JP2022030529A5 - - Google Patents

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JP2022030529A5
JP2022030529A5 JP2020134615A JP2020134615A JP2022030529A5 JP 2022030529 A5 JP2022030529 A5 JP 2022030529A5 JP 2020134615 A JP2020134615 A JP 2020134615A JP 2020134615 A JP2020134615 A JP 2020134615A JP 2022030529 A5 JP2022030529 A5 JP 2022030529A5
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state
game
area
game medium
displacement member
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JP2020134615A
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JP7356721B2 (en
JP2022030529A (en
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Priority to JP2023150524A priority patent/JP2023164576A/en
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Description

本発明は、以下のような遊技機を提供する。
(I) 遊技媒体が転動可能な遊技領域を有する遊技盤と、
前記遊技領域に配置され、遊技媒体が通過可能な選択領域と、
前記遊技領域に配置され、遊技媒体が通過可能な第1始動領域と、
前記遊技領域に配置され、遊技媒体が通過可能な第2始動領域と、
前記第1始動領域及び前記第2始動領域のいずれかへの遊技媒体通過を契機として、遊技者に有利な特別遊技状態へ移行するか否かを判定する特別遊技状態移行判定手段と、
前記特別遊技状態移行判定手段の判定結果を識別情報の変動及び停止により報知する識別情報表示手段と、
前記識別情報表示手段の停止表示態様に応じて遊技状態を切り替える遊技状態制御手段と、
前記遊技領域に配置され、遊技媒体が通過可能な通過領域と、
遊技媒体の案内が容易な第1状態と、前記第1状態よりも遊技媒体の案内が困難な第2状態とに変位可能な変位部材と、
前記通過領域を遊技媒体が通過したことを契機として、前記第2状態にある前記変位部材を前記第1状態に変位させるか否かを判定する変位判定手段と、
前記遊技領域に配置され、遊技媒体が通過可能な特定通過領域と、を備え、
前記選択領域は、当該特定通過領域を通過した遊技媒体を、前記第1始動領域及び前記通過領域を含む複数の遊技媒体が通過する領域のいずれかに通過させることが可能であり、
前記特別遊技状態は、遊技者に利益を付与可能な所定ゲームを実行可能な第1遊技状態と、前記所定ゲームを複数回繰り返し実行可能な第2遊技状態と、を含み、
前記特別遊技状態移行判定手段は、前記第1始動領域への遊技媒体通過を契機に前記第1遊技状態へ移行すると判定するよりも、前記第2始動領域への遊技媒体通過を契機に前記第1遊技状態へ移行すると判定する確率が高く、
前記第2始動領域は、前記変位部材が遊技媒体を案内したときに遊技媒体を通過させることが可能であり、
前記変位部材は、前記変位判定手段が前記変位部材を前記第1状態に変位させると判定した場合に、前記第1状態から変位した前記第2状態の時間が前記第1状態の時間よりも長い所定の変位パターンで動作が可能であり、前記所定の変位パターンによる動作が可能な期間において、前記第1状態と前記第2状態とを複数回行い前記複数回と略同数の遊技媒体を案内可能であり、
前記所定の変位パターンで動作しているときに前記第2遊技状態に移行した場合であり且つ前記第2遊技状態へ移行したときに前記変位部材が前記第1状態である場合に、前記変位部材が前記第2遊技状態中に前記第1状態を継続することが可能であり、
前記変位部材の前記所定の変位パターンによる動作において遊技媒体が前記第2始動領域を通過した場合は、特定態様で停止しないように停止図柄を決定可能であり、
前記所定の変位パターンによる動作が可能な期間において最後の前記第2始動領域への遊技媒体通過を契機とした識別情報が停止したときに、前記所定の変位パターンによる動作が可能な期間の終了を示唆することが可能である
ことを特徴とする遊技機。
The present invention provides the following gaming machines.
(I) A game board having a game area in which the game medium can be rolled, and
A selection area arranged in the game area and through which the game medium can pass,
A first starting area, which is arranged in the game area and through which a game medium can pass,
A second starting area, which is arranged in the game area and through which the game medium can pass,
A special gaming state transition determination means for determining whether or not to transition to a special gaming state advantageous to the player, triggered by the passage of the game medium to either the first starting region or the second starting region.
The identification information display means for notifying the determination result of the special game state transition determination means by fluctuating and stopping the identification information.
A game state control means that switches the game state according to the stop display mode of the identification information display means, and
A passage area arranged in the game area and through which the game medium can pass,
A displacement member that can be displaced into a first state in which the game medium is easily guided and a second state in which the game medium is more difficult to be guided than in the first state.
A displacement determining means for determining whether or not to displace the displacement member in the second state to the first state when the game medium has passed through the passing region.
A specific passage area, which is arranged in the game area and through which a game medium can pass, is provided.
The selected area can allow the game medium that has passed through the specific passing area to pass through any of the first starting area and the area through which the plurality of gaming media including the passing area pass.
The special gaming state includes a first gaming state in which a predetermined game that can give a profit to a player can be executed, and a second gaming state in which the predetermined game can be repeatedly executed a plurality of times.
The special gaming state transition determining means is not determined to shift to the first gaming state when the gaming medium passes through the first starting region, but rather when the gaming medium passes through the second starting region. 1 There is a high probability that it will be judged that the game will move to the game state,
The second starting region can pass the game medium when the displacement member guides the game medium.
When the displacement member determines that the displacement member displaces the displacement member to the first state, the time of the second state displaced from the first state is longer than the time of the first state. It is possible to operate with a predetermined displacement pattern, and during a period during which the operation with the predetermined displacement pattern is possible, the first state and the second state can be performed a plurality of times to guide a game medium having substantially the same number as the plurality of times. And
The displacement member when the displacement member is in the second gaming state when operating in the predetermined displacement pattern and when the displacement member is in the first state when the displacement member is transitioned to the second gaming state. Can continue the first state during the second gaming state.
When the game medium passes through the second starting region in the operation of the displacement member according to the predetermined displacement pattern, the stop symbol can be determined so as not to stop in a specific embodiment.
When the identification information triggered by the last passage of the game medium to the second starting region is stopped in the period in which the operation by the predetermined displacement pattern is possible, the end of the period in which the operation by the predetermined displacement pattern is possible is terminated. It is possible to suggest
A gaming machine characterized by that.

