JP2022016191A5 - - Google Patents
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- JP2022016191A5 JP2022016191A5 JP2020119538A JP2020119538A JP2022016191A5 JP 2022016191 A5 JP2022016191 A5 JP 2022016191A5 JP 2020119538 A JP2020119538 A JP 2020119538A JP 2020119538 A JP2020119538 A JP 2020119538A JP 2022016191 A5 JP2022016191 A5 JP 2022016191A5
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- rolling
- game ball
- distribution
- flow path
- obstacle
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- 238000005096 rolling process Methods 0.000 claims description 33
- 238000001514 detection method Methods 0.000 description 1
Description
本発明に係る遊技機は、第1の部分と、第2の部分と、第3の部分と、を備えた構造部を有する遊技機であって、前記第1の部分は、当該第1の部分に供給された遊技球の流路を備え、前記第2の部分は、遊技球を前記第1の部分へ誘導する流路を備え、前記第3の部分は、前記第1の部分の流路を通過した遊技球の入賞を検出可能な検出手段を備え、前記第1の部分は、遊技球を第1の流路又は前記第1の流路とは異なる第2の流路へ振り分け可能な第1の振分部と、前記第1の振分部を転動する遊技球の転動方向を変更可能な第1の転動障害部と、前記第1の振分部に接続される第3の流路又は前記第3の流路とは異なる第4の流路に振り分け可能である前記第1の振分部とは異なる第2の振分部と、前記第2の振分部を転動する遊技球の転動方向を変更可能である前記第1の転動障害部とは異なる第2の転動障害部と、を備え、前記第1の振分部、前記第2の振分部は、前記第3の部分に対して移動可能であり、前記第1の転動障害部は、前記第1の振分部を転動する遊技球の転動方向を変更可能なように、第1の壁部から前記第1の振分部を転動する遊技球の転動経路上にせり出すように形成され、前記第2の転動障害部は、前記第2の振分部を転動する遊技球の転動方向を変更可能なように、第2の壁部から前記第2の振分部を転動する遊技球の転動経路上にせり出すように形成され、前記第2の壁部は、前記第2の壁部を介して前記第2の振分部を転動する遊技球を視認可能な視認部を有することを特徴とする。 The gaming machine according to the present invention is a gaming machine having a structural portion including a first portion, a second portion, and a third portion, and the first portion is the first portion. The second portion is provided with a flow path for guiding the game ball to the first portion, and the third portion is provided with a flow path of the first portion. A detection means capable of detecting a winning of a game ball that has passed through a road is provided, and the first portion can distribute the game ball to a first flow path or a second flow path different from the first flow path. The first distribution unit, the first rolling obstacle unit capable of changing the rolling direction of the gaming ball rolling on the first distribution unit, and the first distribution unit are connected to each other. A second distribution unit different from the first distribution unit and a second distribution unit that can be distributed to a third flow path or a fourth flow path different from the third flow path. A second rolling obstacle portion different from the first rolling obstacle portion capable of changing the rolling direction of the gaming ball that rolls the ball is provided, and the first distribution portion and the second distribution portion are provided. The distribution unit is movable with respect to the third portion, and the first rolling obstacle portion is capable of changing the rolling direction of the gaming ball rolling on the first distribution unit. In addition, the first wall portion is formed so as to protrude from the first wall portion onto the rolling path of the rolling game ball, and the second rolling obstacle portion is the second distribution portion. The second wall portion is formed so as to protrude from the second wall portion onto the rolling path of the rolling game ball so that the rolling direction of the rolling game ball can be changed. The wall portion of 2 is characterized by having a visually recognizable portion for visually recognizing a game ball rolling on the second distribution portion via the second wall portion .
