JP2018061773A - Game machine - Google Patents

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JP2018061773A
JP2018061773A JP2016202810A JP2016202810A JP2018061773A JP 2018061773 A JP2018061773 A JP 2018061773A JP 2016202810 A JP2016202810 A JP 2016202810A JP 2016202810 A JP2016202810 A JP 2016202810A JP 2018061773 A JP2018061773 A JP 2018061773A
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game ball
game
flow path
buffer
flow
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JP6869522B2 (en
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泰生 野崎
Yasuo Nozaki
泰生 野崎
中島 聡
Satoshi Nakajima
聡 中島
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Toyomaru Industry Co Ltd
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Toyomaru Industry Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine equipped with a game ball flow channel having diversity in a flowing down mode of game balls, despite the game ball flow channel being made from a synthetic resin.SOLUTION: On the surface of a back plate part 31 of a game ball flow channel 30, a plurality of ellipsoidal columns 40A to 40C and columns 42, 42, - - are projected. Further, at a position below a third buffer 37C and nearest to the third buffer 37C, the first ellipsoidal column 40A is erected which extends in a flow down direction of a game ball P and which has an ellipsoidal shape when viewed from the front. Therefore, although the game ball flow channel 30 is made from a synthetic resin, a flow down mode of the game ball P has diversity, and high game properties. Furthermore, due to the first ellipsoidal column 40A being provided, it is possible to stabilize the flowing down direction of the game ball P to some extent, while maintaining the diversity in the flowing down mode of the game ball P.SELECTED DRAWING: Figure 4

Description

本発明は、たとえばパチンコ機等といった遊技機に関するものである。   The present invention relates to a gaming machine such as a pachinko machine.

従来、遊技機の一例であるパチンコ機では、遊技領域内に多数の遊技釘が植設されており、遊技球の流下態様に多様性をもたせるようになっている。一方、近年では、遊技領域に、内部を遊技球が流下可能な合成樹脂製の遊技球流路を設けたパチンコ機も多々考案されている。そして、そのような遊技球流路内には遊技釘を植設できないため、流路の側壁から流路内側へ突起を突設し、遊技釘の代わりとしていた(たとえば特許文献1)。   Conventionally, in a pachinko machine that is an example of a gaming machine, a large number of game nails are planted in a game area, and the manner in which game balls flow down has a variety. On the other hand, in recent years, many pachinko machines have been devised in which a game ball channel made of a synthetic resin in which a game ball can flow down is provided in the game area. And since a game nail cannot be planted in such a game ball flow path, a protrusion is projected from the side wall of the flow path to the flow path inside to replace the game nail (for example, Patent Document 1).

特開2014−18306号公報JP 2014-18306 A

しかしながら、従来の合成樹脂製の遊技球流路内に設けられている突起は、遊技球流路の略全域にわたって一様であり、遊技球流路内を流下する遊技球の流下態様が単調になりやすいという問題がある。   However, the protrusions provided in the conventional synthetic resin game ball channel are uniform over substantially the entire area of the game ball channel, and the flow-down mode of the game ball flowing down in the game ball channel is monotonous. There is a problem that it is easy to become.

そこで、本発明は、上記問題に鑑みなされたものであって、合成樹脂製であるにも拘わらず、遊技球の流下態様に多様性がある遊技球流路を備えた遊技機を提供しようとするものである。   Therefore, the present invention has been made in view of the above problems, and is intended to provide a gaming machine provided with a game ball flow path that has a variety in the flow-down mode of game balls despite being made of synthetic resin. To do.

上記目的を達成するために、本発明のうち請求項1に記載の発明は、遊技球が流下可能な遊技領域内に、遊技球が通過可能な合成樹脂製の遊技球流路を設けた遊技機であって、前記遊技球流路が、遊技球の流下方向に延びる背板部と、前記背板部から前方へ一体的に突設された複数の円柱体と、前記背板部から前方へ一体的に突設されているとともに、正面視が所定方向へ延びる長円状とされた複数の長円柱体とを有することを特徴とする。
請求項2に記載の発明は、請求項1に記載の発明において、前記遊技球流路が、遊技球の前記遊技領域内への進入位置近傍に設けられた遊技機であって、前記遊技球流路に、前記遊技領域内へ進入した遊技球が最初に衝突すると想定される複数の緩衝体が設けられているとともに、前記緩衝体のうち最も下流側に位置する特定緩衝体の更に下流側で、且つ、当該特定緩衝体に最も近い位置に、正面視が遊技球の流下方向へ延びる長円状とされた特定長円柱体が立設されていることを特徴とする。
請求項3に記載の発明は、請求項2に記載の発明において、前記特定緩衝体の下流側で、且つ、前記遊技領域についての内外方向で外側となる位置に、前記内外方向で内側へ向かって突出する凸部を有する柱体が設けられていることを特徴とする。
In order to achieve the above object, the invention according to claim 1 of the present invention is a game in which a game ball passage made of a synthetic resin through which a game ball can pass is provided in a game area where the game ball can flow down. The game ball flow path includes a back plate portion extending in a flow-down direction of the game ball, a plurality of cylindrical bodies integrally projecting forward from the back plate portion, and a front side from the back plate portion. And a plurality of oblong cylinders that are formed in an oval shape in a front view extending in a predetermined direction.
The invention according to claim 2 is the gaming machine according to claim 1, wherein the game ball flow path is provided in the vicinity of an entry position of the game ball into the game area, The flow path is provided with a plurality of shock absorbers that are assumed to first collide with the game ball that has entered the game area, and further downstream of the specific shock absorber located on the most downstream side of the shock absorbers. And the specific long cylindrical body made into the ellipse shape which the front view extended to the flow-down direction of a game ball is standingly arranged in the position nearest to the said specific buffer.
The invention according to claim 3 is the invention according to claim 2, and is directed to the inside in the inside / outside direction at a position downstream of the specific buffer and outside in the inside / outside direction with respect to the game area. A columnar body having a projecting portion that protrudes is provided.

