JP2020103923A - Management system of table game and game substitution coin - Google Patents

Management system of table game and game substitution coin Download PDF

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JP2020103923A
JP2020103923A JP2020035747A JP2020035747A JP2020103923A JP 2020103923 A JP2020103923 A JP 2020103923A JP 2020035747 A JP2020035747 A JP 2020035747A JP 2020035747 A JP2020035747 A JP 2020035747A JP 2020103923 A JP2020103923 A JP 2020103923A
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JP7071423B2 (en
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泰 重田
Yasushi Shigeta
泰 重田
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Angel Group Co Ltd
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Angel Playing Cards Co Ltd
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Abstract

To provide a management system of a table game which can determine the number of pieces of chips by an image analysis even if game substitution coins (chips) are piled up in a large quantity, and can grasp even a total amount of the comparatively-overlapped game substitution coins by positions and colors, and the game substitution coins.SOLUTION: This inspection system comprises a control device for inspecting an illegal action which is executed on a game table by using an image analysis result obtained by an image analyzer. In game substitution coins for use in the inspection system, layers of a plurality of plastics which are different in colors are laminated, a colored layer 101 is arranged at least in an intermediate part, and white layers 102 or light color layers (layers lighter than the colored layer 101 in colors may be preferable, however, not illustrated) are laminated at both sides of the intermediate colored layer 101, thus forming a multilayer structure. The inspection system comprises the colored layer 101 as above, and also has the multilayer structure in which the white layers 102 or the light color layers (the layers lighter than the colored layer 101 in the colors, however, not illustrated) are laminated at both the sides of the intermediate colored layer 101.SELECTED DRAWING: Figure 3

Description

本発明は、遊技場におけるテーブルゲームの管理システムに関する。 The present invention relates to a table game management system in a game arcade.

カジノなどの遊技場では、様々なディーラの遊戯用代用貨幣(チップ)の取扱いミスを防止する試みが行われている。遊技場はディーラのチップの取扱いミスを監視するための監視カメラを備え、監視カメラより得た画像から勝敗結果と異なる遊戯用代用貨幣の回収や償還によるミスや不正を判定するなどしての防止をしている。 At amusement halls such as casinos, various dealers are trying to prevent mishandling of substitute coins (chips) for play. The amusement hall is equipped with a surveillance camera to monitor handling mistakes of dealer's chips, and prevention from mistakes and frauds due to collection and redemption of game substitute coins different from the result of winning and losing from the image obtained from the surveillance camera Are doing

一方で、賭けられた遊戯用代用貨幣の枚数や総額を把握するため各遊戯用代用貨幣にICタグを付けて遊戯用代用貨幣の額を把握することが提案されている。 On the other hand, it has been proposed to attach an IC tag to each play substitute coin to grasp the amount of the play substitute coin in order to grasp the number and total amount of the play substitute coins bet.

特許文献1に記載のカードゲームモニタリングシステムでは、遊技テーブル上に置かれた遊戯用代用貨幣が勝敗結果通り回収あるいは償還されたか否かを、遊戯用代用貨幣の動きを画像解析することで判定し、ディーラのチップの取扱いミスのモニタリングが行われる。 In the card game monitoring system described in Patent Document 1, it is determined whether or not the game substitute currency placed on the game table has been collected or redeemed as the result of winning or losing by image analysis of the motion of the game substitute currency. , Dealer tip mishandling is monitored.

国際公開第2015/107902号International Publication No. 2015/107902

カジノなどの遊技場では、遊戯用代用貨幣が嵩高く積み重ねられて遊技テーブルに置かれるが、遊技テーブルの下に設けたICタグの読取り装置では、総額が正確に読み取れないという問題があり、読み取り装置の感度を高くすると、異なる位置(位置により勝敗が左右される)に置かれた遊戯用代用貨幣が、合算されてしまい各位置毎の遊戯用代用貨幣の総額が把握できない、という課題が存在する。また従来、図2に示すように遊戯用代用貨幣(チップ)Tの柄は、複雑なものとなっており、多数のチップが積まれていると、カメラにより正確に積まれた枚数が把握できないという課題がある。 At amusement halls such as casinos, substitute coins for playing are piled up and placed on a gaming table in bulk, but there is a problem that the total amount cannot be accurately read by an IC tag reader provided under the gaming table. There is a problem that if the sensitivity of the device is increased, the play substitute coins placed in different positions (the position depends on the position) are added up and the total amount of play substitute coins at each position cannot be grasped. To do. Conventionally, as shown in FIG. 2, the pattern of the play substitute currency (chip) T is complicated, and if a large number of chips are stacked, the number of stacked chips cannot be accurately grasped by the camera. There is a problem called.

また、さらに遊技テーブルにおける不正が高度化し、その遊技テーブルで単純に勝った額が多い、とかの検出では発見できない高度な賭け方による不正などは、カメラでは発見できない、という新たな課題も把握されている。 In addition, there is a new issue that the camera cannot detect frauds due to advanced betting methods that cannot be detected by detecting that frauds in the gaming table have become more sophisticated, and the amount of money simply won at the gaming table has increased. ing.