Claims (1)

遊技媒体が転動可能な遊技領域を有する遊技盤と、
前記遊技領域に配置され、遊技媒体が通過可能な選択領域と、
前記遊技領域に配置され、遊技媒体が通過可能な第1始動領域と、
前記遊技領域に配置され、遊技媒体が通過可能な第2始動領域と、
前記第1始動領域及び前記第2始動領域のいずれかへの遊技媒体通過を契機として、遊技者に有利な特別遊技状態へ移行するか否かを判定する特別遊技状態移行判定手段と、
前記特別遊技状態移行判定手段の判定結果を識別情報の変動及び停止により報知する識別情報表示手段と、
前記識別情報表示手段の停止表示態様に応じて遊技状態を切り替える遊技状態制御手段と、
前記遊技領域に配置され、遊技媒体が通過可能な通過領域と、
技媒体の案内が容易な第1状態と、前記第1状態よりも遊技媒体の案内が困難な第2状態とに変位可能な変位部材と、
前記通過領域を遊技媒体が通過したことを契機として、前記第2状態にある前変位部材を前記第1状態に変位させるか否かを判定する変位判定手段と、
前記遊技領域に配置され、遊技媒体が通過可能な特定通過領域と、を備え、
前記選択領域は、当該特定通過領域を通過した遊技媒体を、前記第1始動領域及び前記通過領域を含む複数の遊技媒体が通過する領域のいずれかに通過させることが可能であり、
前記特別遊技状態は、遊技者に利益を付与可能な所定ゲームを実行可能な第1遊技状態と、前記所定ゲームを複数回繰り返し実行可能な第2遊技状態と、を含み、
前記特別遊技状態移行判定手段は、前記第1始動領域への遊技媒体通過を契機に前記第1遊技状態へ移行すると判定するよりも、前記第2始動領域への遊技媒体通過を契機に前記第1遊技状態へ移行すると判定する確率が高く、
前記第2始動領域は、前記変位部材が遊技媒体を案内したときに遊技媒体を通過させることが可能であり、
前記変位部材は、前記変位判定手段が前記変位部材を前記第1状態に変位させると判定した場合に、前記第1状態から変位した前記第2状態の時間が前記第1状態の時間よりも長い所定の変位パターンで動作が可能であり、前記所定の変位パターンによる動作が可能な期間において、前記第1状態と前記第2状態とを複数回行い前記複数回と略同数の遊技媒体を案内可能であり、
前記所定の変位パターンで動作しているときに前記第2遊技状態に移行した場合であり且つ前記第2遊技状態へ移行したときに前記変位部材が前記第1状態である場合に、前記変位部材が前記第2遊技状態中に前記第1状態を継続することが可能であり、
前記変位部材の前記所定の変位パターンによる動作において遊技媒体が前記第2始動領域を通過した場合は、特定態様で停止しないように停止図柄を決定可能であり、
前記所定の変位パターンによる動作が可能な期間において最後の前記第2始動領域への遊技媒体通過を契機とした識別情報が停止したときに、前記所定の変位パターンによる動作が可能な期間の終了を示唆することが可能である
ことを特徴とする遊技機。
A game board with a game area where the game medium can roll,
A selection area arranged in the game area and through which the game medium can pass,
A first starting area, which is arranged in the game area and through which a game medium can pass,
A second starting area , which is arranged in the game area and through which the game medium can pass ,
A special gaming state transition determination means for determining whether or not to transition to a special gaming state advantageous to the player, triggered by the passage of the game medium to either the first starting region or the second starting region.
The identification information display means for notifying the determination result of the special game state transition determination means by fluctuating and stopping the identification information.
A game state control means that switches the game state according to the stop display mode of the identification information display means, and
A passage area arranged in the game area and through which the game medium can pass,
A displacement member that can be displaced into a first state in which the game medium is easily guided and a second state in which the game medium is more difficult to be guided than in the first state .
A displacement determining means for determining whether or not to displace the displacement member in the second state to the first state when the game medium has passed through the passing region.
A specific passage area, which is arranged in the game area and through which a game medium can pass, is provided.
The selected area can allow the game medium that has passed through the specific passing area to pass through any of the first starting area and the area through which the plurality of gaming media including the passing area pass.
