JP2020081375A5 - - Google Patents
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- JP2020081375A5 JP2020081375A5 JP2018220373A JP2018220373A JP2020081375A5 JP 2020081375 A5 JP2020081375 A5 JP 2020081375A5 JP 2018220373 A JP2018220373 A JP 2018220373A JP 2018220373 A JP2018220373 A JP 2018220373A JP 2020081375 A5 JP2020081375 A5 JP 2020081375A5
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- Prior art keywords
- program
- data
- control means
- storage
- game
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- 238000000034 method Methods 0.000 description 1
Description
本発明は、遊技機に関する。
The present invention relates to Yu technique machine.
本発明の目的は、開発の効率を高めることである。
An object of the present invention is to increase the efficiency of development.
以上の課題を解決するため、請求項1に記載の発明は、
所定条件の成立に基づきゲームを実行可能な遊技機において、
遊技に関する制御を行う制御手段を備え、
前記制御手段は、
当該制御手段が使用するプログラム及びデータを記憶した第1記憶手段と、
前記プログラムの作業領域を提供する第2記憶手段と、を備え、
前記第1記憶手段には、
第1プログラム及び第1データが記憶される第1記憶領域と、
第2プログラム及び第2データが記憶される第2記憶領域と、があることを特徴とする。
In order to solve the above problems, the invention according to claim 1 is
In a game machine that can execute a game based on the fulfillment of predetermined conditions
Equipped with control means to control the game
The control means
A first storage means that stores the program and data used by the control means, and
A second storage means that provides a work area for the program.
The first storage means includes
A first storage area in which the first program and the first data are stored, and
It is characterized in that there is a second storage area in which the second program and the second data are stored.
Claims (1)
遊技に関する制御を行う制御手段を備え、
前記制御手段は、
当該制御手段が使用するプログラム及びデータを記憶した第1記憶手段と、
前記プログラムの作業領域を提供する第2記憶手段と、を備え、
前記第1記憶手段には、
第1プログラム及び第1データが記憶される第1記憶領域と、
第2プログラム及び第2データが記憶される第2記憶領域と、があることを特徴とする遊技機。 In a game machine that can execute a game based on the fulfillment of predetermined conditions
Equipped with control means to control the game
The control means
A first storage means that stores the program and data used by the control means, and
A second storage means that provides a work area for the program.
The first storage means includes
A first storage area in which the first program and the first data are stored, and
A gaming machine characterized in that there is a second storage area in which a second program and second data are stored.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018220373A JP7056929B2 (en) | 2018-11-26 | 2018-11-26 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018220373A JP7056929B2 (en) | 2018-11-26 | 2018-11-26 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020081375A JP2020081375A (en) | 2020-06-04 |
JP2020081375A5 true JP2020081375A5 (en) | 2021-02-25 |
JP7056929B2 JP7056929B2 (en) | 2022-04-19 |
Family
ID=70904830
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018220373A Active JP7056929B2 (en) | 2018-11-26 | 2018-11-26 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7056929B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7127825B2 (en) * | 2018-10-31 | 2022-08-30 | 株式会社ソフイア | game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6677984B2 (en) * | 2015-08-05 | 2020-04-08 | 株式会社三共 | Gaming machine |
JP2018000359A (en) * | 2016-06-29 | 2018-01-11 | 株式会社大一商会 | Game machine |
JP6798822B2 (en) * | 2016-08-23 | 2020-12-09 | 株式会社三共 | Game machine |
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2018
- 2018-11-26 JP JP2018220373A patent/JP7056929B2/en active Active