JP2020115977A5 - - Google Patents

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Publication number
JP2020115977A5
JP2020115977A5 JP2019007787A JP2019007787A JP2020115977A5 JP 2020115977 A5 JP2020115977 A5 JP 2020115977A5 JP 2019007787 A JP2019007787 A JP 2019007787A JP 2019007787 A JP2019007787 A JP 2019007787A JP 2020115977 A5 JP2020115977 A5 JP 2020115977A5
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look
advantageous state
effect
executed
suggestion effect
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JP2019007787A
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JP2020115977A (en
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Priority to JP2019007787A priority Critical patent/JP2020115977A/en
Priority claimed from JP2019007787A external-priority patent/JP2020115977A/en
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Description

上記目的を達成するため、本願発明に係る遊技機は、
可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者にとっての有利度が異なる複数の設定値のうち何れかの設定値に設定可能な設定手段と、
設定に関する示唆を行う設定示唆演出を実行可能な設定示唆演出実行手段と、
前記有利状態に制御されることを示唆する有利状態示唆演出を実行可能な有利状態示唆演出実行手段と、
未だ実行されていない可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶手段によって記憶されている保留記憶に前記有利状態への制御の契機となる保留記憶が含まれていることを示唆する先読み演出を実行可能な先読み演出実行手段と、
を備え、
前記有利状態示唆演出実行手段は、前記有利状態示唆演出を、第1態様と、該第1態様よりも前記有利状態に制御される割合が高い第2態様と、にて実行可能であり、
前記先読み演出実行手段は、前記先読み演出として、第1先読み演出と、該第1先読み演出とは異なる第2先読み演出と、を実行可能であり、
前記設定示唆演出実行手段は、
前記有利状態示唆演出が前記第2態様にて実行されたときに、前記有利状態示唆演出が前記第1態様にて実行されたときよりも高い割合で前記設定示唆演出を前記有利状態示唆演出の実行後に実行可能であり、
前記先読み演出として前記第2先読み演出が実行されたときに、前記先読み演出として前記第1先読み演出が実行されたときよりも高い割合で前記設定示唆演出を前記先読み演出の実行後に実行可能であり、
可変表示のパターンとして、識別情報がリーチ態様とされた後にリーチ演出が実行される特定パターンと、識別情報が該リーチ態様とされない非特定パターンと、があり、
可変表示のパターンが前記特定パターンであるときに前記有利状態示唆演出が実行可能である一方で、可変表示のパターンが前記非特定パターンであるときに前記有利状態示唆演出が実行されない、
ことを特徴とする。
(1)上記目的を達成するため、本願発明に係る他の遊技機は、
遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
遊技者にとっての有利度が異なる複数の設定値(例えば設定値1〜6など)のうち何れかの設定値に設定可能な設定手段(例えば図8−14など)と、
前記有利状態に制御可能な有利状態制御手段(例えば図5など)と、
前記有利状態とは異なる特別状態(例えば確変状態、時短状態など)に制御可能な特別状態制御手段(例えば図5など)と、
前記有利状態制御手段により前記有利状態に制御された後に前記特別状態制御手段により前記特別状態に制御され、当該特別状態が終了したことに応じて特別演出(例えば演出モードを特別演出モードに制御する演出動作など)を実行可能な特別演出実行手段(例えば図9−1〜図9−3、図9−6、図9−8〜図9−10など)と、
を備え、
前記特別演出実行手段は、前記特別演出を実行する期間を、前記設定手段によって設定された設定値に応じて異ならせることが可能である(例えば図9−5、図9−10など)、
ことを特徴とする。
このような構成によれば、遊技機の稼働率の低下を抑制することができる。
In order to achieve the above object, the gaming machine according to the present invention is
It is a gaming machine that can execute variable display and control it to an advantageous state that is advantageous to the player.
A setting means that can be set to any of a plurality of setting values having different advantages for the player, and
Setting suggestion effect execution means that can execute setting suggestion effect and suggestion about setting
An advantageous state suggestion effect executing means capable of executing an advantageous state suggestion effect suggesting that the advantageous state is controlled,
A hold storage means that can store information about variable display that has not yet been executed as hold storage,
A look-ahead effect executing means capable of executing a look-ahead effect suggesting that the hold memory stored by the hold storage means includes a hold memory that triggers control to the advantageous state.
With
The advantageous state suggestion effect executing means can execute the advantageous state suggestion effect in the first aspect and the second aspect in which the ratio of being controlled to the advantageous state is higher than that of the first aspect.
The look-ahead effect executing means can execute a first look-ahead effect and a second look-ahead effect different from the first look-ahead effect as the look-ahead effect.
The setting suggestion effect execution means
When the advantageous state suggestion effect is executed in the second aspect, the setting suggestion effect is performed at a higher rate than when the advantageous state suggestion effect is executed in the first aspect. Can be executed after execution,
When the second look-ahead effect is executed as the look-ahead effect, the setting suggestion effect can be executed after the execution of the look-ahead effect at a higher rate than when the first look-ahead effect is executed as the look-ahead effect. ,
The variable display pattern includes a specific pattern in which the reach effect is executed after the identification information is set to the reach mode, and a non-specific pattern in which the identification information is not set to the reach mode.
While the advantageous state suggestion effect can be executed when the variable display pattern is the specific pattern, the advantageous state suggestion effect is not executed when the variable display pattern is the non-specific pattern.
It is characterized by that.
(1) In order to achieve the above object, other gaming machines according to the present invention may be used.
It is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state) that is advantageous for the player.
A setting means (for example, FIG. 8-14) that can be set to any of a plurality of setting values (for example, setting values 1 to 6) having different advantages for the player.
With the advantageous state control means (for example, FIG. 5) capable of controlling the advantageous state,
A special state control means (for example, FIG. 5) that can control a special state (for example, a probabilistic state, a time saving state, etc.) different from the advantageous state,
After being controlled to the advantageous state by the advantageous state control means, it is controlled to the special state by the special state control means, and a special effect (for example, the effect mode is controlled to the special effect mode) is controlled according to the end of the special state. With special effect executing means (for example, FIGS. 9-1 to 9-3, 9-6, 9-8 to 9-10, etc.) capable of executing the effect operation).
With
The special effect executing means can make the period for executing the special effect different according to the set value set by the setting means (for example, FIGS. 9-5 and 9-10).
It is characterized by that.
According to such a configuration, it is possible to suppress a decrease in the operating rate of the gaming machine.

