JP2022026030A - Game machine - Google Patents

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JP2022026030A
JP2022026030A JP2020129295A JP2020129295A JP2022026030A JP 2022026030 A JP2022026030 A JP 2022026030A JP 2020129295 A JP2020129295 A JP 2020129295A JP 2020129295 A JP2020129295 A JP 2020129295A JP 2022026030 A JP2022026030 A JP 2022026030A
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game ball
game
passage
ball
winning opening
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JP2022026030A5 (en
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悠 椿谷
Yu Tsubakitani
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

To increase a degree of freedom in arrangement of a regulation part for regulating a flow direction or a rolling direction of game balls by preventing the passage of the game balls.SOLUTION: In a game machine, second guide projections 47, 57G for repelling game balls jumping out of a first rolling path 56F downwardly toward a second rolling path 56G comprise two projecting lines (the body side second guide projection 47 and the lid side second guide projection 57G), and the projecting lines abut on the game balls from sideways (from a direction crossing an advance direction) so as to prevent passage of the game balls. Game balls colliding with the second guide projections 47, 57G tend to be easily arranged between two projecting lines (in the center of a fore-and-aft direction).SELECTED DRAWING: Figure 21

Description

本開示は、遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面を備える遊技機に関する。 The present disclosure relates to a gaming machine provided with a front facing surface and a rear facing surface that sandwich a gaming area in which a gaming ball can flow in the front-rear direction.

従来、この種の遊技機として、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部を備えるものが知られている(例えば、特許文献1参照)。 Conventionally, as this type of gaming machine, there is known one provided with a regulating unit that obstructs the passage of the gaming ball and regulates the flow direction or rolling direction of the gaming ball (see, for example, Patent Document 1).

特開2016-123881号公報(図2)Japanese Unexamined Patent Publication No. 2016-123881 (Fig. 2)

規制部の配置の自由度を高めることが求められている。 It is required to increase the degree of freedom in the placement of regulatory departments.

本開示の遊技機は、遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、前記前方対向面と前記後方対向面との間に配され、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部と、を備える遊技機であって、前記規制部は、遊技球に前方又は後方から当接する遊技機である。 The gaming machine of the present disclosure is arranged between a front facing surface and a rear facing surface that sandwich a gaming area in which a game ball can flow in the front-rear direction, and the front facing surface and the rear facing surface, and allows the game ball to pass through. A gaming machine including a regulating unit that hinders and regulates the flow direction or rolling direction of the gaming ball, and the regulating unit is a gaming machine that abuts on the gaming ball from the front or the rear.

請求項1の遊技機によれば、規制部は遊技球に前方又は後方から当接するので、進行方向から当接する構成よりも規制部を手前に配置することができ、規制部の配置の自由度を高めることができる。 According to the gaming machine of claim 1, since the regulating portion abuts on the game ball from the front or the rear, the regulating portion can be arranged in front of the configuration in which the regulating portion abuts from the traveling direction, and the degree of freedom in arranging the regulating portion is high. Can be enhanced.

一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment 遊技盤の正面図Front view of the game board 下部流下領域の正面図Front view of the lower flow area 遊技の流れを示すフローチャートFlow chart showing the flow of the game 入賞口ユニットの斜視図Perspective view of the winning opening unit 入賞口ユニットの分解背面斜視図Disassembled rear perspective view of the winning opening unit 入賞口ユニットの分解正面斜視図Disassembled front perspective view of the winning opening unit 入賞口ユニットの正面図Front view of the winning opening unit 遊技領域の入賞口ユニット周辺の拡大正面図Enlarged front view around the winning opening unit in the game area 始動入賞装置の可変部材が退避位置の状態で右打ちされたときの下部流下領域の正断面図Positive cross-sectional view of the lower flow area when the variable member of the start winning device is hit right in the retracted position. 始動入賞装置の可変部材が突出位置の状態で右打ちされたときの下部流下領域の正断面図Positive cross-sectional view of the lower flow area when the variable member of the start winning device is hit right in the protruding position. 遊技盤の開口部と始動口ユニットの斜視図Perspective view of the opening of the game board and the starting port unit 遊技盤の開口部の正面図Front view of the opening of the game board 始動口ユニットの背面斜視図Rear perspective view of the starting port unit 下部流下領域の斜視図Perspective view of the lower flow area 遊技領域の入賞口ユニット周辺の拡大正断面図Enlarged normal cross-sectional view around the winning opening unit in the game area (A)図16におけるA-A断面図、(B)図16におけるB-B断面図(A) AA sectional view in FIG. 16 and (B) BB sectional view in FIG. 遊技領域の始動ゲート周辺の拡大正断面図Enlarged regular cross-sectional view around the starting gate in the gaming area (A)遊技領域の枠突部周辺の拡大正断面図、(B)図19(A)におけるY-Y断面の端面図(A) Enlarged normal cross-sectional view around the frame protrusion of the game area, (B) End view of the YY cross-section in FIG. 19 (A). (A)図19(A)におけるZ-Z断面の端面図、(B)図18におけるX-X断面の端面図(A) End view of the ZZ cross section in FIG. 19 (A), (B) End view of the XX cross section in FIG. 入賞口ユニットの本体側分岐誘導突部周辺の拡大側断面図Enlarged side sectional view around the branch guide protrusion on the main body side of the winning opening unit 入賞口ユニットの始動ゲート周辺の拡大側断面図Enlarged side sectional view around the starting gate of the winning opening unit 入賞口ユニットの第2転動路周辺の拡大平断面図Enlarged plan sectional view around the second rolling path of the winning opening unit 遊技領域の規制突部周辺の拡大正面図Enlarged front view around the regulation protrusion of the game area 遊技領域の規制突部周辺の拡大平断面図Enlarged plan view around the regulation protrusion in the game area 左打ちされているときの下部流下領域の正断面図Positive cross-sectional view of the lower flow area when left-handed 迂回路の側断面図Side section of the detour (A)球詰まりした遊技球の側面図、(B)球詰まりした遊技球の平面図(A) Side view of a game ball jammed with a ball, (B) Plan view of a game ball jammed with a ball (A)規制突部周辺に流下した遊技球の側面図、(B)規制突部周辺に流下した遊技球の平面図(A) Side view of the game ball that has flowed down around the regulated protrusion, (B) Plan view of the game ball that has flowed down around the regulated protrusion.

図1に示されるように、本実施形態に係る遊技機10は、図2に示される遊技盤11を前面枠10Zで覆ってなり、その前面枠10Zに形成されたガラス窓10Wを通して、遊技盤11の前面に形成された略円形の遊技領域R(図2参照)の全体が視認可能となっている。遊技領域Rは、遊技盤11の前面から突出したガイドレール12に囲まれている。なお、以下の説明において、特記しない限り「右」及び「左」とは、遊技機10を前方から見た場合の「右」及び「左」を指すものとする。 As shown in FIG. 1, in the gaming machine 10 according to the present embodiment, the gaming board 11 shown in FIG. 2 is covered with a front frame 10Z, and the gaming board is passed through a glass window 10W formed in the front frame 10Z. The entire substantially circular gaming area R (see FIG. 2) formed on the front surface of the eleven is visible. The game area R is surrounded by a guide rail 12 protruding from the front surface of the game board 11. In the following description, unless otherwise specified, "right" and "left" mean "right" and "left" when the gaming machine 10 is viewed from the front.

図1に示されるように、前面枠10Zのうちガラス窓10Wの周囲には、装飾ランプ22が設けられている。また、前面枠10Zのうちガラス窓10Wの上方の両側には、スピーカー25,25が備えられている。 As shown in FIG. 1, a decorative lamp 22 is provided around the glass window 10W in the front frame 10Z. Further, speakers 25 and 25 are provided on both sides of the front frame 10Z above the glass window 10W.

前面枠10Zのうちガラス窓10Wより下方には、上皿26と下皿27が上下2段にして設けられ、下皿27の右側には、発射用ハンドル28が備えられている。そして、発射用ハンドル28が回動操作されると、上皿26に収容された遊技球が発射装置(図示せず)によって1球ずつ遊技領域Rに向けて弾き出される。 An upper plate 26 and a lower plate 27 are provided in two upper and lower stages below the glass window 10W of the front frame 10Z, and a launching handle 28 is provided on the right side of the lower plate 27. Then, when the launch handle 28 is rotated, the game balls housed in the upper plate 26 are ejected one by one toward the game area R by the launch device (not shown).

図2に示すように、遊技盤11のうち遊技領域Rの中央には、異形の表示開口11Hが貫通形成され、その表示開口11Hに表示装飾枠20が前側から嵌め込まれている。そして、表示装飾枠20を通して、遊技盤11の裏面側の表示装置30の表示画面30Gが前方に臨んでいる。また、表示装飾枠20は遊技盤11の前面から突出していて、表示画面30Gの前方を遊技球が流下することを禁止している。そして、遊技領域Rが表示装飾枠20により、左右方向で左側流下領域Raと右側流下領域Rbとに分けられ、上下方向で上部連絡通路23と下部流下領域Rcとに分けられている。 As shown in FIG. 2, a deformed display opening 11H is formed through the center of the game area R of the game board 11, and the display decorative frame 20 is fitted into the display opening 11H from the front side. Then, the display screen 30G of the display device 30 on the back side of the game board 11 faces forward through the display decoration frame 20. Further, the display decorative frame 20 protrudes from the front surface of the game board 11 and prohibits the game ball from flowing down in front of the display screen 30G. Then, the game area R is divided into a left side flow area Ra and a right side flow area Rb in the left-right direction by the display decorative frame 20, and is divided into an upper connecting passage 23 and a lower flow area Rc in the vertical direction.

表示装飾枠20の下辺部の上面は、左右方向の両端部から中央に向かって下り傾斜したステージ20Sになっており、表示装飾枠20の左側辺には、左側流下領域Raを流下する遊技球を、表示装飾枠20の内側に取り込むためのワープ路20Wが形成されている。ワープ路20Wを通過した遊技球は、ステージ20Sの左端から放出されて、ステージ20S上を左右に転動する。また、ステージ20S上で転動し終えた遊技球は、ステージ20Sの中央部から下部流下領域Rcに流下する。 The upper surface of the lower side of the display decorative frame 20 is a stage 20S that is inclined downward from both ends in the left-right direction toward the center, and on the left side of the display decorative frame 20, a game ball that flows down the left flow area Ra. A warp path 20W is formed to capture the inside of the display decorative frame 20. The game ball that has passed through the warp road 20W is discharged from the left end of the stage 20S and rolls left and right on the stage 20S. Further, the game ball that has finished rolling on the stage 20S flows down from the central portion of the stage 20S to the lower flow area Rc.

左側流下領域Raの上部には、発射装置(図示せず)から発射された遊技球を、遊技領域Rに進入させるための球打出口13が設けられている。また、表示装飾枠20の上端面は、ガイドレール12に沿って円弧状に延びており、上部連絡通路23は、ガイドレール12と表示装飾枠20の上端面との間に挟まれて円弧状をなし、左側流下領域Raの上部と右側流下領域Rbの上部とを連絡している。 A ball launch port 13 for allowing a game ball launched from a launching device (not shown) to enter the game area R is provided above the left flow area Ra. Further, the upper end surface of the display decorative frame 20 extends in an arc shape along the guide rail 12, and the upper connecting passage 23 is sandwiched between the guide rail 12 and the upper end surface of the display decoration frame 20 and has an arc shape. The upper part of the left flow area Ra and the upper part of the right flow area Rb are connected to each other.

比較的弱い発射強度で発射された遊技球は、表示装飾枠20や左側流下領域Raに設けられた障害釘に衝突し、上部連絡通路23に進入することなく左側流下領域Raを流下する。一方、比較的強い発射強度で発射された遊技球は、球打出口13からそのままガイドレール12に沿って上部連絡通路23を通過し、右側流下領域Rbを流下する。以下、遊技球が左側流下領域Raを流下するように発射強度を調整して行う遊技のことを「左打ち」といい、遊技球が右側流下領域Rbを流下するように発射強度を調整して行う遊技のことを「右打ち」という。 The game ball launched with a relatively weak firing intensity collides with the obstacle nail provided in the display decorative frame 20 and the left flow area Ra, and flows down the left flow area Ra without entering the upper connecting passage 23. On the other hand, the game ball launched with a relatively strong firing intensity passes through the upper connecting passage 23 as it is from the ball launching outlet 13 along the guide rail 12, and flows down the right flow-down region Rb. Hereinafter, the game performed by adjusting the firing intensity so that the game ball flows down the left flow area Ra is referred to as "left-handed", and the firing intensity is adjusted so that the game ball flows down the right flow area Rb. The game to be played is called "right-handed".

<左側流下領域Raについて>
左側流下領域Raには、全体的に障害釘が配設されると共に、下部に、風車11Kと、一般入賞口17と、サイドアウト口19Sと、が設けられている。一般入賞口17はポケット構造をなし、遊技球が1球ずつ入賞可能になっている。左側流下領域Raには、一般入賞口17が3つ配されている。詳細には、左側流下領域Raにおける左下隅部に、上方に開放した一般入賞口17がガイドレール12に沿って2つ並べて配され、その右方に離して、右上方に開放した一般入賞口17が1つ配されている。
<About the left flow area Ra>
In the left flow area Ra, obstacle nails are arranged as a whole, and a wind turbine 11K, a general winning opening 17, and a side-out opening 19S are provided at the lower part. The general winning opening 17 has a pocket structure, and each game ball can be won one by one. Three general winning openings 17 are arranged in the left flow area Ra. Specifically, in the lower left corner of the left flow area Ra, two general winning openings 17 opened upward are arranged side by side along the guide rail 12, and separated to the right of the general winning openings 17 opened upward to the right. One of 17 is arranged.

サイドアウト口19Sは、3つの一般入賞口17のうち左端の一般入賞口17の左上隣に配されている。また、サイドアウト口19Sは、ポケット構造をなし、遊技球が1球ずつ通過可能な幅で右上方へ開放している。 The side-out opening 19S is arranged on the upper left side of the leftmost general winning opening 17 among the three general winning openings 17. Further, the side-out port 19S has a pocket structure and is open to the upper right with a width that allows game balls to pass one by one.

<下部流下領域Rcについて>
図3に示すように、下部流下領域Rcには、ステージ20Sの中央部の真下に第1始動入賞口14が設けられている。第1始動入賞口14は、常時開放し、遊技球が1つずつ入球可能な大きさの開口を上部に有するポケット構造をなしている。また、下部流下領域Rcには、風車11K(図2参照)から第1始動入賞口14に向かって複数の障害釘が一列に配設されており、その障害釘列によって、左側流下領域Raを流下した遊技球の一部が、第1始動入賞口14に向かうように構成されている。また、右側流下領域Rbを流下した遊技球は、第1始動入賞口14に入賞しないように表示装飾枠20等によって流下方向が規制されている。
<About the lower flow area Rc>
As shown in FIG. 3, in the lower flow area Rc, a first start winning opening 14 is provided directly below the central portion of the stage 20S. The first starting winning opening 14 is always open and has a pocket structure having an opening at the upper portion having a size capable of entering one game ball at a time. Further, in the lower flow-down region Rc, a plurality of obstacle nails are arranged in a row from the wind turbine 11K (see FIG. 2) toward the first start winning opening 14, and the obstacle nail rows cause the left flow-down region Ra. A part of the game ball that has flowed down is configured to go toward the first start winning opening 14. Further, the flow direction of the game ball that has flowed down the right side flow area Rb is regulated by the display decorative frame 20 or the like so as not to win a prize in the first start winning opening 14.

下部流下領域Rcのうち第1始動入賞口14の下方には、始動入賞装置15Zが設けられている。始動入賞装置15Zは、右側に開放した第2始動入賞口15と、第2始動入賞口15の右側に配置された可変部材15Kと、を備えている。可変部材15Kは、左下がりに傾斜し、遊技盤11の前面から突出した突出位置と、突出位置より突出が抑えられた退避位置と、の間をスライド可能に構成されている。そして、可変部材15Kが突出位置に配置されたときに、可変部材15Kを案内にして遊技球が第2始動入賞口15に入球可能となり、可変部材15Kが退避位置に配置されたときに、遊技球が第2始動入賞口15に入球困難となる。 A start winning device 15Z is provided below the first starting winning opening 14 in the lower flow area Rc. The start winning device 15Z includes a second starting winning opening 15 opened on the right side and a variable member 15K arranged on the right side of the second starting winning opening 15. The variable member 15K is tilted downward to the left and is configured to be slidable between a protruding position protruding from the front surface of the game board 11 and a retracted position where the protrusion is suppressed from the protruding position. Then, when the variable member 15K is arranged in the protruding position, the game ball can enter the second start winning opening 15 by guiding the variable member 15K, and when the variable member 15K is arranged in the retracted position, It becomes difficult for the game ball to enter the second start winning opening 15.

第1始動入賞口14の右隣には、後に詳説する第1及び第2の排出用入球口31A,31Bが並んで設けられ、第1始動入賞口14の左側面からは左下がりに傾斜した第1ガイド壁32が延びている。また、第2始動入賞口15は、左下がりに傾斜した第2ガイド壁33により上方から覆われている。これら排出用入球口31A,31B、第1ガイド壁32及び第2ガイド壁33により、左側流下領域Raを流下した遊技球は、殆ど第2始動入賞口15に入賞しないように構成されている。 To the right of the first starting winning opening 14, the first and second discharging entrances 31A and 31B, which will be described in detail later, are provided side by side, and are inclined downward to the left from the left side surface of the first starting winning opening 14. The first guide wall 32 is extended. Further, the second starting winning opening 15 is covered from above by the second guide wall 33 inclined downward to the left. The game balls that have flowed down the left side flow area Ra by the discharge entry ports 31A and 31B, the first guide wall 32, and the second guide wall 33 are configured so as not to win a prize in the second start winning opening 15. ..

また、下部流下領域Rcの下端部には、中央アウト口19Cと、左アウト口19Lと、右アウト口19Rと、が設けられている。中央アウト口19Cは、始動入賞装置15Zの可変部材15Kの下方に配され、左アウト口19L及び右アウト口19Rは、中央アウト口19Cの左右に始動入賞装置15Zや壁を隔てて配されている。各アウト口19C,19L,19R,19Sに入球した遊技球は、遊技盤11の後側へ回収される。この入球に起因しては、賞球の払い出しも当否判定も行われない。また、4つのアウト口19C,19L,19R,19Sのうち、中央アウト口19C以外のサイドアウト口19S(図2参照)、左アウト口19L、右アウト口19Rには、「OUT」と記載された排出目印19Mが付けられている。 Further, a central out port 19C, a left out port 19L, and a right out port 19R are provided at the lower end of the lower flow area Rc. The central out port 19C is arranged below the variable member 15K of the start winning device 15Z, and the left out port 19L and the right out port 19R are arranged on the left and right sides of the central out port 19C across the starting winning device 15Z and the wall. There is. The game balls that have entered each of the out ports 19C, 19L, 19R, 19S are collected to the rear side of the game board 11. Due to this entry, neither the prize ball is paid out nor the winning / failing judgment is made. Further, among the four out ports 19C, 19L, 19R, 19S, "OUT" is described in the side out port 19S (see FIG. 2), the left out port 19L, and the right out port 19R other than the central out port 19C. A discharge mark of 19M is attached.

<右側流下領域Rbについて>
図2に示すように、右側流下領域Rbは、上部連絡通路23を通過した遊技球が全て通過する右側基幹通路24を有している。右側基幹通路24は、遊技球が1球ずつ通過可能な幅で、上部連絡通路23の下流側端部から表示装飾枠20の右辺部の下端までガイドレール12に沿って延びている。なお、右側基幹通路24は左右方向で蛇行したり、一部が後方へ屈曲している。
<About the right flow area Rb>
As shown in FIG. 2, the right-side flow area Rb has a right-side trunk passage 24 through which all the game balls that have passed through the upper connecting passage 23 pass. The right trunk passage 24 has a width that allows game balls to pass one by one, and extends along the guide rail 12 from the downstream end of the upper connecting passage 23 to the lower end of the right side of the display decorative frame 20. The right trunk passage 24 meanders in the left-right direction, and a part of the passage 24 bends backward.

図3に示すように、右側流下領域Rbのうち右側基幹通路24の出口24Aより下流側には、始動ゲート18が設けられている。始動ゲート18は、門形状をなし、遊技球が1球ずつ潜って通過可能になっている。 As shown in FIG. 3, a starting gate 18 is provided on the downstream side of the outlet 24A of the right trunk passage 24 in the right flow area Rb. The starting gate 18 has a gate shape and allows game balls to dive and pass through one by one.

始動ゲート18の下方には、大入賞装置16Zが設けられている。大入賞装置16Zは、上側に開放した大入賞口16と、大入賞口16を開閉する可変部材16Kと、を備えている。可変部材16Kは、遊技盤11の前面から突出した突出位置と、突出位置より突出が抑えられた退避位置と、の間をスライド可能に構成されている。そして、可変部材16Kが突出位置に配置されたときに、大入賞口16が閉塞されて遊技球が大入賞口16に入球困難となり、可変部材16Kが退避位置に配置されたときに、大入賞口16が開放されて遊技球が大入賞口16に入球可能となる。 Below the starting gate 18, a large prize device 16Z is provided. The large winning device 16Z includes a large winning opening 16 opened upward and a variable member 16K that opens and closes the large winning opening 16. The variable member 16K is configured to be slidable between a protruding position protruding from the front surface of the game board 11 and a retracted position in which protrusion is suppressed from the protruding position. Then, when the variable member 16K is arranged in the protruding position, the large winning opening 16 is closed and it becomes difficult for the game ball to enter the large winning opening 16, and when the variable member 16K is arranged in the retracted position, the large winning opening 16 is large. The winning opening 16 is opened so that the game ball can enter the large winning opening 16.

大入賞口16の内部には、通常口16UとV確定口16Vとが設けられている。V確定口16Vは可動扉16Tにより開閉され、大入賞口16に入球した遊技球は、可動扉16Tが開いていれば、ほとんどがV確定口16Vから遊技盤11の後側に取り込まれる。また、可動扉16Tが閉じていると、大入賞口16に入球した遊技球は、通常口16Uから遊技盤11の後側に取り込まれる。可動扉16Tは、例えば、大入賞口16の開放後、通常口16Uに遊技球が2球入球すると開き、その後V確定口16Vに遊技球が1球入球すると閉じる。 Inside the large winning opening 16, a normal opening 16U and a V fixed opening 16V are provided. The V fixed opening 16V is opened and closed by the movable door 16T, and most of the game balls that have entered the large winning opening 16 are taken into the rear side of the game board 11 from the V fixed opening 16V if the movable door 16T is open. Further, when the movable door 16T is closed, the game ball that has entered the large winning opening 16 is taken into the rear side of the game board 11 from the normal opening 16U. For example, after opening the large winning opening 16, the movable door 16T opens when two game balls enter the normal opening 16U, and then closes when one game ball enters the V confirmed opening 16V.

また、大入賞装置16Zの左下方には、一般入賞口17が配されている。右側流下領域Rbを流下して大入賞口16に入賞しなかった遊技球は、この一般入賞口17に入賞するか、一般入賞口17の右方を通って右アウト口19Rから排出されるか、下部流下領域Rcの第2始動入賞口15へ向けてさらに流下する(図10参照)。下部流下領域Rc及び右側流下領域Rbの構成については後にさらに詳説する。 Further, a general winning opening 17 is arranged at the lower left of the large winning device 16Z. Whether the game ball that has flowed down the right flow area Rb and did not win the large winning opening 16 wins the general winning opening 17 or is discharged from the right out opening 19R through the right side of the general winning opening 17. , Further flows down toward the second starting winning opening 15 of the lower flow-down region Rc (see FIG. 10). The configuration of the lower flow region Rc and the right flow region Rb will be described in more detail later.

<始動ゲート及び各入賞口について>
次に始動ゲート18及び各入賞口14~17について詳説する。始動ゲート18を遊技球が通過すると、普通図柄当否判定(以下、「普図判定」という。)が行われる。普図判定が行われると、普図判定表示部(図示せず)にて普通図柄が変動表示され、所定時間経過後に、停止表示される。そして、停止した普通図柄によって普図判定の結果が表示される。普図判定の結果が当りとなると、上述した始動入賞装置15Zの可変部材15Kが突出位置に配され、遊技球が第2始動入賞口15に入球可能となる(図11参照)。普図判定の結果が当りでない場合は、可変部材15Kが退避位置に配され、可変部材15Kの上方から流下した遊技球は可変部材15Kに受け止められずに、中央アウト口19Cに取り込まれる(図10参照)。
<About the starting gate and each winning opening>
Next, the starting gate 18 and the winning openings 14 to 17 will be described in detail. When the game ball passes through the start gate 18, a normal symbol hit / miss determination (hereinafter referred to as “normal symbol determination”) is performed. When the normal figure determination is performed, the normal symbol is displayed in a variable manner on the normal figure determination display unit (not shown), and is stopped and displayed after a predetermined time has elapsed. Then, the result of the normal figure determination is displayed by the stopped normal symbol. When the result of the normal drawing determination is successful, the variable member 15K of the start winning device 15Z described above is arranged at the protruding position, and the game ball can enter the second starting winning opening 15 (see FIG. 11). If the result of the normal drawing judgment is not a hit, the variable member 15K is arranged in the retracted position, and the game ball flowing down from above the variable member 15K is taken into the central out port 19C without being received by the variable member 15K (Fig.). See 10).

普通図柄の変動中に始動ゲート18を遊技球が通過した場合、その通過に起因した普図判定に関する情報(具体的には、普図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで保留される。そして、実行中の普通図柄の変動が終了すると、保留が1つ消化されて、保留されていた普通図柄の変動と判定結果の表示が行われる。普図判定に関する情報の保留(以下、「普図保留」と呼ぶ。)の保留上限数は、例えば、4つである。なお、複数の普図保留がある場合、普図保留は、発生順に消化される。 When the game ball passes through the start gate 18 during the fluctuation of the normal symbol, the information regarding the normal map determination caused by the passage (specifically, the display of the result of the normal symbol determination and the accompanying symbol variation) is set in advance. Hold up to the maximum number of holds. Then, when the change of the normal symbol being executed is completed, one hold is exhausted, and the change of the hold normal symbol and the determination result are displayed. The upper limit of the number of holdings of information related to the normal drawing determination (hereinafter referred to as "normal figure holding") is, for example, four. If there are multiple hold of the map, the hold of the map is digested in the order of occurrence.

一般入賞口17へ遊技球が入球すると、所定数(例えば、4球)の遊技球が賞球として上皿26(図1参照)に払い出される。 When a game ball enters the general winning opening 17, a predetermined number (for example, 4 balls) of game balls are paid out as prize balls to the upper plate 26 (see FIG. 1).