The special gaming state includes a first gaming state in which a predetermined game that can give a profit to a player can be executed, and a second gaming state in which the predetermined game can be repeatedly executed a plurality of times.
The special gaming state transition determining means is not determined to shift to the first gaming state when the gaming medium passes through the first starting region, but rather when the gaming medium passes through the second starting region. 1 There is a high probability that it will be judged that the game will move to the game state,
The second starting region can pass the game medium when the displacement member guides the game medium.
When the displacement member determines that the displacement member displaces the displacement member to the first state, the time of the second state displaced from the first state is longer than the time of the first state. It is possible to operate with a predetermined displacement pattern, and during a period during which the operation with the predetermined displacement pattern is possible, the first state and the second state can be performed a plurality of times to guide a game medium having substantially the same number as the plurality of times. And
The displacement member when the displacement member is in the second gaming state when operating in the predetermined displacement pattern and when the displacement member is in the first state when the displacement member is transitioned to the second gaming state. Can continue the first state during the second gaming state.
When the game medium passes through the second starting region in the operation of the displacement member according to the predetermined displacement pattern, the stop symbol can be determined so as not to stop in a specific embodiment.
When the identification information triggered by the last passage of the game medium to the second starting region is stopped in the period in which the operation by the predetermined displacement pattern is possible, the end of the period in which the operation by the predetermined displacement pattern is possible is terminated. It is possible to suggest
A gaming machine characterized by that.
JP2020134615A 2020-08-07 2020-08-07 gaming machine Active JP7356721B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020134615A JP7356721B2 (en) 2020-08-07 2020-08-07 gaming machine
JP2023150524A JP2023164576A (en) 2020-08-07 2023-09-15 Game machine

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JP2020134615A JP7356721B2 (en) 2020-08-07 2020-08-07 gaming machine

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JP2022030529A JP2022030529A (en) 2022-02-18
JP2022030529A5 true JP2022030529A5 (en) 2022-04-26
JP7356721B2 JP7356721B2 (en) 2023-10-05

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Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010104756A (en) * 2008-09-30 2010-05-13 Kyoraku Sangyo Kk Game machine
JP6263708B2 (en) * 2015-08-06 2018-01-24 株式会社高尾 Bullet ball machine
JP6396404B2 (en) * 2016-12-22 2018-09-26 株式会社ユニバーサルエンターテインメント Game machine
JP2020108439A (en) * 2018-12-28 2020-07-16 株式会社三洋物産 Game machine

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