JP2021527548A - 高度ゲーミング視覚化システム - Google Patents
高度ゲーミング視覚化システム Download PDFInfo
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- JP2021527548A JP2021527548A JP2021518857A JP2021518857A JP2021527548A JP 2021527548 A JP2021527548 A JP 2021527548A JP 2021518857 A JP2021518857 A JP 2021518857A JP 2021518857 A JP2021518857 A JP 2021518857A JP 2021527548 A JP2021527548 A JP 2021527548A
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Images
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/02—Constructional features of telephone sets
- H04M1/04—Supports for telephone transmitters or receivers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/40—Scaling of whole images or parts thereof, e.g. expanding or contracting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- G—PHYSICS
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Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (13)
- モバイルコンピューティングデバイスに関連付けられたイメージングデバイスから受信し、前記モバイルコンピューティングデバイスのディスプレイに表示される、画像データの視覚化を可能にするモノキュラーユニットと;
トリガーの作動を示すトリガーユニットであって、前記トリガーユニットは、トリガーとトリガーバーを含み、前記トリガーバーは、前記トリガーの作動によって動かされる、前記トリガーユニットと;
前記モノキュラーユニットと前記トリガーユニットとの関連で前記モバイルコンピューティングデバイスを取り付けるためのマウンティングコンポーネントと;
前記モノキュラーユニット、前記トリガーユニット、及び、前記マウンティングコンポーネントとの関連で前記モバイルコンピューティングデバイスの位置を調整する調整ホイールと;を備える、
高度ゲーミング視覚化システム(AGVS)装置。 - アイピース、拡大レンズ、及びファインフォーカスアセンブリを備える、
請求項1に記載のAGVS装置。 - 前記拡大レンズは、フィルタリングするように又は着色されるように構成される、
請求項2に記載のAGVS装置。 - 前記受信した画像データは、前記モバイルコンピューティングデバイスの前記ディスプレイに表示するためにフォーマットされる、
請求項1に記載のAGVS装置。 - 前記トリガーの作動は、前記モバイルコンピューティングデバイスの前記ディスプレイとのトリガーバーの接触を通して、前記モバイルコンピューティングデバイスによって検出される、
請求項1に記載のAGVS装置。 - 前記モノキュラーユニット、トリガーユニット、マウンティングコンポーネント、及び、調整ホイールは、本体を使用して統合される、
請求項1に記載のAGVS装置。 - 前記トリガーユニットは、グリップを備える、
請求項1に記載のAGVS装置。 - 前記モバイルコンピューティングデバイスは、前記受信した画像データを処理するためのソフトウェアアプリケーションを備える、
請求項1に記載のAGVS装置。 - 前記マウンティングコンポーネントは、モノキュラーユニット及び前記トリガーユニットによって前記モバイルコンピューティングデバイスの前記ディスプレイへのアクセスを可能にするスロットを有するように構成される、
請求項1に記載のAGVS装置。 - 前記調整ホイールは、前記モノキュラーユニット、前記トリガーユニット、及び前記マウンティングコンポーネントとの関連で、モバイルコンピューティングデバイスの位置の決定のために、前記モバイルコンピューティングデバイスの前記ディスプレイと接触させる調整コンタクトホイールを操作する、
請求項1に記載のAGVS装置。 - 前記位置は、縦方向、横方向、及び斜め方向と、近接値とを含む、
請求項10に記載のAGVS装置。 - 前記マウンティングコンポーネントは、水平位置と垂直位置の間で構成される、
請求項1に記載のAGVS装置。 - コンピュータ、通信システム、又は電源を更に備える、
請求項1に記載のAGVS装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862685704P | 2018-06-15 | 2018-06-15 | |
US62/685,704 | 2018-06-15 | ||
PCT/US2019/036695 WO2019241336A1 (en) | 2018-06-15 | 2019-06-12 | Advanced gaming visualization system |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021527548A true JP2021527548A (ja) | 2021-10-14 |
JPWO2019241336A5 JPWO2019241336A5 (ja) | 2022-06-23 |
JP7381572B2 JP7381572B2 (ja) | 2023-11-15 |
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Application Number | Title | Priority Date | Filing Date |
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JP2021518857A Active JP7381572B2 (ja) | 2018-06-15 | 2019-06-12 | 高度ゲーミング視覚化システム |
Country Status (5)
Country | Link |
---|---|
US (1) | US10974134B2 (ja) |
EP (1) | EP3806969B1 (ja) |
JP (1) | JP7381572B2 (ja) |
CN (1) | CN112805075B (ja) |
WO (1) | WO2019241336A1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP4150288A1 (en) * | 2020-05-14 | 2023-03-22 | Simulation Training Group Pty Ltd | Virtual firearms training system |
WO2023212392A1 (en) * | 2022-04-30 | 2023-11-02 | AccuBow, LLC | Ar/vr crossbow system |
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Also Published As
Publication number | Publication date |
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WO2019241336A1 (en) | 2019-12-19 |
EP3806969B1 (en) | 2023-08-02 |
US10974134B2 (en) | 2021-04-13 |
JP7381572B2 (ja) | 2023-11-15 |
EP3806969A1 (en) | 2021-04-21 |
CN112805075B (zh) | 2024-04-16 |
CN112805075A (zh) | 2021-05-14 |
EP3806969A4 (en) | 2022-03-09 |
US20190381399A1 (en) | 2019-12-19 |
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