第1又は第2の始動入賞口14,15に遊技球が入球すると、所定数(例えば、4球)の遊技球が賞球として上皿26(図1参照)に払い出されると共に、特別図柄当否判定(以下、「特図判定」という。)が行われる。特図判定が行われると、表示画面30Gにて3つの特別図柄が変動表示され、所定時間経過後に、停止表示される。そして、停止した特別図柄の組合せによって特図判定の結果が表示される。以下では、第1始動入賞口14に基づく特図判定と第2始動入賞口15に基づく特図判定を、第1特図判定と第2特図判定と称して適宜区別することにする。 When a game ball enters the first or second starting winning openings 14 and 15, a predetermined number (for example, 4 balls) of game balls are paid out as prize balls to the upper plate 26 (see FIG. 1) and a special symbol is used. A hit / fail judgment (hereinafter referred to as "special figure judgment") is performed. When the special symbol determination is performed, the three special symbols are variablely displayed on the display screen 30G, and stopped and displayed after a predetermined time has elapsed. Then, the result of the special symbol determination is displayed depending on the combination of the stopped special symbols. In the following, the special figure determination based on the first start winning opening 14 and the special figure determination based on the second starting winning opening 15 will be referred to as a first special figure determination and a second special figure determination as appropriate.

表示画面30Gに特図判定の結果が大当りであることが表示されると、大当り遊技が実行され、大入賞口16に遊技球が入球可能となる。大入賞口16に遊技球が入球すると、所定数(例えば、10球)の遊技球が賞球として上皿26(図1参照)に払い出される。 When the display screen 30G displays that the result of the special figure determination is a big hit, the big hit game is executed, and the game ball can enter the big winning opening 16. When a game ball enters the large prize opening 16, a predetermined number (for example, 10 balls) of game balls are paid out to the upper plate 26 (see FIG. 1) as prize balls.

詳細には、大当り遊技が実行されると、可変部材16Kが所定期間に亘って退避位置に駆動されて大入賞口16が開放される。ここで、大入賞口16が開放されてから閉じられるまでの動作を「ラウンド」と称すると、1回の大当り遊技は、所定回数のラウンドが実行されるまで継続する。1回のラウンドは、大入賞口16の開放時間が所定時間(例えば、29秒)に達したこと、又は、大入賞口16に遊技球が所定個数(例えば、10個)入賞したこと、の何れかが先に成立したときに終了する。 Specifically, when the big hit game is executed, the variable member 16K is driven to the retracted position for a predetermined period, and the big winning opening 16 is opened. Here, the operation from the opening to the closing of the big winning opening 16 is referred to as a "round", and one big hit game continues until a predetermined number of rounds are executed. In one round, the opening time of the large winning opening 16 has reached a predetermined time (for example, 29 seconds), or a predetermined number (for example, 10) of game balls have been won in the large winning opening 16. It ends when either of them is established first.

また、表示画面30Gに特図判定の結果が小当りであることが表示されると、小当り遊技が実行される。小当り遊技においても、大入賞口16が開放される。小当り遊技における大入賞口16の開放時間は、大当り遊技における大入賞口16の開放時間よりも短くなっていて、1回の小当り遊技での出玉は、1回の大当り遊技での出玉よりも少なくなっている。 Further, when the display screen 30G displays that the result of the special figure determination is a small hit, the small hit game is executed. Even in the small hit game, the big winning opening 16 is opened. The opening time of the big winning opening 16 in the small hit game is shorter than the opening time of the big winning opening 16 in the big hit game, and the ball output in one small hit game is output in one big hit game. It is less than a ball.

特別図柄の変動中、小当り遊技中又は大当り遊技中に第1始動入賞口14又は第2始動入賞口15に遊技球が入球した場合、その入球に起因した特図判定に関する情報(具体的には、特図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで保留される。そして、実行中の図柄変動、小当り遊技又は大当り遊技が終了すると、保留が1つ消化されて、保留されていた図柄変動と結果表示が行われる。なお、第1特図判定に係る保留の保留上限数と第2特図判定に係る保留の保留上限数とはそれぞれ別個に設定されていて、例えば、第1特図判定に係る保留の保留上限数は、4つであり、第2特図判定に係る保留の保留上限数は、1つである。 When a game ball enters the first start winning opening 14 or the second starting winning opening 15 during a change in a special symbol, a small hit game, or a big hit game, information regarding the special symbol determination caused by the entry (specifically). Specifically, the display of the result of the special figure determination and the accompanying symbol change) are held up to the preset holding upper limit number. Then, when the running symbol change, the small hit game, or the big hit game is completed, one hold is exhausted, and the hold symbol change and the result display are performed. The upper limit of the hold for the first special figure determination and the upper limit of the hold for the second special figure determination are set separately. For example, the upper limit of the hold for the first special figure determination is set separately. The number is four, and the upper limit of the number of holds related to the second special figure determination is one.

<遊技の流れについて>
図4には、遊技機10における遊技の流れが示されている。同図に示されるように、遊技機10では、通常遊技状態と時短遊技状態の2種類の遊技状態が存在する。時短遊技状態では、通常遊技状態よりも第2始動入賞口15に遊技球を入球させ易くなる。詳細には、可変部材15Kを突出位置に配置する契機となる普図判定の当りには、ショート普図当りとロング普図当りの2種類が設けられている。ロング普図当りとなったときに可変部材15Kが突出位置に配置される時間は、ショート普図当りとなったときに可変部材15Kが突出位置に配置される時間よりも長くなっている。なお、遊技機10では、ショート普図当りの場合には、第2始動入賞口15に実質的に遊技球を入球させることが不可能であり、ロング普図当りの場合にしか、第2始動入賞口15に遊技球を入球させることができないようになっている。
<About the flow of games>
FIG. 4 shows the flow of the game in the gaming machine 10. As shown in the figure, in the gaming machine 10, there are two types of gaming states, a normal gaming state and a time-saving gaming state. In the time-saving game state, it becomes easier to insert the game ball into the second start winning opening 15 than in the normal game state. In detail, there are two types of hits for determining the normal figure, which triggers the arrangement of the variable member 15K at the protruding position, the short normal figure hit and the long normal figure hit. The time for the variable member 15K to be placed in the protruding position when hitting the long drawing is longer than the time for the variable member 15K to be placed in the protruding position when hitting the short drawing. In the gaming machine 10, in the case of hitting the short pachinko machine, it is substantially impossible to put the gaming ball into the second starting winning opening 15, and only in the case of hitting the long pachinko machine, the second is It is not possible to insert a game ball into the starting winning opening 15.

ここで、時短遊技状態では、通常遊技状態よりも普図判定の当選確率が高くなっていると共に、ロング普図当りとなる割合が高く設定されている。その結果、通常遊技状態においては、普図判定で当りとなっても第2始動入賞口15への入球が困難であって、時短遊技状態では、普図判定で当りとなったときに第2始動入賞口15への入球が容易となる。従って、遊技者は、通常遊技状態では、遊技領域Rの左側流下領域Raに遊技球を流下させて(左打ちして)、第1始動入賞口14への入球により第1特図判定を受け、時短遊技状態では、遊技領域Rの右側流下領域Rbに遊技球を流下させて(右打ちして)、第2始動入賞口15への入球により第2特図判定を受ける。 Here, in the short-time game state, the winning probability of the normal map determination is higher than in the normal game state, and the ratio of winning the long normal map is set high. As a result, in the normal game state, it is difficult to enter the second start winning opening 15 even if the hit is made in the normal figure judgment, and in the short-time game state, when the hit is made in the normal figure judgment, the first 2 It becomes easy to enter the starting winning opening 15. Therefore, in the normal gaming state, the player causes the game ball to flow down (hits left) to the left flow area Ra of the game area R, and makes a first special figure determination by entering the first start winning opening 14. In the receiving and shortened game state, the game ball is made to flow down (hit right) to the right side flow area Rb of the game area R, and the second special figure determination is received by entering the second start winning opening 15.

遊技機10の最初の遊技状態は、通常遊技状態となっている。通常遊技状態から時短遊技状態への状態移行は、大当りを契機にして行われる。具体的には、大当りには、大当り遊技の終了後に時短遊技状態となる時短付き大当りと、大当り遊技の終了後に時短遊技状態とならない(即ち、通常遊技状態となる)時短無し大当りと、の2種類が存在する。時短付き大当りであるか時短無し大当りであるかは、特図判定の判定値(大当り乱数)によって決定される。 The initial gaming state of the gaming machine 10 is a normal gaming state. The transition from the normal gaming state to the reduced working hours gaming state is triggered by a big hit. Specifically, there are two types of big hits: a big hit with a time reduction that becomes a time-saving game state after the end of the big hit game, and a big hit without a time reduction that does not become a time-saving game state (that is, becomes a normal game state) after the end of the big hit game. There are types. Whether it is a big hit with a time reduction or a big hit without a time reduction is determined by the judgment value (big hit random number) of the special figure determination.

本実施形態では、第1特図判定での大当りには、時短付き大当りと時短無し大当りの2種類が存在し、第2特図判定での大当りは、時短付き大当りの1種類のみとなっている。即ち、遊技機10では、時短遊技状態での大当りが全て時短付き大当りとなっているので、いったん時短遊技状態になると、遊技状態が通常遊技状態へ移行し難くなる。時短遊技状態は、時短遊技状態になってからの特図判定の実行回数が予め設定された上限回数に達すると終了する。時短遊技状態が終了すると、遊技状態が通常遊技状態に移行する。 In the present embodiment, there are two types of jackpots in the first special figure determination, a jackpot with a time reduction and a jackpot without a time reduction, and the jackpot in the second special figure determination is only one type of a jackpot with a time reduction. There is. That is, in the gaming machine 10, since all the jackpots in the time-saving gaming state are the jackpots with time-saving, once the time-saving gaming state is reached, it becomes difficult for the gaming state to shift to the normal gaming state. The time-saving game state ends when the number of executions of the special figure determination after the time-saving game state reaches the preset upper limit number of times. When the time-saving gaming state ends, the gaming state shifts to the normal gaming state.

なお、本実施形態において、第1特図判定での大当りが時短付き大当りの1種類のみであってもよいし、第2特図判定での大当りに、時短付き大当りと時短無し大当りの2種類が存在してもよい。 In the present embodiment, the jackpot in the first special figure determination may be only one type of the jackpot with a reduction of working hours, and the jackpot in the second special figure determination may be two types of a jackpot with a reduction of working hours and a jackpot without a reduction of working hours. May exist.

遊技機10では、第1特図判定と第2特図判定の間では、遊技状態が通常遊技状態であるか時短遊技状態であるかに関係なく、大当りの当選確率は同じになっている。また、第1特図判定と第2特図判定の間では、遊技状態が通常遊技状態であるか時短遊技状態であるかに関係なく、第2特図判定の方が第1特図判定よりも小当りの当選確率が高くなっている。第1特図判定での大当り確率と小当り確率は、1/200と1/50になっていて、第2特図判定での大当り確率と小当り確率は、1/200と1/2になっている。 In the gaming machine 10, the winning probability of the big hit is the same between the first special figure determination and the second special figure determination regardless of whether the gaming state is the normal gaming state or the time-saving gaming state. Further, between the first special figure determination and the second special figure determination, the second special figure determination is better than the first special figure determination regardless of whether the gaming state is the normal gaming state or the time-saving gaming state. However, the probability of winning a small hit is high. The big hit probability and the small hit probability in the first special figure judgment are 1/200 and 1/50, and the big hit probability and the small hit probability in the second special figure judgment are 1/200 and 1/2. It has become.

遊技機10では、小当り遊技が実行されると、大入賞口16に遊技球が入球可能となる。ここで、大入賞口16内の可動扉16Tは、大当り遊技では一切開かず、小当り遊技においてのみ、上述したように大入賞口16の開放後、通常口16Uに遊技球が2球入球すると開き、その後V確定口16Vに遊技球が1球入球すると閉じるように設定されている。そして、小当り遊技において、大入賞口16に入球した遊技球がV確定口16Vに入球する(即ち、V入賞する)と、大当りが確定し、遊技状態が小当り遊技状態から大当り遊技状態に変化して、大当り遊技が実行される。V入賞により大当りが確定した場合には、その大当り遊技終了後の遊技状態は再び時短遊技状態に設定される。 In the gaming machine 10, when the small hit game is executed, the gaming ball can enter the large winning opening 16. Here, the movable door 16T in the big winning opening 16 does not open at all in the big hit game, and only in the small hit game, after opening the big winning opening 16 as described above, two game balls enter the normal opening 16U. Then, it opens, and then it is set to close when one game ball enters the V confirmation port 16V. Then, in the small hit game, when the game ball that has entered the large winning opening 16 enters the V confirmed opening 16V (that is, the V winning), the big hit is confirmed and the game state is changed from the small hit gaming state to the big hit game. The jackpot game is executed by changing to the state. When the big hit is confirmed by the V winning, the game state after the big hit game is set to the time saving game state again.

遊技機10では、時短遊技状態で小当りになったときの小当り遊技は、通常遊技状態で小当りになったときの小当り遊技よりも、大入賞口16の開放時間が長くなっていて、時短遊技状態で小当りになったときの小当り遊技では、普通に右打ちしていると、遊技球が大入賞口16へ10球は入球する一方、通常遊技状態で小当りになったときの小当り遊技では、遊技球が大入賞口16へほとんど入らないようになっている。なお、遊技機10では、第2特図判定の小当り確率が第1特図判定及び第2特図判定の大当り確率より高くなっているので、時短遊技状態では、第1特図判定で大当りになる場合よりも、第2特図判定で小当りとなって、その小当り遊技でのV入賞によって大当りになる場合の方が発生しやすくなっている。 In the gaming machine 10, the small hit game when a small hit is made in the short-time gaming state has a longer opening time of the large winning opening 16 than the small hit game when the small hit is made in the normal gaming state. In a small hit game when a small hit is made in a short-time game state, when a normal right-handed hit is made, 10 balls enter the large winning opening 16 while the game ball becomes a small hit in the normal game state. In the small hit game at that time, the game ball hardly enters the large winning opening 16. In the gaming machine 10, the small hit probability of the second special figure determination is higher than the big hit probability of the first special figure determination and the second special figure determination. It is more likely that a small hit will occur in the second special figure determination and a big hit will occur due to the V prize in the small hit game.

このように、遊技機10では、時短遊技状態になると、第2始動入賞口15に遊技球が入り易くなり、小当りに当選し易くなる。小当り遊技の実行中に、遊技球がV確定口16Vに入球する(即ち、V入賞する)と、大当りが確定する。そして、遊技機10では、V入賞により大当りになった場合には、その大当り遊技終了後の遊技状態が時短遊技状態になるので、いったん時短遊技状態になると通常遊技状態へ移行し難くなっていて、通常遊技状態へ移行することなく大当りが連続(連チャン)し易くなっている。 As described above, in the gaming machine 10, when the gaming machine is in the short-time gaming state, it becomes easy for the gaming ball to enter the second starting winning opening 15, and it becomes easy to win a small hit. When the game ball enters the V confirmation opening 16V (that is, V wins) during the execution of the small hit game, the big hit is confirmed. Then, in the gaming machine 10, when a big hit is achieved by winning a V, the gaming state after the end of the jackpot game is changed to the reduced working hours game state, so that once the reduced working hours gaming state is reached, it is difficult to shift to the normal gaming state. , It is easy to make a series of big hits without shifting to the normal gaming state.

<入賞口ユニットについて>
図3に示すように、本実施形態の遊技機10では、遊技領域Rの右側流下領域Rbの下部に、大入賞口16及び始動ゲート18を一体に備えた入賞口ユニット35が配置されている。図5に示される入賞口ユニット35は、ユニット本体35Bにユニット蓋35Aを取り付けてなる。
<About the winning unit>
As shown in FIG. 3, in the gaming machine 10 of the present embodiment, a winning opening unit 35 integrally provided with a large winning opening 16 and a starting gate 18 is arranged below the right flow area Rb of the gaming area R. .. The winning opening unit 35 shown in FIG. 5 has a unit lid 35A attached to the unit main body 35B.

具体的には、図6に示すように、ユニット蓋35Aは、カバー壁50から各種部分が後方に突出形成されてなり、その突出した部分にビス受容孔35Hが複数形成されている。一方、ユニット本体35Bには、ユニット蓋35Aのカバー壁50と対向する基準壁35Zのうちユニット蓋35Aのビス受容孔35Hに相当する位置にビス孔35Gが形成されている。 Specifically, as shown in FIG. 6, various portions of the unit lid 35A are formed so as to project rearward from the cover wall 50, and a plurality of screw receiving holes 35H are formed in the protruding portions. On the other hand, in the unit main body 35B, a screw hole 35G is formed at a position corresponding to the screw receiving hole 35H of the unit lid 35A in the reference wall 35Z facing the cover wall 50 of the unit lid 35A.

これらのビス受容孔35Hとビス孔35Gとを合わせて、ユニット本体35Bの裏側からビス止めすることで、ユニット本体35Bにユニット蓋35Aが固定されている。なお、ユニット本体35Bには、ユニット蓋35Aを固定するためのビス孔35G以外にも複数のビス孔35Gが形成されていて、基準壁35Zを遊技盤11(図3参照)の前面に重ねた状態で、それらのビス孔35Gと遊技盤11に形成されたビス孔(図示せず)とを表側からビス止めすることで、入賞口ユニット35が遊技盤11に固定されている。ユニット蓋35Aを固定するためのビス孔35Gは、ビスの頭部を受容する凹部35G1を裏側に有し(図6参照)、遊技盤11に固定するためのビス孔35Gは、ビスの頭部を受容する凹部35G1を表側に有する(図7参照)。 The unit lid 35A is fixed to the unit body 35B by combining these screw receiving holes 35H and the screw holes 35G and screwing them from the back side of the unit body 35B. In addition to the screw holes 35G for fixing the unit lid 35A, a plurality of screw holes 35G are formed in the unit main body 35B, and the reference wall 35Z is overlapped on the front surface of the game board 11 (see FIG. 3). In this state, the winning opening unit 35 is fixed to the game board 11 by screwing the screw holes 35G and the screw holes (not shown) formed in the game board 11 from the front side. The screw hole 35G for fixing the unit lid 35A has a recess 35G1 on the back side for receiving the head of the screw (see FIG. 6), and the screw hole 35G for fixing to the game board 11 is the head of the screw. Has a recess 35G1 on the front side to receive the above (see FIG. 7).

図8に示すように、ユニット本体35Bは、その全体形状が、右上端部から左下端部にかけてガイドレール12(図3参照)に沿うように湾曲した本体側湾曲部36と、本体側湾曲部36の右上端部から左方に延びた本体側上辺部37と、本体側湾曲部36の左下端部から左上方に延びた本体側左辺部38と、本体側上辺部37と本体側左辺部38とを右上がりに延びて接続する本体側傾斜部39と、を有する形状となっている。 As shown in FIG. 8, the unit main body 35B has a main body side curved portion 36 and a main body side curved portion whose overall shape is curved along the guide rail 12 (see FIG. 3) from the upper right end portion to the left lower end portion. The main body side upper side portion 37 extending to the left from the upper right end portion of 36, the main body side left side portion 38 extending to the upper left from the left lower end portion of the main body side curved portion 36, and the main body side upper side portion 37 and the main body side left side portion. It has a shape having a main body-side inclined portion 39 that extends upward to the right and connects to the 38.

詳細には、本体側上辺部37は、全体的に左下がりに傾斜して、左部にクランク状に屈曲した屈曲部37Aを有している。また、本体側上辺部37の右端寄り位置には、下方へ陥没した陥没部37Bが形成されている。本体側左辺部38は、本体側湾曲部36の左下端部から左下方に膨出しながら左上がりに延びた第1構成部38Aと、第1構成部38Aの上端から左方へ直線状に延びた第2構成部38Bと、そこから左上がりに直線状に延びた第3構成部38Cと、第3構成部38Cの左端から僅かに右に寄りながら上方へ延びた第4構成部38Dと、そこから右上方へ僅かに湾曲しながら延びた第5構成部38Eと、第5構成部38Eの右端から上方へ延び、本体側傾斜部39に接続する第6構成部38Fと、を有している。ユニット本体35Bの左端部(第2~第5の構成部38B~38Eにより突出した部分)には、釘Nを受容するための釘受容貫通孔35Nが形成されている。 Specifically, the upper side portion 37 on the main body side has a bent portion 37A that is inclined downward to the left as a whole and is bent like a crank on the left portion. Further, a depressed portion 37B that is depressed downward is formed at a position near the right end of the upper side portion 37 on the main body side. The left side portion 38 on the main body side extends linearly to the left from the upper end of the first component portion 38A extending to the left while bulging downward to the left from the left lower end portion of the curved portion 36 on the main body side. The second component 38B, the third component 38C extending linearly to the left from the second component 38B, and the fourth component 38D extending upward from the left end of the third component 38C while slightly moving to the right. It has a fifth component 38E extending slightly upward to the right from there, and a sixth component 38F extending upward from the right end of the fifth component 38E and connecting to the main body side inclined portion 39. There is. A nail receiving through hole 35N for receiving the nail N is formed at the left end portion of the unit main body 35B (the portion protruding by the second to fifth constituent parts 38B to 38E).

そして、ユニット本体35Bには、右上部に、始動ゲート18として機能するセンサ18Sが取り付けられている。センサ18Sは、始動ゲート18が本体側上辺部37の陥没部37Bの下方に位置するように配されている。ユニット本体35Bの中央部には、大入賞装置16Zの可変部材16Kが配されている。なお、可変部材16Kは、基準壁35Zの裏面に固定された駆動ユニット16K1(図6参照)に内蔵されていて、ユニット本体35Bに貫通形成された貫通孔16Hから突出する。また、ユニット本体35Bのうち可変部材16Kの下方には大入賞口16に入賞した遊技球を検出するセンサ16Sが取り付けられている。 A sensor 18S that functions as a starting gate 18 is attached to the upper right portion of the unit body 35B. The sensor 18S is arranged so that the starting gate 18 is located below the depressed portion 37B of the upper side portion 37 on the main body side. A variable member 16K of the grand prize device 16Z is arranged in the central portion of the unit main body 35B. The variable member 16K is built in the drive unit 16K1 (see FIG. 6) fixed to the back surface of the reference wall 35Z, and protrudes from the through hole 16H formed through the unit body 35B. Further, a sensor 16S for detecting a game ball that has won a prize in the large winning opening 16 is attached below the variable member 16K in the unit main body 35B.

ユニット本体35Bの右上端部には、前方に突出した端部突出部40が形成されている。端部突出部40は、本体側湾曲部36の上端と、本体側湾曲部36の上端寄り位置と、本体側上辺部37の右端寄り位置と、の3点を結ぶ略三角形状の平面形状をなし、ユニット蓋35Aのカバー壁50の後面の延長面まで突出している。 An end projecting portion 40 projecting forward is formed at the upper right end portion of the unit main body 35B. The end protruding portion 40 has a substantially triangular planar shape connecting three points: the upper end of the main body side curved portion 36, the position near the upper end of the main body side curved portion 36, and the position near the right end of the main body side upper side portion 37. None, it protrudes to the extension surface of the rear surface of the cover wall 50 of the unit lid 35A.

図8に示すように、ユニット蓋35Aのカバー壁50は、ユニット本体35Bの本体側湾曲部36、本体側上辺部37、本体側左辺部38及び本体側傾斜部39に対応して、カバー側湾曲部51、カバー側上辺部52、カバー側左辺部53及びカバー側傾斜部54を有している。 As shown in FIG. 8, the cover wall 50 of the unit lid 35A corresponds to the main body side curved portion 36, the main body side upper side portion 37, the main body side left side portion 38, and the main body side inclined portion 39 on the cover side. It has a curved portion 51, a cover-side upper side portion 52, a cover-side left side portion 53, and a cover-side inclined portion 54.

詳細には、カバー側湾曲部51は、本体側湾曲部36の右上端寄り位置から左下端寄り位置までの間と同じ形状をなしている。カバー側上辺部52は、カバー側湾曲部51の右上端部から下方へ湾曲しながら左上がりに延びた第1構成部52Aと、本体側上辺部37の陥没部37Bの底部と同じ高さから上方へ突出した第2構成部52Bと、第2構成部52Bの左端部から本体側上辺部37に沿って左方へ延びたのち本体側上辺部37の屈曲部37Aの上端部へ向けて上方へ斜めに延びる第3構成部52Cと、下方へ屈曲して本体側上辺部37の屈曲部37Aの下端部より遊技球1球分程下方の高さまで延びる第4構成部52Dと、第4構成部52Dの下端部から本体側上辺部37に沿って左下がりに延びる第5構成部52Eと、を有している。 Specifically, the cover-side curved portion 51 has the same shape as that from the position near the upper right end to the position near the left lower end of the main body-side curved portion 36. The cover-side upper side portion 52 is from the same height as the first component portion 52A extending downward from the upper right end portion of the cover-side curved portion 51 while bending downward, and the bottom portion of the recessed portion 37B of the main body side upper side portion 37. The second component 52B protruding upward and the second component 52B extend to the left along the upper side portion 37 on the main body side from the left end portion, and then upward toward the upper end portion of the bent portion 37A of the upper side portion 37 on the main body side. A third component 52C that extends diagonally to the side, a fourth component 52D that bends downward and extends downward from the lower end of the bent portion 37A of the upper side 37A to a height about one game ball below, and a fourth configuration. It has a fifth component 52E extending downward to the left along the upper side portion 37 on the main body side from the lower end portion of the portion 52D.

また、カバー側左辺部53は、カバー側湾曲部51の左下端部とその左上部との間を上方へ湾曲して連絡した第1構成部53Aと、本体側左辺部38の第1構成部38Aの内側で本体側左辺部38の第1構成部38Aに沿って延びた第2構成部53Bと、第2構成部53Bの上端部から僅かに左方へ延びた第3構成部53Cと、カバー壁50の左端まで上方へ膨出しながら延びた第4構成部53Dと、第4構成部53Dの左端から僅かに右に寄りながら上方へ延びた第5構成部53Eと、第5構成部53Eの上端からビス孔35Gを避けるように湾曲して右上方へ延びた第6構成部53Fと、を有している。カバー側傾斜部54は、本体側傾斜部39の左下方で本体側傾斜部39に沿って延びている。 Further, the cover-side left side portion 53 includes a first component portion 53A that is curved upward and communicates between the left lower end portion of the cover-side curved portion 51 and the upper left portion thereof, and a first component portion of the main body side left side portion 38. A second component 53B extending along the first component 38A of the left side 38 on the main body side inside the 38A, and a third component 53C extending slightly to the left from the upper end of the second component 53B. The fourth component 53D extending upward to the left end of the cover wall 50, the fifth component 53E extending upward slightly to the right from the left end of the fourth component 53D, and the fifth component 53E. It has a sixth component 53F, which is curved so as to avoid the screw hole 35G and extends upward to the right from the upper end of the above. The cover-side inclined portion 54 extends along the main body-side inclined portion 39 at the lower left of the main body-side inclined portion 39.

