JP2017099578A5 - - Google Patents

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JP2017099578A5
JP2017099578A5 JP2015234343A JP2015234343A JP2017099578A5 JP 2017099578 A5 JP2017099578 A5 JP 2017099578A5 JP 2015234343 A JP2015234343 A JP 2015234343A JP 2015234343 A JP2015234343 A JP 2015234343A JP 2017099578 A5 JP2017099578 A5 JP 2017099578A5
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遊技機Gaming machine

本発明は、パチンコ機などの遊技機に関するものである。   The present invention relates to a gaming machine such as a pachinko machine.

パチンコ機等の遊技機においお、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このような遊技機では、図柄倉動䞭遊技䞭では無い堎合に、特定の画面デモ画面を衚瀺するように構成されおおり、遊技者が空き台を容易に芋぀け出すこずを可胜ずし、遊技の皌働が䜎䞋するこずを抑制しおいる。   Some gaming machines, such as pachinko machines, display symbols variably based on the winning of the game ball to the start winning opening, and notify the player of the result of the lottery after the end of the fluctuation display. Such a gaming machine is configured to display a specific screen (demonstration screen) when the symbol is not changing (during playing), allowing the player to easily find a vacant platform, It is suppressing that the operation of the game falls.

特開−号公報JP 2006-000392 A

しかしながら、より遊技の皌働が䜎䞋するこずを抑制する遊技機が求められおいた。   However, there has been a demand for a gaming machine that further suppresses the decrease in the operation of the game.

本発明は、䞊蚘䟋瀺した問題点等を解決するためになされたものであり、遊技の皌働が䜎䞋するこずを抑制する遊技機を提䟛するこずを目的ずする。   The present invention has been made to solve the above-described problems and the like, and it is an object of the present invention to provide a gaming machine which suppresses the decrease in the operation of a game.

この目的を達成するために請求項蚘茉の遊技機は、第情報を取埗するこずが可胜な第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、第情報を取埗するこずが可胜な第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、を有し、前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始し、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始する報知実行手段ず、を有するものである。 In order to achieve this object, the gaming machine according to claim 1 is characterized in that the first acquisition means capable of acquiring the first information and the first information acquired by the first acquisition means. a first determination means capable of implementing the decision, the first demonstration execution means for executing the result to the first directing a first effect period based the first judgment by the first judging means, second information A second acquisition unit that can be acquired, a second determination unit that can perform a second determination based on the second information acquired by the second acquisition unit, and the second determination unit and a second demonstration execution means for executing a second effect based on the second determination result in the second directing period, and after the execution period of the first effect has passed, if the timing condition is satisfied a first time counting means for starting a first timing, the execution period of the second effect After a lapse of a second time counting means for starting a second timing when the timing condition is satisfied, based on said first timing becomes the first set value, starts the execution of the first notification manner and, the second time measurement based on the fact that a second set value, and has a notification executing means for starting execution of the second notification manner, the.

請求項蚘茉の遊技機によれば、第情報を取埗するこずが可胜な第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、第情報を取埗するこずが可胜な第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、を有し、前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始し、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始する報知実行手段ず、を有するものである。 According to the gaming machine of the first aspect, the first determination is performed based on the first acquisition unit capable of acquiring the first information , and the first information acquired by the first acquisition unit. It is possible to acquire the second information and the first effect execution means that executes the first effect based on the result of the first determination by the first determination means in the first effect period. A second acquisition unit, a second determination unit capable of performing a second determination based on the second information acquired by the second acquisition unit, and a result of the second determination by the second determination unit And second effect executing means for executing a second effect based on the second effect period, and the first clocking condition is satisfied when the time counting condition is satisfied after the execution period of the first effect has elapsed. The first counting means to be started, and after the execution period of the second effect has elapsed, The execution of the first notification mode is started based on the second clocking means for starting the second clocking when the condition is satisfied and the fact that the first clocking becomes the first set value, and clocking on the basis of the fact that a second set value, Ru der having a notification executing means for starting execution of the second notification manner, the.

これにより、第挔出が実行されおいる状態であっおも、第挔出が実行されおいないこずを瀺す第報知態様を継続させるこずが可胜ずなる。よっお、遊技者に察しお遊技機の状況を容易に把握させるこずができ、遊技の皌働が䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。   Thereby, even in the state in which the second effect is being performed, it is possible to continue the first notification mode indicating that the first effect is not being performed. Therefore, it is possible to make the player easily grasp the situation of the gaming machine, and it is possible to suppress the decrease in the operation of the game.

第実斜圢態におけるパチンコ機の正面図である。It is a front view of a pachinko machine in a 1st embodiment. パチンコ機の遊技盀の正面図である。It is a front view of a game board of a pachinko machine. パチンコ機の背面図である。It is a rear view of a pachinko machine. パチンコ機の電気的構成を瀺すブロック図である。It is a block diagram which shows the electric constitution of a pachinko machine. 動䜜ナニットの正面斜芖図である。It is a front perspective view of an operation unit. 動䜜ナニットの分解正面斜芖図である。It is a disassembled front perspective view of an operation | movement unit. 動䜜ナニットの正面図である。It is a front view of an operation unit. 動䜜ナニットの正面図である。It is a front view of an operation unit. 回転䜓昇降ナニットの正面図である。It is a front view of a rotary body lifting unit. 回転䜓昇降ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a rotary body raising and lowering unit. 回転䜓昇降ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a rotary body raising / lowering unit. 䞭倮ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a central unit. 䞭倮ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a central unit. 巊ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a left unit. 巊ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a left unit. 右ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right unit. 収容䜓の分解正面斜芖図である。It is a disassembled front perspective view of a container. は、図の矢印方向芖における収容䜓の偎面図であり、は、図の矢印方向芖における収容䜓の正面図である。(A) is a side view of the container in the arrow XVIIIa direction view of FIG. 17, (b) is a front view of the container in the arrow XVIIIb direction of FIG. 18 (a). 第回転䜓の分解正面斜芖図である。It is a disassembled front perspective view of a 1st rotary body. 第回転䜓および第回転䜓の図圢の組み合わせを瀺すテヌブルである。It is a table which shows the combination of the figure of the 1st rotation object and the 2nd rotation object. 第回転䜓および第回転䜓が回転される際の遷移状態を瀺す第回転䜓および第回転䜓の偎面暡匏図である。It is a side schematic diagram of the 1st rotating body and the 2nd rotating body which show the transition state at the time of a 1st rotating body and a 2nd rotating body being rotated. 第回転䜓および第回転䜓が回転される際の遷移状態を瀺す第回転䜓および第回転䜓の偎面暡匏図である。It is a side schematic diagram of the 1st rotating body and the 2nd rotating body which show the transition state at the time of a 1st rotating body and a 2nd rotating body being rotated. 発光装食ナニットの正面図である。It is a front view of a light emission decoration unit. 発光装食ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a light emission decoration unit. 発光装食ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a light emission decoration unit. は、退避䜍眮に配眮された状態における䞭倮回転ナニットの正面図であり、は、匵出䜍眮に配眮された状態における䞭倮回転ナニットの正面図である。(A) is a front view of the central rotation unit in the state of being disposed at the retracted position, and (b) is a front view of the central rotation unit in the state of being disposed at the overhanging position. 䞭倮回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a central rotation unit. 䞭倮回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a central rotation unit. 右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a right rotation unit. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. は、連結倉䜍郚材の正面図であり、は、図の矢印方向芖における連結倉䜍郚材の偎面図であり、は、図の−線における連結倉䜍郚材の断面図である。(A) is a front view of a connection displacement member, (b) is a side view of the connection displacement member in the direction of arrow XXXIIb of FIG. 32 (a), and (c) is a view of FIG. 32 (a) It is sectional drawing of the connection displacement member in an XXXIIa-XXXIIa line. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面図である。It is a rear view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面図である。It is a rear view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. は、正面ベヌス及び連結倉䜍郚材の䜍眮関係を説明するための正面暡匏図であり、は、図の−線における正面ベヌス及び連結倉䜍郚材の断面暡匏図である。(A) is a front schematic diagram for demonstrating the positional relationship of a front base and a connection displacement member, (b) is a cross-sectional schematic of the front base and a connection displacement member in the XXXIXb-XXXIXb line of FIG. 39 (a). FIG. は、正面ベヌス及び第倉䜍郚材の䜍眮関係を説明するための正面暡匏図であり、は、図の矢印方向芖における正面ベヌス及び第倉䜍郚材の偎面暡匏図であり、は、図の−線における正面ベヌス及び第倉䜍郚材の断面暡匏図である。(A) is a front schematic diagram for demonstrating the positional relationship of a front base and a 1st displacement member, (b) is a front base and the 1st displacement member in the arrow XLb direction view of Fig.40 (a). It is a side surface schematic diagram, and (c) is a cross section schematic diagram of the front base and the 1st displacement member in the XLc-XLc line of Drawing 40 (a). 巊回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of a left rotation unit. 巊回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a left rotation unit. 巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of a left rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの背面図である。It is a rear view of the left rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating between a retreat position and a projection position. ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの断面図である。It is sectional drawing of the left rotation unit for demonstrating the engagement effect | action by a base side engagement member and a displacement side engagement member. は、図の郚における第倉䜍郚材及び第倉䜍郚材の郚分拡倧図であり、は、図の矢印方向芖における第倉䜍郚材及び第倉䜍郚材の偎面図である。(A) is the elements on larger scale of the 1st displacement member in the XLVIII part of Drawing 47 (c), and the 2nd displacement member, (b) is the 1st displacement member in the arrow XLVIIIb direction view of Drawing 48 (a). 12 and 13 are side views of the second displacement member. 入賞装眮の分解正面斜芖図である。It is a disassembled front perspective view of a winning device. 入賞装眮の分解背面斜芖図である。It is a disassembled back perspective view of a prize-winning device. は、入賞装眮の正面図であり、は、入賞装眮の背面図であり、は、入賞装眮の䞊面図である。(A) is a front view of the winning device, (b) is a rear view of the winning device, and (c) is a top view of the winning device. 及びは、図の−線における入賞装眮の断面図である。(A) And (b) is sectional drawing of the prize-winning apparatus in the LIIa-LIIa line of FIG. は、図の−線における入賞装眮の断面暡匏図であり、は、図の−線における入賞装眮の断面暡匏図である。(A) is a cross-sectional schematic diagram of the prize-winning device in the LIIIa-LIIIa line of FIG. 52 (a), (b) is a cross-sectional schematic diagram of the prize-winning device in the LIIIb-LIIIb line of FIG. 52 (b). 図の−線における入賞装眮の郚分拡倧断面図である。It is the elements on larger scale sectional drawing of the prize-winning device in the LIV-LIV line of FIG. 入賞装眮の背面暡匏図である。It is a back schematic diagram of a prize-winning apparatus. 図の郚を郚分的に拡倧した遊技盀の郚分拡倧図である。It is the elements on larger scale of the game board which expanded the LVI part of FIG. 2 partially. 図の郚を郚分的に拡倧した遊技盀の郚分拡倧図である。It is the elements on larger scale of the game board which expanded the LVI part of FIG. 2 partially. センタヌフレヌムの正面斜芖図である。It is a front perspective view of a center frame. 領域圢成郚の正面図である。It is a front view of a field formation part. 図の−線における領域圢成郚の断面図である。FIG. 60 is a cross-sectional view of a region formation portion along the line LX-LX in FIG. 59. 第実斜圢態における遊技盀の正面図である。It is a front view of the game board in 2nd Embodiment. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 3rd Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 4th Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 5th Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの䞊面図である。It is a top view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの䞊面図である。It is a top view of the right rotation unit in each state when operating between the retracted position and the extended position. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 6th Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. からは、第実斜圢態における右回転ナニットの正面暡匏図であり、からは、第実斜圢態における右回転ナニットの正面暡匏図である。(A) to (c) are front schematic diagrams of the right rotation unit in the fourth embodiment, and (d) to (g) are front schematic diagrams of the right rotation unit in the sixth embodiment. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 7th Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 第実斜圢態における巊回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the left rotation unit in 8th Embodiment. 巊回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a left rotation unit. 案内郚の正面図である。It is a front view of a guidance part. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 第実斜圢態における巊回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the left rotation unit in 9th Embodiment. 巊回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a left rotation unit. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 第実斜圢態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in 10th Embodiment. は、保持噚の正面図であり、は、の−線における保持噚の断面図であり、は、の−線における保持噚の断面図である。(A) is a front view of a cage, (b) is a cross-sectional view of the cage at line CXVIIb-CXVIIb in (a), (c) is a line CXVIIc-CXVIIc in (a) It is sectional drawing of a holder. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 第実斜圢態における巊回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of the left rotation unit in 11th Embodiment. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating an outward path from the retracted position to the extended position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a going path from a retracted position toward a projected position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図である。It is a front view of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。It is a back side schematic diagram of the left rotation unit in each state at the time of operating a return from the overhanging position toward the retracted position. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 12th Embodiment. は、正面ベヌスの郚分拡倧正面図であり、は、における−線における正面ベヌスの断面図である。(A) is a partial enlarged front view of a front base, (b) is a cross-sectional view of the front base taken along line CXXXIIb-CXXXIIb in (a). ベヌス偎係合郚材および倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図である。It is a fragmentary cross-sectional schematic diagram of the left rotation unit for demonstrating the engagement effect | action by a base side engagement member and a displacement side engagement member. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 13th Embodiment. は、正面ベヌスの郚分拡倧正面図であり、は、における−線における正面ベヌスの断面図である。(A) is a partial enlarged front view of a front base, (b) is sectional drawing of the front base in the CXXXVb-CXXXVb line | wire in (a). 正面ベヌスおよび倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図である。It is a fragmentary cross-sectional schematic diagram of the left rotation unit for demonstrating the engagement effect | action by a front base and a displacement side engagement member. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 14th Embodiment. は、第倉䜍郚材が退避䜍眮に配眮された状態における巊回転ナニットの郚分拡倧正面図であり、は、の−線における巊回転ナニットの郚分拡倧断面暡匏図である。(A) is a partial enlarged front view of the left rotation unit in a state where the second displacement member is disposed at the retracted position, and (b) is a partially enlarged cross section of the left rotation unit along line CXXXVIIIb-CXXXVIIIb in (a) It is a schematic diagram. は、第倉䜍郚材が匵出䜍眮に配眮された状態における巊回転ナニットの郚分拡倧正面図であり、は、の−線における巊回転ナニットの郚分拡倧断面暡匏図である。(A) is a partial enlarged front view of the left rotation unit in a state in which the second displacement member is disposed at the extended position, and (b) is a partial enlargement of the left rotation unit along line CXXXIXb-CXXXIXb in (a) It is a cross-sectional schematic diagram. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 15th Embodiment. は、正面ベヌスの郚分拡倧正面図であり、は、における−線における正面ベヌスの断面図である。(A) is a partial enlarged front view of a front base, (b) is sectional drawing of the front base in the CXLIb-CXLIb line | wire in (a). ベヌス偎係合郚材および倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図である。It is a fragmentary cross-sectional schematic diagram of the left rotation unit for demonstrating the engagement effect | action by a base side engagement member and a displacement side engagement member. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 16th Embodiment. は、正面ベヌスの郚分拡倧正面図であり、は、における−線における正面ベヌスの断面図である。(A) is a partial enlarged front view of a front base, (b) is a cross-sectional view of the front base along line CXLIVb-CXLIVb in (a). 正面ベヌス開口および倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図である。It is a fragmentary cross-sectional schematic diagram of the left rotation unit for demonstrating the engagement effect | action by a front base (opening) and a displacement side engagement member. 第実斜圢態における巊回転ナニットの郚分分解斜芖図である。It is a partial disassembled perspective view of the left rotation unit in 17th Embodiment. 背面ベヌスおよび倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの䞊面暡匏図である。It is an upper surface schematic diagram of the left rotation unit for demonstrating the engagement effect | action by a back surface base and a displacement side engagement member. 第実斜圢態における右回転ナニットの分解斜芖図である。It is a disassembled perspective view of the right rotation unit in 18th Embodiment. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state in the first half section when operating from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面図である。It is a rear view of the right rotation unit in each state in the first half section when operating from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面暡匏図である。It is a back side schematic diagram of the right rotation unit in each state in the front half section at the time of operating from the overhanging position toward the retracted position. 第実斜圢態における右回転ナニットの分解正面斜芖図である。It is a disassembled front perspective view of the right rotation unit in 19th Embodiment. 右回転ナニットの分解背面斜芖図である。It is a disassembled back perspective view of a right rotation unit. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state when operating between the retracted position and the extended position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。It is a backside schematic diagram of the right rotation unit in each state at the time of operating between a retreat position and a projection position. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの正面図である。It is a front view of the right rotation unit in each state in the first half section when operating from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面図である。It is a rear view of the right rotation unit in each state in the first half section when operating from the overhanging position toward the retracted position. 匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面暡匏図である。It is a back side schematic diagram of the right rotation unit in each state in the front half section at the time of operating from the overhanging position toward the retracted position. 第実斜圢態における入賞装眮の分解正面斜芖図である。It is a disassembled front perspective view of the prize-winning apparatus in 20th Embodiment. は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。(A) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 1st state, (b) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 2nd state. 及びは、第実斜圢態における入賞装眮の郚分拡倧断面図である。(A) And (b) is a partial expanded sectional view of the prize-winning device in 21st Embodiment. 及びは、第実斜圢態における入賞装眮の郚分拡倧断面図である。(A) And (b) is a partial expanded sectional view of the prize-winning device in 22nd Embodiment. 及びは、入賞装眮の郚分拡倧断面図である。(A) And (b) is a partial expanded sectional view of a prize-winning apparatus. 第実斜圢態における入賞装眮の分解背面斜芖図である。It is a disassembled back perspective view of the prize-winning device in 23rd Embodiment. 及びは、入賞装眮の郚分拡倧断面図である。(A) And (b) is a partial expanded sectional view of a prize-winning apparatus. 及びは、入賞装眮の郚分拡倧断面図である。(A) And (b) is a partial expanded sectional view of a prize-winning apparatus. 第実斜圢態における入賞装眮の分解正面斜芖図である。It is a disassembled front perspective view of the prize-winning apparatus in 24th Embodiment. 入賞装眮の分解背面斜芖図である。It is a disassembled back perspective view of a prize-winning device. は、回転軞の正面図であり、は、の矢印方向芖における回転軞の偎面図である。(A) is a front view of a rotating shaft, (b) is a side view of the rotating shaft in the arrow CLXXIb direction view of (a). は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。(A) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 1st state, (b) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 2nd state. は、図における−線における入賞装眮の断面図であり、は、図における−線における入賞装眮の断面図である。FIG. 172 (a) is a cross-sectional view of the winning device along the line CLXXIIIa-CLXXIIIa in FIG. 172 (a), and FIG. 172 (b) is a cross-sectional view of the winning device along the line CLXXIIIb-CLXXIIIb in FIG. 172 (b). 第実斜圢態における入賞装眮の分解正面斜芖図である。It is an exploded front perspective view of the prize-winning device in a 25th embodiment. 入賞装眮の分解背面斜芖図である。It is a disassembled back perspective view of a prize-winning device. は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。(A) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 1st state, (b) is sectional drawing of the prize-winning device in the state in which the seesaw member formed the 2nd state. は、図における−線における入賞装眮の断面図であり、は、図における−線における入賞装眮の断面図であり、は、図における−線における入賞装眮の断面図であり、は、図における−線における入賞装眮の断面図である。(A) is a cross-sectional view of the prize-winning device along line CLXXVIIa-CLXXVIIa in FIG. 176 (a), (b) is a cross-sectional view of the prize-winning device along line CLXXVIIb-CLXXVIIb in FIG. 176 (a), (c) Fig. 176 (b) is a cross-sectional view of the prize-winning device taken along line CLXXVIIc-CLXXVIIc, and (d) is a cross-sectional view of the prize-winning device taken along line CLXXVIId-CLXXVIId in Fig. 176 (b). パチンコ機のセンタヌフレヌムの正面図である。It is a front view of the center frame of a pachinko machine. およびは、図における郚の拡倧図である。(A) And (b) is an enlarged view of the CLXXIX part in FIG. 流路゜レノむドの動䜜の蚈時倉化ず、倧圓たり皮別毎の開閉板の開閉タむミングずの蚈時倉化を暡匏的に瀺した図である。It is the figure which showed typically the time change of the time change of operation of a flow path solenoid, and the opening-and-closing timing of the opening-and-closing board for every big hit classification. パチンコ機に蚭定されおいる皮類の遊技状態に぀いお、の遊技状態から他の遊技状態ぞの移行方法を暡匏的に瀺した暡匏図である。FIG. 17 is a schematic view schematically showing a method of transition from one gaming state to another gaming state for the three types of gaming states set in the pachinko machine. は、衚瀺画面の領域区分蚭定ず有効ラむン蚭定ずを暡匏的に瀺した図であり、は、実際の衚瀺画面を䟋瀺した図である。(A) is a figure which showed typically area | region division setting and effective line setting of a display screen, (b) is a figure which illustrated the actual display screen. は、倉動衚瀺挔出においお、䞊、䞭、䞋の党おの図柄列が倉動䞭の堎合における衚瀺内容の䞀䟋を瀺した図であり、は、倧圓たりの停止図柄が停止衚瀺される可胜性が高いこずを遊技者に瀺唆するリヌチ挔出が発生した堎合における衚瀺内容の䞀䟋を瀺した図である。(A) is a figure showing an example of the display contents in the case where all the symbol rows on the upper, middle and lower are changing in the variable display effect, and (b) is a stop display of the jackpot stop display It is a figure showing an example of display contents when reach effect which suggests that a player is highly likely to occur is generated. およびは、リヌチ挔出の衚瀺内容の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display content of reach production. およびは、リヌチ挔出の衚瀺内容の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display content of reach production. は、通垞状態や確倉状態においお、第特別図柄の倉動衚瀺の結果が倖れずなった状態の䞀䟋を瀺した図であり、は、客埅ちデモ画面の䞀䟋を瀺した図であり、は、特図倉動䞭デモ画面の䞀䟋を瀺した図である。(A) is a figure showing an example of a state in which the result of the variable display of the first special symbol is out in the normal state or the definite change state, and (b) shows an example of the customer waiting demo screen It is a figure and (c) is a figure showing an example of a demonstration screen during special figure 2 change. は、朜確状態における図柄倉動の䞀䟋を瀺した図であり、は、倉動衚瀺が終了しおから秒以内の堎合における衚瀺内容の䞀䟋を瀺した図であり、は、倉動衚瀺が終了しおから秒以降の堎合における衚瀺内容の䞀䟋を瀺した図である。(A) is a diagram showing an example of symbol variation in the latent state, (b) is a diagram showing an example of display content in the case of 30 seconds or less after the end of variation display c) is a diagram showing an example of display contents in the case of 30 seconds or more after the end of the fluctuation display. は、この朜確状態終了画面を瀺した図であり、は、朜確状態が終了埌に衚瀺されるリザルト画面の䞀䟋を瀺した図である。(A) is a figure which showed this latency state completion screen, (b) is a figure which showed an example of the result screen displayed after a latency state is complete | finished. 朜確状態䞭に実行される挔出の䞀皮である埩掻挔出の䞀䟋を瀺した図である。It is a figure showing an example of resurrection production which is a kind of production performed during a latent state. 䞻制埡装眮の内に蚭けられるカりンタ等に぀いお暡匏的に瀺した暡匏図である。FIG. 5 is a schematic view schematically showing a counter and the like provided in a RAM 203 of main controller 110. 第制埡䟋における䞻制埡装眮のの構成を暡匏的に瀺した暡匏図である。It is the model which showed typically the structure of ROM of the main control apparatus in the 1st control example. は、第圓たり乱数テヌブルの内容を暡匏的に瀺した暡匏図であり、は、小圓たり乱数テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第圓たり乱数テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the first random number table, (b) is a schematic view schematically showing the contents of the small hit random number table, and (c) is a schematic view It is the model which showed the content of the 2nd per random number table typically. は、倧圓たり皮別遞択テヌブルの内容を暡匏的に瀺した暡匏図であり、は、小圓たり皮別遞択テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the jackpot type selection table, and (b) is a schematic view schematically showing the contents of the small hit type selection table. 倉動パタヌン遞択テヌブルの構成を暡匏的に瀺した暡匏図である。It is the model which showed the structure of the fluctuation pattern selection table typically. 通垞甚テヌブルの内容を暡匏的に瀺した暡匏図である。It is the model which showed the content of the table for common use typically. は、通垞甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、朜確甚テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of a table for ordinary use, and (b) is a schematic view schematically showing the contents of a table for latent confirmation. 普図倉動パタヌンテヌブルの内容を暡匏的に瀺した暡匏図である。It is the model which showed the content of the common drawing fluctuation pattern table typically. 第制埡䟋における䞻制埡装眮のの構成を暡匏的に瀺した暡匏図である。It is the model which showed typically the structure of RAM of the main control apparatus in the 1st control example. は、第制埡䟋における音声ランプ制埡装眮のの構成を暡匏的に瀺した暡匏図であり、は、第制埡䟋における音声ランプ制埡装眮のの構成を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the configuration of the ROM of the voice lamp control device in the first control example, and (b) schematically shows the configuration of the RAM in the voice lamp control device in the first control example It is a schematic diagram shown in FIG. 画面衚瀺遞択テヌブルの内容を暡匏的に瀺した暡匏図である。It is the model which showed the content of the screen display selection table typically. 第制埡䟋における衚瀺制埡装眮の電気的構成のブロック図である。FIG. 6 is a block diagram of an electrical configuration of a display control device in a first control example. 〜は、電源投入時画像を説明する説明図である。(A)-(c) is an explanatory view explaining an image at the time of power activation. は、背面を説明する説明図であり、は、背面〜を説明する説明図である。(A) is explanatory drawing explaining the back surface A, (b) is explanatory drawing explaining the back surface B-D. 〜は、背面を説明する説明図である。(A)-(c) is explanatory drawing explaining the back surface E. FIG. 衚瀺デヌタテヌブルの䞀䟋を暡匏的に瀺した暡匏図である。It is the model which showed an example of the display data table typically. 転送デヌタテヌブルの䞀䟋を暡匏的に瀺した暡匏図である。It is the model which showed an example of the transfer data table typically. 描画リストの䞀䟋を暡匏的に瀺した暡匏図である。It is a schematic diagram which showed an example of the drawing list typically. 䞻制埡装眮内のにより実行されるタむマ割蟌凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the timer interruption process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される特別図柄倉動凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the special symbol variation process performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される第特別図柄倉動開始凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 1st special symbol variation start process performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される第特別図柄倧圓たり刀定凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st special symbol big hit judging processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される第特別図柄倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st special symbol change pattern selection processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される遊技状態曎新凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the game state update process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される第特別図柄倉動停止凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st special symbol change stop processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される第特別図柄倉動開始凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 2nd special symbol variation start process performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される第特別図柄倧圓たり刀定凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 2nd special symbol big hit judging processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される特図倖れ倉動凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the special figure 2 out-of-variation process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される第特別図柄倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 2nd special symbol variation pattern selection processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される特図倖れ倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the special figure 2 out-of-variation fluctuation | variation pattern selection process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される第特別図柄倉動停止凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 2nd special symbol fluctuation stop processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される特図倖れ停止凊理を瀺すフロヌチャヌトである。It is a flow chart which shows a Tokusatsu 2 off stop processing performed by MPU in a main control device. 䞻制埡装眮内のにより実行される始動入賞凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the starting winning a prize process performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される普通図柄倉動凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the normal symbol change process performed by MPU in a main control unit. 䞻制埡装眮内のにより実行されるスルヌゲヌト通過凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the through gate passage process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される割蟌凊理を瀺すフロヌチャヌトである。It is a flowchart which shows NMI interruption processing performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される立ち䞊げ凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the start-up process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行されるメむン凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the main processing performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される倧圓たり制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the big hit control processing performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される倧圓たり動䜜蚭定凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the big hit operation setting process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される倧圓たり終了凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the big hit end processing performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される第入賞凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 1st prize-winning process performed by MPU in a main control apparatus. 䞻制埡装眮内のにより実行される小圓たり制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the small hitting control processing performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される小圓たり動䜜蚭定凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the small hitting operation setting processing performed by MPU in a main control unit. 䞻制埡装眮内のにより実行される第入賞凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 2nd prize-winning processing performed by MPU in a main control device. 音声ランプ制埡装眮内のにより実行される立ち䞊げ凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the starting process performed by MPU in a voice lamp control device. 音声ランプ制埡装眮内のにより実行されるメむン凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the main processing performed by MPU in a voice lamp control device. 音声ランプ制埡装眮内のにより実行される客埅挔出凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the customer waiting presentation processing which is executed by MPU inside the voice lamp control control equipment. 音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the command determination processing performed by MPU in an audio | voice lamp control apparatus. 音声ランプ制埡装眮内のにより実行される停止皮別コマンド受信凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the stop classification command reception processing which is executed by MPU inside the audio lamp control control equipment. 音声ランプ制埡装眮内のにより実行される状態コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the state command processing performed by MPU in a voice lamp control device. 音声ランプ制埡装眮内のにより実行される埅機コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the waiting command processing which is executed by MPU inside the audio lamp control control equipment. 音声ランプ制埡装眮内のにより実行される残回数曎新凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the remaining frequency update process performed by MPU in an audio | voice lamp control apparatus. 音声ランプ制埡装眮内のにより実行される倉動衚瀺蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the fluctuation display setting processing which is executed by MPU inside the audio lamp control control equipment. 衚瀺制埡装眮内のにより実行されるメむン凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the main processing performed by MPU in a display control apparatus. 衚瀺制埡装眮内のにより実行されるブヌト凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the boot process performed by MPU in a display control apparatus. は、衚瀺制埡装眮内のにより実行されるコマンド割蟌凊理を瀺したフロヌチャヌトであり、は、衚瀺制埡装眮内のにより実行される割蟌凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing command interrupt processing executed by the MPU in the display control device, and (b) is a flowchart showing V interrupt processing executed by the MPU in the display control device is there. 衚瀺制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the command determination processing performed by MPU in a display control apparatus. は、衚瀺制埡装眮内のにより実行される倉動パタヌンコマンド凊理を瀺したフロヌチャヌトであり、は、衚瀺制埡装眮内のにより実行される停止皮別コマンド凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing fluctuation pattern command processing executed by the MPU in the display control device, and (b) is a flowchart showing stop type command processing executed by the MPU in the display control device. is there. は、衚瀺制埡装眮内のにより実行されるオヌプニングコマンド凊理を瀺したフロヌチャヌトであり、は、衚瀺制埡装眮内のにより実行されるラりンド数コマンド凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing opening command processing executed by the MPU in the display control device, and (b) is a flowchart showing round number command processing executed by the MPU in the display control device . 衚瀺制埡装眮内のにより実行される゚ンディングコマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the ending command processing which is executed by MPU inside the display control. は、衚瀺制埡装眮内のにより実行される背面画像倉曎コマンド凊理を瀺したフロヌチャヌトであり、は、衚瀺制埡装眮内のにより実行される゚ラヌコマンド凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing the back image change command processing executed by the MPU in the display control device, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device is there. 衚瀺制埡装眮内のにより実行される衚瀺蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the display setting process performed by MPU in a display control apparatus. 衚瀺制埡装眮内のにより実行される譊告画像蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the warning picture setting processing which is run by MPU inside the display control. 衚瀺制埡装眮内のにより実行されるポむンタ曎新凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the pointer update process performed by MPU in a display control apparatus. は、衚瀺制埡装眮内のにより実行される転送蚭定凊理を瀺したフロヌチャヌトであり、は、衚瀺制埡装眮内のにより実行される垞駐画像転送蚭定凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing transfer setting processing executed by the MPU in the display control device, and (b) is a flowchart showing resident image transfer setting processing executed by the MPU in the display control device is there. 衚瀺制埡装眮内のにより実行される通垞画像転送蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the normal image transfer setting processing performed by MPU in a display control apparatus. 衚瀺制埡装眮内のにより実行される描画凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the drawing process performed by MPU in a display control apparatus. 第制埡䟋におけるパチンコ機の遊技盀の正面図である。It is a front view of the game board of the pachinko machine in the 2nd control example. 第制埡䟋における振り分けナニットの内郚を瀺す正面図である。It is a front view which shows the inside of the distribution unit in a 2nd control example. 第制埡䟋における遊技状態の移行方法を暡匏的に瀺した暡匏図である。FIG. 18 is a schematic view schematically showing a transition method of the gaming state in the second control example. 第制埡䟋における特図倉動の流れの䞀䟋を瀺したタむミングチャヌトである。It is the timing chart which showed an example of the flow of the special figure fluctuation in the 2nd example of control. は、残䜙期間にお远加挔出を実行しない堎合における衚瀺画面を瀺す暡匏図であり、は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。(A) is a schematic view showing a display screen in the case where the additional effect is not executed in the remaining period, and (b) is a display screen in the case where the additional effect A is executed as a type of additional effect during the remaining period FIG. は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図であり、は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。(A) is a schematic view showing a display screen when additional effect B is executed as a type of additional effect during the remaining period, and (b) is an additional effect C as a type of additional effect during the remaining period It is a schematic diagram which shows the display screen in, when it is performed. 残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。It is a schematic diagram which shows the display screen in, when additional production D is performed as a classification of additional production during a remaining period. 及びは、第制埡䟋における特図倉動の流れの䞀䟋を瀺したタむミングチャヌトである。(A) And (b) is the timing chart which showed an example of the flow of the special figure fluctuation | variation in the 2nd control example. は、第図柄衚瀺装眮におけるデモ衚瀺画面客埅ちデモ画面の䞀䟋を瀺した図であり、は、第図柄衚瀺装眮におけるデモ衚瀺画面客埅ちデモ画面の䞀䟋を瀺した図である。(A) is a figure showing an example of the demonstration display A screen (the customer waiting demonstration screen) in the third symbol display device, (b) is a demonstration display B screen (the customer waiting demonstration screen in the third symbol display device) ) Is a diagram showing an example. は、第図柄衚瀺装眮における特殊衚瀺画面の䞀䟋を瀺した図であり、は、第図柄衚瀺装眮における特殊衚瀺画面の䞀䟋を瀺した図である。(A) is a figure showing an example of the special display A screen in the 3rd symbol display device, and (b) is a figure showing an example of the special display B screen in the 3rd symbol display device. は、第制埡䟋における第圓たり皮別カりンタず倧圓たりの皮別ずの察応関係を暡匏的に瀺した暡匏図であり、は、第制埡䟋における倉動パタヌン遞択テヌブルの構成を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the correspondence between the first hit type counter C2 and the type of jackpot in the second control example, and (b) is a variation pattern selection table in the second control example It is the model which showed the structure typically. は、第制埡䟋における通垞甚テヌブル朜確終了埌回以内甚の内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における通垞甚テヌブル朜確終了埌〜回甚の内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of a normal table (for two or less times after completion of latent confirmation) in the second control example, and (b) is a normal table in the second control example It is the schematic diagram which showed typically the content of 3 to 8 times after completion | finish of latent confirmation. は、第制埡䟋における確倉甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における朜確甚テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the probability variation table in the second control example, and (b) is a schematic view schematically showing the contents of the latency table in the second control example It is. 第制埡䟋における䞻制埡装眮のの構成を瀺したブロック図である。It is the block diagram which showed the structure of RAM of the main control unit in the 2nd control example. は、第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図であり、は、第制埡䟋における画面衚瀺遞択テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a block diagram showing the configuration of the ROM of the audio lamp control device in the second control example, and (b) is a schematic view schematically showing the contents of the screen display selection table in the second control example It is. 第制埡䟋における远加挔出遞択テヌブルの内容を暡匏的に瀺した暡匏図である。It is the model which showed typically the content of the additional presentation selection table in the 2nd control example. 第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図である。It is the block diagram which showed the structure of RAM of the audio | voice lamp control apparatus in the 2nd control example. 第制埡䟋における䞻制埡装眮内のにより実行される特別図柄倉動凊理を瀺すフロヌチャヌトである。It is a flow chart which shows special symbol variation processing 2 performed by MPU in the main control device in the 2nd example of control. 第制埡䟋における䞻制埡装眮内のにより実行される遊技状態曎新凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the game state update process 2 performed by MPU in the main control apparatus in a 2nd control example. 第制埡䟋における䞻制埡装眮内のにより実行される第特別図柄倉動実行䞭凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 1st special symbol variation under-execution processing performed by MPU in the main control device in the 2nd control example. 第制埡䟋における䞻制埡装眮内のにより実行される第特別図柄倉動停止凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st special symbol change stop processing 2 performed by MPU in the main control in the 2nd example of control. 第制埡䟋における䞻制埡装眮内のにより実行される第特別図柄倉動開始凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the 2nd special symbol variation start process 2 performed by MPU in the main control unit in the 2nd control example. 第制埡䟋における䞻制埡装眮内のにより実行される第特別図柄倉動実行䞭凊理を瀺すフロヌチャヌトである。It is a flow chart which shows processing under execution of the 2nd special symbol variation performed by MPU in the main control device in the 2nd example of control. 第制埡䟋における䞻制埡装眮内のにより実行される第特別図柄倉動停止凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 2nd special symbol change stop processing 2 performed by MPU in the main control device in the 2nd example of control. 第制埡䟋における䞻制埡装眮内のにより実行される始動入賞凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the starting winning process 2 performed by MPU in the main control apparatus in a 2nd control example. 第制埡䟋における䞻制埡装眮内のにより実行される倧圓たり終了凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the big hit end process 2 performed by MPU in the main control apparatus in a 2nd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the command determination processing 2 performed by MPU in the audio | voice lamp control apparatus in the 2nd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される残回数曎新凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the remaining frequency update process 2 performed by MPU in the audio | voice lamp control apparatus in the 2nd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される仮停止関連凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the temporary stop related processing performed by MPU in the voice lamp control device in the 2nd example of control. 第制埡䟋における音声ランプ制埡装眮内のにより実行される倉動再開凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the fluctuation resumption processing which is executed by MPU in the voice lamp control control equipment in the 2nd control example. 第制埡䟋の別䟋における特図倉動の流れの䞀䟋を瀺したタむミングチャヌトである。It is the timing chart which showed an example of the flow of the special figure fluctuation in another example of the 2nd control example. 第制埡䟋の別䟋におけるパチンコ機の遊技盀の正面図である。It is a front view of the game board of the pachinko machine in another example of the 2nd control example. 第制埡䟋における特図倉動の流れの䞀䟋を瀺したタむミングチャヌトである。It is the timing chart which showed an example of the flow of the special figure fluctuation in the 3rd example of control. は、遊技状態が朜確状態ぞず移行する堎合の倧圓たり終了画面の䞀䟋を暡匏的に瀺す暡匏図であり、は、朜確状態䞭における圓たり遊技䞭小圓たり遊技䞭の衚瀺画面の䞀䟋を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing an example of the jackpot end screen when the gaming state shifts to the latent state, and (b) is a hit during the latent state (during a small hit game) It is the model which showed typically an example of the display screen of 2.). は、朜確状態の特図倉動䞭に䞊乗せ挔出図の地点参照が実行された堎合に衚瀺される内容を暡匏的に瀺した暡匏図であり、は、朜確状態䞭の最終挔出の内容を暡匏的に瀺す暡匏図である。(A) is a schematic view schematically showing the content displayed when the additional effect D (see point D in FIG. 290) is executed during the special figure fluctuation of the latent state, (b) is a schematic view It is a schematic diagram which shows typically the content of the final production in a latent state. 朜確状態䞭における圓たり挔出の内容を暡匏的に瀺した暡匏図である。It is a schematic diagram which showed typically the content of the hit presentation in a latent state. は、第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図であり、は、第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図である。(A) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third control example, and (b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the third control example is there. は、第制埡䟋における䞊乗せ挔出テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における入賞挔出テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the additional effect table in the third control example, and (b) is a schematic view schematically showing the contents of the winning effect table in the third control example is there. 第制埡䟋における䞻制埡装眮内のにより実行される第入賞凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st winning a prize process 2 performed by MPU in the main control in the 3rd example of control. 第制埡䟋における䞻制埡装眮内のにより実行される第入賞凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 2nd winning a prize processing 2 performed by MPU in the main control in the 3rd example of control. 第制埡䟋における音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the command determination processing 3 performed by MPU in the audio | voice lamp control apparatus in the 3rd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される特図倉動蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the special figure 2 fluctuation setting processing which is executed by the MPU inside the voice lamp control control equipment in 3rd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される状態コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the state command process 3 performed by MPU in the audio | voice lamp control apparatus in the 3rd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される圓たり関連コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the win related command processing which is executed by the MPU in the voice lamp control device in the 3rd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される圓たり入賞コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which shows the winning a prize command processing which is executed by MPU in the voice lamp control control equipment in the 3rd control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される倉動衚瀺蚭定凊理を瀺したフロヌチャヌトである。It is the flow chart which showed change display setting processing 2 performed by MPU in a voice lamp control device in the 3rd example of control. 第制埡䟋における音声ランプ制埡装眮内のにより実行される特図倉動開始凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the special figure 2 fluctuation start processing which is executed by the MPU inside the voice lamp control control equipment in the 3rd control example. 〜は、保留予告挔出が実行された堎合の衚瀺態様を瀺した図である。(A)-(c) is the figure which showed the display mode when a pending | holding notice production | presentation is performed. 〜は、抌䞋䞊乗せ挔出が実行された堎合の衚瀺態様を瀺した図である。(A)-(c) is the figure which showed the display mode when a pressing addition production is performed. 及びは、抌䞋䞊乗せ挔出が実行された堎合の衚瀺態様を瀺した図である。(A) And (b) is a figure showing the display mode when pressing addition production is performed. 及びは、朜確状態においお残り回数が非衚瀺ずなる非衚瀺態様が蚭定された堎合の衚瀺態様を瀺した図である。(A) And (b) is a figure showing a display mode when a non-display mode in which the remaining number is not displayed in the latent state is set. 及びは、朜確状態䞭の非衚瀺態様を瀺した図である。(A) And (b) is the figure which showed the non-display mode in a latent state. は、非衚瀺態様においお、実際の朜確状態の残り回数が回になり、朜確状態が終了した堎合の衚瀺内容を瀺した図であり、は、非衚瀺態様に蚭定され、䞔぀、朜確状態の残り回数が回以内の状態で倧圓たりずなった堎合の衚瀺態様ピンチ脱出挔出を瀺した図である。(A) is the figure which showed the display content when the remaining frequency of the actual latent state becomes 0 in a non-display mode, and a latent state is complete | finished, (b) is a non-display mode FIG. 17 is a diagram showing a display mode (pinch escape effect) in the case where a jackpot is set and the number of remaining latent confirmation states is five or less; は、第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図であり、は、第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図である。(A) is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the voice lamp control device in the fourth control example is there. は、第制埡䟋における䞊乗せ挔出遞択テヌブルの構成を暡匏的に瀺した暡匏図であり、は、第制埡䟋における参加床通垞甚テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the configuration of the additional effect selection table in the fourth control example, and (b) schematically shows the content of the participation degree normal table in the fourth control example It is a schematic diagram. は、第制埡䟋における参加床䜎甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における倧圓たり甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における抌䞋期間テヌブルの構成を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the participation degree low table in the fourth control example, and (b) is a schematic view schematically showing the contents of the jackpot table in the fourth control example It is a figure and (c) is a mimetic diagram showing typically composition of a pressing period table in the 4th example of control. は、第制埡䟋における通垞甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋における特別甚テヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the normal table in the fourth control example, and (b) is a schematic view schematically showing the contents of the special table in the fourth control example is there. 第制埡䟋における保留予告刀定テヌブルの内容を暡匏的に瀺した暡匏図である。It is a schematic diagram which showed typically the contents of the reservation notice determination table in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される枠ボタン入力監芖・挔出凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the frame button input monitoring and production processing which is executed by MPU in the voice lamp control control equipment in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される䞊乗せ挔出䞭抌䞋凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the pressing process under addition production which is executed by MPU in the sound lamp control control equipment in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される保留予告䞭抌䞋凊理を瀺したフロヌチャヌトである。It is the flowchart which shows the pressing-in-holding depression processing performed by MPU in the voice lamp control device in the 4th example of control. 第制埡䟋における音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the command determination processing 4 performed by MPU in the audio | voice lamp control apparatus in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される特図倉動開始凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the special figure 2 fluctuation start processing which is executed by the MPU inside the voice lamp control control equipment in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される䞊乗せ挔出蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the additional production setting processing which is executed by MPU in the sound lamp control control equipment in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される保留予告蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the reservation announcement setting processing which is executed by the MPU inside the voice lamp control control equipment in the 4th control example. 音声ランプ制埡装眮内のにより実行される残確倉回数コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed remaining definite variation frequency command processing which is executed by MPU inside the audio lamp control control equipment. 第制埡䟋における音声ランプ制埡装眮内のにより実行される非衚瀺蚭定凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the non-display setting process performed by MPU in the audio | voice lamp control apparatus in the 4th control example. 第制埡䟋における音声ランプ制埡装眮内のにより実行される確定コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the decision command processing which is executed by MPU inside the voice lamp control control equipment in the 4th control example. は、第制埡䟋の第倉圢䟋における䞻制埡装眮内のの電気的構成を瀺すブロック図であり、は、第制埡䟋の第倉圢䟋における倉動パタヌン遞択テヌブルの構成を暡匏的に瀺した暡匏図である。(A) is a block diagram showing the electrical configuration of the ROM in the main control device in the first modification of the first control example, and (b) is a variation pattern selection in the first modification of the first control example It is a schematic diagram which showed the structure of the table typically. は、第制埡䟋の第倉圢䟋における朜確埌半甚テヌブルの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋の第倉圢䟋における倉動パタヌンシナリオテヌブルの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing the contents of the latent (second half) table in the first modification of the first control example, and (b) is a diagram in the first modification of the first control example It is the model which showed the content of the fluctuation pattern scenario table typically. 第制埡䟋の第倉圢䟋における䞻制埡装眮のの構成を瀺したブロック図である。FIG. 13 is a block diagram showing a configuration of a RAM of a main control device in a first modified example of the first control example. 第制埡䟋の第倉圢䟋における䞻制埡装眮内のにより実行される第特別図柄倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。It is a flow chart which shows the 1st special symbol variation pattern selection processing 5 performed by MPU in the main control device in the 1st modification of the 1st control example. 第制埡䟋の第倉圢䟋における䞻制埡装眮内のにより実行される遊技状態曎新凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the game state update process 5 performed by MPU in the main control apparatus in the 1st modification of a 1st control example. 第制埡䟋の第倉圢䟋における䞻制埡装眮内のにより実行される倧圓たり終了凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the big hit end process 5 performed by MPU in the main control apparatus in the 1st modification of a 1st control example. 第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。It is the figure which showed an example of the display screen in the 3rd symbol display device. 第制埡䟋の第倉圢䟋における画面衚瀺遞択テヌブルの内容を暡匏的に瀺した暡匏図である。FIG. 16 is a schematic view schematically showing the contents of a screen display selection 3 table in the second modified example of the first control example. 及びは、第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display screen in a 3rd symbol display apparatus. 及びは、第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display screen in a 3rd symbol display apparatus. 及びは、第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display screen in a 3rd symbol display apparatus. 第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。It is the figure which showed an example of the display screen in the 3rd symbol display device. は、第制埡䟋の第倉圢䟋における音声ランプ制埡装眮のの構成を瀺したブロック図であり、は、第制埡䟋の第倉圢䟋における音声ランプ制埡装眮のの構成を瀺したブロック図である。(A) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first modification of the fourth control example, and (b) is the voice lamp control device in the first modification of the fourth control example Is a block diagram showing the configuration of the RAM. 第制埡䟋の第倉圢䟋における第通垞甚テヌブル朜確状態終了埌回以降甚の内容を暡匏的に瀺した暡匏図である。FIG. 21 is a schematic view schematically showing the contents of a second normal table (for three or more times after the completion of the latent state) in the first modified example of the fourth control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行される枠ボタン入力監芖・挔出凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the frame button input monitoring and presentation process 2 performed by MPU in the voice lamp control device in the 1st modification of the 4th control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行されるリヌチ䞭抌䞋凊理を瀺したフロヌチャヌトである。It is the flowchart which shows the pressing process during reach which is performed by MPU in the voice lamp control device in the 1st modification of the 4th control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行される倧圓たり䞭抌䞋凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the jackpot inside pressing processing which is executed by the MPU in the voice lamp control device in the 1st modification of the 4th control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行される抌䞋終了時凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the depression end processing which is executed by MPU inside the voice lamp control control equipment in the 1st deformation example of the 4th control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行される特図倉動開始凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the special figure 2 fluctuation start processing 6 which is executed by MPU in the voice lamp control control equipment in the 1st deformation example of the 4th control example. 第制埡䟋の第倉圢䟋における音声ランプ制埡装眮内のにより実行される残確倉回数コマンド凊理を瀺したフロヌチャヌトである。FIG. 21 is a flowchart showing a remaining certainty number-of-variations command processing 6 executed by the MPU in the audio lamp control device in the first modification of the fourth control example. 第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行されるコマンド刀定凊理を瀺したフロヌチャヌトである。FIG. 21 is a flowchart showing command determination processing 6 executed by the MPU in the display control device in the first modified example of the fourth control example. 第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行される抌䞋関連コマンド凊理を瀺したフロヌチャヌトである。It is the flowchart which showed the depression related command processing which is executed by MPU in the display control in the 1st modification of the 4th control example. 第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行されるリヌチ䞭抌䞋コマンド凊理を瀺したフロヌチャヌトである。FIG. 20 is a flowchart showing in-reach pressing command processing executed by the MPU in the display control device in the first modified example of the fourth control example; FIG. 第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行されるスクロヌル倉化コマンド凊理を瀺したフロヌチャヌトである。FIG. 21 is a flowchart showing scroll change command processing executed by the MPU in the display control device in the first modification of the fourth control example. は、第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行されるスクロヌル非倉化コマンド凊理を瀺したフロヌチャヌトであり、は、第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行される倧圓たり䞭抌䞋コマンド凊理を瀺したフロヌチャヌトである。(A) is a flowchart showing scroll non-change command processing executed by the MPU in the display control device in the first modification of the fourth control example, and (b) is a first modification of the fourth control example It is the flowchart which showed the jackpot middle pressing command processing which is executed by the MPU in the display control device in the example. 及びは、第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display screen in a 3rd symbol display apparatus. 及びは、第図柄衚瀺装眮における衚瀺画面の䞀䟋を瀺した図である。(A) And (b) is the figure which showed an example of the display screen in a 3rd symbol display apparatus. は、第制埡䟋の第倉圢䟋におけるキャラクタ蚘憶゚リアの構成を暡匏的に瀺した暡匏図であり、は、第制埡䟋の第倉圢䟋におけるキャラクタ蚘憶゚リアの内容を暡匏的に瀺した暡匏図であり、は、第制埡䟋の第倉圢䟋における図柄配列甚蚘憶゚リアの内容を暡匏的に瀺した暡匏図である。(A) is a schematic view schematically showing a configuration of a character storage area in a second modification of the fourth control example, and (b) is a character storage area in the second modification of the fourth control example. It is a schematic diagram which showed the content typically, (c) is a schematic diagram which showed typically the content of the storage area for symbol arrays in the 2nd modification of the 4th control example. 第制埡䟋の第倉圢䟋における衚瀺制埡装眮内のにより実行されるポむンタ曎新凊理を瀺したフロヌチャヌトである。FIG. 21 is a flowchart showing pointer update processing 2 executed by the MPU in the display control apparatus in the second modification of the fourth control example.

第実斜圢態
以䞋、本発明の実斜圢態に぀いお、添付図面を参照しお説明する。たず、図から図を参照し、第実斜圢態ずしお、本発明をパチンコ遊技機以䞋、単に「パチンコ機」ずいうに適甚した堎合の䞀実斜圢態に぀いお説明する。図は、第実斜圢態におけるパチンコ機の正面図であり、図はパチンコ機の遊技盀の正面図であり、図はパチンコ機の背面図である。
First Embodiment
Hereinafter, embodiments of the present invention will be described with reference to the attached drawings. First, with reference to FIGS. 1 to 60, an embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described as a first embodiment. FIG. 1 is a front view of the pachinko machine 10 according to the first embodiment, FIG. 2 is a front view of the game board 13 of the pachinko machine 10, and FIG. 3 is a rear view of the pachinko machine 10.

図に瀺すように、パチンコ機は、略矩圢状に組み合わせた朚枠により倖殻が圢成される倖枠ず、その倖枠ず略同䞀の倖圢圢状に圢成され倖枠に察しお開閉可胜に支持された内枠ずを備えおいる。倖枠には、内枠を支持するために正面芖図参照巊偎の䞊䞋カ所に金属補のヒンゞが取り付けられ、そのヒンゞが蚭けられた偎を開閉の軞ずしお内枠が正面手前偎ぞ開閉可胜に支持されおいる。   As shown in FIG. 1, the pachinko machine 10 has an outer frame 11 in which an outer shell is formed by a substantially rectangular combination of wooden frames, and an outer frame 11 having substantially the same outer shape as the outer frame 11. And an inner frame 12 supported so as to be openable and closable. In the outer frame 11, metal hinges 18 are attached to upper and lower two places on the left side in front view (see FIG. 1) to support the inner frame 12, and the side on which the hinge 18 is provided is used as an opening / closing axis A frame 12 is supported so as to be openable and closable to the front side.

内枠には、倚数の釘や入賞口等を有する遊技盀図参照が裏面偎から着脱可胜に装着される。この遊技盀の前面を球遊技球が流䞋するこずにより匟球遊技が行われる。なお、内枠には、球を遊技盀の前面領域に発射する球発射ナニット図参照やその球発射ナニットから発射された球を遊技盀の前面領域たで誘導する発射レヌル図瀺せず等が取り付けられおいる。   In the inner frame 12, the game board 13 (see FIG. 2) having a large number of nails and winning openings 63, 64 and the like is detachably mounted from the back side. A ball (game ball) flows down the front of the game board 13 to play a ball game. In the inner frame 12, a ball emitting unit 112a (see FIG. 4) for emitting balls to the front area of the game board 13 and a ball for guiding balls emitted from the ball emitting unit 112a to the front area of the game board 13 Rails (not shown) and the like are attached.

内枠の前面偎には、その前面䞊偎を芆う前面枠ず、その䞋偎を芆う䞋皿ナニットずが蚭けられおいる。前面枠および䞋皿ナニットを支持するために正面芖図参照巊偎の䞊䞋カ所に金属補のヒンゞが取り付けられ、そのヒンゞが蚭けられた偎を開閉の軞ずしお前面枠および䞋皿ナニットが正面手前偎ぞ開閉可胜に支持されおいる。なお、内枠の斜錠ず前面枠の斜錠ずは、シリンダ錠の鍵穎に専甚の鍵を差し蟌んで所定の操䜜を行うこずでそれぞれ解陀される。   On the front side of the inner frame 12, a front frame 14 covering the upper front side and a lower tray unit 15 covering the lower side are provided. In order to support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached to upper and lower two places on the left side in front view (see FIG. 1), and the side on which the hinge 19 is provided is used as an open / close shaft. The lower tray unit 14 and the lower tray unit 15 are supported so as to be able to open and close to the front side. The locking of the inner frame 12 and the locking of the front frame 14 are released by inserting a dedicated key into the key hole 21 of the cylinder lock 20 and performing a predetermined operation.

前面枠は、装食甚の暹脂郚品や電気郚品等を組み付けたものであり、その略䞭倮郚には略楕円圢状に開口圢成された窓郚が蚭けられおいる。前面枠の裏面偎には枚の板ガラスを有するガラスナニットが配蚭され、そのガラスナニットを介しお遊技盀の前面がパチンコ機の正面偎に芖認可胜ずなっおいる。   The front frame 14 is an assembly of a resin part for decoration, an electric part, and the like, and a window portion 14 c having an opening formed in a substantially elliptical shape is provided at a substantially central portion thereof. A glass unit 16 having two glass plates 16 a is disposed on the back side of the front frame 14, and the front of the game board 13 can be viewed on the front side of the pachinko machine 10 through the glass unit 16.

前面枠には、球を貯留する䞊皿が前方ぞ匵り出しお䞊面を開攟した略箱状に圢成されおおり、この䞊皿に賞球や貞出球などが排出される。䞊皿の底面は正面芖図参照右偎に䞋降傟斜しお圢成され、その傟斜により䞊皿に投入された球が球発射ナニット図参照ぞず案内される。たた、䞊皿の䞊面には、枠ボタンが蚭けられおいる。この枠ボタンは、䟋えば、第図柄衚瀺装眮図参照で衚瀺される挔出のステヌゞを倉曎したり、スヌパヌリヌチの挔出内容を倉曎したりする堎合などに、遊技者により操䜜される。   In the front frame 14, an upper plate 17 for storing balls is formed in a substantially box-like shape with the upper surface opened and protruding upward, and prize balls, lending balls, etc. are discharged to the upper plate 17. The bottom surface of the upper plate 17 is formed to be inclined downward to the right as viewed from the front (see FIG. 1), and the inclination thereof guides the ball thrown into the upper plate 17 to the ball firing unit 112a (see FIG. 4). Further, a frame button 22 is provided on the upper surface of the upper plate 17. The frame button 22 is operated by the player, for example, when changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 2) or changing the content of the effect of super reach. Ru.

前面枠には、その呚囲䟋えばコヌナヌ郚分に各皮ランプ等の発光手段が蚭けられおいる。これら発光手段は、倧圓たり時や所定のリヌチ時等における遊技状態の倉化に応じお、点灯又は点滅するこずにより発光態様が倉曎制埡され、遊技䞭の挔出効果を高める圹割を果たす。窓郚の呚瞁には、等の発光手段を内蔵した電食郚〜が蚭けられおいる。パチンコ機においおは、これら電食郚〜が倧圓たりランプ等の挔出ランプずしお機胜し、倧圓たり時やリヌチ挔出時等には内蔵するの点灯や点滅によっお各電食郚〜が点灯たたは点滅しお、倧圓たり䞭である旚、或いは倧圓たり䞀歩手前のリヌチ䞭である旚が報知される。たた、前面枠の正面芖図参照巊䞊郚には、等の発光手段が内蔵され賞球の払い出し䞭ず゚ラヌ発生時ずを衚瀺可胜な衚瀺ランプが蚭けられおいる。   The front frame 14 is provided with light emitting means such as various lamps around its periphery (for example, a corner portion). These light emitting means are controlled to change the light emission mode by lighting up or flashing according to the change in the gaming state at the time of a big hit, a predetermined reach time, etc., and play a role of enhancing the rendering effect during the game. The electric decoration parts 29-33 which incorporated light emission means, such as LED, are provided in the periphery of the window part 14c. In the pachinko machine 10, these electric decoration parts 29 to 33 function as effect lamps such as a big hit lamp, and at the time of big hit or reach production etc., each electric decoration part 29 to 33 is lit by lighting and blinking of the built-in LED. Alternatively, it blinks to notify that it is in the middle of a jackpot, or that it is in reach before the jackpot. Further, at the upper left portion of the front surface frame 14 in a front view (see FIG. 1), a light emitting means such as an LED is incorporated and provided with a display lamp 34 capable of displaying a payout ball and an error occurrence time.

たた、右偎の電食郚䞋偎には、前面枠の裏面偎を芖認できるように裏面偎より透明暹脂を取り付けお小窓が圢成され、遊技盀前面の貌着スペヌス図参照に貌付される蚌玙等がパチンコ機の前面から芖認可胜ずされおいる。たた、パチンコ機においおは、より煌びやかさを醞し出すために、電食郚〜の呚りの領域にクロムメッキを斜した暹脂補のメッキ郚材が取り付けられおいる。   A small window 35 is formed on the lower side of the right side of the electric decoration 32 so that a transparent resin is attached from the back side so that the back side of the front frame 14 can be seen. 2) is made visible from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plating member 36 made of ABS resin plated with chromium is attached to the area around the electric decoration parts 29 to 33 in order to create more refreshingness.

窓郚の䞋方には、貞球操䜜郚が配蚭されおいる。貞球操䜜郚には、床数衚瀺郚ず、球貞しボタンず、返华ボタンずが蚭けられおいる。パチンコ機の偎方に配眮されるカヌドナニット球貞しナニット図瀺せずに玙幣やカヌド等を投入した状態で貞球操䜜郚が操䜜されるず、その操䜜に応じお球の貞出が行われる。具䜓的には、床数衚瀺郚はカヌド等の残額情報が衚瀺される領域であり、内蔵されたが点灯しお残額情報ずしお残額が数字で衚瀺される。球貞しボタンは、カヌド等蚘録媒䜓に蚘録された情報に基づいお貞出球を埗るために操䜜されるものであり、カヌド等に残額が存圚する限りにおいお貞出球が䞊皿に䟛絊される。返华ボタンは、カヌドナニットに挿入されたカヌド等の返华を求める際に操䜜される。なお、カヌドナニットを介さずに球貞し装眮等から䞊皿に球が盎接貞し出されるパチンコ機、いわゆる珟金機では貞球操䜜郚が䞍芁ずなるが、この堎合には、貞球操䜜郚の蚭眮郚分に食りシヌル等を付加しお郚品構成は共通のものずしおも良い。カヌドナニットを甚いたパチンコ機ず珟金機ずの共通化を図るこずができる。   Under the window portion 14c, a ball rental operation unit 40 is disposed. The rental ball operation unit 40 is provided with a frequency display unit 41, a ball rental button 42, and a return button 43. When the rental ball operation unit 40 is operated with a bill, a card, etc. being inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, the ball is A loan will be made. Specifically, the frequency display unit 41 is an area in which the remaining amount information of a card or the like is displayed, and the built-in LED lights up and the remaining amount is displayed as a number as remaining amount information. The ball lending button 42 is operated to obtain a lending ball based on the information recorded in the card etc. (recording medium), and the lending ball supplies the upper plate 17 as long as the remaining amount is present in the card etc. Be done. The return button 43 is operated when it is requested to return a card or the like inserted in the card unit. In the case of a pachinko machine in which a ball is lent directly to the upper plate 17 from a ball lending device or the like without passing through a card unit, a so-called cash machine does not require the ball operating unit 40. In this case, the ball operating unit 40 is used. A decorative seal or the like may be added to the installation part of to make the part configuration common. A pachinko machine using a card unit and a cash machine can be shared.

䞊皿の䞋偎に䜍眮する䞋皿ナニットには、その䞭倮郚に䞊皿に貯留しきれなかった球を貯留するための䞋皿が䞊面を開攟した略箱状に圢成されおいる。䞋皿の右偎には、球を遊技盀の前面ぞ打ち蟌むために遊技者によっお操䜜される操䜜ハンドルが配蚭される。   In the lower tray unit 15 located below the upper tray 17, a lower tray 50 for storing the balls that can not be stored in the upper tray 17 is formed in a substantially box shape whose upper surface is opened at the central portion thereof There is. On the right side of the lower plate 50, an operation handle 51 operated by a player to drive a ball into the front of the game board 13 is disposed.

操䜜ハンドルの内郚には、球発射ナニットの駆動を蚱可するためのタッチセンサず、抌䞋操䜜しおいる期間䞭には球の発射を停止する発射停止スむッチず、操䜜ハンドルの回動操䜜量回動䜍眮を電気抵抗の倉化により怜出する可倉抵抗噚図瀺せずなどが内蔵されおいる。操䜜ハンドルが遊技者によっお右回りに回動操䜜されるず、タッチセンサがオンされるず共に可倉抵抗噚の抵抗倀が回動操䜜量に察応しお倉化し、その可倉抵抗噚の抵抗倀に察応した匷さ発射匷床で球が発射され、これにより遊技者の操䜜に察応した飛び量で遊技盀の前面ぞ球が打ち蟌たれる。たた、操䜜ハンドルが遊技者により操䜜されおいない状態においおは、タッチセンサおよび発射停止スむッチがオフずなっおいる。   Inside the operation handle 51, there are a touch sensor 51a for permitting driving of the ball emission unit 112a, an emission stop switch 51b for stopping emission of the ball during the pressing operation, and rotation of the operation handle 51. A variable resistor (not shown) or the like for detecting the amount of movement operation (rotational position) by a change in electrical resistance is incorporated. When the operation handle 51 is turned clockwise by the player, the touch sensor 51a is turned on, and the resistance value of the variable resistor changes corresponding to the amount of the turning operation, and the resistance value of the variable resistor is changed. The ball is fired with a strength corresponding to (ballistic strength), whereby the ball is struck to the front of the game board 13 with a flying amount corresponding to the operation of the player. Further, in a state where the operation handle 51 is not operated by the player, the touch sensor 51a and the emission stop switch 51b are off.

䞋皿の正面䞋方郚には、䞋皿に貯留された球を䞋方ぞ排出する際に操䜜するための球抜きレバヌが蚭けられおいる。この球抜きレバヌは、垞時、右方向に付勢されおおり、その付勢に抗しお巊方向ぞスラむドさせるこずにより、䞋皿の底面に圢成された底面口が開口しお、その底面口から球が自然萜䞋しお排出される。この球抜きレバヌの操䜜は、通垞、䞋皿の䞋方に䞋皿から排出された球を受け取る箱䞀般に「千䞡箱」ず称されるを眮いた状態で行われる。䞋皿の右方には、䞊述したように操䜜ハンドルが配蚭され、䞋皿の巊方には灰皿が取り付けられおいる。   At the front lower portion of the lower plate 50, a ball removing lever 52 for operating when discharging the balls stored in the lower plate 50 downward is provided. The ball release lever 52 is always urged in the right direction, and by sliding it in the left direction against the urging, the bottom surface opening formed on the bottom surface of the lower plate 50 is opened. A ball falls naturally from the bottom opening and is discharged. The operation of the ball release lever 52 is usually performed with a box (generally referred to as a "seven box") for receiving the ball discharged from the lower plate 50 below the lower plate 50. The operating handle 51 is disposed on the right side of the lower plate 50 as described above, and the ashtray 53 is attached on the left side of the lower plate 50.

図に瀺すように、遊技盀は、正面芖略正方圢状に切削加工したベヌス板に、球案内甚の倚数の釘図瀺せずや颚車の他、レヌル、䞀般入賞口、第入球口、第入球口、可倉入賞装眮、第スルヌゲヌト、第スルヌゲヌト、可倉衚瀺装眮ナニット等を組み付けお構成され、その呚瞁郚が内枠図参照の裏面偎に取り付けられる。ベヌス板は薄い板材を匵り合わせた朚材からなり、その正面偎からベヌス板の背面偎に配蚭された各皮構造䜓を遊技者に目芖できないように圢成される。䞀般入賞口、第入球口、第入球口、可倉入賞装眮、可倉衚瀺装眮ナニットは、ルヌタ加工によっおベヌス板に圢成された貫通穎に配蚭され、遊技盀の前面偎からタッピングネゞ等により固定されおいる。   As shown in FIG. 2, the gaming board 13 has a base plate 60 cut into a substantially square shape in a front view, a large number of nails (not shown) for guiding balls, a windmill, and rails 61 and 62. Port 63, the first entrance 64, the second entrance 1640, the variable winning device 65, the first through gate 66, the second through gate 67, the variable display unit 80, etc. It is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of wood laminated with thin plate materials, and various structures disposed on the back side of the base plate 60 from the front side are formed so as to be invisible to the player. The general winning hole 63, the first ball inlet 64, the second ball inlet 1640, the variable winning device 65, and the variable display device unit 80 are disposed in through holes formed in the base plate 60 by router processing. It is fixed by a tapping screw etc. from the front side of 13.

遊技盀の前面䞭倮郚分は、前面枠の窓郚図参照を通じお内枠の前面偎から芖認するこずができる。以䞋に、䞻に図を参照しお、遊技盀の構成に぀いお説明する。   The front center portion of the game board 13 can be viewed from the front side of the inner frame 12 through the window portion 14c (see FIG. 1) of the front frame 14. Hereinafter, the configuration of the game board 13 will be described mainly with reference to FIG.

遊技盀の前面には、垯状の金属板を略円匧状に屈曲加工しお圢成した倖レヌルが怍立され、その倖レヌルの内偎䜍眮には倖レヌルず同様に垯状の金属板で圢成した円匧状の内レヌルが怍立される。この内レヌルず倖レヌルずにより遊技盀の前面倖呚が囲たれ、遊技盀ずガラスナニット図参照ずにより前埌が囲たれるこずにより、遊技盀の前面には、球の挙動により遊技が行われる遊技領域が圢成される。遊技領域は、遊技盀の前面であっお本のレヌルずレヌル間を繋ぐ暹脂補の倖瞁郚材ずにより区画しお圢成される領域入賞口等が配蚭され、発射された球が流䞋する領域である。   An outer rail 62 formed by bending a belt-like metal plate into a substantially arc shape is planted on the front of the game board 13, and at the inside position of the outer rail 62, a belt-like metal plate like the outer rail 62 is formed. The arc-shaped inner rail 61 formed in the above is planted. The front outer periphery of the game board 13 is surrounded by the inner rails 61 and the outer rails 62, and the front and back are surrounded by the game board 13 and the glass unit 16 (see FIG. 1). A game area in which a game is played is formed by the behavior of the game. The game area is a front area of the game board 13 and is divided by two rails 61 and 62 and a resin outer edge member 73 connecting the rails (a prize opening and the like are provided and launched). Area where the ball flows down).

本のレヌルは、球発射ナニット図参照から発射された球を遊技盀䞊郚ぞ案内するために蚭けられたものである。内レヌルの先端郚分図の巊䞊郚には戻り球防止郚材が取り付けられ、䞀旊、遊技盀の䞊郚ぞ案内された球が再床球案内通路内に戻っおしたうずいった事態が防止される。倖レヌルの先端郚図の右䞊郚には、球の最倧飛翔郚分に察応する䜍眮に返しゎムが取り付けられ、所定以䞊の勢いで発射された球は、返しゎムに圓たっお、勢いが枛衰され぀぀䞭倮郚偎ぞ跳ね返される。   The two rails 61 and 62 are provided to guide the ball fired from the ball launch unit 112a (see FIG. 4) to the top of the game board 13. A return ball preventing member 68 is attached to the end portion (upper left part in FIG. 2) of the inner rail 61, and the situation in which the ball guided to the upper part of the game board 13 once comes back into the ball guide passage is prevented. Be done. At the end of the outer rail 62 (the upper right part in FIG. 2), the rubber return 69 is attached to a position corresponding to the largest flying portion of the ball, and the ball fired with a predetermined momentum strikes the rubber return 69 Is bounced toward the central part while being attenuated.

遊技領域の正面芖巊偎䞋郚図の巊偎䞋郚には、発光手段である耇数のおよびセグメント衚瀺噚を備える第図柄衚瀺装眮が配蚭されおいる。第図柄衚瀺装眮は、䞻制埡装眮図参照で行われる各制埡に応じた衚瀺がなされるものであり、䞻にパチンコ機の遊技状態の衚瀺が行われる。本実斜圢態では、第図柄衚瀺装眮は、球が、第入球口ぞ入賞したか、第入球口ぞ入賞したかに応じお䜿い分けられるように構成されおいる。具䜓的には、球が第入球口ぞ入賞した堎合には、第図柄衚瀺装眮が䜜動し、䞀方で、球が第入球口ぞ入賞した堎合には、第図柄衚瀺装眮が䜜動するように構成されおいる。   First symbol display devices 37A and 37B provided with a plurality of LEDs as light emitting means and a 7-segment display are disposed in the lower left side of the game area in the front view (the lower left side in FIG. 2). The first symbol display devices 37A and 37B perform display according to each control performed by the main control unit 110 (see FIG. 4), and display of the gaming state of the pachinko machine 10 is mainly performed. In the present embodiment, the first symbol display devices 37A and 37B are configured to be used properly depending on whether the ball has won the first entrance 64 or the second entrance 1640. . Specifically, when the ball wins the first ball entry 64, the first symbol display device 37A operates, while when the ball wins the second ball exit 1640, the first symbol The symbol display device 37B is configured to operate.

たた、第図柄衚瀺装眮は、により、パチンコ機が確倉䞭か時短䞭か通垞䞭であるかを点灯状態により瀺したり、倉動䞭であるか吊かを点灯状態により瀺したり、停止図柄が確倉倧圓たりに察応した図柄か普通倧圓たりに察応した図柄か倖れ図柄であるかを点灯状態により瀺したり、保留球数を点灯状態により瀺すず共に、セグメント衚瀺装眮により、倧圓たり䞭のラりンド数や゚ラヌ衚瀺を行う。なお、耇数のは、それぞれのの発光色䟋えば、赀、緑、青が異なるよう構成され、その発光色の組み合わせにより、少ないでパチンコ機の各皮遊技状態を瀺唆するこずができる。   In addition, the first symbol display devices 37A and 37B indicate whether or not the pachinko machine 10 is in a steady change, a time-short or a normal, by means of LEDs, or indicate whether it is in fluctuation by means of an on-light condition. The stop symbol indicates whether the symbol corresponds to the probability variation big hit or the symbol corresponding to the normal big hit or not by the lighted state, or indicates the number of holding balls by the lighted state, and by the 7-segment display device, the round of the big hit Display numbers and errors. In addition, a plurality of LEDs may be configured to have different emission colors (for example, red, green, blue) of the respective LEDs, and the combination of the emission colors may suggest various gaming states of the pachinko machine 10 with fewer LEDs. it can.

なお、本パチンコ機では、第入球口、第入球口のいずれかに入賞があったこずを契機ずしお抜遞が行われる。パチンコ機は、その抜遞においお、倧圓たりか吊かの圓吊刀定倧圓たり抜遞を行うず共に、倧圓たりず刀定した堎合はその倧圓たり皮別の刀定も行う。ここで刀定される倧圓たり皮別ずしおは、確倉倧圓たり、確倉倧圓たり、通垞倧圓たりが甚意されおいる。第図柄衚瀺装眮には、倉動終了埌の停止図柄ずしお抜遞の結果が倧圓たりであるか吊かが瀺されるだけでなく、倧圓たりである堎合はその倧圓たり皮別に応じた図柄が瀺される。   In the pachinko machine 10, a lottery is performed when one of the first entrance 64 and the second entrance 1640 has a prize. In the lottery, the pachinko machine 10 determines whether or not the jackpot is successful (jump lottery), and when it is determined that the jackpot is made, the jackpot type is also determined. As jackpot types determined here, 15R probability variation jackpots, 4R probability variation jackpots, and 15R regular jackpots are prepared. Not only is it shown whether or not the result of the lottery is a big hit as the stop symbol after the end of the fluctuation in the first symbol display devices 37A, 37B, and if it is a big hit, a symbol according to the big hit type is shown .

ここで、「確倉倧圓たり」ずは、最倧ラりンド数がラりンドの倧圓たりの埌に高確率状態ぞ移行する確倉倧圓たりのこずであり、「確倉倧圓たり」ずは、最倧ラりンド数がラりンドの倧圓たりの埌に高確率状態ぞ移行する確倉倧圓たりのこずである。たた、「通垞倧圓たり」は、最倧ラりンド数がラりンドの倧圓たりの埌に、䜎確率状態ぞ移行するず共に、所定の倉動回数の間䟋えば、倉動回数は時短状態ずなる倧圓たりのこずである。   Here, "15R probability variation jackpot" is a probability variation jackpot where the maximum number of rounds shifts to a high probability state after 15 round jackpots, and "4R probability variation jackpot" is a maximum number of round jackpots with 4 rounds It is a probability change jackpot to shift to a high probability state after. Also, “15R normal jackpot” is a jackpot in which the maximum number of rounds transitions to a low probability state after jackpots of 15 rounds and for a predetermined number of fluctuations (for example, 100 fluctuation numbers) becomes a short time state. is there.

たた、「高確率状態」ずは、倧圓たり終了埌に付加䟡倀ずしおその埌の倧圓たり確率がアップした状態、いわゆる確率倉動䞭確倉䞭の時をいい、換蚀すれば、特別遊技状態ぞ移行し易い遊技の状態のこずである。本実斜圢態における高確率状態確倉䞭は、埌述する第図柄の圓たり確率がアップしお第入球口ぞ球が入賞し易い遊技の状態を含む。「䜎確率状態」ずは、確倉䞭でない時をいい、倧圓たり確率が通垞の状態、即ち、確倉の時より倧圓たり確率が䜎い状態をいう。たた、「䜎確率状態」のうちの時短状態時短䞭ずは、倧圓たり確率が通垞の状態であるず共に、倧圓たり確率がそのたたで第図柄の圓たり確率のみがアップしお第入球口ぞ球が入賞し易い遊技の状態のこずをいう。䞀方、パチンコ機が通垞䞭ずは、確倉䞭でも時短䞭でもない遊技の状態倧圓たり確率も第図柄の圓たり確率もアップしおいない状態である。   Also, "high probability state" refers to a state in which the subsequent jackpot probability is increased as added value after the end of the jackpot, so-called probability fluctuation (during a definite change), in other words, a game that is easy to shift to a special gaming state The state of The high probability state (in a definite change) in the present embodiment includes a game state in which the ball is likely to be won to the second ball entry port 1640 by increasing the hitting probability of the second symbol described later. The term "low probability state" refers to a time when the probability of change is not positive, and a state where the jackpot probability is normal, that is, a state in which the jackpot probability is lower than that of probability change. Moreover, with the time saving state (time saving) of the "low probability state", the jackpot probability is a normal state, and only the jackpot probability of the second symbol is increased with the jackpot probability unchanged, and the second entry ball opening 1640 refers to the state of the game where the ball is easy to win. On the other hand, when the pachinko machine 10 is normally medium is the state of the game which is neither a definite change nor a time reduction (a state in which neither the jackpot probability nor the hit probability of the second symbol is increased).

確倉䞭や時短䞭は、第図柄の圓たり確率がアップするだけではなく、第入球口に付随する電動圹物が開攟される時間も倉曎され、通垞䞭ず比しお長い時間が蚭定される。電動圹物が開攟された状態開攟状態にある堎合は、その電動圹物が閉鎖された状態閉鎖状態にある堎合ず比しお、第入球口ぞ球が入賞しやすい状態ずなる。よっお、確倉䞭や時短䞭は、第入球口ぞ球が入賞し易い状態ずなり、倧圓たり抜遞が行われる回数を増やすこずができる。   During a definite change or during a short time, not only the hitting probability of the second symbol is increased, but also the time when the motorized accessory 1640a attached to the second entrance 1640 is opened is changed, and the time is longer than normal. Is set. When the motorized part 1640a is in the open state (opened state), the ball reaches the second entrance 1640 as compared with the case where the motorized part 1640a is closed (closed state). It becomes easy to do. Therefore, the ball is likely to be won in the second ball entry port 1640 during definite change or time, and the number of times the jackpot lottery is performed can be increased.

なお、確倉䞭や時短䞭においお、第入球口に付随する電動圹物の開攟時間を倉曎するのではなく、たたは、その開攟時間を倉曎するこずに加えお、回の圓たりで電動圹物が開攟する回数を通垞䞭よりも増やす倉曎を行うものずしおもよい。たた、確倉䞭や時短䞭においお、第図柄の圓たり確率は倉曎せず、第入球口に付随する電動圹物が開攟される時間および回の圓たりで電動圹物が開攟する回数の少なくずも䞀方を倉曎するものずしおもよい。たた、確倉䞭や時短䞭においお、第入球口に付随する電動圹物が開攟される時間や、回の圓たりで電動圹物を開攟する回数はせず、第図柄の圓たり確率だけを、通垞䞭ず比しおアップするよう倉曎するものであっおもよい。   In addition to changing the opening time of the motorized accessory 1640a attached to the second ball entrance 1640 or changing the opening time during a definite change or during a short time, it is per hit A change may be made to increase the number of times the motorized part 1640a is opened more than during normal times. In addition, the probability of hitting the second symbol does not change during definite changes or during a short time, and the electric symbol 1640a is open at the time and once when the electric symbol 1640a attached to the second entrance 1640 is opened. At least one of the number of times may be changed. In addition, the time during which the motorized accessory 1640a attached to the second ball entrance 1640 is opened or the number of times the motorized accessory 1640a is opened at one time does not occur during definite change or time, but the second symbol Only the hit probability may be changed to be increased relative to the normal.

遊技領域には、球が入賞するこずにより個から個の球が賞球ずしお払い出される耇数の䞀般入賞口が配蚭されおいる。たた、遊技領域の䞭倮郚分には、可倉衚瀺装眮ナニットが配蚭されおいる。可倉衚瀺装眮ナニットには、第入球口、第入球口のいずれかの入賞始動入賞をトリガずしお、第図柄衚瀺装眮における倉動衚瀺ず同期させながら、第図柄の倉動衚瀺を行う液晶ディスプレむ以䞋単に「衚瀺装眮」ず略すで構成された第図柄衚瀺装眮ず、第スルヌゲヌトおよび第スルヌゲヌトの球の通過をトリガずしお第図柄を倉動衚瀺するで構成される第図柄衚瀺装眮図瀺せずずが蚭けられおいる。   In the game area, there are provided a plurality of general winning openings 63 in which five to fifteen balls are paid out as winning balls by winning balls. Further, a variable display device unit 80 is disposed in the central portion of the game area. The variable display unit 80 is triggered by a winning (start winning) of either the first entrance 64 or the second entrance 1640 as a trigger while being synchronized with the fluctuation display in the first symbol display 37A, 37B. Triggered by the passage of the balls of the first through gate 66 and the second through gate 67 as a third symbol display device 81 configured of a liquid crystal display (hereinafter simply referred to as “display device”) that performs variable display of the third symbol A second symbol display device (not shown) composed of LEDs for fluctuating display of the second symbol is provided.

たた、可倉衚瀺装眮ナニットには、第図柄衚瀺装眮の倖呚を囲むようにしお、センタヌフレヌムが配蚭されおいる。このセンタヌフレヌムの䞭倮に開口される開口郚から第図柄衚瀺装眮が芖認可胜ずされる。たた、埌述する回転䜓昇降ナニット䞭倮遊動ナニットおよび巊右回転ナニットが動䜜されるず、それらの盞察倉䜍郚材や埓動郚材の少なくずも䞀郚がセンタヌフレヌムの開口郚内に匵り出し、開口郚を介しお芖認可胜ずされる。   Further, a center frame 86 is disposed in the variable display unit 80 so as to surround the outer periphery of the third symbol display device 81. The third symbol display device 81 is visible from an opening opened at the center of the center frame 86. Further, when the rotating body lifting and lowering unit 300, the central floating unit 400 and the left and right rotation unit 500, which will be described later, are operated, at least a part of their relative displacement member 450 and driven member 560 project into the opening of the center frame 86 It is made visible through the department.

第図柄衚瀺装眮はむンチサむズの倧型の液晶ディスプレむで構成されるものであり、衚瀺制埡装眮図参照によっお衚瀺内容が制埡されるこずにより、䟋えば䞊、䞭および䞋の぀の図柄列が衚瀺される。各図柄列は耇数の図柄第図柄によっお構成され、これらの第図柄が図柄列毎に暪スクロヌルしお第図柄衚瀺装眮の衚瀺画面䞊にお第図柄が可倉衚瀺されるようになっおいる。本実斜圢態の第図柄衚瀺装眮は、䞻制埡装眮図参照の制埡に䌎った遊技状態の衚瀺が第図柄衚瀺装眮で行われるのに察しお、その第図柄衚瀺装眮の衚瀺に応じた装食的な衚瀺を行うものである。なお、衚瀺装眮に代えお、䟋えばリヌル等を甚いお第図柄衚瀺装眮を構成するようにしおも良い。   The third symbol display device 81 is constituted by a large 9-inch liquid crystal display, and the display contents are controlled by the display control device 114 (see FIG. 4), for example, the upper, middle and lower 3 One symbol column is displayed. Each symbol row is constituted by a plurality of symbols (third symbol), and the third symbol is variably displayed on the display screen of the third symbol display device 81 by horizontally scrolling these third symbols for each symbol row It is supposed to be. The third symbol display device 81 of the present embodiment is the first symbol display device 37A, 37B in which the display of the gaming state accompanied by the control of the main control device 110 (see FIG. 4) is performed, but the first A decorative display is performed according to the display of the symbol display devices 37A and 37B. The third symbol display device 81 may be configured using, for example, a reel instead of the display device.

第図柄衚瀺装眮は、球が第スルヌゲヌトおよび第スルヌゲヌトを通過する毎に衚瀺図柄第図柄図瀺せずずしおの「○」の図柄ず「×」の図柄ずを所定時間亀互に点灯させる倉動衚瀺を行うものである。パチンコ機では、球が第スルヌゲヌトおよび第スルヌゲヌトを通過したこずが怜出されるず、圓たり抜遞が行われる。その圓たり抜遞の結果、圓たりであれば、第図柄衚瀺装眮においお、第図柄の倉動衚瀺埌に「○」の図柄が停止衚瀺される。たた、圓たり抜遞の結果、倖れであれば、第図柄衚瀺装眮においお、第図柄の倉動衚瀺埌に「×」の図柄が停止衚瀺される。   In the second symbol display device, each time a ball passes through the first through gate 66 and the second through gate 67, a symbol of "o" and a symbol of "x" as a display symbol (the second symbol (not shown)) And are alternately displayed for a predetermined period of time. In the pachinko machine 10, when it is detected that the ball has passed the first through gate 66 and the second through gate 67, a winning lottery is performed. If it is a result of the winning lottery, if it is a hit, the symbol of "o" is stopped and displayed after the variation display of the second symbol in the second symbol display device. Further, if the result of the winning lottery is out of alignment, the symbol "x" is stopped and displayed after the variation display of the third symbol in the second symbol display device.

パチンコ機は、第図柄衚瀺装眮における倉動衚瀺が所定図柄本実斜圢態においおは「○」の図柄で停止した堎合に、第入球口に付随された電動圹物が所定時間だけ䜜動状態ずなる開攟されるよう構成されおいる。   In the pachinko machine 10, when the variable display in the second symbol display device is stopped at a predetermined symbol (in the present embodiment, a symbol of "o"), the motorized part 1640a attached to the second ball entry port 1640 is predetermined. It is configured to be activated (opened) only for time.

第図柄の倉動衚瀺にかかる時間は、遊技状態が通垞䞭の堎合よりも、確倉䞭たたは時短䞭の方が短くなるように蚭定される。これにより、確倉䞭および時短䞭は、第図柄の倉動衚瀺が短い時間で行われるので、圓たり抜遞を通垞䞭よりも倚く行うこずができる。よっお、圓たり抜遞においお圓たりずなる機䌚が増えるので、第入球口の電動圹物が開攟状態ずなる機䌚を遊技者に倚く䞎えるこずができる。よっお、確倉䞭および時短䞭は、第入球口ぞ球が入賞しやすい状態ずするこずができる。   The time taken for the variable display of the second symbol is set so as to be shorter during the probability change or during the time saving than when the gaming state is normal. As a result, since the variation display of the second symbol is performed in a short time during the definite change and during the short time, it is possible to perform the winning lottery more frequently than in the middle. Therefore, since the chance of winning in the winning lottery increases, it is possible to give the player many opportunities for the motorized role 1640a of the second entrance 1640 to be in the open state. Therefore, the ball can be made more likely to win the second ball entrance 1640 during definite change and during time saving.

なお、確倉䞭たたは時短䞭においお、圓たり確率を高める、回に圓たりに察する電動圹物の開攟時間や開攟回数を増やすなど、その他の方法によっおも、確倉䞭たたは時短䞭に第入球口ぞ球が入賞しやすい状態ずしおいる堎合は、第図柄の倉動衚瀺にかかる時間を遊技状態にかかわらず䞀定ずしおもよい。䞀方、第図柄の倉動衚瀺にかかる時間を、確倉䞭たたは時短䞭においお通垞䞭よりも短く蚭定する堎合は、圓たり確率を遊技状態にかかわらず䞀定にしおもよいし、たた、回の圓たりに察する電動圹物の開攟時間や開攟回数を遊技状態にかかわらず䞀定にしおもよい。   In addition, the second ball entry port 1640 during definite change or time reduction by other methods, such as increasing the open probability and increase the number of times of opening of the motorized symbol 1640a with respect to one hit, which increases the hit probability during definite change or time reduction. When the ball is in a state in which the ball is likely to win, the time taken for the variable display of the second symbol may be constant regardless of the gaming state. On the other hand, when the time taken for the variable display of the second symbol is set shorter during the definite change or during the short time than during the normal time, the winning probability may be made constant regardless of the gaming state, and a single hit The opening time and the number of times of opening of the electric role thing 1640a with respect to may be made constant irrespective of the gaming state.

第スルヌゲヌトは、可倉衚瀺装眮ナニットの巊偎の領域においお遊技盀に組み付けられ、第スルヌゲヌトは、可倉衚瀺装眮ナニットの右偎の領域においお遊技盀に組み付けられる。第スルヌゲヌトおよび第スルヌゲヌトは、遊技盀に発射された球のうち、遊技盀を流䞋する球の䞀郚が通過可胜に構成されおいる。第スルヌゲヌトおよび第スルヌゲヌトを球が通過するず、第図柄の圓たり抜遞が行われる。圓たり抜遞の埌、第図柄衚瀺装眮にお倉動衚瀺を行い、圓たり抜遞の結果が圓たりであれば、倉動衚瀺の停止図柄ずしお「○」の図柄を衚瀺し、圓たり抜遞の結果が倖れであれば、倉動衚瀺の停止図柄ずしお「×」の図柄を衚瀺する。   The first through gate 66 is assembled to the game board in the left area of the variable display unit 80, and the second through gate 67 is assembled to the game board in the right area of the variable display unit 80. The first through gate 66 and the second through gate 67 are configured such that, among the balls fired on the game board, a part of the ball flowing down the game board can pass through. When the ball passes through the first through gate 66 and the second through gate 67, a winning lottery of the second symbol is performed. After the winning lottery, the variable display is performed on the second symbol display device, and if the result of the winning lottery is a hit, the symbol of "○" is displayed as a stop symbol of the variable display, and the result of the winning lottery is out For example, the symbol of "x" is displayed as a stop symbol of the variable display.

球の第スルヌゲヌトおよび第スルヌゲヌトの通過回数は、合蚈で最倧回たで保留され、その保留球数が䞊述した第図柄衚瀺装眮により衚瀺されるず共に第図柄保留ランプ図瀺せずにおいおも点灯衚瀺される。第図柄保留ランプは、最倧保留数分の぀蚭けられ、第図柄衚瀺装眮の䞋方に巊右察称に配蚭されおいる。   The number of times the ball passes through the first through gate 66 and the second through gate 67 is held up to a total of four times, and the number of balls held is indicated by the first symbol display devices 37A and 37B described above and the second symbol It is also displayed on a holding lamp (not shown). Four second symbol holding lamps are provided for the maximum number of holdings, and are arranged symmetrically below the third symbol display device 81.

なお、第図柄の倉動衚瀺は、本実斜圢態のように、第図柄衚瀺装眮においお耇数のランプの点灯ず非点灯を切り換えるこずにより行うものの他、第図柄衚瀺装眮および第図柄衚瀺装眮の䞀郚を䜿甚しお行うようにしおも良い。同様に、第図柄保留ランプの点灯を第図柄衚瀺装眮の䞀郚で行うようにしおも良い。たた、第スルヌゲヌトおよび第スルヌゲヌトの球の通過に察する最倧保留球数は回に限定されるものでなく、回以䞋、又は、回以䞊の回数䟋えば、回に蚭定しおも良い。たた、スルヌゲヌトの組み付け数は぀に限定されるものではなく、぀以䞊の耇数であっおも良い。たた、スルヌゲヌトの組み付け䜍眮は可倉衚瀺装眮ナニットの巊右䞡偎に限定されるものではなく、䟋えば、可倉衚瀺装眮ナニットの䞋方でも良い。たた、第図柄衚瀺装眮により保留球数が瀺されるので、第図柄保留ランプにより点灯衚瀺を行わないものずしおもよい。   In addition, as in the present embodiment, the variable display of the second symbol is performed by switching on and off of a plurality of lamps in the second symbol display device, as well as the first symbol display devices 37A and 37B and the third A part of the symbol display device 81 may be used. Similarly, the lighting of the second symbol holding lamp may be performed by part of the third symbol display device 81. Further, the maximum number of holding balls for the passage of the balls of the first through gate 66 and the second through gate 67 is not limited to four times, and may be three times or less, or five times or more (for example, eight times) It may be set to Further, the number of through gates assembled is not limited to two, and may be three or more. Further, the assembly position of the through gate is not limited to the left and right sides of the variable display unit 80, and may be, for example, below the variable display unit 80. Further, since the number of balls held is indicated by the first symbol display devices 37A and 37B, the second symbol holding lamp may not perform the lighting display.

可倉衚瀺装眮ナニットの䞋方には、球が入賞し埗る第入球口が配蚭されおいる。この第入球口ぞ球が入賞するず遊技盀の裏面偎に蚭けられる第入球口スむッチ図瀺せずがオンずなり、その第入球口スむッチのオンに起因しお䞻制埡装眮図参照で倧圓たりの抜遞がなされ、その抜遞結果に応じた衚瀺が第図柄衚瀺装眮で瀺される。   Below the variable display device unit 80, a first ball entry port 64 where balls can be won is disposed. When a ball is won in the first ball entrance 64, a first ball entrance switch (not shown) provided on the back side of the game board 13 is turned on, and the main ball is turned on due to the turning on of the first ball entrance switch. The jackpot lottery is made by the control device 110 (see FIG. 4), and the display corresponding to the lottery result is shown by the first symbol display device 37A.

䞀方、第入球口の正面芖右方には、第入球口が配蚭されおいる。第入球口ぞ球が入賞するず遊技盀の裏面偎に蚭けられる第入球口スむッチ図瀺せずがオンずなり、その第入球口スむッチのオンに起因しお䞻制埡装眮図参照で倧圓たりの抜遞がなされ、その抜遞結果に応じた衚瀺が第図柄衚瀺装眮で瀺される。   On the other hand, the second ball entrance 1640 is disposed on the right side in a front view of the first ball entrance 64. When the ball hits the second entrance 1640, the second entrance switch (not shown) provided on the back side of the game board 13 is turned on, and the main control is performed due to the turning on of the second entrance switch. A jackpot lottery is made with the device 110 (see FIG. 4), and a display according to the lottery result is shown by the first symbol display device 37B.

たた、第入球口は、球が入賞入球するず個の球が賞球ずしお払い出される入賞口ずなっおおり、第入球口は、球が入賞入球するず個の球が賞球ずしお払い出される入賞口の぀になっおいる。なお、本実斜圢態においおは、第入球口ぞ球が入賞した堎合に払い出される賞球数ず第入球口ぞ球が入賞した堎合に払い出される賞球数ずを異ならせたが、第入球口ぞ球が入賞した堎合に払い出される賞球数ず第入球口ぞ球が入賞した堎合に払い出される賞球数ず同䞀の数䟋えば、共に個ずしお構成しおもよい。   In addition, the first ball entry port 64 is a winning opening where three balls are paid out as a winning ball when the ball is winning (entering ball), and the second ball entry port 1640 is a ball winning (entry ball) Then one ball is one of the winning openings that will be paid out as a winning ball. In the present embodiment, the number of winning balls to be paid out when the ball hits the first entrance 64 is different from the number of winning balls that are paid out when the second win 1640 is hit. However, the same number (for example, five) as the number of prize balls to be paid out when the ball is paid to the first ball entrance 64 and the ball to be paid when the ball is won to the second ball entrance 1640 It may be configured as

たた、第入球口には電動圹物が付随されおいる。この電動圹物は開閉可胜に構成されおおり、通垞は電動圹物が閉鎖状態瞮小状態ずなっお、球が第入球口ぞず入賞しにくい状態ずなっおいる。䞀方、第スルヌゲヌトぞの球の通過を契機ずしお行われる第図柄の倉動衚瀺の結果、「○」の図柄が第図柄衚瀺装眮に衚瀺された堎合、電動圹物が開攟状態拡倧状態ずなり、球が第入球口ぞ入賞しやすい状態ずなる。   In addition, the second ball entrance 1640 is accompanied by a motorized accessory 1640 a. The motorized prize 1640 a is configured to be openable and closable, and normally, the motorized prize 1640 a is in a closed state (reduced state), and the ball is less likely to win the second ball entry port 1640. On the other hand, when the symbol of "o" is displayed on the second symbol display device as a result of the fluctuation display of the second symbol performed triggered by the passage of the ball to the second through gate 67, the motorized role 1640a is in the open state The state is (enlarged state), and the ball is likely to be awarded to the second entrance 1640.

䞊述した通り、確倉䞭および時短䞭は、通垞䞭ず比しお第図柄の圓たり確率が高く、たた、第図柄の倉動衚瀺にかかる時間も短いので、第図柄の倉動衚瀺においお「○」の図柄が衚瀺され易くなっお、電動圹物が開攟状態拡倧状態ずなる回数が増える。曎に、確倉䞭たたは時短䞭は、電動圹物が開攟される時間も、通垞䞭より長くなる。よっお、確倉䞭たたは時短䞭は、通垞時ず比しお、第入球口ぞ球が入賞しやすい状態を䜜るこずができる。   As mentioned above, the probability of hitting the second symbol is higher than that in the normal condition, and the time taken for the variable display of the second symbol is short as compared to the normal, and therefore, in the variable display of the second symbol The symbol of “” becomes easy to be displayed, and the number of times that the electrically-driven accessory 1640a is in the open state (enlarged state) is increased. Furthermore, during a definite change or during a short time, the time during which the motorized accessory 1640a is opened is also usually longer than in the middle. Therefore, it is possible to create a state in which the ball is more likely to win the second ball entrance 1640 compared to the normal time during definite variation or during time saving.

ここで、第入球口に球が入賞した堎合ず第入球口ぞ球が入賞した堎合ずで、倧圓たりずなる確率は、䜎確率状態であっおも高確率状態でも同䞀である。しかしながら、倧圓たりずなった堎合に遞定される倧圓たりの皮別ずしお確倉倧圓たりずなる確率は、第入球口ぞ球が入賞した堎合のほうが第入球口ぞ球が入賞した堎合よりも高く蚭定されおいる。䞀方、第入球口は、第入球口にあるような電動圹物は有しおおらず、球が垞時入賞可胜な状態ずなっおいる。   Here, the probability of becoming a big hit is the same in the low probability state or the high probability state in the case where the ball enters the first entrance 64 and the case where the ball hits the second entrance 1640. is there. However, the probability of becoming a 15R probability variation jackpot as the type of jackpot selected in the case of jackpot is greater than the case where the ball wins the first entrance 64 in the case where the ball wins the second entrance 1640 Is also set high. On the other hand, the first ball entry port 64 does not have the electric role piece 1640a which exists in the second ball entry port 1640, and the ball is in a state in which the ball can always win.

よっお、通垞䞭においおは、第入球口に付随する電動圹物が閉鎖状態にある堎合が倚く、第入球口に入賞しづらいので、電動圹物のない第入球口ぞ向けお、可倉衚瀺装眮ナニットの巊方を球が通過するように球を発射し所謂「巊打ち」、第入球口ぞの入賞によっお倧圓たり抜遞の機䌚を倚く埗お、倧圓たりずなるこずを狙った方が、遊技者にずっお有利ずなる。   Therefore, during the normal operation, the motorized accessory attached to the second entrance 1640 is often in a closed state, and it is difficult to win the second entrance 1640. Aim the ball to the left of the variable display unit 80 so that the ball passes to the left of the variable display unit 80 (so-called "left-handed"), and winning many prizes at the first entrance 64 A player who aims to be a big hit will be advantageous to the player.

䞀方、確倉䞭や時短䞭は、第スルヌゲヌトに球を通過させるこずで、第入球口に付随する電動圹物が開攟状態ずなりやすく、第入球口に入賞しやすい状態であるので、第入球口ぞ向けお、可倉衚瀺装眮の右方を球が通過するように球を発射し所謂「右打ち」、第スルヌゲヌトを通過させお電動圹物を開攟状態にするず共に、第入球口ぞの入賞によっお確倉倧圓たりずなるこずを狙った方が、遊技者にずっお有利ずなる。   On the other hand, by passing the ball to the second through gate 67, the motorized accessory 1640a attached to the second entrance 1640 is likely to be in the open state during definite change or time, and the second entrance 1640 wins. The ball is shot so that the ball passes the right side of the variable display 80 toward the second entrance 1640 (so-called “right-handed”) toward the second entrance 1640, and passes the second through gate 67. It is advantageous for the player to aim at becoming a 15R certainty variation jackpot by winning the second entrance 1640 as well as opening the motorized role 1640a.

このように、本実斜圢態のパチンコ機は、パチンコ機の遊技状態確倉䞭であるか、時短䞭であるか、通垞䞭であるかに応じお、遊技者に察し、球の発射の仕方を「巊打ち」ず「右打ち」ずに倉えさせるこずができる。よっお、遊技者に察しお、球の打ち方に倉化をもたらすこずができるので、遊技を楜したせるこずができる。   As described above, the pachinko machine 10 according to the present embodiment emits a ball to the player according to the gaming state of the pachinko machine 10 (whether it is in the process of being changed, time is short, or is normal). You can change the way of “right-handed” and “right-handed”. Therefore, the player can enjoy the game because it can change the way of hitting the ball.

第入球口の䞊偎には可倉入賞装眮が配蚭されおおり、その右偎には、閉鎖状態ずなるこずで可倉入賞装眮の内郚ぞず球が入球するこずを劚げる開閉板が蚭けられおいる。パチンコ機においおは、第入球口、たたは第入球口ぞの入賞に起因しお行われた倧圓たり抜遞が倧圓たりずなるず、所定時間倉動時間が経過した埌に、倧圓たりの停止図柄ずなるよう第図柄衚瀺装眮又は第図柄衚瀺装眮を点灯させるず共に、その倧圓たりに察応した停止図柄を第図柄衚瀺装眮に衚瀺させお、倧圓たりの発生が瀺される。その埌、球が入賞し易い特別遊技状態倧圓たりに遊技状態が遷移する。この特別遊技状態ずしお、通垞時には閉鎖されおいる開閉板が、所定時間䟋えば、秒経過するたで、或いは、球が個入賞するたで開攟される。   The variable winning device 65 is disposed on the upper side of the second ball entry port 1640, and on the right side thereof, an opening / closing plate that prevents the ball from entering the inside of the variable winning device 65 by being closed. 65f1 is provided. In the pachinko machine 10, when the jackpot lottery performed due to the winning of the first ball entrance 64 or the second ball entrance 1640 becomes a big hit, after a predetermined time (variation time) has passed, The first symbol display device 37A or the first symbol display device 37B is turned on so as to become a stop symbol, and the stop symbol corresponding to the big hit is displayed on the third symbol display device 81, and the occurrence of a big hit is shown. Thereafter, the gaming state transitions to a special gaming state (big hit) in which the ball is easy to win. In this special game state, the open / close plate 65f1, which is normally closed, is opened for a predetermined time (for example, until 30 seconds have elapsed or five balls are won).

この開閉板は、所定時間が経過するず閉鎖され、その閉鎖埌、再床、その開閉板が所定時間開攟される。この開閉板の開閉動䜜は、最高で䟋えば回ラりンド繰り返し可胜にされおいる。この開閉動䜜が行われおいる状態が、遊技者にずっお有利な特別遊技状態の䞀圢態であり、遊技者には、遊技䞊の䟡倀遊技䟡倀の付䞎ずしお通垞時より倚量の賞球の払い出しが行われる。   The opening and closing plate 65f1 is closed when a predetermined time passes, and after the closing, the opening and closing plate 65f1 is opened again for a predetermined time. The opening and closing operation of the opening and closing plate 65f1 can be repeated, for example, 15 times (15 rounds) at the maximum. The state in which the opening and closing operation is being performed is a form of special gaming state advantageous to the player, and the player is paid out a larger amount of prize balls than usual as the provision of the gaming value (game value). Is done.

可倉入賞装眮は、具䜓的には、可倉入賞装眮の入り口郚分特定入賞口ぞの入球を劚げる開閉板ず、その開閉板の䞋蟺を軞ずしお右方偎に開閉駆動するための倧開攟口゜レノむド図瀺せずずを備えおいる。開閉板は、通垞時は、球が入賞できないか又は入賞し難い閉状態になっおいる。倧圓たりの際には倧開攟口゜レノむドを駆動しお開閉板を前面䞋偎に傟倒し、球が特定入賞口に入賞しやすい開状態を䞀時的に圢成し、その開状態ず通垞時の閉状態ずの状態を亀互に繰り返すように䜜動する。   Specifically, the variable winning device 65 opens and closes the opening / closing plate 65f1 that prevents entry into the entrance portion (specific winning opening 65a) of the variable winning device 65 and the lower side of the opening / closing plate to the right And a large opening solenoid (not shown). The opening and closing plate 65f1 is normally in a closed state in which the ball can not win or is difficult to win. In the case of a big hit, the large open port solenoid is driven to tilt the opening / closing plate to the lower front side, temporarily forming an open state in which the ball is easy to win in the specified winning port 65a. Operates to repeat the state and the state alternately.

なお、䞊蚘した圢態に特別遊技状態は限定されるものではない。特定入賞口ずは別に開閉される倧開攟口を遊技領域に蚭け、第図柄衚瀺装眮においお倧圓たりに察応したが点灯した堎合に、特定入賞口が所定時間開攟され、その特定入賞口の開攟䞭に、球が可倉入賞装眮内ぞ入賞するこずを契機ずしお特定入賞口ずは別に蚭けられた倧開攟口が所定時間、所定回数開攟される遊技状態を特別遊技状態ずしお圢成するようにしおも良い。たた、可倉入賞装眮は぀に限られるものではなく、耇数䟋えば぀配眮しおも良い。たた、配眮䜍眮も第入球口の䞊方に限られず、䟋えば、可倉衚瀺装眮ナニットの巊方でも良い。   In addition, the special gaming state is not limited to the above-mentioned form. A large opening is provided in the game area, which is opened and closed separately from the specific winning opening 65a, and when the LED corresponding to the big hit is turned on in the first symbol display devices 37A and 37B, the specific winning opening 65a is opened for a predetermined time The special opening game provided separately from the special winning hole 65a is triggered by the ball winning in the variable winning device 65 while the special winning hole 65a is open. It may be formed as a state. Further, the number of variable winning devices 65 is not limited to one, and a plurality (for example, three) may be arranged. Further, the arrangement position is not limited to the upper side of the second entrance 1640, and may be, for example, the left side of the variable display unit 80.

遊技盀の䞋偎における右隅郚には、蚌玙や識別ラベル等を貌着するための貌着スペヌスが蚭けられ、貌着スペヌスに貌られた蚌玙等は、前面枠の小窓図参照を通じお芖認するこずができる。   In the lower right corner of the game board 13, a sticking space K1 for sticking a certificate stamp, an identification label or the like is provided, and a seal paper stuck to the sticking space K1 is a small window of the front frame 14. It can be viewed through 35 (see FIG. 1).

遊技盀には、第アりト口が蚭けられおいる。遊技領域を流䞋する球であっお、いずれの入賞口にも入賞しなかった球は、第アりト口を通っお図瀺しない球排出路ぞず案内される。第アりト口は、第入球口の䞋方に配蚭される。   The game board 13 is provided with a first out port 71. A ball which flows down the game area and which has not won any of the winning openings 63, 64, 65a, 640, 82 is guided to a ball discharge path (not shown) through the first out port 71. Ru. The first out port 71 is disposed below the first ball entrance 64.

遊技盀には、球の萜䞋方向を適宜分散、調敎等するために倚数の釘が怍蚭されおいるずずもに、颚車等の各皮郚材圹物ずが配蚭されおいる。   A large number of nails are implanted in the game board 13 in order to appropriately disperse and adjust the falling direction of the ball, and various members (features) such as a windmill are disposed.

図に瀺すように、パチンコ機の背面偎には、制埡基板ナニットず、裏パックナニットずが䞻に備えられおいる。制埡基板ナニットは、䞻基板䞻制埡装眮ず音声ランプ制埡基板音声ランプ制埡装眮ず衚瀺制埡基板衚瀺制埡装眮ずが搭茉されおナニット化されおいる。制埡基板ナニットは、払出制埡基板払出制埡装眮ず発射制埡基板発射制埡装眮ず電源基板電源装眮ずカヌドナニット接続基板ずが搭茉されおナニット化されおいる。   As shown in FIG. 3, control board units 90 and 91 and a back pack unit 94 are mainly provided on the back side of the pachinko machine 10. The control board unit 90 is integrated with a main board (main controller 110), an audio lamp control board (audio lamp control apparatus 113), and a display control board (display control apparatus 114). In the control board unit 91, a delivery control board (delivery control device 111), a emission control board (firing control device 112), a power supply board (power supply device 115), and a card unit connection board 116 are mounted and unitized.

裏パックナニットは、保護カバヌ郚を圢成する裏パックず払出ナニットずがナニット化されおいる。たた、各制埡基板には、各制埡を叞るチップマむコンずしおの、各皮機噚ずの連絡をずるポヌト、各皮抜遞の際に甚いられる乱数発生噚、時間蚈数や同期を図る堎合などに䜿甚されるクロックパルス発生回路等が、必芁に応じお搭茉されおいる。   In the back pack unit 94, a back pack 92 forming a protective cover and a dispensing unit 93 are unitized. In addition, each control board is used as an MPU as a one-chip microcomputer that controls each control, a port to communicate with various devices, a random number generator used in various lottery, time counting and synchronization etc. Clock pulse generation circuits etc. are mounted as needed.

なお、䞻制埡装眮、音声ランプ制埡装眮および衚瀺制埡装眮、払出制埡装眮および発射制埡装眮、電源装眮、カヌドナニット接続基板は、それぞれ基板ボックス〜に収玍されおいる。基板ボックス〜は、ボックスベヌスず該ボックスベヌスの開口郚を芆うボックスカバヌずを備えおおり、そのボックスベヌスずボックスカバヌずが互いに連結されお、各制埡装眮や各基板が収玍される。   The main control unit 110, the audio lamp control unit 113 and the display control unit 114, the payout control unit 111 and the emission control unit 112, the power supply unit 115 and the card unit connection board 116 are accommodated in the substrate boxes 100 to 104, respectively. . The substrate boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base. The box base and the box cover are connected to each other to accommodate the control devices and the respective substrates.

たた、基板ボックス䞻制埡装眮および基板ボックス払出制埡装眮および発射制埡装眮は、ボックスベヌスずボックスカバヌずを封印ナニット図瀺せずによっお開封䞍胜に連結かしめ構造による連結しおいる。たた、ボックスベヌスずボックスカバヌずの連結郚には、ボックスベヌスずボックスカバヌずに亘っお封印シヌル図瀺せずが貌着されおいる。この封印シヌルは、脆性な玠材で構成されおおり、基板ボックスを開封するために封印シヌルを剥がそうずしたり、基板ボックスを無理に開封しようずするず、ボックスベヌス偎ずボックスカバヌ偎ずに切断される。よっお、封印ナニット又は封印シヌルを確認するこずで、基板ボックスが開封されたかどうかを知るこずができる。   Also, the substrate box 100 (main controller 110) and the substrate box 102 (dispensing controller 111 and firing controller 112) connect the box base and the box cover unsealably (sealing structure) by a sealing unit (not shown) Consolidated). Further, a seal seal (not shown) is pasted over the box base and the box cover at the connection portion between the box base and the box cover. The sealing seal is made of a brittle material, and if it is attempted to peel off the sealing seal to open the substrate box 100 or 102, or if the substrate box 100 or 102 is to be opened forcibly, the box base side and the box cover It is cut to the side. Therefore, by confirming the sealing unit or the sealing seal, it can be known whether or not the substrate box 100, 102 has been opened.

払出ナニットは、裏パックナニットの最䞊郚に䜍眮しお䞊方に開口したタンクず、タンクの䞋方に連結され䞋流偎に向けお緩やかに傟斜するタンクレヌルず、タンクレヌルの䞋流偎に瞊向きに連結されるケヌスレヌルず、ケヌスレヌルの最䞋流郚に蚭けられ、払出モヌタ図参照の所定の電気的構成により球の払出を行う払出装眮ずを備えおいる。タンクには、遊技ホヌルの島蚭備から䟛絊される球が逐次補絊され、払出装眮により必芁個数の球の払い出しが適宜行われる。タンクレヌルには、圓該タンクレヌルに振動を付加するためのバむブレヌタが取り付けられおいる。   Dispensing unit 93 is located at the top of back pack unit 94 and opens upward, tank 130, tank rail 131 connected to the lower side of tank 130 and gently inclined toward the downstream side, and downstream of tank rail 131. A case rail 132 vertically connected to the side, and a dispensing device 133 provided at the most downstream portion of the case rail 132 for dispensing balls by a predetermined electrical configuration of the dispensing motor 216 (see FIG. 4) ing. The balls supplied from the island facility of the game hall are successively replenished to the tank 130, and the required number of balls are paid out by the payout device 133 as appropriate. The tank rail 131 is attached with a vibrator 134 for applying vibration to the tank rail 131.

たた、払出制埡装眮には状態埩垰スむッチが蚭けられ、発射制埡装眮には可倉抵抗噚の操䜜぀たみが蚭けられ、電源装眮には消去スむッチが蚭けられおいる。状態埩垰スむッチは、䟋えば、払出モヌタ図参照郚の球詰たり等、払出゚ラヌの発生時に球詰たりを解消正垞状態ぞの埩垰するために操䜜される。操䜜぀たみは、発射゜レノむドの発射力を調敎するために操䜜される。消去スむッチは、パチンコ機を初期状態に戻したい堎合に電源投入時に操䜜される。   In addition, the payout control device 111 is provided with the state recovery switch 120, the emission control device 112 is provided with the operation knob 121 of the variable resistor, and the power supply device 115 is provided with the RAM erase switch 122. The state recovery switch 120 is operated to eliminate the ball clogging (return to the normal state) when a dispensing error occurs, such as a ball clogging of the dispensing motor 216 (see FIG. 4) portion, for example. The operation knob 121 is operated to adjust the launch force of the launch solenoid. The RAM erase switch 122 is operated when the power is turned on in order to return the pachinko machine 10 to the initial state.

次に、図を参照しお、本パチンコ機の電気的構成に぀いお説明する。図は、パチンコ機の電気的構成を瀺すブロック図である。   Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. FIG. 4 is a block diagram showing the electrical configuration of the pachinko machine 10.

䞻制埡装眮には、挔算装眮であるチップマむコンずしおのが搭茉されおいる。には、該により実行される各皮の制埡プログラムや固定倀デヌタを蚘憶したず、その内に蚘憶される制埡プログラムの実行に際しお各皮のデヌタ等を䞀時的に蚘憶するためのメモリであるず、そのほか、割蟌回路やタむマ回路、デヌタ送受信回路などの各皮回路が内蔵されおいる。䞻制埡装眮では、によっお、倧圓たり抜遞や第図柄衚瀺装眮および第図柄衚瀺装眮における衚瀺の蚭定、第図柄衚瀺装眮における衚瀺結果の抜遞ずいったパチンコ機の䞻芁な凊理を実行する。   The main controller 110 is mounted with an MPU 201 as a one-chip microcomputer which is an arithmetic device. The MPU 201 is a ROM 202 storing various control programs to be executed by the MPU 201 and fixed value data, and a memory for temporarily storing various data etc. when the control program stored in the ROM 202 is executed. A certain RAM 203 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated. In the main control unit 110, main processing of the pachinko machine 10, such as a jackpot lottery, display setting in the first symbol display devices 37A and 37B and the third symbol display device 81, and lottery of display results in the second symbol display device Run.

なお、払出制埡装眮や音声ランプ制埡装眮などのサブ制埡装眮に察しお動䜜を指瀺するために、䞻制埡装眮から該サブ制埡装眮ぞ各皮のコマンドがデヌタ送受信回路によっお送信されるが、かかるコマンドは、䞻制埡装眮からサブ制埡装眮ぞ䞀方向にのみ送信される。   Although various commands are transmitted from the main control unit 110 to the sub control unit by the data transmission / reception circuit in order to instruct the sub control units such as the payout control unit 111 and the audio lamp control unit 113 to operate. Such command is transmitted from the main control unit 110 to the sub control unit in one direction only.

は、各皮゚リア、カりンタ、フラグのほか、の内郚レゞスタの内容やにより実行される制埡プログラムの戻り先番地などが蚘憶されるスタック゚リアず、各皮のフラグおよびカりンタ、等の倀が蚘憶される䜜業゚リア䜜業領域ずを有しおいる。なお、は、パチンコ機の電源の遮断埌においおも電源装眮からバックアップ電圧が䟛絊されおデヌタを保持バックアップできる構成ずなっおおり、に蚘憶されるデヌタは、すべおバックアップされる。   The RAM 203 is a stack area in which various areas, counters, flags, contents of internal registers of the MPU 201, return addresses of control programs executed by the MPU 201, etc. are stored, various flags and counters, I / O, etc. And a work area (work area) in which values are stored. The RAM 203 is configured to be able to receive data (backup) supplied with a backup voltage from the power supply 115 even after the pachinko machine 10 is powered off, and all data stored in the RAM 203 is backed up. .

停電などの発生により電源が遮断されるず、その電源遮断時停電発生時を含む。以䞋同様のスタックポむンタや、各レゞスタの倀がに蚘憶される。䞀方、電源投入時停電解消による電源投入を含む。以䞋同様には、に蚘憶される情報に基づいお、パチンコ機の状態が電源遮断前の状態に埩垰される。ぞの曞き蟌みはメむン凊理図瀺せずによっお電源遮断時に実行され、に曞き蟌たれた各倀の埩垰は電源投入時の立ち䞊げ凊理図瀺せずにおいお実行される。なお、の端子ノンマスカブル割蟌端子には、停電等の発生による電源遮断時に、停電監芖回路からの停電信号が入力されるように構成されおおり、その停電信号がぞ入力されるず、停電時凊理ずしおの割蟌凊理図瀺せずが即座に実行される。   When the power is shut off due to the occurrence of a power failure or the like, the stack pointer at the time of the power shutoff (including the time of the power failure, the same applies hereinafter) and the value of each register are stored in the RAM 203. On the other hand, when the power is turned on (including the power on after the power failure is eliminated, the same applies hereinafter), the state of the pachinko machine 10 is restored to the state before the power is shut off based on the information stored in the RAM 203. Writing to the RAM 203 is executed when the power is shut off by a main process (not shown), and restoration of each value written to the RAM 203 is executed in a start-up process (not shown) when the power is turned on. The power failure signal SG1 from the power failure monitoring circuit 252 is input to the NMI terminal (non-maskable interrupt terminal) of the MPU 201 at the time of power interruption due to the occurrence of a power failure or the like. When it is input, NMI interrupt processing (not shown) as processing upon power failure is immediately executed.

䞻制埡装眮のには、アドレスバスおよびデヌタバスで構成されるバスラむンを介しお入出力ポヌトが接続されおいる。入出力ポヌトには、払出制埡装眮、音声ランプ制埡装眮、第図柄衚瀺装眮、第図柄衚瀺装眮、第図柄保留ランプ、可倉入賞装眮の開閉板の䞋蟺を軞ずしお右方偎に開閉駆動するための倧開攟口゜レノむドや電動圹物を駆動するための゜レノむドなどからなる゜レノむドが接続され、は、入出力ポヌトを介しおこれらに察し各皮コマンドや制埡信号を送信する。   An input / output port 205 is connected to the MPU 201 of the main control unit 110 via a bus line 204 configured by an address bus and a data bus. In the input / output port 205, the lower side of the opening / closing plate 65f of the payout control device 111, the voice lamp control device 113, the first symbol display devices 37A and 37B, the second symbol display device, the second symbol hold lamp, and the variable winning device 65 A solenoid 209 consisting of a large opening solenoid for opening and closing drive to the right as an axis and a solenoid for driving an electric part is connected, and the MPU 201 receives various commands for these via the input / output port 205. Send control signal.

たた、入出力ポヌトには、図瀺しないスむッチ矀およびスラむド䜍眮怜出センサや回転䜍眮怜出センサを含むセンサ矀などからなる各皮スむッチ、電源装眮に蚭けられた埌述の消去スむッチ回路が接続され、は各皮スむッチから出力される信号や、消去スむッチ回路より出力される消去信号に基づいお各皮凊理を実行する。   The input / output port 205 includes various switches 208 including a switch group (not shown) and a sensor group including a slide position detection sensor S and a rotational position detection sensor R, and a RAM erase switch circuit 253 provided in the power supply 115 described later. Are connected, and the MPU 201 executes various processes based on the signals output from the various switches 208 and the RAM erase signal SG2 output from the RAM erase switch circuit 253.

払出制埡装眮は、払出モヌタを駆動させお賞球や貞出球の払出制埡を行うものである。挔算装眮であるは、そのにより実行される制埡プログラムや固定倀デヌタ等を蚘憶したず、ワヌクメモリ等ずしお䜿甚されるずを有しおいる。   The payout control device 111 drives the payout motor 216 to control the payout of the winning balls and the lending balls. The MPU 211, which is an arithmetic device, has a ROM 212 storing a control program to be executed by the MPU 211, fixed value data and the like, and a RAM 213 used as a work memory or the like.

払出制埡装眮のは、䞻制埡装眮のず同様に、の内郚レゞスタの内容やにより実行される制埡プログラムの戻り先番地などが蚘憶されるスタック゚リアず、各皮のフラグおよびカりンタ、等の倀が蚘憶される䜜業゚リア䜜業領域ずを有しおいる。は、パチンコ機の電源の遮断埌においおも電源装眮からバックアップ電圧が䟛絊されおデヌタを保持バックアップできる構成ずなっおおり、に蚘憶されるデヌタは、すべおバックアップされる。なお、䞻制埡装眮のず同様、の端子にも、停電等の発生による電源遮断時に停電監芖回路から停電信号が入力されるように構成されおおり、その停電信号がぞ入力されるず、停電時凊理ずしおの割蟌凊理図瀺せずが即座に実行される。   The RAM 213 of the payout control device 111 is, like the RAM 203 of the main control device 110, a stack area where the contents of the internal registers of the MPU 211 and the return address of the control program executed by the MPU 211 are stored, various flags and counters , I / O, etc. are stored in the work area (work area). The RAM 213 is configured to be able to receive a backup voltage from the power supply device 115 even after the pachinko machine 10 is turned off and to hold (back up) data, and all data stored in the RAM 213 is backed up. Similar to the MPU 201 of the main control unit 110, the NMI terminal of the MPU 211 is configured to receive the power failure signal SG1 from the power failure monitoring circuit 252 at the time of power interruption due to the occurrence of a power failure or the like. When input to the MPU 211, NMI interrupt processing (not shown) as processing upon power failure is immediately executed.

払出制埡装眮のには、アドレスバスおよびデヌタバスで構成されるバスラむンを介しお入出力ポヌトが接続されおいる。入出力ポヌトには、䞻制埡装眮や払出モヌタ、発射制埡装眮などがそれぞれ接続されおいる。たた、図瀺はしないが、払出制埡装眮には、払い出された賞球を怜出するための賞球怜出スむッチが接続されおいる。なお、該賞球怜出スむッチは、払出制埡装眮に接続されるが、䞻制埡装眮には接続されおいない。   An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 configured by an address bus and a data bus. The main controller 110, the payout motor 216, the emission control device 112, and the like are connected to the input / output port 215, respectively. Further, although not shown, the payout control device 111 is connected with a prize ball detection switch for detecting a prize ball paid out. The prize ball detection switch is connected to the payout control device 111 but not connected to the main control device 110.

発射制埡装眮は、䞻制埡装眮により球の発射の指瀺がなされた堎合に、操䜜ハンドルの回動操䜜量に応じた球の打ち出し匷さずなるよう球発射ナニットを制埡するものである。球発射ナニットは、図瀺しない発射゜レノむドおよび電磁石を備えおおり、その発射゜レノむドおよび電磁石は、所定条件が敎っおいる堎合に駆動が蚱可される。具䜓的には、遊技者が操䜜ハンドルに觊れおいるこずをタッチセンサにより怜出し、球の発射を停止させるための発射停止スむッチがオフ操䜜されおいないこずを条件に、操䜜ハンドルの回動操䜜量回動䜍眮に察応しお発射゜レノむドが励磁され、操䜜ハンドルの操䜜量に応じた匷さで球が発射される。   The emission control device 112 controls the ball emission unit 112 a so that the ball launch strength according to the amount of rotational operation of the operation handle 51 is obtained when the main controller 110 instructs the ball emission. . The ball launch unit 112a includes a launch solenoid and an electromagnet (not shown), and the launch solenoid and the electromagnet are permitted to be driven when predetermined conditions are met. Specifically, the touch sensor 51a detects that the player is touching the operation handle 51, and the operation is performed on condition that the firing stop switch 51b for stopping the firing of the ball is turned off (not operated). The firing solenoid is excited corresponding to the amount of rotational operation (rotational position) of the handle 51, and the ball is emitted with a strength corresponding to the amount of operation of the operation handle 51.

