JP2018051376A5 - - Google Patents

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JP2018051376A5
JP2018051376A5 JP2018002366A JP2018002366A JP2018051376A5 JP 2018051376 A5 JP2018051376 A5 JP 2018051376A5 JP 2018002366 A JP2018002366 A JP 2018002366A JP 2018002366 A JP2018002366 A JP 2018002366A JP 2018051376 A5 JP2018051376 A5 JP 2018051376A5
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game
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jackpot
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passage
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Description

この種の遊技機としては例えば下記特許文献1に示すものがある An example of this type of gaming machine is shown in Patent Document 1 below .

ところで、上記文献に記載の遊技機には、特定領域への通過の可否を切り替える振分部材の制御方法に、改善の余地があった。 By the way, in the gaming machine described in the above-mentioned document, there is room for improvement in the control method of the sorting member that switches whether the passage to the specific area is possible.

本発明は上記事情に鑑みてなされたものである。すなわちその課題とするところは、特定領域への通過に基づいて高確率状態に制御する遊技機において、特定領域への通過の可否を切り替える振分部材の制御方法を見直して、新たな興趣を創造することを目的する。 The present invention has been made in view of the above circumstances. In other words, the challenge is to create a new interest by reviewing the control method of the sorting member that switches whether or not to pass to the specific area in gaming machines that control to a high probability state based on the passage to the specific area. the purpose to be.

本発明の遊技機は、
所定の入賞口を開放させる特定のラウンド遊技を含む大当たり遊技を実行可能であり、前記特定のラウンド遊技において前記入賞口を通過した遊技球が特定領域を通過すると、前記大当たり遊技の終了後の遊技状態を、通常確率状態よりも大当たりに当選し易い高確率状態に制御可能な遊技機であって、
遊技球が前記特定領域を通過可能な第1状態と、遊技球が前記特定領域を通過不可能な第2状態とをとり得る振分部材を備え、
前記特定のラウンド遊技において、前記第2状態にある振分部材を前記特定領域への通過が生じ難い通過困難時間にわたって前記第1状態に制御する通過困難制御を実行した後、当該特定のラウンド遊技における前記入賞口への入賞球数が所定数になったことに基づいて、前記第2状態にある振分部材を前記特定領域への通過が生じ得る通過許容時間にわたって前記第1状態に制御可能な通過許容制御を実行することが可能であり、
第1の大当たりに当選した場合には、前記特定のラウンド遊技が大当たり遊技における予め定められた第1所定回数目のラウンド遊技として実行され、
第2の大当たりに当選した場合には、前記特定のラウンド遊技が大当たり遊技における前記第1所定回数目とは異なる第2所定回数目のラウンド遊技として実行されることを特徴とする遊技機である。
The gaming machine of the present invention is
A jackpot game including a specific round game that opens a predetermined winning hole can be executed, and when a game ball that has passed through the winning hole passes through a specific area in the specific round game, the game after the end of the jackpot game A gaming machine capable of controlling the state to a high probability state that is easier to win a jackpot than the normal probability state,
A sorting member capable of taking a first state in which a game ball can pass through the specific area and a second state in which the game ball cannot pass through the specific area;
In the specific round game, after executing the difficult passage control for controlling the sorting member in the second state to the first state over a difficult passage time during which passage to the specific region is difficult to occur, the specific round game The distribution member in the second state can be controlled to the first state over a permissible passage time during which the passage to the specific area can occur based on the number of winning balls to the winning opening in It is possible to execute the allowable passage control,
In the case of winning the first jackpot, the specific round game is executed as a predetermined first predetermined number of round games in the jackpot game,
When the second jackpot is won, the specific round game is executed as a second predetermined number of round games different from the first predetermined number of times in the jackpot game. .

本発明によれば、特定領域への通過に基づいて高確率状態に制御する遊技機において、新たな興趣を創造することが可能となる。 According to the present invention, it is possible to create a new interest in a gaming machine that controls to a high probability state based on passage to a specific area .