図6及び図8に示すように、ユニット蓋35Aには、複数の突壁55がカバー壁50の裏面から後方へ突出形成されている。具体的には、ユニット蓋35Aは、突壁55として、カバー壁50の外縁の下部(カバー側湾曲部51における上下方向の中央部からカバー側左辺部53の第4構成部53Dの左端部までの間)から突出する下縁突壁55Aと、カバー側上辺部52の第3構成部52Cの右端から本体側上辺部37に沿って左下がりに延びたのち左下方へ延びた第1上壁55Bと、第1上壁55Bの下端部より遊技球1球分左下方からカバー側上辺部52の第5構成部52Eに沿って延びたのち左下方へ折れてカバー側傾斜部54の途中部分まで延びた第2上壁55Cと、を有している。 As shown in FIGS. 6 and 8, a plurality of protrusions 55 are formed on the unit lid 35A so as to project rearward from the back surface of the cover wall 50. Specifically, the unit lid 35A serves as a protruding wall 55 from the lower portion of the outer edge of the cover wall 50 (from the central portion in the vertical direction of the cover-side curved portion 51 to the left end portion of the fourth component portion 53D of the cover-side left side portion 53). The lower edge protrusion 55A protruding from the space) and the first upper wall extending downward to the left along the upper side 37 of the main body from the right end of the third component 52C of the upper side portion 52 on the cover side. 55B and the lower left portion of the first upper wall 55B extend from the lower left of one game ball along the fifth component 52E of the upper side portion 52 on the cover side, and then fold to the lower left and the middle portion of the cover side inclined portion 54. It has a second upper wall 55C that extends to.

さらに、ユニット蓋35Aは、大入賞装置16Zの可変部材16Kを挟んで右左に配された第1転動壁55Dと第2転動壁55Eとを有していて、これら第1転動壁55Dの左端部と第2転動壁55Eの右端部との間が大入賞口16の開口となっている。 Further, the unit lid 35A has a first rolling wall 55D and a second rolling wall 55E arranged on the left and right of the variable member 16K of the grand prize device 16Z, and these first rolling walls 55D. The opening of the large winning opening 16 is between the left end portion of the second rolling wall 55E and the right end portion of the second rolling wall 55E.

第1転動壁55Dは、下縁突壁55Aの右上端部から可変部材16Kに隣接する位置まで延びている。詳細には、第1転動壁55Dは、下縁突壁55Aの右上端部から左下方へ湾曲して延びた湾曲部55D1と、左下がりに直線状に延びた直線部55D2と、可変部材16K側端部を直線部55D2より急勾配で傾斜させた傾斜部55D3と、を有している。傾斜部55D3の左下端部は、可変部材16Kの右上端部より僅かに上方に位置している。第2転動壁55Eは、可変部材16Kの左端の左下方からカバー側左辺部53の第4構成部53Dの左端部まで左下がりに延びている。第2転動壁55Eの右上端部と可変部材16Kの左下端部との間の隙間は遊技球1球分未満となっている。なお、第1転動壁55Dの直線部55D2と可変部材16Kと第2転動壁55Eとは、略同じ勾配になっている。 The first rolling wall 55D extends from the upper right end of the lower edge protrusion 55A to a position adjacent to the variable member 16K. Specifically, the first rolling wall 55D includes a curved portion 55D1 that curves downward to the left from the upper right end of the lower edge protrusion 55A, a straight portion 55D2 that extends linearly downward to the left, and a variable member. It has an inclined portion 55D3 in which the end portion on the 16K side is inclined at a steeper slope than the straight portion 55D2. The left lower end of the inclined portion 55D3 is located slightly above the upper right end of the variable member 16K. The second rolling wall 55E extends downward to the left from the lower left of the left end of the variable member 16K to the left end of the fourth component 53D of the cover side left side portion 53. The gap between the upper right end of the second rolling wall 55E and the left lower end of the variable member 16K is less than one game ball. The straight portion 55D2 of the first rolling wall 55D, the variable member 16K, and the second rolling wall 55E have substantially the same gradient.

ユニット蓋35Aは、始動ゲート18を挟んで左右に配され、上下方向に延びた1対のゲート横突壁55F,55Gを有している。左側のゲート横突壁55Fは、第1上壁55Bの右端部から下方へ延びている。右側のゲート横突壁55Gは、右方へ膨出し、ユニット本体35Bの端部突出部40との間に遊技球1球分程の隙間を形成している。また、第1上壁55Bの左下端部と第2上壁55Cの右端部とからは、互いに対向する1対の通路構成壁55L,55Mが右下方へ延びている。これら突壁55は、ユニット本体35Bの前面に当接している。 The unit lid 35A is arranged on the left and right sides of the starting gate 18, and has a pair of gate lateral protrusions 55F and 55G extending in the vertical direction. The left gate lateral protrusion 55F extends downward from the right end of the first upper wall 55B. The gate lateral protrusion 55G on the right side bulges to the right and forms a gap of about one game ball with the end protruding portion 40 of the unit main body 35B. Further, a pair of passage constituent walls 55L and 55M facing each other extend to the lower right from the left lower end portion of the first upper wall 55B and the right end portion of the second upper wall 55C. These protrusions 55 are in contact with the front surface of the unit body 35B.

上記突壁55により、入賞口ユニット35を含む右側流下領域Rbには、以下のように通路が形成されている。まず、図9に示すように、入賞口ユニット35の右上端部には、1対のゲート横突壁55F,55Gの間の(即ち、始動ゲート18を通過する)ゲート通路56Aと、右側のゲート横突壁55Gと端部突出部40との間のゲート右通路56Bと、第1上壁55B上(即ち、左側のゲート横突壁55Fの左方)のユニット上右通路56Cと、が配されている。また、入賞口ユニット35の左上部には、第2上壁55C上のユニット上左通路56Dと、1対の通路構成壁55L,55Mの間の(即ち、ユニット上右通路56Cとユニット上左通路56Dとの間から分岐した)分岐通路56Eと、を有している。 Due to the protrusion 55, a passage is formed in the right side flow area Rb including the winning opening unit 35 as follows. First, as shown in FIG. 9, at the upper right end of the winning opening unit 35, there is a gate passage 56A between a pair of gate side protrusions 55F and 55G (that is, passing through the starting gate 18) and a right side. The gate right passage 56B between the gate lateral protrusion 55G and the end protrusion 40 and the unit upper right passage 56C on the first upper wall 55B (that is, to the left of the left gate lateral protrusion 55F). It is arranged. Further, in the upper left portion of the winning opening unit 35, between the unit upper left passage 56D on the second upper wall 55C and the pair of passage constituent walls 55L and 55M (that is, the unit upper right passage 56C and the unit upper left). It has a branch passage 56E (branched from between the passage 56D).

また、第1転動壁55D及び大入賞装置16Zの可変部材16K上は、ゲート通路56A、ゲート右通路56B又は分岐通路56Eの何れかを通過した遊技球を受け止めて転動させる第1転動路56Fとなっていて、第2転動壁55E上は、第1転動路56Fを終端まで転動した遊技球及びユニット上左通路56Dを通過した遊技球を受け止めて転動させる第2転動路56Gとなっている。 Further, on the variable member 16K of the first rolling wall 55D and the grand prize device 16Z, the first rolling that receives and rolls the game ball that has passed through any of the gate passage 56A, the gate right passage 56B, or the branch passage 56E. It is a road 56F, and on the second rolling wall 55E, a game ball that has rolled to the end of the first rolling path 56F and a game ball that has passed through the left passage 56D on the unit are received and rolled. The flow path is 56G.

<始動口ユニットについて>
図2に示すように、遊技機10では、遊技領域Rの左側流下領域Ra及び下部流下領域Rcの下部に、始動口ユニット60が設けられている。図12に示すように、始動口ユニット60は、遊技盤11の下部に貫通形成された開口部11Mを前側から閉塞するように開口部11M(図13参照)の開口縁に取り付けられている。図14に示すように、始動口ユニット60は、遊技盤11の開口部11Mの開口縁に宛がわれて固定されるプレート部60Pと、プレート部60Pの前側に張り出した前側張出部60Fと、プレート部60Pの後側に張り出して開口部11Mに受容される後側張出部60Bと、を有する。
<About the starting port unit>
As shown in FIG. 2, in the gaming machine 10, a starting port unit 60 is provided below the left flow-down region Ra and the lower flow-down region Rc of the gaming region R. As shown in FIG. 12, the starting port unit 60 is attached to the opening edge of the opening 11M (see FIG. 13) so as to close the opening 11M penetrating the lower part of the game board 11 from the front side. As shown in FIG. 14, the starting port unit 60 includes a plate portion 60P that is addressed to and fixed to the opening edge of the opening portion 11M of the game board 11, and a front side overhanging portion 60F that projects to the front side of the plate portion 60P. It has a posterior overhanging portion 60B that overhangs the posterior side of the plate portion 60P and is received by the opening 11M.

前側張出部60Fは、上述の第1始動入賞口14、第2始動入賞口15、排出用入球口31A,31Bを、遊技盤11との間にそれぞれ形成するポケット部14P,15P,31AP,31BPを有すると共に、上述した2つの一般入賞口17(第1始動入賞口の左右両側の一般入賞口17)を、遊技盤11との間にそれぞれ形成するポケット部17Pも有している。また、前側張出部60Fは、遊技球が1個分、通過可能な間隔をあけてプレート部60Pに前側から対向する前側壁60Hを有し、前側壁60Hとプレート部60Pの間には、上述の第3転動路61(図10参照)等、遊技球が通過可能な通路が複数形成される。 The front overhanging portion 60F has pocket portions 14P, 15P, 31AP forming the above-mentioned first starting winning opening 14, second starting winning opening 15, and discharging entry openings 31A and 31B between the game board 11 and the game board 11, respectively. , 31BP, and also has a pocket portion 17P that forms the above-mentioned two general winning openings 17 (general winning openings 17 on the left and right sides of the first starting winning opening) with the game board 11, respectively. Further, the front side overhanging portion 60F has a front side wall 60H facing the plate portion 60P from the front side at an interval capable of passing one game ball, and between the front side wall 60H and the plate portion 60P, A plurality of passages through which the game ball can pass are formed, such as the above-mentioned third rolling path 61 (see FIG. 10).

ポケット部14P,31AP(即ち、第1始動入賞口14と排出用入球口31A)は、左右方向で隣接している。なお、ここでいう隣接とは、ポケット部14Pとポケット部31APの間に遊技球が通過可能な通路が形成されていないということである。 The pocket portions 14P and 31AP (that is, the first starting winning opening 14 and the discharging entry opening 31A) are adjacent to each other in the left-right direction. The term "adjacent" here means that a passage through which the game ball can pass is not formed between the pocket portion 14P and the pocket portion 31AP.

図10に示すように、排出用入球口31A,31B用のポケット部31AP,31BPには、下方から第3転動路61が隣接している。第3転動路61は、左斜め下に延びてからさらに下方に曲がった形状となっている。第3転動路61は、プレート部60Pと前側壁60Hとの間に差し渡された転動壁62と天井壁63との間に形成される。具体的には、転動壁62は、左側に下る直線状をなしている。天井壁63は、転動壁62に対して遊技球1個分だけ通過可能な間隔をあけて上側から対向していて、転動壁62と略平行に延びた直線部と、その直線部の左端から下方に曲がって転動壁62の左端よりもやや下側にまで延びた湾曲部と、からなる。なお、天井壁63の直線部は、ポケット部31BPの下部と一体化していて、天井壁63の湾曲部は、ポケット部31APの下部と一体化している。 As shown in FIG. 10, a third rolling path 61 is adjacent to the pocket portions 31AP and 31BP for the ejection inlets 31A and 31B from below. The third rolling path 61 has a shape that extends diagonally downward to the left and then bends further downward. The third rolling path 61 is formed between the rolling wall 62 and the ceiling wall 63 that are passed between the plate portion 60P and the front side wall 60H. Specifically, the rolling wall 62 has a linear shape that descends to the left side. The ceiling wall 63 faces the rolling wall 62 from above with a space that allows one game ball to pass through, and has a straight portion extending substantially parallel to the rolling wall 62 and a straight portion thereof. It consists of a curved portion that bends downward from the left end and extends slightly below the left end of the rolling wall 62. The straight portion of the ceiling wall 63 is integrated with the lower portion of the pocket portion 31BP, and the curved portion of the ceiling wall 63 is integrated with the lower portion of the pocket portion 31AP.

プレート部60Pには、上述の入賞口14,15,17や排出用入球口31A,31Bで取り込んだ遊技球を通過させるため等の切欠き部や貫通孔が設けられる(図14参照)。このような切欠き部として、例えば、プレート部60Pの下端部には、中央アウト口19Cと右側アウト口19Rを、ガイドレール12との間にそれぞれ形成する切欠き部19CK,切欠き部19RKが形成されている。また、プレート部60Pのうち転動壁62の真下となる部分には、貫通開口60Kが形成されている。貫通開口60Kは、遊技球が一度に2つ通過可能な大きさで横長形状になっている。なお、プレート部60Pと前側壁60Hとの間には、貫通開口60Kから下方に切欠き部19RKまで(即ち、右側アウト口19Rまで)延びて右側アウト口19Rに遊技球を案内する流下路が設けられると共に、貫通開口60Kから左側に遊技球が通過して可変部材15Kの上方に抜け出ることが可能な側方通路65が延びている。なお、プレート部60Pのうち、側方通路65と、中央アウト口19C用の切欠き部19CKとの間には、可変部材15Kが貫通する可変部材挿通孔15KKが形成されている。 The plate portion 60P is provided with notches and through holes for passing the game balls taken in by the above-mentioned winning openings 14, 15, 17 and the ejection entrances 31A and 31B (see FIG. 14). As such a notch, for example, at the lower end of the plate portion 60P, a notch 19CK and a notch 19RK forming a central out port 19C and a right out port 19R between the guide rail 12 are provided. It is formed. Further, a through opening 60K is formed in a portion of the plate portion 60P directly below the rolling wall 62. The through opening 60K has a horizontally long shape with a size that allows two game balls to pass through at one time. In addition, between the plate portion 60P and the front side wall 60H, there is a flow path extending downward from the through opening 60K to the notch portion 19RK (that is, to the right side out port 19R) and guiding the game ball to the right out port 19R. In addition to being provided, a side passage 65 through which the game ball can pass from the through opening 60K to the left side and exit above the variable member 15K extends. In the plate portion 60P, a variable member insertion hole 15KK through which the variable member 15K penetrates is formed between the side passage 65 and the notch portion 19CK for the central out port 19C.

後側張出部60Bには、遊技盤11の後側の遊技球回収路に連絡する回収路連絡部や、第1始動入賞口15で受け入れた遊技球を検出する検出センサ等が設けられる。また、後側張出部60Bの後面には、後面視略Y字状のY字凹部60Yが形成されている(図14参照)。Y字凹部60Yのうち二股に分かれた上端部は、排出用入球口31A,31B用のポケット部31AP,31BPに連絡し、上方に開放されている。Y字凹部60Yの下端部は、上述の貫通開口60Kに連絡している。 The rear overhanging portion 60B is provided with a collection path communication section that connects to the game ball recovery path on the rear side of the game board 11, a detection sensor that detects the game ball received at the first starting winning opening 15. Further, a Y-shaped recess 60Y having a substantially Y-shape in the rear view is formed on the rear surface of the rear overhanging portion 60B (see FIG. 14). The upper end of the Y-shaped recess 60Y, which is divided into two branches, is in contact with the pockets 31AP and 31BP for the discharge inlets 31A and 31B, and is opened upward. The lower end of the Y-shaped recess 60Y communicates with the above-mentioned through opening 60K.

図13に示すように、遊技盤11の開口部11Mは、後側から遊技盤11に取り付けられた後側ユニット69に覆われている。後側ユニット69は、開口部11Mを通して始動口ユニット60の後側張出部60Bと重ね合わされる。後側ユニット69には、始動入賞装置15Zの可変部材15Kが設けられると共に、第1始動入賞口14、第2始動入賞口15、一般入賞口17に入球した遊技球をそれぞれ後側に排出するための各排出路等が設けられている。また、後側ユニット69の前面のうち、始動口ユニット60の後面のY字凹部60Yと前後方向で重ね合わされる部分には、前面視略Y字状のY字凹部70Yが形成されている。 As shown in FIG. 13, the opening 11M of the game board 11 is covered with the rear side unit 69 attached to the game board 11 from the rear side. The rear unit 69 is overlapped with the rear overhang 60B of the starting port unit 60 through the opening 11M. The rear unit 69 is provided with a variable member 15K of the starting winning device 15Z, and the game balls that have entered the first starting winning opening 14, the second starting winning opening 15, and the general winning opening 17 are discharged to the rear side, respectively. Each discharge channel, etc. is provided for this purpose. Further, in the front surface of the rear unit 69, a Y-shaped recess 70Y having a substantially Y-shape in the front view is formed in a portion of the front surface of the starting port unit 60 that overlaps with the Y-shaped recess 60Y on the rear surface in the front-rear direction.

<右打ちされた遊技球の流下経路について>
次に、右打ちされた遊技球の流下経路について説明する。上述したように、右打ちされた遊技球は、上部連絡通路23及び右側基幹通路24を通過する。図9に示すように、右側基幹通路24を通過した遊技球は、右側基幹通路24の出口24Aと入賞口ユニット35との間の第1振分部34Aに放出される。第1振分部34Aには、複数の障害釘Nが配されていて、第1振分部34Aに到達した遊技球は、ゲート通路56Aと、ゲート右通路56Bと、ユニット上右通路56Cと、に振り分けられる。
<About the flow path of a game ball hit to the right>
Next, the flow path of the game ball hit to the right will be described. As described above, the right-handed game ball passes through the upper connecting passage 23 and the right trunk passage 24. As shown in FIG. 9, the game ball that has passed through the right trunk passage 24 is discharged to the first distribution portion 34A between the exit 24A of the right trunk passage 24 and the winning opening unit 35. A plurality of obstacle nails N are arranged in the first distribution unit 34A, and the game balls that reach the first distribution unit 34A include a gate passage 56A, a gate right passage 56B, and a unit upper right passage 56C. It is distributed to.

ゲート通路56Aに振り分けられた遊技球は、始動ゲート18を通過したのち第1転動路56F(第1転動壁55D上)に受け止められて大入賞口16へ向けて転動する。ゲート右通路56Bに振り分けられた遊技球は、始動ゲート18を通過せずに第1転動路56F(第1転動壁55D上)に受け止められて大入賞口16へ向けて転動する。ユニット上右通路56Cに振り分けられた遊技球は、右方へ転動し、さらに、ユニット上左通路56Dと、分岐通路56Eと、に振り分けられる。分岐通路56Eに振り分けられた遊技球は大入賞口16へ向けて流下する一方、ユニット上左通路56Dに振り分けられた遊技球は、大入賞口16に入賞しないように案内されて、第2転動路56Gへ向けて流下する。なお、ユニット上左通路56Dを通過して大入賞口16に入賞する遊技球があってもよい。 After passing through the starting gate 18, the game ball distributed to the gate passage 56A is received by the first rolling path 56F (on the first rolling wall 55D) and rolls toward the large winning opening 16. The game ball distributed to the gate right passage 56B is received by the first rolling path 56F (on the first rolling wall 55D) without passing through the starting gate 18 and rolls toward the big winning opening 16. The game ball distributed to the right passage 56C on the unit rolls to the right, and is further distributed to the left passage 56D on the unit and the branch passage 56E. The game ball distributed to the branch passage 56E flows down toward the large winning opening 16, while the game ball distributed to the left passage 56D on the unit is guided so as not to win the large winning opening 16 and the second turn. It flows down toward the passage 56G. In addition, there may be a game ball that passes through the left passage 56D on the unit and wins a prize in the large winning opening 16.

第1転動路56Fを転動する遊技球は、大入賞装置16Zの可変部材16Kが開いている場合は、大入賞口16に入賞可能となり、可変部材16Kが開いている場合は、可変部材16K上を転動して第2転動路56Gへ向かう。そして、第2転動路56Gを転動した遊技球は、第2転動路56Gと第3転動路61との間の第2振分部34Bに放出される。第2振分部34Bにも第1振分部34Aと同様に複数の障害釘Nが配されていて、第2振分部34Bに到達した遊技球は、第3転動路61と、一般入賞口17と、右アウト口19Rへ通じる右アウト通路19Aと、に振り分けられる(図10参照)。 The game ball rolling on the first rolling path 56F can win a prize in the large winning opening 16 when the variable member 16K of the large winning device 16Z is open, and when the variable member 16K is open, the variable member can be won. Roll on 16K and head for the second rolling path 56G. Then, the game ball rolled on the second rolling path 56G is discharged to the second distribution portion 34B between the second rolling path 56G and the third rolling path 61. Similar to the first distribution section 34A, a plurality of obstacle nails N are arranged in the second distribution section 34B, and the game ball that reaches the second distribution section 34B has a third rolling path 61 and is generally used. It is divided into a winning opening 17 and a right out passage 19A leading to the right out opening 19R (see FIG. 10).

図3に示すように、第3転動路61に振り分けられた遊技球は、第2始動入賞口15へ向けて転動する。そして、可変部材15Kが突出位置に配されている場合、可変部材15Kに案内されて第2始動入賞口15へ入賞可能となり、可変部材15Kが退避位置に配されている場合、第2始動入賞口15に入賞せずに、中央アウト口19Cに取り込まれる。なお、第3転動路61を転動した遊技球が、可変部材15Kより右方へ流動し、右アウト口19Rに取り込まれることがあってもよい。 As shown in FIG. 3, the game ball distributed to the third rolling path 61 rolls toward the second starting winning opening 15. When the variable member 15K is arranged at the protruding position, the variable member 15K guides the player to the second start winning opening 15, and when the variable member 15K is arranged at the retracted position, the second start winning prize is awarded. It is taken into the central out mouth 19C without winning the mouth 15. The game ball that has rolled on the third rolling path 61 may flow to the right from the variable member 15K and be taken into the right out port 19R.

<第1振分部について>
図9に示すように、第1振分部34Aには、障害釘Nとして、左側のゲート横突壁55Fと右側のゲート横突壁55Gとの上方に、第1及び第2の釘N1,N2が配され、右側基幹通路24の出口24Aの右端部と端部突出部40の左上端部との間に、第3の釘N3が配され、右側基幹通路24の出口24Aの下方に、上下に並んだ第4及び第5の釘N4,N5が配されている。そして、第1の釘N1と第2の釘N2との間がゲート通路56Aへの入口となっていて、第2の釘N2と第3の釘N3との間がゲート右通路56Bへの入口となっていて、第1の釘N1と第5の釘N5との間がユニット上右通路56Cへの入口となっている。
<About the first distribution section>
As shown in FIG. 9, in the first distribution portion 34A, as obstacle nails N, the first and second nails N1 and 2 are above the gate lateral protrusion 55F on the left side and the gate lateral protrusion 55G on the right side. N2 is arranged, and a third nail N3 is arranged between the right end of the exit 24A of the right trunk passage 24 and the upper left end of the end protrusion 40, below the exit 24A of the right trunk passage 24. The fourth and fifth nails N4 and N5 arranged one above the other are arranged. The entrance between the first nail N1 and the second nail N2 is the entrance to the gate passage 56A, and the entrance between the second nail N2 and the third nail N3 is the entrance to the gate right passage 56B. The space between the first nail N1 and the fifth nail N5 is the entrance to the right passage 56C on the unit.

ここで、図15~図17に示すように、本実施形態の遊技機10では、第1振分部34Aのうち、ユニット上右通路56Cへの入口(第1の釘N1と第5の釘N5との間)の奥方に、枠突部20Tが配されている。枠突部20Tは、表示装飾枠20の右下隅部から右下方に張り出し、遊技盤11の前面に重ねられる張出壁20Hの外縁から前方に突出していて、第1、第4及び第5の釘N1,N4,N5に左方から近接する第1突壁20T1と、第1突壁20T1の下端から上方へ湾曲しながら左方へ延びる第2突壁20T2と、を有している。 Here, as shown in FIGS. 15 to 17, in the gaming machine 10 of the present embodiment, among the first distribution portions 34A, the entrance to the upper right passage 56C of the unit (first nail N1 and fifth nail). A frame protrusion 20T is arranged in the back (between N5). The frame protrusion 20T projects downward from the lower right corner of the display decorative frame 20 to the lower right, and projects forward from the outer edge of the overhanging wall 20H superimposed on the front surface of the game board 11, and the first, fourth, and fifth frames. It has a first protrusion 20T1 that is close to the nails N1, N4, and N5 from the left, and a second protrusion 20T2 that curves upward from the lower end of the first protrusion 20T1 and extends to the left.

図17及び図19に示すように、枠突部20Tの前後方向の幅は、遊技盤11の前面とガラス窓10Wの後面との間の間隔の1/3~1/4程をなしていて、枠突部20Tとガラス窓10Wとの間隔Lは、遊技球1球がギリギリ通過可能な寸法になっている。また、枠突部20Tの右側面は、遊技盤11の前面に対して直交して延びている。 As shown in FIGS. 17 and 19, the width of the frame protrusion 20T in the front-rear direction is about 1/3 to 1/4 of the distance between the front surface of the game board 11 and the rear surface of the glass window 10W. The distance L between the frame protrusion 20T and the glass window 10W is such that one game ball can pass through at the last minute. Further, the right side surface of the frame protrusion 20T extends orthogonally to the front surface of the game board 11.

これに対して、図15に示すように、ゲート右通路56Bへの入口(第2の釘N2と第3の釘N4との間)近傍及びゲート通路56Aへの入口(第1の釘N1と第2の釘N2との間)近傍は、前後方向の幅Mが枠突部20Tとガラス窓10Wとの間の間隔Lよりも大きくなっていると共に、それら入口近傍の入賞口ユニット35の基準壁35Z及びカバー壁50の外縁が傾斜している。よって、第1振分部34Aに到達した遊技球は、ユニット上右通路56Cよりも、ゲート通路56Aやゲート右通路56Bへ振り分けられやすくなっている(図18参照)。 On the other hand, as shown in FIG. 15, near the entrance to the gate right passage 56B (between the second nail N2 and the third nail N4) and the entrance to the gate passage 56A (with the first nail N1). In the vicinity (between the second nail N2), the width M in the front-rear direction is larger than the distance L between the frame protrusion 20T and the glass window 10W, and the reference of the winning opening unit 35 near the entrances thereof. The outer edges of the wall 35Z and the cover wall 50 are inclined. Therefore, the game ball that has reached the first distribution unit 34A is more likely to be distributed to the gate passage 56A and the gate right passage 56B than to the unit upper right passage 56C (see FIG. 18).