本発明によれば、合成樹脂製の遊技球流路に、遊技球の流下方向に延びる背板部と、背板部から前方へ一体的に突設された複数の円柱体と、背板部から前方へ一体的に突設されているとともに、正面視が所定方向へ延びる長円状とされた複数の長円柱体とを設けている。したがって、合成樹脂製の遊技球流路であるにも拘わらず、遊技球の流下態様に多様性があり、遊技性が高い。
また、請求項2に記載の発明によれば、遊技球の遊技領域内への進入位置近傍に設けられている遊技球流路に、遊技領域内へ進入した遊技球が最初に衝突すると想定される複数の緩衝体が設けられているとともに、緩衝体のうち最も下流側に位置する特定緩衝体の更に下流側で、且つ、当該特定緩衝体に最も近い位置に、正面視が遊技球の流下方向へ延びる長円状とされた特定長円柱体が立設されている。したがって、遊技球流路を設置するだけで緩衝体についても設置することができ、遊技機の組み立て作業が容易となるし、特定長円柱体によって、遊技球の流下態様の多様性を保ちつつ、遊技球の流下方向をある程度安定させることができるという効果を奏することができる。
さらに、請求項3に記載の発明によれば、特定緩衝体の下流側で、且つ、遊技領域についての内外方向で外側となる位置に、内外方向で内側へ向かって突出する凸部を有する柱体が設けられている。したがって、凸部を有する柱体により、遊技球の流下方向を一層安定させることができる。
According to the present invention, a back plate portion that extends in the flow direction of the game ball, a plurality of columnar bodies integrally projecting forward from the back plate portion, and a back plate portion, in the game ball channel made of synthetic resin And a plurality of oblong cylinders that are formed in an oblong shape that extends in a predetermined direction from the front. Therefore, in spite of the game ball flow path made of synthetic resin, there are various ways in which the game balls flow down, and the game performance is high.
According to the invention described in claim 2, it is assumed that the game ball that has entered the game area first collides with the game ball flow path provided in the vicinity of the entry position of the game ball into the game area. A plurality of shock absorbers are provided, and the front view is a flow of the game ball at a position further downstream of the specific shock absorber located on the most downstream side of the shock absorber and closest to the specific shock absorber. A specific long cylindrical body extending in the direction is formed upright. Therefore, it is possible to install the buffer body simply by installing the game ball flow path, the assembly work of the game machine becomes easy, and the specific long cylindrical body maintains the diversity of the flow-down mode of the game ball, The effect that the flow direction of the game ball can be stabilized to some extent can be achieved.
Furthermore, according to the invention described in claim 3, the pillar having the convex portion projecting inward in the inner / outer direction on the downstream side of the specific buffer and on the outer side in the inner / outer direction with respect to the game area. The body is provided. Therefore, the flow-down direction of the game ball can be further stabilized by the column having the convex portion.

パチンコ機を前面側から示した説明図である。It is explanatory drawing which showed the pachinko machine from the front side. 遊技盤を前面側から示した説明図である。It is explanatory drawing which showed the game board from the front side. パチンコ機を後面側から示した説明図である。It is explanatory drawing which showed the pachinko machine from the rear side. 遊技球流路を正面から示すとともに、遊技球流路における遊技球の流下態様を模式的に示した説明図である。It is explanatory drawing which showed the flow-down mode of the game ball in the game ball flow path typically while showing the game ball flow path from the front. 遊技球流路の正面側を示した斜視説明図である。It is perspective explanatory drawing which showed the front side of the game ball | bowl flow path. 図4中のL−L線断面を示した説明図である。It is explanatory drawing which showed the LL line cross section in FIG.

以下、本発明の一実施形態となるパチンコ機について、図面にもとづき詳細に説明する。   Hereinafter, a pachinko machine according to an embodiment of the present invention will be described in detail with reference to the drawings.

(パチンコ機の全体的な説明)
図1は、パチンコ機1を前面側から示した説明図である。また、図2は、遊技盤2を前面側から示した説明図である。さらに、図3は、パチンコ機1を後面側から示した説明図である。
パチンコ機1は、遊技盤2の前面に形成された遊技領域16内へ遊技球を打ち込み、遊技領域16内を流下させて遊技するものであって、遊技盤2は、支持体として機能する機枠3の前面上部に、金属製のフレーム部材であるミドル枠5を介して設置されている。また、遊技盤2の前方には、ガラス板を支持してなる前扉4が、左端縁を軸として片開き可能に機枠3に蝶着されており、該前扉4によって閉塞される遊技盤2の前方空間が遊技領域16とされている。
(Overall description of pachinko machine)
FIG. 1 is an explanatory view showing the pachinko machine 1 from the front side. Moreover, FIG. 2 is explanatory drawing which showed the game board 2 from the front side. Further, FIG. 3 is an explanatory view showing the pachinko machine 1 from the rear side.
The pachinko machine 1 is a game in which a game ball is driven into a game area 16 formed on the front surface of the game board 2 and flows down in the game area 16, and the game board 2 functions as a support. It is installed on the front upper part of the frame 3 via a middle frame 5 which is a metal frame member. Further, in front of the game board 2, a front door 4 that supports a glass plate is hinged to the machine frame 3 so as to be able to open one side with the left end edge as an axis, and the game is closed by the front door 4. A space in front of the board 2 is a game area 16.

当該遊技領域16は、遊技盤2の前面に円弧状に配設された外レール23及び内レール24等によって囲まれており、遊技領域16に左部における両レール23、24間が遊技球を遊技領域16内へ打ち込むための発射通路13とされている。また、遊技領域16の略中央には、「0」〜「9」の数字からなる装飾図柄やキャラクター等を表示するための演出用表示部6が設けられている。さらに、演出用表示部6を囲むように電動役物等を備えたセンター部材26が遊技盤2に設置されており、該センター部材26の下方には、遊技球が入賞可能で、当該入賞を契機として演出用表示部6及び後述する特別図柄表示部83で各種図柄が変動を開始する始動入賞口19と、開閉可能な扉部材を有する大入賞装置17とが設けられている。また、センター部材26の左方から下方にかけては、遊技球が流下可能な左打ち用スペースSLが形成されており、左打ち用スペースSLを流下させることで、効率良く始動入賞口19へ入賞させ得るようになっている。さらに、センター部材26の左側部には、左打ち用スペースSLを流下させるべく遊技領域16の上部空間へ打ち込まれた遊技球を、左打ち用スペースSL側へ導くための合成樹脂製の遊技球流路30が設けられている。   The gaming area 16 is surrounded by an outer rail 23 and an inner rail 24 that are arranged in an arc shape on the front surface of the game board 2, and a game ball is placed between the rails 23, 24 on the left side of the gaming area 16. A launch passage 13 for driving into the game area 16 is provided. In addition, an effect display unit 6 for displaying decorative symbols, characters, and the like made up of numbers “0” to “9” is provided in the approximate center of the game area 16. Further, a center member 26 equipped with an electric accessory or the like is installed in the game board 2 so as to surround the display unit 6 for production, and a game ball can be won below the center member 26, and the prize is received. As a trigger, there are provided a start winning opening 19 where various symbols start changing on the effect display unit 6 and a special symbol display unit 83 described later, and a large winning device 17 having an openable / closable door member. In addition, a left-handed space SL in which a game ball can flow down is formed from the left side to the lower side of the center member 26. By flowing down the left-handed space SL, the start winning opening 19 can be efficiently won. To get. Further, on the left side of the center member 26, a synthetic resin game ball for guiding the game ball that has been driven into the upper space of the game area 16 to flow down the left-handed space SL to the left-handed space SL side. A flow path 30 is provided.

