JP2019164753A5 - - Google Patents
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- JP2019164753A5 JP2019164753A5 JP2018215657A JP2018215657A JP2019164753A5 JP 2019164753 A5 JP2019164753 A5 JP 2019164753A5 JP 2018215657 A JP2018215657 A JP 2018215657A JP 2018215657 A JP2018215657 A JP 2018215657A JP 2019164753 A5 JP2019164753 A5 JP 2019164753A5
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- 239000011159 matrix material Substances 0.000 claims 3
- 238000010801 machine learning Methods 0.000 claims 2
- 239000000463 material Substances 0.000 claims 1
- 238000003062 neural network model Methods 0.000 claims 1
- 230000004044 response Effects 0.000 claims 1
- 230000001131 transforming Effects 0.000 claims 1
Claims (15)
ユーザの操作に応じて格納される、前記ゲームフィールド及び前記所有媒体群を含んで構成されるゲーム状態が含む媒体に関する媒体情報を含むゲームログを、該ゲームログが格納されるゲームサーバから取得するゲームログ取得部と、
前記取得されたゲームログに基づいて配列データを作成することによりテンソルデータを作成するテンソルデータ作成部と、
前記作成されたテンソルデータを学習データとして用いて機械学習を行うことにより学習モデルを生成する学習部と、
前記学習モデルを用いて任意の前記ゲーム状態においてユーザにより選択されうる媒体を推論する推論部と、
を備える、システム。 In the game the user from the owner vehicle group includes a plurality of media is advanced by issuing a Gate form fields by selecting the medium, to infer medium which can be selected by the user from the game logs stored recordable manner System
Are stored according to a user operation, obtains the game log including the game field and the medium information about the medium comprising constitute game state including the ownership vehicle group, from the game server to said game logs are stored Game log acquisition department and
And Tensor data creating unit that creates a tensor data by creating an array data based on the game log the acquired,
A learning unit that generates a learning model by performing machine learning using the created tensor data as learning data, and a learning unit.
An inference section for inferring media bodies can be selected by the user in any of the game state using the learning model,
The system.
前記テンソルデータ作成部は、前記マトリクスの各要素に媒体の有無に関する情報を格納する、請求項1に記載のシステム。 The array data is a matrix representing the medium information included in the game state arranged in a predetermined order.
The tensor data creation unit stores information about the presence or absence of media bodies to each element of the matrix system of claim 1.
前記ゲームログ取得部が新たに取得したゲームログに基づいて前記配列データを作成することにより新たなテンソルデータを作成する、請求項1又は2に記載のシステム。 The tensor data creation unit
The system according to claim 1 or 2, wherein new tensor data is created by creating the array data based on the game log newly acquired by the game log acquisition unit.
前記テンソルデータ作成部は、前記配列データを、ユーザの種類を示すユーザ軸上にユーザごとに格納することによりテンソルデータを作成する、請求項1から3のいずれか1項に記載のシステム。 The game log contains information for identifying the user.
The system according to any one of claims 1 to 3, wherein the tensor data creation unit creates tensor data by storing the array data for each user on a user axis indicating the type of user.
前記テンソルデータ作成部は、前記配列データを、追記回数を示す追記回数軸上に格納することによりテンソルデータを作成する、請求項1から4のいずれか1項に記載のシステム。 The game is a competition game in which a plurality of users play against out before Symbol game field by selecting media body from the own vehicle group each,
The system according to any one of claims 1 to 4, wherein the tensor data creation unit creates tensor data by storing the array data on the addition count axis indicating the addition count.
前記ゲームログは、クラスを識別するための情報を含み、
前記テンソルデータ作成部は、前記配列データを、クラスの種類を示すクラス軸上にクラスごとに格納することによりテンソルデータを作成する、請求項1から5のいずれか1項に記載のシステム。 The type of game comprises media bodies are different from depending on the class selected by the user,
The game log contains information for identifying a class.
The system according to any one of claims 1 to 5, wherein the tensor data creation unit creates tensor data by storing the array data for each class on a class axis indicating the type of class.
前記実行部は、ユーザによる媒体の選択として前記推論部により出力される前記媒体を用いて前記ゲームプログラムを実行する、請求項9に記載のシステム。 The inference unit compares the likelihood of the media body for the user to select a predetermined threshold, and outputs a media object having a more plausible likelihood,
The execution unit executes the game program by using the medium output by the inference unit as a selection of media bodies by a user, the system of claim 9.