なお、図20(A)に示すように、枠突部20Tの遊技盤11の前面からの突出高さは、遊技球の半径未満となっているので、遊技球が第1突壁20T1と第2突壁20T2の間に到達した場合でも、遊技球を第2突壁20T2上に留まらせずにスムーズに流下させることができる。しかも、本実施形態では、遊技盤11の前面に張出壁20Hが重ねられているので、遊技盤11の前面からの第2突壁20T2の突出量よりも、張出壁20Hの前面からの第2突壁20T2の突出量の方が小さくなり、遊技球が第2突壁20T2上により留まり難くなる。 As shown in FIG. 20A, the height of the frame protrusion 20T protruding from the front surface of the game board 11 is less than the radius of the game ball, so that the game ball has the first protrusion 20T1 and the first Even when the ball reaches between the two protrusions 20T2, the game ball can be smoothly flowed down without staying on the second protrusion 20T2. Moreover, in the present embodiment, since the overhanging wall 20H is overlapped on the front surface of the game board 11, the protrusion amount of the second protrusion 20T2 from the front surface of the game board 11 is larger than the protrusion amount from the front surface of the overhanging wall 20H. The amount of protrusion of the second protrusion 20T2 becomes smaller, and the game ball becomes more difficult to stay on the second protrusion 20T2.

また、図6、図7及び図9に示すように、入賞口ユニット35のうち、ユニット上右通路56Cと、ユニット上左通路56Dと、分岐通路56Eと、が交わる部分には、ユニット蓋35Aに形成された蓋側分岐誘導突部57Aと、ユニット本体35Bに形成された本体側分岐誘導突部41と、が形成されている。蓋側分岐誘導突部57Aは、ユニット蓋35Aのカバー壁50から後方へ突出し、第1上壁55Bの下流側端部に相当する位置で上下方向に延びていて、本体側分岐誘導突部41は、ユニット本体35Bの基準壁35Zから前方に突出し、第2上壁55Cの上流側端部に相当する位置で上下方向に延びている。また、図21に示すように、本体側分岐誘導突部41の基準壁35Zからの突出量は、蓋側分岐誘導突部57Aのカバー壁50からの突出量よりも大きくなっている。 Further, as shown in FIGS. 6, 7 and 9, in the winning opening unit 35, the unit lid 35A is located at the intersection of the unit upper right passage 56C, the unit upper left passage 56D, and the branch passage 56E. The lid-side branch guide protrusion 57A formed in the unit and the main body-side branch guide protrusion 41 formed in the unit main body 35B are formed. The lid-side branch guide protrusion 57A protrudes rearward from the cover wall 50 of the unit lid 35A and extends in the vertical direction at a position corresponding to the downstream end of the first upper wall 55B, and the main body-side branch guide protrusion 41 Projects forward from the reference wall 35Z of the unit main body 35B, and extends in the vertical direction at a position corresponding to the upstream end portion of the second upper wall 55C. Further, as shown in FIG. 21, the amount of protrusion of the main body side branch guide protrusion 41 from the reference wall 35Z is larger than the amount of protrusion of the lid side branch guide protrusion 57A from the cover wall 50.

ユニット上右通路56Cへ振り分けられた遊技球は、これら蓋側分岐誘導突部57A及び本体側分岐誘導突部41により、勢いが抑制される。また、本体側分岐誘導突部41が第2上壁55Cの上流側端部に配されているので、勢いが抑えられた遊技球は、この本体側分岐誘導突部41に沿って分岐通路56Eへ振り分けられやすくなる。しかも、本体側分岐誘導突部41の上流側に、蓋側分岐誘導突部57Aが配されているので、ユニット上右通路56Cを前側に寄って転動する遊技球を後側へ寄せることができ、本体側分岐誘導突部41に当接しやすくすることができる。つまり、ユニット上右通路56Cへ振り分けられた遊技球は、蓋側分岐誘導突部57A及び本体側分岐誘導突部41により、分岐通路56Eへ振り分けられやすく(即ち、大入賞口16へ向かいやすく)なっている(図18参照)。なお、本体側分岐誘導突部41とガラス窓10Wとの間は、遊技球1球がギリギリ通過可能な寸法になっている(図20(B)参照)。 The momentum of the game ball distributed to the right passage 56C on the unit is suppressed by the lid-side branch guide protrusion 57A and the main body-side branch guide protrusion 41. Further, since the main body side branch guide protrusion 41 is arranged at the upstream end portion of the second upper wall 55C, the game ball whose momentum is suppressed can branch passage 56E along the main body side branch guide protrusion 41. It becomes easier to be distributed to. Moreover, since the lid-side branch guide protrusion 57A is arranged on the upstream side of the main body-side branch guide protrusion 41, the game ball that rolls toward the front side of the right passage 56C on the unit can be moved to the rear side. It is possible to make it easier to contact the branch guide protrusion 41 on the main body side. That is, the game ball distributed to the right passage 56C on the unit is easily distributed to the branch passage 56E by the lid side branch guide protrusion 57A and the main body side branch guide protrusion 41 (that is, it is easy to go to the large winning opening 16). (See FIG. 18). It should be noted that the space between the branch guide protrusion 41 on the main body side and the glass window 10W has a size that allows one game ball to pass through (see FIG. 20B).

<第1転動路周辺について>
次に、図9及び図22を参照して、第1転動路56F周辺について詳説する。上述したように、ゲート通路56Aを通過した遊技球及びゲート右通路56Bを通過した遊技球は、第1転動路56Fのうち第1転動壁55Dに受け止められて大入賞口16へ向けて転動する。本実施形態では、ゲート通路56A及びゲート右通路56Bと第1転動壁55Dとの間に、規制突条42,57Bと、第1ガイド突部43,57Cと、が設けられている。
<Around the 1st rolling path>
Next, with reference to FIGS. 9 and 22, the periphery of the first rolling path 56F will be described in detail. As described above, the game ball that has passed through the gate passage 56A and the game ball that has passed through the gate right passage 56B are received by the first rolling wall 55D of the first rolling path 56F and toward the large winning opening 16. Roll. In the present embodiment, the regulation ridges 42 and 57B and the first guide protrusions 43 and 57C are provided between the gate passage 56A and the gate right passage 56B and the first rolling wall 55D.

具体的には、入賞口ユニット35は、規制突条42,57Bとして、ユニット本体35Bから前方に突出した第1及び第2の本体側規制突条42A,42Bと、ユニット蓋35Aから後方に突出した第1及び第2の蓋側規制突条57B1,57B2と、を有している。第1の本体側規制突条42Aは、右側のゲート横突壁55Gの下方に配され、第2の本体側規制突条42Bは、左側のゲート横突壁55Fの右下方に配されている。第1の蓋側規制突条57B1は、第1の本体側規制突条42Aとガイドレール12との真ん中に配され、第2の蓋側規制突条57B2は、第1の本体側規制突条42Aと第2の本体側規制突条42Bとの真ん中に配されている。これら規制突条42,57Bは、全て上下方向に延び、始動ゲート18より遊技球1~1.5球分下方の高さから第1転動壁55Dの上面より遊技球0.5~1球分上方の高さまで延びている。規制突条42,57Bと基準壁35Z又はカバー壁50との間、及び、本体側規制突条42A,42Bと蓋側規制突条57B1,57B2との間は、遊技球が通過可能になっている。 Specifically, the winning opening unit 35 has the first and second main body side regulating protrusions 42A and 42B protruding forward from the unit main body 35B and the regulating protrusions 42A and 42B protruding rearward from the unit lid 35A as the regulating protrusions 42 and 57B. It has the first and second lid-side regulation protrusions 57B1 and 57B2. The first main body side regulatory ridge 42A is located below the right gate lateral ridge 55G, and the second main body side regulatory ridge 42B is located below the left gate lateral ridge 55F. .. The first lid-side regulation ridge 57B1 is arranged in the middle of the first main body-side regulation ridge 42A and the guide rail 12, and the second lid-side regulation ridge 57B2 is the first main body-side regulation ridge 57B2. It is arranged in the middle of 42A and the second main body side regulation ridge 42B. All of these regulation ridges 42 and 57B extend in the vertical direction, and the game balls 0.5 to 1 balls from the upper surface of the first rolling wall 55D from the height of the game balls 1 to 1.5 balls below the starting gate 18. It extends to a height above the minute. A game ball can pass between the regulation ridges 42, 57B and the reference wall 35Z or the cover wall 50, and between the main body side regulation ridges 42A, 42B and the lid side regulation ridges 57B1, 57B2. There is.

図9に示すように、入賞口ユニット35は、第1ガイド突部43,57Cとして、ユニット本体35Bから前方に突出した本体側第1ガイド突部43と、ユニット蓋35Aから後方に突出した蓋側第1ガイド突部57Cと、を有している。本体側第1ガイド突部43は、始動ゲート18の左端部より遊技球0.5球分程下方の位置から、第2の本体側規制突条42Bの上端より少し右方の位置まで、やや湾曲しながら右下がりに延びている。蓋側第1ガイド突部57Cは、本体側第1ガイド突部43の上端から中央部までと略同じ形状で、本体側第1ガイド突部43の前方に形成されている。蓋側第1ガイド突部57Cと本体側第1ガイド突部43との間は、遊技球が通過不可能な幅になっていて、始動ゲート18を通過した遊技球は、これら第1ガイド突部43,57Cにより右方へ誘導される。また、図22に示すように、蓋側第1ガイド突部57Cのカバー壁50からの突出量は、本体側第1ガイド突部43の基準壁35Zからの突出量よりも大きくなっていて、蓋側第1ガイド突部57Cと本体側第1ガイド突部43との端部同士の間に突き当たる遊技球は、後側に寄って流動する。 As shown in FIG. 9, the winning opening unit 35 has a main body side first guide protrusion 43 protruding forward from the unit main body 35B and a lid protruding rearward from the unit lid 35A as the first guide protrusions 43 and 57C. It has a side first guide protrusion 57C. The first guide protrusion 43 on the main body side is slightly below the left end of the starting gate 18 by about 0.5 ball of the game ball to a position slightly to the right of the upper end of the second regulation protrusion 42B on the main body side. It extends downward to the right while curving. The lid-side first guide protrusion 57C has substantially the same shape as the main body-side first guide protrusion 43 from the upper end to the center, and is formed in front of the main body-side first guide protrusion 43. The width between the lid-side first guide protrusion 57C and the main body-side first guide protrusion 43 is such that the game ball cannot pass through, and the game ball that has passed through the start gate 18 has these first guide protrusions. It is guided to the right by the portions 43 and 57C. Further, as shown in FIG. 22, the amount of protrusion of the first guide protrusion 57C on the lid side from the cover wall 50 is larger than the amount of protrusion of the first guide protrusion 43 on the main body side from the reference wall 35Z. The game ball that abuts between the ends of the first guide protrusion 57C on the lid side and the first guide protrusion 43 on the main body side flows toward the rear side.

第1転動路56Fにおける第1転動壁55D上には、第1転動壁55Dに沿って左右方向に延びた本体側転動路規制レール44及び蓋側転動路規制レール57Dが設けられている。これら本体側転動路規制レール44及び蓋側転動路規制レール57Dは、第1転動壁55Dの湾曲部55D1の右端部の位置から、転動壁55Dの直線部55D2と平行に左方へ延びていて、本体側転動路規制レール44の左端は第2の本体側規制突条42Bの下方に位置し、蓋側転動路規制レール57Dの左端は、本体側転動路規制レール44の左端よりも左方に位置している。図22に示すように、本体側転動路規制レール44及び蓋側転動路規制レール57Dは、第1転動壁55Dから遊技球0.2~0.4球分程上方に位置していて、第1転動壁55Dに下端が当接する遊技球の下部を受容可能な間隔で対向している。また、蓋側転動路規制レール57Dの前後方向の先端部は、全体的に円弧状をなしている一方、本体側転動路規制レール44の前後方向の先端部は、下方に向かうにつれて前方へ傾斜している。 On the first rolling path 55D in the first rolling path 56F, a main body side rolling path regulation rail 44 and a lid side rolling path regulating rail 57D extending in the left-right direction along the first rolling wall 55D are provided. Has been done. The main body side cartwheel regulation rail 44 and the lid side cartwheel regulation rail 57D are left in parallel with the straight portion 55D2 of the rolling wall 55D from the position of the right end portion of the curved portion 55D1 of the first rolling wall 55D. The left end of the main body side cartwheel regulation rail 44 is located below the second main body side regulation ridge 42B, and the left end of the lid side cartwheel regulation rail 57D is the main body side cartwheel regulation rail. It is located to the left of the left end of 44. As shown in FIG. 22, the main body side cartwheel regulation rail 44 and the lid side cartwheel regulation rail 57D are located 0.2 to 0.4 balls above the first rolling wall 55D. The lower end of the game ball is opposed to the first rolling wall 55D at an acceptable interval. Further, the front-rear tip of the lid-side cartwheel regulation rail 57D has an arc shape as a whole, while the front-rear tip of the main body-side cartwheel regulation rail 44 moves forward as it goes downward. Inclined to.

図9に示すように、第1転動路56Fにおける第1転動壁55Dの下流側端部の近傍には、上下方向に延びた本体側下流側突条45と蓋側下流側突条57Eとが備えられている。蓋側下流側突条57Eは、蓋側転動路規制レール57Dの左端に配され、本体側下流側突条45は、蓋側転動路規制レール57Dよりも左方でかつ、転動壁55Dの直線部55D2の下流側端部近傍に位置している。これら本体側下流側突条45及び蓋側下流側突条57Eは、分岐通路56Eの延長線上に位置する構成となっている。 As shown in FIG. 9, in the vicinity of the downstream end of the first rolling wall 55D in the first rolling path 56F, the main body side downstream side ridge 45 and the lid side downstream side ridge 57E extending in the vertical direction And are provided. The lid-side downstream side ridge 57E is arranged at the left end of the lid-side rolling path regulation rail 57D, and the main body-side downstream side ridge 45 is to the left of the lid-side rolling path regulation rail 57D and is a rolling wall. It is located near the downstream end of the straight portion 55D2 of 55D. The main body side downstream side ridge 45 and the lid side downstream side ridge 57E are configured to be located on an extension line of the branch passage 56E.

なお、規制突条42,57B、第1ガイド突部43,57C、下流側突条45,57Eの前後方向の先端部は、断面が円弧状になっている。 The front and rear tip portions of the regulation ridges 42, 57B, the first guide protrusions 43, 57C, and the downstream side ridges 45, 57E have an arcuate cross section.

第1転動路56Fにおける可変部材16K上には、遊技球を蛇行させるための蛇行突部46A,57F及び蛇行凹部46Bが備えられている。具体的には、ユニット本体35Bの基準壁35Zのうち、第1転動壁55Dの傾斜部55D3から可変部材16Kの上流側端部にかかる範囲の上方部分に、奥方向へ陥没した蛇行凹部46Bが形成されている。さらに、ユニット本体35Bの基準壁35Zには、蛇行凹部46Bの下流側端部と、可変部材16Kの下流側端部の上方部分との間に、前方に突出した4つの蛇行突部46Aが略等間隔に並んで形成されている。そして、ユニット蓋35Aのカバー壁50には、蛇行凹部25Dと対向する部分と、各蛇行突部46A同士の間に、後方側へ突出した蛇行突部57Fが計4つ形成されている。これらの蛇行突部46A,57F及び蛇行凹部46Bにより、可変部材16K上を通過する遊技球は、前後方向に蛇行しながら進行する。 On the variable member 16K in the first rolling path 56F, meandering protrusions 46A and 57F and meandering recesses 46B for meandering the game ball are provided. Specifically, of the reference wall 35Z of the unit main body 35B, the meandering recess 46B recessed in the inner direction in the upper portion of the range from the inclined portion 55D3 of the first rolling wall 55D to the upstream end portion of the variable member 16K. Is formed. Further, on the reference wall 35Z of the unit main body 35B, four meandering protrusions 46A protruding forward are substantially formed between the downstream end portion of the meandering recess 46B and the upper portion of the downstream end portion of the variable member 16K. They are formed side by side at equal intervals. The cover wall 50 of the unit lid 35A is formed with a total of four meandering protrusions 57F protruding rearward between the portions facing the meandering recesses 25D and the meandering protrusions 46A. Due to these meandering protrusions 46A and 57F and the meandering recess 46B, the game ball passing on the variable member 16K advances while meandering in the front-rear direction.

<第2転動路周辺について>
次に、第2転動路56G周辺について詳説する。図9に示すように、第2転動壁55Eの上流側端部の上方には、第2ガイド突部47,57Gが備えられている。詳細には、入賞口ユニット35は、第2ガイド突部47,57Gとして、ユニット本体35Bから前方に突出した本体側第2ガイド突部47と、ユニット蓋35Aから後方に突出した蓋側第2ガイド突部57Gと、を有している。本体側第2ガイド突部47は、可変部材16Kの左端部寄り遊技球0.8球分程左方に配され、可変部材16Kの左端より遊技球0.5~0.8球分上方の高さから第2転動壁55E寄り位置まで、僅かに右側に倒れるように上下方向に延びている。蓋側第2ガイド突部57Gは、本体側第2ガイド突部47より僅かに左方で、本体側第2ガイド突部47と平行に延びていて、その上端は、本体側第2ガイド突部47の上端より僅かに上方に位置し、下端は第2転動壁55Eの上面より遊技球1球分上方に位置している。
<Around the 2nd rolling path>
Next, the area around the second rolling path 56G will be described in detail. As shown in FIG. 9, the second guide protrusions 47 and 57G are provided above the upstream end of the second rolling wall 55E. Specifically, the winning opening unit 35 has a second guide protrusion 47 on the main body side protruding forward from the unit main body 35B and a second lid side protruding rearward from the unit lid 35A as the second guide protrusions 47 and 57G. It has a guide protrusion 57G. The second guide protrusion 47 on the main body side is arranged to the left by 0.8 balls of the game ball near the left end of the variable member 16K, and is 0.5 to 0.8 balls above the left end of the variable member 16K. From to the position closer to the second rolling wall 55E, it extends in the vertical direction so as to tilt slightly to the right. The lid-side second guide protrusion 57G is slightly to the left of the main body-side second guide protrusion 47 and extends in parallel with the main body-side second guide protrusion 47, and its upper end is the main body-side second guide protrusion 47. It is located slightly above the upper end of the portion 47, and the lower end is located above the upper surface of the second rolling wall 55E by one game ball.

図23に示すように、本体側第2ガイド突部47と蓋側第2ガイド突部57Gとの間は、遊技球が通過不能になっている。これにより、第1転動路56Fを終端まで転動した遊技球は、第2ガイド突部47,57Gにより左方へ飛び跳ねることが規制されて、下方へ落下する。そして、蓋側第2ガイド突部57Gより下方の領域で左方へ流動することが許容され、第2転動壁55E上を第2振分部34Bへ向けて転動していく。 As shown in FIG. 23, the game ball cannot pass between the main body side second guide protrusion 47 and the lid side second guide protrusion 57G. As a result, the game ball that has rolled to the end of the first rolling path 56F is restricted from jumping to the left by the second guide protrusions 47 and 57G, and falls downward. Then, it is allowed to flow to the left in the region below the second guide protrusion 57G on the lid side, and rolls on the second rolling wall 55E toward the second distribution portion 34B.

第2転動路56Gのうち左右方向の中央部には、ユニット蓋35Aから後方に突出した小突部57Hが備えられている。この小突部57Hにより、本体側第2ガイド突部47の前方を通過して前側に寄った遊技球が後ろ側に寄って転動する。また、図24に示すように、第2転動壁55Eの左端の左上方には、表示装飾枠20に形成された天井壁20Uが配されている。天井壁20Uは、第2転動壁55Eの左端より遊技球1~1.2球分上方の位置から左下がりに延びていて、第2転動路56Gを転動した遊技球は、第2転動壁55Eの左端と天井壁20Uとの間を通過して第2振分部34Bへ移動する。 A small protrusion 57H protruding rearward from the unit lid 35A is provided in the central portion of the second rolling path 56G in the left-right direction. By this small protrusion 57H, the game ball that has passed in front of the second guide protrusion 47 on the main body side and has moved toward the front side rolls toward the rear side. Further, as shown in FIG. 24, a ceiling wall 20U formed on the display decorative frame 20 is arranged on the upper left side of the left end of the second rolling wall 55E. The ceiling wall 20U extends downward to the left from a position one to 1.2 balls above the game ball from the left end of the second rolling wall 55E, and the game ball that has rolled the second rolling path 56G is the second. It passes between the left end of the rolling wall 55E and the ceiling wall 20U and moves to the second distribution portion 34B.

<第2振分部について>
図24に示すように、第2振分部34Bには、障害釘Nとして、天井壁20Uの延長線上に、右上、左下、と並んだ第6及び第7の釘N6,N7が配され、第2転動壁55Eの左端の少し左方と、その右下とに、第8及び第9の釘N8,N9が配され、一般入賞口17の左側開口縁と右側開口縁との右上方に、第10及び第11の釘N10,N11が配されている。そして、第7の釘N7と第10の釘N10との間が第3転動路61への入口となっていて、第10の釘N10と第11の釘N11との間が一般入賞口17への入口となっていて、第9の釘N9と第11の釘N11との間が右アウト通路19Aへの入口となっている。
<About the second distribution section>
As shown in FIG. 24, in the second distribution portion 34B, as obstacle nails N, sixth and seventh nails N6 and N7 arranged in the upper right and lower left are arranged on the extension line of the ceiling wall 20U. The 8th and 9th nails N8 and N9 are arranged slightly to the left of the left end of the 2nd rolling wall 55E and to the lower right of the left end, and the upper right of the left opening edge and the right opening edge of the general winning opening 17. The tenth and eleventh nails N10 and N11 are arranged therein. The space between the 7th nail N7 and the 10th nail N10 is the entrance to the 3rd rolling path 61, and the space between the 10th nail N10 and the 11th nail N11 is the general winning opening 17. The entrance to the right out passage 19A is between the 9th nail N9 and the 11th nail N11.

ここで、第2振分部34Bには、球詰まり規制突部48が備えられている。球詰まり規制突部48は、ユニット本体35Bの左端部に一体形成されている。詳細には、球詰まり規制突部48は、ユニット本体35Bの左端部(本体側左辺部38の第2~第5の構成部38B~38Eにより突出した部分)のうち釘受容貫通孔35Nの左上方部に配され、基準壁35Zから突出形成されていて、傾斜部48Aと、延長部48Bと、球詰まり規制突条48Cと、を有している。傾斜部48Aは、第2転動壁55Eの左端から右方へ延び、前面が左方へ向かうにつれて前方に傾斜している。延長部48Bは、傾斜部48Aの端部から本体側左辺部38の第5の構成部38E及び第4の構成部38Dの上部2/3の部分に沿って湾曲して延びており、その前面は、傾斜部48Aの右端部から平坦に延びている。球詰まり規制突条48Cは、延長部48Bの下端部から下方に延びた突条をなしている。図25に示すように、球詰まり規制突条48Cの前端部は、断面が円弧状になっていて、その前端は、延長部48Bの前面と面一になっている。また、図24に示すように、この球詰まり規制突条48Cの下端は、第10の釘N10の真上に配されていて、両者の間隔は、遊技球0.5球分程である。 Here, the second distribution portion 34B is provided with a ball jam control protrusion 48. The ball jam control protrusion 48 is integrally formed at the left end of the unit body 35B. Specifically, the ball jam control protrusion 48 is located on the upper left of the nail receiving through hole 35N in the left end portion of the unit main body 35B (the portion protruding by the second to fifth constituent portions 38B to 38E of the main body side left side portion 38). It is arranged in a square portion and is formed so as to project from the reference wall 35Z, and has an inclined portion 48A, an extension portion 48B, and a ball jam control protrusion 48C. The inclined portion 48A extends to the right from the left end of the second rolling wall 55E, and is inclined forward as the front surface toward the left. The extension portion 48B is curved and extends from the end portion of the inclined portion 48A along the upper two-thirds portion of the fifth component portion 38E and the fourth component portion 38D of the left side portion 38 on the main body side, and the front surface thereof. Flatly extends from the right end of the inclined portion 48A. The ball jam control ridge 48C has a ridge extending downward from the lower end of the extension portion 48B. As shown in FIG. 25, the front end portion of the ball jam control ridge 48C has an arcuate cross section, and the front end portion thereof is flush with the front surface of the extension portion 48B. Further, as shown in FIG. 24, the lower end of the ball clogging regulation ridge 48C is arranged directly above the tenth nail N10, and the distance between the two is about 0.5 ball of a game ball.

<迂回路について>
上述のように、遊技機10では、左打ちにより遊技球が左側流下領域Ra及び下部流下領域Rcを流下し、右打ちにより遊技球が右側流下領域Rb及び下部流下領域Rcを流下する。そして、左打ちと右打ちとの両方で、右側アウト口19Rに遊技球が入球可能となっている(図10及び図26参照)。なお、このように左打ち時と右打ち時とで使用されるアウト口を兼用することで、遊技球の流下領域をコンパクトにすることが可能となり、表示画面30Gを大きくすることが可能となる。
<About detours>
As described above, in the gaming machine 10, the game ball flows down the left side flow region Ra and the lower flow area Rc by hitting the left side, and the game ball flows down the right side flow area Rb and the lower flow area Rc by the right hit. Then, the game ball can enter the right out opening 19R for both left-handed and right-handed (see FIGS. 10 and 26). By using the out port used for both left-handed and right-handed hits in this way, it is possible to make the flow area of the game ball compact and to enlarge the display screen 30G. ..

ここで、左打ちされた遊技球は、排出用入球口31A,31Bに入球すると、右側アウト口19Rに入球可能となっている。具体的には、図26及び図27に示すように、排出用入球口31Aと31Bに入った遊技球を、第3転動路61に対して後側に迂回させて第3転動路61よりも下方に流下させる迂回路70が設けられていて、迂回路70を出た遊技球が、右側アウト口19Rへと流下可能となっている。このように、迂回路70と第3転動路61は、前後に重なって立体交差している。また、前後に重なる迂回路70と第3転動路61は、前側から視認可能となっている(例えば、迂回路70の前方には透明な部材が配置される)。 Here, when the left-handed game ball enters the discharge entry ports 31A and 31B, it can enter the right out port 19R. Specifically, as shown in FIGS. 26 and 27, the game balls that have entered the discharge inlets 31A and 31B are detoured to the rear side with respect to the third rolling path 61 to make a third rolling path. A detour 70 is provided to allow the game ball to flow down below the detour 70, and the game ball exiting the detour 70 can flow down to the right out port 19R. In this way, the detour 70 and the third rolling path 61 overlap each other in the front-rear direction and are grade-separated. Further, the detour 70 and the third rolling path 61 that overlap the front and rear are visible from the front side (for example, a transparent member is arranged in front of the detour 70).

