JP2020081375A5 - - Google Patents

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Publication number
JP2020081375A5
JP2020081375A5 JP2018220373A JP2018220373A JP2020081375A5 JP 2020081375 A5 JP2020081375 A5 JP 2020081375A5 JP 2018220373 A JP2018220373 A JP 2018220373A JP 2018220373 A JP2018220373 A JP 2018220373A JP 2020081375 A5 JP2020081375 A5 JP 2020081375A5
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JP
Japan
Prior art keywords
program
data
control means
storage
game
Prior art date
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Application number
JP2018220373A
Other languages
Japanese (ja)
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JP7056929B2 (en
JP2020081375A (en
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Publication date
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Priority to JP2018220373A priority Critical patent/JP7056929B2/en
Priority claimed from JP2018220373A external-priority patent/JP7056929B2/en
Publication of JP2020081375A publication Critical patent/JP2020081375A/en
Publication of JP2020081375A5 publication Critical patent/JP2020081375A5/ja
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Publication of JP7056929B2 publication Critical patent/JP7056929B2/en
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Description

本発明は、遊技機に関する。
The present invention relates to Yu technique machine.

発明の目的は、開発の効率を高めることである。
An object of the present invention is to increase the efficiency of development.

以上の課題を解決するため、請求項1に記載の発明は、
所定条件の成立に基づきゲームを実行可能な遊技機において、
遊技に関する制御を行う制御手段を備え、
前記制御手段は、
当該制御手段が使用するプログラム及びデータを記憶した第1記憶手段と、
前記プログラムの作業領域を提供する第2記憶手段と、を備え、
前記第1記憶手段には、
第1プログラム及び第1データが記憶される第1記憶領域と、
第2プログラム及び第2データが記憶される第2記憶領域と、があることを特徴とする。
In order to solve the above problems, the invention according to claim 1 is
In a game machine that can execute a game based on the fulfillment of predetermined conditions
Equipped with control means to control the game
The control means
A first storage means that stores the program and data used by the control means, and
A second storage means that provides a work area for the program.
The first storage means includes
A first storage area in which the first program and the first data are stored, and
It is characterized in that there is a second storage area in which the second program and the second data are stored.

Claims (1)

所定条件の成立に基づきゲームを実行可能な遊技機において、
遊技に関する制御を行う制御手段を備え、
前記制御手段は、
当該制御手段が使用するプログラム及びデータを記憶した第1記憶手段と、
前記プログラムの作業領域を提供する第2記憶手段と、を備え、
前記第1記憶手段には、
第1プログラム及び第1データが記憶される第1記憶領域と、
第2プログラム及び第2データが記憶される第2記憶領域と、があることを特徴とする遊技機。
In a game machine that can execute a game based on the fulfillment of predetermined conditions
Equipped with control means to control the game
The control means
A first storage means that stores the program and data used by the control means, and
A second storage means that provides a work area for the program.
The first storage means includes
A first storage area in which the first program and the first data are stored, and
A gaming machine characterized in that there is a second storage area in which a second program and second data are stored.
JP2018220373A 2018-11-26 2018-11-26 Pachinko machine Active JP7056929B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018220373A JP7056929B2 (en) 2018-11-26 2018-11-26 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018220373A JP7056929B2 (en) 2018-11-26 2018-11-26 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2020081375A JP2020081375A (en) 2020-06-04
JP2020081375A5 true JP2020081375A5 (en) 2021-02-25
JP7056929B2 JP7056929B2 (en) 2022-04-19

Family

ID=70904830

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018220373A Active JP7056929B2 (en) 2018-11-26 2018-11-26 Pachinko machine

Country Status (1)

Country Link
JP (1) JP7056929B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7127825B2 (en) * 2018-10-31 2022-08-30 株式会社ソフイア game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6677984B2 (en) * 2015-08-05 2020-04-08 株式会社三共 Gaming machine
JP2018000359A (en) * 2016-06-29 2018-01-11 株式会社大一商会 Game machine
JP6798822B2 (en) * 2016-08-23 2020-12-09 株式会社三共 Game machine

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