また、ディーラは遊技テーブル上に置かれた遊戯用代用貨幣が勝敗結果通り回収あるいは償還される必要がある。これを、チップを画像解析することで判定しようとしても、遊戯用代用貨幣(チップ)の柄が複雑であるために、賭けられたチップに対応したチップを償還時にディーラが正確に償還したか否かは、現存の実用的な画像解析技術では判定できず、ミスの防止が十分でないという課題が存在した。 Further, the dealer needs to collect or redeem the game substitute coins placed on the game table as the result of winning or losing. Even if an attempt was made to analyze this by image analysis of the chips, it was determined whether the dealer correctly redeemed the chips corresponding to the betted chips when the redemption was made because the pattern of the substitute currency for playing (chips) was complicated. It cannot be determined by the existing practical image analysis technology, and there is a problem in that prevention of mistakes is not sufficient.

上記種々の課題を解決するため、本願発明のテーブルゲームの管理システムは、
遊技テーブルにおいて各ゲームの勝敗結果を判定し表示するカード配布装置と、
前記遊技テーブル上に置いた遊戯用代用貨幣の種類と枚数をカメラを用いて測定する測定装置と、
各ゲームにおいて前記測定装置の測定結果を用いて、ゲーム参加人が前記遊技テーブル上に置いた遊戯用代用貨幣の位置と種類と枚数とを特定し記憶する管理制御装置と、を有し、
前記遊戯用代用貨幣は、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記中間の着色層の両側に白色層もしくは薄色層を積層した多層構造とすることで側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有し、
前記管理制御装置は、前記カード配布装置から得た勝敗結果及びゲーム参加人が置いた遊戯用代用貨幣の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人の勝者および敗者を判定するとともに前記遊戯テーブルにおけるカジノ側の収支計算を各ゲーム毎に行う計算機能を備える。
In order to solve the above various problems, the table game management system of the present invention is
A card distribution device for determining and displaying the result of winning or losing each game in the game table,
A measuring device for measuring the type and the number of the play substitute coins placed on the game table by using a camera,
In each game, using the measurement result of the measuring device, a management control device that identifies and stores the position, type and number of the game substitute coins placed by the game participant on the game table,
The play substitute coin has a multi-layered structure in which a plurality of plastic layers of different colors are laminated, a coloring layer is provided at least in the middle, and a white layer or a light color layer is laminated on both sides of the intermediate coloring layer. A striped pattern in the stacking direction is formed on the side surface, and the coloring layer has a configuration in which the type of the substitute currency for play can be specified,
The management control device determines the winner and the loser of the participant in each game by using the result of winning and losing obtained from the card distributing device and the measurement result of the position, type and number of the substitute game coins placed by the game participant. In addition, it has a calculation function for calculating the balance on the side of the casino in the play table for each game.

さらに、管理システムであって、管理制御装置は、各ゲーム参加人が置いた遊戯用代用貨幣の着色層又は白色層もしくは薄色層の数を計測して遊戯用代用貨幣の枚数を判定する機能を備えた構造である。 Further, in the management system, the management control device has a function of determining the number of play substitute coins by measuring the number of colored layers or white layers or light colored layers of the play substitute coins placed by each game participant. It is a structure with.

上記種々の課題を解決するため、本願発明の遊戯用代用貨幣は、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記着色層を挟んで両側に白色層もしくは薄色層を積層して、側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有する。 In order to solve the above-mentioned various problems, the substitute coin for play of the present invention has a plurality of plastic layers of different colors stacked, a coloring layer at least in the middle, and a white layer or a thin layer on both sides of the coloring layer. The color layers are laminated to form a striped pattern on the side surface in the laminating direction, and the type of the play substitute coin can be specified by the colored layers.

さらに、遊戯用代用貨幣は、白色層もしくは薄色層の表面には遊戯用代用貨幣の種類を表す印刷が施され、最外層に透明層が設けられ、各層間が熱圧着されて少なくとも5層構造をなす。 In addition, the substitute currency for play has a white layer or a light-colored layer on which a print indicating the type of substitute currency for currency is applied, a transparent layer is provided on the outermost layer, and each layer is thermocompressed to form at least 5 layers. Make a structure.

さらに、遊戯用代用貨幣は、白色層もしくは薄色層の表面にUVインクまたはカーボンブラックインクによるマークが設けられているもの、あるいは最外層の透明層にはエンボス加工が施され、あるいは、最外層の透明層の端にはR加工が施され、あるいは着色層が複数の層により形成されており、さらには着色層にはRFIDが内蔵されている、ものであってよい。 Further, the substitute coin for play has a mark of UV ink or carbon black ink provided on the surface of a white layer or a light-colored layer, or the outermost transparent layer is embossed or the outermost layer. The edge of the transparent layer may be R-processed, or the colored layer may be formed of a plurality of layers, and the colored layer may have an RFID built therein.

上記種々の課題を解決するため、本願発明の遊戯用代用貨幣を検査する検査装置は、
遊戯用代用貨幣が半径方向に通過可能な入口と出口を有する通路と、
前記通路を通過する遊戯用代用貨幣の側面を撮影して側面の積層方向の縞模様の色を判定するチップ種類の判定装置と、
通過する遊戯用代用貨幣の表面に設けたUVインクまたはカーボンブラックインクによるマークを読み取るマーク読取り装置と、
前記通路に対して垂直方向から遊戯用代用貨幣の表面に設けた種類を表す印刷を読取る印刷検査装置と、
装置全体の制御装置と、を備え、
前記制御装置は、前記チップ種類の判定装置が判定したチップ種類と、前記印刷検査装置から得た種類を表す印刷の内容とが一致するか否かを検査する構成である。
In order to solve the above-mentioned various problems, an inspection device for inspecting a game substitute currency according to the present invention,
A passage having an entrance and an exit through which the play substitute coin can pass in a radial direction,
A chip type determination device that images the side surface of the substitute coin for play passing through the passage and determines the color of the stripe pattern in the stacking direction on the side surface,
A mark reading device for reading a mark by UV ink or carbon black ink provided on the surface of the currency substitute for playing games,
A printing inspection device for reading a print representing the type provided on the surface of the substitute currency for play from a direction perpendicular to the passage,
And a control device for the entire device,
The control device is configured to inspect whether or not the chip type determined by the chip type determination device and the print content representing the type obtained from the print inspection device match.