迂回路70は、排出用入球口31A,31Bを入口として有すると共に、始動口ユニット60のプレート部60Pに形成された上述の貫通開口60Kを出口として有し、側方視略コの字状をなして遊技盤11の前側に遊技球を流出させ、右側アウト口19Rへと案内する(図27参照)。そして、迂回路70は、遊技盤11の開口部11Mに受容されている。また、迂回路70は、排出用入球口31Aからの遊技球が流下する通路と、排出用入球口31Bからの遊技球が流下する通路とを、合流させる合流部を有し、この合流した通路が貫通開口60Kにつながった前方視略Y字状をなしている。詳細には、迂回路70は、上述の始動口ユニット60のY字凹部60Yと、上述の後側ユニット69のY字凹部70Yとが合わさって形成される。また、迂回路70では、この合流部が第3転動路61に前後方向で重なっている。なお、本実施形態では、第1始動口14に入球した遊技球を遊技盤11の後側に排出すると共に下側に延びる排出路14R(図13参照)が設けられ、この排出路14Rも、迂回路70に後側から重なっている。 The detour circuit 70 has the discharge entry ports 31A and 31B as inlets, and has the above-mentioned through opening 60K formed in the plate portion 60P of the start port unit 60 as an exit, and has a lateral view substantially U-shape. The game ball is discharged to the front side of the game board 11 and guided to the right side out port 19R (see FIG. 27). The detour 70 is received by the opening 11M of the game board 11. Further, the detour 70 has a confluence portion for merging a passage through which the game ball from the discharge entry port 31A flows down and a passage through which the game ball from the discharge entry port 31B flows down. The passage is formed in a Y-shape in the anterior view connected to the through opening 60K. Specifically, the detour 70 is formed by combining the Y-shaped recess 60Y of the starting port unit 60 and the Y-shaped recess 70Y of the rear unit 69 described above. Further, in the detour 70, the confluence portion overlaps with the third rolling path 61 in the front-rear direction. In this embodiment, a discharge path 14R (see FIG. 13) is provided in which the game ball that has entered the first starting port 14 is discharged to the rear side of the game board 11 and extends downward, and this discharge path 14R is also provided. , Overlaps the detour 70 from the rear side.

<作用効果について>
本実施形態の遊技機10の構成は以上である。次に、遊技機10の作用効果について説明する。上述したように、本実施形態の遊技機は、通常遊技状態では左打ちされ、時短遊技状態や小当り遊技、大当り遊技では右打ちされる。
<About action and effect>
The configuration of the gaming machine 10 of the present embodiment is as described above. Next, the action and effect of the gaming machine 10 will be described. As described above, the gaming machine of the present embodiment is left-handed in the normal gaming state, and right-handed in the short-time gaming state, the small hit game, and the big hit game.

ところで、一般的に、この種の遊技機においては、小当り遊技において大入賞口16に入球した遊技球がV確定口16Vに入球する(即ち、V入賞する)確率は1/10程度未満であることが好ましいとされる(例えば規則などで決まっている場合もある)。よって、時短遊技状態での小当り遊技中に右打ちを行っている際に、第1振分部34Aでユニット上右通路56Cに振り分けられる遊技球が多くなると、大入賞口16に入球する遊技球が少なくなり、V入賞する確率が1/10を大きく上回ってしまうことが考えられる。これに対して本実施形態の遊技機10では、枠突部20Tが設けられているので、遊技球がユニット上右通路56Cに振り分けられにくくなり、ゲート通路56Aやゲート右通路56Bを通過して大入賞口16に入球する遊技球が多くなるので、V入賞する確率を1/10程度未満にすることができる。また、逆に、大入賞口16へ遊技球が流下し難い構成では、V入賞し難くなり、遊技者に不満を感じさせ易くなる。これに対し、本実施形態の遊技機10では、上述のように遊技球の通路の分岐部において大入賞口16側に遊技球を誘導し易くなるので、遊技者の意欲低下を抑制可能となる。 By the way, in general, in this type of gaming machine, the probability that a gaming ball that has entered the large winning opening 16 in a small hit game will enter the V confirmed opening 16V (that is, win a V) is about 1/10. It is preferable that it is less than (for example, it may be determined by a rule). Therefore, when a right-handed hit is performed during a small hit game in a short-time game state, if the number of game balls distributed to the unit upper right passage 56C in the first distribution unit 34A increases, the ball enters the large winning opening 16. It is conceivable that the number of game balls will decrease and the probability of winning a V will greatly exceed 1/10. On the other hand, in the gaming machine 10 of the present embodiment, since the frame protrusion 20T is provided, it becomes difficult for the gaming ball to be distributed to the right passage 56C on the unit, and the gaming ball passes through the gate passage 56A and the gate right passage 56B. Since the number of game balls that enter the large winning opening 16 increases, the probability of winning a V can be reduced to less than about 1/10. On the contrary, in a configuration in which the game ball is difficult to flow down to the large winning opening 16, it is difficult to win a V prize, and the player is likely to feel dissatisfied. On the other hand, in the gaming machine 10 of the present embodiment, as described above, it becomes easy to guide the gaming ball to the side of the large winning opening 16 at the branch portion of the passage of the gaming ball, so that it is possible to suppress a decrease in the motivation of the player. ..

さらに、枠突部20Tよりも下流側では、入賞口ユニット35に蓋側分岐誘導突部57Aや本体側分岐誘導突部41が設けられており、これらによっても、遊技球を分岐通路56Eに案内することが容易となっている。従って、枠突部20Tにより大入賞口16側に遊技球が誘導されずにチャンスを逸したと落胆した遊技者に、再チャンスを与えることが可能となり、その遊技球でV入賞した場合の遊技者の達成感を高めることが可能となる。また、蓋側分岐誘導突部57によって、遊技球が本体側分岐誘導突部41側(後側)に誘導されるので、遊技球を本体側分岐誘導突部41でせき止めて、大入賞口16へと向かう分岐通路56Eに遊技球をより誘導し易くすることができる。 Further, on the downstream side of the frame protrusion 20T, the winning opening unit 35 is provided with a lid-side branch guide protrusion 57A and a main body-side branch guide protrusion 41, which also guide the game ball to the branch passage 56E. It is easy to do. Therefore, it is possible to give a re-chance to a player who is disappointed that the game ball is not guided to the big winning opening 16 side by the frame protrusion 20T and misses the chance, and the game when the game ball wins a V prize. It is possible to enhance the sense of accomplishment of the person. Further, since the game ball is guided to the main body side branch guide protrusion 41 side (rear side) by the lid side branch guide protrusion 57, the game ball is dammed by the main body side branch guide protrusion 41, and the big winning opening 16 It is possible to make it easier to guide the game ball to the branch passage 56E toward the destination.

本実施形態の遊技機10では、遊技球が通過可能に分岐した通路のうち、一方の通路の入口部分の前後方向の幅を狭くする進入規制部(例えば、枠突部20T、本体側分岐誘導突部41)により、一方の通路への遊技球の進入を規制して、他方の通路へ遊技球を進入させ易くするという、今までにない分岐通路を有する遊技機を提供することが可能となる。しかも、本実施形態の遊技機10では、これら進入規制部が、通路の前後方向の幅を狭くするので、前側から見た遊技球の軌道からでは遊技球がどの通路に進入するかどうか予想し難くなり、趣向性の向上を図ることが可能となる。また、規則等により、始動ゲート18等の左右両隣に遊技球が通過可能な通路を設ける必要が生じる場合があるが、この場合でも、進入規制部(例えば、枠突部20T、本体側分岐誘導突部41)を設けることで、分岐した複数の通路のうち一部の通路に遊技球を誘導することが可能となる。 In the gaming machine 10 of the present embodiment, of the passages in which the game ball is branched so as to be able to pass through, an entry restricting portion (for example, a frame protrusion 20T, a main body side branching guide) that narrows the width of the entrance portion of one of the passages in the front-rear direction. The protrusion 41) makes it possible to provide a gaming machine having an unprecedented branch passage that regulates the entry of the gaming ball into one passage and makes it easier for the gaming ball to enter the other passage. Become. Moreover, in the gaming machine 10 of the present embodiment, since these entry control portions narrow the width of the passage in the front-rear direction, it is predicted from the trajectory of the gaming ball seen from the front side which passage the gaming ball will enter. It becomes difficult and it becomes possible to improve the taste. Further, depending on the rules and the like, it may be necessary to provide passages on both the left and right sides of the starting gate 18 and the like through which the game ball can pass. By providing the protrusion 41), it is possible to guide the game ball to a part of the passages among the plurality of branched passages.

また、右打ちされて第1振分部34Aでゲート通路56Aに振り分けられた遊技球は、第1ガイド突部43,57C(適宜、「誘導部」という)に受け止められて(当接して)、右方に誘導される。これにより、遊技球が始動ゲート18から鉛直下方へ落下したり、左方へ寄りながら落下する場合よりも、遊技球が左方へ跳ねて大入賞口16を飛び越えてしまうことを防いだり、第1転動路56Fを転動する遊技球の勢いを抑えることができる。 Further, the game ball that has been hit right and distributed to the gate passage 56A by the first distribution portion 34A is received (contacted) by the first guide protrusions 43 and 57C (appropriately referred to as "guidance portion"). , Guided to the right. This prevents the game ball from bouncing to the left and jumping over the big winning opening 16 than when the game ball falls vertically downward from the starting gate 18 or while moving to the left. It is possible to suppress the momentum of a game ball rolling on one plumb bob 56F.

さらに、遊技球を誘導する「誘導部」が突条(第1ガイド突部43,57C)により構成されていて、その突条が遊技球に側方(進行方向と交差する方向)から当接することによって遊技球を受け止めて誘導するので、遊技球を受け止めたいところ(遊技球の通過を妨げたいところ)よりも手前に「誘導部」を配置することが可能となり(「誘導部」を板状にする場合よりも手前に「誘導部」を配置することが可能となり)、「誘導部」の配置の自由度を高めることができる。 Further, the "guidance portion" for guiding the game ball is composed of ridges (first guide protrusions 43, 57C), and the ridges abut on the game ball from the side (direction intersecting the traveling direction). By doing so, the game ball is received and guided, so it is possible to place the "guidance part" in front of the place where you want to receive the game ball (where you want to prevent the game ball from passing) (the "guidance part" is plate-shaped). It is possible to arrange the "guidance part" in front of the case where the "guidance part" is arranged), and the degree of freedom in the arrangement of the "guidance part" can be increased.

ところで、「誘導部」が板状の場合、始動ゲート18を通過した1つ目の遊技球が、その板と基準壁35Z又はカバー壁50とに当接し、その隣に2つ目の遊技球がカバー壁50又は基準壁35Zに当接した状態で並ぶと、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、遊技機10によれば、「誘導部」が2本の突条(第1ガイド突部43,57C)により構成されていて、遊技球がその間に配されやすくなる。これにより、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 By the way, when the "guidance portion" has a plate shape, the first game ball that has passed through the start gate 18 comes into contact with the plate and the reference wall 35Z or the cover wall 50, and the second game ball is next to the plate. When the two game balls are lined up in a state of being in contact with the cover wall 50 or the reference wall 35Z, it is considered that the two game balls exert a force in the front-rear direction and the ball is clogged. On the other hand, according to the gaming machine 10, the "guidance portion" is composed of two protrusions (first guide protrusions 43, 57C), and the gaming ball is easily arranged between them. As a result, the arrangement of the two game balls approaches the vertical direction, and the force is less likely to be applied in the front-back direction, so that the occurrence of ball clogging can be prevented.

また、ゲート通路56Aとゲート右通路56Bとは横並びになっているため、ゲート通路56Aを通過した遊技球とゲート右通路56Bを通過した遊技球とが衝突すると、例えば、始動ゲート18を通過した遊技球が始動ゲート18側へ跳ね返り、再びセンサ18Sに検出されたり、左方へ大きく跳ねた遊技球が大入賞口16を飛び越えたしまったり等、不具合が発生することが考えられる。これに対して、本実施形態の遊技機10では、ゲート通路56A及びゲート右通路56Bの下方に、カバー壁50及び基準壁35Zからそれぞれ突出した4本の規制突条42,57Bが備えられていて、ゲート通路56Aを通過した遊技球とゲート右通路56Bを通過した遊技球とが衝突してもこれら規制突条42,57Bに当接して勢いが抑えられるので、遊技球が大きく跳ねることが防がれ、上述した不具合の発生が防がれる。規制突条42,57Bは、カバー壁50と基準壁35Zとのそれぞれに設けられているので、前に寄った遊技球と後ろに寄った遊技球との両方に対して遊技球の勢いを抑えることができる。 Further, since the gate passage 56A and the gate right passage 56B are arranged side by side, when the game ball passing through the gate passage 56A and the game ball passing through the gate right passage 56B collide, for example, the game ball passes through the start gate 18. It is conceivable that a problem may occur, such as the game ball bouncing back to the starting gate 18 side and being detected by the sensor 18S again, or the game ball bouncing largely to the left jumping over the big winning opening 16. On the other hand, in the gaming machine 10 of the present embodiment, four regulation ridges 42 and 57B protruding from the cover wall 50 and the reference wall 35Z are provided below the gate passage 56A and the gate right passage 56B, respectively. Therefore, even if the game ball that has passed through the gate passage 56A and the game ball that has passed through the gate right passage 56B collide with each other, the game ball comes into contact with these regulation ridges 42 and 57B and the momentum is suppressed, so that the game ball may bounce significantly. It is prevented, and the occurrence of the above-mentioned trouble is prevented. Since the regulation ridges 42 and 57B are provided on the cover wall 50 and the reference wall 35Z, respectively, the momentum of the game ball is suppressed against both the game ball that is closer to the front and the game ball that is closer to the back. be able to.

また、4本の規制突条42,57Bのうち第1の本体側規制突条42Aは、ゲート通路56Aの真下とゲート右通路56Bの真下との間に配されているので、ゲート通路56Aを通過した遊技球とゲート右通路56Bを通過した遊技球とが互いに近づいたときに、先に第1の本体側規制突条42Aに当接して遊技球同士の衝突が発生しにくくなる。または、遊技球同士の衝突の前に第1の本体側規制突条42Aに当接することで勢いが抑えられ、遊技球の跳ね返りが小さくなる。また、第1ガイド突部43,57Cによりゲート通路56Aを通過した遊技球は左方へ(即ち、第1の本体側規制突条42Aへ)誘導されるので、ゲート通路56Aを通過した遊技球が第1の本体側規制突条42Aに当接することに対する確実性が増す。さらに、蓋側第1ガイド突部57Cのカバー壁50からの突出量は、本体側第1ガイド突部43の基準壁35Zからの突出量よりも大きくなっていて、蓋側第1ガイド突部57Cと本体側第1ガイド突部43との端部同士の間に突き当たる遊技球は、後側に寄って流動するので、より、ゲート通路56Aを通過した遊技球を第1の本体側規制突条42Aに当接させやすくすることができる。 Further, since the first regulation ridge 42A on the main body side of the four regulation ridges 42 and 57B is arranged between the bottom of the gate passage 56A and the bottom of the gate right passage 56B, the gate passage 56A is provided. When the passing game ball and the game ball passing through the gate right passage 56B approach each other, they first come into contact with the first main body side regulation ridge 42A, and the collision between the game balls is less likely to occur. Alternatively, the momentum is suppressed by abutting on the first main body side regulation ridge 42A before the collision between the game balls, and the rebound of the game balls is reduced. Further, since the game ball that has passed through the gate passage 56A is guided to the left (that is, to the first main body side regulation protrusion 42A) by the first guide protrusions 43 and 57C, the game ball that has passed through the gate passage 56A. Increases the certainty that the first main body side regulation ridge 42A is in contact with the first main body side regulation ridge 42A. Further, the amount of protrusion of the lid-side first guide protrusion 57C from the cover wall 50 is larger than the amount of protrusion of the main body-side first guide protrusion 43 from the reference wall 35Z, and the lid-side first guide protrusion Since the game ball that abuts between the ends of the 57C and the first guide protrusion 43 on the main body side flows toward the rear side, the game ball that has passed through the gate passage 56A is further restricted to the first main body side. It can be easily brought into contact with the strip 42A.

ここで、規制突条42,57Bに沿って2つの遊技球が上下に並び、そのまま第1転動路56Fの転動面(第1転動壁55Dの上面)に当接すると球詰まりが発生することが考えられる。これに対し、遊技機10では、規制突条42,57Bの下端と第1転動路56Fの転動面との間が遊技球1球分以上離れているので、上下に並んだ2つの遊技球のうち下方の遊技球が第1転動路56Fの転動面上に配されると、規制リブとの当接が解消され、そのまま下流側へ転動しやすくなり、球詰まりが防がれる。しかも、第1転動路56Fが蓋側転動路規制レール57Dと本体側転動路規制レール44とにより幅狭になっていて、第1転動路56Fの転動面上に到達した遊技球は前後方向の中央に配されるので、2つの遊技球の並び方向が鉛直方向に近くなり、前後方向で力がかかりにくくなるので、球詰まりがより防がれる。 Here, when two game balls are lined up and down along the regulation ridges 42 and 57B and come into contact with the rolling surface of the first rolling path 56F (the upper surface of the first rolling wall 55D) as it is, ball clogging occurs. It is conceivable to do. On the other hand, in the gaming machine 10, since the lower ends of the regulation protrusions 42 and 57B and the rolling surface of the first rolling path 56F are separated by one game ball or more, two games arranged one above the other. When the lower game ball of the ball is arranged on the rolling surface of the first rolling path 56F, the contact with the regulation rib is eliminated, the ball is easily rolled to the downstream side as it is, and the ball clogging is prevented. Is done. Moreover, the first rolling path 56F is narrowed by the lid side rolling path regulation rail 57D and the main body side rolling path regulation rail 44, and the game reaches on the rolling surface of the first rolling path 56F. Since the balls are arranged in the center in the front-rear direction, the arrangement direction of the two game balls is close to the vertical direction, and the force is less likely to be applied in the front-back direction, so that the ball clogging can be further prevented.

また、遊技球が第1転動路56Fの転動面に衝突して跳ね返ったときに、これら蓋側転動路規制レール57D及び本体側転動路規制レール44に当接することで跳ね返りを小さくすることができる。また、蓋側転動路規制レール57Dの前後方向の先端部は、全体的に円弧状をなし、かつ、本体側転動路規制レール44の前後方向の先端部は、下方に向かうにつれて前方へ傾斜しているので、落下してきた遊技球はスムーズに転動壁55D上へ誘導される。 Further, when the game ball collides with the rolling surface of the first rolling path 56F and bounces off, the bounce is reduced by abutting on the lid side rolling path regulation rail 57D and the main body side rolling path regulating rail 44. can do. Further, the front-rear tip of the lid-side cartwheel regulation rail 57D has an arc shape as a whole, and the front-rear tip of the main body-side cartwheel regulation rail 44 moves forward as it goes downward. Since it is inclined, the falling game ball is smoothly guided onto the rolling wall 55D.

第1転動路56Fを可変部材16Kの左端部まで転動した遊技球は第2転動路56Gに到達する。ここで、第1転動路56Fを転動した遊技球が勢いよく左方へ飛び出すと、第2転動路56Gの転動面と天井壁20Uとの間で球詰まりが発生したり、その先の流動態様に不具合が生じることが考えられる。これに対して、遊技機10では、第1転動路56Fから飛び出した遊技球は、第2ガイド突部47,57G(適宜、「規制部」という)に当接して第2転動路56Gへ向けて下方へ跳ね返される。これにより、遊技球が第1転動路56Fから大きく飛び出したすことが防がれたり、第2転動路56Gを転動する遊技球の勢いが抑えられ、球詰まりや不具合の発生が防がれる。 The game ball that has rolled the first rolling path 56F to the left end of the variable member 16K reaches the second rolling path 56G. Here, when the game ball that has rolled on the first rolling path 56F jumps out to the left vigorously, a ball jam occurs between the rolling surface of the second rolling path 56G and the ceiling wall 20U, or the ball is clogged. It is conceivable that a problem will occur in the above flow mode. On the other hand, in the gaming machine 10, the gaming ball protruding from the first rolling path 56F abuts on the second guide protrusions 47, 57G (appropriately referred to as “regulatory section”) and the second rolling path 56G. It is bounced down toward. As a result, it is possible to prevent the game ball from jumping out of the first rolling path 56F, and the momentum of the game ball rolling on the second rolling path 56G is suppressed, so that the ball is prevented from being jammed or malfunctioning. It comes off.

また、第2ガイド突部47,57Gは、突条(本体側第2ガイド突部47及び蓋側第2ガイド突部57G)からなるので、その突条が遊技球に側方(進行方向と交差する方向)から当接することによってその遊技球の通過を妨げるので、遊技球の通過を妨げたいところよりも手前に「規制部」を配置することが可能となり(「規制部」を板状にする場合よりも手前に「規制部」を配置することが可能となり)、「規制部」の配置の自由度を高めることができる。 Further, since the second guide protrusions 47 and 57G are composed of protrusions (main body side second guide protrusion 47 and lid side second guide protrusion 57G), the protrusions are lateral to the game ball (in the direction of travel). By abutting from the direction of intersection), the passage of the game ball is obstructed, so it is possible to place the "regulatory part" in front of the place where you want to prevent the passage of the game ball (the "regulatory part" is shaped like a plate). It is possible to place the "regulatory department" in front of it), and the degree of freedom in the placement of the "regulatory department" can be increased.

また、「規制部」が板状の場合、1つ目の遊技球が、その板と基準壁35Z又はカバー壁50とに当接し、その隣に2つ目の遊技球がカバー壁50又は基準壁35Zに当接した状態で並ぶと、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、遊技機10によれば、「規制部」が2本の突条(本体側第2ガイド突部47及び蓋側第2ガイド突部57G)により構成されていて、遊技球がその間に配されやすくなる。これにより、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。また、本体側第2ガイド突部47及び蓋側第2ガイド突部57Gの前後方向での先端部が円弧状になっているので、遊技球が円弧に沿って逃げやすくなり、球詰まりがより防がれる。 When the "regulatory portion" has a plate shape, the first game ball comes into contact with the plate and the reference wall 35Z or the cover wall 50, and the second game ball next to the plate is the cover wall 50 or the reference wall 50 or the reference wall 50. When the two game balls are lined up in contact with the wall 35Z, it is considered that the two game balls exert a force in the front-rear direction and the ball is clogged. On the other hand, according to the gaming machine 10, the "regulating portion" is composed of two protrusions (the second guide protrusion 47 on the main body side and the second guide protrusion 57G on the lid side), and the gaming ball is It will be easier to arrange in the meantime. As a result, the arrangement of the two game balls approaches the vertical direction, and the force is less likely to be applied in the front-back direction, so that the occurrence of ball clogging can be prevented. Further, since the tip portions of the second guide protrusion 47 on the main body side and the second guide protrusion 57G on the lid side in the front-rear direction are arcuate, the game ball can easily escape along the arc, and the ball is more likely to be clogged. It can be prevented.

また、2本の突条(本体側第2ガイド突部47及び蓋側第2ガイド突部57G)を互いにずらして配置することも可能であり、規制部の配置の自由度がさらに増す。さらにずらして配置することで、遊技球が手前側の突条(本実施形態では、本体側第2ガイド突部47)に当たってから2つの突条(本体側第2ガイド突部47及び蓋側第2ガイド突部57G)の間に流動してくるので、遊技球の勢いが抑制される。また、本体側第2ガイド突部47の下端は蓋側第2ガイド突部57Gの下端よりも下方に位置しているので、本体側第2ガイド突部47及び蓋側第2ガイド突部57Gに規制された遊技球は、本体側第2ガイド突部47の前方を通過して転動する(即ち、前に寄った状態で転動する)。 Further, the two protrusions (the second guide protrusion 47 on the main body side and the second guide protrusion 57G on the lid side) can be arranged so as to be offset from each other, further increasing the degree of freedom in the arrangement of the regulation portion. By further shifting the arrangement, the game ball hits the front side ridge (in this embodiment, the main body side second guide protrusion 47) and then two ridges (main body side second guide protrusion 47 and the lid side second). Since it flows between the two guide protrusions 57G), the momentum of the game ball is suppressed. Further, since the lower end of the second guide protrusion 47 on the main body side is located below the lower end of the second guide protrusion 57G on the lid side, the second guide protrusion 47 on the main body side and the second guide protrusion 57G on the lid side are located. The game ball regulated by the above passes in front of the second guide protrusion 47 on the main body side and rolls (that is, rolls in a state of being closer to the front).

第2転動路56Gを転動して第2転動壁55Eの左端と天井壁20Uとの間を通過した遊技球は、第2振分部34Bに到達する。第2振分部34Bでは、第7の釘N7と第8の釘N8との間(通過部)を通過したのち、第10の釘N10により左右へ振り分けられる。ここで、図28に示すように、釘N10Wの上方に2つの遊技球が上下に並ぶ際に、例えば、下側の遊技球が釘N10Wと遊技盤11の前面とに当接し、上側の遊技球がガラス窓10Wに当接した状態になると、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、遊技機10によれば、遊技盤11側に、第10の釘N10の上方に球詰まり規制突部48の球詰まり規制突条48Cが配されていて、第10の釘N10の上方の空間の前後方向の幅が狭くなり、2球の遊技球の並びが鉛直方向に近づくので、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 The game ball that has rolled on the second rolling path 56G and passed between the left end of the second rolling wall 55E and the ceiling wall 20U reaches the second distribution portion 34B. In the second distribution portion 34B, after passing between the seventh nail N7 and the eighth nail N8 (passing portion), the second distribution portion 34B is distributed to the left and right by the tenth nail N10. Here, as shown in FIG. 28, when two game balls are lined up and down above the nail N10W, for example, the lower game ball comes into contact with the nail N10W and the front surface of the game board 11, and the upper game. When the ball comes into contact with the glass window 10W, it is considered that the two game balls exert a force in the front-rear direction and the ball is clogged. On the other hand, according to the game machine 10, on the game board 11, a ball jam control protrusion 48C of the ball jam control protrusion 48 is arranged above the tenth nail N10, and the tenth nail N10 is arranged. Since the width of the space above the space in the front-rear direction becomes narrower and the arrangement of the two game balls approaches the vertical direction, it becomes difficult to apply force in the front-rear direction, so that the occurrence of ball clogging can be prevented.

また、球詰まり規制突部48は、傾斜部48Aと、延長部48Bと、を有していて、第2転動壁55E上を転動した遊技球は、傾斜部48Aによって前側に誘導された状態で延長部48B及び球詰まり規制突条48Cの前方を通過するので、スムーズに球詰まり規制突条48Cとガラス窓10Wとの間に誘導される。さらに、球詰まり規制突条48Cの前端部は断面が円弧状になっているので、遊技球が円弧に沿って逃げやすくなり、球詰まりが防がれる。 Further, the ball jam control protrusion 48 has an inclined portion 48A and an extension portion 48B, and the game ball rolled on the second rolling wall 55E is guided to the front side by the inclined portion 48A. Since it passes in front of the extension portion 48B and the ball jam control ridge 48C in the state, it is smoothly guided between the ball jam control ridge 48C and the glass window 10W. Further, since the front end portion of the ball clogging regulation ridge 48C has an arcuate cross section, the game ball can easily escape along the arc, and the ball clogging can be prevented.