この構成の遊技機によれば、特別遊技後に高確率状態且つ入球サポート状態(第1特典遊技状態)に制御されたときの背景制御として、第2背景画像の表示期間の後に第1背景画像(通常確率状態且つ入球サポート状態(第2特典遊技状態)中と同じ背景画像)の表示期間がある第2背景制御を行う場合と、第1背景画像の表示期間中に第3背景画像の表示期間を割り込ませる第3背景制御を行う場合とがある。よって、特別遊技の直後に第1背景画像が表示された場合でも、高確率状態への期待感を遊技者に持たせることが可能となる。
ところで、遊技機を代表する一般的なパチンコ遊技機では、始動口(入球口)への入賞に基づいて大当たりの当否判定がなされ、大当たりに当選するとそのことを示す大当たり図柄が停止表示された後、大入賞口(特別入賞口)を開放させるラウンド遊技を複数ラウンド行う大当たり遊技(特別遊技)が実行される。特に近年では、大入賞口の内部に、予め定められたタイミングで通過の可否が切り替えられる特定領域を備え、この特定領域への遊技球の通過に基づいて高確率状態に制御される遊技機がよくみられる。
この種の遊技機としては例えば特開2014−171636号公報に示すものがある。特開2014−171636号公報に記載の遊技機には、大当たり図柄として、大当たり遊技中に特定領域への通過が可能となる通過大当たり図柄と、大当たり遊技中の特定領域への通過が不可能または困難な非通過大当たり図柄とが設けられている。そして、通過大当たり図柄に当選して特定領域に通過させると、大当たり遊技後には高確率状態且つ入球サポート状態(電サポ制御状態)に制御される。そしてこの時の背景画像は、この遊技状態に移行したとわかる確率変動モードの背景画像(確変背景画像)に制御される。
また、非通過大当たり図柄に当選すると原則的には特定領域へ通過させることはできないため、大当たり遊技後は通常確率状態且つ入球サポート状態に制御される。そしてこの時の背景画像は、この遊技状態に移行したとわかる時短モードの背景画像(時短背景画像)に制御される。なお特開2014−171636号公報では、非通過大当たり図柄への当選時のイレギュラーなケースとして特定領域への通過が発生してしまった場合でも、時短背景画像に制御される。
ところで、特開2014−171636号公報に記載の遊技機では、大当たり遊技の直後に時短背景画像に制御された場合には、イレギュラーな特定領域の通過が生じていない限り、必ず通常確率状態であることが確定する。つまり、普通に遊技をしている限り、高確率状態である場合には大当たり遊技の直後に時短背景画像に制御されることはなかった。そのためこの背景画像に制御された場合には、遊技者は高確率状態であることに対して全く期待することはできなかった。
近年主流の遊技機の中には、通常確率状態における大当たり当選確率が低く設定されている所謂MAXタイプの遊技機が多数ある。この手のタイプの遊技機では、大当たり遊技の直後に時短背景画像に制御された場合(つまり当選した大当たりが非通過大当たり図柄であると確定した場合)に遊技者が受ける落胆の程度はそれなりに大きい。そのため、遊技意欲の極端な低下を招くおそれもある。
本発明は上記事情に鑑みてなされたものである。すなわちその課題とするところは、特別入賞口内の特定領域への通過に基づいて高確率状態に制御される遊技機において、通常確率状態且つ入球サポート状態に応じた背景画像に制御された場合であっても、高確率状態であることに期待の持てる遊技機を提供することを目的とする。
According to the gaming machine having this configuration, the first background image is displayed after the display period of the second background image as the background control when the high probability state and the ball entry support state (first privilege gaming state) are controlled after the special game. When performing the second background control with a display period of (the same background image as in the normal probability state and the entry support state (second bonus game state)), and during the display period of the first background image There is a case where the third background control for interrupting the display period is performed. Therefore, even when the first background image is displayed immediately after the special game, it is possible to give the player a sense of expectation for the high probability state.
By the way, in a general pachinko gaming machine representing a gaming machine, whether or not a big hit is determined based on a winning at a starting opening (entrance entrance), and if a big hit is won, a big hit symbol indicating that is stopped and displayed After that, a big hit game (special game) is performed in which a round game for opening the big prize opening (special prize opening) is performed a plurality of rounds. In particular, in recent years, there is a gaming machine that is provided with a specific area that can be switched to pass or not at a predetermined timing inside the special winning opening, and is controlled to a high probability state based on the passage of the game ball to the specific area. Often seen.
An example of this type of gaming machine is disclosed in Japanese Patent Application Laid-Open No. 2014-171636. In the gaming machine described in Japanese Patent Application Laid-Open No. 2014-171636, as a jackpot symbol, a passing jackpot symbol that allows passage to a specific area during a jackpot game and a passage to a specific area during jackpot game are impossible or A difficult non-passing jackpot symbol is provided. Then, if the winning jackpot symbol is won and passed through a specific area, after the jackpot game, it is controlled to a high probability state and a entering support state (electric support control state). Then, the background image at this time is controlled to a background image (probability variation background image) in the probability variation mode that is known to have shifted to this gaming state.
In addition, if a non-passing jackpot symbol is won, in principle, it cannot be passed to a specific area, so that after the jackpot game is controlled to the normal probability state and the entry support state. Then, the background image at this time is controlled to be a time-short mode background image (time-short background image) that is known to have shifted to the gaming state. In Japanese Patent Application Laid-Open No. 2014-171636, even when passing to a specific area occurs as an irregular case at the time of winning a non-passing jackpot symbol, it is controlled to a short-time background image.
By the way, in the gaming machine described in Japanese Patent Application Laid-Open No. 2014-171636, when it is controlled to a short-time background image immediately after the jackpot game, it is always in a normal probability state unless an irregular specific region passes. It is confirmed that there is. In other words, as long as the game is played normally, in the case of a high probability state, the short-time background image is not controlled immediately after the jackpot game. Therefore, when controlled to this background image, the player could not expect at all for the high probability state.
Among the mainstream gaming machines in recent years, there are many so-called MAX type gaming machines in which the jackpot winning probability in the normal probability state is set low. In this type of gaming machine, the degree of disappointment that the player receives when it is controlled to a short-time background image immediately after the jackpot game (that is, when the winning jackpot is determined to be a non-passing jackpot symbol) is reasonable. large. For this reason, there is a possibility of causing an extreme decrease in game motivation.
The present invention has been made in view of the above circumstances. In other words, the issue is that in a gaming machine that is controlled to a high probability state based on the passage to a specific area in the special prize opening, it is controlled to a normal probability state and a background image corresponding to the entry support state. Even if it exists, it aims at providing the gaming machine which can be expected to be in a high probability state.