本発明のシステムによれば、遊戯用代用貨幣(チップ)が多数積み上げられていても画像分析でチップの枚数が判定でき、比較的重なった遊戯用代用貨幣も総額が位置と色とで把握することができる。 According to the system of the present invention, the number of chips can be determined by image analysis even if a large number of game substitute coins (chips) are piled up, and the total amount of game substitute coins that are relatively overlapping can be grasped by the position and color. be able to.

図1は、本発明の実施の形態における遊技場のテーブルゲームの管理システムの全体の概要を示す平面図である。FIG. 1 is a plan view showing an overall outline of a management system for a table game in a game arcade according to an embodiment of the present invention. 図2は、従来の遊戯用代用貨幣の斜視図である。FIG. 2 is a perspective view of a conventional game substitute currency. 図3は、本発明の実施の形態における遊戯用代用貨幣の正面断面図である。FIG. 3 is a front cross-sectional view of the substitute currency for play according to the embodiment of the present invention. 図4は、本発明の実施の形態において把握される遊戯用代用貨幣を積上げた状態の斜視図である。FIG. 4 is a perspective view showing a state in which the game substitute coins grasped in the embodiment of the present invention are stacked. 図5は、本発明の実施の形態における遊戯用代用貨幣の図で(a)は正面図、(b)は平面図である。5A and 5B are diagrams of a play substitute coin according to the embodiment of the present invention, where FIG. 5A is a front view and FIG. 5B is a plan view. 図6は、本発明の実施の形態における遊戯用代用貨幣の検査装置の側断面図である。FIG. 6 is a side cross-sectional view of the play substitute coin inspection device according to the embodiment of the present invention. 図7は、本発明の実施の形態における遊戯用代用貨幣の種類の異なるものを積上げた状態の斜視説明写真図である。FIG. 7 is a perspective explanatory photographic diagram showing a state in which different types of play substitute coins are stacked according to the embodiment of the present invention.

本発明の実施の形態の遊技テーブルを有する遊技場におけるテーブルゲームの管理システムを以下に説明する。図1は同システムの全体の概要を示す図であって、複数の遊技テーブル1を有する遊技場におけるテーブルゲームの管理システムは、遊技テーブル1で行われるゲームの進行状態をゲーム参加人2およびディーラ3を含め複数のカメラ4を介して映像として記録するとともに記録されたゲームの進行状態の映像を画像分析する画像分析装置5を備えた測定装置6、さらに遊技テーブル1において各ゲームの勝敗結果を判定し表示するカード配布装置7を備える。カード配布装置7は、すでに当業者で使われて知られている。いわゆる電子シューであり、あらかじめゲームのルールがプログラムされており、配布されるカードCの情報(ランクとスーツ)を読み取って、ゲームの勝敗を判定することができる構造となっている。たとえばバカラゲームでは、バンカーの勝、プレーヤの勝、タイ(引き分け)が、基本的に各2−3枚のカードのランクにより決定され、判定結果(勝敗結果)は表示ランプ8にて表示される。 A table game management system in a game arcade having a game table according to an embodiment of the present invention will be described below. FIG. 1 is a diagram showing an overview of the entire system. A table game management system in a game arcade having a plurality of game tables 1 shows the progress of a game played on the game table 1 by a game participant 2 and a dealer. 3, a measuring device 6 having an image analyzing device 5 for recording images as video images through a plurality of cameras 4 including the camera 4 and analyzing the recorded video of the progress state of the game, and further showing the result of winning or losing each game in the game table 1. The card distribution device 7 for judging and displaying is provided. The card distribution device 7 is already known and used by those skilled in the art. This is a so-called electronic shoe, in which the rules of the game are programmed in advance, and the structure is such that it is possible to determine the win or loss of the game by reading the information (rank and suit) of the distributed card C. For example, in the baccarat game, the win of the bunker, the win of the player, and the tie (draw) are basically determined by the rank of each 2-3 cards, and the determination result (the result of the loss) is displayed on the display lamp 8. ..

管理制御装置9は、カード配布装置7から得たカードCの情報(ランクとスーツ)を読み取って各ゲームの勝敗結果を判定するとともに、ゲーム参加人2が置いた遊戯用代用貨幣100(チップT)の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人2の内の勝者2Wおよび敗者2Lを判定する。また、さらに遊戯テーブル1におけるカジノ側の収支計算(敗者2Lの賭けた遊戯用代用貨幣100(チップT)の総額から参加人2の内の勝者2Wに償還した遊戯用代用貨幣100(チップT)の総額を差引いた額)を各ゲーム毎に行う計算機能を備える。 The management control device 9 reads the information (rank and suit) of the card C obtained from the card distribution device 7 to determine the winning or losing result of each game, and the game substitute coin 100 (chip T ) Position, type, and measurement result of the number of sheets are used to determine the winner 2W and the loser 2L of the participants 2 in each game. In addition, the balance calculation on the casino side in the play table 1 (the game substitute coin 100 (chip T) redeemed from the total amount of the betting game substitute coin 100 (chip T) of the loser 2L to the winner 2W of the participants 2) It has a calculation function to perform the amount for each game.

