JP2018192338A5 - - Google Patents

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JP2018192338A5
JP2018192338A5 JP2018172297A JP2018172297A JP2018192338A5 JP 2018192338 A5 JP2018192338 A5 JP 2018192338A5 JP 2018172297 A JP2018172297 A JP 2018172297A JP 2018172297 A JP2018172297 A JP 2018172297A JP 2018192338 A5 JP2018192338 A5 JP 2018192338A5
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winning
state
opening
lottery
gaming state
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JP2018172297A
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JP2018192338A (en
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Priority to JP2018172297A priority Critical patent/JP2018192338A/en
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前記目的を達成するために、本発明は、入賞容易状態と入賞困難状態とに切り替え可能な開閉始動口と、当りに関する抽選を行う抽選手段と、通常遊技状態と該通常遊技状態よりも有利な有利遊技状態とを含む何れかの遊技状態に制御する遊技状態制御手段と、遊技媒体が付与されたことを示す付与演出を実行する付与演出実行手段と、を備えた遊技機であって、前記抽選で当りに当選した場合に特定入賞口を開放させる当り状態に制御され、当該当り状態の後に前記開閉始動口への入賞による前記抽選の頻度が高められた前記有利遊技状態に制御することを可能とされており、前記当りには遊技媒体の増加量が異なる複数の当りがあり、前記開閉始動口への遊技媒体の入賞による前記抽選に基づいて前記当りが選ばれると、遊技媒体の増加量が最も少ない極少当りが最も選ばれるようになされており、前記当り状態と次の当り状態との間に要する平均時間は、前記特定入賞口の1回の最大開放時間よりも短い時間となり得るようになされており、前記付与演出には、通常付与演出と該通常付与演出よりも強調された態様で示される強調付与演出とがあり、前記極少当りが選ばれたことによって制御される極少当り状態における付与演出は当該強調付与演出を実行し、前記極少当り状態と前記有利遊技状態が繰り返し行われうる中で、前記極少当り状態において表示される演出態様が前記有利遊技状態に移行した場合でも継続して表示可能とされており、前記当り状態に制御されているときに開放させる前記特定入賞口へ遊技媒体が入賞したことに基づいて行われる遊技媒体の付与が完了するよりも前に前記抽選手段による抽選にて当選することを可能とし、前記極少当り状態と前記有利遊技状態が繰り返し行われうる中で、所定の期間で複数回の遊技媒体の付与が行われたことが認識可能になされていることを特徴とする遊技機。 In order to achieve the above object, the present invention is more advantageous than the opening / closing start port that can be switched between an easy winning state and a difficult winning state, a lottery means for performing a lottery for winning, and a normal gaming state and the normal gaming state. A gaming machine comprising: gaming state control means for controlling to any gaming state including an advantageous gaming state; and giving effect execution means for executing a giving effect indicating that a game medium has been given, When winning in the lottery, it is controlled to a winning state in which a specific winning opening is opened, and after the winning state is controlled to the advantageous gaming state in which the frequency of the lottery by winning to the opening and closing start port is increased. If the winning is selected based on the lottery based on the winning of the game medium to the opening / closing start port, the number of game media increases. The minimum win with the least amount is selected, and the average time required between the hit state and the next hit state may be shorter than the maximum open time of one time of the specific winning opening. The granting effect includes a normal granting effect and an emphasis giving effect that is emphasized over the normal granting effect, and is a minimum hit state controlled by selecting the minimum hit. The giving effect in is executed even when the effect mode displayed in the minimum hit state shifts to the advantageous game state while the minimum hit state and the advantageous game state can be repeatedly performed. The display of the game medium is performed based on the fact that the game medium has been awarded to the specific winning opening that is opened when the winning state is controlled. It is possible to win by a lottery by the lottery means before completion, and a game medium is given a plurality of times in a predetermined period while the minimum hit state and the advantageous game state can be repeatedly performed. A gaming machine characterized by being able to recognize what happened.