第2振分部34Bで第3転動路61に振り分けられた遊技球は、可変部材15Kが突出位置に配置されている場合には、第2始動入賞口15に入球可能となる。ここで、遊技機10では、第3転動路61に、後側から遊技球が通過可能な通路が重なっている。具体的には、この通路は、左打ちされた遊技球が排出用入球口31A,31Bに入球すると通過可能な迂回路70となっている。従って、左打ちされた遊技球の通路と右打ちされた遊技球の通路とが重なるという今までにない遊技球の流下態様を提供することが可能となる。また、本実施形態では、例えば始動口ユニット60が透明な材料で構成されていて、第3転動路61及び迂回路70が前側から視認可能となっている。従って、遊技球の流下態様の趣向性向上を図ることが可能となる。また、前後に重なる通路同士が左打ち用と右打ち用とに分かれているので、通路同士が前後に重なっていても、何れの通路を遊技球が通過するかを遊技者が間違いにくくなる。 The game ball distributed to the third rolling path 61 by the second distribution unit 34B can enter the second start winning opening 15 when the variable member 15K is arranged at the protruding position. Here, in the gaming machine 10, a passage through which the gaming ball can pass from the rear side overlaps with the third rolling path 61. Specifically, this passage is a detour 70 that can be passed when a left-handed game ball enters the ejection entrances 31A and 31B. Therefore, it is possible to provide an unprecedented flow mode of the game ball in which the passage of the game ball hit to the left and the passage of the game ball hit to the right overlap. Further, in the present embodiment, for example, the starting port unit 60 is made of a transparent material, and the third rolling path 61 and the detour 70 can be visually recognized from the front side. Therefore, it is possible to improve the taste of the flow-down mode of the game ball. Further, since the passages overlapping in the front-rear direction are divided into left-handed and right-handed passages, even if the passages overlap each other in the front-rear direction, it is difficult for the player to make a mistake as to which passage the game ball passes through.

また、本実施形態では、このように遊技球が通過可能な通路同士が前後に重なることで、遊技球の通過可能な通路の配置の自由度を高めることが可能となる。これにより、遊技球の通過可能な領域をコンパクトにして表示画面13G等の演出用の領域を大きくすることも可能となる。しかも、前後に重なった遊技球の通路同士の一方が、他方に対して迂回しているので、これらの通路同士を嵩張り難い構成とすることが可能となる。さらに、この迂回路70が、遊技盤11に形成された開口部11Mに受容されるので、迂回路70と第3転動路63が重なった通路重なり部が、前後方向で嵩張ることを抑制可能となる。なお、本実施形態では、第3転動路61が、第3転動路61に上流側と下流側から連絡する遊技球通路に対して若干前側にシフトしているので、迂回路70が第3転動路61の後側を迂回し易くなっている。 Further, in the present embodiment, the passages through which the game balls can pass are overlapped in the front-rear direction in this way, so that the degree of freedom in arranging the passages through which the game balls can pass can be increased. As a result, it is possible to make the area through which the game ball can pass compact and to increase the area for producing the display screen 13G or the like. Moreover, since one of the passages of the game balls overlapping in the front-rear direction detours with respect to the other, it is possible to make these passages less bulky. Further, since the detour 70 is received by the opening 11M formed in the game board 11, it is possible to prevent the passage overlapping portion where the detour 70 and the third rolling path 63 overlap from being bulky in the front-rear direction. Will be. In the present embodiment, the third rolling path 61 is slightly shifted forward with respect to the game ball passage connecting the third rolling path 61 from the upstream side and the downstream side, so that the detour 70 is the first. 3 It is easy to detour the rear side of the rolling path 61.

ここで、仮に、迂回路70及び排出用入球口31A,31Bが設けられていない場合、左打ちされた遊技球が、第1始動入賞口14と第3転動路61の天井壁63との間まで流下可能となる。この場合、本実施形態の遊技盤11の構成では、第1始動入賞口14のポケット部14Pと天井壁63の間には、遊技球1個分が通過できる隙間しか確保できないため、この部分で球詰まりが発生し易くなるという事態が生じる。そのため、この場合、第3転動路61の天井壁63を無くすことが考えられるが、この構成では、右打ちにより第3転動路61上を転動してきた遊技球が、第3転動壁62上を大きく跳ね易くなる。その結果、仮に可変部材15Kが突出位置に配置されて第2始動入賞口15へ入球可能となったときでも、遊技球が可変部材15K上を大きく跳ね、第2始動入賞口15を飛び越えて左アウト口19L側に向かってしまうという問題が生じ得る。また、このように突出位置の可変部材15K上を跳ねる遊技球と、右打ちにより後続する遊技球が衝突して、当該後続する遊技球が、右アウト口19R側へと向かって第2始動入賞口15に入球しなくなるという問題も生じ得る。 Here, if the detour 70 and the ejection entrances 31A and 31B are not provided, the left-handed game ball is with the first starting winning opening 14 and the ceiling wall 63 of the third rolling path 61. It will be possible to flow down to the middle. In this case, in the configuration of the game board 11 of the present embodiment, only a gap through which one game ball can pass can be secured between the pocket portion 14P of the first starting winning opening 14 and the ceiling wall 63. A situation occurs in which ball clogging is likely to occur. Therefore, in this case, it is conceivable to eliminate the ceiling wall 63 of the third rolling path 61, but in this configuration, the game ball that has rolled on the third rolling path 61 by right-handed rolls the third rolling path. It becomes easy to bounce on the wall 62 greatly. As a result, even if the variable member 15K is arranged at the protruding position and it becomes possible to enter the second start winning opening 15, the game ball greatly bounces on the variable member 15K and jumps over the second starting winning opening 15. There may be a problem of moving toward the left out port 19L side. Further, the game ball bouncing on the variable member 15K of the protruding position collides with the subsequent game ball by hitting right, and the succeeding game ball heads toward the right out opening 19R side and wins the second start. There may also be a problem of not being able to enter the mouth 15.

これに対し、本実施形態の遊技機10では、右打ち時に遊技球が通過可能な第3転動路61(詳細には、天井壁63)が、斜め下側に傾斜してからさらに下方に曲がった構成となっているので、第3転動路61で遊技球の勢いを抑えることができ、突出位置となった可変部材15K上での遊技球の跳ね上がりが抑えられる。さらに、迂回路70及び排出用入球口31A,31Bを設けることで、左打ちにより第3転動路61の天井壁63と第1始動入賞口14との間に球詰まりが発生する事態を防ぐことができる。 On the other hand, in the gaming machine 10 of the present embodiment, the third rolling path 61 (specifically, the ceiling wall 63) through which the gaming ball can pass when hitting to the right is inclined diagonally downward and then further downward. Since it has a curved structure, the momentum of the game ball can be suppressed in the third rolling path 61, and the jumping of the game ball on the variable member 15K which is the protruding position is suppressed. Further, by providing the detour 70 and the discharge entry ports 31A and 31B, a situation in which a ball is clogged between the ceiling wall 63 of the third rolling path 61 and the first start winning opening 14 due to left-handed strike is prevented. Can be prevented.

本実施形態の遊技機10は、右側アウト口19Rへと遊技球を案内する排出用入球口31Aが、第1始動入賞口14と左右方向で隣接しているという、今までにない構成を有している。これにより、排出用入球口31Aと第1始動入賞口14の間に流下してきた遊技球が、何れの入口に入球するかという今までにないドキドキ感を提供することが可能となり、遊技の趣向性向上を図ることが可能となる。また、本実施形態では、排出用入球口31A,31Bに取り入れられた遊技球は、迂回路70から出ると、ほとんどが右側アウト口19へと流下するが、側方通路65から左側へ抜け出ることも可能である。この場合、この遊技球は、通常は中央アウト口19Cへと流下することとなるが、可変部材15Kが突出位置にある場合には第2始動入賞口15へ入球することも可能である。このように、排出用入球口31A,31Bに入球した全ての遊技球が必ずアウト口19C,19Rに入球するわけではないので、排出用入球口31A,31Bがアウト口19C,19Rと全く同じ機能を果たすわけではない。従って、排出用入球口31A,31Bに排出目印19Mを付けなくてもよくなり、第1始動入賞口14のすぐ隣に排出目印19Mを付けるという事態を避けることができる。 The gaming machine 10 of the present embodiment has an unprecedented configuration in which the ejection slot 31A for guiding the gaming ball to the right out port 19R is adjacent to the first starting winning slot 14 in the left-right direction. Have. As a result, it becomes possible to provide an unprecedented feeling of excitement as to which entrance the game ball that has flowed down between the discharge entry port 31A and the first start winning opening 14 enters. It is possible to improve the taste of. Further, in the present embodiment, most of the game balls taken into the discharge inlets 31A and 31B flow down to the right out port 19 when exiting the detour 70, but exit from the side passage 65 to the left side. It is also possible. In this case, the game ball normally flows down to the central out opening 19C, but when the variable member 15K is in the protruding position, it can also enter the second starting winning opening 15. In this way, not all the game balls that have entered the ejection inlets 31A and 31B always enter the outlets 19C and 19R, so that the ejection inlets 31A and 31B are the outlets 19C and 19R. It does not perform exactly the same function as. Therefore, it is not necessary to attach the discharge mark 19M to the discharge entry openings 31A and 31B, and it is possible to avoid the situation where the discharge mark 19M is attached immediately next to the first start winning opening 14.

[他の実施形態]
(1)第1ガイド突部43,57Cを有しない構成であってもよい。
[Other embodiments]
(1) The configuration may not have the first guide protrusions 43 and 57C.

(2)上記実施形態では、第10の釘N10の上方に球詰まり規制突条48Cが配された構成であったが、基準壁35Zの該当箇所が肉厚になった構成であってもよい。 (2) In the above embodiment, the ball clogging control ridge 48C is arranged above the tenth nail N10, but the corresponding portion of the reference wall 35Z may be thickened. ..

(3)球詰まり規制突条48Cの断面は円弧状ではなくてもよく、例えば、左右の側縁が傾斜面になっていてもよい。 (3) Ball Clog Control The cross section of the ridge 48C does not have to be arcuate, and for example, the left and right side edges may be inclined surfaces.

(4)第10の釘N10ではなく、樹脂ブロックや樹脂製の突部等で遊技球を振り分ける構成であってもよい。 (4) The game ball may be distributed by a resin block, a resin protrusion, or the like instead of the tenth nail N10.

(5)第2ガイド突部47,57Gは左右方向で同じ位置に配されていてもよい。また、本体側第2ガイド突部47の下端は蓋側第2ガイド突部57Gの下端と同じ位置に配されていてもよい。 (5) The second guide protrusions 47 and 57G may be arranged at the same position in the left-right direction. Further, the lower end of the second guide protrusion 47 on the main body side may be arranged at the same position as the lower end of the second guide protrusion 57G on the lid side.

(6)第1ガイド突部43,57C同士の間や第2ガイド突部47,57G同士の間を遊技球が通過可能な構成であってもよい。 (6) The game ball may be configured to pass between the first guide protrusions 43 and 57C and between the second guide protrusions 47 and 57G.

(7)本体側第2ガイド突部47と蓋側第2ガイド突部57Gとは、どちらか一方のみであってもよい。その場合、カバー壁50又は基準壁35Zとの間を遊技球が通過不可能な突出量であることが好ましい。 (7) The second guide protrusion 47 on the main body side and the second guide protrusion 57G on the lid side may be only one of them. In that case, it is preferable that the amount of protrusion is such that the game ball cannot pass between the cover wall 50 or the reference wall 35Z.

(8)本体側第1ガイド突部43と蓋側第1ガイド突部57Cとは、どちらか一方のみであってもよい。その場合、カバー壁50又は基準壁35Zとの間を遊技球が通過不可能な突出量であることが好ましい。 (8) Only one of the first guide protrusion 43 on the main body side and the first guide protrusion 57C on the lid side may be used. In that case, it is preferable that the amount of protrusion is such that the game ball cannot pass between the cover wall 50 or the reference wall 35Z.

(9)本体側第1ガイド突部43と蓋側第1ガイド突部57Cとは突出量が同じであってもよい。 (9) The protrusion amount of the first guide protrusion 43 on the main body side and the first guide protrusion 57C on the lid side may be the same.

(10)本体側転動路規制レール44と蓋側転動路規制レール57Dとが設けられていなくてもよい。 (10) The main body side cartwheel regulation rail 44 and the lid side cartwheel regulation rail 57D may not be provided.

(11)本体側転動路規制レール44の前後方向の先端部と蓋側転動路規制レール57Dの前後方向の先端部との両方が円弧状であってもよいし、傾斜していてもよい。 (11) Both the front-rear tip of the main body-side cartwheel regulation rail 44 and the front-rear tip of the lid-side cartwheel regulation rail 57D may be arcuate or inclined. good.

(12)第1転動壁55Dや第2転動壁55Dが第1ガイド突部43,57Cのように突条により構成されていてもよい。 (12) The first rolling wall 55D and the second rolling wall 55D may be configured by protrusions such as the first guide protrusions 43 and 57C.

(13)上記実施形態では、遊技球が通過可能な通路同士が前後に重なった通路重なり部(第3転動路61及び迂回路70)が、立体交差していたが、立体交差せずに単に重なっただけであってもよい。また、この通路重なり部を構成する通路同士のうち一方の通路のみが迂回していてもよいし、両方の通路が互いに迂回していてもよいし、両方の通路とも迂回せずに例えば直線状であってもよい。また、一方の通路が他方の通路に対して前側に迂回していてもよい。 (13) In the above embodiment, the passage overlapping portions (third rolling path 61 and detour 70) in which the passages through which the game balls can pass overlap each other in the front-rear direction are grade-separated, but the passages do not cross over. It may simply overlap. Further, only one of the passages constituting the overlapping passages may be detoured, both passages may be detoured from each other, or both passages may be detoured without detouring, for example, in a straight line. May be. Further, one passage may detour to the front side with respect to the other passage.

(14)上記実施形態では、右打ちで遊技球が通過可能な通路が、左打ちで遊技球が通過可能な通路に後側から重なっていたが、前側から重なっていてもよい。 (14) In the above embodiment, the passage through which the game ball can pass by hitting right is overlapped with the passage through which the game ball can pass by hitting left from the rear side, but it may overlap from the front side.

(15)上記実施形態では、遊技球が通過可能な通路が前後に重なる通路重なり部を構成する通路同士が、発射された遊技球が流下し終わるまでに何れか一方の通路のみ通過可能となっていたが、両方の通路を通過可能となっていてもよい。例えば、これら両方の通路に、遊技球が左打ちされたときに遊技球が通過可能となっていてもよいし、右打ちされたときに通過可能となっていてもよい。また、例えば、遊技球の発射通路と遊技球の流下通路とが前後に重なっていてもよい。また、通路重なり部のうち一方の通路に左打ちしたときのみ遊技球が通過可能で、他方の通路に右打ちしたときのみ通過可能としてもよいし、左打ち又は右打ちのときに、一方の通路を通過する可能性と他方の通路を通過する可能性との何れの可能性もある構成としてもよい。 (15) In the above embodiment, the passages constituting the passage overlapping portion where the passages through which the game balls can pass overlap each other can pass through only one of the passages until the launched game balls have finished flowing down. However, it may be possible to pass through both passages. For example, the game ball may be able to pass through both of these passages when the game ball is hit to the left, or may be allowed to pass when the game ball is hit to the right. Further, for example, the launch passage of the game ball and the flow passage of the game ball may overlap each other in the front-rear direction. Further, the game ball may pass only when hitting left in one of the overlapping passages, and may pass only when hitting right in the other passage, or when hitting left or right, one of them may pass. The configuration may be such that there is a possibility of passing through a passage and a possibility of passing through the other passage.

(16)上記実施形態では、遊技球の通路の分岐部で分岐した一方の通路の入口部分の前後方向の幅を狭くする進入規制部(例えば、枠突部20T、本体側分岐誘導突部41)により、大入賞口16へ向わない通路への遊技球の進入が規制されたが、逆に、大入賞口16へ向かう通路への遊技球の進入が規制されてもよい。 (16) In the above embodiment, an entry restricting portion (for example, a frame protrusion 20T, a main body side branch guide protrusion 41) that narrows the width of the entrance portion of one of the passages branched at the branch portion of the passage of the game ball in the front-rear direction. ) Restricts the entry of the game ball into the passage that does not go to the big winning opening 16, but conversely, the entry of the game ball into the passage that goes to the big winning opening 16 may be restricted.

(17)上記実施形態では、遊技球の通路の分岐部で分岐した一方の通路の入口部分の前後方向の幅を狭くする進入規制部が、壁状の凸部であったが、棒状の凸部であってもよい。また、進入規制部は、通路の分岐部を前後に挟んで対向する対向部材のうち少なくとも一方の対向部材から分岐部側に張り出すように構成されていてもよい。この場合、他方の対向部材のうち進入規制部よりも上流側の部分から一方の対向部材側に張り出して、遊技球を前後方向で一方の対向部材側に誘導可能な誘導張出部を設けてもよい。また、進入規制部は、通路の分岐部を前後に挟んで対向する対向部材のうち少なくとも一方の対向部材(例えば、遊技盤11等)を分岐部側に張り出すように厚肉にすることで形成してもよい。また、進入規制部は、透明な材料(例えば無色透明な材料)や視認困難な材料で構成されていてもよい。 (17) In the above embodiment, the entry restricting portion that narrows the width in the front-rear direction of the entrance portion of one of the passages branched at the branch portion of the passage of the game ball is a wall-shaped convex portion, but a rod-shaped convex portion. It may be a department. Further, the entry restricting portion may be configured to project from at least one of the facing members facing each other with the branch portion of the passage in the front-rear direction toward the branch portion side. In this case, a guided overhanging portion is provided that can project the game ball from the portion upstream of the entry restricting portion of the other facing member to the one facing member side and guide the game ball to the one facing member side in the front-rear direction. May be good. Further, the approach restricting portion is thickened so that at least one of the facing members (for example, the game board 11 or the like) facing the opposite member with the branch portion of the passage sandwiched in the front-rear direction is projected toward the branch portion. It may be formed. Further, the entry control unit may be made of a transparent material (for example, a colorless and transparent material) or a material that is difficult to see.

(18)上記実施形態では、遊技盤11のうち第1突壁20T1と第2突壁20T2との間の部分に、張出壁20Hが重ねられていたが、張出壁20Hが重ねられていなくてもよい。 (18) In the above embodiment, the overhanging wall 20H is overlapped on the portion of the game board 11 between the first protruding wall 20T1 and the second protruding wall 20T2, but the overhanging wall 20H is overlapped. It does not have to be.

(19)上記実施形態では、進入規制部(例えば、枠突部20T、本体側分岐誘導突部41)が、始動ゲート18の左側の通路側に設けられていたが、始動ゲート18の右側の通路側に設けられてもよい。 (19) In the above embodiment, the entry control portion (for example, the frame protrusion 20T, the main body side branch guide protrusion 41) is provided on the passage side on the left side of the start gate 18, but on the right side of the start gate 18. It may be provided on the aisle side.

(20)上記実施形態において、始動ゲート18の位置に入賞口(例えば、一般入賞口17又は第2始動入賞口15)を配置して、始動ゲート18を別の位置に配置してもよい。 (20) In the above embodiment, the winning opening (for example, the general winning opening 17 or the second starting winning opening 15) may be arranged at the position of the starting gate 18, and the starting gate 18 may be arranged at another position.

(21)上記実施形態では、迂回路70が、遊技盤11の貫通孔(開口部11M)に受容されていたが、遊技盤11の前面に開口する凹部に受容されていてもよい。なお、迂回路70は、遊技盤11の開口部11Mに挿入されて後側にはみ出していてもよい。迂回路70の少なくとも一部が、遊技盤11の貫通孔又は凹部からなる開口部11Mに受容されていることが好ましい。 (21) In the above embodiment, the detour 70 is received in the through hole (opening 11M) of the game board 11, but may be received in the recess opened in the front surface of the game board 11. The detour 70 may be inserted into the opening 11M of the game board 11 and protrude to the rear side. It is preferable that at least a part of the detour 70 is received by the opening 11M formed of the through hole or the recess of the game board 11.

(22)上記実施形態では、排出用入球口31Aに横方向で隣接する入賞口が、第1始動入賞口14であったが、第2始動口15であってもよい。 (22) In the above embodiment, the winning opening laterally adjacent to the discharging entry opening 31A is the first starting winning opening 14, but it may be the second starting opening 15.

<付記>
以下、上述した実施形態から抽出される第1~第6の発明群について、必要に応じて効果等を示しつつ説明する。なお、以下では、理解の容易のため、上記実施形態において対応する構成を括弧書き等で適宜示すが、この括弧書き等で示した具体的構成に限定されるものではない。
<Additional Notes>
Hereinafter, the first to sixth invention groups extracted from the above-described embodiments will be described while showing the effects and the like as necessary. In the following, for the sake of easy understanding, the corresponding configurations in the above-described embodiment are appropriately shown in parentheses or the like, but the present invention is not limited to the specific configurations shown in the parentheses or the like.

(第1の発明群)
第1の発明群は、「遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面を備える遊技機」に関し、「この種の遊技機として、流下する遊技球に衝突されることでその遊技球の流下方向を変える衝突部材を備えるものが知られている(例えば、特開2016-123881号公報(図2)参照)」という背景技術について、「衝突部材に当接した遊技球に別の遊技球が隣接すると球詰まりが発生することがあり、その球詰まりの発生を防ぐことが求められている。」という課題をもってなされたものと考えることができる。
(First invention group)
The first invention group relates to "a gaming machine provided with a front facing surface and a rear facing surface sandwiching a gaming area in which a gaming ball can flow in the front-rear direction", and "as a gaming machine of this type, is collided with a flowing gaming ball. As for the background technique of "a collision member that changes the flow direction of the game ball is known (see, for example, Japanese Patent Application Laid-Open No. 2016-123881 (FIG. 2))", "the collision member is in contact with the collision member". If another game ball is adjacent to the game ball, ball clogging may occur, and it is required to prevent the occurrence of the ball clogging. "

[発明1]
遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
流下する遊技球に衝突されることでその遊技球の流下方向を変える衝突部材と、を備える遊技機であって、
前記衝突部材から遊技球1球未満分上流側に配され、前記前方対向面と前記後方対向面との一方から突出した突出部を有する遊技機。
[Invention 1]
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
A gaming machine provided with a collision member that changes the flow direction of the flowing game ball by being collided with the flowing game ball.
A gaming machine that is arranged on the upstream side of a gaming ball by less than one game ball from the collision member and has a protruding portion protruding from one of the front facing surface and the rear facing surface.

例えば、1球の遊技球が衝突部材と前方対向面又は後方対向面とに当接し、その隣に後方対向面又は前方対向面に当接した遊技球が並ぶと、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、発明1の遊技機によれば、突出部により前後方向の幅が狭まり、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 For example, when one game ball abuts on the collision member and the front facing surface or the rear facing surface, and the game balls abutting on the rear facing surface or the front facing surface are lined up next to the collision member, the two game balls are in the front-rear direction. It is thought that the force is applied to each other and the ball is clogged. On the other hand, according to the game machine of the invention 1, the width in the front-rear direction is narrowed by the protruding portion, the arrangement of the two game balls approaches the vertical direction, and it becomes difficult to apply the force in the front-back direction. Occurrence is prevented.

[発明2]
前記衝突部材と、前記突出部と、は上下方向に並んでいる発明1に記載の遊技機。
[Invention 2]
The gaming machine according to invention 1, wherein the collision member and the protruding portion are arranged in the vertical direction.

自重が突出部に掛かり、球詰まりが発生しやすくなるところ、発明2の遊技機によれば、それが防がれるので、効果をより享受することができる。 According to the gaming machine of the second invention, where the weight of the machine is applied to the protruding portion and the ball is likely to be clogged, this can be prevented, so that the effect can be further enjoyed.

[発明3]
前記衝突部材の上流側に、遊技球を1球ずつ通過させる通過部を備え、
前記突出部は、前記衝突部材と前記通過部との間に配されている発明1又は2に記載の遊技機。
[Invention 3]
A passing portion for passing game balls one by one is provided on the upstream side of the collision member.
The gaming machine according to the invention 1 or 2, wherein the protruding portion is arranged between the collision member and the passing portion.

通過部により遊技球が並びやすくなり、球詰まりが発生しやすくなるところ、発明3の遊技機によれば、それが防がれるので、効果をより享受することができる。 The passing portion makes it easier for the gaming balls to line up, and the ball clogging is more likely to occur. However, according to the gaming machine of the invention 3, this can be prevented, so that the effect can be further enjoyed.

[発明4]
左右方向の一方から他方へ遊技球を転動させる転動路と、前記転動路の下流側端部から湾曲して下方に延びる流下通路と、を備え、
前記通過部は、前記転動路と前記流下通路との連絡部に配され、
前記衝突部材及び前記突出部は、前記流下通路に配されている発明3に記載の遊技機。
[Invention 4]
It is provided with a rolling path that rolls the game ball from one side in the left-right direction to the other, and a flow path that curves downward from the downstream end of the rolling path.
The passing portion is arranged at a connecting portion between the rolling path and the flow passage.
The gaming machine according to invention 3, wherein the collision member and the protruding portion are arranged in the flow passage.

転動路を転動することにより遊技球が並びやすくなり玉詰まりが発生しやすくなるところ、発明4の遊技機によれば、それが防がれるので、効果をより享受することができる By rolling the rolling path, the gaming balls are more likely to line up and jamming is more likely to occur. However, according to the gaming machine of the invention 4, this can be prevented, so that the effect can be further enjoyed.

[発明5]
前記突出部は、前記通過部近傍から前記衝突部材へ向けて延びた突条であり、
前記突条の上流側端部から上流側に延びた延長突部を備え、
前記延長突部は、前記突条側から上流側へ向かうにつれて、前記前方対向面と前記後方対向面との前記一方へ近づくように傾斜した傾斜面を有している発明4に記載の遊技機。
[Invention 5]
The protruding portion is a ridge extending from the vicinity of the passing portion toward the collision member.
With an extension protrusion extending upstream from the upstream end of the ridge,
The gaming machine according to invention 4, wherein the extended protrusion has an inclined surface that is inclined so as to approach one of the front facing surface and the rear facing surface as it goes from the ridge side to the upstream side. ..

発明5の遊技機によれば、傾斜面があるので遊技球がスムーズに突出部と前記前方対向面又は前記後方対向面との間に誘導される。 According to the gaming machine of the present invention 5, since there is an inclined surface, the gaming ball is smoothly guided between the protruding portion and the front facing surface or the rear facing surface.

[発明6]
前記突出部の前後方向での先端部は、前記衝突部材と前記突出部とが並ぶ方向と直交する面での断面が円弧状になっている発明1から5の何れか1の発明に記載の遊技機。
[Invention 6]
The invention according to any one of Inventions 1 to 5, wherein the tip portion of the protruding portion in the front-rear direction has an arcuate cross section on a plane orthogonal to the direction in which the collision member and the protruding portion are arranged. Game machine.

発明6の遊技機によれば、突出部の前後方向での先端部が円弧状になっているので、遊技球が円弧に沿って逃げやすくなり、球詰まりが防がれる。 According to the gaming machine of the present invention 6, since the tip portion of the protruding portion in the front-rear direction is arcuate, the gaming ball can easily escape along the arc, and the ball clogging can be prevented.