本検知システムにおける画像分析装置5、測定装置6および管理制御装置9は、一体もしくは複数の構成からなるコンピュータおよびプログラム、メモリを複合的に備えた構造となっている。 The image analysis device 5, the measurement device 6, and the management control device 9 in the detection system have a structure in which a computer, a program, and a memory that are integrated or have a plurality of configurations are provided in combination.

次に、本検知システムに使用する遊戯用代用貨幣(チップ)の詳細を説明する。図3は、本検知システムに使用する遊戯用代用貨幣(チップT)100の正面断面図であり、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層101を備え、この中間の着色層101の両側に白色層102もしくは薄色層(図示しないが着色層101より色の薄い層であればよい)を積層した多層構造となっている。このように着色層101を備え、この中間の着色層101の両側に白色層102もしくは薄色層(図示しないが着色層101より色の薄い層であればよい)を積層した多層構造とすることで図5に示すように側面に積層方向の縞模様を形成し、着色層101の色を変える(赤色、緑色、黄色や青色等)ことにより遊戯用代用貨幣100の種類(10ポイント、20ポイント、100ポイント、1000ポイントなど)を特定できるようにしている。 Next, the details of the game substitute currency (chip) used in the present detection system will be described. FIG. 3 is a front cross-sectional view of a game substitute currency (chip T) 100 used in the present detection system, in which a plurality of plastic layers of different colors are laminated, and a coloring layer 101 is provided at least in the middle, It has a multi-layered structure in which a white layer 102 or a light-colored layer (not shown, but a layer having a lighter color than the colored layer 101) is laminated on both sides of the colored layer 101. As described above, the colored layer 101 is provided, and a white layer 102 or a light-colored layer (not shown, a color lighter than the colored layer 101 may be used) is laminated on both sides of the intermediate colored layer 101 to form a multilayer structure As shown in FIG. 5, a stripe pattern in the stacking direction is formed on the side surface, and the color of the colored layer 101 is changed (red, green, yellow, blue, or the like) to create a type of substitute coin 100 for play (10 points, 20 points). , 100 points, 1000 points, etc.) can be specified.

さらに、図5(b)に示すように、遊戯用代用貨幣100は、白色層102の表面(上面と下面)には遊戯用代用貨幣100の種類を表す印刷103(100ポイントなど)が施され、最外層に透明層104が設けられ、各層間が熱圧着されて少なくとも5層構造をなしている。これらの遊戯用代用貨幣100は、細長い長尺状のプラスチック材料を用い、長尺の状態で各層(着色層101、白色層102、透明層104)の間が熱圧着されて密着した状態(5層構造等)を形成し、その後にプレス等により円形あるいは長方形等に打ち抜いて形成される。プレスにより打ち抜く際に打ち抜きのための金型のダイとポンチの寸法を設計して最外層の透明層104の端にR加工(丸い角)が施される。 Further, as shown in FIG. 5B, the game substitute coin 100 is printed 103 (100 points or the like) indicating the type of the game substitute coin 100 on the surface (upper surface and lower surface) of the white layer 102. A transparent layer 104 is provided as the outermost layer, and each layer is thermocompression bonded to form at least a five-layer structure. These play substitute coins 100 are made of a long and slender plastic material, and in a long state, the layers (coloring layer 101, white layer 102, transparent layer 104) are thermocompression bonded to each other (5 (Layered structure, etc.), and then punched into a circular shape or a rectangular shape by a press or the like. When punching with a press, the dimensions of the die and punch of the die for punching are designed and the end of the outermost transparent layer 104 is subjected to R processing (rounded corners).

さらに、遊戯用代用貨幣100には、白色層102の表面にUVインクまたはカーボンブラックインクによるマークMが設けられている。このマークMは遊戯用代用貨幣100の真偽を表すものであり、紫外線(もしくは赤外線)を当てるとマークが目に見えるようになり、その形や数の組み合わせで真正なものを表す。印刷103やマークMを覆うように最外層には透明層104が熱圧着あるいはコーティング(塗布)されているが、この透明層104にはエンボス加工が施され、遊戯用代用貨幣100が互いに密着するのを防いでいる。 Furthermore, the game substitute coin 100 is provided with a mark M made of UV ink or carbon black ink on the surface of the white layer 102. The mark M represents the authenticity of the game substitute currency 100, and the mark becomes visible when exposed to ultraviolet rays (or infrared rays), and the mark and the combination of the numbers represent the authenticity. A transparent layer 104 is thermocompression-bonded or coated (applied) to the outermost layer so as to cover the print 103 and the mark M. The transparent layer 104 is embossed so that the game substitute coins 100 are closely attached to each other. To prevent it.