音声ランプ制埡装眮は、音声出力装眮図瀺しないスピヌカなどにおける音声の出力、ランプ衚瀺装眮電食郚〜、衚瀺ランプなどにおける点灯および消灯の出力、倉動挔出倉動衚瀺や予告挔出ずいった衚瀺制埡装眮で行われる第図柄衚瀺装眮の衚瀺態様の蚭定などを制埡するものである。挔算装眮であるは、そのにより実行される制埡プログラムや固定倀デヌタ等を蚘憶したず、ワヌクメモリ等ずしお䜿甚されるずを有しおいる。   The sound lamp control device 113 outputs sound in a sound output device (such as a speaker (not shown)) 226, outputs of lighting and extinguishing in a lamp display device (such as the illumination parts 29 to 33 and the display lamp 34) It controls the setting of the display mode of the third symbol display device 81 and the like performed by the display control device 114 such as display (display) and advance notice effect. The MPU 221, which is an arithmetic device, has a ROM 222 storing a control program executed by the MPU 221, fixed value data, and the like, and a RAM 223 used as a work memory or the like.

音声ランプ制埡装眮のには、アドレスバスおよびデヌタバスで構成されるバスラむンを介しお入出力ポヌトが接続されおいる。入出力ポヌトには、䞻制埡装眮、衚瀺制埡装眮、音声出力装眮、ランプ衚瀺装眮、その他装眮、枠ボタンなどがそれぞれ接続されおいる。その他装眮には、駆動モヌタが含たれる。   An input / output port 225 is connected to the MPU 221 of the audio lamp control device 113 via a bus line 224 configured by an address bus and a data bus. To the input / output port 225, a main control unit 110, a display control unit 114, an audio output unit 226, a lamp display unit 227, other units 228, a frame button 22 and the like are connected. Other devices 228 include drive motors 420, 530, 630.

音声ランプ制埡装眮は、䞻制埡装眮から受信した各皮のコマンド倉動パタヌンコマンド、停止皮別コマンド等に基づいお、第図柄衚瀺装眮の衚瀺態様を決定し、決定した衚瀺態様をコマンド衚瀺甚倉動パタヌンコマンド、衚瀺甚停止皮別コマンド等によっお衚瀺制埡装眮ぞ通知する。たた、音声ランプ制埡装眮は、枠ボタンからの入力を監芖し、遊技者によっお枠ボタンが操䜜された堎合は、第図柄衚瀺装眮で衚瀺されるステヌゞを倉曎したり、スヌパヌリヌチ時の挔出内容を倉曎したりするように、衚瀺制埡装眮ぞ指瀺する。ステヌゞが倉曎される堎合は、倉曎埌のステヌゞに応じた背面画像を第図柄衚瀺装眮に衚瀺させるべく、倉曎埌のステヌゞに関する情報を含めた背面画像倉曎コマンドを衚瀺制埡装眮ぞ送信する。ここで、背面画像ずは、第図柄衚瀺装眮に衚瀺させる䞻芁な画像である第図柄の背面偎に衚瀺される画像のこずである。衚瀺制埡装眮は、この音声ランプ制埡装眮から送信されるコマンドに埓っお、第図柄衚瀺装眮に各皮の画像を衚瀺する。   The voice lamp control device 113 determines the display mode of the third symbol display device 81 based on various commands (variation pattern command, stop type command, etc.) received from the main control device 110, and commands the determined display mode. The display control device 114 is notified by (display variation pattern command, display stop type command, etc.). In addition, the audio lamp control device 113 monitors the input from the frame button 22, and when the frame button 22 is operated by the player, changes the stage displayed by the third symbol display device 81, or super reach It instructs the display control device 114 to change the effect contents of the hour. When the stage is changed, a back side image change command including information on the changed stage is transmitted to display control device 114 in order to display a back side image corresponding to the changed stage on third symbol display device 81. . Here, the back image is an image displayed on the back side of the third symbol, which is a main image to be displayed on the third symbol display device 81. The display control device 114 displays various images on the third symbol display device 81 in accordance with the command transmitted from the voice lamp control device 113.

たた、音声ランプ制埡装眮は、衚瀺制埡装眮から第図柄衚瀺装眮の衚瀺内容を衚すコマンド衚瀺コマンドを受信する。音声ランプ制埡装眮では、衚瀺制埡装眮から受信した衚瀺コマンドに基づき、第図柄衚瀺装眮の衚瀺内容に合わせお、その衚瀺内容に察応する音声を音声出力装眮から出力し、たた、その衚瀺内容に察応させおランプ衚瀺装眮の点灯および消灯を制埡する。   In addition, the audio lamp control device 113 receives a command (display command) representing display content of the third symbol display device 81 from the display control device 114. Based on the display command received from the display control device 114, the sound lamp control device 113 outputs a sound corresponding to the display content from the sound output device 226 in accordance with the display content of the third symbol display device 81. The lighting and extinguishing of the lamp display device 227 are controlled according to the display content.

衚瀺制埡装眮は、音声ランプ制埡装眮および第図柄衚瀺装眮が接続され、音声ランプ制埡装眮より受信したコマンドに基づいお、第図柄衚瀺装眮における第図柄の倉動挔出などの衚瀺を制埡するものである。たた、衚瀺制埡装眮は、第図柄衚瀺装眮の衚瀺内容を通知する衚瀺コマンドを適宜音声ランプ制埡装眮ぞ送信する。音声ランプ制埡装眮は、この衚瀺コマンドによっお瀺される衚瀺内容にあわせお音声出力装眮から音声を出力するこずで、第図柄衚瀺装眮の衚瀺ず音声出力装眮からの音声出力ずをあわせるこずができる。   The display control device 114 is connected to the voice lamp control device 113 and the third symbol display device 81, and based on the command received from the voice lamp control device 113, the third symbol display effect variation effect of the third symbol display device 81, etc. It controls the display. Further, the display control device 114 appropriately transmits a display command for notifying the display content of the third symbol display device 81 to the voice lamp control device 113. The voice lamp control device 113 matches the display of the third symbol display device 81 with the voice output from the voice output device 226 by outputting the voice from the voice output device 226 according to the display content indicated by the display command. be able to.

電源装眮は、パチンコ機の各郚に電源を䟛絊するための電源郚ず、停電等による電源遮断を監芖する停電監芖回路ず、消去スむッチ図参照が蚭けられた消去スむッチ回路ずを有しおいる。電源郚は、図瀺しない電源経路を通じお、各制埡装眮〜等に察しお各々に必芁な動䜜電圧を䟛絊する装眮である。その抂芁ずしおは、電源郚は、倖郚より䟛絊される亀流ボルトの電圧を取り蟌み、各皮スむッチなどの各皮スむッチや、゜レノむドなどの゜レノむド、モヌタ等を駆動するためのボルトの電圧、ロゞック甚のボルトの電圧、バックアップ甚のバックアップ電圧などを生成し、これらボルトの電圧、ボルトの電圧およびバックアップ電圧を各制埡装眮〜等に察しお必芁な電圧を䟛絊する。   The power supply unit 115 includes a power supply unit 251 for supplying power to each part of the pachinko machine 10, a power failure monitoring circuit 252 for monitoring power interruption due to a power failure, and a RAM provided with a RAM erase switch 122 (see FIG. 3). And an erase switch circuit 253. The power supply unit 251 is a device that supplies necessary operating voltages to the control devices 110 to 114 and the like through a power supply path (not shown). As a summary, the power supply unit 251 takes in a voltage of 24 volts AC supplied from the outside, 12 volts voltage for driving various switches such as various switches 208, solenoids such as solenoid 209, motor, etc. A voltage of 5 volts for logic, a backup voltage for RAM backup, etc. are generated, and these 12 volts, 5 volts and backup voltages are supplied to the respective control devices 110 to 114 and the like.

停電監芖回路は、停電等の発生による電源遮断時に、䞻制埡装眮のおよび払出制埡装眮のの各端子ぞ停電信号を出力するための回路である。停電監芖回路は、電源郚から出力される最倧電圧である盎流安定ボルトの電圧を監芖し、この電圧がボルト未満になった堎合に停電電源断、電源遮断の発生ず刀断しお、停電信号を䞻制埡装眮および払出制埡装眮ぞ出力する。停電信号の出力によっお、䞻制埡装眮および払出制埡装眮は、停電の発生を認識し、割蟌凊理を実行する。なお、電源郚は、盎流安定ボルトの電圧がボルト未満になった埌においおも、割蟌凊理の実行に充分な時間の間、制埡系の駆動電圧であるボルトの電圧の出力を正垞倀に維持するように構成されおいる。よっお、䞻制埡装眮および払出制埡装眮は、割蟌凊理図瀺せずを正垞に実行し完了するこずができる。   The power failure monitoring circuit 252 is a circuit for outputting the power failure signal SG1 to each NMI terminal of the MPU 201 of the main control device 110 and the MPU 211 of the payout control device 111 when the power is shut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 252 monitors the voltage of the stable DC voltage of 24 volts, which is the maximum voltage output from the power supply unit 251, and determines that a power failure (power loss, power loss) occurs when this voltage becomes less than 22 volts. Then, the blackout signal SG1 is output to the main control unit 110 and the payout control unit 111. Based on the output of the power failure signal SG1, the main controller 110 and the payout control device 111 recognize the occurrence of the power failure and execute NMI interrupt processing. The power supply unit 251 outputs a 5-volt voltage, which is a driving voltage of the control system, for a time sufficient for execution of the NMI interrupt processing even after the voltage of the DC stable 24 volts becomes less than 22 volts. Is configured to maintain a normal value. Therefore, the main control unit 110 and the payout control unit 111 can execute and complete the NMI interrupt processing (not shown) normally.

消去スむッチ回路は、消去スむッチ図参照が抌䞋された堎合に、䞻制埡装眮ぞ、バックアップデヌタをクリアさせるための消去信号を出力するための回路である。䞻制埡装眮は、パチンコ機の電源投入時に、消去信号を入力した堎合に、バックアップデヌタをクリアするず共に、払出制埡装眮においおバックアップデヌタをクリアさせるための払出初期化コマンドを払出制埡装眮に察しお送信する。   The RAM erase switch circuit 253 is a circuit for outputting a RAM erase signal SG2 for clearing the backup data to the main control unit 110 when the RAM erase switch 122 (see FIG. 3) is pressed. The main control unit 110 controls the payout initialization command for clearing the backup data and causing the payout control unit 111 to clear the backup data when the RAM erase signal SG2 is input when the pachinko machine 10 is powered on. Transmit to the device 111.

次いで、図から図を参照しお、動䜜ナニットの抂略構成に぀いお説明する。図は、動䜜ナニットの正面斜芖図であり、図は、動䜜ナニットの分解正面斜芖図である。たた、図及び図は、動䜜ナニットの正面図である。   Next, a schematic configuration of the operation unit 200 will be described with reference to FIGS. 5 to 8. 5 is a front perspective view of the operation unit 200, and FIG. 6 is an exploded front perspective view of the operation unit 200. As shown in FIG. 7 and 8 are front views of the operation unit 200. FIG.

なお、図では、回転䜓昇降ナニットが䞋降䜍眮に、䞭倮回転ナニット、右回転ナニット及び巊回転ナニットが匵出䜍眮に、それぞれ配眮された状態が図瀺され、図では、回転䜓昇降ナニットが䞊昇䜍眮に、䞭倮回転ナニット、右回転ナニット及び巊回転ナニットが退避䜍眮に、それぞれ配眮された状態が図瀺される。   Note that FIG. 7 illustrates the rotating body lifting unit 300 in the lowered position, and the central rotating unit 500, the right rotating unit 600, and the left rotating unit 700 in the extended positions, respectively. A state is shown in which the body lifting and lowering unit 300 is disposed at the lifting position, and the central rotation unit 500, the right rotation unit 600, and the left rotation unit 700 are disposed at the retraction position.

図から図に瀺すように、動䜜ナニットは、箱状に圢成される背面ケヌスを備え、その背面ケヌスの内郚空間には、その䞋方に回転䜓昇降ナニットが、䞊方に発光装食ナニット及び䞭倮回転ナニットが、巊右に右回転ナニット及び巊回転ナニットが、それぞれ配蚭される。   As shown in FIG. 5 to FIG. 8, the operation unit 200 is provided with a rear case 210 formed in a box shape, and in the internal space of the rear case 210, the rotating body lifting unit 300 emits light downward. The right rotation unit 600 and the left rotation unit 700 are disposed on the left and right of the decoration unit 400 and the central rotation unit 500, respectively.

背面ケヌスは、底壁郚及びその底壁郚の倖瞁から立蚭される倖壁郚を備え、これら各壁郚により䞀面偎図玙面巊手前偎が開攟された箱状に圢成される。背面ケヌスの底壁郚には、その䞭倮に矩圢状の開口が開口圢成され、背面ケヌスが正面芖矩圢の枠状に圢成される。なお、開口は、第図柄衚瀺装眮図参照の倖圢に察応した即ち、第図柄衚瀺装眮を配蚭可胜な倧きさに圢成される。   The rear case 210 includes a bottom wall portion 211 and an outer wall portion 212 erected from the outer edge of the bottom wall portion 211, and a box whose one surface side (the left front side in FIG. 6) is opened by these wall portions 211 and 212. Formed in the shape of In the bottom wall portion 211 of the rear case 210, a rectangular opening 211a is formed at the center thereof, and the rear case 210 is formed in a rectangular frame shape in a front view. The opening 211a is formed in a size corresponding to the outer shape of the third symbol display device 81 (see FIG. 2) (ie, the third symbol display device 81 can be disposed).

回転䜓昇降ナニットは、耇数本実斜圢態では個が幅方向に䞊蚭される箱状の収容䜓ず、それら各収容䜓にそれぞれ収容される耇数本実斜圢態では個の回転䜓第回転䜓及び第回転䜓ずを䞻に備える。   The rotating body lifting unit 300 is a box-shaped container 330 in which a plurality (three in the present embodiment) are arranged in parallel in the width direction, and a plurality (two in the present embodiment) accommodated in the respective containers 330. And the second rotary body 340b).

耇数の収容䜓は、それぞれ独立しお䞊䞋方向図及び図の䞊䞋方向に昇降可胜に圢成される。この堎合、䞋降䜍眮では図参照、第回転䜓及び第回転䜓が遊技盀の背面偎に配眮され遊技者から芖認䞍胜ずされる。䞀方、䞊昇䜍眮では図参照、第回転䜓及び第回転䜓が遊技盀センタヌフレヌムの開口郚たで䞊昇され、かかる開口郚を介しお遊技者が芖認可胜ずされる。   The plurality of containers 330 are formed independently so as to be movable up and down in the vertical direction (vertical direction in FIGS. 7 and 8). In this case, in the lowered position (see FIG. 7), the first rotating body 340a and the second rotating body 340b are disposed on the back side of the game board 13 and are not visible to the player. On the other hand, in the raised position (see FIG. 8), the first rotating body 340a and the second rotating body 340b are lifted to the opening of the game board 13 (center frame 86), and the player can see through the opening. Be done.

第回転䜓及び第回転䜓は、収容䜓に回転可胜に軞支され、その回転により倖呚面に描かれた耇数本実斜圢態では個の図圢を順に遊技者に芖認させる。なお、第回転䜓及び第回転䜓は、断面䞉角圢の柱状䜓ずしお圢成され、倖呚の面にそれぞれ異なる図圢が描かれる。   The first rotary body 340a and the second rotary body 340b are rotatably supported by the housing body 330, and the player visually recognizes a plurality of (three in the present embodiment) graphics drawn on the outer peripheral surface by rotation. Let The first rotating body 340a and the second rotating body 340b are formed as a columnar body having a triangular cross section, and different figures are drawn on three surfaces of the outer periphery.

本実斜圢態では、第回転䜓及び第回転䜓の駆動源をの駆動モヌタで共甚しお、郚品コストを削枛可胜ずし぀぀も、これら第回転䜓及び第回転䜓の図圢の組み合わせを倉曎可胜ずしお、合蚈皮類の組み合わせを遊技者に芖認させるこずができる図参照。なお、詳现に぀いおは埌述する。   In the present embodiment, the drive source of the first rotary body 340a and the second rotary body 340b is shared by the drive motor 350 of one to reduce the cost of parts, while the first rotary body 340a and the second rotary body A combination of figures of 340b can be changed to allow the player to visually recognize a total of nine combinations (see FIG. 20). The details will be described later.

発光装食ナニットは、ベヌス䜓ず、そのベヌス䜓の䞭倮郚分に配蚭される発光装眮ずを䞻に備え、発光装眮の内郚に配蚭された耇数のから発光する光の態様䟋えば、照射するの数を倉曎するこずで、発光による挔出を行う。なお、詳现に぀いおは埌述する。   The light emitting decoration unit 400 mainly includes a base body 410 and a light emitting device 420 disposed in a central portion of the base body 410, and light emitted from the plurality of LEDs 421 disposed inside the light emitting device 420. By changing the mode (for example, the number of LEDs 421 to be irradiated), an effect by light emission is performed. The details will be described later.

䞭倮回転ナニットは、背面ベヌスず、その背面ベヌスに基端偎が回転可胜に軞支される䞀察の倉䜍郚材ずを備え、発光装食ナニットの背面偎に配蚭される。䞀察の倉䜍郚材は、遊技盀センタヌフレヌムの開口郚内に匵り出す匵出䜍眮図参照ず、発光装食ナニットの背面偎に退避しお遊技者から芖認䞍胜ずされる退避䜍眮図参照ずの間で回転される。なお、詳现に぀いおは埌述する。   The central rotation unit 500 includes a back surface base 510 and a pair of displacement members 530 rotatably supported at the base end side on the back surface base 510, and is disposed on the back surface side of the light emission decoration unit 400. The pair of displacement members 530 is retracted to the projecting position (see FIG. 7) which projects into the opening of the game board 13 (center frame 86) and to the back side of the light emission decoration unit 400 and is made invisible to the player. It is rotated between the retracted position (see FIG. 8). The details will be described later.

右回転ナニットは、回転䜓昇降ナニットの正面ベヌスの前面に配蚭されるベヌス䜓背面ベヌス及び正面ベヌスず、そのベヌス䜓に基端偎が回転可胜に軞支される倉䜍郚材第倉䜍郚材及び第倉䜍郚材ずを備える。䞀方、巊回転ナニットは、回転䜓昇降ナニットの正面ベヌスの前面に配蚭されるベヌス䜓背面ベヌス及び正面ベヌスず、そのベヌス䜓に基端偎が回転可胜に軞支される倉䜍郚材第倉䜍郚材及び第倉䜍郚材ずを備える。各倉䜍郚材は、遊技盀センタヌフレヌムの開口郚内に匵り出す匵出䜍眮図参照ず、遊技盀の背面偎に退避しお遊技者から芖認䞍胜ずされる退避䜍眮図参照ずの間で回転される。なお、詳现に぀いおは埌述する。   The right rotation unit 600 includes a base body (a rear base 610 and a front base 620) disposed on the front surface of the front base 315 of the rotary unit elevating unit 300, and a displacement at which the proximal end is rotatably supported by the base body. And a member (a first displacement member 630 and a second displacement member 640). On the other hand, the left rotation unit 700 has a base body (a rear base 610 and a front base 620) disposed on the front surface of the front base 317 of the rotary unit elevating unit 300 and a base end rotatably supported on the base body. And a displacement member (a first displacement member 630 and a second displacement member 640). Each displacement member is at an overhanging position (see FIG. 7) which projects into the opening of the game board 13 (center frame 86) and an evacuation position at which it is retracted to the back side of the game board 13 and made invisible to the player. (See FIG. 8). The details will be described later.

次いで、図から図を参照しお、回転䜓昇降ナニット、発光装食ナニット、䞭倮回転ナニット、右回転ナニット及び巊回転ナニットの詳现構成を説明する。たず、図から図を参照しお、回転䜓昇降ナニットの詳现構成に぀いお説明する。   Next, with reference to FIGS. 9 to 60, the detailed configurations of the rotating body lifting unit 300, the light emitting decoration unit 400, the central rotating unit 500, the right rotating unit 600, and the left rotating unit 700 will be described. First, the detailed configuration of the rotating body lifting unit 300 will be described with reference to FIGS. 9 to 22.

図は、回転䜓昇降ナニットの正面図である。たた、図は、回転䜓昇降ナニットの分解正面斜芖図であり、図は、回転䜓昇降ナニットの分解背面斜芖図である。   FIG. 9 is a front view of the rotating body lifting unit 300. As shown in FIG. 10 is an exploded front perspective view of the rotary unit elevating unit 300, and FIG. 11 is an exploded rear perspective view of the rotary unit elevating unit 300.

図から図に瀺すように、回転䜓昇降ナニットは、䞭倮の収容䜓を昇降させるための䞭倮ナニットず、巊右の収容䜓をそれぞれ昇降させるための巊ナニット及び右ナニットずのナニットから圢成される。巊ナニットは、䞭倮ナニットの前面偎に重ね合わされ、右ナニットは、䞭倮ナニットの右偎端郚に連結され、これにより、個の収容䜓が幅方向に䞊蚭される。   As shown in FIGS. 9 to 11, the rotating body lifting unit 300 includes a central unit 300C for raising and lowering the central housing 330, and a left unit 300L and a right unit 300R for raising and lowering the left and right housings 330, respectively. And 3 units. The left unit 300L is superimposed on the front side of the central unit 300C, and the right unit 300R is connected to the right end of the central unit 300C, whereby three containers 330 are juxtaposed in the width direction.

ここで、図から図を参照しお、䞭倮ナニット、巊ナニット及び右ナニットの詳现構成に぀いお説明する。たず、䞭倮ナニットに぀いお、図及び図を参照しお説明する。図は、䞭倮ナニットの分解正面斜芖図であり、図は、䞭倮ナニットの分解背面斜芖図である。   Here, detailed configurations of the central unit 300C, the left unit 300L, and the right unit 300R will be described with reference to FIGS. 12 to 19. First, the central unit 300C will be described with reference to FIGS. 12 and 13. FIG. 12 is an exploded front perspective view of the central unit 300C, and FIG. 13 is an exploded rear perspective view of the central unit 300C.

図及び図に瀺すように、䞭倮ナニットは、正面芖字状の背面ベヌスず、その背面ベヌスの正面偎に重ね合わされる正面ベヌスず、その正面ベヌスの正面偎に配蚭される駆動モヌタず、その駆動モヌタの駆動力により背面ベヌス及び正面ベヌスに察しお昇降される収容䜓ず、その収容䜓に収容される第回転䜓及び第回転䜓ず、背面ベヌス及び正面ベヌスの察向面間に収容され駆動モヌタの駆動力を収容䜓に䌝達する䌝達機構ず、を䞻に備える。   As shown in FIGS. 12 and 13, the central unit 300C has a rear base 311 in the L shape in front view, a front base 312 superimposed on the front side of the rear base 311, and a front side of the front base 312. Drive motor 320 disposed, container 330 raised and lowered relative to back base 311 and front base 312 by the driving force of drive motor 320, and first rotary body 340a and the first rotary member 340 housed in container 330. It mainly includes a 2-rotary body 340 b and a transmission mechanism housed between the facing surfaces of the back surface base 311 and the front surface base 312 and transmitting the driving force of the drive motor 320 to the housing 330.

䞭倮ナニットにおける䌝達機構は、駆動モヌタの駆動軞に固着される駆動ギダず、その駆動ギダに歯合される䌝達ギダず、その䌝達ギダに歯合されるピニオンギダず、そのピニオンギダに歯合されるず共に平板状の郚材の偎面に歯切りがされたラックずしお圢成されるラックギダず、そのラックギダが䞀偎に配蚭されるず共に他偎に収容䜓が配蚭される連結郚材ずを備える。   The transmission mechanism in the central unit 300C includes a drive gear 321 fixed to the drive shaft of the drive motor 320, a transmission gear 322 meshed with the drive gear 321, and a pinion gear 323 meshed with the transmission gear 322. A rack gear 324 is formed as a rack which is meshed with the pinion gear 323 and cut off on the side surface of the flat member, and the rack gear 324 is disposed on one side and the housing 330 is disposed on the other side. And a connecting member 325 provided.

背面ベヌスの正面には、䞀察の軞が突蚭され、これら各軞に䌝達ギダ及びピニオンギダが回転可胜に軞支される。たた、背面ベヌスの正面には、スラむドガむドが案内方向を䞊䞋方向図䞊䞋方向ずする姿勢で平行に配蚭され、これらスラむドガむドによっお連結郚材ラックギダ及び収容䜓が䞊䞋方向に案内される。即ち、連結郚材及び収容䜓の移動方向が䞊䞋方向に芏制される。   A pair of shafts project from the front of the rear surface base 311, and the transmission gear 322 and the pinion gear 323 are rotatably supported on these shafts. Further, slide guides 351 and 352 are disposed in parallel on the front of the rear surface base 311 in a posture in which the guiding direction is the vertical direction (vertical direction in FIG. 12). And the housing 330 are guided in the vertical direction. That is, the moving direction of the connecting member 325 and the housing body 330 is restricted in the vertical direction.

よっお、駆動モヌタの回転駆動力が、駆動ギダ及び䌝達ギダを介しおピニオンギダに䌝達され、ピニオンギダが回転されるず、そのピニオンギダの回転運動がラックギダの盎線運動に倉換され、そのラックギダの盎線運動に䌎っお、連結郚材ず共に収容䜓が䞊䞋方向に倉䜍昇降される図及び図参照。   Therefore, when the rotational drive force of the drive motor 320 is transmitted to the pinion gear 323 via the drive gear 321 and the transmission gear 322 and the pinion gear 323 is rotated, the rotational movement of the pinion gear 323 is converted to the linear movement of the rack gear 324. With the linear movement of the rack gear 324, the housing 330 is vertically displaced (lifted) together with the connecting member 325 (see FIGS. 7 and 8).

この堎合、連結郚材は、ラックギダが配蚭される瞊長圢状の郚分ず、収容䜓が配蚭される瞊長圢状の郚分ずを、それらの䞋端偎どうしを暪長圢状の郚分で連結するこずで、正面芖コ字状に圢成される。これにより、巊の収容䜓が䞋降䜍眮に配眮された状態で、䞭倮の収容䜓が䞊昇䜍眮に配眮された堎合でも、連結郚材の暪長圢状の郚分を正面ベヌスの背面に䜍眮させ、遊技者から芖認されるこずを回避できる。   In this case, the connecting member 325 connects the lower portion of the vertically elongated portion in which the rack gear 324 is disposed and the vertically elongated portion in which the housing body 330 is disposed with the horizontally elongated portion. In the front view, it is formed in a U-shape. Thus, even when the central housing body 330 is disposed in the raised position with the left housing body 330 disposed in the lowered position, the horizontally elongated portion of the connecting member 325 is positioned on the back surface of the front base 312 It can avoid being viewed from the player.

なお、スラむドガむドは、背面ベヌスの正面に圢成される案内溝ず、その案内溝に沿っお摺動可胜に圢成されるず共に連結郚材の背面に固着される摺動䜓ずからなる盎線案内機構ずしお圢成される。埌述する巊ナニット及び右ナニットにおいおも同様である。たた、スラむドガむドは、背面ベヌスに固着される第レヌルず、連結郚材又は収容䜓に固着される第レヌルず、それら第レヌル及び第レヌルの間に介圚され䞡者の長手方向ぞの盞察倉䜍を蚱容するための䞭間レヌルずからなる䌞瞮匏の盎線案内機構ずしお圢成される。   The slide guide 351 is a linear guide including a guide groove formed in the front of the rear surface base 311 and a sliding member slidably formed along the guide groove and fixed to the rear surface of the connecting member 325. It is formed as a mechanism. The same applies to a left unit 300L and a right unit 300R described later. In addition, the slide guide 352 is interposed between the first rail fixed to the rear surface base 311, the second rail fixed to the connecting member 325 or the housing 330, and between the first rail and the second rail. It is formed as a telescopic linear guiding mechanism consisting of an intermediate rail for allowing relative displacement in the longitudinal direction.

ここで、䞭倮の収容䜓の偎方図巊偎には、巊の収容䜓が䞊蚭されるこずから図参照、その分、連結郚材の暪幅図巊右方向寞法が長くなる。曎に、䞊述した通り、遊技者からの芖認を回避するために、暪長圢状の郚分が介圚されるため、連結郚材が正面芖コ字状に圢成され、その剛性が䜎䞋される。そのため、䞭倮の収容䜓の姿勢が䞍安定ずなりやすい巊右方向ぞの揺れが発生しやすい。   Here, since the left housing body 330 is juxtaposed (see FIG. 9) on the side (the left side in FIG. 12) of the central housing body 330 (see FIG. 9), the width of the connecting member 325 (FIG. 12 left-right direction) ) The dimensions become longer. Furthermore, as described above, in order to avoid visual recognition from the player, since the horizontally elongated portion is interposed, the connecting member 325 is formed in a U-shape in a front view, and the rigidity thereof is reduced. Therefore, the posture of the central housing body 330 tends to be unstable (swinging in the left and right direction is likely to occur).

これに察し、本実斜圢態では、䞭倮の収容䜓の背面偎には、䌞瞮匏の盎線案内機構スラむドガむドを配蚭するので、䞭倮の収容䜓が䞊昇䜍眮に配眮された状態でも、䌞長したスラむドガむドにより巊右方向ぞの揺れを芏制しお、䞭倮の収容䜓の姿勢を安定させるこずができる。䞀方で、䞭倮の収容䜓が䞋降䜍眮に配眮された状態では図参照、スラむドガむドを短瞮させ、遊技者から芖認されるこずを回避できる。   On the other hand, in the present embodiment, since the telescopic linear guide mechanism (slide guide 352) is disposed on the back side of the central housing body 330, the central housing body 330 is disposed at the raised position. However, swinging in the left and right direction can be restricted by the extended slide guide 352, and the posture of the central housing body 330 can be stabilized. On the other hand, in a state in which the central housing body 330 is disposed at the lowered position (see FIG. 9), the slide guide 352 can be shortened to avoid visual recognition from the player.

次いで、巊ナニットに぀いお、図及び図を参照しお説明する。図は、巊ナニットの分解正面斜芖図であり、図は、巊ナニットの分解背面斜芖図である。   Next, the left unit 300L will be described with reference to FIG. 14 and FIG. FIG. 14 is an exploded front perspective view of the left unit 300L, and FIG. 15 is an exploded rear perspective view of the left unit 300L.

図及び図に瀺すように、巊ナニットは、正面芖瞊長に圢成され䞭倮ナニットの正面ベヌス図参照の正面に配蚭される背面ベヌスず、その背面ベヌスの正面偎に重ね合わされる䞭間ベヌスず、その䞭間ベヌスの正面偎に重ね合わされる正面ベヌスず、䞭間ベヌスの背面偎に配蚭される駆動モヌタず、その駆動モヌタの駆動力により各ベヌス〜に察しお昇降される収容䜓ず、その収容䜓に収容される第回転䜓及び第回転䜓ず、各ベヌス〜の各察向面間に収容され駆動モヌタの駆動力を収容䜓に䌝達する䌝達機構ず、を䞻に備える。   As shown in FIGS. 14 and 15, the left unit 300L is formed longitudinally in a front view, and a rear base 313 disposed on the front of the front base 312 (see FIG. 12) of the central unit 300C and its rear base 313. An intermediate base 314 overlapped on the front side, a front base 315 overlapped on the front side of the intermediate base 314, a drive motor 320 disposed on the back side of the intermediate base 314, and a driving force of the drive motor 320 Between the opposing surfaces of the bases 313 to 315, the housing 330 moved up and down with respect to each of the bases 313 to 315, the first rotary body 340a and the second rotary body 340b housed in the housing 330, and And a transmission mechanism for transmitting the driving force of the driving motor 320 to the housing body 330.

巊ナニットにおける䌝達機構は、駆動モヌタの駆動軞に固着される駆動ギダず、その駆動ギダに歯合される䌝達ギダず、䌝達ギダに同軞に固着されるピニオンギダず、そのピニオンギダに歯合されるず共に平板状の郚材の偎面に歯切りがされたラックずしお圢成されるラックギダず、そのラックギダを収容䜓に連結する連結郚材ずを備える。   The transmission mechanism in the left unit 300L includes a drive gear 321 fixed to the drive shaft of the drive motor 320, transmission gears 322a and 322b meshed with the drive gear 321, and a pinion gear 323 coaxially fixed to the transmission gear 322b. And a rack gear 324 formed in the form of a rack meshed with the pinion gear 323 and cut on the side surface of the flat member, and a connecting member 326 connecting the rack gear 324 to the housing body 330.

䞭間ベヌスの正面には、軞が突蚭され、この軞に䌝達ギダが回転可胜に軞支される。たた、䞭間ベヌスには、軞支孔が穿蚭され、その軞支孔に䌝達ギダ及びピニオンギダが同軞に固着された状態で回転可胜に軞支される。   A shaft projects from the front of the intermediate base 314, and the transmission gear 322a is rotatably supported by the shaft. Further, a bearing hole is bored in the intermediate base 314, and the transmission gear 322b and the pinion gear 323 are coaxially fixed to the bearing hole so as to be rotatably supported.

背面ベヌスの正面には、スラむドガむドが案内方向を䞊䞋方向図䞊䞋方向ずする姿勢で配蚭され、このスラむドガむドによっお連結郚材ラックギダが䞊䞋方向に案内される。たた、䞭倮ナニットの正面ベヌス図参照の正面には、ガむド板が締結固定される。ガむド板には、長穎状の開口である案内溝が䞊䞋方向に沿っお延蚭され、この案内溝には、収容䜓の䞋端偎に䜍眮する突出ピンがカラヌを介しお内挿される。よっお、収容䜓は、ガむド板の案内溝に沿っお䞊䞋方向に案内される。即ち、連結郚材及び収容䜓の移動方向が䞊䞋方向に芏制される。   A slide guide 351 is disposed on the front of the rear surface base 313 so that the guide direction is the vertical direction (vertical direction in FIG. 14), and the connection member 326 (rack gear 324) is guided in the vertical direction by the slide guide 351 . Further, a guide plate 353 is fastened and fixed to the front of the front base 312 (see FIG. 12) of the central unit 300. In the guide plate 353, a guide groove 353a which is an elongated hole-shaped opening is extended along the vertical direction, and in this guide groove 353a, a protruding pin located on the lower end side of the containing body 330 is via a collar C. It is interpolated. Therefore, the housing body 330 is vertically guided along the guide groove 353 a of the guide plate 353. That is, the moving direction of the connecting member 326 and the housing body 330 is restricted in the vertical direction.

よっお、駆動モヌタの回転駆動力が、駆動ギダ及び䌝達ギダを介しおピニオンギダに䌝達され、ピニオンギダが回転されるず、そのピニオンギダの回転運動がラックギダの盎線運動に倉換され、そのラックギダの盎線運動に䌎っお、連結郚材ず共に収容䜓が䞊䞋方向に倉䜍昇降される図及び図参照。   Therefore, when the rotational drive force of the drive motor 320 is transmitted to the pinion gear 323 through the drive gear 321 and the transmission gears 322a and 322b and the pinion gear 323 is rotated, the rotational movement of the pinion gear 323 causes the linear movement of the rack gear 324. As a result of the linear movement of the rack gear 324, the housing 330 is vertically displaced (lifted) together with the connecting member 326 (see FIGS. 7 and 8).

次いで、右ナニットに぀いお、図を参照しお、説明する。図は、右ナニットの分解正面斜芖図である。   Next, the right unit 300R will be described with reference to FIG. FIG. 16 is an exploded front perspective view of the right unit 300R.

図に瀺すように、右ナニットは、正面略字状に圢成され䞭倮ナニットの背面ベヌス図参照の右偎端郚に連結される配蚭される背面ベヌスず、その背面ベヌスの正面偎に重ね合わされる正面ベヌスず、正面ベヌスの正面偎に配蚭される駆動モヌタず、その駆動モヌタの駆動力により背面ベヌス及び正面ベヌスに察しお昇降される収容䜓ず、その収容䜓に収容される第回転䜓及び第回転䜓ず、背面ベヌス及び正面ベヌスの察向面間に収容され駆動モヌタの駆動力を収容䜓に䌝達する䌝達機構ず、を䞻に備える。   As shown in FIG. 16, the right unit 300L is formed in a substantially L-shape on the front surface and is connected to the right end of the back base 311 (see FIG. 12) of the central unit 300C. A front base 317 superimposed on the front side of the back base 313, a drive motor 320 disposed on the front side of the front base 317, and raising and lowering with respect to the back base 316 and the front base 317 by the driving force of the drive motor 320 And the first rotary body 340 a and the second rotary body 340 b housed in the housing 330, and the facing surface of the back base 316 and the front base 317, which accommodates the driving force of the drive motor 320. And a transmission mechanism for transmitting to the body 330.

右ナニットにおける䌝達機構は、駆動モヌタの駆動軞に固着される駆動ギダず、その駆動ギダに歯合されるピニオンギダず、そのピニオンギダに歯合されるず共に平板状の郚材の偎面に歯切りがされたラックずしお圢成されるラックギダず、そのラックギダを収容䜓に連結する連結郚材ずを備える。   The transmission mechanism in the right unit 300R includes a drive gear 321 fixed to the drive shaft of the drive motor 320, a pinion gear 323 meshed with the drive gear 321, and a flat member meshed with the pinion gear 323. The rack gear 324 is formed as a rack whose side is geared, and a connecting member 327 which connects the rack gear 324 to the housing body 330.

背面ベヌスの正面には、軞が突蚭され、この軞にピニオンギダが回転可胜に軞支される。背面ベヌスの正面には、スラむドガむドが案内方向を䞊䞋方向図䞊䞋方向ずする姿勢で配蚭され、このスラむドガむドによっお連結郚材ラックギダが䞊䞋方向に案内される。たた、正面ベヌスには、長穎状の開口である案内溝が䞊䞋方向に沿っお延蚭され、この案内溝には、収容䜓の䞋端偎に䜍眮する突出ピンがカラヌ図瀺せずを介しお内挿される。よっお、収容䜓は、背面ベヌスの案内溝に沿っお䞊䞋方向に案内される。即ち、連結郚材及び収容䜓の移動方向が䞊䞋方向に芏制される。   A shaft protrudes from the front of the rear surface base 316, and a pinion gear 323 is rotatably supported by the shaft. A slide guide 351 is disposed on the front of the rear surface base 316 in a posture in which the guiding direction is the vertical direction (vertical direction in FIG. 16), and the connecting member 327 (rack gear 324) is guided in the vertical direction . Further, in the front base 316, a guide groove 316a which is an elongated opening is extended along the vertical direction, and in this guide groove 316a, a protruding pin located on the lower end side of the containing body 330 is a collar (see FIG. Interpolated through (not shown). Accordingly, the housing body 330 is guided vertically along the guide groove 316 a of the back surface base 316. That is, the moving direction of the connecting member 327 and the housing body 330 is restricted in the vertical direction.

よっお、駆動モヌタの回転駆動力が、駆動ギダを介しおピニオンギダに䌝達され、ピニオンギダが回転されるず、そのピニオンギダのがラックギダの盎線運動に倉換され、そのラックギダの盎線運動に䌎っお、連結郚材ず共に収容䜓が䞊䞋方向に倉䜍昇降される図及び図参照。   Therefore, when the rotational drive force of the drive motor 320 is transmitted to the pinion gear 323 via the drive gear 321 and the pinion gear 323 is rotated, z of the pinion gear 323 is converted into linear motion of the rack gear 324 and the rack gear 324 is rotated. Along with the linear movement, the housing 330 is vertically displaced (lifted) together with the connecting member 327 (see FIGS. 7 and 8).

䞊述したように、䞭倮ナニットでは、連結郚材の暪幅寞法が長くなり図参照、䞭倮の収容䜓の姿勢が䞍安定ずなりやすい巊右方向ぞの揺れが発生しやすい。これに察し、巊ナニット及び右ナニットでは、巊の収容䜓及び右の収容䜓の偎面の近接する䜍眮にラックギダを蚭けるので、連結郚材の暪幅図及び図巊右方向寞法を短くしお、その剛性を高めるこずができる。よっお、巊右の収容䜓の姿勢を安定させる巊右方向に揺れ難くするこずができる。   As described above, in the central unit 300C, the width dimension of the connecting member 325 is long (see FIG. 12), and the posture of the central housing body 330 tends to be unstable (swinging in the lateral direction is likely to occur). On the other hand, in the left unit 300L and the right unit 300R, since the rack gear 323 is provided at a position close to the side surface of the left housing body 330 and the right housing body 330, the lateral width of the connecting members 326 and 327 (FIGS. The horizontal dimension can be shortened to increase its rigidity. Therefore, the postures of the left and right housings 330 can be stabilized (it is difficult to shake in the left and right direction).

これに䌎っお、巊右の収容䜓の背面偎には、䌞瞮匏の盎線案内機構スラむドガむドを配蚭する必芁がなく、ガむド板又は背面ベヌスの案内溝による案内により十分に姿勢を安定化できる。その結果、郚品コストの削枛を図るこずができる。   Along with this, it is not necessary to arrange an extendable linear guide mechanism (slide guide 352) on the back side of the left and right housings 330, and the guide plate 353 or the guide groove 353a or 316a of the back base 316 The attitude can be stabilized sufficiently. As a result, parts cost can be reduced.

次いで、収容䜓及びその収容䜓に収容される第回転䜓及び第回転䜓に぀いお、図から図を参照しお説明する。   Next, the housing 330 and the first rotary body 340 a and the second rotary body 340 b housed in the housing 330 will be described with reference to FIGS. 17 to 19.

図は、収容䜓の分解正面斜芖図である。たた、図は、図の矢印方向芖における収容䜓の偎面図であり、図は、図の矢印方向芖における収容䜓の正面図である。なお、図及び図では、偎壁䜓、隔壁䜓及び装食䜓が取り倖された状態が図瀺される。   FIG. 17 is an exploded front perspective view of the container 330. 18 (a) is a side view of the container 330 in the direction of arrow XVIIIa in FIG. 17, and FIG. 18 (b) is a front view of the container 330 in the direction of arrow XVIIIb in FIG. It is. 18 (a) and 18 (b), the state in which the side wall 332, the partition 334 and the decorative body 335 are removed is illustrated.

図及び図に瀺すように、収容䜓は、基䜓ず、その基䜓の巊右に配蚭される巊右の偎壁䜓ず、巊の偎壁䜓の内面偎に配蚭される隔壁䜓ず、基䜓の前面に配蚭される装食䜓ずを備え、これら各郚〜が締結固定により䞀䜓化されるこずで、箱状に圢成される。   As shown in FIGS. 17 and 18, the housing body 330 is disposed on the inner surface side of the base body 331, left and right side wall bodies 332 and 333 disposed on the left and right of the base body 331, and the left side wall body 332. And a decorative body 335 disposed on the front surface of the base body 331, and the respective sections 331 to 335 are integrated by fastening and fixing to form a box shape.

基䜓は、収容䜓の背面図玙面奥偎、䞊面および䞋面図䞊偎および䞋偎を圢成する郚材であり、枚の板状の郚材を組み合わせお䞀䜓に圢成される。収容䜓の背面を圢成する郚分には、可芖光を反射する鏡ずしお圢成される反射郚が正面に配蚭される。   The base body 331 is a member that forms the back surface (the back side in the drawing of FIG. 18B), the upper surface and the lower surface (the upper and lower surfaces in FIG. 18B) of the container 330, and combines three plate members And integrally formed. In a portion forming the back surface of the housing body 330, a reflecting portion RF formed as a mirror that reflects visible light is disposed on the front.

反射郚は、正面芖矩圢状に圢成され、第回転䜓及び第回転䜓を正面芖した堎合に、それら䞡回転䜓よりも少なくずも䞊䞋方向に匵り出す倧きさを有しお圢成される図参照。   The reflecting portion RF is formed in a rectangular shape in a front view, and when viewed from the front of the first rotating body 340a and the second rotating body 340b, the reflecting portion RF has a size projecting at least in the vertical direction than the two rotating bodies 340a and 340b. (See FIG. 18B).

偎壁䜓は、収容䜓の巊右の偎面を圢成する矩圢板状の郚材であり、それぞれ箇所に保持孔が穿蚭される。保持孔は、第回転䜓及び第回転䜓の埌述する固定軞が挿通される孔であり、かかる固定軞を回転䞍胜に保持する。なお、保持孔は、その内呚面の軞盎断面圢状が、円圢からその円呚䞊の点を盎線で接続しお区画される䞀方を取り陀いた圢状ずされる。   The side wall bodies 332 and 333 are rectangular plate-like members that form the left and right side surfaces of the housing body 330, and holding holes 332a and 333a are formed in two places, respectively. The holding holes 332a and 333a are holes through which a fixed shaft 341 of the first rotating body 340a and the second rotating body 340b described later is inserted, and holds the fixed shaft 341 in a non-rotatable manner. The holding holes 332a and 333a have a shape in which the axial straight cross-sectional shape of the inner peripheral surface thereof is a shape obtained by removing one of the circles divided by connecting two points on the circumference with a straight line.

隔壁䜓は、偎壁䜓ず略同䞀の倖圢を有する矩圢板状の郚材であり、偎壁䜓ずの察向面間に䌝達ギダ及び䞭間ギダを回転可胜に軞支する。たた、隔壁䜓には、第ギダ及び第ギダを挿通させるための挿通孔が箇所に穿蚭される。   The partition body 334 is a rectangular plate-like member having an outer shape substantially the same as that of the side wall body 332, and rotatably supports the transmission gear 352 and the intermediate gear 354 between opposing surfaces with the side wall body 332. Further, in the partition body 334, insertion holes 334a for inserting the first gear 353 and the second gear 355 are formed in two places.

装食䜓は、収容䜓の正面を装食する郚材であり、䞭倮に矩圢状の開口が圢成されるこずで正面芖枠状に圢成される。遊技者は、開口を介しお第回転䜓及び第回転䜓の回転の態様やそれら䞡回転䜓の倖呚面に描かれた図圢を芖認するこずができる図参照。   The decorative body 335 is a member for decorating the front of the housing body 330, and is formed in a front view frame shape by forming a rectangular opening 335a at the center. The player can visually recognize the manner of rotation of the first rotary body 340a and the second rotary body 340b and the graphic drawn on the outer peripheral surface of the both rotary bodies 340a and 340b through the opening 335 (see FIG. 9). ).

このように圢成される収容䜓には、隔壁䜓に配蚭される駆動モヌタず、その駆動モヌタの駆動力により回転される第回転䜓及び第回転䜓ず、駆動モヌタの駆動力を第回転䜓及び第回転䜓に䌝達する䌝達機構ず、第回転䜓の回転䜍眮を怜出する怜出機構ずが䞻に収玍される。   In the container 330 thus formed, the drive motor 350 disposed in the partition 334, the first rotary body 340a and the second rotary body 340b rotated by the driving force of the drive motor 350, and the drive A transmission mechanism for transmitting the driving force of the motor 350 to the first rotary body 340a and the second rotary body 340b, and a detection mechanism for detecting the rotational position of the first rotary body 340a are mainly accommodated.

収容䜓における䌝達機構は、駆動モヌタの駆動軞に固着される駆動ギダず、その駆動ギダに順に歯合される䌝達ギダ、第ギダ、䞭間ギダ及び第ギダからなる歯車列ずを備える。䌝達ギダ及び䞭間ギダは、偎壁䜓及び隔壁䜓の察向面間に回転可胜に保持され、第ギダ及び第ギダは、第回転䜓及び第回転䜓の軞方向端面にそれぞれ固着される。   The transmission mechanism in the housing body 330 includes a drive gear 351 fixed to the drive shaft of the drive motor 350, and a transmission gear 352, a first gear 353, an intermediate gear 354, and a second gear 355 meshed in order with the drive gear 351. And a gear train comprising The transmission gear 352 and the intermediate gear 354 are rotatably held between the facing surfaces of the side wall body 332 and the partition body 334, and the first gear 353 and the second gear 355 are formed of the first rotary body 340a and the second rotary body 340b. Each is fixed to the axial end face.

ここで、図を参照しお、第回転䜓及び第回転䜓の詳现構成に぀いお説明する。図は、第回転䜓の分解正面斜芖図である。   Here, with reference to FIG. 19, the detailed configuration of the first rotating body 340a and the second rotating body 340b will be described. FIG. 19 is an exploded front perspective view of the first rotating body 340a.

なお、第回転䜓ず第回転䜓ずは、倖呚面に描かれる図圢が異なる点を陀き、実質的に同䞀の構成であるので、以䞋においおは、第回転䜓を代衚䟋ずしお説明し、第回転䜓の説明は省略する。   In addition, since the 1st rotary body 340a and the 2nd rotary body 340b are the configurations substantially the same except that the graphics drawn on the outer peripheral surface are different, in the following, the first rotary body 340a is a representative example And the description of the second rotating body 340b is omitted.

図に瀺すように、第回転䜓は、固定軞ず、その固定軞の軞方向䞡端軞郚に回転可胜に軞支される䞀察の端面板ず、それら䞀察の端面板の間に架蚭される枚の衚瀺板第衚瀺板、第衚瀺板及び第衚瀺板ずを䞻に備える。   As shown in FIG. 19, the first rotary body 340a includes a fixed shaft 341, a pair of end plates 342 rotatably supported at both axial ends (shaft portions 341a) of the fixed shaft 341, and a pair of the end plates 342. It mainly includes three display boards (a first display board 343A, a second display board 343B and a third display board 343C) which are provided between the end face plates 342.

固定軞は、胎郚ず、その胎郚の軞方向䞡端に連蚭される軞郚ずを備える。固定軞は、収容䜓の偎壁䜓図参照に回転䞍胜に保持される郚䜍であり、軞方向䞡端に䜍眮する䞀察の軞郚ず、䞀察の軞郚を接続する胎郚ずを備える。   The fixed shaft 341 includes a body portion 341b and shaft portions 341a connected to both axial ends of the body portion 341b. The fixed shaft 341 is a portion held non-rotatably by the side wall bodies 332 and 333 (see FIG. 17) of the housing body 330, and connects a pair of shaft portions 341a located at both ends in the axial direction and a pair of shaft portions 341a. And a torso portion 341b.

軞郚は、その軞盎断面圢状が、円圢からその円呚䞊の点を盎線で接続しお区画される䞀方を取り陀いた圢状円柱の倖呚面の䞀郚を平面で面取りした圢状ずされ、偎壁䜓の保持孔図参照に察しお若干小さな盞䌌圢状ずされる。よっお、かかる軞郚が偎壁䜓の保持孔に挿通されるこずで、固定軞を収容䜓偎壁䜓に回転䞍胜に保持するこずができる。   The axial portion 341a has a shape in which the axial straight cross-sectional shape is divided by connecting two points on the circumference of a circle by a straight line and removing one side (a shape in which a part of the outer peripheral surface of a cylinder is chamfered with a plane) The side walls 332, 333 have similar shapes slightly smaller than the holding holes 332a, 333a (see FIG. 17). Therefore, the fixed shaft 341 can be non-rotatably held by the housing body 330 (sidewalls 332 and 333) by inserting the shaft portion 341a into the holding holes 332a and 333a of the side walls 332 and 333.

胎郚には、耇数本実斜圢態では個のが取着され、そのから発光された光を第衚瀺板〜第衚瀺板の内面に照射可胜ずされる。   A plurality of (four in the present embodiment) LEDs 344 are attached to the body portion 341b, and the light emitted from the LEDs 344 can be applied to the inner surfaces of the first display plate 343A to the third display plate 343C.

この堎合、胎郚は、軞郚が偎壁䜓の保持孔に挿通されお回転䞍胜に保持された状態では、の照射方向を収容䜓の前面装食䜓の開口、図玙面手前偎の面ぞ向けた姿勢回転䜍眮で配眮される。よっお、から発光された光を、第衚瀺板〜第衚瀺板のうちの収容䜓の前面埌述する「芖認䜍眮」に配眮された衚瀺板の内面に照射するこずができる。   In this case, in the state where the trunk portion 341b is inserted into the holding holes 332a and 333a of the side wall bodies 332 and 333 and held in a non-rotatable manner, the body portion 341b irradiates the LED 344 to the front surface of the housing 330 18 (b) is disposed in a posture (rotational position) facing the opening 335a of FIG. Therefore, irradiating the light emitted from the LED 344 on the inner surface of the display plate disposed on the front surface (the “visual position” described later) of the container 330 among the first display plate 343A to the third display plate 343C. it can.

なお、固定軞軞郚、胎郚は、軞方向䞡端が開口した䞭空の円筒状に圢成されるので、かかる内郚空間を利甚しおの配線を取り回すず共にその配線を軞方向端郚の開口から収容䜓の倖郚ぞ匕き出すこずができる。たた、固定軞は、䞊述したように、収容䜓に察しお回転䞍胜ずされるので、第回転䜓が回転されおも、の配線に捩じりや匕っ匵りの倖力が䜜甚するこずを回避できる。   In addition, since the fixed shaft 341 (shaft portion 341a, body portion 341b) is formed in a hollow cylindrical shape with both ends opened in the axial direction, the wiring of the LED 344 is routed using the internal space and the wiring is It can be pulled out of the housing 330 from the opening at the direction end. Further, as described above, since the fixed shaft 341 can not rotate with respect to the housing body 330, external force of twisting or pulling acts on the wiring of the LED 344 even when the first rotating body 340a is rotated. Can be avoided.

端面板は、正面芖䞉角圢状に圢成される郚材であり、䞭倮に軞盎断面が円圢の軞支孔が穿蚭される。軞支孔の内埄寞法は、固定軞の軞郚の倖埄寞法よりも若干倧きな寞法に蚭定される。よっお、軞支孔に軞郚が挿通されるこずで、固定軞に察しお端面板が回転可胜に軞支される。これにより、端面板は、固定軞を介しお、収容䜓の内郚に回転可胜に保持される。   The end face plate 342 is a member formed in a triangular shape in a front view, and an axial support hole 342 a having a circular axial straight cross section is formed at the center. The inner diameter of the shaft support hole 342 a is set to be slightly larger than the outer diameter of the shaft portion 341 a of the fixed shaft 341. Therefore, the end surface plate 342 is rotatably supported with respect to the fixed shaft 341 by inserting the shaft portion 341 a into the shaft support hole 342 a. Thus, the end surface plate 342 is rotatably held inside the container 330 via the fixed shaft 341.

ここで、固定軞は、軞郚よりも胎郚が倧埄に圢成されるので、収容䜓の偎壁䜓ず固定軞の胎郚ずの間で端面板の軞方向䜍眮を芏定できるず共に、端面板を介しお固定軞を䞀察の偎壁䜓の間で保持できる。   Here, since the fixed shaft 341 is formed to have a larger diameter than the shaft 341a, the body 341b is larger in diameter than the shaft 341a, so that the end face plate 342 is formed between the side walls 332 and 333 of the housing 330 and the body 341b of the fixed shaft 341. The axial position can be defined, and the fixed shaft 341 can be held between the pair of side walls 332, 333 via the end face plate 342.

䞀察の端面板の䞀方には、䌝達機構における第ギダが、他方には怜出機構における埌述する基郚ギダが、それぞれ固着される。なお、第回転䜓には、䞀察の端面板の䞀方には、䌝達機構における第ギダが固着されるが、他方ぞの基郚ギダの装着は省略される図及び図参照。   A first gear 353 in the transmission mechanism is fixed to one of the pair of end face plates 342, and a base gear 361 described later in the detection mechanism is fixed to the other. Although the second gear 355 in the transmission mechanism is fixed to one of the pair of end surface plates 342 in the second rotary body 340b, the mounting of the base gear 361 in the other is omitted (FIGS. 17 and 17). 18).

第衚瀺板〜第衚瀺板は、それぞれ正面芖略矩圢の板状の郚材であり、長手方向䞡端の倖瞁を端面板の倖瞁蟺にそれぞれ接続するこずで、䞀察の端面板の間に架蚭され、かかる端面板ず共に䞉角柱状䜓を圢成する。   Each of the first display plate 343A to the third display plate 343C is a plate-like member having a substantially rectangular shape in a front view, and by connecting the outer edges at both ends in the longitudinal direction to the outer edges (three sides) of the end surface plate 342, a pair of It is installed between the end face plates 342 and forms a triangular prism with the end face plates 342.

これら第衚瀺板〜第衚瀺板には、その倖面にそれぞれ図圢が描かれおいる。よっお、䞉角柱状䜓が回転されるず、各衚瀺板〜の倖面にそれぞれ描かれた図圢が装食䜓の開口を介しお順に遊技者に芖認可胜ずされる。   Figures are drawn on the outer surfaces of the first display plate 343A to the third display plate 343C. Therefore, when the triangular columnar body is rotated, the figures respectively drawn on the outer surfaces of the display plates 343A to 343C are made visible to the player sequentially through the openings 335a of the decorative body 335.

第衚瀺板〜第衚瀺板の倖面の少なくずも䞀郚は、固定軞の軞方向芖においお、倖方ぞ凞ずなる円匧状に湟曲しお圢成される。これにより、埌述するように、第回転䜓ず第回転䜓ずの間に回転䜍眮の所定回転角床䟋えば、床のずれが存圚する状態であっおも、各衚瀺板〜の倖面に描かれた図圢を芖認する遊技者に察し、所定回転角床のずれの認識を困難ずさせるこずができる。   At least a part of the outer surface of the first display plate 343A to the third display plate 343C is formed to be curved in an arc shape convex outward in the axial direction of the fixed shaft 341. Thereby, as described later, even if there is a deviation of a predetermined rotational angle (for example, 12 degrees) of the rotational position between the first rotating body 340a and the second rotating body 340b, each display plate 343A It is possible to make it difficult for the player who visually recognizes the figure drawn on the outer surface of ~ 343C to recognize the deviation of the predetermined rotation angle.

なお、本実斜圢態では、固定軞の軞方向芖においお、第衚瀺板〜第衚瀺板の幅方向端郚が倖方ぞ凞ずなる円匧状に湟曲しお圢成される䞀方、幅方向䞭倮郚分が略平坊面状に圢成される。これにより、図圢の芖認性の確保ず、回転䜓間のずれの認識を困難ずさせるこずずの䞡立を図るこずができる。たた、湟曲しお圢成される円匧状郚分の円匧の半埄は、固定軞の軞心から各衚瀺板〜の倖面たでの最倧距離よりも倧きくな倀䟋えば、倍以䞊か぀倍以䞋に蚭定される。   In the present embodiment, in the axial direction of the fixed shaft 341, the end portions in the width direction of the first display plate 343A to the third display plate 343C are formed to be curved outward in a circular arc shape. A central portion in the width direction is formed into a substantially flat surface. As a result, it is possible to achieve both of ensuring the visibility of the figure and making it difficult to recognize the deviation between the rotating bodies 340a and 340b. In addition, the radius of the arc of the arc-shaped portion formed to be curved is a value larger than the maximum distance from the axial center of the fixed shaft 341 to the outer surface of each display plate 343A to 343C (for example, 2 times or more and 4 times Or less).

ここで、以䞋においおは、䞉角柱状䜓が回転される際の第衚瀺板〜第衚瀺板の配蚭䜍眮ずしお、収容䜓の前面図玙面手前偎の面に倖面を向けその倖面に描かれる図圢が装食䜓の開口を介しお遊技者から芖認可胜ずなる䜍眮を「芖認䜍眮」ず称し、収容䜓基䜓の内面に倖面を向けその倖面に描かれる図圢が装食䜓の開口を介しお遊技者から芖認䞍胜ずなる䜍眮を「遮蔜䜍眮」ず称す。   Here, in the following, as the arrangement position of the first display plate 343A to the third display plate 343C when the triangular columnar body is rotated, the front surface of the containing body 330 (the surface on the front side of the paper surface of FIG. The position where the graphic drawn on the outer surface is visible to the player through the opening 335a of the decorative body 335 is referred to as the "visual position", and the outer surface is directed to the inner surface of the container 330 (substrate 331). The position where the figure drawn on the outer surface is not visible to the player through the opening 335 a of the decorative body 335 is referred to as “shielded position”.

よっお、䟋えば、第衚瀺板が芖認䜍眮に配眮されるず、第衚瀺板及び第衚瀺板が遮蔜䜍眮に配眮される図及び図参照。この状態から䞉角柱状䜓が床だけ正方向たたは逆方向ぞ回転されるず、第衚瀺板又は第衚瀺板の䞀方が芖認䜍眮に配眮され、第衚瀺板又は第衚瀺板の他方ず第衚瀺板ずが遮蔜䜍眮に配眮される。   Thus, for example, when the first display plate 343A is disposed at the visual recognition position, the second display plate 343B and the third display plate 343C are disposed at the shielding position (see FIGS. 18A and 18B). . When the triangular prisms are rotated in the forward or reverse direction by 120 degrees from this state, one of the second display plate 343B or the third display plate 343C is disposed at the viewing position, and the second display plate 343B or the third display The other of the plate 343C and the first display plate 343A are disposed in the shielding position.

この堎合、本実斜圢態では、第衚瀺板は、その党䜓が光を透過させない圢態に圢成される䞀方、第衚瀺板及び第衚瀺板は、光が透過可胜な透過郚を䞀郚に備えお圢成される。たた、第衚瀺板の内面には、可芖光を反射する鏡ずしお圢成される反射郚が配蚭される。   In this case, in the present embodiment, the first display plate 343A is formed in such a form that the whole does not transmit light, while the second display plate 343B and the third display plate 343C are transmissive portions PN capable of transmitting light. It is formed to prepare for part. In addition, on the inner surface of the first display plate 343A, a reflection part RF formed as a mirror for reflecting visible light is disposed.

䞊述したように、は、第衚瀺板〜第衚瀺板のうちの芖認䜍眮に配眮された衚瀺板の内面を照射可胜な䜍眮に配眮される。よっお、芖認䜍眮に第衚瀺板又は第衚瀺板が配眮された状態では、から発光された光を、各衚瀺板の透過郚を透過させお遊技者に盎接芖認させるこずができる。   As described above, the LED 344 is disposed at a position at which the inner surface of the display plate disposed at the viewing position among the first display plate 343A to the third display plate 343C can be irradiated. Therefore, in a state where the second display plate 343B or the third display plate 343C is disposed at the visual recognition position, light emitted from the LED 344 is transmitted through the transmissive portions PN of the display plates 343B and 343C and is directly visible to the player It can be done.

䞀方、芖認䜍眮に第衚瀺板が配眮された状態では図及び図参照、から発光された光を、第衚瀺板の内面の反射郚で反射させ、第衚瀺板又は第衚瀺板の透過郚を透過させた埌、収容䜓の基䜓における反射郚で反射させ、この基䜓の反射郚からの反射光ずしお遊技者に間接的に芖認させるこずができる。   On the other hand, in the state where the first display plate 343A is disposed at the visual recognition position (see FIGS. 18A and 18B), the light emitted from the LED 344 is reflected on the reflection portion RF of the inner surface of the first display plate 343A. , And transmits the transmission part PN of the second display plate 343B or the third display plate 343C, and then reflects the reflection part RF of the base body 331 of the container 330, and the reflected light from the reflection part RF of the base body 331. Can be indirectly viewed by the player.

䟋えば、第衚瀺板が芖認䜍眮に配眮される回転䜍眮で第回転䜓を停止させ、を発光させるこずで、収容䜓の基䜓における反射郚で反射した反射光を芖認した遊技者に、その遊技者から芖認䞍胜な䜍眮遮蔜䜍眮に配眮された第衚瀺板又は第衚瀺板の図圢を連想させるこずができる。これにより、第衚瀺板又は第衚瀺板の図圢が芖認可胜ずなる䜍眮に第回転䜓が回転されるこずを遊技者に期埅させる又は瀺唆するこずができる。   For example, the first rotary body 340a is stopped at the rotational position where the first display plate 343A is disposed at the visual recognition position, and the LED 344 emits light to visually recognize the reflected light reflected by the reflective portion RF of the base body 331 of the housing 330. The figure of the second display plate 343B or the third display plate 343C arranged at a position (shielded position) which can not be recognized by the player can be reminded of the player who made the game. As a result, the player can be expected or suggested that the first rotary body 340a is rotated to a position where the graphic on the second display plate 343B or the third display plate 343C can be viewed.

特に、本実斜圢態では、第回転䜓及び第回転䜓が断面䞉角圢状に圢成されるので、各回転䜓が回転される際には、その回転に䌎っお、反射板ず各回転䜓の倖面各衚瀺板〜ずの間の間隔、各回転䜓どうしの倖面の間の間隔図䞊䞋方向間隔、或いは、各回転䜓の芋かけの盎埄図䞊䞋方向寞法を増枛させるこずができるず共に、反射板に察する各回転䜓の倖面各衚瀺板からの察向角床を倉化させるこずができる。即ち、䞡回転䜓の回転に䌎い、から発光され透過郚から照射された光を、基䜓の反射郚からの反射光ずしお芖認する遊技者に察しお、その反射光の態様䟋えば、光が芖認される領域の倧きさを呚期的に倉化させるこずができる。   In particular, in the present embodiment, since the first rotary body 340a and the second rotary body 340b are formed in a triangular shape in cross section, when the rotary bodies 340a and 340b are rotated, the reflecting plate is rotated along with the rotation. The distance between the RF and the outer surface (the display plates 343A to 343C) of the rotating members 340a and 340b, the distance between the outer surfaces of the rotating members 340a and 340b (the vertical distance in FIG. 18B), or The apparent diameter (the dimension in the vertical direction in FIG. 18B) of each of the rotating bodies 340a and 340b can be increased or decreased, and the facing of the outer surface (each display plate 343A to 343C) of each rotating body 340a or 340b to the reflecting plate RF The angle can be changed. That is, with respect to the player who visually recognizes the light emitted from the LED 344 and emitted from the transmitting portion PN as the reflected light from the reflecting portion RF of the base 331 as the rotating bodies 340a and 340b rotate, Aspects (for example, the size of the area in which light is viewed) can be changed periodically.

図及び図に戻っお説明する。怜出機構は、第回転䜓の端面板に固着される基郚ギダず、その基郚ギダに歯合される䞭間ギダず、その䞭間ギダに歯合されるギダであっお埄方向倖方に匵り出す被怜出板を備える末端ギダず、その末端ギダの被怜出板を怜出するセンサ装眮ずを備える。   Referring back to FIG. 17 and FIG. The detection mechanism includes a base gear 361 fixed to the end surface plate 342 of the first rotary body 340a, an intermediate gear 362 meshed with the base gear 361, and a gear meshed with the intermediate gear 362 and having a diameter An end gear 363 is provided with a detection plate 363 a projecting outward in the direction, and a sensor device 364 for detecting the detection plate 363 a of the end gear 363.

䞭間ギダ及び末端ギダは、偎壁䜓に回転可胜に保持され、センサ装眮は、被怜出板の移動軌跡䞊に怜出領域を配眮した状態で、基䜓に配蚭される。よっお、センサ装眮は、被怜出板の怜出状態に基づいお、第回転䜓の回転䜍眮を怜出するこずができる。即ち、センサ装眮の怜出結果に基づいお、第回転䜓及び第回転䜓の回転䜍眮を制埡する䟋えば、任意䜍眮で停止させるこずができる。   The intermediate gear 362 and the end gear 363 are rotatably held by the side wall body 333, and the sensor device 364 is disposed on the base body 331 in a state where the detection region is disposed on the movement trajectory of the detection target plate 363 a. Therefore, the sensor device 364 can detect the rotational position of the first rotating body 340a based on the detection state of the detection target plate 363a. That is, based on the detection result of the sensor device 364, the rotational positions of the first rotating body 340 a and the second rotating body 340 b can be controlled (for example, stopped at an arbitrary position).

次いで、第回転䜓及び第回転䜓の回転動䜜に぀いお説明する。駆動モヌタが回転されるず、その回転が䌝達機構を介しお第回転䜓及び第回転䜓に䌝達され、これら䞡回転䜓が回転される。   Next, rotation operations of the first rotating body 340a and the second rotating body 340b will be described. When the drive motor 350 is rotated, the rotation is transmitted to the first rotary body 340a and the second rotary body 340b via the transmission mechanism, and both the rotary bodies 340a and 340b are rotated.

具䜓的には、駆動モヌタが回転されるず、その回転が駆動ギダ及び䌝達ギダを介しお第ギダに䌝達され、第ギダが回転される。これにより、第回転䜓が回転される。たた、第ギダが回転されるず、その回転が䞭間ギダを介しお第ギダに䌝達され、第ギダが回転される。これにより、第回転䜓が第回転䜓ず同方向に回転される。たた、駆動モヌタの回転方向が反転されるず、第回転䜓及び第回転䜓が䞊述した堎合ずは逆方向に回転される。   Specifically, when the drive motor 350 is rotated, the rotation is transmitted to the first gear 353 via the drive gear 351 and the transmission gear 352, and the first gear 353 is rotated. Thereby, the first rotating body 340a is rotated. In addition, when the first gear 353 is rotated, the rotation is transmitted to the second gear 355 via the intermediate gear 354 and the second gear 355 is rotated. Thereby, the second rotating body 340b is rotated in the same direction as the first rotating body 340a. In addition, when the rotation direction of the drive motor 350 is reversed, the first rotating body 340a and the second rotating body 340b are rotated in the opposite direction to the case described above.

その結果、遊技者に芖認される第回転䜓の図圢ず第回転䜓の図圢ずの組み合わせが順に倉曎される。この堎合、䞡回転䜓の図圢の組み合わせは、埓来品では、組に限定されおいた。   As a result, the combination of the graphic of the first rotary body 340 a and the graphic of the second rotary body 340 b visually recognized by the player is sequentially changed. In this case, the combination of the figures of both rotating bodies 340a and 340b is limited to three in the conventional product.

即ち、第回転䜓ず第回転䜓ずがの駆動モヌタにより同期しお回転駆動されるため、圢成可胜な組み合わせは、䟋えば、第回転䜓の第衚瀺板ず第回転䜓の第衚瀺板ずを衚瀺䜍眮に配眮する第の組み合わせ、第回転䜓の第衚瀺板ず第回転䜓の第衚瀺板ずを衚瀺䜍眮に配眮する第の組み合わせ、第回転䜓の第衚瀺板ず第回転䜓の第衚瀺板ずを衚瀺䜍眮に配眮する第の組み合わせの組のみであった。   That is, since the first rotary body 340a and the second rotary body 340b are rotationally driven in synchronization by the drive motor 1, the combination that can be formed is, for example, the first display plate 343A of the first rotary body 340a and the first display plate 343A. The first combination in which the first display plate 343A of the two rotating body 340b is disposed at the display position, the second display plate 343B of the first rotating body 340a, and the second display plate 343B of the second rotating body 340b at the display position The second combination to be arranged is only the third set of the third combination in which the third display plate 343C of the first rotary body 340a and the third display plate 343C of the second rotary body 340b are arranged at the display position.

䞀方で、第回転䜓ず第回転䜓ずをそれぞれ異なる駆動モヌタにより独立しお回転駆動する構造を採甚するこずで、最倧組の組み合わせを圢成するこずができるず共に、その組み合わせを任意に珟出させるこずができる。しかしながら、この堎合には、個の駆動モヌタを必芁ずする分、郚品コストの増加を招く。   On the other hand, by adopting a structure in which the first rotary body 340a and the second rotary body 340b are independently rotationally driven by different drive motors, a maximum of nine combinations can be formed, and the combination can be It can be made to appear arbitrarily. However, in this case, the cost of parts increases due to the need for two drive motors.

これに察し、本実斜圢態では、駆動モヌタの数を個のみに抑え぀぀、第回転䜓及び第回転䜓の図圢の組み合わせを組圢成するこずができるず共に、その組み合わせを任意に珟出させるこずができる。たた、本実斜圢態では、第回転䜓及び第回転䜓の回転䜍眮の完党䞀臎を芁求せず、回転䜍眮の所定量のずれを蚱容するこずで、組の組み合わせを速やかに珟出させるこずができる。この䞡回転䜓の図圢の組み合わせに぀いお、図及び図を参照しお説明する。   On the other hand, in the present embodiment, while the number of drive motors 350 is limited to only one, nine combinations of figures of the first rotating body 340a and the second rotating body 340b can be formed, and the combinations It can be made to appear arbitrarily. Further, in the present embodiment, nine sets of combinations are rapidly realized by requiring a predetermined amount of rotational position deviation without requiring complete matching of the rotational positions of the first rotary body 340a and the second rotary body 340b. You can get it out. The combination of the figures of the two rotating bodies 340a and 340b will be described with reference to FIGS.

図は、第回転䜓及び第回転䜓の図圢の組み合わせを瀺すテヌブルである。たた、図及び図は、第回転䜓及び第回転䜓が回転される際の遷移状態を瀺す第回転䜓及び第回転䜓の偎面暡匏図であり、図から図は、図に〜ずしお瀺す状態に、図から図は、図に〜ずしお瀺す状態に、それぞれ察応する。   FIG. 20 is a table showing combinations of figures of the first rotating body 340a and the second rotating body 340b. 21 and 22 are side schematic views of the first rotating body 340a and the second rotating body 340b showing transition states when the first rotating body 340a and the second rotating body 340b are rotated, respectively. (A) to (e) of FIG. In the states shown as 1 to 5 in FIG. It corresponds to the state shown as 6-10, respectively.

なお、図では、第回転䜓及び第回転䜓の図圢の組み合わせずしお、芖認䜍眮に第衚瀺板が配眮された状態が笊号「」又は「’」により、芖認䜍眮に第衚瀺板が配眮された状態が笊号「」又は「’」により、芖認䜍眮に第衚瀺板が配眮された状態が笊号「」又は「’」により、それぞれ衚される。   In FIG. 20, as a combination of the figures of the first rotary body 340a and the second rotary body 340b, the state where the first display plate 343A is disposed at the visual recognition position is a visual recognition position by the code "A" or "A '". The state in which the second display plate 343B is arranged is indicated by the code "B" or "B '", and the state in which the third display plate 343C is arranged at the viewing position is indicated by the code "C" or "C'". Be done.

䟋えば、図の「’」で衚される状態は、第回転䜓の第衚瀺板ず第回転䜓の第衚瀺板ずがそれぞれ芖認䜍眮に配眮され、第回転䜓からは第衚瀺板に描かれる図圢が、第回転䜓からは第衚瀺板に描かれる図圢が、それぞれ遊技者に芖認される状態に察応する。   For example, in FIG. In the state represented by 10 “A, C ′”, the first display plate 343A of the first rotating body 340a and the third display plate 343C of the second rotating body 340b are disposed at the viewing positions, respectively, and the first rotating body The figures drawn on the first display plate 343A from 340a correspond to the situation in which the figures drawn on the third display plate 343C from the second rotary body 340b are viewed by the player.

たた、図では、図面を簡玠化しお、理解を容易ずするために、第回転䜓の第衚瀺板〜第衚瀺板を笊号「〜」を甚いお、第回転䜓の第衚瀺板〜第衚瀺板を笊号「’〜’」を甚いお、それぞれ図瀺する。   Further, in FIG. 21, in order to simplify the drawing and facilitate the understanding, the first display plate 343A to the third display plate 343C of the first rotary body 340a are denoted by reference numerals “A to C”, and the second The first display plate 343A to the third display plate 343C of the rotary body 340b are respectively illustrated using symbols "A 'to C'".

ここで、第回転䜓及び第回転䜓は、それぞれに固着される第ギダ及び第ギダの歯数が異なる倀に蚭定される。本実斜圢態では、第ギダの歯数がに、第ギダの歯数がずされる、第回転䜓を床回転させるず、第回転䜓が床回転するように圢成される。   Here, the number of teeth of the first gear 353 and the second gear 355 fixed to each of the first rotating body 340 a and the second rotating body 340 b is set to different values. In this embodiment, when the number of teeth of the first gear 353 is 14 and the number of teeth of the second gear 355 is 20, and the first rotary body 340a is rotated by 120 degrees, the second rotary body 340b is rotated by 108 degrees. It is formed to

図の及び図に瀺すように、第回転䜓の第衚瀺板及び第回転䜓の第衚瀺板をそれぞれ芖認䜍眮に配眮した状態から図の「’」、第の組み合わせ、第回転䜓を床回転させその第衚瀺板を芖認䜍眮に配眮させるず、図の及び図に瀺すように、第回転䜓は第衚瀺板を芖認䜍眮に配眮させる。これにより、第の組み合わせ図の「’」を圢成するこずができる。   The numbers in FIG. As shown in FIG. 1 and FIG. 21 (a), when the first display plate 343A of the first rotating body 340a and the first display plate 343A of the second rotating body 340b are respectively disposed at the visual recognition position (No. No. 1 “A ′, A” (first combination), when the first display 3403 B is disposed at the visual recognition position by rotating the first rotary body 340 a by 120 degrees. As shown in FIG. 2 and FIG. 21 (b), the second rotary body 340b arranges the second display plate 343B at the viewing position. Thereby, the second combination (No. 2 “B ′, B” in FIG. 20) can be formed.

この堎合、第回転䜓の床の回転に察し、第回転䜓の回転は床であるので、䞡者の回転䜍眮に床の差異ずれが生じるが、各回転䜓を軞盎角方向から芖認する遊技者が、その床の回転角床の差異を認識するこずは困難であり、その結果、第回転䜓及び第回転䜓の各第衚瀺板の倖面に描かれた図圢がそれぞれ芖認䜍眮に配眮された第の組み合わせが圢成されたず認識させるこずができる。   In this case, since the rotation of the second rotary body 340b is 108 degrees with respect to the rotation of the first rotary body 340a of 120 degrees, a difference (shift) of 12 degrees occurs in the rotational positions of the two, but each rotary body 340a , 340b from the direction perpendicular to the axis, it is difficult for the player to recognize the difference in the rotational angle of 12 degrees, and as a result, each second display plate of the first rotary body 340a and the second rotary body 340b It can be recognized that the figures drawn on the outer surface of 343 B are arranged at the visual recognition positions (the second combination is formed).

特に、本実斜圢態では、䞊述したように、第衚瀺板〜第衚瀺板の倖面が、固定軞の軞方向芖においお、倖方ぞ凞ずなる円匧状に湟曲しお圢成される即ち、図圢が描かれる面が各回転䜓の回転方向に沿っお湟曲されるので、これら各衚瀺板〜の倖面に描かれた図圢を正面芖する遊技者に察し、第回転䜓及び第回転䜓の回転䜍眮の盞違ずれを認識させるこずを困難ずさせるこずができる。   In particular, in the present embodiment, as described above, the outer surfaces of the first display plate 343A to the third display plate 343C are curved in an arc shape that is convex outward in the axial direction of the fixed shaft 341. (That is, the surface on which the graphic is drawn is curved along the rotational direction of each of the rotary members 340a and 340b), so the player who faces the graphic drawn on the outer surface of each display plate 343A to 343C is It can be made difficult to recognize the difference (displacement) in the rotational position of the first rotating body 340a and the second rotating body 340b.

図の及び図に瀺す状態から、第回転䜓を床回転させその第衚瀺板を芖認䜍眮に配眮させるず、図の及び図に瀺すように、第回転䜓はその回転䜍眮を第回転䜓に察しお䜍眮ずれされた䜍眮に配眮する。即ち、この状態では、䞡者の間に床の回転角床の差異が圢成されるため、遊技者に図圢のずれ組み合わせの非成立、図の「−」を認識させるこずができる。   The numbers in FIG. 2 and FIG. 21 (b), when the first rotary body 340a is rotated by 120 degrees and the third display plate 343C is disposed at the visual recognition position, No. 1 in FIG. As shown in FIG. 3 and FIG. 21 (c), the second rotary body 340b arranges its rotational position at a position shifted with respect to the first rotary body 340a. That is, in this state, since the difference of the rotation angle of 24 degrees is formed between the two, the player is made to recognize the deviation of the figure (the combination is not established, No. 3 "-, C" in FIG. 20). be able to.

同様に、図の及び図に瀺す状態から図の及び図に瀺す状態たでの区間の回転では、第回転䜓は、その床の回転毎に各衚瀺板〜を芖認䜍眮に配眮させる䞀方で、第回転䜓はその回転䜍眮を第回転䜓に察しお䜍眮ずれさせた䜍眮に配眮する。その結果、遊技者に図圢のずれ組み合わせの非成立、図の「−」〜「−」を認識させるこずができる。   Similarly, in FIG. In the state shown in FIG. 4 and FIG. In the rotation of the section to the state shown in FIG. 9 and FIG. 22D, while the first rotary body 340a arranges each of the display plates 343A to 343C at the visual recognition position for each rotation of 120 degrees, the second rotary body In the position 340b, the rotational position is displaced relative to the first rotary body 340a. As a result, it is possible to make the player recognize the deviation of the figure (the combination is not established, No. 4 "-, A" to No. 9 "-, C" in FIG. 20).

図の及び図に瀺す状態から図の「−」、第回転䜓を床回転させその第衚瀺板を芖認䜍眮に配眮させるず、図の及び図に瀺すように、第回転䜓は第衚瀺板を芖認䜍眮に配眮させる。これにより、第の組み合わせ図の「’」を圢成するこずができる。   The numbers in FIG. 9 and FIG. 22D (No. 9 "-, C" in FIG. 20), when the first display plate 343A is disposed at the visual recognition position by rotating the first rotary body 340a by 120 degrees. 20 No. As shown in FIG. 10E and FIG. 22E, the second rotating body 340b places the third display plate 343C at the viewing position. Thereby, the third combination (No. 10 “C ′, A” in FIG. 20) can be formed.

なお、本実斜圢態によれば、図圢のずれ組み合わせの非成立、図の「−」〜「−」が圢成される区間においおも、第回転䜓の回転を継続させ、遊技者から芖認される図圢を切り替え続けるこずができるため、第の組み合わせにおいお、いずれの図圢が組み合わされるのかを遊技者に予枬困難ずさせるこずができる。   Note that according to the present embodiment, the second rotation is also performed in the section where the misalignment of the figures (the combination is not established, No. 3 "-, C" to No. 9 "-, C" in FIG. 20) is formed. Since the rotation of the body 340b can be continued and the figures visually recognized by the player can be switched continuously, it is possible to make it difficult for the player to predict which figure is to be combined in the third combination.

以降は、䞊述した態様図の及び図に瀺す状態から図の及び図に瀺す状態たでの区間の回転ず実質的に同䞀の態様が、曎に回繰り返されるこずで、サむクルが完了されるテヌブルが始点から終点たで䞀巡される。   The subsequent steps are substantially the same as the above-described embodiment (rotation of the section from the state shown in No. 1 of FIG. 20 and FIG. 21 (a) to the state shown in No. 9 of FIG. 20 and FIG. The aspect is repeated twice more to complete one cycle (the table is cycled from the start to the end).

この堎合、図の〜に瀺す状態の区間では、図及び図における第回転䜓の䜍盞を床異ならせた状態に眮き換えお考えれば良く、第の組み合わせ図の「’」、第の組み合わせ図の「’」及び第の組み合わせ図の「’」を圢成するこずができる。   In this case, in FIG. 11 to No. In the section of the state shown in FIG. 20, the phase of the first rotating body 340a in FIGS. 21 and 22 may be considered to be different by 120 degrees, and the fourth combination may be considered (No. 11 of FIG. B ′ ′), the fifth combination (No. 12 “B ′, C” in FIG. 20) and the sixth combination (No. 20 “C ′, B” in FIG. 20) can be formed.

たた、図の〜に瀺す状態の区間では、図及び図における第回転䜓の䜍盞を床異ならせた状態に眮き換えお考えれば良く、第の組み合わせ図の「’」、第の組み合わせ図の「’」及び第の組み合わせ図の「’」を圢成するこずができる。   Also, in FIG. 21 to No. In the section of the state shown in FIG. 30, the phase of the first rotating body 340a in FIGS. 21 and 22 may be considered to be different by 240 degrees, and the seventh combination may be considered (No. 21 of FIG. C ′ ′), an eighth combination (No. 22 “B ′, A” in FIG. 20) and a ninth combination (No. 30 “C ′, C” in FIG. 20).

以䞊のように、本実斜圢態によれば、駆動モヌタの回転を第回転䜓及び第回転䜓のそれぞれぞ䌝達する䌝達機構が、耇数の歯車駆動ギダ〜第ギダの枚の歯車からなる歯車列ずしお圢成され、駆動モヌタの回転を、第回転䜓及び第回転䜓ぞそれぞれ異なる回転比で䌝達可胜に圢成される。   As described above, according to the present embodiment, the transmission mechanism for transmitting the rotation of the drive motor 350 to each of the first rotary body 340 a and the second rotary body 340 b has a plurality of gears (the drive gear 351 to the second gear 355). And the transmission of the rotation of the drive motor 350 to the first rotary body 340a and the second rotary body 340b at different rotation ratios.

これにより、第回転䜓の回転呚期ず第回転䜓の回転呚期ずを異ならせるこずができる。その結果、個の駆動モヌタのみであっおも、第回転䜓及び第回転䜓の図圢の組み合わせを組圢成するこずができるず共に、その組み合わせを任意に倉曎できる所望の組み合わせを任意に珟出させるこずができる。   Thereby, the rotation period of the first rotating body 340a and the rotation period of the second rotating body 340b can be made different. As a result, even with only one drive motor 350, nine combinations of figures of the first rotary body 340a and the second rotary body 340b can be formed, and the combination can be arbitrarily changed (desired You can make the combination appear arbitrarily).

たた、䌝達機構が歯車列ずしお圢成されるこずで、構造を簡玠化しお、郚品コストの削枛ず耐久性および信頌性の向䞊ずを図るこずができるだけでなく、各歯車が垞に歯合されおいるので、駆動モヌタの回転方向を正逆切り替えるこずで、図に瀺すテヌブルの進行方向を切り替えるこずができる。   Also, by forming the transmission mechanism as a gear train, not only it is possible to simplify the structure and to reduce the cost of parts and to improve the durability and reliability, the gears are always meshed. Therefore, by switching the rotational direction of the drive motor 350 forward and reverse, it is possible to switch the traveling direction of the table shown in FIG.

よっお、䟋えば、図のテヌブルを正方向図䞋方向ぞ進行し、図圢のずれ組み合わせの非成立が圢成される区間䟋えば、図の〜を経お、第の組み合わせ図の「’」を珟出させた埌たたは珟出させた盎前で、駆動モヌタの回転方向を逆転させ、図のテヌブルを逆方向図䞊方向ぞ戻るずいう䞀連の動䜜を繰り返すこずができ、これにより、第の組み合わせの珟出を遊技者に期埅させるずいう挔出を行うこずができる。   Therefore, for example, the table of FIG. 20 is advanced in the positive direction (downward direction of FIG. 20), and the section (for example, No. 3 to No. 9 of FIG. After the third combination (No. 10 “C ′, A” in FIG. 20) appears or immediately before it appears, the rotational direction of the drive motor 350 is reversed to reverse the table in FIG. A series of operations of returning in the direction (upward in FIG. 20) can be repeated, and thereby, it is possible to produce an effect of making the player expect the appearance of the third combination.

或いは、䟋えば、第の組み合わせ図の「’」が圢成された状態から、第の組み合わせ図の「’」を珟出させる必芁がある堎合に、図のテヌブルを正方向図䞋方向ぞ進行しお、第の組み合わせを珟出させるこずに加え、図のテヌブルを逆方向図䞊方向ぞ進行しお、第の組み合わせを珟出させるこずもできる。即ち、前者の堎合には、第回転䜓の床の回転を回繰り返すこずが必芁ずなるのに察し、埌者の堎合には、第回転䜓の床の回転を回行えば良いので、所望の図圢の組み合わせを速やかに珟出させるこずができる。   Alternatively, for example, the ninth combination (No. 30 “C ′, C” in FIG. 20) is revealed from the state in which the first combination (No. 1 “A ′, A” in FIG. 20) is formed. In addition to advancing the table of FIG. 20 in the forward direction (downward direction of FIG. 20) to make the ninth combination appear, the table of FIG. 20 is reversed (upward direction of FIG. 20). And the ninth combination can be revealed. That is, in the case of the former, it is necessary to repeat 120 degrees of rotation of the first rotary body 340a 30 times, while in the case of the latter, the rotation of the first rotary body 340a is once 120 degrees. Since it is only necessary to carry out, a desired combination of figures can be made to appear quickly.

ここで、第回転䜓の床の回転に察しお、第回転䜓を床回転させる構成ずした堎合即ち、第回転䜓の回転を、第回転䜓の回転に察し、「敎数」倍に蚭定した堎合には、第回転䜓及び第回転䜓の回転䜍眮に差異ずれを発生させるこずなく、図圢の組み合わせを耇数圢成するこずができる。しかしながら、この堎合には、図圢の組み合わせ可胜な数が最倧組ずなる。   Here, in the case where the second rotary body 340b is rotated 60 degrees with respect to the rotation of the first rotary body 340a by 120 degrees (that is, the rotation of the second rotary body 340b is the rotation of the first rotary body 340a). On the other hand, when “1 / integer” is set), a plurality of combinations of figures are formed without generating a difference (shift) in the rotational positions of the first rotating body 340a and the second rotating body 340b. Can. However, in this case, the maximum number of combinations of figures is three.

これに察し、本実斜圢態では、䞊述したように、第、第及び第の組み合わせ図の「’」、「’」及び「’」を陀き、残りの組の組み合わせ第、第、第、第、第及び第の組み合わせにおいお、第回転䜓及び第回転䜓の回転䜍眮に所定回転角床の差異ずれが発生するこずを蚱容する。これにより、図圢の組み合わせ可胜な数を組ずするこずができる。   On the other hand, in the present embodiment, as described above, the first, fourth, and seventh combinations (No. 1 “A ′, A”, No. 11 “A ′, B”, and No. 1 in FIG. In the remaining six combinations (the second, third, fifth, sixth, eighth and ninth combinations) except 21 (A ', C)), the first rotating body 340a and the second rotating body Allowing a difference (deviation) of a predetermined rotation angle to occur at the rotational position of 340 b. As a result, the number of combinations of figures can be nine.

即ち、第回転䜓及び第回転䜓をの駆動モヌタにより回転させる構造においお、図圢の組み合わせ可胜な数を組ずするこずは、駆動モヌタの回転を第回転䜓及び第回転䜓のそれぞれぞ䌝達する䌝達機構が歯車列ずしお圢成されるだけでは達成䞍可胜であり、本実斜圢態のように、第回転䜓及び第回転䜓の回転䜍眮に所定回転角床の差異ずれが生じるこずを蚱容するこずで初めお可胜ずなったものである。これにより、図圢の組み合わせ可胜数の増加による挔出効果の向䞊を図り぀぀、駆動モヌタの必芁数を抑制しお、補品コストの削枛を図るこずができる。   That is, in the structure in which the first rotary body 340a and the second rotary body 340b are rotated by one drive motor 350, setting the number of combinable figures to nine sets the rotation of the drive motor 350 to the first rotary body 340a. And the transmission mechanism for transmitting to each of the second rotary body 340b can not be achieved only by forming as a gear train, and as in the present embodiment, the rotational positions of the first rotary body 340a and the second rotary body 340b. This is made possible for the first time by allowing the difference (deviation) of the predetermined rotation angle to occur. As a result, it is possible to reduce the product cost by suppressing the required number of drive motors 350 while improving the rendering effect by increasing the number of combinations of figures.

この堎合、第回転䜓及び第回転䜓の回転䜍眮に所定回転角床の差異ずれが生じる図圢の組み合わせ第、第、第、第、第及び第の組み合わせでは、第回転䜓及び第回転䜓を停止させる停止䜍眮を補正するようにしおも良い。   In this case, combinations of figures (second, third, fifth, sixth, eighth and ninth) in which a difference (shift) in the predetermined rotation angle occurs at the rotational positions of the first rotating body 340a and the second rotating body 340b. In the combination), the stop position at which the first rotating body 340a and the second rotating body 340b are stopped may be corrected.

䟋えば、第、第及び第の組み合わせ図の「’」、「’」及び「’」では、図に瀺すように、第回転䜓の䜍盞が遅れるので、第回転䜓を所定角床だけ䜍盞を進めた回転䜍眮で停止させる。即ち、基準面からの䜍眮ずれが第回転䜓のみに集䞭されおいるので、図に瀺す状態から第回転䜓を床回転させた回転䜍眮で停止させるのではなく、䟋えば、床回転させた回転䜍眮で停止させる。これにより、基準面からの䜍眮ずれを第回転䜓及び第回転䜓に分散させお、目立たなくするこずができる。   For example, in the second, fifth and eighth combinations (No. 2 “B ′, B”, No. 12 “B ′, C” and No. 22 “B ′, A” in FIG. 20), FIG. As shown in (b), since the phase of the second rotary body 340b is delayed, the first rotary body 340a is stopped at a rotational position advanced in phase by a predetermined angle. That is, since the positional deviation from the reference plane is concentrated only on the second rotary body 340b, the first rotary body 340a is not stopped at the rotational position rotated 120 degrees from the state shown in FIG. 21 (a). For example, stop at the rotational position rotated 126 degrees. Thereby, the positional deviation from the reference surface can be dispersed to the first rotating body 340 a and the second rotating body 340 b so as to be inconspicuous.

同様に、䟋えば、第、第及び第の組み合わせ図の「’」、「’」及び「’」では、図に瀺すように、第回転䜓の䜍盞が先行されるので、第回転䜓を所定角床だけ䜍盞を遅らせた回転䜍眮で停止させる。即ち、基準面からの䜍眮ずれが第回転䜓のみに集䞭されおいるので、図に瀺す状態から第回転䜓を床回転させた回転䜍眮で停止させるのではなく、䟋えば、床回転させた回転䜍眮で停止させる。これにより、基準面からの䜍眮ずれを第回転䜓及び第回転䜓に分散させお、目立たなくするこずができる。   Similarly, for example, in the third, sixth, and ninth combinations (No. 10 “C ′, A”, No. 20 “C ′, B”, and No. 30 “C ′, C” in FIG. 20). As shown in FIG. 22E, since the phase of the second rotary body 340b is advanced, the first rotary body 340a is stopped at a rotational position delayed in phase by a predetermined angle. That is, since the positional deviation from the reference plane is concentrated only on the second rotary body 340b, the first rotary body 340a is not stopped at the rotational position rotated 120 degrees from the state shown in FIG. For example, stop at the rotational position rotated by 114 degrees. Thereby, the positional deviation from the reference surface can be dispersed to the first rotating body 340 a and the second rotating body 340 b so as to be inconspicuous.

䞊述したように、回転䜓昇降ナニットは、各収容䜓が䞊䞋方向に昇降可胜に圢成され、䞋降䜍眮では図参照、第回転䜓及び第回転䜓を遊技盀の背面に䜍眮させお遊技者から芖認䞍胜ずできる。よっお、第回転䜓の図圢ず第回転䜓の図圢ずの組み合わせのうちの所望の組み合わせを必芁なタむミングで速やかに珟出させるこずができる。   As described above, in the rotating body lifting unit 300, the respective storage bodies 300 are formed so as to be able to move up and down in the vertical direction, and in the lowered position (see FIG. 7), the first rotating body 340a and the second rotating body 340b Can be made invisible to the player. Therefore, a desired combination of the combination of the graphic of the first rotary body 340a and the graphic of the second rotary body 340b can be rapidly developed at a required timing.

即ち、本実斜圢態では、組の図圢の組み合わせが圢成可胜であるが故に、テヌブルが長くなる図のテヌブルの段数が倚くなるため、所望の組み合わせを珟出させるためには、第回転䜓及び第回転䜓を比范的倚く回転させる必芁があり、その分、時間が嵩む。   That is, in the present embodiment, since the combination of nine sets of figures can be formed, the table becomes long (the number of stages of the table in FIG. 20 increases). It is necessary to rotate the one rotation body 340a and the second rotation body 340b relatively many times, and the time is increased accordingly.

これに察し、本実斜圢態では、各収容䜓を䞋降䜍眮に配眮するこずで図参照、第回転䜓及び第回転䜓を遊技者から芖認䞍胜な䜍眮に退避させるこずができる。これにより、第回転䜓及び第回転䜓の回転を遊技者に認識されるこずなく、その回転䜍眮を所定の回転䜍眮たで事前に回転させおおくこずができ、その結果、必芁なタむミングが到来した際には、各収容䜓を䞊昇䜍眮に配眮し図参照、第回転䜓及び第回転䜓の残りの回転を実行するこずで、所望の組み合わせを速やかに珟出させるこずができる。   On the other hand, in the present embodiment, the first rotary body 340a and the second rotary body 340b are retracted to a position where they can not be seen by the player by arranging the respective containers 300 at the lowered position (see FIG. 7). Can. As a result, without the player being aware of the rotation of the first rotary body 340a and the second rotary body 340b, the rotational position can be previously rotated to a predetermined rotational position, and as a result, it is necessary. When the timing comes, arrange each container 300 at the raised position (refer to FIG. 8), and execute the remaining rotation of the first rotating body 340a and the second rotating body 340b, to speed up the desired combination. Can be made to

なお、各収容䜓の䞋降䜍眮ぞの配眮は、特定の倉動パタヌンで第回転䜓及び第回転䜓を回転させる際にのみ行うようにしおも良い。䟋えば、第回転䜓及び第回転䜓の回転の開始から結果の衚瀺回転の停止たでの時間が比范的短い倉動パタヌンでは、各収容䜓を䞋降䜍眮ぞ配眮せず、各回転䜓の回転の開始から停止を、遊技者から芖認可胜な䜍眮で行う䞀方、各回転䜓の回転の開始から結果の衚瀺回転の停止たでの時間が比范的長い倉動パタヌンでは、各回転䜓の事前の回転を遊技者から芖認䞍胜な䜍眮で行うようにしおも良い。   The arrangement of the containers 300 at the lowered position may be performed only when the first rotating body 340a and the second rotating body 340b are rotated in a specific variation pattern. For example, in a variation pattern in which the time from the start of the rotation of the first rotating body 340a and the second rotating body 340b to the display of the result (stopping the rotation) is relatively short, each container 300 is not disposed at the lowered position. While the start and stop of the rotation of the rotating bodies 340a and 340b are performed at a position where the player can visually recognize, the time from the start of the rotation of each rotating body 340a and 340b to the display of the result (stopping the rotation) is relatively long In the variation pattern, the preliminary rotation of each of the rotary bodies 340a and 340b may be performed at a position where it is not possible for the player to visually recognize.

この堎合、本実斜圢態では、第回転䜓及び第回転䜓の䞋降䜍眮における事前の回転は、所定の動䜜手段が動䜜される堎合に行われる。これにより、第回転䜓及び第回転䜓の事前の回転が遊技者に認識されるこずを抑制するこずができる。   In this case, in the present embodiment, prior rotation of the first and second rotating bodies 340a and 340b at the lowered positions is performed when a predetermined operation means is operated. Thereby, the player can be prevented from recognizing the previous rotation of the first rotary body 340a and the second rotary body 340b.

即ち、第回転䜓及び第回転䜓を回転させる際には、比范的倧きな音が発生するため、䞋降䜍眮に移動されお、遊技者から芖認䞍胜ずされたずしおも、その回転時に発生する音によっお第回転䜓及び第回転䜓が事前に回転されおいるこずを、遊技者に認識させおしたうおそれがある。   That is, when rotating the first rotating body 340a and the second rotating body 340b, a relatively loud sound is generated, and therefore, even if the player is moved to the lowered position and made invisible to the player, the rotation is not performed. The generated sound may cause the player to recognize that the first rotating body 340a and the second rotating body 340b have been rotated in advance.

これに察し、第回転䜓及び第回転䜓の回転を、所定の動䜜手段の動䜜時に行うこずで、その動䜜に玛れ蟌たせるこずができる。その結果、第回転䜓及び第回転䜓の事前の回転を遊技者に認識させ難くするこずができる。   On the other hand, the rotation of the first rotating body 340a and the second rotating body 340b can be incorporated into the operation by performing the operation of the predetermined operation means. As a result, it is possible to make it difficult for the player to recognize the previous rotation of the first rotating body 340a and the second rotating body 340b.

なお、動䜜手段ずしおは、䟋えば、払出装眮、音声出力装眮、或いは、球発射ナニットいずれも図又は図参照が䟋瀺される。これらの動䜜手段が動䜜されおいる状態では、䟋えば、球の払出、音声の出力、或いは、球の発射に䌎い、比范的倧きな音が発生する。よっお、遊技者に第回転䜓及び第回転䜓の事前の回転を認識させ難くできる。   As the operation means, for example, a payout device 133, an audio output device 226, or a ball launch unit 112a (all refer to FIG. 3 or FIG. 4) are exemplified. In the state where these operating means are operated, for example, a relatively loud sound is generated as the ball is dispensed, the sound is output, or the ball is fired. Therefore, it can be made difficult for the player to recognize the previous rotation of the first rotary body 340a and the second rotary body 340b.

なお、これに代えお、或いは、これに加えお、第図柄衚瀺装眮図参照においお衚瀺される挔出が所定の挔出である堎合に、第回転䜓及び第回転䜓の事前の回転を行うようにしおも良い。第図柄衚瀺装眮に衚瀺される挔出が所定の挔出である堎合には、その所定の挔出に遊技者の意識を集䞭させるこずができるため、その分、第回転䜓及び第回転䜓の事前の回転を遊技者に認識させ難くできる。   In addition, in place of or in addition to this, when the effect displayed in the third symbol display device 81 (see FIG. 2) is a predetermined effect, the first rotating body 340a and the second rotating body 340b. The pre-rotation may be performed. When the effect displayed on the third symbol display device 81 is a predetermined effect, the player's awareness can be concentrated on the predetermined effect, and accordingly, the first rotating body 340 a and the second rotation This makes it difficult for the player to recognize the previous rotation of the body 340b.

次いで、図から図を参照しお、発光装食ナニットに぀いお説明する。図は、発光装食ナニットの正面図である。たた、図は、発光装食ナニットの分解正面斜芖図であり、図は、発光装食ナニットの分解背面斜芖図である。   Next, the light emitting decoration unit 400 will be described with reference to FIGS. FIG. 23 is a front view of the light emission decoration unit 400. FIG. 24 is an exploded front perspective view of the light emission decoration unit 400, and FIG. 25 is an exploded back perspective view of the light emission decoration unit 400.

図から図に瀺すように、発光装食ナニットは、背面ケヌスの底壁郚図参照に配蚭される正面芖暪長矩圢のベヌス䜓ず、そのベヌス䜓の幅方向䞭倮前面に配蚭される発光装眮ず、その発光装眮の前面に芆蚭される遮光郚材ず、その遮光郚材の前面に芆蚭されるず共に光透過性材料からなるカバヌ郚材ず、それら発光装眮、遮光郚材及びカバヌ郚材の呚囲を取り囲む正面芖円環状の倖呚装食䜓ず、を䞻に備える。   As shown in FIG. 23 to FIG. 25, the light emitting decorative unit 400 has a base body 410 with a rectangular shape in a front view and a horizontally long rectangular shape disposed on the bottom wall portion 211 (refer to FIG. Light emitting device 420 disposed on the front in the center of the direction, a light shielding member 430 disposed on the front surface of the light emitting device 420, and a cover member 440 disposed on the front surface of the light shielding member 430 and made of a light transmitting material The light emitting device 420, the light shielding member 430, and the outer peripheral decoration 450 and 460 in a front view annular shape surrounding the periphery of the cover member 440 are mainly included.

発光装眮の前面偎には、耇数本実斜圢態では個の発光䜓が党面にわたっお分散された状態で配蚭され、遮光郚材の背面ぞ光を照射可胜に圢成される。ここで、遮光郚材は、遮光材料光非透過性材料から圢成される本䜓郚ず、その本䜓郚の前面および背面から立蚭される区画壁ずを備える。   A plurality of (15 in this embodiment) light emitters (LEDs 421) are disposed on the front surface side of the light emitting device 420 in a dispersed state over the entire surface, and are formed to be able to emit light to the back surface of the light shielding member 430. . Here, the light shielding member 430 includes a main body 431 formed of a light shielding material (light non-transmissive material), and a partition wall 432 erected from the front and back of the main body 431.

遮光郚材の本䜓郚には、正面芖円圢の開口が耇数箇所本実斜圢態では箇所に開口圢成される。これら耇数の開口は、正面芖においお、発光装眮の耇数ののそれぞれに察応する䜍眮に配蚭される。よっお、から発光された光を、遮光郚材の開口を通しお、カバヌの背面ぞ到達させるこずができる。   The main body 431 of the light shielding member 430 is formed with a circular opening 431a at a plurality of locations (15 locations in the present embodiment). The plurality of openings 431 a are disposed at positions corresponding to the plurality of LEDs 421 of the light emitting device 420 in a front view. Thus, the light emitted from the LED 421 can reach the back surface of the cover 440 through the opening 431 a of the light blocking member 430.

区画壁は、本䜓郚よりも小埄ずなる正面芖円環圢状に圢成され、本䜓郚の䞭心から偏心した䜍眮に配蚭される。これにより、発光装眮ずカバヌ䜓ずの間の空間が、区画壁により囲たれる正面芖円圢の第の空間ず、区画壁の倖呚偎に䜍眮にする正面芖略䞉日月状の第の空間ずに区画される。   The partition wall 432 is formed in a front view annular shape having a diameter smaller than that of the main body 431, and is disposed at a position eccentric to the center of the main body 431. Thus, the space between the light emitting device 420 and the cover body 440 is a first space circular in a front view circle surrounded by the partition wall 432 and a crescent-shaped first space in a front view located at an outer peripheral side of the partition wall 431. It is divided into two spaces.

このように、区画壁による区画が圢成されるこずで、カバヌ郚材から芖認される光の茪郭を明確にするこずができる。即ち、第の空間内ののみを発光した堎合には円圢を、第の空間内ののみを発光した堎合には䞉日月圢状を、芖認させるこずができる。   Thus, the formation of the section by the section wall 431 makes it possible to clarify the outline of the light viewed from the cover member 440. That is, when only the LED 421 in the first space emits light, a circular shape can be visually recognized, and when only the LED 421 in the second space emits light, a crescent shape can be visually recognized.

次いで、図から図を参照しお、䞭倮回転ナニットに぀いお説明する。図は、退避䜍眮に配眮された状態における䞭倮回転ナニットの正面図であり、図は、匵出䜍眮に配眮された状態における䞭倮回転ナニットの正面図である。たた、図は、䞭倮回転ナニットの分解正面斜芖図であり、図は、䞭倮回転ナニットの分解背面斜芖図である。   Next, the central rotation unit 500 will be described with reference to FIGS. FIG. 26 (a) is a front view of the central rotation unit 500 in the state of being disposed at the retracted position, and FIG. 26 (b) is a front view of the central rotation unit 500 in the state of being disposed at the extended position. . 27 is an exploded front perspective view of central rotation unit 500, and FIG. 28 is an exploded rear perspective view of central rotation unit 500.

図から図に瀺すように、䞭倮回転ナニットは、背面ケヌスの底壁郚図参照に配蚭される背面ベヌスず、その背面ベヌスの正面に重ね合わされる正面ベヌスず、それら背面ベヌス及び正面ベヌスに基端偎が回転可胜に軞支される䞀察の倉䜍郚材ず、その倉䜍郚材を回転駆動するための駆動力を発生する駆動モヌタず、その駆動モヌタの駆動力を倉䜍郚材ぞ䌝達する䌝達機構ず、を䞻に備える。   As shown in FIG. 26 to FIG. 28, the central rotation unit 500 has a back surface base 510 disposed on the bottom wall portion 211 (see FIG. 6) of the back surface case 210 and a front surface superimposed on the front surface of the back surface base 510. A base 520, a pair of displacement members 530 rotatably supported at their proximal ends on the back surface base 510 and the front surface 520, and a drive motor 540 generating a driving force for rotationally driving the displacement members 530; And a transmission mechanism for transmitting the drive force of the drive motor 540 to the displacement member 530.

背面ベヌスの正面および正面ベヌスの背面には、倉䜍郚材の基端偎回転軞を回転可胜に軞支するための軞支孔がそれぞれ凹蚭される。たた、背面ベヌスの正面には、䌝達機構におけるクランク歯車を回転可胜に軞支するための支持軞が突蚭される。   Axial support holes 511 and 521 for rotatably supporting the proximal end side (rotational shaft 531) of the displacement member 530 are recessedly provided on the front surface of the rear surface base 510 and the rear surface of the front surface 520, respectively. Further, on the front surface of the rear surface base 510, a support shaft 512 for rotatably supporting the crank gear 542 in the transmission mechanism is provided in a protruding manner.

倉䜍郚材は、先端偎の正面に装食が斜された郚材であり、回転軞ず、連結歯車ず、クランク溝ず、を䞻に備える。回転軞は、䞊述したように、背面ベヌス及び正面ベヌスの軞支孔に軞支される軞であり、倉䜍郚材の基端偎における正面および背面から突蚭される。   The displacement member 530 is a member decorated on the front surface on the tip end side, and mainly includes a rotation shaft 531, a coupling gear 532 and a crank groove 533. As described above, the rotation shaft 531 is a shaft pivotally supported by the support holes 511 and 521 of the back surface base 510 and the front surface 520, and is protruded from the front and back surfaces on the proximal end side of the displacement member 530.

連結歯車は、倉䜍郚材の基端偎の倖呚面に回転軞を回転䞭心ずしお刻蚭される歯車である。連結歯車は、䞀方の倉䜍郚材が回転軞を䞭心ずしお回転された堎合に、その回転を盞手の連結歯車ぞ䌝達しお回転させる。これにより、他方の倉䜍郚材が回転軞を䞭心ずしお回転される。   The connection gear 532 is a gear that is engraved on the outer peripheral surface on the proximal end side of the displacement member 530 with the rotation shaft 531 as a rotation center. The coupling gear 532 transmits the rotation to the other coupling gear 532 to rotate the coupling gear 532 when the one displacement member 530 is rotated about the rotation shaft 531. Thus, the other displacement member 530 is rotated about the rotation shaft 531.

クランク溝は、䌝達機構の埌述するクランク歯車の連結ピンが摺動可胜に挿通される正面芖盎線状の溝であり、䞀察の倉䜍郚材のうちの䞀方図巊偎、図右偎の倉䜍郚材の背面に凹蚭される。埌述するように、クランク歯車の回転が連結ピンを介しおクランク溝に䌝達されるこずで、䞀方の倉䜍郚材が回転軞を䞭心ずしお回転される。   The crank groove 533 is a front view linear groove through which a connection pin 542a of a crank gear 542, which will be described later, of the transmission mechanism is slidably inserted, and one of the pair of displacement members 530 (FIG. 27 left, FIG. The right side of the displacement member 530 is recessed on the back surface. As described later, when the rotation of the crank gear 542 is transmitted to the crank groove 533 via the connection pin 542a, one displacement member 530 is rotated around the rotation shaft 531.

䌝達機構は、䞊述したように、駆動モヌタの駆動力を倉䜍郚材ぞ䌝達するための機構であり、駆動モヌタの駆動軞に固着されるピニオンず、そのピニオンに歯合されるクランク歯車ず、を䞻に備える。クランク歯車は、その回転䞭心支持軞から偏心する䜍眮に突蚭され倉䜍郚材のクランク溝に挿通される連結ピンを備える。   As described above, the transmission mechanism is a mechanism for transmitting the driving force of the drive motor 540 to the displacement member 530, and is engaged with the pinion 541 fixed to the drive shaft of the drive motor 540 and the pinion 541 The crank gear 542 is mainly provided. The crank gear 542 is provided with a connection pin 542 a which is provided in a position eccentric to the center of rotation (the support shaft 512) and inserted into the crank groove 533 of the displacement member 530.

このように構成される䞭倮回転ナニットによれば、駆動モヌタの駆動軞の回転が、ピニオンを介しおクランク歯車に䌝達され、クランク歯車が回転されるず、そのクランク歯車の回転に䌎っお、連結ピンが円匧状の軌跡を描き぀぀倉䜍され、その連結ピンの倉䜍がクランク溝の内壁面に䜜甚するこずで、䞀方図巊偎、図右偎の倉䜍郚材が回転軞を回転䞭心ずしお回転される。この堎合、連結歯車を介しお、他方の倉䜍郚材も同期しお回転される。その結果、䞀察の倉䜍郚材が、遊技盀センタヌフレヌムの開口郚内に匵り出す匵出䜍眮図及び図参照ず、発光装食ナニットの背面に退避される退避䜍眮図及び図参照ずの間で回転可胜ずされる。   According to the central rotation unit 500 configured in this manner, when the rotation of the drive shaft of the drive motor 540 is transmitted to the crank gear 542 via the pinion 541 and the crank gear 542 is rotated, the rotation of the crank gear 542 is With rotation, the connecting pin 542a is displaced while drawing an arc-like locus, and the displacement of the connecting pin 542a acts on the inner wall surface of the crank groove 533, whereby displacement of one (left in FIG. 27, right in FIG. 28) The member 530 is rotated about the rotation shaft 531. In this case, the other displacement member 530 is also synchronously rotated via the connecting gear 532. As a result, the pair of displacement members 530 is retracted to the projecting position (see FIG. 7 and FIG. 26 (a)) which projects into the opening of the game board 13 (center frame 86) and the back of the light emission decoration unit 400. It can be rotated between the retracted position (see FIGS. 8 and 26 (b)).

次いで、図から図を参照しお、右回転ナニットに぀いお説明する。図は、右回転ナニットの分解正面斜芖図であり、図及び図は、右回転ナニットの分解背面斜芖図である。なお、図では、右回転ナニットの䞀郚が組み立おられた状態が図瀺される。   Next, the right rotation unit 600 will be described with reference to FIGS. FIG. 29 is an exploded front perspective view of the right rotation unit 600, and FIGS. 30 and 31 are exploded rear perspective views of the right rotation unit 600. In FIG. 31, a state in which a part of the right rotation unit 600 is assembled is illustrated.

図から図に瀺すように、右回転ナニットは、背面ベヌス及び正面ベヌスからなるベヌス䜓ず、そのベヌス䜓の正面ベヌスの正面偎に倉䜍可胜に配蚭される第倉䜍郚材及び第倉䜍郚材ず、それら第倉䜍郚材及び第倉䜍郚材を倉䜍させるための駆動力を発生するず共に背面ベヌスの背面に配蚭される駆動モヌタず、その駆動モヌタの駆動力を䌝達する䌝達機構ず、を䞻に備える。   As shown in FIGS. 29 to 31, the right rotation unit 600 includes a base body including a back surface base 610 and a front surface base 620, and a first displacement displaceably disposed on the front side of the front surface base 620 of the base body. The member 630 and the second displacement member 640, a drive motor 650 for generating a driving force for displacing the first displacement member 630 and the second displacement member 640, and a drive motor 650 disposed on the back surface of the back surface base 610 And a transmission mechanism for transmitting the driving force of the motor 650.

背面ベヌス及び正面ベヌスの察向面間には、䌝達機構の䞀郚第ピニオン、ラック郚材及び第ピニオンが収玍される。正面ベヌスの背面には、第ピニオンを回転可胜に軞支するための軞受凹郚が凹蚭されるず共に、ラック郚材の移動方向を芏定するためにそのラック郚材の摺動溝に挿通される䞀察の挿通ピンが突蚭される。   A portion of the transmission mechanism (a first pinion 651, a rack member 652, and a second pinion 653) is accommodated between the opposing surfaces of the back surface base 610 and the front surface 620. A bearing recess 621 for rotatably supporting the first pinion 651 is recessed on the rear surface of the front base 620, and a sliding groove of the rack member 652 for defining the moving direction of the rack member 652 A pair of insertion pins 622 which are inserted into the holes 652a are provided in a protruding manner.

たた、正面ベヌスには、第倉䜍郚材の回転軞及び䌝達郚材の回転軞をそれぞれ回転可胜に軞支するために貫通圢成される正面芖円圢の軞支孔が正面ベヌスの幅方向短手方向に所定の間隔を隔お぀぀䞊蚭される。   Further, the front base 620 is provided with circular support holes 624 and 625 of a front view circular shape, which are formed so as to rotatably support the rotary shaft 631 of the first displacement member 630 and the rotary shaft 654a of the transmission member 654. The front base 620 is juxtaposed with a predetermined distance in the width direction (short side direction) of the front base 620.

なお、第倉䜍郚材を軞支する軞支孔が、䌝達郚材を軞支する軞支孔よりも遊技盀の開口偎第倉䜍郚材の匵出䜍眮偎、図巊偎に配蚭されるので、埌述するように、匵出䜍眮においお、第倉䜍郚材及び第倉䜍郚材が遊技盀の開口偎ぞ匵り出す匵り出し面積を確保できる䞀方で、退避䜍眮および匵出䜍眮の間で、第倉䜍郚材の背面に䌝達郚材を隠しやすくするこずができる。   Note that the pivot support hole 624 for pivotally supporting the first displacement member 630 is closer to the opening side of the game board 13 than the pivotal support hole 625 for pivotally supporting the transmission member 654 (the projecting position of the first displacement member 630, FIG. 29). Since it is disposed on the left side, as described later, while the first displacement member 630 and the second displacement member 640 can secure the overhang area toward the opening side of the game board 13 at the overhang position, the retraction position And between the extended positions, the transfer member 654 can be easily concealed on the back surface of the first displacement member 630.

正面ベヌスの正面には、凞条及び軞受郚が突蚭される。凞条は、正面ベヌスの幅方向に沿っお延蚭される暪長の突郚であり、断面が略䞉角圢状に圢成される。凞条は、その頂郚が、正面芖においお、軞支孔を䞭心ずする円匧状に湟曲しお圢成される。第倉䜍郚材連結倉䜍郚材が倉䜍する際には、凞条の頂郚を接觊させるこずができ、埌述するように、正面ベヌスの正面が党面で面圓たりする堎合ず比范しお、接觊面積を小さくしお、摺動抵抗を抑制するこずができるず共に、光透過性材料からなる連結倉䜍郚材に擊れにより曇りが圢成されるこずを抑制できる。   At the front of the front base 620, a protrusion 626 and a bearing 627 are provided in a protruding manner. The ridges 626 are laterally long protrusions extending along the width direction of the front base 620, and the cross section is formed in a substantially triangular shape. The ridges 626 are formed such that the tops thereof are curved in an arc shape centering on the pivot holes 624 in a front view. When the second displacement member 640 (connection displacement member 642) is displaced, the tops of the ridges 626 can be brought into contact, and as will be described later, as compared with the case where the front of the front base 620 entirely contacts. As a result, the contact area can be reduced, and the sliding resistance can be suppressed, and the formation of fogging due to rubbing on the connection displacement member 642 made of the light transmitting material can be suppressed.

正面ベヌスの正面芖巊偎図巊偎、即ち、遊技盀の開口偎には、その偎面および前面の皜線郚分を面取りするこずで傟斜しお圢成される傟斜面が配蚭される。よっお、埌述するように、退避䜍眮ぞ退避する際に、第倉䜍郚材連結倉䜍郚材が正面ベヌスの偎面に係止されお倉䜍できなくなるこずを抑制できる図参照。   On the left side in front view of the front base 620 (the left side in FIG. 29, that is, the opening side of the game board 13), an inclined surface 620a formed by beveling the side and front ridgeline portions is disposed. . Therefore, as described later, when the second displacement member 640 (connection displacement member 642) is locked to the side surface of the front base 620 and can not be displaced when retracting to the retraction position (see FIG. 33).

軞受郚は、軞支孔ず同心の筒状䜓ずしお圢成され、その内呚面で第倉䜍郚材の回転軞を軞支孔ず共に回転可胜に軞支する。軞受郚の倖呚面からは、突出郚が埄方向倖方であっお正面ベヌスの䞋方ぞ向けお突出しお圢成される。突出郚によっお、第倉䜍郚材の回転を所定範囲に芏制する共に、第倉䜍郚材の前方ぞの傟倒を抑制するこずができる。その詳现に぀いおは埌述する図参照。   The bearing portion 627 is formed as a cylindrical body concentric with the support hole 624, and rotatably supports the rotation shaft 631 of the first displacement member 630 together with the support hole 624 on the inner peripheral surface thereof. From the outer peripheral surface of the bearing portion 627, the protruding portion 628 is formed so as to protrude radially outward and downward of the front base 620. The protrusion 628 can restrict the rotation of the first displacement member 630 within a predetermined range, and can suppress the forward inclination of the first displacement member 630. The details will be described later (see FIG. 40).

なお、本実斜圢態では、正面ベヌスの背面に軞受凹郚が凹蚭されるこずで、かかる軞受凹郚を利甚しお、第ピニオンを背面ベヌス及び正面ベヌスの察向面間に回転可胜に保持できる。そのため、第ピニオンを駆動モヌタの駆動軞に締結固定するこずを䞍芁ずできるので、郚品点数を削枛しお、郚品コスト及び組立コストの削枛を図るこずができる。   In the present embodiment, the bearing recess 621 is recessed on the back surface of the front base 620, so that the first pinion 651 is disposed between the facing surfaces of the back base 610 and the front base 620 using the bearing recess 621. It can be held rotatably. Therefore, it is not necessary to fasten and fix the first pinion 651 to the drive shaft of the drive motor 650, so the number of parts can be reduced, and parts cost and assembly cost can be reduced.

䞀方で、正面ベヌスの背面に軞受凹郚が凹蚭されるず、その凹蚭に䌎い、正面ベヌスの正面から突出郚分が突出される。本実斜圢態では、第倉䜍郚材の先端偎に第倉䜍郚材の䞀郚が軞支されるため、第倉䜍郚材及び第倉䜍郚材が倉䜍される際には、前埌方向に揺れが生じやすく、よっお、突出郚分に第倉䜍郚材が干枉する恐れがあるが、かかる干枉を凞条により抑制可胜に圢成される。その詳现に぀いおは埌述する図参照。   On the other hand, when the bearing recess 621 is recessed on the rear surface of the front base 620, the protruding portion 623 is projected from the front of the front base 620 along with the recess. In the present embodiment, since a part of the second displacement member 640 is pivotally supported on the tip end side of the first displacement member 630, when the first displacement member 630 and the second displacement member 640 are displaced, The second displacement member 640 may interfere with the projecting portion 623, but such interference can be suppressed by the ridges 626. The details will be described later (see FIG. 39).

䌝達機構は、駆動モヌタの駆動軞に装着される第ピニオンず、䌝達郚材の回転軞に締結固定される第ピニオンず、それら第ピニオン及び第ピニオンが歯合されるラックギダを平板状の郚材の偎面に歯切りしたラックずしお圢成されるラック郚材ず、を備える。   The transmission mechanism includes a first pinion 651 attached to the drive shaft of the drive motor 650, a second pinion 653 fastened and fixed to the rotation shaft 654a of the transmission member 654, and the first pinion 651 and the second pinion 653 And a rack member 652 formed as a rack in which a rack gear to be engaged is cut in a side surface of a flat plate-like member.

ラック郚材は、その長手方向に沿っお延蚭される正面芖長穎状の摺動溝を本備え、これら各摺動溝に正面ベヌスの䞀察の挿通ピンがそれぞれ挿通されるこずで、その移動方向が芏定された状態で保持される。即ち、背面ベヌス及び正面ベヌスの察向面間にラック郚材が盎線運動可胜に保持される。   The rack member 652 is provided with two sliding grooves 652a in the form of a long hole in the front view extending along the longitudinal direction, and the pair of insertion pins 622 of the front base 620 are respectively inserted into these sliding grooves 652a. Thus, the moving direction is maintained in a defined state. That is, the rack member 652 is held between the facing surfaces of the back surface base 610 and the front surface base 620 so as to be linearly moved.

䌝達郚材は、䞀端偎の背面から突蚭される回転軞ず、その回転軞ず反察偎ずなる他端偎の正面から突蚭される駆動ピンず、それら回転軞及び駆動ピンの間を正面芖円匧状に凹欠しお圢成される凹欠郚ずを備え、回転軞が軞支孔に挿通されるこずで、正面ベヌスの正面偎に回転可胜に軞支される。   The transmission member 654 has a rotary shaft 654a protruding from the rear surface at one end, a drive pin 654b protruding from the front of the other end opposite to the rotary shaft 654a, and the rotary shaft 654a and the drive pin The rotary shaft 654 a is rotatably inserted to the front side of the front base 620 by inserting the rotary shaft 654 a into the support hole 625. Be supported.

駆動ピンは、断面円圢の軞状䜓であり、第倉䜍郚材及び第倉䜍郚材の埌述する第溝及び第溝に挿通される。凹欠郚の正面芖における円匧圢状は、正面ベヌスの軞受郚の倖圢に察応する圢状即ち、軞受郚をその内呚偎に受け入れ可胜な圢状に圢成される。   The drive pin 654b is a shaft-like body having a circular cross section, and is inserted into a first groove 635 and a second groove 641b of the first displacement member 630 and the second displacement member 640, which will be described later. The arc shape of the concave portion 654c in a front view is formed in a shape corresponding to the outer shape of the bearing portion 627 of the front base 620 (that is, a shape that can receive the bearing portion 627 on the inner circumferential side thereof).

よっお、䌝達郚材の回転軞の配蚭䜍眮を第倉䜍郚材の回転軞の配蚭䜍眮に近接させ぀぀、正面ベヌスの軞受郚に干枉するこずを抑制しお、䌝達郚材の回転可胜範囲を倧きくできる。埓っお、埌述するように、右回転ナニット党䜓の小型化を図り぀぀、第倉䜍郚材及び第倉䜍郚材をより倧きく倉䜍させるこずができる図及び図参照。   Therefore, the transmission member is prevented from interfering with the bearing portion 627 of the front base 620 while the disposition position of the rotation shaft 654a of the transmission member 654 is made close to the disposition position of the rotation shaft 631 of the first displacement member 630. The rotatable range of 654 can be enlarged. Therefore, as described later, the first displacement member 630 and the second displacement member 640 can be displaced by a larger amount while achieving downsizing of the entire right rotation unit 600 (see FIGS. 37 and 38).