Claims (1)
前記第1の部分は、当該第1の部分に供給された遊技球の流路を備え、
前記第2の部分は、遊技球を前記第1の部分へ誘導する流路を備え、
前記第3の部分は、前記第1の部分の流路を通過した遊技球の入賞を検出可能な検出手段を備え、
前記第1の部分は、
遊技球を第1の流路又は前記第1の流路とは異なる第2の流路へ振り分け可能な第1の振分部と、
前記第1の振分部を転動する遊技球の転動方向を変更可能な第1の転動障害部と、
前記第1の振分部に接続される第3の流路又は前記第3の流路とは異なる第4の流路に振り分け可能である前記第1の振分部とは異なる第2の振分部と、
前記第2の振分部を転動する遊技球の転動方向を変更可能である前記第1の転動障害部とは異なる第2の転動障害部と、を備え、
前記第1の振分部、前記第2の振分部は、前記第3の部分に対して移動可能であり、
前記第1の転動障害部は、前記第1の振分部を転動する遊技球の転動方向を変更可能なように、第1の壁部から前記第1の振分部を転動する遊技球の転動経路上にせり出すように形成され、
前記第2の転動障害部は、前記第2の振分部を転動する遊技球の転動方向を変更可能なように、第2の壁部から前記第2の振分部を転動する遊技球の転動経路上にせり出すように形成され、
前記第2の壁部は、前記第2の壁部を介して前記第2の振分部を転動する遊技球を視認可能な視認部を有する
ことを特徴とする遊技機。 A gaming machine having a structural portion including a first portion, a second portion, and a third portion.
The first portion includes a flow path for a game ball supplied to the first portion.
The second portion includes a flow path that guides the game ball to the first portion.
The third portion includes a detecting means capable of detecting the winning of a game ball that has passed through the flow path of the first portion.
The first part is
A first distribution unit capable of distributing the game ball to the first flow path or a second flow path different from the first flow path, and
A first rolling obstacle portion capable of changing the rolling direction of the game ball rolling on the first distribution portion, and a first rolling obstacle portion.
A second distribution different from the first distribution unit that can be distributed to a third flow path connected to the first distribution unit or a fourth flow path different from the third flow path. Branch and
A second rolling obstacle portion different from the first rolling obstacle portion, which can change the rolling direction of the game ball rolling on the second distribution portion, is provided.
The first distribution unit and the second distribution unit are movable with respect to the third portion.
The first rolling obstacle portion rolls the first distribution portion from the first wall portion so that the rolling direction of the game ball rolling on the first distribution portion can be changed. It is formed so as to protrude on the rolling path of the game ball to be played.
The second rolling obstacle portion rolls the second distribution portion from the second wall portion so that the rolling direction of the game ball that rolls the second distribution portion can be changed. It is formed so as to protrude on the rolling path of the game ball to be played.
The second wall portion is characterized by having a visually recognizable portion for visually recognizing a gaming ball rolling on the second distribution portion via the second wall portion .
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020119538A JP2022016191A (en) | 2020-07-10 | 2020-07-10 | Game machine |
JP2023139618A JP2023155396A (en) | 2020-07-10 | 2023-08-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020119538A JP2022016191A (en) | 2020-07-10 | 2020-07-10 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023139618A Division JP2023155396A (en) | 2020-07-10 | 2023-08-30 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2022016191A JP2022016191A (en) | 2022-01-21 |
JP2022016191A5 true JP2022016191A5 (en) | 2022-03-28 |
Family
ID=80121211
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020119538A Pending JP2022016191A (en) | 2020-07-10 | 2020-07-10 | Game machine |
JP2023139618A Pending JP2023155396A (en) | 2020-07-10 | 2023-08-30 | Game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023139618A Pending JP2023155396A (en) | 2020-07-10 | 2023-08-30 | Game machine |
Country Status (1)
Country | Link |
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JP (2) | JP2022016191A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4917304B2 (en) * | 2005-11-28 | 2012-04-18 | 株式会社オリンピア | Bullet ball machine |
JP5193146B2 (en) * | 2009-08-24 | 2013-05-08 | 株式会社ソフイア | Game machine |
JP5138755B2 (en) * | 2010-10-28 | 2013-02-06 | 株式会社平和 | Bullet ball machine |
JP6943536B2 (en) * | 2017-12-26 | 2021-10-06 | 株式会社大一商会 | Pachinko machine |
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2020
- 2020-07-10 JP JP2020119538A patent/JP2022016191A/en active Pending
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2023
- 2023-08-30 JP JP2023139618A patent/JP2023155396A/en active Pending