Claims (1)

可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者にとっての有利度が異なる複数の設定値のうち何れかの設定値に設定可能な設定手段と、
設定に関する示唆を行う設定示唆演出を実行可能な設定示唆演出実行手段と、
前記有利状態に制御されることを示唆する有利状態示唆演出を実行可能な有利状態示唆演出実行手段と、
未だ実行されていない可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記保留記憶手段によって記憶されている保留記憶に前記有利状態への制御の契機となる保留記憶が含まれていることを示唆する先読み演出を実行可能な先読み演出実行手段と、
を備え、
前記有利状態示唆演出実行手段は、前記有利状態示唆演出を、第1態様と、該第1態様よりも前記有利状態に制御される割合が高い第2態様と、にて実行可能であり、
前記先読み演出実行手段は、前記先読み演出として、第1先読み演出と、該第1先読み演出とは異なる第2先読み演出と、を実行可能であり、
前記設定示唆演出実行手段は、
前記有利状態示唆演出が前記第2態様にて実行されたときに、前記有利状態示唆演出が前記第1態様にて実行されたときよりも高い割合で前記設定示唆演出を前記有利状態示唆演出の実行後に実行可能であり、
前記先読み演出として前記第2先読み演出が実行されたときに、前記先読み演出として前記第1先読み演出が実行されたときよりも高い割合で前記設定示唆演出を前記先読み演出の実行後に実行可能であり、
可変表示のパターンとして、識別情報がリーチ態様とされた後にリーチ演出が実行される特定パターンと、識別情報が該リーチ態様とされない非特定パターンと、があり、
可変表示のパターンが前記特定パターンであるときに前記有利状態示唆演出が実行可能である一方で、可変表示のパターンが前記非特定パターンであるときに前記有利状態示唆演出が実行されない、
ことを特徴とする遊技機。
It is a gaming machine that can execute variable display and control it to an advantageous state that is advantageous to the player.
A setting means that can be set to any of a plurality of setting values having different advantages for the player, and
Setting suggestion effect execution means that can execute setting suggestion effect and suggestion about setting
An advantageous state suggestion effect executing means capable of executing an advantageous state suggestion effect suggesting that the advantageous state is controlled,
A hold storage means that can store information about variable display that has not yet been executed as hold storage,
A look-ahead effect executing means capable of executing a look-ahead effect suggesting that the hold memory stored by the hold storage means includes a hold memory that triggers control to the advantageous state.
With
The advantageous state suggestion effect executing means can execute the advantageous state suggestion effect in the first aspect and the second aspect in which the ratio of being controlled to the advantageous state is higher than that of the first aspect.
The look-ahead effect executing means can execute a first look-ahead effect and a second look-ahead effect different from the first look-ahead effect as the look-ahead effect.
The setting suggestion effect execution means
When the advantageous state suggestion effect is executed in the second aspect, the setting suggestion effect is performed at a higher rate than when the advantageous state suggestion effect is executed in the first aspect. Can be executed after execution,
When the second look-ahead effect is executed as the look-ahead effect, the setting suggestion effect can be executed after the execution of the look-ahead effect at a higher rate than when the first look-ahead effect is executed as the look-ahead effect. ,
The variable display pattern includes a specific pattern in which the reach effect is executed after the identification information is set to the reach mode, and a non-specific pattern in which the identification information is not set to the reach mode.
While the advantageous state suggestion effect can be executed when the variable display pattern is the specific pattern, the advantageous state suggestion effect is not executed when the variable display pattern is the non-specific pattern.
A game machine characterized by that.
JP2019007787A 2019-01-21 2019-01-21 Game machine Withdrawn JP2020115977A (en)

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JP2020115977A JP2020115977A (en) 2020-08-06
JP2020115977A5 true JP2020115977A5 (en) 2020-09-17

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Publication number Priority date Publication date Assignee Title
JP6974375B2 (en) * 2019-02-21 2021-12-01 株式会社三共 Pachinko machine

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JP5653103B2 (en) * 2010-07-15 2015-01-14 株式会社平和 Pachinko machine
JP6148000B2 (en) * 2012-12-11 2017-06-14 株式会社三共 Game machine
JP6486414B2 (en) * 2017-06-16 2019-03-20 本田技研工業株式会社 Electromagnetic suspension device
JP6800814B2 (en) * 2017-06-25 2020-12-16 株式会社大一商会 Game machine
JP6709932B2 (en) * 2018-09-18 2020-06-17 株式会社サンセイアールアンドディ Amusement machine

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