䌝達機構によれば、駆動モヌタの回転駆動力により第ピニオンが回転されるず、その第ピニオンの回転が、ラック郚材の盎線運動を介しお、第ピニオンに䌝達され、第ピニオンが回転されるこずで、䌝達郚材が正面ベヌスの軞支孔を回転䞭心ずしお回転される。埌述するように、䌝達郚材を回転させ、その駆動ピンを第溝及び第溝に䜜甚させるこずで、第溝及び第溝の圢状に応じた倉䜍を、第倉䜍郚材及び第倉䜍郚材のそれぞれに独立しお行わせるこずができる図及び図参照。   According to the transmission mechanism, when the first pinion 651 is rotated by the rotational driving force of the drive motor 650, the rotation of the first pinion 651 is transmitted to the second pinion 653 through the linear motion of the rack member 652 When the second pinion 653 is rotated, the transmission member 654 is rotated about the pivot hole 625 of the front base 620 as a rotation center. As described later, the transmission member 654 is rotated to cause the drive pin 654b to act on the first groove 635 and the second groove 641b, whereby the displacement according to the shape of the first groove 635 and the second groove 641b can be The first displacement member 630 and the second displacement member 640 can be independently performed (see FIGS. 37 and 38).

第倉䜍郚材の背面には、回転軞、支持軞及び圓接郚がそれぞれ突蚭されるず共に、第溝が凹蚭される。回転軞は、䞊述したように、正面ベヌスの軞支孔に挿通される軞状䜓であり、かかる回転軞及び軞支孔を介しお、第倉䜍郚材が正面ベヌスに回転可胜に軞支される。なお、回転軞の軞方向端面には、軞支孔の内埄よりも倧埄の保持䜓が締結固定され、これにより、回転軞の軞支孔からの抜け出しが芏制される。   At the back of the first displacement member 630, the rotary shaft 631, the support shafts 632, 633, and the contact portion 634 are provided in a protruding manner, and the first groove 635 is provided in a recessed manner. As described above, the rotation shaft 631 is an axial body inserted into the support hole 624 of the front base 620, and the first displacement member 630 is the front base 620 via the rotation shaft 631 and the support hole 624. It is pivotally supported by A holding body C having a diameter larger than the inner diameter of the shaft support hole 624 is fastened and fixed to the axial end surface of the rotation shaft 631, whereby the removal of the rotation shaft 631 from the shaft support hole 624 is restricted.

支持軞、は、第倉䜍郚材の被駆動郚材及び連結倉䜍郚材をそれぞれ回転可胜に軞支するための断面円圢の軞状䜓である。即ち、第倉䜍郚材の被駆動郚材及び連結倉䜍郚材は、支持軞、を介しお、第倉䜍郚材の背面にそれぞれ回転可胜に保持される。   The support shafts 632, 633 are shaft-like members of circular cross section for rotatably supporting the driven member 641 and the connection displacement member 642 of the second displacement member 640, respectively. That is, the driven member 641 and the connection displacement member 642 of the second displacement member 640 are rotatably held on the back surface of the first displacement member 630 via the support shafts 632, 633, respectively.

圓接郚は、回転軞を䞭心ずしお呚方向に所定の間隔を隔お぀぀䞀察が配蚭される。これら䞀察の圓接郚の間には、正面ベヌスに第倉䜍郚材が組み付けられた状態においお、正面ベヌスの突出郚が配蚭される。よっお、埌述するように、正面ベヌスに察しお第倉䜍郚材が回転軞を䞭心ずしお回転される堎合に、圓接郚が正面ベヌスの突出郚の偎面に圓接されるこずで、正面ベヌスに察する第倉䜍郚材の回転を所定の範囲内に芏制できる。   The contact portions 634 are arranged in pairs at predetermined intervals in the circumferential direction about the rotation shaft 631. The projection 628 of the front base 620 is disposed between the pair of contact parts 634 in a state where the first displacement member 630 is assembled to the front base 620. Thus, as described later, when the first displacement member 630 is rotated about the rotation shaft 631 with respect to the front base 620, the contact portion 634 is in contact with the side surface of the projection 628 of the front base 620. Thus, the rotation of the first displacement member 630 with respect to the front base 620 can be restricted within a predetermined range.

第溝は、䌝達郚材の駆動ピンが摺動可胜に挿通される凹溝であり、正面芖略くの字状に屈曲しお圢成される。詳现には、第溝は、第倉䜍郚材の長手方向に沿っお盎線状に延蚭される䜜甚区間ず、回転軞偎を凹ずする円匧状に湟曲し぀぀第倉䜍郚材の幅方向に沿っお延蚭される即ち、回転軞ず同心の円環圢状を分断した圢状に圢成される非干枉区間ずを備える。なお、埌述するように、䜜甚区間は、䌝達郚材の駆動ピンから䜜甚を受ける区間であり、非干枉区間は、䌝達郚材の駆動ピンが干枉しない区間である。   The first groove 635 is a concave groove through which the drive pin 654 b of the transmission member 654 is slidably inserted, and is formed to be bent in a generally U-shape in a front view. In detail, the first groove 635 is a first displacement while being curved in an arc shape in which the action section 635a extending linearly along the longitudinal direction of the first displacement member 630 and the rotary shaft 631 are concaved. And a non-interference section 635 b extending in the width direction of the member 630 (that is, formed in a shape in which the annular shape concentric with the rotation shaft 631 is divided). As described later, the action section 635a is a section which receives the action from the drive pin 654b of the transmission member 654, and the non-interference section 635b is a section where the drive pin 654b of the transmission member 654 does not interfere.

第倉䜍郚材は、被駆動郚材ず連結倉䜍郚材ずの郚材に分割しお圢成される。被駆動郚材には、長手方向䞭倮に軞支孔が貫通圢成されるず共に、長手方向䞀端偎および他端偎に第溝及び連結溝がそれぞれ開口圢成される。なお、連結倉䜍郚材は、光透過性の暹脂材料から圢成される。   The second displacement member 640 is formed by being divided into two members of the driven member 641 and the connection displacement member 642. A shaft support hole 641a is formed through the driven member 641 at the center in the longitudinal direction, and a second groove 641b and a connection groove 641c are respectively formed at one end and the other end in the longitudinal direction. The coupling displacement member 642 is formed of a light transmitting resin material.

軞支孔は、䞊述したように、第倉䜍郚材の支持軞が回転可胜に挿通される断面円圢の孔であり、かかる支持軞を介しお、被駆動郚材が第倉䜍郚材の背面に回転可胜に軞支される。なお、支持軞の軞方向端面には、軞支孔の内埄よりも倧埄の頭郚を有するねじが締結され、これにより、支持軞の軞支孔からの抜け出しが芏制される。   As described above, the shaft support hole 641a is a hole having a circular cross section through which the support shaft 632 of the first displacement member 630 is rotatably inserted, and the driven member 641 is displaced by the first displacement via the support shaft 632. It is rotatably supported at the back of the member 630. A screw having a head with a diameter larger than the inner diameter of the shaft support hole 641a is fastened to the axial end surface of the support shaft 632 to restrict the removal of the support shaft 632 from the shaft support hole 641a. .

第溝は、䌝達郚材の駆動ピンが摺動可胜に挿通される溝状の開口であり、被駆動郚材の長手方向に沿っお盎線状に延蚭される。被駆動郚材が第倉䜍郚材の背面に軞支された状態では、第溝が第倉䜍郚材の第溝に重ね合わされる。よっお、第溝を介しお、第溝に䌝達郚材の駆動ピンが挿通可胜ずされる。なお、第溝は、埌述するように、䌝達郚材の駆動ピンから䜜甚を受ける䜜甚区間ずしお圢成される。   The second groove 641 b is a groove-shaped opening through which the drive pin 654 b of the transmission member 654 is slidably inserted, and linearly extends along the longitudinal direction of the driven member 641. In a state where the driven member 641 is pivotally supported on the back surface of the first displacement member 630, the second groove 641b is superimposed on the first groove 635 of the first displacement member 630. Therefore, the drive pin 654b of the transmission member 654 can be inserted into the first groove 635 through the second groove 641b. The second groove 641 b is formed as an action section that receives an action from the drive pin 654 b of the transmission member 654 as described later.

連結溝は、被駆動郚材の長手方向に沿っお盎線状に延蚭される溝状の開口であり、埌述する連結倉䜍郚材の連結ピンが摺動可胜に挿通される。即ち、第倉䜍郚材は、連結溝及び連結ピンを介しお、被駆動郚材の回転を連結倉䜍郚材ぞ䌝達可胜に圢成される。   The connection groove 641 c is a groove-shaped opening extending linearly along the longitudinal direction of the driven member 641, and a connection pin 643 of a connection displacement member 642 described later is slidably inserted. That is, the second displacement member 640 is formed to be able to transmit the rotation of the driven member 641 to the coupling displacement member 642 via the coupling groove 641 c and the coupling pin 643.

連結倉䜍郚材には、軞支孔が貫通圢成されるず共に、その軞支孔を挟んで装食郚分及び匵出郚分が倖方ぞ匵り出しお圢成される。たた、連結倉䜍郚材には、その前面偎ぞ向けお突出される連結ピンが配蚭される。   The coupling displacement member 642 is formed with a pivotal support hole 642a penetrating therethrough, and a decorative portion 642b and an overhanging portion 642c are formed so as to protrude outward with the pivotal support hole 642a interposed therebetween. Further, the connection displacement member 642 is provided with a connection pin 643 projecting toward the front side.

軞支孔は、䞊述したように、第倉䜍郚材の支持軞が回転可胜に挿通される断面円圢の孔であり、かかる支持軞を介しお、連結倉䜍郚材が第倉䜍郚材の背面に回転可胜に軞支される。なお、支持軞の軞方向端面には、軞支孔の内埄よりも倧埄の保持䜓が締結固定され、これにより、回転軞の軞支孔からの抜け出しが芏制される。   As described above, the bearing support hole 642a is a hole having a circular cross section through which the support shaft 633 of the first displacement member 630 is rotatably inserted, and the connection displacement member 642 is the first displacement via the support shaft 633. It is rotatably supported at the back of the member 630. A holding body C having a diameter larger than the inner diameter of the shaft support hole 642a is fastened and fixed to the end face in the axial direction of the support shaft 633, whereby the removal of the rotation shaft 633 from the shaft support hole 642a is restricted.

連結ピンは、䞊述したように、被駆動郚材の連結溝に挿通され、これにより、被駆動郚材の回転が連結倉䜍郚材ぞ䌝達可胜ずされる。即ち、支持軞を回転䞭心ずしお被駆動郚材を回転させるこずで、連結倉䜍郚材の支持軞を回転䞭心ずする回転を圢成するこずができる。   As described above, the connection pin 643 is inserted into the connection groove 641 c of the driven member 641, whereby the rotation of the driven member 641 can be transmitted to the connection displacement member 642. That is, by rotating the driven member 641 with the support shaft 632 as the rotation center, it is possible to form rotation with the support shaft 633 of the connection displacement member 642 as the rotation center.

このように、第倉䜍郚材は、被駆動郚材及び連結倉䜍郚材に分割されるず共に、これら駆動郚材及び連結倉䜍郚材が連結溝及び連結ピンにより連結され぀぀第倉䜍郚材に回転可胜に軞支されるこずで、リンク機構を構成するので、そのリンク機構の増幅効果を利甚しお、埌述するように、連結倉䜍郚材装食郚分の第倉䜍郚材に察する盞察倉䜍量を倧きくするこずができる図参照。その結果、挔出効果を高めるこずができる。   As described above, the second displacement member 640 is divided into the driven member 641 and the connection displacement member 642, and the drive member 641 and the connection displacement member 642 are connected by the connection groove 641c and the connection pin 643 while the second displacement member 640 is connected. Since the link mechanism is configured by being pivotally supported by the displacement member 640, the first displacement of the connection displacement member 642 (decor portion 642b) as described later by using the amplification effect of the link mechanism. The amount of relative displacement with respect to the member 630 can be increased (see FIG. 37). As a result, the rendering effect can be enhanced.

ここで、連結倉䜍郚材の詳现構成に぀いお、図を参照しお説明する。図は、連結倉䜍郚材の正面図であり、図は、図の矢印方向芖における連結倉䜍郚材の偎面図であり、図は、図の−線における連結倉䜍郚材の断面図である。   Here, the detailed configuration of the connection displacement member 642 will be described with reference to FIG. 32 (a) is a front view of the connection displacement member 642, FIG. 32 (b) is a side view of the connection displacement member 642 in the direction of the arrow XXXIIb of FIG. 32 (a), and FIG. 32 is a cross-sectional view of the connection displacement member 642 taken along line XXXIIa-XXXIIa of FIG.

図に瀺すように、連結倉䜍郚材には、軞支孔を挟んで装食郚分ず反察偎に匵出郚分が匵り出しお圢成されるので、埌述するように、装食郚分を䞊方ぞ持ち䞊げる際や持ち䞊げた埌にバランスを取るための錘ずしおの圹割を匵出郚分に担わせるこずができる。   As shown in FIG. 32, in the coupling displacement member 642, since the overhanging portion 642c is formed to project on the opposite side to the decorative portion 642b with the axial support hole 642a interposed, as described later, the decorative portion 642b is upward The overhanging portion 642c can serve as a weight for balancing when lifting up and after lifting up.

この堎合、匵出郚分は、装食郚分よりも正面偎図䞋偎は突出しお圢成され、第倉䜍郚材の背面に圓接可胜に圢成されるので、埌述するように、第倉䜍郚材が倉䜍回転する際に、連結倉䜍郚材の第倉䜍郚材に察するがた぀きを抑制できる。たた、匵出郚分に錘ずしおの圹割ず第倉䜍郚材ぞの圓接郚分ずしおの圹割ずを兌甚させるので、その分、構造を簡玠化しお、郚品コストの削枛を図るこずができる。   In this case, the overhanging portion 642c is formed to project on the front side (the lower side in FIG. 32B) than the decorative portion 642b and is formed to be able to abut on the back surface of the first displacement member 630. Thus, when the second displacement member 640 is displaced (rotated), rattling of the connection displacement member 642 with respect to the first displacement member 630 can be suppressed. Further, since the overhanging portion 642c has both the role as a weight and the role as an abutting portion to the first displacement member 630, the structure can be simplified and the part cost can be reduced.

曎に、匵出郚分は、連結倉䜍郚材の正面偎第倉䜍郚材の背面に察面する偎をなす底壁の蟺から枚の偎壁が背面偎に立蚭されるこずで、背面偎が開攟された箱状に圢成される。よっお、その倖圢を小さくし぀぀、重量ず剛性ずを確保できる。埓っお、埌述するように、第倉䜍郚材が倉䜍回転する際に、匵出郚分を第倉䜍郚材の背面に隠した状態即ち、正面から芖認䞍胜ずした状態を確保し぀぀、錘ずしおの機胜ず第倉䜍郚材に圓接しおがた぀きを抑制する機胜ずを確実に発揮させるこずができる。   Furthermore, in the overhang portion 642c, four side walls are erected on the back side from the four sides of the bottom wall that forms the front side (the side facing the back side of the first displacement member 630) of the coupling displacement member 642. , The back side is formed in a box-like open. Therefore, the weight and the rigidity can be secured while reducing the outer shape. Therefore, as described later, when the second displacement member 640 is displaced (rotated), a state in which the overhanging portion 642c is hidden behind the first displacement member 630 (that is, a state in which it is not visible from the front) is secured. Therefore, the function as a weight and the function of suppressing looseness in contact with the first displacement member 630 can be reliably exhibited.

なお、匵出郚分には、その底壁から突蚭され軞支孔を䞭心ずする円匧に沿っお延蚭される凞条が圢成され、かかる凞条の頂郚が第倉䜍郚材の背面に圓接可胜に圢成される。よっお、匵出郚分の底壁の党面が第倉䜍郚材の背面に面圓たりする堎合ず比范しお、摺動抵抗を抑制するこずができる。   In the overhanging portion 642c, a convex strip 642c1 is formed extending from the bottom wall and extending along a circular arc centered on the shaft support hole 642a, and the top of the convex strip 642c1 is the first displacement member It is formed to be able to abut on the back surface of 630. Therefore, as compared with the case where the entire bottom wall of the overhanging portion 642c abuts on the back surface of the first displacement member 630, the sliding resistance can be suppressed.

連結ピンは、金属材料本実斜圢態では真鍮材料から圢成され、暹脂材料よりも硬床が高くされるず共に、その埌端面図䞊偎の面が連結倉䜍郚材の背面即ち、正面ベヌスに察面する偎の面から露出する態様で、連結倉䜍郚材に埋蚭むンサヌト成圢される。   The connection pin 643 is formed of a metal material (brass material in this embodiment) and has a hardness higher than that of the resin material, and the rear end surface (upper surface in FIG. 32C) is the back surface of the connection displacement member 642. , And is embedded (insert-molded) in the connection displacement member 642 in a manner exposed from the surface facing the front base 620.

この堎合、正面ベヌスの凞条は、その頂郚が、連結倉䜍郚材の倉䜍される際の連結ピンの倉䜍軌跡に沿っお延蚭されるので、正面ベヌスの凞条の頂郚には連結ピンの埌端面を䞻に圓接させるこずができる。よっお、光透過性の暹脂材料からなる連結倉䜍郚材に正面ベヌスの凞条ずの間での擊れによっお曇りが圢成されるこずを抑制できる。埓っお、連結倉䜍郚材に光を透過させるこずによる挔出効果を継続的に発揮させるこずができる。   In this case, since the ridges 626 of the front base 620 extend along the displacement locus of the connection pin 643 when the coupling displacement member 642 is displaced, the ridges 626 of the front base 620 The rear end surface of the connection pin 643 can be mainly brought into contact with the connector. Accordingly, it is possible to suppress the formation of fogging due to rubbing between the connection displacement member 642 made of a light transmitting resin material and the ridges 626 of the front base 620. Therefore, the rendering effect by transmitting light to the connecting displacement member 642 can be exhibited continuously.

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面図である。たた、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 33 to 39, the operation of the right rotation unit 600 will be described. 33 and 34 are front views of the right rotation unit 600 in each state when operating between the retracted position and the overhang position, and FIGS. 35 and 36 operate between the retracted position and the overhang position. It is a rear view of the right rotation unit 600 in each state at the time of doing. FIGS. 37 and 38 are schematic rear views of the right rotation unit 600 in each state when operating between the retracted position and the extended position.

なお、図は、図及び図ず、図は、図及び図ず、図は、図及び図ず、それぞれ同䞀の状態であり、図は、図及び図ず、図は、図及び図ず、図は、図及び図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、図は、図ず、それぞれ同䞀の図である。   Note that FIG. 33 (a) shows FIGS. 35 (a) and 37 (a) and FIG. 33 (b) shows FIG. 35 (b) and FIG. 37 (b) and FIG. 35 (c) and FIG. 37 (c) are respectively in the same state, and FIG. 34 (a) is the same as FIG. 36 (a), FIG. 38 (a) and FIG. 34 (b). , FIG. 38 (b) and FIG. 34 (c) are respectively in the same state as FIG. 36 (c) and FIG. 38 (c). In this case, FIG. 33 (c) is the same as FIG. 34 (a), FIG. 35 (c) is FIG. 36 (a), and FIG. 37 (c) is FIG. 38 (a). is there.

図、図及び図に瀺すように、退避䜍眮では、第倉䜍郚材が起立状態ずされ、第倉䜍郚材及び第倉䜍郚材が正面ベヌスの正面に配蚭される。   As shown in FIGS. 33 (a), 35 (a) and 37 (a), at the retracted position, the first displacement member 630 is in the upright state, and the first displacement member 630 and the second displacement member 640 are frontal. It is disposed in front of the base 620.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材の第溝䜜甚区間及び第倉䜍郚材の第溝の内壁面が、䌝達郚材の駆動ピンによっお匵出方向図右偎ぞ抌されるこずで、図、図及び図に瀺すように、第倉䜍郚材が回転軞を回転軞ずしお匵出方向ぞ回転される。この堎合、第倉䜍郚材は、第溝が第溝の䜜甚区間ず同じ倖圢を有しおいるこずから、第倉䜍郚材に察しお盞察倉䜍せず、第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   From this state, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 37A), the first groove 635 (action section 635a) of the first displacement member 630 and the second of the second displacement member 640 The inner wall surface of the groove 641b is pushed by the drive pin 654b of the transmission member 654 in the projecting direction (right side in FIG. 37A), as shown in FIGS. 33B, 35B and 37B. As shown, the first displacement member 630 is rotated about the rotation shaft 631 in the extending direction. In this case, the second displacement member 640 is not displaced relative to the first displacement member 630 because the second groove 641b has the same outer shape as the action section 635b of the first groove 635, and thus the first displacement It is displaced integrally with the member 630.

図、図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、第倉䜍郚材の第溝䜜甚区間及び第倉䜍郚材の第溝の内壁面が、䌝達郚材の駆動ピンによっお匵出方向図右偎ぞ抌され、これにより、第倉䜍郚材が回転軞を回転軞ずしお匵出方向ぞ回転されるず共に、その第倉䜍郚材ず䞀䜓に第倉䜍郚材が倉䜍される。   When the transmission member 654 is further rotationally driven in the forward direction (clockwise in FIG. 37 (b)) from the states shown in FIGS. 33 (b), 35 (b) and 37 (b), the same as in the above case. The inner wall surface of the first groove 635 (action section 635a) of the first displacement member 630 and the second groove 641b of the second displacement member 640 is extended by the drive pin 654b of the transmission member 654 (FIG. 37B) And the first displacement member 630 is rotated about the rotation shaft 631 as a rotation axis in the projecting direction, and the second displacement member 640 is displaced integrally with the first displacement member 630.

図、図及び図に瀺す状態を経お、図、図及び図に瀺す状態即ち、図、図及び図に瀺す状態に達するず、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間ず非干枉区間ずの接続郚分に到達される。   After the states shown in FIGS. 33 (b), 35 (b) and 37 (b), the states shown in FIGS. 33 (c), 35 (c) and 37 (c) (ie, FIG. 36 (a) and 38 (a), the drive pin 654b of the transmission member 654 acts on the action section 635a and the non-interference section 635b in the first groove 635 of the first displacement member 630. The connection part of is reached.

なお、図、図及び図即ち、図、図及び図に瀺す状態では、第倉䜍郚材の䞀察の圓接郚のうちの䞀方の圓接郚が、正面ベヌスの突出郚の䞀方の偎面に圓接されるこずで、第倉䜍郚材の匵出方向ぞの回転が芏制される。   In the state shown in FIGS. 33 (c), 35 (c) and 37 (c) (ie, FIGS. 34 (a), 36 (a) and 38 (a)), the first displacement member 630 is used. When one contact portion 634 of the pair of contact portions 634 is in contact with one side surface of the projection 628 of the front base 620, the rotation of the first displacement member 630 in the overhang direction is It is regulated.

よっお、図、図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、䌝達郚材の駆動ピンは、第倉䜍郚材の第溝に察しおは、その内壁面に干枉するこずなく、非干枉区間に沿っお移動する。これにより、第倉䜍郚材は、図に瀺す状態䜍眮に維持される。   Therefore, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 38A) from the states shown in FIGS. 34 (a), 36 (a) and 38 (a), The drive pin 654b moves along the non-interference section 635b with respect to the first groove 635 of the first displacement member 630 without interfering with the inner wall surface thereof. Thereby, the first displacement member 630 is maintained in the state (position) shown in FIG. 38 (a).

これに察し、第倉䜍郚材は、その第溝の内壁面が、䌝達郚材の駆動ピンによっお䞋方図䞋偎ぞ抌し䞋げられるこずで、図、図及び図に瀺すように、被駆動郚材が支持軞を䞭心ずしお連結溝を䞊昇させる方向図反時蚈回りに回転される。この被駆動郚材の回転が、連結溝及び連結ピンの連結を介しお、連結倉䜍郚材に䌝達され、かかる連結倉䜍郚材が支持軞を回転䞭心ずしお装食郚分を持ち䞊げる方向図時蚈回りに回転される。即ち、第倉䜍郚材が停止され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚分が盞察倉䜍される。   On the other hand, in the second displacement member 640, the inner wall surface of the second groove 641b is pushed downward (downward in FIG. 38A) by the drive pin 654b of the transmission member 654, as shown in FIG. As shown in FIGS. 36 (b) and 38 (b), the driven member 641 is rotated about the support shaft 632 in the direction of raising the connection groove 641c (counterclockwise in FIG. 38 (b)). The rotation of the driven member 641 is transmitted to the connection displacement member 642 through the connection of the connection groove 641 c and the connection pin 643, and the connection displacement member 642 lifts the decorative portion 642 b with the support shaft 633 as a rotation center ( 38 (b) is rotated clockwise). That is, while the first displacement member 630 is stopped, the second displacement member 640 (connection displacement portion 642) is relatively displaced with respect to the first displacement member 630.

図、図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、第倉䜍郚材が停止され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚分が盞察倉䜍される。その埌、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における非干枉区間及び第倉䜍郚材の第溝の終端に到達されるこずで、図、図及び図に瀺すように、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮される。   When the transmission member 654 is further rotationally driven in the forward direction (clockwise in FIG. 38 (b)) from the states shown in FIGS. 34 (b), 36 (b) and 38 (b), similar to the above case. In addition, while the first displacement member 630 is stopped, the second displacement member 640 (connection displacement portion 642) is relatively displaced with respect to the first displacement member 630. Thereafter, the drive pin 654b of the transmission member 654 reaches the end of the non-interference section 635b in the first groove 635 of the first displacement member 630 and the end of the second groove 641b of the second displacement member 640, as shown in FIG. As shown in FIGS. 36 (c) and 38 (c), the first displacement member 630 and the second displacement member 640 are disposed at the extended position.

䞊述した堎合ずは逆に、図、図及び図に瀺す匵出䜍眮から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における非干枉区間に沿っお移動するこずで、第倉䜍郚材は、図に瀺す状態䜍眮に維持される。   Contrary to the case described above, the transmission member 654 rotates in the reverse direction (counterclockwise in FIG. 38C) from the overhanging position shown in FIGS. 34 (c), 36 (c) and 38 (c). When driven, the drive pin 654b of the transmission member 654 moves along the non-interference section 635b in the first groove 635 of the first displacement member 630, whereby the first displacement member 630 moves to the position shown in FIG. It is maintained in the state (position) shown.

これに察し、第倉䜍郚材は、その第溝の内壁面が、䌝達郚材の駆動ピンによっお䞊方図䞊偎ぞ抌し䞊げられるこずで、図、図及び図に瀺すように、被駆動郚材が支持軞を䞭心ずしお連結溝を䞋降させる方向図時蚈回りに回転され、連結倉䜍郚材が支持軞を回転䞭心ずしお装食郚分を振り䞋ろす方向図反時蚈回りに回転される。即ち、第倉䜍郚材が停止され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚分が盞察倉䜍される。   On the other hand, in the second displacement member 640, the inner wall surface of the second groove 641b is pushed upward (upward in FIG. 38C) by the drive pin 654b of the transmission member 654, as shown in FIG. As shown in FIGS. 36 (b) and 38 (b), the driven member 641 is rotated about the support shaft 632 in the direction to lower the connecting groove 641c (clockwise in FIG. 38 (b)), and the connecting displacement member It is rotated in a direction (counterclockwise in FIG. 38B) in which the decoration portion 642b is swung down about the support shaft 633 as a rotation center. That is, while the first displacement member 630 is stopped, the second displacement member 640 (connection displacement portion 642) is relatively displaced with respect to the first displacement member 630.

図、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、第倉䜍郚材が停止され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚分が装食郚分を振り䞋ろす方向ぞ盞察倉䜍される。   When the transmission member 654 is further rotationally driven in the reverse direction (counterclockwise in FIG. 38 (b)) from the states shown in FIGS. 34 (b), 36 (b) and 38 (b), Similarly, while the first displacement member 630 is stopped, the second displacement member 640 (connection displacement portion 642) is relatively displaced with respect to the first displacement member 630 in the direction of swinging down the decorative portion 642b.

図、図及び図に瀺す状態を経お、図、図及び図に瀺す状態即ち、図、図及び図に瀺す状態に達するず、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間ず非干枉区間ずの接続郚分に到達される。   After the states shown in FIGS. 34 (b), 36 (b) and 38 (b), the states shown in FIGS. 34 (a), 36 (a) and 38 (a) (i.e., FIG. When the state shown in FIGS. 35C and 37C is reached, the drive pin 654b of the transmission member 654 acts on the action section 635a and the non-interference section 635b in the first groove 635 of the first displacement member 630. The connection part of is reached.

よっお、図、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材の第溝䜜甚区間及び第倉䜍郚材の第溝の内壁面が、䌝達郚材の駆動ピンによっお起立方向図巊偎ぞ抌されるこずで、図、図及び図に瀺すように、第倉䜍郚材が回転軞を回転軞ずしお起立方向ぞ回転される。この堎合、第倉䜍郚材は、第溝が第溝の䜜甚区間ず同じ倖圢を有しおいるこずから、第倉䜍郚材に察しお盞察倉䜍せず、第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   Therefore, when the transmission member 654 is rotationally driven in the reverse direction (counterclockwise in FIG. 37C) from the states shown in FIGS. 33C, 35C, and 37C, the first displacement is generated. The inner wall surfaces of the first groove 635 (action section 635a) of the member 630 and the second groove 641b of the second displacement member 640 are pushed by the drive pin 654b of the transmission member 654 in the standing direction (left side in FIG. 37C) Then, as shown in FIGS. 33 (b), 35 (b) and 37 (b), the first displacement member 630 is rotated in the standing direction with the rotation shaft 631 as the rotation axis. In this case, the second displacement member 640 is not displaced relative to the first displacement member 630 because the second groove 641b has the same outer shape as the action section 635b of the first groove 635, and thus the first displacement It is displaced integrally with the member 630.

図、図及び図に瀺す状態から、䌝達郚材が逆方向図時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、第倉䜍郚材が回転軞を回転軞ずしお起立方向ぞ回転されるず共に、その第倉䜍郚材ず䞀䜓に第倉䜍郚材が倉䜍される。その埌、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間及び第倉䜍郚材の第溝の始端に到達されるこずで、図、図及び図に瀺すように、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配眮される。   When the transmission member 654 is further rotationally driven in the reverse direction (clockwise in FIG. 37 (b)) from the states shown in FIGS. 33 (b), 35 (b) and 37 (b), the same as in the above case. The first displacement member 630 is rotated in the rising direction with the rotation shaft 631 as the rotation axis, and the second displacement member 640 is displaced integrally with the first displacement member 630. After that, the drive pin 654b of the transmission member 654 reaches the action end 635a of the first groove 635 of the first displacement member 630 and the starting end of the second groove 641b of the second displacement member 640, as shown in FIG. As shown in FIGS. 35A and 37A, the first displacement member 630 and the second displacement member 640 are disposed at the retracted position.

なお、図、図及び図に瀺す起立䜍眮では、第倉䜍郚材の䞀察の圓接郚のうちの他方の圓接郚が、正面ベヌスの突出郚の他方の偎面に圓接されるこずで、第倉䜍郚材の起立方向ぞの回転が芏制される。   In the standing position shown in FIGS. 33 (a), 35 (a) and 37 (a), the other contact portion 634 of the pair of contact portions 634 of the first displacement member 630 is the front base. By being in contact with the other side surface of the projecting portion 628 of 620, the rotation of the first displacement member 630 in the rising direction is restricted.

このように、右回転ナニットは、第溝及び第溝が厚み方向䟋えば、図及び図玙面垂盎方向に重ね合わされた重畳された姿勢で第倉䜍郚材及び第倉䜍郚材が正面ベヌスの正面偎に配蚭されるので、第溝および第溝が同䞀平面内で䞊蚭される埓来品の堎合ず比范しお、これら第溝及び第溝即ち、第倉䜍郚材及び第倉䜍郚材の配蚭に芁する平面スペヌスを抑制するこずができる。その結果、正面芖における倖圢平面スペヌスの小型化を図るこずができる。   Thus, in the right rotation unit 600, the first displacement member 630 is in a posture in which the first groove 635 and the second groove 641b are superimposed in the thickness direction (for example, the vertical direction in FIG. 33 and FIG. 34). Because the first and second displacement members 640 are disposed on the front side of the front base 620, the first grooves 635 can be compared to the prior art in which the first and second grooves are juxtaposed in the same plane. And the second groove 641b (i.e., the first displacement member 630 and the second displacement member 640) can reduce the planar space required for the disposition. As a result, it is possible to miniaturize the outer shape (planar space) in front view.

ここで、パチンコ機では、衚瀺装眮第図柄衚瀺装眮の倧型化が芁請される。しかし、この堎合であっおも、厚み方向前埌方向、䟋えば、図及び図玙面垂盎方向のスペヌスには比范的䜙裕がある。よっお、本実斜圢態のように、第溝及び第溝を重ね合わせ、比范的䜙裕のある厚み方向のスペヌスを利甚する構成であれば、右回転ナニットの正面芖における倖圢の小型化を図るこずができ、衚瀺装眮の倧型化に察しお特に有効ずなる。   Here, in the pachinko machine 10, the enlargement of the display device (the third symbol display device 81) is required. However, even in this case, the space in the thickness direction (the front-rear direction, for example, the direction perpendicular to the sheet of FIG. 10 and FIG. 11) has a relatively large margin. Therefore, as in the present embodiment, as long as the first groove 635 and the second groove 641b are overlapped and a space in the thickness direction with a relatively large margin is used, the external shape of the right rotation unit 600 can be small in front view This is particularly effective for increasing the size of the display device.

たた、第溝及び第溝を重ね合わせる構成であれば、の駆動ピンにより、䌝達郚材の回転駆動力を第倉䜍郚材及び第倉䜍郚材のそれぞれに䌝達するこずができ、埓来品のように、第溝および第溝のそれぞれに察しお駆動ピン䌝達郚材を個別に蚭けるこずを䞍芁ずできる。即ち、郚品を兌甚するこずができ、その分、郚品コストを削枛するこずができる。   Further, in the configuration in which the first groove 635 and the second groove 641 b are overlapped, the rotational driving force of the transmission member 654 is transmitted to each of the first displacement member 630 and the second displacement member 640 by one drive pin 654 b. As in the prior art, it is unnecessary to separately provide the drive pin (transmission member) for each of the first groove and the second groove. That is, parts can be used in common, and part costs can be reduced accordingly.

第倉䜍郚材は、䞊述したように、被駆動郚材及び連結倉䜍郚材に分割されるず共に、これら被駆動郚材及び連結倉䜍郚材が連結溝及び連結ピンにより連結され぀぀第倉䜍郚材の支持軞にそれぞれ回転可胜に軞支されるこずで、リンク機構を構成するので、そのリンク機構の増幅効果を利甚するこずができる。よっお、図、図及び図に瀺すように、連結倉䜍郚材装食郚分の第倉䜍郚材に察する盞察倉䜍量を倧きくするこずができる。その結果、挔出効果を高めるこずができる。   As described above, the second displacement member 640 is divided into the driven member 641 and the connection displacement member 642, and the driven member 641 and the connection displacement member 642 are connected by the connection groove 641c and the connection pin 643. Since the link mechanism is configured to be rotatably supported by the support shafts 632, 633 of the first displacement member 630, the amplification effect of the link mechanism can be utilized. Therefore, as shown in FIG. 34, FIG. 36 and FIG. 38, the relative displacement amount of the connection displacement member 642 (decorative portion 642b) with respect to the first displacement member 630 can be increased. As a result, the rendering effect can be enhanced.

この堎合、本実斜圢態では、第倉䜍郚材を被駆動郚材及び連結倉䜍郚材に分割し、リンク機構を圢成するず共に、それら被駆動郚材及び連結倉䜍郚材を軞支する支持軞を、第倉䜍郚材の長手方向に沿っお配蚭するこずで、図、図及び図に瀺すように、退避䜍眮においお、被駆動郚材ず連結倉䜍郚材ずが重ね合わされた姿勢を圢成するこずができる。   In this case, in the present embodiment, the second displacement member 640 is divided into the driven member 641 and the connection displacement member 642 to form a link mechanism, and a support shaft for pivotally supporting the driven member 641 and the connection displacement member 642 By disposing 632 and 633 along the longitudinal direction of the first displacement member 630, as shown in FIGS. 33 (a), 35 (a) and 37 (a), the driven member can be driven at the retracted position. A posture in which the member 641 and the connection displacement member 642 are superimposed can be formed.

これにより、第倉䜍郚材を第倉䜍郚材の背面偎に隠しやすくする遊技者から芖認䞍胜ずしやすくするこずができる。よっお、退避䜍眮においお、右回転ナニットの正面芖における倖圢の小型化を図るこずができるだけでなく図参照、第倉䜍郚材が起立姿勢から匵り出し姿勢ぞ傟倒される際には図から図参照、第倉䜍郚材装食郚分の存圚を遊技者から隠し぀぀、第倉䜍郚材が匵り出し姿勢に傟倒された埌に、その第倉䜍郚材の背面から第倉䜍郚材を飛び出させるこずができ図から図参照、遊技者にむンパクトを䞎える挔出を行いやすくできる。   Thereby, the second displacement member 640 can be easily concealed on the back surface side of the first displacement member 630 (not easily visible to the player). Therefore, in the retracted position, it is possible not only to miniaturize the external shape of the right rotation unit 600 in a front view (see FIG. 33A), but also when the first displacement member 630 is tilted from the standing posture to the overhanging posture. (See FIGS. 33 (a) to 33 (c)) after the first displacement member 630 is tilted to the extended position while hiding the presence of the second displacement member 640 (decorative portion 642b) from the player. The second displacement member 640 can be made to pop out from the back surface of the first displacement member 630 (see FIGS. 34A to 34C), and it is easy to perform an effect of giving an impact to the player.

䞊述したように、図に瀺す退避䜍眮から図に瀺す匵出䜍眮たでの第倉䜍郚材及び第倉䜍郚材の動䜜は、たず、図から図に瀺すように、第倉䜍郚材及び第倉䜍郚材が䞀䜓のたた匵出方向即ち、倒れ蟌む方向、「第方向」ず称すぞ倉䜍回転され、図及び図に瀺すように、第倉䜍郚材の倉䜍回転が停止された埌、図から図に瀺すように、第倉䜍郚材の連結倉䜍郚材がその装食郚分を持ち䞊げる方向「第方向」ず称すぞ倉䜍回転させる動䜜ずされる。即ち、第方向ず第方向ずが逆方向ずされる。   As described above, the operations of the first displacement member 630 and the second displacement member 640 from the retracted position shown in FIG. 33 (a) to the overhanging position shown in FIG. 34 (c) are first performed from FIG. 33 (a) As shown in FIG. 33C, the first displacement member 630 and the second displacement member 640 are displaced (rotated) in the overhanging direction (that is, the direction in which they fall down, referred to as the “first direction”) while being integrated. As shown in FIG. 34 (c) and FIG. 34 (a), after the displacement (rotation) of the first displacement member 630 is stopped, as shown in FIG. 34 (a) to FIG. 34 (c), the second displacement The connection displacement member 642 of the member 640 is operated to displace (rotate) the decorative portion 642 b in a direction (referred to as “second direction”) for lifting the decorative portion 642 b. That is, the first direction and the second direction are opposite to each other.

これにより、第方向ぞ倉䜍されおいた第倉䜍郚材の停止に䌎う慣性力を、第倉䜍郚材が第方向ぞの倉䜍を開始する際の慣性力により打ち消し合わせるこずができる。その結果、退避䜍眮から匵出䜍眮たでの䞀連の動䜜を円滑に行わせるこずができ、挔出効果を高めるこずができるだけでなく、慣性力の䜜甚による郚品の負荷を軜枛しお、耐久性の向䞊を図るこずができる。   Thereby, the inertial force accompanying the stop of the first displacement member 630 displaced in the first direction can be canceled out by the inertial force when the second displacement member 640 starts the displacement in the second direction. As a result, it is possible to smoothly perform a series of operations from the retracted position to the extended position, and not only it is possible to enhance the rendering effect, but also to reduce the load of parts by the action of the inertial force and improve the durability. Can be

この堎合、本実斜圢態では、第倉䜍郚材の重量が、第倉䜍郚材の重量よりも重くされるので、図に瀺す退避䜍眮から図に瀺す匵出䜍眮たで第倉䜍郚材及び第倉䜍郚材を倉䜍させる動䜜においお、重量が重い第倉䜍郚材を先に停止させ、重量が軜い第倉䜍郚材を最埌に停止させるこずができる。これにより、駆動モヌタ及び䌝達機構における歯車第ピニオン、ラック郚材及び第ピニオン、図及び図参照が受ける負担を軜枛するこずができる。   In this case, in the present embodiment, the weight of the first displacement member 630 is heavier than the weight of the second displacement member 640, so the overhanging position shown in FIG. 34C from the retracted position shown in FIG. In the operation of displacing the first displacement member 630 and the second displacement member 640, the heavy first displacement member 630 may be stopped first, and the light second displacement member 640 may be finally stopped. As a result, the load imposed on the drive motor 650 and the gears (the first pinion 651, the rack member 652 and the second pinion 653, see FIGS. 29 and 30) in the transmission mechanism can be reduced.

即ち、䞊述した、第倉䜍郚材及び第倉䜍郚材が䞀䜓のたた匵出方向第方向ぞ倉䜍される状態図から図参照から、第倉䜍郚材の倉䜍が停止され図及び図参照、䞔぀、第倉䜍郚材の連結倉䜍郚材がその装食郚分を持ち䞊げる方向第方向ぞ倉䜍される状態図から図参照ぞの遷移は、䌝達郚材の駆動ピンが、第溝の䜜甚区間から非干枉区間ぞ移行するこずで行われるので、駆動モヌタ及び䌝達機構における歯車第ピニオン、ラック郚材及び第ピニオンの回転を継続させるこずができる。よっお、かかる状態の遷移の途䞊においお、第倉䜍郚材が停止されたずしおも、その停止に䌎う駆動モヌタ䌝達機構の歯車ぞの負担を回避できる。   That is, from the state (see FIGS. 33A to 33C) in which the first displacement member 630 and the second displacement member 640 are displaced integrally in the projecting direction (first direction) as described above, The displacement of the first displacement member 630 is stopped (see FIGS. 33C and 34A), and the connecting displacement member 642 of the second displacement member 640 lifts the decorative portion 642b (the second direction). The transition from the displaced state (see FIG. 34 (a) to FIG. 34 (c)) is that the drive pin 654b of the transmission member 654 transitions from the action section 635a of the first groove 635 to the non-interference section 635b. As it is performed, the rotation of the drive motor 650 and the gears (the first pinion 651, the rack member 652, and the second pinion 653) in the transmission mechanism can be continued. Therefore, even if the first displacement member 630 is stopped during the transition of such a state, it is possible to avoid the load on the gear of the drive motor 650 transmission mechanism accompanying the stop.

䞀方で、第倉䜍郚材の倉䜍が停止され図及び図参照、䞔぀、第倉䜍郚材の連結倉䜍郚材がその装食郚分を持ち䞊げる方向第方向ぞ倉䜍される状態図から図参照から、第倉䜍郚材が停止される状態図参照ぞの遷移は、駆動モヌタ及び䌝達機構の歯車第ピニオン、ラック郚材及び第ピニオンの回転を停止するこずが行う必芁があり、第倉䜍郚材が停止される際の慣性力が歯車に䜜甚されるずころ、この堎合に停止される郚材は、重量が軜い第倉䜍郚材のみであるので、その分、歯車ぞの負担を軜枛できる。   On the other hand, the displacement of the first displacement member 630 is stopped (see FIGS. 33C and 34A), and the connecting displacement member 642 of the second displacement member 640 lifts the decorative portion 642b (the The transition from the state (see FIG. 34 (a) to FIG. 34 (c)) displaced in two directions) to the state (see FIG. 34 (c)) in which the second displacement member 640 is stopped And the gears of the transmission mechanism (the first pinion 651, the rack member 652, and the second pinion 653) must be stopped, and the inertia force when the second displacement member 640 is stopped is applied to the gears. However, since the only member to be stopped in this case is the second displacement member 640 which is light in weight, the load on the gear can be reduced accordingly.

ここで、第倉䜍郚材の連結倉䜍郚材は、䞊述したように、第倉䜍郚材に軞支される郚分軞支孔を挟んで装食郚分ず反察偎に倖方ぞ匵り出しお圢成される匵出郚分を備え図参照、かかる匵出郚分に錘の圹割を担わせるこずが可胜に圢成される。   Here, as described above, the connection displacement member 642 of the second displacement member 640 is outwardly moved to the side opposite to the decorative portion 642b with the portion (shaft support hole 642a) axially supported by the first displacement member 630 interposed therebetween. An overhanging portion 642c is formed to be overhanging (see FIG. 32), and the overhanging portion 642c can be made to play a role of a weight.

これにより、図、図及び図に瀺すように、連結倉䜍郚材を回転させおその装食郚分を䞊方ぞ持ち䞊げる際には、装食郚分ず反察偎に匵出郚分が圢成されおいるこずで、かかる匵出郚分の重みを利甚しお、装食郚分を䞊方ぞ持ち䞊げやすくするこずができる。よっお、装食郚分を速やかに持ち䞊げるこずを可胜ずしお、挔出効果を高めるこずができるず共に、持ち䞊げ動䜜に必芁ずされる駆動モヌタの駆動力を抑制できる。   Thereby, as shown in FIG. 34, FIG. 36 and FIG. 38, when rotating the connecting displacement member 642 to lift the decorative portion 642b upward, the overhanging portion 642c is formed on the opposite side to the decorative portion 642b. Thus, the weight of the overhanging portion 642c can be used to make it easy to lift the decorative portion 642b upward. Therefore, the decorative portion 642b can be lifted quickly, so that the rendering effect can be enhanced, and the driving force of the drive motor 650 required for the lifting operation can be suppressed.

たた、図、図及び図に瀺すように、装食郚分が持ち䞊げられた埌は、装食郚分の重みず匵出郚分の重みずを吊り合わせるこずができるので、装食郚分のみが圢成された片持ち状態の堎合ず比范しお、装食郚分が持ち䞊げられた姿勢を安定化させるこずができるず共に、その姿勢を維持するために必芁ずされる駆動モヌタの駆動力を抑制できる。   Also, as shown in FIGS. 34 (c), 36 (c) and 38 (c), after the decorative portion 642b is lifted, the weight of the decorative portion 642b and the weight of the overhang portion 642c are suspended. Therefore, the decoration portion 642b can stabilize the lifted posture and is required to maintain the posture, as compared to the cantilever state where only the decoration portion 642b is formed. The drive force of the drive motor 650 can be suppressed.

この堎合、連結倉䜍郚材の匵出郚分は、䞊述したように、その底壁凞条、図参照を、第倉䜍郚材の背面に圓接可胜に圢成されるので、図、図及び図に瀺すように、連結倉䜍郚材を倉䜍回転させる際には、その匵出郚分が第倉䜍郚材の背面に圓接されるこずで、連結倉䜍郚材装食郚分のがた぀きを抑制できる。よっお、装食郚分の倉䜍の際の姿勢を安定化させお、挔出効果を高めるこずができるず共に、がた぀きによる軞支郚分の摩耗や砎損を抑制するこずができる。   In this case, since the overhanging portion 642c of the connection displacement member 642 is formed so as to be able to abut on the back surface of the first displacement member 630, as described above, the bottom wall (convex line 642c1, see FIG. 32). As shown in FIG. 34, FIG. 36 and FIG. 38, when the connecting displacement member 642 is displaced (rotated), the overhanging portion 642c is abutted against the back surface of the first displacement member 630, thereby causing connection displacement. The rattling of the member 642 (decorative portion 642 b) can be suppressed. Therefore, the posture at the time of displacement of the decorative portion 642b can be stabilized, and the rendering effect can be enhanced, and at the same time, wear and breakage of the pivotally supported portion due to rattling can be suppressed.

たた、匵出郚分が、錘ずしおの圹割に加え、第倉䜍郚材ぞ圓接しおがた぀きを抑制する圹割を兌甚するので、これら䞡圹割のための郚䜍をそれぞれ個別に蚭けるこずを䞍芁ずでき、その分、連結倉䜍郚材の構造を簡玠化できる。その結果、郚品コストの削枛を図るこずができる。   In addition to the role as a weight, the overhanging portion 642c abuts against the first displacement member 630 and also serves to suppress rattling, so it is necessary to separately provide a portion for both of these roles. Therefore, the structure of the connecting displacement member 642 can be simplified. As a result, parts cost can be reduced.

曎に、連結倉䜍郚材の匵出郚分は、䞊述したように、略箱状に圢成される図参照。これにより、その匵出郚分の倖圢を小さくし぀぀、重みず剛性ずを確保するこずができる。よっお、図、図及び図に瀺すように、匵出郚分を第倉䜍郚材の背面に隠した状態で即ち、正面の遊技者から芖認䞍胜ずした状態で、連結倉䜍郚材装食郚分を倉䜍するこずを確保し぀぀、匵出郚分に、錘ずしおの機胜ず第倉䜍郚材の背面に圓接しおがた぀きを抑制する機胜ずを確実に発揮させるこずができる。   Furthermore, the overhanging portion 642c of the connection displacement member 642 is formed in a substantially box shape as described above (see FIG. 32). Thereby, the weight and the rigidity can be secured while reducing the outer shape of the overhang portion 642c. Therefore, as shown in FIG. 34, FIG. 36 and FIG. 38, in the state in which the overhanging portion 642c is hidden on the back surface of the first displacement member 630 (that is, in the state invisible from the front player) While ensuring the displacement of the member 642 (decorative portion 642b), the overhanging portion 642c reliably exerts the function as a weight and the function of suppressing rattling by coming in contact with the back surface of the first displacement member 630. It can be done.

ここで、正面ベヌスには、䞊述したように、第倉䜍郚材を軞支する軞支孔が、䌝達郚材を軞支する軞支孔よりも遊技盀の開口偎第倉䜍郚材の匵出䜍眮偎に配蚭されるので図から図参照、図から図に瀺すように、匵出䜍眮においお、第倉䜍郚材及び第倉䜍郚材が遊技盀の開口偎ぞ匵り出す匵り出し面積を確保できる䞀方で、退避䜍眮から匵出䜍眮に倉䜍する間、第倉䜍郚材の背面に䌝達郚材を隠しやすくするこずができる。   Here, in the front base 620, as described above, the pivot support hole 624 for pivotally supporting the first displacement member 630 is closer to the opening side of the gaming board 13 than the pivotal support hole 625 for pivotally supporting the transmission member 654 (See FIGS. 29 to 31), and as shown in FIGS. 33 to 38, the first displacement member 630 and the second displacement member are in the overhang position. While the projected area of the game board 13 can be secured, the transmission member 654 can be easily concealed on the back surface of the first displacement member 630 while being displaced from the retracted position to the projected position.

この堎合、正面ベヌスは、䞊述したように、第倉䜍郚材の回転軞を軞支する軞受郚を備え図参照、䌝達郚材は、図から図に瀺すように、第倉䜍郚材を匵出䜍眮に倉䜍させた際に、軞受郚に圓接可胜に圢成されるので、第倉䜍郚材の第倉䜍郚材に察する盞察回転を所定の範囲内に芏制するこずができる。即ち、駆動モヌタの駆動力を䌝達する圹割の䌝達郚材に、第倉䜍郚材の第倉䜍郚材に察する盞察回転を所定の範囲内に芏制するストッパずしおの圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   In this case, as described above, the front base 620 is provided with the bearing portion 627 for supporting the rotation shaft 631 of the first displacement member 630 (see FIG. 29), and the transmission member 654 is shown in FIG. As shown in (c), when the second displacement member 640 is displaced to the overhanging position, the second displacement member 640 is formed so as to be able to abut on the bearing portion 627. The rotation can be regulated within a predetermined range. That is, the transmission member 654 that transmits the driving force of the drive motor 650 can also serve as a stopper that restricts the relative rotation of the second displacement member 640 with respect to the first displacement member 630 within a predetermined range. Therefore, the structure can be simplified, and the part cost can be reduced accordingly.

たた、軞受郚は、第倉䜍郚材を正面ベヌスから嵩䞊げしお、第倉䜍郚材ず第倉䜍郚材ずを重ね合わせた姿勢で配蚭するための郚䜍であるため図参照、比范的剛性が高くされるず共に、その倖呚偎にデッドスペヌスが圢成されるずころ、図に瀺すように、かかる軞受郚に䌝達郚材を圓接させる構成ずするこずで、第倉䜍郚材の第倉䜍郚材に察する盞察回転を芏制する郚分の剛性を確保しお、耐久性の向䞊を図るこずができるず共に、デッドスペヌスを有効に利甚でき、その分、小型化を図るこずができる。   In addition, since the bearing portion 627 is a portion for bulking the first displacement member 630 from the front base 620 and arranging the first displacement member 630 and the second displacement member 640 in an overlapping posture (see FIG. 29), the rigidity is relatively high, and a dead space is formed on the outer peripheral side, and as shown in FIG. 38C, the transmission member 654 is in contact with the bearing 627. Therefore, the rigidity of the portion that regulates the relative rotation of the second displacement member 640 with respect to the first displacement member 630 can be secured, and the durability can be improved, and the dead space can be effectively used. Can be implemented.

曎に、䌝達郚材には、䞊述したように、軞受郚の倖圢に察応した凹欠郚が凹蚭され図から図参照、図に瀺すように、第倉䜍郚材が匵出䜍眮に匵り出される堎合には、軞受郚を凹欠郚内に受け入れ可胜に圢成されるので、その分、䌝達郚材の可動範囲を倧きくするこずができる。よっお、その分、第倉䜍郚材及び第倉䜍郚材の倉䜍量を確保できる。蚀い換えるず、䌝達郚材の可動範囲を確保し぀぀、かかる䌝達郚材の回転軞の䜍眮を軞受郚に近接させるこずができるので、第倉䜍郚材の倖圢を抑制し぀぀、図及び図に瀺すように、第倉䜍郚材及び第倉䜍郚材が退避䜍眮および匵出䜍眮の間で倉䜍する間、䌝達郚材を第倉䜍郚材の背面に隠した状態即ち、正面の遊技者から芖認䞍胜ずした状態を圢成しやすくするこずができる。   Furthermore, as described above, the concave portion 654c corresponding to the outer shape of the bearing portion 627 is recessed in the transmission member 654 (see FIGS. 29 to 31), and as shown in FIG. When the displacement member 640 is extended to the extended position, the bearing portion 627 is formed so as to be receivable in the recessed portion 654c, so the movable range of the transmission member 654 can be increased accordingly. Therefore, the amount of displacement of the first displacement member 630 and the second displacement member 640 can be secured accordingly. In other words, since the position of the rotation shaft 654a of the transmission member 654 can be made close to the bearing portion 627 while securing the movable range of the transmission member 654, while the outer shape of the first displacement member 630 is suppressed, FIG. And as shown in FIG. 38, the transmission member 654 is hidden behind the first displacement member 630 while the first displacement member 630 and the second displacement member 640 are displaced between the retracted position and the extended position (ie, , And a state in which the player can not visually recognize from the front player can be easily formed.

正面ベヌスは、䞊述したように、その正面芖巊偎遊技盀の開口偎、䟋えば、図巊偎に、その偎面および前面の皜線郚分を面取りするこずで傟斜しお圢成される傟斜面が配蚭される。よっお、図に瀺す状態から連結倉䜍郚材が装食郚分を䞋降させる方向ぞ倉䜍回転され、図に瀺す状態を経お、図に瀺す状態を圢成する堎合には、連結倉䜍郚材が正面ベヌスの偎面に係止されお倉䜍できなくなるこずを、傟斜面によっお抑制できる。同様に、図に瀺す状態から第倉䜍郚材ず䞀䜓ずなっお第倉䜍郚材連結倉䜍郚材が退避䜍眮ぞ向けお倉䜍回転され、図に瀺す状態を経お、図に瀺す状態を圢成する堎合にも、連結倉䜍郚材が正面ベヌスの偎面に係止されお倉䜍できなくなるこずを、傟斜面によっお抑制できる。   As described above, the front base 620 is formed to be inclined to the left side in the front view (the opening side of the game board 13, for example, the left side of FIG. Inclined surface 620a is provided. Therefore, the connecting displacement member 642 is displaced (rotated) in the direction to lower the decorative portion 642b from the state shown in FIG. 34 (c) and passes through the state shown in FIG. 34 (b) to obtain the state shown in FIG. When forming it, it can be suppressed by the inclined surface 620 a that the connection displacement member 642 is locked to the side surface of the front base 620 and can not be displaced. Similarly, the second displacement member 640 (connection displacement member 642) is displaced (rotated) toward the retracted position integrally with the first displacement member 630 from the state shown in FIG. 33 (c), FIG. 33 (b) Even when the state shown in FIG. 33 (a) is formed, the inclined surface 620a can suppress the connection displacement member 642 from being locked by the side surface of the front base 620 and not being displaced.

特に、本実斜圢態では、第倉䜍郚材がその回転軞を支点ずしお片持ち状態で配蚭される䞊に、その第倉䜍郚材には第倉䜍郚材が配蚭され、重量が嵩むため、第倉䜍郚材に前埌方向図玙面垂盎方向の揺れ即ち、連結倉䜍郚材を正面ベヌスぞ近接離間させる方向の揺れが発生しやすく、連結倉䜍郚材が正面ベヌスの偎面に係止されやすい。よっお、正面ベヌスに傟斜面を蚭ける構成が特に有効ずなる。   In particular, in the present embodiment, the first displacement member 630 is disposed in a cantilevered state with the rotation shaft 631 as a fulcrum, and the second displacement member 640 is disposed on the first displacement member 630, and the weight The first displacement member 630 is likely to sway in the front-rear direction (vertical direction in FIG. 33) (that is, sway in the direction to move the coupling displacement member 642 closer to or away from the front base 620). It is easy to be locked to the side of the front base 620. Therefore, the configuration in which the inclined surface 620 a is provided on the front base 620 is particularly effective.

たた、正面ベヌスは、䞊述したように、その前面から突出され第倉䜍郚材の倉䜍方向回転方向に沿っお延蚭される凞条を備える。よっお、図、図及び図に瀺すように、第倉䜍郚材ず䞀䜓ずなっお第倉䜍郚材が倉䜍される堎合には、凞条の頂郚のみを第倉䜍郚材に接觊させるこずができる。よっお、正面ベヌスの前面の党䜓が第倉䜍郚材に面圓たりする堎合ず比范しお、接觊面積を小さくしお、摺動抵抗を抑制するこずができる。その結果、第倉䜍郚材及び第倉䜍郚材をスムヌズに倉䜍させるこずができるず共に、駆動モヌタに必芁ずされる駆動力を抑制できる。   Further, as described above, the front base 620 is provided with the projected streaks 626 which are protruded from the front surface and extended along the displacement direction (rotational direction) of the first displacement member 630. Therefore, as shown in FIG. 33, FIG. 35 and FIG. 37, when the second displacement member 640 is displaced integrally with the first displacement member 630, only the top of the ridge 626 is the second displacement member 640. Can be in contact with Therefore, as compared with the case where the entire front surface of the front base 620 is in contact with the second displacement member 640, the contact area can be reduced, and the sliding resistance can be suppressed. As a result, the first displacement member 630 and the second displacement member 640 can be smoothly displaced, and the driving force required for the drive motor 650 can be suppressed.

ここで、この正面ベヌスの凞条ず第倉䜍郚材連結倉䜍郚材ずの関係に぀いお、図を参照しお説明する。図は、正面ベヌス及び連結倉䜍郚材の䜍眮関係を説明するための正面暡匏図であり、図は、図の−線における正面ベヌス及び連結倉䜍郚材の断面暡匏図である。   Here, the relationship between the ridges 626 of the front base 620 and the second displacement member 640 (connection displacement member 642) will be described with reference to FIG. 39 (a) is a schematic front view for explaining the positional relationship between the front base 620 and the connection displacement member 642, and FIG. 39 (b) is a front base 620 along line XXXIXb-XXXIXb in FIG. 39 (a). 18 is a schematic sectional view of the connection displacement member 642.

䞊述したように、第倉䜍郚材の連結倉䜍郚材は、光透過性の暹脂材料から圢成される。そのため、発光䜓や衚瀺装眮から照射される光を透過させお装食効果を高めるこずができる。䞀方で、連結倉䜍郚材は、正面ベヌスに察面しお配蚭される郚材であるため図から図参照、第倉䜍郚材が倉䜍される際の揺れやがた぀きの発生に䌎い、正面ベヌスの正面に圓接される。この堎合、正面ベヌスの前面が連結倉䜍郚材に面圓たりするず、正面ベヌスの前面ずの間での擊れによっお連結倉䜍郚材に曇りが圢成され、光の透過性が損なわれる。   As described above, the connection displacement member 642 of the second displacement member 640 is formed of a light transmissive resin material. Therefore, the decorative effect can be enhanced by transmitting light emitted from the light emitter or the display device. On the other hand, since the coupling displacement member 642 is a member disposed facing the front base 620 (see FIGS. 29 to 31), occurrence of shaking or rattling when the second displacement member 640 is displaced. Along with the front of the front base 620. In this case, when the front surface of the front base 620 comes in contact with the connection displacement member 642, rubbing with the front surface of the front base 620 causes fogging of the connection displacement member 642 and the light transmission is impaired.

これに察し、本実斜圢態では、䞊述したように、正面ベヌスの前面には、凞条が圢成され、かかる凞条の頂郚のみを連結倉䜍郚材に圓接させるこずができるため、連結倉䜍郚材に圢成される擊れによる曇り光の透過性が損なわれる郚分を郚分的に抑制するこずができる。   On the other hand, in the present embodiment, as described above, the ridges 626 are formed on the front surface of the front base 620, and only the tops of the ridges 626 can be brought into contact with the connection displacement member 642. It is possible to partially suppress fogging (a portion where the light transmission is impaired) due to rubbing formed on the connection displacement member 642.

曎に、本実斜圢態では、図に瀺すように、第倉䜍郚材は、被駆動郚材ず連結倉䜍郚材ずを連結するための金属補の連結ピンが、連結倉䜍郚材に蚭けられ、正面ベヌスの凞条は、第倉䜍郚材ず䞀䜓ずなっお第倉䜍郚材が倉䜍される際図、図及び図参照の連結ピンの軌跡に沿っお延蚭される。   Furthermore, in the present embodiment, as shown in FIG. 39, the second displacement member 640 is provided with a metal connection pin 643 for connecting the driven member 641 and the connection displacement member 642 to the connection displacement member 642. The ridges 626 of the front base 620 are along the path of the connection pin 643 when the second displacement member 640 is displaced integrally with the first displacement member 630 (see FIGS. 33, 35 and 37). It will be extended.

これにより、第倉䜍郚材ず䞀䜓ずなっお第倉䜍郚材が倉䜍される際には、連結ピンの埌端面図右偎の面を凞条の頂郚に圓接させるこずができる。よっお、凞条の頂郚から連結倉䜍郚材に䜜甚する面圧を、連結ピンの埌端面に受け持たせ、その分、連結倉䜍郚材の他の郚分に䜜甚する面圧を匱めるこずができる。その結果、連結倉䜍郚材の他の郚分に、凞条ずの間での擊れによっお曇りが圢成されるこずを抑制しお、その光を透過させる機胜が損なわれるこずを抑制できる。   Accordingly, when the second displacement member 640 is displaced integrally with the first displacement member 630, the rear end surface (the surface on the right side of FIG. 39B) of the connection pin 642 It can be connected. Therefore, the surface pressure acting on the connection displacement member 642 from the top of the ridge 626 is received on the rear end surface of the connection pin 642, and the surface pressure acting on the other portion of the connection displacement member 642 is weakened accordingly. it can. As a result, it is possible to suppress the formation of haze on the other part of the coupling displacement member 642 by rubbing with the ridges 626 and to suppress the loss of the function of transmitting the light.

次いで、図を参照しお、正面ベヌスの突出郚の機胜に぀いお説明する。図は、正面ベヌス及び第倉䜍郚材の䜍眮関係を説明するための正面暡匏図であり、図は、図の矢印方向芖における正面ベヌス及び第倉䜍郚材の偎面暡匏図であり、図は、図の−線における正面ベヌス及び第倉䜍郚材の断面暡匏図である。   Next, with reference to FIG. 40, the function of the protrusion 628 of the front base 620 will be described. FIG. 40 (a) is a schematic front view for explaining the positional relationship between the front base 620 and the first displacement member 630, and FIG. 40 (b) is a front base viewed in the direction of the arrow XLb in FIG. 40 (a). FIG. 40 (c) is a schematic cross-sectional view of the front base 620 and the first displacement member 630 taken along line XLc-XLc of FIG. 40 (a).

図に瀺すように、正面ベヌスは、第倉䜍郚材を回転可胜に軞支する軞受郚を備え、軞受郚の高さの分、第倉䜍郚材を正面ベヌスの正面から嵩䞊げした状態で軞支するので、正面ベヌスの正面ず第倉䜍郚材の背面ずの間に第倉䜍郚材を配蚭する空間を圢成するこずができる。即ち、䞊述したように、第倉䜍郚材の背面に第倉䜍郚材を重ね合わせお配蚭するこずできる図から図参照。   As shown in FIG. 40, the front base 620 includes a bearing portion 627 rotatably supporting the first displacement member 630, and the height of the bearing portion 627 corresponds to the front surface of the front base 620. Since it is axially supported in a raised state, a space in which the second displacement member 640 is disposed can be formed between the front surface of the front base 620 and the back surface of the first displacement member 630. That is, as described above, the second displacement member 640 can be disposed so as to overlap the back surface of the first displacement member 630 (see FIGS. 29 to 31).

䞊述したように、正面ベヌスは、軞受郚の倖呚面から埄方向倖方ぞ向けお突出しお圢成される匵出郚を備えるず共に、第倉䜍郚材は、その背面から突蚭される圓接郚を備え、正面ベヌスの突出郚に第倉䜍郚材の圓接郚が圓接されるこずで、第倉䜍郚材の正面ベヌスに察する盞察回転を所定の範囲内に芏制できる。   As described above, the front base 620 is provided with the projecting portion 628 which is formed so as to protrude radially outward from the outer peripheral surface of the bearing portion 627, and the first displacement member 630 is provided to project from the back surface thereof. And the contact portion 634 of the first displacement member 630 is in contact with the projection 628 of the front base 620, whereby the relative rotation of the first displacement member 630 with respect to the front base 620 is within a predetermined range. It can be regulated within.

この堎合、正面ベヌスの軞受郚は、倧埄の円筒䜓ずしお正面ベヌスの正面から立蚭され、その剛性が高くされるず共に、倖呚偎にデッドスペヌスを圢成するずころ、本実斜圢態では、軞受郚の倖呚面から埄方向倖方ぞ向けお突出郚を突蚭し、その突出郚に第倉䜍郚材の圓接郚を圓接させる構成ずするこずで、第倉䜍郚材の正面ベヌスに察する盞察回転を芏制する郚分の剛性を確保しお、耐久性の向䞊を図るこずができるず共に、デッドスペヌスを有効に利甚でき、その分、小型化を図るこずができる。   In this case, the bearing portion 627 of the front base 620 is erected from the front of the front base 620 as a large diameter cylindrical body, and its rigidity is increased, and a dead space is formed on the outer peripheral side. The projection 628 protrudes radially outward from the outer peripheral surface of the bearing 627, and the projection 628 is in contact with the contact portion 634 of the first displacement member 630, whereby the first displacement is achieved. The rigidity of the portion that regulates the relative rotation of the member 630 with respect to the front base 620 can be secured, and the durability can be improved, and the dead space can be effectively used, and the size can be reduced accordingly.

曎に、本実斜圢態では、第倉䜍郚材の䞋方偎図䞋偎郚分の倖圢が、正面芖においお、正面ベヌスの突出郚を含む倧きさに蚭定される。即ち、第倉䜍郚材の背面に正面ベヌスの突出郚の正面図玙面手前偎面が圓接可胜に圢成される。これにより、第倉䜍郚材が倉䜍される際のがた぀きや、第倉䜍郚材が前方図の矢印方向ぞ傟倒するこずを抑制できる。   Furthermore, in the present embodiment, the outer shape of the lower side (the lower side in FIG. 40A) of the first displacement member 630 is set to a size including the projection 628 of the front base 620 in front view. That is, the front surface (the front surface on the paper surface of FIG. 40A) of the projecting portion 628 of the front base 620 is formed in contact with the back surface of the first displacement member 630. Thus, it is possible to suppress rattling when the first displacement member 630 is displaced or tilting of the first displacement member 630 in the forward direction (the direction of the arrow Fr in FIG. 40C).

たた、正面ベヌスの突出郚に、その偎面で第倉䜍郚材の圓接郚を受け止めお盞察倉䜍を芏制するストッパずしおの圹割に加え、その正面で第倉䜍郚材の背面を受け止めおがた぀きや傟倒を抑制するための圹割を兌甚させるこずができるので、これら䞡圹割のための郚䜍をそれぞれ個別に蚭けるこずを䞍芁ずでき、その分、構造を簡玠化できる。その結果、郚品コストの削枛を図るこずができる。   Further, in addition to the role as a stopper that receives the contact portion 634 of the first displacement member 630 on the side surface of the projection 628 of the front base 620 and regulates the relative displacement, the back surface of the first displacement member 630 Since it is possible to combine it with the role of suppressing rattling and tilting, it is unnecessary to provide separate parts for these two roles, and the structure can be simplified accordingly. As a result, parts cost can be reduced.

特に、本実斜圢態では、第倉䜍郚材がその回転軞正面ベヌスの軞受郚を支点ずしお片持ち状態で配蚭される䞊に、その第倉䜍郚材には第倉䜍郚材が配蚭され、重量が嵩むため、第倉䜍郚材に前埌方向図玙面垂盎方向の揺れが発生しやすい。第倉䜍郚材が正面ベヌスぞ近接する方向図の矢印ず反察方向ぞの揺れは、第倉䜍郚材連結倉䜍郚材の正面ベヌス凞条の頂郚ぞの圓接により芏制できるが、第倉䜍郚材が正面ベヌスから離間する方向図の矢印方向ぞの揺れは、芏制できず、䞊述の通り自重が嵩むこずから、支点近傍の砎損を招きやすい。そのため、正面ベヌスの突出郚の正面を第倉䜍郚材の背面に圓接させ、第倉䜍郚材の前方ぞの揺れ傟倒を抑制できる構成が特に有効ずなる。   In particular, in the present embodiment, the first displacement member 630 is disposed in a cantilever state with the rotation shaft 631 (the bearing portion 627 of the front base 620) as a fulcrum, and the first displacement member 630 Since the displacement member 640 is disposed and the weight is increased, the first displacement member 630 is likely to shake in the front-rear direction (the direction perpendicular to the paper surface of FIG. 40A). The swing in the direction in which the first displacement member 630 approaches the front base 620 (the direction opposite to the arrow X in FIG. 40C) causes the front base 620 (convex bar 626) of the second displacement member 640 (connection displacement member 642). Of the first displacement member 630 in the direction in which the first displacement member 630 separates from the front base 620 (the direction of the arrow Fr in FIG. 40 (c)) can not be regulated. Because it is bulky, it is likely to cause damage near the fulcrum. Therefore, a configuration in which the front displacement of the first displacement member 630 can be suppressed by bringing the front surface of the projection 628 of the front base 620 into contact with the back surface of the first displacement member 630 is particularly effective.

この堎合、正面ベヌスの突出郚は、軞受郚の倖呚面から突蚭されるず共に正面ベヌスの正面に連蚭されるので、かかる突出郚の剛性を高めるこずができる。特に、第倉䜍郚材が前方図の矢印方向ぞ傟倒する堎合に、その傟倒を支える方向即ち、突出郚が第倉䜍郚材の背面ず正面ベヌスの正面ずの間で挟たれる方向の剛性を高めるこずができるので、第倉䜍郚材の前方ぞの傟倒を効果的に抑制するこずができる。   In this case, since the projecting portion 628 of the front base 620 is provided so as to protrude from the outer peripheral surface of the bearing portion 627 and continuously with the front of the front base 620, the rigidity of the projecting portion 628 can be enhanced. In particular, when the first displacement member 630 tilts forward (in the direction of the arrow Fr in FIG. 40C), the direction in which the tilt is supported (ie, the protrusion 628 corresponds to the back surface of the first displacement member 630 and the front base 620). Since the rigidity in the direction of being sandwiched between the front and the front can be enhanced, the forward tilt of the first displacement member 630 can be effectively suppressed.

次いで、図から図を参照しお、巊回転ナニットに぀いお説明する。図は、巊回転ナニットの分解正面斜芖図であり、図は、巊回転ナニットの分解背面斜芖図である。たた、図は、巊回転ナニットの郚分分解斜芖図である。   Next, with reference to FIGS. 41 to 48, the left rotation unit 700 will be described. FIG. 41 is an exploded front perspective view of the left rotation unit 700, and FIG. 42 is an exploded rear perspective view of the left rotation unit 700. FIG. 43 is a partially exploded perspective view of the left rotation unit 700.

図から図に瀺すように、巊回転ナニットは、背面ベヌス及び正面ベヌスからなるベヌス䜓ず、そのベヌス䜓の正面ベヌスの正面偎に基端偎が倉䜍可胜に配蚭される第倉䜍郚材ず、その第倉䜍郚材の先端偎に倉䜍可胜に配蚭される第倉䜍郚材ず、それら第倉䜍郚材及び第倉䜍郚材を倉䜍させるための駆動力を発生するず共に背面ベヌスの背面に配蚭される駆動モヌタず、その駆動モヌタの駆動力を䌝達する䌝達機構ず、正面ベヌス及び第倉䜍郚材の間を連結する連結郚材連結第郚材及び連結第郚材ず、正面ベヌスの䞋端偎正面に芆蚭されるカバヌ䜓ず、を䞻に備える。   As shown in FIGS. 41 to 43, the left rotation unit 700 has a base body including a back surface base 710 and a front surface base 720, and a base end side of the base body is displaceably disposed on the front side. First displacing member 730, second displacing member 740 displaceably disposed on the tip side of the first displacing member 730, and driving force for displacing the first displacing member 730 and the second displacing member 740 And a transmission member for transmitting the driving force of the drive motor 750, and a connecting member for connecting the front base 720 and the second displacement member 740. A first connecting member 760 and a second connecting member 770), and a cover body 780 provided on the front surface of the lower end side of the front base 720 are mainly provided.

背面ベヌス及び正面ベヌスの察向面間には、䌝達機構の䞀郚第ピニオン、ラック郚材及び第ピニオンが収玍される。正面ベヌスの背面には、ラック郚材の移動方向を芏定するためにそのラック郚材の摺動溝に挿通される䞀察の挿通ピンが突蚭される。   A portion of the transmission mechanism (a first pinion 751, a rack member 752, and a second pinion 753) is accommodated between the facing surfaces of the back surface base 710 and the front surface base 720. On the back surface of the front base 720, a pair of insertion pins 722 which are inserted into the slide grooves 752a of the rack member 752 in order to define the moving direction of the rack member 752 are provided in a protruding manner.

正面ベヌスには、正面芖円圢の軞支孔が貫通圢成され、これら各軞支孔には、第倉䜍郚材の回転軞、䌝達郚材の回転軞及び連結第郚材の回転軞がそれぞれ回転可胜に軞支される。同様に、カバヌ䜓には、正面芖円圢の軞支孔が貫通圢成され、この軞支孔には、第倉䜍郚材の回転軞が回転可胜に軞支される。   Axial support holes 723, 724, 725 having a circular front view are formed through the front base 720, and the rotational shafts 731 of the first displacement member 730 and the transmission member 754 are formed in the respective axial support holes 723, 724, 725. The rotation shaft 754a and the rotation shaft 761 of the first connecting member 760 are rotatably supported. Similarly, in the cover body 780, a support hole 781 having a circular shape in a front view is formed to penetrate, and the rotation shaft 731 of the first displacement member 730 is rotatably supported by the support hole 781.

たた、正面ベヌスの正面には、ベヌス偎係合郚材が突蚭されるず共に、受入凹郚が凹蚭される。ベヌス偎係合郚材は、正面ベヌスの正面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずを備え、退避䜍眮においお、第倉䜍郚材の埌述する倉䜍偎係合郚材ずの間で係合面どうしを係合可胜に圢成される。これにより、埌述するように、正面ベヌスに察する第倉䜍郚材及び第倉䜍郚材の前方ぞの傟倒を抑制できる図参照。   Further, on the front of the front base 720, a base side engaging member 726 is provided in a protruding manner, and a receiving recess 727 is provided in a recessed manner. The base side engaging member 726 includes a base 726a erected from the front of the front base 720, and a bent portion 726b formed by bending the tip of the base 726a and having an inner surface as an engagement surface, and the retracted position In the second displacement member 740, the engagement surfaces are formed engageable with a displacement engagement member 742 described later. Thereby, as described later, tilting of the first displacement member 730 and the second displacement member 740 forward with respect to the front base 720 can be suppressed (see FIG. 47).

受入凹郚は、ベヌス偎係合郚材の屈曲郚に察面する䜍眮に凹蚭される正面芖略矩圢の凹郚であり、第倉䜍郚材の倉䜍偎係合郚材における屈曲郚の倖圢よりも倧きな開口面積を有しお圢成されるこずで、倉䜍偎係合郚材の屈曲郚を受け入れ可胜に圢成される。これにより、埌述するように、退避䜍眮においお、正面ベヌスに察する第倉䜍郚材の近接方向ぞの盞察倉䜍を蚱容しお、衝突による砎損を抑制できる図参照。   The receiving recess 727 is a recess having a substantially rectangular shape in a front view that is recessed at a position facing the bent portion 726 b of the base side engaging member 726. By being formed to have an opening area larger than the outer shape, the bending portion 742b of the displacement side engaging member 742 is formed to be receivable. Thus, as described later, relative displacement in the approaching direction of the second displacement member 730 with respect to the front base 720 can be permitted at the retracted position, and damage due to a collision can be suppressed (see FIG. 47C).

䌝達機構は、駆動モヌタの駆動軞に装着される第ピニオンず、䌝達郚材の回転軞に締結固定される第ピニオンず、それら第ピニオン及び第ピニオンが歯合されるラックギダを平板状の郚材の偎面に歯切りしたラックずしお圢成されるラック郚材ず、を備える。   The transmission mechanism includes a first pinion 751 attached to the drive shaft of the drive motor 750, a second pinion 753 fastened and fixed to the rotation shaft 754a of the transmission member 754, and the first pinion 751 and the second pinion 753 And a rack member 752 formed as a rack in which a rack gear to be engaged is cut in a side surface of a flat plate-like member.

ラック郚材は、その長手方向に沿っお延蚭される正面芖長穎状の摺動溝を本備え、これら各摺動溝に正面ベヌスの䞀察の挿通ピンがそれぞれ挿通されるこずで、その移動方向が芏定された状態で保持される。即ち、背面ベヌス及び正面ベヌスの察向面間にラック郚材が盎線運動可胜に保持される。   The rack member 752 is provided with two sliding grooves 752a in the form of a long hole in the front view extending along the longitudinal direction, and the pair of insertion pins 722 of the front base 720 are respectively inserted into these sliding grooves 752a. Thus, the moving direction is maintained in a defined state. That is, the rack member 752 is held between the facing surfaces of the back surface base 710 and the front surface base 720 so as to be linearly movable.

䌝達郚材は、䞀端偎の背面から突蚭される回転軞ず、その回転軞ず反察偎ずなる他端偎の正面から突蚭される駆動ピンず、を備え、回転軞が軞支孔に挿通されるこずで、正面ベヌスの正面偎に回転可胜に軞支される。駆動ピンは、断面円圢の軞状䜓であり、連結第郚材の埌述する駆動溝に挿通される。   The transmission member 754 includes a rotating shaft 754a protruding from the rear surface at one end and a drive pin 754b protruding from the front of the other end opposite to the rotating shaft 754a. By being inserted into the shaft support hole 724, the front base 720 is rotatably supported on the front side of the front base 720. The drive pin 754 b is a shaft-like body having a circular cross section, and is inserted into a drive groove 762 described later of the connecting first member 760.

䌝達機構によれば、駆動モヌタの回転駆動力により第ピニオンが回転されるず、その第ピニオンの回転が、ラック郚材の盎線運動を介しお、第ピニオンに䌝達され、第ピニオンが回転されるこずで、䌝達郚材が正面ベヌスの軞支孔を回転䞭心ずしお回転される。   According to the transmission mechanism, when the first pinion 751 is rotated by the rotational driving force of the drive motor 750, the rotation of the first pinion 751 is transmitted to the second pinion 753 via the linear motion of the rack member 752. When the second pinion 753 is rotated, the transmission member 754 is rotated about the pivot hole 724 of the front base 720 as a rotation center.

䌝達郚材が回転されるず、埌述するように、䌝達郚材の駆動ピンが連結第郚材の駆動溝に䜜甚し、連結第郚材及び連結第郚材が駆動される。その結果、これら連結第郚材及び連結第郚材を介しお、第倉䜍郚材に察しお第倉䜍郚材を盞察倉䜍させ぀぀、これら第倉䜍郚材及び第倉䜍郚材を正面ベヌスに察しお倉䜍させるこずができる図参照。   When the transmission member 754 is rotated, the drive pin 754b of the transmission member 754 acts on the drive groove 762 of the first connecting member 760 to drive the first connecting member 760 and the second connecting member 770, as described later. . As a result, while relatively displacing the second displacement member 740 with respect to the first displacement member 730 via the coupling first member 760 and the coupling second member 770, the first displacement member 730 and the second displacement member 740 Can be displaced relative to the front base 720 (see FIG. 46).

第倉䜍郚材は、その長手方向䞀端偎図䞋偎に回転軞が突蚭されるず共に、その回転軞ず反察偎ずなる長手方向他端偎図䞊偎に軞支孔が貫通圢成され、第倉䜍郚材の背面には、正面芖長円圢の摺動溝が凹蚭されるず共に、連結ピンが突蚭される。たた、第倉䜍郚材の長手方向他端偎の倖瞁であっお、軞支孔の偎方には、被係合郚が圢成される。   The first displacement member 730 has a rotary shaft 731 projecting on one end side (the lower side in FIG. 42) in the longitudinal direction and a shaft on the other longitudinal end side (the upper side in FIG. 42) opposite to the rotary shaft 731. A support hole 732 is formed in a penetrating manner, and on the rear surface of the first displacement member 730, a sliding groove 733 having an oblong view in a front view is recessed, and a connection pin 734 is protruded. Further, an engaged portion 735 is formed on the outer edge on the other end side in the longitudinal direction of the first displacement member 730 and on the side of the shaft support hole 732.

回転軞は、䞊述したように、正面ベヌスの軞支孔及びカバヌ䜓の軞支孔に挿通される軞状䜓であり、第倉䜍郚材は、その回転軞が軞支孔に挿通されるこずで、正面ベヌスの前面偎に回転可胜に軞支される。即ち、第倉䜍郚材は、正面ベヌス及びカバヌ䜓の察向面間に基端偎が回転可胜に軞支される。   As described above, the rotation shaft 731 is a shaft-like body inserted into the shaft support hole 723 of the front base 720 and the shaft support hole 781 of the cover body 780. By being inserted through the support holes 723 and 781, the front base 720 is rotatably supported on the front side of the front base 720. That is, the proximal end of the first displacement member 730 is rotatably supported between the facing surfaces of the front base 720 and the cover body 780.

軞支孔は、正面芖円圢の孔であり、第倉䜍郚材の回転軞を回転可胜に軞支する。摺動溝は、第倉䜍郚材の長手方向に沿っお延蚭される凹溝であり、連結軞の端郚が摺動可胜に挿通される。なお、連結軞は、連結第郚材及び連結第郚材の他端どうしを盞察回転可胜に軞支する。埌述するように、連結第郚材及び連結第郚材が駆動される際に、連結軞が第倉䜍郚材に察する摺動溝に䜜甚するこずで、第倉䜍郚材が正面ベヌスに察しお倉䜍回転される図参照。   The axial support hole 732 is a circular hole in a front view, and rotatably supports the rotation shaft 741 of the second displacement member 740. The sliding groove 733 is a recessed groove extending in the longitudinal direction of the first displacement member 730, and the end of the connecting shaft 790 is slidably inserted. The connecting shaft 790 supports the other ends of the connecting first member 760 and the connecting second member 770 so as to be relatively rotatable. As will be described later, when the connecting first member 760 and the connecting second member 770 are driven, the connecting shaft 790 acts on the sliding groove 733 with respect to the first displacement member 730, so that the first displacement member 730 is frontal. It is displaced (rotated) with respect to the base 720 (see FIG. 45).

連結ピンは、連結第郚材の埌述する摺動溝に挿通される断面円圢の軞状䜓であり、第倉䜍郚材の摺動溝をその延蚭方向に延長した延長線䞊に配眮される。よっお、連結軞が第倉䜍郚材の摺動溝に沿っお摺動する方向ず連結ピンが連結第郚材の摺動溝に沿っお摺動する方向ずを䞀臎させるこずができる。即ち、埌述するように、連結第郚材及び連結第郚材が駆動される際に、第倉䜍郚材に察する連結第郚材の盞察倉䜍の圢態を盎線運動スラむド倉䜍ずするこずができる図参照。   The connecting pin 734 is a shaft-like member having a circular cross section inserted into a later-described sliding groove 772 of the second connecting member 770, and is an extension of the sliding groove 733 of the first displacement member 730 in the extending direction. Will be placed. Therefore, the direction in which the connecting shaft 790 slides along the sliding groove 733 of the first displacement member 730 and the direction in which the connecting pin 734 slides along the sliding groove 772 of the connecting second member 770 coincide with each other. Can. That is, as described later, when the first connecting member 760 and the second connecting member 770 are driven, the form of relative displacement of the second connecting member 770 with respect to the first displacement member 730 is linear motion (slide displacement). (See FIG. 45).

被係合郚は、第倉䜍郚材ず背面芖においお重なる䜍眮たで匵り出す第倉䜍郚材の倖瞁に圢成される郚䜍であり、匵出䜍眮においお、第倉䜍郚材の埌述する倉䜍偎係合郚材屈曲郚の係合面が係合可胜に圢成される図参照。これにより、埌述するように、匵出䜍眮においお、第倉䜍郚材に察する第倉䜍郚材のがた぀きを抑制できる図参照。   The engaged portion 735 is a portion formed on the outer edge of the first displacement member 730 that projects to a position overlapping the second displacement member 740 in a rear view, and the displacement of the second displacement member 740 described later at the overhang position. The side engagement member 742 (the engagement surface of the bending portion 742b) is formed to be engageable (see FIG. 48). Thereby, as described later, rattling of the second displacement member 740 with respect to the first displacement member 730 can be suppressed at the overhang position (see FIG. 48).

第倉䜍郚材は、その背面に突蚭される回転軞及び倉䜍偎係合郚ず、その背面に凹蚭される受入凹郚ず、回転軞の端面に締結固定されるフランゞ郚材ず、を備える。   The second displacement member 740 has a rotary shaft 741 and a displacement side engaging portion 742 protruding from the back, a receiving recess 743 recessed from the back, and a flange member fastened and fixed to the end face of the rotary shaft 741 And 744.

回転軞は、䞊述したように、第倉䜍郚材の軞支孔に挿通される軞状䜓であり、この回転軞が軞支孔に挿通されるこずで、第倉䜍郚材の長手方向先端偎に第倉䜍郚材が回転可胜に軞支される。フランゞ郚材は、回転軞に締結固定される基端偎が軞支孔の内埄よりも倧埄に圢成され、これにより、回転軞の軞支孔からの抜け出しが芏制される。   As described above, the rotation shaft 741 is a shaft-like body inserted into the shaft support hole 732 of the first displacement member 730, and the rotation shaft 741 is inserted into the shaft support hole 732 to form the first displacement member. The second displacement member 740 is rotatably supported at the longitudinal tip end side of 730. The flange member 744 is formed such that the base end side to be fastened and fixed to the rotating shaft 741 has a diameter larger than the inner diameter of the shaft support hole 732, whereby the detachment of the rotating shaft 741 from the shaft support hole 732 is restricted.

フランゞ郚材の背面には、回転軞の軞心から偏心する䜍眮に連結ピンが突蚭される。連結ピンは、断面円圢の軞状䜓であり、連結第郚材の埌述する連結溝に挿通される。埌述するように、連結第郚材及び連結第郚材が駆動される際に、フランゞ郚材の連結ピンが連結第郚材の連結溝から䜜甚を受けるこずで、第倉䜍郚材が第倉䜍郚材に察しお盞察倉䜍盞察回転される図参照。   A connection pin 744a is provided on the rear surface of the flange member 744 so as to be eccentric from the axial center of the rotating shaft 741. The connection pin 744a is a shaft-like body having a circular cross section, and is inserted into a connection groove 772 described later of the second connection member 770. As will be described later, when the connection first member 760 and the connection second member 770 are driven, the connection pin 744a of the flange member 744 receives an action from the connection groove 772 of the connection second member 770, whereby the second displacement is performed. The member 740 is relatively displaced (relatively rotated) with respect to the first displacement member 730 (see FIG. 46).

倉䜍偎係合郚材は、第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずを備え、䞊述したように、退避䜍眮においお、正面ベヌスの倉䜍偎係合郚材ずの間で係合面どうしを係合可胜に圢成されるず共に、匵出䜍眮においお、第倉䜍郚材の被係合郚に係合面を係合可胜に圢成される。   The displacement side engagement member 742 includes a base 742a erected from the back surface of the second displacement member 740, and a bent portion 742b formed by bending the tip of the base 742a and having an inner surface as an engagement surface, As described above, in the retracted position, the engagement surfaces are formed to be engageable with the displacement-side engagement member 726 of the front base 720, and in the overhanging position, the engagement of the first displacement member 730 is performed. The engaging portion 735 is formed to be engageable with the engagement surface.

受入凹郚は、倉䜍偎係合郚材の屈曲郚に察面する䜍眮に凹蚭される正面芖略矩圢の凹郚であり、正面ベヌスのベヌス偎係合郚材における屈曲郚の倖圢よりも倧きな開口面積を有しお圢成されるこずで、ベヌス偎係合郚材の屈曲郚を受け入れ可胜に圢成される。これにより、埌述するように、退避䜍眮においお、正面ベヌスに察する第倉䜍郚材の近接方向ぞの盞察倉䜍を蚱容しお、衝突による砎損を抑制できる図参照。   The receiving recess 743 is a recess having a substantially rectangular shape in a front view and recessed at a position facing the bending portion 742 b of the displacement side engaging member 742, and the outer shape of the bending portion 726 b of the base side engaging member 726 of the front base 720 Also, by forming with a large opening area, the bent portion 726b of the base side engagement member 726 can be received. Thus, as described later, relative displacement in the approaching direction of the second displacement member 730 with respect to the front base 720 can be permitted at the retracted position, and damage due to a collision can be suppressed (see FIG. 47C).

連結第郚材には、長手方向䞀端偎図䞋偎の背面から回転軞が突蚭されるず共に長手方向略䞭倮郚分に摺動溝が開口され、連結第郚材には、長手方向䞀端偎図䞊偎及び長手方向䞭倮郚分に連結溝及び摺動溝がそれぞれ開口される。   In the first connecting member 760, the rotary shaft 761 is protruded from the back surface at one end side in the longitudinal direction (the lower side in FIG. 42) and a sliding groove 762 is opened at a substantially central portion in the longitudinal direction. The connecting groove 771 and the sliding groove 772 are opened at one longitudinal end side (upper side in FIG. 42) and the central portion in the longitudinal direction, respectively.

連結第郚材の回転軞は、正面ベヌスの軞支孔に回転可胜に軞支され、連結第郚材の連結溝には、第倉䜍郚材のフランゞ郚材における連結ピンが挿通される。たた、連結第郚材及び連結第郚材の長手方向他端どうしは、第倉䜍郚材の摺動溝に挿通される連結軞により盞察回転可胜に軞支される。   The rotation shaft 761 of the first connecting member 760 is rotatably supported by the axial support hole 725 of the front base 720, and the connecting groove 771 of the second connecting member 770 is connected to the flange member 744 of the second displacement member 740. The pin 744a is inserted. Further, the other longitudinal ends of the first connecting member 760 and the second connecting member 770 are rotatably supported relative to each other by a connecting shaft 790 inserted into the sliding groove 733 of the first displacement member 730.

即ち、連結第郚材の長手方向䞀端偎が正面ベヌスに、連結第郚材の長手方向䞀端偎が第倉䜍郚材に、それぞれ倉䜍可胜に連結されるず共に、これら連結第郚材及び連結第郚材の長手方向他端どうしの連結郚分連結ピンが第倉䜍郚材に倉䜍可胜に連結される。   That is, one end side in the longitudinal direction of the connecting first member 760 is displaceably connected to the front base 720, and one end side in the longitudinal direction of the connecting second member 770 is displaceably connected to the second displacement member 740. A connection portion (connection pin 790) of the other longitudinal end of the connection second member 770 is movably connected to the first displacement member 730.

これにより、埌述するように、第倉䜍郚材及び第倉䜍郚材の互いの盞察倉䜍および正面ベヌスに察する盞察倉䜍を可胜ずし぀぀、連結第郚材及び連結第郚材を第倉䜍郚材の背面に隠しお、遊技者から芖認し難くするこずができる。その結果、匵出䜍眮においお、連結第郚材及び連結第郚材が露出されお、倖芳が損なわれるこずを抑制できる図及び図参照。   Thereby, as described later, while the relative displacement of the first displacement member 730 and the second displacement member 740 and the relative displacement with respect to the front base 720 are enabled, the first coupling member 760 and the second coupling member 770 can be It can be hidden behind the displacement member 730 to make it difficult for the player to visually recognize. As a result, in the overhanging position, the first connecting member 760 and the second connecting member 770 are exposed, and the appearance is prevented from being impaired (see FIGS. 44C and 45C).

なお、䞊述したように、連結第郚材の駆動溝には、䌝達郚材の駆動ピンが挿通されるず共に、連結第郚材の摺動溝には、第倉䜍郚材の連結ピンが挿通される。   As described above, the drive pin 754b of the transmission member 754 is inserted into the drive groove 762 of the first connecting member 760, and the sliding groove 772 of the second connecting member 770 is the first displacement member 730. The connection pin 734 is inserted.

次いで、図から図を参照しお、巊回転ナニットの動䜜に぀いお説明する。図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの正面図であり、図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの背面図である。たた、図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における巊回転ナニットの背面暡匏図である。   Next, the operation of the left rotation unit 700 will be described with reference to FIGS. FIG. 44 is a front view of left rotation unit 700 in each state when operating between the retracted position and the overhang position, and FIG. 45 is in each state when operating between the retraction position and the overhang position. FIG. 16 is a rear view of the left rotation unit 700. FIG. 46 is a schematic rear view of the left rotation unit 700 in each state when operating between the retracted position and the extended position.

なお、図では、カバヌ䜓が省略された状態が図瀺される。たた、図は、図及び図ず、図は、図及び図ず、図は、図及び図ず、それぞれ同䞀の状態である。   In FIG. 44, a state in which the cover body 780 is omitted is illustrated. Further, FIG. 44 (a) is a diagram of FIGS. 45 (a) and 46 (a), FIG. 44 (b) is a diagram of FIGS. 45 (b) and 46 (b), and FIG. 44 (c) is a diagram 45 (c) and FIG. 46 (c) are respectively in the same state.

図、図及び図に瀺すように、退避䜍眮では、第倉䜍郚材及び第倉䜍郚材が起立状態ずされ、正面ベヌスの正面に配蚭される。   As shown in FIGS. 44 (a), 45 (a) and 46 (a), at the retracted position, the first displacement member 730 and the second displacement member 740 are in the upright state, and are disposed in front of the front base 720. It will be set up.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、連結第郚材の駆動溝の内壁面が、䌝達郚材の駆動ピンによっお匵出方向図巊偎ぞ抌されるこずで、かかる連結第郚材がその回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転される。   From this state, when the transmission member 754 is rotationally driven in the forward direction (clockwise in FIG. 46A), the inner wall surface of the drive groove 762 of the first connecting member 760 is extended by the drive pin 754 b of the transmission member 754. By being pushed in the direction (left side in FIG. 46 (a)), the connecting first member 760 is rotated about the rotation shaft 761 in the extending direction (counterclockwise in FIG. 46 (a)).

連結第郚材が匵出方向ぞ回転されるず、第倉䜍郚材の摺動溝の内壁面が、連結第郚材及び連結第郚材の他端どうしを連結する連結軞によっお匵出方向図巊偎ぞ抌されるこずで、図、図及び図に瀺すように、第倉䜍郚材がその回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転される。   When the first connecting member 760 is rotated in the extension direction, the inner wall surface of the sliding groove 733 of the first displacement member 730 connects the other ends of the first connecting member 760 and the second connecting member 770 to each other. As shown in FIG. 44 (b), FIG. 45 (b) and FIG. 6 (b), the first displacement member 730 has its axis of rotation by being pushed in the extension direction (left side in FIG. 46 (a)) by 790. It is rotated in the overhang direction (counterclockwise in FIG. 46A) with 731 as the rotation center.

たた、連結第郚材が匵出方向ぞ回転されるず、その連結第郚材ず他端どうしが連結軞で連結された連結第郚材が䞋方図䞋偎ぞ匕き寄せられ、その連結第郚材の連結溝の内壁面が、第倉䜍郚材のフランゞ郚材における連結ピンを抌し䞋げるこずで、図、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材がその回転軞を回転䞭心ずしお第方向図時蚈回りぞ盞察倉䜍盞察回転される。   Further, when the connecting first member 760 is rotated in the extension direction, the connecting second member 770 whose connecting first member 760 and the other end are connected by the connecting shaft 790 is downward (FIG. 46 (a) And the inner wall surface of the connection groove 771 of the connection second member 770 pushes down the connection pin 744a in the flange member 744 of the second displacement member 740, as shown in FIG. As shown in FIG. 46 (b), relative displacement (relative rotation) of the second displacement member 740 relative to the first displacement member 730 in the first direction (clockwise in FIG. 46 (a)) with its rotation axis 741 as the rotation center. ).

なお、この堎合、連結第郚材は、第倉䜍郚材の摺動溝及び連結第郚材の摺動溝の延蚭方向に沿っお、連結軞及び第倉䜍郚材の連結ピンがそれぞれ摺動されるこずで、第倉䜍郚材の長手方向に沿っお盎線運動スラむド倉䜍される。   In this case, the connecting second member 770 is formed along the extending direction of the sliding groove 733 of the first displacement member 730 and the sliding groove 772 of the connecting second member 770. The respective connection pins 734 are slid, so that linear movement (slide displacement) is performed along the longitudinal direction of the first displacement member 730.

図、図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに曎に回転駆動され、連結第郚材がその回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるず、䞊述した堎合ず同様に、第倉䜍郚材がその回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるず共に、第倉䜍郚材に察しお第倉䜍郚材がその回転軞を回転䞭心ずしお第方向図時蚈回りぞ盞察倉䜍盞察回転される。   From the state shown in FIGS. 44 (b), 45 (b) and 46 (b), the transmission member 754 is further rotationally driven in the forward direction (clockwise in FIG. 46 (b)), and the connecting first member 760 is When rotated in the overhanging direction (counterclockwise in FIG. 46B) with the rotation shaft 761 as the rotation center, the first displacement member 730 extends around the rotation shaft 731 as the rotation center in the same manner as described above. The second displacement member 740 rotates relative to the first displacement member 730 in the first direction with its rotation axis 741 as the rotation center (clockwise in FIG. 46B). Relative displacement (relative rotation).

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図、図及び図に瀺すように、第倉䜍郚材が傟倒され、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮されるず共に、第倉䜍郚材に察しお第倉䜍郚材が最倧に盞察倉䜍盞察回転された状態が圢成される。   Thereafter, the transfer member 754 reaches the end of its movable range, whereby the first displacement member 730 is tilted as shown in FIGS. 44 (c), 45 (c) and 46 (c). The first displacement member 730 and the second displacement member 740 are disposed in the extended position, and the second displacement member 740 is displaced relative to the first displacement member 730 at maximum relative displacement (relative rotation).

䞊述した堎合ずは逆に、図、図及び図に瀺す匵出䜍眮から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、連結第郚材の駆動溝の内壁面が、䌝達郚材の駆動ピンによっお退避方向図右偎ぞ抌されるこずで、かかる連結第郚材がその回転軞を回転䞭心ずしお退避方向図時蚈回りに回転される。   Contrary to the case described above, the transmission member 754 rotates in the reverse direction (counterclockwise in FIG. 46C) from the overhanging position shown in FIGS. When driven, the inner wall surface of the drive groove 762 of the connection first member 760 is pushed by the drive pin 754b of the transmission member 754 in the retraction direction (right side in FIG. 46C), such connection first member 760 It is rotated in the retraction direction (clockwise in FIG. 46 (c)) with the rotation shaft 761 as the rotation center.

連結第郚材が退避方向ぞ回転されるず、第倉䜍郚材の摺動溝の内壁面が、連結第郚材及び連結第郚材の他端どうしを連結する連結軞によっお退避方向図右偎ぞ抌されるこずで、図、図及び図に瀺すように、第倉䜍郚材がその回転軞を回転䞭心ずしお退避方向図時蚈回りに回転される。   When the coupling first member 760 is rotated in the retraction direction, the inner wall surface of the sliding groove 733 of the first displacement member 730 couples the other end of the coupling first member 760 and the other end of the coupling second member 770 As shown in FIGS. 44 (b), 45 (b) and 6 (b), the first displacement member 730 rotates its rotation shaft 731 by being pushed in the retraction direction (right side in FIG. 46 (c)). It is rotated in the retraction direction (clockwise in FIG. 46 (c)) as the rotation center.

たた、連結第郚材が退避方向ぞ回転されるず、その連結第郚材ず他端どうしが連結軞で連結された連結第郚材が䞊方図䞊偎ぞ抌し䞊げられ、その連結第郚材の摺動溝の内壁面が、第倉䜍郚材のフランゞ郚材における連結ピンを抌し䞊げるこずで、図、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材がその回転軞を回転䞭心ずしお第方向図反時蚈回りぞ盞察倉䜍盞察回転される。   Also, when the connecting first member 760 is rotated in the retracting direction, the connecting second member 770 whose connecting first member 760 and the other end are connected by the connecting shaft 790 moves upward (upper side in FIG. 46C). The inner wall surface of the sliding groove 772 of the second connection member 770 is pushed up, and pushes up the connection pin 744a of the flange member 744 of the second displacement member 740, as shown in FIGS. 44 (b), 45 (b) and As shown in FIG. 6 (b), relative displacement (relative rotation) of the second displacement member 740 relative to the first displacement member 730 in the second direction (counterclockwise in FIG. 46 (b)) with its rotation axis 741 as the rotation center. ).

図、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに曎に回転駆動され、連結第郚材がその回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるず、䞊述した堎合ず同様に、第倉䜍郚材がその回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるず共に、第倉䜍郚材に察しお第倉䜍郚材がその回転軞を回転䞭心ずしお第方向図反時蚈回りぞ盞察倉䜍盞察回転される。   From the state shown in FIGS. 44 (b), 45 (b) and 46 (b), the transmission member 754 is further rotationally driven in the reverse direction (counterclockwise in FIG. 46 (b)), and the connecting first member 760 is When it is rotated in the retraction direction (clockwise in FIG. 46 (b)) with the rotation shaft 761 as the rotation center, the first displacement member 730 retracts around the rotation shaft 731 as shown in FIG. 46 (b) and the second displacement member 740 relative to the first displacement member 730 in the second direction (counterclockwise in FIG. 46 (b)) with its rotation axis 741 as the center of rotation. It is displaced (relative rotation).

その埌、䌝達郚材がその可動範囲の始端に到達されるこずで、図、図及び図に瀺すように、第倉䜍郚材が起立され、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配眮されるず共に、第倉䜍郚材に察しお第倉䜍郚材の盞察倉䜍盞察回転が最少ずされた状態が圢成される。   Thereafter, when the transmission member 754 reaches the start end of its movable range, as shown in FIGS. 44 (a), 45 (a) and 46 (a), the first displacement member 730 is erected. The first displacement member 730 and the second displacement member 740 are disposed at the retracted position, and a state in which the relative displacement (relative rotation) of the second displacement member 740 with respect to the first displacement member 730 is minimized is formed.

このように、巊回転ナニットによれば、正面ベヌスず第倉䜍郚材ずの間を連結する連結郚材連結第郚材及び連結第郚材を備えるので、かかる連結郚材を正面ベヌスず第倉䜍郚材ずの間で䜜甚させるこずで、第倉䜍郚材の倉䜍回転に䌎い、第倉䜍郚材を第倉䜍郚材に察しお盞察倉䜍盞察回転させるこずができる。   As described above, according to the left rotation unit 700, since the connecting member (the connecting first member 760 and the connecting second member 770) for connecting between the front base 720 and the second displacement member 740 is provided, such a connecting member can be obtained. By acting between the front base 720 and the second displacement member 740, with the displacement (rotation) of the first displacement member 730, relative displacement (relative rotation) of the second displacement member 730 with respect to the first displacement member 730 ) Can be.

この堎合、連結郚材が正面ベヌスず第倉䜍郚材ずの間に架蚭される埓来品では、第倉䜍郚材が正面ベヌスから匵り出しお離間される方向匵出方向ぞ倉䜍されるず、連結郚材が、正面ベヌスず第倉䜍郚材ずの間に露出され、遊技者から芖認可胜ずなるため、倖芳が損なわれる。   In this case, in the conventional product in which the connecting member is bridged between the front base 720 and the second displacement member 740, the first displacement member 730 is displaced in a direction (projecting direction) in which the first displacement member 730 overhangs and is separated from the front base 720. In this case, the connecting member is exposed between the front base 720 and the second displacement member 740 and becomes visible to the player, so the appearance is impaired.

これに察し、本実斜圢態によれば、連結郚材を連結第郚材及び連結第郚材の郚材に分割し、連結第郚材の長手方向䞀端を正面ベヌスに連結するず共に、連結第郚材の長手方向他端を第倉䜍郚材に連結し、これら連結第郚材及び連結第郚材の長手方向他端どうしを盞察倉䜍可胜に連結し、䞔぀、その連結郚分連結軞を第倉䜍郚材に倉䜍可胜に連結するので、第倉䜍郚材が正面ベヌスから匵り出しお離間される方向匵出方向ぞ倉䜍された堎合でも、連結郚材連結第郚材及び連結第郚材を第倉䜍郚材の背面に隠しお、遊技者から芖認し難くするこずができる。その結果、連結郚材が露出されお、倖芳が損なわれるこずを抑制できる。   On the other hand, according to the present embodiment, the connecting member is divided into two members of the connecting first member 760 and the connecting second member 770, and one end in the longitudinal direction of the connecting first member 760 is connected to the front base 720; The other longitudinal end of the connecting second member 770 is connected to the second displacement member 740, and the other longitudinal ends of the connecting first member 760 and the connecting second member 770 are relatively displaceably connected, and the connection is made Since the portion (coupling shaft 790) is movably coupled to the first displacement member 730, even when the first displacement member 730 is displaced in the direction in which the first displacement member 730 overhangs and is separated from the front base 720, the coupling member (The first connecting member 760 and the second connecting member 770) can be hidden behind the first displacement member to make it difficult for the player to visually recognize. As a result, it is possible to prevent the connection member from being exposed and the appearance from being impaired.

この堎合、連結第郚材は、䞊述したように、第倉䜍郚材の長手方向に沿っお盎線運動スラむド倉䜍する圢態で第倉䜍郚材に保持されるので、第倉䜍郚材が正面ベヌスから匵り出しお離間される方向匵出方向ぞ倉䜍回転される倉䜍量回転角床が倧きい即ち、連結第郚材及び連結第郚材の倉䜍量を倧きくする必芁がある堎合であっおも、連結第郚材が第倉䜍郚材の背面に隠された状態を維持しお、遊技者から芖認されるこずを回避できる。その結果、連結郚材が露出されお、倖芳が損なわれるこずを抑制できる。   In this case, as described above, the second connecting member 770 is held by the first displacing member 730 in the form of linear movement (sliding displacement) along the longitudinal direction of the first displacing member 730. The displacement amount (rotation angle) to be displaced (rotated) in a direction (projection direction) in which 730 is projected and separated from the front base 720 is large (that is, displacement amounts of the first connecting member 760 and the second connecting member 770 Even if it is necessary to increase the size, the second connecting member 770 can be kept hidden behind the first displacement member 730 to avoid being viewed by the player. As a result, it is possible to prevent the connection member from being exposed and the appearance from being impaired.

ここで、本実斜圢態では、第倉䜍郚材が発光䜓図瀺せずを備え、その発光䜓に電力を䟛絊する電気的な接続線が第倉䜍郚材の背面に配線される図参照。この堎合、接続線は、第倉䜍郚材のフランゞ郚材の背面に圢成された開口から導入され、発光䜓に接続される。そのため、接続線は、第倉䜍郚材の背面に第倉䜍郚材の長手方向に沿っお配線される。よっお、第倉䜍郚材の背面においお連結郚材が倉䜍する堎合、かかる連結郚材が干枉しお接続線に損傷を䞎えるおそれがある。   Here, in the present embodiment, the second displacement member 740 includes a light emitter (not shown), and an electrical connection line W for supplying power to the light emitter is wired on the back surface of the first displacement member 730. (See Figure 45). In this case, the connection line W is introduced from the opening formed on the back surface of the flange member 744 of the second displacement member 740 and connected to the light emitter. Therefore, the connection line W is wired along the longitudinal direction of the first displacement member 730 on the back surface of the first displacement member 730. Therefore, when the connection member is displaced on the back surface of the first displacement member 730, the connection member may interfere and damage the connection line W.

この堎合、連結郚材連結第郚材は、䞊述したように、第倉䜍郚材の長手方向に沿っお盎線運動スラむド倉䜍する圢態で第倉䜍郚材に配蚭されるので、連結第郚材が接続線に干枉するこずを抑制できる。よっお、接続線を配線するためのスペヌス即ち、第倉䜍郚材の幅方向の寞法を倧きく確保しなくおも、連結第郚材ずの干枉を避けるこずができるので、かかる接続線の配蚭のためのスペヌスを小さくでき、その分、第倉䜍郚材の正面芖圢状特に、幅方向の寞法の小型化を図るこずができる。   In this case, as described above, the connecting member (the connecting second member 770) is disposed on the first displacement member 730 so as to linearly move (slide) along the longitudinal direction of the first displacement member 730. The second connecting member 770 can be prevented from interfering with the connection line W. Therefore, interference with the second connecting member 770 can be avoided without securing a large space for wiring the connecting wire W (that is, the dimension in the width direction of the first displacement member 730). The space for the disposition of the line W can be reduced, and accordingly, the size of the first displacement member 730 in a front view (in particular, the dimension in the width direction) can be reduced.

ここで、䞊述した連結郚材連結第郚材及び連結第郚材を備えれば、駆動モヌタの駆動力を第倉䜍郚材に付䞎する構成即ち、第倉䜍郚材に駆動溝を蚭け、その駆動溝に䌝達郚材の駆動ピンを連結する構成であっおも、䞊述した堎合ず同様の動䜜を第倉䜍郚材及び第倉䜍郚材に行わせるこずができる。   Here, if the connecting members (the connecting first member 760 and the connecting second member 770) described above are provided, the drive force of the drive motor 750 is applied to the first displacement member 730 (that is, the first displacement member 730). Even when the drive groove is provided and the drive pin 754b of the transmission member 754 is connected to the drive groove), the first displacement member 730 and the second displacement member 740 can perform the same operation as described above. it can.

しかしながら、この構成の堎合には、第倉䜍郚材の正面芖圢状の倧型化を招く。即ち、連結郚材は、連結第郚材及び連結第郚材の他端どうしの連結郚分を、第倉䜍郚材の摺動溝に倉䜍可胜に連結する必芁があり、そのため、第倉䜍郚材ず正面ベヌスずの察向面間に配眮される。よっお、第倉䜍郚材に駆動溝を蚭け、その駆動溝に䌝達郚材の駆動ピン連結する堎合には、䌝達郚材ず連結郚材連結第郚材及び連結第郚材ずの干枉を避けるために、連結郚材の倉䜍軌跡ず重ならない䜍眮においお、駆動溝を第倉䜍郚材に蚭ける必芁がある。そのため、第倉䜍郚材の正面芖圢状を、連結郚材の倉䜍軌跡ず駆動溝ずの䞡者を含む倧きさ面積ずする必芁があり、その分、第倉䜍郚材の正面芖圢状が倧型化する。   However, in the case of this configuration, an increase in the front view shape of the first displacement member 730 is caused. That is, the connecting member needs to connect the connecting portion of the other end of the connecting first member 760 and the other end of the connecting second member 770 to the sliding groove 733 of the first displacement member 730 so as to be displaceable. It is disposed between the facing surfaces of the displacement member 730 and the front base 720. Therefore, when the drive groove is provided in the first displacement member 730 and the drive pin 754b of the transmission member 754 is coupled to the drive groove, the transmission member 754 and the coupling member (the coupling first member 760 and the coupling second member 770) It is necessary to provide the first displacement member 730 with a drive groove at a position not overlapping the displacement trajectory of the connecting member. Therefore, it is necessary to make the front view shape of the first displacement member 730 a size (area) including both of the displacement trajectory of the connection member and the drive groove, and the front shape of the first displacement member 730 Increase in size.

これに察し、本実斜圢態では、連結第郚材に駆動溝を蚭け、その連結第郚材の駆動溝に䌝達郚材の駆動ピンを連結しお、駆動モヌタの駆動力を連結第郚材に付䞎する構成であるので、第倉䜍郚材の正面芖圢状の小型化を図るこずができる。   On the other hand, in the present embodiment, the drive groove 762 is provided in the first connecting member 760, and the driving pin 754b of the transmission member 754 is connected to the driving groove 762 of the first connecting member 760 to drive the driving motor 750. Is applied to the connecting first member 760, so that the front displacement shape of the first displacement member 730 can be miniaturized.

即ち、䌝達郚材ず連結郚材連結第郚材及び連結第郚材ずの干枉を避ける必芁がなく、第倉䜍郚材の正面芖圢状を、連結郚材の倉䜍軌跡のみに察応する倧きさ面積ずすれば良く、駆動溝を含む倧きさ面積ずする必芁がないので、その分、第倉䜍郚材の正面芖圢状を小型化できる。   That is, it is not necessary to avoid interference between the transfer member 754 and the connecting member (the connecting first member 760 and the connecting second member 770), and the front view shape of the first displacement member 730 corresponds to only the displacement trajectory of the connecting member. The size (area) may be set, and the size (area) including the drive groove does not have to be set, so the front view shape of the first displacement member 730 can be miniaturized accordingly.

次いで、図及び図を参照しお、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚に぀いお説明する。   Next, with reference to FIGS. 47 and 48, the engaging action by the base side engaging member 726 and the displacement side engaging member 742 will be described.

図は、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの断面図であり、図の−線における断面に察応する。   FIG. 47 is a cross-sectional view of left rotation unit 700 for illustrating the engaging action by base-side engaging member 726 and displacing-side engaging member 742 and corresponds to the cross section along line XLVIIa-XLVIIa in FIG. Do.

なお、図は、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配蚭される盎前の状態が図瀺され、図は、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配蚭された状態が図瀺される。たた、図は、図においお、第倉䜍郚材及び第倉䜍郚材が正面ベヌスぞ近接する方向ぞ倉䜍された状態が図瀺される。   47 (a) shows a state immediately before the first displacement member 730 and the second displacement member 740 are disposed at the retracted position, and FIG. 47 (b) shows the first displacement member 730 and the second. A state in which the displacement member 740 is disposed at the retracted position is illustrated. Further, FIG. 47 (c) shows a state in which the first displacement member 730 and the second displacement member 740 are displaced in the direction approaching the front base 720 in FIG. 47 (b).

䞊述したように、正面ベヌスの正面には、ベヌス偎係合郚材が突蚭されるず共に、第倉䜍郚材の背面には、倉䜍偎係合郚材が突蚭され、これらベヌス偎係合郚材及び倉䜍偎係合郚材は、その開攟偎屈曲郚の先端偎を互いに向い合せた姿勢で配蚭される図から図参照。   As described above, the base side engaging member 726 is provided in a protruding manner on the front surface of the front base 720, and the displacement side engaging member 742 is provided in a protruding manner on the back surface of the second displacement member 740. The engagement member 726 and the displacement side engagement member 742 are disposed in a posture in which the open sides (the tip end sides of the bending portions 726b) face each other (see FIGS. 41 to 43).

よっお、図に瀺すように、正面ベヌスに察しお第倉䜍郚材及び第倉䜍郚材が退避方向図䞊偎ぞ向けお倉䜍されるず、互いの屈曲郚を盞手の屈曲郚の内面偎ぞ進入させるこずができるず共に、図に瀺すように、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配蚭されるず、互いの屈曲郚の内面係合面どうしを係合させるこずができる。   Therefore, as shown in FIG. 47 (a), when the first displacement member 730 and the second displacement member 740 are displaced in the retraction direction (upper side in FIG. 47) with respect to the front base 720, the bent portions 726b mutually move. , 742 b can be advanced to the inner surface side of the other bent portion 726 b, 742 b, and as shown in FIG. 47 (b), the first displacement member 730 and the second displacement member 740 are disposed at the retracted position The inner surfaces (engaging surfaces) of the bent portions 726b and 742b can be engaged with each other.

ここで、連結郚材が正面ベヌスず第倉䜍郚材ずの間に架蚭される埓来品では、第倉䜍郚材の回転軞から比范的離れた䜍眮においお、正面ベヌスず第倉䜍郚材ずが連結郚材により連結される。よっお、退避䜍眮においお、第倉䜍郚材がその回転軞ず反察偎の先端郚分即ち、第倉䜍郚材を正面ベヌスから離間する方向前方ぞ傟倒させようずしおも、正面ベヌスず第倉䜍郚材ずの間に介圚される連結郚材の䜜甚により、その傟倒を抑制するこずができる。   Here, in the conventional product in which the connecting member is bridged between the front base 720 and the second displacement member 740, the front base 720 and the second displacement are relatively separated from the rotation shaft 731 of the first displacement member 730. The member 740 is connected by the connecting member. Therefore, in the retracted position, the first displacement member 730 attempts to tilt the tip portion (that is, the second displacement member 740) opposite to the rotation shaft 731 in a direction (forward) away from the front base 720. By the action of the connection member interposed between the base 720 and the second displacement member 740, the tilting can be suppressed.

しかしながら、本実斜圢態では、連結第郚材の長手方向䞀端が第倉䜍郚材に連結される䞀方、連結第郚材の長手方向䞀端が第倉䜍郚材の回転軞に比范的近い䜍眮においお正面ベヌスに連結される。そのため、退避䜍眮では、第倉䜍郚材の回転軞が基端支点ずなり、その回転軞ず反察偎の先端郚分即ち、第倉䜍郚材偎が自由端ずなる片持ち状態で第倉䜍郚材及び第倉䜍郚材が起立姿勢ずなる。よっお、第倉䜍郚材は、自身の重みや第倉䜍郚材の重みにより、自由端ずなる先端偎第倉䜍郚材の回転軞ず反察偎、即ち、第倉䜍郚材偎を正面ベヌスから離間させる方向前方、図右偎ぞ傟倒しやすい。   However, in the present embodiment, one longitudinal end of the second connecting member 770 is connected to the second displacement member 740, while one longitudinal end of the first connecting member 760 is relatively to the rotation shaft 731 of the first displacement member 730. It is connected to the front base 720 at a close position. Therefore, in the retracted position, the rotation shaft 731 of the first displacement member 730 becomes a base end (fulcrum), and the tip end portion (that is, the second displacement member 740 side) opposite to the rotation shaft 731 becomes a free end In the state, the first displacement member 730 and the second displacement member 740 are in the standing posture. Therefore, the first displacement member 730 has a free end by the weight of itself and the weight of the second displacement member 740 (a side opposite to the rotation shaft 731 of the first displacement member 730, ie, the second displacement member 740 side). Can be easily tilted in the direction of moving away from the front base 720 (forward, right side in FIG. 47B).

これに察し、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配眮された状態では、図に瀺すように、正面ベヌスのベヌス偎係合郚材に第倉䜍郚材の倉䜍偎係合郚材を係合させるこずができるので、第倉䜍郚材の回転軞ず反察偎の先端郚分第倉䜍郚材が正面ベヌスから離間する方向前方、図右偎ぞ傟倒するこずを抑制できる。   On the other hand, when the first displacement member 730 and the second displacement member 740 are disposed at the retracted position, as shown in FIG. 47 (b), the second displacement member is used for the base side engaging member 726 of the front base 720 Since the displacement side engagement member 742 of 740 can be engaged, the direction (forward, the tip end portion of the first displacement member 730 opposite to the rotation shaft 731 (the second displacement member 740) is separated from the front base 720 It is possible to suppress tilting to the right side of FIG.

なお、倉䜍偎係合郚材は、第倉䜍郚材の背面から突蚭されおも良いずころ、本実斜圢態では、かかる倉䜍偎係合郚材が、第倉䜍郚材の背面から突蚭される。よっお、ベヌス偎係合郚材ず倉䜍偎係合郚材ずの係合䜍眮を、第倉䜍郚材の回転軞から離れた䜍眮ずするこずができる。これにより、第倉䜍郚材の回転軞ず反察偎の先端郚分第倉䜍郚材が正面ベヌスから離間する方向前方、図右偎ぞ傟倒するこずを効果的に抑制できる。   In addition, although the displacement side engaging member 742 may be protruded from the back surface of the first displacement member 730, in the present embodiment, the displacement side engaging member 742 protrudes from the back surface of the second displacement member 740. Be done. Therefore, the engagement position between the base side engagement member 726 and the displacement side engagement member 742 can be set to a position away from the rotation shaft 731 of the first displacement member 730. Thereby, it is effective that the tip portion (second displacement member 740) of the first displacement member 730 on the opposite side to the rotation shaft 731 is inclined in a direction (forward, right side in FIG. 47B) separating from the front base 720. Can be suppressed.

䞀方で、倉䜍偎係合郚材が第倉䜍郚材に圢成される堎合、かかる倉䜍偎係合郚材が第倉䜍郚材の回転軞から離れた䜍眮ずなるため、第倉䜍郚材の前埌方向図巊右方向の揺れの圱響を受けやすくなり、ベヌス偎係合郚材ず倉䜍偎係合郚材ずの䜍眮関係が䞍安定ずなる。そのため、第倉䜍郚材及び第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際に、ベヌス偎係合郚材ず倉䜍偎係合郚材ずを係合させるこずが困難ずなる。   On the other hand, when the displacement side engagement member 742 is formed on the second displacement member 740, the displacement side engagement member 742 is located at a distance from the rotation shaft 731 of the first displacement member 730. It becomes susceptible to the vibration of the front and rear direction 730 (the left and right direction in FIG. 47), and the positional relationship between the base side engagement member 726 and the displacement side engagement member 742 becomes unstable. Therefore, when the first displacement member 730 and the second displacement member 740 are displaced toward the retracted position, it becomes difficult to engage the base engagement member 726 with the displacement engagement member 742.

これに察し、本実斜圢態では、倉䜍偎係合郚材は、屈曲郚の内面の係合面が、その屈曲郚の先端偎から基端偎基郚偎ぞ向かうに埓っお、第倉䜍郚材の背面に近接する方向に傟斜しお圢成される。これにより、倉䜍偎係合郚材の受入偎屈曲郚の先端偎、図䞊偎においお、係合面ず第倉䜍郚材の背面ずの間の間隔を広くできるので、第倉䜍郚材及び第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際に、揺れが生じたずしおも、ベヌス偎係合郚材ず倉䜍偎係合郚材ずを係合させやすくできる。   On the other hand, in the present embodiment, as the engagement surface of the inner surface of the bending portion 742b moves from the distal end side to the proximal end side (the base 742a side) of the displacement side engaging member 742 The displacement member 740 is formed to be inclined in a direction close to the back surface. Thereby, on the receiving side of the displacement side engagement member 742 (the tip end side of the bending portion 742b, the upper side in FIG. 47A), the distance between the engagement surface and the back surface of the second displacement member 740 can be widened. Even when the first displacement member 730 and the second displacement member 740 are displaced toward the retracted position, the base side engagement member 726 and the displacement side engagement member 742 can be easily engaged even if a swing occurs. .

このように、ベヌス偎係合郚材ず倉䜍偎係合郚材ずを係合させやすくし぀぀、これらの係合が開始されるず、第倉䜍郚材及び第倉䜍郚材が退避䜍眮ぞ向けお倉䜍されるに埓っお、ベヌス偎係合郚材屈曲郚における係合面の傟斜に䌎っお、第倉䜍郚材を正面ベヌス偎図巊偎ぞ近接させるこずができる。   As described above, when the engagement between the base side engagement member 726 and the displacement side engagement member 742 is facilitated while the engagement between them is started, the first displacement member 730 and the second displacement member 740 are at the retracted position. The second displacement member 740 is brought closer to the front base 720 side (left side in FIG. 47B) as the engagement surface of the base side engagement member 742 (bending portion 742b) inclines as it is displaced toward the same. be able to.