印刷103(100ポイントなど)が施された最外層の透明層104の端はR加工(R)が施され、遊戯用代用貨幣100の打ち抜き工程において、白色層102の表面が変形して側面に現れるのを防止している。また、遊戯用代用貨幣100は鋭利な端が残り手や他のチップTを損傷するのを防いでいる。 The edge of the outermost transparent layer 104, on which the printing 103 (100 points, etc.) has been applied, is R-processed (R), and in the punching process of the substitute coin 100 for play, the surface of the white layer 102 is deformed to the side surface. It prevents them from appearing. Moreover, the substitute coin 100 for play prevents sharp edges from damaging the remaining hands and other chips T.

着色層101は、図3に示すように、着色された複数の層(図3では3層)により形成されてもよい。着色された複数の層(図3では3層)は互いに熱圧着されているので、図3のように3層構造が目視可能な状態ではなく、図3は説明上3層を表している。さらには着色層101の3層の内真ん中の層には一部くり抜きBが設けられ、その中にはRFIDが内蔵されている。 The coloring layer 101 may be formed by a plurality of colored layers (three layers in FIG. 3) as shown in FIG. Since the plurality of colored layers (three layers in FIG. 3) are thermocompression-bonded to each other, the three-layer structure is not visible as in FIG. 3, and FIG. Further, a hollow portion B is partially provided in the middle of the three colored layers 101, and an RFID is incorporated therein.

管理制御装置9は、遊戯テーブル1上にゲームの参加人2が置いた遊戯用代用貨幣100をカメラ4で撮像し、置かれたエリア24別に(バンカーに賭けたか、プレーヤに賭けたか、あるいはペア(PAIR)に賭けたか、タイ(TIE)に賭けたか)を画像分析装置5を備えた測定装置6により測定すると共に、各エリアにおいて積層された遊戯用代用貨幣100(チップT)の着色層101(もしくは薄色層)又は白色層102の数と色を測定装置6(画像分析装置5により得られた情報を使い)が分析計測して遊戯用代用貨幣100の種類と枚数を判定する。 The management control device 9 captures the game substitute coin 100 placed by the game participant 2 on the play table 1 with the camera 4 and displays it by the area 24 (betting on a bunker, betting on a player, or a pair). (BET on (PAIR) or bet on (TIE)) is measured by the measuring device 6 having the image analysis device 5, and the colored layers 101 of the substitute coins 100 (chips T) for play are stacked in each area. (Or the light color layer) or the number and color of the white layer 102 are analyzed and measured by the measuring device 6 (using the information obtained by the image analysis device 5) to determine the type and the number of the substitute coin 100 for play.

管理制御装置9は、人工知能活用型もしくはディープラーニング構造を有する制御装置であってもよい。管理制御装置9は、カメラ4、画像分析装置5を介して各参加人2が賭ける遊戯用代用貨幣Tの位置24(プレーヤか、バンカーか、ペアーに賭けた位置)、種類(遊戯用代用貨幣100は色毎に異なる額の値が割り付けられている)および枚数を把握することが可能である。人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術においては、自己学習機能等を用いて、遊戯用代用貨幣Tの位置24(プレーヤか、バンカーか、ペアーに賭けた位置)、種類(遊戯用代用貨幣は色毎に異なる額の値が割り付けられている)および枚数を把握することが可能であるため、各ゲームにおいてカード配布装置7が判定するゲームの勝敗結果に従って、各ゲームの負けた参加人2Lの賭けた遊戯用代用貨幣100の回収(矢印Lに示す)および勝ったゲーム参加人2Wへの勝ち遊戯用代用貨幣100への償還(支払(TW))がゲームの勝敗結果に従って適正に行われたか否かを、管理制御装置9は、画像分析装置5を介してゲームの進行状態の映像を分析することにより判定する。 The management control device 9 may be a control device having an artificial intelligence utilization type or a deep learning structure. The management control device 9 controls the position 24 (the player, the bunker, or the position bet on the pair) of the play substitute coin T betted by each participant 2 via the camera 4 and the image analysis device 5, the type (the play substitute coin). It is possible to grasp the number 100 and the number of different colors assigned to each color). In a computer or control system utilizing artificial intelligence, and deep learning (structure) technology, the position 24 (the position bet on a player, a bunker, or a pair) of the substitute coin T for play is used by using the self-learning function or the like. It is possible to grasp (a different amount of money is assigned for each color for play) and the number of coins. Therefore, in each game, according to the outcome of the game judged by the card distributing device 7, The losing player 2L collects the betting game substitute coin 100 (indicated by an arrow L) and wins the game participant 2W to redeem the game substitute coin 100 (payment (TW)) to win or lose the game. According to the above, the management control device 9 determines whether or not the game is properly performed by analyzing the image of the progress state of the game via the image analysis device 5.

このような場合、図4に示すように(図2に示す従来チップに比べて)積層した多層構造になっており、側面に積層方向の縞模様がくっきりと形成されているので、画像分析装置5を含む測定装置6は容易にチップの種類および枚数の測定を正確に行うことが可能となる。さらに、人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術を用いれば、画像の分析、判定がより正確に可能となる。人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術は当業者ですでに既知で利用可能であるため、詳細な説明を略する。 In such a case, as shown in FIG. 4 (compared to the conventional chip shown in FIG. 2), a multilayer structure is formed, and a stripe pattern in the stacking direction is clearly formed on the side surface. The measuring device 6 including 5 can easily and accurately measure the type and number of chips. Furthermore, if a computer or control system utilizing artificial intelligence and deep learning (structure) technology are used, image analysis and judgment can be performed more accurately. A computer or control system utilizing artificial intelligence and a deep learning (structure) technique are already known and available to those skilled in the art, and thus detailed description thereof will be omitted.