Claims (1)

所定の入賞口を開放させる特定のラウンド遊技を含む大当たり遊技を実行可能であり、前記特定のラウンド遊技において前記入賞口を通過した遊技球が特定領域を通過すると、前記大当たり遊技の終了後の遊技状態を、通常確率状態よりも大当たりに当選し易い高確率状態に制御可能な遊技機であって、
遊技球が前記特定領域を通過可能な第1状態と、遊技球が前記特定領域を通過不可能な第2状態とをとり得る振分部材を備え、
前記特定のラウンド遊技において、前記第2状態にある振分部材を前記特定領域への通過が生じ難い通過困難時間にわたって前記第1状態に制御する通過困難制御を実行した後、当該特定のラウンド遊技における前記入賞口への入賞球数が所定数になったことに基づいて、前記第2状態にある振分部材を前記特定領域への通過が生じ得る通過許容時間にわたって前記第1状態に制御可能な通過許容制御を実行することが可能であり、
第1の大当たりに当選した場合には、前記特定のラウンド遊技が大当たり遊技における予め定められた第1所定回数目のラウンド遊技として実行され、
第2の大当たりに当選した場合には、前記特定のラウンド遊技が大当たり遊技における前記第1所定回数目とは異なる第2所定回数目のラウンド遊技として実行されることを特徴とする遊技機。
A jackpot game including a specific round game that opens a predetermined winning hole can be executed, and when a game ball that has passed through the winning hole passes through a specific area in the specific round game, the game after the end of the jackpot game A gaming machine capable of controlling the state to a high probability state that is easier to win a jackpot than the normal probability state,
A sorting member capable of taking a first state in which a game ball can pass through the specific area and a second state in which the game ball cannot pass through the specific area;
In the specific round game, after executing the difficult passage control for controlling the sorting member in the second state to the first state over a difficult passage time during which passage to the specific region is difficult to occur, the specific round game The distribution member in the second state can be controlled to the first state over a permissible passage time during which the passage to the specific area can occur based on the number of winning balls to the winning opening in It is possible to execute the allowable passage control,
In the case of winning the first jackpot, the specific round game is executed as a predetermined first predetermined number of round games in the jackpot game,
When the second jackpot is won, the particular round game is executed as a second predetermined number of round games different from the first predetermined number of times in the jackpot game .
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JP2006043216A (en) * 2004-08-05 2006-02-16 Aruze Corp Game machine
JP2015023991A (en) * 2013-07-26 2015-02-05 株式会社藤商事 Pinball game machine
JP2015071036A (en) * 2013-09-09 2015-04-16 株式会社高尾 Pinball game machine
JP5944425B2 (en) * 2014-03-12 2016-07-05 京楽産業.株式会社 Game machine
JP2016043216A (en) * 2014-08-27 2016-04-04 株式会社藤商事 Game machine

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