これにより、退避䜍眮においお、第倉䜍郚材の回転軞を支点ずしお、第倉䜍郚材及び第倉䜍郚材がその先端郚分第倉䜍郚材偎を正面ベヌスから離間する方向前方、図右偎ぞ傟倒するこずを抑制できるだけでなく、第倉䜍郚材の正面ベヌスからの突出寞法を抑制するこずができるず共に、䞊蚘傟斜に䌎う正面ベヌスぞの近接により、第倉䜍郚材及び第倉䜍郚材が党䜓ずしお若干の匟性倉圢を䌎うこずで、その匟性回埩力を利甚しお、第倉䜍郚材及び第倉䜍郚材の正面ベヌスに察するがた぀きを抑制しお、その姿勢を停止状態に安定しお維持するこずができる。   Thus, at the retracted position, the first displacement member 730 and the second displacement member 740 separate the tip portion (the second displacement member 740 side) from the front base 720 with the rotation shaft 731 of the first displacement member 730 as a fulcrum. Not only can the tilting in the direction (forward, right side in FIG. 47 (b)) can be suppressed, but also the projecting dimension of the second displacement member 740 from the front base 720 can be suppressed. The first displacement member 730 and the second displacement member 740 generally involve some elastic deformation due to the proximity of the first displacement member 730 and the front surface base of the first displacement member 730 and the second displacement member 740 using the elastic recovery force. By suppressing rattling at 720, the posture can be stably maintained in the stopped state.

䞀方で、第倉䜍郚材及び第倉䜍郚材が、第倉䜍郚材の回転軞を支点ずしお、その先端郚分第倉䜍郚材偎を正面ベヌスぞ近接する方向前方、図巊偎ぞ傟倒するこずは蚱容される。この堎合、ベヌス偎係合郚材及び倉䜍偎係合郚材は、断面略くの字状に屈曲された板状䜓であり、䞊蚘傟倒の際に、第倉䜍郚材の背面たたは正面ベヌスの正面に衝突されるず、折れ曲がる方向ぞ倉性されるので、折損する恐れが高い。   On the other hand, the first displacement member 730 and the second displacement member 740 make the tip end portion (the second displacement member 740 side) approach the front base 720 with the rotary shaft 731 of the first displacement member 730 as a fulcrum , It is permissible to tilt to the left in FIG. In this case, the base-side engagement member 726 and the displacement-side engagement member 742 are plate-like members bent in a V-shaped cross section, and the back or front base of the second displacement member 740 at the time of tilting. When it collides with the front of 720, since it is denatured in the bending direction, there is a high risk of breakage.

これに察し、本実斜圢態によれば、䞊述したように、正面ベヌスの前面および第倉䜍郚材の背面には、盞手の屈曲郚を受け入れるための受入凹郚が凹蚭開口圢成されるので、図に瀺すように、第倉䜍郚材及び第倉䜍郚材が正面ベヌスぞ近接する方向前方、図巊偎ぞ傟倒される際には、盞手の屈曲郚を受入凹郚に受け入れさせるこずができる。これにより、ベヌス偎係合郚材及び倉䜍偎係合郚材の衝突による折損を抑制できる。   On the other hand, according to the present embodiment, as described above, the receiving concave portions 727 and 743 for receiving the opposite bending portions 726b and 742b are concaved on the front surface of the front base 720 and the rear surface of the second displacement member 740. As shown in FIG. 47 (c), the first displacement member 730 and the second displacement member 740 are tilted in the direction toward the front base 720 (front, left side in FIG. 47 (b)). When it is done, the other bent portions 726b and 742b can be received by the receiving recesses 727 and 743. Thus, breakage due to a collision between the base side engagement member 726 and the displacement side engagement member 742 can be suppressed.

なお、䞊蚘傟倒の際に、正面ベヌスの正面には、その正面に平行に察面する連結第郚材の背面が党面にわたっお面圓たりの態様で衝突されるので、衝突時の面圧を䜎枛分散するこずができる。よっお、砎損を抑制できる。   At the time of tilting, the back surface of the second connecting member 770 facing parallel to the front surface of the front base 720 is collided in a face-to-face manner over the entire surface, so the contact pressure at the time of collision is reduced. It can be (distributed). Therefore, damage can be suppressed.

図は、図の郚における第倉䜍郚材及び第倉䜍郚材の郚分拡倧図であり、図は、図の矢印方向芖における第倉䜍郚材及び第倉䜍郚材の偎面図である。   FIG. 48 (a) is a partially enlarged view of the first displacement member 730 and the second displacement member 740 in the XLVIIIa portion of FIG. 45 (c), and FIG. 48 (b) is the arrow XLVIIIb direction of FIG. FIG. 16 is a side view of the first displacement member 730 and the second displacement member 740 in a view.

䞊述したように、巊回転ナニットは、退避䜍眮から匵出䜍眮ぞ移行される際には、第倉䜍郚材が匵り出されるず共に、その第倉䜍郚材に察しお第倉䜍郚材がその回転軞を回転䞭心ずしお盞察的に倉䜍回転される図から図参照。   As described above, when the left rotation unit 700 is shifted from the retracted position to the extended position, the first displacement member 730 is extended, and the second displacement member 740 with respect to the first displacement member 730 is extended. Are relatively displaced (rotated) about the axis of rotation 741 (see FIGS. 45 (a) to 45 (c)).

図及び図に瀺すように、本実斜圢態によれば、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配蚭されるず図参照、倉䜍偎係合郚材屈曲郚の係合面が、第倉䜍郚材の被係合郚に係合され、これにより、第倉䜍郚材ず第倉䜍郚材ずを結合させるこずができる。よっお、匵出䜍眮においお、第倉䜍郚材が第倉䜍郚材に察しおがた぀くこずを抑制できる。   As shown in FIGS. 48 (a) and 48 (b), according to the present embodiment, when the first displacement member 730 and the second displacement member 740 are disposed at the extended position (FIG. 45 (c)) (See reference), the engagement surface of the displacement side engagement member 742 (bending portion 742b) is engaged with the engaged portion 735 of the first displacement member 730, whereby the first displacement member 730 and the second displacement member 740 And can be combined. Accordingly, rattling of the second displacement member 740 with respect to the first displacement member 730 can be suppressed at the overhang position.

特に、倉䜍偎係合郚材の係合面は、䞊述のように、傟斜されおいるため、その傟斜の分、第倉䜍郚材及び第倉䜍郚材を若干の匟性倉圢を䌎わせ぀぀互いに近接する方向ぞ倉䜍させるこずができる。よっお、退避䜍眮においお、第倉䜍郚材及び第倉䜍郚材の間でのがた぀きを抑制しお、その姿勢を停止状態に安定しお維持するこずができる。   In particular, since the engaging surface of the displacing side engaging member 742 is inclined as described above, the first displacing member 730 and the second displacing member 740 are accompanied by some elastic deformation by the amount of the inclination. It can be displaced in a direction close to each other. Therefore, in the retracted position, rattling between the first displacement member 730 and the second displacement member 740 can be suppressed, and the posture thereof can be stably maintained in the stopped state.

たた、倉䜍偎係合郚材に、退避䜍眮においお正面ベヌスのベヌス偎係合郚材ず係合しお、第倉䜍郚材を正面ベヌスに結合させる圹割に加え、匵出䜍眮においお第倉䜍郚材の被係合郚ず係合しお、第倉䜍郚材を第倉䜍郚材に結合させる圹割を兌甚させるこずができるので、これら䞡圹割のための郚䜍をそれぞれ個別に蚭けるこずを䞍芁ずでき、その分、構造を簡玠化できる。その結果、郚品コストの削枛を図るこずができる。   Also, in addition to the role of engaging the second displacement member 740 with the front base 720 by engaging the displacement side engagement member 742 with the base side engagement member 726 of the front base 720 at the retracted position, Since the second displaceable member 740 can be combined with the first displaceable member 730 by engaging with the engaged portion 735 of the first displaceable member 730, parts for both of these functions can be separately provided. It can be dispensed with, and the structure can be simplified accordingly. As a result, parts cost can be reduced.

次いで、図から図を参照しお、入賞装眮に぀いお説明する。図は、入賞装眮の分解正面斜芖図であり、図は、入賞装眮の分解背面斜芖図である。図は、入賞装眮の正面図であり、図は、入賞装眮の背面図であり、図は、入賞装眮の䞊面図である。   Next, with reference to FIGS. 49 to 55, the winning device 65 will be described. FIG. 49 is an exploded front perspective view of the winning device 65, and FIG. 50 is an exploded rear perspective view of the winning device 65. 51 (a) is a front view of the winning device 65, FIG. 51 (b) is a rear view of the winning device 65, and FIG. 51 (c) is a top view of the winning device 65.

たた、図及び図は、図の−線における入賞装眮の断面図であり、図及び図は、図及び図の−線および−線における入賞装眮の断面暡匏図である。   52 (a) and 52 (b) are cross-sectional views of the winning device 65 taken along line LIIa-LIIa of FIG. 51, and FIGS. 53 (a) and 53 (b) are FIG. 52 (a). And FIG. 52 (b) is a schematic cross-sectional view of the winning device 65 taken along the lines LIIIa-LIIIa and LIIIb-LIIIb.

なお、図では、開閉板の図瀺が、図では案内リブの図瀺が、それぞれ省略される。たた、図では、シヌ゜ヌ郚材が第状態を圢成した状態が、図では、シヌ゜ヌ郚材が第状態を圢成した状態が、それぞれ図瀺される。   In FIG. 51, the opening and closing plate 860 is omitted, and in FIG. 53, the illustration of the guide rib 813a is omitted. Also, in FIG. 52 (a), the state in which the seesaw member 840 has formed the first state is shown in FIG. 52 (b), the state in which the seesaw member 840 has formed the second state.

図から図に瀺すように、入賞装眮は、正面ベヌスず、その正面ベヌスの背面偎に重ね合わされる䞭間ベヌスず、その䞭間ベヌスの背面偎に重ね合わされる背面ベヌスず、前面ベヌス及び䞭間ベヌスの察向面間に配蚭されるシヌ゜ヌ郚材及び埓動郚材ず、入賞口を開閉する開閉板ず、を䞻に備えお圢成される。   As shown in FIGS. 49 to 51, the winning device 65 includes a front base 810, an intermediate base 820 superimposed on the back side of the front base 810, and a back base 830 overlapped on the back side of the middle base 820. , And a seesaw member 840 and a driven member 850 disposed between the facing surfaces of the front surface base 810 and the intermediate base 820, and an opening / closing plate 860 for opening and closing the winning opening 65a.

入賞装眮は、正面ベヌス、正面ベヌス及び背面ベヌスによっお内郚空間を有する箱状に圢成され、その内郚空間には、入賞口から入賞された球が案内されお通過する案内通路が圢成され、その案内通路を遊技球が通過する際に、遊技球の重みがシヌ゜ヌ郚材に䜜甚するように圢成される。   The winning device 65 is formed in a box shape having an inner space by the front base 810, the front base 820, and the rear base 830, and in the inner space, a guide passage through which balls paid from the winning opening 65a are guided The game ball is formed so that the weight of the game ball acts on the seesaw member 840 when the game ball passes through the guide passage.

シヌ゜ヌ郚材は、遊技球の重みが䜜甚されない状態では、䞀端偎䞀端装食郚が䞋降されるず共に他端偎他端装食郚が䞊昇された第状態を圢成し図参照、遊技球の重みが他端偎に䜜甚されるず、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成する図参照。   The seesaw member 840 forms a first state in which the one end side (one end decoration portion 853) is lowered and the other end side (the other end decoration portion 843) is raised in the state where the weight of the game ball is not applied (see FIG. When the weight of the gaming ball is applied to the other end side (see 52 (a)), the one end side is raised and the other end side is lowered to form a second state (see FIG. 52 (b)).

即ち、入賞装眮は、案内通路を通過する遊技球の重みを利甚しお、シヌ゜ヌ郚材に第状態ず第状態ずを亀互に珟出させ、かかるシヌ゜ヌ郚材の䞀端偎䞀端装食䜓及び他端偎他端偎装食䜓を䞊䞋に倉䜍させる挔出を実行可胜に圢成される。   That is, the winning device 65 causes the seesaw member 840 to alternately show the first state and the second state using the weight of the game ball passing through the guide passage, and one end side of the seesaw member 840 (one end decoration An effect of displacing the body 853) and the other end side (the other end side decoration 843) up and down is executable.

ここで、シヌ゜ヌ郚材は、埌述するように、その䞀端偎ず他端偎ずを結ぶ方向においお、受け面の長さ寞法よりも、傟斜面及び排出面の長さ寞法が倧きくされる。よっお、耇数の球が連続しお通過する堎合には、傟斜面及び排出面䞊に遊技球が滞留しお、第状態が維持されやすい。これに察し、本実斜圢態では、耇数の遊技球が連続しお通過する堎合でも、遊技球の重みでシヌ゜ヌ郚材が第状態のたたずなるこずを抑制し、第状態ず第状態ずを亀互に珟出させる挔出を確実に実行できるように構成される。以䞋、かかる挔出を行うための入賞装眮の構成に぀いお説明する。   Here, as described later, the length dimension of the inclined surface 845 and the discharge surface 846 is made larger than the length dimension of the receiving surface 844 in the direction connecting the one end side and the other end side as described later. Ru. Therefore, when a plurality of balls pass continuously, the gaming balls are retained on the inclined surface 845 and the discharge surface 846, and the second state is easily maintained. On the other hand, in the present embodiment, even when a plurality of gaming balls pass continuously, the weight of the gaming balls prevents the seesaw member 840 from remaining in the second state, and the first state and the second state It is configured to be able to reliably execute an effect that alternately appears. Hereinafter, the configuration of the winning device 65 for performing such an effect will be described.

正面ベヌスは、その前面を圢成する正面基板ず、その正面基板の背面から突出される正面第偎壁、正面第偎壁、正面第底壁及び正面第底壁ず、を䞻に備える。   The front base 810 has a front substrate 811 forming the front thereof, and front first side walls 812, front second side walls 813, front first bottom walls 814 and front second bottom walls 815 projecting from the back of the front substrate 811. And mainly.

正面ベヌスには、その䞋瞁偎を凹欠しお圢成される凹欠郚が幅方向に所定間隔を隔お぀぀䞊蚭され、これら凹欠郚を介しお、シヌ゜ヌ郚材及び埓動郚材の䞀郚䞀端偎装食郚及び他端偎装食郚が遊技者に芖認可胜に露出される。   In the front base 810, concave notches 811a and 811b formed by denting the lower edge side are arranged in parallel at predetermined intervals in the width direction, and the seesaw member 840 is formed via the concave notches 811a and 811b. A part of the driven member 850 (one end side decoration portion 853 and the other end side decoration portion 843) is exposed so as to be visible to the player.

正面第偎壁及び正面第偎壁は、遊技球を案内する案内通路の偎壁を圢成する郚䜍であり、所定間隔を隔お぀぀互いに察向しお配蚭される。正面第底壁及び正面第底壁は、案内通路の底壁を圢成する郚䜍であり、正面第偎壁及び正面第偎壁の䞋端偎にそれぞれ連結される。   The front first side wall 812 and the front second side wall 813 are portions that form the side walls of a guide passage for guiding a game ball, and are disposed to face each other with a predetermined interval. The front first bottom wall 814 and the front second bottom wall 815 are portions that form the bottom wall of the guide passage, and are connected to the lower ends of the front first side wall 812 and the front second side wall 813, respectively.

正面第偎壁及び正面第偎壁の察向間であっお、その䞊端偎の開攟郚分が入賞口ずされ、かかる開攟郚分入賞口から遊技球が案内通路ぞ流入される。この堎合、正面第偎壁は略垂盎に圢成される䞀方、正面第偎壁及び正面第底壁は、正面第底壁ぞ向けお䞋降傟斜されるず共に、正面第底壁よりも正面第底壁が䜎い䜍眮に配眮される。よっお、入賞口から案内通路に流入された遊技球を、正面第偎壁及び正面第底壁の䞋降傟斜により、正面第底壁に案内できる。   The opening portion on the upper end side of the front first side wall 812 and the front second side wall 813 is the winning opening 65a, and the gaming ball flows into the guide passage from the opening portion (winning opening 65a). In this case, the front second side wall 813 is formed substantially vertically, while the front first side wall 812 and the front first bottom wall 814 are inclined downward to the front second bottom wall 815 and the front first bottom The front second bottom wall 815 is disposed at a lower position than the wall 814. Therefore, the gaming balls introduced into the guide passage from the winning opening 65a can be guided to the front second bottom wall 815 by the downward inclination of the front first side wall 812 and the front first bottom wall 814.

正面第底壁には、正面基板から離間する偎即ち、䞭間ベヌス偎ぞ向けお䞋降傟斜する案内底面が圢成される。よっお、正面第底壁に案内された遊技球は、案内底面をその䞋降傟斜に沿っお転動しお、䞭間ベヌスの案内通路受入口ぞ案内される。   The front second bottom wall 815 is formed with a guide bottom surface 815 a that is inclined downward toward the side (that is, the side of the intermediate base 830) away from the front substrate 811. Therefore, the gaming balls guided to the front second bottom wall 815 roll along the downward slope of the guiding bottom surface 815a and are guided to the guiding passage (inlet 821b) of the intermediate base 830.

なお、正面第偎壁には、案内リブが耇数箇所本実斜圢態では箇所に立蚭される。案内リブは、正面ベヌスから離間されるに埓っお正面第偎壁からの立蚭高さが䜎くされる圢状に圢成されるこずで、その立蚭先端面が傟斜面ずされる。これにより、䟋えば、入賞口から案内通路ぞ流入萜䞋される際に正面第偎壁に衝突しお跳ね返された結果、その遊技球が比范的速い速床で正面第偎壁ぞ進行する堎合でも、かかる遊技球を案内リブの立蚭先端の傟斜面によっお、䞭間ベヌスの案内通路ぞ向けおスムヌズに案内するこずができる。   In the front second side wall 813, guide ribs 813a are provided upright at a plurality of locations (three locations in the present embodiment). The guide rib 813 a is formed in such a shape that the height at which the guide rib 813 a is separated from the front base 811 decreases from the front second side wall 813, whereby the front end surface of the guide rib 813 a becomes an inclined surface. Thus, for example, when the game ball is collided with the front first side wall 812 and bounced back when it is introduced (dropped) from the winning opening 65a into the guide passage, the gaming ball advances to the front second side wall 813 at a relatively high speed. Even in this case, such a game ball can be smoothly guided toward the guide passage of the intermediate base 830 by the inclined surface of the standing end of the guide rib 813a.

䞭間ベヌスは、前面ベヌスの正面基板に所定間隔を隔お぀぀察向する䞭間基板ず、その䞭間基板の背面から突出される䞭間第偎壁、䞭間第偎壁及び䞭間底壁ず、を䞻に備える。   The intermediate base 820 has an intermediate substrate 821 facing the front substrate 811 of the front surface base 810 at a predetermined distance, and an intermediate first side wall 822, an intermediate second side wall 823 and an intermediate bottom wall projecting from the back surface of the intermediate substrate 821. And 824.

䞭間基板には、開閉板進退口ず、受入口ず、送出口ず、排出口ずが開口圢成される共に、䞭間基板の正面には、支持軞ず、軞受ず、ストッパ郚ず、が突蚭される。   An opening / closing plate advancing / retreating port 821a, an inlet / outlet 821b, a delivery port 821c, and an outlet port 821d are formed in the intermediate substrate 821, and a support shaft 821e, a bearing 821f, and the like are provided in front of the intermediate substrate 821. , And stopper portions 821g and 821h are provided in a protruding manner.

䞭間基板の開閉板進退口は、開閉板の進退を蚱容するための開口であり、開閉板進退口から開閉板が正面ベヌス偎ぞ前進突出されるこずで、入賞口が閉鎖されるず共に、開閉板進退口たで開閉板が埌退退避されるこずで、入賞口が開攟される。   The opening and closing plate advancing and retracting opening 821a of the intermediate substrate 821 is an opening for permitting the advancing and retreating of the opening and closing plate 860, and the opening and closing plate 860 is advanced (projected) to the front base 810 side from the opening and closing plate advancing and retracting opening 821a. The opening 65a is closed, and the opening / closing plate 860 is retracted (retracted) to the opening / closing plate entrance / exit 821a, whereby the winning opening 65a is opened.

䞭間基板の受入口は、正面ベヌスの正面第底壁案内底面から案内される遊技球を䞭間ベヌス偎の案内通路に受け入れるための開口であり、その開口の底面受入底面が正面第底壁の案内底面に連なっお圢成される。   The receiving port 821b of the intermediate substrate 821 is an opening for receiving the game ball guided from the front second bottom wall 815 (guide bottom surface 815a) of the front base 810 into the guide passage on the intermediate base 820 side, and the bottom surface of the opening The (receiving bottom surface 821b1) is formed to be continuous with the guiding bottom surface 815a of the front second bottom wall 815.

䞭間基板の送出口は、䞭間ベヌス偎の案内通路からシヌ゜ヌ郚材の受け面ぞ遊技球を送り出すための開口であり、その開口の底面が䞭間底壁の埌述する案内底面により圢成される。即ち、䞭間ベヌス偎の案内通路を通過した遊技球は、䞭間底壁の案内底面䞊を転動し、送出口からシヌ゜ヌ郚材の受け面に送り出される。   The delivery port 821c of the intermediate substrate 821 is an opening for delivering gaming balls from the guide passage on the side of the intermediate base 820 to the receiving surface 844 of the seesaw member 840, and the bottom surface of the opening is a guide bottom surface 824a described later of the middle bottom wall 824. It is formed by That is, the gaming balls having passed through the guide passage on the side of the intermediate base 820 roll on the guide bottom surface 824 a of the middle bottom wall 824 and are delivered from the delivery port 821 c to the receiving surface 844 of the seesaw member 840.

䞭間基板の排出口は、シヌ゜ヌ郚材の排出面から排出された遊技球を受け入れるための開口であり、その開口の底面が排出底壁により圢成される。シヌ゜ヌ郚材の排出面から排出され排出口に受け入れられた遊技球は、排出底壁䞊を転動しお、背面ベヌスの背面偎に接続される排出通路図瀺せずぞ送り出される。   The discharge port 821 d of the intermediate substrate 821 is an opening for receiving gaming balls discharged from the discharge surface 846 of the seesaw member 840, and the bottom surface of the opening is formed by the discharge bottom wall 825. The game ball discharged from the discharge surface 846 of the seesaw member 840 and received by the discharge port 821 d rolls on the discharge bottom wall 825 to a discharge passage (not shown) connected to the back side of the back base 830 Be sent out.

䞭間基板の支持軞は、シヌ゜ヌ郚材を回転可胜に軞支するための軞状䜓であり、シヌ゜ヌ郚材の軞受に挿通される。䞭間基板の軞受は、埓動郚材を回転可胜に軞支するための軞孔であり、埓動郚材の回転軞が挿通される。   The support shaft 821e of the intermediate substrate 821 is a shaft-like body for rotatably supporting the seesaw member 840, and is inserted into the bearing 841 of the seesaw member 840. The bearing 821f of the intermediate substrate 821 is a shaft hole for rotatably supporting the driven member 850, and the rotation shaft 851 of the driven member 850 is inserted.

䞭間基板のストッパ郚は、シヌ゜ヌ郚材の䞋面に圓接しおそのシヌ゜ヌ郚材の回転を芏制するための郚䜍であり、ストッパ郚は、シヌ゜ヌ郚材の長手方向他端偎の䞋面排出面ず反察偎の面に圓接可胜に圢成され、ストッパ郚は、シヌ゜ヌ郚材の長手方向䞀端偎の䞋面受け面ず反察偎の面に圓接可胜に圢成される。   The stopper portions 821g and 821h of the intermediate substrate 821 are portions for coming into contact with the lower surface of the seesaw member 840 to regulate the rotation of the seesaw member 840, and the stopper portion 821g is on the other end side of the seesaw member 840 in the longitudinal direction. The lower surface (the surface opposite to the discharge surface 846) is formed to be abuttable, and the stopper portion 821h is formed to be abuttable to the lower surface (the surface opposite to the receiving surface 844) at one end side in the longitudinal direction of the seesaw member 840 Be done.

なお、シヌ゜ヌ郚材の第状態は、かかるシヌ゜ヌ郚材の回転がストッパ郚により芏制されるこずで圢成され図参照、第状態は、シヌ゜ヌ郚材の回転がストッパ郚により芏制されるこずで圢成される図参照。   The first state of the seesaw member 840 is formed by restricting the rotation of the seesaw member 840 by the stopper portion 821 h (see FIG. 52A), and in the second state, the rotation of the seesaw member 840 is a stopper It is formed by being regulated by the portion 821g (see FIG. 52 (b)).

ここで、ストッパ郚は、䞊述したように、シヌ゜ヌ郚材の排出面ず反察偎ずなる䞋面に圓接可胜な䜍眮に圢成されるので、遊技球の排出を安定化させるこずができる。即ち、シヌ゜ヌ郚材の排出面に遊技球が茉眮されその重みで第状態が圢成される堎合に、排出面ず反察偎の䞋面をストッパ郚が支えるので、䟋えば、ストッパ郚のように支持軞に近い䜍眮䟋えば、傟斜面ず反察偎の䞋面をストッパ郚が支える堎合ず比范しお、シヌ゜ヌ郚材の排出面偎の揺れを抑制できる。その結果、排出面からの遊技球の排出を安定化できる。   Here, as described above, since the stopper portion 821 g is formed at a position where it can contact the lower surface opposite to the discharge surface 846 of the seesaw member 840, the discharge of the game ball can be stabilized. That is, when the gaming ball is placed on the discharge surface 846 of the seesaw member 840 and the second state is formed by its weight, the stopper 821g supports the lower surface opposite to the discharge surface 846, so for example, the stopper 821h As compared with the case where the stopper portion 821g supports a position close to the support shaft 821e (for example, the lower surface opposite to the inclined surface 845), the sway of the discharge surface 846 side of the seesaw member 840 can be suppressed. As a result, the discharge of the game balls from the discharge surface 846 can be stabilized.

䞭間第偎壁及び䞭間第偎壁は、䞭間ベヌス偎の案内通路受入口から受け入れた遊技球を送出口たで案内する通路の偎壁を圢成する郚䜍であり、所定間隔を隔お぀぀互いに察向しお配蚭される。即ち、䞭間第偎壁及び䞭間第偎壁は、正面ベヌス偎の案内通路から氎平方向図巊右方向に沿っお送出された遊技球を受入口から受け入れるず共にその受け入れた遊技球を䞭間底壁ぞ向けお略垂盎方向図䞊䞋方向に沿っお案内する。   The intermediate first side wall 822 and the intermediate second side wall 823 form a side wall of a guide passage on the side of the intermediate base 820 (a passage for guiding the gaming ball received from the receiving port 821 b to the delivery port 821 c) They are disposed to face each other while being separated. That is, the middle first side wall 822 and the middle second side wall 823 receive the game ball sent along the horizontal direction (the left and right direction in FIG. 52A) from the guide passage on the front base 810 side from the receiving port 821b The received gaming balls are guided toward the intermediate bottom wall 824 along a substantially vertical direction (vertical direction in FIG. 52 (a)).

䞭間底壁は、䞭間ベヌス偎の案内通路の底壁を圢成する郚䜍であり、䞭間第偎壁及び䞭間第偎壁の䞋端偎にそれぞれ連結される。䞭間底壁には、送出口偎即ち、シヌ゜ヌ郚材の受け面ぞ向けお䞋降傟斜する案内底面が圢成される。䞭間ベヌス偎の案内通路を案内される遊技球は、䞭間底壁の案内底面䞊を転動しお、送出口を介しお、シヌ゜ヌ郚材の受け面ぞ略氎平方向図巊右方向に沿っお送り出される。   The middle bottom wall 824 is a portion that forms the bottom wall of the guide passage on the middle base 820 side, and is connected to the lower ends of the middle first side wall 822 and the middle second side wall 823, respectively. The middle bottom wall 824 is formed with a guide bottom surface 824a that is inclined downward toward the delivery port 821c (ie, the receiving surface 844 of the seesaw member 840). The gaming ball guided by the guide passage on the side of the intermediate base 820 rolls on the guide bottom surface 824a of the middle bottom wall 824, and is substantially horizontal to the receiving surface 844 of the seesaw member 840 via the delivery port 821c (see FIG. 52 (a) is sent out along the left and right direction).

このように、䞭間ベヌス偎の案内通路には、䞭間底壁案内底面が蚭けられ、その案内底面を転動した遊技球をシヌ゜ヌ郚材の受け面ぞ略氎平方向暪偎から案内するので、かかる受け面ぞ遊技球を球ず぀順に案内するこずができ、受け面の䞊方から遊技球を萜䞋させる圢態の堎合のように、受け面䞊に耇数の遊技球が積み重なるこずを回避できる。これにより、埌述するように、耇数の遊技球が連続しお案内通路を通過する堎合であっおも、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   As described above, the middle bottom wall 824 (guide bottom surface 824a) is provided in the guide passage on the middle base 820 side, and the gaming balls rolled on the guide bottom surface 824a are generally horizontal to the receiving surface 844 of the seesaw member 840. The game balls can be sequentially guided one ball at a time to the receiving surface 844 because they are guided from the side, and a plurality of games are received on the receiving surface 844 as in the case of dropping the game balls from above the receiving surface 844 It is possible to prevent the balls from being piled up. Thereby, as described later, even in the case where a plurality of gaming balls pass continuously through the guide passage, it is possible to easily switch between the first state and the second state of the seesaw member 840 alternately.

ここで、䞭間ベヌス偎の案内通路のうちのシヌ゜ヌ郚材の受け面ぞ向けお略氎平方向に沿っお遊技球を案内する案内通路の延蚭長さは、遊技球の盎埄の倍以䞋に蚭定されるこずが奜たしい。本実斜圢態では、案内底面の延蚭先端から背面ベヌスの埌述する背面壁たでの氎平方向の距離寞法図参照が遊技球の盎埄の倍に蚭定される。これにより、埌述するように、案内通路を耇数の遊技球が連続しお通過する堎合でも、シヌ゜ヌ郚材の受け面に遊技球を球ず぀間隔を隔おさせ぀぀案内するこずができる。   Here, among the guide passages on the side of the intermediate base 820, the extension length of the guide passage for guiding the game ball along the substantially horizontal direction toward the receiving surface 844 of the seesaw member 840 is twice the diameter of the game ball It is preferable to set to the following. In this embodiment, the horizontal distance L (see FIG. 52A) from the extended end of the guide bottom surface 824a to the rear wall 831 described later of the rear base 830 is set to 1.5 times the diameter of the gaming ball Be done. Thereby, as described later, even when a plurality of game balls pass continuously through the guide passage, the game balls can be guided to the receiving surface 844 of the seesaw member 840 while being spaced apart one ball at a time.

たた、䞭間第偎壁及び䞭間第偎壁の察向間隔は、遊技球の盎埄ず同等の寞法に蚭定される。よっお、これら䞭間第偎壁及び䞭間第偎壁の察向面の間で遊技球の䜍眮を芏定できるので、案内底面を転動しお送出口から送り出される遊技球を垞にシヌ゜ヌ郚材の受け面に受け取らせる受け面の同䞀䜍眮に案内するこずができる。   In addition, the facing distance between the middle first side wall 822 and the middle second side wall 823 is set to the same size as the diameter of the gaming ball. Therefore, since the positions of the gaming balls can be defined between the facing surfaces of the intermediate first side wall 822 and the intermediate second side wall 823, the gaming balls which are rolled out from the guide bottom surface 824a and sent out from the sending port 821c are always seesaw members 840 (Into the same position of the receiving surface 844).

この堎合、䞭間底壁の案内底面は、第状態では、その䞋降傟斜終端の高さ䜍眮がシヌ゜ヌ郚材の受け面の高さ䜍眮よりも高い䜍眮ずなるように圢成される図参照。これにより、埌述するように、案内底面からシヌ゜ヌ郚材の受け面ぞ遊技球をスムヌズに案内でき、第状態ぞの移行を速やかに行わせるこずができる。   In this case, in the first state, the guide bottom surface 824a of the middle bottom wall 824 is formed such that the height position of its downward slope end is higher than the height position of the receiving surface 844 of the seesaw member 840 ( See FIG. 53 (a)). Thereby, as described later, the gaming ball can be smoothly guided from the guiding bottom surface 824a to the receiving surface 844 of the seesaw member 840, and the transition to the second state can be rapidly performed.

䞀方、第状態では、その䞋降傟斜終端の高さ䜍眮が、シヌ゜ヌ郚材の受け面の高さ䜍眮よりも䜎い䜍眮ずなるように圢成される図参照。これにより、埌述するように、案内底面ずシヌ゜ヌ郚材の受け面ずの間に圢成される段差を利甚しお、シヌ゜ヌ郚材の受け面を䞋降させやすくでき、第状態を圢成しやすくするこずができる。   On the other hand, in the second state, the height position of the downward slope end is formed to be lower than the height position of the receiving surface 844 of the seesaw member 840 (see FIG. 53 (b)). Thereby, as will be described later, the receiving surface 844 of the seesaw member 840 can be easily lowered by utilizing the step formed between the guide bottom surface 824a and the receiving surface 844 of the seesaw member 840, and the first state is formed. It can be easy to do.

背面ベヌスは、背面壁ず、排出偎壁ず、排出倩井壁ず、を䞻に備える。背面壁は、䞭間ベヌス䜓の䞭間第偎壁、䞭間第偎壁及び䞭間底壁の背面偎の端面に圓接される即ち、背面偎の開攟郚分に芆蚭される郚䜍であり、案内通路の背面偎の壁背面壁を圢成する。   The rear base 830 mainly includes a rear wall 831, a discharge side wall 832, and a discharge ceiling wall 833. The back wall 831 is in contact with the end face on the back side of the middle first side wall 822, the middle second side wall 823 and the middle bottom wall 824 of the middle base body 820 (that is, covered on the back open portion) It is a part and forms the back wall (back wall) of a guide way.

排出偎壁及び排出倩井壁は、䞭間ベヌスの排出口から排出通路図瀺せずたで遊技球を案内するための案内通路の偎壁および倩井壁を圢成する郚䜍であり、排出口の倖瞁に沿っお延蚭される。即ち、䞭間ベヌスの排出底壁ず背面ベヌスの排出偎壁及び排出倩井壁ずにより取り蟌たれる案内通路の断面圢状が、䞭間ベヌスの排出口の圢状ず略同䞀の圢状ずされる。これにより、かかる案内通路の暪幅を確保できるので、耇数の遊技球をスムヌズに案内できる。たた、シヌ゜ヌ郚材の排出面で先の遊技球に埌の遊技球が衝突しお跳ね䞊げられる堎合でも、埌の遊技球をスムヌズに案内できる。詳现に぀いおは、埌述する。   The discharge side wall 832 and the discharge ceiling wall 833 form a side wall and a ceiling wall of a guide passage for guiding the gaming ball from the discharge port 821 d of the middle base 820 to the discharge passage (not shown), and the discharge port 821 d Extend along the outer edge of the That is, the sectional shape of the guide passage taken in by the discharge bottom wall 825 of the middle base 820, the discharge side wall 832 of the back base 830 and the discharge ceiling wall 833 is substantially the same as the shape of the discharge port 821d of the middle base 820. Ru. Thereby, since the width of the guide passage can be secured, the plurality of game balls can be smoothly guided. Further, even when the game ball after it collides with the previous game ball and bounces up on the discharge surface 846 of the seesaw member 840, it is possible to smoothly guide the game ball after. Details will be described later.

シヌ゜ヌ郚材は、その長手方向略䞭倮郚分に圢成される軞受ず、長手方向䞀端偎に圢成される連結ピンず、長手方向他端偎に圢成される他端装食郚ず、䞊面に圢成される受け面、傟斜面及び排出面ず、排出面に立蚭される爪郚ず、を䞻に備える。   The seesaw member 840 has a bearing 841 formed in a substantially central portion in the longitudinal direction, a connection pin 842 formed on one end side in the longitudinal direction, an other end decoration portion 843 formed on the other end side in the longitudinal direction, Mainly provided are the receiving surface 844 formed, the inclined surface 845 and the discharge surface 846, and the claw portion 847 erected on the discharge surface 846.

軞受は、䞊述したように、䞭間ベヌスの䞭間基板から突蚭される支持軞が回転可胜に挿通される断面円圢の孔であり、支持軞及び軞受を介しお、シヌ゜ヌ郚材が正面ベヌス及び䞭間ベヌスの察向面間に回転可胜に軞支される。   As described above, the bearing 841 is a circular hole having a circular cross section through which the support shaft 821 e protruding from the intermediate substrate 821 of the intermediate base 820 is rotatably inserted, and the seesaw member via the support shaft 821 e and the bearing 841. 840 is rotatably supported between the facing surfaces of the front base 810 and the middle base 820.

連結ピンは、断面円圢の軞状䜓であり、埓動郚材の埌述する連結溝に摺動可胜に挿通される。これにより、シヌ゜ヌ郚材の回転が埓動郚材ぞ䌝達可胜ずされる。即ち、支持軞を回転䞭心ずしおシヌ゜ヌ郚材が回転されるず、連結ピンが連結溝に䜜甚するこずで、埓動郚材の回転軞を回転䞭心ずする回転を圢成するこずができる。   The connecting pin 842 is a shaft-like body having a circular cross section, and is slidably inserted into a connecting groove 852 described later of the driven member 850. Thus, the rotation of the seesaw member 840 can be transmitted to the driven member 850. That is, when the seesaw member 840 is rotated with the support shaft 821e as the rotation center, the connection pin 842 acts on the connection groove 852 so that the rotation around the rotation shaft 851 of the driven member 850 can be formed. .

他端装食郚は、正面に図柄などの装食が斜された郚䜍であり、䞊述したように、正面ベヌスの凹欠郚を介しお遊技者に芖認可胜に露出される。   The other end decoration portion 843 is a portion on the front side of which decoration such as a pattern is given, and is exposed so as to be visible to the player through the concave portion 811b of the front base 810 as described above.

受け面は、䞭間ベヌスの案内通路においお、その案内底面を転動しお送出口から送り出された遊技球を受け取る平坊面状の郚䜍であり、傟斜面は、受け面が受け取った遊技球を排出面たで転動させるための平坊面状の郚䜍である。   The receiving surface 844 is a flat surface-like portion that rolls the guiding bottom surface 824a and receives the gaming balls sent out from the delivery port 821c in the guide passage of the intermediate base 820, and the inclined surface 845 has the receiving surface 844 It is a flat surface-like portion for rolling the received game ball to the discharge surface 846.

これら受け面及び傟斜面は、シヌ゜ヌ郚材の回転䜍眮によらず、即ち、遊技球がシヌ゜ヌ郚材に茉眮されおいない無負荷状態即ち、第状態、図参照であっおも、排出面ぞ向けお䞋降傟斜を有する圢状に圢成される。よっお、第状態たたは第状態のいずれの状態においおも、受け面が受け取った遊技球を、受け面及び傟斜面から排出面ぞ向けお転動させるこずができる。   The receiving surface 844 and the inclined surface 845 do not depend on the rotational position of the seesaw member 840, that is, no load state where the gaming ball is not mounted on the seesaw member 840 (ie, first state, see FIG. 52A). ) Is formed in a shape having a downward slope toward the discharge surface 846. Therefore, in any state of the first state or the second state, the gaming balls received by the receiving surface 644 can be rolled from the receiving surface 644 and the inclined surface 643 toward the discharge surface 646.

ここで、本実斜圢態では、受け面は、軞受の軞心よりもシヌ゜ヌ郚材の長手方向䞀端偎図巊偎に䜍眮するので、第状態他端偎が䞋降されるず共に䞀端偎が䞊昇された状態、図参照においお、受け面が遊技球を受け取った堎合に、その受け取った遊技球の重みにより、長手方向䞀端偎受け面偎を䞋降させるこずができる。その結果、埌述するように、耇数の遊技球が連続しお萜䞋される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   Here, in the present embodiment, the receiving surface 844 is located on one end side (left side in FIG. 52A) of the seesaw member 840 in the longitudinal direction with respect to the axial center of the bearing 841. When the receiving surface 844 receives the gaming ball in the state where the one end side is raised as shown in FIG. 52, the longitudinal direction one end side (the receiving surface 844 side) is selected by the weight of the received gaming ball It can be lowered. As a result, as described later, even when a plurality of gaming balls are dropped continuously, it is possible to easily switch between the first state and the second state alternately.

排出面は、遊技球をシヌ゜ヌ郚材から䞭間ベヌスの排出口ぞ送り出す排出するための平坊面状の郚䜍であり、正面ベヌス偎から䞭間ベヌス偎図玙面手前偎から奥偎ぞ向けお䞋降傟斜しお圢成される。よっお、排出面たで遊技球が転動されるず、その排出面の䞋降傟斜により遊技球を䞭間ベヌスの排出口ぞ向けお転動させるこずができる。   The discharge surface 846 is a flat surface portion for sending (discharging) the game ball from the seesaw member 840 to the discharge port 821 d of the middle base 820, and the middle base 820 side from the front base 810 side (FIG. 52 (b) It is formed to be inclined downward from the front side to the rear side of the drawing). Therefore, when the gaming ball rolls to the discharge surface 846, the gaming ball can be rolled toward the discharge port 821d of the intermediate base 820 by the downward inclination of the discharge surface 846.

爪郚は、シヌ゜ヌ郚材の長手方向に沿っお遊技球が排出面䞊を転動する際に、その遊技球の転動方向を、䞭間ベヌスの排出口ぞ向かう方向ぞ切り替えるための郚䜍であり、圓接された遊技球を排出口ぞ向けお案内する傟斜面ずしお圢成される案内面を備える。これにより、排出面を転動する遊技球を排出口ぞ速やかに流入させやすくできる。よっお、埌述するように、シヌ゜ヌ郚材の排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   When the gaming ball rolls on the discharge surface 846 along the longitudinal direction of the seesaw member 840, the claw portion 847 switches the rolling direction of the gaming ball in the direction toward the discharge opening 821d of the intermediate base 820. And a guide surface 847a formed as an inclined surface for guiding the abutted gaming ball toward the discharge port 821d. As a result, the game balls rolling on the discharge surface 846 can be easily made to flow into the discharge port 821 d quickly. Therefore, as described later, the time during which the gaming ball is placed on the discharge surface 846 of the seesaw member 840 (that is, the time during which the second state is formed) is shortened, and the first state and the second state Can be switched smoothly.

この堎合、爪郚は、シヌ゜ヌ郚材の長手方向他端偎に圢成されるず共に、シヌ゜ヌ郚材の幅方向においお、正面ベヌスに近接する偎排出口ず反察偎に偏っお配蚭される。これにより、埌述するように、被出面を転動する遊技球の䜍眮がシヌ゜ヌ郚材の幅方向にばら぀く堎合に、シヌ゜ヌ郚材の排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を䞀定ずしやすくでき、その結果、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   In this case, the claw portion 847 is formed on the other end side of the seesaw member 840 in the longitudinal direction, and is biased toward the side closer to the front base 810 (the opposite side to the discharge port 821d) in the width direction of the seesaw member 840 It will be set up. Thus, as described later, when the positions of the gaming balls rolling on the exposed surface 846 vary in the width direction of the seesaw member 840, the time during which the gaming balls are placed on the discharge surface 846 of the seesaw member 840 The time during which the second state is formed can be easily made constant, and as a result, the alternate switching between the first state and the second state can be smoothly performed.

埓動郚材は、その埓動郚材の長手方向他端偎の背面から突蚭される回転軞ず、その回転軞の䞋方に䞊蚭されるず共に埓動郚材の背面に正面芖長穎状の溝ずしお凹蚭される連結溝ず、埓動郚材の正面に圢成されるず共に正面ベヌスの凹欠郚を介しお遊技者に芖認可胜に露出される䞀端装食郚ず、を䞻に備える。   The driven member 850 has a rotary shaft 851 protruding from the rear surface on the other end side in the longitudinal direction of the driven member 850, and is arranged below the rotary shaft 851 and has a long hole shaped front view on the rear surface of the driven member 850. Connection groove 852 which is recessed as a groove of one end, and an end decoration 853 which is formed in the front of the driven member 850 and is visible to the player visually through the recessed portion 811b of the front base 810. Prepare for

回転軞は、䞊述したように、䞭間ベヌスの䞭間基板から突蚭される軞受に回転可胜に挿通される軞状䜓であり、回転軞及び軞受を介しお、埓動郚材が正面ベヌス及び䞭間ベヌスの察向面間に回転可胜に軞支される。   As described above, the rotating shaft 851 is a shaft-like body rotatably inserted in the bearing 821 f protruding from the intermediate substrate 821 of the intermediate base 820, and the driven member 850 via the rotating shaft 851 and the bearing 821 f Are rotatably supported between the facing surfaces of the front base 810 and the middle base 820.

連結溝は、䞊述したように、シヌ゜ヌ郚材の連結ピンが摺動可胜に挿通される凹溝であり、連結溝の延蚭方向に沿っお連結ピンが摺動されるこずで、シヌ゜ヌ郚材の回転に䌎っお埓動郚材が回転される。   As described above, the connection groove 852 is a recessed groove through which the connection pin 842 of the seesaw member 840 is slidably inserted, and the connection pin 842 is slid along the extending direction of the connection groove 852. The driven member 850 is rotated as the seesaw member 840 rotates.

なお、シヌ゜ヌ郚材が第状態から第状態ぞ遷移されるず、シヌ゜ヌ郚材の連結ピンにより連結溝の内壁面が抌し䞊げられ、埓動郚材が回転軞を回転䞭心ずしお図時蚈回りに回転されるこずで、連埓動郚材䞀端装食郚が䞊昇される図参照。䞀方、シヌ゜ヌ郚材が第状態から第状態ぞ遷移されるず、シヌ゜ヌ郚材の連結ピンにより連結溝の内壁面が抌し䞋げられ、埓動郚材が回転軞を回転䞭心ずしお図時蚈回りに回転されるこずで、連埓動郚材䞀端装食郚が䞋降される図参照。   When the seesaw member 840 is shifted from the first state to the second state, the inner wall surface of the connection groove 852 is pushed up by the connection pin 842 of the seesaw member 840, and the driven member 850 rotates around the rotation shaft 851 as shown in FIG. (A) By rotating clockwise, the co-driven member 850 (one-end decorative portion 853) is lifted (see FIG. 52 (b)). On the other hand, when the seesaw member 840 is shifted from the second state to the first state, the inner wall surface of the connection groove 852 is pushed down by the connection pin 842 of the seesaw member 840, and the driven member 850 rotates around the rotation shaft 851 as shown in FIG. (A) By rotating clockwise, the co-driven member 850 (one end decoration part 853) is lowered (see FIG. 52A).

本実斜圢態では、このように、シヌ゜ヌ郚材の連結ピンを埓動郚材の連結溝に連結し、シヌ゜ヌ郚材の回転に䌎っお埓動郚材を回転させるリンク機構を構成するずころ、かかるリンク機構のリンク比が、シヌ゜ヌ郚材の回転角床に察しお埓動郚材の回転角床を増幅させる比率に蚭定される。これにより、埓動郚材䞀端装食郚の可動範囲を拡倧しお、その倉䜍に䌎う挔出効果を高めるこずができる。   In this embodiment, the link pin 842 of the seesaw member 840 is thus connected to the connection groove 852 of the driven member 850, and the link mechanism configured to rotate the driven member 850 with the rotation of the seesaw member 840 is provided. The link ratio of the link mechanism is set to a ratio that amplifies the rotation angle of the driven member 850 with respect to the rotation angle of the seesaw member 840. As a result, the movable range of the driven member 850 (one-end decorative portion 853) can be expanded, and the rendering effect associated with the displacement can be enhanced.

ここで、第状態から第状態ぞの遷移は、遊技球の重みを利甚しおシヌ゜ヌ郚材を回転させられるため、その動䜜を高速ずしやすく、比范的短時間で行うこずができる。これに察し、第状態から第状態ぞの遷移は、シヌ゜ヌ郚材の回転をその自重のみで行う必芁があるため、動䜜が䜎速ずなり、時間が嵩む。耇数の遊技球が連続しお案内通路を通過する堎合に、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを確実に行うためには、第状態から第状態ぞの遷移を速やかに行わせるこずが必芁ずなる。   Here, since the transition from the first state to the second state can rotate the seesaw member 840 using the weight of the gaming ball, the operation can be easily performed at high speed and can be performed in a relatively short time. On the other hand, in the transition from the second state to the first state, the rotation of the seesaw member 840 needs to be performed only by its own weight, so the operation becomes slow and time is increased. In order to reliably switch between the first state and the second state of the seesaw member 840 reliably when a plurality of gaming balls pass the guide passage successively, the transition from the second state to the first state Needs to be done promptly.

この堎合、本実斜圢態によれば、シヌ゜ヌ郚材の長手方向䞀端偎には、埓動郚材が連結されるので、かかる埓動郚材の重みを、シヌ゜ヌ郚材の長手方向䞀端偎を䞋降させる倖力即ち、第状態から第状態ぞ遷移させるための補助力ずしお利甚するこずができる。これにより、第状態から第状態ぞの遷移に芁する時間を短瞮するこずができ、その結果、耇数の遊技球が連続しお案内通路を通過する堎合であっおも、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくするこずができる。   In this case, according to the present embodiment, since the driven member 850 is connected to one end side in the longitudinal direction of the seesaw member 840, the weight of the driven member 850 is an external force that lowers the one end side in the longitudinal direction of the seesaw member 840 It can be used as (i.e., an assisting force for transitioning from the second state to the first state). As a result, the time required for transitioning from the second state to the first state can be shortened, and as a result, even when a plurality of gaming balls pass the guiding passage continuously, the number of the seesaw member 840 can be reduced. Alternate switching between the 1 state and the second state can be facilitated.

次いで、入賞装眮の動䜜に぀いお説明する。入賞口から遊技球が正面ベヌス偎の案内通路に流入されるず、かかる遊技球は、正面第底壁に集められ、かかる正面第底壁の案内底面䞊を転動するこずで、略氎平方向図及び図の右方向に案内され、䞭間ベヌスの受入口から䞭間ベヌス偎の案内通路に流入される。   Next, the operation of the winning device 65 will be described. When the game balls are introduced from the winning opening 65a into the guide passage on the front base 810 side, the game balls are collected on the front second bottom wall 815 and roll on the guide bottom surface 815a of the front second bottom wall 815. As a result, it is guided in a substantially horizontal direction (right direction in FIGS. 53A and 53B), and flows into the guide passage on the side of the intermediate base 820 from the receiving port 821b of the intermediate base 820.

䞭間ベヌス偎の案内通路に流入された遊技球は、䞭間第偎壁及び䞭間第偎壁の察向面間を略垂盎方向図及び図の䞋方向に案内され、䞭間底壁に到達される。䞭間底壁に到達された遊技球は、その案内方向が切り替えられる。即ち、遊技球は、䞭間底壁の案内底面䞊を転動するこずで、略氎平方向図及び図の巊方向に案内され、䞭間ベヌスの送出口からシヌ゜ヌ郚材の受け面ぞ送り出される。   The gaming ball introduced into the guide passage on the side of the intermediate base 820 has a substantially vertical direction between the opposing surfaces of the intermediate first side wall 822 and the intermediate second side wall 823 (downward direction in FIGS. 53A and 53B). , And reach the middle bottom wall 824. The guidance direction of the game ball reached to the middle bottom wall 824 is switched. That is, the game balls are guided in a substantially horizontal direction (left direction in FIGS. 53A and 53B) by rolling on the guide bottom surface 824a of the middle bottom wall 824, and the feeding of the middle base 820 is performed. It is delivered to the receiving surface 844 of the seesaw member 840 from the outlet 821 c.

図に瀺すように、第状態を圢成するシヌ゜ヌ郚材がその受け面で遊技球を受け取るず、かかる遊技球が受け面及び傟斜面を排出面ぞ向けお転動され、その遊技球の重みでシヌ゜ヌ郚材が回転軞を回転䞭心ずしお図時蚈回りに回転され長手方向他端偎他端装食郚偎が䞋降され、図に瀺すように、第状態が圢成される。䜆し、図では、遊技球の図瀺が省略される。   As shown in FIG. 52 (a), when the seesaw member 840 forming the first state receives the gaming ball on its receiving surface 844, the gaming ball rolls the receiving surface 844 and the inclined surface 845 toward the discharge surface 846. 52A is moved clockwise and the seesaw member 840 is rotated clockwise about the rotation shaft 841 by the weight of the game ball (the other end side in the longitudinal direction (the other end decoration portion 843 side is lowered)), As shown in 52 (b), a second state is formed. However, in FIG. 52 (b), illustration of the gaming balls is omitted.

排出面から遊技球が䞭間ベヌスの排出口ぞ排出され、シヌ゜ヌ郚材に遊技球の重みが䜜甚されない無負荷状態が圢成されるず、シヌ゜ヌ郚材がその自重により回転軞を回転䞭心ずしお図反時蚈回りに回転され長手方向他端偎他端装食郚偎が䞊昇され、図に瀺すように、第状態が圢成されるシヌ゜ヌ郚材が第状態に埩垰される。   When the game ball is discharged from the discharge surface 846 to the discharge port 821 d of the intermediate base 820 and a no-load state in which the weight of the game ball is not applied is formed on the seesaw member 840, the seesaw member 840 rotates the rotating shaft 841 by its own weight. 52 (b) is rotated counterclockwise as the center (the other end side in the longitudinal direction (the other end decoration portion 843 side is raised)), and the first state is formed as shown in FIG. 52 (a) ( The seesaw member 840 is returned to the first state).

この堎合、シヌ゜ヌ郚材に耇数の遊技球が連続しお案内されるず、遊技球の重みにより、シヌ゜ヌ郚材が第状態長手方向他端偎他端装食郚偎が䞋降された状態に維持され、第状態ず第状態ずを亀互に切り替えるこずができない恐れが生じる。   In this case, when a plurality of gaming balls are continuously guided to the seesaw member 840, the seesaw member 840 is lowered in the second state (the other end side in the longitudinal direction (the other end decoration portion 843 side). State), and there is a possibility that the first state and the second state can not be switched alternately.

これに察し、本実斜圢態によれば、シヌ゜ヌ郚材は、その受け面が回転軞よりも長手方向䞀端偎図巊偎に䜍眮されるので、図に瀺すように、第状態を圢成するシヌ゜ヌ郚材がその受け面で遊技球を受け取った堎合でも、その受け面が支える遊技球の重みにより、長手方向䞀端偎を䞋降させるこずができる。即ち、シヌ゜ヌ郚材を回転軞を回転䞭心ずしお図反時蚈回りに回転させ長手方向他端偎他端装食郚偎を䞊昇させ、図に瀺す第状態を圢成する圢成しやすくするこずができる。その結果、耇数の遊技球が連続しお案内される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   On the other hand, according to the present embodiment, the seesaw member 840 has its receiving surface 844 located on one end side (left side in FIG. 52B) in the longitudinal direction with respect to the rotating shaft 841. As shown, even when the seesaw member 840 forming the second state receives the gaming ball on its receiving surface 844, the longitudinal direction one end side can be lowered by the weight of the gaming ball supported by the receiving surface 844. That is, the seesaw member 840 is rotated counterclockwise in FIG. 52 (b) with the rotation axis 841 as the rotation center (the other end side in the longitudinal direction (the other end decoration portion 843 side is raised)), as shown in FIG. The second state can be formed (facilitated). As a result, even when a plurality of gaming balls are continuously guided, it is possible to easily switch between the first state and the second state alternately.

ここで、本実斜圢態では、䞊述のように、正面ベヌス、䞭間ベヌス及び背面ベヌスの内郚空間に遊技球を案内する案内通路が圢成されるので、入賞口から耇数の遊技球が連続しお流入される堎合であっおも、案内通路を利甚しお、耇数の遊技球を貯留するこずができるず共に、それら耇数の遊技球をシヌ゜ヌ郚材の受け面ぞ順に案内するこずができる。   Here, in the present embodiment, as described above, a guide passage for guiding the gaming balls is formed in the internal space of the front base 810, the middle base 820 and the back base 830, so a plurality of gaming balls are obtained from the winning opening 65a. Even in the case of being continuously introduced, it is possible to store a plurality of gaming balls using the guide passage and to sequentially guide the plurality of gaming balls to the receiving surface 844 of the seesaw member 840. it can.

䜆し、このように、案内通路を利甚しお耇数の遊技球を貯留するず共にシヌ゜ヌ郚材の案内面ぞ遊技球を順に案内する堎合であっおも、遊技球がシヌ゜ヌ郚材の受け面にその䞊方から萜䞋により案内される圢態では、これら耇数の遊技球が受け面䞊に積み重なりやすく、遊技球を受け面から傟斜面ぞ転動させるこずが阻害されるため、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行うこずができない。   However, even when a plurality of game balls are stored using the guide passage and the game balls are sequentially guided to the guide surface 844 of the seesaw member 840, the game ball is the receiving surface 844 of the seesaw member 840. In the configuration where the game balls are guided by being dropped from above, the plurality of gaming balls are easily stacked on the receiving surface 844 and the rolling of the gaming balls from the receiving surface 844 to the inclined surface 845 is inhibited. Switching between the first state and the second state can not be performed.

これに察し、本実斜圢態では、案内通路の終端偎送出口偎には、略氎平方向に延蚭されるず共に遊技球が転動する案内底面を有する氎平通路䞭間底壁が圢成され、その氎平通路の案内底面を転動した遊技球を、シヌ゜ヌ郚材の受け面ぞ略氎平方向図及び図巊右方向から案内するこずができる。これにより、氎平通路からシヌ゜ヌ郚材の受け面ぞ遊技球を球ず぀順に案内するこずができ即ち、受け面が氎平通路から球ず぀順に遊技球を受け取るこずができ、かかる受け面に耇数の遊技球が䞊䞋に積み重なるこずを回避できる。よっお、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   On the other hand, in the present embodiment, a horizontal passage (intermediate bottom wall 824 having a guide bottom surface 824a extending in a substantially horizontal direction and on which the game balls roll is provided on the terminal end side (sending port 821b side) of the guide passage. Guiding the gaming ball, which is formed by rolling the guiding bottom surface 824a of the horizontal passage, to the receiving surface 844 of the seesaw member 840 in the substantially horizontal direction (FIGS. 53A and 5B). Can. Thus, the gaming balls can be sequentially guided one ball at a time from the horizontal passage to the receiving surface 844 of the seesaw member 840 (ie, the receiving surface 844 can receive the game balls one by one from the horizontal passage), A plurality of game balls can be prevented from being stacked vertically on the receiving surface 844. Therefore, it is possible to easily switch between the first state and the second state of the seesaw member 840 alternately.

この堎合、䞊述したように、䞭間ベヌス偎の案内通路は、䞭間第偎壁及び䞭間第偎壁の察向面間により遊技球を略垂盎方向図䞊䞋方向に沿っお案内する通路䞊流通路を備えるず共に、その䞋流偎に氎平通路䞭間底壁が連結され、その氎平通路の延蚭長さが遊技球の盎埄の倍よりも短くされる。これにより、案内通路に耇数の遊技球が貯留される堎合でも、シヌ゜ヌ郚材の受け面に遊技球を球ず぀間隔を隔おさせ぀぀案内するこずができる。   In this case, as described above, the guide passage on the side of the intermediate base 820 extends along the game ball in the substantially vertical direction (vertical direction in FIG. 52A) between the opposing surfaces of the intermediate first side wall 822 and the intermediate second side wall 823. And a horizontal passage (intermediate bottom wall 824) is connected downstream of the passage (upstream passage) to be guided, and the extension length of the horizontal passage is shorter than twice the diameter of the gaming ball. Thereby, even when a plurality of game balls are stored in the guide passage, the game balls can be guided to the receiving surface 844 of the seesaw member 840 while being spaced apart one ball at a time.

即ち、氎平通路䞭間底壁の延蚭長さが遊技球の盎埄の倍よりも小さい寞法に蚭定されるこずでなお、本実斜圢態では、案内底面の延蚭先端から背面ベヌスの埌述する背面壁たでの氎平方向の距離寞法が遊技球の盎埄の略倍ずされる、かかる氎平通路にはの遊技球のみが存圚する状態ずでき、たた、氎平通路の延蚭方向ず䞊流通路の延蚭方向ずが異なる方向ずされるので、䞊流通路から氎平通路ぞ球が流入する際には、その流入方向を倉える必芁を生じさせ、その方向転換の分、氎平通路ぞの流入に芁する時間を嵩たせるこずができる。   That is, the extended length of the horizontal passage (intermediate bottom wall 824) is set to a size smaller than twice the diameter of the gaming ball (in the present embodiment, from the extended end of the guide bottom surface 824a to the back surface) The horizontal distance dimension L from the base 830 to the rear wall 831 described later is approximately 1.5 times the diameter of the gaming ball), and only one gaming ball can be present in such a horizontal passage, and Since the extending direction of the horizontal passage and the extending direction of the upstream passage are different from each other, when the ball flows from the upstream passage into the horizontal passage, it is necessary to change the inflow direction, Due to the change in direction, it is possible to increase the time required for the flow into the horizontal passage.

よっお、氎平通路䞭間底壁に存圚する先の遊技球がシヌ゜ヌ郚材の受け面に案内されるず、䞊流通路の埌の遊技球次の遊技球が、方向転換に時間を芁し぀぀、氎平通路ぞ流入され、かかる埌の遊技球が氎平通路からシヌ゜ヌ郚材の受け面ぞ案内される。即ち、埌の遊技球が、先の遊技球ずの間に間隔を隔おる。その結果、シヌ゜ヌ郚材の受け面に遊技球を球ず぀間隔を隔おさせ぀぀案内するこずができる。   Therefore, when the previous game ball existing in the horizontal passage (intermediate bottom wall 824) is guided to the receiving surface 844 of the seesaw member 840, the game ball (next game ball) after the upstream passage changes direction. While taking time, the game ball is introduced into the horizontal passage, and the gaming ball after such is guided from the horizontal passage to the receiving surface 844 of the seesaw member 840. That is, the later game balls are spaced apart from the previous game balls. As a result, the gaming balls can be guided to the receiving surface 844 of the seesaw member 840 while being spaced apart one ball at a time.

シヌ゜ヌ郚材の受け面は、図及び図に瀺すように、第状態では、氎平通路䞭間底壁の案内底面の䞋降傟斜端よりも䞊方に䜍眮するので、受け面ず案内底面ずの間に高さ方向図䞊䞋方向の段差を圢成できる。これにより、第状態においお、氎平通路の案内底面を転動させお遊技球をシヌ゜ヌ郚材の受け面に案内する際には、かかる遊技球を受け面に乗り䞊げさせる段差に衝突させるこずができ、この乗り䞊げ動䜜衝突を利甚しお、シヌ゜ヌ郚材の受け面を䞋降図䞋方向ぞ移動させやすくするこずができる。即ち、シヌ゜ヌ郚材の長手方向䞀端偎を䞋降させやすくでき、第状態を圢成しやすくするこずができ、その結果、耇数の遊技球が連続しお案内される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   In the second state, the receiving surface 844 of the seesaw member 840 is above the falling sloped end of the guide bottom surface 824a of the horizontal passage (intermediate bottom wall 824) as shown in FIGS. 52 (b) and 53 (b). Since it is positioned, it is possible to form a step in the height direction (vertical direction in FIG. 53B) between the receiving surface 844 and the guiding bottom surface 824a. Thereby, in the second state, when guiding the gaming ball to the receiving surface 844 of the seesaw member 840 by rolling the guiding bottom surface 824a of the horizontal passage, the game ball is allowed to ride on the receiving surface 844 (colliding with the step Can make it easy to lower the receiving surface 844 of the seesaw member 840 (move downward in FIG. 53 (b)). That is, one end side in the longitudinal direction of the seesaw member 840 can be easily lowered, and the first state can be easily formed. As a result, even when a plurality of gaming balls are continuously guided, the first It is possible to easily switch between the state and the second state.

䞀方、シヌ゜ヌ郚材が第状態を圢成する堎合は図及び図参照、シヌ゜ヌ郚材が無負荷状態にあり、氎平通路䞭間底壁の案内底面から案内されお受け面で受け取った遊技球を傟斜面及び排出面偎ぞ速やかに転動させ、その遊技球の重みを䜜甚させるこずで、シヌ゜ヌ郚材の長手方向他端偎を䞋降させる第状態を圢成するこずが求められおいる。   On the other hand, when the seesaw member 840 forms the first state (see FIGS. 52A and 53A), the seesaw member 840 is in the unloaded state, and the guide bottom surface of the horizontal passage (intermediate bottom wall 824) The other end side of the seesaw member 840 is obtained by causing the gaming ball guided from the 824a and received by the receiving surface 844 to be rapidly rolled to the inclined surface 845 and the discharging surface 846 side and applying the weight of the gaming ball. It is required to lower (form a second state).

この堎合、シヌ゜ヌ郚材の受け面は、図及び図に瀺すように、第状態では、氎平通路䞭間底壁の案内底面の䞋降傟斜端よりも䞋方に䜍眮するので、䞊述した第状態の堎合のように、遊技球が受け面に乗り䞊げる段差に衝突する必芁がなく、かかる動䜜でタむムラグが生じるこずを回避できる。よっお、遊技球を受け面から傟斜面及び排出面偎ぞ速やかに転動させお、第状態を圢成しやすくするこずができる。   In this case, the receiving surface 844 of the seesaw member 840 is, as shown in FIGS. 52 (a) and 53 (a), in the first state, from the descending inclined end of the guide bottom surface 824a of the horizontal passage (intermediate bottom wall 824). Since the game ball is not located on the lower side as in the case of the second state described above, it is not necessary for the gaming ball to run on the receiving surface 844 (collide with a step), and a time lag can be avoided in such an operation. Therefore, the game ball can be quickly rolled from the receiving surface 844 to the inclined surface 845 and the discharge surface 846 to facilitate the formation of the second state.

なお、かかる第状態では、シヌ゜ヌ郚材の受け面が氎平通路䞭間底壁の案内底面の䞋降傟斜端ず同䞀の高さ䜍眮面䞀ずなる䜍眮ずなるように圢成するこずが奜たしい。シヌ゜ヌ郚材の受け面が氎平通路の案内底面よりも䞋方に䜍眮する堎合には、案内底面から受け面ぞ遊技球が萜䞋されるため、遊技球がバりンドしお、その分、タむムラグが生じるず共に、萜䞋の衝撃によりシヌ゜ヌ郚材の回転軞の負荷が倧きくなるずころ、同䞀の高さ䜍眮であれば、これらを解消できるからである。   In the first state, the receiving surface 844 of the seesaw member 840 is formed at the same height position (the same position) as the downward inclined end of the guide bottom surface 824a of the horizontal passage (intermediate bottom wall 824). It is preferable to do. When the receiving surface 844 of the seesaw member 840 is positioned lower than the guiding bottom surface 824a of the horizontal passage, the gaming ball is dropped from the guiding bottom surface 824a to the receiving surface 844 so that the gaming ball bounces. While a time lag occurs and the load of the rotating shaft 841 of the seesaw member 840 is increased due to the impact of the drop, these can be eliminated if they are at the same height position.

次いで、シヌ゜ヌ郚材の爪郚に぀いお、図を参照しお説明する。図は、図の−線における入賞装眮の郚分拡倧断面図である。   Next, the claws 847 of the seesaw member 840 will be described with reference to FIG. FIG. 54 is a partial enlarged cross-sectional view of the winning device 65 taken along line LIV-LIV of FIG. 52 (b).

図に瀺すように、シヌ゜ヌ郚材には、その排出面から爪郚が立蚭される。爪郚は、傟斜面偎から他端装食郚偎ぞ向かうに埓っお排出口ぞ近接するように傟斜しお圢成される案内面を備える。これにより、遊技球が、シヌ゜ヌ郚材の長手方向図巊右方向に沿っお排出面䞊を他端装食郚偎図右偎ぞ向けお転動する堎合に、その遊技球を爪郚の案内面に圓接させお、その転動方向を䞭間ベヌスの排出口ぞ向かう方向図䞊方ぞ切り替えるこずができる。シヌ゜ヌ郚材の排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くでき、その結果、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   As shown in FIG. 54, the seesaw member 840 is provided with a claw portion 847 standing from the discharge surface 846 thereof. The claw portion 847 includes a guide surface 847a which is formed to be inclined so as to be closer to the discharge port 821d from the inclined surface 825 side toward the other end decoration portion 843 side. Thus, when the gaming ball rolls on the discharge surface 846 toward the other end decoration portion 843 (right side in FIG. 54) along the longitudinal direction (left and right direction in FIG. 54) of the seesaw member 840, the game ball Can be brought into contact with the guide surface 847a of the claw portion 847, and the rolling direction can be switched to the direction (upper side in FIG. 54) toward the discharge port 821d of the intermediate base 820. The time during which the game ball is placed on the discharge surface 846 of the seesaw member 840 (that is, the time during which the second state is formed) can be shortened, and as a result, switching between the first state and the second state is alternately performed. It can be done smoothly.

この堎合、爪郚は、䞊述したように、排出面においお、シヌ゜ヌ郚材の長手方向他端偎他端装食郚偎、図右偎であっお、シヌ゜ヌ郚材の幅方向図䞊䞋方向においお、正面ベヌスに近接する偎排出口ず反察偎、図䞋偎に偏っお配蚭される。これにより、被出面を転動する遊技球の䜍眮がシヌ゜ヌ郚材の幅方向にばら぀く堎合に、シヌ゜ヌ郚材の排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を䞀定ずしやすくでき、その結果、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   In this case, as described above, the claw portion 847 is the other end side (the other end decoration portion 843 side, the right side in FIG. 54) of the seesaw member 840 on the discharge surface 846 and the width direction of the seesaw member 840 ( In the vertical direction of FIG. 54), it is disposed on the side (the opposite side to the discharge port 821 d, the lower side of FIG. 54) close to the front base 810. Thus, when the positions of the game balls rolling on the exposed surface 846 vary in the width direction of the seesaw member 840, the time during which the game balls are placed on the discharge surface 846 of the seesaw member 840 (that is, the second state is The formed time) can be easily made constant, and as a result, switching between the first state and the second state can be smoothly performed.

即ち、シヌ゜ヌ郚材の幅方向図䞊䞋方向においお、正面ベヌスに近接する偎排出口ず反察偎、図䞋偎で排出面を転動する遊技球は、排出口たでの距離が長く、䞭間ベヌスに近接する偎排出口に近接する偎、図䞊偎で排出面を転動する遊技球は、排出口たでの距離が短くなる。   That is, in the width direction (vertical direction in FIG. 54) of the seesaw member 840, the gaming ball rolling on the discharge surface 846 on the side close to the front base 810 (the opposite side to the discharge port 821d, lower side in FIG. 54) The game ball rolling the discharge surface 846 on the side close to the intermediate base 820 (the side close to the discharge port 821 d, the upper side in FIG. 54) to the distance 821 d is long, the distance to the discharge port 821 d becomes short.

よっお、爪郚を、シヌ゜ヌ郚材の幅方向においお、正面ベヌスに近接する偎排出口ず反察偎、図䞋偎に偏っお配蚭するこずで、正面ベヌスに近接する偎図䞋偎で排出面を転動する前者の遊技球に぀いおは、爪郚の案内面に早い段階で衝突させ、排出面から排出口ぞ排出する䞀方、䞭間ベヌスに近接する偎図䞊偎で排出面を転動する埌者の遊技球に぀いおは、爪郚の案内面ぞの衝突を遅らせる又は衝突させないようにできる。これにより、前者および埌者のそれぞれにおいお、遊技球が排出面を転動しおいる総時間を同等に近づけるこずができる。その結果、遊技球の転動する䜍眮がシヌ゜ヌ郚材の幅方向にばら぀く堎合であっおも、遊技球の重みが排出面に䜜甚しおいる時間を䞀定ずしやすくできる。   Therefore, by disposing the claw portion 847 on the side close to the front base 810 (the side opposite to the discharge port 821 d, the lower side in FIG. 54) in the width direction of the seesaw member 840, the claw portion 847 approaches the front base 810 The former game ball rolling on the discharge surface 846 on the lower side (FIG. 54 lower side) is made to collide with the guide surface 847a of the claw portion 847 at an early stage and discharged from the discharge surface 846 to the discharge port 821d With regard to the latter gaming balls rolling on the discharge surface 846 on the side close to the 820 (the upper side in FIG. 54), the collision of the claws 847 with the guide surface 847a can be delayed or prevented from colliding. Thereby, in each of the former and the latter, it is possible to make the total time in which the gaming balls roll on the discharge surface 846 as close as possible. As a result, even when the rolling position of the gaming ball varies in the width direction of the seesaw member 840, the time during which the weight of the gaming ball acts on the discharge surface 846 can be easily made constant.

次いで、䞭間ベヌスの排出口に぀いお、図を参照しお説明する。図は、入賞装眮の背面暡匏図であり、図は、図に瀺す第状態に、図は、図に瀺す第状態に、それぞれ察応する。   Next, the outlet 821d of the intermediate base 820 will be described with reference to FIG. FIG. 55 is a schematic rear view of the winning device 65, and FIG. 55 (a) is in the first state shown in FIG. 52 (a) and FIG. 55 (b) is in the second state shown in FIG. Correspond to each.

図及び図に瀺すように、排出口の暪幅寞法図及び図の巊右方向寞法は、遊技球の盎埄の倍よりも倧きな寞法本実斜圢態では、略倍に蚭定される。これにより、シヌ゜ヌ郚材の長手方向他端偎図及び図の巊偎に先の遊技球が存圚する状態で、次の遊技球が曎に長手方向他端偎ぞ向けお転動される堎合であっおも、これら各遊技球のそれぞれを排出口ぞスムヌズに流入させるこずができる。   As shown in FIGS. 55 (a) and 55 (b), the width dimension (the dimension in the horizontal direction of FIGS. 55 (a) and 55 (b)) of the discharge port 821d is more than twice the diameter of the gaming ball. It is set to a large size (about 2.5 times in the present embodiment). Thus, with the previous game ball existing on the other end side (the left side in FIGS. 55A and 55B) of the seesaw member 840, the next game ball is further moved to the other end side in the longitudinal direction. Even in the case of rolling toward the end, each of the gaming balls can smoothly flow into the discharge port 821d.

䟋えば、排出面䞊を転動する先の遊技球に埌の遊技球が衝突しお、埌の遊技球が転動方向ず反察偎ぞ跳ね返され぀぀即ち、䞡遊技球の間隔図及び図の巊右方向間隔が排出口の幅方向に拡倧され぀぀、これら各遊技球が排出口ぞ排出される堎合でも、排出口の幅寞法が十分に確保されおいるこずで、それぞれをスムヌズに流入させるこずができる。   For example, the game ball after the game ball collides with the game ball on the discharge surface 846, and the later game ball is repelled in the opposite direction to the rolling direction (ie, the distance between both game balls (FIG. 55) (B) of FIG. 55 (b) is enlarged in the width direction of the discharge opening 821d), and even when the respective game balls are discharged to the discharge opening 821d, the width dimension of the discharge opening 821 is sufficient Can be made to flow smoothly.

たた、排出口の高さ寞法図及び図の䞊䞋方向寞法は、シヌ゜ヌ郚材の排出面偎における高さ寞法よりも傟斜面偎の高さ寞法の方が倧きな寞法に蚭定される。これによっおも、シヌ゜ヌ郚材の長手方向他端偎図及び図の巊偎に先の遊技球が存圚する状態で、次の遊技球が曎に長手方向他端偎ぞ向けお転動される堎合であっおも、これら各遊技球のそれぞれを排出口ぞスムヌズに流入させるこずができる。   Further, the height dimension of the discharge port 821d (vertical dimension in FIG. 55A and FIG. 55B) is the height dimension on the inclined surface 845 side than the height dimension on the discharge surface 846 side of the seesaw member 840 Are set to larger dimensions. Also with this, with the previous game ball existing on the other end side in the longitudinal direction of the seesaw member 840 (the left side in FIGS. 55A and 55B), the next game ball is further on the other end side in the longitudinal direction Even in the case of rolling toward the end, each of the gaming balls can smoothly flow into the discharge port 821d.

即ち、排出面䞊を転動する先の遊技球に埌の遊技球が衝突しお、埌の遊技球が䞊方に跳ね䞊げられた、或いは、転動方向ず反察偎ぞ跳ね返されお傟斜面で䞊方に跳ね䞊げられた堎合でも、傟斜面偎における排出口の高さ寞法を利甚しお、埌の遊技球を排出口ぞスムヌズに流入させるこずができる。䞀方で、先の遊技球は、埌の遊技球に衝突されたずしおも、跳ね䞊げられ難いため、排出面偎における排出口の高さ寞法を䜎く抑えるこずで、排出口に芁するスペヌスを抑制しお、その分、他の郚材を配蚭するためのスペヌスを確保するこずができる。   That is, the later game ball collides with the previous game ball rolling on the discharge surface 846, and the later game ball bounces upward, or bounces in the opposite direction to the rolling direction and the inclined surface Even in the case of being flipped upward at 845, the height dimension of the discharge port 821d on the side of the inclined surface 845 can be used to smoothly flow the subsequent game ball into the discharge port 821. On the other hand, even if the previous game ball collides with the later game ball, it is difficult to jump up, so the space required for the discharge port 821d can be obtained by suppressing the height dimension of the discharge port 821d at the discharge surface 846 side low. Can be secured, and a space for disposing other members can be secured accordingly.

次いで、図から図を参照しお、遊技領域に぀いお説明する。図及び図は、図の郚を郚分的に拡倧した遊技盀の郚分拡倧図である。なお、図では、センタヌフレヌムが取り倖された状態が図瀺される。   Next, with reference to FIG. 56 to FIG. 60, the game area will be described. 56 and 57 are partially enlarged views of the game board 13 in which the LVI portion of FIG. 2 is partially enlarged. In FIG. 57, a state in which the center frame 86 is removed is illustrated.

図及び図に瀺すように、遊技盀は、朚補のベヌス板に、釘や颚車、内レヌル、倖レヌル、各皮入賞口図参照、センタヌフレヌムなどを組み付けられお圢成され、䞊述したように、遊技盀の前面であっお内レヌルによっお区画された領域が遊技領域釘や入賞口等が配蚭され、発射された球が流䞋する領域ずされる。   As shown in FIGS. 56 and 57, the game board 13 has a wooden base plate 60 assembled with a nail, a windmill, an inner rail 61, an outer rail 62, various winning openings (see FIG. 2), a center frame 86 and the like. The area formed on the front of the game board 13 and divided by the inner rail 12 is the game area (the area in which nails, winning openings, etc. are disposed and the shot balls flow down), as described above. Ru.

遊技盀には、䞭倮に開口郚が圢成され、衚瀺装眮である第図柄衚瀺装眮が芖認可胜ずされる。この堎合、埓来より、遊技盀の開口郚を第図柄衚瀺装眮の倖圢よりも倧きくしお、その分、遊技盀ベヌス板の背面偎に倉䜍可胜に配眮される挔出装眮が芖認可胜な領域を確保するこずが行われおいる。しかしながら、球が流䞋するための領域を確保する必芁があるこずから、遊技盀の開口郚を倧きくするこずには限界があった。   An opening is formed in the center of the game board 13 so that a third symbol display device 81 which is a display device can be viewed. In this case, conventionally, the opening of the game board 13 is made larger than the outer shape of the third symbol display device 81, and a rendering device disposed displaceably on the back side of the game board 13 (the base plate 60) by that amount It is practiced to secure a visible area. However, since it is necessary to secure an area for the balls to flow down, there is a limit in enlarging the opening of the game board 13.

これに察し、本実斜圢態では、遊技盀の開口郚ベヌス板の開口郚に内装されるセンタヌフレヌムを光透過性材料から圢成するず共に、そのセンタヌフレヌムの䞀郚以䞋「領域圢成郚」ず称すが、遊技領域の䞀郚を圢成する。これにより、センタヌフレヌムの領域圢成郚を介しお透かしお、挔出装眮本実斜圢態では、巊回転ナニットを芖認可胜ずできる。よっお、球が流䞋するための領域を確保し぀぀、巊回転ナニットを芖認可胜な領域を倧きくできる。䜆し、図では、図面を簡玠化するために、領域圢成郚を透かしお芖認される巊回転ナニットの図瀺が省略される。   On the other hand, in the present embodiment, the center frame 86 installed in the opening of the game board 13 (the opening 60a of the base plate 60) is formed of a light transmitting material, and a part of the center frame 86 (hereinafter The “area forming unit R” forms a part of the game area. As a result, it is possible to visually recognize the rendering device (in the present embodiment, the left rotation unit 700) via (watermarking) the area forming unit R of the center frame 86. Therefore, the area | region which can visually recognize the left rotation unit 700 can be enlarged, ensuring the area | region for balls to flow down. However, in FIG. 56, in order to simplify the drawing, the illustration of the left rotation unit 700 which is viewed through the area forming unit R is omitted.

この堎合、本実斜圢態では、遊技盀の開口郚ベヌス板の開口郚は、その内瞁が、遊技領域の倖瞁即ち、内レヌルに達しお圢成されるので、センタヌフレヌムの領域圢成郚を介しお挔出装眮巊回転ナニットを芖認可胜な領域を最倧限確保できる。   In this case, in the present embodiment, the opening of the game board 13 (the opening 60a of the base plate 60) is formed with its inner edge reaching the outer edge of the game area (that is, the inner rail 61). The area | region which can visually recognize a presentation apparatus (left rotation unit 700) via the area | region formation part R of 86 can be ensured to the maximum.

䞀方で、センタヌフレヌムの領域圢成郚は、その幅寞法が、の遊技球のみの通過を蚱容する倧きさに蚭定されるので、センタヌフレヌムの開口郚を介しお即ち、領域圢成郚を介さずに、挔出装眮巊回転ナニットを盎接芖認可胜な領域を最倧限確保できる。   On the other hand, since the width dimension of the area forming portion R of the center frame 86 is set to allow passage of only one game ball, the area forming portion R is formed through the opening of the center frame 86 (that is, the area is formed An area in which the rendering device (left rotation unit 700) can be directly viewed can be secured to a maximum extent without passing through the part R.

以䞋、センタヌフレヌムにおける領域圢成郚の詳现構成に぀いお、図から図を参照しお説明する。図は、センタヌフレヌムの正面斜芖図であり、図は、領域圢成郚の正面図である。たた、図は、図の−線における領域圢成郚の断面図である。なお、図では、巊回転ナニットが暡匏的に図瀺される。   The detailed configuration of the region forming portion R in the center frame 86 will be described below with reference to FIGS. 58 to 60. FIG. 58 is a front perspective view of the center frame 86, and FIG. 59 is a front view of the area forming portion R. FIG. 60 is a cross-sectional view of the region forming portion R in the line LX-LX in FIG. In FIG. 60, the left rotation unit 700 is schematically shown.

図に瀺すように、センタヌフレヌムは、正面芖枠状に圢成される枠板基郚ず、その枠板基郚の背面から立蚭されベヌス板の開口郚に内嵌される内嵌壁郚ず、その内嵌壁郚ずは反察偎ずなる枠基郚の前面から立蚭され遊技領域の内瞁を芏定する内瞁芏定壁郚ず、を䞻に備える。   As shown in FIG. 58, the center frame 86 has a frame plate base 910 formed in a frame shape in a front view, and the inside of the center frame 86 erected from the back surface of the frame plate base 910 and fitted into the opening 60a of the base plate 60. It mainly includes a fitting wall portion 920 and an inner edge defining wall portion 930 erected from the front surface of the frame base 910 opposite to the inner fitting wall portion 920 and defining the inner edge of the game area.

枠板基郚は、ベヌス板の前面に重畳される郚䜍であり、その前面偎が遊技球が流䞋される領域ずされる。枠板基郚には、センタヌフレヌムをベヌス板に締結固定するタッピングねじを挿通するための挿通孔が耇数箇所に穿蚭される。たた、枠板基郚の倖瞁は、ベヌス板の前面に滑らかに連なるように䞋降傟斜しお圢成される。この傟斜により、遊技球の転動を円滑ずできる。   The frame plate base 910 is a portion superimposed on the front surface of the base plate 60, and the front surface side is a region where the gaming balls flow down. In the frame plate base 910, insertion holes 911 for inserting a tapping screw for fastening and fixing the center frame 86 to the base plate 60 are formed at a plurality of locations. Further, the outer edge of the frame plate base 910 is formed to be inclined downward so as to be smoothly connected to the front surface of the base plate 60. By this inclination, rolling of the gaming ball can be made smooth.

図及び図に瀺すように、センタヌフレヌムの領域圢成郚には、枠板基郚の前面から柱状郚、偎壁郚及び䞋流壁郚が立蚭される。   As shown in FIGS. 59 and 60, in the region forming portion R of the center frame 86, a columnar portion 940, a side wall portion 950, and a downstream wall portion 960 are erected from the front surface of the frame plate base 910.

柱状郚は、断面略菱圢の柱状䜓ずしお圢成され、内レヌルず内瞁芏定壁郚ずの間の䞭間䜍眮に配眮される図参照。これにより、領域圢成郚の䞊流郚分には、柱状䜓ず内レヌルずの間に第経路が区画されるず共に、柱状䜓ず内瞁芏定壁郚ずの間に第経路が区画される。   The columnar portion 940 is formed as a columnar body having a substantially rhombus cross section, and is disposed at an intermediate position between the inner rail 61 and the inner edge defining wall portion 930 (see FIG. 56). Thus, in the upstream portion of the region forming portion R, the first path M1 is partitioned between the columnar body 940 and the inner rail 61, and the second path between the columnar body 940 and the inner edge defining wall portion 930. M2 is divided.

偎壁郚は、柱状䜓よりも䞋流偎においお、内レヌルに䞊蚭される壁郚ずしお圢成され、内瞁芏定壁郚ずの間に第経路を区画する。この堎合、内瞁芏定壁郚は、偎壁郚に察向する郚分が、柱状䜓に察向する郚分よりも内レヌル偎に近接される。   The side wall portion 950 is formed as a wall portion provided in parallel to the inner rail 61 on the downstream side of the columnar body 940, and defines a third path M3 between the side wall portion 950 and the inner edge defining wall portion 930. In this case, in the inner edge defining wall portion 930, the portion facing the side wall portion 950 is closer to the inner rail 61 than the portion facing the columnar body 940.

これにより、第経路の䞋流偎が内レヌル偎偎壁郚偎ぞ向けお屈曲しお圢成される。䞀方、第経路及び第経路は、内レヌルに沿っお圢成される経路であるため、互いに略䞀盎線状に連なる。たた、第経路及び第経路は、正面芖においお、傟斜した方向ぞ向けお球を流䞋させる盎線状の経路ずしお圢成される。   As a result, the downstream side of the second path M2 is bent toward the inner rail 61 side (side wall portion 450 side). On the other hand, since the first path M1 and the third path M3 are paths formed along the inner rail 61, they are continuous in a substantially straight line. In addition, the first path M1 and the third path M3 are formed as straight paths which allow the sphere to flow down in the inclined direction in front view.

枠板基郚の前面には、凹溝が凹蚭される。凹溝は、遊技球の流䞋速床を抑制するための郚䜍であり、断面逆䞉角圢状の凹郚ずしお圢成されるず共に、正面芖鋞刃状に巊右に屈曲を繰り返し぀぀、第経路及び第経路の経路方向に沿っお延蚭される。   A recessed groove 971 is recessed in the front surface of the frame plate base 910. The concave groove 971 is a portion for suppressing the flow-down speed of the gaming ball, and is formed as a concave portion having an inverted triangular cross-sectional shape, and is repeatedly bent to the left and right in a sawtooth shape in a front view. It extends along the path direction of the three paths M3.

偎壁郚及び内瞁芏定壁郚の互いの察向面には、突起がそれぞれ突蚭される。突起は、遊技球の流䞋速床を抑制するための郚䜍であり、断面略半円圢に圢成され、䞡壁郚の立蚭方向に沿っお延蚭される。これら各突起は、第経路の経路方向に沿っお、凹溝の屈曲郚分ず䜍盞をずらした䜍眮に配蚭される。   Protrusions 972 are respectively provided on the facing surfaces of the side wall portion 950 and the inner edge defining wall portion 930. The projection 972 is a portion for suppressing the flow-down speed of the gaming ball, is formed in a substantially semicircular cross section, and extends along the erecting direction of the both wall portions 930 and 950. Each of the protrusions 972 is disposed at a position out of phase with the bent portion of the recessed groove 971 along the path direction of the third path M3.

䞋流壁郚は、偎壁郚の䞋流偎端郚に連結される壁郚ずしお圢成され、第経路の䞋流偎に察面される。詳现には、第経路の流䞋方向に略盎亀する壁郚ずしお圢成される。この堎合、内瞁芏定壁郚は、䞋流壁郚に察応する郚分が、その䞋流壁郚に沿っお圢成され、これにより、内瞁芏定壁郚ず䞋流壁郚ずの間に第経路が区画される。   The downstream wall portion 960 is formed as a wall portion connected to the downstream end portion of the side wall portion 950, and faces the downstream side of the third path M3. In detail, it forms as a wall part substantially orthogonal to the flow-down direction of 3rd path | route M3. In this case, the inner edge defining wall portion 930 has a portion corresponding to the downstream wall portion 940 formed along the downstream wall portion 960, whereby a fourth portion between the inner edge defining wall portion 930 and the downstream wall portion 940 is formed. The route M4 is divided.

なお、第経路の幅寞法内レヌル及び柱状䜓の察向間隔、第経路の幅寞法柱状䜓及び内瞁芏定壁郚の察向間隔、第経路の幅寞法偎壁郚及び内瞁芏定壁郚の察向間隔及び、第経路の幅寞法䞋流壁郚及び内瞁芏定壁郚の察向間隔が、の遊技球のみが通過可胜な幅寞法にそれぞれ蚭定される。本実斜圢態では、遊技球の盎埄の略倍に蚭定される。   The width of the first path M1 (the distance between the inner rail 61 and the pillars 640), the width of the second path M2 (the distance between the pillars 640 and the inner edge defining wall 930), the width of the third path M3. Only one game ball can pass through the dimensions (the facing distance between the side wall 950 and the inner edge defining wall 930) and the width of the fourth path M4 (the facing distance between the downstream wall 960 and the inner edge defining wall 930). Each is set to the width dimension. In the present embodiment, the diameter is set to about 1.2 times the diameter of the gaming ball.

次いで、このように圢成された領域圢成郚が流䞋する遊技球に察しお及がす䜜甚に぀いお説明する。内レヌル及び倖レヌルに案内され、遊技領域の䞊方領域から流䞋される遊技球は、釘に跳ね返されたり、内瞁芏定壁郚に沿っお転動された埌、第経路又は第経路のいずれかから領域圢成郚に流入される。第経路又は第経路を通過しお、第経路を流䞋する遊技球は、䞋流壁郚に衝突され、第経路を経お、遊技領域の䞋方領域ぞ流䞋される。   Next, the action of the area forming unit R formed in this way on the game balls flowing down will be described. The game balls guided by the inner rail 61 and the outer rail 62 and flowed down from the upper area of the game area are bounced by nails or rolled along the inner edge defining wall 930, and then the first path M1 or the first path M1 It flows into the region forming portion R from any of the two paths M2. The gaming ball flowing down the third path M3 after passing through the first path M1 or the second path M2 collides with the downstream wall portion 960, and flows down to the lower area of the game area through the fourth path M4.

ここで、領域圢成郚は、センタヌフレヌムの䞀郚であり、暹脂材料から圢成されるため、釘を怍蚭できない。そのため、遊技球の流䞋速床を䜎枛させるこずができず、流䞋する遊技球を遊技者が芖認し難くなるおそれがある。   Here, the region forming portion R is a part of the center frame 86 and is formed of a resin material, so that nails can not be implanted. Therefore, the flow-down speed of the game ball can not be reduced, and it may be difficult for the player to visually recognize the game ball flowing down.

これに察し、本実斜圢態では、領域圢成郚には、第経路の䞋流偎第経路ず第経路ずの合流郚分に䞋流壁郚が立蚭されるので、かかる䞋流壁郚ずの衝突により遊技球の流䞋速床を䜎枛させお、流䞋する遊技球を遊技者に芖認させやすくするこずができる。   On the other hand, in the present embodiment, the downstream wall portion 960 is erected on the downstream side of the third path M3 (the joining portion of the third path M3 and the fourth path M4) in the area forming portion R. By the collision with the downstream wall portion 960, it is possible to reduce the flow-down speed of the gaming ball, and to make it easy for the player to visually recognize the flowing gaming ball.

この堎合、䞋流壁郚は、枠板基板から立蚭される、即ち、センタヌフレヌムに䞀䜓に圢成されるので、金型による暹脂成圢により容易に成圢するこずができ、䞋流壁郚を別郚品ずしお圢成しお枠板基板に締結固定するなどの煩雑な䜜業を行う必芁がない。よっお、その分、補造コストを䜎枛するこずができる。   In this case, the downstream wall portion 960 is erected from the frame plate substrate 910, that is, integrally formed with the center frame 86, so that it can be easily formed by resin molding using a mold. There is no need to perform a complicated operation such as forming as a separate part and fastening and fixing it to the frame plate substrate 910. Therefore, the manufacturing cost can be reduced accordingly.

䞀方、第経路は盎線状に圢成され、遊技球の流䞋速床が比范的速くなるずころ、かかる遊技球が繰り返し衝突される郚分を、暹脂材料から圢成される䞋流壁郚に担わせるず、砎損の恐れが生じる。これに察し、䞋流壁郚は、偎壁郚の䞋流偎に連結されおいるので、䞋流壁郚の剛性を高めるこずができ、かかる䞋流壁郚の砎損を抑制できる。   On the other hand, if the third path M3 is formed in a straight line and the flow-down speed of the gaming ball is relatively fast, the downstream wall portion 960 formed of resin material bears the portion where such gaming balls repeatedly collide. , There is a risk of damage. On the other hand, since the downstream wall portion 960 is connected to the downstream side of the side wall portion 950, the rigidity of the downstream wall portion 960 can be enhanced, and the breakage of the downstream wall portion 960 can be suppressed.

この堎合、偎壁郚ず䞋流壁郚ずの連結郚分には、第経路ぞ向けお傟斜する傟斜面が圢成される。これにより、偎壁郚ず䞋流壁郚ずの連結郚分を図に瀺すように正面芖䞉角圢状ずするこずができるので、その分、䞋流壁郚の剛性を高めるこずができる。   In this case, an inclined surface 961 that is inclined toward the fourth path M4 is formed at the connection portion between the side wall portion 950 and the downstream wall portion 960. Thus, the connecting portion between the side wall portion 950 and the downstream wall portion 960 can be formed into a triangular shape in a front view as shown in FIG. 59, and accordingly, the rigidity of the downstream wall portion 960 can be increased.

たた、第経路を流䞋した遊技球が、傟斜面に衝突した埌に䞋流壁郚に衝突する堎合には、遊技球が第経路を逆流する方向ぞバりンドするこずを抑制できるず共に、その流䞋速床を䜎枛させ぀぀第経路の出口ぞ向けお流䞋させるこずができる。これにより、第経路ぞ遊技球をスムヌズに案内できるず共に、䞋流壁郚の負担を軜枛するこずができる。よっお、この点からも䞋流壁郚の砎損を抑制できる。   In addition, when the game ball which has flowed down the third route M3 collides with the downstream wall portion 960 after having collided with the inclined surface 961, it is possible to suppress the game ball from bouncing back in the direction of flowing back the third route M3. It can be made to flow down to the outlet of the third path M3 while reducing its flow rate. Thus, the game ball can be smoothly guided to the fourth route M4, and the burden on the downstream wall portion 960 can be reduced. Therefore, damage to the downstream wall 960 can be suppressed also from this point.

なお、偎壁郚もセンタヌフレヌムに䞀䜓に圢成される郚䜍であり、金型による暹脂成圢により容易に成圢するこずができるので、䞋流壁郚の堎合ず同様に、別郚品ずしお圢成しお枠板基板に締結固定するなどの煩雑な䜜業を行う必芁がなく、その分、補造コストを䜎枛するこずができる。たた、第経路を区画する圹割の偎壁郚に、䞋流壁郚の剛性を高めるための圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストを䜎枛するこずができる。   The side wall portion 950 is also a portion integrally formed with the center frame 86 and can be easily formed by resin molding using a mold, so as in the case of the downstream wall portion 960, it is formed as a separate part There is no need to perform complicated operations such as fastening and fixing to the frame plate substrate 910, and the manufacturing cost can be reduced accordingly. In addition, since the side wall portion 950 serving to divide the third path M3 can also play a role to increase the rigidity of the downstream wall portion 960, the structure is simplified and the part cost is reduced accordingly. Can.

ここで、埓来の遊技機では、遊技領域を流䞋する遊技球が内レヌルに衝突する態様は、釘に衝突しお跳ねた埌に衝突するものであるため、速床が比范的遅く、この衝突が内レヌルの損傷を招くこずは生じ難かった。   Here, in the conventional gaming machine, the mode in which the gaming ball flowing down the gaming area collides with the inner rail 61 is the one that collides with the nail and then collides, so the speed is relatively slow and this collision is It was difficult to cause damage to the inner rail 61.

これに察し、本実斜圢態では、䞊述したように、センタヌフレヌムの開口郚を介しお即ち、領域圢成郚を介さずに、挔出装眮巊回転ナニットを盎接芖認可胜な領域を最倧限確保するために、領域圢成郚の幅が狭い寞法本実斜圢態では、第経路ががの遊技球のみの通過を蚱容する幅寞法に蚭定される。即ち、遊技領域の幅が領域圢成郚で絞られる。そのため、領域圢成郚の䞊流偎においお、遊技領域を流䞋しおきた遊技球の流䞋方向を倧きく倉化させる必芁が生じる本実斜圢態では、第経路を圢成する必芁が生じる。かかる圢態では、遊技球の䞀郚第経路を流䞋する遊技球が、比范的速い速床で内レヌルに衝突するため、内レヌルの損傷衝突により曲がりを招く恐れがある。   On the other hand, in the present embodiment, as described above, the area where the rendering device (the left rotation unit 700) can be directly viewed through the opening of the center frame 86 (that is, without the area forming portion R). In order to ensure the maximum, the width of the region forming portion R is set to a narrow dimension (in the present embodiment, the third route M3 is a width dimension that allows passage of only one game ball). That is, the width of the game area is narrowed by the area forming unit R. Therefore, on the upstream side of the area formation unit R, it is necessary to largely change the flow-down direction of the gaming ball having flowed down the gaming area (in the present embodiment, it is necessary to form the second path M2). In this mode, a part of the gaming balls (the gaming balls flowing down the second path M2) collides with the inner rail 61 at a relatively high speed, which may cause damage to the inner rail 61 (curvature due to the collision). .

これに察し、本実斜圢態によれば、偎壁郚が内レヌルに䞊蚭されるので、第経路を流䞋した遊技球を偎壁郚で受け止めお、内レヌルに衝突するこずを回避できる。その結果、内レヌルに損傷衝突による曲がりが生じるこずを抑制できる。   On the other hand, according to the present embodiment, since the side wall portion 750 is provided in parallel to the inner rail 61, the side wall portion 950 receives the game ball having flowed down the second path M2 and collides with the inner rail 61. It can be avoided. As a result, the inner rail 61 can be prevented from being damaged (bent due to collision).

即ち、偎壁郚を圢成せず、内レヌルに第経路を区画する圹割を兌甚させるこずも考えられるが、この堎合には、遊技球の内レヌルぞの衝突を避ける必芁があるため、領域圢成郚の䞊流偎においお、その幅を絞るこずができず、センタヌフレヌムの開口郚内瞁芏定壁郚を内レヌルから離間する方向に配蚭しなければならなくなる。よっお、その分、挔出装眮巊回転ナニットを盎接芖認可胜な領域が枛少する。埓っお、偎壁郚を内レヌルに䞊蚭させる本実斜圢態が、結果ずしお、挔出装眮巊回転ナニットを盎接芖認可胜な領域を最倧限確保するこずずなる。   That is, it is conceivable that the inner rail 61 also serves to divide the third path M3 without forming the side wall portion 750, but in this case, it is necessary to avoid the collision of the game ball with the inner rail 61. Therefore, the width can not be narrowed on the upstream side of the region forming portion R, and the opening (inner edge defining wall portion 930) of the center frame 86 has to be disposed in the direction away from the inner rail 61. Therefore, the area | region which can visually recognize a presentation apparatus (left rotation unit 700) directly reduces that much. Therefore, in the present embodiment in which the side wall portion 750 is arranged in parallel to the inner rail 61, as a result, an area in which the rendering device (left rotation unit 700) can be directly viewed can be secured to the maximum extent.

䞊述したように、偎壁郚は、光透過性材料からなるセンタヌフレヌムの䞀郚ずしお䞀䜓に圢成されるので、センタヌフレヌム偎壁郚、凹溝などの背面偎の発光䜓から発光された光を遊技領域ぞ導く導光䜓ずしお機胜するこずができる。䟋えば、背面偎から発光され偎壁郚内に導入された光を、偎壁郚の立蚭端面図䞊偎の面たで導光しお、かかる立蚭端面から照射するこずで、導光された光による挔出効果を発揮するこずができるだけでなく、偎壁郚の偎面内瞁芏定壁郚ずの察向面たで導光された光を、その偎壁郚の偎面から照射するこずができる。これにより、枠板基郚の正面図䞊偎面及び内瞁芏定壁郚の偎面偎壁郚ずの察向面たで導光され、その䞊面たたは偎面から照射される光ず共に、遊技球が転動する領域遊技球が転動する堎合をその遊技球を光らせる光による挔出効果を発揮するこずができる。   As described above, since the side wall portion 750 is integrally formed as a part of the center frame 86 made of a light transmitting material, from the light emitter on the back side of the center frame 86 (side wall portion 950, concave groove 971, etc.) It can function as a light guide for guiding the emitted light P to the game area. For example, the light P emitted from the back side and introduced into the side wall portion 950 is guided to the standing end surface (upper surface in FIG. 60) of the side wall portion 950 and irradiated from the standing end surface. It is possible not only to exert the rendering effect by the light P emitted, but also to irradiate the light P guided to the side of the side wall 950 (the side facing the inner edge defining wall 930) from the side of the side wall 950 can do. As a result, the light is guided to the front surface (upper surface in FIG. 60) of the frame plate base 910 and the side surface (opposing surface with the side wall 950) of the inner edge defining wall 930, and the light P emitted from the upper surface or the side It is possible to exert a rendering effect by the light P that illuminates the area where the ball rolls (the game ball rolls when the game ball rolls).

特に、本実斜圢態では、偎壁郚が内レヌルに䞊蚭されるので、センタヌフレヌムの背面偎から発光され偎壁郚内に導入された光が、内レヌル偎内瞁芏定壁郚ず反察偎の偎面から倖郚ぞ挏出されるこずを、内レヌルにより䜎枛するこずができる。即ち、内レヌルが光を立蚭端面たたは偎面内瞁芏定壁郚に察向する偎の偎面ぞ向けお反射させるこずができる。よっお、偎壁郚の立蚭端面たたは偎面から照射できる光量を増加させるこずができ、その結果、導光された光による挔出効果を高めるこずができる。   In particular, in the present embodiment, since the side wall portion 950 is juxtaposed to the inner rail 61, the light P emitted from the back side of the center frame 86 and introduced into the side wall portion 750 is the inner rail 61 side (inner edge defining wall Leakage from the side surface opposite to the portion 930 to the outside can be reduced by the inner rail 61. That is, the inner rail 61 can reflect the light P toward the standing end surface or the side surface (the side surface facing the inner edge defining wall portion 930). Therefore, the amount of light that can be emitted from the standing end surface or the side surface of the side wall portion 950 can be increased, and as a result, the effect of the light P guided can be enhanced.

なお、発光䜓は、巊回転ナニットに配蚭されるず共に図瀺せず、巊回転ナニットの退避䜍眮は、領域圢成郚の背面ずされる。よっお、巊回転ナニットが退避䜍眮に配眮された状態では、領域圢成郚を介しお巊回転ナニットを芖認可胜ずし぀぀、発光䜓から発光された光を偎壁郚を介しお導光させた䞊で遊技者に芖認させるこずができる。即ち、領域圢成郚を介しお芖認される巊回転ナニットの圢状ず、偎壁郚の立蚭端面から照射される光ずを関連付けお、遊技者に芖認させるこずができ、その結果、光による挔出効果を高めるこずができる。   The light emitter is disposed in the left rotation unit 700 (not shown), and the retracted position of the left rotation unit 700 is the back of the area forming portion R. Therefore, in a state where left rotation unit 700 is disposed at the retracted position, light P emitted from the light emitter is guided through side wall portion 950 while left rotation unit 700 can be visually recognized through region forming portion R. It is possible to make the player visually recognize after having made it. That is, the shape of the left rotation unit 700 visually recognized through the area forming portion R can be associated with the light P emitted from the standing end surface of the side wall portion 950 to make the player visually recognize, as a result, The effect of light P can be enhanced.

ここで、偎壁郚及び内瞁芏定壁郚の察向面からは、䞊述したように、それぞれ突起が突蚭される。よっお、第経路を流䞋する遊技球を突起に衝突させお、その流䞋を阻害するこずができる。これにより、釘を怍蚭できない領域圢成郚においお、遊技球の流䞋速床を遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。   Here, as described above, the protrusions 972 are respectively provided to protrude from the facing surfaces of the side wall portion 950 and the inner edge defining wall portion 930. Therefore, the game ball flowing down the third path M3 can be made to collide with the projection 972 to inhibit the flow down. As a result, in the area forming unit R where the nail can not be implanted, the flow-down speed of the game balls can be reduced to make it easy for the player to visually recognize the game balls flowing down.

この堎合、偎壁郚から突蚭される突起ず、内瞁芏定壁郚から突蚭される突起は、第経路の経路方向に沿っお、互いに䜍盞をずらしお配蚭される。即ち、巊右の察向面に千鳥状に配眮される。よっお、第経路を遊技球が流䞋する堎合には、その遊技球を巊右の突起に亀互に衝突させお、かかる遊技球を巊右に蛇行させるこずができる。これにより、遊技球の流䞋速床を遅くしやすくできるず共に、遊技球に流䞋方向第経路の経路方向ず盎亀する方向の倉䜍成分を付䞎しお、遊技球の動きに倉化を䞎えるこずができる。   In this case, the protrusions 972 protruding from the side wall portion 950 and the protrusions 972 protruding from the inner edge defining wall portion 930 are disposed out of phase with each other along the path direction of the third path M3. That is, they are arranged in a staggered manner on the left and right opposing surfaces. Therefore, when the gaming ball flows down the third path M3, the gaming ball can be made to collide with the left and right protrusions 972 alternately, and the gaming ball can meander to the left and right. This makes it easy to slow down the flow of the gaming ball, and gives the gaming ball a displacement component in a direction orthogonal to the flow-down direction (the direction of the third path M3) to give a change to the movement of the gaming ball. Can.

曎に、枠板基郚の前面には、䞊述したように、正面芖鋞刃状に圢成される凹溝が凹蚭される。よっお、第経路を遊技球が流䞋する堎合に、その遊技球を凹溝の内面に沿っお案内しお巊右に蛇行させるこずができる。よっお、これによっおも、遊技球の流䞋速床を遅くしやすくできるず共に、遊技球に流䞋方向第経路の経路方向ず盎亀する方向の倉䜍成分も付䞎しお、遊技球の動きに倉化を䞎えるこずができる。   Furthermore, on the front surface of the frame plate base 910, as described above, a recessed groove 971 formed in a saw blade shape in a front view is recessedly provided. Therefore, when the gaming ball flows down the third path M3, the gaming ball can be guided along the inner surface of the recessed groove 971 to meander to the left and right. Therefore, this also makes it easy to slow down the flow-down speed of the gaming ball, and also imparts to the gaming ball a displacement component in a direction orthogonal to the flow-down direction (the third route M3 path direction) to change the movement of the gaming ball Can be given.

たた、領域圢成郚の背面偎から発光された光を遊技領域の前面ぞ向けお導光させる堎合には、枠板基郚の前面に凹蚭された凹溝を、光を拡散たたは集光させるレンズずしお利甚するこずができるので、導光された光による挔出効果を高めるこずができる。   When light emitted from the back side of the area forming portion R is guided toward the front of the game area, the concave groove 971 recessed in the front of the frame plate base 910 is used to diffuse or collect the light. Since it can be used as a lens to be made to light, it is possible to enhance the rendering effect by the guided light.

この堎合、凹溝の屈曲郚分は、偎壁郚から突蚭される突起及び内瞁芏定壁郚から突蚭される突起に察いお、第経路の経路方向に沿っお、䜍盞をずらしお配蚭される。よっお、第経路を遊技球が流䞋する堎合には、凹溝の内面に案内されお巊右に蛇行する遊技球を、巊右の突起に亀互に衝突させやすくするこずができ、凹溝による䜜甚ず突起による䜜甚ずの䞡者を利甚しお盞乗効果を埗るこずができる。その結果、遊技球の流䞋速床をより遅くしやすくできるず共に、遊技球の動きの倉化をより倧きなものずするこずができる。   In this case, the bent portion of the concave groove 971 has a phase along the path direction of the third path M3 against the projection 972 protruding from the side wall 950 and the projection 972 protruding from the inner edge defining wall 930. Are placed out of alignment. Therefore, when the gaming ball flows down the third path M3, the gaming balls guided by the inner surface of the concave groove 971 and meandering to the left and right can be made to easily collide with the left and right projections 972, and the concave groove A synergetic effect can be obtained by utilizing both the action by 971 and the action by the protrusion 972. As a result, it is possible to make the flow speed of the gaming ball slower and to make the change of the movement of the gaming ball larger.

なお、これら突起及び凹溝は、第経路を流䞋する遊技球の流䞋速床を遅くするので、䞋流壁郚の砎損の抑制ず、第経路から第経路ぞの遊技球のスムヌズな案内ずに寄䞎する。   In addition, since these projections 972 and the concave groove 971 slow down the flow-down speed of the gaming ball flowing down the third path M3, it is possible to suppress the damage of the downstream wall portion 960 and to play the game from the third path M3 to the fourth path M4. Contributing to smooth guidance of the ball.

たた、凹溝の終端偎傟斜面に䞊蚭される郚分は、その延長方向が䞋流壁郚に重なるず共に、第経路の出口を指向する。これにより、かかる凹溝の終端偎に案内された遊技球を、䞋流壁郚に察しお斜め方向から衝突させるこずができる。よっお、遊技球が第経路を逆流する方向ぞバりンドするこずを抑制できるず共に、その流䞋速床を䜎枛させ぀぀第経路の出口ぞ向けお流䞋させるこずができる。これにより、第経路ぞ遊技球をスムヌズに案内できるず共に、䞋流壁郚の負担を軜枛するこずができる。   In addition, the end side of the recessed groove 971 (a portion provided parallel to the inclined surface 961) has its extension direction overlapping the downstream wall portion 960 and points to the outlet of the third path M3. As a result, the gaming ball guided to the end side of the recessed groove 971 can collide with the downstream wall portion 960 from an oblique direction. Thus, it is possible to prevent the game ball from bouncing back in the direction of back flow of the third path M3, and to flow it down toward the outlet of the third path M3 while reducing its flow-down speed. Thus, the game ball can be smoothly guided to the fourth route M4, and the burden on the downstream wall portion 960 can be reduced.

第実斜圢態
次いで、図を参照しお、第実斜圢態に぀いお説明する。図は、第実斜圢態における遊技盀の正面図である。なお、䞊蚘第実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Second Embodiment
Next, a second embodiment will be described with reference to FIG. FIG. 61 is a front view of the game board 2013 according to the second embodiment. The same parts as those in the first embodiment are denoted by the same reference numerals, and the description thereof is omitted.

図に瀺すように、第実斜圢態における遊技盀は、第実斜圢態における遊技盀に察しお、領域圢成郚の圢成範囲が遊技領域の略最䞊郚たで拡倧される。その結果、センタヌフレヌムの開口郚を介しお即ち、領域圢成郚を介さずに、挔出装眮本実斜圢態では、䞭倮回転ナニット、䞭倮回転ナニット及び巊回転ナニットを盎接芖認可胜な領域を第実斜圢態の堎合よりも曎に拡倧するこずができる。   As shown in FIG. 61, in the game board 2013 in the second embodiment, the formation range of the area forming portion R is expanded to the substantially top of the game area with respect to the game board 13 in the first embodiment. As a result, the rendering device (in this embodiment, the central rotation unit 400, the central rotation unit 500, and the left rotation unit 700) is directly connected via the opening of the center frame 2086 (that is, not via the area forming portion R). The visible area can be further enlarged than in the first embodiment.

領域圢成郚材は、柱状䜓図参照の圢成が省略されるず共に、内瞁芏定壁郚が、倖レヌルに沿っお延蚭される。これにより、戻り球防止郚材よりも䞊方ずなる領域においお、倖レヌルず内瞁芏定壁郚ずの間に第経路及び第経路が区画される。   In the region forming member R, the formation of the columnar body 940 (see FIG. 59) is omitted, and the inner edge defining wall portion 2930 is extended along the outer rail 62. As a result, in the area above the return ball preventing member 68, the fifth path M5 and the sixth path M6 are defined between the outer rail 62 and the inner edge defining wall portion 2930.

なお、倖レヌルず内瞁芏定壁郚ずの間の察向間隔は、遊技球の盎埄の倍よりも倧きく䞔぀倍よりも小さい寞法に蚭定される。本実斜圢態では、遊技球の盎埄の略倍に蚭定される。これにより、倖レヌル及び内瞁芏定壁郚の察向間に、遊技球どうしが衝突するこずなくすれ違うこずのできる通路第経路及び第経路を圢成し぀぀、センタヌフレヌムの開口郚を介しお挔出装眮を盎接芖認可胜な䞊述した領域を最倧限に確保するこずができる。   The facing distance between the outer rail 62 and the inner edge defining wall portion 2930 is set to a size larger than twice and smaller than three times the diameter of the gaming ball. In this embodiment, it is set to about 2.5 times the diameter of the gaming ball. Thus, while forming passages (fifth path M5 and sixth path M6) between the outer rail 62 and the inner edge defining wall portion 2930, which allow game balls to pass each other without collision, the center frame 2086 is formed. It is possible to maximize the above-mentioned area in which the rendering device can be directly viewed through the opening.

たた、颚車は、その回転軞が倖レヌルず内瞁芏定壁郚ずの察向間の略䞭倮に配蚭される。これにより、倖レヌルず颚車の回転軞ずの間、及び、颚車の回転軞ず内瞁芏定壁郚ずの間をそれぞれ遊技球が通過可胜ずされる。   Further, the rotational axis of the wind turbine WM is disposed substantially at the center between the outer rail 62 and the inner edge defining wall portion 2930 facing each other. As a result, the game balls can pass between the outer rail 62 and the rotation axis of the wind turbine WM, and between the rotation axis of the wind turbine WM and the inner edge defining wall portion 2930.

このように圢成される領域圢成郚によれば、球発射ナニットから発射され、内レヌル及び倖レヌルによっお遊技領域の䞊方領域に案内された遊技球は、倖レヌルに沿っお案内されるこずで、颚車を通過した埌、第経路を移動される。この堎合、発射匷床を基準倀よりも倧きな倀に蚭定するこずで、遊技領域の䞊方頂郚を越えお右偎領域に遊技球を流䞋させるこずができる䞀方、発射匷床を基準倀よりも小さな倀に蚭定するこずで、遊技領域の䞊方頂郚を越えさせず、内瞁芏定壁郚に沿っお遊技球を流䞋させる第経路を移動させるこずができる。第経路を移動した遊技球は、颚車を通過した埌、第経路ぞ流䞋される。   According to the area forming unit R formed in this manner, the gaming balls, which are fired from the ball firing unit and guided to the upper area of the gaming area by the inner rails 61 and the outer rails 62, are guided along the outer rails 62. Thus, after passing the windmill WM, the fifth route M5 is moved. In this case, by setting the firing intensity to a value larger than the reference value, it is possible to make the game ball flow down to the right region beyond the upper top of the game area, while setting the firing intensity to a value smaller than the reference value By doing this, the game ball can be made to flow down (move the sixth path M6) along the inner edge defining wall portion 2930 without exceeding the top of the game area. The gaming ball having moved the sixth route M6 flows down to the third route M3 after passing the wind turbine WM.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態の右回転ナニットでは、䌝達郚材の倉䜍に䌎っお、第倉䜍郚材及び第倉䜍郚材連結倉䜍郚材の぀の郚材が倉䜍可胜ずされる堎合を説明したが、第実斜圢態における右回転ナニットは、䌝達郚材の倉䜍に䌎っお、第倉䜍郚材、第倉䜍郚材連結倉䜍郚材及び第倉䜍郚材の぀の郚材が倉䜍可胜ずされる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Third Embodiment
Next, a third embodiment will be described with reference to FIGS. 62 to 67. In the right rotation unit 600 according to the first embodiment, the case where the two members of the first displacement member 630 and the second displacement member 640 (connection displacement member 642) can be displaced with the displacement of the transmission member 654 will be described. However, the right rotation unit 3600 in the third embodiment includes three members of a first displacement member 3630, a second displacement member 3640 (connection displacement member 642), and a third displacement member 3660 in accordance with the displacement of the transmission member 654. Is made displaceable. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。なお、図及び図では、右回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 62 is an exploded front perspective view of the right rotation unit 3600 in the third embodiment, and FIG. 63 is an exploded rear perspective view of the right rotation unit 3600. 62 and 63, a state in which a part of the right rotation unit 3600 (the rear base 610 and the front base 620) is assembled is illustrated.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第倉䜍郚材の䞀端偎図䞊偎正面にスラむド倉䜍可胜に配蚭される第倉䜍郚材を備える。埌述するように、第倉䜍郚材に開口圢成された貫通溝を介しお、第倉䜍郚材被駆動郚材の連結ピンの先端が第倉䜍郚材の摺動溝に挿通されおおり、被駆動郚材が第倉䜍郚材に察しお盞察回転されるこずで、第倉䜍郚材を第倉䜍郚材に察しお盞察倉䜍スラむド倉䜍させるこずができる。   As shown in FIGS. 62 and 63, the right rotation unit 3600 in the third embodiment is configured such that the third displacement member 3660 slidably disposed on one end side (upper side in FIG. 62) of the first displacement member 3630 is slidable. Prepare. As will be described later, the tip of the connection pin 3641 d of the second displacement member 3640 (driven member 3641) is a sliding groove 3661 of the third displacement member 3660 through the through groove 3636 formed in the first displacement member 3630. The third displacement member 3660 can be displaced relative to the first displacement member 3630 (slide displacement) by rotating the driven member 3641 relative to the first displacement member 3630. .

貫通溝は、支持軞を䞭心ずする円匧状に湟曲しお圢成される溝状の開口であり、その溝幅が、被駆動郚材の連結ピンの盎埄よりも若干倧きな寞法に蚭定される。よっお、貫通溝の延蚭方向に沿っお連結ピンが倉䜍されるこずで、第倉䜍郚材の支持軞を䞭心ずする被駆動郚材の回転が蚱容される。   The through groove 3636 is a groove-shaped opening formed by being curved in a circular arc centering on the support shaft 632, and the groove width is set to a size slightly larger than the diameter of the connection pin 3641d of the driven member 3641. Be done. Therefore, the connection pin 3641d is displaced along the extending direction of the through groove 3636, whereby rotation of the driven member 3641 about the support shaft 632 of the first displacement member 3630 is permitted.

連結ピンは、貫通溝に挿通される断面円圢の軞状䜓であり、その突蚭高さが、第倉䜍郚材の正面から突出可胜な寞法に蚭定される。即ち、組立状態では、第倉䜍郚材の貫通溝を介しお、連結ピンの先端偎が第倉䜍郚材の埌述する摺動溝に挿通可胜ずされる。   The connection pin 3641 d is a shaft-shaped body having a circular cross section, which is inserted into the through groove 3636, and the height at which the connection pin 3641 d protrudes from the front surface of the first displacement member 3630 is set. That is, in the assembled state, the tip end side of the connection pin 3641 d can be inserted into a sliding groove 3661 described later of the third displacement member 3660 through the through groove 3636 of the first displacement member 3630.

第倉䜍郚材の背面には、摺動溝が凹蚭されるず共に、その摺動溝の䞊方にスラむドレヌルが配蚭される。摺動溝は、䞊述したように、被駆動郚材の連結ピンが摺動可胜に挿通される凹溝であり、䞀定の溝幅で盎線状に圢成されるず共に、その溝幅が、被駆動郚材の連結ピンの盎埄よりも若干倧きな寞法に蚭定される。   A sliding groove 3661 is recessed on the back surface of the third displacement member 3660, and a slide rail 3662 is disposed above the sliding groove 3661. As described above, the sliding groove 3661 is a recessed groove through which the connection pin 3641 d of the driven member 3641 is slidably inserted, and is formed linearly with a constant groove width, and the groove width is The diameter is set to be slightly larger than the diameter of the connection pin 3641 d of the driven member 3641.

スラむドレヌルは、第倉䜍郚材ず第倉䜍郚材ずの間に介蚭される䌞瞮匏の盎線案内機構であり、第倉䜍郚材に固着される背面偎レヌルず、その背面偎レヌルの正面偎においお長手方向ぞの盞察倉䜍が可胜に連結される正面偎レヌルずからなる。背面偎レヌル及び正面偎レヌルの長手方向ぞの盞察倉䜍によりスラむドレヌルが䌞瞮されるこずで、第倉䜍郚材が第倉䜍郚材に察しおスラむド倉䜍可胜ずされる。   The slide rail 3662 is a telescopic linear guide mechanism interposed between the first displacement member 3630 and the third displacement member 3660, and the back side rail fixed to the first displacement member 3630 and the back side thereof It consists of a front side rail to which relative displacement in the longitudinal direction is possible on the front side of the rail. The third displacement member 3660 is slidably displaceable with respect to the first displacement member 3630 by the slide rail 3662 being expanded and contracted by relative displacement of the back side rail and the front side rail in the longitudinal direction.

第倉䜍郚材が第倉䜍郚材の正面偎に配蚭された状態では、摺動溝の䞀郚のみが第倉䜍郚材の貫通溝に重ね合わされる摺動溝ず貫通溝ずが亀差される。よっお、第倉䜍郚材の支持軞を䞭心ずしお被駆動郚材を回転させ、連結ピンを貫通溝の延蚭方向に沿っお倉䜍させるこずで、その連結ピンを第倉䜍郚材の摺動溝の内壁面に䜜甚させ連結ピンによっお摺動溝の内壁面を抌圧させ、第倉䜍郚材を第倉䜍郚材に察しおスラむド倉䜍させるこずができる。   When the third displacement member 3660 is disposed on the front side of the first displacement member 3630, only a part of the sliding groove 3661 is superimposed on the through groove 3636 of the first displacement member 3630 (with the sliding groove 3661 The through groove 3636 is crossed). Therefore, by rotating the driven member 3641 about the support shaft 632 of the first displacement member 3630 and displacing the connection pin 3641d along the extending direction of the through groove 3636, the connection pin 3641d is moved to the third displacement member. The third displacement member 3660 can be slide-displaced with respect to the first displacement member 3630 by acting on the inner wall surface of the sliding groove 3661 of 3660 (pressing the inner wall surface of the sliding groove 3661 by the connection pin 3641 d).

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 64 to 67, the operation of the right rotation unit 3600 will be described. 64 and 65 are front views of the right rotation unit 3600 in each state when operating between the retracted position and the extended position, and FIGS. 66 and 67 operate between the retracted position and the extended position. It is a back side schematic diagram of the right rotation unit 3600 in each state at the time of doing.

なお、図から図は、図から図ず、図から図は、図から図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、それぞれ同䞀の図である。   64 (a) to 64 (c), and FIGS. 66 (a) to 66 (c), and FIGS. 65 (a) to 65 (c) from FIG. 67 (a) to FIG. and c) are in the same state. In this case, FIG. 64 (c) is the same as FIG. 65 (a) and FIG. 66 (c) is the same as FIG. 67 (a).

ここで、第実斜圢態では、䌝達郚材の駆動ピンが第倉䜍郚材の第溝を摺動するこずで、第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材がそれぞれ倉䜍されるずころ、第倉䜍郚材及び第倉䜍郚材の倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the third embodiment, when the drive pin 654b of the transmission member 654 slides on the first groove 635 of the first displacement member 3630, the first displacement member 3630, the second displacement member 3640, and the third displacement member Since the displacement modes of the first displacement member 3630 and the second displacement member 3640 are the same as those of the first embodiment described above, the detailed description thereof will be omitted.

図及び図に瀺すように、退避䜍眮では、第倉䜍郚材のスラむドレヌルが短瞮された状態ずされ、第倉䜍郚材における被駆動郚材の連結ピンが第倉䜍郚材の摺動溝の䞀端偎支持軞及び軞支孔から遠い偎の端郚、図右偎に䜍眮される。なお、この堎合、第倉䜍郚材の基端から第倉䜍郚材の先端たでの長さが寞法ずされる。   As shown in FIGS. 64 (a) and 66 (a), in the retracted position, the slide rail 3662 of the third displacement member 3660 is shortened, and the connection pin of the driven member 3641 in the second displacement member 3640 3641d is positioned on one end side of the slide groove 3661 of the third displacement member 3660 (end on the side far from the support shaft 632 and the shaft support hole 641a, right side in FIG. 66). In this case, the length from the base end of the first displacement member 3630 to the tip of the third displacement member 3660 is the dimension h1.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、図及び図に瀺す状態を経お、図及び図に瀺すように、第倉䜍郚材が回転軞を回転軞ずしお匵出方向ぞ回転される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   From this state, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 66 (a)), it passes through the states shown in FIGS. 64 (b) and 66 (b), as shown in FIGS. As shown in 66 (c), the first displacement member 3630 is rotated in the overhang direction with the rotation shaft 631 as the rotation shaft. In this case, as described above, the second displacement member 3640 is not displaced relative to the first displacement member 3630, but is displaced integrally with the first displacement member 3630.

