JP2019164753A5 - - Google Patents

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JP2019164753A5
JP2019164753A5 JP2018215657A JP2018215657A JP2019164753A5 JP 2019164753 A5 JP2019164753 A5 JP 2019164753A5 JP 2018215657 A JP2018215657 A JP 2018215657A JP 2018215657 A JP2018215657 A JP 2018215657A JP 2019164753 A5 JP2019164753 A5 JP 2019164753A5
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game
user
medium
tensor data
media
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JP2019164753A (en
JP7199203B2 (en
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Claims (15)

複数の媒体を含んで構成される所有媒体群からユーザが媒体を選択してームフィールドに出すことで進行するゲームにおいて、追記的に格納されるゲームログからユーザにより選択されうる媒体を推論するためのシステムであって、
ユーザの操作に応じて格納される、前記ゲームフィールド及び前記所有媒体群を含んで構成されるゲーム状態が含む体に関する媒体情報を含むゲームログを、該ゲームログが格納されるゲームサーバから取得するゲームログ取得部と、
前記取得されたゲームログに基づいて列データを作成することによりテンソルデータを作成するテンソルデータ作成部と、
前記作成されたテンソルデータを学習データとして用いて機械学習を行うことにより学習モデルを生成する学習部と、
前記学習モデルを用いて任意の前記ゲーム状態においてユーザにより選択されうる媒体を推論する推論部と、
を備える、システム。
In the game the user from the owner vehicle group includes a plurality of media is advanced by issuing a Gate form fields by selecting the medium, to infer medium which can be selected by the user from the game logs stored recordable manner System
Are stored according to a user operation, obtains the game log including the game field and the medium information about the medium comprising constitute game state including the ownership vehicle group, from the game server to said game logs are stored Game log acquisition department and
And Tensor data creating unit that creates a tensor data by creating an array data based on the game log the acquired,
A learning unit that generates a learning model by performing machine learning using the created tensor data as learning data, and a learning unit.
An inference section for inferring media bodies can be selected by the user in any of the game state using the learning model,
The system.
前記配列データは、前記ゲーム状態が含む前記媒体情報を表すマトリクスを所定の順序に並べたものであり、
前記テンソルデータ作成部は、前記マトリクスの各要素に体の有無に関する情報を格納する、請求項1に記載のシステム。
The array data is a matrix representing the medium information included in the game state arranged in a predetermined order.
The tensor data creation unit stores information about the presence or absence of media bodies to each element of the matrix system of claim 1.
前記テンソルデータ作成部は、
前記ゲームログ取得部が新たに取得したゲームログに基づいて前記配列データを作成することにより新たなテンソルデータを作成する、請求項1又は2に記載のシステム。
The tensor data creation unit
The system according to claim 1 or 2, wherein new tensor data is created by creating the array data based on the game log newly acquired by the game log acquisition unit.
前記ゲームログは、ユーザを識別するための情報を含み、
前記テンソルデータ作成部は、前記配列データを、ユーザの種類を示すユーザ軸上にユーザごとに格納することによりテンソルデータを作成する、請求項1から3のいずれか1項に記載のシステム。
The game log contains information for identifying the user.
The system according to any one of claims 1 to 3, wherein the tensor data creation unit creates tensor data by storing the array data for each user on a user axis indicating the type of user.
前記ゲームは、複数のユーザが各々の前記所有媒体群から体を選択して記ゲームフィールドに出して対戦する対戦ゲームであり、
前記テンソルデータ作成部は、前記配列データを、追記回数を示す追記回数軸上に格納することによりテンソルデータを作成する、請求項1から4のいずれか1項に記載のシステム。
The game is a competition game in which a plurality of users play against out before Symbol game field by selecting media body from the own vehicle group each,
The system according to any one of claims 1 to 4, wherein the tensor data creation unit creates tensor data by storing the array data on the addition count axis indicating the addition count.
前記ゲームが備える体の種類は、ユーザにより選択されたクラスに応じて異なるものであり、
前記ゲームログは、クラスを識別するための情報を含み、
前記テンソルデータ作成部は、前記配列データを、クラスの種類を示すクラス軸上にクラスごとに格納することによりテンソルデータを作成する、請求項1から5のいずれか1項に記載のシステム。
The type of game comprises media bodies are different from depending on the class selected by the user,
The game log contains information for identifying a class.
The system according to any one of claims 1 to 5, wherein the tensor data creation unit creates tensor data by storing the array data for each class on a class axis indicating the type of class.
