JP2020036649A5 - - Google Patents

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JP2020036649A5
JP2020036649A5 JP2018164038A JP2018164038A JP2020036649A5 JP 2020036649 A5 JP2020036649 A5 JP 2020036649A5 JP 2018164038 A JP2018164038 A JP 2018164038A JP 2018164038 A JP2018164038 A JP 2018164038A JP 2020036649 A5 JP2020036649 A5 JP 2020036649A5
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predetermined
discrimination
gaming machine
execution
game
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Priority to JP2022202942A priority patent/JP2023029766A/en
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、有利度合いの異なる複数種類の当たり種別設けことにより、興趣向上を図っているものも存在する。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Some such gaming machine, for example, by Ru provided an advantageous degree plural kinds types per having different, even that exists which is aimed the interest improved.

この目的を達成するために請求項1記載の遊技機は、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、を備え、第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記遊技機は、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態であり、前記遊技機は、前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成である。 In order to achieve this object, the gaming machine according to claim 1 has a discrimination means that executes discrimination based on the fact that a predetermined discrimination condition is satisfied, and a specific discrimination result in which the discrimination result of the discrimination means is predetermined. Based on the fact that the determination means is executed, the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination means are executed. The first setting condition is satisfied, comprising: an effect executing means capable of executing a predetermined effect including at least an effect mode in which the identification information for showing the determination result of the means is dynamically displayed in the display means. The game is provided with a predetermined game state setting means for setting a predetermined game state based on the above and setting the predetermined game state based on the establishment of a second setting condition different from the first setting condition. The machine is executed in the predetermined gaming state set based on the satisfaction of the first setting condition, and in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect including a specific effect mode not included in the predetermined effect, and during the execution of the specific effect, the degree of advantage of the determination by the determination means is dynamically displayed. Ri suggested that der using information, the gaming machine includes a gaming ball ball entrance capable ball entrance means, a first position where game balls allows ball entrance to its ball entrance means, entering-sphere means A displacement game in which the displacement means is displaced in a predetermined displacement pattern based on a displacement means that can be displaced to a second position where the game ball becomes difficult to enter, and a predetermined execution condition is satisfied. The displacement game executing means to be executed and the discrimination information acquisition means capable of acquiring the discrimination information used for the discrimination of the discrimination means based on the fact that the game ball has entered the ball entry means are provided, and the predetermined size thereof is provided. As the displacement pattern of the above, the predetermined game has at least a first displacement pattern and a second displacement pattern that makes it easier for the game ball to enter the ball entry means than the first displacement pattern. The state is a gaming state in which the displacement means is easily displaced by the first displacement pattern when the predetermined execution condition is satisfied, and the gaming machine has the specific determination result during the execution period of the specific effect. Is capable of executing a predetermined notification using the identification information when different predetermined determination results are obtained, and when the specific determination result is obtained during the execution period of the specific effect, the predetermined notification is transmitted. Ru configuration der not be executed.

請求項1記載の遊技機によれば、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、を備え、第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記遊技機は、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態であり、前記遊技機は、前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成である。 According to the gaming machine according to claim 1, the discriminant means for executing the discriminant based on the satisfaction of a predetermined discriminant condition and the discriminant result of the discriminant means are predetermined specific discriminant results. Based on the determination of the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination means, the discrimination result of the discrimination means is determined. The identification information for showing is provided with an effect executing means capable of executing a predetermined effect including at least an effect mode in which the display means is dynamically displayed, and a predetermined effect is determined based on the establishment of the first setting condition. A predetermined gaming state setting means for setting a gaming state and setting the predetermined gaming state based on the establishment of a second setting condition different from the first setting condition is provided, and the gaming machine is the first. In the predetermined gaming state set based on the satisfaction of the setting condition of 1, the predetermined effect executed in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect including a specific effect mode not included in the above, and during the execution of the specific effect, the degree of advantage of discrimination by the discrimination means is suggested by using the identification information dynamically displayed. possible der is, the gaming machine includes a gaming ball ball entrance capable ball entrance means, a first position where game balls allows ball entrance to its ball entrance unit, game ball into the entering sphere means Displacement game execution that executes a displacement game in which the displacement means is displaced in a predetermined displacement pattern based on a displacement means that can be displaced to a second position that makes it difficult to enter the ball and a predetermined execution condition is satisfied. It has a means and a discrimination information acquisition means capable of acquiring discrimination information used for discrimination of the discrimination means based on the fact that the game ball has entered the ball entry means, and the predetermined displacement pattern is as follows. It has at least a first displacement pattern and a second displacement pattern that makes it easier for the game ball to enter the ball entry means than the first displacement pattern, and the predetermined gaming state is the predetermined. Is a gaming state in which the displacement means is likely to be displaced by the first displacement pattern when the execution condition of the above is satisfied, and the gaming machine has a predetermined determination different from the specific determination result during the execution period of the specific effect. When the result is obtained, the predetermined notification using the identification information can be executed, and when the specific determination result is obtained during the execution period of the specific effect, the predetermined notification is not executed. NS.