一方、センター部材26の右方にも遊技球が流下可能な右打ち用スペースSRが形成されている。また、該右打ち用スペースSRには、入賞口(図示せず)と、入賞口を開閉する可動体(図示せず)とを有しており、可動体が開状態にあると遊技球が入賞口へ入賞可能となる入賞装置20が設置されている。そして、遊技球を左打ち用スペースSLではなく右打ち用スペースSRを流下させることにより、入賞装置20へ入賞させることができる。なお、左打ち用スペースSLや右打ち用スペースSRには、多数の遊技釘(図示せず)が植設されている。また、大入賞装置17については、左打ち用スペースSLと右打ち用スペースSRとの何れを流下させたとしても効率良く入賞し得るようになっている。さらに、遊技領域16外となる遊技盤2の右下部には、第1特別図柄及び第2特別図柄を夫々別個に表示可能とした特別図柄表示部83が設けられている。   On the other hand, a right-handed space SR in which a game ball can flow down is also formed on the right side of the center member 26. The right-handed space SR has a winning opening (not shown) and a movable body (not shown) that opens and closes the winning opening. When the movable body is in an open state, A winning device 20 that can win a winning opening is installed. Then, the game ball can be awarded to the winning device 20 by flowing down the right-handed space SR instead of the left-handed space SL. A number of game nails (not shown) are planted in the left-handed space SL and the right-handed space SR. In addition, the big winning device 17 can be won efficiently regardless of which of the left-handed space SL and the right-handed space SR. Furthermore, a special symbol display section 83 is provided in the lower right part of the game board 2 outside the game area 16 so that the first special symbol and the second special symbol can be displayed separately.

また、機枠3の前面側であって上記遊技盤2の下方には、発射装置10へ供給する遊技球を貯留するための供給皿7、及び供給皿7から溢れた遊技球を貯留するための貯留皿8が取り付けられており、供給皿7は前扉4の開放に伴い、貯留皿8はミドル枠5の開放に伴い夫々機枠3に対して片開き可能となっている。さらに、貯留皿8の右側には、発射装置10を作動させ、遊技球の遊技領域16への打ち込み強度を調整するためのハンドル9が回動操作可能に設置されている。加えて、供給皿7の前方には、遊技者が任意に押し込み操作可能な遊技ボタン25が設けられている。
さらに、前扉4の上部には、効果音や各種メッセージ等を報音する夫々一対のスピーカ14、14が設けられている。加えて、前扉4の左右両側部には、パチンコ機1の遊技状態等に応じて点灯・点滅する複数のLEDを内蔵したランプ部材15、15・・が設けられている。
Further, on the front side of the machine casing 3 and below the game board 2, a supply tray 7 for storing game balls to be supplied to the launching device 10 and a game ball overflowing from the supply tray 7 are stored. The storage tray 8 is attached, the supply tray 7 can be opened to the machine frame 3 with the opening of the front door 4, and the storage tray 8 can be opened to the machine frame 3 with the opening of the middle frame 5. Further, on the right side of the storage tray 8, a handle 9 for operating the launching device 10 and adjusting the driving strength of the game ball into the game area 16 is installed so as to be rotatable. In addition, a game button 25 that can be arbitrarily pushed by the player is provided in front of the supply tray 7.
Furthermore, a pair of speakers 14 and 14 for reporting sound effects and various messages are provided on the upper portion of the front door 4. In addition, the left and right sides of the front door 4 are provided with lamp members 15, 15... Incorporating a plurality of LEDs that are lit and blinking according to the gaming state of the pachinko machine 1.

一方、機枠3の後面側には、供給皿7へ貸球や賞品球として払い出される遊技球を貯留するための貯留タンク11、当該貯留タンク11と連結された払出装置12、払出装置12における払い出し動作を制御する払出制御装置28、及び各制御基板や装置・部材に電源電圧を供給するための電源装置29等が設置されている。また、21は、合成樹脂製のカバー状に形成されたセンターカバーであって、当該センターカバー21の内部には、遊技に係る主たる制御(たとえば、所謂大当たり抽選等)を実行するためのメイン制御装置(図示せず)、演出用表示部6における表示動作等を制御する表示制御装置(図示せず)、ランプ部材15の点灯/点滅動作等を制御する発光制御装置(図示せず)、スピーカ14からの報音動作を制御する音制御装置(図示せず)、及び表示制御装置や音制御装置等の動作を統合的に制御するサブ制御装置(図示せず)等が設置されている。尚、22は、パチンコ機1をトランスに接続するためのプラグであり、27は、アースである。   On the other hand, on the rear side of the machine casing 3, there are a storage tank 11 for storing game balls to be paid out as rental balls and prize balls to the supply tray 7, a payout device 12 connected to the storage tank 11, and a payout device 12. A payout control device 28 for controlling the payout operation, a power supply device 29 for supplying a power supply voltage to each control board, device, and member are installed. Reference numeral 21 denotes a center cover formed in the shape of a cover made of synthetic resin. Inside the center cover 21, main control for executing main control relating to the game (for example, so-called jackpot lottery). A device (not shown), a display control device (not shown) for controlling the display operation and the like in the effect display unit 6, a light emission control device (not shown) for controlling the lighting / flashing operation and the like of the lamp member 15, and a speaker 14 is installed with a sound control device (not shown) for controlling the sounding operation from 14, and a sub-control device (not shown) for controlling the operations of the display control device and the sound control device in an integrated manner. In addition, 22 is a plug for connecting the pachinko machine 1 to a transformer, and 27 is a ground.

以上のようなパチンコ機1では、遊技者はハンドル9を回動操作して発射装置10を作動させ、発射通路13を介して遊技球を遊技領域16内へ打ち込み、まずは遊技球流路30を介して左打ち用スペースSLへ流下させ(所謂左打ちを行って)、始動入賞口19への遊技球の入賞を狙う。そして、始動入賞口19への遊技球の入賞検知に起因して実行される所謂大当たり抽選の結果が「大当たり」になると、特別図柄表示部83及び演出用表示部6に夫々所定の「大当たり図柄」が確定表示される(たとえば、演出用表示部6に「7、7、7」と確定表示される)。また、「大当たり図柄」が確定表示されると、大入賞装置17を所定回数にわたって断続的に開成させるといった所謂「大当たり状態」が生起する。そこで、遊技者は左打ちを継続し、断続的に開成する大入賞装置17への遊技球の入賞を狙う。なお、始動入賞口19へ遊技球が入賞した場合、特別図柄表示部83では第1特別図柄を変動/確定表示させる。   In the pachinko machine 1 as described above, the player operates the launching device 10 by turning the handle 9 to drive a game ball into the game area 16 through the launch passage 13. Then, it flows down to the left-handed space SL (so-called left-handed) and aims to win a game ball at the start winning opening 19. When the result of the so-called jackpot lottery executed due to the winning detection of the game ball at the start winning opening 19 becomes “big win”, the special symbol display portion 83 and the effect display portion 6 are each given a predetermined “bonus symbol. "Is confirmed and displayed (for example," 7, 7, 7 "is confirmed and displayed on the effect display unit 6). In addition, when the “hit symbol” is confirmed and displayed, a so-called “hit state” occurs in which the big winning device 17 is intermittently opened a predetermined number of times. Therefore, the player continues to make a left strike and aims to win a game ball to the big winning device 17 that is intermittently established. When a game ball wins the start winning opening 19, the special symbol display unit 83 displays the first special symbol in a fluctuating / confirmed manner.