管理制御装置9は、遊技テーブル1のディーラ3の遊戯用代用貨幣トレイ10における遊戯用代用貨幣Tの総額が画像分析装置5を用いて分析把握可能で、ゲームが終了して清算した後に、各ゲーム参加人2の賭けた負け遊戯用代用貨幣Tの回収および勝ったゲーム参加人2Wへの勝ち遊戯用代用貨幣への支払TWの額に応じて、遊戯用代用貨幣トレイ10内の遊戯用代用貨幣Tの総額が増減したか否かを、ゲームの勝敗結果に従って比較計算可能である。遊戯用代用貨幣トレイ10における遊戯用代用貨幣Tの総額は、RFIDなどの手段で常に把握されていても、その増減額が正しいか、否かは、管理制御装置9が、画像分析装置5を介してゲームの進行状態の映像を分析することにより判定する。これらも人工知能活用型もしくはディープラーニング構造が活用されてよい。 The management control device 9 can analyze and grasp the total amount of the game substitute money T in the game substitute money tray 10 of the dealer 3 of the game table 1 by using the image analysis device 5, and after the game is completed and settled, According to the amount of TW paid to the betting loss substitute coin T of the game participant 2 and winning game substitute money to the winning game participant 2W TW, the game substitute in the game substitute currency tray 10 Whether or not the total amount of money T has increased or decreased can be compared and calculated according to the outcome of the game. Even if the total amount of the play substitute coins T in the play substitute coin tray 10 is always grasped by means such as RFID, whether the increase/decrease amount is correct or not is determined by the management control device 9 by the image analysis device 5. The determination is made by analyzing the video of the progress state of the game through. These may also utilize artificial intelligence or deep learning structures.

管理制御装置9は、遊技テーブル1の各プレー位置22において賭けた遊戯用代用貨幣の位置(プレーヤか、バンカーか、ペアーに賭けた位置)と額(種類と枚数)を把握し、各ゲームの勝敗結果により得られる各ゲーム参加人2の勝敗履歴と得た遊戯用代用貨幣の額(勝った額)を、過去の多数(ビッグデータ)のゲームの統計データと比較して特異な状況(カジノにより設定される)として抽出可能な人工知能活用型もしくはディープラーニング構造であってもよい。典型的にはある額(100万ドル)以上の勝ち額の発生や、ある遊技テーブル1のプレー位置22において、負けた時の賭け遊戯用代用貨幣の額が少なく、勝った時の賭け遊戯用代用貨幣の額が多い状態が数ゲーム続き、それが過去のゲームの統計データ(ビッグデータ等)と比較して特異な状況としてこれを抽出可能な人工知能活用型もしくはディープラーニング構造の管理制御装置9を備えるものである。 The management control device 9 grasps the position (the player, the bunker, the position bet on the pair) and the amount (type and number) of the substitute game coins bet at each play position 22 of the game table 1, and the Comparing the winning/losing history of each game participant 2 obtained from the winning/losing result and the amount of game substitute coins obtained (the amount won) with the statistical data of many past (big data) games, a unique situation (casino It may be an artificial intelligence utilization type or a deep learning structure that can be extracted as Typically, a certain amount (1 million dollars) or more of a winning amount is generated, and at a play position 22 of a certain gaming table 1, the amount of betting game substitute money when losing is small, and the amount of betting game when winning is used. A management control device of artificial intelligence utilization type or deep learning structure that can be extracted as a unique situation by comparing several statistical games (big data etc.) of past games with a large amount of substitute money 9 is provided.

管理制御装置9は、遊技テーブル1のディーラ3の遊戯用代用貨幣トレイ10における遊戯用代用貨幣100の総額が、各ゲームの後に各参加人2の賭けた遊戯用代用貨幣100との清算が行われて清算した後に、清算に対応した遊戯用代用貨幣の増減が正しいか否かを、比較計算可能な構造となっている。図1に示すディーラ3の遊戯用代用貨幣100の保持用のチップトレイ10においては、横方向に積層された遊戯用代用貨幣100(チップT)の着色層101又は白色層102の数と色を測定装置6(画像分析装置5により得られた情報を使い)が分析計測することで、遊戯用代用貨幣100の種類と枚数が判定可能である。保持用のチップトレイ10の遊戯用代用貨幣100の総額は、このようにして常に(もしくは所定の時間間隔で)把握されている。管理制御装置9は、各ゲームの清算額(遊戯テーブル1におけるカジノ側の収支計算(敗者2Lの賭けた遊戯用代用貨幣100(チップT)の総額から参加人2の内の勝者2Wに償還した遊戯用代用貨幣100(チップT)の総額を差引いた額))を各ゲーム毎に行う計算機能を備える(段落0016参照)ので、チップトレイ10の遊戯用代用貨幣100の総額は常に(もしくは所定の時間間隔で)検証される。すなわち、遊戯用代用貨幣の増減が、画像分析装置5による画像分析結果ディーラ3による各ゲームの清算額と一致するか否かが検証される。 The management control device 9 setstles the total amount of the game substitute coin 100 in the game substitute coin tray 10 of the dealer 3 of the game table 1 with the game substitute coin 100 bet by each participant 2 after each game. After the liquidation has been completed, the structure is such that it can be comparatively calculated whether or not the increase or decrease of the play substitute currency corresponding to the liquidation is correct. In the chip tray 10 for holding the substitute game coins 100 of the dealer 3 shown in FIG. 1, the number and the color of the colored layers 101 or the white layers 102 of the substitute substitute coins 100 (chips T) stacked in the lateral direction are shown. The measuring device 6 (using the information obtained by the image analyzing device 5) can analyze and measure the type and the number of the substitute coin 100 for play. In this way, the total amount of the substitute game coins 100 in the holding chip tray 10 is always known (or at predetermined time intervals). The management control device 9 redeems the amount of settlement of each game (calculation of the balance on the casino side in the game table 1 (the total amount of the betting substitute money 100 (chips T) bet by the loser 2L to the winner 2W of the participants 2) The game substitute money 100 (chip T) is subtracted from the total amount)) is provided for each game (see paragraph 0016), so that the total amount of the game substitute coin 100 in the chip tray 10 is always (or predetermined). Will be verified). That is, it is verified whether the increase/decrease in the play substitute coin matches the settlement amount of each game by the image analysis result dealer 3 by the image analyzer 5.