よっお、第倉䜍郚材は、第倉䜍郚材に察しおも盞察倉䜍しない。埓っお、第倉䜍郚材における被駆動郚材の連結ピンが、第倉䜍郚材の摺動溝を摺動しないので、第倉䜍郚材も第倉䜍郚材ず䞀䜓ずなっお倉䜍される。即ち、図から図及び図から図に瀺す区間では、第倉䜍郚材の基端から第倉䜍郚材の先端たでの長さが寞法のたた維持される。   Thus, the second displacement member 3640 is not displaced relative to the third displacement member 3660. Therefore, since the connection pin 3641 d of the driven member 3641 in the second displacement member 3640 does not slide on the sliding groove 3661 of the third displacement member 3660, the third displacement member 3660 is also integrated with the first displacement member 3630. Be displaced. That is, in the sections shown in FIG. 64 (a) to FIG. 64 (c) and FIG. 66 (a) to FIG. 66 (c), the length from the base end of the first displacement member 3630 to the tip of the third displacement member 3660 Is maintained at the dimension h1.

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が盞察倉䜍され、図及び図に瀺す状態を経た埌、図及び図に瀺す匵出䜍眮に配眮される。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 67 (a)) from the state shown in FIGS. 65 (a) and 67 (a), the first displacement member 3630 is in FIG. 67 (a). The second displacement member 3640 (connection displacement member 642) is relatively displaced with respect to the first displacement member 3630 while being maintained in the shown state (position), and the state shown in FIGS. 65 (b) and 67 (b) is shown. After passing, it is placed at the overhanging position shown in FIG. 65 (c) and FIG. 67 (c).

この堎合、被駆動郚材が支持軞を䞭心ずしお回転されるずころ、この被駆動郚材の回転は、連結ピンを、第倉䜍郚材における摺動溝の他端偎支持軞及び軞支孔に近い偎の端郚、図巊偎ぞ向けお摺動させる方向図反時蚈回りの回転ずされる。   In this case, when the driven member 3641 is rotated about the support shaft 632, the rotation of the driven member 3641 is determined by connecting the connecting pin 3641d to the other end side of the sliding groove 3661 in the third displacement member 3660 (support shaft The rotation in the direction (counterclockwise direction in FIG. 67 (a)) is made to slide toward the end portion on the side closer to the shaft support hole 641a and the shaft support hole 641a, left side in FIG. 67 (a).

よっお、第倉䜍郚材における摺動溝の内壁面支持軞及び軞支孔から遠い偎の内壁面、図䞊偎が、被駆動郚材の連結ピンによっお、スラむドレヌル図参照を䌞長させる方向ぞ抌し䞊げられる。これにより、第倉䜍郚材が第倉䜍郚材に察しおスラむド倉䜍され、図から図及び図から図に瀺す区間では、第倉䜍郚材の基端から第倉䜍郚材の先端たでの長さが寞法から寞法を経お寞法に倉化増加される。   Therefore, the inner wall surface of the sliding groove 3661 in the third displacement member 3660 (the inner wall surface on the side far from the support shaft 632 and the shaft support hole 641a, upper side in FIG. 67A) is connected by the connection pin 3641d of the driven member 3641. The slide rail 3662 (see FIG. 63) is pushed up in the extending direction. As a result, the third displacement member 3660 is slidingly displaced relative to the first displacement member 3630, and in the sections shown in FIGS. 65 (a) through 65 (c) and 67 (a) through 67 (c), The length from the base end of the first displacement member 3630 to the tip of the third displacement member 3660 is changed (increased) to the dimension h3 through the dimension h1 through the dimension h2 (h1 <h2 <h3).

䞊述した堎合ずは逆に、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が逆方向に盞察倉䜍され、図及び図に瀺す状態を経た埌、図及び図に瀺す状態に配眮される。   Contrary to the case described above, when the transmission member 654 is rotationally driven in the reverse direction (counterclockwise in FIG. 67 (c)) from the state shown in FIGS. 65 (c) and 67 (c), the first displacement While the member 3630 is maintained in the state (position) shown in FIG. 67 (c), the second displacement member 3640 (connection displacement member 642) is relatively displaced relative to the first displacement member 3630 in FIG. After passing through the state shown in b) and FIG. 67 (b), it is arranged in the state shown in FIGS. 65 (a) and 67 (a).

この堎合、被駆動郚材の支持軞を䞭心ずする回転は、連結ピンを、第倉䜍郚材における摺動溝の䞀端偎支持軞及び軞支孔から遠い偎の端郚、図右偎ぞ摺動させる方向図時蚈回りの回転ずされる。   In this case, the rotation of the driven member 3641 about the support shaft 632 is performed by connecting the connecting pin 3641 d to one end side of the sliding groove 3661 of the third displacement member 3660 (the end far from the support shaft 632 and the shaft support hole 641 a 67 (c) and the rotation in the direction (clockwise direction in FIG. 67 (c)).

よっお、第倉䜍郚材における摺動溝の内壁面支持軞及び軞支孔に近い偎の内壁面、図䞋偎が、被駆動郚材の連結ピンによっおスラむドレヌル図参照を短瞮させる方向ぞ抌し䞋げられるため、第倉䜍郚材が第倉䜍郚材に察しおスラむド倉䜍され、第倉䜍郚材の基端から第倉䜍郚材の先端たでの長さが寞法に短瞮される。   Accordingly, the inner wall surface of the sliding groove 3661 in the third displacement member 3660 (the inner wall surface on the side closer to the support shaft 632 and the shaft support hole 641a, lower side in FIG. 67C) is by the connection pin 3641d of the driven member 3641. The third displacement member 3660 is slide-displaced relative to the first displacement member 3630 to be pushed downward in a direction to shorten the slide rail 3662 (see FIG. 63), and from the base end of the first displacement member 3630 to the third displacement member 3660 The length to the tip is reduced to the dimension h1.

図及び図に瀺す状態から、䌝達郚材が曎に逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が回転軞を回転軞ずしお起立方向ぞ回転され、図及び図に瀺す退避䜍眮に配眮される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、よっお、被駆動郚材の連結ピンが、第倉䜍郚材の摺動溝を摺動しないので、第倉䜍郚材及び第倉䜍郚材が第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   When the transmission member 654 is further rotationally driven in the reverse direction (counterclockwise in FIG. 66 (c)) from the state shown in FIGS. 64 (c) and 66 (c), the first displacement member 3630 rotates around the rotation shaft 631. It is rotated in the rising direction as a rotation axis, and is disposed at the retracted position shown in FIGS. 64 (a) and 66 (a). In this case, as described above, the second displacement member 3640 is not displaced relative to the first displacement member 3630. Therefore, the connection pin 3641d of the driven member 3641 is the sliding groove 3661 of the third displacement member 3660. The second displacement member 3640 and the third displacement member 3660 are displaced integrally with the first displacement member 3630.

このように、本実斜圢態によれば、第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させず、これら第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材を䞀䜓に倉䜍させる圢態図及び図参照ず、第倉䜍郚材を停止状態に維持し぀぀、その第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材をそれぞれ個別に盞察倉䜍させる圢態図及び図参照ずを圢成するこずができる。   As described above, according to the present embodiment, the second displacement member 3640 and the third displacement member 3660 are not relatively displaced with respect to the first displacement member 3630, and the first displacement member 3630, the second displacement member 3640, and The third displacement member 3660 is integrally displaced (see FIGS. 64 and 66), and the second displacement member 3640 and the first displacement member 3630 are maintained while the first displacement member 3630 is stopped. A configuration (see FIGS. 65 and 67) can be formed in which the third displacement members 3660 are individually displaced relative to one another.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材に察しお第倉䜍郚材がスラむド倉䜍可胜に右回転ナニットが圢成される堎合を説明したが、第実斜圢態における右回転ナニットは、第倉䜍郚材に察しお第倉䜍郚材が回転可胜ずされる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Fourth Embodiment
Next, a fourth embodiment will be described with reference to FIGS. 68 to 73. In the third embodiment, the case is described where the right rotation unit 3600 is formed so that the third displacement member 3660 can be slidably displaced with respect to the first displacement member 3630, but the right rotation unit 4600 in the fourth embodiment The third displacement member 4660 is rotatable relative to the one displacement member 4630. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。なお、図及び図では、右回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 68 is an exploded front perspective view of the right rotation unit 4600 in the fourth embodiment, and FIG. 69 is an exploded rear perspective view of the right rotation unit 4600. 68 and 69, a state in which a part of the right rotation unit 4600 (the rear base 610 and the front base 620) is assembled is illustrated.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第倉䜍郚材の䞀端偎図䞊偎正面に回転可胜に軞支される第倉䜍郚材を備える。埌述するように、第倉䜍郚材に開口圢成された貫通溝を介しお、第倉䜍郚材被駆動郚材の連結ピンの先端が第倉䜍郚材の摺動溝に挿通されおおり、被駆動郚材が第倉䜍郚材に察しお盞察回転されるこずで、第倉䜍郚材を第倉䜍郚材に察しお盞察倉䜍回転させるこずができる。   As shown in FIGS. 68 and 69, the right rotation unit 4600 in the fourth embodiment includes a third displacement member 4660 rotatably supported at the front end of the first displacement member 4630 (upper side in FIG. 68). . As will be described later, the tip of the connection pin 3641 d of the second displacement member 3640 (driven member 3641) is a sliding groove 4661 of the third displacement member 4660 through the through groove 3636 formed in the first displacement member 4630. The third displacement member 4660 can be displaced (rotated) relative to the first displacement member 4630 by rotating the driven member 3641 relative to the first displacement member 4630.

第倉䜍郚材の背面には、摺動溝が凹蚭されるず共に、その摺動溝の䞊方に回転軞が突蚭される。摺動溝は、䞊述したように、被駆動郚材の連結ピンが摺動可胜に挿通される凹溝であり、䞀定の溝幅で盎線状に圢成されるず共に、その溝幅が、被駆動郚材の連結ピンの盎埄よりも若干倧きな寞法に蚭定される。   A sliding groove 4661 is recessed on the rear surface of the third displacement member 4660, and a rotating shaft 4662 is protruded above the sliding groove 4661. As described above, the sliding groove 4661 is a concave groove through which the connection pin 3641 d of the driven member 3641 is slidably inserted, and is formed linearly with a constant groove width, and the groove width is The diameter is set to be slightly larger than the diameter of the connection pin 3641 d of the driven member 3641.

回転軞は、第倉䜍郚材の䞀端偎図䞊偎に穿蚭された軞支孔に挿通される軞状䜓であり、かかる回転軞及び軞支孔を介しお、第倉䜍郚材が第倉䜍郚材に回転可胜に軞支される。なお、回転軞の軞方向端面には、軞支孔の内埄よりも倧埄の保持䜓が締結固定され、これにより、回転軞の軞支孔からの抜け出しが芏制される。   The rotation shaft 4662 is a shaft-like body inserted into a shaft support hole 4637 formed on one end side (the upper side in FIG. 68) of the first displacement member 4630, and via the rotation shaft 4662 and the shaft support hole 4637, The third displacement member 4660 is rotatably supported by the first displacement member 4630. In addition, a holding body C having a diameter larger than the inner diameter of the shaft support hole 4637 is fastened and fixed to the axial end surface of the rotation shaft 4662, whereby the detachment of the rotation shaft 4662 from the shaft support hole 4637 is restricted.

第倉䜍郚材が第倉䜍郚材の正面偎に配蚭軞支された状態では、摺動溝の䞀郚のみが第倉䜍郚材の貫通溝に重ね合わされる摺動溝ず貫通溝ずが亀差される。よっお、第倉䜍郚材の支持軞を䞭心ずしお被駆動郚材を回転させ、連結ピンを貫通溝の延蚭方向に沿っお倉䜍させるこずで、その連結ピンを第倉䜍郚材の摺動溝の内壁面に䜜甚させ連結ピンによっお摺動溝の内壁面を抌圧させ、第倉䜍郚材を第倉䜍郚材に察しお回転させるこずができる。   In a state where the third displacement member 4660 is disposed (axially supported) on the front side of the first displacement member 4630, only a part of the sliding groove 4661 is superimposed on the through groove 3636 of the first displacement member 4630 (sliding The moving groove 4661 and the through groove 3636 are crossed). Therefore, by rotating the driven member 3641 about the support shaft 632 of the first displacement member 4630 and displacing the connection pin 3641d along the extending direction of the through groove 3636, the connection pin 3641d is moved to the third displacement member. The third displacement member 4660 can be rotated relative to the first displacement member 4630 by acting on the inner wall surface of the sliding groove 4661 of the 4660 (pressing the inner wall surface of the sliding groove 4661 by the connection pin 3641 d).

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 70 to 73, the operation of the right rotation unit 4600 will be described. 70 and 71 are front views of the right rotation unit 4600 in each state when operating between the retracted position and the overhang position, and FIGS. 72 and 73 operate between the retracted position and the overhang position. It is a back side schematic diagram of the right rotation unit 4600 in each state at the time of doing.

なお、図から図は、図から図ず、図から図は、図から図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、それぞれ同䞀の図である。   70 (a) through 70 (c) are shown in FIGS. 72 (a) through 72 (c), and FIGS. 71 (a) through 71 (c) are shown in FIG. 73 (a) through FIG. and c) are in the same state. In this case, FIG. 70 (c) is the same as FIG. 71 (a) and FIG. 72 (c) is the same as FIG. 73 (a).

ここで、第実斜圢態では、䌝達郚材の駆動ピンが第倉䜍郚材の第溝を摺動するこずで、第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材がそれぞれ倉䜍されるずころ、第倉䜍郚材及び第倉䜍郚材の倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the fourth embodiment, when the drive pin 654b of the transmission member 654 slides on the first groove 635 of the first displacement member 4630, the first displacement member 4630, the second displacement member 3640, and the third displacement member Since the displacement modes of the first displacement member 4630 and the second displacement member 3640 are the same as those of the first embodiment described above, the detailed description thereof will be omitted.

図及び図に瀺すように、退避䜍眮では、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ず、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ずのなす角床が、亀差角Ξずされる。   As shown in FIGS. 70 (a) and 72 (a), at the retracted position, an imaginary line L1 passing through the axial center of the support hole 4637 (rotation shaft 4662) and along the longitudinal direction of the first displacement member 4630 An angle formed by passing through the axial center of the shaft support hole 4637 (the rotation shaft 4662) and the imaginary line L2 along the longitudinal direction of the third displacement member 4660 is a crossing angle Ξ1.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、図及び図に瀺す状態を経お、図及び図に瀺すように、第倉䜍郚材が回転軞を回転軞ずしお匵出方向ぞ回転される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   From this state, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 72 (a)), the states shown in FIGS. 70 (b) and 72 (b) are passed to FIGS. 70 (c) and 70. As shown in 72 (c), the first displacement member 4630 is rotated in the overhanging direction with the rotation shaft 631 as the rotation shaft. In this case, as described above, the second displacement member 3640 is not displaced relative to the first displacement member 4630, and is displaced integrally with the first displacement member 4630.

よっお、第倉䜍郚材は、第倉䜍郚材に察しおも盞察倉䜍せず、その第倉䜍郚材における被駆動郚材の連結ピンが、第倉䜍郚材の摺動溝を摺動しないので、第倉䜍郚材も第倉䜍郚材ず䞀䜓ずなっお倉䜍される。即ち、図から図及び図から図に瀺す区間では、第倉䜍郚材仮想線ず、第倉䜍郚材仮想線ずのなす角床が、亀差角Ξのたた維持される。   Therefore, the second displacement member 3640 is not displaced relative to the third displacement member 4660, and the connection pin 3641d of the driven member 3641 in the second displacement member 3640 is a sliding groove 4661 of the third displacement member 4660. The third displacement member 4660 is also displaced integrally with the first displacement member 4630. That is, in the sections shown in FIG. 70 (a) to FIG. 70 (c) and FIG. 72 (a) to FIG. 72 (c), the first displacement member 4630 (virtual line L1) and the third displacement member 4660 (virtual line) The angle made with L2) is maintained at the crossing angle Ξ1.

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が盞察倉䜍され、図及び図に瀺す状態を経た埌、図及び図に瀺す匵出䜍眮に配眮される。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 73 (a)) from the state shown in FIGS. 71 (a) and 73 (a), the first displacement member 4630 is in FIG. 73 (a). The second displacement member 3640 (connection displacement member 642) is relatively displaced with respect to the first displacement member 4630 while being maintained in the shown state (position), and the state shown in FIGS. 71 (b) and 73 (b) is shown. After passing, it is arranged at the overhanging position shown in FIG. 71 (c) and FIG. 73 (c).

この堎合、被駆動郚材が支持軞を䞭心ずしお回転されるずころ、この被駆動郚材の回転は、第倉䜍郚材における摺動溝の内壁面連結ピンの進行方向偎の内壁面、図䞊偎が、被駆動郚材の連結ピンによっお抌し䞊げられる方向ずされる。   In this case, when the driven member 3641 is rotated about the support shaft 632, the rotation of the driven member 3641 is determined by the inner wall surface of the sliding groove 4661 in the third displacement member 4660 (the direction of movement of the connecting pin 3641d). The inner wall surface, the upper side in FIG. 73 (a), is in the direction of being pushed up by the connection pin 3641 d of the driven member 3641.

これにより、第倉䜍郚材が第倉䜍郚材に察しお盞察的に回転され、図から図及び図から図に瀺す区間では、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角Ξから亀差角Ξを経お亀差角Ξに倉化枛少されるΞΞΞ。   As a result, the third displacement member 4660 is rotated relative to the first displacement member 4630, and in the section shown in FIGS. 71 (a) to 71 (c) and 73 (a) to 73 (c). The angle between the first displacement member 4630 (virtual line L1) and the third displacement member 4660 (virtual line L2) is changed (decreased) from the crossing angle Ξ1 to the crossing angle Ξ3 through the crossing angle Ξ2 (Ξ3 < Ξ2 <Ξ1).

䞊述した堎合ずは逆に、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が逆方向に盞察倉䜍され、図及び図に瀺す状態を経た埌、図及び図に瀺す状態に配眮される。   Contrary to the case described above, when the transmission member 654 is rotationally driven in the reverse direction (counterclockwise in FIG. 73 (c)) from the states shown in FIGS. 71 (c) and 73 (c), the first displacement While the member 4630 is maintained in the state (position) shown in FIG. 73 (c), the second displacement member 3640 (connection displacement member 642) is relatively displaced relative to the first displacement member 4630 in FIG. After passing through the state shown in b) and FIG. 73 (b), the state shown in FIGS. 71 (a) and 73 (a) is arranged.

この堎合、被駆動郚材の支持軞を䞭心ずする回転は、第倉䜍郚材における摺動溝の内壁面連結ピンの進行方向偎の内壁面、図䞋偎が、被駆動郚材の連結ピンによっお抌し䞋げられる方向ずされる。よっお、第倉䜍郚材が第倉䜍郚材に察しお盞察的に回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角Ξに増加される。   In this case, the rotation of the driven member 3641 about the support shaft 632 is performed by the inner wall surface of the sliding groove 4661 of the third displacement member 4660 (the inner wall surface of the connection pin 3641 d in the direction of travel, FIG. ) Is pushed down by the connecting pin 3641 d of the driven member 3641. Thus, the third displacement member 4660 is rotated relative to the first displacement member 4630, and the angle between the first displacement member 4630 (virtual line L1) and the third displacement member 4660 (virtual line L2) intersects It is increased to the angle Ξ1.

図及び図に瀺す状態から、䌝達郚材が曎に逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が回転軞を回転軞ずしお起立方向ぞ回転され、図及び図に瀺す退避䜍眮に配眮される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、よっお、被駆動郚材の連結ピンが、第倉䜍郚材の摺動溝を摺動しないので、第倉䜍郚材及び第倉䜍郚材が第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   When the transmission member 654 is further rotationally driven in the reverse direction (counterclockwise in FIG. 72 (c)) from the state shown in FIGS. 70 (c) and 72 (c), the first displacement member 4630 rotates around the rotation shaft 631. It is rotated in the rising direction as the rotation axis, and is disposed at the retracted position shown in FIGS. 70 (a) and 72 (a). In this case, as described above, the second displacement member 3640 is not displaced relative to the first displacement member 4630. Therefore, the connection pin 3641d of the driven member 3641 is a sliding groove 4661 of the third displacement member 4660. The second displacement member 3640 and the third displacement member 4660 are displaced integrally with the first displacement member 4630.

このように、本実斜圢態によれば、第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させず、これら第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材を䞀䜓に倉䜍させる圢態図及び図参照ず、第倉䜍郚材を停止状態に維持し぀぀、その第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材をそれぞれ個別に盞察倉䜍させる圢態図及び図参照ずを圢成するこずができる。   As described above, according to the present embodiment, the second displacement member 3640 and the third displacement member 4660 are not relatively displaced with respect to the first displacement member 4630, and the first displacement member 4630, the second displacement member 3640, and The third displacement member 4660 is integrally displaced (see FIGS. 70 and 71), and the second displacement member 3640 and the first displacement member 4630 are maintained while the first displacement member 4630 is stopped. A configuration (see FIGS. 71 and 73) can be formed in which the third displacement members 4660 are individually displaced relative to one another.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材に察しお第倉䜍郚材がスラむド倉䜍可胜に右回転ナニットが圢成される堎合を説明したが、第実斜圢態における右回転ナニットは、第倉䜍郚材に察しお第倉䜍郚材が前埌方向ぞ出没可胜ずされる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Fifth Embodiment
Next, a fifth embodiment will be described with reference to FIGS. 74 to 81. In the third embodiment, the case where the right rotation unit 3600 is formed so that the third displacement member 3660 is slidably displaceable with respect to the first displacement member 3630 is described, but the right rotation unit 5600 in the fifth embodiment The third displacing member 5660 can be extended and retracted in the front-rear direction with respect to the 1 displacing member 5630. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。なお、図及び図では、右回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 74 is an exploded front perspective view of the right rotation unit 5600 in the fifth embodiment, and FIG. 75 is an exploded rear perspective view of the right rotation unit 5600. 74 and 75, a state in which a part of the right rotation unit 5600 (the back base 610 and the front base 620) is assembled is illustrated.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第倉䜍郚材の䞀端偎図䞊偎正面に第倉䜍郚材が前埌方向䟋えば、図玙面垂盎方向ぞ出没可胜に配蚭される。埌述するように、第倉䜍郚材に開口圢成された貫通溝を介しお、第倉䜍郚材被駆動郚材の連結ピンの先端が第倉䜍郚材の摺動傟斜郚の背面に圓接されおおり、被駆動郚材が第倉䜍郚材に察しお盞察回転されるこずで、第倉䜍郚材を第倉䜍郚材に察しお盞察倉䜍前埌方向ぞ出没させるこずができる。   As shown in FIGS. 74 and 75, in the right rotation unit 5600 in the fifth embodiment, the third displacement member 5660 is in front of one end side (upper side in FIG. 74) of the first displacement member 5630 (for example, FIG. a) It is arranged to be able to appear and retreat in the direction perpendicular to the paper surface). As will be described later, the tip end of the connection pin 5641d of the second displacement member 5640 (driven member 5641) is a sliding inclined portion of the third displacement member 5660 via the through groove 3636 formed in the first displacement member 5630. The third displacing member 5660 is displaced relative to the first displacing member 5630 by being abutted against the back surface of the 5663 and the driven member 5641 is relatively rotated with respect to the first displacing member 5630 You can make it happen.

第倉䜍郚材には、䞀察の摺動孔が穿蚭される。摺動孔は、第倉䜍郚材の埌述する摺動ガむド棒が挿通される断面円圢の孔であり、その内埄が、摺動ガむド棒の倖埄よりも若干倧きな寞法に蚭定される。即ち、摺動ガむド棒が摺動孔の穿蚭方向に沿っお摺動可胜に支持され、これにより、第倉䜍郚材が第倉䜍郚材に察しお前埌方向に出没可胜に支持される。   The first displacement member 5630 is provided with a pair of sliding holes 5638. The slide hole 5638 is a hole having a circular cross section through which a slide guide rod 5664 of the third displacement member 5660 to be described later is inserted, and the inner diameter thereof is set to a size slightly larger than the outer diameter of the slide guide rod 5664 Ru. That is, the sliding guide rod 5664 is supported so as to be slidable along the direction in which the sliding hole 5638 is bored, whereby the third displacement member 5660 is supported so as to be able to protrude and retract relative to the first displacement member 5630. Be done.

連結ピンは、貫通溝に挿通される断面円圢の軞状䜓であり、先端が貫通溝内に䜍眮する突蚭高さに蚭定される。即ち、組立状態では、第倉䜍郚材の貫通溝内においお、連結ピンの先端が、第倉䜍郚材の摺動傟斜郚に圓接される。   The connection pin 5641 d is a shaft-like member having a circular cross section, which is inserted into the through groove 3636, and is set to a protruding height at which the tip is positioned in the through groove 3636. That is, in the assembled state, in the through groove 3636 of the first displacement member 5630, the tip of the connection pin 5641d is abutted against the sliding slope 5663 of the third displacement member 5660.

第倉䜍郚材の背面には、摺動傟斜郚及び摺動ガむド棒が突蚭される。摺動傟斜郚は、䞊述したように、被駆動郚材の連結ピンが摺動される板状の郚䜍であり、連結ピンが摺動される背面は、䞀端図右偎から他端図巊偎ぞ向かっお䞊昇傟斜する傟斜面ずしお圢成される。即ち、第倉䜍郚材からの摺動傟斜郚の突蚭高さが䞀端から他端ぞ向かうに埓っお挞次高くされる。よっお、被駆動郚材の回転に䌎っお、その連結ピンが摺動傟斜郚の背面を䞀端から他端ぞ向かっお又はその逆方向ぞ向かっお摺動されるず、被駆動郚材ず第倉䜍郚材ずの間の間隔が拡倧瞮小される。   A sliding inclined portion 5663 and a sliding guide rod 5664 are provided on the back of the third displacement member 5660 in a protruding manner. As described above, the sliding inclined portion 5663 is a plate-like portion on which the connection pin 5641 d of the driven member 5641 slides, and the back surface on which the connection pin 5641 d slides is one end (right side in FIG. 75) It is formed as an inclined surface that inclines upward to the other end (left side in FIG. 75). That is, the protruding height of the sliding inclined portion 5663 from the third displacement member 5660 is gradually increased from one end to the other end. Therefore, when the connecting pin 5641d is slid from the one end to the other end (or in the opposite direction) of the back surface of the sliding inclined portion 5663 with the rotation of the driven member 5641, the driven member The distance between the 5641 and the third displacement member 5660 is expanded (reduced).

ここで、摺動傟斜郚は、その板厚が、貫通溝の溝幅よりも若干小さな寞法に蚭定されるず共に、背面芖圢状が、貫通溝に察応した湟曲圢状に圢成される。即ち、組立状態では、摺動傟斜郚の突蚭先端偎が、前埌方向に摺動可胜な状態で貫通溝に挿通される。よっお、第倉䜍郚材に察しお第倉䜍郚材が前埌方向ぞ出没される際には、摺動ガむド棒だけでなく、摺動傟斜郚によっおも、第倉䜍郚材の摺動を支持する即ち、カ所で支持するこずができるので、第倉䜍郚材が前傟するこずを抑制し、その出没動䜜を安定させるこずができる。   Here, the slide inclined portion 5663 is set to have a plate thickness slightly smaller than the groove width of the through groove 3636, and is formed in a curved shape corresponding to the through groove 3636 in a rear view shape. That is, in the assembled state, the protruding leading end side of the sliding inclined portion 5663 is inserted into the through groove 3636 in a state where it can slide in the front-rear direction. Therefore, when the third displacement member 5660 is advanced and retracted in the front-rear direction with respect to the first displacement member 5630, the sliding of the third displacement member 5660 is performed not only by the sliding guide rod 5664 but also by the sliding inclined portion 5663. Since the movement can be supported (i.e., supported at three places), the third displacement member 5660 can be prevented from tilting forward, and its projection and retraction operations can be stabilized.

摺動ガむド棒は、䞊述したように、第倉䜍郚材の摺動孔に摺動可胜に支持される断面円圢の軞状䜓であり、そ軞方向端面には、摺動孔の内埄よりも倧埄の保持䜓が締結固定され、これにより、摺動ガむド棒の摺動孔からの抜け出しが芏制される。   The sliding guide rod 5664 is, as described above, a shaft-like body having a circular cross section, which is slidably supported by the sliding hole 5638 of the first displacement member 5630. The holding body C having a diameter larger than the inner diameter of the holder is fastened and fixed, whereby the removal of the sliding guide rod 5664 from the sliding hole 5638 is restricted.

この堎合、保持䜓ず第倉䜍郚材ずの間には、コむルスプリングずしお圢成される付勢郚材が匟性的に圧瞮された状態党長が短瞮された状態で介蚭され、付勢郚材の匟性回埩力が保持䜓を第倉䜍郚材の背面から離間させる方向ぞ䜜甚される。これにより、第倉䜍郚材が第倉䜍郚材ぞ近接する方向ぞ付勢され、摺動傟斜郚が貫通溝に挿通される。   In this case, the biasing member S formed as a coil spring is interposed between the holding body C and the first displacement member 5630 in a state where the elastic compression is performed (a state in which the overall length is shortened). The elastic recovery force of the biasing member S acts in the direction of moving the holder C away from the rear surface of the first displacement member 5630. As a result, the third displacement member 5660 is urged in the direction approaching the first displacement member 5630, and the sliding slope 5663 is inserted into the through groove 3636.

よっお、第倉䜍郚材の支持軞を䞭心ずしお被駆動郚材を回転させ、連結ピンを貫通溝の延蚭方向に沿っお倉䜍させるこずで、その連結ピンの先端を、第倉䜍郚材の摺動傟斜郚の背面に䜜甚させ連結ピンを摺動傟斜郚の背面に沿っお摺動させ、第倉䜍郚材を第倉䜍郚材に察しお前埌方向に出没させるこずができる。   Therefore, by rotating the driven member 5641 about the support shaft 632 of the first displacement member 5630 and displacing the connection pin 5641d along the extending direction of the through groove 3636, the tip of the connection pin 5641d can be The third displacement member 5660 is moved back and forth with respect to the first displacement member 5630 by causing the third displacement member 5660 to act on the back surface of the slide slope portion 5663 of the three displacement member 5660 (slide the connecting pin 5641 d along the back surface of the slide slope portion 5663). You can make it appear in the direction.

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。たた、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの䞊面図である。   Next, with reference to FIGS. 76 to 80, the operation of the right rotation unit 5600 will be described. 76 and 77 are front views of the right rotation unit 5600 in each state when operating between the retracted position and the extended position, and FIGS. 78 and 79 operate between the retracted position and the extended position. It is a back side schematic diagram of the right rotation unit 5600 in each state at the time of doing. 80 and 81 are top views of the right rotation unit 5600 in each state when operating between the retracted position and the extended position.

なお、図から図は、図から図及び図から図ず、図から図は、図から図及び図から図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、図は、図ず、それぞれ同䞀の図である。   FIGS. 76 (a) to 76 (c) correspond to FIGS. 78 (a) to 78 (c) and FIGS. 80 (a) to 80 (c) and FIGS. 77 (a) to 77 (c). Is the same state as FIG. 79 (a) to FIG. 79 (c) and FIG. 81 (a) to FIG. 81 (c). In this case, FIG. 76 (c) is the same as FIG. 77 (a), FIG. 78 (c) is FIG. 79 (a), and FIG. 80 (c) is the same as FIG. 81 (a). is there.

ここで、第実斜圢態では、䌝達郚材の駆動ピンが第倉䜍郚材の第溝を摺動するこずで、第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材がそれぞれ倉䜍されるずころ、第倉䜍郚材及び第倉䜍郚材の倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the fifth embodiment, when the drive pin 654b of the transmission member 654 slides on the first groove 635 of the first displacement member 5630, the first displacement member 5630, the second displacement member 5640, and the third displacement member Since the displacement modes of the first displacement member 5630 and the second displacement member 5640 are the same as those of the first embodiment described above, the detailed description thereof will be omitted.

図、図及び図に瀺すように、退避䜍眮では、第倉䜍郚材が第倉䜍郚材に近接された状態ずされ、第倉䜍郚材における被駆動郚材の連結ピンが、第倉䜍郚材の摺動傟斜郚の䞀端偎第倉䜍郚材の背面からの突蚭高さが䜎い偎の端郚、図及び図の右偎に䜍眮される。この堎合、第倉䜍郚材の正面からの第倉䜍郚材の正面たでの突出量が寞法ずされる。   As shown in FIGS. 76 (a), 78 (a) and 80 (a), in the retracted position, the third displacement member 5660 is brought close to the first displacement member 5630, and the second displacement member 5640 is formed. The connection pin 5641d of the driven member 5641 at one end of the sliding inclined portion 5663 of the third displacement member 5660 (the end at which the height at which the third displacement member 5660 projects from the back surface is low, FIG. 78 (a And the right side of FIG. 80 (a)). In this case, the projection amount of the first displacement member 5630 from the front surface to the front surface of the third displacement member 5660 is a dimension J1.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、図、図及び図に瀺す状態を経お、図、図及び図に瀺すように、第倉䜍郚材が回転軞を回転軞ずしお匵出方向ぞ回転される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   From this state, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 78 (a)), the state shown in FIGS. 76 (b), 78 (b) and 80 (b) is obtained. As shown in 76 (c), FIG. 78 (c) and FIG. 80 (c), the first displacement member 5630 is rotated in the overhanging direction with the rotation axis 631 as the rotation axis. In this case, as described above, the second displacement member 5640 is not displaced relative to the first displacement member 5630, but is displaced integrally with the first displacement member 5630.

よっお、第倉䜍郚材は、第倉䜍郚材に察しおも盞察倉䜍しない。埓っお、第倉䜍郚材における被駆動郚材の連結ピンが、第倉䜍郚材の摺動傟斜郚の背面を摺動しないので、第倉䜍郚材も第倉䜍郚材ず䞀䜓ずなっお倉䜍される。即ち、図から図、図から図及び図から図に瀺す区間では、第倉䜍郚材は、第倉䜍郚材に最も近接した状態突出量が寞法ずされる状態に維持される。   Thus, the second displacement member 5640 does not displace relative to the third displacement member 5660. Therefore, the third displacement member 5660 is also integral with the first displacement member 5630 because the connection pin 5641 d of the driven member 5641 in the second displacement member 5640 does not slide on the back surface of the sliding inclined portion 5663 of the third displacement member 5660 And become displaced. That is, in the sections shown in FIG. 76 (a) to FIG. 76 (c), FIG. 78 (a) to FIG. 78 (c) and FIG. 80 (a) to FIG. The first displacement member 5630 is maintained in the closest state (the projection amount is set to the dimension J1).

図、図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が盞察倉䜍され、図、図及び図に瀺す状態を経た埌、図、図及び図に瀺す匵出䜍眮に配眮される。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 67 (a)) from the states shown in FIGS. 77 (a), 79 (a) and 81 (a), the first displacement member 5630 While maintaining the state (position) shown in FIG. 79 (a), the second displacement member 5640 (connection displacement member 642) is relatively displaced with respect to the first displacement member 5630, as shown in FIGS. 77 (b) and 79 (b). After passing through the state shown in b) and FIG. 81 (b), the sheet is placed at the overhanging position shown in FIGS. 77 (c), 79 (c) and 81 (c).

この堎合、被駆動郚材が支持軞を䞭心ずしお回転されるずころ、この被駆動郚材の回転は、連結ピンの先端を、第倉䜍郚材における摺動傟斜郚の背面の他端偎第倉䜍郚材の背面からの突蚭高さが高い偎の端郚、図巊䞊偎、図巊偎ぞ向けお摺動させる方向図反時蚈回りの回転ずされる。   In this case, when the driven member 5641 is rotated about the support shaft 632, the rotation of the driven member 5641 is performed by moving the tip of the connection pin 5641d to the other side of the sliding inclined portion 5663 of the third displacement member 5660. Direction of sliding toward the end side (the end on the side where the height of the third displacement member 5660 from the back surface is high, the upper left side of FIG. 79 (a), the left side of FIG. 81 (a)) Counterclockwise) rotation.

よっお、第倉䜍郚材における摺動傟斜郚の背面が、被駆動郚材の連結ピンによっお、前方図䞊偎ぞ抌し出される。これにより、第倉䜍郚材が第倉䜍郚材に察しお前方ぞ突出され、図から図、図から図及び図から図に瀺す区間では、第倉䜍郚材の正面から第倉䜍郚材の正面たでの突出量が寞法から寞法を経お寞法に倉化増加される。   Therefore, the rear surface of the sliding inclined portion 5663 of the third displacement member 5660 is pushed forward (upper side in FIG. 81) by the connection pin 5641 d of the driven member 5641. As a result, the third displacement member 5660 is projected forward with respect to the first displacement member 5630, as shown in FIGS. 77 (a) through 77 (c) and 79 (a) through 79 (c) and 81 (a). In the section shown in FIG. 81C to FIG. 81C, the amount of projection from the front of the first displacement member 5630 to the front of the third displacement member 5660 is changed (increased) from dimension J1 to dimension J3 through dimension J2 (J1 <J2 <J3).

䞊述した堎合ずは逆に、図、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、その第倉䜍郚材に察しお第倉䜍郚材連結倉䜍郚材が逆方向に盞察倉䜍され、図、図及び図に瀺す状態を経た埌、図、図及び図に瀺す状態に配眮される。   Contrary to the case described above, the transmission member 654 is rotationally driven in the reverse direction (counterclockwise in FIG. 79 (c)) from the states shown in FIGS. 77 (c), 79 (c) and 81 (c). Then, while the first displacement member 5630 is maintained in the state (position) shown in FIG. 79C, the second displacement member 5640 (connection displacement member 642) is in the opposite direction relative to the first displacement member 5630. 77 (b), 79 (b) and 81 (b), and then placed in the states shown in FIGS. 77 (a), 79 (a) and 81 (a). Ru.

この堎合、被駆動郚材の支持軞を䞭心ずする回転は、連結ピンを、第倉䜍郚材における摺動傟斜郚の背面の䞀端偎第倉䜍郚材の背面からの突蚭高さが䜎い偎の端郚、図右䞋偎、図右偎ぞ摺動させる方向図時蚈回りの回転ずされる。   In this case, the rotation of the driven member 5641 about the support shaft 632 is performed by connecting the connecting pin 5641 d to one end side of the back surface of the sliding inclined portion 5663 of the third displacement member 5660 (protrusion from the back surface of the third displacement member 5660) It is considered that rotation is made in the direction (clockwise direction in FIG. 79 (c)) to slide to the end on the lower side of the installation height, the lower right side in FIG.

よっお、第倉䜍郚材における摺動傟斜郚の背面の䞀端偎に連結ピンが移動されるこずで、その分、摺動傟斜郚が埌方背面偎ぞ埌退没入するこずが蚱容されるので、付勢郚材の匟性回埩力により、第倉䜍郚材が第倉䜍郚材に察しお近接され、第倉䜍郚材の正面から第倉䜍郚材の正面たでの突出量が寞法に短瞮される。   Therefore, by moving the connecting pin 5641d to one end side of the back surface of the sliding inclined portion 5663 in the third displacement member 5660, the sliding inclined portion 5663 is retracted backward (backwardly) by that amount. The third displacement member 5660 is brought close to the first displacement member 5630 by the elastic recovery force of the biasing member S, and from the front surface of the first displacement member 5630 to the front surface of the third displacement member 5660. The amount of protrusion is reduced to dimension J1.

図、図及び図に瀺す状態から、䌝達郚材が曎に逆方向図反時蚈回りに回転駆動されるず、第倉䜍郚材が回転軞を回転軞ずしお起立方向ぞ回転され、図、図及び図に瀺す退避䜍眮に配眮される。この堎合、䞊述したように、第倉䜍郚材は、第倉䜍郚材に察しお盞察倉䜍せず、よっお、被駆動郚材の連結ピンが、第倉䜍郚材の摺動傟斜郚の背面を摺動しないので、第倉䜍郚材及び第倉䜍郚材が第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   When the transmission member 654 is further rotationally driven in the reverse direction (counterclockwise in FIG. 78) from the states shown in FIGS. 76 (c), 78 (c) and 80 (c), the first displacement member 5630 is rotated about the rotation shaft 631 in the erecting direction, and is disposed at the retracted position shown in FIGS. 76 (a), 78 (a) and 80 (a). In this case, as described above, the second displacement member 5640 is not displaced relative to the first displacement member 5630. Therefore, the connection pin 5641d of the driven member 5641 is a sliding slope portion of the third displacement member 5660. The second displacement member 5640 and the third displacement member 5660 are displaced integrally with the first displacement member 5630 because they do not slide on the back surface of the 5663.

このように、本実斜圢態によれば、第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させず、これら第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材を䞀䜓に倉䜍させる圢態図、図及び図参照ず、第倉䜍郚材を停止状態に維持し぀぀、その第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材をそれぞれ個別に盞察倉䜍させる圢態図、図及び図参照ずを圢成するこずができる。特に、第実斜圢態によれば、第倉䜍郚材の倉䜍方向が前埌方向ずされるので、隣接する他のナニットにおける倉䜍ずの干枉を避けるこずができ、かかる他のナニットにおける可動範囲を確保するこずができる。たた、第倉䜍郚材の前方ぞの突出により、かかる第倉䜍郚材を遊技者ぞ近づけるこずができ、迫力を持たせた挔出を行うこずができる。   As described above, according to the present embodiment, the second displacement member 5640 and the third displacement member 5660 are not displaced relative to the first displacement member 5630, and the first displacement member 5630, the second displacement member 5640, and The third displacement member 5660 is integrally displaced (see FIGS. 76, 78, and 81), and the first displacement member 5630 is maintained in the stopped state while the second displacement is performed relative to the first displacement member 5630. A form (see FIGS. 77, 79 and 81) can be formed in which the member 5640 and the third displacement member 5660 are individually displaced relative to each other. In particular, according to the fifth embodiment, since the displacement direction of the third displacement member 5660 is the front-back direction, interference with the displacement in another adjacent unit can be avoided, and the movable range in the other unit is It can be secured. Further, the third displacement member 5660 can be brought closer to the player by the forward protrusion of the third displacement member 5660, and an effect can be performed with force.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材が倉䜍する期間ず第倉䜍郚材が倉䜍する期間ずが䞀臎するように右回転ナニットが圢成される堎合を説明したが、第実斜圢態における右回転ナニットは、第倉䜍郚材が倉䜍する期間ず第倉䜍郚材が倉䜍する期間ずが異なる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Sixth Embodiment
Next, a sixth embodiment will be described with reference to FIGS. 82 to 88. In the third embodiment, the right rotation unit 3600 is formed such that the period in which the second displacement member 3640 is displaced coincides with the period in which the third displacement member 3660 is displaced. In the right rotation unit 6600, the period in which the second displacement member 6640 is displaced is different from the period in which the third displacement member 4660 is displaced. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。なお、図及び図では、右回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 82 is an exploded front perspective view of the right rotation unit 6600 in the sixth embodiment, and FIG. 83 is an exploded rear perspective view of the right rotation unit 6600. 82 and 83, a state in which a part of the right rotation unit 6600 (the rear base 610 and the front base 620) is assembled is illustrated.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第実斜圢態の堎合ず同様に、第倉䜍郚材の䞀端偎図䞊偎正面に第倉䜍郚材が回転可胜に軞支され、被駆動郚材が第倉䜍郚材に察しお盞察回転されるこずで、第倉䜍郚材連結倉䜍郚材及び第倉䜍郚材が第倉䜍郚材に察しお盞察倉䜍回転される。   As shown in FIGS. 82 and 83, the right rotation unit 6600 in the sixth embodiment is the third displacement member on the front end side (the upper side in FIG. 82) of the first displacement member 4630 as in the fourth embodiment. 4660 is rotatably supported and the driven member 6641 is relatively rotated with respect to the first displacement member 4630, whereby the second displacement member 6640 (connection displacement member 642) and the third displacement member 4660 are subjected to the first displacement. Relative displacement (rotation) with respect to member 4630.

この堎合、第実斜圢態では、被駆動郚材の連結溝が盎線状に圢成されたのに察し、第実斜圢態における被駆動郚材の連結溝は、埌述するように䜜甚区間及び非干枉区間ずから正面芖略くの字状に屈曲しお圢成される。   In this case, in the fourth embodiment, the connection groove 641c of the driven member 3641 is formed in a straight line, while the connection groove 6641c of the driven member 6641 in the sixth embodiment has an action section 6641c1 as described later. And the non-interference section 6641 c 2 so as to be bent in a generally U-shape in a front view.

これにより、連結ピンが䜜甚区間を通過する間は、第倉䜍郚材連結倉䜍郚材及び第倉䜍郚材の䞡者を第倉䜍郚材に察しお回転させる䞀方、連結ピンが非干枉区間を通過する期間は、第倉䜍郚材は停止させ぀぀、第倉䜍郚材のみを第倉䜍郚材に察しお回転させるこずができる。   Thus, while the connection pin 643 passes through the action section 6641c1, while both the second displacement member 6640 (connection displacement member 642) and the third displacement member 4660 are rotated with respect to the first displacement member 4630, the connection pin While the second displacement member 6640 is stopped, only the third displacement member 4660 can be rotated relative to the first displacement member 4630 while the second displacement member 6640 is in the non-interference section 6641 c 2.

連結溝は、連結倉䜍郚材の連結ピンが摺動可胜に挿通される溝状の開口であり、被駆動郚材の長手方向に沿っお盎線状に延蚭される䜜甚区間ず、軞支孔支持軞偎を凹ずする円匧状に湟曲し぀぀被駆動郚材の幅方向に沿っお延蚭される即ち、回転軞ず同心の円環圢状を分断した圢状に圢成される非干枉区間ずを備える。   The connection groove 6641 c is a groove-shaped opening through which the connection pin 643 of the connection displacement member 642 is slidably inserted, and an action section 6641 c 1 extending linearly along the longitudinal direction of the driven member 661, It is extended along the width direction of the driven member 661 while curving in an arc shape in which the shaft support hole 641a (support shaft 632) side is concave (that is, a shape obtained by dividing an annular shape concentric with the rotation shaft 631) And a non-interference section 6641 c 2).

なお、埌述するように、䜜甚区間は、連結倉䜍郚材の連結ピンに䜜甚を及がす区間であり、非干枉区間は、連結倉䜍郚材の連結ピンず干枉しない区間である。   As described later, the action section 6641c1 is a section that exerts an effect on the connection pin 643 of the connection displacement member 642, and the non-interference section 6641c2 is a section that does not interfere with the connection pin 643 of the connection displacement member 642.

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 84 to 87, the operation of the right rotation unit 6600 will be described. 84 and 85 are front views of the right rotation unit 6600 in each state when operating between the retracted position and the extended position, and FIGS. 86 and 87 operate between the retracted position and the extended position. It is a back side schematic diagram of the right rotation unit 6600 in each state at the time of doing.

なお、図から図は、図から図ず、図から図は、図から図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、それぞれ同䞀の図である。   84 (a) to 84 (c) are shown in FIGS. 86 (a) to 86 (c), and FIGS. 85 (a) to 85 (c) are shown in FIGS. 87 (a) to 87 (c). and c) are in the same state. In this case, FIG. 84 (c) is the same as FIG. 85 (a) and FIG. 86 (c) is the same as FIG. 87 (a).

ここで、第実斜圢態における右回転ナニットは、第実斜圢態における右回転ナニットに察し、被駆動郚材の連結溝の圢状が盞違する点を陀き、他の構成は実質的に同䞀に圢成されるので、その同䞀の郚分に぀いおの説明は省略する。   Here, the right rotation unit 6600 in the sixth embodiment is substantially the same as the right rotation unit 4600 in the fourth embodiment except that the shape of the connection groove 6641c of the driven member 6641 is different. Since the same part is formed, the description of the same part is omitted.

図及び図に瀺すように、図及び図に瀺す退避䜍眮から、䌝達郚材が正方向図時蚈回りに回転駆動される堎合、䞊述したように、䌝達郚材の駆動ピンが第溝の䜜甚区間を通過する間は、第倉䜍郚材被駆動郚材の第倉䜍郚材に察する盞察倉䜍が圢成されないため、第倉䜍郚材及び第倉䜍郚材が第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   As shown in FIGS. 84 and 86, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 86A) from the retracted position shown in FIGS. As described above, while the drive pin 654b of the transmission member 654 passes the action section 635a of the first groove 635, the relative displacement of the second displacement member 6640 (the driven member 6641) with respect to the first displacement member 4630 is not formed. The second displacement member 6640 and the third displacement member 4660 are displaced integrally with the first displacement member 4630.

即ち、図から図及び図から図に瀺す区間では、䞊述した第実斜圢態の堎合ず同様に、第倉䜍郚材仮想線ず、第倉䜍郚材仮想線ずのなす角床が、亀差角Ξのたた維持される。   That is, in the sections shown in FIG. 84 (a) to FIG. 84 (c) and FIG. 86 (a) to FIG. 86 (c), as in the case of the fourth embodiment described above, the first displacement member 4630 (virtual line The angle between L1) and the third displacement member 4660 (virtual line L2) is maintained at the intersection angle Ξ1.

図及び図に瀺す状態では、連結倉䜍郚材の連結ピンが、被駆動郚材の連結溝における䜜甚区間の始端䜜甚区間及び非干枉区間の接続郚分ず反察偎の端郚、図右偎に䜍眮される。なお、この堎合、䌝達郚材の駆動ピンは、第溝の䜜甚区間及び非干枉区間の接続郚分に䜍眮する。   In the state shown in FIGS. 85A and 87A, the connection pin 643 of the connection displacement member 642 is the start end of the action section 6641c1 in the connection groove 6641c of the driven member 6641 (action section 6641c and non-interference section 6641c2 It is located at the end opposite to the connecting portion (right side in FIG. 87 (a)). In this case, the drive pin 654b of the transmission member 654 is located at the connection portion of the action section 635a and the non-interference section 635b of the first groove 635.

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、第溝の内壁面が䌝達郚材の駆動ピンによっお䞋方図䞋偎ぞ抌し䞋げられた被駆動郚材が、支持軞を䞭心ずしお連結溝を䞊昇させる方向図反時蚈回りに回転される。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 87 (a)) from the state shown in FIGS. 85 (a) and 87 (a), the first displacement member 4630 is in FIG. 87 (a). The driven member 6641 whose inner wall surface of the second groove 641b is pushed downward (downward in FIG. 87A) by the drive pin 654b of the transmission member 654 while maintaining the state (position) shown is the support shaft 632 As a center, the connecting groove 6641c is rotated in the direction of raising (counterclockwise in FIG. 87 (b)).

この被駆動郚材の回転により、連結倉䜍郚材の連結ピンが、被駆動郚材の連結溝における䜜甚区間を摺動し぀぀、その䜜甚区間の内壁面によっお䞊方ぞ抌し䞊げられる。これにより、連結倉䜍郚材が支持軞を回転䞭心ずしお装食郚分を持ち䞊げる方向図時蚈回りに回転される。その結果、連結ピンが連結溝の䜜甚区間及び非干枉区間の接続郚分に到達され、図及び図に瀺す状態装食郚分が最䞊方ぞ持ち䞊げられた状態が圢成される。   By the rotation of the driven member 6641, the connection pin 643 of the connection displacement member 642 is pushed upward by the inner wall surface of the action section 6641c1 while sliding on the action section 6641c1 in the connection groove 6641c of the driven member 6641. As a result, the connecting displacement member 642 is rotated about the support shaft 633 as a rotation center in the direction of lifting the decorative portion 642b (clockwise in FIG. 87 (a)). As a result, the connecting pin 643 is reached at the connecting portion of the action section 6641c1 and the non-interference section 6641c2 of the connecting groove 6641c, and the state shown in FIGS. 85 (b) and 87 (b) (the decorative portion 642b is lifted to the top) State) is formed.

この堎合、連結倉䜍郚材の連結ピンは、軞支孔に察しお装食郚分即ち、連結倉䜍郚材の重心䜍眮ず同じ偎図巊偎に配蚭され、被駆動郚材の連結溝は、非干枉区間の内壁面が連結ピンを䞋方から支持可胜に圢成される。即ち、非干枉区間は、その内壁面が、連結倉䜍郚材が軞支孔を䞭心ずしお自重により回転する際の連結ピンの移動方向ず所定の角床を有しお亀差する面ずしお圢成される。   In this case, the connection pin 643 of the connection displacement member 642 is disposed on the same side (left side in FIG. 87B) as the decorative portion 642b (that is, the center of gravity of the connection displacement member 642) with respect to the pivot support hole 642a. The connection groove 6641 c of the driven member 6641 is formed so that the inner wall surface of the non-interference section 6641 c 2 can support the connection pin 643 from the lower side. That is, the non-interference section 6641 c 2 is formed as a surface where the inner wall surface intersects with the moving direction of the connection pin 643 at a predetermined angle when the connection displacement member 642 rotates around the pivot hole 642 a by its own weight. Be done.

よっお、図及び図に瀺す状態では、非干枉区間の内壁面が連結ピンを䞋方から支持する連結ピンの移動を芏制するこずで、連結倉䜍郚材が軞支孔を䞭心ずしお自重により回転するこずを芏制できる。即ち、第倉䜍郚材に察しお連結倉䜍郚材を停止状態に維持できる。   Therefore, in the state shown in FIGS. 85B and 87B, the inner wall surface of the non-interference section 6641c2 supports the connection pin 643 from the lower side (restricting the movement of the connection pin 643), the connection displacement member It can regulate that 642 rotates by its own weight centering on axial support hole 642a. That is, the connection displacement member 642 can be maintained in the stopped state with respect to the first displacement member 4630.

なお、図及び図に瀺す状態では、第倉䜍郚材は、䞊述したように、摺動溝の内壁面が、被駆動郚材の連結ピンによっお抌し䞊げられるこずで、第倉䜍郚材に察しお盞察的に回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角Ξに倉化枛少されるΞΞ。   In the state shown in FIGS. 85B and 87B, as described above, in the third displacement member 4660, the inner wall surface of the sliding groove 4661 is pushed up by the connection pin 3641d of the driven member 6641. Thus, the first displacement member 4630 is rotated relative to the first displacement member 4630, and the angle between the first displacement member 4630 (the imaginary line L1) and the third displacement member 4660 (the imaginary line L2) changes to the intersection angle Ξ2 ( Decreased) (Ξ2 <Ξ1).

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、第倉䜍郚材における摺動溝の内壁面が、被駆動郚材の連結ピンによっお抌し䞊げられ、図及び図に瀺すように、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が亀差角Ξに倉化枛少されるΞΞΞ。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 87 (b)) from the state shown in FIGS. 85 (b) and 87 (b), the inside of the sliding groove 4661 in the third displacement member 4660 is The wall surface is pushed up by the connection pin 3641d of the driven member 6641, and as shown in FIGS. 85 (c) and 87 (c), the first displacement member 4630 (virtual line L1) and the third displacement member 4660 (virtual line) The angle formed with L2) is changed (decreased) to the crossing angle Ξ3 (Ξ3 <Ξ2 <Ξ1).

この堎合、連結溝の非干枉区間は、支持軞軞支孔を䞭心ずする円匧状に湟曲されおいるので、被駆動郚材が支持軞軞支孔を䞭心ずしお図反時蚈回りに回転されおも、非干枉区間の内壁面は、連結倉䜍郚材の連結ピンを䞋方から支持しお、連結倉䜍郚材が軞支孔を䞭心ずしお自重により回転するこずを芏制するが、連結ピンを䞊方ぞ抌し䞊げず、よっお、連結倉䜍郚材を支持軞を回転䞭心ずしお装食郚分を持ち䞊げる方向ぞ回転されるこずはない。即ち、連結倉䜍郚材を略停止状態に維持し、か぀、第倉䜍郚材の回転を継続させるこずができる。   In this case, since the non-interference section 6641c2 of the connection groove 6641c is curved in an arc shape centering on the support shaft 632 (axial support hole 641a), the driven member 6641 can be used as the support shaft 632 (axial support hole 641a). Even when it is rotated counterclockwise as shown in FIG. 87 (b) as the center, the inner wall surface of the non-interference section 6641c2 supports the connection pin 643 of the connection displacement member 642 from below, and the connection displacement member 642 carries the pivoting hole 642a. Although it restricts rotation by its own weight as the center, it does not push up the connection pin 643 upward, and therefore it does not rotate the connection displacement member 642 in the direction of lifting the decorative portion 642b around the support shaft 633. That is, the connection displacement member 642 can be maintained in a substantially stopped state, and the rotation of the third displacement member 4660 can be continued.

䞊述した堎合ずは逆に、図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、連結倉䜍郚材の連結ピンが非干枉区間を通過する間は、連結倉䜍郚材が、図及び図に瀺す状態䜍眮に維持される䞀方図及び図参照、連結倉䜍郚材の連結ピンが䜜甚区間を通過する間は、䜜甚区間の内壁面により連結ピンが抌䞋げられるこずで、装食郚分を䞋降させる方向ぞ連結倉䜍郚材が支持軞を回転䞭心ずしお回転される。   Contrary to the case described above, when the transmission member 654 is rotationally driven in the reverse direction (counterclockwise in FIG. 87 (c)) from the state shown in FIGS. 85 (c) and 87 (c), the connection displacement member While the connecting pin 643 of 642 passes through the non-interference section 6641 c 2, the connecting displacement member 642 is maintained in the state (position) shown in FIGS. 85 (c) and 87 (c) (FIG. 85 (b)) And FIG. 87B), while the connection pin 643 of the connection displacement member 642 passes the action section 6641c1, the decoration pin 643 is lowered by the connection pin 643 being pushed down by the inner wall surface of the action section 6641c1. The connection displacement member 642 is rotated about the support shaft 633 in the direction.

このように圢成される第実斜圢態における右回転ナニットの動䜜態様を、第実斜圢態における右回転ナニットの動䜜態様ず比范しお、図を参照しお説明する。   The operation aspect of the right rotation unit 6600 in the sixth embodiment thus formed will be described with reference to FIG. 88 in comparison with the operation aspect of the right rotation unit 4600 in the fourth embodiment.

図から図は、第実斜圢態における右回転ナニットの正面暡匏図であり、図から図は、第実斜圢態における右回転ナニットの正面暡匏図であり、それぞれ退避䜍眮および匵出䜍眮の間で動䜜する際の各状態が図瀺される。   88 (a) to 88 (c) are front schematic views of the right rotation unit 4600 in the fourth embodiment, and FIGS. 88 (d) to 88 (g) are right rotation units in the sixth embodiment. It is a front schematic diagram of 6600, and each state at the time of operating between a retreat position and a projection position is illustrated, respectively.

第実斜圢態における右回転ナニットでは、䞊述したように、第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させず、これら第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材を䞀䜓に倉䜍させる圢態図ず図ずの間の圢態ず、第倉䜍郚材を停止状態に維持し぀぀、その第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させる圢態図ず図ずの間の圢態ず、を圢成するこずができる。この堎合、埌者の圢態では、第倉䜍郚材の倉䜍の期間始期および終期は、第倉䜍郚材の倉䜍の期間始期および終期ず略䞀臎される。   In the right rotation unit 4600 in the fourth embodiment, as described above, the second displacement member 3640 and the third displacement member 4660 are not relatively displaced with respect to the first displacement member 4630, and the first displacement member 4630 and the The form (form between FIG. 88 (a) and FIG. 88 (b)) which displaces the 2 displacement member 3640 and the 3rd displacement member 4660 integrally, and maintaining the 1st displacement member 4630 in a halt condition, Forming a form (form between FIG. 88 (b) and FIG. 88 (c)) in which the second displacement member 3640 and the third displacement member 4660 are relatively displaced with respect to the first displacement member 4630. it can. In this case, in the latter mode, the period of displacement (the beginning and the end) of the second displacement member 3640 is substantially the same as the period of the displacement (the beginning and the end) of the third displacement member 4660.

これに察し、第実斜圢態における右回転ナニットでは、第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材を䞀䜓に倉䜍させる圢態図ず図ずの間の圢態ず、第倉䜍郚材を停止状態に維持し぀぀、その第倉䜍郚材に察しお、第倉䜍郚材及び第倉䜍郚材を盞察倉䜍させる圢態図ず図ずの間の圢態ず、第倉䜍郚材及び第倉䜍郚材を停止状態に維持し぀぀、それら第倉䜍郚材及び第倉䜍郚材に察しお、第倉䜍郚材を盞察倉䜍させる圢態図ず図ずの間の圢態ず、を圢成するこずができる。   On the other hand, in the right rotation unit 6600 in the sixth embodiment, the first displacement member 4630, the second displacement member 6640, and the third displacement member 4660 are integrally displaced (FIGS. 88 (d) and 88 (e)). And a form in which the second displacement member 6640 and the third displacement member 4660 are relatively displaced with respect to the first displacement member 4630 while maintaining the first displacement member 4630 in the stopped state (FIG. 88). (E) and FIG. 88 (f)), and while maintaining the first displacement member 4630 and the second displacement member 6640 in the stopped state, with respect to the first displacement member 4630 and the second displacement member 6640. Thus, it is possible to form a form in which the third displacement member 4660 is relatively displaced (a form between FIG. 88 (f) and FIG. 88 (g)).

即ち、第実斜圢態では、第倉䜍郚材の倉䜍の期間始期および終期ず、第倉䜍郚材の倉䜍の期間始期および終期ずを異ならせるこずができる。より詳现には、第倉䜍郚材及び第倉䜍郚材の倉䜍を同時に開始させる䞀方、それら第倉䜍郚材及び第倉䜍郚材の倉䜍を停止するタむミングをずらす第倉䜍郚材の倉䜍を先に停止させ、その埌、第倉䜍郚材の倉䜍を停止させるこずができる。   That is, in the sixth embodiment, the period of displacement (the beginning and the end) of the second displacement member 6640 and the period of the displacement (the beginning and the end) of the third displacement member 4660 can be made different. More specifically, while simultaneously starting the displacement of the second displacement member 6640 and the third displacement member 4660, the timing of stopping the displacement of the second displacement member 6640 and the third displacement member 4660 is shifted (second displacement member 6640) The first displacement member 4660 can be stopped first, and then the displacement of the third displacement member 4660 can be stopped.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、連結倉䜍郚材及び第倉䜍郚材が第倉䜍郚材にそれぞれ倉䜍可胜に配蚭されお右回転ナニットが圢成される堎合を説明したが、第実斜圢態における右回転ナニットは、第倉䜍郚材に第倉䜍郚材が倉䜍可胜に配蚭されるず共に、第倉䜍郚材に連結倉䜍郚材が倉䜍可胜に配蚭される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Seventh Embodiment
Next, a seventh embodiment will be described with reference to FIGS. 89 to 94. In the third embodiment, the connection displacement member 642 and the third displacement member 3660 are disposed on the first displacement member 3630 so as to be displaceable, respectively, to form the right rotation unit 3600. However, in the seventh embodiment, In the right rotation unit 7600, the third displacement member 7660 is disposed displaceably in the first displacement member 7630, and the connection displacement member 642 is disposed displaceably in the third displacement member 7660. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。なお、図及び図では、右回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 89 is an exploded front perspective view of the right rotation unit 7600 in the seventh embodiment, and FIG. 90 is an exploded rear perspective view of the right rotation unit 7600. 89 and 90 illustrate a state in which a part of the right rotation unit 7600 (the back base 610 and the front base 620) is assembled.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第倉䜍郚材の䞀端偎図䞊偎正面に第倉䜍郚材が回転可胜に軞支されるず共に、その第倉䜍郚材に連結倉䜍郚材が回転可胜に軞支される。埌述するように、被駆動郚材が第倉䜍郚材に察しお盞察回転され、第倉䜍郚材が第倉䜍郚材に察しお回転されるず、その第倉䜍郚材の回転に䌎っお、連結倉䜍郚材がその回転䞭心の䜍眮を曲線状の軌跡で倉化させ぀぀回転される。   As shown in FIGS. 89 and 90, the right rotation unit 7600 in the seventh embodiment has a third displacement member 7660 rotatably supported at the front end of the first displacement member 7630 (upper side in FIG. 89). The connection displacement member 642 is rotatably supported by the third displacement member 7660. As described later, when the driven member 7641 is rotated relative to the first displacement member 7630 and the third displacement member 7660 is rotated relative to the first displacement member 7630, the third displacement member 7660 is rotated. Along with this, the connecting displacement member 642 is rotated while changing the position of the rotation center with a curved locus.

第倉䜍郚材は、䞀端偎図䞊偎の瞁郚に切り欠き郚が切り欠き圢成され、その切り欠き郚により生じた空間が、埌述する第倉䜍郚材の支持軞の配蚭スペヌスずされる。第倉䜍郚材の被駆動郚材には、連結溝が穿蚭される。連結溝は、被駆動郚材の長手方向に沿っお盎線状に延蚭される溝状の開口であり、連結倉䜍郚材の連結ピンが摺動可胜に挿通される。   The first displacement member 7630 has a notch 7639 cut out at the edge on one end side (upper side in FIG. 90), and the space created by the notch 7639 is a support shaft 7665 of the third displacement member 7660 described later. Space for A connection groove 7641 c is bored in the driven member 7641 of the second displacement member 7640. The connection groove 7641 c is a groove-shaped opening extending linearly along the longitudinal direction of the driven member 7641, and the connection pin 643 of the connection displacement member 642 is slidably inserted.

なお、連結溝の溝幅は、連結ピンの盎埄よりも若干倧きな寞法に蚭定される。たた、連結溝の党長溝長さは、第実斜圢態における連結溝ず比范しお長くされる。これにより、被駆動郚材に察する連結倉䜍郚材の盞察倉䜍量盞察回転角床を確保できる。   The groove width of the connection groove 7641 c is set to a size slightly larger than the diameter of the connection pin 643. Further, the total length (groove length) of the connection groove 7641c is longer than that of the connection groove 641c in the fourth embodiment. Thereby, the relative displacement amount (relative rotation angle) of the connection displacement member 642 with respect to the driven member 7641 can be secured.

第倉䜍郚材の背面には、支持軞が突蚭される。支持軞は、連結倉䜍郚材の軞支孔に挿通される断面円圢の軞状䜓であり、これら支持軞及び軞支孔を介しお、連結倉䜍郚材が第倉䜍郚材の背面に回転可胜に軞支される。   A support shaft 7665 is provided on the back of the third displacement member 7660 in a protruding manner. The support shaft 7665 is a shaft-like member having a circular cross section, which is inserted into the shaft support hole 642a of the connection displacement member 642. The connection displacement member 642 is a third displacement member 7660 via the support shaft 7665 and the shaft support hole 642a. Rotatably supported on the back of the

なお、支持軞の軞方向端面には、軞支孔の内埄よりも倧埄の保持䜓が締結固定され、これにより、指瀺軞の軞支孔からの抜け出しが芏制される。たた、支持軞は、基郚偎に倧埄郚が、先端偎に倧埄郚よりも小埄の小埄郚が、それぞれ圢成され、小埄郚が軞支孔に挿通される。即ち、倧埄郚は、連結倉䜍郚材を第倉䜍郚材の背面から嵩䞊げするための郚䜍であり、この倧埄郚の嵩䞊げにより、被駆動郚材に察する連結倉䜍郚材の前埌方向䟋えば、図玙面垂盎方向における䜍眮関係が、第実斜圢態の堎合ず同䞀に蚭定される。   A holding body C having a diameter larger than the inner diameter of the shaft support hole 642a is fastened and fixed to the axial end surface of the support shaft 7665, whereby the detachment of the instruction shaft 7665 from the shaft support hole 642a is restricted. In the support shaft 7665, a large diameter portion is formed on the base side, a small diameter portion smaller than the large diameter portion is formed on the distal end side, and the small diameter portion is inserted into the shaft support hole 642a. That is, the large diameter portion is a portion for bulking the connection displacement member 642 from the back surface of the third displacement member 7660, and the bulking of the large diameter portion causes the connection displacement member 642 to move relative to the driven member 7641 The positional relationship in FIG. 91A (in the direction perpendicular to the sheet) is set to be the same as in the case of the fourth embodiment.

次いで、図から図を参照しお、右回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 91 to 94, the operation of the right rotation unit 7600 will be described. 91 and 92 are front views of the right rotation unit 7600 in each state when operating between the retracted position and the extended position, and FIGS. 93 and 94 operate between the retracted position and the extended position. It is a back side schematic diagram of right rotation unit 7600 in each state at the time of doing.

なお、図から図は、図から図ず、図から図は、図から図ず、それぞれ同䞀の状態である。この堎合、図は、図ず、図は、図ず、それぞれ同䞀の図である。   91 (a) to 91 (c), FIGS. 93 (a) to 93 (c), and FIGS. 92 (a) to 92 (c) are FIGS. 94 (a) to 94 (c). and c) are in the same state. In this case, FIG. 91 (c) is the same as FIG. 92 (a), and FIG. 93 (c) is the same as FIG. 94 (a).

ここで、第実斜圢態では、䌝達郚材の駆動ピンが第倉䜍郚材の第溝を摺動するこずで、第倉䜍郚材、第倉䜍郚材及び第倉䜍郚材がそれぞれ倉䜍されるずころ、第倉䜍郚材及び第倉䜍郚材の倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the seventh embodiment, when the drive pin 654b of the transmission member 654 slides on the first groove 635 of the first displacement member 7630, the first displacement member 7630, the second displacement member 7640, and the third displacement member Since the displacement modes of the first displacement member 7630 and the third displacement member 7660 are the same as in the fourth embodiment described above, the detailed description thereof will be omitted.

図及び図に瀺すように、図及び図に瀺す退避䜍眮から、䌝達郚材が正方向図時蚈回りに回転駆動される堎合、䞊述したように、䌝達郚材の駆動ピンが第溝の䜜甚区間を通過する間は、第倉䜍郚材被駆動郚材の第倉䜍郚材に察する盞察倉䜍が圢成されないため、第倉䜍郚材及び第倉䜍郚材が第倉䜍郚材ず䞀䜓ずなっお倉䜍される。   As shown in FIGS. 91 and 93, when the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 93A) from the retracted position shown in FIGS. 91 (a) and 93 (a), As described above, while the drive pin 654b of the transmission member 654 passes the action section 635a of the first groove 635, the relative displacement of the second displacement member 7640 (the driven member 7641) with respect to the first displacement member 7630 is not formed. The second displacement member 7640 and the third displacement member 7660 are displaced integrally with the first displacement member 7630.

即ち、図から図及び図から図に瀺す区間では、䞊述した第実斜圢態の堎合ず同様に、第倉䜍郚材仮想線ず、第倉䜍郚材仮想線ずのなす角床が、亀差角Ξのたた維持される。   That is, in the sections shown in FIG. 91 (a) to FIG. 91 (c) and FIG. 93 (a) to FIG. 93 (c), as in the case of the fourth embodiment described above, the first displacement members 7630 (virtual lines The angle between L1) and the third displacement member 7660 (virtual line L2) is maintained at the intersection angle Ξ1.

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、䌝達郚材の駆動ピンが第溝の非干枉区間を通過するこずで、第倉䜍郚材が図に瀺す状態䜍眮に維持され぀぀、被駆動郚材が支持軞軞支孔を回転䞭心ずしお連結溝及び連結ピンを持ち䞊げる方向図反時蚈回り方向に回転される。   When the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 94 (a)) from the state shown in FIGS. 92 (a) and 94 (a), the drive pin 654b of the transmission member 654 is in the first groove 635. The driven member 7641 rotates the support shaft 632 (the shaft support hole 641a) while the first displacement member 7630 is maintained in the state (position) shown in FIG. 94 (a) by passing through the non-interference section 635b. As shown in FIG. 94A, the connection groove 7641c and the connection pin 3641d are rotated in a direction (counterclockwise direction in FIG. 94A).

これにより、第倉䜍郚材における摺動溝の内壁面が、被駆動郚材の連結ピンによっお、連結倉䜍郚材の連結ピンが、被駆動郚材の連結溝の内壁面によっお、それぞれ䞊方図䞊偎ぞ向けお抌し䞊げられる。   Thus, the inner wall surface of the sliding groove 4661 in the third displacement member 7660 is connected to the connection pin 3641 d of the driven member 7641, and the connection pin 643 of the connection displacement member 642 is connected to the inner wall surface of the connection groove 7641 c of the driven member 7641. , Are respectively pushed upward (upper side in FIG. 94 (a)).

よっお、図及び図に瀺すように、第倉䜍郚材が第倉䜍郚材に察しお盞察的に回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角Ξから亀差角Ξを経お亀差角Ξに倉化枛少されるず共にΞΞΞ、連結倉䜍郚材が支持軞軞支孔を回転䞭心ずしお図時蚈回り方向ぞ回転され、装食郚分を䞊方ぞ持ち䞊げる。   Therefore, as shown in FIGS. 92 and 94, the third displacement member 7660 is rotated relative to the first displacement member 7630, and the first displacement member 7630 (virtual line L1) and the third displacement member 7660 (virtually The angle formed with the line L2) is changed (decreased) from the crossing angle Ξ1 to the crossing angle Ξ3 through the crossing angle Ξ2 (Ξ3 <Ξ2 <Ξ1), and the connecting displacement member 642 is the support shaft 7665 (axial support hole 642a 94 (a) is rotated clockwise to lift the decorative portion 642b upward.

この堎合、第倉䜍郚材は、回転軞を回転䞭心ずしお、支持軞を䞊方ぞ持ち䞊げる方向ぞ回転されるので、第倉䜍郚材の回転を利甚しお、その第倉䜍郚材の支持軞に軞支される連結倉䜍郚材自䜓を䞊方ぞ持ち䞊げるこずができる。   In this case, since the third displacement member 7660 is rotated in the direction of lifting the support shaft 7665 upward about the rotation shaft 4662, the third displacement member 7660 is utilized by utilizing the rotation of the third displacement member 7660. The connection displacement member 642 itself, which is pivotally supported by the support shaft 7665, can be lifted upward.

即ち、第実斜圢態によれば、連結倉䜍郚材を、第倉䜍郚材に察しお、支持軞を回転䞭心ずしお回転させ぀぀、第倉䜍郚材に察しお、円匧状の軌跡で䞊方ぞ倉䜍させる持ち䞊げるこずができる。その結果、連結倉䜍郚材装食郚分の倉䜍を第倉䜍郚材の倉䜍ず連動させお、より耇雑な態様ずするこずができるず共に、装食郚分の䞊方ぞの匵り出し量第倉䜍郚材仮想線に察しお、軞支孔支持軞の軞心を通過するするず共に連結倉䜍郚材の長手方向に沿う仮想線がなす角床である亀差角Ξを拡倧しお、より䞊方ぞ匵り出させた姿勢ずするこずができる。   That is, according to the seventh embodiment, while the connecting displacement member 642 is rotated with respect to the third displacement member 7660 around the support shaft 7665 as a rotation center, an arc-shaped locus with respect to the first displacement member 7630 It can be displaced (lifted) upward. As a result, the displacement of the connection displacement member 642 (decorative portion 642b) can be interlocked with the displacement of the third displacement member 7660 to make a more complicated aspect, and the amount by which the decorative portion 642b projects upward (first An intersection angle Ξ4 which is an angle formed by an imaginary line L3 passing through the axial center of the pivotal support hole 642a (support shaft 7665) and along the longitudinal direction of the connection displacement member 64 with respect to the displacement member 4630 (imaginary line L1) Can be expanded to have a posture in which it is made to project further upward.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の態様が、退避䜍眮から匵出䜍眮ぞ向かう埀路ず匵出䜍眮から退避䜍眮ぞ向かう埩路ずにおいお、同䞀の態様ずなるように巊回転ナニットが圢成される堎合を説明したが、第実斜圢態における巊回転ナニットでは、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の態様が、埀路ず埩路ずで異なる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Eighth Embodiment
Next, an eighth embodiment will be described with reference to FIGS. 95 to 105. In the first embodiment, the mode of relative displacement of the second displacement member 740 with respect to the first displacement member 730 is the same in the forward path from the retracted position to the overhang position and the return path from the overhang position to the retraction position. In the left rotation unit 8700 in the eighth embodiment, the aspect of the relative displacement of the second displacement member 740 with respect to the first displacement member 730 is the forward path and the return path. It is different. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの分解正面斜芖図であり、図は、巊回転ナニットの分解背面斜芖図である。たた、図は、案内郚の正面図である。なお、図及び図では、巊回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 95 is an exploded front perspective view of the left rotation unit 8700 in the eighth embodiment, and FIG. 96 is an exploded rear perspective view of the left rotation unit 8700. FIG. 97 is a front view of the guide portion 8773. In FIGS. 95 and 96, a state in which a part of the left rotation unit 8700 (the back base 710 and the front base 720) is assembled is illustrated.

図から図に瀺すように、第実斜圢態における巊回転ナニットは、連結第郚材の長手方向䞀端偎図䞊偎の正面に案内郚が凹蚭される。埌述するように、案内郚は、呚回経路ずしお圢成され、かかる案内郚に沿っおフランゞ郚材の連結ピンが案内されるこずで、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の圢態を、埀路ず埩路ずで異なる圢態ずするこずができる。   As shown in FIGS. 95 to 97, in the left rotation unit 8700 in the eighth embodiment, a guide portion 8773 is recessed in the front of one end side (upper side in FIG. 95) of the second connecting member 8770 in the longitudinal direction. As described later, the guide portion 8773 is formed as a circumferential path, and the connection pin 8744a of the flange member 8744 is guided along the guide portion 8773 so that the relative position of the second displacement member 740 to the first displacement member 730. The form of displacement can be different between the forward path and the return path.

連結ピンは、フランゞ郚材の背面から突蚭されるず共に回転軞の軞心から偏心しお配眮される断面円圢の軞状䜓であり、その盎埄が、案内郚の溝幅よりも若干小さな寞法に蚭定されるこずで、案内郚に沿っお移動可胜ずされる。なお、連結第郚材には、コむルスプリングからなる匟性䜓図瀺せずが匟性的に圧瞮された状態で収玍され、その匟性䜓の匟性回埩力が連結ピンを連結第郚材の背面から突出させる方向ぞ䜜甚される。よっお、連結ピンが案内郚に沿っお移動する際には、連結ピンの先端が案内郚の底面ぞ圓接された状態が維持される。   The connecting pin 8744a is a shaft-like member having a circular cross section, which protrudes from the rear surface of the flange member 8744 and is arranged eccentrically from the axial center of the rotating shaft 741 and has a diameter slightly larger than the groove width of the guide portion 8773. By being set to a small size, it can be moved along the guide portion 8773. An elastic body (not shown) formed of a coil spring is accommodated in the second connection member 8770 in an elastically compressed state, and the elastic recovery force of the elastic body is used to connect the connection pin 8744a to the second connection member 8770. It acts in a direction to project from the back of the Therefore, when the connection pin 8744a moves along the guide portion 8773, the tip of the connection pin 8744a is maintained in contact with the bottom surface of the guide portion 8773.

案内郚は、連結ピンを案内するための断面略コ字状の凹溝であり、呚回経路ずしお圢成されるず共に、その経路䞭に耇数の段差第〜第段差〜が方向性を有しお圢成される図参照。   The guide portion 8773 is a U-shaped concave groove for guiding the connection pin 8744a, and is formed as a circumferential path, and a plurality of steps (first to third steps 8773h to 8773j) in the path. Are formed with directionality (see FIG. 97).

詳现には、案内郚は、䜍眮を始端ずしお連結第郚材の幅方向長手方向ず略盎亀する方向、図巊右方向に沿っお正面芖略盎線状に延蚭される第溝ず、その第溝の終端に接続されるず共に䜍眮を始端ずしお連結第郚材の長手方向図䞊䞋方向に沿っお正面芖略盎線状に延蚭される第溝ず、その第溝の終端に接続されるず共に䜍眮を始端ずしお円匧状本実斜圢態では䜍眮から離間する方向ぞ凞ずなる円匧状に湟曲し぀぀延蚭されその終端が第溝の始端に接続される第溝ずから圢成される。   Specifically, the guide portion 8773 is extended in a substantially linear shape in a front view along the width direction (direction substantially orthogonal to the longitudinal direction, a lateral direction in FIG. 97) of the second connecting member 8770 with the position P1 as a starting end. A first groove 8773a and a terminal end of the first groove 8773a and extending in a substantially straight line in a longitudinal direction (vertical direction in FIG. 97) of the second connecting member 8770 with the position P2 as a starting end The second groove 8773b and the second groove 8773b are connected to the end of the second groove 8773b and are curved and extended in an arc shape (in the present embodiment, an arc shape which is convex in a direction away from the position P2) starting from the position P3 The end is formed of a third groove 8773c connected to the beginning of the first groove 8773a.

第溝ず第溝ずの接続郚分には、第段差が圢成される。第段差は、第溝の始端偎䜍眮の底面が、第溝の終端偎の底面よりも䜎くされる図玙面奥偎に䜍眮されるこずで、それら底面どうしを連結する垂盎面である。これにより、第溝の終端から第溝の始端ぞの連結ピンの移動は蚱容する䞀方、第溝の始端から第溝の終端ぞの連結ピンの移動は第段差によっお芏制するこずができる。   A first step 8773 h is formed at the connection between the first groove 8773 a and the second groove 8773 b. The bottom surface of the first step 8773h of the second groove 8773b at the start end (position P2) is lower than the bottom surface of the end of the first groove 8773a (located on the back side in FIG. 97), It is a vertical plane connecting the two. Thus, movement of the connection pin 8744a from the end of the first groove 8773a to the beginning of the second groove 8773b is permitted, while the movement of the connection pin 8744a from the start of the second groove 8773b to the end of the first groove 8773a is It can be regulated by one step 8773 h.

同様に、第溝ず第溝ずの接続郚分、及び、第溝ず第溝ずの接続郚分には、第段差及び第段差がそれぞれ圢成される。第段差は、第溝の始端偎䜍眮の底面が、第溝の終端偎の底面よりも䜎くされるこずで、第段差は、第溝の始端偎䜍眮の底面が、第溝の終端偎の底面よりも䜎くされるこずで、それぞれ圢成される。   Similarly, a second step 8773i and a third step 8773j are respectively formed at the connecting portion between the second groove 8773b and the third groove 8773c and at the connecting portion between the third groove 8773c and the first groove 8773a. The second step 8773i is such that the bottom surface on the start end side (position P3) of the third groove 8773c is lower than the bottom surface on the end side of the second groove 8773b, and the third step 8773j is on the start end side of the first groove 8773a The bottom surface of the (position P1) is formed lower than the bottom surface of the end of the third groove 8773c.

これにより、第溝第溝の終端から第溝第溝の始端ぞの連結ピンの移動は蚱容する䞀方、第溝第溝の始端から第溝第溝の終端ぞの連結ピンの移動は第段差第段差によっお芏制するこずができる。   Thus, while movement of the connection pin 8744a from the end of the second groove 8773b (third groove 8773c) to the start end of the third groove 8773c (first groove 8773a) is permitted, the third groove 8773c (first groove 8773a) The movement of the connecting pin 8744a from the beginning of the groove to the end of the second groove 8773b (third groove 8773c) can be regulated by the second step 8773i (third step 8773j).

即ち、連結ピンは、案内郚を、矢印、矢印及び矢印の方向に沿っお第溝、第溝及び第溝を順に移動する呚回移動のみが蚱容される。   That is, the connecting pin 8744a permits only the circumferential movement of sequentially moving the first groove 8773a, the second groove 8773b, and the third groove 8773c along the directions of the arrows L1, L2, and L3. .

次いで、図から図を参照しお、巊回転ナニットの動䜜に぀いお説明する。   Next, with reference to FIGS. 98 to 105, the operation of the left rotation unit 8700 will be described.

ここで、第実斜圢態では、䌝達郚材の駆動ピンが連結第郚材の駆動溝を摺動する内壁面を抌圧するこずで、連結第郚材及び連結第郚材ず第倉䜍郚材及び第倉䜍郚材ずがそれぞれ倉䜍されるずころ、連結第郚材及び連結第郚材ず第倉䜍郚材ずの倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the eighth embodiment, the drive pin 754b of the transmission member 754 slides on the drive groove 762 of the connection first member 760 (presses the inner wall surface), whereby the connection first member 760 and the connection second member When the first displacement member 730 and the second displacement member 740 are respectively displaced, the displacement modes of the first connection member 760, the second connection member 8770, and the first displacement member 730 are the same as the first embodiment described above. As it is the same as the case of the embodiment, the detailed description thereof is omitted.

たず、図から図を参照しお、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   First, with reference to FIG. 98 to FIG. 101, the operation of the left rotation unit 8700 when operating the forward path from the retracted position to the extended position will be described.

図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。   98 and 99 are front views of the left rotation unit 8700 in each state when operating the forward path from the retracted position to the extended position, and FIGS. 100 and 101 are directed from the retracted position to the extended position. It is a back side schematic diagram of the left rotation unit 8700 in each state at the time of operating an outward path.

図及び図に瀺すように、退避䜍眮では、第倉䜍郚材及び第倉䜍郚材が起立状態ずされ、正面ベヌスの正面に配蚭される。   As shown in FIGS. 98 (a) and 100 (a), at the retracted position, the first displacement member 730 and the second displacement member 740 are erected, and are disposed on the front of the front base 720.

この堎合、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ず、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ずのなす角床が、亀差角αずされる。たた、フランゞ郚材の連結ピンは、案内郚の䜍眮第溝の始端に䜍眮され図参照、連結第郚材は、最も䞊方図䞊偎ぞ抌し䞊げられた状態ずされる。   In this case, an axial line center of the axial support hole 732 (rotational shaft 741) and an imaginary line M1 along the longitudinal direction of the first displacement member 730 and an axial center of the axial support hole 732 (rotational shaft 741) The angle between the second displacement member 740 and the imaginary line M2 along the longitudinal direction is the crossing angle α1. Further, the connecting pin 8744a of the flange member 8744 is positioned at the position P1 (the start end of the first groove 8773a) of the guiding portion 8773 (see FIG. 97), and the connecting second member 8770 is the uppermost (FIG. 100 (a) upper side). It is in the state of being pushed up to).

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図に瀺すように、匵り出し方向ぞ傟倒される。   From this state, when the transmission member 754 is rotationally driven in the forward direction (clockwise in FIG. 100 (a)), the connecting first member 760 extends around the rotational shaft 761 as a rotation center (FIG. 100 (a) counterclockwise). By being rotated, the first displacement member 730 is rotated about the rotation shaft 731 in the overhang direction (counterclockwise direction in FIG. 100A). As a result, as shown in FIGS. 98 (b) and 100 (b), the first displacement member 730 is tilted in the overhanging direction.

たた、連結第郚材が匵出方向ぞ回転されるず、連結第郚材が䞋方図䞋偎ぞ匕き寄せられ、その連結第郚材の案内郚第溝の内壁面が、第倉䜍郚材のフランゞ郚材における連結ピンを䞋方ぞ抌し䞋げるこずで、䜍眮に配眮されおいた連結ピンが、案内郚を第溝に沿っお矢印方向ぞ案内される図参照。   In addition, when the connecting first member 760 is rotated in the extension direction, the connecting second member 8770 is drawn downward (the lower side in FIG. 101 (a)), and the guide portion 8773 of the connecting second member 8770 (first The inner wall surface of the groove 8773a) pushes the connecting pin 8744a of the flange member 8744 of the second displacement member 740 downward, whereby the connecting pin 8744a arranged at the position P1 follows the guide portion 8773 along the first groove 8773a. And is guided in the direction of arrow L1 (see FIG. 97).

これにより、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材が回転軞を回転䞭心ずしお第方向図時蚈回りぞ盞察倉䜍盞察回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αから亀差角αに倉化増加されるαα。   As a result, as shown in FIGS. 98 (b) and 100 (b), the second displacement member 740 rotates relative to the first displacement member 730 in the first direction with the rotation shaft 741 as the rotation center (FIG. 100 (a)). Is relatively displaced (relative rotation), and the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) changes (increases) from the crossing angle α1 to the crossing angle α2 (Α1 <α2).

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、連結第郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転され、図及び図に瀺すように、匵り出し方向ぞ曎に傟倒される。   When the transmission member 754 is further rotationally driven in the forward direction (clockwise in FIG. 100 (b)) from the state shown in FIGS. 98 (b) and 100 (b), as in the case described above, the first connecting member As the 760 is rotated about the rotation shaft 761 in the overhanging direction (counterclockwise in FIG. 100 (b)), the first displacement member 730 extends about the rotation shaft 731 as the rotation center (FIG. 100 (b)). Counterclockwise) and further tilted in the overhanging direction as shown in FIGS. 99 (a) and 101 (a).

たた、連結第郚材が匵出方向ぞ回転されるず、連結第郚材が䞋方図右䞋偎ぞ曎に匕き寄せられ、その連結第郚材の案内郚第溝の内壁面が、第倉䜍郚材のフランゞ郚材における連結ピンを䞋方ぞ抌し䞋げるこずで、連結ピンが、案内郚を第溝に沿っお矢印方向ぞ曎に案内される図参照。   In addition, when the connecting first member 760 is rotated in the extension direction, the connecting second member 8770 is further drawn downward (the lower right side in FIG. 101B), and the guide portion 8773 of the connecting second member 8770 ( The inner wall surface of the first groove 8773a) pushes the connecting pin 8744a of the flange member 8744 of the second displacement member 740 downward, whereby the connecting pin 8744a guides the guide portion 8773 along the first groove 8773a in the direction of the arrow L1. Further guidance will be provided (see FIG. 97).

これにより、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材が回転軞を回転䞭心ずしお第方向図時蚈回りぞ曎に盞察倉䜍盞察回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αから亀差角αに倉化増加されるααα。   Thus, as shown in FIGS. 99 (a) and 101 (a), the second displacement member 740 rotates relative to the first displacement member 730 in the first direction (FIG. 100 (b) clock) with the rotation shaft 741 as the rotation center. Is further relatively displaced (relatively rotated), and the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) changes (increases) from the crossing angle α2 to the crossing angle α3. ) (Α1 <α2 <α3).

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図及び図に瀺すように、第倉䜍郚材が最倧に傟倒されるず共に、第倉䜍郚材に察しお第倉䜍郚材が最倧に盞察倉䜍盞察回転された状態が圢成される。即ち、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮される。   Thereafter, when the transfer member 754 reaches the end of its movable range, as shown in FIGS. 99 (b) and 101 (b), the first displacement member 730 is maximally tilted, and A state in which the second displacement member 740 is maximally displaced (relatively rotated) relative to the member 730 is formed. That is, the first displacement member 730 and the second displacement member 740 are disposed at the overhanging position.

この堎合、連結ピンは、案内郚を第溝に沿っお矢印方向ぞ案内され、第段差を通過した飛び降りた埌、第溝の内壁面に突き圓たるこずで、䜍眮に䜍眮される図参照。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αから亀差角αに倉化増加されるαααα。   In this case, the connecting pin 8744a is guided along the first groove 8773a in the direction of the arrow L1 along the first groove 8773a, passes through (jumps off) the first step 8773h, and then strikes the inner wall surface of the second groove 8773b. , Position P2 (see FIG. 97). Thereby, the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is changed (increased) from the intersection angle α3 to the intersection angle α4 (α1 <α2 <α3) <Α4).

次いで、図から図を参照しお、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   Next, with reference to FIG. 102 to FIG. 105, the operation of the left rotation unit 8700 when operating the return path from the overhanging position to the retracted position will be described.

図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。なお、図は、図ず、図は、図ず、それぞれ同䞀の図である。   102 and 103 are front views of the left rotation unit 8700 in each state when operating the return path from the overhanging position to the retracted position, and FIGS. 104 and 105 are directed from the overhanging position to the retracted position It is a back side schematic diagram of the left rotation unit 8700 in each state at the time of operating a return path. FIG. 98 (a) is the same as FIG. 103 (b) and FIG. 99 (b) is the same as FIG. 102 (a).

ここで、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀であり、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀である。   Here, the rotational position of the first displacement member 730 shown in FIGS. 102 (b) and 104 (b) is the same as the rotational position of the first displacement member 730 shown in FIGS. 99 (a) and 101 (a). The rotational position of the first displacement member 730 shown in FIGS. 103 (a) and 105 (a) is the same as the rotational position of the first displacement member 730 shown in FIGS. 98 (b) and 100 (b). .

たた、図及び図に瀺すように、匵出䜍眮では、フランゞ郚材の連結ピンが、案内郚の䜍眮第溝の始端に䜍眮され図参照、連結第郚材は、最も䞋方図右䞋偎ぞ匕き寄せられた状態ずされる。   Also, as shown in FIGS. 102 (a) and 104 (a), at the extended position, the connecting pin 8744a of the flange member 8744 is positioned at the position P2 of the guiding portion 8773 (starting end of the second groove 8773b) ( The second connecting member 8770 is drawn to the lowermost position (the lower right side in FIG. 104 (a)) (see FIG. 97).

䞊述した堎合図から図に瀺す埀路ずは逆に、図及び図に瀺す匵出䜍眮から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図に瀺すように、退避方向ぞ回転起立される。   Contrary to the case described above (forward path shown in FIG. 98 to FIG. 101), the transmitting member 754 is in the reverse direction (FIG. 104 (a) counterclockwise) from the extended position shown in FIG. 102 (a) and FIG. 104 (a). When the first connection member 760 is rotated about the rotation shaft 761 in the retracting direction (clockwise in FIG. 104 (a)), the first displacement member 730 rotates the rotation shaft 731. It is rotated in the retraction direction (clockwise in FIG. 104 (a)) as the rotation center. As a result, as shown in FIGS. 102 (b) and 104 (b), the first displacement member 730 is rotated (stand up) in the retraction direction.

たた、連結第郚材が退避方向ぞ回転されるず、連結第郚材が䞊方図巊䞊偎ぞ抌し䞊げられ、䜍眮に配眮されおいた連結ピンが、案内郚を第溝に沿っお矢印方向ぞ案内される図参照。この堎合、第溝は、䞊述したように、連結第郚材の長手方向に沿っお延蚭されるず共に、第倉䜍郚材に察する連結第郚材の盞察倉䜍は、互いの長手方向に沿った方向ぞの盎線運動スラむド倉䜍ずされる。   In addition, when the first connecting member 760 is rotated in the retraction direction, the second connecting member 8770 is pushed upward (upper left side in FIG. 104A), and the connecting pin 8744a disposed at the position P2 is a guide portion. 8773 is guided along the second groove 8773b in the direction of arrow L2 (see FIG. 97). In this case, the second groove 8773b is extended along the longitudinal direction of the second connecting member 8770 as described above, and the relative displacement of the second connecting member 8770 with respect to the first displacement member 730 is the length of each other. The linear movement (slide displacement) in the direction along the direction.

よっお、図及び図に瀺すように、連結ピンが第溝に沿っお案内される区間では図参照、第倉䜍郚材に察する第倉䜍郚材の回転軞を回転䞭心する盞察倉䜍盞察回転が圢成されない。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αに維持される。   Therefore, as shown in FIGS. 102 (b) and 104 (b), in the section where the connecting pin 8744a is guided along the second groove 8773b (see FIG. 97), the second displacement member for the first displacement member 730 is used. The relative displacement (relative rotation) centering on the rotation shaft 741 of 740 is not formed. Thus, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is maintained at the intersection angle α4.

図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、連結第郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転され、図及び図に瀺すように、退避方向ぞ曎に回転起立される。   When the transmission member 754 is further rotationally driven in the reverse direction (counterclockwise in FIG. 104 (b)) from the state shown in FIGS. 102 (b) and 104 (b), as in the case described above, When the member 760 is rotated about the rotation shaft 761 in the retraction direction (clockwise in FIG. 104B), the first displacement member 730 rotates about the rotation shaft 731 in the retraction direction (FIG. 104B). It is further rotated in the retraction direction as shown in FIGS. 103 (a) and 105 (a).

たた、連結第郚材が退避方向ぞ回転されるず、連結第郚材が䞊方図巊䞊偎ぞ曎に抌し䞊げられるこずで、連結ピンが、案内郚を第溝に沿っお矢印方向ぞ曎に案内され、第段差を通過した飛び降りた埌、第溝の内壁面に突き圓たるこずで、䜍眮に䜍眮される図参照。   In addition, when the connecting first member 760 is rotated in the retracting direction, the connecting second member 8770 is further pushed upward (upper left side in FIG. 104 (b)), whereby the connecting pin 8744a performs the second guiding portion 8773. After being guided further along the groove 8773b in the direction of the arrow L2 and passing (jumping down) the second step 8773i, it is positioned at a position P3 by abutting against the inner wall surface of the third groove 8773c (see FIG. 97).

䞊述したように、連結ピンが第溝に沿っお案内される区間では第倉䜍郚材に察する第倉䜍郚材の回転軞を回転䞭心する盞察倉䜍盞察回転が圢成されない。よっお、図及び図に瀺すように、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αに維持される。   As described above, in the section in which the connection pin 8744a is guided along the second groove 8773b, relative displacement (relative rotation) centering on the rotation shaft 741 of the second displacement member 740 with respect to the first displacement member 730 is not formed. Therefore, as shown in FIGS. 103 (a) and 105 (a), the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is maintained at the crossing angle α4. Be done.

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図及び図に瀺すように、第倉䜍郚材が最倧に起立されるず共に、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍盞察回転が最少ずされた状態が圢成される。即ち、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配眮される。   Thereafter, when the transfer member 754 reaches the end of its movable range, as shown in FIGS. 103 (b) and 105 (b), the first displacement member 730 is maximally erected and the first displacement A state in which relative displacement (relative rotation) of the second displacement member 740 with respect to the member 730 is minimized is formed. That is, the first displacement member 730 and the second displacement member 740 are disposed at the retracted position.

この堎合には、連結第郚材が最䞊方たで抌し䞊げられるこずで、連結ピンが、案内郚を第溝に沿っお矢印方向ぞ案内され、第段差を通過した飛び降りた埌、第溝の内壁面に突き圓たるこずで、䜍眮に䜍眮埩垰される図参照。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角αから亀差角αに埩垰枛少される。   In this case, the connecting second member 8770 is pushed up to the uppermost side, whereby the connecting pin 8744a guides the guiding portion 8773 along the third groove 8773c in the direction of the arrow L3 and passes the third step 8773j ( After jumping (jumping), by hitting the inner wall surface of the first groove 8773a, it is positioned (returned) to the position P1 (see FIG. 97). As a result, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is restored (decreased) from the intersection angle α4 to the intersection angle α1.

このように、本実斜圢態によれば、退避䜍眮から匵出䜍眮ぞ向かう埀路ず匵出䜍眮から退避䜍眮ぞ向かう埩路ずにおいお、背面ベヌス及び正面ベヌスに察する第倉䜍郚材の倉䜍回転の態様は同䞀ずできる䞀方、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の態様を異ならせるこずができる。   As described above, according to the present embodiment, the displacement (rotation) of the first displacement member 730 with respect to the back surface base 710 and the front surface 720 in the forward path from the retracted position toward the overhang position and the return path from the overhang position to the retraction position Of the second displacement member 740 relative to the first displacement member 730 may be different.

詳现には、埀路においおは、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を、背面ベヌス及び正面ベヌスに察する第倉䜍郚材の倉䜍量回転量に比䟋させお挞次増加させる䞀方、埩路においおは、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を、亀差角αに維持し぀぀退避䜍眮ぞ向けお倉䜍させ、退避䜍眮に配眮される盎前においお亀差角αから亀差角αに短時間で枛少させる態様を圢成できる。   Specifically, in the forward path, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is the displacement of the first displacement member 730 with respect to the back surface base 710 and the front surface 720 In the return path, the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is maintained at the intersection angle α4 while being gradually increased in proportion to the amount (rotation amount) It is possible to form an aspect in which the position is displaced toward the retracted position, and the intersection angle α4 is decreased from the intersection angle α4 to the intersection angle α1 in a short time immediately before being disposed at the retracted position.

たた、連結ピンが案内郚の各溝〜に沿っお案内されるので、䌝達郚材第倉䜍郚材を比范的高速で回転駆動倉䜍させる堎合であっおも、第倉䜍郚材に察する第倉䜍郚材のがた぀きを抑制できる。   In addition, since the connecting pin 8744a is guided along the grooves 8773a to 8773c of the guiding portion 8773, even in the case where the transmission member 754 (the first displacement member 730) is rotationally driven (displaced) at a relatively high speed, The rattling of the second displacement member 740 with respect to the first displacement member 730 can be suppressed.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、断面コ字状の凹溝を無端状に連続させた呚回経路ずしお案内郚が圢成される堎合を説明したが、第実斜圢態における案内郚は、連結ピンが遊嵌される開口ずしお圢成される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
The Ninth Embodiment
Next, the ninth embodiment will be described with reference to FIGS. 106 to 115. FIG. In the eighth embodiment, the case where the guide portion 8773 is formed as a circumferential route in which the U-shaped concave groove is continuously connected in an endless manner has been described. However, in the guide portion 9773 in the ninth embodiment, the connecting pin 744a It is formed as a loosely fitted opening. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの分解正面斜芖図であり、図は、巊回転ナニットの分解背面斜芖図である。なお、図及び図では、巊回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 106 is an exploded front perspective view of the left rotation unit 9700 in the ninth embodiment, and FIG. 107 is an exploded rear perspective view of the left rotation unit 9700. 106 and 107, a state in which a part of the left rotation unit 9700 (the rear base 710 and the front base 720) is assembled is illustrated.

図及び図に瀺すように、第実斜圢態における巊回転ナニットは、連結第郚材の長手方向䞀端偎図䞊偎に案内郚が開口圢成される。埌述するように、案内郚内をフランゞ郚材の連結ピンが倉䜍されるこずで、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の圢態を、埀路ず埩路ずで異なる圢態ずするこずができる。   As shown in FIGS. 106 and 107, in the left rotation unit 9700 in the ninth embodiment, a guide portion 9773 is formed at one end side (upper side in FIG. 106) of the second connecting member 9770 in the longitudinal direction. As will be described later, as the connection pin 744a of the flange member 744 is displaced in the guide portion 9773, the form of relative displacement of the second displacement member 740 with respect to the first displacement member 730 differs between the outward path and the return path. can do.

案内郚は、連結第郚材の幅方向長手方向ず略盎亀する方向に沿っお正面芖略盎線状に延蚭される第内壁ず、その第内壁の終端に接続されるず共に連結第郚材の長手方向図䞊䞋方向に沿っお正面芖略盎線状に延蚭される第内壁ず、その第内壁の終端に接続されるず共に円匧状本実斜圢態では第内壁及び第内壁の接続郚分から離間する方向ぞ凞ずなる円匧状に湟曲し぀぀延蚭されその終端が第内壁の始端に接続される第内壁ずが内壁面ずされる開口ずしお圢成される。   The guide portion 9773 is connected to a first inner wall 9773a which extends substantially linearly in a front view along a width direction (direction substantially orthogonal to the longitudinal direction) of the second connecting member 9770 and a terminal end of the first inner wall 9773a And the second inner wall 9773b extending substantially linearly along the longitudinal direction (vertical direction in FIG. 106) of the second connecting member 9770, and the end of the second inner wall 9773b while being arc-shaped (In this embodiment, it is curved and extended in a curved shape that is convex in a direction away from the connecting portion of the first inner wall 9773a and the second inner wall 9773b) and its end is connected to the beginning of the first inner wall 9773a The inner wall 9773c is formed as an opening that is an inner wall surface.

次いで、図から図を参照しお、巊回転ナニットの動䜜に぀いお説明する。   Next, the operation of the left rotation unit 9700 will be described with reference to FIGS. 108 to 115.

ここで、第実斜圢態では、䌝達郚材の駆動ピンが連結第郚材の駆動溝を摺動する内壁面を抌圧するこずで、連結第郚材及び連結第郚材ず第倉䜍郚材及び第倉䜍郚材ずがそれぞれ倉䜍されるずころ、連結第郚材及び連結第郚材ず第倉䜍郚材ずの倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the ninth embodiment, the drive pin 754b of the transmission member 754 slides on the drive groove 762 of the connection first member 760 (presses the inner wall surface), whereby the connection first member 760 and the connection second member When the first displacement member 730 and the second displacement member 740 are displaced, the displacement modes of the first coupling member 760 and the second coupling member 9770 and the first displacement member 730 are the same as in the first embodiment described above. As it is the same as the case of the embodiment, the detailed description thereof is omitted.

たず、図から図を参照しお、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   First, with reference to FIG. 108 to FIG. 111, the operation of the left rotation unit 9700 when operating the forward path from the retracted position to the extended position will be described.

図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。   FIGS. 108 and 109 are front views of the left rotation unit 9700 in each state when operating the forward path from the retracted position to the extended position, and FIGS. 110 and 111 are directed from the retracted position to the extended position. It is a back side schematic diagram of the left rotation unit 9700 in each state at the time of operating a forward path.

図及び図に瀺すように、退避䜍眮では、第倉䜍郚材及び第倉䜍郚材が起立状態ずされ、正面ベヌスの正面に配蚭される。   As shown in FIGS. 108 (a) and 110 (a), at the retracted position, the first displacement member 730 and the second displacement member 740 are erected and disposed on the front of the front base 720.

この堎合、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ず、軞支孔回転軞の軞心を通過するず共に第倉䜍郚材の長手方向に沿う仮想線ずのなす角床が、亀差角βずされる。たた、フランゞ郚材の連結ピンは、案内郚の第内壁及び第内壁の接続郚分第内壁の始端に䜍眮され、連結第郚材は、最も䞊方図䞊偎ぞ抌し䞊げられた状態ずされる。   In this case, an axial line center of the axial support hole 732 (rotational shaft 741) and an imaginary line M1 along the longitudinal direction of the first displacement member 730 and an axial center of the axial support hole 732 (rotational shaft 741) The angle between the second displacement member 740 and the imaginary line M2 along the longitudinal direction is the crossing angle β1. Further, the connection pin 744a of the flange member 744 is positioned at the connection portion (the start end of the first inner wall 9773a) of the first inner wall 9773a and the third inner wall 9773c of the guide portion 9773. 110 (a) (upper side) is pushed up.

たた、第倉䜍郚材の質量䞭心第倉䜍郚材に䜜甚する重力の合力の䜜甚点である重心は、回転軞軞支孔の軞心方向芖即ち、図の状態においお、回転軞軞支孔の軞心を通過するず共に重力方向に平行な垂盎線を挟んで、連結ピンず反察偎図巊偎に䜍眮される。   The center of gravity G, which is the center of mass of the second displacement member 740 (the point of application of the resultant force of gravity acting on the second displacement member 740), is viewed in the axial center direction of the rotation shaft 741 (axial support hole 732) (ie In 110 (a), the opposite side to the connecting pin 744a (FIG. 110 (a) on the left side, passing through the axis of the rotating shaft 741 (axial support hole 732) and sandwiching the vertical line Z parallel to the direction of gravity. Located in).

よっお、第倉䜍郚材は、その自重によっお、回転軞を回転䞭心ずしお、連結ピンを䞊方ぞ持ち䞊げる方向図反時蚈回りぞ回転される。この第倉䜍郚材の自重による回転に䌎っお、連結ピンは、案内郚の第内壁に圓接される抌し付けられる。   Therefore, the second displacement member 740 is rotated by its own weight in a direction of lifting the connecting pin 744a upward (counterclockwise in FIG. 110A) with the rotation shaft 741 as the rotation center. With the rotation of the second displacement member 740 due to its own weight, the connection pin 744a is abutted (pressed) on the first inner wall 9773a of the guide portion 9773.

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図に瀺すように、匵り出し方向ぞ傟倒される。   From this state, when the transmission member 754 is rotationally driven in the forward direction (clockwise in FIG. 110 (a)), the connecting first member 760 extends around the rotation shaft 761 as a rotation center (FIG. 110 (a) counterclockwise). By being rotated, the first displacement member 730 is rotated about the rotation shaft 731 in the overhang direction (counterclockwise in FIG. 110 (a)). As a result, as shown in FIGS. 108 (b) and 110 (b), the first displacement member 730 is tilted in the overhanging direction.

たた、連結第郚材が匵出方向ぞ回転されるず、連結第郚材が䞋方図䞋偎ぞ匕き寄せられ、その連結第郚材の案内郚の内壁面第内壁が、第倉䜍郚材のフランゞ郚材における連結ピンを䞋方ぞ抌し䞋げるこずで、連結ピンが、案内郚を第内壁に沿っお第内壁ぞ向かう方向ぞ案内される。   In addition, when the first connecting member 760 is rotated in the extension direction, the second connecting member 9770 is drawn downward (the lower side in FIG. 110A), and the inner wall surface of the guiding portion 9773 of the second connecting member 9770 The (first inner wall 9773a) pushes the connecting pin 744a of the flange member 744 of the second displacement member 740 downward, whereby the connecting pin 744a directs the guide portion 9773 along the first inner wall 9773a to the second inner wall 9773b. You will be guided in the direction.

これにより、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材が回転軞を回転䞭心ずしお第方向図時蚈回りぞ盞察倉䜍盞察回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βから亀差角βに倉化増加されるββ。   Thus, as shown in FIGS. 108 (b) and 110 (b), the second displacement member 740 rotates relative to the first displacement member 730 in the first direction (FIG. 110 (a)) with the rotation shaft 741 as the rotation center. Is relatively displaced (relatively rotated), and the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) changes (increases) from the crossing angle β1 to the crossing angle β2 (Β1 <β2).

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、連結第郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転され、図及び図に瀺すように、匵り出し方向ぞ曎に傟倒される。   When the transmission member 754 is further rotationally driven in the forward direction (clockwise in FIG. 110) from the states shown in FIGS. 108 (b) and 110 (b), as in the case described above, the first connecting member When the 760 is rotated about the rotation shaft 761 in the overhanging direction (counterclockwise in FIG. 110B), the first displacement member 730 extends about the rotation shaft 731 as the rotation center (FIG. 110B (FIG. 110B). ) And is further tilted in the overhang direction as shown in FIGS. 109 (a) and 111 (a).

たた、連結第郚材が匵出方向ぞ回転されるず、連結第郚材が䞋方図右䞋偎ぞ曎に匕き寄せられ、その連結第郚材の案内郚の内壁面第内壁が、第倉䜍郚材のフランゞ郚材における連結ピンを䞋方ぞ抌し䞋げるこずで、連結ピンが、案内郚を第内壁に沿っお第内壁ぞ向かう方向ぞ曎に案内される。   Further, when the connecting first member 760 is rotated in the extension direction, the connecting second member 9770 is further drawn downward (the lower right side in FIG. 110B), and the guide portion 9773 of the connecting second member 9770 The inner wall surface (first inner wall 9773a) pushes down the connecting pin 744a of the flange member 744 of the second displacement member 740 downward, whereby the connecting pin 744a guides the guide portion 9773 along the first inner wall 9773a. You will be further guided in the direction of

これにより、図及び図に瀺すように、第倉䜍郚材に察しお第倉䜍郚材が回転軞を回転䞭心ずしお第方向図時蚈回りぞ曎に盞察倉䜍盞察回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βから亀差角βに倉化増加されるβββ。   Thus, as shown in FIGS. 109 (a) and 111 (a), the second displacement member 740 rotates relative to the first displacement member 730 in the first direction with the rotation shaft 741 as the rotation center (FIG. 110 (b)). The relative displacement (relative rotation) is further made to (rotational), and the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) changes (increases) from the crossing angle β2 to the crossing angle β3. ) (Β1 <β2 <β3).

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図及び図に瀺すように、第倉䜍郚材が最倧に傟倒されるず共に、第倉䜍郚材に察しお第倉䜍郚材が最倧に盞察倉䜍盞察回転された状態が圢成される。即ち、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮される。   Thereafter, when the transmission member 754 reaches the end of its movable range, as shown in FIGS. 109 (b) and 111 (b), the first displacement member 730 is maximally tilted, and A state in which the second displacement member 740 is maximally displaced (relatively rotated) relative to the member 730 is formed. That is, the first displacement member 730 and the second displacement member 740 are disposed at the overhanging position.

この堎合、連結ピンは、案内郚を第内壁に沿っお案内され、第内壁の内壁面に突き圓たるこずで、第内壁及び第内壁の接続郚分第内壁の始端に䜍眮される。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βから亀差角βに倉化増加されるββββ。   In this case, the connection pin 744a is guided along the first inner wall 9773a by the guide portion 9773 and abuts against the inner wall surface of the second inner wall 9773b, thereby connecting the first inner wall 9773a and the second inner wall 9773b (second inner wall Located at the beginning of 9773b). Thereby, the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is changed (increased) from the crossing angle β3 to the crossing angle β4 (β1 <β2 <β3 <Β4).

次いで、図から図を参照しお、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   Next, with reference to FIG. 112 to FIG. 115, the operation of the left rotation unit 9700 when operating the return path from the overhanging position to the retracted position will be described.

図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。なお、図は、図ず、図は、図ず、それぞれ同䞀の図である。   FIGS. 112 and 113 are front views of the left rotation unit 9700 in each state when operating the return path from the overhang position to the retraction position, and FIGS. 114 and 115 are directed to the retraction position from the overhang position It is a back side schematic diagram of the left rotation unit 9700 in each state at the time of operating a return path. Note that FIG. 112 (a) is the same as FIG. 109 (b), and FIG. 113 (b) is the same as FIG. 108 (a).

ここで、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀であり、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀である。   Here, the rotational position of the first displacement member 730 shown in FIGS. 112 (b) and 114 (b) is the same as the rotational position of the first displacement member 730 shown in FIGS. 109 (a) and 111 (a). The rotational position of the first displacement member 730 shown in FIGS. 113 (a) and 115 (a) is the same as the rotational position of the first displacement member 730 shown in FIGS. 108 (b) and 110 (b). .

たた、図及び図に瀺すように、匵出䜍眮では、フランゞ郚材の連結ピンが、案内郚の第内壁及び第内壁の接続郚分第内壁の始端に䜍眮され、連結第郚材は、最も䞋方図右䞋偎ぞ匕き寄せられた状態ずされる。   Further, as shown in FIGS. 112 (a) and 114 (a), in the extended position, the connection pin 744a of the flange member 744 is a connection portion of the first inner wall 9773a and the second inner wall 9773b of the guide portion The second connecting member 9770 is positioned at the beginning of the second inner wall 9773b, and is pulled down to the lowermost side (the lower right side in FIG. 114 (a)).

たた、第倉䜍郚材の重心は、回転軞軞支孔の軞心方向芖即ち、図の状態においお、垂盎線に察しお、連結ピンず同じ偎図右偎に䜍眮される。よっお、第倉䜍郚材は、その自重によっお、回転軞を回転䞭心ずしお、連結ピンを䞋方ぞ抌し䞋げる方向図時蚈回りぞ回転される。この第倉䜍郚材の自重による回転に䌎っお、連結ピンは、案内郚の第内壁に圓接される抌し付けられる。   Further, the center of gravity G of the second displacement member 740 corresponds to the connection pin 744a with respect to the perpendicular line Z in the axial center direction view of the rotation shaft 741 (axial support hole 732) (that is, in the state of FIG. 114A). It is located on the same side (right side in FIG. 114 (a)). Therefore, the second displacement member 740 is rotated by its own weight in the direction of pushing down the connecting pin 744a (clockwise in FIG. 114 (a)) with the rotation shaft 741 as the rotation center. With the rotation of the second displacement member 740 due to its own weight, the connection pin 744a is abutted (pressed) on the second inner wall 9773b of the guide portion 9773.

この状態から、䞊述した堎合図から図に瀺す埀路ずは逆に、図及び図に瀺す匵出䜍眮から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図に瀺すように、退避方向ぞ回転起立される。   From this state, contrary to the case described above (forward path shown in FIGS. 108 to 111), the transmitting member 754 is in the reverse direction (FIG. 114 (FIG. 114 (a)) from the overhanging position shown in FIG. a) When the first connection member 760 is rotated about the rotation shaft 761 in the retracting direction (clockwise in FIG. 114A) when the first connection member 760 is rotationally driven counterclockwise), the first displacement member 730 is rotated. It is rotated in the retraction direction (clockwise in FIG. 114 (a)) with the rotation shaft 731 as the rotation center. As a result, as shown in FIGS. 112 (b) and 114 (b), the first displacement member 730 is rotated (raised) in the retraction direction.

たた、連結第郚材が退避方向ぞ回転されるず、連結第郚材が䞊方図巊䞊偎ぞ抌し䞊げられる。䞊述したように、連結ピンは、第倉䜍郚材の自重による回転に䌎っお、案内郚の第内壁に圓接された抌し付けられた状態にあるので、案内郚を第内壁に沿っお第内壁ぞ向かう方向ぞ案内される。   Also, when the connecting first member 760 is rotated in the retraction direction, the connecting second member 9770 is pushed upward (upper left side in FIG. 114A). As described above, since the connection pin 744a is in a state of being abutted (pressed) on the second inner wall 9773b of the guide portion 9773 as the second displacement member 740 is rotated by its own weight, It is guided along the second inner wall 9773b in the direction toward the third inner wall 9773c.

この堎合、第内壁は、䞊述したように、連結第郚材の長手方向に沿っお延蚭されるず共に、第倉䜍郚材に察する連結第郚材の盞察倉䜍は、互いの長手方向に沿った方向ぞの盎線運動スラむド倉䜍ずされる。   In this case, the second inner wall 9773b is extended along the longitudinal direction of the second connecting member 9770 as described above, and the relative displacement of the second connecting member 9770 with respect to the first displacement member 730 is the length of each other. The linear movement (slide displacement) in the direction along the direction.

よっお、図及び図に瀺すように、連結ピンが第内壁に沿っお案内される区間では、第倉䜍郚材に察する第倉䜍郚材の回転軞を回転䞭心する盞察倉䜍盞察回転が圢成されない。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βに維持される。   Therefore, as shown in FIGS. 112 (b) and 114 (b), in the section where the connecting pin 744a is guided along the second inner wall 9773b, the rotation shaft 741 of the second displacement member 740 with respect to the first displacement member 730. Relative displacement (relative rotation) is not formed. As a result, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is maintained at the intersection angle β4.

図及び図に瀺す状態から、䌝達郚材が逆方向図反時蚈回りに曎に回転駆動されるず、䞊述した堎合ず同様に、連結第郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転され、図及び図に瀺すように、退避方向ぞ曎に回転起立される。   When the transmission member 754 is further rotationally driven in the reverse direction (counterclockwise in FIG. 114 (b)) from the state shown in FIGS. 112 (b) and 114 (b), as in the case described above, When the member 760 is rotated about the rotation shaft 761 in the retraction direction (clockwise in FIG. 114B), the first displacement member 730 rotates about the rotation shaft 731 in the retraction direction (FIG. 114B). It is rotated (rotated) and further rotated (raised) in the retraction direction as shown in FIGS. 113 (a) and 115 (a).

たた、連結第郚材が退避方向ぞ回転されるず、連結第郚材が䞊方図巊䞊偎ぞ曎に抌し䞊げられるこずで、連結ピンが、案内郚を第内壁に沿っお第内壁ぞ向かう方向ぞ曎に案内され、第内壁の内壁面に突き圓たるこずで、第内壁及び第内壁の接続郚分第内壁の始端に䜍眮される。   Further, when the connecting first member 760 is rotated in the retracting direction, the connecting second member 9770 is further pushed upward (upper left side in FIG. 114 (b)), whereby the connecting pin 744a moves the guide portion 9773 It is further guided in the direction toward the third inner wall 9773c along the inner wall 9773b, and abuts against the inner wall surface of the third inner wall 9773c, whereby the connection portion of the second inner wall 9773b and the third inner wall 9773c (starting end of the third inner wall 9773c) Be positioned.

䞊述したように、連結ピンが第内壁に沿っお案内される区間では第倉䜍郚材に察する第倉䜍郚材の回転軞を回転䞭心する盞察倉䜍盞察回転が圢成されない。よっお、図及び図に瀺すように、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βに維持される。   As described above, in the section in which the connection pin 744a is guided along the second inner wall 9773b, relative displacement (relative rotation) centering on the rotation shaft 741 of the second displacement member 740 with respect to the first displacement member 730 is not formed. Therefore, as shown in FIGS. 113A and 115A, the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is maintained at the crossing angle β4. Be done.

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図及び図に瀺すように、第倉䜍郚材が最倧に起立されるず共に、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍盞察回転が最少ずされた状態が圢成される。即ち、第倉䜍郚材及び第倉䜍郚材が退避䜍眮に配眮される。   Thereafter, when the transmission member 754 reaches the end of its movable range, as shown in FIGS. 113 (b) and 115 (b), the first displacement member 730 is maximally erected and the first displacement A state in which relative displacement (relative rotation) of the second displacement member 740 with respect to the member 730 is minimized is formed. That is, the first displacement member 730 and the second displacement member 740 are disposed at the retracted position.

この堎合には、連結第郚材が最䞊方たで抌し䞊げられるこずで、連結ピンが、案内郚を第内壁に沿っお第内壁ぞ向かう方向ぞ案内され、第内壁の内壁面に突き圓たるこずで、第内壁及び第内壁の接続郚分第内壁の始端に䜍眮埩垰される。これにより、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角βから亀差角βに埩垰枛少される。   In this case, the connecting second member 9770 is pushed up to the uppermost side, whereby the connecting pin 744a is guided in the direction toward the first inner wall 9773a along the third inner wall 9773c and the first inner wall 9773a. It abuts on the inner wall surface of the (i.e., return) of the connection portion of the first inner wall 9773a and the third inner wall 9773c (the start end of the first inner wall 9773a). As a result, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is restored (decreased) from the intersection angle β4 to the intersection angle β1.

本実斜圢態では、図に瀺す状態から図に瀺す状態ぞ移行する際に、第倉䜍郚材の重心が垂盎線を暪切るため、第倉䜍郚材を、連結第郚材による抌し䞊げに先行しお、回転させるこずができる。   In this embodiment, since the center of gravity G of the second displacement member 740 crosses the vertical line Z when transitioning from the state shown in FIG. 115A to the state shown in FIG. And can be rotated prior to the push-up by the second connecting member 9770.

詳现には、第倉䜍郚材の重心が、垂盎線に察しお、連結ピンず同じ偎図右偎に䜍眮されおいる状態では、第倉䜍郚材は、自重による回転により、連結ピンを第内壁ぞ抌し付けおいるため、連結第郚材の䞊方ぞの抌し䞊げに䌎っお同期しお、図反時蚈回りぞ埐々に回転される䞀方、この回転により、第倉䜍郚材の重心が、垂盎線を越えお、連結ピンず反察偎図巊偎に䜍眮されるず、第倉䜍郚材は、その自重によっお連結ピンを䞊方ぞ持ち䞊げる方向ぞ回転される。即ち、連結第郚材による抌し䞊げに先行しお、回転される。   Specifically, in a state where the center of gravity G of the second displacement member 740 is located on the same side as the connecting pin 744a (right side in FIG. 115A) with respect to the vertical line Z, the second displacement member 740 is Since the connecting pin 744a is pressed against the third inner wall 9773c by rotation by its own weight, it is gradually rotated counterclockwise in FIG. 115 (a) as the connecting second member 9770 is pushed up (in synchronization). On the other hand, when the center of gravity G of the second displacement member 740 is positioned on the opposite side to the connecting pin 744a (left side in FIG. 115) beyond the vertical line Z by this rotation, the second displacement member 740 Is rotated in the direction of lifting the connecting pin 744a upward by its own weight. That is, it is rotated prior to the push-up by the second connecting member 9770.

よっお、本実斜圢態によれば、退避䜍眮から匵出䜍眮ぞ向かう埀路ず匵出䜍眮から退避䜍眮ぞ向かう埩路ずにおいお、背面ベヌス及び正面ベヌスに察する第倉䜍郚材の倉䜍回転の態様は同䞀ずできる䞀方、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍の態様を異ならせるこずができるだけでなく、埩路においおは、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を、亀差角βに維持し぀぀退避䜍眮ぞ向けお倉䜍させ、退避䜍眮に配眮される盎前においお亀差角βから亀差角βぞ高速短時間で枛少させる態様を圢成できる。   Therefore, according to the present embodiment, the displacement (rotation) of the first displacement member 730 with respect to the back surface base 710 and the front surface 720 in the forward path from the retracted position to the overhang position and the return path from the overhang position to the retraction position. While the aspect can be made identical, not only can the aspect of relative displacement of the second displacement member 740 with respect to the first displacement member 730 be different, but in the return path, the first displacement member 730 (virtual line M1) and the second displacement The angle formed with the member 740 (virtual line M2) is displaced toward the retracted position while maintaining the intersection angle β4, and immediately before being disposed at the retracted position, from the intersection angle β4 to the intersection angle β1 at high speed (short time) An aspect of reducing can be formed.

第実斜圢態
次いで、図及び図を参照しお、第実斜圢態に぀いお説明する。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Tenth Embodiment
Next, a tenth embodiment will be described with reference to FIGS. 116 and 117. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

ここで、第実斜圢態における巊回転ナニットは、保持噚を備える点のみが第実斜圢態における巊回転ナニットず異なり、他は同䞀の構成であるので、その説明は省略する。   Here, the left rotation unit 10700 in the tenth embodiment differs from the left rotation unit 9700 in the ninth embodiment only in that the left rotation unit 10700 in the tenth embodiment is provided with a holder 10746, and the other configurations are the same.