また、大当たり状態が終了すると、第1特別図柄及び第2特別図柄の合計の確定表示回数が所定回数に達するまで、入賞装置20において可動体が頻繁に開状態となって遊技球の入賞を可能とする所謂時短状態が生起する。そこで、遊技者は、遊技球を右打ち用スペースSRへ打ち込んで流下させる所謂右打ちを行い、入賞装置20への遊技球の入賞を狙う。そして、入賞装置20へ遊技球が入賞すると、上記始動入賞口19へ遊技球が入賞した場合と同じく大当たり抽選が実行され、該大当たり抽選の結果が「大当たり」になると、特別図柄表示部83及び演出用表示部6に夫々所定の「大当たり図柄」が確定表示される。また、入賞装置20への遊技球の入賞に応じて「大当たり図柄」が確定表示されると、上記同様に大入賞装置17が所定回数にわたって断続的に開成する「大当たり状態」が生起するため、遊技者は右打ちを継続し、断続的に開成する大入賞装置17への遊技球の入賞を狙う。なお、入賞装置20へ遊技球が入賞した場合、特別図柄表示部83では第2特別図柄を変動/確定表示させる。
一方、「大当たり状態」が生起することなく、第1特別図柄及び第2特別図柄の合計の確定表示回数が所定回数に達して時短状態が終了すると、右打ちを止めて左打ちを行う上記遊技へと戻る。
In addition, when the big hit state is finished, the movable body is frequently opened in the winning device 20 until the total number of display of the first special symbol and the second special symbol reaches a predetermined number, so that the game ball can be won. A so-called short-time state occurs. Therefore, the player hits the game ball into the right-handed space SR to make it flow so-called right-handed and aims to win the game ball to the winning device 20. Then, when the game ball wins the winning device 20, a big win lottery is executed in the same way as when the game ball wins the start winning opening 19, and when the result of the big win lottery becomes “big hit”, the special symbol display section 83 and A predetermined “hit symbol” is confirmed and displayed on the effect display unit 6. Further, when the “hit symbol” is confirmed and displayed in accordance with the winning of the game ball to the winning device 20, a “hit state” in which the big winning device 17 is intermittently opened for a predetermined number of times as described above occurs. The player continues to hit the right and aims to win a game ball in the big winning device 17 that is intermittently established. When the game ball wins the winning device 20, the special symbol display unit 83 displays the second special symbol in a fluctuating / confirmed manner.
On the other hand, when the total number of display of the first special symbol and the second special symbol reaches a predetermined number without the occurrence of a “hit state”, the right game is stopped and the left game is performed when the short-time state ends. Return to.

(遊技球流路の説明)
ここで、本発明の要部となる遊技球流路30について、図4〜図6にもとづき詳細に説明する。
図4は、遊技球流路30を正面から示すとともに、遊技球流路30における遊技球Pの流下態様を模式的に示した説明図である。図5は、遊技球流路30の正面側を示した斜視説明図である。図6は、図4中のL−L線断面を示した説明図である。
(Description of game ball flow path)
Here, the game ball channel 30 which is a main part of the present invention will be described in detail based on FIGS. 4 to 6.
FIG. 4 is an explanatory diagram schematically showing the flow-down mode of the game ball P in the game ball channel 30 while showing the game ball channel 30 from the front. FIG. 5 is an explanatory perspective view showing the front side of the game ball channel 30. FIG. 6 is an explanatory view showing a cross section taken along line LL in FIG.

遊技球流路30は、センター部材26の左上部(遊技球Pの遊技領域16への進入位置近傍)からセンター部材26の中央左部(遊技領域16の中央左部)にかけて配設される部材であって、遊技球の流下方向(ここでは略上下方向)へ延びる平板状に成形された背板部31の前面側が遊技球Pの流下空間となる。そして、該背板部31の上部側が緩衝部32として、中央から下部側にかけてが流路部33として夫々機能するようになっている。また、背板部31の右側縁沿いには、前側へ起立して、遊技球Pの演出用表示部6側への進入を防止するとともに、遊技球Pの流下方向を安定させるための側壁34が設けられている。この側壁34は、背板部31と一体成形されており、側壁34の基端部で、背板部31内側となる表面は、基端側へ向かって徐々に側壁34が肉厚となるような曲面34Aとされている。また、側壁34の背板部31外側の表面には、遊技球流路30をセンター部材26に固定するためのネジ止め部35、35が設けられている。さらに、側壁34の下端部は、右側(遊技領域16の内側)へ大きく膨出した後、略水平な平面(厳密には僅かに左下がりの平面)が左側へ延びる格好となっており、当該膨出部及び平面で囲まれた背板部31上の空間が、流下してきた遊技球Pを一旦受け止める受け止め部50として機能するようになっている。一方、背板部31の左側縁部には、遊技球流路30を遊技盤2の表面にネジ止めするための固定孔36、36・・が穿設されている。   The game ball channel 30 is a member disposed from the upper left part of the center member 26 (near the position where the game ball P enters the game area 16) to the center left part of the center member 26 (center left part of the game area 16). The front side of the back plate portion 31 formed in a flat plate shape extending in the flow direction of the game ball (here, substantially vertical direction) is the flow space of the game ball P. The upper side of the back plate portion 31 functions as the buffer portion 32, and from the center to the lower side functions as the flow path portion 33. Further, along the right edge of the back plate portion 31, the side wall 34 is erected to the front side to prevent the game ball P from entering the effect display unit 6 and to stabilize the flow direction of the game ball P. Is provided. The side wall 34 is integrally formed with the back plate portion 31, and the surface on the inner side of the back plate portion 31 at the base end portion of the side wall 34 is gradually increased in thickness toward the base end side. A curved surface 34A. In addition, on the outer surface of the back plate portion 31 of the side wall 34, screwing portions 35 and 35 for fixing the game ball channel 30 to the center member 26 are provided. Furthermore, the lower end portion of the side wall 34 bulges greatly to the right side (inside the game area 16), and then a substantially horizontal plane (strictly, a slightly lower left plane) extends to the left side. A space on the back plate portion 31 surrounded by the bulging portion and the plane functions as a receiving portion 50 that temporarily receives the game ball P that has flowed down. On the other hand, fixing holes 36, 36,... For screwing the game ball channel 30 to the surface of the game board 2 are formed in the left side edge of the back plate 31.