次に本願発明の実施の形態である遊戯用代用貨幣100を検査する検査装置200について説明する。検査装置200には、遊戯用代用貨幣100が半径方向(矢印Y方向)に通過可能な入口201と出口201を有する通路203を備えている。通路203は傾斜しており、遊戯用代用貨幣100は矢印Y方向に通過する。通路203には、遊戯用代用貨幣100の側面を撮影して側面の積層方向の縞模様の色を判定するチップ種類の判定装置204と、通過する遊戯用代用貨幣100の表面に設けたUVインクまたはカーボンブラックインクによるマークMを読み取るマーク読取り装置205と、通路203に対して垂直方向から遊戯用代用貨幣の表面に設けた種類を表す印刷103を読取る印刷検査装置206と、装置全体の制御装置207と、を備え、制御装置207は、チップ種類の判定装置204が判定したチップ種類と、印刷検査装置206から得た種類を表す印刷の内容とが一致するか否かを検査する構成である。 Next, an inspection device 200 for inspecting the substitute game coin 100 according to the embodiment of the present invention will be described. The inspection device 200 is provided with a passage 203 having an entrance 201 and an exit 201 through which the play substitute coin 100 can pass in the radial direction (direction of arrow Y). The passage 203 is inclined, and the game substitute coin 100 passes in the direction of the arrow Y. In the passage 203, a chip type determination device 204 for determining the color of the stripe pattern in the stacking direction of the side of the game substitute coin 100 and the UV ink provided on the surface of the game substitute coin 100 passing through. Alternatively, a mark reading device 205 for reading the mark M made of carbon black ink, a print inspection device 206 for reading the print 103 representing the type provided on the surface of the substitute currency for play from the direction perpendicular to the passage 203, and a control device for the entire device. 207 and the control device 207 is configured to inspect whether the chip type determined by the chip type determination device 204 and the print content indicating the type obtained from the print inspection device 206 match. ..

この検査装置200により、製造された遊戯用代用貨幣100の印刷103が、遊戯用代用貨幣100の縞模様の色によるチップ種類と一致して正しく印刷されているか否かが検査可能となる。 With this inspection device 200, it is possible to inspect whether or not the print 103 of the manufactured game substitute coin 100 is correctly printed in conformity with the chip type according to the stripe color of the game substitute coin 100.

1 遊技テーブル
2 プレーヤ
3 ディーラ
4 カメラ
5 画像分析装置
6 計測装置
7 ゲームの勝敗結果を判定し表示するカード配布装置
9 管理制御装置
10 遊戯用代用貨幣トレイ
100(T) 遊戯用代用貨幣
200 検査装置
1 Game Table 2 Player 3 Dealer 4 Camera 5 Image Analysis Device 6 Measuring Device 7 Card Distributing Device 9 for Judging and Displaying Game Win/Loss Results 9 Management Control Device 10 Play Money Coin Tray 100(T) Play Money Coin 200 Inspection Device

Claims (11)