10 パチンコ機(遊技機)
81 第3図柄表示装置(第11実施形態における表示手段)
164r 右第1入球口(第11実施形態における入球手段)
164r1 開閉扉(第11実施形態における変位手段)
S458 第11実施形態における判別手段
S902 第11実施形態における判別情報取得手段
S1058 第11実施形態における判別手段
S1119〜S1121 第11実施形態における変位遊技実行手段
S1593 第11実施形態における特典遊技実行手段
S1992 第11実施形態における所定遊技状態設定手段の一部
S3104 第11実施形態における所定遊技状態設定手段の一部
S3107 第11実施形態における特定要素設定手段
S8208 第11実施形態における動的表示手段、演出実行手段
S8284 第11実施形態における種別決定手段
S10853 第11実施形態における特典遊技実行手段
10 Pachinko machine (game machine)
81 Third symbol display device (display means in the eleventh embodiment)
164r right first ball entry port (ball entry means in the eleventh embodiment)
164r1 open / close door (displacement means in the eleventh embodiment)
S458 Discrimination means in the 11th embodiment
S902 Discrimination information acquisition means in the 11th embodiment S1058 Discrimination means in the 11th embodiment
S1119 to S1121 Displacement game execution means in the 11th embodiment S1593 Special game execution means in the 11th embodiment S1992 Part of the predetermined game state setting means in the 11th embodiment S3104 Part of the predetermined game state setting means in the 11th embodiment S3107 Specific element setting means in the eleventh embodiment S8208 Dynamic display means in the eleventh embodiment, effect executing means S8284 Type determining means in the eleventh embodiment S10853 Bonus game executing means in the eleventh embodiment

Claims (5)

所定の判別条件が成立したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
識別情報を表示可能な表示手段と、
前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、を備えた遊技機において、
第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、
前記遊技機は、
前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、
前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、
前記遊技機は、
遊技球が入球可能な入球手段と、
その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、
所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、
前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、
前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、
前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態であり、
前記遊技機は、
前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、
前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成であることを特徴とする遊技機。
A discrimination means that executes discrimination based on the fact that a predetermined discrimination condition is satisfied, and
Based on the determination result of the determination means being a predetermined specific determination result, the privilege game execution means for executing the privilege game advantageous to the player, and the privilege game execution means.
Display means that can display identification information and
Based on the execution of the discrimination of the discriminating means, an effect capable of executing a predetermined effect including at least an effect mode in which the identification information for showing the discrimination result of the discriminating means is dynamically displayed in the display means. In a gaming machine equipped with an execution means
A predetermined game state is set based on the establishment of the first setting condition, and the predetermined gaming state is set based on the establishment of a second setting condition different from the first setting condition. Equipped with a game state setting means
The gaming machine is
In the predetermined gaming state set based on the satisfaction of the first setting condition, the predetermined gaming state executed in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect that includes a specific effect mode that is not included in the effect of
Wherein during a particular effect execution, Ri suggested that der using the identification information that is dynamically displays the advantageous degree of discrimination by said discrimination means,
The gaming machine is
A means of entering a ball that allows a game ball to enter,
Displacement means that can be displaced to the first position where the game ball can enter the ball entry means and the second position where the game ball becomes difficult to enter the ball entry means.
A displacement game execution means for executing a displacement game in which the displacement means is displaced in a predetermined displacement pattern based on the condition that a predetermined execution condition is satisfied.
It has a discrimination information acquisition means capable of acquiring discrimination information used for discrimination of the discrimination means based on the fact that the game ball has entered the ball entry means.
The predetermined displacement pattern includes at least a first displacement pattern and a second displacement pattern that makes it easier for the game ball to enter the ball entry means than the first displacement pattern.
The predetermined gaming state is a gaming state in which the displacement means is easily displaced by the first displacement pattern when the predetermined execution condition is satisfied.
The gaming machine is
When a predetermined determination result different from the specific determination result is obtained during the execution period of the specific effect, a predetermined notification using the identification information can be executed.
Wherein when a particular determination result, a game machine, wherein the configuration der Rukoto which the predetermined notification is not performed in the execution period of the specific effect.
前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、
前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件であることを特徴とする請求項1記載の遊技機。
The second setting condition is a condition that is satisfied when the privilege game is completed.
The gaming machine according to claim 1, wherein the first setting condition is a condition that is satisfied when the setting of the gaming machine is initialized.
前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成であることを特徴とする請求項1又は2記載の遊技機。 The gaming machine is based on the fact that after the predetermined gaming state is set, the deviation determination result is continuously different from the specific determination result over a predetermined specific number of determinations. The gaming machine according to claim 1 or 2, wherein the gaming machine has a configuration capable of executing a specific effect. 前記遊技機は、前記所定の遊技状態が設定された後における前記外れ判別結果の連続回数が前記特定回数の倍数になったことに基づいて、前記特定演出を実行可能な構成であることを特徴とする請求項3記載の遊技機。 The gaming machine is characterized in that the specific effect can be executed based on the fact that the number of consecutive times of the deviation determination result after the predetermined gaming state is set is a multiple of the specific number of times. The gaming machine according to claim 3. 前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、
前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備えることを特徴とする請求項1から4のいずれかに記載の遊技機。
Specific elements corresponding to the degree of advantage of discrimination by the discrimination means are classified into a first state corresponding to the first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage. Specific element setting means that can be set to one of a plurality of states including at least
As the types of the specific effect, the first specific effect in which the rate of execution of the first state is higher than that of the second state and the rate of execution of the second state than the first state. The gaming machine according to any one of claims 1 to 4, wherein the second specific effect is provided, and a type determining means for determining one of a plurality of types including at least one is provided.
JP2018164038A 2018-08-31 2018-08-31 Game machine Pending JP2020036649A (en)

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