[発明7]
遊技領域を流下する遊技球に衝突されることでその遊技球の流下方向を変える衝突部材を備える遊技機であって、
遊技領域における、前記衝突部材に上流側から隣接する遊技球1~3球分程の領域の前後方向の幅が、それより上流側部分の前後方向の幅より小さくなっている遊技機。
[Invention 7]
A gaming machine provided with a collision member that changes the flow direction of a gaming ball when it is collided with a gaming ball flowing down the gaming area.
A gaming machine in which the width in the front-rear direction of a region of about 1 to 3 gaming balls adjacent to the collision member from the upstream side in the game region is smaller than the width in the front-rear direction of the portion on the upstream side thereof.

例えば、1球の遊技球が衝突部材と、遊技領域を挟む前方対向面と後方対向面との一方と、に当接し、その隣に前方対向面と後方対向面との他方に当接した遊技球が並ぶと、前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、発明1の遊技機によれば、衝突部材に上流側から隣接する遊技球1~3球分程の領域の前後方向の幅が小さくなっていて、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 For example, a game in which one game ball abuts on a collision member and one of a front facing surface and a rear facing surface sandwiching a game area, and next to the collision member, and next to the other of the front facing surface and the rear facing surface. When the balls are lined up, forces are applied in the front-back direction, and it is thought that ball clogging occurs. On the other hand, according to the gaming machine of the invention 1, the width in the front-rear direction of the region of about 1 to 3 gaming balls adjacent to the collision member from the upstream side is small, and the two gaming balls are arranged side by side. Is closer to the vertical direction, and it becomes difficult to apply force in the front-back direction, so that the occurrence of ball clogging can be prevented.

(第2の発明群)
第2の発明群は、遊技機に関し、「従来より、流下する遊技球の通路が分岐する遊技機が知られている(例えば、特開2003-062208号公報(図2)参照)。このような遊技機として、遊技盤に植設された障害釘が遊技球の通路の分岐部に設けられ、障害釘により、分岐した何れかの通路に遊技球を進入させ易くするものがある。」という背景技術について、「上述した従来の構成は、登場してから久しく新鮮味に欠けるため、新たな遊技機が望まれる。」という課題をもってなされたものと考えることができる。
(Second invention group)
Regarding the gaming machine, the second invention group "conventionally known a gaming machine in which the passage of the flowing gaming ball branches (see, for example, Japanese Patent Application Laid-Open No. 2003-062208 (FIG. 2)). As a game machine, an obstacle nail planted in a game board is provided at a branch of a passage of a game ball, and the obstacle nail makes it easier for the game ball to enter any of the branched passages. " Regarding the background technology, it can be considered that the above-mentioned conventional configuration was made with the problem that "a new gaming machine is desired because the above-mentioned conventional configuration lacks freshness for a long time after its appearance."

[発明1]
遊技球が通過可能な通路の分岐部を有する遊技機であって、
前記分岐部で分岐する一方の通路の入口部分の前後方向の幅を狭くすることで、前記一方の通路への遊技球の進入を規制して、前記分岐部で分岐する他方の通路へ遊技球を進入させ易くする進入規制部を、有する遊技機。
[Invention 1]
A gaming machine having a branch of a passage through which a gaming ball can pass.
By narrowing the width of the entrance portion of one of the passages branched at the branch portion in the front-rear direction, the entry of the game ball into the one passage is restricted, and the game ball enters the other passage branching at the branch portion. A gaming machine that has an entry control unit that makes it easier to enter.

発明1では、遊技球が通過可能な通路の分岐部で分岐した一方の通路の入口部分の前後方向の幅を狭くする進入規制部により、一方の通路への遊技球の進入を規制して、他方の通路へ遊技球を進入させ易くするという、今までにない分岐通路を有する遊技機を提供することが可能となる。また、本発明では、進入規制部が一方の通路の入口部分の前後方向の幅を狭くするので、前側から見た遊技球の軌道からでは遊技球が一方の通路に進入するかどうか予想し難くなり、趣向性の向上を図ることが可能となる。 In the first invention, the entry of the game ball into one passage is restricted by the entry restricting portion that narrows the width in the front-rear direction of the entrance portion of one of the passages branched at the branch portion of the passage through which the game ball can pass. It is possible to provide a gaming machine having an unprecedented branch passage that facilitates the entry of a gaming ball into the other passage. Further, in the present invention, since the entry control portion narrows the width of the entrance portion of one passage in the front-rear direction, it is difficult to predict whether or not the game ball enters one passage from the trajectory of the game ball seen from the front side. Therefore, it is possible to improve the taste.

[発明2]
前記進入規制部により遊技球の進入が規制された前記通路の先に、さらに前記分岐部が設けられ、その分岐部に対しても前記進入規制部が設けられている、発明1に記載の遊技機。
[Invention 2]
The game according to the first aspect of the invention, wherein the branch portion is further provided at the end of the passage where the entry of the game ball is restricted by the entry restriction portion, and the entry restriction portion is also provided for the branch portion. Machine.

発明2のように、進入規制部により遊技球の進入が規制された通路の先に、さらに分岐部を設けてもよく、その分岐部に対しても進入規制部を設けてもよい。 As in Invention 2, a branch portion may be further provided at the end of the passage where the entry of the game ball is restricted by the entry restriction portion, and an entry restriction portion may be provided for the branch portion as well.

[発明3]
始動口への遊技球の入球に起因して実行される特図当否判定の結果に応じて開放される大入賞口を有し、
前記他方の通路は、前記大入賞口へと遊技球を案内可能となっている、発明1又は2に記載の遊技機。
[Invention 3]
It has a large winning opening that is opened according to the result of the special figure hit / fail judgment executed due to the entry of the game ball into the starting opening.
The gaming machine according to the invention 1 or 2, wherein the other passage can guide the gaming ball to the large winning opening.

発明3では、他方の通路が大入賞口側へ遊技球を案内可能となっているので、遊技球を大入賞口へ入球させたい遊技者を喜ばせることが可能となり、遊技の趣向性を高めることが可能となる。 In the third invention, since the other passage can guide the game ball to the big winning opening side, it is possible to please the player who wants the game ball to enter the big winning opening, and the taste of the game can be improved. It will be possible to increase.

[発明4]
所定の始動領域への遊技球の進入に起因して実行される普図当否判定で当りになると閉状態から開状態になる可変始動口を前記始動口として備え、
前記他方の通路として、前記始動領域を含む通路と、その通路に対して前記一方の通路と反対側に配置され、前記始動領域を含まない通路と、が備えられている、発明3に記載の遊技機。
[Invention 4]
The starting port is provided with a variable starting port that changes from a closed state to an open state when a hit is made in a normal figure hit / fail judgment executed due to the entry of a game ball into a predetermined starting area.
The third aspect of the invention, wherein the other passage includes a passage including the starting region and a passage arranged on the opposite side of the passage from the one passage and not including the starting region. A game machine.

発明4ように、始動領域を含む通路を設けて、その両側に始動領域を含まない通路を設けてもよい。 As in Invention 4, a passage including a starting region may be provided, and passages not including the starting region may be provided on both sides thereof.

[発明5]
前記分岐部に前側又は後側から対向する第1対向部材を備え、
前記進入規制部は、前記第1対向部材から前記分岐部側に張り出してなる、発明1から4の何れか1の発明に記載の遊技機。
[Invention 5]
The branch portion is provided with a first facing member facing from the front side or the rear side.
The gaming machine according to any one of the inventions 1 to 4, wherein the approach restricting portion projects from the first facing member toward the branch portion.

発明5では、進入規制部を分岐部に前側又は後側から対向する第1対向部材から張り出させるので、進入規制部の形成を容易にすることが可能となる。 In the fifth invention, since the entry restricting portion is projected from the first facing member facing the branch portion from the front side or the rear side, it is possible to facilitate the formation of the entry restricting portion.

[発明6]
前記分岐部を前記第1対向部材とによって前後方向で挟む第2対向部材を備え、
前記第2対向部材のうち前記進入規制部より上流側の部分から前記第1対向部材側に張り出して、前記遊技球を前後方向で前記第1対向部材側に誘導可能な誘導張出部を備えている、発明5に記載の遊技機。
[Invention 6]
A second facing member that sandwiches the branch portion with the first facing member in the front-rear direction is provided.
The second facing member is provided with a guided overhanging portion that projects from the portion upstream of the entry restricting portion toward the first facing member and guides the game ball to the first facing member side in the front-rear direction. The gaming machine according to the invention 5.

発明6のように、分岐部を第1対向部材とによって前後に挟む第2対向部材を備え、その第2対向部材に、遊技球を第1対向部材側に誘導可能な誘導張出部を設ければ、遊技球を進入規制部に衝突させ易くなり、他方の通路に進入させることをより容易にすることが可能となる。 As in Invention 6, a second facing member that sandwiches the branch portion with the first facing member in the front-rear direction is provided, and the second facing member is provided with a guided overhanging portion capable of guiding the game ball to the first facing member side. Then, it becomes easy for the game ball to collide with the entry restricting portion, and it becomes possible to make it easier for the game ball to enter the other passage.

[発明7]
前記進入規制部は、遊技球をせき止め可能な突壁からなる、発明5又は6に記載の遊技機。
[Invention 7]
The gaming machine according to the invention 5 or 6, wherein the entry restricting portion is composed of a protruding wall capable of damming a gaming ball.

発明7では、進入規制部が突壁からなるので、遊技球をせき止め易くすることが可能となり、遊技球を一方の通路により進入させ難くすることが可能となる。 In the seventh invention, since the entry control portion is composed of a protruding wall, it is possible to easily dam the game ball, and it is possible to make it difficult for the game ball to enter through one of the passages.

[発明8]
前記進入規制部は、透明な材料で構成されている、発明1から7の何れか1の発明に記載の遊技機。
[Invention 8]
The gaming machine according to any one of inventions 1 to 7, wherein the entry control unit is made of a transparent material.

発明8では、進入規制部が透明な材料で構成されているので、進入規制部を目立ちにくくすることができ、分岐部で分岐する何れの通路に遊技球が進入し易いかを把握させ難くすることが可能となる。 In the invention 8, since the entry control section is made of a transparent material, the entry control section can be made inconspicuous, and it is difficult to grasp which passage the game ball is likely to enter at the branch. It becomes possible.

(第3の発明群)
第3の発明群は、「遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面を備える遊技機」に関し、「従来、この種の遊技機として、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部を備えるものが知られている(例えば、特開2016-123881号公報(図2)参照)」という背景技術について、「規制部の配置の自由度を高めることが求められている。」という課題をもってなされたものと考えることができる。
(Third invention group)
The third invention group relates to "a gaming machine provided with a front facing surface and a rear facing surface sandwiching a gaming area in which a gaming ball can flow in the front-rear direction", and "conventionally, as a gaming machine of this type, passing a gaming ball Regarding the background technology of "there is known to be provided with a regulation unit that obstructs and regulates the flow direction or rolling direction of the game ball (see, for example, Japanese Patent Application Laid-Open No. 2016-123881 (Fig. 2))", the "regulation unit". It can be considered that it was done with the problem of "It is required to increase the degree of freedom in the arrangement of."

[発明1]
遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
前記前方対向面と前記後方対向面との間に配され、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部と、を備える遊技機であって、
前記規制部は、前記前方対向面と前記後方対向面との少なくとも一方から突出した突条を有する遊技機。
[Invention 1]
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
A gaming machine provided between the front facing surface and the rear facing surface, a regulating unit that obstructs the passage of the gaming ball and regulates the flow direction or rolling direction of the gaming ball.
The restricting portion is a gaming machine having a ridge protruding from at least one of the front facing surface and the rear facing surface.

発明1の遊技機によれば、規制部の少なくとも一部が前方対向面と後方対向面との少なくとも一方から突出した突条により構成されているので、突条が遊技球に側方(進行方向と交差する方向)から当接することによってその遊技球の通過を妨げることが可能となる。これによれば、規制部(突条)を、遊技球の通過を妨げたいところよりも手前に配置することが可能となり、規制部の配置の自由度を高めることができる。 According to the gaming machine of the present invention, since at least a part of the regulating portion is composed of ridges protruding from at least one of the front facing surface and the rear facing surface, the ridges are lateral to the game ball (traveling direction). By contacting from the direction in which the game ball intersects with the ball, it is possible to prevent the game ball from passing through. According to this, the regulation unit (protrusion) can be arranged in front of the place where the game ball is to be blocked from passing, and the degree of freedom in the arrangement of the regulation unit can be increased.

[発明2]
前記規制部は、前記前方対向面から突出した前側突条と、前記後方対向面から突出した後側突条と、を備える発明1に記載の遊技機。
[Invention 2]
The gaming machine according to invention 1, wherein the restricting portion includes a front side ridge protruding from the front facing surface and a rear side ridge protruding from the rear facing surface.

規制部が板状の場合、1球の遊技球が、その板と前方対向面又は後方対向面とに当接し、その隣に後方対向面又は前方対向面に当接した遊技球が並ぶと、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、発明2の遊技機によれば、規制部が2本の突条により構成されていて、その間に遊技球が配されやすくなり、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 When the regulating portion is plate-shaped, one game ball comes into contact with the plate and the front facing surface or the rear facing surface, and next to it, the game balls in contact with the rear facing surface or the front facing surface are lined up. It is considered that the two game balls exert a force in the front-rear direction, causing a ball jam. On the other hand, according to the gaming machine of the invention 2, the regulation portion is composed of two ridges, and the gaming balls are easily arranged between them, and the arrangement of the two gaming balls approaches the vertical direction. Since it is difficult to apply force in the front-back direction, it is possible to prevent the occurrence of ball clogging.

[発明3]
前記前側突条と前記後側突条とは前後方向から見て、互いにずれて配されている発明2に記載の遊技機
[Invention 3]
The gaming machine according to invention 2, wherein the front ridge and the rear ridge are arranged so as to be offset from each other when viewed from the front-rear direction.

発明3の遊技機のように、2本の突条を互いにずらして配置することも可能であり、規制部の配置の自由度がさらに増す。また、遊技球によっては、手前側に当たってから2つの突条の間に流動してくるので、遊技球の勢いが抑制される。 As in the gaming machine of the present invention 3, it is possible to arrange the two ridges so as to be offset from each other, further increasing the degree of freedom in arranging the regulation unit. Further, depending on the game ball, the ball flows between the two ridges after hitting the front side, so that the momentum of the game ball is suppressed.

[発明4]
前記突条は、上下方向に又は上下方向に対して傾斜して延び、左右方向から流動してきた遊技球を下方に誘導する発明1から3の何れか1の発明に記載の遊技機。
[Invention 4]
The gaming machine according to any one of the inventions 1 to 3, wherein the ridge extends in the vertical direction or is inclined in the vertical direction and guides the gaming ball flowing from the left-right direction downward.

発明4の遊技機のように、規制部が、左右方向から流動してきた遊技球を下方に誘導する構成であってもよい。 Like the gaming machine of the present invention 4, the regulating unit may be configured to guide the gaming ball flowing from the left-right direction downward.

[発明5]
遊技球を左右方向の一方へ転動させる第1転動路と、
前記第1転動路の下流側端部の側方下方へ配され、遊技球をさらに左右方向の前記一方へ転動させる第2転動路と、を備え、
前記規制部は、前記第1転動路から飛び出す遊技球を前記第2転動路へ跳ね返す発明4に記載の遊技機。
[Invention 5]
The first rolling path that rolls the game ball to one of the left and right directions,
A second rolling path, which is arranged laterally downward at the downstream end of the first rolling path and further rolls the game ball to the one side in the left-right direction, is provided.
The gaming machine according to the invention 4, wherein the regulating unit bounces a gaming ball jumping out of the first rolling path to the second rolling path.

発明5の遊技機によれば、第1転動路から飛び出す遊技球が規制部によって第2転動路へ跳ね返され、遊技球が第1転動路から大きく飛び出したすことが防がれたり、第2転動路を転動する遊技球の勢いが抑えられる。 According to the gaming machine of the present invention 5, the gaming ball jumping out of the first rolling path is bounced back to the second rolling path by the regulation unit, and the gaming ball is prevented from greatly jumping out of the first rolling path. , The momentum of the gaming ball rolling on the second rolling path is suppressed.

[発明6]
前記規制部は、前記突条として、前記前方対向面から突出した前側突条と、前記後方対向面から突出した後側突条と、を備え
前記前側突条と前記後側突条との一方の下端は前記第2転動路の転動面より遊技球1球分以上上方に配され、前記前側突条と前記後側突条との他方の下端は、前記第2転動路の転動面から遊技球0.5球分未満の高さに配されている発明5に記載の遊技機。
[Invention 6]
The restricting portion includes, as the ridge, a front ridge protruding from the front facing surface and a rear ridge protruding from the rear facing surface, and one of the front ridge and the rear ridge. The lower end of the second rolling path is arranged above the rolling surface of the second rolling path by one or more game balls, and the other lower end of the front ridge and the rear ridge is the rolling of the second rolling path. The gaming machine according to the invention 5, which is arranged at a height of less than 0.5 gaming balls from the moving surface.

発明6の遊技機によれば、前側突条と後側突条とで下端の位置が異なっているので、遊技球は、第2転動路上をどちらかに寄せた状態(前側突条の下端が転動面に近い場合は後ろに寄った状態、後側突条の下端が転動面に近い場合は前に寄った状態)で転動させることができる。 According to the gaming machine of the invention 6, the position of the lower end is different between the front ridge and the rear ridge, so that the game ball is in a state where the second rolling path is moved to either side (the lower end of the front ridge). Can be rolled in a state where it is closer to the rear when it is close to the rolling surface, and in a state where it is closer to the front when the lower end of the rear ridge is close to the rolling surface).

[発明7]
前記第2転動路の下流側の上方には、前記第2転動路の転動面との間に遊技球1球が通過可能な間隔を有する天井面が配されている発明5又は6に記載の遊技機。
[Invention 7]
Invention 5 or 6 in which a ceiling surface having a space between the rolling surface of the second rolling path and the rolling surface of the second rolling path so that one game ball can pass is arranged above the downstream side of the second rolling path. The gaming machine described in.

第2転動路の下流側の上方に天井面が配されていて、遊技球が第1転動路から勢いよく飛び出すと、第2転動路の転動面と天井面との間で球詰まりが発生することが考えられるところ、発明7の遊技機によれば、それが防がれるので、効果をより享受することができる。 The ceiling surface is arranged above the downstream side of the second rolling path, and when the gaming ball jumps out of the first rolling path vigorously, the ball is between the rolling surface and the ceiling surface of the second rolling path. Where clogging may occur, according to the gaming machine of the invention 7, since it can be prevented, the effect can be further enjoyed.

[発明8]
前記突条の前後方向での先端部は、延在方向と直交する面での断面が円弧状になっている発明1から7の何れか1の発明に記載の遊技機。
[Invention 8]
The gaming machine according to any one of the inventions 1 to 7, wherein the tip portion of the ridge in the front-rear direction has an arcuate cross section on a surface orthogonal to the extending direction.

発明8の遊技機によれば、突出部の前後方向での先端部が円弧状になっているので、遊技球が円弧に沿って逃げやすくなり、球詰まりが防がれる。 According to the gaming machine of the invention 8, since the tip portion of the protruding portion in the front-rear direction is arcuate, the gaming ball can easily escape along the arc, and the ball clogging can be prevented.

[発明9]
遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
前記前方対向面と前記後方対向面との間に配され、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部と、を備える遊技機であって、
前記規制部は、遊技球に前方又は後方から当接する遊技機。
[Invention 9]
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
A gaming machine provided between the front facing surface and the rear facing surface, a regulating unit that obstructs the passage of the gaming ball and regulates the flow direction or rolling direction of the gaming ball.
The regulation unit is a gaming machine that abuts on a gaming ball from the front or the rear.

発明9の遊技機によれば、規制部は遊技球に前方又は後方から当接するので、進行方向から当接する構成よりも規制部を手前に配置することができ、規制部の配置の自由度を高めることができる。 According to the gaming machine of the invention 9, since the regulating portion abuts on the game ball from the front or the rear, the regulating portion can be arranged in front of the configuration in which the regulating portion abuts from the traveling direction, and the degree of freedom in arranging the regulating portion is increased. Can be enhanced.

(第4の発明群)
第4の発明群は、「遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面を備える遊技機」に関し、「従来、この種の遊技機として、互いに横並びに配され、それぞれ遊技球が1球ずつ通過可能な第1通過部及び第2通過部を備えるものが知られている(例えば、特開2016-123881号公報(図2)参照)。」という背景技術について、「上述した遊技機では、第1通過部を通過した遊技球と第2通過部を通過した遊技球とが衝突して大きく跳ねることにより不具合が生じることがあり、その不具合の発生を防ぐことが求められている。」という課題をもってなされたものと考えることができる。
(Fourth invention group)
The fourth invention group relates to "a gaming machine provided with a front facing surface and a rear facing surface sandwiching a gaming area in which a gaming ball can flow in the front-rear direction", and is "conventionally arranged side by side as this type of gaming machine". , Each of which is known to have a first-passing portion and a second-passing portion through which a gaming ball can pass one by one (see, for example, Japanese Patent Application Laid-Open No. 2016-123881 (FIG. 2)). , "In the above-mentioned gaming machine, a problem may occur due to a collision between a game ball that has passed through the first passage portion and a game ball that has passed through the second passage portion and a large bounce, and the occurrence of the defect should be prevented. It can be considered that it was done with the problem of "is required."

[発明1]
遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
互いに横並びに配され、それぞれ遊技球が1球ずつ通過可能な第1通過部及び第2通過部と、を備える遊技機において、
前記第1通過部及び前記第2通過部の下方に配され、前記前方対向面と前記後方対向面との一方から突出して上下方向に延び、かつ、前記前方対向面と前記後方対向面との他方との間を遊技球が通過可能な1又は複数の規制リブを有する遊技機。
[Invention 1]
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
In a gaming machine provided with a first passing portion and a second passing portion, which are arranged side by side with each other and each of which allows a gaming ball to pass one by one.
Arranged below the first passing portion and the second passing portion, the front facing surface and the rear facing surface protrude from one of the front facing surfaces and extend in the vertical direction, and the front facing surface and the rear facing surface meet. A gaming machine having one or more regulatory ribs through which a gaming ball can pass between the other and the other.

発明1の遊技機によれば、第1通過部を通過した遊技球と第2通過部を通過した遊技球とが衝突して跳ねても規制リブにより勢いが抑制されるので遊技球が大きく跳ねることが防がれ、遊技球が衝突して大きく跳ねることによる不具合の発生が防がれる。 According to the gaming machine of the invention 1, even if the gaming ball passing through the first passing portion and the gaming ball passing through the second passing portion collide and bounce, the momentum is suppressed by the regulation rib, so that the gaming ball bounces greatly. This is prevented, and the occurrence of problems due to the collision of the game balls and the large bouncing is prevented.

[発明2]
前記第1通過部及び前記第2通過部を通過して落下した遊技球を受け止めて転動させる転動路を備え、
前記規制リブの下端と前記転動路の転動面との間が遊技球1球分以上離れている発明1に記載の遊技機。
[Invention 2]
It is provided with a rolling path that receives and rolls a game ball that has passed through the first passing portion and the second passing portion and has fallen.
The gaming machine according to invention 1, wherein the lower end of the regulation rib and the rolling surface of the rolling path are separated by one game ball or more.

第1通過部及び第2通過部の下方に転動路がある場合、規制リブに沿って上下に並んだ2つの遊技球がそのまま転動路の転動面に当接して球詰まりが発生することが考えられる。これに対し、発明2の遊技機によれば、規制リブの下端と転動路の転動面との間が遊技球1球分以上離れているので、上下に並んだ2つの遊技球のうち下方の遊技球が転動路の転動面上に配されると、規制リブに阻害されず、そのまま下流側へ転動しやすくなるので、球詰まりが防がれる。 When there is a rolling path below the first passing portion and the second passing portion, two game balls arranged vertically along the regulation rib directly contact the rolling surface of the rolling path, and ball clogging occurs. Is possible. On the other hand, according to the gaming machine of the invention 2, since the lower end of the regulation rib and the rolling surface of the rolling path are separated by one game ball or more, of the two game balls arranged one above the other. When the lower gaming ball is arranged on the rolling surface of the rolling path, it is easy to roll to the downstream side without being obstructed by the regulation rib, so that the ball is prevented from being jammed.

[発明3]
前記1の規制リブ又は前記複数の規制リブのうちの1の前記規制リブは、前記第1通過部の真下と前記第2通過部の真下との間に配されている発明1又は2に記載の遊技機。
[Invention 3]
The invention 1 or 2 is described in the invention 1 or 2 in which the regulation rib of 1 or one of the plurality of regulation ribs is arranged between the bottom of the first passage portion and the bottom of the second passage portion. Gaming machine.

発明3の遊技機によれば、1の規制リブが第1通過部の真下と第2通過部の真下との間に配されているので、第1通過部を通過した遊技球と第2通過部を通過した遊技球とが互いに近づいたときに、先に規制リブに当接して遊技球同士の衝突が発生しにくくなる。または、遊技球同士の衝突の前に規制リブに当接することで勢いが抑えられ、跳ね返りが小さくなる。 According to the gaming machine of the present invention 3, since the regulation rib of 1 is arranged between the directly under the first passing portion and the directly under the second passing portion, the gaming ball passing through the first passing portion and the second passing portion are arranged. When the gaming balls that have passed through the portion come close to each other, they first come into contact with the regulation ribs, and collisions between the gaming balls are less likely to occur. Alternatively, the momentum is suppressed by contacting the regulation rib before the game balls collide with each other, and the bounce is reduced.

[発明4]
前記規制リブとして、前記前方対向面から突出した前側の前記規制リブと、前記後方対向面から突出した後側の前記規制リブと、を有し、
前記前側の規制リブと、前記後側の規制リブと、が左右方向でずれて並んでいる発明1から3の何れか1の発明に記載の遊技機。
[Invention 4]
As the regulating rib, the regulating rib on the front side protruding from the front facing surface and the regulating rib on the rear side protruding from the rear facing surface are included.
The gaming machine according to any one of inventions 1 to 3, wherein the front regulation rib and the rear regulation rib are arranged so as to be offset in the left-right direction.

発明4の遊技機によれば、前側の規制リブと、後側の規制リブとを有することにより、前に寄った遊技球と後ろに寄った遊技球との両方に対して遊技球の勢いを抑えることができる。 According to the gaming machine of the present invention 4, by having the regulation rib on the front side and the regulation rib on the rear side, the momentum of the gaming ball is given to both the gaming ball approaching the front and the gaming ball approaching the rear. It can be suppressed.

[発明5]
前記第1通過部と前記第2通過部との一方は、ゲートである発明1から4の何れか1の発明に記載の遊技機。
[Invention 5]
The gaming machine according to any one of the inventions 1 to 4, wherein one of the first passing portion and the second passing portion is a gate.