緩衝部32は、遊技領域16内へ打ち込まれた遊技球Pがまず最初に衝突することで、その勢いを緩和させるためのものであって、背板部31から前方へ突設された3つの緩衝体37A、37B、37Cを有する。3つの緩衝体37A、37B、37Cは全て、発射通路13の先端よりも上方で、且つ、背板部31の左寄りに位置しており、3つの緩衝体37A、37B、37Cと側壁34との間には、遊技球Pが流下可能な上側流路39が形成されている。また、第1の緩衝体37Aは発射通路13の先端から最も離れた位置にあり、第3の緩衝体37Cは発射通路13の先端に最も近い位置にある。さらに、第2の緩衝体37Bは、第1の緩衝体37Aと第3の緩衝体37Cとの間(上下方向で間)に位置している。そして、第1の緩衝体37Aと第2の緩衝体37Bとの間、第2の緩衝体37Bと第3の緩衝体37Cとの間、及び第3の緩衝体37Cの下側で、後述する第1の長円柱体40Aとの間となる箇所には、遊技球Pが通過可能な隙間38が夫々形成されている。したがって、遊技領域16内へ打ち込まれた遊技球Pの多くは、3つの緩衝体37A、37B、37Cの何れかに衝突した後、隙間38を介して上側流路39や流路部33側へ、すなわち遊技球流路30内へ進入することになる。なお、3つの緩衝体37A、37B、37Cは、背板部31と一体成形されている。   The buffer portion 32 is for reducing the momentum when the game ball P driven into the game area 16 first collides with the buffer portion 32. Buffers 37A, 37B, and 37C are provided. All of the three buffer bodies 37A, 37B, and 37C are located above the tip of the launch passage 13 and on the left side of the back plate portion 31, and the three buffer bodies 37A, 37B, 37C and the side wall 34 An upper flow path 39 through which the game ball P can flow is formed between them. Further, the first buffer body 37 </ b> A is located at the position farthest from the tip of the launch passage 13, and the third buffer body 37 </ b> C is located at the position closest to the tip of the launch path 13. Further, the second buffer 37B is located between the first buffer 37A and the third buffer 37C (between in the vertical direction). Then, between the first buffer 37A and the second buffer 37B, between the second buffer 37B and the third buffer 37C, and below the third buffer 37C, described later. A gap 38 through which the game ball P can pass is formed at a position between the first long cylindrical body 40A. Therefore, most of the game balls P driven into the game area 16 collide with any of the three buffer bodies 37A, 37B, and 37C, and then go to the upper flow path 39 and the flow path section 33 side through the gap 38. That is, the player enters the game ball channel 30. The three buffer bodies 37A, 37B, and 37C are integrally formed with the back plate portion 31.

一方、流路部33は、遊技球Pの流下態様に多様性をもたせつつ、且つ、ある程度は遊技球Pの流下方向を安定させるためのものであって、正面視長円状に形成された3つの長円柱体40A、40B、40C、正面視三角状に形成された三角柱体41、及び複数の円柱体42、42・・を有する。これらの柱体のうち三角柱体41を除く円柱体(長円柱体及び円柱体)は、背板部31における左右方向での略中間部に、遊技球Pを流下させたい方向(略左下方向)に沿って断続的に並べられている。そして、その円柱列と側壁34との間に遊技球Pが流下可能な第1下側流路43が、円柱列と内レール24との間に遊技球Pが流下可能な第2下側流路44が夫々形成されている。また、円柱列において円柱体同士は、遊技球Pが通過可能な程度に離されている。したがって、流路部33へ到達した遊技球Pは、円柱体同士の間を通って第1下側流路43と第2下側流路44とを行き来しつつも、円柱列に沿った方向へと流下することになる。なお、3つの長円柱体40A、40B、40C、三角柱体41、及び円柱体42は、背板部31と一体成形されている。   On the other hand, the flow path portion 33 is provided to make the flow direction of the game ball P diverse, and to stabilize the flow direction of the game ball P to some extent, and is formed in an oval shape when viewed from the front. It has three long cylindrical bodies 40A, 40B, 40C, a triangular prism body 41 formed in a triangular shape in front view, and a plurality of cylindrical bodies 42, 42,. Of these pillars, the cylindrical bodies (long cylindrical body and cylindrical body) excluding the triangular prism body 41 are in a direction (substantially lower left direction) in which the game ball P wants to flow down to a substantially middle portion in the left-right direction of the back plate portion 31. Are arranged along the line. The first lower flow path 43 through which the game ball P can flow between the column and the side wall 34 is the second lower flow through which the game ball P can flow between the column and the inner rail 24. Each path 44 is formed. In addition, the cylinders in the column are separated to such an extent that the game ball P can pass therethrough. Therefore, the game ball P that has reached the flow path portion 33 passes between the cylindrical bodies and goes back and forth between the first lower flow path 43 and the second lower flow path 44, but in the direction along the column. Will flow down. The three long cylindrical bodies 40 </ b> A, 40 </ b> B, 40 </ b> C, the triangular prism body 41, and the cylindrical body 42 are integrally formed with the back plate portion 31.

また、第1の長円柱体40Aは、遊技球Pを流下させたい方向(ここでは左下方向)へ延びる長円とされており、第3の緩衝体37Cの下側で、且つ、第3の緩衝体37Cに最も近い位置に立設されている。したがって、第1の長円柱体40Aには、緩衝部32から流路部33へ流れ込んできた遊技球Pの多くが最初に衝突する。そして、第1の長円柱体40Aの長手方向での側面に衝突すると、遊技球Pの流下方向は長円が延びる方向へ安定することになる。   The first long cylindrical body 40A is an ellipse extending in the direction in which the game ball P is desired to flow down (here, the lower left direction), and is located below the third buffer body 37C and the third It is erected at a position closest to the buffer body 37C. Therefore, most of the game balls P that have flowed into the flow path portion 33 from the buffer portion 32 first collide with the first long cylindrical body 40A. And if it collides with the side surface in the longitudinal direction of 40 A of 1st long cylindrical bodies, the flow-down direction of the game ball P will be stabilized in the direction where an ellipse extends.

さらに、第2の長円柱体40Bは、第1の長円柱体40Aに平行な方向(左下方向であって、当該箇所における遊技球Pを流下させたい方向となる)へ延びる長円とされており、第1の長円柱体40Aよりも下流側に立設されている。加えて、第3の長円柱体40Cは、第2の長円柱体40Bよりも更に下流側で、流路部33の略下流端に立設されており、受け止め部50側へ向かう方向(右下方向であって、当該箇所における遊技球Pを流下させたい方向となる)へ延びる長円とされている。そして、第1の長円柱体40A同様に、第2の長円柱体40Bや第3の長円柱体40Cの長手方向での側面に遊技球Pが衝突すると、長円が延びる方向へ遊技球Pの流下方向を安定させるようになっている。   Further, the second oblong cylinder body 40B is an ellipse extending in a direction parallel to the first oblong cylinder body 40A (the lower left direction, which is the direction in which the game ball P is desired to flow down). The first elongated cylindrical body 40A is provided on the downstream side. In addition, the third long cylindrical body 40C is further provided on the downstream side of the flow path portion 33 further downstream than the second long cylindrical body 40B, and is directed to the receiving portion 50 side (right side). It is an ellipse extending in the downward direction, which is the direction in which the game ball P at that location is desired to flow down. Then, similarly to the first long cylindrical body 40A, when the game ball P collides with the side surfaces in the longitudinal direction of the second long cylindrical body 40B or the third long cylindrical body 40C, the gaming ball P moves in the direction in which the ellipse extends. It is designed to stabilize the flow direction.