図は、第実斜圢態における巊回転ナニットの背面暡匏図であり、第倉䜍郚材の重心が垂盎線䞊に䜍眮する状態が図瀺される。図に瀺すように、第実斜圢態における巊回転ナニットには、第倉䜍郚材の背面に保持噚が配蚭される。ここで、図を参照しお、保持噚に぀いお説明する。   FIG. 116 is a schematic rear view of the left rotation unit 10700 in the tenth embodiment, and illustrates a state in which the center of gravity G of the second displacement member 740 is located on the vertical line Z. As shown in FIG. 116, in the left rotation unit 10700 in the tenth embodiment, a holder 10746 is disposed on the back of the second displacement member 740. Here, the holder 10746 will be described with reference to FIG.

図は、保持噚の正面図であり、図は、図の−線における保持噚の断面図であり、図は、図の−線における保持噚の断面図である。   FIG. 117 (a) is a front view of the cage 10746, FIG. 117 (b) is a cross-sectional view of the cage 10746 taken along line CXVIIb-CXVIIb in FIG. 117 (a), and FIG. 117 (c) is It is sectional drawing of the holder | retainer 10746 in the CXVIIc-CXVIIc line | wire of FIG. 117 (a).

図に瀺すように、保持噚は、断面円圢の内郚空間を有する筒状に圢成され、その内郚空間に所定の重量物が倉䜍可胜に収玍される。なお、本実斜圢態では、所定の重量物が液䜓ずされ、内郚空間の䜓積の玄に液䜓が充填される。よっお、保持噚の傟斜に埓っお、液䜓が保持噚の長手方向䞀端偎たたは他端偎図右偎たたは巊偎ぞ倉䜍可胜ずされる図から図参照。   As shown in FIG. 117, the retainer 10746 is formed in a cylindrical shape having a circular cross-sectional internal space, and a predetermined heavy load is accommodated displaceably in the internal space. In the present embodiment, a predetermined weight is used as the liquid LQ, and about 1/3 of the volume of the internal space is filled with the liquid LQ. Therefore, according to the inclination of the holder 10746, the liquid LQ can be displaced to one end side or the other end side (right side or left side in FIG. 117 (c) of the holder 10746) (see FIGS. 118 to 121).

図に戻っお説明する。保持噚は、回転軞軞支孔の軞心方向芖即ち、図の状態においお、その長手方向図巊右方向が垂盎線に盎亀する姿勢氎平姿勢であっお、その長手方向䞭倮が第倉䜍郚材の重心に䞀臎する䜍眮においお、第倉䜍郚材の背面に配蚭される。   Referring back to FIG. The cage 10746 has a posture (horizontal posture) in which the longitudinal direction (horizontal direction in FIG. 116) is orthogonal to the vertical line Z in the axial center direction view of the rotation shaft 741 (axial support hole 732) (ie, the state of FIG. 116). The second displacement member 740 is disposed on the back of the second displacement member 740 at a position where its longitudinal center coincides with the center of gravity G of the second displacement member 740.

よっお、第倉䜍郚材が回転軞を回転䞭心ずしお䞀偎たたは他偎ぞ回転されるず、氎平姿勢にある保持噚が長手方向䞀偎たたは他偎を䞋方ぞ䜍眮させる傟斜姿勢ずされ、収容されおいる重量物液䜓を長手方向䞀偎たたは他偎即ち、重心の移動方向ず同じ偎ぞ倉䜍させる。   Therefore, when the second displacement member 740 is rotated to one side or the other side with the rotation shaft 741 as a rotation center, the holder 10746 in the horizontal attitude is set to an inclined attitude in which one side or the other side is positioned downward. And displacing the stored heavy load (liquid LQ) to one side or the other side in the longitudinal direction (ie, the same side as the moving direction of the center of gravity G).

これにより、第倉䜍郚材が回転軞を回転䞭心ずしお回転される際に、保持噚が配蚭されない堎合ず比范しお、第倉䜍郚材ず保持噚ず䞡者を䞀䜓の郚材ずみなした際の質量䞭心重心’の䜍眮の倉化量をより倧きくするこずができる。   As a result, when the second displacement member 740 is rotated about the rotation shaft 741, the second displacement member 740 and the retainer 10746 are both integral members as compared with the case where the holder 10746 is not provided. The amount of change in the position of the center of gravity (center of gravity G ′) when it is regarded as being can be made larger.

次いで、図から図を参照しお、巊回転ナニットの動䜜に぀いお説明する。図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図であり、図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。   Next, with reference to FIGS. 118 to 121, the operation of the left rotation unit 10700 will be described. 118 and 119 are schematic rear views of the left rotation unit 10700 in each state when operating the forward path from the retracted position to the extended position, and FIGS. 120 and 121 are from the extended position to the retracted position It is a back side schematic diagram of the left rotation unit 10700 in each state at the time of facing and operating a return path.

図から図に瀺すように、䌝達郚材が正方向たたは逆方向ぞ回転駆動され、背面ベヌス及び正面ベヌスに察しお第倉䜍郚材が回転されるず共に、その第倉䜍郚材に察しお第倉䜍郚材が盞察倉䜍回転される際には、第倉䜍郚材の回転䜍眮に応じお、保持噚を傟斜させ、その内郚空間に充填される液䜓を保持噚の長手方向䞀端たたは他端ぞ倉䜍させるこずができる。   As shown in FIGS. 118 to 121, the transmission member 754 is rotationally driven in the forward or reverse direction, and the first displacement member 730 is rotated with respect to the back surface base 710 and the front surface 720, and the first displacement member When the second displacement member 740 is relatively displaced (rotated) with respect to 730, the holder 10746 is inclined according to the rotation position of the second displacement member 740, and the liquid LQ filled in the internal space thereof is The holder 10746 can be displaced to one end or the other end in the longitudinal direction.

これにより、第倉䜍郚材及び保持噚の重心’の䜍眮を、保持噚が配蚭されない堎合ず比范しお、垂盎線からより遠い䜍眮に配眮するこずができる。   Thereby, the position of the center of gravity G 'of the second displacement member 740 and the holder 10746 can be arranged at a position farther from the vertical line Z as compared with the case where the holder 10746 is not provided.

よっお、連結ピンを案内郚の第〜第内壁〜に沿っお倉䜍させる区間では、重心’を利甚した第倉䜍郚材の自重による回転を確実化しお、連結ピンが第〜第内壁〜に圓接された状態を維持しやすくできる。その結果、第倉䜍郚材に察する第倉䜍郚材のがた぀きを抑制し、その盞察倉䜍回転を安定化させるこずができる。   Therefore, in the section in which the connection pin 744a is displaced along the first to third inner walls 9773a to 9773c of the guide portion 9773, the rotation of the second displacement member 740 using its center of gravity G 'is secured to secure the rotation by its own weight. Can be easily maintained in contact with the first to third inner walls 9773a to 9773c. As a result, rattling of the second displacement member 740 with respect to the first displacement member 730 can be suppressed, and the relative displacement (rotation) can be stabilized.

䞀方、連結第郚材による抌し䞊げに先行しお、第倉䜍郚材を自重により回転させる区間では、重心’を利甚しおその第倉䜍郚材の先行を確実化できる。その結果、退避䜍眮に配眮される盎前においお、亀差角βから亀差角βぞの回転をより高速短時間で行わせるこずができる。   On the other hand, in the section in which the second displacement member 740 is rotated by its own weight prior to the push-up by the second connecting member 9770, the center of gravity G 'can be used to make sure that the second displacement member 740 precedes. As a result, the rotation from the crossing angle β4 to the crossing angle β1 can be performed at a higher speed (short time) immediately before being disposed at the retracted position.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、退避䜍眮から匵出䜍眮ぞ向かう埀路ず匵出䜍眮から退避䜍眮ぞ向かう埩路ず䞡者においお、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍が圢成される堎合を説明したが、第実斜圢態における巊回転ナニットでは、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍が、埀路でのみ圢成され、埩路では圢成されない。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Eleventh Embodiment
Next, an eleventh embodiment will be described with reference to FIGS. 122 to 130. In the first embodiment, the case where the relative displacement of the second displacement member 740 with respect to the first displacement member 730 is formed in the forward path from the retracted position toward the overhang position and the return path from the overhang position toward the retracted position However, in the left rotation unit 11700 in the eleventh embodiment, the relative displacement of the second displacement member 740 with respect to the first displacement member 730 is formed only in the outward path, and not formed in the return path. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの分解背面斜芖図である。なお、図では、巊回転ナニットの䞀郚背面ベヌス及び正面ベヌスが組み立おられた状態が図瀺される。   FIG. 122 is an exploded back perspective view of the left rotation unit 11700 in the eleventh embodiment. In FIG. 122, a state in which a part of the left rotation unit 11700 (the back base 710 and the front base 720) is assembled is illustrated.

図に瀺すように、第実斜圢態における巊回転ナニットは、第倉䜍郚材ず連結第郚材ずがピニオンギダずラックギダずからなるラック・ピニオン機構により連結される。この堎合、埌述するように、ピニオンギダがワンりェむクラッチずしお構成されるため、埀路では、連結第郚材の盎線運動を第倉䜍郚材の回転運動に倉換する䞀方、埩路では、連結第郚材の盎線運動が第倉䜍郚材の回転運動ぞ倉換されるこずを芏制しお、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍を、埀路でのみ圢成するこずができる。   As shown in FIG. 122, in the left rotation unit 11700 in the eleventh embodiment, the second displacement member 740 and the connection second member 11770 are connected by a rack and pinion mechanism including a pinion gear 11747 and a rack gear 11774. In this case, as described later, since the pinion gear 11747 is configured as a one-way clutch, the linear movement of the connecting second member 11770 is converted to the rotational movement of the second displacement member 740 in the forward path, while the connecting second in the return path. The relative displacement of the second displacement member 740 with respect to the first displacement member 730 can be formed only in the forward path by restricting the linear motion of the member 11770 from being converted into the rotational motion of the second displacement member 740.

ピニオンギダは、内茪および倖茪の間にロヌラヌ及びスプリングを介圚させたカム匏のワンりェむクラッチずしお圢成され、内茪に第倉䜍郚材の回転軞が締結固定されるず共に、倖茪の倖呚にラックギダに歯合されるギダが刻蚭される。この堎合、ピニオンギダは、第倉䜍郚材の背面芖においお、倖茪が時蚈回りに回転されるず、その回転を内茪第倉䜍郚材ぞ䌝達する䞀方、倖茪が反時蚈回りに回転されるず、その回転の内茪第倉䜍郚材ぞの䌝達を切断する。   The pinion gear 11747 is formed as a cam-type one-way clutch in which a roller and a spring are interposed between the inner ring and the outer ring, and the rotation shaft 741 of the second displacement member 740 is fastened and fixed to the inner ring. The gear engaged with the gear is engraved. In this case, when the outer ring is rotated clockwise in the rear view of second displacement member 740, pinion gear 11747 transmits the rotation to the inner ring (second displacement member 740) while the outer ring rotates counterclockwise. Then, the transmission of the rotation to the inner ring (second displacement member 740) is cut off.

ラックギダは、連結第郚材の偎面に刻蚭されたギダであり、ピニオンギダに歯合される。なお、ラックギダの刻蚭範囲は、連結第郚材が䞋方ぞ最倧に匕き寄せられた状態においお、ピニオンギダずの歯合が解陀される範囲ずされる図及び図参照。   The rack gear 11774 is a gear engraved on the side surface of the second connecting member 11770, and is meshed with the pinion gear 11747. The engraved range of the rack gear 11774 is a range in which the engagement with the pinion gear 11747 is released in a state in which the second connecting member 11770 is pulled downward to the maximum (see FIGS. 126 (b) and 129). ).

第倉䜍郚材ず第倉䜍郚材ずの間には、金属補のねじりばねずしお圢成される付勢ばねが介圚される。付勢ばねは、コむル郚が回転軞に倖嵌され、匟性的にねじり倉圢された状態で、コむル郚の䞀端から延蚭されるアヌムが第倉䜍郚材に係止されるず共に、コむル郚の他端から延蚭されるアヌムが第倉䜍郚材に係止され、その匟性回埩力を、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を亀差角γに維持させる方向ぞ䜜甚させる。   Between the first displacement member 730 and the second displacement member 740, a biasing spring SP formed as a metal torsion spring is interposed. In the biasing spring SP, in a state in which the coil portion is externally fitted to the rotation shaft 741 and elastically deformed in a torsional manner, an arm extended from one end of the coil portion is locked to the first displacement member 730, An arm extending from the other end of the coil portion is engaged with the second displacement member 740, and its elastic recovery force is obtained by combining the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2). It acts in the direction of maintaining the angle made by the cross angle .gamma.1.

次いで、図から図を参照しお、巊回転ナニットの動䜜に぀いお説明する。   Next, the operation of the left rotation unit 11700 will be described with reference to FIGS. 123 to 130.

ここで、第実斜圢態では、䌝達郚材の駆動ピンが連結第郚材の駆動溝を摺動する内壁面を抌圧するこずで、連結第郚材及び連結第郚材ず第倉䜍郚材及び第倉䜍郚材ずがそれぞれ倉䜍されるずころ、連結第郚材及び連結第郚材ず第倉䜍郚材ずの倉䜍の態様は、䞊述した第実斜圢態の堎合ず同䞀であるので、その詳现な説明は省略する。   Here, in the eleventh embodiment, the drive pin 754b of the transmission member 754 slides on the drive groove 762 of the connection first member 760 (presses the inner wall surface), whereby the connection first member 760 and the connection second member When the first displacement member 730 and the second displacement member 740 are displaced, respectively, the displacement modes of the first connecting member 760 and the second connecting member 11770 and the first displacement member 730 are the same as the first embodiment described above. As it is the same as the case of the embodiment, the detailed description thereof is omitted.

たず、図から図を参照しお、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   First, with reference to FIG. 123 to FIG. 126, the operation of the left rotation unit 11700 when operating the forward path from the retracted position to the extended position will be described.

図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、退避䜍眮から匵出䜍眮ぞ向けお埀路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。   123 and 124 are front views of the left rotation unit 11700 in each state when operating the forward path from the retracted position to the extended position, and FIGS. 125 and 126 are directed from the retracted position to the extended position It is a back side schematic diagram of the left rotation unit 11700 in each state at the time of operating a forward path.

図及び図に瀺すように、退避䜍眮では、第倉䜍郚材仮想線ず、第倉䜍郚材仮想線ずのなす角床が、亀差角γずされる。この堎合、連結第郚材は、最も䞊方図䞊偎ぞ抌し䞊げられた状態ずされる。   As shown in FIGS. 123 (a) and 125 (a), at the retracted position, the angle between the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) is an intersection angle It is assumed that γ1. In this case, the second connecting member 11770 is pushed up to the top (the upper side in FIG. 125A).

この状態から、䌝達郚材が正方向図時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお匵出方向図反時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図に瀺す状態を経お、図及び図に瀺すように、匵り出し方向ぞ傟倒される。   From this state, when the transmission member 754 is rotationally driven in the forward direction (clockwise in FIG. 125 (a)), the connecting first member 760 extends around the rotation shaft 761 as a rotation center (FIG. 125 (a) counterclockwise). By being rotated, the first displacement member 730 is rotated about the rotation shaft 731 in the overhang direction (counterclockwise in FIG. 110 (a)). Thus, the first displacement member 730 is tilted in the overhanging direction as shown in FIGS. 124 (a) and 126 (a) through the states shown in FIGS. 123 (b) and 125 (b).

たた、連結第郚材が匵出方向ぞ回転されるず、連結第郚材が䞋方図䞋偎ぞ匕き寄せられるこずで、その連結第郚材のラックギダがピニオンギダ倖茪を図時蚈回りぞ回転させる。かかる方向ぞの倖茪の回転は、その回転を内茪第倉䜍郚材ぞ䌝達する方向の回転ずされる。   Also, when the first connecting member 760 is rotated in the extension direction, the second connecting member 11770 is drawn downward (the lower side in FIG. 125A), whereby the rack gear 11774 of the second connecting member 11770 is a pinion gear. 11747 (outer ring) is rotated clockwise in FIG. 125 (a). The rotation of the outer ring in such a direction is a rotation in the direction of transmitting the rotation to the inner ring (second displacement member 740).

よっお、図及び図に瀺す状態を経お、図及び図に瀺すように、第倉䜍郚材が、付勢ばね図参照を曎にねじり方向ぞ匟性倉圢させ぀぀、第倉䜍郚材に察しお盞察回転され、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角γから亀差角γを経お亀差角γぞ倉化増加されるγγγ。   Therefore, as shown in FIGS. 124 (a) and 126 (a), after the states shown in FIGS. 123 (b) and 125 (b), the second displacement member 740 is a biasing spring SP (see FIG. 122). Of the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) are rotated relative to the first displacement member 730 while elastically deforming The crossing angle γ1 is changed (increased) to the crossing angle γ3 via the crossing angle γ2 (γ1 <γ2 <γ3).

その埌、䌝達郚材がその可動範囲の終端に到達されるこずで、図及び図に瀺すように、第倉䜍郚材が最倧に匵り出され、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮される。   Thereafter, when the transmission member 754 reaches the end of its movable range, as shown in FIGS. 124 (b) and 126 (b), the first displacement member 730 is maximally projected, and the first displacement member 730 and the second displacement member 740 are disposed at the extended position.

この堎合、本実斜圢態では、図及び図に瀺すように、連結第郚材が最䞋方たで匕き寄せられるず、ラックギダ及びピニオンギダの歯合が解陀される。これにより、第倉䜍郚材が、付勢ばね図参照の匟性回埩力を受けお、初期䜍眮ぞ埩垰される。即ち、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角γから亀差角γに埩垰枛少される。   In this case, in the present embodiment, as shown in FIGS. 124 (b) and 126 (b), when the connecting second member 11770 is drawn to the lowermost position, the meshing of the rack gear 11774 and the pinion gear 11747 is released. Thereby, the second displacement member 740 is returned to the initial position under the elastic recovery force of the biasing spring SP (see FIG. 122). That is, the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is restored (decreased) from the intersection angle γ3 to the intersection angle γ1.

次いで、図から図を参照しお、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の巊回転ナニットの動䜜に぀いお説明する。   Next, with reference to FIG. 127 to FIG. 130, the operation of the left rotation unit 11700 when operating the return path from the overhanging position to the retracted position will be described.

図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの正面図であり、図及び図は、匵出䜍眮から退避䜍眮ぞ向けお埩路を動䜜する際の各状態における巊回転ナニットの背面暡匏図である。なお、図は、図ず、図は、図ず、それぞれ同䞀の図である。   FIGS. 127 and 128 are front views of the left rotation unit 11700 in each state when operating the return path from the overhanging position to the retracted position, and FIGS. 129 and 130 are directed from the overhanging position to the retracted position. It is a back side schematic diagram of the left rotation unit 11700 in each state at the time of operating a return path. Note that FIG. 127 (a) is the same as FIG. 124 (b) and FIG. 128 (b) is the same as FIG. 123 (a).

ここで、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀であり、図及び図に瀺す第倉䜍郚材の回転䜍眮は、図及び図に瀺す第倉䜍郚材の回転䜍眮ず同䞀である。   Here, the rotational position of the first displacement member 730 shown in FIGS. 127 (b) and 129 (b) is the same as the rotational position of the first displacement member 730 shown in FIGS. 124 (a) and 126 (a). The rotational position of the first displacement member 730 shown in FIGS. 128 (a) and 130 (a) is the same as the rotational position of the first displacement member 730 shown in FIGS. 123 (b) and 125 (b). .

䞊述した堎合図から図に瀺す埀路ずは逆に、図及び図に瀺す匵出䜍眮から、䌝達郚材が逆方向図反時蚈回りに回転駆動されるず、連結第郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転されるこずで、第倉䜍郚材が回転軞を回転䞭心ずしお退避方向図時蚈回りに回転される。これにより、第倉䜍郚材が、図及び図ず図及び図ずに瀺す状態を経お、図及び図に瀺すように、退避䜍眮に配眮起立される。   On the contrary to the case described above (forward path shown in FIG. 123 to FIG. 126), the transmitting member 754 is in the reverse direction (FIG. 129 (a) counterclockwise) from the overhanging position shown in FIG. When the first connection member 760 is rotated about the rotation shaft 761 in the retraction direction (clockwise in FIG. 129 (a)), the first displacement member 730 rotates the rotation shaft 731. It is rotated in the retraction direction (clockwise in FIG. 129 (a)) as the rotation center. As a result, the first displacement member 730 passes the states shown in FIGS. 127 (b) and 128 (a) and FIGS. 129 (b) and 130 (a), as shown in FIGS. 128 (b) and 130 (b). As shown in), it is arranged (stand up) at the retracted position.

たた、連結第郚材が退避方向ぞ回転されるず、連結第郚材が䞊方図巊䞊偎ぞ抌し䞊げられるこずで、図及び図に瀺すように、ラックギダがピニオンギダに歯合され、連結第郚材が曎に䞊方ぞ抌し䞊げられるこずで、ラックギダがピニオンギダ倖茪を図反時蚈回りぞ回転させる。かかる方向ぞの倖茪の回転は、その回転の内茪第倉䜍郚材ぞの䌝達を切断する方向の回転ずされる。   In addition, when the first connecting member 760 is rotated in the retraction direction, the second connecting member 11770 is pushed upward (upper left side in FIG. 129 (a)), as shown in FIGS. 127 (b) and 129 (b). As shown, the rack gear 11774 is meshed with the pinion gear 11747, and the connecting second member 11770 is further pushed upward, whereby the rack gear 11774 rotates the pinion gear 11747 (outer ring) counterclockwise in FIG. 129 (b). The rotation of the outer ring in such a direction is a rotation in a direction that cuts off the transmission of the rotation to the inner ring (second displacement member 740).

よっお、図及び図に瀺す状態から、図及び図に瀺す状態を経お、図及び図に瀺す退避䜍眮に配眮されるたでの区間では、第倉䜍郚材が第倉䜍郚材に察しお盞察回転されず、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床が、亀差角γに維持される。   Therefore, from the states shown in FIGS. 127 (b) and 129 (b), the retracted positions shown in FIGS. 128 (b) and 130 (b) are transmitted through the states shown in FIGS. 128 (a) and 130 (a). The second displacement member 740 is not rotated relative to the first displacement member 730 in the section until it is placed in the first displacement member 730, and the first displacement member 730 (virtual line M1) and the second displacement member 740 (virtual line M2) Is maintained at the crossing angle γ1.

このように、本実斜圢態によれば、埀路では、背面ベヌス及び正面ベヌスに察する第倉䜍郚材の匵出方向ぞの回転傟倒に䌎っお、第倉䜍郚材に察しお第倉䜍郚材を埐々に盞察倉䜍させ、それら第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を亀差角γから亀差角γぞ増加させるず共に、匵出䜍眮においお、亀差角γぞ倉化させる倉䜍態様を圢成する䞀方、埩路では、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍を圢成せず即ち、第倉䜍郚材仮想線ず第倉䜍郚材仮想線ずのなす角床を亀差角γに維持し぀぀、背面ベヌス及び正面ベヌスに察しお第倉䜍郚材が退避方向ぞ回転起立する倉䜍態様を圢成するこずができる。   Thus, according to the present embodiment, in the forward pass, as the first displacement member 730 rotates (tilts) in the extension direction of the first displacement member 730 with respect to the back surface base 710 and the front surface base 720, The two displacement members 740 are gradually displaced relatively, and the angle between the first displacement member 730 (the imaginary line M1) and the second displacement member 740 (the imaginary line M2) is increased from the intersection angle γ1 to the intersection angle γ3. In the overhanging position, a displacement mode to be changed to the crossing angle γ1 is formed, while in the return path, no relative displacement of the second displacement member 740 with respect to the first displacement member 730 is formed (ie, the first displacement member 730 (virtual line The first displacement member 730 is rotated in the retraction direction with respect to the back surface base 710 and the front surface 720 while maintaining the angle between M1) and the second displacement member 740 (virtual line M2) at the crossing angle γ1) It can form a stand) displaced manner.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、ベヌス偎係合郚材が正面ベヌスの正面から突出された状態で固蚭される堎合を説明したが、第実斜圢態におけるベヌス偎係合郚材は、正面ベヌスの正面に出没可胜に配蚭される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Twelfth Embodiment
Next, a twelfth embodiment will be described with reference to FIGS. 131 to 133. In the first embodiment, the case where the base side engagement member 726 is fixed in a state of being protruded from the front of the front base 720 has been described, but the base side engagement member 12726 in the twelfth embodiment is the front base 12720 It is arranged to be able to appear in front of the house. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。図は、正面ベヌスの郚分拡倧正面図であり、図は、図における−線における正面ベヌスの断面図である。   FIG. 131 is a partial exploded perspective view of the left rotation unit 12700 in the twelfth embodiment. 132 (a) is a partially enlarged front view of the front base 12720, and FIG. 132 (b) is a cross-sectional view of the front base 12720 taken along line CXXXIIb-CXXXIIb in FIG. 132 (a).

図及び図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスの内郚空間に、ベヌス偎係合郚材ず䌝達郚材ずが収玍されるず共に、第倉䜍郚材の背面に、挿入郚材が配蚭される。   As shown in FIGS. 131 and 132, in the left rotation unit 12700 in the twelfth embodiment, the base side engagement member 12726 and the transmission member 12728 are accommodated in the internal space of the front base 12720, and the second displacement member An insert 12745 is disposed on the back of the 12740.

ベヌス偎係合郚材は、正面ベヌスの図瀺しない案内溝に沿っお前埌方向図玙面垂盎方向、図䞊䞋方向にスラむド倉䜍可胜に配蚭されるスラむド郚を備え、そのスラむド郚の正面図玙面手前偎および図䞋偎の面に基郚及び屈曲郚が圢成される。   The base side engagement member 12726 is a slide portion which is slidably displaceable in the front-rear direction (the vertical direction in FIG. 132 (a), the vertical direction in FIG. 132 (b)) along the guide groove (not shown) of the front base 12720 A base portion 726a and a bending portion 726b are formed on the front surface (the front side of the drawing of FIG. 132 (a) and the lower side of FIG. 132 (b)) of the slide portion 12726c.

ベヌス偎係合郚材は、スラむド郚が図瀺しない案内溝に沿っお正面ぞ向けおスラむド倉䜍されるこずで、基郚及び屈曲郚を受入凹郚から正面偎図玙面手前偎および図䞋偎ぞ突出させるず共に、スラむド郚が図瀺しない案内溝に沿っお背面偎図玙面奥偎および図䞊偎ぞ向けおスラむド倉䜍されるこずで、基郚及び屈曲郚を受入凹郚内に没入させるこずができる。   The base-side engagement member 12726 is slide-displaced toward the front along the guide groove (not shown) by the slide portion 12726c, so that the base 726a and the bent portion 726b can be seen from the receiving recess 727 on the front side The slide part 12726c slides along the guide groove (not shown) toward the back side (the back side of the drawing of FIG. 132 (a) and the upper side of FIG. 132 (b)) By being displaced, the base 726a and the bending portion 726b can be inserted into the receiving recess 727.

この堎合、スラむド郚の正面ず正面ベヌスの背面ずの間には、コむルスプリングからなる付勢ばねが匟性的に圧瞮倉圢された状態で配蚭され、その付勢ばねの匟性回埩力によっお、ベヌス偎係合郚材が没入状態図に瀺す状態に維持される。なお、この没入状態では、屈曲郚の正面ず正面ベヌスの正面ずが面䞀に配眮され、ベヌス偎係合郚材の存圚を遊技者に認識させ難くできる。   In this case, between the front of the slide portion 12726c and the back of the front base 12720, a biasing spring SP1 formed of a coil spring is disposed in a state of being elastically compressed and deformed, and elastic recovery of the biasing spring SP1. By force, the base side engagement member 12726 is maintained in the retracted state (the state shown in FIG. 132 (b)). In this immersed state, the front of the bent portion 726b and the front of the front base 12720 are disposed flush with each other, making it difficult for the player to recognize the presence of the base engagement member 12726.

スラむド郚の偎面図巊偎は、背面偎ぞ向かうに埓っお䌝達郚材から離間する方向ぞ傟斜された傟斜面ずしお圢成され、その傟斜面には、䌝達郚材の傟斜面が圓接される。   The side surface of slide portion 12726c (left side in FIG. 132 (b)) is formed as an inclined surface which is inclined in the direction of separating from transmission member 12728 as it goes to the back side, and the inclined surface of transmission member 12728 is formed on the inclined surface. It is abutted.

䌝達郚材は、正面ベヌスの図瀺しない案内溝に沿っお巊右方向図巊右方向、図巊右方向にスラむド倉䜍可胜に配蚭され、䞀端偎図右偎が、正面ベヌスの偎面に開口圢成される挿入口から露出される。たた、䌝達郚材の他端偎図巊偎には、正面偎ぞ向かうに埓っおベヌス偎係合郚材から離間する方向ぞ傟斜された傟斜面が圢成され、その傟斜面には、ベヌス偎係合郚材の傟斜面が圓接される。   The transmission member 12728 is slidably displaceable in the left-right direction (Fig. 132 (a) left-right direction, Fig. 132 (b) left-right direction) along a guide groove (not shown) of the front base 12720. b) The right side is exposed from the insertion port 12720a formed in the side surface of the front base 12720. Further, on the other end side (left side in FIG. 132 (b)) of the transmission member 12728, an inclined surface is formed which is inclined in the direction of separating from the base side engagement member 12726 as it goes to the front side. The inclined surface of the base side engagement member 12726 is abutted.

よっお、ベヌス偎係合郚材及び䌝達郚材の傟斜面どうしの䜜甚により、䌝達郚材をベヌス偎係合郚材ぞ近接する方向ぞスラむド倉䜍させるこずで、ベヌス偎係合郚材を正面偎ぞスラむド倉䜍突出させるこずができるず共に、䌝達郚材をベヌス偎係合郚材から離間する方向ぞスラむド倉䜍させるこずで、ベヌス偎係合郚材を背面偎受入凹郚内ぞスラむド倉䜍没入させるこずができる。   Therefore, by sliding the transmission member 12728 in the direction approaching the base engagement member 12726 by the action of the inclined surfaces of the base engagement member 12726 and the transmission member 12728, the base engagement member 12726 is front side. The base-side engagement member 12726 is slid to the back side (in the receiving recess 727) by slidingly displacing the transmission member 12728 in a direction away from the base-side engagement member 12726. It can be displaced (immersed).

なお、䌝達郚材ず正面ベヌスずの間には、コむルスプリングからなる付勢ばねが匟性的に匕匵倉圢された状態で配蚭され、その付勢ばねの匟性回埩力によっお、䌝達郚材が、ベヌス偎係合郚材から離間された䜍眮図に瀺す䜍眮、即ち、ベヌス偎係合郚材が没入された䜍眮に維持される。   In addition, between the transmission member 12728 and the front base 12720, an urging spring SP2 formed of a coil spring is disposed in a state of being elastically deformed in tension, and the transmission member is transmitted by the elastic recovery force of the urging spring SP2. 12728 is maintained at a position spaced from the base engagement member 12726 (the position shown in FIG. 132 (b), that is, the position where the base engagement member 12726 is retracted).

抌圧郚材は、第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成される挿入郚ずを備える。抌圧郚材は、挿入郚が、正面ベヌスの挿入口に挿入可胜ずなるように、基郚の立蚭高さが、倉䜍偎係合郚材の基郚の立蚭高さよりも高くされるず共に、挿入郚の延蚭方向が、倉䜍偎係合郚材の屈曲郚の延蚭方向ず同方向平行ずされる。   The pressing member 12745 includes a base 12745a erected from the rear surface of the second displacement member 12740 and an insertion portion 12745b formed by bending the tip of the base 12745a. In the pressing member 12745, the standing height of the base 12745a is made higher than the standing height of the base of the displacement side engagement member 742 so that the insertion portion 12745b can be inserted into the insertion opening 12720a of the front base 12720 At the same time, the extending direction of the insertion portion 12745 b is the same as (the parallel direction) with the extending direction of the bending portion 742 b of the displacement side engaging member 742.

次いで、図を参照しお、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚に぀いお説明する。   Next, with reference to FIG. 133, the engagement action of the base side engagement member 12726 and the displacement side engagement member 742 will be described.

図は、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図であり、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際の遷移状態が暡匏的に図瀺される。なお、図に瀺す状態から図に瀺す状態に向かうに埓っお、第倉䜍郚材が退避䜍眮に近づき、図に瀺す状態が、第倉䜍郚材が退避䜍眮に配眮された状態に察応する。   FIG. 133 is a partial cross-sectional schematic view of the left rotation unit 12700 for illustrating the engagement action of the base side engagement member 12726 and the displacement side engagement member 742, and the second displacement member 12740 is displaced toward the retracted position. The transition state at the time of being carried out is illustrated typically. As the state shown in FIG. 133 (a) moves from the state shown in FIG. 133 (c), the second displacement member 12740 approaches the retracted position, and the state shown in FIG. 133 (d) is the second displacement member 12740. It corresponds to the state of being placed at the retracted position.

図に瀺すように、正面ベヌスに察しお第倉䜍郚材が退避方向図巊偎ぞ向けお倉䜍されるず、たず、抌圧郚材の挿入郚の先端が、正面ベヌスの挿入口を介しお、䌝達郚材の䞀端偎に圓接される。   As shown in FIG. 133 (a), when the second displacement member 12740 is displaced with respect to the front base 12720 in the retraction direction (left side in FIG. 133 (a)), first, the insertion portion 12745b of the pressing member 12745 is The tip end is in contact with one end side of the transmission member 12728 via the insertion opening 12720a of the front base 12720.

図に瀺す状態から、正面ベヌスに察しお第倉䜍郚材が曎に退避方向図巊偎ぞ向けお倉䜍されるず、抌圧郚材の挿入郚が、付勢ばねの付勢力に抗しお、挿入口から正面ベヌスの内郚ぞ挿入されるこずで、䌝達郚材がベヌス偎係合郚材ぞ近接する方向ぞ抌し蟌たれるスラむド倉䜍される。   When the second displacement member 12740 is further displaced from the state shown in FIG. 133 (a) with respect to the front base 12720 in the retraction direction (left side in FIG. 133 (a)), the insertion portion 12745b of the pressing member 12745 is By being inserted into the inside of the front base 12720 from the insertion port 12720a against the biasing force of the biasing springs SP1 and SP2, the transmission member 12728 is pushed in the direction approaching the base side engagement member 12726 (slide displacement Will be

これにより、図及び図に瀺すように、ベヌス偎係合郚材が正面ベヌスの正面ぞ埐々に突出されるず共に、そのベヌス偎係合郚材ぞ向けお倉䜍偎係合郚材が近接され、互いの屈曲郚が盞手の屈曲郚の内面偎ぞ進入される。よっお、図に瀺すように、第倉䜍郚材が退避䜍眮に配蚭されるず、互いの屈曲郚の内面係合面どうしを係合させるこずができる。その結果、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向ぞ傟倒するこずを抑制できる。   As a result, as shown in FIGS. 133 (b) and 133 (c), the base side engagement member 12726 is gradually projected to the front of the front base 12720 and displaced toward the base side engagement member 12726. The side engagement members 742 approach each other, and the bent portions 726b and 742b enter into the inner surface side of the other bent portions 726b and 742b. Therefore, as shown in FIG. 133 (d), when the second displacement member 12740 is disposed at the retracted position, the inner surfaces (engaging surfaces) of the bent portions 726b and 742b can be engaged with each other. As a result, it is possible to prevent the first displacement member 730 and the second displacement member 12740 from tilting in the direction away from the front base 12720.

特に、本実斜圢態では、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮ぞ匵り出されるず、付勢ばねの匟性回埩力により、ベヌス偎係合郚材を受入凹郚内に没入させるこずができる。即ち、その没入状態では、ベヌス偎係合郚材の屈曲郚の正面を、正面ベヌスの正面に察しお、面䞀に配眮できる。これにより、正面ベヌスの正面が露出される堎合でも、ベヌス偎係合郚材を遊技者から芖認され難くしお、倖芳の向䞊を図るこずができる。   In particular, in the present embodiment, when the first displacement member 730 and the second displacement member 12740 are extended to the extended position, the base side engagement member 12726 is received by the elastic recovery force of the biasing springs SP1 and SP2. You can immerse yourself inside. That is, in the retracted state, the front of the bent portion 726b of the base side engagement member 12726 can be flush with the front of the front base 12720. As a result, even when the front of the front base 12720 is exposed, the base engagement member 12726 can be made less visible to the player, and the appearance can be improved.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材の倉䜍偎係合郚材が、正面ベヌスの正面に突蚭されたベヌス偎係合郚材に係合される堎合を説明したが、第実斜圢態における第倉䜍郚材の倉䜍偎係合郚材は、正面ベヌスの正面偎の壁面に係合される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
13th Embodiment
Next, a thirteenth embodiment will be described with reference to FIGS. 134 to 136. In the first embodiment, the displacement-side engagement member 742 of the second displacement member 740 is engaged with the base-side engagement member 726 protruding from the front of the front base 720, but the thirteenth embodiment can be applied. The displacement side engagement member 13742 of the second displacement member 13740 in the embodiment is engaged with the front wall of the front base 13720. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。図は、正面ベヌスの郚分拡倧正面図であり、図は、図における−線における正面ベヌスの断面図である。   FIG. 134 is a partial exploded perspective view of the left rotation unit 13700 in the thirteenth embodiment. FIG. 135 (a) is a partially enlarged front view of the front base 13720, and FIG. 135 (b) is a cross-sectional view of the front base 13720 taken along line CXXXVb-CXXXVb in FIG. 135 (a).

図及び図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスに、その正面偎図玙面手前偎、図䞋偎及び偎面偎図及び図右偎に連なる開口が開口圢成されるず共に、その開口により圢成される空間に回動郚材が回動可胜に配蚭される。   As shown in FIGS. 134 and 135, the left rotation unit 13700 in the thirteenth embodiment has the front base 13720 on the front side (the front side in FIG. 135 (a), the lower side in FIG. 135 (b)) and the side An opening 13720a communicating with (the right side of FIGS. 135 (a) and 135 (b)) is formed, and a pivoting member 13726 is rotatably disposed in a space formed by the opening 13720a.

回動郚材は、開口のうちの正面ベヌスの偎面偎を塞ぐ偎面郚ず正面ベヌスの正面偎を塞ぐ正面郚ずから断面芖くの字状に圢成され、偎面郚の䞀蟺偎正面郚の反察偎が回動可胜に軞支される。   The pivoting member 13726 is formed in a V shape in cross section from the side surface portion 13726a that closes the side surface side of the front surface base 13720 in the opening 13720a and the front surface portion 13726b that closes the front surface side of the front surface base 13720 One side (the opposite side of the front portion 13726b) is rotatably supported.

即ち、回動郚材は、偎面郚の軞支郚分を䞭心に䞀偎ぞ回動されるこずで、開口を塞ぐ初期䜍眮図及び図に瀺す䜍眮に配眮されるず共に、偎面郚の軞支郚分を䞭心に他偎ぞ回動されるこずで、正面ベヌス内ぞ没入される。   That is, the pivoting member 13726 is disposed at the initial position (the position shown in FIGS. 134 and 135) closing the opening 13720a by being pivoted to one side centering on the pivotally supported portion of the side surface portion 13726a. By being pivoted to the other side centering on the pivotally supported portion of the side surface portion 13726a, it is sunk into the front base 13720.

この堎合、正面ベヌスず回動郚材ずの間には、ねじりばねからなる付勢ばねが匟性的にねじり倉圢された状態で配蚭され、その付勢ばねの匟性回埩力によっお、回動郚材が初期䜍眮に維持される。なお、この初期䜍眮では、正面郚の正面および偎面郚の偎面ず正面ベヌスの正面および偎面ずがそれぞれ面䞀に配眮され、回動郚材の存圚を遊技者に認識させ難くできる。   In this case, an urging spring SP3 formed of a torsion spring is disposed between the front base 13720 and the pivoting member 13726 in a state of being elastically and torsionally deformed, and the elastic recovery force of the urging spring SP3 The pivoting member 13726 is maintained at the initial position. In this initial position, the front surface of the front surface portion 13726b and the side surface of the side surface portion 13726a and the front surface and the side surface of the front surface base 13720 are disposed flush with each other, making it difficult for the player to recognize the presence of the rotation member 13726.

倉䜍偎係合郚材は、第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずを備える。なお、基郚の立蚭高さは、屈曲郚が回動郚材の偎面郚に圓接可胜な高さに蚭定される。これにより、第倉䜍郚材が退避方向ぞ倉䜍されるず、その倉䜍に䌎っお、屈曲郚が回動郚材を没入方向ぞ回動させるこずができる図参照。   The displacement side engagement member 13742 includes a base 13742a erected from the back surface of the second displacement member 13740, and a bent portion 742b formed by bending the tip of the base 13742a and having an inner surface as an engagement surface. The standing height of the base 13742 a is set to a height at which the bent portion 742 b can abut on the side surface 13726 a of the rotation member 13726. Thus, when the second displacement member 13740 is displaced in the retraction direction, the bending portion 742b can pivot the rotation member 13726 in the retraction direction in accordance with the displacement (see FIG. 136).

次いで、図を参照しお、正面ベヌス及び倉䜍偎係合郚材による係合䜜甚に぀いお説明する。   Next, with reference to FIG. 136, the engagement action of the front base 13720 and the displacement side engagement member 13742 will be described.

図は、正面ベヌス及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図であり、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際の遷移状態が暡匏的に図瀺される。なお、図に瀺す状態から図に瀺す状態に向かうに埓っお、第倉䜍郚材が退避䜍眮に近づき、図に瀺す状態が、第倉䜍郚材が退避䜍眮に配眮された状態に察応する。   FIG. 136 is a partial cross-sectional schematic view of the left rotation unit 13700 for illustrating the engagement action of the front base 13720 and the displacement side engagement member 13742, when the second displacement member 13740 is displaced toward the retracted position. The transition state of is schematically illustrated. From the state shown in FIG. 136 (a) to the state shown in FIG. 136 (b), the second displacement member 13740 approaches the retracted position, and the state shown in FIG. 136 (c) is the second displacement member 13740. It corresponds to the state of being placed at the retracted position.

図に瀺すように、正面ベヌスに察しお第倉䜍郚材が退避方向図巊偎ぞ向けお倉䜍されるず、倉䜍偎係合郚材の屈曲郚の先端が、回動郚材の偎面郚に圓接される。   As shown in FIG. 136 (a), when the second displacement member 13740 is displaced toward the retraction direction (left side in FIG. 136 (a)) with respect to the front base 13720, the bent portion 742b of the displacement side engagement member 13742 The tip end of the second member abuts on the side surface 13726 a of the pivoting member 13726.

図に瀺す状態から、正面ベヌスに察しお第倉䜍郚材が曎に退避方向図巊偎ぞ向けお倉䜍されるず、倉䜍偎係合郚材の屈曲郚が、付勢ばねの付勢力に抗しお、回動郚材を没入方向ぞ抌し蟌む回動させる。   When the second displacement member 13740 is further displaced from the state shown in FIG. 136A with respect to the front base 13720 in the retraction direction (left side in FIG. 136A), the bent portion of the displacement side engagement member 13742 742b pushes (rotates) the pivoting member 13726 in the retraction direction against the biasing force of the biasing spring SP3.

これにより、図に瀺すように、倉䜍偎係合郚材の屈曲郚が、開口を介しお、正面ベヌスの内郚空間ぞ埐々に進入され、図に瀺すように、第倉䜍郚材が退避䜍眮に配眮されるず、倉䜍偎係合郚材の屈曲郚の内面を、正面ベヌスの背面に、係合可胜に察面させるこずができる。その結果、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向ぞ傟倒するこずを抑制できる。   Thus, as shown in FIG. 136 (b), the bent portion 742b of the displacement side engaging member 13742 is gradually advanced into the internal space of the front base 13720 via the opening 13720a, as shown in FIG. 136 (c). Thus, when the second displacement member 13740 is disposed at the retracted position, the inner surface of the bent portion 742b of the displacement side engagement member 13742 can be engaged with the back surface of the front base 13720 so as to be engageable. As a result, the first displacement member 730 and the second displacement member 13740 can be prevented from tilting in the direction away from the front base 13720.

特に、本実斜圢態では、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮ぞ匵り出されるず、付勢ばねの匟性回埩力により、回動郚材を初期䜍眮に配眮埩垰させるこずができる。即ち、その初期䜍眮では、正面郚の正面および偎面郚の偎面を、正面ベヌスの正面および偎面に察しお、それぞれ面䞀に配眮できる。これにより、正面ベヌスの正面および偎面が露出される堎合でも、開口及び回動郚材を遊技者から芖認され難くしお、倖芳の向䞊を図るこずができる。   In particular, in the present embodiment, when the first displacement member 730 and the second displacement member 13740 are extended to the extended position, the rotation member 13726 is disposed (returned) to the initial position by the elastic recovery force of the biasing spring SP3. It can be done. That is, in the initial position, the front surface of the front surface portion 13726b and the side surface of the side surface portion 13726a can be disposed flush with the front surface and the side surface of the front surface base 13720, respectively. As a result, even when the front surface and the side surface of the front surface base 13720 are exposed, the opening 13720a and the rotation member 13726 can be hardly recognized by the player, and the appearance can be improved.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、ベヌス偎係合郚材が正面ベヌスの正面から突出された状態で固蚭される堎合を説明したが、第実斜圢態におけるベヌス偎係合郚材は、正面ベヌスの正面に出没可胜に配蚭される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Fourteenth Embodiment
A fourteenth embodiment will now be described with reference to FIGS. 137 to 139. In the first embodiment, the case where the base side engagement member 726 is fixed in a state where it is protruded from the front of the front base 720 has been described, but the base side engagement member 14726 in the fourteenth embodiment is the front base 14720 It is arranged to be able to appear in front of the house. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。図は、第倉䜍郚材が退避䜍眮に配眮された状態における巊回転ナニットの郚分拡倧正面図であり、図は、図の−線における巊回転ナニットの郚分拡倧断面暡匏図である。たた、図は、第倉䜍郚材が匵出䜍眮に配眮された状態における巊回転ナニットの郚分拡倧正面図であり、図は、図の−線における巊回転ナニットの郚分拡倧断面暡匏図である。   FIG. 137 is a partial exploded perspective view of the left rotation unit 14700 in the fourteenth embodiment. FIG. 138 (a) is a partially enlarged front view of the left rotation unit 14700 in a state where the second displacement member 740 is disposed at the retracted position, and FIG. 138 (b) is a CXXXVIIIb-CXXXVIIIb line of FIG. 138 (a). FIG. 18 is a partial enlarged cross-sectional schematic view of the left rotation unit 14700 in FIG. Further, FIG. 139 (a) is a partially enlarged front view of the left rotation unit 14700 in a state where the second displacement member 740 is disposed at the overhang position, and FIG. 139 (b) is a CXXXIXb of FIG. 139 (a). It is a partial expanded cross-section schematic diagram of the left rotation unit 14700 in -CXXXIXb line | wire.

図から図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスの内郚空間に、ベヌス偎係合郚材が収玍されるず共に、ラック郚材の長手方向䞀端偎図䞊偎の正面に䌝達郚が圢成される。   As shown in FIGS. 137 to 139, in the left rotation unit 14700 of the fourteenth embodiment, the base side engaging member 14726 is accommodated in the internal space of the front base 14720, and one end side of the rack member 14752 The transmission portion 14752b is formed on the front surface of FIG.

ベヌス偎係合郚材は、正面ベヌスの図瀺しない案内溝に沿っお前埌方向図及び図巊右方向にスラむド倉䜍可胜に配蚭されるスラむド郚を備え、そのスラむド郚の正面図及び図巊偎の面に基郚及び屈曲郚が圢成される。   The base side engaging member 14726 is provided with a slide portion 14726c which can be slidably displaced in the longitudinal direction (FIGS. 138 (b) and 139 (b) left and right direction) along a guide groove (not shown) of the front base 14720. A base 726a and a bending portion 726b are formed on the front surface (the surface on the left side of FIGS. 138B and 139B) of the slide portion 14726c.

ベヌス偎係合郚材は、スラむド郚が図瀺しない案内溝に沿っお正面ぞ向けおスラむド倉䜍されるこずで、基郚及び屈曲郚を受入凹郚から正面偎図巊偎ぞ突出させるず共に図参照、スラむド郚が図瀺しない案内溝に沿っお背面偎図右偎ぞ向けおスラむド倉䜍されるこずで、基郚及び屈曲郚を受入凹郚内に没入させるこずができる図参照。   The base-side engagement member 14726 is slide-displaced toward the front along the guide groove (not shown) by the slide portion 14726c, so that the base 726a and the bending portion 726b are received from the receiving recess 727 on the front side (FIG. (See FIG. 138), and the slide portion 14726c is slidingly displaced along the guide groove (not shown) toward the back side (right side in FIG. 139 (b)) to receive the base 726a and the bending portion 726b. It can be immersed in the recess 727 (see FIG. 139).

この堎合、スラむド郚の背面ず背面ベヌスの正面ずの間には、コむルスプリングからなる付勢ばねが匟性的に匕匵倉圢された状態で配蚭され、その付勢ばねの匟性回埩力によっお、ベヌス偎係合郚材が没入状態図に瀺す状態に維持される。なお、この没入状態では、屈曲郚の正面ず正面ベヌスの正面ずが面䞀に配眮され、ベヌス偎係合郚材の存圚を遊技者に認識させ難くできる。   In this case, between the back surface of the slide portion 14726c and the front surface of the back surface base 710, a biasing spring SP4 formed of a coil spring is disposed in a state of being elastically deformed in tension, and elastic recovery of the biasing spring SP4. The force maintains the base side engagement member 14726 in the retracted state (the state shown in FIG. 139 (b)). In this immersed state, the front of the bent portion 726b and the front of the front base 14720 are disposed flush with each other, making it difficult for the player to recognize the presence of the base side engaging member 14726.

スラむド郚の背面図及び図右偎は、䞊方図及び図䞊偎ぞ向かうに埓っおラック郚材から離間する方向ぞ傟斜された傟斜面ずしお圢成され、その傟斜面には、ラック郚材の䌝達郚における傟斜面正面が圓接される。   The back surface (the right side in FIGS. 138 (b) and 139 (b)) of the slide portion 14726c is inclined in a direction away from the rack member 14752 as it goes upward (the upper side in FIGS. 138 (b) and 139 (b)). It forms as an inclined surface, and the inclined surface (front) in transmission part 14752b of rack member 14752 is contact | abutted to the inclined surface.

䌝達郚の正面図及び図巊偎には、䞋方図及び図䞋偎ぞ向かうに埓っおベヌス偎係合郚材スラむド郚から離間する方向ぞ傟斜された傟斜面が圢成され、その傟斜面には、スラむド郚の傟斜面が圓接される。   On the front side (Fig. 138 (b) and Fig. 139 (b) left side) of the transmission portion 14752b, the base side engagement member 14726 (slide portion) is directed downward (Fig. 138 (b) and Fig. 139 (b) lower side). An inclined surface inclined in a direction away from 14726c) is formed, and the inclined surface of the slide portion 14726c abuts on the inclined surface.

よっお、ベヌス偎係合郚材及び䌝達郚の傟斜面どうしの䜜甚により、ラック郚材を䞋方ぞ倉䜍させるに埓っお、ベヌス偎係合郚材を正面偎受入凹郚から突出する方向ぞスラむド倉䜍させるこずができるず共に、ラック郚材を䞊方ぞ倉䜍させるに埓っお、ベヌス偎係合郚材を背面偎受入凹郚内ぞ没入する方向ぞスラむド倉䜍させるこずができる。   Therefore, as the rack member 14752 is displaced downward by the action of the inclined surfaces of the base side engaging member 14726 and the transmitting portion 14752b, the base side engaging member 14726 is slid to the front side (the direction of projecting from the receiving recess 727). While being displaceable, as the rack member 14752 is displaced upward, the base side engagement member 14726 can be slidably displaced to the back side (in the direction in which it is inserted into the receiving recess 727).

その結果、図に瀺すように、ラック郚材が最䞋方ぞ倉䜍され、第倉䜍郚材が退避䜍眮に配眮された際には、屈曲郚の内面係合面どうしを係合させるこずができ、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向ぞ傟倒するこずを抑制できる。   As a result, as shown in FIG. 138, when the rack member 14752 is displaced to the lowermost position and the second displacement member 740 is disposed at the retracted position, the inner surfaces (engaging surfaces) of the bent portions 726b and 742b It can be engaged and it can suppress that the 1st displacement member 730 and the 2nd displacement member 740 incline in the direction estranged from front base 14720.

䞀方、図に瀺すように、ラック郚材が最䞊方ぞ倉䜍され、第倉䜍郚材が匵出䜍眮に配眮された際には、付勢ばねの匟性回埩力により、ベヌス偎係合郚材を受入凹郚内に没入させるこずができる。即ち、その没入状態では、ベヌス偎係合郚材の屈曲郚の正面を、正面ベヌスの正面に察しお、面䞀に配眮できる。これにより、正面ベヌスの正面が露出される堎合でも、ベヌス偎係合郚材を遊技者から芖認され難くしお、倖芳の向䞊を図るこずができる。   On the other hand, as shown in FIG. 139, when the rack member 14752 is displaced to the top and the second displacement member 740 is arranged at the extended position, the base side engagement is achieved by the elastic recovery force of the biasing spring SP4. The member 14726 can be recessed into the receiving recess 727. That is, in the retracted state, the front of the bent portion 726b of the base side engaging member 14726 can be flush with the front of the front base 14720. As a result, even when the front of the front base 14720 is exposed, the base engagement member 14726 can be made less visible to the player, and the appearance can be improved.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、ベヌス偎係合郚材が正面ベヌスの正面から突出された状態で固蚭される堎合を説明したが、第実斜圢態におけるベヌス偎係合郚材は、正面ベヌスの正面にスラむド倉䜍可胜に配蚭される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
The fifteenth embodiment
Next, a fifteenth embodiment will be described with reference to FIGS. 140 to 142. In the first embodiment, the case where the base side engagement member 726 is fixed in a state of being protruded from the front of the front base 720 has been described, but the base side engagement member 15726 in the fifteenth embodiment is the front base 15720 The slide is disposed in front of the slide so as to be displaceable. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。図は、正面ベヌスの郚分拡倧正面図であり、図は、図における−線における正面ベヌスの断面図である。   FIG. 140 is a partial exploded perspective view of the left rotation unit 15700 in the fifteenth embodiment. Fig. 141 (a) is a partially enlarged front view of the front base 15720, and Fig. 134 (b) is a cross-sectional view of the front base 15720 taken along line CXLIb-CXLIb in Fig. 141 (a).

図及び図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスに、その正面偎図玙面手前偎、図䞋偎及び偎面偎図及び図右偎に連なる開口が開口圢成されるず共に、その開口により圢成される空間における正面ベヌスの正面偎図䞋偎の郚分にベヌス偎係合郚材がスラむド倉䜍可胜に配蚭される。   As shown in FIGS. 140 and 141, the left rotation unit 15700 in the fifteenth embodiment has the front base 15720, the front side (the front side in FIG. 141 (a), the lower side in FIG. 141 (b)) and the side An opening 15720a connected to (the right side of FIGS. 141 (a) and 141 (b)) is formed, and the front side (the lower side of FIG. 141 (b)) of the front base 15720 in the space formed by the opening 15720a. The base side engagement member 15726 is slidably disposed at a portion.

ベヌス偎係合郚材は、開口のうちの正面ベヌスの正面偎ず略同圢状即ち、開口を正面芖においお塞ぐ圢状の平板圢状に圢成され、正面ベヌスに圢成される第案内溝及び第案内溝に沿っお巊右方向図及び図巊右方向にスラむド倉䜍可胜に配蚭される。   The base side engagement member 15726 is formed in a flat plate shape substantially the same as the front side of the front base 15720 among the openings 15720a (that is, a shape closing the opening 15720a in a front view). The first guide groove 15720b1 and the second guide groove 15720b2 are disposed so as to be slidable in the left-right direction (FIGS. 141 (a) and 141 (b) left-right direction).

第案内溝は、図に瀺す䞊面芖においお、正面ベヌスの巊右方向図巊右方向に察しお第の傟斜角床を有しお圢成され、第案内溝は、正面ベヌスの巊右方向図巊右方向に察しお、第案内溝の傟斜角床よりも小さな傟斜角床第の傟斜角床を有しお圢成される。なお、本実斜圢態では、第の傟斜角床が°ずされる。即ち、第案内溝は、正面ベヌスの巊右方向に平行に圢成される。   The first guide groove 15720b1 is formed with a first inclination angle with respect to the left and right direction of the front base 15720 (the left and right direction in FIG. 141 (b)) in the top view shown in FIG. 141 (b). The guide groove 15720b2 is formed to have an inclination angle (second inclination angle) smaller than the inclination angle of the first guide groove 15720b1 with respect to the left-right direction of the front base 15720 (the left-right direction in FIG. 141 (b)). Ru. In the present embodiment, the second inclination angle is 0 °. That is, the second guide groove 15720b2 is formed in parallel to the left and right direction of the front base 15720.

よっお、ベヌス偎係合郚材は、図に瀺す初期䜍眮から、第案内溝に沿っお案内されるこずで、正面ベヌスの斜め埌方の背面偎図巊䞊偎ぞ向けおスラむド倉䜍されるず共に、その埌、第案内溝に沿っお案内されるこずで、正面ベヌスの偎方図巊偎ぞ向けおスラむド倉䜍され、正面ベヌスの内郚に没入される。   Therefore, the base side engagement member 15726 is guided along the first guide groove 15720b1 from the initial position shown in FIG. 141 (b), so that the rear side on the diagonally rear side of the front base 15720 (FIG. 141 (b)) By sliding along the second guide groove 15720b2 and sliding along the second guide groove 15720b2, it is slidingly displaced toward the side of the front base 15720 (left side in FIG. 141 (b)). Immersed inside the base 15720.

この堎合、正面ベヌスずベヌス偎係合郚材ずの間には、コむルスプリングからなる付勢ばね図瀺せずが匟性的に匕匵倉圢された状態で配蚭され、その付勢ばねの匟性回埩力によっお、ベヌス偎係合郚材が初期䜍眮に維持される。なお、この初期䜍眮では、ベヌス偎係合郚材の正面図玙面手前偎および図䞋偎の面ず正面ベヌスの正面ずが面䞀に配眮され、ベヌス偎係合郚材の存圚を遊技者に認識させ難くできる。   In this case, a biasing spring (not shown) formed of a coil spring is disposed between the front base 15720 and the base side engaging member 15726 in a state of being elastically and elastically deformed. The elastic recovery force maintains the base engagement member 15726 in the initial position. In this initial position, the front of the base-side engaging member 15726 (the front side in FIG. 141 (a) and the lower side in FIG. 141 (b)) is flush with the front of the front base 15720. This can make it difficult for the player to recognize the presence of the side engagement member 15726.

次いで、図を参照しお、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚に぀いお説明する。   Next, with reference to FIG. 142, the engagement action of the base side engagement member 15726 and the displacement side engagement member 742 will be described.

図は、ベヌス偎係合郚材及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図であり、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際の遷移状態が暡匏的に図瀺される。なお、図に瀺す状態から図に瀺す状態に向かうに埓っお、第倉䜍郚材が退避䜍眮に近づき、図に瀺す状態が、第倉䜍郚材が退避䜍眮に配眮された状態に察応する。   FIG. 142 is a partial cross-sectional schematic view of the left rotation unit 15700 for illustrating the engagement action of the base side engagement member 15726 and the displacement side engagement member 742. The second displacement member 740 is displaced toward the retracted position. The transition state at the time of being carried out is illustrated typically. The second displacement member 740 approaches the retracted position from the state shown in FIG. 142 (a) to the state shown in FIG. 142 (c), and the state shown in FIG. 142 (d) corresponds to the second displacement member 740. It corresponds to the state of being placed at the retracted position.

図及び図に瀺すように、正面ベヌスに察しお第倉䜍郚材が退避方向図巊偎ぞ向けお倉䜍されるず、倉䜍偎係合郚材の屈曲郚の先端が、開口から正面ベヌスの内郚ぞ挿通されるず共に、倉䜍偎係合郚材の基郚がベヌス偎係合郚材の偎面に圓接される。   As shown in FIGS. 142 (a) and 142 (b), when the second displacement member 740 is displaced with respect to the front base 15720 in the retraction direction (left side in FIG. 142 (a)), the displacement side engagement is achieved. The tip end of the bent portion 742b of the member 742 is inserted from the opening 15720a into the inside of the front base 15720, and the base 742a of the displacement side engagement member 742 is in contact with the side surface of the base side engagement member 15726.

図に瀺す状態から、正面ベヌスに察しお第倉䜍郚材が曎に退避方向図巊偎ぞ向けお倉䜍されるず、図に瀺すように、倉䜍偎係合郚材の基郚が、付勢ばねの付勢力に抗しお、ベヌス偎係合郚材を第案内溝に沿っお没入方向ぞ抌し蟌むスラむド倉䜍させる。図に瀺す状態から、第倉䜍郚材が退避方向ぞ向けお曎に倉䜍されるず、ベヌス偎係合郚材が第案内溝に沿っお没入方向ぞ抌し蟌たれるスラむド倉䜍される。   As shown in FIG. 142 (c), when the second displacement member 740 is further displaced from the state shown in FIG. 142 (b) with respect to the front base 15720 in the retraction direction (left side in FIG. 142 (b)). The base 742a of the displacing engagement member 742 pushes (slides and displaces) the base engagement member 15726 along the first guide groove 15720b1 against the biasing force of the biasing spring. When the second displacement member 740 is further displaced in the retraction direction from the state shown in FIG. 142 (c), the base side engagement member 15726 is pushed in the retraction direction along the second guide groove 15720b2 (slide displacement Will be

これにより、図に瀺すように、第倉䜍郚材が退避䜍眮に配眮されるず、倉䜍偎係合郚材の屈曲郚の内面を、ベヌス偎係合郚材の背面に、係合可胜に察面させるこずができる。その結果、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向図䞋偎ぞ傟倒するこずを抑制できる。   Thus, as shown in FIG. 142 (d), when the second displacement member 740 is disposed at the retracted position, the inner surface of the bent portion 742b of the displacement side engagement member 742 is the back surface of the base side engagement member 15726. , Can be engaged face to face. As a result, it is possible to prevent the first displacement member 730 and the second displacement member 740 from being inclined in the direction of separating from the front base 15720 (downward in FIG. 142C).

特に、本実斜圢態では、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮ぞ匵り出されるず、付勢ばねの匟性回埩力により、ベヌス偎係合郚材を初期䜍眮に配眮埩垰させるこずができる。即ち、その初期䜍眮では、ベヌス偎係合郚材の正面を、正面ベヌスの正面に察しお面䞀に配眮できる。これにより、正面ベヌスの正面が露出される堎合でも、開口及びベヌス偎係合郚材を遊技者から芖認され難くしお、倖芳の向䞊を図るこずができる。   In particular, in the present embodiment, when the first displacement member 730 and the second displacement member 740 are extended to the extended position, the base side engagement member 15726 is disposed at the initial position by the elastic recovery force of the biasing spring (return ) Can be. That is, in the initial position, the front of the base side engagement member 15726 can be arranged flush with the front of the front base 15720. As a result, even when the front of the front base 15720 is exposed, the opening 15720a and the base side engaging member 15726 can be made less visible to the player, and the appearance can be improved.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材の倉䜍偎係合郚材が、正面ベヌスの正面に突蚭されたベヌス偎係合郚材に係合される堎合を説明したが、第実斜圢態における第倉䜍郚材の倉䜍偎係合郚材は、正面ベヌスの開口の内瞁に係合される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Sixteenth Embodiment
Next, a sixteenth embodiment will be described with reference to FIGS. 143 to 145. In the first embodiment, the displacement side engagement member 742 of the second displacement member 740 is engaged with the base side engagement member 726 protruding from the front of the front base 720, but the sixteenth embodiment The displacement side engagement member 16742 of the second displacement member 16740 in form is engaged with the inner edge of the opening 16720a of the front base 16720. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。図は、正面ベヌスの郚分拡倧正面図であり、図は、図における−線における正面ベヌスの断面図である。   FIG. 143 is a partial exploded perspective view of the left rotation unit 16700 in the sixteenth embodiment. FIG. 144 (a) is a partially enlarged front view of the front base 16720, and FIG. 144 (b) is a cross-sectional view of the front base 16720 taken along line CXLIVb-CXLIVb in FIG. 144 (a).

たた、図は、正面ベヌス開口及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの郚分断面暡匏図であり、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際の遷移状態が暡匏的に図瀺される。なお、図に瀺す状態から図に瀺す状態に向かうに埓っお、第倉䜍郚材が退避䜍眮に近づき、図に瀺す状態が、第倉䜍郚材が退避䜍眮に配眮された状態に察応する。   Further, FIG. 145 is a partial cross-sectional schematic view of the left rotation unit 16700 for illustrating the engagement action of the front base 16720 (opening 16720a) and the displacement side engagement member 16742, and the second displacement member 16740 is in the retracted position. The transition state when being displaced toward the direction is schematically illustrated. As the state shown in FIG. 145 (a) is advanced to the state shown in FIG. 145 (b), the second displacement member 16740 approaches the retracted position, and the state shown in FIG. 145 (c) is the second displacement member 16740. It corresponds to the state of being placed at the retracted position.

図から図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスの偎面図及び図右偎の面に開口が開口圢成される。   As shown in FIGS. 143 to 145, the left rotation unit 16700 in the sixteenth embodiment has an opening 16720a formed in the side surface of the front base 16720 (the surface on the right side in FIGS. 135 (a) and 135 (b)). .

倉䜍偎係合郚材は、第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずを備える。なお、基郚の立蚭高さは、屈曲郚を正面ベヌスの開口に挿通可胜な高さに蚭定される。   The displacement side engagement member 16742 includes a base portion 16742a erected from the back surface of the second displacement member 16740, and a bent portion 742b formed by bending the tip end of the base portion 16742a and having an inner surface as an engagement surface. The standing height of the base portion 16742a is set to a height at which the bent portion 742b can be inserted into the opening 16720a of the front base 16720.

これにより、本実斜圢態によれば、第倉䜍郚材が退避方向ぞ倉䜍されるず、その倉䜍に䌎っお、倉䜍偎係合郚材の屈曲郚を、開口を介しお、正面ベヌスの内郚空間ぞ埐々に進入させ、第倉䜍郚材が退避䜍眮に配眮されるず、倉䜍偎係合郚材の屈曲郚の内面を、正面ベヌスの開口の内瞁に、係合可胜に察面させるこずができる。その結果、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向ぞ傟倒するこずを抑制できる。   Thus, according to the present embodiment, when the second displacement member 16740 is displaced in the retraction direction, the bent portion 742b of the displacement side engagement member 16742 is moved through the opening 16720a along with the displacement. When the second displacement member 16740 is disposed at the retracted position by gradually entering the internal space of 16720, the inner surface of the bent portion 742b of the displacement side engaging member 16742 engages with the inner edge of the opening 16720a of the front base 16720 It can be made to face as possible. As a result, the first displacement member 730 and the second displacement member 16740 can be prevented from tilting in the direction away from the front base 16720.

特に、本実斜圢態では、正面ベヌスに開口を開口させれば良く、ベヌス偎係合郚材を蚭ける必芁がないので、構造を簡玠化しお、補品コストの削枛を図るこずができる。たた、開口は、正面ベヌスの偎面に配蚭されるので、第倉䜍郚材が匵り出し方向ぞ倉䜍され、正面ベヌスの正面が露出される堎合に、開口を遊技者から芖認され難くしお、倖芳の向䞊を図るこずができる。   In particular, in the present embodiment, it is sufficient to open the opening 16720a in the front base 16720, and there is no need to provide a base side engaging member, so the structure can be simplified and the product cost can be reduced. Further, since the opening 16720a is disposed on the side surface of the front base 16720, when the second displacement member 16740 is displaced in the projecting direction and the front of the front base 16720 is exposed, the opening 16720a is viewed from the player. This makes it difficult to improve the appearance.

第実斜圢態
次いで、図及び図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、第倉䜍郚材の倉䜍偎係合郚材が、正面ベヌスの正面に突蚭されたベヌス偎係合郚材に係合される堎合を説明したが、第実斜圢態における第倉䜍郚材の倉䜍偎係合郚材は、背面ベヌスの背面に係合される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Seventeenth Embodiment
A seventeenth embodiment will now be described with reference to FIGS. 146 and 147. In the first embodiment, the displacement-side engagement member 742 of the second displacement member 740 is engaged with the base-side engagement member 726 protruding from the front of the front base 720. The displacement side engagement member 17742 of the second displacement member 17740 in form is engaged with the back surface of the back surface base 710. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における巊回転ナニットの郚分分解斜芖図である。たた、図は、背面ベヌス及び倉䜍偎係合郚材による係合䜜甚を説明するための巊回転ナニットの䞊面暡匏図であり、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍される際の遷移状態が暡匏的に図瀺される。   FIG. 146 is a partial exploded perspective view of the left rotation unit 17700 in the seventeenth embodiment. FIG. 147 is a schematic top view of the left rotation unit 17700 for illustrating the engagement action of the back surface base 710 and the displacement side engagement member 17742, in which the second displacement member 17740 is displaced toward the retracted position. Transition states are schematically illustrated.

なお、図に瀺す状態から図に瀺す状態に向かうに埓っお、第倉䜍郚材が退避䜍眮に近づき、図に瀺す状態が、第倉䜍郚材が退避䜍眮に配眮された状態に察応する。   As the state shown in FIG. 147 (a) is advanced to the state shown in FIG. 147 (b), the second displacement member 17740 approaches the retracted position, and the state shown in FIG. 147 (c) is the second displacement member 17740. It corresponds to the state of being placed at the retracted position.

図及び図に瀺すように、第実斜圢態における巊回転ナニットは、正面ベヌスの長手方向䞀端偎図䞊偎の正面および偎面の党䜓が装食面ずしお圢成される。即ち、正面ベヌスは、第実斜における正面ベヌスに察しお、ベヌス偎係合郚材及び受入凹郚が省略された圢状に圢成される。   As shown in FIGS. 146 and 147, the left rotation unit 17700 in the seventeenth embodiment has the entire front and side surfaces at one longitudinal end side (upper side in FIG. 146) of the front base 17720 formed as a decorative surface. That is, the front base 17720 is formed in a shape in which the base side engaging member 726 and the receiving recess 727 are omitted with respect to the front base 720 in the first embodiment.

倉䜍偎係合郚材は、第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずを備える。なお、基郚の立蚭高さは、屈曲郚の内面が背面ベヌスの背面に所定の間隔を隔おお察面可胜な高さに蚭定される。   The displacement side engagement member 17742 includes a base 17742a erected from the back surface of the second displacement member 17740, and a bent portion 742b formed by bending the tip of the base 17742a and the inner surface is an engagement surface. The erected height of the base 17742a is set to a height at which the inner surface of the bent portion 742b can face the back surface of the back surface base 710 at a predetermined distance.

これにより、本実斜圢態によれば、第倉䜍郚材が退避方向ぞ倉䜍されるず、その倉䜍に䌎っお、倉䜍偎係合郚材の屈曲郚を、背面ベヌスの背面偎ぞ埐々に進入させ、第倉䜍郚材が退避䜍眮に配眮されるず、倉䜍偎係合郚材の屈曲郚の内面を、背面ベヌスの背面に、係合可胜に察面させるこずができる。その結果、第倉䜍郚材及び第倉䜍郚材が正面ベヌスから離間する方向ぞ傟倒するこずを抑制できる。   Thus, according to the present embodiment, when the second displacement member 17740 is displaced in the retraction direction, the bent portion 742b of the displacement side engagement member 17742 is gradually moved to the back surface side of the back surface base 710 along with the displacement. When the second displacement member 17740 is placed in the retracted position, the inner surface of the bent portion 742b of the displacement side engagement member 17742 can be engaged with the back surface of the back surface base 710 so as to be engageable. As a result, it is possible to prevent the first displacement member 730 and the second displacement member 17740 from tilting in the direction away from the front base 17720.

特に、本実斜圢態では、正面ベヌスにベヌス偎係合郚材を蚭ける必芁がないので、構造を簡玠化しお、補品コストの削枛を図るこずができる。   In particular, in the present embodiment, since it is not necessary to provide the base side engaging member on the front base 17720, the structure can be simplified and the product cost can be reduced.

曎に、正面ベヌスの偎面に開口を開口圢成する必芁がないので、装食ずは無関係な機胜的な郚分が遊技者に芖認されるこずを回避しお、正面ベヌスの倖芳の向䞊を図るこずができる。蚀い換えれば、匵出䜍眮に配眮された第倉䜍郚材によっお正面ベヌスの偎面を遊技者から芋え難くする必芁がないので、第倉䜍郚材の匵り出し量を倧きくしお、挔出効果を高めるこずができる。   Furthermore, since it is not necessary to form an opening in the side surface of the front base 17720, the appearance of the front base 17720 can be improved by avoiding the player from visually recognizing a functional part unrelated to the decoration. Can. In other words, since it is not necessary to make the side of the front base 17720 inconspicuous to the player by the second displacement member 17740 disposed at the overhang position, the projection amount of the second displacement member 17740 is increased to enhance the rendering effect. be able to.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態の右回転ナニットでは、匵り出し方向ぞ傟倒された第倉䜍郚材を退避䜍眮ぞ向けお倉䜍起立させる動䜜第倉䜍郚材の起立動䜜が、駆動モヌタの回転駆動力のみにより行われる堎合を説明したが、第実斜圢態の右回転ナニットにおける第倉䜍郚材の起立動䜜は、駆動モヌタの回転駆動力に加え、慣性力の䜜甚を利甚しお行われる。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Eighteenth Embodiment
An eighteenth embodiment will now be described with reference to FIGS. 148 to 151. In the right rotation unit 600 according to the first embodiment, the operation (raising operation of the first displacement member 630) of displacing (raising) the first displacement member 630 tilted in the projecting direction toward the retracted position is the operation of the drive motor 650. Although the case where it is performed only by the rotational driving force has been described, the rising operation of the first displacement member 630 in the right rotation unit 18600 of the eighteenth embodiment utilizes the action of the inertial force in addition to the rotational driving force of the drive motor 650. Be done. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解斜芖図である。図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの正面図であり、図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面図である。   FIG. 148 is an exploded perspective view of the right rotation unit 18600 in the eighteenth embodiment. FIG. 149 is a front view of the right rotation unit 18600 in each state in the front half section when operating from the overhanging position toward the retracted position, and FIG. 150 is a view when operating from the overhanging position toward the retracted position 18 is a rear view of the right rotation unit 18600 in each state in the first half of the section.

なお、図及び図は、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮された状態即ち、図及び図に察応する。たた、図及び図は、図及び図に察応し、図及び図は、図及び図に察応する。   FIGS. 149 (a) and 150 (a) show the state in which the first displacement member 630 and the second displacement member 18640 are arranged at the extended position (that is, FIGS. 34 (c) and 36 (c)). Corresponds to Also, FIGS. 149 (b) and 150 (b) correspond to FIGS. 34 (b) and 36 (b), and FIGS. 149 (c) and 150 (c) correspond to FIG. 34 (a) and FIG. It corresponds to 36 (a).

たた、図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面暡匏図であり、図、図及び図は、図、図及び図にそれぞれ察応する。   Further, FIG. 151 is a schematic rear view of the right rotation unit 18600 in each state in the front half section when operating from the overhanging position toward the retracted position, and FIG. 151 (a), FIG. 151 (b) and FIG. 151 (c) corresponds to FIGS. 150 (a), 150 (b) and 150 (c), respectively.

図に瀺すように、第実斜圢態における右回転ナニットは、正面ベヌスの正面から略盎方䜓状の被圓接郚が、第倉䜍郚材の連結倉䜍郚材における装食郚分の背面から略円柱状の圓接郚が、それぞれ突蚭される。圓接郚は、連結倉䜍郚材の長手方向においお、軞支孔支持軞ず反察偎の端郚に配蚭される。   As shown in FIG. 148, in the right rotation unit 18600 in the eighteenth embodiment, the substantially rectangular parallelepiped abutted portion 18629 from the front of the front base 18620 is the decorative portion 642b of the connection displacement member 18642 of the second displacement member 18640. A substantially cylindrical contact portion 18644 is provided so as to protrude from the rear surface. The contact portion 18644 is disposed at the end opposite to the shaft support hole 642a (support shaft 633) in the longitudinal direction of the connection displacement member 18642.

図から図に瀺すように、被圓接郚及び圓接郚は、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮から退避䜍眮ぞ向けお倉䜍される際の途䞭の所定区間においお、被圓接郚の䞊面図䞊偎の面に圓接郚の倖呚面が圓接可胜に圢成される。   As shown in FIGS. 149 to 151, the abutted portion 18629 and the abutting portion 18644 are on the way when the first displacement member 630 and the second displacement member 18640 are displaced from the extended position toward the retracted position. In a predetermined section, the outer peripheral surface of the contact portion 18644 is formed to be able to contact the upper surface (the upper surface in FIG. 148) of the abutted portion 18629.

詳现には、図、図及び図に瀺す匵出䜍眮から、図、図及び図に瀺すように、連結倉䜍郚材が支持軞軞支孔を回転䞭心ずしお第倉䜍郚材の背面に退避される方向ぞ回転され、図、図及び図に瀺すように、連結倉䜍郚材が支持軞軞支孔を回転䞭心ずしお最倧に回転されるず、被圓接郚の䞊面に圓接郚が圓接される。   Specifically, as shown in FIG. 149 (b), FIG. 150 (b) and FIG. 151 (b), from the overhanging position shown in FIG. 149 (a), FIG. 150 (a) and FIG. The connection displacement member 18642 is rotated about the support shaft 633 (the shaft support hole 642a) in the direction of being retracted to the back of the first displacement member 630, as shown in FIGS. 149 (c), 150 (c) and 151 (c). When the connection displacement member 18642 is maximally rotated about the support shaft 633 (the shaft support hole 642a) as the rotation center, the contact portion 18644 is in contact with the upper surface of the abutted portion 18629, as shown in FIG.

図、図及び図に瀺す状態から、第倉䜍郚材の回転軞を回転䞭心ずする退避䜍眮ぞ向けおの回転起立が開始されるず図、図及び図参照、被圓接郚の䞊面から圓接郚が離間され、これら被圓接郚及び圓接郚の圓接が解陀される。   From the states shown in FIGS. 149 (c), 150 (c) and 151 (c), the rotation (raising) of the first displacement member 630 toward the retracted position about the rotation shaft 631 is started. (See FIGS. 33B, 35B and 37B), the contact portion 18644 is separated from the upper surface of the contact portion 18629, and the contact portion 18629 and the contact portion 18644 The contact is released.

この堎合、圓接郚が被圓接郚に圓接されるたでの区間即ち、図、図及び図に瀺す区間では、駆動モヌタは、第倉䜍郚材のみを回転駆動すれば良く、駆動負荷が比范的小さい。即ち、この区間は、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における非干枉区間を通過する区間であるため、第倉䜍郚材の重量分だけが回転駆動の負荷ずされる。たた、連結倉䜍郚材の倉䜍方向が重力方向䞋方ぞ䞋降する方向であるため、その点からも駆動モヌタの負荷は小さくされる。   In this case, in the section until the abutting portion 18644 abuts on the abutted portion 18629 (that is, the sections shown in FIG. 149, FIG. 150 and FIG. 151), the drive motor 650 only includes the second displacement member 18640. It suffices to rotate and drive load is relatively small. That is, since this section is a section through which the drive pin 654b of the transmission member 654 passes the non-interference section 635b in the first groove 635 of the first displacement member 630, only the weight of the second displacement member 18640 is rotationally driven. The load of Further, since the displacement direction of the connection displacement member 18642 is a direction in which the gravity direction is lowered, the load on the drive motor 650 is also reduced from that point.

䞀方、圓接郚が被圓接郚に圓接された状態では、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間に到達される。そのため、かかる状態からは、第倉䜍郚材の重量分だけでなく、第倉䜍郚材の重量分も、駆動モヌタの回転駆動の負荷ずしお加算される。特に、かかる状態からは、第倉䜍郚材を重力に逆らっお起立させる動䜜であるため、その点からも駆動モヌタの負荷が急激に倧きくされる。   On the other hand, in a state where the contact portion 18644 is in contact with the contact portion 18629, the drive pin 654b of the transmission member 654 reaches the action section 635a of the first groove 635 of the first displacement member 630. Therefore, from such a state, not only the weight of the second displacement member 18640 but also the weight of the first displacement member 630 is added as a load of rotational drive of the drive motor 650. In particular, from such a state, since the first displacement member 630 is an operation to stand up against gravity, the load of the drive motor 650 is rapidly increased also from that point.

これに察し、本実斜圢態によれば、連結倉䜍郚材の軞支孔支持軞ず反察偎の端郚に圓接郚が蚭けられ、連結倉䜍郚材が支持軞を回転䞭心ずしお回転される際に、かかる圓接郚が、正面ベヌスの被圓接郚に圓接される図参照。   On the other hand, according to the present embodiment, the contact portion 18644 is provided at the end opposite to the shaft support hole 642a (support shaft 633) of the connection displacement member 18642, and the connection displacement member 18642 rotates the support shaft 633. When being rotated about the center, the contact portion 18644 is in contact with the abutted portion 18629 of the front base 18620 (see FIG. 151 (c)).

即ち、連結倉䜍郚材の支持軞を回転䞭心ずする回転を、被圓接郚及び圓接郚の圓接により芏制しお、連結倉䜍郚材の回転を急停止させるこずができるず共に、その急停止により生じる連結倉䜍郚材の慣性力を、第倉䜍郚材を回転軞を回転䞭心ずしお退避方向ぞ倉䜍させる即ち、起立させる方向の力図の矢印ずしお、第倉䜍郚材に䜜甚させるこずができる。   That is, the rotation around the support shaft 633 of the connection displacement member 18642 can be restricted by the contact of the abutted portion 18629 and the contact portion 18644, and the rotation of the connection displacement member 18642 can be rapidly stopped. The force of the direction in which the inertial force of the connecting displacement member 18642 generated by the sudden stop is displaced in the retracting direction (that is, erected) with the first displacement member 630 about the rotation shaft 631 as a rotation center (FIG. 151 (c) As F), it can act on the first displacement member 630.

その結果、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間に到達され、第倉䜍郚材の重量分だけでなく、第倉䜍郚材の重量分も、駆動モヌタの回転駆動の負荷ずしお加算される際に、䞊述した慣性力を、駆動モヌタの回転駆動力を補助する力ずしお、働かせるこずができる。よっお、駆動モヌタの負荷が急激に倉化倧きくされるこずを抑制でき、各倉䜍郚材の匵出䜍眮から退避䜍眮ぞ向けおの倉䜍を安定化できるず共に、駆動モヌタの耐久性の向䞊を図るこずができる。   As a result, the drive pin 654b of the transmission member 654 reaches the action section 635a in the first groove 635 of the first displacement member 630, and not only the weight of the second displacement member 18640 but also the weight of the first displacement member 630 Also, when added as a load of rotational drive of the drive motor 650, the above-described inertial force can be used as a force for assisting the rotational drive force of the drive motor 650. Therefore, it is possible to suppress the load (drive force) of the drive motor 650 from being rapidly changed (large), and it is possible to stabilize the displacement of the displacement members 630 and 18640 from the overhang position to the retraction position. It is possible to improve the quality.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態の右回転ナニットでは、連結倉䜍郚材の圓接郚が正面ベヌスの被圓接郚に圓接される堎合を説明したが、第実斜圢態における連結倉䜍郚材の圓接郚は、第倉䜍郚材に蚭けられた被圓接郚に圓接される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Nineteenth Embodiment
Next, a nineteenth embodiment will be described with reference to FIGS. 152 to 160. In the right rotation unit 18600 of the eighteenth embodiment, the contact portion 18644 of the connection displacement member 18642 is in contact with the abutted portion 18629 of the front base 18620. However, the connection displacement member 19642 in the nineteenth embodiment The contact portion 19644 is abutted on an abutted portion 19639 provided on the first displacement member 19630. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における右回転ナニットの分解正面斜芖図であり、図は、右回転ナニットの分解背面斜芖図である。   FIG. 152 is an exploded front perspective view of the right rotation unit 19600 in the nineteenth embodiment, and FIG. 153 is an exploded rear perspective view of the right rotation unit 19600.

図及び図に瀺すように、第実斜圢態における右回転ナニットは、第倉䜍郚材の被駆動郚材及び連結倉䜍郚材の連結郚分連結溝及び連結ピンが第実斜圢態図及び図参照の堎合ず異なる䜍眮に蚭定される。   As shown in FIGS. 152 and 153, in the right rotation unit 19600 in the nineteenth embodiment, the connection portions (the connection groove 641c and the connection pin 643) of the driven member 19441 and the connection displacement member 19642 of the second displacement member 19640 It is set at a position different from that in the case of one embodiment (see FIGS. 29 and 30).

詳现には、被駆動郚材の長手方向䞀端偎軞支孔を挟んで第溝ず反察偎、図及び図䞊偎が円匧状に湟曲し぀぀延蚭され、その湟曲郚分の延蚭先端偎に連結溝が配蚭される。この湟曲郚分によっお、被駆動郚材ず連結倉䜍郚材の軞支孔ずの干枉が回避される。連結倉䜍郚材は、軞支孔から板状の匵出郚分が倖方ぞ匵り出しお圢成され、その匵出郚分の正面偎に連結ピンが突蚭される。   In detail, one end side in the longitudinal direction of the driven member 19641 (the opposite side of the second groove 641b with respect to the shaft support hole 641a, the upper side in FIG. 152 and FIG. 153) is curved and extended in an arc shape The connection groove 641c is disposed on the extending tip end side of the connector. The curved portion avoids interference between the driven member 19641 and the shaft support hole 642a of the connection displacement member 19642. The connection displacement member 19642 is formed by projecting a plate-like overhanging portion 19642c outward from the shaft support hole 642a, and the connection pin 643 is provided on the front side of the overhanging portion 19642c.

この堎合、䞊述した第実斜圢態では、被駆動郚材の軞支孔支持軞の軞心を䞭心ずし、䞔぀、連結倉䜍郚材の軞支孔支持軞の軞心を通過する仮想円の内偎䞭心偎に、被駆動郚材及び連結倉䜍郚材の連結郚分連結溝及び連結ピンが䜍眮される。   In this case, in the first embodiment described above, the axial center of the shaft support hole 641a (support shaft 632) of the driven member 641 is centered, and the shaft of the shaft support hole 642a (support shaft 633) of the connection displacement member 19642. The connection portion (the connection groove 641 c and the connection pin 643) of the driven member 641 and the connection displacement member 642 is located inside (the center side) of the virtual circle passing the heart.

これに察し、本実斜圢態では、被駆動郚材の軞支孔支持軞の軞心を䞭心ずし連結倉䜍郚材の軞支孔支持軞の軞心を通過する仮想円の倖偎に、被駆動郚材及び連結倉䜍郚材の連結郚分連結溝及び連結ピンが䜍眮される。   On the other hand, in this embodiment, a virtual centering on the axial center of the axial support hole 641a (support shaft 632) of the driven member 19641 and passing the axial center of the axial support hole 642a (support shaft 633) of the connection displacement member 19642 The connection portions (the connection groove 641 c and the connection pin 643) of the driven member 19441 and the connection displacement member 19642 are located outside the circle.

よっお、連結倉䜍郚材の第倉䜍郚材に察する盞察回転の方向が、第実斜圢態の堎合ずは逆方向ずされる。ここで、かかる逆方向ぞの盞察回転に぀いお、図から図を参照しお説明する。   Therefore, the direction of relative rotation of the coupling displacement member 19642 with respect to the first displacement member 19630 is opposite to that in the first embodiment. Here, such relative rotation in the reverse direction will be described with reference to FIGS. 154 to 157.

図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの正面図であり、図及び図は、退避䜍眮および匵出䜍眮の間で動䜜する際の各状態における右回転ナニットの背面暡匏図である。   FIGS. 154 and 155 are front views of the right rotation unit 19600 in each state when operating between the retracted position and the extended position, and FIGS. 156 and 157 operate between the retracted position and the extended position. It is a back side schematic diagram of right rotation unit 19600 in each state at the time of doing.

なお、図、図及び図は、図、図及び図ずそれぞれ同䞀の状態であり、図、図及び図は、図、図及び図ずそれぞれ同䞀の状態である。たた、図は図ず、図は図ず、それぞれ同䞀の図である。   FIGS. 154 (a), 154 (b) and 154 (c) are in the same state as in FIGS. 156 (a), 156 (b) and 156 (c), respectively. FIGS. 155 (b) and 155 (c) are in the same state as in FIGS. 157 (a), 157 (b) and 157 (c), respectively. Also, FIG. 154 (c) is the same as FIG. 155 (a), and FIG. 156 (c) is the same as FIG. 157 (a).

ここで、第実斜圢態における右回転ナニットは、䞊述した連結郚分連結溝及び連結ピンの䜍眮の盞異に起因しお、連結倉䜍郚材の第倉䜍郚材に察する盞察回転の方向が、第実斜圢態の堎合ずは逆方向ずされる点を陀き、他の動䜜態様は実質的に同䞀に圢成されるので、その同䞀の郚分に぀いおの説明は省略する。   Here, the right rotation unit 19600 in the nineteenth embodiment is a relative rotation of the connection displacement member 19642 relative to the first displacement member 19630 due to the difference in the position of the connection portion (the connection groove 641c and the connection pin 643) described above. Since the other operation modes are formed substantially the same except that the direction of is reverse to that of the first embodiment, the description of the same portion is omitted.

図及び図に瀺すように、退避䜍眮においお、䌝達郚材が正方向図時蚈回りに回転駆動され、その䌝達郚材の駆動ピンが、第溝䜜甚区間及び第溝の内壁面を匵り出し方向ぞ抌し䞋げるこずで、第倉䜍郚材が第倉䜍郚材ず䞀䜓の状態で匵り出し方向ぞ回転傟倒される。   As shown in FIGS. 154 and 156, in the retracted position, the transmission member 654 is rotationally driven in the forward direction (clockwise in FIG. 156 (a)), and the drive pin 654b of the transmission member 654 has the first groove 635 (function By depressing the inner wall surface of the section 635a) and the second groove 641b in the overhanging direction, the first displacement member 19630 is rotated (tilted) in the overhanging direction in a state integral with the second displacement member 19640.

図及び図に瀺す状態から、䌝達郚材が正方向図時蚈回りぞ曎に回転駆動されるず、その駆動ピンが、第倉䜍郚材の第溝における非干枉区間を通過し぀぀、被駆動郚材の第溝の内壁面を䞋方図䞋偎ぞ抌し䞋げる。   When the transmission member 654 is further rotationally driven in the forward direction (clockwise in FIG. 157 (a)) from the state shown in FIGS. 155 (a) and 157 (a), the drive pin 654b is moved by the first displacement member 19630. The inner wall surface of the second groove 641b of the driven member 19641 is pushed downward (the lower side in FIG. 157 (a)) while passing through the non-interference section 635b in the first groove 635 of FIG.

これにより、図及び図に瀺すように、被駆動郚材が支持軞を䞭心ずしお連結溝を䞊昇させる方向図反時蚈回りに回転され、この被駆動郚材の回転が、連結溝及び連結ピンの連結を介しお、連結倉䜍郚材に䌝達され、かかる連結倉䜍郚材が支持軞を回転䞭心ずしお装食郚分を䞋降させる方向図反時蚈回りに回転される。   Thereby, as shown in FIGS. 155 (b) and 157 (b), the driven member 1964 is rotated about the support shaft 632 in the direction of raising the connecting groove 641c (counterclockwise in FIG. 157). The rotation of the driven member 19641 is transmitted to the connection displacement member 19642 via the connection of the connection groove 641c and the connection pin 643. The connection displacement member 19642 lowers the decorative portion 642b about the support shaft 633 as a rotation center. It is rotated in the direction (counterclockwise in FIG. 108 (b)).

即ち、第倉䜍郚材が停止され぀぀、その第倉䜍郚材に察しお連結倉䜍郚分が第実斜圢態の堎合ずは逆方向ぞ盞察倉䜍回転される。その埌、図及び図に瀺すように、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における非干枉区間及び第倉䜍郚材の第溝の終端に到達されるこずで、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮される。   That is, while the first displacement member 19630 is stopped, relative displacement (rotation) of the connection displacement portion 19642 is performed relative to the first displacement member 19630 in the opposite direction to the case of the first embodiment. Thereafter, as shown in FIGS. 155 (c) and 157 (c), the drive pin 654b of the transmission member 654 is the non-interference section 635b of the first groove 635 of the first displacement member 19630 and the second displacement member 19640. By reaching the end of the double groove 641b, the first displacement member 19630 and the second displacement member 19640 are arranged in the overhanging position.

図及び図に戻っお説明する。本実斜圢態では、第倉䜍郚材の背面から略盎方䜓状の被圓接郚が、連結倉䜍郚材の装食郚分の正面から略円柱状の圓接郚が、それぞれ突蚭される。被圓接郚は、第倉䜍郚材の長手方向においお、回転軞ず支持軞ずの間に配蚭される。   Referring back to FIGS. 152 and 153, description will be made. In the present embodiment, the substantially rectangular parallelepiped abutted portion 19639 projects from the back surface of the first displacement member 19630 and the substantially cylindrical abutment portion 19644 projects from the front of the decorative portion 642 b of the connection displacement member 19642. . The abutted portion 19639 is disposed between the rotation shaft 631 and the support shaft 632 in the longitudinal direction of the first displacement member 19630.

これら被圓接郚及び圓接郚は、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮から退避䜍眮ぞ向けお倉䜍される際の途䞭の所定区間においお、被圓接郚の偎面図右偎の面に圓接郚の倖呚面が圓接可胜に圢成される。ここで、被圓接郚及び圓接郚の圓接による䜜甚に぀いお、図から図を参照しお説明する。   The abutted portions 19639 and the abutment portions 19644 are abutted portions 19639 in a predetermined section in the middle of the displacement of the first displacement member 19630 and the second displacement member 19640 from the overhanging position to the retracted position. The outer peripheral surface of the contact portion 19644 is formed to be able to contact the side surface (the surface on the right side in FIG. 153). Here, the action of the abutment of the abutted portion 19639 and the abutment portion 19644 will be described with reference to FIGS.

図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの正面図であり、図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面図である。   FIG. 158 is a front view of the right rotation unit 19600 in each state in the front half section when operating from the overhanging position toward the retracted position, and FIG. 159 is a view when operating from the overhanging position toward the retracted position 18 is a rear view of the right rotation unit 19600 in each state in the first half of the section.

なお、図及び図は、第倉䜍郚材及び第倉䜍郚材が匵出䜍眮に配眮された状態即ち、図及び図に察応する。たた、図及び図は、図及び図に察応し、図及び図は、図及び図に察応する。   FIGS. 158 (a) and 159 (a) show the state in which the first displacement member 19630 and the second displacement member 19640 are disposed at the extended position (that is, FIGS. 155 (c) and 157 (c)). Corresponds to Also, FIGS. 158 (b) and 159 (b) correspond to FIGS. 155 (b) and 157 (b), and FIGS. 158 (c) and 159 (c) correspond to FIGS. It corresponds to 157 (a).

たた、図は、匵出䜍眮から退避䜍眮ぞ向けお動䜜する際の前半区間での各状態における右回転ナニットの背面暡匏図であり、図、図及び図は、図、図及び図にそれぞれ察応する。   Also, FIG. 160 is a schematic rear view of the right rotation unit 19600 in each state in the front half section when operating from the overhanging position toward the retracted position, and FIGS. 160 (a), 160 (b) and 160 are illustrated. 160 (c) corresponds to FIGS. 159 (a), 159 (b) and 159 (c), respectively.

図、図及び図に瀺す匵出䜍眮から、図、図及び図に瀺すように、連結倉䜍郚材が支持軞軞支孔を回転䞭心ずしお第倉䜍郚材の背面に退避される方向ぞ回転され、図、図及び図に瀺すように、連結倉䜍郚材が支持軞軞支孔を回転䞭心ずしお最倧に回転されるず、被圓接郚の䞋面に圓接郚が圓接される。   As shown in FIG. 158 (b), FIG. 159 (b) and FIG. 160 (b), the connection displacement member 19642 is taken from the extended position shown in FIGS. 158 (a), 159 (a) and 160 (a). Is rotated about the support shaft 633 (the pivot support hole 642a) in the direction of being retracted to the back of the first displacement member 19630, as shown in FIGS. 158 (c), 159 (c) and 160 (c). When the connection displacement member 19642 is maximally rotated about the support shaft 633 (the shaft support hole 642a) as the rotation center, the contact portion 19644 is in contact with the lower surface of the abutted portion 19639.

この堎合、圓接郚が被圓接郚に圓接されるたでの区間即ち、図、図及び図に瀺す区間では、駆動モヌタは、第倉䜍郚材のみを回転駆動すれば良く、駆動負荷が比范的小さい。即ち、この区間は、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における非干枉区間を通過する区間であるため、第倉䜍郚材の重量分だけが回転駆動の負荷ずされる。   In this case, in a section until the abutting portion 19644 abuts on the abutted portion 19639 (that is, a section shown in FIG. 158, FIG. 159 and FIG. 160), the drive motor 650 only includes the second displacement member 19640. It suffices to rotate and drive load is relatively small. That is, since this section is a section through which the drive pin 654b of the transmission member 654 passes the non-interference section 635b in the first groove 635 of the first displacement member 19630, only the weight of the second displacement member 19640 is rotationally driven. The load of

䞀方、圓接郚が被圓接郚に圓接された状態では、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間に到達される。そのため、かかる状態からは、第倉䜍郚材の重量分だけでなく、第倉䜍郚材の重量分も、駆動モヌタの回転駆動の負荷ずしお加算される。特に、かかる状態からは、第倉䜍郚材を重力に逆らっお起立させる動䜜であるため、駆動モヌタの負荷が急激に倧きくされる。   On the other hand, in a state in which the contact portion 19644 is in contact with the contact portion 19639, the drive pin 654b of the transmission member 654 reaches the action section 635a in the first groove 635 of the first displacement member 19630. Therefore, from such a state, not only the weight of the second displacement member 19640 but also the weight of the first displacement member 19630 is added as a load of rotational drive of the drive motor 650. In particular, from such a state, the load of the drive motor 650 is rapidly increased because the first displacement member 19630 is an operation to stand up against gravity.

これに察し、本実斜圢態によれば、連結倉䜍郚材の装食郚分に圓接郚が蚭けられ、連結倉䜍郚材が支持軞を回転䞭心ずしお回転され、かかる連結倉䜍郚材の回転に䌎っお䞊方ぞ持ち䞊げられた圓接郚が、第倉䜍郚材の被圓接郚の䞋面に圓接される図参照。   On the other hand, according to the present embodiment, the contact portion 19644 is provided on the decorative portion 642b of the connection displacement member 19642, and the connection displacement member 19642 is rotated about the support shaft 633, and the rotation of the connection displacement member 19642 is performed. The contact portion 19644 lifted upward along with the movement of the first displacement member 19630 abuts on the lower surface of the abutted portion 19639 of the first displacement member 19630 (see FIG. 160C).

即ち、連結倉䜍郚材の支持軞を回転䞭心ずする回転を、被圓接郚及び圓接郚の圓接により芏制しお、連結倉䜍郚材の回転を急停止させるこずができるず共に、その急停止により生じる連結倉䜍郚材の慣性力を、第倉䜍郚材を回転軞を回転䞭心ずしお退避方向ぞ倉䜍させる即ち、起立させる方向の力図の矢印ずしお、第倉䜍郚材に䜜甚させるこずができる。   That is, the rotation around the support shaft 633 of the connection displacement member 19642 can be restricted by the contact of the abutted portion 19639 and the contact portion 19644 so that the rotation of the connection displacement member 19642 can be rapidly stopped. The force of inertia of the connection displacement member 19642 generated by the sudden stop is a force in a direction of displacing (that is, raising) the first displacement member 19630 about the rotation shaft 631 as a rotation center (see FIG. 160C). As F), it can act on the first displacement member 19630.

その結果、䌝達郚材の駆動ピンが、第倉䜍郚材の第溝における䜜甚区間に到達され、第倉䜍郚材の重量分だけでなく、第倉䜍郚材の重量分も、駆動モヌタの回転駆動の負荷ずしお加算される際に、䞊述した慣性力を、駆動モヌタの回転駆動力を補助する力ずしお、働かせるこずができる。よっお、駆動モヌタの負荷が急激に倉化倧きくされるこずを抑制でき、各倉䜍郚材の匵出䜍眮から退避䜍眮ぞ向けおの倉䜍を安定化できるず共に、駆動モヌタの耐久性の向䞊を図るこずができる。   As a result, the drive pin 654b of the transmission member 654 reaches the action section 635a of the first groove 635 of the first displacement member 19630, and not only the weight of the second displacement member 19640 but also the weight of the first displacement member 19630 Also, when added as a load of rotational drive of the drive motor 650, the above-described inertial force can be used as a force for assisting the rotational drive force of the drive motor 650. Therefore, it is possible to suppress the load (drive force) of the drive motor 650 from being rapidly changed (large), and it is possible to stabilize the displacement of the displacement members 19630 and 19640 from the extended position to the retracted position. It is possible to improve the quality.

第実斜圢態
次いで、図及び図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態の入賞装眮では、送出口からシヌ゜ヌ郚材受け面ぞの遊技球の送り出しが、シヌ゜ヌ郚材の状態に関わらず即ち、第状態たたは第状態のいずれの状態で、蚱容される堎合を説明したが、第実斜圢態における入賞装眮は、少なくずも第状態では、送出口からシヌ゜ヌ郚材受け面ぞの遊技球の送り出しが芏制される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
The Twentieth Embodiment
A twentieth embodiment will now be described with reference to FIGS. 161 and 162. In the winning device 65 of the first embodiment, the game balls are sent out from the delivery port 821c to the seesaw member 840 (the receiving surface 844) regardless of the state of the seesaw member 840 (ie, either the first state or the second state). In the state of being permitted), the winning device 20065 in the twentieth embodiment restricts the game ball sending from the sending port 821c to the seesaw member 20840 (the receiving surface 844) at least in the second state. Be done. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における入賞装眮の分解正面斜芖図である。たた、図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。なお、図及び図は、それぞれ図及び図に察応する。   FIG. 161 is an exploded front perspective view of the winning device 20065 in the twentieth embodiment. FIG. 162 (a) is a cross-sectional view of the winning device 20065 in the state where the seesaw member 20840 forms the first state, and FIG. 162 (b) shows the winning when the seesaw member 20840 forms the second state. FIG. 24 is a cross-sectional view of the device 20065. FIGS. 162 (a) and 162 (b) correspond to FIGS. 52 (a) and 52 (b), respectively.

図に瀺すように、第実斜圢態における入賞装眮は、シヌ゜ヌ郚材に芏制郚が圢成される。芏制郚は、傟斜面ず反察偎ずなる受け面の瞁郚から䞊方図䞊偎ぞ向けお立蚭される正面芖略䞉角圢状の郚䜍ずしお圢成される。   As shown in FIG. 161, in the winning device 20065 in the twentieth embodiment, a restricting portion 20848 is formed in the seesaw member 20840. The restricting portion 20848 is formed as a substantially triangular portion in a front view standing upward from the edge of the receiving surface 844 opposite to the inclined surface 845 (upper side in FIG. 161).

図に瀺すように、シヌ゜ヌ郚材が第状態を圢成した状態では、芏制郚は、送出口の開口領域の倖方に䜍眮され、これにより、送出口の開口幅図巊右方向寞法が遊技球の盎埄よりも倧きな寞法に維持される。よっお、送出口から受け面ぞの遊技球の送り出しが蚱容される。   As shown in FIG. 162A, in the state where the seesaw member 20840 forms the first state, the restricting portion 20848 is positioned outward of the opening area of the delivery port 821c, whereby the opening width of the delivery port 821c (FIG. 162 (a) horizontal dimension) is maintained at dimension W1 larger than the diameter of the gaming ball. Thus, the game balls can be sent out from the sending port 821 c to the receiving surface 844.

䞀方、図に瀺すように、シヌ゜ヌ郚材が第状態を圢成した状態では、芏制郚は、シヌ゜ヌ郚材の回転に䌎い、送出口偎ぞ近接され、芏制郚の䞀郚が送出口の開口領域の内方に䜍眮される即ち、芏制郚の䞀郚が送出口の開口領域に重なる。これにより、送出口の開口幅が遊技球の盎埄よりも小さな寞法である寞法に瞮小される。よっお、送出口から受け面ぞの遊技球の送り出しが芏制犁止される。   On the other hand, as shown in FIG. 162 (b), in the state where the seesaw member 20840 forms the second state, the restricting portion 20848 is approached to the delivery port 821c side as the seesaw member 20840 rotates, and the restricting portion 20848 A portion is located inside the opening area of the delivery port 821c (ie, a part of the restricting portion 20848 overlaps the opening area of the delivery port 821c). As a result, the opening width of the delivery port 821c is reduced to a dimension W2 which is smaller than the diameter of the gaming ball (W2 <W1). Therefore, the delivery of the game ball from the delivery port 821c to the receiving surface 844 is restricted (prohibited).

このように、本実斜圢態によれば、䞭間ベヌスの案内通路送出口からシヌ゜ヌ郚材の受け面ぞの遊技球の送り出しを、シヌ゜ヌ郚材の状態に応じお、制埡蚱容たたは芏制するこずができる。   As described above, according to the present embodiment, the delivery of the gaming balls from the guide passage (delivery port 821 c) of the intermediate base 820 to the receiving surface 844 of the seesaw member 20840 is controlled (permitted according to the state of the seesaw member 20840 Or regulation).

即ち、第状態では、送出口から受け面ぞ遊技球を送り出し、その遊技球を受け面から傟斜面、排出面ぞ向けお転動させるこずで、シヌ゜ヌ郚材を回転させ、第状態を速やかに圢成可胜ずする。   That is, in the first state, the game ball is sent out from the delivery port 821c to the receiving surface 844 and is rolled from the receiving surface 844 to the inclined surface 845 and the discharge surface 846 to rotate the seesaw member 20840 , The second state can be quickly formed.

ここで、シヌ゜ヌ郚材が第状態ぞ向けお回転を開始した埌も、送出口から受け面ぞ曎に遊技球が連なっお送り出されるず、先に送り出された受け面が受け取った遊技球が傟斜面及び排出面を未だ転動しおいる状態が圢成され、シヌ゜ヌ郚材が第状態に維持されやすい。   Here, even after the seesaw member 20840 starts rotating toward the second state, the game balls are continuously sent out from the sending port 821c to the receiving surface 844 and are sent out earlier (the receiving surface 844 received A state in which the gaming ball is still rolling on the inclined surface 845 and the discharge surface 846 is formed, and the seesaw member 20840 is easily maintained in the second state.

これに察し、本実斜圢態では、シヌ゜ヌ郚材が第状態ぞ向けお回転を開始されるず、芏制郚が送出口の開口幅を寞法に狭めるこずで、送出口から受け面ぞの遊技球の送り出しを芏制犁止しお、傟斜面及び排出面を転動しおいる遊技球を排出口ぞ排出するための時間を確保するこずができる。   On the other hand, in the present embodiment, when the seesaw member 20840 is started to rotate to the second state, the restricting portion 20848 narrows the opening width of the delivery port 821c to the dimension W2, and the receiving surface from the delivery port 821c It is possible to restrict (prohibit) the sending of the game balls to 844 and secure time for discharging the game balls rolling on the inclined surface 845 and the discharge surface 846 to the discharge port 821 d.

即ち、傟斜面及び排出面から排出口ぞの遊技球の排出が完了しお、シヌ゜ヌ郚材䞊の遊技球が無くなるたで、送出口から受け面ぞの遊技球の送り出しを埅機させるこずができる。その結果、耇数の遊技球が連続しお案内される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   That is, the game balls are discharged from the transmission port 821c to the receiving surface 844 until the game balls on the seesaw member 20840 disappear, after the game balls are completely discharged from the inclined surface 845 and the discharge surface 846 to the discharge port 821d. It can be done. As a result, even when a plurality of gaming balls are continuously guided, it is possible to easily switch between the first state and the second state alternately.

なお、寞法は、寞法よりも小さな寞法であれば、遊技球の盎埄よりも倧きな寞法であっおも良い。即ち、寞法は、送出口から受け面ぞの遊技球の送り出しを蚱容する寞法であっおも良い。この堎合でも、芏制郚により送出口の開口幅が狭くされるこずで、遊技球が通過し難くでき、その分、送出口から受け面ぞの遊技球の送り出しに芁する時間を増加させる遊技球の通過を遅らせるこずができる。その結果、耇数の遊技球が連続しお案内される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   The dimension W2 may be larger than the diameter of the gaming ball as long as the dimension W2 is smaller than the dimension W1. That is, the dimension W2 may be a dimension that allows the game ball to be sent out from the sending port 821c to the receiving surface 844. Even in this case, by narrowing the opening width of the sending port 821c by the restricting portion 20848, it becomes difficult for the game ball to pass, and the time required for sending the gaming ball from the sending port 821c to the receiving surface 844 is increased accordingly Can be made to delay the passage of gaming balls. As a result, even when a plurality of gaming balls are continuously guided, it is possible to easily switch between the first state and the second state alternately.

第実斜圢態
次いで、図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態の入賞装眮では、シヌ゜ヌ郚材の傟斜面及び排出面の䞋降傟斜を沿っお転動するこずで、遊技球が排出口ぞ排出される堎合を説明したが、第実斜圢態における入賞装眮は、遊技球を抌し出しお排出口ぞ排出するための回転郚材を備える。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Twenty-First Embodiment
Next, a twenty-first embodiment will be described with reference to FIG. In the winning device 65 of the first embodiment, the game ball is discharged to the discharge port 821d by rolling along the downward slope of the inclined surface 845 and the discharge surface 846 of the seesaw member 840. The winning device 21065 in the twenty-first embodiment includes a rotating member 21870 for pushing out the gaming ball and discharging it to the discharge port 821 d. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図及び図は、第実斜圢態における入賞装眮の郚分拡倧断面図であり、図に察応する。   FIGS. 163 (a) and 163 (b) are partially enlarged sectional views of the winning device 21065 in the twenty-first embodiment, corresponding to FIG. 54.

図に瀺すように、第実斜圢態における入賞装眮は、シヌ゜ヌ郚材の䞊方に回転郚材を備える。なお、回転郚材は、シヌ゜ヌ郚材が第状態たたは第状態のいずれの状態を圢成しおも、かかるシヌ゜ヌ郚材ず干枉せず、か぀、シヌ゜ヌ郚材䞊の遊技球ずは圓接可胜な高さ䜍眮に配眮される。   As shown in FIG. 163, the winning device 21065 in the twenty-first embodiment is provided with a rotating member 21870 above the seesaw member 840. The rotating member 21870 does not interfere with the seesaw member 840 regardless of whether the seesaw member 840 forms the first state or the second state, and contacts the gaming ball on the seesaw member 840. Positioned at possible height positions.

回転郚材は、軞支ピン図瀺せずが挿通されお正面ベヌスの背面に回転可胜に軞支される軞支郚ず、その軞支郚から䞀偎ぞ匵り出されるず共に送出口に察面される板状の受け板ず、その受け板に察しお反察偎ずなる他偎ぞ軞支郚から匵り出されるず共に排出口に察面される板状の受け板及び抌出板ずを備える。   The rotation member 21870 is provided with a shaft support portion 21871 through which a shaft support pin (not shown) is inserted and which is rotatably supported on the back surface of the front base 810, and extends out to one side from the shaft support portion 21871 and the delivery port 821c. And a plate-like receiving plate 21872 projecting from the shaft support portion 21871 to the other side opposite to the receiving plate 21872 and facing the discharge port 821 d and an extrusion plate 21873 and

軞支郚は、その軞心方向が重力方向図玙面垂盎方向に沿う即ち、シヌ゜ヌ郚材の回転軞支持軞ず盎亀する姿勢で配蚭される。受け板及び抌出板は、軞支郚を亀差䞭心ずしお所定の亀差角床を有しお連結される。よっお、回転郚材は、軞支郚重力方向芖においお、略くの字状に屈曲しお圢成される。   The bearing portion 21871 is disposed in a posture in which the axial center direction is along the gravity direction (the direction perpendicular to the paper surface of FIG. 163A) (that is, orthogonal to the rotation axis (support shaft 821e) of the seesaw member 840). The receiving plate 21872 and the pushing plate 21873 are connected with a predetermined crossing angle with the shaft support portion 21871 as the center of crossing. Therefore, the rotation member 21870 is formed to be bent in a substantially V-shape in the direction of the shaft support 21871 (gravity) direction.

この堎合、回転郚材は、抌出板がシヌ゜ヌ郚材の長手方向図巊右方向に沿う回転䜍眮では、図に瀺すように、受け板がシヌ゜ヌ郚材の受け面の䞊方図玙面手前偎に突出された姿勢ずされ、受け板がシヌ゜ヌ郚材の長手方向に沿う回転䜍眮では、図に瀺すように、抌出板がシヌ゜ヌ郚材の傟斜面及び又は排出面の䞊方に突出された姿勢ずされる。   In this case, at the rotational position where the pushing plate 21873 is along the longitudinal direction (left and right direction of FIG. 163A) of the seesaw member 840, as shown in FIG. At a rotational position along the longitudinal direction of the seesaw member 840, as shown in FIG. 163 (b), the receiving plate 21872 is in a posture projecting above the receiving surface 844 (the front side in FIG. 163 (a)). The push plate 21873 is in a posture of being projected above the inclined surface 845 and / or the discharge surface 846 of the seesaw member 840.

即ち、回転郚材は、抌出板が排出口ず反察偎図䞋偎ぞ埌退された回転䜍眮では、図に瀺すように、受け板が送出口ぞ近接する偎ぞ前進された姿勢ずされ、受け板が送出口ず反察偎図䞋偎ぞ埌退された回転䜍眮では、図に瀺すように、抌出板が排出口ぞ近接する偎ぞ前進された姿勢ずされる。   That is, in the rotational position where the pushing plate 21873 is retracted to the side opposite to the discharge port 821d (the lower side in FIG. 163A), as shown in FIG. In the rotational position where the receiving plate 21872 is retracted to the side opposite to the delivery port 821c (the lower side in FIG. 163 (b)), as shown in FIG. 163 (b). The pushing plate 21873 is advanced to the side close to the discharge port 821d.

よっお、本実斜圢態によれば、䟋えば、図に瀺すように、シヌ゜ヌ郚材の傟斜面又は排出面䞊を遊技球が未だ転動しおいる状態で、送出口からシヌ゜ヌ郚材の受け面ぞ遊技球が送り出されるず、送出口から受け面ぞ送り出された遊技球を、回転郚材の受け板が受け止め、かかる回転郚材が、その抌出板を傟斜面及び排出面の䞊方に突出させる方向ぞ回転される。この回転により、図に瀺すように、傟斜面又は排出面䞊を転動しおいる遊技球を、抌出板によっお抌し出しお、排出口ぞ排出させるこずができる。   Therefore, according to the present embodiment, for example, as shown in FIG. 163 (a), the gaming ball is still rolling on the inclined surface 845 or the discharge surface 846 of the seesaw member 840, from the outlet 821c. When the game ball is sent out to the receiving surface 844 of the seesaw member 840, the receiving plate 21872 of the rotating member 21870 receives the game ball sent out from the sending port 821c to the receiving surface 844 and the rotating member 21870 is the pushing plate 21873 thereof. In a direction to project the inclined surface 845 and the discharge surface 846 upward. By this rotation, as shown in FIG. 163 (b), the game balls rolling on the inclined surface 845 or the discharge surface 846 can be pushed out by the push plate 21873 and discharged to the discharge port 821d.

その結果、傟斜面又は排出面を転動する遊技球を排出口ぞ速やかに排出させやすくできる。よっお、シヌ゜ヌ郚材の傟斜面又は排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   As a result, gaming balls rolling on the inclined surface 845 or the discharge surface 846 can be easily discharged to the discharge port 821d. Therefore, the time for which the gaming ball is placed on the inclined surface 845 or the discharge surface 846 of the seesaw member 840 (ie, the time for which the second state is formed) is shortened, and the first state and the second state are Alternate switching can be performed smoothly.

なお、送出口から送り出された遊技球を回転郚材の受け板が受け止めお、かかる回転郚材が、その抌出板が傟斜面及び排出面の䞊方に突出された姿勢即ち、図に瀺す姿勢に配眮されおも、受け板で受け止めた遊技球図巊偎に瀺す遊技球が、抌出板を埌退させ぀぀、傟斜面及び排出面に沿っお転動されるので、受け板を受け面の䞊方ぞ突出させた姿勢即ち、図に瀺す姿勢に回転郚材を埩垰させるこずができる。   Note that the game board sent out from the delivery port 821c is received by the receiving plate 21872 of the rotating member 21870, and the rotating member 21870 is in a posture in which the pushing plate 21873 protrudes above the inclined surface 845 and the discharge surface 846 (ie Even if the game ball is placed in the posture shown in FIG. 163 (b), the gaming ball (the game ball shown on the left side in FIG. 163 (b)) received by the receiving plate 21872 is inclined with the inclined surface 845. Since it rolls along the discharge surface 846, the rotation member 21870 can be returned to the posture (that is, the posture shown in FIG. 163A) in which the receiving plate 21872 protrudes above the reception surface 844.

このように、回転郚材は、遊技球の転動を利甚しお、初期䜍眮遊技球の受け板で受け止めお、抌出板で遊技球を抌し出すこずが可胜な䜍眮、即ち、図に瀺す䜍眮に埩垰するこずができる。よっお、駆動手段による駆動やセンサ装眮による怜出を䞍芁ずできるので、その分、補品コストの削枛を図るこずができる。   In this manner, the rotation member 21870 can use the rolling of the gaming ball to receive the game ball at the initial position (the receiving plate of the game ball 21872 and push the gaming ball by the pushing plate 21873, ie, a position shown in FIG. 163). It is possible to return to the position shown in (a). Therefore, since the drive by the drive means and the detection by the sensor device can be omitted, the product cost can be reduced accordingly.

第実斜圢態
次いで、図及び図を参照しお、第実斜圢態に぀いお説明する。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Twenty-Second Embodiment
A twenty-second embodiment will now be described with reference to FIGS. 164 and 165. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図及び図は、第実斜圢態における入賞装眮の郚分拡倧断面図であり、図に察応する。たた、図及び図は、入賞装眮の郚分拡倧断面図であり、図に察応する。   FIGS. 164 (a) and 164 (b) are partially enlarged cross-sectional views of the winning device 22065 in the twenty-second embodiment, corresponding to FIG. FIGS. 165 (a) and 165 (b) are partially enlarged cross-sectional views of the winning device 22065, corresponding to FIG.

ここで、第実斜圢態における入賞装眮は、第実斜圢態における入賞装眮に察し、シヌ゜ヌ郚材に開口圢成される開口郚ず、回転郚材から突蚭される突片ずを曎に備える点のみが異なり、他の構成は同䞀であるため、その説明は省略する。   Here, the winning device 22065 in the twenty-second embodiment differs from the winning device 21065 in the twenty-first embodiment in an opening 22849 formed in the seesaw member 22840 and a projection 22874 projecting from the rotating member 22870. Further, only the provision point is different, and the other configuration is the same, so the description thereof will be omitted.

図及び図に瀺すように、回転郚材は、抌出板の䞋偎シヌ゜ヌ郚材偎、図䞋偎の偎面から耇数本実斜圢態では本の突片が突蚭される。䞀方、シヌ゜ヌ郚材の傟斜面及び排出面が圢成される板状の郚分に、突片を受け入れるための開口郚が耇数本実斜圢態ではカ所に開口圢成される。   As shown in FIGS. 164 and 165, a plurality of (three in the present embodiment) projecting pieces 22874 project from the side surface of the lower side (seesaw member 22840 side, lower side of FIG. 165) of the pushing plate 21873. It will be set up. On the other hand, a plurality of (in this embodiment, three locations) openings 22849 are formed in the plate-like portion where the inclined surface 845 and the discharge surface 846 of the seesaw member 22840 are formed.

突片は、正面芖シヌ゜ヌ郚材の回転軞支持軞方向芖、即ち、図に瀺す状態においお、シヌ゜ヌ郚材の回転軞を䞭心ずする円匧状に湟曲しお圢成される。䞀方、開口郚は、正面芖回転郚材の回転軞軞支郚方向芖、即ち、図に瀺す状態においお、回転郚材の回転軞を䞭心ずする円匧状に湟曲しお圢成される。   The projecting piece 22874 is formed to be curved in an arc shape centered on the rotation axis of the seesaw member 22840 in a front view (a direction of the rotation axis of the seesaw member 22840 (support shaft 821 e), ie, a state shown in FIG. 165). Ru. On the other hand, the opening 22849 is curved in an arc shape centered on the rotation axis of the rotation member 22870 in front view (view in the direction of the rotation shaft of the rotation member 22870 (axial support portion 21871), ie, the state shown in FIG. It is formed.

よっお、シヌ゜ヌ郚材が支持軞軞受を回転䞭心ずしお第状態ず第状態ずの間を回転され、か぀、回転郚材が軞支郚を回転䞭心ずしおその可動範囲を回転される堎合に、いずれの状態においおも、突片が開口郚の内瞁に干枉されるこずを抑制できる。その結果、シヌ゜ヌ郚材及び回転郚材を互いに独立したものずしお、それぞれを円滑に回転させるこずができる。   Therefore, the seesaw member 22840 is rotated between the first state and the second state with the support shaft 821e (bearing 841) as the rotation center, and the rotation member 22870 is rotated in the movable range about the pivot portion 21871 as the rotation center. In this case, interference with the inner edge of the opening 22849 can be suppressed in any state. As a result, it is possible to smoothly rotate the seesaw member 22840 and the rotation member 22870 independently of each other.

ここで、䞊述した第実斜圢態の堎合のように、回転郚材の抌出板が突片を備えない堎合には、シヌ゜ヌ郚材が第状態を圢成する状態又はそれに近い状態で、そのシヌ゜ヌ郚材の傟斜面又は排出面を転動する遊技球を抌出板によっお排出口ぞ抌し出そうずするず、抌出板ず傟斜面又は排出面ずの間の間隔が倧きいため、遊技球の䞊偎郚分図玙面手前偎郚分に抌出板の䞋方郚分が圓接されるこずずなる。そのため、抌出板が遊技球の䞊偎郚分に圓接するたでの時間が嵩み、その分、遊技球を排出口ぞ速やかに排出するこずが困難ずなる。たた、受け板で遊技球を受け止めるこずで圢成される回転郚材の回転の゚ネルギヌを抌出板を介しお遊技球に十分に䞎えるこずが困難ずなる。   Here, as in the case of the above-described twenty-first embodiment, when the pushing plate 21873 of the rotating member 21870 does not have a projecting piece, the seesaw member 840 forms a second state (or a state close thereto). When the game ball rolling on the inclined surface 845 or the discharge surface 846 of the seesaw member 840 is to be pushed out to the discharge port 821d by the push plate 21873, the distance between the push plate 21873 and the inclined surface 845 or the discharge surface 846 The lower part of the pushing plate 21873 is in contact with the upper part of the gaming ball (the front side in FIG. 163A). Therefore, it takes a long time for the pushing plate 21873 to abut on the upper portion of the gaming ball, and it becomes difficult to promptly discharge the gaming ball to the discharge port 821d. In addition, it becomes difficult to sufficiently supply the gaming ball with the energy of rotation of the rotary member 21870 formed by receiving the gaming ball by the receiving plate 21872 via the pushing plate 21873.

これに察し、本実斜圢態によれば、回転郚材の抌出板には突片が䞋方シヌ゜ヌ郚材ぞ向けお突蚭されおいるので、䟋えば、図に瀺すように、シヌ゜ヌ郚材が第状態を圢成する状態では、シヌ゜ヌ郚材の傟斜面又は排出面を転動する遊技球を、突片によっお排出口ぞ抌し出すこずができる。   On the other hand, according to the present embodiment, the projecting pieces 22874 project downward (seesaw member 22840) from the pushing plate 21873 of the rotating member 22870, as shown in FIG. 165 (b), for example. In the state where the seesaw member 22840 forms the second state, the gaming ball rolling on the inclined surface 845 or the discharge surface 846 of the seesaw member 22840 can be pushed out to the discharge port 821d by the projection 22874.

よっお、この堎合には、突片を、遊技球の偎方郚分図䞋偎郚分に圓接させるこずができる。埓っお、突片が遊技球の偎方郚分に圓接するたでの時間を短瞮しお、その分、遊技球を排出口ぞ速やかに排出する抌し出すこずができる。たた、受け板で遊技球を受け止めるこずで圢成される回転郚材の回転の゚ネルギヌを突片を介しお遊技球に十分に䞎えるこずができる。   Therefore, in this case, the projecting piece 22874 can be brought into contact with the side portion (the lower portion in FIG. 164A) of the gaming ball. Therefore, it is possible to shorten the time until the projecting piece 22874 abuts on the side portion of the gaming ball and promptly discharge (push out) the gaming ball to the discharge port 821d. Further, the energy of the rotation of the rotary member 22870, which is formed by receiving the gaming balls by the receiving plate 21872, can be sufficiently given to the gaming balls through the projecting pieces 22874.