前記推論部は、前記学習モデルを用いて任意の前記ゲーム状態においてユーザが選択する媒体を前記第1の媒体群から推論する、請求項1から12のいずれか1項に記載のシステム。 The owned medium group is composed of a first medium group that can be selected by the user and a second medium group that cannot be selected by the user, which is determined according to the progress of the game.
The inference unit A system according to any of inferring medium body the user selects from the first vehicle group in the game state, any one of claims 1 to 12 using the learning model.
ユーザの操作に応じて作成される、前記ゲームフィールド及び前記所有媒体群を含んで構成されるゲーム状態が含む媒体に関する媒体情報を含むゲームログを、該ゲームログが格納されるゲームサーバから取得するステップと、
前記取得されたゲームログに基づいて配列データを作成することによりテンソルデータを作成するステップと、
前記作成されたテンソルデータを学習データとして用いて機械学習を行うことにより学習モデルを生成するステップと、
前記学習モデルを用いて任意の前記ゲーム状態においてユーザにより選択されうる媒体を推論するステップと、
を有する、方法。 In the game the user from the owner vehicle group includes a plurality of media is advanced by issuing a Gate form fields by selecting the medium, to infer medium which can be selected by the user from the game logs stored recordable manner Is the method of
Is created in response to user operation, obtains the game log including the game field and the medium information about the medium comprising constitute game state including the ownership vehicle group, from the game server to said game logs are stored Steps to do and
And creating a tensor data by creating an array data based on the game log the acquired,
A step of generating a learning model by performing machine learning using the created tensor data as training data, and
A step of inferring media bodies can be selected by the user in any of the game state using the learning model,
The method.
Priority Applications (2)
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JP2018215657A JP7199203B2 (en) | 2018-11-16 | 2018-11-16 | System, method, program, machine learning support device, and data structure for inspecting game programs |
JP2022203454A JP7474832B2 (en) | 2018-11-16 | 2022-12-20 | System, method, program, machine learning assistance device, and data structure for inspecting game programs |
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JP2018215657A JP7199203B2 (en) | 2018-11-16 | 2018-11-16 | System, method, program, machine learning support device, and data structure for inspecting game programs |
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JP2018052703A Division JP6438612B1 (en) | 2018-03-20 | 2018-03-20 | System, method, program, machine learning support apparatus, and data structure for inspecting game program |
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JP2022203454A Division JP7474832B2 (en) | 2018-11-16 | 2022-12-20 | System, method, program, machine learning assistance device, and data structure for inspecting game programs |
Publications (3)
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JP2019164753A JP2019164753A (en) | 2019-09-26 |
JP2019164753A5 true JP2019164753A5 (en) | 2021-05-27 |
JP7199203B2 JP7199203B2 (en) | 2023-01-05 |
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JP2018215657A Active JP7199203B2 (en) | 2018-11-16 | 2018-11-16 | System, method, program, machine learning support device, and data structure for inspecting game programs |
JP2022203454A Active JP7474832B2 (en) | 2018-11-16 | 2022-12-20 | System, method, program, machine learning assistance device, and data structure for inspecting game programs |
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JP6768982B1 (en) * | 2020-03-19 | 2020-10-14 | 株式会社Cygames | Methods, programs, systems and servers for program verification |
CN112446424B (en) * | 2020-11-16 | 2024-02-27 | 桂林力港网络科技股份有限公司 | Word card game data processing method, system and storage medium |
JP7155447B2 (en) * | 2021-01-21 | 2022-10-18 | 株式会社Cygames | A method for generating a trained model for predicting the action selected by the user, etc. |
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JP2009140454A (en) | 2007-12-11 | 2009-06-25 | Sony Corp | Data processor, data processing method, and program |
JP5879899B2 (en) | 2011-10-12 | 2016-03-08 | ソニー株式会社 | Information processing apparatus, information processing method, and program |
JP5826721B2 (en) | 2012-07-19 | 2015-12-02 | 日本電信電話株式会社 | Missing value prediction device, product recommendation device, method and program |
JP5290477B1 (en) | 2013-01-07 | 2013-09-18 | 株式会社 ディー・エヌ・エー | Server device and program recommending game media |
US11295217B2 (en) | 2016-01-14 | 2022-04-05 | Uptake Technologies, Inc. | Localized temporal model forecasting |
KR102372032B1 (en) | 2016-07-14 | 2022-03-08 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | Game systems, terminal devices and programs |
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