加えて、円柱体42は、第1の長円柱体40Aと第2の長円柱体40Bとの間や、第2の長円柱体40Bと第3の長円柱体40Cとの間に、遊技球Pが通過可能な間隔を隔てつつ立設されている。そして、この円柱体42によって、衝突した遊技球Pが種々の方向へ弾かれ、遊技球Pの流下態様に多様性が備わることになる。   In addition, the cylindrical body 42 is a game ball between the first long cylindrical body 40A and the second long cylindrical body 40B, or between the second long cylindrical body 40B and the third long cylindrical body 40C. P is erected with an interval through which P can pass. Then, by this cylindrical body 42, the game balls P that have collided are repelled in various directions, and the flow-down mode of the game balls P is provided with diversity.

なお、長円柱体40A〜40C、及び円柱体42の基端部の表面は、基端側へ向かって徐々に大径となるようなR面45とされている。そして、このR面45の半径は、遊技球Pの半径よりも小さくなっており(たとえば、遊技球Pの半径5.5mmに対して、R面45の半径は5.0mmとする等)、図6に示すように、長円柱体40A〜40Cや円柱体42の周面と遊技球Pとを点接触で接触させる(すなわち、R面45と遊技球Pの表面とが接触しない)ようになっている。   The surfaces of the base end portions of the long cylindrical bodies 40A to 40C and the cylindrical body 42 are R surfaces 45 that gradually increase in diameter toward the base end side. The radius of the R surface 45 is smaller than the radius of the game ball P (for example, the radius of the R surface 45 is 5.0 mm with respect to the radius of the game ball P of 5.5 mm). As shown in FIG. 6, the circumferential surfaces of the long cylindrical bodies 40 </ b> A to 40 </ b> C and the cylindrical body 42 are brought into contact with the game ball P by point contact (that is, the R surface 45 and the surface of the game ball P are not in contact). It has become.

一方、三角柱体41は、流路部33の左側縁(流路部33における遊技領域16の内外方向で外側)において、第2の長円柱体40Bの下流側で、且つ、第2の長円柱体40Bに最も近い位置に立設されている。また、三角柱体41は、その一角が第1下側流路43側へ向かって第2下側流路44内まで突出するような姿勢で設けられており(すなわち、三角柱体41は、遊技領域16についての内外方向で内側へ向かって突出する凸部を有している)、第2下側流路44を流下してきた遊技球Pを第1下側流路43側へ弾き、遊技球Pの流下方向を安定させるようになっている。   On the other hand, the triangular prism body 41 is located on the left side edge of the flow path portion 33 (outside in the inner and outer directions of the game area 16 in the flow path portion 33) on the downstream side of the second oblong cylinder body 40B and the second oblong cylinder. It is erected at a position closest to the body 40B. Further, the triangular prism body 41 is provided in such a posture that one corner thereof projects toward the first lower flow path 43 side and into the second lower flow path 44 (that is, the triangular prism body 41 has a game area. 16 has a convex portion projecting inward in the inner and outer directions), and the game ball P flowing down the second lower flow path 44 is flipped toward the first lower flow path 43 side, and the game ball P It is designed to stabilize the flow direction.

そして、上述した遊技球流路30において、遊技球は以下のように流下する。
まず比較的強い発射強度で遊技領域16へ打ち込まれた遊技球は、第1の緩衝体37Aに衝突し、第1の緩衝体37Aと第2の緩衝体37Bとの間の隙間38を通る等して上側流路39内へ進入する。また、中程度の発射強度で遊技領域16へ打ち込まれた遊技球は、第2の緩衝体37Bに衝突し、第2の緩衝体37Bと第3の緩衝体37Cとの間の隙間38を通る等して上側流路39内へ進入する。そして、上側流路39へ進入した遊技球の多くは、第1下側流路43へ流入する。一方、比較的弱い発射強度で遊技領域16へ打ち込まれた遊技球は、第3の緩衝体37Cに衝突し、第3の緩衝体37Cと第1の長円柱体40Aとの間の隙間38を通って第1下側流路43へ進入したり、隙間38を通ることなく第2下側流路44へ進入したりする。また、流路部33を流下する遊技球は、第1下側流路43と第2下側流路44とを行き来しつつも、長円柱体40A、40Bや側壁34によって流下方向が安定する。さらに、第2下側流路44を流下する遊技球の多くは、三角柱体41によって第1下側流路43へ誘導される。そして、最終的に、第3の長円柱体40Cによって受け止め部50へと流下し、その流下速度をかなり減速させた後、遊技球流路30から左打ち用スペースSLへ排出される。
In the game ball flow path 30 described above, the game balls flow down as follows.
First, a game ball that is driven into the game area 16 with a relatively strong launch intensity collides with the first buffer 37A and passes through a gap 38 between the first buffer 37A and the second buffer 37B. Then, it enters the upper flow path 39. In addition, the game ball that is driven into the game area 16 with a medium launch strength collides with the second buffer 37B and passes through the gap 38 between the second buffer 37B and the third buffer 37C. Etc. and enter the upper flow path 39. Then, most of the game balls that have entered the upper flow path 39 flow into the first lower flow path 43. On the other hand, the game ball that is driven into the game area 16 with a relatively weak launch strength collides with the third buffer body 37C, and creates a gap 38 between the third buffer body 37C and the first long cylindrical body 40A. It passes through the first lower flow path 43 or enters the second lower flow path 44 without passing through the gap 38. In addition, the game ball flowing down the flow path portion 33 is stabilized in the flow direction by the long cylindrical bodies 40A and 40B and the side wall 34 while going back and forth between the first lower flow path 43 and the second lower flow path 44. . Further, most of the game balls flowing down the second lower flow path 44 are guided to the first lower flow path 43 by the triangular prism body 41. And finally, it flows down to the receiving part 50 by the 3rd long cylindrical body 40C, and after the flow-down speed is considerably decelerated, it is discharged from the game ball channel 30 to the left-handed space SL.

(本実施形態のパチンコ機による効果)
以上のような構成を有するパチンコ機1によれば、遊技球流路30の背板部31の表面に、複数の長円柱体40A〜40Cや円柱体42、42・・を突設している。したがって、遊技球流路30が合成樹脂製であるにも拘わらず、図4に示す如く遊技球Pの流下態様に多様性があり、遊技性が高い。
(Effects of the pachinko machine of this embodiment)
According to the pachinko machine 1 having the above-described configuration, a plurality of long cylindrical bodies 40A to 40C and cylindrical bodies 42, 42,... Project from the surface of the back plate portion 31 of the game ball flow path 30. . Therefore, although the game ball flow path 30 is made of a synthetic resin, there are various ways in which the game balls P flow down as shown in FIG.