前記推論部は、前記ゲームに新たな種類の体が追加されるとき、追加される体と前記ゲームが備える体との関係を示す変換マトリクスを更に用いて任意の前記ゲーム状態においてユーザが選択する体を推論する、請求項1から6のいずれか1項に記載のシステム。 The inference unit includes a user when, in yet any of the game state using the transformation matrix indicating a relationship between the medium body provided in the a being added medium body games new types of media bodies is added to the game There inferring media bodies to be selected, the system according to any one of claims 1 6. 前記学習モデルは、ニューラルネットワークモデルである、請求項1から7のいずれか1項に記載のシステム。 The system according to any one of claims 1 to 7, wherein the learning model is a neural network model. 前記ゲームが進行したときの前記ゲーム状態における媒体の選択として前記推論部により推論される媒体を用いて前記ゲームのゲームプログラムを実行する実行部を備える、請求項1から8のいずれか1項に記載のシステム。 The invention according to any one of claims 1 to 8, further comprising an execution unit for executing the game program of the game using the medium inferred by the inference unit as the selection of the medium in the game state when the game progresses. Described system. 前記推論部は、ユーザが選択する体の尤度を所定の閾値と比較して、より尤もらしい尤度を持つ体を出力し、
前記実行部は、ユーザによる体の選択として前記推論部により出力される前記媒体を用いて前記ゲームプログラムを実行する請求項に記載のシステム。
The inference unit compares the likelihood of the media body for the user to select a predetermined threshold, and outputs a media object having a more plausible likelihood,
The execution unit executes the game program by using the medium output by the inference unit as a selection of media bodies by a user, the system of claim 9.
前記実行部は、ユーザによる体の選択として前記推論部により出力される体のうち、より尤もらしい尤度を持つ体から順番に用いて前記ゲームプログラムを実行する請求項10に記載のシステム。 The execution unit of the media bodies that are output by the inference unit as a selection of the media body by the user, executes the game program by using the order from medium material having a more plausible likelihood, according to claim 10 System. 前記実行部は、前記ゲームプログラムをヘッドレスモードで実行する請求項から11のいずれか1項に記載のシステム。 The execution unit is configured to execute a game program in headless mode, the system according to any one of claims 9 11. 前記所有媒体群は、前記ゲームの進行に応じて決定される、ユーザが選択可能な第1の媒体群と、ユーザが選択不可能な第2の媒体群とから構成され、
前記推論部は、前記学習モデルを用いて任意の前記ゲーム状態においてユーザが選択する体を前記第1の媒体群から推論する、請求項1から12のいずれか1項に記載のシステム。
The owned medium group is composed of a first medium group that can be selected by the user and a second medium group that cannot be selected by the user, which is determined according to the progress of the game.
The inference unit A system according to any of inferring medium body the user selects from the first vehicle group in the game state, any one of claims 1 to 12 using the learning model.
複数の媒体を含んで構成される所有媒体群からユーザが媒体を選択してームフィールドに出すことで進行するゲームにおいて、追記的に格納されるゲームログからユーザにより選択されうる媒体を推論するための方法であって、
ユーザの操作に応じて作成される、前記ゲームフィールド及び前記所有媒体群を含んで構成されるゲーム状態が含む体に関する媒体情報を含むゲームログを、該ゲームログが格納されるゲームサーバから取得するステップと、
前記取得されたゲームログに基づいて列データを作成することによりテンソルデータを作成するステップと、
前記作成されたテンソルデータを学習データとして用いて機械学習を行うことにより学習モデルを生成するステップと、
前記学習モデルを用いて任意の前記ゲーム状態においてユーザにより選択されうる媒体を推論するステップと、
を有する、方法。
In the game the user from the owner vehicle group includes a plurality of media is advanced by issuing a Gate form fields by selecting the medium, to infer medium which can be selected by the user from the game logs stored recordable manner Is the method of
Is created in response to user operation, obtains the game log including the game field and the medium information about the medium comprising constitute game state including the ownership vehicle group, from the game server to said game logs are stored Steps to do and
And creating a tensor data by creating an array data based on the game log the acquired,
A step of generating a learning model by performing machine learning using the created tensor data as training data, and
A step of inferring media bodies can be selected by the user in any of the game state using the learning model,
The method.
請求項14に記載の方法の各ステップをコンピュータに実行させるプログラム。 A program that causes a computer to perform each step of the method according to claim 14.
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