Claims (1)

入賞容易状態と入賞困難状態とに切り替え可能な開閉始動口と、
当りに関する抽選を行う抽選手段と、
通常遊技状態と該通常遊技状態よりも有利な有利遊技状態とを含む何れかの遊技状態に制御する遊技状態制御手段と、
遊技媒体が付与されたことを示す付与演出を実行する付与演出実行手段と、を備えた遊技機であって、
前記抽選で当りに当選した場合に特定入賞口を開放させる当り状態に制御され、当該当り状態の後に前記開閉始動口への入賞による前記抽選の頻度が高められた前記有利遊技状態に制御することを可能とされており、
前記当りには遊技媒体の増加量が異なる複数の当りがあり、前記開閉始動口への遊技媒体の入賞による前記抽選に基づいて前記当りが選ばれると、遊技媒体の増加量が最も少ない極少当りが最も選ばれるようになされており、
前記当り状態と次の当り状態との間に要する平均時間は、前記特定入賞口の1回の最大開放時間よりも短い時間となり得るようになされており、
前記付与演出には、通常付与演出と該通常付与演出よりも強調された態様で示される強調付与演出とがあり、前記極少当りが選ばれたことによって制御される極少当り状態における付与演出は当該強調付与演出を実行し、
前記極少当り状態と前記有利遊技状態が繰り返し行われうる中で、前記極少当り状態において表示される演出態様が前記有利遊技状態に移行した場合でも継続して表示可能とされており、
前記当り状態に制御されているときに開放させる前記特定入賞口へ遊技媒体が入賞したことに基づいて行われる遊技媒体の付与が完了するよりも前に前記抽選手段による抽選にて当選することを可能とし、
前記極少当り状態と前記有利遊技状態が繰り返し行われうる中で、所定の期間で複数回の遊技媒体の付与が行われたことが認識可能になされている
ことを特徴とする遊技機。
An opening / closing start port that can be switched between an easy winning state and a difficult winning state;
Lottery means for performing a lottery for winning,
Gaming state control means for controlling to any gaming state including a normal gaming state and an advantageous gaming state more advantageous than the normal gaming state;
A game machine comprising: a grant effect execution means for executing a grant effect indicating that a game medium has been granted,
When winning in the lottery, it is controlled to a winning state in which a specific winning opening is opened, and after the winning state is controlled to the advantageous gaming state in which the frequency of the lottery by winning to the opening / closing start port is increased. Is possible,
There are a plurality of hits with different amounts of increase in game media in the winning, and when the winning is selected based on the lottery based on winning of the game media to the opening / closing opening, the minimum hit with the smallest increase in game media is obtained. Has been made the best choice,
The average time required between the winning state and the next winning state can be shorter than the maximum opening time for one time of the specific winning opening,
The grant effect includes a normal grant effect and an emphasis grant effect that is emphasized over the normal grant effect, and the grant effect in the minimum hit state controlled by the selection of the minimum hit is Execute the emphasis effect,
While the minimum hit state and the advantageous game state can be repeatedly performed, even if the effect mode displayed in the minimum hit state is shifted to the advantageous game state, it can be continuously displayed,
Winning by lottery by the lottery means before the completion of the grant of the game medium performed based on the fact that the game medium has been won to the specific winning opening to be released when the winning state is controlled Made possible
A gaming machine characterized in that it can be recognized that a plurality of game media have been given in a predetermined period while the minimum hit state and the advantageous gaming state can be repeated .
JP2018172297A 2018-09-14 2018-09-14 Game machine Pending JP2018192338A (en)

Priority Applications (1)

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JP2018172297A JP2018192338A (en) 2018-09-14 2018-09-14 Game machine

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JP2018172297A JP2018192338A (en) 2018-09-14 2018-09-14 Game machine

Related Parent Applications (1)

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JP2013179707A Division JP2015047239A (en) 2013-08-30 2013-08-30 Game machine

Publications (2)

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JP2018192338A JP2018192338A (en) 2018-12-06
JP2018192338A5 true JP2018192338A5 (en) 2019-01-24

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5518601B2 (en) * 2010-07-06 2014-06-11 株式会社三共 Game machine
JP5643128B2 (en) * 2011-02-03 2014-12-17 ダイコク電機株式会社 Game machine management device
JP6448151B2 (en) * 2017-11-21 2019-01-09 株式会社大一商会 Game machine

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