発明5の遊技機のように、第1通過部と第2通過部との一方は、ゲートであってもよい。この場合、例えば、衝突した遊技球がゲート側へ跳ね返り、再びゲートが反応するといった事態の発生を防ぐことができる。 As in the gaming machine of the present invention 5, one of the first passing portion and the second passing portion may be a gate. In this case, for example, it is possible to prevent the occurrence of a situation in which the colliding game ball bounces back to the gate side and the gate reacts again.

[発明6]
前記第1通過部及び前記第2通過部を通過して落下した遊技球を受け止めて転動させる転動路を備え、
前記転動路の途中又は末端に開口して、スライド蓋によって開閉される開閉入賞口を備え、
通常は、前記スライド蓋により前記開閉入賞口が閉状態にされかつそのスライド蓋の上面が前記転動路の一部を構成し、遊技が大当り状態になると前記スライド蓋が閉位置から開位置へとスライドして前記開閉入賞口が開状態になり、前記転動路を転動する遊技球が前記開閉入賞口に入賞可能になる発明1から5の何れか1の発明に記載の遊技機。
[Invention 6]
It is provided with a rolling path that receives and rolls a game ball that has passed through the first passing portion and the second passing portion and has fallen.
It is provided with an opening / closing winning opening that opens in the middle or at the end of the rolling path and is opened / closed by a slide lid.
Normally, the opening / closing winning opening is closed by the slide lid, the upper surface of the slide lid forms a part of the rolling path, and when the game is in a big hit state, the slide lid moves from the closed position to the open position. The gaming machine according to any one of the inventions 1 to 5, wherein the opening / closing winning opening is opened and the gaming ball rolling on the rolling path can win the opening / closing winning opening.

転動路の途中又は末端にスライド蓋によって開閉される開閉入賞口が配されている場合、遊技球同士が衝突して大きく跳ねると、遊技球によっては、開閉入賞口を飛び越えてしまうことがあると考えられるところ、発明6の遊技機によれば、そのような事態が防がれ、効果をより享受することができる。 If an opening / closing winning opening that is opened / closed by a slide lid is arranged in the middle or at the end of the rolling path, if the gaming balls collide with each other and bounce greatly, the opening / closing winning opening may be jumped over depending on the gaming ball. However, according to the gaming machine of the invention 6, such a situation can be prevented and the effect can be further enjoyed.

[発明7]
前記転動路のうち前記開閉入賞口よりも上流側に配され、前記前方対向面と前記後方対向面とからそれぞれ突出し、前記転動路の上面から遊技球0.5球分以下の高さで左右方向に延びた1対のレール部を備える発明6に記載の遊技機。
[Invention 7]
It is arranged on the upstream side of the opening / closing winning opening of the rolling path, protrudes from the front facing surface and the rear facing surface, respectively, and has a height of 0.5 balls or less from the upper surface of the rolling path. The gaming machine according to the invention 6, further comprising a pair of rail portions extending in the left-right direction.

発明7の遊技機によれば、遊技球が転動路の転動面に衝突したときの跳ね返りが抑制される。 According to the gaming machine of the invention 7, the rebound when the gaming ball collides with the rolling surface of the rolling path is suppressed.

(第5の発明群)
第5の発明群は、「遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面を備える遊技機」に関し、「従来、この種の遊技機として、上方から流下する遊技球を受け止めて誘導する誘導部を備えるものが知られている(例えば、特開2016-123881号公報(図2)参照)。」という背景技術について、「誘導部の配置の自由度を高めることが求められている。」という課題をもってなされたものと考えることができる。
(Fifth invention group)
The fifth invention group relates to "a gaming machine provided with a front facing surface and a rear facing surface sandwiching a gaming area in which a gaming ball can flow in the front-rear direction", and "conventionally, as a gaming machine of this type, a game flowing down from above". Regarding the background technique of "known is provided with a guiding portion that receives and guides a ball (see, for example, Japanese Patent Application Laid-Open No. 2016-123881 (FIG. 2))", "to increase the degree of freedom in arranging the guiding portion". It can be considered that it was done with the problem of "is required."

[発明1]
遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
上方から流下する遊技球を受け止めて誘導する誘導部と、を備える遊技機であって、
前記誘導部は、前記前方対向面と前記後方対向面との少なくとも一方から突出した突条を有する遊技機。
[Invention 1]
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
It is a gaming machine equipped with a guiding unit that receives and guides a gaming ball flowing down from above.
The guiding portion is a gaming machine having a ridge protruding from at least one of the front facing surface and the rear facing surface.

発明1の遊技機によれば、誘導部の少なくとも一部が前方対向面と後方対向面との少なくとも一方から突出した突条により構成されているので、突条が遊技球に側方(進行方向と交差する方向)から当接することによってその遊技球を受け止めて誘導することが可能となる。これによれば、誘導部(突条)を、遊技球を受け止めたいところ(遊技球の通過を妨げたいところ)よりも手前に配置することが可能となり、誘導部の配置の自由度を高めることができる。 According to the gaming machine of the present invention, since at least a part of the guiding portion is composed of ridges protruding from at least one of the front facing surface and the rear facing surface, the ridges are lateral to the game ball (traveling direction). By contacting from the direction of intersection with), it becomes possible to receive and guide the game ball. According to this, the guide portion (protrusion) can be arranged in front of the place where the game ball is to be received (the place where the game ball is to be prevented from passing), and the degree of freedom in the arrangement of the guide portion is increased. Can be done.

[発明2]
前記誘導部は、前記突条として、前記前方対向面から突出した前側突条と、前記後方対向面から突出した後側突条と、を有する発明1に記載の遊技機。
[Invention 2]
The gaming machine according to invention 1, wherein the guiding portion has, as the ridge, a front ridge protruding from the front facing surface and a rear ridge protruding from the rear facing surface.

誘導部が板状の場合、1球の遊技球が、その板と前方対向面又は後方対向面とに当接し、その隣に後方対向面又は前方対向面に当接した遊技球が並ぶと、2つの遊技球は前後方向で力が掛かりあい、球詰まりが発生すると考えられる。これに対して、発明2の遊技機によれば、誘導部が2本の突条により構成されていて、その間に遊技球が配されやすくなり、2球の遊技球の並びが鉛直方向に近づき、前後方向で力が掛かりにくくなるので、球詰まりの発生が防がれる。 When the guide portion has a plate shape, one game ball comes into contact with the plate and the front facing surface or the rear facing surface, and next to it, the game balls in contact with the rear facing surface or the front facing surface are lined up. It is considered that the two game balls exert a force in the front-rear direction, causing a ball jam. On the other hand, according to the gaming machine of the invention 2, the guiding portion is composed of two protrusions, and the gaming balls are easily arranged between them, and the arrangement of the two gaming balls approaches the vertical direction. Since it is difficult to apply force in the front-back direction, it is possible to prevent the occurrence of ball clogging.

[発明3]
前記前側突条の前記前方対向面からの突出量と前記後側突条の前記後方対向面からの突出量とは異なっている発明2に記載の遊技機。
[Invention 3]
The gaming machine according to invention 2, wherein the amount of protrusion of the front ridge from the front facing surface is different from the amount of protrusion of the rear ridge from the rear facing surface.

発明1の遊技機によれば、突出量が異なっているので、遊技球をどちらかに寄せた状態(前側突条の突出量の方が大きい場合は後ろに寄った状態、後側突条の突出量の方が大きい場合は前に寄った状態)にすることができる。 According to the gaming machine of the invention 1, since the amount of protrusion is different, the game ball is moved to either side (when the amount of protrusion of the front ridge is larger, it is moved to the back, the rear ridge If the amount of protrusion is larger, it can be moved forward).

[発明4]
遊技球が一球ずつ通過可能な通過部を備え、
前記誘導部は、前記通過部の左右方向の一端より遊技球1球未満分下方の位置から、下方へ、前記通過部の左右方向の他端側へ寄りながら斜めに延びている発明2又は3に記載の遊技機。
[Invention 4]
Equipped with a passing part through which game balls can pass one by one
Invention 2 or 3 in which the guiding portion extends diagonally from a position less than one game ball below one end of the passing portion in the left-right direction to the lower side and toward the other end side in the left-right direction of the passing portion. The gaming machine described in.

通過部を1球ずつ通過して並んだ遊技球同士が球詰まりしやすくなるところ、発明4の遊技機によれば、そのような事態が防がれるので、効果をより享受することができる。 Where the gaming balls that have passed through the passing portion one by one and are lined up are likely to be jammed, such a situation can be prevented according to the gaming machine of the invention 4, so that the effect can be further enjoyed.

[発明5]
互いに横並びに配され、それぞれ遊技球が1球ずつ通過可能な第1通過部及び第2通過部と、
前記前方対向面と前記後方対向面との一方から突出し、前記第1通過部の真下と前記第2通過部の真下との間で上下方向に延びた規制リブと、を備え、
前記誘導部は、前記第1通過部における第2通過部と反対側の端部より遊技球1球未満分下方の位置から、下方へ、前記第2通過部側へ寄りながら斜めに延び、
前記前方対向面と前記後方対向面との該一方からの前記前側突条又は前記後側突条の突出量が、前記前方対向面と前記後方対向面との他方からの前記前側突条又は前記後側突条の突出量よりも小さくなっている発明3に記載の遊技機。
[Invention 5]
The first pass section and the second pass section, which are arranged side by side with each other and allow one game ball to pass through, respectively.
A regulatory rib that protrudes from one of the front facing surface and the rear facing surface and extends in the vertical direction between directly below the first passing portion and directly below the second passing portion is provided.
The guiding portion extends diagonally from a position less than one game ball below the end of the first passing portion on the opposite side to the second passing portion, downward and toward the second passing portion.
The amount of protrusion of the front ridge or the rear ridge from one of the front facing surface and the rear facing surface is the amount of protrusion of the front ridge or the front ridge from the other of the front facing surface and the rear facing surface. The gaming machine according to invention 3, wherein the protrusion amount is smaller than that of the posterior ridge.

発明5の遊技機によれば、第1通過部を通過した遊技球と第2通過部を通過した遊技球とが衝突して跳ねても規制リブにより勢いが抑制される。そして、誘導部により、遊技球が規制リブに向けて誘導されることへの確実性が増す。 According to the gaming machine of the present invention 5, even if the gaming ball that has passed through the first passing portion and the gaming ball that has passed through the second passing portion collide and bounce, the momentum is suppressed by the regulating rib. Then, the guide portion increases the certainty that the game ball is guided toward the regulation rib.

[発明6]
前記第1通過部及び前記第2通過部を通過して落下した遊技球を受け止めて転動させる転動路を備え、
前記第1通過部が前記転動路の下流側の上方に配されると共に、前記第2通過部が前記転動路の上流側の上方に配されている発明5に記載の遊技機。
[Invention 6]
It is provided with a rolling path that receives and rolls a game ball that has passed through the first passing portion and the second passing portion and has fallen.
The gaming machine according to invention 5, wherein the first passing portion is arranged above the downstream side of the rolling path, and the second passing portion is arranged above the upstream side of the rolling path.

発明6の遊技機によれば、第1通過部を通過した遊技球が転動路における上流側へ誘導されてから下流側へ転動するので、転動の勢いを抑えることができる。 According to the gaming machine of the present invention 6, since the gaming ball passing through the first passing portion is guided to the upstream side in the rolling path and then rolled to the downstream side, the momentum of rolling can be suppressed.

(第6の発明群)
第6の発明群は、遊技機に関し、「従来より、 発射された遊技球が遊技盤の前面を流下する遊技機が知られている(例えば、特開2003-062208号公報(段落[0027]、[0028]、図2等)参照)。」という背景技術について、「上述した従来の遊技機では、例えば表示画面や可動演出部材を備える場合等に、遊技球が通過可能な領域が制限され易いため、遊技球の通路の配置の自由度が低くなるという問題があった。」という課題をもってなされたものと考えることができる。
(Sixth invention group)
A sixth aspect of the invention group relates to a gaming machine, "Conventionally, a gaming machine in which a launched gaming ball flows down the front surface of the gaming board is known (for example, Japanese Patent Application Laid-Open No. 2003-062208 (paragraph [0027]). , [0028], see FIG. 2 etc.)). Since it is easy, there is a problem that the degree of freedom in arranging the passage of the game ball is low. "

[発明1]
発射された遊技球が通過可能な通路が前後に重なった通路重なり部を有する遊技機。
[Invention 1]
A gaming machine having a passage overlapping portion in which passages through which fired game balls can pass overlap in the front-rear direction.

発明1によれば、遊技球の通路の配置の自由度を高めることが可能となる。 According to the first invention, it is possible to increase the degree of freedom in arranging the passage of the game ball.

[発明2]
前記通路重なり部は、前記通路同士が立体交差してなる、発明1に記載の遊技機。
[Invention 2]
The gaming machine according to invention 1, wherein the passage overlapping portion is a three-dimensional intersection of the passages.

発明2によれば、遊技球の新たな流下態様を提供することが可能となる。 According to the second invention, it is possible to provide a new flow mode of the game ball.

[発明3]
前記通路重なり部は、一方の前記通路が他方の前記通路に対して後側に迂回してなる迂回部を有する、発明1又は2に記載の遊技機。
[Invention 3]
The gaming machine according to invention 1 or 2, wherein the passage overlapping portion has a detour portion in which one of the passages detours to the rear side with respect to the other passage.

発明3では、通路重なり部が、一方の通路が他方の通路に対して後側に迂回してなる迂回部を有するので、前後に重なる通路同士の嵩張りを抑制可能となる。 In the third invention, since the passage overlapping portion has a detour portion in which one passage detours to the rear side with respect to the other passage, it is possible to suppress bulkiness between the passages overlapping in the front-rear direction.

[発明4]
遊技盤に形成された貫通孔又は凹部からなり、前記遊技盤の前面に開口する開口部を備え、
前記迂回部の少なくとも一部が、前記開口部に受容されている、発明3に記載の遊技機。
[Invention 4]
It consists of a through hole or a recess formed in the game board, and has an opening that opens to the front surface of the game board.
The gaming machine according to invention 3, wherein at least a part of the detour portion is received by the opening portion.

発明4では、通路重なり部のうち後側に迂回した通路の迂回部が、遊技盤の開口部に受容されるので、通路重なり部が前後方向で嵩張ることを抑制可能となる。 In the fourth aspect of the invention, since the detour portion of the passage detoured to the rear side of the overlapping passage portions is received by the opening of the game board, it is possible to prevent the overlapping passage portions from becoming bulky in the front-rear direction.

[発明5]
遊技盤の前面には、遊技球が入球すると賞球の払い出しも当否判定も行われずに遊技球が前記遊技盤の後側に回収されるアウト口が設けられ、
前記迂回部を有する前記一方の通路は、前記迂回部から流出した遊技球を前記アウト口へ案内するように構成されている、発明3又は4に記載の遊技機。
[Invention 5]
On the front of the game board, there is an out port where the game ball is collected on the rear side of the game board without paying out the prize ball or determining whether or not the game ball enters.
The gaming machine according to invention 3 or 4, wherein the one passage having the detour portion is configured to guide the gaming ball flowing out from the detour portion to the out port.

発明5では、通路重なり部の一方の通路を通過する遊技球を、他方の通路に進入させずに一旦後側に迂回させてアウト口に案内させることが可能となる。 In the fifth aspect of the invention, it is possible to guide a game ball passing through one of the overlapping passages to the out port by detouring to the rear side without entering the other passage.

[発明6]
前記遊技盤の前側には、遊技球が入球することで賞球の払い出し又は当否判定が行われる特定入球部と、遊技球を受け入れて前記迂回部へ遊技球を案内する球受入部と、が設けられ、
前記特定入球部の入口と前記球受入部の入口とが、横方向で隣接している、発明5に記載の遊技機。
[Invention 6]
On the front side of the game board, there is a specific ball entry section where a prize ball is paid out or a hit / fail judgment is made when the game ball enters, and a ball receiving section that accepts the game ball and guides the game ball to the detour section. , Is provided,
The gaming machine according to invention 5, wherein the entrance of the specific ball receiving portion and the entrance of the ball receiving portion are adjacent to each other in the lateral direction.

発明6では、遊技球が入球することで賞球の払い出し又は当否の抽選が行われる特定入球部が設けられ、特定入球部の入口と、アウト口へ遊技球を案内する球受入部の入口とが、横方向で隣接しているので、遊技球が何れの入口に入球するかドキドキ感を提供することが可能となり、遊技の趣向性向上を図ることが可能となる。 In the sixth invention, a specific entry section is provided in which a prize ball is paid out or a lottery for winning or failing is performed when the game ball enters, and a ball receiving section that guides the game ball to the entrance and the out port of the specific entry section. Since the entrance of the game is adjacent to the entrance in the lateral direction, it is possible to provide a feeling of excitement as to which entrance the game ball enters, and it is possible to improve the taste of the game.

[発明7]
遊技盤の開口を通して視認可能な表示部と、
前記表示部を囲むように設けられ、遊技球が流下可能な遊技領域と、を備え、
前記通路重なり部の一方の前記通路は、前記遊技領域のうち前記表示部よりも左側を通過してきた遊技球のみが通過可能であり、前記通路重なり部の他方の前記通路は、前記遊技領域のうち前記表示部よりも右側を通過してきた遊技球のみが通過可能となっている、発明1から6の何れか1の発明に記載の遊技機。
[Invention 7]
A display that can be seen through the opening of the game board,
It is provided so as to surround the display unit, and is provided with a game area in which a game ball can flow down.
Only the game ball that has passed on the left side of the display portion of the game area can pass through one of the passages of the passage overlapping portion, and the other passage of the passage overlapping portion is the game area. The gaming machine according to any one of inventions 1 to 6, wherein only a gaming ball that has passed on the right side of the display unit can pass through.

通路重なり部を構成する通路同士は、例えば、一方の通路は表示部の左側を通過してきた遊技球のみが通過可能で、他方の通路は表示部の右側を通過してきた遊技球のみが通過可能としてもよい。 For example, one of the passages constituting the overlapping passages can only pass the game ball that has passed the left side of the display unit, and the other passage can only pass the game ball that has passed the right side of the display unit. May be.

[発明8]
遊技盤の前面に設けられ、遊技球が入球すると賞球の払い出しも当否判定も行われずに遊技球が前記遊技盤の後側に回収されるアウト口と、
遊技球が入球すると当否判定が行われると共に、入球容易状態と入球困難状態とに変化する可変入球部と、が設けられ、
一方の前記通路は、遊技球を前記アウト口に案内し、他方の前記通路は、遊技球を前記可変入球部に案内する、発明1から7の何れか1の発明に記載の遊技機。
[Invention 8]
An out port provided on the front of the game board, where the game ball is collected on the rear side of the game board without paying out the prize ball or determining whether or not the game ball enters.
When a game ball enters, a hit / fail judgment is made, and a variable entry section that changes between an easy entry state and a difficult entry state is provided.
The gaming machine according to any one of the inventions 1 to 7, wherein one of the passages guides the game ball to the out port, and the other passage guides the game ball to the variable entry portion.

特定入球部が設けられる場合、通路重なり部を構成する一方の通路が遊技球をアウト口に案内し、他方の通路が遊技球を特定入球部に案内する構成であってもよい。 When the specific entry portion is provided, one passage constituting the passage overlapping portion may guide the game ball to the out port, and the other passage may guide the game ball to the specific entry portion.

[発明9]
前記通路重なり部では、前記通路同士が前側から視認可能になっている、発明1から8の何れか1の発明に記載の遊技機。
[Invention 9]
The gaming machine according to any one of inventions 1 to 8, wherein the passages are visible from the front side in the passage overlapping portion.

発明9では、通路重なり部を構成する通路同士が通路重なり部で前側から視認可能となるので、遊技球の流下態様の趣向性の向上を図ることが可能となる。 In the ninth invention, since the passages constituting the passage overlapping portion can be visually recognized from the front side at the passage overlapping portion, it is possible to improve the taste of the flow mode of the game ball.

[発明10]
前記通路重なり部を構成する前記通路同士は、遊技球が発射されてから流下し終わるまでに前記通路同士のうち何れか一方のみを通過可能となるように構成されている、発明1から9の何れか1の発明に記載の遊技機。
[Invention 10]
Inventions 1 to 9, wherein the passages constituting the passage overlapping portion can pass through only one of the passages from the time the game ball is launched until the game ball finishes flowing down. The gaming machine according to any one of the inventions.

通路重なり部を構成する通路同士は、遊技球が発射されてから流下し終わるまでに両方の通路を通過可能に構成されていてもよいし、何れか一方の通路のみを通過可能に構成されていてもよい。 The passages constituting the passage overlapping portion may be configured to be able to pass through both passages from the time the game ball is launched to the time when the game ball finishes flowing down, or it is configured to be able to pass through only one of the passages. You may.

[発明11]
前記通路重なり部は、遊技球の通路同士の合流部に、遊技球の他の通路が前後方向で重なってなる、発明1から10の何れか1の発明に記載の遊技機。
[Invention 11]
The gaming machine according to any one of the inventions 1 to 10, wherein the passage overlapping portion overlaps the confluence portion of the passages of the gaming balls with other passages of the gaming balls in the front-rear direction.

[発明12]
発射されて流下した遊技球を、遊技盤の前面に設けた球受入口で取り込んで前記遊技盤の後側に回収すると共に、発射されてから前記球受入口に取り込まれるまでの遊技球の通路を複数備えた遊技機であって、
前記通路同士が前後に重なった通路重なり部を備えた遊技機。
[Invention 12]
The game ball that has been fired and flowed down is taken in at the ball receiving port provided on the front of the game board and collected on the rear side of the game board, and the passage of the game ball from being fired to being taken into the ball receiving port. It is a gaming machine equipped with multiple
A gaming machine provided with an overlapping passage portion in which the passages overlap each other in the front-rear direction.

発明12によれば、遊技球の通路の配置の自由度を高めることが可能となる。 According to the invention 12, it is possible to increase the degree of freedom in arranging the passage of the game ball.

[発明13]
遊技球が入球すると当否の抽選が行われる始動部と、
遊技球が入球すると賞球の払い出しも当否の抽選も行われずに遊技球が遊技盤の裏側に回収されるアウト口と、
遊技球を前記アウトへと案内する案内流下路と、を備え、
前記始動部と前記誘導流下路との遊技球を受け入れる入口が、横方向で隣接している遊技機。
[Invention 13]
When a game ball enters, a lottery for winning or failing is performed, and the starting part,
When the game ball enters, the prize ball is not paid out and the lottery for winning or failing is not performed, and the game ball is collected on the back side of the game board.
Equipped with a guide flow path that guides the game ball to the out
A gaming machine in which the entrances of the starting portion and the guided flow path for receiving the gaming balls are laterally adjacent to each other.

発明13では、遊技球が入球することで賞球の払い出し又は当否の抽選が行われる特定入球部が設けられ、特定入球部の入口と、アウト口へ遊技球を案内する球受入部の入口とが、横方向で隣接しているので、遊技球が何れの入口に入球するかドキドキ感を提供することが可能となり、遊技の趣向性向上を図ることが可能となる。 In the thirteenth invention, a specific entry section is provided in which a prize ball is paid out or a lottery for winning or failing is performed when the game ball enters, and a ball receiving section that guides the game ball to the entrance and the out port of the specific entry section. Since the entrance of the game is adjacent to the entrance in the lateral direction, it is possible to provide a feeling of excitement as to which entrance the game ball enters, and it is possible to improve the taste of the game.

[発明14]
前記始動部とは別に設けられ、遊技球が入球すると賞球の払い出し又は当否の抽選が行われる特定入球部と、
前記案内流下路から側方に分岐し、前記特定入球部へ向かって遊技球が通過可能な分岐路と、を備える、発明13に記載の遊技機。
[Invention 14]
A specific ball entry section, which is provided separately from the start section and where a prize ball is paid out or a lottery for winning or failing is performed when a game ball enters.
The gaming machine according to invention 13, further comprising a branching path that branches laterally from the guided flow path and allows a gaming ball to pass toward the specific entry portion.

10 遊技機
10W ガラス窓
11 遊技盤
14 第1始動入賞口
15 第2始動入賞口
16 大入賞口
18 始動ゲート
19A 右アウト通路
19C 中央アウト口
19L 左アウト口
19M 排出目印
19R 右アウト口
19S サイドアウト口
20T 枠突部
31A,31B 排出用入球口
34A 第1振分部
34B 第2振分部
35 入賞口ユニット
41 本体側分岐誘導突部
42,57B 規制突条
43,57C 第1ガイド突部
44 本体側転動路規制レール
45,57E 下流側突条
47,57G 第2ガイド突部
48 球詰まり規制突部
48A 傾斜部
48C 球詰まり規制突条
56A ゲート通路
56B ゲート右通路
56C ユニット上右通路
56D ユニット上左通路
56E 分岐通路
56F 第1転動路
56G 第2転動路
57A 蓋側分岐誘導突部
57D 蓋側転動路規制レール
10 Game machine 10W glass window 11 Game board 14 1st start winning opening 15 2nd starting winning opening 16 Large winning opening 18 Starting gate 19A Right out passage 19C Central out opening 19L Left out opening 19M Discharge mark 19R Right out opening 19S Side out Mouth 20T Frame protrusion 31A, 31B Discharge entry port 34A 1st distribution part 34B 2nd distribution part 35 Winning mouth unit 41 Main body side branch guidance protrusion 42, 57B Regulation protrusion 43, 57C 1st guide protrusion 44 Main body side rolling path regulation rail 45, 57E Downstream side protrusion 47, 57G 2nd guide protrusion 48 Ball jam regulation protrusion 48A Inclined part 48C Ball jam regulation protrusion 56A Gate passage 56B Gate right passage 56C Unit upper right passage 56D Unit upper left passage 56E Branch passage 56F 1st rolling path 56G 2nd rolling path 57A Lid side branch guidance protrusion 57D Lid side rolling path regulation rail

Claims (1)

遊技球が流下可能な遊技領域を前後方向で挟む前方対向面及び後方対向面と、
前記前方対向面と前記後方対向面との間に配され、遊技球の通過を妨げてその遊技球の流動方向又は転動方向を規制する規制部と、を備える遊技機であって、
前記規制部は、遊技球に前方又は後方から当接する遊技機。
A front facing surface and a rear facing surface that sandwich a game area in which a game ball can flow in the front-rear direction,
A gaming machine provided between the front facing surface and the rear facing surface, a regulating unit that obstructs the passage of the gaming ball and regulates the flow direction or rolling direction of the gaming ball.
The regulation unit is a gaming machine that abuts on a gaming ball from the front or the rear.
JP2020129295A 2020-07-30 2020-07-30 Game machine Pending JP2022026030A (en)

Priority Applications (1)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023120812A (en) * 2022-02-18 2023-08-30 株式会社大一商会 game machine
JP2023120810A (en) * 2022-02-18 2023-08-30 株式会社大一商会 game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023120812A (en) * 2022-02-18 2023-08-30 株式会社大一商会 game machine
JP2023120810A (en) * 2022-02-18 2023-08-30 株式会社大一商会 game machine

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