JP2020099747A5 - - Google Patents

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Publication number
JP2020099747A5
JP2020099747A5 JP2020053109A JP2020053109A JP2020099747A5 JP 2020099747 A5 JP2020099747 A5 JP 2020099747A5 JP 2020053109 A JP2020053109 A JP 2020053109A JP 2020053109 A JP2020053109 A JP 2020053109A JP 2020099747 A5 JP2020099747 A5 JP 2020099747A5
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Japan
Prior art keywords
effect
generating
reference time
success
receiving
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Pending
Application number
JP2020053109A
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Japanese (ja)
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JP2020099747A (en
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Publication date
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Priority to JP2020053109A priority Critical patent/JP2020099747A/en
Priority claimed from JP2020053109A external-priority patent/JP2020099747A/en
Publication of JP2020099747A publication Critical patent/JP2020099747A/en
Publication of JP2020099747A5 publication Critical patent/JP2020099747A5/ja
Priority to JP2022201179A priority patent/JP2023025287A/en
Pending legal-status Critical Current

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Claims (5)

第1オブジェクトが第1の動作をする場合に、第2オブジェクトに第2の動作をさせるゲームシステムにおいて、
前記第1オブジェクトを表示手段に表示させる表示制御手段と、
前記第1オブジェクトが前記第1の動作を開始するタイミングに基づいて、前記第2オブジェクトに前記第2の動作を開始させるための開始操作を受け付ける受付期間内に基準時間を設定する基準時間設定手段と、
前記受付期間において前記開始操作を受け付ける開始操作受付手段と、
前記開始操作に基づいて、前記第2オブジェクトに前記第2の動作を開始させる動作制御手段と、
記動作制御手段が前記第2オブジェクトに前記第2の動作を開始させる処理と、前記第1オブジェクトに前記第1の動作をさせる処理と、を含む複数の処理の実行結果に基づいて、前記第2の動作の成否を決定する決定手段と、
前記基準時間の経過後に前記開始操作が行われた場合に、前記第2の動作が成功しやすくなる効果を発生させるための効果発生操作を受け付ける効果発生操作受付手段と、
前記効果発生操作に基づいて、前記効果を発生させる効果発生手段と、
を含むゲームシステム。
In a game system in which a second object performs a second action when the first object performs the first action,
A display control means for displaying the first object on the display means,
A reference time setting means for setting a reference time within a reception period for accepting a start operation for causing the second object to start the second operation based on the timing at which the first object starts the first operation. When,
A start operation receiving means for receiving the start operation during the reception period,
An operation control means for causing the second object to start the second operation based on the start operation, and
And processing the pre-Symbol operation control means to start the second operation to the second object, wherein the processing for the first operation to the first object, based on the execution results of the plurality of processes including the and decision means that determine the success or failure of the second operation,
When the start operation is performed after the lapse of the reference time, the effect generation operation receiving means for receiving the effect generation operation for generating the effect that facilitates the success of the second operation, and the effect generation operation reception means.
An effect generating means for generating the effect based on the effect generating operation,
Game system including.
第1オブジェクトが第1の動作をする場合に、第2オブジェクトに第2の動作をさせるゲームシステムにおいて、
前記第1オブジェクトを表示手段に表示させる表示制御手段と、
前記第1オブジェクトが前記第1の動作を開始するタイミングに基づいて、前記第2オブジェクトに前記第2の動作を開始させるための開始操作を受け付ける受付期間内に基準時間を設定する基準時間設定手段と、
前記受付期間において前記開始操作を受け付ける開始操作受付手段と、
前記開始操作に基づいて、前記第2オブジェクトに前記第2の動作を開始させる動作制御手段と、
記開始操作が行われたタイミングを前記第2の動作の成否に影響させる処理の実行結果に基づいて、前記第2の動作の成否を決定する決定手段と、
前記基準時間の経過後に前記開始操作が行われた場合に、前記第2の動作が成功しやすくなる効果を発生させるための効果発生操作を受け付ける効果発生操作受付手段と、
前記効果発生操作に基づいて、前記効果を発生させる効果発生手段と、
を含むゲームシステム。
In a game system in which a second object performs a second operation when the first object performs the first operation.
A display control means for displaying the first object on the display means,
A reference time setting means for setting a reference time within a reception period for accepting a start operation for causing the second object to start the second operation based on the timing at which the first object starts the first operation. When,
A start operation receiving means for receiving the start operation during the reception period,
An operation control means for causing the second object to start the second operation based on the start operation, and
A determination unit based on the previous SL start operation execution processing for the timing made affected the success of the second operation result, determines the success or failure of the second operation,