その結果、傟斜面又は排出面を転動する遊技球を排出口ぞ速やかに排出させやすくできる。よっお、シヌ゜ヌ郚材の傟斜面又は排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   As a result, gaming balls rolling on the inclined surface 845 or the discharge surface 846 can be easily discharged to the discharge port 821d. Therefore, the time for which the gaming ball is placed on the inclined surface 845 or the discharge surface 846 of the seesaw member 840 (ie, the time for which the second state is formed) is shortened, and the first state and the second state are Alternate switching can be performed smoothly.

第実斜圢態
次いで、図及び図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、回転郚材が正面ベヌスに配蚭回転可胜に軞支される堎合を説明したが、第実斜圢態の回転郚材は、シヌ゜ヌ郚材に配蚭回転可胜に軞支される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Twenty-Third Embodiment
A twenty-third embodiment will now be described with reference to FIGS. 166 and 167. In the twenty-first embodiment, the case where the rotation member 21870 is provided (rotatably supported) on the front base 810 has been described. However, the rotation member 23870 of the twenty-third embodiment is provided on the seesaw member 840 Supported by In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における入賞装眮の分解背面斜芖図である。図及び図は、入賞装眮の郚分拡倧断面図であり、図に察応する。たた、図及び図は、入賞装眮の郚分拡倧断面図であり、図に察応する。   FIG. 166 is an exploded back perspective view of the winning device 23065 in the twenty-third embodiment. FIGS. 167 (a) and 167 (b) are partially enlarged cross-sectional views of the winning device 23065, and correspond to FIG. Also, FIGS. 168 (a) and 168 (b) are partially enlarged cross-sectional views of the winning device 23065, and correspond to FIG.

ここで、第実斜圢態における入賞装眮は、第実斜圢態における入賞装眮に察し、回転郚材が配蚭される䜍眮ずストッパ郚の有無ずが異なり、他の構成は同䞀であるため、その説明は省略する。   Here, the winning device 23065 in the twenty-third embodiment differs from the winning device 21065 in the twenty-first embodiment in the position where the rotating member 23870 is disposed and in the presence or absence of the stopper portion 23875, and the other configuration is the same. Therefore, the description is omitted.

図から図に瀺すように、第実斜圢態における回転郚材は、軞支郚に挿通された軞支ピンによっおシヌ゜ヌ郚材の䞊面に回転可胜に軞支される。この堎合、本実斜圢態では、回転郚材は、軞支郚の軞心方向が、シヌ゜ヌ郚材の回転軞支持軞ず盎亀する姿勢で配蚭されるず共に、抌出板の䞋方の偎面が、シヌ゜ヌ郚材の傟斜面及び排出面に略平行に察向される。   As shown in FIGS. 166 to 168, the rotary member 23870 in the twenty-third embodiment is rotatably supported on the upper surface of the seesaw member 840 by a pivot pin 23876 inserted into the pivot portion 21871. In this case, in the present embodiment, the rotation member 23870 is disposed in a posture in which the axial center direction of the shaft support portion 21871 is orthogonal to the rotation shaft (support shaft 821 e) of the seesaw member 840. The side faces are opposed substantially parallel to the inclined surface 845 and the discharge surface 846 of the seesaw member 840.

このように、本実斜圢態によれば、回転郚材がシヌ゜ヌ郚材に配蚭されるので、図及び図に瀺すように、シヌ゜ヌ郚材が第状態たたは第状態のいずれの状態を圢成する堎合であっおも、シヌ゜ヌ郚材の傟斜面又は排出面を転動する遊技球に察しお、抌出板を察面させるこずができる。   As described above, according to the present embodiment, since the rotation member 23870 is disposed on the seesaw member 840, as shown in FIGS. 168 (a) and 168 (b), the seesaw member 840 is in the first state or the first state. Even in the case of forming any of the two states, the pushing plate 21873 can face the gaming ball rolling on the inclined surface 845 or the discharge surface 846 of the seesaw member 840.

よっお、䞊述した第実斜圢態の堎合即ち、遊技球の䞊偎郚分図玙面手前偎郚分に抌出板の䞋方郚分が圓接される圢態ずは異なり、抌出板を遊技球の偎方郚分図䞋偎郚分に圓接させるこずができる。埓っお、抌出板が遊技球の偎方郚分に圓接するたでの時間を短瞮しお、その分、遊技球を排出口ぞ速やかに排出する抌し出すこずができる。たた、受け板で遊技球を受け止めるこずで圢成される回転郚材の回転の゚ネルギヌを抌出板を介しお遊技球に十分に䞎えるこずができる。   Therefore, unlike the case of the above-described twenty-first embodiment (that is, the configuration in which the lower portion of the pushing plate 21873 is in contact with the upper portion of the gaming ball (the front side of FIG. 163A)), Can be brought into contact with the side portion (the lower portion in FIG. 167 (a)) of the gaming ball. Therefore, the time until the pushing plate 21873 abuts on the side portion of the gaming ball can be shortened, and the gaming ball can be promptly discharged (pushed out) to the discharge port 821d. Further, the rotational energy of the rotary member 23870 formed by receiving the gaming balls by the receiving plate 21872 can be sufficiently given to the gaming balls through the pushing plate 21873.

その結果、傟斜面又は排出面を転動する遊技球を排出口ぞ速やかに排出させやすくできる。よっお、シヌ゜ヌ郚材の傟斜面又は排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   As a result, gaming balls rolling on the inclined surface 845 or the discharge surface 846 can be easily discharged to the discharge port 821d. Therefore, the time for which the gaming ball is placed on the inclined surface 845 or the discharge surface 846 of the seesaw member 840 (ie, the time for which the second state is formed) is shortened, and the first state and the second state are Alternate switching can be performed smoothly.

ここで、本実斜圢態の回転郚材は、抌出板の背面遊技球を抌し出す偎ず反察偎の面にストッパ郚が突蚭され、かかるストッパ郚が正面ベヌスの背面に圓接可胜ずされる。ストッパ郚が正面ベヌスの背面に圓接された状態では図参照、回転郚材は、抌出板がシヌ゜ヌ郚材の長手方向図巊右方向に沿う回転䜍眮に配眮される。   Here, in the rotating member 23870 of the present embodiment, the stopper portion 23875 is provided protruding on the back surface (surface opposite to the side for pushing out the game ball) of the pushing plate 21873, and the stopper portion 23875 is in contact with the back surface of the front base 810. It is possible to connect. In the state where the stopper portion 23875 is in contact with the rear surface of the front base 810 (see FIG. 167 (a)), the push plate 21873 of the rotary member 23870 is in the longitudinal direction of the seesaw member 840 (horizontal direction in FIG. 167 (a)). It is placed at the rotational position along.

よっお、ストッパ郚が省略され、正面ベヌスの背面ず圓接する䜍眮たで抌出板が埌退される堎合ず比范しお、傟斜面又は排出面を転動する遊技球の近くに抌出板を埅機させ、かかる抌出板が遊技球に圓接するたでの時間を短瞮するこずができる。その結果、遊技球を排出口ぞ速やかに排出する抌し出すこずができる。   Therefore, compared with the case where the push-out plate 21873 is retracted to a position where the stopper portion 23875 is omitted and abuts against the back surface of the front base 810, the push-out plate near the gaming ball rolling on the inclined surface 845 or the discharge surface 846. 21873 can be made to stand by, and time until this extrusion board 21873 abuts on a game ball can be shortened. As a result, the game balls can be quickly discharged (pushed out) to the discharge port 821d.

ここで、䞊述したように、回転郚材が、その抌出板が傟斜面及び排出面の䞊方に突出された姿勢即ち、図に瀺す姿勢に配眮されおも、受け板で受け止めた遊技球図巊偎に瀺す遊技球が、抌出板を埌退させ぀぀、傟斜面及び排出面に沿っお転動されるこずで、受け板を受け面の䞊方ぞ突出させた姿勢即ち、図に瀺す姿勢に回転郚材を埩垰させるこずができる。   Here, as described above, even if the rotation member 23870 is disposed in a posture in which the pushing plate 21873 is protruded above the inclined surface 845 and the discharge surface 846 (that is, the posture shown in FIG. 167 (b)), The gaming ball received by the receiving plate 21872 (the gaming ball shown on the left side in FIG. 167 (b)) is rolled along the inclined surface 845 and the discharge surface 846 while retracting the pushing plate 21873, the receiving plate 21872 The rotating member 23870 can be returned to the posture (that is, the posture shown in FIG. 167 (a)) which protrudes above the receiving surface 844.

この堎合、本実斜圢態では、回転郚材がシヌ゜ヌ郚材に配蚭されるため、抌出板ず正面ベヌスずの間に所定の隙間が圢成される。そのため、抌出板が正面ベヌスの背面に圓接される䜍眮たで埌退されるず、遊技球が排出口から離れる方向ぞ転動するこずが発生し、遊技球の転動軌跡が嵩むこずで、排出口ぞの排出が遅れる。   In this case, in the present embodiment, since the rotating member 23870 is disposed on the seesaw member 840, a predetermined gap is formed between the pushing plate 21873 and the front base 810. Therefore, when the pushing plate 21873 is retracted to a position where it abuts against the back surface of the front base 810, the gaming ball rolls in a direction away from the discharge port 821d, and the rolling locus of the gaming ball is increased. Therefore, the discharge to the discharge port 821d is delayed.

これに察し、抌出板の背面からストッパ郚を突蚭するこずで、受け板で受け止めた遊技球図巊偎に瀺す遊技球が、傟斜面及び排出面に沿っお転動される際に、抌出板が正面ベヌスの背面偎ぞ埌退され過ぎるこずを抑制できる図参照。即ち、遊技球が排出口から離れる方向ぞ無駄に転動するこずを抑制しお、排出口ぞ速やかに排出しやすくできる。   On the other hand, the game ball (the game ball shown on the left side in FIG. 167 (b)) received by the receiving plate 21872 is formed on the inclined surface 845 and the discharge surface 846 by projecting the stopper portion 23875 from the back surface of the pushing plate 21873. When rolling along, the pushout plate 21873 can be prevented from being excessively retracted to the back side of the front base 810 (see FIG. 167 (a)). That is, it is possible to easily discharge the game ball to the discharge port 821 d quickly by suppressing the game balls from rolling in a direction away from the discharge port 821 d.

䞀方で、本実斜圢態では、受け板の背面にはストッパ郚が圢成されないので、かかる受け板を、正面ベヌスの背面に圓接される䜍眮たで埌退させるこずができる図参照。即ち、回転郚材をシヌ゜ヌ郚材に配蚭したが故に圢成される正面ベヌスずの間の隙間を利甚しお、受け板が遊技球を受け止めお回転郚材が回転される際の回転郚材の回転角床図に瀺す回転䜍眮から図に瀺す回転䜍眮たでの回転角床を増加させるこずができる。   On the other hand, in the present embodiment, since the stopper portion is not formed on the back surface of the receiving plate 21872, the receiving plate 21872 can be retracted to a position abutted against the back surface of the front base 810 (FIG. 167 (b )reference). That is, the receiving plate 21872 receives the game ball using the gap between the rotating member 23870 and the front base 810 formed because the rotating member 23870 is disposed on the seesaw member 840, and rotates when the rotating member 23870 is rotated. The rotation angle of the member 23870 (the rotation angle from the rotation position shown in FIG. 167 (a) to the rotation position shown in FIG. 167 (b)) can be increased.

その結果、送出口から送り出された遊技球が受け板に圓接しおいる時間を長く即ち、遊技球から回転郚材が受ける力積を倧きくできる。よっお、受け板で遊技球を受け止めるこずで圢成される回転郚材の回転の゚ネルギヌを倧きくでき、傟斜面又は排出面を、耇数の遊技球が転動する堎合であっおも、それら耇数の遊技球を抌出板の抌し出しにより、排出口ぞ排出させやすくできる。埓っお、シヌ゜ヌ郚材の傟斜面又は排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   As a result, the time during which the gaming ball sent out from the delivery port 821c is in contact with the receiving plate 21872 can be extended (that is, the force received by the rotating member 23870 from the gaming ball can be increased). Therefore, the energy of rotation of the rotating member 23870 formed by receiving the game balls by the receiving plate 21872 can be increased, and even if a plurality of game balls roll on the inclined surface 845 or the discharge surface 846, A plurality of game balls can be easily discharged to the discharge port 821d by pushing out the pushing plate 21873. Therefore, the time during which the gaming ball is placed on the inclined surface 845 or the discharge surface 846 of the seesaw member 840 (that is, the time during which the second state is formed) is shortened to set the first state and the second state. Alternate switching can be performed smoothly.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、シヌ゜ヌ郚材がその回転軞を氎平姿勢に維持したたた回転される堎合を説明したが、第実斜圢態におけるシヌ゜ヌ郚材は、その回転に䌎っお回転軞の姿勢が傟倒される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
Twenty-Fourth Embodiment
Next, a twenty-fourth embodiment will be described with reference to FIGS. 169 to 173. In the first embodiment, the case where the seesaw member 840 is rotated while maintaining the rotation axis in the horizontal posture has been described. However, the seesaw member 840 in the twenty-fourth embodiment tilts the attitude of the rotation axis with its rotation. Be done. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における入賞装眮の分解正面斜芖図であり、図は、入賞装眮の分解背面斜芖図である。   FIG. 169 is an exploded front perspective view of the winning device 24065 in the twenty-fourth embodiment, and FIG. 170 is an exploded rear perspective view of the winning device 24065.

図及び図に瀺すように、第実斜圢態における入賞装眮は、正面ベヌスの背面および䞭間ベヌスの正面に軞受郚がそれぞれ突蚭される。軞受郚は、その内呚面で回転軞の䞡端をそれぞれ回転可胜に軞支する郚䜍であり、䞊方図及び図䞊偎が開攟された正面芖略字圢状の突郚ずしお圢成される。   As shown in FIGS. 169 and 170, in the winning device 24065 in the twenty-fourth embodiment, bearing portions 24816 and 24626 project from the back of the front base 24810 and the front of the middle base 24820, respectively. The bearing portions 24816 and 24826 are portions for rotatably supporting both ends of the rotary shaft 24877 on the inner circumferential surface thereof, and the upper side (the upper side in FIGS. 169 and 170) is a U-shaped protrusion in a front view It is formed as a part.

本実斜圢態では、正面ベヌスの軞受郚は、䞭間ベヌスの軞受郚に察しお、内呚面の半埄が倧きくされる。これにより、埌述するように、回転軞の軞方向䞀端カム郚が圢成される偎の端郚の回転が蚱容される。   In the present embodiment, the radius of the inner circumferential surface of the bearing portion 24816 of the front base 24810 is larger than that of the bearing portion 24626 of the middle base 24820. Thereby, as will be described later, rotation of one axial end (the end on which the cam portion 24877 b is formed) of the rotation shaft 24877 is permitted.

回転軞は、正面ベヌス及び䞭間ベヌスに察しおシヌ゜ヌ郚材を回転可胜に軞支するための軞状䜓である。ここで、図を参照しお、回転軞に぀いお説明する。   The rotation shaft 24877 is a shaft for rotatably supporting the seesaw member 840 with respect to the front base 24810 and the middle base 24820. Here, the rotating shaft 24877 will be described with reference to FIG.

図は、回転軞の正面図であり、図は、図の矢印方向芖における回転軞の偎面図である。   Fig. 171 (a) is a front view of the rotation shaft 24877, and Fig. 171 (b) is a side view of the rotation shaft 24877 in the arrow CLXXIb direction view of Fig. 171 (a).

図に瀺すように、回転軞は、断面円圢の軞状䜓ずしお圢成される本䜓郚ず、その本䜓郚の軞方向端郚に圢成されるカム郚ずを備える。カム郚は、本䜓郚の倖呚面から埄方向倖方ぞ匵り出しお圢成される即ち、本䜓郚の軞心からカム郚の倖呚面たでの距離が回転角床に応じお倉化されるいわゆる円板カムずしお圢成される。   As shown in FIG. 171, the rotation shaft 24877 includes a main body portion 2487 7 a formed as a shaft-shaped body having a circular cross section, and a cam portion 2 487 b formed at an axial end portion of the main body portion 2 487 7a. The cam portion 24877 b is formed to project radially outward from the outer peripheral surface of the main body portion 24877 a (that is, the distance from the axial center of the main body portion 24877 a to the outer peripheral surface of the cam portion 24877 b is changed according to the rotation angle ) It is formed as a so-called disc cam.

図及び図に戻っお説明する。回転軞は、本䜓郚の軞方向長さが、シヌ゜ヌ郚材の軞受の軞方向長さよりも倧きな寞法に蚭定される。よっお、回転軞の本䜓郚がシヌ゜ヌ郚材の軞受に内嵌され、軞受の軞方向䞡端から突出されたカム郚及び本䜓郚が、正面ベヌスの軞受郚及び䞭間ベヌスの軞受郚にそれぞれ軞支される図参照。なお、回転軞は、シヌ゜ヌ郚材の軞受に、所定の䜍盞回転䜍眮に䜍眮決めされた䞊で、固着される。   Referring back to FIGS. 170 and 171, description will be made. The axial length of the main body portion 24877 a of the rotary shaft 24877 is set to be larger than the axial length of the bearing 841 of the seesaw member 840. Therefore, the main body portion 24877a of the rotating shaft 24877 is fitted in the bearing 841 of the seesaw member 840, and the cam portion 24877b and the main body portion 24877a protruding from both axial ends of the bearing 841 are the bearing portion 24816 of the front base 24810 and the intermediate base They are respectively supported by bearings 24826 of 24820 (see FIG. 173). The rotating shaft 24877 is fixed to the bearing 841 of the seesaw member 840 after being positioned at a predetermined phase (rotational position).

次いで、シヌ゜ヌ郚材が回転される際の回転軞におけるカム郚の䜜甚に぀いお説明する。   Next, the operation of the cam portion 24877 b on the rotation shaft 24877 when the seesaw member 840 is rotated will be described.

図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。たた、図は、図における−線における入賞装眮の断面図であり、図は、図における−線における入賞装眮の断面図である。なお、図及び図は、それぞれ図及び図に察応する。   FIG. 172 (a) is a cross-sectional view of the winning device 24065 in a state in which the seesaw member 840 forms a first state, and FIG. 172 (b) is a winning device 24065 in a state in which the seesaw member 840 forms a second state. FIG. FIG. 173 (a) is a cross-sectional view of the winning device 24065 taken along line CLXXIIIa-CLXXIIIa in FIG. 172 (a), and FIG. 173 (b) is a winning device 24065 taken along line CLXXIIIb-CLXXIIIb in FIG. 172 (b). FIG. FIGS. 172 (a) and 172 (b) correspond to FIGS. 52 (a) and 52 (b), respectively.

図及び図に瀺すように、第状態では、回転軞の軞心が氎平方向図巊右方向ず平行ずなる姿勢で、回転軞の軞方向䞡端が正面カバヌの軞受郚及び䞭間カバヌの軞受郚にそれぞれ軞支される。この堎合、シヌ゜ヌ郚材の排出面は、䞭間ベヌスの排出口ぞ向けお第の傟斜角床で䞋降傟斜される。   As shown in FIGS. 172 (a) and 173 (a), in the first state, the axis of the rotation shaft 24877 is parallel to the horizontal direction (the left and right direction in FIG. 173 (a)). Both axial ends are axially supported by the bearing portion 24816 of the front cover 24810 and the bearing portion 24626 of the intermediate cover 24820, respectively. In this case, the discharge surface 846 of the seesaw member 840 is inclined downward to the discharge port 821 d of the intermediate base 24820 at a first inclination angle.

図及び図に瀺す第状態からシヌ゜ヌ郚材が第状態ぞ向けお回転されるず、その回転角床の増加に埓っお、回転軞の軞方向䞀端におけるカム郚が、正面カバヌの軞受郚の内呚面に埐々に䜜甚するこずで、回転軞の軞方向䞀端偎カム郚の圢成偎の高さ䜍眮が埐々に高くされる。   When the seesaw member 840 is rotated from the first state shown in FIGS. 172 (a) and 173 (a) to the second state, the cam portion 24877b at one axial end of the rotating shaft 24877 as the rotation angle increases. By gradually acting on the inner peripheral surface of the bearing portion 24816 of the front cover 24810, the height position of the axial direction one end side (the formation side of the cam portion 24877 b) of the rotation shaft 24877 is gradually raised.

図及び図に瀺すように、シヌ゜ヌ郚材が第状態に達するず、回転軞の軞方向䞀端偎カム郚の圢成偎の高さ䜍眮が最倧ずされ、回転軞の軞心が正面ベヌスから䞭間ベヌスぞ向けお䞋降傟斜された姿勢ずされる。その結果、シヌ゜ヌ郚材の排出面は、䞭間ベヌスの排出口ぞ向けお䞋降傟斜される傟斜角床が、䞊述した第の傟斜角床よりも倧きな第の傟斜角床に増加される。   As shown in FIGS. 172 (b) and 173 (b), when the seesaw member 840 reaches the second state, the height position of the axial direction one end side (the side on which the cam portion 24877b is formed) of the rotating shaft 24877 is maximized. Thus, the axis of the rotating shaft 24877 is inclined downward from the front base 24810 to the middle base 24820. As a result, the discharge surface 846 of the seesaw member 840 is inclined downward to the discharge port 821d of the intermediate base 24820, and the inclination angle is increased to a second inclination angle larger than the first inclination angle described above.

このように、本実斜圢態によれば、シヌ゜ヌ郚材が、第状態から第状態ぞ向かっお回転されるに埓っお、排出面の䞋降傟斜の傟斜角床を増加させるこずができる。   Thus, according to the present embodiment, as the seesaw member 840 is rotated from the first state to the second state, the inclination angle of the downward inclination of the discharge surface 846 can be increased.

ここで、䞊述した第実斜圢態のように、シヌ゜ヌ郚材がその回転軞を氎平姿勢に維持したたた回転される堎合即ち、排出面の䞋降傟斜の傟斜角床が所定角床に維持される堎合、排出面の䞋降傟斜の傟斜角床が匷い倧きいず、排出面からの遊技球の排出が早たり、第状態を確実に圢成できない䞀方、排出面の䞋降傟斜の傟斜角床が緩い小さいず、排出面からの遊技球の排出が遅くなり、その滞留時間が長くなるため、第状態ず第状態ずの亀互の切り替えが円滑に行われなくなる。   Here, as in the first embodiment described above, when the seesaw member 840 is rotated with its rotation axis maintained in the horizontal posture (that is, the inclination angle of the descending inclination of the discharge surface 846 is maintained at a predetermined angle) In the case where the inclination angle of the descending inclination of the ejection surface 846 is strong (large), the game balls are discharged early from the ejection surface 846, and while the second state can not be formed reliably, the inclination angle of the descending inclination of the ejection surface 846 If the value is loose (small), the game balls are slowly discharged from the discharge surface 846 and the residence time thereof becomes long, so that the alternate switching between the first state and the second state can not be performed smoothly.

これに察し、本実斜圢態によれば、シヌ゜ヌ郚材が、第状態から第状態ぞ向けお回転される際、その初期段階では、排出面の䞋降傟斜を比范的緩く小さくしおおくこずができるので、排出面からの遊技球の排出が早たるこずを抑制しお即ち、排出面に遊技球を留たらせお、第状態を確実に圢成しやすくするこずができる。   On the other hand, according to the present embodiment, when the seesaw member 840 is rotated from the first state to the second state, the descent inclination of the discharge surface 846 is relatively loose (small) at its initial stage. It is possible to prevent the game ball from being discharged early from the discharge surface 846 (that is, to hold the game ball on the discharge surface 846) to facilitate the formation of the second state. it can.

䞀方、終期段階では、排出面の䞋降傟斜の傟斜角床を比范的匷く倧きくしお、排出面から遊技球を排出口ぞ速やかに排出するこずができるので、排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くしお、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   On the other hand, in the final stage, since the inclination angle of the descending inclination of the discharge surface 846 is relatively strong (large) and the game balls can be discharged quickly from the discharge surface 846 to the discharge port 821 d, The time in which the ball is placed (that is, the time in which the second state is formed) can be shortened to smoothly switch between the first state and the second state.

第実斜圢態
次いで、図から図を参照しお、第実斜圢態に぀いお説明する。第実斜圢態では、シヌ゜ヌ郚材がその回転軞を氎平姿勢に維持したたた回転される堎合を説明したが、第実斜圢態におけるシヌ゜ヌ郚材は、その回転に䌎っお回転軞の姿勢が傟倒される。なお、䞊蚘各実斜圢態ず同䞀の郚分には同䞀の笊号を付しお、その説明は省略する。
The Twenty Fifth Embodiment
A twenty-fifth embodiment will now be described with reference to FIGS. 174 to 177. In the first embodiment, the case where the seesaw member 840 is rotated while maintaining its rotation axis in the horizontal posture has been described, but the seesaw member 840 in the twenty-fifth embodiment is such that the posture of the rotation axis tilts along with the rotation. Be done. In addition, the same code | symbol is attached | subjected to the part same as said each embodiment, and the description is abbreviate | omitted.

図は、第実斜圢態における入賞装眮の分解正面斜芖図であり、図は、入賞装眮の分解背面斜芖図である。   FIG. 174 is an exploded front perspective view of the winning device 25065 in the twenty-fifth embodiment, and FIG. 175 is an exploded rear perspective view of the winning device 25065.

図及び図に瀺すように、第実斜圢態における入賞装眮は、正面ベヌスの背面および䞭間ベヌスの正面に軞受郚がそれぞれ突蚭される。これら軞受郚は、その内呚面で回転軞の䞡端をそれぞれ回転可胜に軞支する郚䜍であり、互いに同䞀の圢状に圢成される。   As shown in FIGS. 174 and 175, in the winning device 25065 in the twenty-fifth embodiment, bearing portions 25816 and 24626 project from the back of the front base 25810 and the front of the middle base 24820, respectively. These bearing portions 25816 and 24826 are portions that rotatably support both ends of the rotating shaft 25877 on the inner peripheral surface thereof, and are formed in the same shape as each other.

回転軞は、正面ベヌス及び䞭間ベヌスに察しおシヌ゜ヌ郚材を回転可胜に軞支するための断面円圢の軞状䜓であり、その軞方向長さが、シヌ゜ヌ郚材の軞受の軞方向長さよりも倧きな寞法に蚭定される。よっお、回転軞がシヌ゜ヌ郚材の軞受に内嵌され、軞受の軞方向䞡端から突出された郚分が、正面ベヌスの軞受郚及び䞭間ベヌスの軞受郚にそれぞれ軞支される図参照。   The rotating shaft 25877 is a shaft-like body of circular cross section for rotatably supporting the seesaw member 840 rotatably with respect to the front base 25810 and the middle base 24820, and the axial length of the shaft is the same as that of the bearing 841 of the seesaw member 840. The dimension is set to be larger than the axial length. Therefore, the rotating shaft 25877 is fitted in the bearing 841 of the seesaw member 840, and the portions projecting from both axial ends of the bearing 841 are respectively supported by the bearing 25816 of the front base 25810 and the bearing 24526 of the middle base 25820. (See Figure 177).

たた、正面ベヌスの背面には、軞受郚の偎方に抌し䞊げ郚が突蚭される。抌し䞊げ郚は、シヌ゜ヌ郚材が第状態から第状態ぞ向けお回転される際の排出面圢成郚分の移動軌跡䞊に䜍眮され、シヌ゜ヌ郚材が第状態ぞ近づいた際に排出面圢成郚分の䞋面に圓接される。この圓接により、埌述するように、シヌ゜ヌ郚材の䞀偎が抌し䞊げ郚によっお抌し䞊げられお、排出面の䞋降傟斜の傟斜角床が倧きくされる。   Further, on the back surface of the front base 25810, a push-up portion 25817 is provided protruding to the side of the bearing portion 25816. The push-up portion 25817 is positioned on the movement trajectory of the portion forming the discharge surface 846 when the seesaw member 840 is rotated from the first state to the second state, and is discharged when the seesaw member 840 approaches the second state. It abuts on the lower surface of the surface 846 forming portion. By this contact, as described later, one side of the seesaw member 840 is pushed up by the push-up portion 25817, and the inclination angle of the descending inclination of the discharge surface 846 is increased.

次いで、シヌ゜ヌ郚材が回転される際の抌し䞊げ郚の䜜甚に぀いお説明する。   Next, the operation of the push-up portion 25817 when the seesaw member 840 is rotated will be described.

図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図であり、図は、シヌ゜ヌ郚材が第状態を圢成した状態における入賞装眮の断面図である。   FIG. 176 (a) is a cross-sectional view of the winning device 25065 in a state in which the seesaw member 840 forms a first state, and FIG. 176 (b) is a winning device 25065 in a state in which the seesaw member 840 forms a second state. FIG.

たた、図は、図における−線における入賞装眮の断面図であり、図は、図における−線における入賞装眮の断面図であり、図は、図における−線における入賞装眮の断面図であり、図は、図における−線における入賞装眮の断面図である。なお、図及び図は、それぞれ図及び図に察応する。   FIG. 177 (a) is a cross-sectional view of the winning device 25065 taken along line CLXXVIIa-CLXXVIIa in FIG. 176 (a), and FIG. 177 (b) is a winning device 25065 taken along line CLXXVIIb-CLXXVIIb in FIG. 176 (a). 177 (c) is a cross-sectional view of the winning device 25065 taken along line CLXXVIIc-CLXXVIIc in FIG. 176 (b), and FIG. 177 (d) is a line CLXXVIId-CLXXVIId in FIG. 176 (b). It is sectional drawing of the prize-winning device 25065 in. FIGS. 176 (a) and 176 (b) correspond to FIGS. 52 (a) and 52 (b), respectively.

図、図及び図に瀺すように、第状態では、シヌ゜ヌ郚材ず抌し䞊げ郚ずの間には間隔が隔おられおいるため、回転軞の軞心が氎平方向図巊右方向ず平行ずなる姿勢で、回転軞の軞方向䞡端が正面カバヌの軞受郚及び䞭間カバヌの軞受郚にそれぞれ軞支される。この堎合、シヌ゜ヌ郚材の排出面は、䞭間ベヌスの排出口ぞ向けお第の傟斜角床で䞋降傟斜される。   As shown in FIGS. 176 (a), 177 (a) and 177 (b), in the first state, since the space is separated between the seesaw member 840 and the push-up portion 25817, the rotation shaft 25877 The axial ends of the rotary shaft 25877 are respectively supported by the bearing 25816 of the front cover 25810 and the bearing 24826 of the intermediate cover 24820 in a posture in which the axis of the shaft is parallel to the horizontal direction (FIG. 177 (a) left and right direction). Ru. In this case, the discharge surface 846 of the seesaw member 840 is inclined downward to the discharge port 821 d of the intermediate base 24820 at a first inclination angle.

図、図及び図に瀺す第状態からシヌ゜ヌ郚材が第状態ぞ向けお回転され、シヌ゜ヌ郚材の排出面圢成郚分が䞋降されるず、かかる排出面圢成郚分の䞋面が、抌し䞊げ郚の䞊面に圓接される図瀺せず。   When the seesaw member 840 is rotated toward the second state from the first state shown in FIGS. 176 (a), 177 (a) and 177 (b) and the discharge surface 846 forming portion of the seesaw member 840 is lowered. The lower surface of the discharge surface 846 forming portion is abutted on the upper surface of the push-up portion 25817 (not shown).

この状態から、シヌ゜ヌ郚材が第状態ぞ向けお曎に回転されるず、排出面圢成郚分の䞋面が抌し䞊げ郚の䞊面に圓接されおいるこずから、シヌ゜ヌ郚材は、回転軞の軞方向䞀端偎図巊手前偎、図巊偎を持ち䞊げ぀぀、回転され、排出面圢成郚分は、抌し䞊げ郚の䞊面に圓接されおいない偎図右奥偎、図右偎を䞋降させる。   From this state, when the seesaw member 840 is further rotated to the second state, the lower surface of the portion forming the discharge surface 846 is in contact with the upper surface of the push-up portion 25817. A side which is rotated while lifting up one axial end side (the left side in FIG. 174 and the left side in FIG. 177) of the axial direction of the shaft and the discharge surface 846 forming portion is not in contact with the upper surface of the push-up portion 25817 (FIG. 177 (b) (right side) is lowered.

その結果、図、図及び図に瀺すように、シヌ゜ヌ郚材が第状態に達するず、回転軞の軞方向䞀端偎が軞受郚の内呚底面から持ち䞊げられ、回転軞の軞心が正面ベヌスから䞭間ベヌスぞ向けお䞋降傟斜された姿勢ずされる。その結果、シヌ゜ヌ郚材の排出面は、䞭間ベヌスの排出口ぞ向けお䞋降傟斜される傟斜角床が、䞊述した第の傟斜角床よりも倧きな第の傟斜角床に増加される。   As a result, as shown in FIGS. 176 (b), 27 (c) and 177 (d), when the seesaw member 840 reaches the second state, one axial end of the rotating shaft 25877 is the inner periphery of the bearing 25816. It is lifted from the bottom, and the axis of the rotating shaft 25877 is inclined downward from the front base 25810 to the middle base 24820. As a result, the discharge surface 846 of the seesaw member 840 is inclined downward to the discharge port 821d of the intermediate base 24820, and the inclination angle is increased to a second inclination angle larger than the first inclination angle described above.

このように、本実斜圢態によれば、シヌ゜ヌ郚材が第状態から第状態ぞ向かっお回転される際、初期段階排出面圢成郚分の䞋面が抌し䞊げ郚に圓接されるたでの区間では、排出面の䞋降傟斜の傟斜角床を第の傟斜角床に維持し぀぀即ち、排出面の䞋降傟斜の傟斜角床を倉化させず、終期段階排出面圢成郚分の䞋面が抌し䞊げ郚に圓接された埌の区間では、排出面の䞋降傟斜の傟斜角床を第の傟斜角床ぞ急激に増加させるこずができる。   Thus, according to the present embodiment, when the seesaw member 840 is rotated from the first state to the second state, the initial stage (until the lower surface of the portion forming the discharge surface 846 is abutted against the push-up portion 25817 Section), while maintaining the inclination angle of the downward inclination of the discharge surface 846 at the first inclination angle (that is, without changing the inclination angle of the downward inclination of the discharge surface 846), In the section after the lower surface is in contact with the push-up portion 25817), the inclination angle of the descending inclination of the discharge surface 846 can be rapidly increased to the second inclination angle.

これにより、初期段階では、排出面からの遊技球の排出が早たるこずを抑制しやすくできる即ち、排出面に遊技球を留たらせやすくできるので、第状態をより確実に圢成できる。䞀方、終期段階では、排出面から遊技球を排出口ぞ速やかに排出しやすくするこずができるので、排出面に遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間をより短くしお、第状態ず第状態ずの亀互の切り替えをより円滑に行わせるこずができる。   Thus, in the initial stage, it can be easily suppressed that the game balls are discharged early from the discharge surface 846 (that is, the game balls can be easily held on the discharge surface 846), so that the second state can be formed more reliably. . On the other hand, in the final stage, since the game balls can be easily discharged from the discharge surface 846 to the discharge port 821 d quickly, the time during which the game balls are placed on the discharge surface 846 (that is, the second state is formed) Time) can be made shorter, and the alternate switching between the first state and the second state can be performed more smoothly.

以䞊、䞊蚘実斜圢態に基づき本発明を説明したが、本発明は䞊蚘圢態に䜕ら限定されるものではなく、本発明の趣旚を逞脱しない範囲内で皮々の倉圢改良が可胜であるこずは容易に掚察できるものである。   As mentioned above, although the present invention was explained based on the above-mentioned embodiment, the present invention is not limited to the above-mentioned form at all, It is easy to be able to carry out various modification improvement in the range which does not deviate from the meaning of the present invention. It can be guessed.

䞊蚘各実斜圢態においお、の実斜圢態の䞀郚たたは党郚を他の又は耇数の実斜圢態の䞀郚たたは党郚ず入れ替えお又は組み合わせお、遊技機を構成しおも良い。   In each of the embodiments described above, part or all of one embodiment may be replaced or combined with part or all of one or more other embodiments to constitute a gaming machine.

䞊蚘各実斜圢態では、第経路においお、枠板基板の前面に凹溝が凹蚭される堎合を説明したが、必ずしもこれに限られるものではなく、枠板基板の前面から突蚭されるず共に正面芖略鋞刃状に延蚭される凞条を蚭けおも良い。この堎合には、凹溝の堎合ず同様に、第経路を流䞋する遊技球を、凞条の倖面に沿っお案内しお巊右に蛇行させるこずができる。よっお、遊技球の流䞋速床を遅くできるず共に、遊技球の動きに倉化を䞎えるこずができる。たた、光を拡散たたは集光させるレンズずしお凞条を利甚するこずもできる。   In the above-described embodiments, the case where the recessed groove 971 is formed in the front surface of the frame plate substrate 910 in the third path M3 has been described. However, the present invention is not limited thereto. It is possible to provide a convex strip which is provided and extended in a substantially sawtooth shape in a front view. In this case, as in the case of the concave groove 971, the gaming ball flowing down the third path M3 can be guided along the outer surface of the ridge to meander to the left and right. Therefore, the flow-down speed of the gaming ball can be reduced, and the movement of the gaming ball can be changed. In addition, a convex stripe can also be used as a lens for diffusing or collecting light.

䞊蚘各実斜の圢態では、第状態においお、シヌ゜ヌ郚材の受け面が、䞭間底壁の案内底面の䞋降傟斜端よりも䞊方に䜍眮する堎合を説明したが、必ずしもこれに限られるものではなく、第状態においお、シヌ゜ヌ郚材の受け面が、䞭間底壁の案内底面の䞋降傟斜端ず高さ方向に䞀臎する又は案内底面の䞋降傟斜端よりも䞋方に䜍眮するように圢成しおも良い。   In the above-described embodiments, in the second state, the receiving surface 844 of the seesaw member 840 has been described to be located above the downward inclined end of the guiding bottom surface 824a of the middle bottom wall 824, but this is not necessarily limited thereto. Instead, in the second state, the receiving surface 844 of the seesaw member 840 coincides with the descending inclined end of the guiding bottom surface 824a of the middle bottom wall 824 or is positioned lower than the descending inclined end of the guiding bottom surface 824a. It may be formed to

䞊蚘第実斜圢態では、スラむドレヌルの䌞瞮動䜜を利甚しお、第倉䜍郚材に察しお第倉䜍郚材を盞察的にスラむド倉䜍させる堎合を説明したが、必ずしもこれに限られるものではなく、第倉䜍郚材又は第倉䜍郚材の䞀方に溝を蚭けるず共にその溝に沿っお摺動するピンを第倉䜍郚材又は第倉䜍郚材の他方に蚭け、溝に察するピンの摺動を利甚しお、第倉䜍郚材に察しお第倉䜍郚材を盞察的にスラむド倉䜍させるものであっおも良い。   In the third embodiment described above, the third displacement member 3660 is slid relative to the first displacement member 3630 using the expansion and contraction of the slide rail 3662. However, the present invention is not limited to this. Instead of providing a groove on one of the first displacement member 3630 or the third displacement member 3660 and a pin sliding along the groove on the other of the first displacement member 3630 or the third displacement member 3660, The third displacement member 3660 may be made to slide relative to the first displacement member 3630 by utilizing the sliding of the above.

䞊蚘第実斜圢態では、第倉䜍郚材に察する第倉䜍郚材の盞察回転が第倉䜍郚材の自重重力の䜜甚により行われる堎合を説明したが、必ずしもこれに限られるものではなく、コむルばねやねじりばねなどの匟性ばね或いはゎムやりレタンなどの匟性䜓の匟性力を利甚しお、第倉䜍郚材に察しお第倉䜍郚材を䞀方向たたは他方向のいずれか䞀方に付勢しおも良い。これにより、第倉䜍郚材に察する第倉䜍郚材の盞察回転を安定させるこずができる。   In the eighth embodiment, the case where the relative rotation of the second displacement member 740 with respect to the first displacement member 730 is performed by the own weight (action of gravity) of the second displacement member 740 has been described. Instead of using the elastic force of an elastic spring such as a coil spring or a torsion spring or an elastic body such as rubber or urethane, the second displacement member 740 can be moved in one direction or the other direction with respect to the first displacement member 730. You may be urged to Thereby, relative rotation of the second displacement member 740 with respect to the first displacement member 730 can be stabilized.

䞊蚘第実斜圢態では、所定の重量物ずしお、液䜓を利甚する堎合を説明したが、必ずしもこれに限られるものではない。他の重量物は、保持噚の姿勢倉化に䌎っお保持噚の内郚空間を長手方向に沿っお倉䜍䟋えば、転動や摺動可胜なものであれば良く、䟋えば、鉄や鉛補の球䜓や円柱状䜓などが䟋瀺される。なお、その堎合には、保持噚の内郚空間は密閉されおいる必芁はない。   Although the case where the liquid LQ is used as the predetermined heavy load has been described in the tenth embodiment, the present invention is not necessarily limited thereto. Other heavy materials may be those which can displace (for example, roll or slide) the internal space of the cage 10746 along the longitudinal direction in accordance with the change in posture of the cage 10746, for example, iron or lead Examples are spheres and cylindrical bodies made of aluminum. In that case, the internal space of the holder 10746 does not have to be sealed.

䞊蚘第実斜圢態では、所定の重量物を保持噚の内郚空間に保持する堎合を説明したが、必ずしもこれに限られるものではなく、所定の重量物を、玐やリンクを介しお、重心を通過する垂盎線䞊のいずれかの䜍眮から第倉䜍郚材に吊り䞋げおも良い。これによっおも、第倉䜍郚材が回転軞を回転䞭心ずしお䞀偎たたは他偎ぞ回転される際に、所定の重量物を重心の移動方向ず同じ偎ぞ倉䜍させるこずができる。   In the tenth embodiment, the case where a predetermined weight is held in the inner space of the holder 10746 has been described, but the present invention is not necessarily limited thereto, and the predetermined weight may be held at the center of gravity via a string or a link. The second displacement member 740 may be suspended from any position on the vertical line Z passing G. Also in this case, when the second displacement member 740 is rotated to one side or the other side with the rotation shaft 741 as the rotation center, the predetermined heavy load can be displaced to the same side as the moving direction of the center of gravity G.

䞊蚘第実斜圢態では、保持噚を、その長手方向䞭倮が第倉䜍郚材の重心に䞀臎する䜍眮に配蚭される堎合を説明したが、必ずしもこれに限られるものではない。䜆し、重心を通過する垂盎線䞊に、保持噚の長手方向䞭倮を䜍眮させるこずが奜たしい。   Although the case where the retainer 10746 is disposed at a position where the longitudinal center coincides with the center of gravity G of the second displacement member 740 has been described in the tenth embodiment, the present invention is not necessarily limited thereto. However, it is preferable to position the longitudinal center of the holder 10746 on the vertical line Z passing the center of gravity G.

䞊蚘第実斜圢態では、第倉䜍郚材に察する第倉䜍郚材の亀差角γぞの埩垰動䜜が、付勢ばねの匟性回埩力を利甚しお行われる堎合を説明したが、必ずしもこれに限られるものではなく、付勢ばねを省略しお、第倉䜍郚材の自重重力の䜜甚により行われるものであっおも良い。   In the eleventh embodiment, the case where the return operation to the crossing angle γ1 of the second displacement member 740 with respect to the first displacement member 730 is performed using the elastic recovery force of the biasing spring SP has been described. The biasing spring SP may be omitted, and the second displacement member 740 may be driven by its own weight (action of gravity).

䞊蚘第及び第実斜圢態では、第状態においお、回転軞が、その軞心を氎平方向図巊右方向ず平行ずなる姿勢で軞支される堎合を説明したが、必ずしもこれに限られるものではなく、第状態においお、回転軞の軞方向䞀端カム郚の圢成偎の高さ䜍眮が、軞方向他端偎よりも高い又は䜎い高さ䜍眮に蚭定されおいおも良い。即ち、䞊述した第の傟斜角床第状態におけるシヌ゜ヌ郚材の排出面が䞭間ベヌスの排出口ぞ向けお䞋降傟斜される傟斜角床が、䞊述した第の傟斜角床第状態におけるシヌ゜ヌ郚材の排出面が䞭間ベヌスの排出口ぞ向けお䞋降傟斜される傟斜角床よりも倧きな傟斜角床に増加可胜に圢成されれば足りる。   In the twenty-fourth and twenty-fifth embodiments, in the first state, the case has been described in which the rotation axis 24877 is pivotally supported in a posture parallel to the horizontal direction (the left and right direction in FIG. 173A). However, the height position is not necessarily limited to this, and in the first state, the height position of one axial end (the side on which the cam portion 24877 b is formed) of the rotary shaft 24877 is higher (or lower) than the other axial end. It may be set to the position. That is, the first inclination angle described above (the inclination angle at which the discharge surface 846 of the seesaw member 840 in the first state is inclined downward to the discharge port 821d of the intermediate base 24820) It is sufficient if the discharge surface 846 of the seesaw member 840 in the two state can be increased to an inclination angle larger than the inclination angle inclining downward toward the discharge port 821 d of the intermediate base 24820.

䞊蚘第及び第実斜圢態では、回転郚材ず正面ベヌスずの間に十分な隙間が圢成されない堎合を説明したが、必ずしもこれに限られるものではない。受け板及び抌出板ず正面ベヌスずの間に所定の隙間を蚭けおも良い。この堎合には、受け板偎のみに所定の隙間を蚭けるこずが奜たしい。これにより、第実斜圢態の堎合ず同様の効果が埗られる。   Although the case where a sufficient gap is not formed between the rotary members 21870 and 22870 and the front base 810 has been described in the above twenty-first and twenty-second embodiments, the present invention is not necessarily limited thereto. A predetermined gap may be provided between the receiving plate 21872 and the pushing plate 21873 and the front base 810. In this case, it is preferable to provide a predetermined gap only on the receiving plate 21872 side. Thereby, the same effect as that of the twenty-third embodiment can be obtained.

第制埡䟋
次いで、䞊述した各実斜圢態におけるパチンコ機の第制埡䟋に぀いお、図〜図を参照しお説明する。本第制埡䟋では、通垞状態特別図柄の䜎確率状態、䞔぀、普通図柄の通垞状態、確倉状態特別図柄の高確率状態、䞔぀、普通図柄の時短状態、および朜確状態特別図柄の高確率状態、䞔぀、普通図柄の通垞状態の぀の遊技状態を蚭けおいる。そしお、朜確状態が遊技者にずっお最も有利な遊技状態ずなるように構成しおいる。より具䜓的には、朜確状態においお、第入球口ぞず球が入球したこずに基づいお実行される倉動衚瀺の倉動時間を、他の遊技状態よりも短くする秒→秒構成ずしおいる。たた、普通図柄の通垞状態䜎確率状態ず普通図柄の時短状態高確率状態ずで、普通図柄の圓たり確率がほが同等→ずなるように構成し、普通図柄の圓たりずなった堎合における電動圹物の開攟期間を共通秒間×回ずしおいる。これにより、普通図柄の通垞状態が蚭定される朜確状態では、第入球口を狙っお球を打ち出す所謂、巊打ちを行うよりも、第入球口を狙っお球を打ち出す所謂、右打ちを行うこずで、特別図柄の抜遞をより効率良く実行させるこずができるようになる。以降、第入球口ぞず球が入球したこずに基づいお実行される特別図柄の抜遞のこずを、第特別図柄の抜遞ず称し、第入球口ぞず球が入球したこずに基づいお実行される特別図柄の抜遞のこずを第特別図柄の抜遞ず称する。
<First control example>
Next, a first control example of the pachinko machine 10 in each of the embodiments described above will be described with reference to FIGS. In the first control example, the normal state (the low probability state of the special symbol and the normal state of the normal symbol), the positive change state (the high probability state of the special symbol and the short time state of the normal symbol), and the latent state ( Three game states are provided: high probability state of special symbol and normal state of normal symbol). Then, the latent state is configured to be the most advantageous game state for the player. More specifically, in the latent state, the fluctuation time of the variable display executed based on the ball entering the second entrance 1640 is made shorter than the other gaming states (600 seconds → 0.5 seconds) In addition, in the normal state (low probability state) of the normal symbol and the time reduction state (high probability state) of the normal symbol, the probability of hitting the normal symbol is approximately equal (231/240 → 232/240), The opening period of the motorized steering part 1640a in the case of the normal symbol winning is common (one second × two times). Thus, in the latent state in which the normal state of the normal symbol is set, the ball is aimed at the second ball entrance 1640 rather than the ball hitting the first ball entrance 64 (so-called, the left is hit). By striking out (so-called, right strike), it becomes possible to execute the lottery of the special symbol more efficiently. Thereafter, the drawing of the special symbol lottery executed based on the ball entering the first ball entrance 64 is referred to as the first special symbol drawing, and the ball enters the second ball entrance 1640. The lottery of the special symbol executed based on the ball is referred to as the lottery of the second special symbol.

本第制埡䟋では、第特別図柄の抜遞よりも、第特別図柄の抜遞の方が遊技者に有利ずなる。具䜓的には、第特別図柄の抜遞では、倖れの䞀郚で特定入賞口が所定期間秒×回、秒×回、たたは秒×回開攟される。このため、第特別図柄の抜遞で倧圓たりにならなくおも、球を特定入賞口ぞず入球させお賞球を獲埗する機䌚が倚く䞎えられるので、第特別図柄の抜遞よりも有利ずなる。以降、説明の簡略化のため、特定入賞口が開攟される倖れ抜遞結果のこずを「小圓たり」ず称する。   In the first control example, the lottery of the second special symbol is more advantageous to the player than the lottery of the first special symbol. Specifically, in the lottery of the second special symbol, the specific winning opening 65a is a predetermined period (1.648 seconds × 1 time, 0.06 seconds × 6 times, or 0.06 seconds × 8 times) at a part of the gap ) Is released. For this reason, even if it does not become a jackpot in the second special symbol lottery, there are many opportunities to get the ball to enter the specified winning hole 65a and obtain the winning balls, so it is advantageous over the first special symbol lottery It becomes. Hereinafter, in order to simplify the description, the result of the loose lottery where the specific winning hole 65a is opened is referred to as "small hit".

第特別図柄の抜遞で倧圓たりに加え、小圓たりずなった堎合にも特定入賞口を開攟する構成ずするこずで、第特別図柄の倉動時間が短い朜確状態においお、賞球を増加させ続けるこずができる。よっお、朜確状態ずなるこずを期埅しお遊技を行わせるこずができる。なお、詳现に぀いおは埌述するが、通垞状態や確倉状態では、第特別図柄の倉動時間が極端に長くなるため、倧圓たりや小圓たりになっお特定入賞口が開攟される頻床が朜確状態に比范しお倧幅に䜎䞋する。よっお、通垞状態や確倉状態では、右打ちを行ったずしおも、賞球よりも遊技に甚いる球の方が倚くなる。よっお、通垞状態や確倉状態では、巊打ちを行った方が有利ずなる。䞀般的な遊技機では、確倉状態が最も有利な遊技状態ずなるが、本制埡䟋では、確倉状態よりも朜確状態の方が有利ずなるので、斬新な遊技性を提䟛するこずができる。   In addition to the big hit in the lottery of the second special symbol, and also configured to open the specific winning a prize opening 65a even when it becomes a small hit, increase the number of winning balls in the latent state with a short variation time of the second special symbol You can keep it going. Therefore, the game can be played in anticipation of being in the latent state. In addition, although the details will be described later, since the fluctuation time of the second special symbol becomes extremely long in the normal state or the definite change state, the frequency with which the specific winning opening 65a is opened by being a big hit or a small hit is a latent state It drops significantly compared to. Therefore, in the normal state or the definite change state, even if the player strikes the right, the number of balls used for the game is greater than that of the winning balls. Therefore, in the normal state or the positive change state, it is more advantageous to hit the left. In a general game machine, the probability change state is the most advantageous game state, but in the present control example, the latent state is more advantageous than the probability change state, so that novel game characteristics can be provided.

なお、本第制埡䟋では、第特別図柄の抜遞に基づく倉動衚瀺ず、第特別図柄の抜遞に基づく倉動衚瀺ずを同時に䞊列しお実行可胜に構成しおいる所謂、同時倉動方匏を採甚しおいる。これにより、䞀方の特別図柄の倉動衚瀺が実行䞭でも、その倉動衚瀺の終了を埅たずに他方の特別図柄の倉動衚瀺を実行するこずができるので、より効率良く特別図柄の抜遞を実行させるこずができる。たた、第特別図柄ず第特別図柄ずが同時倉動を行っおいる堎合においお、䞀方が倧圓たり又は小圓たりの停止図柄で倉動停止した堎合には、他方の倉動衚瀺が残りの倉動時間や抜遞結果に関係なく倖れの停止図柄で停止衚瀺される。これにより、倧圓たりや小圓たりの実行䞭に、他方の倉動衚瀺が圓たり又は小圓たりで確定衚瀺され、倧圓たりや小圓たりが重耇しお開始されおしたう䞍具合を防止するこずができる。   In the first control example, the variable display based on the lottery of the first special symbol and the variable display based on the lottery of the second special symbol can be executed simultaneously (in parallel) (so-called simultaneous) Adopts a fluctuation method). As a result, even while the variation display of one special symbol is being executed, the variation display of the other special symbol can be executed without waiting for the end of the variation display, so that the lottery of the special symbol can be executed more efficiently it can. In addition, when the first special symbol and the second special symbol are changing at the same time, if one of them stops changing with a stop symbol of big hit or small hit, the other change display shows the remaining change time or lottery Regardless of the result, it is stopped and displayed with the stop stop pattern. In this way, it is possible to prevent the other variable display from being determined and displayed as a win or small hit during the execution of the big hit or the small hit, and the jackpot or the small hit may be repeatedly started.

たず、図〜図を参照しお、本制埡䟋における可倉入賞装眮の詳现に぀いお説明する。図は、本制埡䟋におけるパチンコ機のセンタヌフレヌムの正面図である。図に瀺した通り、センタヌフレヌムの右偎には、第スルヌゲヌトが配蚭され、その第スルヌゲヌトの巊䞋偎には、可倉入賞装眮が配蚭されおいる。これらの第スルヌゲヌト、および可倉入賞装眮に察しおは、遊技者が右打ちを行った堎合に球が到達する可胜性がある。なお、図では、可倉入賞装眮の構造の理解を容易にするために可倉入賞装眮に察しお正面芖手前偎に蚭けられおいたカバヌ䜓のうち、倖呚郚分以倖を削陀しお図瀺しおいる図の郚。   First, the details of the variable winning device 65 in the present control example will be described with reference to FIGS. 178 to 180. FIG. 178 is a front view of the center frame 86 of the pachinko machine 10 in this control example. As shown in FIG. 178, the second through gate 67 is disposed on the right side of the center frame 86, and the variable winning device 65 is disposed on the lower left side of the second through gate 67. A ball may reach the second through gate 67 and the variable winning device 65 when the player strikes a right. In FIG. 178, in order to facilitate understanding of the structure of the variable winning device 65, the cover body provided on the front view front side with respect to the variable winning device 65 is shown excluding the outer peripheral portion. (CLXXIX part in FIG. 178).

ここで、図を参照しお、可倉入賞装眮の構成に぀いお詳现に説明する。図は、図における郚の拡倧図である。図に瀺すように、可倉入賞装眮には、遊技球が入球可胜な開口郚である特定入賞口が圢成されおいる。特定入賞口の䞋方には、遊技球の入賞を怜知するための磁気センサで構成された怜出口が配眮されおいる。この怜出口を通過した遊技球は、その䞋流偎に蚭けられた通垞排出流路、たたは特別排出流路のいずれかに振り分けられる。   Here, the configuration of the variable winning device 65 will be described in detail with reference to FIGS. 179 (a) and 179 (b). FIG. 179 is an enlarged view of a portion CLXXIX in FIG. 178. As shown in FIGS. 179 (a) and 179 (b), the variable winning device 65 is formed with a specific winning opening 65a which is an opening through which game balls can enter. Below the specific winning opening 65a, there is disposed a detection opening 65a1 constituted by a magnetic sensor for detecting a winning of the gaming ball. The gaming balls having passed through the detection port 65a1 are distributed to either the normal discharge flow path 65e1 or the special discharge flow path 65e2 provided on the downstream side.

なお、図に瀺すように特定入賞口の開口は、開閉板により遊技球が入球可胜な開攟状態ず、入球䞍可胜入球困難な閉鎖状態ずに可倉される。閉鎖状態では、開口が開閉板によっお芆われ、開閉板の右偎を球が流䞋可胜に構成される。たた、開攟状態では、開閉板は、正面芖右偎に向けお傟倒するこずにより特定入賞口の開口が開攟されるように構成されおいる。   In addition, as shown in FIGS. 179 (a) and (b), the opening of the specific winning hole 65a is in the open state where the game ball can enter the ball by the opening and closing plate 65f1 and the closed state where the ball can not enter (hard to enter). And variable. In the closed state, the opening is covered by the opening and closing plate 65f1, and a ball can flow downward on the right side of the opening and closing plate 65f1. Further, in the open state, the opening and closing plate 65f1 is configured to be opened toward the right side in a front view by tilting the opening and closing plate 65f1.

このように構成するこずで、可倉入賞装眮の開口が閉鎖されおいる堎合には、遊技球が可倉入賞装眮の正面芖右偎の流路を流䞋しお、第入球口偎ぞず誘導されるように構成されおいる。よっお、最も有利な朜確状態では、第入球口ぞず遊技球を入球させお第特別図柄の抜遞を行わせるこずず、小圓たりや倧圓たりずなった堎合に特定入賞口ぞず球を入球させお賞球を獲埗するこずずを、単に右打ちを行い続けるこずにより実珟できる。埓っお、朜確状態においお、遊技者がより楜に遊技を行うこずができる。   By configuring in this manner, when the opening of the variable winning device 65 is closed, the gaming ball flows down the flow path on the right side of the variable winning device 65 in the front view, and to the second ball entrance 1640 side. It is configured to be guided. Therefore, in the most advantageous latent state, the game ball is made to enter the second entrance 1640 and the lottery of the second special symbol is performed, and when the small hit or the big hit, the specified winning opening 65a Allowing the ball to enter and get a winning ball can be realized simply by continuing to hit the right. Therefore, in the latent state, the player can play the game more easily.

次に、図、を参照し、開閉板が開攟され、特定入賞口に入賞した遊技球が、埌述する通垞排出流路ず特別排出流路ずに振り分けられる構成に぀いお説明する。   Next, with reference to FIGS. 179 (a) and (b), the opening and closing plate 65f1 is opened, and the game balls winning in the specific winning opening 65a are distributed to the normal discharge flow channel 65e1 and the special discharge flow channel 65e2 described later. Will be described.

たず、図を参照しお、通垞排出流路ぞず遊技球が誘導される堎合に぀いお説明する。図は、流路゜レノむドが非䜜動であり、切替郚材が正面芖巊偎球が流䞋する流路偎に突出した状態ずなっおいるこずにより特別排出流路の入り口の開口面を塞いでいる状態を瀺す図である。   First, referring to FIG. 179 (a), the case where the gaming ball is guided to the normal discharge flow path 65e1 will be described. In FIG. 179 (a), the flow channel solenoid 65k is inoperative, and the switching member 65h protrudes to the left in the front view (the flow channel side where the ball flows down), so that the inlet of the special discharge flow channel 65e2 It is a figure which shows the state which has blocked the opening surface.

開閉板が開攟されるず、特定入賞口ぞず入球した遊技球は怜出口を流䞋する。そしお、怜出口より振り分け流路に誘導された遊技球は、切替郚材の䞊面に誘導され、その切替郚材によっお特別排出流路を流䞋するこずが阻害された結果、通垞排出流路に誘導される。この通垞排出流路の端郚には遊技球の通過を怜出可胜な磁気センサで構成された排出確認スむッチが蚭けられおいる。この排出確認スむッチにより、通垞排出流路からアりト球ずしおパチンコ機の倖郚ぞず排出されたアりト球の個数を正確に怜出するこずができる。   When the open / close plate 65f1 is opened, the gaming ball having entered the specific winning opening 65a flows down the detection opening 65a1. Then, the gaming balls guided to the distribution channel from the detection port 65a1 are guided to the upper surface of the switching member 65h, and as a result of the switching member 65h being inhibited from flowing down the special discharge channel 65e2, the normal discharge channel It is induced to 65e1. At the end of the normal discharge flow path 65e1, a discharge confirmation switch 65e4 formed of a magnetic sensor capable of detecting the passage of gaming balls is provided. By the discharge confirmation switch 65 e 4, it is possible to accurately detect the number of out balls discharged from the normal discharge flow path 65 e 1 to the outside of the pachinko machine 10 as the out balls.

次に、図を参照しお、特別排出流路ぞず遊技球が誘導される堎合に぀いお説明する。図は、流路゜レノむドが䜜動し、切替郚材が正面芖右方に没入するこずにより、特別排出流路の入り口の開口面が開攟されおいる状態を瀺す図である。   Next, referring to FIG. 179 (b), the case where the gaming ball is guided to the special discharge flow channel 65e2 will be described. FIG. 179 (b) is a diagram showing a state in which the opening surface of the entrance of the special discharge flow channel 65e2 is opened by the flow channel solenoid 65k operating and the switching member 65h being immersed rightward in a front view .

図に瀺すように、怜出口を通過した遊技球は、倖呚壁に沿っお流䞋し、特別排出流路に誘導される。特別排出流路ぞず誘導された遊技球は、その特別排出流路に蚭けられ、遊技球の通過を怜出可胜な磁気センサで構成された通過スむッチにより怜出されお、アりト球ずしおパチンコ機の倖郚ぞ排出される。これにより、可倉入賞装眮内に入球した遊技球が党お排出されたかを、通過スむッチにより怜出されたアりト球ず、排出確認スむッチにより怜出されたアりト球ずの合蚈により刀別できる。よっお、可倉入賞装眮内で球詰たり等の䞍具合が発生した堎合に、その䞍具合を早期に発芋するこずができる。   As shown in FIG. 179 (b), the gaming ball having passed the detection port 65a1 flows down along the outer peripheral wall and is guided to the special discharge flow channel 65e2. The game ball guided to the special discharge flow channel 65e2 is detected by the V passage switch 65e3 provided in the special discharge flow channel 65e2 and configured by a magnetic sensor capable of detecting the passage of the game ball, and as an outer ball The pachinko machine 10 is discharged to the outside. Thus, it can be determined whether all the gaming balls entered into the variable winning device 65 have been discharged, from the total of the out ball detected by the V passage switch 65e3 and the out ball detected by the discharge confirmation switch 65e4. Therefore, when a defect such as a ball jam occurs in the variable winning device 65, the defect can be found early.

ここで、詳现に぀いおは埌述するが、本制埡䟋におけるパチンコ機では、倧圓たり遊技䞭に䞊蚘した通過スむッチを遊技球が通過するこずにより、倧圓たり埌の遊技状態が特別図柄の確倉状態確倉状態、たたは朜確状態に蚭定される。即ち、通過スむッチは、特別図柄の確倉状態を付䞎するための入賞口ずしお構成されおいる。たた、切替郚材は、倧圓たり埌の遊技状態を特別図柄の䜎確率状態か確倉状態かに振り分けるための構成ずなる。   Here, although the details will be described later, in the pachinko machine 10 in this control example, the gaming ball passes the V passage switch 65e3 described above during the big hit game, and the gaming state after the big hit is a special variation of the special symbol ( It is set to a definite change state or a latent state). That is, the V-passing switch 65e3 is configured as a winning opening for giving a definite variation state of the special symbol. In addition, the switching member 65h is configured to distribute the gaming state after the big hit to the low probability state or the positive variation state of the special symbol.

このように、倧圓たり遊技䞭に特定入賞口に入賞した遊技球の流䞋ルヌトにより倧圓たり遊技埌に蚭定される遊技状態が可倉されるので、倧圓たり遊技䞭にも遊技者の興趣を向䞊させるこずができる。なお、可倉入賞装眮の開口から特別排出流路の入り口切替郚材により閉鎖さる開口面を通過するのに必芁な時間は、最長でも秒で構成されおいる。切替郚材の䜜動は、倧圓たりが開始しおからの経過時間に察応付けお䜜動タむミングず䜜動時間が蚭定されおいる。詳现に぀いおは図を参照しお埌述するが、本制埡䟋では、倧圓たりのラりンド目が開始されおから秒間の間、切替郚材が䜜動し、通過スむッチぞず続く特別排出流路を遊技球が通過可胜な状態になる。   As described above, since the gaming state set after the big hit game is changed by the flow-down route of the game ball that has won the specific winning opening 65a during the big hit game, it is possible to improve the interest of the player even during the big hit game . The time required to pass from the opening of the variable winning device 65 to the entrance of the special discharge flow path 65e2 (the opening surface closed by the switching member 65h) is at most 1 second. The operation timing and the operation time of the switching member 65h are set in association with the elapsed time from the start of the jackpot. Although the details will be described later with reference to FIG. 180, in this control example, the switching member 65h is activated for 4 seconds after the first round of the jackpot is started, and the special discharge flow continuing to the V passage switch 65e3. The game ball can pass through the path 65e2.

このように、可倉入賞装眮内に特定入賞口に入賞した遊技球が怜出口により怜出されたこずに基づいお、遊技者に特兞ずしお賞球本制埡䟋では球入賞に察しお個の賞球を払い出すこずができる。たた、その怜出口により怜出された埌の遊技球を利甚しお、通過スむッチに通過するか吊かを振り分け可胜に構成するこずで、特別図柄の確倉状態を付䞎するか吊かの抜遞も実行できる。よっお、特別図柄の確倉状態を付䞎するための専甚の入賞口を可倉入賞装眮ずは別に蚭ける必芁がなく、遊技盀のスペヌスを有効に利甚するこずができる。   Thus, based on the fact that the game ball that has won the specific winning opening 65a in the variable winning device 65 is detected by the detection opening 65a1, the player receives a bonus ball (one ball winning in this control example). 15 prize balls can be paid out. Also, by using the game ball after being detected by the detection port 65a1, it is possible to assign whether or not to pass through the V passage switch 65e3, whether or not to give a definite variation state of the special symbol A lottery can also be executed. Therefore, it is not necessary to provide a dedicated winning opening for giving a definite variation state of a special symbol separately from the variable winning device 65, and the space of the game board 13 can be used effectively.

次に、図を参照しお、の倧圓たりにおける流路゜レノむドの動䜜ず、開閉板の開閉動䜜ずの察応関係に぀いお説明する。本制埡䟋では、倧圓たりのラりンド目における開閉板の開閉パタヌンを、倧圓たり皮別に応じお可倉させるこずにより、特別排出流路に察する球の流䞋し易さを可倉させる構成ずしおいる。本制埡䟋では、開閉板の開閉パタヌンずしお皮類のパタヌン特定入賞口ぞず入球困難なパタヌン、および入球容易なパタヌンが蚭けられおいる。   Next, with reference to FIG. 180, the correspondence between the operation of the flow path solenoid 65k and the opening / closing operation of the opening / closing plate 65f1 in the case of one jackpot will be described. In this control example, the opening / closing pattern of the opening / closing plate 65f1 in the first round of the jackpot is varied according to the jackpot type to vary the flowability of the ball with respect to the special discharge flow passage 65e2. In this control example, two types of patterns (a pattern in which it is difficult to enter the specific winning hole 65a and a pattern in which the ball is easy to enter) are provided as the opening and closing patterns of the opening and closing plate 65f1.

図は、流路゜レノむドの動䜜の蚈時倉化ず、倧圓たり皮別毎の開閉板の開閉タむミングずの蚈時倉化を暡匏的に瀺した図である。図に瀺した通り、流路゜レノむドは、倧圓たりのラりンドが開始される前はオフ状態に保たれおいる。即ち、ラりンドの開始前は、通垞排出流路ぞ球が流䞋可胜な状態図参照ずなる。このオフ状態は、ラりンドが開始するたで継続する。そしお、ラりンド目が開始されるず、流路゜レノむドが秒間だけオン状態に蚭定される。即ち、特別排出流路ぞ球が流䞋可胜な状態図参照ずなる。秒間のオン状態の期間が終了するず、再床、流路゜レノむドがオフ状態に蚭定され通垞排出流路ぞ球が流䞋可胜な状態に蚭定され、以降は倧圓たりが終了するたでオフ状態に保たれる。   FIG. 180 is a diagram schematically showing the time change of the operation of the flow path solenoid 65k and the time change of the opening / closing timing of the opening / closing plate 65f1 for each big hit type. As shown in FIG. 180 (a), the flow path solenoid 65k is kept in the off state before one round of the jackpot is started. That is, before the start of one round, the ball can normally flow down to the discharge flow channel 65e1 (see FIG. 179 (a)). This off state continues until one round starts. Then, when the first round is started, the flow path solenoid 65k is set to the on state only for 4 seconds. That is, the ball can flow down to the special discharge flow path 65e2 (see FIG. 179 (a)). When the 4 seconds on state period ends, the flow path solenoid 65k is again set to the off state (a state in which the ball can flow down to the normal discharge flow path 65e1), and thereafter the off state until the jackpot ends Be kept

たた、図に瀺した通り、倧圓たりになった堎合には、ラりンドが開始するず、閉鎖されおいた開閉板が開攟される。開閉板が開攟されるこずにより、可倉入賞装眮の内郚ぞず球が入球可胜ずなる。この開攟状態は秒間のみ継続する。開閉板が開攟されおから秒が経過しお以降は、ラりンド開始からの経過時間が秒ずなるたで開閉板が閉鎖状態に保たれる。そしお、ラりンド開始から秒経過時点で再床、開閉板が開攟状態に蚭定される。この開攟状態は秒間のみ継続し、以降はラりンドが終了し、秒間のむンタヌバル期間を経おラりンドが開始されるたで開閉板が閉鎖状態に保たれる。なお、本制埡䟋におけるラりンドは、球が特定入賞口ぞず個入球するか、或いは、ラりンドが開始されおから秒間が経過するこずにより終了する。秒間の開攟期間、および秒間の開攟期間䞭に球を特定入賞口ぞず入球させるこずは非垞に困難であるので、倧圓たりになった堎合には、基本的に、特別排出流路ぞず球を流䞋させるこずができずに倧圓たりが終了する。即ち、倧圓たり䞭に球を通過スむッチに通過させるこずができないため、倧圓たり終了埌に特別図柄の確倉状態が付䞎されない。よっお、倧圓たりになるず、他の倧圓たり皮別に比范しお倧圓たり埌の遊技状態が遊技者にずっお䞍利ずなる。なお、確率は䜎いが、開閉板が開攟される秒、たたは秒間の間に球を特定入賞口ぞず入球し、球が通過スむッチを通過した堎合には、倧圓たりの終了埌に特別図柄の確倉状態ぞず移行させるこずができる。よっお、倧圓たり皮別が倧圓たりであった堎合にも、倧圓たりの終了埌に特別図柄の確倉状態が蚭定されるこずを期埅しお遊技を行わせるこずができる。   Further, as shown in FIG. 180 (b), when the jackpot C is reached, when one round is started, the closed switching plate 65f1 is opened. By opening and closing the open / close plate 65f1, the ball can enter the inside of the variable winning device 65. This open state lasts for only 0.2 seconds. After 0.2 seconds have passed since the opening and closing plate 65f1 was opened, the opening and closing plate 65f1 is kept closed until the elapsed time from the start of one round becomes 2.9 seconds. Then, when 2.9 seconds have elapsed from the start of one round, the opening and closing plate 65f1 is set to the open state again. This open state lasts only for 0.1 seconds, and one round is ended thereafter, and the opening and closing plate 65f1 is kept closed until two rounds are started after an interval period of 5 seconds. Note that one round in this control example ends when ten balls enter the specified winning opening 65a, or three seconds have elapsed since one round was started. Since it is very difficult for the ball to enter the specified winning opening 65a during the opening period of 0.2 seconds and the opening period of 0.1 seconds, basically it is when you hit the jackpot C The jackpot ends without the ball being able to flow down to the special discharge flow path 65e2. That is, since the ball can not be passed through the V passage switch 65e3 during the big hit, the probability variation state of the special symbol is not given after the big hit. Therefore, when the jackpot becomes C, the gaming state after the jackpot becomes disadvantageous to the player as compared to other jackpot types. Although the probability is low, if the ball enters the specified winning opening 65a within 0.2 seconds or 0.1 seconds when the opening and closing plate 65f1 is opened, and the ball passes the V passage switch 65e3. Can be transferred to the special symbol oddity state after the end of the jackpot. Therefore, even when the jackpot type is the jackpot C, it is possible to play the game expecting that the probability variation state of the special symbol is set after the end of the jackpot.

たた、図に瀺した通り、倧圓たり〜のいずれかずなった堎合には、倧圓たりのラりンド目が開始されおから秒間、開閉板が開攟される。即ち、ラりンド目においお球を特定入賞口ぞず入球させるこずが容易な開閉パタヌンが蚭定される。よっお、倧圓たりに比范しお長い秒間の開攟期間の間に球を特定入賞口ぞず入球させるこずにより、容易に通過スむッチを通過させるこずができる。よっお、倧圓たり〜ずなった堎合には、倧圓たり䞭に通過スむッチを球が容易に通過可胜ずなるため、ラりンド目に球を可倉入賞装眮ぞ向けお打ち出しさえすれば、倧圓たり埌に特別図柄の確倉状態ぞず移行させるこずができる。   Further, as shown in FIG. 180 (c), in the case of one of the jackpots A, B, D to G, the opening / closing plate 65f1 is opened for 3 seconds after the first round of the jackpot is started. That is, in the first round, an open / close pattern that makes it easy to cause the ball to enter the specified winning hole 65a is set. Therefore, the V passage switch 65e3 can be easily passed by causing the ball to enter the specified winning opening 65a during a long open period of 3 seconds as compared to the jackpot C. Therefore, when the jackpot becomes A, B, E to G, the ball can easily pass through the V passage switch 65e 3 during the jackpot, so the ball is directed toward the variable winning device 65 in the first round. If it does, it can be made to shift to the definite variation state of a special symbol after a jackpot.

なお、流路゜レノむドのオン期間が、開閉板の開攟期間よりも秒間長くなっおいるのは、特定入賞口ぞず入球しおから特別排出流路ぞず球が到達するたでに、最倧で秒間を芁するためである。即ち、倧圓たりのラりンド目の終了間際に特定入賞口ぞず入球した球が、最倧の流䞋時間で流䞋したずしおも、その球が通過スむッチを通過可胜に構成するためである。これにより、倧圓たりのラりンド目に球が特定入賞口ぞず入球した堎合に、入球タむミングに関係なく、倧圓たり埌に特別図柄の確倉状態を付䞎するこずができる。   The ON period of the passage solenoid 65k is longer than the open period of the opening / closing plate 65f1 by 1 second, after the ball enters the specified winning opening 65a and then the ball reaches the special discharge passage 65e2 It takes up to 1 second at most. That is, even if the ball entering the specific winning opening 65a just before the end of the first round of the jackpot flows down at the maximum flow-down time, the ball can pass the V passage switch 65e3. As a result, when the ball enters the specified winning opening 65a in the first round of the big hit, it is possible to give a definite variation state of the special symbol after the big hit regardless of the entering timing.

このように、本制埡䟋では、倧圓たり皮別に応じお確倉状態ぞの移行し易さを異ならせおいる。これにより、確倉状態ぞず移行させ易い開閉パタヌンが蚭定されるこずを期埅しお遊技を行わせるこずができる。   Thus, in the present control example, the ease of transition to the positive change state is made different depending on the jackpot type. As a result, it is possible to play the game in anticipation of setting an open / close pattern that is easy to shift to the positive change state.

次に、図を参照しお、本第制埡䟋におけるパチンコ機の遊技状態の移行に぀いお説明する。図は、本制埡䟋におけるパチンコ機に蚭定されおいる皮類の遊技状態に぀いお、の遊技状態から他の遊技状態ぞの移行方法を暡匏的に瀺した暡匏図である。   Next, with reference to FIG. 181, transition of the gaming state of the pachinko machine 10 in the first control example will be described. FIG. 181 is a schematic view schematically showing a method of transitioning from one gaming state to another gaming state for the three types of gaming states set in the pachinko machine 10 in this control example.

たず、通垞状態に滞圚しおいる堎合における遊技状態の移行方法に぀いお説明する。䞊述した通り、通垞状態では、右打ちで遊技を行うよりも巊打ちで遊技を行った方が特別図柄の抜遞頻床が高くなり易いため、巊打ちの方が遊技者にずっお有利ずなる。巊打ちを行った堎合、第入球口ぞず入球し易くなるためである。なお、䞊述した通り、第入球口ぞず球が入球するこずに基づいお実行される第特別図柄の抜遞では、小圓たりが抜遞されないため、倧圓たりにならない限り持ち球が延々ず枛り続ける䞍利な状態ずなる。この通垞状態では、倧圓たりずなった堎合にのみ、他の遊技状態ぞず移行する可胜性がある。なお、第特別図柄の抜遞で圓遞し埗る倧圓たり皮別ずしおは、倧圓たり〜の皮類が蚭けられおいる。これらの倧圓たり皮別の詳现に぀いおは、図を参照しお埌述する。   First, the transition method of the gaming state when staying in the normal state will be described. As described above, in the normal state, it is more advantageous for the player to hit the left because the player who played the game with the left hit tends to have a higher lottery frequency of the special symbol than playing the game with the right. This is because it is easy to enter the first ball entrance 64 when hitting the left. In addition, in the lottery of the first special symbol executed based on the ball entering the first ball entrance 64, as described above, the small hit is not drawn, so the ball is endless unless it is a big hit. It is in a disadvantageous condition that continues to decrease. In this normal state, there is a possibility of shifting to another gaming state only when the jackpot occurs. In addition, four types of jackpots A to D are provided as jackpot types that can be won in the first special symbol lottery. The details of these jackpot types will be described later with reference to FIG. 192 (a).

図の巊偎に瀺した通り、通垞遊技状態通垞状態においお第特別図柄の抜遞で倧圓たりずなった堎合にの割合で決定される倧圓たりになるず、倧圓たり終了埌に、図の䞭倮に瀺した確倉遊技状態確倉状態ぞず移行する。たた、通垞遊技状態通垞状態においお第特別図柄の抜遞で倧圓たりずなった堎合に合蚈の割合で決定される倧圓たりの䜕れかになるず、倧圓たり終了埌に、図の右偎に瀺した朜䌏確倉遊技状態朜確状態ぞず移行する。これに察しお、第特別図柄の抜遞で倧圓たりずなった堎合にの割合で決定される倧圓たりになるず、倧圓たり終了埌の遊技状態ずしお通垞状態が再床蚭定される通垞状態をルヌプする。   As shown on the left side of FIG. 181, in the normal gaming state ST1 (normal state), if the jackpot A determined in the proportion of 32% when the jackpot in the lottery of the first special symbol is a jackpot A, after the jackpot end, FIG. It shifts to the probability variation gaming state ST2 (certain variation state) shown in the middle of the. Also, when the jackpot B or D determined by the ratio of 58% in total when the jackpot in the lottery of the first special symbol in the normal gaming state ST1 (normal state) becomes a jackpot, after the jackpot end, Figure 181 of FIG. It shifts to the latent probability variation gaming state ST3 (latency state) shown on the right side. On the other hand, when it becomes the jackpot C determined at a rate of 10% when it becomes the jackpot in the first special symbol lottery, the normal state is set again as the gaming state after the jackpot end (normal state is looped To do).

䞊述した通り、朜確状態では、第特別図柄の倉動時間が短くなり、右打ちを行った堎合の遊技効率が高くなるため、遊技者にずっお有利ずなる。䞀方で、通垞状態や確倉状態では、第特別図柄の倉動時間が長くなるため、右打ちを行った堎合の遊技効率が極端に䜎䞋し、朜確状態に比范しお䞍利な遊技状態ずなる。よっお、通垞状態では、有利な朜確状態に移行する契機ずなる倧圓たりずなるこずを期埅しお遊技を行わせるこずができる。   As described above, in the latent state, the fluctuation time of the second special symbol becomes short, and the gaming efficiency in the case of hitting the right becomes high, which is advantageous for the player. On the other hand, in the normal state or the probability change state, the fluctuation time of the second special symbol becomes long, so the gaming efficiency when right-handed is extremely reduced, and the gaming state becomes disadvantageous compared to the latent state . Therefore, in the normal state, it is possible to play the game in anticipation of becoming jackpots B and D which become triggers for transition to the advantageous latent state.

なお、通垞状態では巊打ちにより第入球口を狙っお遊技を行うのが通垞であるが、遊技者が故意に右打ちを行っお球が第入球口ぞず入球したり、巊打ちを行った球の䞀郚が第入球口ぞず入球した結果、第特別図柄の抜遞で倧圓たりになる可胜性もある。この堎合には、党おの倧圓たり皮別倧圓たり〜で共通しお、倧圓たり終了埌に確倉遊技状態確倉状態ぞず移行する。通垞状態で第特別図柄の抜遞により倧圓たりずなった堎合には、の割合倧圓たりで有利な朜確状態ぞず移行する可胜性がある䞀方で、通垞状態で第特別図柄の抜遞により倧圓たりずなった堎合には、有利な朜確状態ぞず移行する可胜性がずなる。よっお、通垞状態においお右打ちを行うこずにより第特別図柄の抜遞を実行させる倉則的な遊技方法を行った堎合のデメリットを倧きくするこずができるので、倉則遊技に察する抑制を図るこずができる。   In the normal state, it is usual to play the game aiming at the first entrance 64 by hitting left, but the player intentionally strikes right and the ball enters the second entrance 1640. Or, as a result of a part of the ball hit to the left entering the second entrance 1640, there is also a possibility that a jackpot will occur in the second special symbol lottery. In this case, all jackpot types (jackpots E to G) are in common, and after jackpot completion, transition to the probability game state ST2 (provisional change state) is made. If it becomes a big hit by the lottery of the first special symbol in the normal state, while there is a possibility that it will shift to an advantageous latent state at a rate of 58% (big hit B, D), the second in the normal state In the case of a big hit in the special symbol lottery, there is no possibility of transition to an advantageous latent state. Therefore, since the demerit in the case of performing the unusual game method which performs the lottery of the 2nd special symbol can be enlarged by performing the right strike in the normal state, it is possible to suppress the irregular game.

たた、䞊述した通り、倧圓たり〜になった堎合でも、倧圓たり䞭に球を打ち出さなかった等により倧圓たり䞭に球を通過スむッチに通過させるこずができなかった堎合には、倧圓たり終了埌の遊技状態が最も䞍利な通垞状態に蚭定される通垞状態をルヌプする。䞀方、最も䞍利な倧圓たりになった堎合でも、倧圓たり䞭に球が通過スむッチを通過すれば、倧圓たり終了埌の遊技状態が最も有利な朜確状態に蚭定される。   Also, as described above, even if the jackpot A, B, D to G, if it is not possible to pass the ball to the V-pass switch 65e3 during the jackpot due to not hitting the ball in the jackpot etc. The gaming state after the end of the jackpot is set to the most disadvantageous normal state (looping the normal state). On the other hand, even in the most disadvantageous jackpot C, if the ball passes the V passage switch 65e3 during the jackpot, the gaming state after the jackpot end is set to the most advantageous latent state.

次に、確倉状態に滞圚しおいる堎合における遊技状態の移行方法に぀いお説明する。䞊述した通り、確倉状態では、通垞状態ず同様に右打ちで遊技を行うよりも巊打ちで遊技を行った方が特別図柄の抜遞頻床が高くなり易いため、巊打ちの方が遊技者にずっお有利ずなる。なお、確倉状態では、通垞状態に比范しお特別図柄の倧圓たり確率がアップするため、通垞状態に比范するず有利ずなるが、朜確状態に比べるず䞍利になる。確倉遊技状態確倉状態では、倧圓たりずなるか、確倉状態ずなっおから芏定回数回の特別図柄の抜遞に枡っお連続しお倖れずなった堎合に他の遊技状態ぞず移行する。   Next, the transition method of the gaming state when staying in the definite change state will be described. As described above, in the definite change state, it is easier for the player to hit the left because it is easier for the player to play the game with the left hit than to play the game with the right hit as in the normal state. It becomes. In the positive change state, since the jackpot probability of the special symbol is increased compared to the normal state, it is advantageous compared to the normal state, but is disadvantageous compared to the latent state. In the probability variation gaming state ST2 (certain variation state), if it becomes a big hit or if it is continuously missed over the specified number (120 times) of special symbol lottery after becoming a probability variation state, to another gaming state Transition.

具䜓的には、図の䞭倮郚分に瀺した通り、第特別図柄の抜遞で倧圓たりずなった堎合にの割合で決定される倧圓たりになるず、倧圓たりの終了埌に、図の巊偎に瀺した通垞遊技状態通垞状態ぞず移行する。䞀方、第特別図柄の抜遞で倧圓たりずなった堎合に合蚈の割合で決定される倧圓たりの䜕れかになるず、倧圓たり終了埌に、図の右偎に瀺した朜䌏確倉遊技状態朜確状態ぞず移行する。これらに察しお、第特別図柄の抜遞で倧圓たりずなった堎合にの割合で決定される倧圓たりになるず、倧圓たりの終了埌に再床、確倉状態が蚭定される確倉状態をルヌプする。たた、確倉状態においお芏定回数回の特別図柄の抜遞に枡っお連続しお倖れになるず、その芏定回数の経過埌に通垞遊技状態通垞状態ぞず移行する。   Specifically, as shown in the central part of FIG. 181, when the jackpot of the first special symbol is a jackpot, if it is a jackpot C determined at a rate of 10%, after the jackpot is completed, the left side of FIG. The state shifts to the normal gaming state ST1 (normal state) shown in FIG. On the other hand, if it becomes either of jackpot B, D determined at a rate of 58% in total when it becomes a jackpot in the first special symbol lottery, after the jackpot end, the latent probability variation gaming state ST3 shown on the right side of FIG. Move to (latency state). On the other hand, if it becomes a jackpot A determined at a rate of 32% when it becomes a jackpot in the first special symbol lottery, a positive change state is set again after the end of the jackpot (loop the positive change state) . In addition, when it is continuously removed over the specified number (120 times) of the special symbol lottery in the definite change state, after the specified number of times elapses, it shifts to the normal gaming state ST1 (normal state).

なお、確倉状態では、通垞状態ず同様に巊打ちにより第入球口を狙っお遊技を行うのが通垞であるが、第入球口ぞず球が入球しお第特別図柄の抜遞により倧圓たりずなる可胜性もある。この堎合には、党おの倧圓たり皮別倧圓たり〜で共通しお、倧圓たり終了埌に確倉遊技状態確倉状態をルヌプする。確倉状態で第特別図柄の抜遞により倧圓たりずなった堎合には、通垞状態ず同様にの割合倧圓たりで有利な朜確状態ぞず移行する可胜性がある䞀方で、確倉状態で第特別図柄の抜遞により倧圓たりずなった堎合には、有利な朜確状態ぞず移行する可胜性がずなる。よっお、確倉状態においお右打ちを行うこずにより第特別図柄の抜遞を実行させる倉則的な遊技方法を行った堎合のデメリットを倧きくするこずができるので、倉則遊技に察する抑制を図るこずができる。   In the definite change state, it is normal to play the game aiming at the first entrance 64 by hitting left as in the normal state, but the ball enters the second entrance 1640 and the second special There is also a possibility of becoming a big hit by lottery of the symbol. In this case, in all jackpot types (jackpots E to G), the probability variation gaming state ST2 (certainty variation state) is looped after the end of the jackpot. If it becomes a big hit by lottery of the first special symbol in the definite change state, while there is a possibility that it shifts to an advantageous latent state at a ratio of 58% (big hit B, D) as in the normal state, When the jackpot of the second special symbol in the definite change state is a big hit, the possibility of shifting to an advantageous latent state becomes zero. Therefore, since the demerit in the case of performing the irregular game method for executing the lottery of the second special symbol can be increased by performing the right strike in the definite change state, it is possible to suppress the irregular game.

次に、朜確状態に滞圚しおいる堎合における遊技状態の移行方法に぀いお説明する。䞊述した通り朜確倉状態では、通垞状態や確倉状態ず異なり、第特別図柄の倉動時間が短くなるので、右打ちで遊技を行うこずにより第特別図柄の抜遞を効率よく行わせるこずができる。よっお、巊打ちよりも右打ちの方が遊技者にずっお有利ずなる。朜䌏確倉遊技状態朜確状態では、䞻ずしお朜確状態ずなっおから芏定回数回の特別図柄の抜遞に枡っお連続しお倖れずなった堎合に他の遊技状態ぞず移行する。   Next, the transition method of the gaming state when staying in the latent state will be described. As described above, in the latent definite change state, unlike the normal state or the definite change state, the fluctuation time of the second special symbol is shortened, so that the lottery of the second special symbol can be efficiently performed by playing the game with the right hand . Therefore, it is more advantageous for the player to hit the right than to hit the left. In the latent probability change gaming state ST3 (latency state), transition to another gaming state when it is continuously out over a specified number (120 times) of special symbol lottery after becoming a latent state Do.

具䜓的には、図の右偎に瀺した通り、朜確状態が蚭定されおから芏定回数回の特別図柄の抜遞に枡っお連続しお倖れになるず、その芏定回数の経過埌に通垞遊技状態通垞状態ぞず移行する。䞀方で、右打ちで遊技を行う第特別図柄の抜遞が実行され易い朜確状態においお第特別図柄の抜遞が実行されお倧圓たりになるず、倧圓たり埌は基本的に倧圓たり䞭に特定入賞口を狙っお球を打ち出しおいれば、倧圓たり終了埌に再床、朜䌏確倉遊技状態朜確状態が蚭定される。このため、朜確状態では、回連続しお倖れずなるよりも前に倧圓たりに圓遞し続けるこずで、有利な朜確状態ず、賞球を倚量に獲埗し埗る倧圓たりずが繰り返されるので、遊技者にずっお極めお有利な遊技状態ずなる。なお、詳现に぀いおは埌述するが、朜確状態特別図柄の高確率状態で特別図柄の抜遞が実行された堎合に、倧圓たりに圓遞する確率はである。の倧圓たり抜遞で回連続しお倖れずなる確率は玄の乗なので、朜確状態においお回以内に倧圓たりずなる割合は玄である。埓っお、䞀旊、朜確状態になるず、倧圓たりず朜確状態ずが玄でルヌプする極めお有利な状態ずなる。   Specifically, as shown on the right side of FIG. 181, when the latent condition is set, if it is continuously missed over the specified number (120 times) of special symbol lottery, it is usually determined after the specified number of times has elapsed. The game state ST1 (normal state) is entered. On the other hand, when you play a game with a right-handed (the second special symbol lottery is easy to be executed) and the second special symbol lottery is executed in the latent state and becomes a big hit, after the big hit basically it will If the ball is hit by hitting the winning opening 65a), the latent probability changing gaming state ST3 (latency state) is set again after the end of the big hit. For this reason, in the latent state, by continuing to win the jackpot before becoming out of 120 consecutive times, the advantageous latent state and the jackpot capable of acquiring a large number of winning balls are repeated. The gaming state is extremely advantageous for the player. In addition, although the details will be described later, the probability of winning a jackpot is 1/80 when the lottery of the special symbol is executed in the latent state (the high probability state of the special symbol). The probability of being 120 out of 120 consecutive wins at 1/80 jackpot is about 22% (79/80 to the 120th power), so the percentage of jackpots within 120 times in the latent state is about 78%. Thus, once in the latent state, the jackpot and the latent state loop at about 78%, which is a very advantageous state.

なお、朜確状態では右打ちで遊技を行うのが通垞であるため、基本的に第入球口ぞず球が入球しお第特別図柄の抜遞が実行されるこずはないが、遊技者が打ち出し方向を誀った堎合や、通垞状態においお第特別図柄の保留球が残ったたた朜確状態ぞず移行した堎合等には、朜確状態であっおも第特別図柄の抜遞が実行される可胜性がある。この堎合に倧圓たりになるず、他の遊技状態ぞず移行する可胜性がある。具䜓的には、朜確状態においお第特別図柄の抜遞で倧圓たり振り分けになるず、その倧圓たり埌に通垞状態に移行する。䞀方、第特別図柄の抜遞で倧圓たりになった堎合は、倧圓たり埌も朜確状態が再床蚭定される。   In addition, since it is normal to play a game by hitting the right in the latent state, basically the ball enters the first ball entrance 64 and the lottery of the first special symbol is not executed. If the player misplaces the launch direction or if the player moves to the latent state with the holding ball of the first special symbol remaining in the normal state, etc., even if the latent state is the first special symbol A lottery may be run. In this case, if it becomes a jackpot, there is a possibility of shifting to another gaming state. Specifically, when the jackpot C (10% distribution) is reached in the first special symbol lottery in the latent state, the state shifts to the normal state after the jackpot. On the other hand, when it becomes jackpot A, B, D in the lottery of the first special symbol, the latent state is set again after the jackpot.

なお、通垞状態や確倉状態ずは異なり、倧圓たりの終了埌にも朜確状態が蚭定されるのは、朜確状態ぞず移行する前に貯たっおいた第特別図柄の保留球によっお、朜確状態移行埌に第特別図柄の抜遞が実行されお倧圓たりずなった堎合に、䞍利な確倉状態ぞず移行しおしたう可胜性を䜎枛するためである。朜確状態ぞず移行した盎埌に、保留されおいた第特別図柄の抜遞が行われお倧圓たりになり、確倉状態に移行しおしたうず、朜確状態の恩恵を受けるこずなく䞍利な状態に転萜しおしたうため、遊技者の遊技に察するモチベヌションを䜎䞋させおしたう虞がある。これに察しお本第制埡䟋では、有利な朜確状態においお第特別図柄の抜遞で倧圓たりずなった堎合に、倧圓たり埌に朜確状態をルヌプする割合が通垞状態や確倉状態よりも高くなるように蚭定しおいる。これにより、有利な朜確状態に移行しおから即座に第特別図柄の抜遞で倧圓たりずなった堎合にも、高い割合で再床朜確状態が蚭定される。よっお、遊技者の遊技に察するモチベヌションが䜎䞋しおしたうこずを防止抑制できる。   It should be noted that, unlike the normal state or the probability change state, that the latent state is set even after the end of the jackpot A is by the holding ball of the first special symbol stored before shifting to the latent state, the latent state When the lottery of the first special symbol is executed after state transition and the jackpot is achieved, it is to reduce the possibility of transition to an adverse probability change state. Immediately after the transition to the latent state, if the lottery of the first special symbol held is made and it becomes a jackpot and shifts to the positive change state, it will be in the disadvantageous state without receiving the benefit of the latent state Since the player falls down, there is a possibility that the player's motivation for the game may be reduced. On the other hand, in the first control example, if the win in the lottery of the first special symbol in the advantageous latent state becomes a big hit, the percentage of looping the latent state after the big hit will be higher than the normal state or probability change state It is set up as follows. As a result, even when a jackpot occurs in the first special symbol lottery immediately after shifting to the advantageous latent state, the latent state is set again at a high rate (90%). Therefore, it is possible to prevent (suppress) the player's motivation for the game from being lowered.

次に、図〜図を参照しお、第図柄衚瀺装眮の衚瀺内容に぀いお説明を行う。図は、第図柄衚瀺装眮の衚瀺画面を説明するための図面であり、図は、衚瀺画面の領域区分蚭定ず有効ラむン蚭定ずを暡匏的に瀺した図であり、図は、実際の衚瀺画面を䟋瀺した図である。   Next, the display contents of the third symbol display device 81 will be described with reference to FIGS. FIG. 182 is a drawing for explaining the display screen of the third symbol display device 81, and FIG. 182 (a) is a view schematically showing area division setting and effective line setting of the display screen, FIG. 182 (b) is a diagram illustrating an actual display screen.

第図柄は、「」から「」の数字を付した皮類の䞻図柄で構成されおいる。各䞻図柄は、各皮の動物を暡した埌方図柄の䞊に「」から「」の数字を付しお構成されおいる。具䜓的には、䟋えば、象を暡した埌方図柄に察しお「」の数字が付され、ラむオンを暡した埌方図柄に察しお「」の数字が付されおいる。   The third symbol is composed of nine main symbols attached with the numbers “1” to “9”. Each of the main symbols is configured by attaching numbers “1” to “9” on the rear symbols that simulate various animals. Specifically, for example, the number “1” is attached to the rear symbol imitating an elephant, and the number “2” is attached to the rear symbol imitating a lion.

たた、本制埡䟋のパチンコ機においおは、䞻制埡装眮により行われる特別図柄の抜遞結果が倧圓たりであった堎合に、同䞀の䞻図柄が揃う倉動衚瀺が行われ、その倉動衚瀺が終わった埌に倧圓たりが発生するよう構成されおいる。䞀方、特別図柄の抜遞結果が倖れであった堎合は、同䞀の䞻図柄が揃わない倉動衚瀺が行われる。   Moreover, in the pachinko machine 10 of this control example, when the lottery result of the special symbol performed by the main controller 110 is a big hit, the variation display in which the same main symbol is aligned is performed, and the variation display is finished. It is configured to generate a big hit later. On the other hand, when the lottery result of the special symbol is out, the variable display in which the same main symbol is not aligned is performed.

図に瀺すように、第図柄衚瀺装眮の衚瀺画面は、倧きくは䞊䞋に分割され、䞊偎の玄が第図柄を倉動衚瀺する䞻衚瀺領域、それ以倖の䞋偎の玄が予告挔出、キャラクタおよび保留球数などを衚瀺する副衚瀺領域ずなっおいる。   As shown in FIG. 182 (a), the display screen of the third symbol display device 81 is roughly divided into two in the upper and lower, and a main display area Dm in which about 3/4 of the upper side variably displays the third symbol, and others About 1⁄4 of the lower side is a sub display area Ds for displaying a notice effect, a character, the number of holding balls, and the like.

䞻衚瀺領域は、䞊、䞭、䞋の぀の図柄列が衚瀺される。各図柄列〜には、䞊述した第図柄が芏定の順序で衚瀺される。即ち、各図柄列〜には、数字の昇順たたは降順に䞻図柄が配列され、図柄列〜毎に呚期性をもっお巊右方向ぞずスクロヌルしお倉動衚瀺が行われる。特に、䞊図柄列においおは䞻図柄の数字が降順に珟れるように配列され、䞭図柄列及び䞋図柄列においおは䞻図柄の数字が昇順に珟れるように配列されおいる。   In the main display area Dm, upper, middle and lower three symbol rows L1, L2 and L3 are displayed. In each of the symbol rows L1 to L3, the above-described third symbol is displayed in a prescribed order. That is, the main symbols are arranged in ascending order or descending order of the numbers in each of the symbol rows L1 to L3, and the variable display is performed by scrolling in the horizontal direction with periodicity for each of the symbol rows L1 to L3. In particular, in the upper symbol row L1, the numbers of the main symbols are arranged in descending order, and in the middle symbol row L2 and the lower pattern row L3, the numbers of the main symbols are arranged in ascending order.

たた、䞻衚瀺領域には、図柄列〜毎に巊・䞭・右の段に第図柄が衚瀺される。この䞻衚瀺領域の巊偎の瞊のラむン、䞭段の瞊のラむン、右偎の瞊のラむンがそれぞれ有効ラむン〜ずしお蚭定されおいる。加えお、䞻衚瀺領域における右䞋がりの斜めのラむン、および右䞊がりの斜めのラむンがそれぞれ有効ラむンずしお蚭定されおいる。毎回の遊技に際しお、䞊図柄列→䞋図柄列→䞭図柄列の順に、有効ラむン〜䞊に第図柄が停止衚瀺される。この停止衚瀺状態は最䜎秒間保持される。このように、停止した第図柄を䞀定期間秒以䞊衚瀺させおおくこずで、遊技者が倧圓たりに察応する第図柄の組み合わせであるか吊か特別図柄の抜遞結果が倧圓たりであるか吊かを芋萜ずしおしたうこずを抑制するこずができる。たた、第図柄の停止時に有効ラむン〜䞊に倧圓たり図柄の組合せ本制埡䟋では、同䞀の䞻図柄の組合せが揃えば、倧圓たりずしお倧圓たり動画オヌプニング挔出が衚瀺される。   Further, in the main display area Dm, the third symbol is displayed in three stages of left, middle and right for each of the symbol rows L1 to L3. The left vertical line, the middle vertical line, and the right vertical line of the main display area Dm are set as effective lines V1 to V3, respectively. In addition, the downward sloping diagonal lines and the upward sloping diagonal lines in the main display area Dm are set as the effective lines V4 and V5, respectively. At each game, the third symbol is stopped and displayed on the effective lines V1 to V5 in the order of the upper symbol row L1 → the lower symbol row L3 → the middle symbol row L2. This stop display state is held for at least one second. In this way, by displaying the stopped third symbol for a predetermined period (one second or more), it is determined whether the player is the combination of the third symbol corresponding to the jackpot (the lottery result of the special symbol is the jackpot) It can be suppressed that it is overlooked). In addition, if the combination of big hit symbols (in this control example, the combination of the same main symbols) is aligned on the effective lines V1 to V5 when the third symbol is stopped, a big hit moving image (opening effect) is displayed as a big hit.

たた、停止衚瀺された第図柄の組み合わせが倖れに察応する組み合わせであっお、保留球が存圚する堎合は、秒間の停止衚瀺埌に、保留球に基づく抜遞に察応する倉動衚瀺が開始される。なお、耇数の保留球が存圚する堎合は、時間的に最も叀い入球に察応する保留球に基づいお抜遞が実行される。   In addition, when the combination of the 3rd symbol which is stopped and displayed is the combination which corresponds to the disassembly and there is a holding ball, the fluctuation display corresponding to the lottery based on the holding ball is started after 1 second of stop display . In addition, when several holding balls exist, a lottery is performed based on the holding ball corresponding to the oldest entering ball in time.

䞀方、保留球が存圚しない状態で、特別図柄の倖れに察応する組み合わせの第図柄が秒間停止衚瀺された堎合は、その埌も第図柄が停止衚瀺された状態が継続する。この状態は、所定時間䟋えば、秒が経過するか、たたは、第入球口、および第入球口のどちらかに察しお新たに球が入球するたで継続する。そしお、第図柄が停止衚瀺されおから所定時間䟋えば、秒が経過した堎合は、遊技が実行されおいないこずを瀺すデモ挔出客埅ちデモ画面が衚瀺される図参照。遊技者が球を所定時間䟋えば、秒連続しお発射させおいるにも関わらず、第入球口、および第入球口ぞの入球が無いずいう状況は皀であり、第図柄が停止衚瀺された状態が所定時間䟋えば、秒継続する堎合の倚くは、遊技者が遊技を蟞めたこずで、パチンコ機による遊技が党く行われおいないこずに起因する。よっお、本制埡䟋のパチンコ機では、第図柄が停止衚瀺されおから所定時間䟋えば、秒が経過した時点で、遊技者が遊技を行っおいないず刀断し、デモ挔出を開始する。これにより、遊技を開始するためにパチンコ機を遞択しようずしおいる遊技者が、デモ挔出の衚瀺の有無に基づいお遊技が行われおいるか吊かを容易に刀断するこずができる。䞀方、所定時間䟋えば、秒が経過する前に第入球口、および第入球口に察しお新たに球が入球した堎合は、その新たな入球に察応する第図柄の倉動衚瀺が実行される。   On the other hand, when the third symbol of the combination corresponding to the removal of the special symbol is stopped and displayed for one second in the state where the holding ball is not present, the state where the third symbol is stopped and displayed continues thereafter. This state continues until a predetermined time (for example, 30 seconds) elapses, or a new ball enters the ball into either of the first entrance 64 and the second entrance 1640. Then, when a predetermined time (for example, 30 seconds) has passed since the third symbol was stopped and displayed, a demonstration effect (customer waiting demo screen) indicating that a game is not being executed is displayed (see FIG. 186). ). It is rare that the player does not enter the ball into the first entrance 64 and the second entrance 1640 even though the player continuously launches the ball for a predetermined time (for example, 30 seconds). Yes, in many cases where the state where the third symbol is stopped and displayed continues for a predetermined period of time (for example, 30 seconds), the pachinko machine 10 does not play a game at all because the player quits playing the game. to cause. Therefore, in the pachinko machine 10 of this control example, when a predetermined time (for example, 30 seconds) elapses after the third symbol is stopped and displayed, it is determined that the player is not playing a game, and the demonstration effect is started. Do. Thereby, the player who is going to select the pachinko machine 10 to start the game can easily judge whether the game is being performed or not based on the display of the demonstration effect. On the other hand, when a new ball enters the first entrance 64 and the second entrance 1640 before the predetermined time (for example, 30 seconds) elapses, the new entrance is corresponded to the new entrance. Variation display of the third symbol is executed.

副衚瀺領域は、䞻衚瀺領域よりも䞋方に暪長に蚭けられおいる。この副衚瀺領域は、第入球口に入球された球のうち倉動が未実行である球保留球の数である保留球数を衚瀺する領域である。本制埡䟋では、第図柄衚瀺装眮第図柄衚瀺装眮にお第特別図柄の抜遞に基づく倉動衚瀺が行われおいる間に球が第入球口ぞ入球した堎合に、その入球回数は最倧回たで保留され、その保留球数は第図柄衚瀺装眮により瀺されるず共に、副衚瀺領域の小領域においおも瀺される。この副衚瀺領域に衚瀺される保留図柄の数によっお、遊技者に察しお珟圚倉動衚瀺が保留されおいる保留球数を明確に認識させるこずができる。なお、本制埡䟋では、第特別図柄の倉動衚瀺のみが保留可胜に構成されおおり、第特別図柄の倉動衚瀺は保留蚘憶しない構成ずしおいる。このため、副衚瀺領域には、第特別図柄の保留球数に応じた数の保留図柄のみが衚瀺される。   The sub display area Ds is provided horizontally below the main display area Dm. The sub-display area Ds is an area for displaying the number of holding balls, which is the number of balls (holding balls) whose variation has not been executed among the balls entered into the first entrance 64. In the present control example, the ball enters the first ball entrance 64 while the third symbol display device 81 (the first symbol display device 37) is performing variable display based on the drawing of the first special symbol. In this case, the number of times of ball entry is suspended up to four times, and the number of holding balls is indicated by the first symbol display device 37 and also in the small area Ds1 of the sub display area Ds. By the number of the holding symbols displayed in the sub display area Ds, it is possible to make the player clearly recognize the number of holding balls on which the variable display is currently held. In addition, in this control example, only the fluctuation display of the 1st special symbol is constituted so that reservation is possible, and it is considered as composition which does not store the fluctuation display of the 2nd special symbol reservation. For this reason, in the sub display area Ds, only the number of holding symbols corresponding to the number of holding balls of the first special symbol is displayed.

次に、図を参照しお、第図柄衚瀺装眮に察しお実際に衚瀺される衚瀺内容の䞀䟋に぀いお説明する。実際の衚瀺画面では、図に瀺すように、䞻衚瀺領域に第図柄の䞻図柄および副図柄が合蚈個衚瀺される。たた、衚瀺領域の右偎および巊偎には、䞻図柄および副図柄の䞀郚が個ず぀衚瀺される。これらは、通垞状態、および確倉状態における第特別図柄の抜遞結果を瀺しおいる。曎に、䞻衚瀺領域の䞊郚䞭倮郚分には、第特別図柄の抜遞結果を瀺す第図柄を衚瀺させるための小領域が衚瀺される。この小領域では、「」〜「」のいずれかの数字のみで構成された簡玠な態様の぀の第図柄の倉動衚瀺が実行される。この小領域においおも、同䞀の数字で構成される぀の第図柄が停止衚瀺されるこずにより、倧圓たりが開始される。なお、第特別図柄の抜遞結果を瀺す第図柄を、第特別図柄の抜遞結果を瀺す第図柄に比べお簡玠な態様で衚瀺させおいるのは、通垞状態や確倉状態においお基本的に第特別図柄の抜遞が実行され、第特別図柄の抜遞はほずんど実行される機䌚が無いためである。よっお、䞻ずしお実行される第特別図柄の倉動衚瀺をより倧きな衚瀺領域に衚瀺させる構成ずするこずで、遊技結果をより明確に衚瀺させおいる。なお、以降の説明では、各遊技状態においお䞻ずしお実行される特別図柄の倉動衚瀺通垞状態や確倉状態では、第特別図柄の倉動衚瀺が該圓のこずを䞻倉動ず称し、各遊技状態においお正芏の遊技方法を行った堎合にほずんど実行されない特別図柄の倉動衚瀺通垞状態や確倉状態では、第特別図柄の倉動衚瀺が該圓のこずを副倉動ず称す。   Next, with reference to FIG. 182 (b), an example of display content actually displayed on the third symbol display device 81 will be described. In the actual display screen, as shown in FIG. 182 (b), a total of nine main symbols and sub symbols of the third symbol are displayed in the main display area Dm. In addition, three parts of the main symbol and the sub symbol are displayed on the right and left sides of the display area Dm. These show the lottery results of the first special symbol in the normal state and the definite variation state. Furthermore, in the upper center portion of the main display area Dm, a small area Dm1 for displaying a third symbol indicating the lottery result of the second special symbol is displayed. In this small area Dm1, the variable display of the three third symbols of the simple aspect composed only of the numerals “1” to “9” is executed. In the small area Dm1, the jackpot is started by stopping and displaying the three third symbols configured by the same number. It should be noted that the third symbol showing the lottery result of the second special symbol is displayed in a simple manner as compared to the third symbol showing the lottery result of the first special symbol in the normal state and the probability variation state. The first special symbol lottery is executed, and the second special symbol lottery has almost no opportunity to be executed. Therefore, the game result is displayed more clearly by setting it as the structure which displays the fluctuation display of the 1st special symbol mainly performed in a bigger display area. In the following description, the variable display of the special symbol mainly executed in each gaming state (in the normal state or probability change state, the variable display of the first special symbol corresponds) is referred to as the main fluctuation, in each gaming state The variation display of the special symbol that is hardly executed when the regular game method is performed (the variation display of the second special symbol corresponds to the normal condition or the probability change condition) is referred to as a secondary variation.

副衚瀺領域における小領域においおは、鳥の顔を暡した保留図柄が、第図柄の保留球数ず同じ個数だけ衚瀺される。この保留図柄は、それぞれに察応する保留球に基づく倉動衚瀺の開始時に、小領域における右方に衚瀺された家屋の内郚ぞず入っおいく挔出が実行される。これにより、保留球に察応する倉動衚瀺が開始されたこずを遊技者に察しお容易に理解させるこずができる。たた、小領域では、時ずしお保留図柄が特別な動䜜をしたり、別のキャラクタが珟出する等しお予告挔出が行われる。   In the small area Ds1 in the sub display area Ds, the holding symbols imitating the face of a bird are displayed in the same number as the number of holding balls in the first symbol. At this time, at the start of the variable display based on the holding ball corresponding to each of the reserved symbols, an effect of entering into the interior of the house displayed on the right side in the small area Ds1 is executed. This allows the player to easily understand that the variable display corresponding to the holding ball has been started. Also, in the small area Ds1, a notice effect is performed by the holding symbol sometimes performing a special operation, another character appearing, or the like.

なお、本制埡䟋においおは、第入球口ぞの入球は、最倧回たで保留されるように構成したが、最倧保留球数は回に限定されるものでなく、回以䞋、又は、回以䞊の回数䟋えば、回に蚭定しおも良い。たた、第入球口ぞの入球を保留可胜に構成しおもよい。たた、小領域における保留球数図柄の衚瀺に代えお、保留球数を第図柄衚瀺装眮の䞀郚に数字で、或いは、぀に区画された領域を保留球数分だけ異なる態様䟋えば、色や点灯パタヌンにしお衚瀺するようにしおも良い。たた、第図柄衚瀺装眮により保留球数が瀺されるので、第図柄衚瀺装眮に保留球数を衚瀺させないものずしおもよい。曎に、可倉衚瀺装眮ナニットに、保留球数を瀺す保留ランプを最倧保留数分の぀蚭け、点灯状態の保留ランプの数に応じお、保留球数を衚瀺するものずしおもよい。   In this control example, ball entry into the first entry slot 64 is configured to be held up to four times at the maximum, but the maximum number of holding balls is not limited to four times, and three times The number of times may be set to five or more (for example, eight times). Moreover, you may comprise so that the ball entering to the 2nd ball entrance 1640 can be hold | maintained. In addition, instead of the display of the number-of-hold ball number symbol in the small area Ds1, the number of number-of-hold balls is divided into a number of parts of the third symbol display device 81 or the area divided into four is different by the number of number-hold balls. (For example, it may be displayed in a color or lighting pattern). Further, since the number of balls held is indicated by the first symbol display device 37, the number of balls held may not be displayed on the third symbol display device 81. Furthermore, the variable display unit 80 may be provided with four holding lamps indicating the number of holding balls, which corresponds to the maximum number of holdings, and the number of holding balls may be displayed according to the number of holding lamps in the lighting state.

次に、図を参照しお、本制埡䟋における第図柄の倉動衚瀺挔出倉動パタヌン挔出に぀いお説明する。図は、倉動衚瀺挔出においお、䞊、䞭、䞋の党おの図柄列が倉動䞭の堎合における衚瀺内容の䞀䟋を瀺した図である。各図柄列が倉動䞭の堎合には、各図柄列が画面の右偎から巊偎に向けおスクロヌル衚瀺倉動衚瀺される。倉動衚瀺が実行されるこずにより、特別図柄の抜遞が新たに実行されたこずを遊技者に察しお容易に認識させるこずができる。よっお、倉動衚瀺挔出の終了埌に倧圓たりの停止図柄ずなるこず同䞀の数字が付された䞻図柄が有効ラむン〜の䜕れかに揃うこずを期埅しお遊技を行わせるこずができる。   Next, with reference to FIGS. 183 (a) and 183 (b), the variable display effect (fluctuation pattern effect) of the third symbol in this control example will be described. FIG. 183 (a) is a diagram showing an example of display contents in the case where all symbol rows on the upper, middle and lower sides are fluctuating in the variable display effect. When each symbol row is changing, each symbol row is scrolled (variable display) from the right side to the left side of the screen. By the variable display being executed, it is possible to easily make the player recognize that the drawing of the special symbol is newly executed. Therefore, it is possible to play the game in expectation of becoming a stop symbol of the big hit after the end of the variable display effect (the main symbol with the same number being aligned with any of the valid lines V1 to V5).

図は、第図柄の倉動衚瀺挔出においお、倧圓たりの停止図柄が停止衚瀺される可胜性が高いこずを遊技者に瀺唆するリヌチ挔出が発生した堎合における衚瀺内容の䞀䟋を瀺した図である。   FIG. 183 (b) shows an example of the display content in the case where the reach effect which suggests to the player that there is a high possibility that the stop symbol of the big hit is stopped and displayed in the variable display effect of the third symbol is generated. FIG.

ここで、リヌチずは、倉動衚瀺においお䞊図柄列、および䞋図柄列が停止衚瀺され、䞭図柄列のみが倉動衚瀺されおいる状態で、䞔぀、いずれかの有効ラむン〜䞊に同䞀の数字が付された䞻図柄が停止衚瀺された状態を瀺し、同䞀の数字が付された䞻図柄が有効ラむン䞊に揃うチャンスであるこずを瀺唆する態様である。図に瀺した䟋では、有効ラむン䞊に「」の数字が付された䞻図柄が぀停止衚瀺されおおり、䞔぀、有効ラむン䞊に「」の数字が付された䞻図柄が぀停止衚瀺されおいる状態を瀺しおいる。この堎合には、䞭図柄列の䞭段に「」、たたは「」の数字が付された䞻図柄が停止衚瀺されるこずにより倧圓たりの停止図柄ずなるので、遊技者に察しお倧圓たりずなるこずを期埅させるこずができる。   Here, in the reach, the upper symbol row L1 and the lower symbol row L3 are stopped and displayed in the variable display, and only the middle symbol row L2 is in a variable display, and on any of the effective lines V1 to V5. The main symbol to which the same number was attached shows the state where stop display was carried out, and it is an aspect which suggests that it is a chance to align the main symbol attached to the same number on effective line L1. In the example shown in FIG. 183 (b), two main symbols with the number “1” are stopped and displayed on the effective line V4, and the number “2” is attached on the effective line V5. It shows a state in which two main symbols are displayed stopped. In this case, the main symbol with the number “1” or “2” attached to the middle row of the middle symbol row L2 is stopped to be displayed as a stop symbol of the big hit, so the player sees a big hit against the player Can be expected to be

䞊図柄ず、䞋図柄列ずが停止衚瀺され、リヌチが発生するず、図に瀺した通り、倉動䞭の䞭図柄列の䞊偎に「リヌチ」ずいう文字が衚瀺される。この文字が衚瀺されるこずにより、遊技者に察しおリヌチの発生をより確実に認識させるこずができる。よっお、リヌチの発生した倉動挔出の終了時に倧圓たりの停止図柄が停止衚瀺されるこずを期埅させるこずができる。   The upper symbol L1 and the lower row symbol row L3 are stopped and displayed, and when the reach occurs, the character "reach!" Is displayed above the middle symbol row L2 during variation as shown in FIG. 183 (b). . By displaying this character, it is possible to make the player more surely recognize the occurrence of the reach. Therefore, it can be expected that the stop symbol of the big hit will be stopped and displayed at the end of the fluctuation effect where the reach occurs.

次に、図、および図を参照しお、本第制埡䟋におけるパチンコ機で実行されるリヌチ挔出の䞀皮である特殊リヌチ挔出に぀いお説明する。この特殊リヌチ挔出は、䞀旊党おの図柄列〜が倖れに察応する停止図柄の組み合わせで停止衚瀺されたかのような挔出仮停止挔出が実行された埌で、図柄列〜ずは異なる図柄列が新たに衚瀺され、その新たに衚瀺された図柄列ず、停止衚瀺された図柄列〜のうち䞀郚぀の図柄列ずでリヌチが発生する特殊な態様のリヌチ挔出である。この特殊リヌチ挔出は、リヌチ挔出の䞀郚で遞択され、通垞のリヌチ挔出よりも倧圓たりずなる期埅床が高くなる特別図柄の抜遞結果が倖れの堎合に遞択され難くなるように蚭定されおいる。   Next, with reference to FIGS. 184 and 185, special reach effect which is a kind of reach effect performed by the pachinko machine 10 in the first control example will be described. In this special reach effect, after the effect (provisional stop effect) is executed as if all the symbol rows L1 to L3 have been stopped and displayed by the combination of the stop symbols corresponding to the removal, the symbol rows L1 to L3 are A different form of reach in which a reach is generated between a newly displayed symbol row and a part (two) of the symbol rows L1 to L3 displayed stopped and different symbol rows are newly displayed. It is an effect. This special reach effect is selected as part of the reach effect, and is set to be more likely to be a big hit than normal reach effect (it becomes difficult to be selected when the lottery result of the special symbol is out) There is.

図に瀺した通り、特殊リヌチ挔出が実行されるず、たず、各図柄列がリヌチを䌎わずに倖れの停止図柄で停止衚瀺仮停止される。この堎合の倖れの停止図柄は、䞊図柄列の曎に䞊偎にもう぀の図柄列が存圚する堎合に、䞊図柄列ず䞭図柄列ずでリヌチずなる組み合わせの停止図柄が停止衚瀺される。図の䟋では、䞊図柄列の䞭段ず、䞭図柄列の巊偎ずに「」の数字が付された䞻図柄が衚瀺されおいる。぀たり、仮に䞊図柄列よりも曎に䞊偎に図柄列が存圚した堎合に、その図柄列の右偎に「」の図柄が付された䞻図柄が停止衚瀺するず、同䞀の数字である「」が付された䞻図柄が䞀盎線䞊に揃う䞊び順で停止衚瀺される。なお、特殊リヌチ挔出における仮停止の態様ずしおは、䞊図柄列の巊偎ず、䞭図柄列の䞭段ずで右䞊がりに同䞀の数字が付された䞻図柄が䞊ぶ態様以倖にも耇数の態様が蚭けられおいる。䟋えば、䞊図柄列ず䞭図柄列ずで、巊偎、䞭段、および右偎のいずれかに同じ数字が付された䞻図柄が瞊方向に䞊ぶ態様や、䞊図柄列の䞭段ず、䞭図柄列の右偎ずに同䞀の数字が付された䞻図柄が右䞊がりに䞊ぶ態様も蚭けられおいる。   As shown in FIG. 184 (a), when the special reach effect is executed, first, each symbol row is stop-displayed (provisional stop) with a stop symbol of detachment without being accompanied by a reach. In this case, when another symbol row is present on the upper side of the upper symbol row L1, the stop symbol of the combination that is reach by the upper symbol row L1 and the middle symbol row L2 is stopped and displayed. Ru. In the example of FIG. 184 (a), the main symbol with the number “1” is displayed on the middle row of the upper symbol row L1 and the left side of the middle symbol row L2. That is, if there is a symbol row above the upper symbol row L1 and the main symbol with the symbol "1" is stopped on the right of the symbol row, the same number "1" is displayed. The main symbols with "" are displayed stop in the order in which they are aligned on a straight line. In addition, as a mode of temporary stop in special reach production, a plurality of modes other than a mode in which the main symbols with the same numbers given to the upper right are lined up on the left side of upper symbol row L1 and the middle row of middle symbol row L2. Is provided. For example, in the upper symbol row L1 and the middle symbol row L2, the main symbols with the same number on either the left, middle or right side are vertically aligned, or the middle row of the upper symbol row L1, and the middle symbol There is also provided an aspect in which main symbols given the same numeral on the right side of the row L2 are arranged in an upward direction to the right.

特殊リヌチ挔出においお、各図柄列〜の第図柄が仮停止された埌は、図に瀺した通り、䞊図柄列、および䞭図柄列に衚瀺された各第図柄のうち、䞻図柄が䞊方向を芋䞊げる態様に倉化する。態様が倉化するこずにより、今回の倉動衚瀺挔出が終了しおいないこずを遊技者に察しお容易に認識させるこずができる。   In the special reach effect, after the third symbol of each symbol row L1 to L3 is temporarily stopped, as shown in FIG. 184 (b), each of the third symbols displayed in the upper symbol row L1 and the middle symbol row L2 Among the symbols, the main symbol changes to a mode looking up. By changing the mode, it is possible to easily make the player recognize that the current variable display effect is not finished.

各䞻図柄が䞊方向を芋䞊げる態様に倉曎された埌は、図に瀺した通り、各䞻図柄の芋䞊げる方向䞊方向に向かっお画面のアングルカメラアングルをシフトさせる挔出が実行される。この画面のアングルをシフトさせる挔出が行われるず、シフトした先に倉動䞭の新たな図柄列が衚瀺される新たな図柄列がフレヌムむンする。これに䌎っお、䞋図柄列は画面からフレヌムアりトする。   After each main symbol is changed to look up, as shown in FIG. 185 (a), the effect is to shift the angle (camera angle) of the screen toward the upward direction of each main symbol (upward) Is executed. When the effect of shifting the angle of the screen is performed, a new symbol row L4 in change is displayed at the shifted position (a new symbol row L4 is framed in). Along with this, the pattern row L4 shown below is framed out from the screen.

そしお、図に瀺したように、新たな図柄列が出珟フレヌムむンしたこずで、その新たな図柄列ず、䞊図柄列の䞭段に衚瀺された「」の数字が付された䞻図柄ず、䞭図柄列の巊偎に衚瀺された「」の数字が付された䞻図柄ずによっおリヌチ状態を構成する。これに䌎っお、リヌチが掛かっおいる䞻図柄「」の数字が付された䞻図柄がオヌラを纏った態様に倉曎され、新たな図柄列の䞊偎に「リヌチ」ずいう文字が衚瀺される。これにより、仮に新たな図柄列の倉動停止時に、右偎に「」の数字が付された䞻図柄が停止衚瀺されれば、新たな有効ラむン䞊に同䞀の数字が付された䞻図柄が぀揃う倧圓たりの停止図柄ずなるので、倧圓たりずなるチャンスであるこずを遊技者に察しお明確に瀺唆するこずができる。   Then, as shown in FIG. 185 (b), when a new symbol row L4 appears (frames in), the new symbol row L4 and “1” displayed in the middle of the upper symbol row L1 are displayed. A reach state is configured by the main symbol with a number and the main symbol with a number of "1" displayed on the left side of the middle symbol row L2. Along with this, the main symbol on which the reach is applied (the main symbol with the number “1” attached) is changed to a mode in which the aura is worn, and the character “reach!” Is displayed on the upper side of the new symbol row L4. Is displayed. Thereby, if the main symbol with the number of "1" is stopped and displayed temporarily at the time of the change stop of the new symbol row L4, the main symbol with the same number on the new effective line V6 Since the three are aligned (a jackpot stop symbol), it can be clearly suggested to the player that it is a chance to become a jackpot.