また、遊技球流路30を、遊技球Pの遊技領域16への進入位置近傍から遊技領域16の中央左部にかけて設けるとともに、遊技球流路30の上部に、遊技領域16内へ進入した遊技球Pが最初に衝突すると想定される3つの緩衝体37A、37B、37Cを備えた緩衝部32を設けている。さらに、緩衝部32から連続して流路部33を設けるとともに、流路部33における第3の緩衝体37Cの下側で、且つ、第3の緩衝体37Cに最も近い位置に正面視が遊技球Pの流下方向へ延びる長円状とされた第1の長円柱体40Aを立設している。したがって、遊技球流路30を設置するだけで緩衝体37A〜37Cについても設置することができ、遊技機の組み立て作業が容易となるし、第1の長円柱体40Aによって、遊技球Pの流下態様の多様性を保ちつつ、遊技球Pの流下方向をある程度安定させることができるという効果を奏することができる。   In addition, the game ball flow path 30 is provided from the vicinity of the entry position of the game ball P to the game area 16 to the center left part of the game area 16, and the game that has entered the game area 16 above the game ball flow path 30. A buffer portion 32 including three buffer bodies 37A, 37B, and 37C that are assumed to collide with the ball P first is provided. Further, the flow path part 33 is provided continuously from the buffer part 32, and the front view is a game at a position below the third buffer body 37C in the flow path part 33 and closest to the third buffer body 37C. A first oval column body 40A that is formed in an oval shape extending in the flow-down direction of the sphere P is provided upright. Therefore, it is possible to install the buffer bodies 37A to 37C only by installing the game ball flow path 30, and the assembly work of the game machine is facilitated, and the game ball P flows down by the first long cylindrical body 40A. The effect that the flow-down direction of the game ball P can be stabilized to some extent while maintaining the diversity of modes can be achieved.

さらに、流路部33における遊技領域16についての内外方向で外側で、且つ、第1の長円柱体40Aよりも下流側にある第2の長円柱体40Bの更に下流側となる位置に、その一角が第1下側流路43側へ向かって第2下側流路44内まで突出するような姿勢とされた三角柱体41が立設されている。つまり、第2下側流路44を流下してきた遊技球Pは、第1下側流路43側へ弾かれる。したがって、遊技球Pの多くが第1下側流路43を流下するような構造とすることができ、ひいては遊技球Pの流下方向を一層安定させることができる。   Further, at the position which is further downstream in the second long cylindrical body 40B on the outer side in the inner and outer direction with respect to the game area 16 in the flow path portion 33 and on the downstream side with respect to the first long cylindrical body 40A. A triangular prism body 41 is erected in such a posture that one corner projects into the second lower flow path 44 toward the first lower flow path 43 side. That is, the game ball P that has flowed down the second lower flow path 44 is bounced toward the first lower flow path 43 side. Therefore, it can be set as the structure where many game balls P flow down the 1st lower side flow path 43, and the flow direction of the game ball P can be stabilized further by extension.

加えて、長円柱体40A〜40C、及び円柱体42の基端部の表面を、基端側へ向かって徐々に大径となるようなR面45とするともに、R面45の半径を、遊技球Pの半径よりも小さくしている。したがって、長円柱体40A〜40C、及び円柱体42の基端部は、基端側へ向かって徐々に太くなるため、長円柱体40A〜40Cや円柱体42の強度を向上することができ、長円柱体40A〜40Cや円柱体42が折れにくい上、長円柱体40A〜40Cや円柱体42の周面と遊技球Pとが点接触で接触することになり、遊技球のスムーズな流下を期待できるし、汚れが付着しにくい構造とすることもできる。なお、背板部31の右側縁に沿って立設されている側壁34の基端部で、背板部31内側となる表面についても、基端側へ向かって徐々に側壁34が肉厚となるような曲面34Aとしているため、同様に強度の向上を図ることができる。   In addition, the surfaces of the bases of the long cylindrical bodies 40A to 40C and the cylindrical body 42 are R surfaces 45 that gradually increase in diameter toward the base end side, and the radius of the R surface 45 is It is smaller than the radius of the game ball P. Therefore, since the base end portions of the long cylindrical bodies 40A to 40C and the cylindrical body 42 gradually become thicker toward the base end side, the strength of the long cylindrical bodies 40A to 40C and the cylindrical body 42 can be improved. The long cylindrical bodies 40A to 40C and the cylindrical body 42 are not easily broken, and the circumferential surfaces of the long cylindrical bodies 40A to 40C and the cylindrical body 42 and the game ball P are in point contact, and the smooth flow of the game ball is prevented. It can be expected, and it can also be made a structure in which dirt is difficult to adhere. In addition, the side wall 34 gradually increases toward the base end side with respect to the surface on the inner side of the back plate portion 31 at the base end portion of the side wall 34 erected along the right edge of the back plate portion 31. Therefore, the strength can be improved similarly.

(本発明の変更例について)
なお、本発明の遊技機に係る構成は、上記実施形態に何ら限定されるものではなく、遊技機全体の構成は勿論、遊技球流路等に係る構成についても、本発明の趣旨を逸脱しない範囲で必要に応じて適宜変更可能である。
(Modifications of the present invention)
Note that the configuration related to the gaming machine of the present invention is not limited to the above-described embodiment, and the configuration related to the game ball flow path and the like as well as the configuration of the entire gaming machine does not depart from the spirit of the present invention. The range can be appropriately changed as necessary.

たとえば上記実施形態では、遊技球流路に緩衝部を設けているが、緩衝部については遊技球流路と別体としても何ら問題はなく、遊技球流路は、背板部、円柱体、及び長円柱体さえ備えていればよい。
また、上記実施形態では、遊技球流路をセンター部材に固定するとしているが、センター部材とは別の箇所へ固定するように構成してもよいし、センター部材と一体的に設けることも可能である。
For example, in the above embodiment, the buffer portion is provided in the game ball flow path, but there is no problem with the buffer portion as a separate body from the game ball flow path, and the game ball flow path includes a back plate portion, a cylindrical body, It is only necessary to have a long cylindrical body.
In the above embodiment, the game ball channel is fixed to the center member. However, the game ball channel may be fixed to a location different from the center member, or may be provided integrally with the center member. It is.