When the start operation is performed after the lapse of the reference time, the effect generation operation receiving means for receiving the effect generation operation for generating the effect that facilitates the success of the second operation, and the effect generation operation reception means.
An effect generating means for generating the effect based on the effect generating operation,
Game system including.
第1オブジェクトが第1の動作をする場合に、第2オブジェクトに第2の動作をさせるゲーム制御装置において、
前記第1オブジェクトが前記第1の動作を開始するタイミングに基づいて、前記第2オブジェクトに前記第2の動作を開始させるための開始操作を受け付ける受付期間内に基準時間を設定する基準時間設定手段と、
第2オブジェクトに前記第2の動作を開始させる処理と、前記第1オブジェクトに前記第1の動作をさせる処理と、を含む複数の処理の実行結果に基づいて、前記第2の動作の成否を決定する決定手段と、
前記基準時間の経過後に前記開始操作が行われた場合に、前記第2の動作が成功しやすくなる効果を発生させるための効果発生操作を受け付ける効果発生操作受付手段と、
前記効果発生操作に基づいて、前記効果を発生させる効果発生手段と、
を含むゲーム制御装置。
In the game control device that causes the second object to perform the second operation when the first object performs the first operation.
A reference time setting means for setting a reference time within a reception period for accepting a start operation for causing the second object to start the second operation based on the timing at which the first object starts the first operation. When,
A process for starting said second operation before Symbol second object, wherein the processing the first to the first operation to the object, based on the execution results of the plurality of processes including, the second operation and the decision means that determine the success or failure,
When the start operation is performed after the lapse of the reference time, the effect generation operation receiving means for receiving the effect generation operation for generating the effect that facilitates the success of the second operation, and the effect generation operation reception means.
An effect generating means for generating the effect based on the effect generating operation,
Game control device including.
第1オブジェクトが第1の動作をする場合に、第2オブジェクトに第2の動作をさせるゲーム制御装置において、
前記第1オブジェクトが前記第1の動作を開始するタイミングに基づいて、前記第2オブジェクトに前記第2の動作を開始させるための開始操作を受け付ける受付期間内に基準時間を設定する基準時間設定手段と、
記開始操作が行われたタイミングを前記第2の動作の成否に影響させる処理の実行結果に基づいて、前記第2の動作の成否を決定する決定手段と、
前記基準時間の経過後に前記開始操作が行われた場合に、前記第2の動作が成功しやすくなる効果を発生させるための効果発生操作を受け付ける効果発生操作受付手段と、
前記効果発生操作に基づいて、前記効果を発生させる効果発生手段と、
を含むゲーム制御装置。
In the game control device that causes the second object to perform the second operation when the first object performs the first operation.
A reference time setting means for setting a reference time within a reception period for accepting a start operation for causing the second object to start the second operation based on the timing at which the first object starts the first operation. When,
Based on the previous SL start operation execution processing for the timing made affected the success of the second operation result, and decide means that determine the success or failure of the second operation,
When the start operation is performed after the lapse of the reference time, the effect generation operation receiving means for receiving the effect generation operation for generating the effect that facilitates the success of the second operation, and the effect generation operation reception means.
An effect generating means for generating the effect based on the effect generating operation,
Game control device including.
請求項1若しくは2に記載のゲームシステム、又は、請求項若しくはに記載のゲーム制御装置、としてコンピュータを機能させるためのプログラム。
A program for operating a computer as the game system according to claim 1 or 2 , or the game control device according to claim 3 or 4 .
JP2020053109A 2020-03-24 2020-03-24 Game system, game control device, and program Pending JP2020099747A (en)

Priority Applications (2)

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JP2020053109A JP2020099747A (en) 2020-03-24 2020-03-24 Game system, game control device, and program
JP2022201179A JP2023025287A (en) 2020-03-24 2022-12-16 Game system, game control device, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020053109A JP2020099747A (en) 2020-03-24 2020-03-24 Game system, game control device, and program

Related Parent Applications (1)

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JP2017165727A Division JP6685050B2 (en) 2017-08-30 2017-08-30 Game system, game control device, and program

Related Child Applications (1)

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Publications (2)

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JP2020099747A JP2020099747A (en) 2020-07-02
JP2020099747A5 true JP2020099747A5 (en) 2020-10-08

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WO2023157648A1 (en) * 2022-02-18 2023-08-24 ソニーグループ株式会社 Information processing device, information processing method, and information processing program

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