テーブルゲームの管理システムであり、
遊技テーブルにおいて各ゲームの勝敗結果を判定し表示するカード配布装置と、
前記遊技テーブル上に置いた遊技用代用貨幣の種類と枚数をカメラを用いて測定する測定装置と、
各ゲームにおいて前記測定装置の測定結果を用いて、ゲーム参加人が前記遊技テーブル上に置いた遊技用代用貨幣の位置と種類と枚数とを特定し記憶する管理制御装置と、を有し、
前記遊技用代用貨幣は、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記中間の着色層の両側に白色層もしくは薄色層を積層した多層構造とすることで側面に積層方向の縞模様を形成し、前記着色層により遊技用代用貨幣の種類が特定可能な構成を有し、
前記管理制御装置は、前記カード配布装置から得た勝敗結果及びゲーム参加人が置いた遊技用代用貨幣の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人の勝者および敗者を判定するとともに前記遊技テーブルにおけるカジノ側の収支計算を各ゲーム毎に行う計算機能を備えた、
テーブルゲームの管理システム。
Is a table game management system,
A card distribution device that determines and displays the result of winning or losing each game in the game table,
A measuring device for measuring the type and number of game substitute coins placed on the game table using a camera,
In each game, using the measurement result of the measuring device, a management control device for specifying and storing the position, type and number of the game substitute coins placed by the game participant on the game table,
The gaming substitute currency has a multi-layer structure in which a plurality of plastic layers of different colors are laminated, a coloring layer is provided at least in the middle, and a white layer or a light color layer is laminated on both sides of the intermediate coloring layer. A striped pattern in the stacking direction is formed on the side surface, and the colored layer has a configuration in which the type of game substitute currency can be specified.
The management control device determines the winner and the loser of the participant in each game by using the result of winning and losing obtained from the card distributing device and the measurement result of the position, type and number of the game substitute coin placed by the game participant. In addition, the game table is provided with a calculation function for calculating the balance on the casino side for each game,
Table game management system.
前記管理制御装置は、各ゲーム参加人が置いた遊技用代用貨幣の着色層又は白色層もしくは薄色層の数を計測して遊技用代用貨幣の枚数を判定する機能を備えた、請求項1に記載のテーブルゲームの管理システム。 The management control device has a function of determining the number of game substitute coins by measuring the number of colored layers or white layers or light colored layers of the game substitute coins placed by each game participant. Table game management system described in. 前記遊技用代用貨幣をその種類毎に保持するチップトレイをさらに備え、前記管理制御装置は、前記チップトレイ上の前記遊技用代用貨幣の種類と枚数を計測して、前記チップトレイ上の前記遊技用代用貨幣の総額を計測可能な構成である、請求項1または2に記載のテーブルゲームの管理システム。 The management control device further comprises a chip tray for holding the game substitute coins for each type, and the management control device measures the type and number of the game substitute coins on the chip tray, and the game on the chip tray. The management system for a table game according to claim 1 or 2, wherein the total amount of substitute money is measurable. 複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記着色層を挟んで両側に白色層もしくは薄色層を積層して、側面に積層方向の縞模様を形成し、前記着色層により遊技用代用貨幣の種類が特定可能な構成を有する、遊技用代用貨幣。 A plurality of plastic layers of different colors are laminated, a coloring layer is provided at least in the middle, and a white layer or a light color layer is laminated on both sides of the coloring layer to form a stripe pattern in the laminating direction on the side surface, A game substitute currency having a configuration in which the type of game substitute currency can be specified by the colored layer. 前記白色層もしくは薄色層の表面には遊技用代用貨幣の種類を表す印刷が施され、最外層に透明層が設けられ、各層間が熱圧着されて少なくとも5層構造をなす、請求項4に記載の遊技用代用貨幣。 5. The surface of the white layer or the light-colored layer is printed to indicate the type of gaming substitute currency, the outermost layer is provided with a transparent layer, and each layer is thermocompression bonded to form at least a five-layer structure. The substitute currency for games described in. 前記白色層もしくは薄色層の表面にUVインクまたはカーボンブラックインクによるマークが設けられている、請求項4もしくは5に記載の遊技用代用貨幣。 The game substitute coin according to claim 4 or 5, wherein a mark made of UV ink or carbon black ink is provided on a surface of the white layer or the light-colored layer. 前記最外層の透明層にはエンボス加工が施された、請求項4から6のいずれかに記載の遊技用代用貨幣。 The game substitute coin according to any one of claims 4 to 6, wherein the outermost transparent layer is embossed. 前記最外層の透明層の端にはR加工が施された、請求項4から7のいずれかに記載の遊技用代用貨幣。 8. The game substitute coin according to claim 4, wherein an edge of the outermost transparent layer is rounded. 前記着色層が複数の層により形成されている、請求項4から8のいずれかに記載の遊技用代用貨幣。 The game substitute coin according to claim 4, wherein the colored layer is formed of a plurality of layers. 着色層にはRFIDが内蔵されている、請求項4から9のいずれかに記載の遊技用代用貨幣。 10. The game substitute coin according to claim 4, wherein the colored layer has a built-in RFID. 請求項4から10に記載の遊技用代用貨幣を検査する検査装置であって、
遊技用代用貨幣が半径方向に通過可能な入口と出口を有する通路と、
前記通路を通過する遊技用代用貨幣の側面を撮影して側面の積層方向の縞模様の色を判定するチップ種類の判定装置と、
通過する遊技用代用貨幣の表面に設けたUVインクまたはカーボンブラックインクによるマークを読み取るマーク読取り装置と、
前記通路に対して垂直方向から遊技用代用貨幣の表面に設けた種類を表す印刷を読取る印刷検査装置と、
装置全体の制御装置と、を備え、
前記制御装置は、前記チップ種類の判定装置が判定したチップ種類と、前記印刷検査装置から得た種類を表す印刷の内容とが一致するか否かを検査する構成である、検査装置。
An inspection device for inspecting the game substitute currency according to claim 4,
A passage having an entrance and an exit through which the gaming substitute currency can pass in a radial direction,
A chip type determination device that determines the color of the stripe pattern in the stacking direction of the side by photographing the side of the game substitute currency passing through the passage.
A mark reading device for reading a mark by UV ink or carbon black ink provided on the surface of the currency substitute for passing games,
A printing inspection device that reads a print representing the type provided on the surface of the gaming substitute currency from a direction perpendicular to the passage,
And a control device for the entire device,
The control device is an inspection device configured to inspect whether or not the chip type determined by the chip type determination device and the print content representing the type obtained from the print inspection device match.
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