さらに、遊技球流路の設置位置についても適宜変更可能であって、センター部材の右側に遊技球通路を設けてもよいし、センター部材そのものに所謂ワープ通路として設けたり、センター部材の内部に入賞口等がある場合には、当該入賞口へ至る遊技球通路に本発明に係る遊技球流路を採用してもよい。加えて、遊技領域の様々な箇所に、複数の遊技球流路を設けても何ら問題はない。
さらにまた、円柱体、長円柱体、及び三角柱体を、背板部のどの位置にどのような順で設けるかについては、言うまでもなく設計変更可能である。
またさらに、円柱体や長円柱体、側壁の基端部の表面に上記実施形態の如きR面や曲面を設けないとしても何ら問題はない。
Further, the installation position of the game ball channel can be changed as appropriate, and a game ball passage may be provided on the right side of the center member, or a so-called warp passage may be provided in the center member itself, or a prize may be placed inside the center member. When there is a mouth or the like, the game ball passage according to the present invention may be adopted in the game ball passage leading to the winning opening. In addition, there is no problem even if a plurality of game ball channels are provided at various locations in the game area.
Furthermore, it is needless to say that the design can be changed as to which position of the back plate portion the cylinder body, the long cylinder body, and the triangular prism body are provided in what order.
Furthermore, there is no problem even if the R surface or the curved surface as in the above embodiment is not provided on the surface of the cylindrical body, the long cylindrical body, or the base end portion of the side wall.

加えて、上記実施形態では、遊技機の一例であるパチンコ機について説明しているが、本発明は、たとえば封入式パチンコ機等といった他の遊技機に対しても当然適用可能である。
なお、特許請求の範囲、明細書および図面に記載される全ての要素(例えば、遊技球、遊技領域、遊技球流路、背板部、凸部、柱体等)は、個数を意識的に限定する明確な記載がない限り、物理的に単一であっても複数であっても構わないし、適宜配置の変更が行われても構わない。また、特許請求の範囲や明細書等で使用している要素名(要素につけた名称)は、単に本件の記載のために便宜上付与したにすぎないものであり、それによって特別な意味が生じることを特に意識したものではない。すなわち、要素名のみによって要素が何であるかが限定解釈されるものではない。さらには、前記全ての要素のうちの複数の要素を適宜一体的に構成するか、もしくはひとつの要素を複数の要素に分けて構成するかは、敢えて特許請求の範囲等において特定していない限り、何れも当業者であれば極めて容易に考えられる事項であるため、あえて明細書等において全パターンを記載しなくても何れのパターンも想定範囲内であることは明らかであることから、本発明に係る権利範囲に含まれることは勿論である。したがって、その程度の範囲内での構成上の差異を有する遊技機を、本実施例に記載がなされていないことを理由に採用することのみでは、本発明に係る権利を回避したことにはならない。その他、各要素の構成や形状等における、本実施例から当業者であれば容易に考えられる自明な範囲の差異についても同様である。
In addition, in the above embodiment, a pachinko machine that is an example of a gaming machine has been described. However, the present invention is naturally applicable to other gaming machines such as a sealed pachinko machine.
It should be noted that all elements described in the claims, specification and drawings (for example, game balls, game areas, game ball flow paths, back plate parts, convex parts, pillars, etc.) Unless there is a clear description to limit, it may be physically single or plural, and the arrangement may be changed appropriately. In addition, the element names (names given to the elements) used in the claims and the description are merely given for convenience of description of the present case, and thereby have a special meaning. Is not particularly conscious of In other words, what is an element is not limitedly interpreted only by the element name. Further, whether or not a plurality of elements among all the elements are appropriately integrally formed, or whether one element is divided into a plurality of elements, unless otherwise specified in the claims. These are matters that can be considered very easily by those skilled in the art, and it is clear that all patterns are within the assumed range even if all the patterns are not described in the specification etc. It goes without saying that it is included in the scope of rights related to. Therefore, the adoption of a gaming machine having a structural difference within such a range simply because it is not described in this embodiment does not avoid the right according to the present invention. . The same applies to differences in obvious ranges that can be easily considered by those skilled in the art from the present embodiment in the configuration and shape of each element.

1・・パチンコ機(遊技機)、16・・遊技領域、30・・遊技球流路、31・・背板部、32・・緩衝部、33・・流路部、34・・側壁、34A・・曲面、37C・・第3の緩衝体(特定緩衝体)、40A・・第1の長円柱体(特定長円柱体)、41・・三角柱体(凸部、柱体)、42・・円柱体、45・・R面、50・・受け止め部。   1 ... Pachinko machines (game machines) 16 ... game area 30 ... game ball channel 31 ... back plate part 32 ... buffer part 33 ... channel part 34 ... side wall 34A ..Curved surface, 37C..Third buffer (specific buffer), 40A..First long cylindrical body (specific long cylindrical body), 41..Triangular prism (convex portion, column), 42 .. Cylindrical body, 45 ... R surface, 50 ... receiving part.

Claims (3)

遊技球が流下可能な遊技領域内に、遊技球が通過可能な合成樹脂製の遊技球流路を設けた遊技機であって、
前記遊技球流路が、遊技球の流下方向に延びる背板部と、前記背板部から前方へ一体的に突設された複数の円柱体と、前記背板部から前方へ一体的に突設されているとともに、正面視が所定方向へ延びる長円状とされた複数の長円柱体とを有することを特徴とする遊技機。
A game machine having a game ball passage made of synthetic resin through which a game ball can pass in a game area where the game ball can flow down,
The game ball flow path integrally protrudes forward from the back plate portion, a back plate portion extending in the flow-down direction of the game ball, a plurality of cylindrical bodies integrally protruding forward from the back plate portion. A gaming machine comprising a plurality of oblong cylindrical bodies that are provided and have an oval shape in front view extending in a predetermined direction.
前記遊技球流路が、遊技球の前記遊技領域内への進入位置近傍に設けられた遊技機であって、
前記遊技球流路に、前記遊技領域内へ進入した遊技球が最初に衝突すると想定される複数の緩衝体が設けられているとともに、前記緩衝体のうち最も下流側に位置する特定緩衝体の更に下流側で、且つ、当該特定緩衝体に最も近い位置に、正面視が遊技球の流下方向へ延びる長円状とされた特定長円柱体が立設されていることを特徴とする請求項1に記載の遊技機。
A gaming machine in which the game ball flow path is provided in the vicinity of an entry position of the game ball into the game area,
The game ball flow path is provided with a plurality of buffer bodies that are assumed to first collide with the game balls that have entered the game area, and a specific buffer body that is located on the most downstream side of the buffer bodies. Further, a specific long cylindrical body having an oval shape extending in a front view in a flow-down direction of the game ball is provided upright on the downstream side and at a position closest to the specific buffer body. The gaming machine according to 1.
前記特定緩衝体の下流側で、且つ、前記遊技領域についての内外方向で外側となる位置に、前記内外方向で内側へ向かって突出する凸部を有する柱体が設けられていることを特徴とする請求項2に記載の遊技機。   A column having a convex portion projecting inward in the inner / outer direction is provided on a downstream side of the specific buffer and on an outer side in the inner / outer direction with respect to the game area. The gaming machine according to claim 2.
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