このように、本第制埡䟋では、リヌチ挔出の䞀皮ずしお、第図柄が䞀旊倖れの組み合わせで停止衚瀺された埌で、新たな図柄列が衚瀺されおリヌチが発生する特殊リヌチが蚭けられおいる。これにより、倖れの組み合わせで停止衚瀺された堎合にも、特殊リヌチ挔出に発展するこずを期埅しお停止図柄の組み合わせを確認させるこずができる。即ち、特殊リヌチ挔出に発展し埗る停止図柄の組み合わせ仮に新たな図柄列が衚瀺された堎合にリヌチずなる組み合わせずなっおいるかに着目しお停止図柄の組み合わせを確認させるこずができる。よっお、倉動衚瀺においお倖れの組み合わせで停止衚瀺される毎に、特殊リヌチ挔出ぞの発展を期埅させるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   As described above, in the first control example, as a kind of reach effect, a special reach is provided in which a new symbol row is displayed and reach is generated after the third symbol is once stopped and displayed in combination. ing. As a result, even in the case where the stop display is performed in the combination of the outs, it is possible to confirm the combination of the stop symbols in anticipation of developing into special reach effect. That is, it is possible to confirm the combination of the stop symbols paying attention to the combination of the stop symbols that can be developed into the special reach effect (the combination that becomes reach when the new symbol row L4 is displayed). Therefore, each time the variable display is stopped and displayed as a combination of deviations, it is possible to expect the development to the special reach effect, so it is possible to improve the player's interest in the game.

なお、本第制埡䟋では、特殊リヌチ挔出が実行された堎合に、新たな図柄列が䞊図柄列の䞊偎に衚瀺される構成ずしおいたが、これに限られるものではない。䟋えば、䞋図柄列の䞋偎に新たな図柄列が衚瀺される構成ずし、䞭図柄列ず、䞋図柄列ず、新たな図柄列ずでリヌチを圢成する構成ずしおもよい。たた、䟋えば、各図柄列の間に新たな図柄列が衚瀺される構成ずしおもよい。即ち、䞊図柄列ず、䞭図柄列ずの間に新たな図柄列が出珟し、䞊図柄列ず、䞭図柄列ず、新たな図柄列ずでリヌチを圢成する構成ずしおもよい。たた、本第制埡䟋では、新たな図柄列が衚瀺される堎合に䞋図柄列を消去するこずで、第図柄衚瀺装眮に衚瀺される図柄列の数を倉曎するこず無く、衚瀺される図柄列の皮別を倉曎する構成ずしおいるため、特殊リヌチ挔出䞭に衚瀺される各図柄の倧きさず特殊リヌチ挔出前に衚瀺される各図柄の倧きさを統䞀するこずができるようにしおいるが、これに限るこず無く、第図柄衚瀺装眮に衚瀺される図柄列の数が増えるように新たな図柄列を衚瀺しおもよい。   In the first control example, the new symbol row L4 is displayed above the upper symbol row L1 when the special reach effect is executed, but the present invention is not limited thereto. For example, a new symbol row L4 may be displayed below the lower row symbol row L3, and a reach may be formed by the middle symbol row L2, the lower symbol row L3, and the new symbol row L4. Further, for example, a new symbol row L4 may be displayed between each symbol row. That is, a new symbol row L4 appears between the upper symbol row L1 and the middle symbol row L2, and a reach is formed by the upper symbol row L1, the middle symbol row L2, and the new symbol row L4. Also good. Moreover, in the first control example, when the new symbol row L4 is displayed, the number of symbol rows displayed on the third symbol display device 81 is not changed by deleting the lower figure symbol row L3. Since the type of symbol row to be displayed is changed, it is possible to unify the size of each symbol displayed during the special reach effect and the size of each symbol displayed before the special reach effect. However, the present invention is not limited to this, and a new symbol row L4 may be displayed such that the number of symbol rows displayed on the third symbol display device 81 is increased.

次に、図を参照しお、本第制埡䟋におけるデモ挔出客埅ちデモ画面に぀いお説明する。図は、通垞状態や確倉状態においお、第特別図柄の倉動衚瀺の結果が倖れずなった状態を瀺した図である。第特別図柄の保留が存圚しない堎合保留球数がの堎合には、第入球口ぞず球が入球しない限り、倉動停止時の第図柄の組み合わせが秒間に枡っお衚瀺され続ける。そしお、秒間が経過するず、図に瀺した客埅ちデモ画面に切り替わる。図の䟋では、客埅ちデモ画面ずしお、山に察しお日が沈んでいくムヌビヌが衚瀺される。このムヌビヌでは、時間の経過ずずもに衚瀺内容が倉化し、䟋えば、経過時間に応じお、図に瀺したように矜の鳥が山の手前を通過する衚瀺内容ずなる。この客埅ちデモ画面に切り替わるこずにより、遊技を行っおいない遊技者は、空き台であるか吊かを容易に刀別するこずができる。なお、客埅ちデモ画面に切り替わった堎合には、第特別図柄の停止図柄が第図柄衚瀺装眮の衚瀺画面の巊䞊に簡略化しお数字のみで衚瀺される。   Next, with reference to FIG. 186, a demonstration effect (customer waiting demo screen) in the first control example will be described. FIG. 186 (a) is a diagram showing a state in which the result of the variable display of the first special symbol is deviated in the normal state or the definite change state. If the first special symbol is not reserved (if the number of balls is 0), then the combination of the third symbol at the time of the variation stop is for 30 seconds unless the ball enters the first ball entrance 64. Continue to be displayed across. Then, when 30 seconds have elapsed, the screen is switched to the customer waiting demonstration screen shown in FIG. 186 (b). In the example of FIG. 186 (b), a movie in which the sun is sunk with respect to the mountain is displayed as the customer waiting demonstration screen. In this movie, the display content changes with the passage of time, and for example, according to the elapsed time, as shown in FIG. 186C, the display content is such that three birds pass in front of the mountain. By switching to the customer waiting demo screen, a player who is not playing a game can easily determine whether or not it is a vacant platform. In addition, when it switches to a customer waiting demonstration screen, the stop symbol of a 1st special symbol is simplified and displayed on the upper left of the display screen of 3rd symbol display apparatus 81 (only with a number).

たた、図に瀺した通り、通垞状態や確倉状態では、客埅ちデモ画面が衚瀺されおいる状態で第特別図柄の抜遞結果に察応する第図柄の倉動衚瀺副倉動が開始された堎合や、第特別図柄の抜遞結果に察応する第図柄が停止衚瀺され、副倉動のみが実行されおいる状態で秒間が経過した堎合にも、客埅ちデモ画面が衚瀺されるように構成しおいる。䞊述した通り、通垞状態や確倉状態では、第特別図柄の倉動時間を極端に長く秒蚭定するこずで、右打ちよりも巊打ちを行った方が、遊技効率がよくなる構成ずしおいる。このため、通垞状態や確倉状態においお遊技者が誀っお右打ちしおしたい、第特別図柄の倉動衚瀺副倉動が開始された埌、すぐに遊技者が遊技を蟞めおしたった堎合には、玄秒間、副倉動が実行され続けるこずになる。この状況䞋においお、仮に副倉動の実行䞭には客埅ちデモ画面を衚瀺させない仕様にするず、最倧で玄秒間の間、誰も遊技しおいないにも拘らず、第図柄衚瀺装眮の衚瀺内容が遊技䞭であるかのような内容ずなっおしたう虞がある。よっお、副倉動が終了するたで、他の遊技者がパチンコ機で遊技を開始するこずをためらっおしたう堎合があり、パチンコ機の皌働率が䜎䞋しおしたう可胜性がある。   Also, as shown in FIG. 186 (c), in the normal state or the probability change state, the variation display (secondary variation) of the third symbol corresponding to the lottery result of the second special symbol in the state where the customer waiting demonstration screen is displayed When the 3rd symbol corresponding to the lottery result of the 1st special symbol is stopped and stopped and 30 seconds pass in the state where only the sub fluctuation is executed, the customer waiting demonstration screen is displayed Are configured to be As described above, in the normal state or the probability change state, the game efficiency is improved by setting the fluctuation time of the second special symbol extremely long (600 seconds) and performing left hitting rather than right hitting . For this reason, when the player erroneously strikes the right in the normal state or the definite change state and immediately after the variation display (secondary change) of the second special symbol is started, the player quits playing the game. The subvariation will continue to be performed for about 600 seconds. Under this circumstance, if it is not specified that the customer waiting demo screen is displayed during execution of the sub-variation, the third symbol display device 81 is displayed even though no one has played for about 600 seconds at most. There is a possibility that the displayed content may be as if it were in the game. Therefore, another player may hesitate to start playing a game with the pachinko machine 10 until the sub-variation ends, and the operation rate of the pachinko machine 10 may decrease.

これに察しお本第制埡䟋では、䞻倉動が終了しおから秒間が経過した埌は、副倉動が実行䞭であるか吊かに拘わらず、客埅ちデモ画面に切り替える構成ずしおいる。そしお、この客埅ちデモ画面は、副倉動が実行䞭であるか吊かに拘わらず、次に第特別図柄の抜遞が実行されるたで䞻倉動が開始されるたで衚瀺させ続ける構成ずしおいる。このように構成するこずで、遊技者が第入球口ぞず球を入球させ、秒間の倉動衚瀺が開始されおから、すぐに遊技を蟞めおしたったずしおも、玄秒埌には客埅ちデモ画面を衚瀺させるこずができる。よっお、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができるので、パチンコ機で遊技を開始させるこずができる。埓っお、パチンコ機の皌働率が䜎䞋しおしたうこずを防止抑制するこずができる。なお、本第制埡䟋では、図に瀺す通り、第特別図柄および第特別図柄が停止衚瀺されおいる堎合のデモ衚瀺画面においお、第特別図柄に察応する停止図柄ず第特別図柄に察応する停止図柄ずを略同䞀の倧きさで衚瀺しおいるが、䟋えば、䞻倉動ずなる偎の特別図柄の倧きさを副倉動ずなる偎の特別図柄の倧きさよりも倧きく衚瀺するようにしおもよい。たた、図に瀺す衚瀺画面では、巊䞊に第特別図柄を停止衚瀺し、䞭倮䞊に第特別図柄を停止衚瀺させおいるが、䟋えば、その遊技状態においお䞻倉動ずなる偎の特別図柄が衚瀺画面の巊䞊に停止衚瀺し、副倉動ずなる偎の特別図柄を衚瀺画面の䞭倮䞊に停止衚瀺するように構成しおもよい。これにより、遊技状態に関わらず、衚瀺画面の特定箇所を確認するだけで、䞻倉動の倉動状況を容易に把握するこずができる。   On the other hand, in the first control example, after 30 seconds have passed since the end of the main fluctuation, the display is switched to the customer waiting demonstration screen regardless of whether or not the sub fluctuation is being executed. Then, this customer waiting demonstration screen is configured to continue to be displayed until the next drawing of the first special symbol is executed (until the main variation is started) regardless of whether or not the sub variation is being executed. There is. By configuring in this way, the player enters the ball into the second entrance 1640, and even if he / she quits playing immediately after the variable display for 600 seconds is started, it takes about 30 seconds. Later on, you can display the customer waiting demo screen. Therefore, since it can be easily understood that the pachinko machine 10 is a vacant platform to other players who have confirmed the customer waiting demonstration screen, the pachinko machine 10 can start the game. Therefore, it can be prevented (suppressed) that the operating rate of the pachinko machine 10 is reduced. In the first control example, as shown in FIG. 186 (b), on the demonstration display screen when the first special symbol and the second special symbol are stopped and displayed, a stop symbol corresponding to the first special symbol and The stop symbol corresponding to the second special symbol is displayed in substantially the same size, but for example, the size of the special symbol on the side of the main variation is larger than the size of the special symbol on the side of the secondary variation It may be displayed. Also, on the display screen shown in FIG. 186 (b), the first special symbol is stopped and displayed at the upper left and the second special symbol is stopped and displayed at the center, but for example, the side that becomes the main variation in the gaming state The special symbol of the symbol may be stopped and displayed on the upper left of the display screen, and the special symbol on the side of the sub fluctuation may be stopped and displayed on the center of the display screen. Thereby, regardless of the gaming state, the fluctuation state of the main fluctuation can be easily grasped only by confirming the specific part of the display screen.

次に、図を参照しお、朜確状態における衚瀺態様に぀いお説明する。䞊述した通り、本第制埡䟋では、朜確状態を最も有利な状態ずしおいる。この朜確状態では、䞻衚瀺領域においお、通垞の倉動衚瀺ずは異なる態様の挔出りサギを暡したキャラクタが疟走する挔出が行われる。   Next, with reference to FIG. 187, the display mode in the latent state will be described. As described above, in the first control example, the latent state is the most advantageous state. In this latent state, in the main display area Dm1, an effect (an effect that the character 811 imitating a rabbit runs) is performed in a mode different from the normal variable display.

図に瀺した通り、朜確状態では、䞻衚瀺領域の䞭倮郚分にりサギを暡したキャラクタが衚瀺される。そしお、第特別図柄の抜遞結果に察応する倉動衚瀺朜確状態における副倉動が第図柄衚瀺装眮の画面䞊郚䞭倮に衚瀺されるず共に、第特別図柄の抜遞結果に察応する倉動衚瀺朜確状態における䞻倉動が画面右䞊に衚瀺される。なお、䞊述した通り、朜確状態では、右打ちにより第入球口を狙っお遊技を行うのが正芏の遊技方法なので、第特別図柄の抜遞結果に察応する倉動衚瀺䞻倉動の方が第特別図柄の抜遞結果に察応する倉動衚瀺副倉動よりも倧きな衚瀺領域で衚瀺される。぀たり、遊技状態が通垞状態から朜確状態ぞず移行するこずに基づいお䞻倉動ずなる特別図柄が第特別図柄から第特別図柄ぞず倉曎され、副倉動ずなる特別図柄が第特別図柄から第特別図柄ぞず倉曎されたずしおも、副倉動が衚瀺される領域が第図柄衚瀺装眮の画面䞊郚䞭倮から倉曎されないように構成しおいる。これにより、副倉動に関する衚瀺倉動衚瀺たたはデモ衚瀺を実行するデヌタの少なくずも䞀郚を共有しお䜿甚するこずができる。   As shown in FIG. 187 (a), in the latent state, a character 811 imitating a rabbit is displayed in the central portion of the main display area Dm. And while the fluctuation display (sub fluctuation in the latent state) corresponding to the lottery result of the first special symbol is displayed in the upper center of the screen of the third symbol display device 81, the fluctuation corresponding to the lottery result of the second special symbol The display (main fluctuation in the latent state) is displayed on the upper right of the screen. In addition, as described above, in the latent state, it is a legitimate game method to play a game by aiming at the second entrance 1640 by right-handling, so fluctuation display (main fluctuation) corresponding to the lottery result of the second special symbol Is displayed in a larger display area than the variable display (sub-variation) corresponding to the lottery result of the first special symbol. That is, the special symbol that is the main variation is changed from the first special symbol to the second special symbol based on the gaming state transitioning from the normal state to the latent state, and the special symbol that is the secondary variation is the second special Even if the symbol is changed to the first special symbol, the area in which the sub fluctuation is displayed is configured not to be changed from the upper center of the screen of the third symbol display device 81. Thereby, at least a part of the data for performing the display (the variable display or the demonstration display) regarding the sub fluctuation can be shared and used.

たた、第特別図柄の抜遞結果に察応する倉動衚瀺䞻倉動を衚瀺する領域の䞋偎には、「右打」ずいう文字が衚瀺される。この文字を衚瀺しおおくこずで、遊技者に察しお右打ちが正芏の遊技方法であるこずを容易に認識させるこずができる。   Further, below the area for displaying the variable display (main change) corresponding to the lottery result of the second special symbol, the character "right-handed" is displayed. By displaying this character, it is possible to make it easy for the player to recognize that the right hitting is a legitimate game method.

曎に、䞻衚瀺領域の巊䞊に衚瀺される残回数衚瀺領域には、朜確状態の残り回数の目安通垞状態ぞず移行するたでの抜遞回数の目安が衚瀺される。図の䟋では、「残り回」ず衚瀺され、回連続で特別図柄の抜遞が倖れずなった堎合に、通垞状態ぞず移行しおしたう可胜性があるこずを遊技者に瀺唆しおいる。この残回数衚瀺領域に衚瀺される残り回数は、他の遊技状態通垞状態、たたは確倉状態から朜確状態ぞず最初に移行した堎合に、朜確状態の継続回数である回が衚瀺され、第特別図柄、たたは第特別図柄の抜遞結果を瀺す倉動衚瀺が開始されるのに連動しお倀がず぀枛算衚瀺される。   Further, in the remaining number display area D1 displayed at the upper left of the main display area Dm, a standard of the remaining number of the latent state (standard of the number of times of drawing to shift to the normal state) is displayed. In the example shown in FIG. 187 (a), the player is notified that “the remaining 40 times” is displayed, and the player may shift to the normal state if the drawing of the special symbol is disconnected 40 times consecutively. To suggest. The remaining number displayed in the remaining number display area D1 is 120, which is the number of continuations of the latent state, when the game state (normal state or definite change state) is first shifted to the latent state. The value is displayed by being subtracted by one in conjunction with the start of the variable display indicating the lottery result of the first special symbol or the second special symbol.

なお、本制埡䟋では、特別図柄の抜遞で倧圓たりになっおも、残回数衚瀺領域に衚瀺された残り回数をリセットせずに、倧圓たりずなる前の回数を倧圓たり終了埌も衚瀺させ続ける即ち、倧圓たりになるず、衚瀺される回数ず実際の残り回数ずがずれる構成ずしおいる。衚瀺されおいる指瀺「右打」の文字に埓っお遊技者が右打ちをし続けおいれば、第特別図柄の抜遞で倧圓たりになった堎合に球を通過スむッチに通過させるこずができるので、その倧圓たり終了埌に新たに回の朜確状態が蚭定される。よっお、朜確状態䞭に倧圓たりになるず、残回数衚瀺領域に衚瀺される残り回数よりも、実際に朜確状態が継続する回数の方が倚くなる。詳现に぀いおは埌述するが、この衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずの差分は、衚瀺䞊の残り回数が回になった堎合に衚瀺䞊の残り回数に远加䞊乗せされる図参照。これにより、衚瀺䞊の残り回数がに近づいおも、衚瀺䞊の残り回数が回になった堎合に回数が远加されるこずを期埅しお遊技を行わせるこずができる。   In this control example, even if the special symbol lottery is a big hit, the number of times before the big hit continues to be displayed even after the big hit, without resetting the remaining number displayed in the remaining number display area D1 ( That is, when the jackpot is reached, the number of times displayed and the actual number of remaining times deviate). If the player continues to hit the right according to the displayed instruction (the character of “right strike”), the ball is allowed to pass through the V passage switch 65e3 when it becomes a big hit in the second special symbol lottery Since it can do, 120 latencies are newly set after the big hit. Therefore, when a big hit occurs in the latent state, the number of times the latent state continues actually increases more than the number of remaining times displayed in the remaining number display area D1. Although the details will be described later, the difference between the number of remaining latent states on the display and the number of remaining actual latent states is the number of remaining on the display when the number of remaining on the display is zero. Is added (superposed) to (see FIG. 189). As a result, even if the remaining number on the display approaches 0, it is possible to play the game in anticipation that the number is added when the remaining number on the display is 0 times.

なお、䞊述した通り、第特別図柄の抜遞では小圓たりに圓遞し易くなるので、開閉板が開攟状態に可動可倉したずしおも、倧圓たりに圓遞したこずで可動したのか、小圓たりに圓遞しお可動したのかを遊技者が刀別し難くなる。加えお、本制埡䟋では、倧圓たりになった堎合も、小圓たりになった堎合も、第図柄衚瀺装眮の衚瀺態様が同様ずなるように構成しおいる。具䜓的には、倧圓たりや小圓たりになっおも、その倧圓たりたたは小圓たりの間、キャラクタが疟走する衚瀺態様のたたにしおおくこずで、第図柄衚瀺装眮の芋た目から倧圓たりずなったのか小圓たりずなったのかを刀別するこずが困難ずなるように構成しおいる。よっお、朜確状態においお、衚瀺䞊の残り回数ず、実際の残り回数ずに差分が生じおいるのか吊かを遊技者に認識され難くするこずができるので、衚瀺䞊の残り回数が回になった堎合に残り回数が䞊乗せしお衚瀺されるのか吊かを予枬し難くするこずができる。埓っお、衚瀺䞊の残り回数が回ずなった堎合に、残り回数が䞊乗せしお衚瀺されるこずをより匷く期埅しお遊技を行わせるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   In addition, as it mentioned above, it becomes easy to win in the small hit in the lottery of the second special symbol, so even if the opening and closing plate 65f1 is movable (variable) in the open state, it may be moved by winning the big hit, small hit It becomes difficult for the player to determine whether the player has won and moved. In addition, in the present control example, the display mode of the third symbol display device 81 is configured to be the same in both the large hit and the small hit. Specifically, even if the jackpot or the small hit, while the display mode in which the character 811 is running during the big hit or the small hit, it became the jackpot from the appearance of the third symbol display device 81 It is configured so that it is difficult to determine whether it has become a small hit. Therefore, it is possible to make it difficult for the player to recognize whether or not there is a difference between the remaining number on the display and the actual remaining number in the latent state, so that the remaining number on the display is zero. It can be made difficult to predict whether or not the remaining number will be displayed in addition if it has become. Therefore, when the number of remaining times on the display is 0, it is possible to play the game with a stronger expectation that the remaining number of times is added and displayed, thereby improving the interest of the player in the game be able to.

なお、䞊述した通り、可倉入賞装眮ず、第入球口ずは、共に右打ちを行うこずにより球が入球し易い䜍眮に配蚭されおいるので、倧圓たりおよび小圓たり䞭の衚瀺態様を、第図柄の倉動䞭や第図柄の停止衚瀺䞭ず同様の衚瀺態様にしたずしおも、遊技者が倧圓たりたたは小圓たりの賞球を獲埗し逃すこずを防止抑制できる。よっお、遊技者に損をさせずに、衚瀺䞊の残り回数が回になった堎合に、回数が䞊乗せしお衚瀺されるこずをより匷く期埅させるこずができる。   As described above, since both the variable winning device 65 and the second ball entrance 1640 are disposed at a position where the ball can easily enter the ball by performing a right strike, the display during the large hit and the small hit Even if the mode is changed to the display mode similar to that during the change of the third symbol and the stop display of the third symbol, it is possible to prevent (suppress) the player from winning and winning the winning ball of the big hit or the small hit. Therefore, when the number of remaining times on the display is zero without causing the player to lose money, it is possible to more strongly expect the number of times to be displayed.

図は、第特別図柄の抜遞結果に察応する倉動衚瀺が終了しおから秒以内の堎合における第図柄衚瀺装眮の衚瀺内容の䞀䟋を瀺した図である。この堎合は、第特別図柄の抜遞結果に察応する図柄が停止衚瀺されおいる点以倖、倉動䞭ず同䞀の衚瀺態様りサギを暡したキャラクタが疟走する衚瀺態様が衚瀺される。ここで、本第制埡䟋では、第特別図柄の倉動衚瀺を保留する機胜を有さない䞊に、朜確状態では第特別図柄の倉動時間が極端に短くなる秒ずなるため、倉動停止状態ずなる頻床が極めお高くなる。この状況䞋においお図柄の倉動䞭ず、倉動停止䞭ずで衚瀺態様を異ならせる切り替える構成にしおしたうず、衚瀺態様が頻繁に切り替わっおしたい、遊技者を混乱させおしたう虞がある。たた、衚瀺態様を切り替える頻床が高くなれば、パチンコ機の凊理負荷も増倧しおしたう虞がある。   FIG. 187 (b) is a diagram showing an example of display content of the third symbol display device 81 in the case of 30 seconds or less after the variable display corresponding to the lottery result of the second special symbol is finished. In this case, the same display mode (display mode in which the character 811 imitating a rabbit runs) is displayed, except that the symbol corresponding to the lottery result of the second special symbol is stopped and displayed. Here, in the first control example, the second special symbol does not have a function to suspend the variable display of the second special symbol, and in the latent state, the variation time of the second special symbol becomes extremely short (0.5 seconds Therefore, the frequency at which the fluctuation stop state occurs is extremely high. Under this circumstance, if the display mode is made different (switched) between the variation of the symbol and the variation stop, the display mode is frequently switched, which may confuse the player. In addition, if the frequency of switching the display mode is high, there is a possibility that the processing load of the pachinko machine 10 also increases.

そこで、本第制埡䟋では、図柄の倉動衚瀺䞭ず、停止衚瀺䞭ずで、䞻衚瀺領域の衚瀺態様を共通化しおいる。これにより、衚瀺態様が頻繁に切り替わるこずを抑制できるので、遊技者が混乱しおしたうこずを防止抑制するこずができる。たた、パチンコ機の凊理負荷を軜枛するこずができる。   Therefore, in the first control example, the display mode of the main display area Dm is made common between the variable display of symbols and the stop display. As a result, frequent switching of the display mode can be suppressed, so that confusion of the player can be prevented (suppressed). Moreover, the processing load of the pachinko machine 10 can be reduced.

たた、朜確状態においお倉動停止状態のたた秒が経過した堎合は、りサギを暡したキャラクタが立ち止たる衚瀺態様朜確甚デモ衚瀺に切り替わる。衚瀺態様が切り替わるこずで、倉動停止状態が長く秒以䞊続いおいるこずを容易に認識させるこずができる。たた、朜確状態においお倉動停止状態ずなっおから秒が経過した堎合に、客埅ちデモ画面図参照ずは異なる画面朜確甚デモ衚瀺を衚瀺させるこずにより、珟圚の遊技状態が朜確状態䞭であるこずを容易に認識させるこずができる。よっお、䟋えば、朜確状態で遊技䞭の遊技者が䌑憩等により䞀時的にパチンコ機から離れた堎合に、他の遊技者がパチンコ機で遊技を開始しおしたうトラブルを防止抑制するこずができる。朜確状態は、本パチンコ機においお最も有利な状態であり、朜確状態䞭に遊技を蟞めるずは考え難いため、遊技を行っおいた遊技者が䞀時的に離垭しおいるに過ぎないず他の遊技者に認識させるこずができるからである。   In addition, when 30 seconds pass with the fluctuation stop state in the latent state, the display mode is switched to the display mode (latency demonstration display) in which the character 811 imitating a rabbit stops. By switching the display mode, it can be easily recognized that the fluctuation stop state continues for a long time (30 seconds or more). Also, when 30 seconds have passed since the variable stop state in the latent state, a screen (latency demonstration display) different from the customer waiting demo screen (see FIG. 186 (b)) is displayed, It can be easily recognized that the current gaming state is in the latent state. Therefore, for example, it is possible to prevent (suppress) a problem that another player starts playing a game with the pachinko machine 10 when the player playing the game in the latent state temporarily leaves the pachinko machine 10 due to a break or the like. can do. Since the latent state is the most advantageous state in the pachinko machine 10 and it is difficult to think of quitting the game while in the latent state, the player who is playing the game is only temporarily left. This is because it is possible to make other players recognize.

曎に、本第制埡䟋における朜確状態では、第特別図柄の倉動時間が極めお短くなるため、客埅ちデモ画面図参照を衚瀺させおしたうず、その埌に第入球口ぞず球が入球した堎合に、画面の切り替え凊理に時間が掛かっおしたった堎合に、入球に䌎う挔出を衚瀺させる前に倉動時間が終了しおしたう虞がある。よっお、球が第入球口ぞず入球したにも拘らず、挔出が実行されないこずに察しお遊技者が䞍信感を抱いおしたう虞がある。これに察しお本制埡䟋では、朜確状態においお客埅ちデモ画面図参照に代えお、倉動䞭ず同じキャラクタが衚瀺され続ける朜確甚デモ衚瀺図参照を行う構成ずしおいるので、第入球口ぞの入球を怜出した堎合に、スムヌズに衚瀺態様挔出態様の切り替えを行うこずができる。よっお、遊技者に察しお䞍信感を抱かせおしたうこずを抑制するこずができる。   Furthermore, in the latent state in the first control example, since the variation time of the second special symbol becomes extremely short, if the customer waiting demo screen (see FIG. 187 (b)) is displayed, the second entry is subsequently made. When the ball enters the ball opening 1640, if it takes time to switch the screen, there is a possibility that the fluctuation time ends before displaying the effect accompanying the ball entry. Therefore, there is a possibility that the player may feel distrust that the effect is not executed even though the ball enters the second entrance 1640. On the other hand, in the present control example, in place of the customer waiting demo screen (see FIG. 187 (b)) in the latent state, a latency demonstration display in which the same character 811 as during the variation is continuously displayed (FIG. 187 (c) Since it is set as the structure which performs reference), when the ball-in to the 2nd ball entrance 1640 is detected, a display mode (representation mode) can be switched smoothly. Therefore, it is possible to suppress the player from being distrusted.

次に、図を参照しお、朜確状態が終了した堎合に衚瀺される朜確状態終了画面に぀いお説明する。図は、この朜確状態終了画面を瀺した図である。この朜確状態終了画面は、朜確状態の残りの抜遞回数が回になった堎合に衚瀺される。   Next, with reference to FIG. 188 (a), the latent state end screen displayed when the latent state is ended will be described. FIG. 188 (a) is a diagram showing this latent state end screen. This latent state end screen is displayed when the number of remaining lottery numbers in the latent state is zero.

図に瀺した通り、朜確状態終了画面が衚瀺されるず、りサギを暡したキャラクタが地面に倒れ蟌む態様に切り替わるず共に、キャラクタの䞊偎に、「終了 巊打ちに戻しおね」ずいう文字が衚瀺された衚瀺領域が衚瀺される。これにより、有利な朜確状態が終了しおしたったこずを遊技者に察しお容易に認識させるこずができる。たた、キャラクタの右偎には、「巊打ちに戻しお」ずいう文字が衚瀺される。この衚瀺により、遊技者に察しおより確実に巊打ちに戻させるこずができる。なお、この朜確状態終了画面は、第入球口ぞの入球を怜出し、倉動衚瀺が開始されるか、たたは、朜確状態が終了しおから第特別図柄が倉動停止状態のたたで秒間が経過するたで衚瀺され続ける。そしお、これらの぀の条件のうち、䜕れかが成立した堎合に、朜確状態䞭に獲埗した賞球や、朜確状態が継続したトヌタルの回数を瀺すリザルト画面が衚瀺される。このリザルト画面の詳现に぀いお、図を参照しお説明する。   As shown in FIG. 188 (a), when the screen for completion of the latent condition end screen is displayed, the character 811 imitating a rabbit is switched to fall to the ground, and the character 811 is displayed above the character 811. The display area 812 in which the character "!" Is displayed is displayed. This allows the player to easily recognize that the advantageous latent state has ended. Further, on the right side of the character 811, the characters “return to left” are displayed. This display allows the player to more reliably return to the left. In addition, this latent state end screen detects entering the ball to the first entrance 64, and the variable display is started, or the first special symbol fluctuates and stops after the latent state ends. Continue to be displayed until 30 seconds have passed. Then, when one of these two conditions is met, a result screen indicating the number of prize balls acquired during the latent state and the total number of times the latent state continued is displayed. The details of the result screen will be described with reference to FIG. 188 (b).

図は、朜確状態が終了埌に衚瀺されるリザルト画面の䞀䟋を瀺した図である。図に瀺した通り、朜確状態が終了しおから、最初に第入球口ぞの入球を怜出しお第特別図柄の倉動衚瀺が開始されるず、その倉動時間を甚いお朜確状態の結果を瀺すリザルト画面が衚瀺される。具䜓的には、図に瀺した通り、朜確状態が継続した回数朜確状態䞭に実行された特別図柄の抜遞回数ずしお「」ずいう文字が衚瀺され、その継続回数を瀺す文字の䞋方に、朜確状態䞭に払い出されたトヌタルの賞球数を瀺す「ポむント獲埗」ずいう文字が衚瀺される。これらの文字を衚瀺させるこずにより、遊技者に察しお朜確状態がどれだけの回数継続し、どれだけの量の賞球を獲埗できたのかを明確に理解させるこずができる。よっお、終了した朜確状態に察しお疑問を抱くこずなく、遊技者に通垞状態における遊技を行わせるこずができる。たた、毎回の朜確状態の終了埌にリザルト画面を衚瀺させるこずにより、遊技者に察しお、次回の朜確状態でより良い結果ずなるこずを目指しお遊技を行わせるこずができる。よっお、遊技者の遊技に察する興趣を向䞊させるこずができる。   FIG. 188 (b) is a diagram showing an example of a result screen displayed after the latent state is over. As shown in FIG. 188 (b), when the entry of the ball into the first entrance 64 is first detected after the latent state is over, and the variation display of the first special symbol is started, the variation thereof A results screen is displayed showing the results of the latent state using time. Specifically, as shown in FIG. 188 (b), the word "456 GAME" is displayed as the number of times the latent state continues (number of times the special symbol has been drawn during the latent state), and the number of continuations Below the letter representing the letter, a letter “10030 points earned!” Indicating the total number of prize balls paid out during the latent state is displayed. By displaying these characters, it is possible to make the player clearly understand how many times the latent state has continued and how many prize balls have been won. Therefore, it is possible to cause the player to play the game in the normal state without questioning the finished latent state. Also, by displaying the result screen after the end of each latent state, it is possible to cause the player to play a game aiming to achieve a better result in the next latent state. Thus, the interest of the player in the game can be improved.

なお、朜確状態の結果リザルトを朜確状態䞭に衚瀺させるのでなく、朜確状態が終了した埌、最初に実行される第特別図柄の倉動時間䞭に衚瀺させる構成ずしおいるのは、朜確状態䞭の第特別図柄の倉動時間が極めお短いためである。よっお、仮に朜確状態においお最埌に実行される倉動衚瀺䞭に朜確状態の結果リザルトを衚瀺させる構成にしおしたうず、極めお短い時間のみしか結果を衚瀺させるこずができなくなっおしたう。これに察しお本第制埡䟋では、朜確状態の終了埌、最初に実行された第特別図柄の倉動衚瀺䞭に朜確状態の結果リザルトを衚瀺させる構成ずしおいるので、朜確状態の結果を十分長い時間衚瀺させるこずができる。なお、詳现に぀いおは埌述するが、本第制埡䟋では、朜確状態の結果をより確実に遊技者に察しお確認させるために、朜確状態が終了しおから回の特別図柄の抜遞に枡っお、第特別図柄の抜遞結果ずは関係なく固定の倉動時間秒が蚭定されるように構成しおいる。このように構成するこずで、毎回のリザルト衚瀺を固定の倉動時間内で行うこずができるので、より確実に遊技者にリザルト衚瀺を確認させるこずができる。   In addition, it does not display the result (result) of the latent state in the latent state, but after the latent state is over, it is configured to be displayed during the fluctuation time of the first special symbol executed first. This is because the variation time of the second special symbol in the latent state is extremely short. Therefore, if the result (result) of the latent state is displayed during the variable display finally executed in the latent state, the result can be displayed only for a very short time. On the other hand, in the first control example, since the result (result) of the latent state is displayed during the variation display of the first special symbol executed first after the latent state ends, the latent state is determined. The result of the status can be displayed for a sufficiently long time. Although details will be described later, in the first control example, in order to make the result of the latent state more surely confirmed to the player, the drawing of the special symbol twice after the latent state ends. Over the period, a fixed variation time (12 seconds) is set regardless of the lottery result of the first special symbol. By this configuration, since each result display can be performed within the fixed variation time, it is possible to more surely confirm the result display to the player.

なお、朜確状態が終了しおから秒が経過しおも、第入球口ぞの入球が怜出されなかった第特別図柄の倉動衚瀺が開始されなかった堎合には、客埅ちデモ画面に代えお、リザルト衚瀺が行われる。この堎合のリザルト衚瀺は、その埌、最初に第入球口ぞの入球が怜出されお実行される第特別図柄の倉動衚瀺が終了するたで衚瀺され続ける。これにより、朜確状態が終了した盎埌に䌑憩等によりパチンコ機を離れた遊技者に察しおも、朜確状態の結果を確実に確認させるこずができる。   It should be noted that, even if 30 seconds have passed since the completion of the latent state, no entry into the first entrance 64 was detected (the variation display of the first special symbol was not started) , Instead of the customer waiting demo screen, a result display is performed. Subsequently, the result display in this case continues to be displayed until the variation display of the first special symbol, in which the first ball entry to the first entrance 64 is detected and executed, is finished. As a result, immediately after the completion of the latent state, it is possible to reliably confirm the result of the latent state also to the player who has left the pachinko machine 10 by a break or the like.

なお、本第制埡䟋では、第特別図柄の倉動衚瀺が開始されるたでリザルトが衚瀺されないように構成しおいたが、これに限られるものではない。䟋えば、朜確状態が終了した盎埌に朜確状態のリザルトを衚瀺させる構成ずしおもよい。そしお、その衚瀺を、最初の第特別図柄の倉動衚瀺が終了するたで継続させる構成ずしおもよい。朜確状態が終了した埌、即座にリザルトを衚瀺させる構成ずするこずにより、終了した朜確状態の結果を遊技者が即座に知るこずができる。よっお、遊技者が巊打ちに戻しおから第入球口ぞず球が入球するたでに時間を芁したずしおも、朜確状態の結果が衚瀺されずに遊技者にストレスを䞎えおしたうこずを防止抑制するこずができる。   In the first control example, the result is not displayed until the variable display of the first special symbol is started, but the present invention is not limited to this. For example, the result of the latent state may be displayed immediately after the latent state ends. Then, the display may be continued until the first variable symbol display of the first special symbol is ended. By displaying the result immediately after the latent state ends, the player can immediately know the result of the ended latent state. Therefore, even if it takes time until the ball enters the first ball entrance 64 after the player returns to the left, the result of the latent state is not displayed and the player is stressed. Can be prevented (suppressed).

たた、朜確状態が終了した盎埌に朜確状態のリザルトを衚瀺させる堎合には、朜確状態が終了しおからの期間を蚈枬する蚈枬手段を蚭け、その蚈枬手段により所定期間䟋えば、秒が経過するたでの間リザルトを衚瀺させる構成ずしおもよい。この堎合、所定期間が経過するたでに第特別図柄の倉動が開始される堎合はその倉動が終了するたでリザルトを継続しお衚瀺させ、所定期間経過埌に第特別図柄の倉動が開始される堎合はその倉動においおリザルト衚瀺ではない通垞衚瀺を実行するように構成しおもよい。   In addition, in the case of displaying a result in the latent state immediately after the latent state ends, a measuring means for measuring a period after the latent state ends is provided, and a predetermined period (for example, 12) is provided by the measuring means. The result may be displayed until the second) elapses. In this case, if the variation of the first special symbol is started before the predetermined period elapses, the result is continuously displayed until the variation ends, and the variation of the first special symbol is started after the predetermined period elapses In that case, it may be configured to execute a normal display that is not a result display in the variation.

さらに、朜確状態のリザルトを衚瀺させる第特別図柄の倉動が圓たりに圓遞しおいる堎合は、リザルトの衚瀺態様を倉曎させるずよい。䟋えば、図に衚瀺される通垞のリザルト衚瀺画面に圓たりに圓遞しおいるこずを瀺唆する瀺唆衚瀺ずしお「ポむント以䞊獲埗」ず衚瀺するずよい。このように、朜確状態のリザルト内容を甚いお特別図柄の圓吊刀定結果を衚瀺するこずにより、朜確状態のリザルト衚瀺ず特別図柄の圓吊刀定結果ずを違和感無く遊技者に報知するこずができる。たた、朜確状態のリザルト衚瀺が実行されおいる期間䞭に倧圓たりに圓遞し、再床朜確状態ぞず移行する堎合は、前回の朜確状態におけるリザルト内容を匕き継いで曎新されるように構成するずよい。これにより、朜確状態におけるリザルト衚瀺が実行されおいる期間においお、遊技者に意欲的に遊技を行わせるこずができる。   Furthermore, when the variation of the first special symbol for displaying the result in the latent state is won, it is preferable to change the display mode of the result. For example, it is preferable to display “earning of 1,030 points or more !!” as a suggestion indicating that the player has won a win on the normal result display screen displayed in FIG. 188 (b). In this manner, by displaying the result of the determination of the special symbol using the result contents of the latent state, it is possible to notify the player of the result display of the latent state and the result of the determination of the special symbol without discomfort. . In addition, when winning a jackpot during the period in which the result display of the latent state is being executed and transitioning to the latent state again, the contents of the result in the previous latent state are taken over and updated. Good. As a result, the player can play the game with enthusiasm during the period in which the result display in the latent state is being executed.

加えお、朜確状態䞭の挔出ずしお、回の特別図柄倉動たたは耇数回の特別図柄倉動の期間を甚いお、朜確状態終了埌に衚瀺される朜確状態のリザルトの衚瀺画面ず同様の衚瀺画面が衚瀺される挔出疑䌌終了挔出を甚いおも良い。これにより遊技者に意倖性のある挔出を提䟛するこずができるずずもに、実際に朜確状態が終了し、朜確状態のリザルト衚瀺が実行された堎合においおも、遊技者に朜確状態が継続するこず期埅させるこずができるようになる。   In addition, as an effect during the latent state, using a period of one special symbol fluctuation or a plurality of special symbol fluctuations, the same display as the latent state result display screen displayed after the latent state ends An effect (a pseudo end effect) in which a screen is displayed may be used. As a result, it is possible to provide the player with a surprising effect, and the latent state continues to the player even when the latent state is actually ended and the result display of the latent state is executed. You will be able to make that happen.

次に、図を参照しお、朜確状態䞭に実行される挔出の䞀皮である埩掻挔出に぀いお説明する。この埩掻挔出は、第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される朜確状態の残りの抜遞回数が回になった堎合に衚瀺される可胜性がある挔出である。より具䜓的には、実際の朜確状態の残り回数が以䞊の状態においお、衚瀺䞊の残りの抜遞回数がずなった堎合に、実際の残り回数を衚瀺䞊の残り回数に䞊乗せしお衚瀺させる挔出である。   Next, with reference to FIG. 189, a resurrection effect which is a kind of the effect performed during the latent state will be described. The resurrection effect is an effect that may be displayed when the number of remaining lottery numbers in the latent state displayed in the remaining number display area D1 of the third symbol display device 81 is zero. More specifically, if the number of remaining lottery numbers on the display becomes 0 while the number of remaining latent condition states is 1 or more, the actual remaining number is added to the number on the display It is an effect to be displayed.

この埩掻挔出が実行されるず、たず、朜確状態終了画面図参照が衚瀺された堎合ず同様に、残回数衚瀺領域に衚瀺された残り回数が回になるず共に、りサギを暡したキャラクタが地面に倒れ蟌む挔出が実行される。そしお、図に瀺した通り、䞀旊地面に倒れ蟌んだキャラクタが、立ち䞊がるず共に、キャラクタの呚囲に「埩掻」ずいう文字が衚瀺される。この態様の挔出を実行するこずにより、遊技者に察しお有利な朜確状態が継続するこずを認識させるこずができるので、遊技者を喜ばせるこずができる。たた、キャラクタが立ち䞊がる挔出が行われるのにあわせお、実際の残りの朜確状態の回数が残回数衚瀺領域に䞊乗せしお衚瀺される。図では、実際の残りの朜確状態の回数が回残っおいたために、残回数衚瀺領域の衚瀺が「残り回」ずいう内容に曎新された堎合を䟋瀺しおいる。   When this resurrection effect is executed, the remaining number displayed in the remaining number display area D1 first becomes zero, as in the case where the latent state end screen (see FIG. 188 (a)) is displayed. , An effect in which the character 811 imitating a rabbit falls to the ground is executed. Then, as shown in FIG. 189, the character 811 that has fallen to the ground once stands up, and the character “resurrection” is displayed around the character 811. By performing the effect of this aspect, the player can be made to recognize that the advantageous latent state continues, and the player can be pleased. Further, as the effect that the character 811 stands up is performed, the number of actual remaining latent state is displayed on the remaining number display area D1. FIG. 189 exemplifies a case where the display of the remaining number display area D1 is updated to “the remaining 10 times” because the number of actual remaining latent states is 10 times.

このように、本第制埡䟋では、朜確状態䞭に第特別図柄の抜遞で倧圓たりになり、朜確状態の残り回数実際の残り回数が回に曎新された堎合に、残回数衚瀺領域に衚瀺される残り回数衚瀺䞊の残り回数をリセットせずに、倧圓たり前の衚瀺内容を匕き継ぐ構成ずしおいる。そしお、実際の残り回数ず衚瀺䞊の残り回数ずに差分が生じた状態で、衚瀺䞊の残り回数が回ずなった堎合には、実際の残り回数ずの差分を䞊乗せしお報知する埩掻挔出を実行する構成ずしおいる。このように構成するこずで、衚瀺䞊の残り回数が回に近づいた堎合にも、埩掻挔出が実行されるこずを期埅しお遊技を行わせるこずができる。よっお、朜確状態䞭における遊技者の遊技に察する興趣を向䞊させるこずができる。   As described above, in the first control example, the jackpot in the lottery of the second special symbol during the latent state becomes a jackpot, and the remaining number of the latent state (actual number of remaining times) is updated to 120 times. The display content before the big hit is taken over without resetting the remaining number (remaining number on the display) displayed in the number display area D1. Then, when the number of remaining times on the display becomes 0 with a difference between the actual number of remaining times and the number of remaining times on the display, a resurrection in which the difference from the actual number of remaining times is added and notified It is set as the structure which performs presentation. By configuring in this manner, it is possible to play a game expecting the resurrection effect to be performed even when the remaining number on the display approaches 0 times. Therefore, it is possible to improve the interest of the player in the game during the latent state.

なお、本制埡䟋では、埩掻挔出においお朜確状態の実際の残り回数ず、衚瀺䞊の残り回数ずの差分を䞊乗せしお衚瀺する構成ずしおいるが、これに限られるものではない。最初に実行される埩掻挔出では、差分よりも少なめの倀を䞊乗せしお衚瀺する構成ずし、䞀床埩掻挔出が実行された堎合には必ず耇数回の埩掻挔出が実行される構成ずしおもよい。これにより、の朜確状態においお埩掻挔出が最初に実行されるず、その埩掻挔出で䞊乗せされた残り回数が終了しおも、曎に埩掻挔出が実行されるこずが確定するので、次に埩掻挔出が行われるたで安心しお遊技を行わせるこずができる。たた、埩掻挔出が䜕回行われるのかを楜しみに遊技を行わせるこずができる。たた、この埩掻挔出が実行される堎合には、朜確状態が終了した堎合に衚瀺されるリザルト衚瀺を実行し、その埌、埩掻挔出を実行するように構成するずよい。これにより、遊技者に意倖性のある挔出を提䟛するこずができる。   In this control example, the difference between the actual remaining number of latent states and the remaining number on the display in the resurrection effect is added and displayed, but the present invention is not limited to this. In the resurrection production performed first, a value smaller than the difference may be added and displayed, and the resurrection production may be performed a plurality of times whenever the resurrection production is performed. As a result, when the resurrection production is first executed in the latent state of 1, it is determined that the resurrection production will be further executed even if the remaining number of times added in the resurrection production is completed, The game can be played with confidence until the effect is performed. In addition, it is possible to play the game looking forward to how many times the resurrection production is performed. Further, when the resurrection effect is executed, it is preferable to execute a result display that is displayed when the latent state ends, and then execute the resurrection effect. As a result, it is possible to provide the player with a surprising effect.

第制埡䟋における電気的構成に぀いお
次に、図〜図を参照しお、第制埡䟋におけるパチンコ機の電気的構成に぀いお説明する。たず、パチンコ機に蚭けられた䞻制埡装眮図参照の詳现に぀いお説明する。
Regarding Electrical Configuration in First Control Example
Next, with reference to FIGS. 190 to 207, the electrical configuration of the pachinko machine 10 in the first control example will be described. First, the details of the main controller 110 (see FIG. 4) provided in the pachinko machine 10 will be described.

䞻制埡装眮では、倧圓たり抜遞や第図柄衚瀺装眮および第図柄衚瀺装眮における衚瀺の蚭定、第図柄衚瀺装眮における衚瀺結果の抜遞ずいったパチンコ機の䞻芁な凊理を実行する。には、これらの凊理を制埡するための各皮カりンタを栌玍するカりンタ甚バッファ図参照が蚭けられおいる。   The main control unit 110 executes main processes of the pachinko machine 10 such as a jackpot lottery, setting of display on the first symbol display device 37 and the third symbol display device 81, and lottery of display results on the second symbol display device 83. The RAM 203 is provided with a counter buffer (see FIG. 190) for storing various counters for controlling these processes.

ここで、図を参照しお、䞻制埡装眮の内に蚭けられるカりンタ等に぀いお説明する。これらのカりンタ等は、倧圓たり抜遞や第図柄衚瀺装眮および第図柄衚瀺装眮の衚瀺の蚭定、第図柄衚瀺装眮の衚瀺結果の抜遞などを行うために、䞻制埡装眮ので䜿甚される。   Here, with reference to FIG. 190, a counter and the like provided in the RAM 203 of the main control device 110 will be described. These counters etc. are MPU201 of the main control device 110 in order to perform a big hit lottery, the setting of the display of the 1st symbol display 37 and the 3rd symbol display 81, the lottery of the display result of the 2nd symbol display 83, etc. Used in

倧圓たり抜遞や第図柄衚瀺装眮および第図柄衚瀺装眮の衚瀺の蚭定には、倧圓たりおよび小圓たりの抜遞に䜿甚する第圓たり乱数カりンタず、倧圓たり皮別倧圓たり図柄の遞択に䜿甚する第圓たり皮別カりンタず、倉動パタヌンの遞択に䜿甚する倉動皮別カりンタず、第圓たり乱数カりンタの初期倀蚭定に䜿甚する第初期倀乱数カりンタずが甚いられる。たた、普通図柄第図柄衚瀺装眮の抜遞には、第圓たり乱数カりンタが甚いられ、第圓たり乱数カりンタの初期倀蚭定には第初期倀乱数カりンタが甚いられる。たた、小圓たり皮別の遞択には、小圓たり皮別カりンタが甚いられる。これら各カりンタは、曎新の郜床前回倀にが加算され、最倧倀に達した埌に戻るルヌプカりンタずなっおいる。   Selection of jackpot random number counter C1 to be used for lottery of jackpot (and jackpot) and selection of jackpot type (jackpot symbol) for setting of display of jackpot lottery and first symbol display device 37 and third symbol display device 81 And a first initial value random number counter CINI1 used for setting an initial value of the first random number counter C1. Further, the second random number counter C4 is used for the lottery of the normal symbol (the second symbol display device 83), and the second initial value random number counter CINI2 is used for setting the initial value of the second random number counter C4. In addition, the small hitting type counter C5 is used for the selection of the small hitting type. Each of these counters is a loop counter in which 1 is added to the previous value each time updating is performed, and the value returns to 0 after reaching the maximum value.

各カりンタは、䟋えば、タむマ割蟌凊理図参照の実行間隔であるミリ秒間隔で曎新され、たた、䞀郚のカりンタは、メむン凊理図参照の䞭で䞍定期に曎新されお、その曎新倀がの所定領域に蚭定されたカりンタ甚バッファに適宜栌玍される。詳现に぀いおは埌述するが、には、第入球口に察する入賞に぀いお各カりンタ倀が栌玍される第特別図柄保留球栌玍゚リアず第入球口に察する入賞に぀いお各カりンタ倀が栌玍される第特別図柄実行゚リアずが蚭けられおいる。本制埡䟋では、第入球口には、保留球が最倧個たで蚭けられおいる。このため、特別図柄が倉動衚瀺䞭でない堎合や、特別図柄の倧圓たり遊技䞭でない堎合等の特別図柄の抜遞が可胜な期間に、球が第入球口に入賞するず、各カりンタ倀が第特別図柄保留球栌玍゚リアに栌玍され、第入球口に遊技球が入賞するず、各カりンタ倀が第特別図柄実行゚リアに栌玍される。その埌、第特別図柄保留球栌玍゚リアに栌玍された各カりンタ倀が第特別図柄保留球栌玍゚リア内に蚭けられた実行゚リアに移動されお、第特別図柄を倉動衚瀺動的衚瀺するための各皮蚭定や制埡凊理が実行される。たた、第特別図柄実行゚リアに栌玍された各カりンタ倀は、そのたた第特別図柄を倉動衚瀺するための各皮蚭定や制埡凊理に甚いられる。   Each counter is updated, for example, at intervals of 2 milliseconds, which is an execution interval of timer interrupt processing (see FIG. 208), and some counters are periodically updated in the main processing (see FIG. 227) The updated value is appropriately stored in the counter buffer set in the predetermined area of the RAM 203. Although details will be described later, each counter value for the winning for the first special symbol holding ball storage area 203 a and the second entering ball opening 1640 is stored in the RAM 203 for each winning value for the first entering ball slot 64. A second special symbol execution area 203b to be stored is provided. In the present control example, the first ball entrance 64 is provided with a maximum of four holding balls. For this reason, each counter value will be 1st when the ball wins the first entrance 64 during a period when the special symbol is not being displayed in a variable display or the special symbol is not being played. 1) When the game ball is stored in the special symbol holding ball storage area 203a and the second ball entry port 1640 has a winning game ball, each counter value is stored in the second special symbol execution area 203b. Thereafter, each counter value stored in the first special symbol holding ball storage area 203a is moved to the execution area provided in the first special symbol holding ball storage area 203a, and the first special symbol is variably displayed (dynamic Various settings and control processing for display are executed. Further, each counter value stored in the second special symbol execution area 203b is used as it is for various settings and control processing for fluctuating display of the second special symbol.

䞀方、第特別図柄の倉動衚瀺䞭や第特別図柄たたは第特別図柄の倧圓たり遊技䞭等の第特別図柄の抜遞が䞍可胜な期間に、球が第入球口に入賞し、䞔぀、第入球口の保留球数が䞊限倀本制埡䟋では、個未満である堎合には、各カりンタ倀の取埗がされ、第特別図柄保留球栌玍゚リアに蚘憶される。たた、第入球口に察する保留個数が䞊限倀本制埡䟋では、個以䞊である堎合には、各カりンタ倀等の取埗はされずに賞球本実斜䟋では、個の賞球のみが遊技者に払い出される無効球ずしお扱われる。たた、第特別図柄の倉動衚瀺䞭や第特別図柄たたは第特別図柄の倧圓たり遊技䞭等の第特別図柄の抜遞が䞍可胜な期間に、球が第入球口に入賞した堎合には、各カりンタ倀等の取埗はされずに賞球本実斜䟋では、個の賞球のみが遊技者に払い出される無効球ずしお扱われる。   On the other hand, during a period when the first special symbol can not be drawn, such as during the variable display of the first special symbol or during the jackpot game of the first special symbol or the second special symbol, the ball wins the first entry slot 64, And when the number of holding balls of the first entrance 64 is less than the upper limit (4 in this control example), each counter value is acquired and stored in the first special symbol holding ball storage area 203a. Be done. In addition, when the number of reserved items for the first ball entrance 64 is the upper limit value (four in this control example) or more, acquisition of each counter value and the like is not performed, and the winning balls (five in the present embodiment) Only the winning balls) are treated as invalid balls to be paid out to the player. Also, when the ball wins the second entrance 1640 during a period in which the second special symbol can not be drawn, such as during the second special symbol variation display or during the first special symbol or the second special symbol jackpot game etc. In this case, only the winning balls (five winning balls in the present embodiment) are treated as invalid balls which are paid out to the player without acquiring the counter values and the like.

なお、本制埡䟋では、保留球数の䞊限倀は、第入球口に察しお個ずしたが、これに限られず、個より少なく䟋えば個しおもよいし、個より倚く䟋えば、個しおもよい。たた、䞊限倀を蚭けない構成ずしおもよい。たた、本制埡䟋では、第入球口に察する入球第特別図柄の抜遞に基づく倉動衚瀺が保留されない構成ずしおいたが、第入球口ず同様に保留蚘憶が可胜に構成しおもよい。   In the present control example, although the upper limit value of the number of holding balls is four for the first entrance 64, it is not limited thereto, and may be less than four (for example, three). There may be more than four (eg, eight). Further, the upper limit value may not be provided. In addition, in this control example, the ball entering to the second ball entrance 1640 (variation display based on the lottery of the second special symbol) is not held, but it is possible to hold and store as well as the first ball entrance 64 It may be configured.

図を参照しお、各カりンタに぀いお詳しく説明する。第圓たり乱数カりンタは、所定の範囲䟋えば、〜内で順にず぀加算され、最倧倀䟋えば、〜の倀を取り埗るカりンタの堎合はに達した埌に戻る構成ずなっおいる。特に、第圓たり乱数カりンタが呚した堎合、その時点の第初期倀乱数カりンタの倀が圓該第圓たり乱数カりンタの初期倀ずしお読み蟌たれる。   Each counter will be described in detail with reference to FIG. The first random number counter C1 is sequentially incremented by 1 within a predetermined range (for example, 0 to 479), and is 0 after reaching the maximum value (for example, 479 in the case of a counter capable of taking values of 0 to 479). It is configured to return to. In particular, when the first random number counter C1 makes one revolution, the value of the first initial value random number counter CINI1 at that time is read as the initial value of the first random number counter C1.

たた、第初期倀乱数カりンタは、第圓たり乱数カりンタず同䞀範囲で曎新されるルヌプカりンタずしお構成される。即ち、䟋えば、第圓たり乱数カりンタが〜の倀を取り埗るルヌプカりンタである堎合には、第初期倀乱数カりンタもたた、〜の範囲のルヌプカりンタである。この第初期倀乱数カりンタは、タむマ割蟌凊理図参照の実行毎に回曎新されるず共に、メむン凊理図参照の残䜙時間内で繰り返し曎新される。   The first initial value random number counter CINI1 is configured as a loop counter that is updated in the same range as the first random number counter C1. That is, for example, when the first random number counter C1 is a loop counter that can take values of 0 to 479, the first initial value random number counter CINI1 is also a loop counter in the range of 0 to 479. The first initial value random number counter CINI1 is updated once each time the timer interrupt process (see FIG. 208) is executed, and is repeatedly updated within the remaining time of the main process (see FIG. 227).

第圓たり乱数カりンタの倀は、䟋えば定期的に本制埡䟋ではタむマ割蟌凊理毎に回曎新され、球が第入球口たたは第入球口に入賞したタむミングでの第特別図柄保留球栌玍゚リアたたは第特別図柄実行゚リアに栌玍される。そしお、特別図柄の倧圓たりずなる乱数の倀は、䞻制埡装眮のに栌玍される第圓たり乱数テヌブル図参照に芏定されおおり、第圓たり乱数カりンタの倀が、第圓たり乱数テヌブルに芏定された倧圓たりずなる乱数の倀ず䞀臎する堎合に、特別図柄の倧圓たりず刀定する。たた、特別図柄の小圓たりずなる乱数の倀は、䞻制埡装眮のに栌玍される小圓たり乱数テヌブル図参照に芏定されおいる。   The value of the first hit random number counter C1 is, for example, periodically (in this control example, updated once in each timer interrupt processing), the timing when the ball wins the first entrance 64 or the second entrance 1640 Is stored in the first special symbol holding ball storage area 203a or the second special symbol execution area 203b of the RAM 203. And, the value of the random number which is the big hit of the special symbol is specified in the first random number table 202a (see FIG. 192 (a)) stored in the ROM 202 of the main control unit 110, and When the value matches with the value of the jackpot random number defined in the first random number table 202a, it is determined that the jackpot of the special symbol. Further, the value of the random number to be the small hit of the special symbol is defined in the small hit random number table 202b (see FIG. 192 (b)) stored in the ROM 202 of the main control device 110.

ここで、図を参照しお、第圓たり乱数テヌブルに぀いお説明する。第圓たり乱数テヌブルは、第特別図柄たたは第特別図柄の抜遞においお、各遊技状態で圓たりず刀定される乱数倀刀定倀が蚭定されたテヌブルである。具䜓的には、図に瀺した通り、遊技状態が䜎確率遊技状態である堎合には、第特別図柄、たたは第特別図柄の抜遞においお、取埗した第圓たり乱数カりンタの倀が「」のいずれかであるかが刀別されお、「」のいずれかであれば、倧圓たりであるず刀別される。たた、遊技状態が高確率遊技状態である堎合には、第特別図柄、たたは第特別図柄の抜遞においお、取埗した第圓たり乱数カりンタの倀が「〜」の範囲内であるか刀別されお、「〜」の範囲内であれば、倧圓たりであるず刀別される。   Here, the first random number table 202a will be described with reference to FIG. 192 (a). The first random number table 202a is a table in which random number values (determination values) determined to be winning in each gaming state are set in the lottery of the first special symbol or the second special symbol. Specifically, as shown in FIG. 192 (a), when the gaming state is the low probability gaming state, the first winning random number counter C1 acquired in the lottery of the first special symbol or the second special symbol Is determined to be any of “7, 8”, and if it is any of “7, 8”, it is determined to be a jackpot. Further, when the gaming state is the high probability gaming state, the value of the first random number counter C1 acquired in the lottery of the first special symbol or the second special symbol is within the range of “0 to 5”. If it is determined that the value is within the range of "0 to 5", it is determined that the jackpot has occurred.

次に、図を参照しお、小圓たり乱数テヌブルに぀いお説明する。小圓たり乱数テヌブルは、特別図柄の抜遞においお、小圓たりず刀定される乱数倀刀定倀が蚭定されたテヌブルである。具䜓的には、図に瀺した通り、第特別図柄の抜遞では、小圓たりずなる乱数倀が芏定されおいない。即ち、第特別図柄の抜遞では小圓たりにならない。䞀方、第特別図柄の抜遞では、遊技状態に関係なく、取埗した第圓たり乱数カりンタの倀が「〜」の範囲内であるかが刀別されお、「〜」の範囲内であれば、小圓たりであるず刀別される。   Next, the small hitting random number table 202b will be described with reference to FIG. 192 (b). The small hit random number table 202b is a table in which a random value (determination value) determined to be a small hit is set in the special symbol lottery. Specifically, as shown in FIG. 192 (b), a random number to be a small winning is not defined in the first special symbol lottery. That is, it does not become a small hit in the lottery of the first special symbol. On the other hand, in the second special symbol lottery, regardless of the gaming state, it is determined whether the acquired value of the first random number counter C1 is within the range of "212 to 432", the range of "212 to 432" If it is inside, it is determined that it is a small hit.

ここで、第特別図柄保留球栌玍゚リアの実行゚リア、たたは第特別図柄実行゚リアに栌玍された第圓たり乱数カりンタの倀が、小圓たりずなる乱数であれば、第図柄衚瀺装眮に衚瀺される停止図柄に察応した衚瀺態様は、特別図柄の小圓たり時のものずなる。   Here, if the value of the first hit random number counter C1 stored in the execution area of the first special symbol holding ball storage area 203a or the second special symbol execution area 203b is a random number that becomes a small hit, the first symbol The display mode corresponding to the stop symbol displayed on the display device 37 is the one at the time of the small hit of the special symbol.

䞀方で、第特別図柄保留球栌玍゚リアの実行゚リア、たたは第特別図柄実行゚リアに栌玍された第圓たり乱数カりンタの倀が、特別図柄の倧圓たりずなる乱数であれば、第図柄衚瀺装眮に衚瀺される停止図柄に察応した衚瀺態様は、特別図柄の倧圓たり時のものずなる。この堎合、その倧圓たり時の具䜓的な衚瀺態様は、同じ実行゚リアに栌玍されおいる第圓たり皮別カりンタの倀が瀺す衚瀺態様ずなる。   On the other hand, if the value of the first hit random number counter C1 stored in the execution area of the first special symbol holding ball storage area 203a or the second special symbol execution area 203b is a random number that becomes the big hit of the special symbol, the first The display mode corresponding to the stop symbol displayed on the one symbol display device 37 is the one at the time of the big hit of the special symbol. In this case, a specific display mode at the time of the jackpot is a display mode indicated by the value of the first hit type counter C2 stored in the same execution area.

本制埡䟋のパチンコ機における第圓たり乱数カりンタは、〜の範囲のバむトのルヌプカりンタずしお構成されおいる。䞊述した通り、特別図柄の䜎確率状態においお、特別図柄の倧圓たりずなる第圓たり乱数カりンタの倀は個あり、その乱数倀である「」は、前述したように第圓たり乱数テヌブルに栌玍されおいる。このように乱数倀の総数がある䞭で、倧圓たりずなる乱数倀の総数がなので、特別図柄の倧圓たりずなる確率は、「」ずなる。䞀方、特別図柄の高確率状態においお、特別図柄の倧圓たりずなる第圓たり乱数カりンタの倀は個あり、その乱数倀である「〜」は、前述したように第圓たり乱数テヌブルに栌玍されおいる。このように乱数倀の総数がある䞭で、倧圓たりずなる乱数倀の総数がなので、特別図柄の倧圓たりずなる確率は、「」ずなる。   The first random number counter C1 in the pachinko machine 10 of this control example is configured as a 2-byte loop counter in the range of 0 to 479. As described above, in the low probability state of the special symbol, there are two values of the first random number counter C1 per jackpot of the special symbol, and the random numbers "7, 8" are the first per one as described above. It is stored in the random number table 202a. Thus, since the total number of random numbers to be a big hit is 2 while the total number of random numbers is 480, the probability to be a big hit of a special symbol is "1/240". On the other hand, in the high probability state of the special symbol, there are four values of the first random number counter C1 per jackpot of the special symbol, and the random number "0 to 5" is the first random number table as described above It is stored in 202a. As described above, since the total number of random number values to be a big hit is six while the total number of random number values is 480, the probability to be a big symbol of a special symbol is "1/80".

曎に、䞊述した通り、第特別図柄の抜遞で小圓たりずなる第圓たり乱数カりンタの倀は個あり、その乱数倀である「〜」は、小圓たり乱数テヌブルに栌玍されおいる。このように乱数倀の総数がある䞭で、小圓たりずなる乱数倀の総数がなので、特別図柄の小圓たりずなる確率は「」玄である。   Furthermore, as described above, there are 221 values of the first random number counter C1 that will be small per win in the lottery of the second special symbol, the random value "212-432" is stored in the small per random number table 202b ing. As described above, since the total number of random numbers to be small hits is 221 while the total number of random numbers is 480, the probability to become a small symbol of a special symbol is "221/480" (about 46%).

図に戻っお説明を続ける。第圓たり皮別カりンタの倀は、〜の範囲のルヌプカりンタずしお構成されおいる。そしお、特別図柄の抜遞結果が倧圓たりずなった堎合に、この第圓たり皮別カりンタの倀ず倧圓たり皮別遞択テヌブル図参照ずに基づいお、倧圓たり皮別が遞択されるこずずなる。具䜓的には図を参照しお埌述する。   Referring back to FIG. 190, the description will be continued. The value of the first collision type counter C2 is configured as a loop counter in the range of 0 to 99. Then, when the lottery result of the special symbol is a big hit, the big hit type is selected based on the value of the first hit type counter C2 and the big hit type selection table 202d (see FIG. 193 (a)). It becomes. Specifically, this will be described later with reference to FIG. 193 (a).

小圓たり皮別カりンタは、〜の範囲のルヌプカりンタずしお構成されおいる。そしお、特別図柄の抜遞結果が小圓たりずなった堎合に、この小圓たり皮別カりンタの倀ず小圓たり皮別遞択テヌブル図参照ずに基づいお、小圓たり皮別小圓たり〜が遞択されるこずずなる。具䜓的には、図を参照しお埌述する。   The small hit type counter C5 is configured as a loop counter in the range of 0 to 99. And, when the lottery result of the special symbol becomes the small hitting, small hitting classification (small hitting A) on the basis of the value of this small hitting classification counter and the small hitting classification selection table 202e (figure 193 (b) reference) ~ C) will be selected. Specifically, this will be described later with reference to FIG. 193 (b).

倉動皮別カりンタは、䟋えば〜の範囲内で順にず぀加算され、最倧倀぀たりに達した埌に戻る構成ずなっおいる。倉動皮別カりンタによっお、蚭定されおいる倉動パタヌン遞択テヌブルよりの倉動パタヌンが決定される。この倉動パタヌンには、倉動時間動的衚瀺期間が蚭定されおおり、倉動皮別カりンタは、倉動時間を決定するカりンタでもある。倉動皮別カりンタの倀は、埌述するメむン凊理図参照が回実行される毎に回曎新され、圓該メむン凊理内の残䜙時間内でも繰り返し曎新される。尚、倉動皮別カりンタの倀乱数倀から、図柄倉動の倉動時間を䞀぀決定する乱数倀を栌玍した倉動パタヌン遞択テヌブル図〜図参照は、䞻制埡装眮の内に蚭けられおいる。   The fluctuation type counter CS1 is configured to be sequentially incremented by one within the range of 0 to 198, for example, and returned to 0 after reaching the maximum value (that is, 198). The fluctuation type counter CS1 determines one fluctuation pattern from the set fluctuation pattern selection table. A fluctuation time (dynamic display period) is set in this fluctuation pattern, and the fluctuation type counter CS1 is also a counter that determines the fluctuation time. The value of the variation type counter CS1 is updated once each time a main process (see FIG. 227) described later is executed once, and is repeatedly updated even within the remaining time in the main process. The fluctuation pattern selection table 202f (see FIGS. 194 to 196) storing a random value for determining one fluctuation time of symbol fluctuation from the value (random number value) of the fluctuation type counter CS1 is the ROM 202 of the main control unit 110. It is provided inside.

倉動パタヌン遞択テヌブルには、倉動パタヌンを遞択するためのデヌタテヌブルが耇数芏定されおいる図〜参照。この倉動パタヌン遞択テヌブルには、遊技状態に応じた耇数の倉動パタヌン遞択テヌブルが蚭定されおおり、それぞれに察しお、圓吊刀定結果別に倉動パタヌン遞択テヌブルが蚭定されおいる。各倉動パタヌン遞択テヌブルの詳现に぀いおは、図〜図を参照しお埌述する。   A plurality of data tables for selecting a variation pattern are defined in the variation pattern selection table 202f (see FIGS. 194 to 196). In the variation pattern selection table 202f, a plurality of variation pattern selection tables according to the gaming state are set, and for each, variation pattern selection tables are set for each of the pass / fail determination results. Details of each variation pattern selection table will be described later with reference to FIGS. 194 to 196.

第圓たり乱数カりンタは、䟋えば〜の範囲内で順にず぀加算され、最倧倀぀たりに達した埌に戻るルヌプカりンタずしお構成されおいる。たた、第圓たり乱数カりンタが呚した堎合、その時点の第初期倀乱数カりンタの倀が圓該第圓たり乱数カりンタの初期倀ずしお読み蟌たれる。第圓たり乱数カりンタの倀は、本制埡䟋ではタむマ割蟌凊理図参照毎に、䟋えば定期的に曎新され、球が巊右䜕れかの普通始動口スルヌゲヌトを通過したこずが怜知された時に取埗され、の第図柄保留球実行゚リアに栌玍される。   The second random number counter C4 is configured, for example, as a loop counter that is sequentially incremented by one within the range of 0 to 239, and returns to 0 after reaching the maximum value (that is, 239). When the second random number counter C4 makes one revolution, the value of the second initial value random number counter CINI2 at that time is read as the initial value of the second random number counter C4. In the present control example, the value of the second random number counter C4 is periodically updated, for example, periodically for each timer interrupt process (see FIG. 208), and the ball passes either the left or right normal starting port (through gate) 67 When it is detected, it is acquired and stored in the second symbol holding ball execution area of the RAM 203.

そしお、普通図柄の圓たりずなる乱数の倀は、䞻制埡装眮のに栌玍される第圓たり乱数テヌブル図参照に芏定されおおり、第圓たり乱数カりンタの倀が、第圓たり乱数テヌブルに芏定された圓たりずなる乱数の倀ず䞀臎する堎合に、普通図柄第図柄の圓たりず刀定する。この第圓たり乱数テヌブルの詳现に぀いお、図を参照しお説明する。   And the value of the random number which becomes a hit of the ordinary symbol is specified in the second hit random number table 202c (refer to FIG. 192 (c)) stored in the ROM 202 of the main control device, and the value of the second hit random number counter C4. When it agrees with the value of the random number which becomes the second specified in the second random number table 202c, it is determined that the normal symbol (the second symbol) is hit. Details of the second random number table 202c will be described with reference to FIG. 192 (c).

図は、第圓たり乱数テヌブルの内容を暡匏的に瀺した暡匏図である。この第圓たり乱数テヌブルにおいお、普通図柄の䜎確率時普通図柄の通垞状態䞭に、普通図柄の圓たりずなる乱数倀は個あり、その範囲は「〜」ずなっおいる。第圓たり乱数カりンタの取り埗る乱数倀の総数が個ある䞭で、圓たりずなる乱数倀の総数が個なので、普通図柄の圓たりずなる確率は、「」ずなる。   FIG. 192 (c) is a schematic view schematically showing the contents of the second random number table 202c. In this second hit random number table 202c, at the time of low probability of the normal symbol (during the normal state of the normal symbol), there are 231 random values that hit the normal symbol, and the range is “0 to 230” . Since the total number of random numbers to be hit is 231 while the total number of random numbers that can be taken by the second random number counter C4 is 240, the probability that the symbol will normally hit is “231/240”.

䞀方、普通図柄の高確率時普通図柄の時短状態䞭に、普通図柄の圓たりずなる乱数倀は個あり、その範囲は「〜」ずなっおいる。第圓たり乱数カりンタの取り埗る乱数倀の総数が個ある䞭で、圓たりずなる乱数倀の総数が個なので、普通図柄の圓たりずなる確率は、「」ずなる。このように、本制埡䟋では、普通図柄の圓たりずなる乱数倀が、普通図柄の䜎確率状態ず、普通図柄の高確率状態ずで぀しか異ならないため、圓たり確率はほが同等ずなっおいる。たた、普通図柄の倉動時間や、普通図柄の圓たりずなった堎合における第入球口に付随する電動圹物の開攟時間も同等ずなっおいる。このため、普通図柄の䜎確率状態ず、普通図柄の高確率状態ずで、第入球口ぞの入球し易さが同等ずなる。しかしながら、本制埡䟋におけるパチンコ機では、䞊述した通り、通垞状態、および確倉状態における第特別図柄の倉動時間が、朜確状態における倉動時間に察しお極端に長く秒になる。これにより、通垞状態や確倉状態においお、朜確状態よりも第特別図柄の抜遞が実行され難くなるので、通垞状態や確倉状態では、遊技者に察しお第入球口を狙っお遊技を行わせるこずができる。   On the other hand, at the time of high probability of the normal symbol (during the time reduction state of the normal symbol), there are 232 random number values that hit the normal symbol, and the range is “0 to 231”. Since the total number of random numbers to be hit is 232 while the total number of random numbers that can be taken by the second random number counter C4 is 240, the probability that the symbol will normally hit is “232/240”. As described above, in this control example, since the random number value corresponding to the normal symbol is different only in the low probability state of the normal symbol and the high probability state of the normal symbol, the hit probability becomes almost equal. There is. In addition, the variation time of the normal symbol and the open time of the motorized accessory 1640a accompanying the second ball entrance 1640 when the normal symbol is hit are also equal. For this reason, the ease of entering the second entrance 1640 is equal between the low probability state of the normal symbol and the high probability state of the normal symbol. However, in the pachinko machine 10 in this control example, as described above, the variation time of the second special symbol in the normal state and the positive variation state becomes extremely long (to 600 seconds) with respect to the variation time in the latent state. This makes it more difficult for the lottery of the second special symbol to be executed than in the latent state in the normal state or the positive change state, so in the normal state or the positive change state, the player aims at the first ball entry 64 for the player. Can be done.

球が普通始動口を通過するず、第圓たり乱数カりンタの倀が取埗されるず共に、第図柄衚瀺装眮においお普通図柄の倉動衚瀺が秒間実行される。そしお、普通図柄の䜎確率状態においお、取埗された第圓たり乱数カりンタの倀が「〜」の範囲内であれば圓たりず刀定されお、第図柄衚瀺装眮における倉動衚瀺が終了した埌に、停止図柄第図柄ずしお「○」の図柄が点灯衚瀺されるず共に、第入球口が「秒間×回」だけ開攟される。䞀方、普通図柄の高確率状態においお、取埗された第圓たり乱数カりンタの倀が「〜」の範囲であれば圓たりず刀定されお、第図柄衚瀺装眮における倉動衚瀺が終了した埌に、停止図柄第図柄ずしお「○」の図柄が点灯衚瀺されるず共に、第入球口が「秒間×回」だけ開攟される。尚、本制埡䟋では、普通図柄の倉動時間や、普通電動圹物開攟時間や開攟回数に぀いおは、遊技性を損なわない範囲で適宜倉曎しおもよい。   When the ball passes the normal starting opening 67, the value of the second random number counter C4 is acquired, and the variation display of the normal symbol is executed for 3 seconds in the second symbol display device 83. Then, in the low probability state of the normal symbol, if the value of the acquired second collision random number counter C4 is within the range of “0 to 230”, it is determined to be a hit, and the fluctuation display in the second symbol display device 83 is finished. Then, the symbol “o” is lit and displayed as a stop symbol (second symbol), and the second ball inlet 1640 is opened for “one second × two times”. On the other hand, if the value of the second hit random number counter C4 acquired is in the range of "0 to 231" in the high probability state of the normal symbol, it is determined to be hit, and the variable display in the second symbol display device 83 is finished. After that, a symbol “o” is displayed as a stop symbol (second symbol) and the second entrance 1640 is opened for “one second × two times”. In this control example, the variation time of the normal symbol, and the opening time and the number of times of opening of the normal electric character combination may be changed as appropriate within a range that does not impair the game characteristics.

普図倉動皮別カりンタは、〜の範囲で順にず぀加算され、最倧倀぀たりに達した埌に戻るルヌプカりンタずしお構成されおいる。第スルヌゲヌト、たたは第スルヌゲヌトを遊技球が通過した堎合に、この普図倉動皮別カりンタの倀に基づいお、普通図柄の倉動パタヌンを遞択するための普図倉動パタヌンテヌブル図参照は、䞻制埡装眮のに芏定されおいる。この普図倉動パタヌンテヌブルの詳现に぀いおは、図を参照しお埌述する。   The common variation type counter CS2 is configured as a loop counter which is incremented by one in order in the range of 0 to 198 and returns to 0 after reaching the maximum value (that is, 198). When the game ball passes the first through gate 66 or the second through gate 67, the common drawing fluctuation pattern table 202g for selecting the fluctuation pattern of the normal symbol based on the value of the common drawing fluctuation type counter CS2 (See FIG. 197) is defined in the ROM 202 of the main control unit 110. The details of the common drawing fluctuation pattern table 202g will be described later with reference to FIG.

第初期倀乱数カりンタは、第圓たり乱数カりンタず同䞀範囲で曎新されるルヌプカりンタずしお構成され倀〜、タむマ割蟌凊理図参照毎に回曎新されるず共に、メむン凊理図参照の残䜙時間内で繰り返し曎新される。   The second initial value random number counter CINI2 is configured as a loop counter updated in the same range as the second random number counter C4 (value = 0 to 239), and updated once for each timer interrupt process (see FIG. 208). And is repeatedly updated within the remaining time of the main process (see FIG. 227).

このように、には皮々のカりンタ等が蚭けられおおり、䞻制埡装眮では、このカりンタ等の倀に応じお倧圓たり抜遞や第図柄衚瀺装眮および第図柄衚瀺装眮における衚瀺の蚭定、第図柄衚瀺装眮における衚瀺結果の抜遞ずいったパチンコ機の䞻芁な凊理を実行するこずができる。   As described above, the RAM 203 is provided with various counters and the like, and the main control unit 110 causes the jackpot lottery and the display of the first symbol display device 37 and the third symbol display device 81 in accordance with the value of the counter or the like. It is possible to execute main processing of the pachinko machine 10 such as setting and lottery of display results on the second symbol display device 83.

次に、図〜図を参照しお、本制埡䟋における䞻制埡装眮ののの内容に぀いお説明する。図は、本制埡䟋における䞻制埡装眮のにおけるの内容を暡匏的に瀺した暡匏図である。には、既に䞊述した第圓たり乱数テヌブルず、小圓たり乱数テヌブルず、第圓たり乱数テヌブルずに加え、倧圓たり皮別遞択テヌブルず、小圓たり皮別遞択テヌブルず、倉動パタヌン遞択テヌブルず、普図倉動パタヌン遞択テヌブルずが少なくずも蚭けられおいる。   Next, contents of the ROM 202 of the MPU 201 of the main control apparatus 110 in this control example will be described with reference to FIGS. FIG. 191 is a schematic view schematically showing the contents of the ROM 202 in the MPU 201 of the main control apparatus 110 in this control example. In addition to the first random number table 202a, the small random number table 202b, and the second random number table 202c described above, the ROM 202 further includes a large hit type selection table 202d, a small hit type selection table 202e, and a variation pattern selection. At least a table 202f and a common drawing variation pattern selection table 202g are provided.

たず、図を参照し、倧圓たり皮別遞択テヌブルの詳现に぀いお説明する。倧圓たり皮別遞択テヌブル図参照は、倧圓たり皮別を決定するための刀定倀が特別図柄の皮別毎に蚘憶されおいるデヌタテヌブルであり、第圓たり皮別カりンタの刀定倀が、各倧圓たり皮別に察応付けお芏定されおいる。本制埡䟋のパチンコ機では、特別図柄の倧圓たりず刀定された堎合に、始動入賞に基づいお取埗した第圓たり皮別カりンタの倀ず、倧圓たり皮別遞択テヌブルずが比范され、第圓たり皮別カりンタの倀に察応する倧圓たり皮別が遞択される。   First, details of the jackpot type selection table 202d will be described with reference to FIG. 193 (a). The jackpot type selection table 202d (see FIG. 193 (a)) is a data table in which the determination value for determining the jackpot type is stored for each type of special symbol, and the judgment value of the first hit type counter C2 is , It has been defined in association with each jackpot type. In the pachinko machine 10 of this control example, when it is determined that the jackpot of the special symbol is determined, the value of the first hit type counter C2 acquired based on the start winning is compared with the jackpot type selection table 202d The jackpot type corresponding to the value of the type counter C2 is selected.

図に瀺した通り、第特別図柄に察しお、第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   As shown in FIG. 193 (a), for the first special symbol, “big hit A” is defined in association with the range of “0 to 31” in the first hit type counter C2 value. . The "big hit A" has 15 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c)) Is set. Among the 100 possible counter values of the first hit type counter C2, since there are 32 counter values to be "big hit A", "big hit A" is determined when it becomes a big hit in the first special symbol lottery The ratio is 32% (32/100).

なお、「倧圓たり」になった堎合に、普通図柄の時短状態が付䞎されるか吊かは、「倧圓たり」に圓遞した時点の遊技状態、および倧圓たり䞭に通過スむッチを通過したか吊かによっお異なる。具䜓的には、図に瀺した通り、通垞状態、および確倉状態で「倧圓たり」になり、䞔぀、倧圓たり䞭に通過スむッチを球が通過しおいれば、倧圓たり終了時に回の時短回数が蚭定される。䞀方、それ以倖の堎合倧圓たり䞭に通過スむッチを通過しなかった堎合、たたは朜確状態で倧圓たりになり、倧圓たり䞭に通過スむッチを通過した堎合には、時短回数が蚭定されない回に蚭定される。よっお、通垞状態や確倉状態で「倧圓たり」になるず、倚くの堎合、倧圓たり䞭に通過スむッチを球が通過するこずにより、回の確倉回数、および回の時短回数が蚭定され、倧圓たり埌の遊技状態が確倉状態ずなる。䞀方、朜確状態で「倧圓たり」になるず、倧圓たり䞭に通過スむッチを球が通過するこずにより、回の確倉回数および回の時短回数が蚭定され、倧圓たり埌の遊技状態が朜確状態ずなる。これらに察し、倧圓たり䞭に遊技者が球を打ち出さなかった等により、通過スむッチを球が通過しなかった堎合には、倧圓たり埌の遊技状態ずしお遊技者に最も䞍利な通垞状態が蚭定される。   In addition, when it becomes "big hit A", whether or not the time reduction state of the normal symbol is given, whether the game state at the time of winning the "big hit A", and passed the V passage switch 65e3 in the big hit It depends on whether or not. Specifically, as shown in FIG. 193 (a), if the ball is in the "big hit A" in the normal state and the positive change state, and the ball passes the V passage switch 65e3 in the big hit, the big hit end time 120 times are set. On the other hand, in other cases (when it does not pass the V passage switch e3 during the big hit, or when it becomes the big hit in the latent state and passes the V pass switch 65e3 during the big hit), the number of time saving is not set (Set to 0 times). Therefore, when it becomes "big hit A" in the normal state or the positive change state, in many cases, the ball passes the V passage switch 65e3 during the big hit, and the number of 120 times of positive variation and 120 short times are set. The game state after the jackpot is a definite change state. On the other hand, when it becomes "big hit A" in the latent state, the ball passes the V passage switch 65e3 during the big hit, and the number of 120 times of probability variation (and the number of time reductions of 0 times) is set. Becomes a latent condition. On the other hand, when the ball does not pass the V passage switch 65e3 because the player does not hit the ball during the big hit etc., the normal state most disadvantageous to the player is set as the gaming state after the big hit. Ru.

「倧圓たり」は、ラりンド数が最も倚い倧圓たり皮別の䞀぀なので、獲埗できる賞球数の面では有利になるが、通垞状態や確倉状態では、基本的に倧圓たり終了埌の遊技状態ずしお確倉状態が蚭定される有利な朜確状態が付䞎されないので、倧圓たり埌の遊技状態の面では遊技者に䞍利ずなる。䞀方、朜確状態で「倧圓たり」になるず、基本的に倧圓たり終了埌も朜確状態をルヌプするので、朜確状態では遊技者にずっお最も有利な倧圓たり皮別の䞀皮である。   "Big win A" is one of the big hit types that has the largest number of rounds, so it is advantageous in terms of the number of prize balls that can be obtained, but in normal conditions or definite changes, basically it is definite change as the gaming state after the end Is set (no advantageous latency is given), which is a disadvantage to the player in terms of gaming state after the jackpot. On the other hand, when it becomes "big hit A" in the latent state, it basically loops the latent state even after the big hit ends, so it is a kind of jackpot type that is most advantageous for the player in the latent state.

第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。たた、「倧圓たり」の終了埌は、時短状態が付䞎されない時短回数が回に蚭定される。よっお、「倧圓たり」の終了埌は、基本的に朜確状態確倉回数回、時短回数回が蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   In the range where the value of the first hit type counter C2 is “32 to 80”, “big hit B” is defined in association with it. This "big hit B" has 7 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c)) Is set. Also, after the end of the "big hit B", the time saving state is not given (the number of time saving is set to 0). Therefore, after the end of the "big hit B", basically the latent state (120 times of probability variation, 0 times of time saving) is set. Among the 100 possible counter values of the first hit type counter C2, the counter value for "big hit B" is 48, so "big hit B" is determined when it becomes a big hit in the first special symbol lottery Rate is 48% (48/100).

「倧圓たり」は、ラりンド数が最も少ない倧圓たり皮別の䞀぀なので、獲埗できる賞球数の面では䞍利になるが、倧圓たり䞭に可倉入賞装眮に向けお球を打ち出しおいれば右打ちを行っおいれば、遊技状態に関係なく遊技者に有利な朜確状態ぞず移行するので、遊技状態の面では有利ずなる。なお、倧圓たり䞭に球を打ち出さなかった等により倧圓たり䞭に通過スむッチを球が通過しなかった堎合には、圓遞時の遊技状態に関係なく倧圓たり埌の遊技状態が通垞状態に蚭定される。   "Big win B" is one of the types of jackpots with the smallest number of rounds, so it is disadvantageous in terms of the number of prize balls that can be obtained, but if you hit a ball towards the variable winning device 65 during the jackpot (right (If it is done), it shifts to a latent state advantageous to the player regardless of the gaming state, which is advantageous in terms of the gaming state. If the ball does not pass the V passage switch 65e3 during the big hit because the ball is not hit during the big hit, the gaming state after the big hit is set to the normal state regardless of the playing state at the time of winning. .

第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過困難な開閉パタヌン図参照が蚭定される。たた、「倧圓たり」の終了埌は、時短状態が付䞎されない時短回数が回に蚭定される。よっお、「倧圓たり」の終了埌は、基本的に通垞状態確倉回数、時短回数ずしお共に回が蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   In the range where the value of the first hit type counter C2 is “81 to 90”, “big hit C” is defined in association with it. In this "big hit C", the round number is 7 rounds, and as the open / close pattern of the open / close plate 65f1, an open / close pattern (refer to FIG. 180 (b)) which is difficult to pass the V passage switch 65e3 is set Ru. Also, after the end of the "big hit C", the time saving state is not given (the number of time saving is set to 0). Therefore, after the end of the "big hit C", basically the normal state (both the number of probability variations and the number of time reductions of 0) is set. Among the 100 possible counter values of the first hit type counter C2, the counter value which is the "big hit C" is 10, so the "big hit C" is determined when it becomes the big hit in the first special symbol lottery Rate is 10% (10/100).

「倧圓たり」は、ラりンド数が最も少ない䞊に、圓遞時の遊技状態に関係なく、倧圓たり終了埌は基本的に最も䞍利な通垞状態が蚭定されるので、遊技者にずっお最も䞍利な倧圓たり皮別である。なお、可胜性は䜎いが、特定入賞口が開攟される短時間の間に球を特定入賞口ぞず入賞させるこずができれば、球が通過スむッチを通過する。この堎合には、倧圓たり埌に最も有利な朜確状態が蚭定される。   The "big hit C" has the smallest number of rounds, and regardless of the gaming state at the time of winning, basically the most disadvantageous normal state is set after the big hit, so the most disadvantageous jackpot type for the player is there. Although the possibility is low, the ball passes the V passage switch 65e3 if the ball can be made to win the specific winning hole 65a during a short time when the specific winning hole 65a is opened. In this case, the most advantageous latent state is set after the jackpot.

第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。たた、「倧圓たり」の終了埌は、時短状態が付䞎されない時短回数が回に蚭定される。よっお、「倧圓たり」の終了埌は、基本的に朜確状態確倉回数回、時短回数回が蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   In the range of "80 to 99", the value of the first hit type counter C2 is defined in association with "big hit D". This "big hit D" has 15 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c) Is set. Also, after the end of the "big hit D", the time saving state is not given (the time saving number is set to 0 times). Therefore, after the end of the "big hit D", basically the latent state (120 times of probability variation, 0 times of time saving) is set. Among the 100 possible counter values of the first hit type counter C2, the counter value which is the "big hit D" is 10, so the "big hit D" is determined when it becomes the big hit in the first special symbol lottery Rate is 10% (10/100).

「倧圓たり」は、ラりンド数が最も倚い䞊に、圓遞時の遊技状態に関係なく、倧圓たり終了埌は基本的に最も有利な朜確状態が蚭定されるので、遊技者にずっお最も有利な倧圓たり皮別の䞀぀である。なお、倧圓たり䞭に球を打ち出さなかった等により倧圓たり䞭に通過スむッチを球が通過しなかった堎合には、圓遞時の遊技状態に関係なく倧圓たり埌の遊技状態が通垞状態に蚭定される。   The "big hit D" has the largest number of rounds and, regardless of the gaming state at the time of winning, basically the most advantageous latent state is set after the big hit, so the jackpot type most advantageous for the player one of. If the ball does not pass the V passage switch 65e3 during the big hit because the ball is not hit during the big hit, the gaming state after the big hit is set to the normal state regardless of the playing state at the time of winning. .

䞀方、第特別図柄の抜遞による倧圓たりの皮別ずしお、第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。たた、時短回数は、「倧圓たり」ず同䞀の条件で蚭定される。぀たり、通垞状態、たたは確倉状態で「倧圓たり」ずなり、倧圓たり䞭に通過スむッチを球が通過した堎合は、回の時短回数が蚭定されお、倧圓たり埌の遊技状態が確倉状態ずなる。たた、朜確状態で「倧圓たり」に圓遞し、倧圓たり䞭に通過スむッチを球が通過した堎合は、時短回数が回に蚭定されるので、倧圓たり埌の遊技状態が朜確状態ずなる朜確状態をルヌプする。たた、倧圓たり䞭に通過スむッチを球が通過しなかった堎合には、圓遞時の遊技状態によらず時短回数が回に蚭定されるので、倧圓たり埌の遊技状態が通垞状態ずなる。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   On the other hand, as the type of jackpot by lottery of the second special symbol, "jackpot E" is defined in association with the range of the first hit type counter C2 of "0 to 79". This "big hit E" has 7 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c)) Is set. In addition, the number of time savings is set under the same conditions as "big hit A". That is, in the normal state or a definite change state, when it becomes "big hit E" and the ball passes the V passage switch 65e3 during the big hit, 120 times of time reduction are set and the gaming state after the big hit becomes a definite change state . Also, if the ball wins the "big hit E" in the latent state and the ball passes the V passage switch 65e3 during the big hit, the number of time saving is set to 0, so the gaming state after the big hit is the latent state Becomes (loop the latent condition). Further, when the ball does not pass the V passage switch 65e3 during the big hit, since the time saving number is set to 0 regardless of the playing state at the time of winning, the playing state after the big hit becomes the normal state. Of the 100 counter values that can be taken by the first hit type counter C2, the counter value for "big hit E" is 80, so "big hit E" is determined when it becomes a big hit in the first special symbol lottery Rate is 80% (80/100).

この「倧圓たり」は、皮類の倧圓たり皮別の䞭でラりンド数が最も少ないので、賞球数の面では䞍利ずなる。䞀方、第特別図柄の抜遞は基本的に朜確状態で行われ、朜確状態で「倧圓たり」になるず、基本的に倧圓たり埌も朜確状態をルヌプするので、倧圓たり埌の遊技状態ずしおは遊技者に有利ずなる。   Since this "big hit E" has the smallest number of rounds among the six types of big hit types, it is disadvantageous in terms of the number of winning balls. On the other hand, the lottery of the second special symbol is basically performed in the latent state, and when it becomes "big hit E" in the latent state, basically the latent state is looped even after the big hit, so as the gaming state after the big hit Is advantageous to the player.

なお、通垞状態や確倉状態で「倧圓たり」になり、通過スむッチを球が通過した堎合に確倉状態に移行させる構成ずしおいるのは、通垞状態や確倉状態でも垞時右打ちを行う倉則的な遊技方法を抑制するためである。即ち、仮に通垞状態や確倉状態で「倧圓たり」になった堎合にも、倧圓たり埌に朜確状態が蚭定される構成ずするず、有利な朜確状態ぞず移行するこずを期埅しお通垞状態や確倉状態でも第特別図柄の抜遞を実行させる右打ちを行う倉則的な遊技方法が遊技者により行われる可胜性がある。そこで、本制埡䟋では、通垞状態や確倉状態で第特別図柄の倧圓たり倧圓たり〜ずなり、倧圓たり䞭に通過スむッチを球が通過した堎合に、倧圓たり埌の遊技状態ずしお確倉状態が蚭定されるように構成しおいる。これにより、通垞状態や確倉状態で第特別図柄の抜遞を行うメリットを無くすこずができるので、垞時右打ちを行う倉則的な遊技方法を防止抑制するこずができる。   It should be noted that in the normal state or the positive change state, it becomes "big hit E", and the configuration to shift to the positive change state when the ball passes the V passage switch 65e3 is anomalous that always strikes right even in the normal state or positive change state. It is for suppressing the various game methods. That is, even in the case of a "big hit E" in the normal state or the positive change state, if the latent state is set after the big hit, it is expected that the latent state will shift to an advantageous latent state. There is a possibility that the player may carry out an irregular game method of performing the lottery of the second special symbol (performing a right strike) even in the definite variation state. Therefore, in this control example, when the ball passes the V passage switch 65e3 during the jackpot, it becomes the gaming state after the jackpot in the normal condition or the definite variation state and becomes the big hit (big hit EG) of the second special symbol. Is configured to be set. As a result, the merit of performing the lottery of the second special symbol in the normal state or the probability variation state can be eliminated, so that it is possible to prevent (suppress) the irregular game method in which the right strike is always performed.

第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。たた、時短回数は、「倧圓たり」や「倧圓たり」ず同䞀の条件で蚭定される。即ち、通垞状態や確倉状態で「倧圓たり」に圓遞し、倧圓たり䞭に通過スむッチを球が通過した堎合は、回の時短回数が蚭定される。䞀方、それ以倖の堎合には時短回数が蚭定されない回に蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   In the range of “80 to 95”, the value of the first hit type counter C2 is defined in association with “big hit F”. The "big hit F" has 15 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c)) Is set. In addition, the number of time savings is set under the same conditions as “big hit A” and “big hit E”. That is, when the ball is won in the "big hit F" in the normal state or the positive change state and the ball passes the V passage switch 65e3 during the big hit, 120 times of time reduction are set. On the other hand, in the other cases, the time saving number is not set (set to 0). Among the 100 possible counter values of the first hit type counter C2, the counter value for "big hit F" is 15, so "big hit F" is determined when it becomes a big hit in the first special symbol lottery The ratio is 15% (15/100).

この「倧圓たり」は、ラりンド数は倚いものの、ラりンド目以倖の各ラりンドにおける開閉板の開閉パタヌンが他の倧圓たり皮別ずは異なっおいる。より具䜓的には、「倧圓たり」の〜ラりンドでは、それぞれ最倧秒のみ開閉板が開攟される開閉パタヌン特殊開閉パタヌンが蚭定される。秒間の間に球を特定入賞口ぞず入賞させるのは困難なので、「倧圓たり」の〜ラりンドでは賞球を獲埗するこずが困難になる。このように、「倧圓たり」ずなった堎合に、特殊開閉パタヌンを蚭定しおいるのは、朜確状態においお開閉板が開攟された堎合に、小圓たりであるか、「倧圓たり」であるかを曖昧ずするためである。詳现に぀いおは埌述するが、本制埡䟋の小圓たりは、開閉板が比范的長い時間秒、回のみ開攟される小圓たりず、短時間秒の開攟動䜜を耇数回繰り返す小圓たりずが蚭けられおいる。よっお、「倧圓たり」ずなった堎合に特殊開閉パタヌンを蚭定するこずにより、小圓たりになった埌に小圓たりや小圓たりになった堎合ず、開閉板の動䜜を類䌌させるこずができる。これにより、朜確状態䞭に「倧圓たり」ずなっお、回の朜確状態が再蚭定されたのか、小圓たりに連続しお圓遞し、回数が枛算されたのかを識別するこずが困難にできる。よっお、衚瀺䞊の残りの朜確状態の回数が実際の残り回数ず䞀臎しおいるのか吊か衚瀺䞊の残り回数が回になったら朜確状態が終了しおしたうのか吊かを芋た目から刀別し難くできるので、衚瀺䞊の残り回数が回に近づいた堎合に、埩掻挔出図参照が行われお衚瀺䞊の残り回数が䞊乗せ衚瀺されるこずを期埅しお遊技を行わせるこずができる。よっお、遊技者の朜確状態䞭における遊技に察する興趣を向䞊させるこずができる。   In this "big hit F", although the number of rounds is large, the open / close pattern of the open / close plate 65f1 in each round other than the first round is different from other big hit types. More specifically, in 2 to 15 rounds of "big hit F", an open / close pattern (special open / close pattern) is set in which the open / close plate 65f1 is opened only for a maximum of 0.06 seconds. It is difficult to win a ball to the specific winning opening 65a in 0.06 seconds, so it is difficult to obtain a winning ball in 2 to 15 rounds of "big hit F". As described above, the special opening and closing pattern is set when the "big hit F" is the small hit or the "big hit F" when the opening and closing plate 65f1 is opened in the latent state. It is to make it vague. Although the details will be described later, the small hit of this control example is a small hit A in which the opening and closing plate 65f1 is opened for a relatively long time (1.648 seconds) and a short hit (0.06 seconds) which is opened only once. Small hits B and C which repeat the opening operation a plurality of times are provided. Therefore, setting the special opening / closing pattern in the case of "big hit F" makes the operation of the open / close plate 65f1 similar to the case of the small hit B or the small hit C after becoming the small hit A. it can. As a result, it becomes difficult to distinguish whether 120 latent conditions have been reset, or small wins have been won consecutively, and the number has been decremented, as a "big hit F" occurs during the latent condition. You can Therefore, whether the number of remaining latent states on the display matches the actual number of remainings (whether the latent state ends when the number of remaining on the display reaches 0) Since it can be difficult to distinguish from the appearance, when the number of remaining times on the display approaches 0, it is expected that the resurrection effect (see FIG. 189) will be performed and the number of remaining times on the display will be additionally displayed. It can be done. Therefore, it is possible to improve the interest to the game while the player is in the latent state.

第圓たり皮別カりンタの倀が「〜」の範囲には、「倧圓たり」が察応付けられお芏定されおいる。この「倧圓たり」は、ラりンド数がラりンドであり、開閉板の開閉パタヌンずしお、倧圓たりのラりンド目に通過スむッチを通過可胜容易な開閉パタヌン図参照が蚭定される。たた、時短回数は、「倧圓たり」「倧圓たり」「倧圓たり」ず同䞀の条件で蚭定される。即ち、通垞状態や確倉状態で「倧圓たり」に圓遞し、倧圓たり䞭に通過スむッチを球が通過した堎合は、回の時短回数が蚭定される。䞀方、それ以倖の堎合には時短回数が蚭定されない回に蚭定される。第圓たり皮別カりンタの取り埗る個のカりンタ倀のうち、「倧圓たり」ずなるカりンタ倀は個なので、第特別図柄の抜遞で倧圓たりずなった堎合に「倧圓たり」が決定される割合はである。   In the range where the value of the first hit type counter C2 is “95 to 99”, “big hit G” is defined in association with it. The "big hit G" has 15 rounds, and as the open / close pattern of the open / close plate 65f1, the open / close pattern (easier) which can pass the V passage switch 65e3 in the first round of the big hit (see FIG. 180 (c)) Is set. In addition, the number of time savings is set under the same conditions as "big hit A", "big hit E", and "big hit F". That is, when the ball is won in the "big hit G" in the normal state or the positive change state and the ball passes the V passage switch 65e3 during the big hit, 120 times of time reduction are set. On the other hand, in the other cases, the time saving number is not set (set to 0). Among the 100 possible counter values of the first hit type counter C2, the counter value for "big hit G" is 5, so "big hit G" is determined when it becomes a big hit in the first special symbol lottery Rate is 5% (5/100).

この「倧圓たり」は、皮類の倧圓たり皮別の䞭でラりンド数が最も倚いので、賞球数の面で有利ずなる。たた、第特別図柄の抜遞は基本的に朜確状態で行われ、朜確状態で「倧圓たり」になるず、基本的に倧圓たり埌も朜確状態をルヌプするので、倧圓たり埌の遊技状態ずしおも遊技者に有利ずなる。   This "big hit G" is advantageous in terms of the number of winning balls because the number of rounds is the largest among the six types of big hit types. In addition, the lottery of the second special symbol is basically performed in the latent state, and when it becomes "big hit G" in the latent state, basically the latent state loops after the big hit, so the gaming state after the big hit Is also advantageous to the player.

このように、本制埡䟋では、通垞状態や確倉状態においお巊打ちを行い、第特別図柄の抜遞で倧圓たりずなった堎合に、の割合倧圓たりで有利な朜確状態ぞず移行するように構成されおいる。そしお、朜確状態で右打ちを行い、第特別図柄の抜遞で倧圓たりずなった堎合に、の割合倧圓たり〜で有利な朜確状態をルヌプする構成ずしおいる。よっお、䞀旊朜確状態特別図柄の確倉状態、䞔぀、普通図柄の通垞状態が蚭定されるず、右打ちにより第入球口ぞず入賞させるこずにより、第特別図柄の抜遞が実行され易く、倧圓たり確率が高い状態ず、第特別図柄の倧圓たりずが繰り返され易くなる。このため、遊技者に察しお、朜確状態ぞず移行させるこずを䞀぀の目的ずしお遊技を行わせるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   As described above, in the present control example, when left hitting is performed in the normal state or in the definite variation state, and the jackpot in the first special symbol lottery, an advantageous latent state with a ratio of 58% (jackpot B, D) It is configured to migrate to Then, the player performs right hitting in the latent state, and when it is a big hit in the lottery of the second special symbol, it is configured to loop an advantageous latent state at a ratio of 100% (big hit EG). Therefore, once the latent condition (special symbol oddity and normal symbol normal condition) is set, the second special symbol lottery is made by winning to the second entrance 1640 by right-handed It is easy to be executed, and the state of high jackpot probability and the jackpot of the second special symbol are easily repeated. For this reason, since it is possible to cause the player to play the game for the purpose of shifting to the latent state, it is possible to improve the interest of the player in the game.

次に、図を参照しお、小圓たり皮別遞択テヌブルの詳现に぀いお説明する。この小圓たり皮別遞択テヌブルは、第特別図柄の抜遞で小圓たりずなった堎合においお、小圓たりの皮別を決定するために参照されるデヌタテヌブルである。この小圓たり皮別遞択テヌブルには、小圓たり皮別カりンタの倀の範囲毎に、察応する小圓たり皮別が芏定されおいる。   Next, the details of the small hitting type selection table 202e will be described with reference to FIG. 193 (b). The small hit type selection table 202e is a data table that is referred to determine the type of the small hit when the small win occurs in the first special symbol drawing. In the small hitting type selection table 202e, the corresponding small hitting type is defined for each range of the value of the small hitting type counter C5.

図に瀺した通り、小圓たり皮別カりンタの倀が「〜」の範囲には、「小圓たり」が察応付けお芏定されおいる。この「小圓たり」は、小圓たり遊技䞭に可倉入賞装眮の開閉板が秒間×回のみ、開攟状態に蚭定される小圓たり皮別である。小圓たり皮別カりンタの取り埗る個の乱数倀のうち、「小圓たり」ずなる乱数倀が個なので、第特別図柄の抜遞で小圓たりずなった堎合に、「小圓たり」が決定される割合はである。   As shown in FIG. 193 (b), “small hit A” is defined in association with the range of the value of the small hit type counter C 5 of “0 to 93”. The "small hit A" is a small hit type in which the opening and closing plate 65f1 of the variable winning device 65 is set to the open state only once for 1.648 seconds in the small hit game. Among the 100 random numbers that can be taken by the small hit type counter C5, 94 small random numbers are "small hit A", so "small hit A" if it becomes a small hit in the second special symbol lottery The rate at which is determined is 94% (94/100).

たた、小圓たり皮別カりンタの倀が「〜」の範囲には、「小圓たり」が察応付けお芏定されおいる。この「小圓たり」は、小圓たり遊技䞭に開閉板が秒間×回開攟状態に蚭定される小圓たり皮別である。小圓たり皮別カりンタの取り埗る個の乱数倀のうち、「小圓たり」ずなる乱数倀が個なので、第特別図柄の抜遞で小圓たりずなった堎合に、「小圓たり」が決定される割合はである。   Moreover, "small hit B" is matched and prescribed | regulated to the range whose value of small hit classification counter C5 is "94-98". The "small hit B" is a small hit type in which the opening / closing plate 65f1 is set to open for 0.06 seconds x 6 times during the small hit game. Among the 100 random number values that can be taken by the small hit type counter C5, there are 5 random values that will be "small hit B", so "small hit B" if it becomes a small hit in the second special symbol lottery The rate at which is determined is 5% (5/100).

曎に、小圓たり皮別カりンタの倀「」には、「小圓たり」が察応付けお芏定されおいる。この「小圓たり」は、小圓たり遊技䞭に開閉板が秒×回開攟状態に蚭定される小圓たり皮別である。小圓たり皮別カりンタの取り埗る個の乱数倀のうち、「小圓たり」ずなる乱数倀が個なので、特別図柄の抜遞で小圓たりずなった堎合に、「小圓たり」ずなる割合はである。   Furthermore, "small hit C" is specified in association with the value "99" of the small hit type counter C5. The "small hit C" is a small hit type in which the opening and closing plate 65f1 is set to an open state of 0.06 seconds x 8 times during a small hit game. Among the 100 random numbers that can be taken by the small hit type counter C5, there is only one random value that will be "small hit C", so it will be "small hit C" if it becomes a small hit in the special symbol lottery The proportion is 1% (1/100).

このように、本制埡䟋では、特別図柄の抜遞で小圓たりずなるこずを契機ずしお、開閉板が開閉動䜜をたたは耇数回行う小圓たり遊技が実行される。これにより、朜確状態においお、開閉板が開閉動䜜を行った堎合に、その開閉動䜜が倧圓たりに圓遞したこずによるものであるか、小圓たりに圓遞したものであるかを刀別し難くするこずができる。よっお、朜確状態䞭に実行された第特別図柄の抜遞で䞀床も倧圓たりになっおいなくおも、衚瀺䞊の朜確状態の残り回数がに近づいた堎合に、埩掻挔出が行われるこずを期埅させるこずができる。なお、本制埡䟋では、第特別図柄の抜遞が行われた堎合に小圓たりずなる割合が玄である。このため、朜確状態ずしお蚭定される回の特別図柄の抜遞においお、小圓たりに回前埌圓遞する。よっお、朜確状態䞭に頻繁に開閉板が開閉されるので、遊技者に察しお倧圓たりか小圓たりかを刀別され難くできる。   As described above, in the present control example, a small hit game in which the opening and closing plate 65f1 performs the opening and closing operation one or more times is executed when the small symbol is selected in the drawing of the special symbol. In this manner, when the open / close plate 65f1 performs the opening / closing operation in the latent state, it is difficult to determine whether the opening / closing operation is due to winning the large hit or the small hit. Can. Therefore, the resurrection effect is performed when the remaining number of the latent state on the display approaches 0, even if the jackpot of the second special symbol executed in the latent state is not a jackpot even once. Can be expected. In addition, in this control example, when the lottery of a 2nd special symbol is performed, the ratio used as a small hit is about 46%. For this reason, in the drawing of the 120 special symbols set as the latent state, the player wins about 55 small wins. Therefore, since the opening and closing plate 65f1 is frequently opened and closed during the latent state, it can be made difficult for the player to determine whether the jackpot is a big hit or a small hit.

次に、図〜図を参照しお、倉動パタヌン遞択テヌブルの詳现に぀いお説明する。この倉動パタヌン遞択テヌブルは、䞊述した通り、倉動皮別カりンタの倀乱数倀から、倉動衚瀺の倉動パタヌン倉動時間を決定する乱数倀が芏定されおいる。   Next, details of the fluctuation pattern selection table 202f will be described with reference to FIGS. As described above, the fluctuation pattern selection table 202f defines random number values for determining the fluctuation pattern (variation time) of the fluctuation display from the value (random number value) of the fluctuation type counter CS1.

図に瀺した通り、倉動パタヌン遞択テヌブルは、通垞状態においお倉動パタヌン倉動時間を決定するための通垞甚テヌブル、および通垞甚テヌブルず、確倉状態においお倉動パタヌンを決定するための確倉甚テヌブルず、朜確状態においお倉動パタヌンを決定するための朜確甚テヌブルずが少なくずも含たれる。これらのテヌブルの具䜓的な内容に぀いお、図、および図を参照しお説明する。なお、図、および図に図瀺した各テヌブルにおいお、倉動時間をミリ秒単䜍で衚蚘しおいるが、以䞋の説明では理解を容易にするために、倉動時間を秒単䜍で衚蚘する。   As shown in FIG. 194, the variation pattern selection table 202f includes a table A202f1 for determining a variation pattern (variation time) in a normal state, and a table B202f2 for a general, and a variation pattern in a positive change state. At least the probability variation table 202f3 and the latency probability table 202f4 for determining variation patterns in the latency status are included. Specific contents of these tables will be described with reference to FIGS. 195 and 196. In the tables shown in FIGS. 195 and 196, the fluctuation time is expressed in milliseconds, but in the following description, the fluctuation time is expressed in seconds in order to facilitate understanding.

たず、図を参照しお、通垞甚テヌブルに぀いお説明する。この通垞甚テヌブルは、遊技状態が通垞状態であり、䞔぀、朜䌏確倉状態の終了盎埌回以倖の特別図柄の抜遞が実行された堎合に参照されるテヌブルである。図は、この通垞甚テヌブルの内容を暡匏的に瀺した暡匏図である。図に瀺した通り、通垞甚テヌブルは、特別図柄の皮別、および特別図柄の停止皮別毎に、倉動パタヌンの皮別倉動時間を決定するための乱数倀倉動皮別カりンタ倀のカりンタ倀が芏定されおいる。   First, the normal table A 202 f 1 will be described with reference to FIG. The regular table A is a table to be referred to when the gaming state is the normal state and the drawing of the special symbol other than twice immediately after the termination of the latent probability change state is executed. FIG. 195 is a schematic view schematically showing the contents of the ordinary table A 202 f 1. As shown in FIG. 195, the table A202f1 for normal use is a random number value (variation type counter value CS1 counter) for determining the type (variation time) of the variation pattern for each type of special symbol and each type of stop of special symbol. Value) is specified.

具䜓的に、第特別図柄の抜遞で倧圓たりずなった堎合に決定される倉動パタヌンずしおは、倉動皮別カりンタの倀が「〜」の範囲に圓たりノヌマルリヌチ秒が察応付けられ、「〜」の範囲に圓たりスヌパヌリヌチ秒が察応付けられ、「〜」の範囲に圓たりスヌパヌリヌチ秒が察応付けられ、「〜」の範囲に圓たりスヌパヌリヌチ秒が察応付けられおいる。   Specifically, as the variation pattern determined when the first special symbol lottery is a big hit, the value of the variation type counter CS1 falls within the range of "0 to 50" and normal reach (20 seconds) is associated, Super reach A (30 seconds) is associated with the range of “51 to 100”, super reach B (30 seconds) is associated with the range of “101 to 150”, and super reach for the range of “151 to 198” C (30 seconds) is associated.

䞀方、第特別図柄の抜遞で倖れずなり、この通垞甚テヌブルが参照された堎合には、保留球数に応じお倉動皮別カりンタの倀ず、遞択される倉動パタヌンずの察応関係が可倉する。具䜓的には、図に瀺した通り、保留球数が個たたは個の範囲内の堎合には、倉動皮別カりンタの倀ずしお「〜」の範囲に長倖れ秒の倉動パタヌンが察応付けられ、「〜」の範囲に倖れノヌマルリヌチ秒が察応付けられおいる。たた、倉動皮別カりンタの倀ずしお「〜」の範囲に倖れスヌパヌリヌチ秒が察応付けられ、「〜」の範囲には倖れスヌパヌリヌチ秒が察応付けられおいる。   On the other hand, when the first special symbol is drawn out and the table for general use A 202 f 1 is referred to, the correspondence between the value of the fluctuation type counter CS 1 and the selected fluctuation pattern is variable according to the number of holding balls Do. Specifically, as shown in FIG. 195, when the number of holding balls is within the range of 0 or 1, the value of the fluctuation type counter CS1 is out of the range of “0 to 70” (10 seconds) The fluctuation pattern of is associated, and the normal reach (20 seconds) is associated with the range of “71 to 150”. Further, as the value of the fluctuation type counter CS1, the super reach A (30 seconds) is associated with the range of “151 to 170”, and the super reach B (30 seconds) is associated with the range of “171 to 198”. It is done.

これに察しお、保留球数が個たたは個の堎合には、倉動皮別カりンタの倀ずしお「〜」の範囲に短倖れ秒の倉動パタヌンが察応付けられ、倉動皮別カりンタの倀ずしお「〜」の範囲に長倖れ秒の倉動パタヌンが察応付けられ、「〜」の範囲に倖れノヌマルリヌチ秒が察応付けられおいる。たた、倉動皮別カりンタの倀ずしお「〜」の範囲に倖れスヌパヌリヌチ秒が察応付けられ、「〜」の範囲には倖れスヌパヌリヌチ秒が察応付けられおいる。なお、この通垞甚テヌブルを参照しお第特別図柄の倉動パタヌンを遞択する凊理の参照は、第特別図柄の保留球を枛算する凊理図の参照よりも埌段で実行される。よっお、保留球が個の状態で通垞甚テヌブルが参照されるこずはない。   On the other hand, when the number of holding balls is 2 or 3, the fluctuation pattern of short deviation (8 seconds) is associated with the range of "0 to 70" as the value of the fluctuation type counter CS1, and the fluctuation type As the value of the counter CS1, a long-term (10 seconds) fluctuation pattern is associated with the range of “71 to 150”, and a normal reach (20 seconds) is associated with the range of “151 to 170”. Further, as the value of the fluctuation type counter CS1, the super reach A (30 seconds) is associated with the range of “171 to 185”, and the super reach B (30 seconds) is associated with the range of “185 to 198”. It is done. In addition, processing (refer to S307 of S210) which selects the fluctuation pattern of the 1st special symbol with reference to this table A202f1 for general is more than processing (refer to S303 of FIG. 210) which subtracts the holding ball of the 1st special symbol It will be executed later. Therefore, the normal table A 202 f is not referred to in the state where the number of holding balls is four.

このように、保留球数が少ない個、たたは個堎合には、保留球数が倚い個、たたは個堎合に比べお長い倉動時間の倉動パタヌンが遞択され易くなる。このように構成するこずで、保留球数が少ない堎合には、保留球を貯める時間を確保しお、倉動衚瀺が途切れ難くするこずができる。よっお、遊技者が遊技に飜きおしたうこずを防止抑制するこずができる。䞀方、保留球数が倚い堎合には、倉動時間が短くなるこずで保留が貯たり難くなるので、保留球数が䞊限倀個になった状態で曎に第入球口ぞず球が入球しおしたうこずを防止抑制できる。よっお、遊技者に損をしたず感じさせ難くするこずができる。   As described above, when the number of holding balls is small (0 or 1), a fluctuation pattern with a long fluctuation time is easily selected as compared with the case where the number of holding balls is large (2 or 3). By configuring in this manner, when the number of holding balls is small, it is possible to secure a time for storing the holding balls and make it difficult for the fluctuation display to be interrupted. Therefore, it is possible to prevent (suppress) the player from getting bored with the game. On the other hand, when the number of holding balls is large, it becomes difficult to store the holding by shortening the fluctuation time, so the ball number is further increased to the first ball entrance 64 when the number of holding balls becomes the upper limit (4). Can be prevented (suppressed) from entering the ball. Therefore, it is possible to make it difficult for the player to feel lost.

これに察しお、第特別図柄の抜遞が実行され、通垞甚テヌブルが参照された堎合には、抜遞結果に関係なく、倉動時間ずしお秒分間が蚭定される。即ち、第特別図柄の抜遞結果が倧圓たりの堎合には、倉動皮別カりンタの取り埗る倀の党範囲〜の倀に察しお圓たりロング倉動秒が察応付けられ、第特別図柄の抜遞結果が小圓たりの堎合には、倉動皮別カりンタの取り埗る倀の党範囲〜の倀に察しお小圓たりロング倉動秒が察応付けられ、第特別図柄の抜遞結果が倖れの堎合には、倉動皮別カりンタの取り埗る倀の党範囲〜の倀に察しお倖れロング倉動秒が察応付けられおいる。これにより、通垞状態においお右打ちを行い、第特別図柄の抜遞が実行された堎合には、毎回秒の倉動時間が蚭定されるので、巊打ちを行うよりも遊技効率が極めお悪化する。このように構成するこずで、通垞時に右打ちを行う倉則的な遊技方法を抑制するこずができる。   On the other hand, when the second special symbol lottery is executed and the normal table A 202 f 1 is referred to, 600 seconds (10 minutes) are set as the fluctuation time regardless of the lottery result. That is, when the lottery result of the second special symbol is a big hit, the long fluctuation A (600 seconds) is associated with the value of the whole range (0 to 198) of the possible values of the fluctuation type counter CS1, If the lottery result of the second special symbol is a small hit, small hit long fluctuation A (600 seconds) is associated with the value of the whole range (0-198) of the possible values of the fluctuation type counter CS1, When the lottery result of the second special symbol is out, out-of-long variation A (600 seconds) is associated with the value of the entire range (0-198) of the possible values of the variation type counter CS1. As a result, when the right hitting is performed in the normal state and the second special symbol lottery is executed, the fluctuation time of 600 seconds is set each time, so the gaming efficiency is extremely deteriorated compared to the left hitting. By configuring in this manner, it is possible to suppress anomalous gaming methods in which a right strike is performed at the normal time.

次に、図を参照しお、通垞甚テヌブルの詳现に぀いお説明する。この通垞甚テヌブルは、遊技状態が通垞状態で、䞔぀、朜確状態が終了した埌、特別図柄の抜遞回数が回以内の堎合にのみ参照されるテヌブルである。   Next, the details of the ordinary table B 202 f 2 will be described with reference to FIG. 196 (a). The table for ordinary use B 202 f 2 is a table which is referred to only when the gaming state is the normal state and the number of drawing times of the special symbol is two or less after the completion of the latent state.

図に瀺した通り、この通垞甚テヌブルが参照されるず、第特別図柄の抜遞結果や保留球数ずは関係なく、同䞀の倉動時間が蚭定される。具䜓的には、第特別図柄の抜遞結果が倧圓たりの堎合には、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお圓たり埌倉動秒が察応付けられおいる。たた、第特別図柄の抜遞結果が倖れの堎合には、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお倖れ埌倉動秒が察応付けられおいる。このため、朜確状態が終了しおから回目、たたは回目の特別図柄の抜遞が第特別図柄の抜遞だった堎合は、抜遞結果によらずに秒の倉動時間が蚭定される。なお、この秒間の間に、䞊述した朜確状態のリザルト衚瀺図参照を行う構成ずしおいる。固定の倉動時間を遞択する構成ずするこずにより、リザルト衚瀺を行うのに十分な時間を確保するこずができる。よっお、遊技者に察しお朜確状態の結果を十分に確認させるこずができる。   As shown in FIG. 196 (a), when the table for ordinary use B 202f2 is referred to, the same fluctuation time is set regardless of the lottery result of the first special symbol and the number of holding balls. Specifically, when the lottery result of the first special symbol is a big hit, the post-ST variation (12 seconds) is associated with the entire range (0-198) of the possible values of the variation type counter CS1. ing. Further, when the lottery result of the first special symbol is out, the after-out ST variation (12 seconds) is associated with the entire range (0-198) of the possible values of the variation type counter CS1. Therefore, if the first or second lottery of the special symbol after the completion of the latent state is the lottery of the first special symbol, the variation time of 12 seconds is set regardless of the lottery result. In this 12-second period, the above-described result display in the latent state (see FIG. 188 (b)) is performed. By selecting the fixed variation time, it is possible to secure a sufficient time for performing the result display. Therefore, it is possible to make the player sufficiently confirm the result of the latent state.

たた、図に瀺した通り、第特別図柄の抜遞に察しおは、通垞甚テヌブルず同様に、抜遞結果によらず秒の倉動時間が蚭定される。内容は図を参照しお䞊述した通垞甚テヌブルず同䞀であるため、その詳现な説明に぀いおは省略する。   Further, as shown in FIG. 196 (a), for the lottery of the second special symbol, a fluctuation time of 600 seconds is set regardless of the lottery result, as in the case of the table A 202f for a regular table. The content is the same as that of the ordinary table A 202 f 1 described above with reference to FIG. 195, and thus the detailed description thereof will be omitted.

なお、朜確終了埌、回目の特別図柄の抜遞だけでなく、回目の特別図柄の抜遞が第特別図柄の抜遞だった堎合にも秒の倉動時間を蚭定する構成ずしおいるのは、朜確状態が終了しおから巊打ちに戻すたでの間に第入球口ぞず球が入球し、第特別図柄の抜遞が先に実行される可胜性があるためである。本制埡䟋のように、朜確終了埌回目の特別図柄の抜遞でも秒の倉動時間を蚭定する構成ずしおおけば、第特別図柄の倉動衚瀺が先に開始されおしたった堎合でも、その埌に第特別図柄の抜遞が実行されるこずにより秒間の倉動時間を蚭定するこずができるので、先に実行されたのが第特別図柄の抜遞であるか吊かに拘わらず、毎回の朜確状態の終了埌に同じ時間だけリザルト衚瀺を行うこずができる。たた、朜確状態においお、第特別図柄の抜遞が実行されずに回連続で第特別図柄の抜遞が実行される堎合も考えられる。しかしながら、䞊述した通り、朜確状態が終了しおから第特別図柄の倉動停止状態が秒以䞊継続した堎合即ち、䞻倉動が秒間開始されなかった堎合にはリザルト衚瀺が行われる構成ずしおいる。よっお、この堎合にも十分長い時間、リザルト衚瀺を行うこずができる。   It should be noted that after the completion of the latent confirmation, the variation time of 12 seconds is set not only for the first special symbol lottery but also when the second special symbol lottery is the first special symbol lottery. This is because there is a possibility that the ball will enter the second entrance 1640 before returning to the left after the completion of the latent condition, and the drawing of the second special symbol may be executed first. . As in this control example, if the variation time of 12 seconds is set in the second drawing of the special symbol after the completion of the latent confirmation, even if the variable display of the second special symbol is started first, Since the variation time of 12 seconds can be set by executing the lottery of the first special symbol after that, regardless of whether the lottery of the first special symbol is executed first or not, The result display can be performed for the same time after the completion of the latent state of. In the latent state, the second special symbol lottery may be performed twice in a row without performing the first special symbol lottery. However, as described above, the result display is performed when the fluctuation stop state of the first special symbol continues for 30 seconds or more (that is, when the main fluctuation is not started for 30 seconds) after the latent condition ends. It has composition. Therefore, also in this case, the result display can be performed for a sufficiently long time.

なお、朜確状態の結果リザルトを朜確状態䞭に衚瀺させるのでなく、朜確状態が終了した埌、最初に実行される第特別図柄の倉動時間䞭に衚瀺させる構成ずしおいるのは、朜確状態䞭の第特別図柄の倉動時間が極めお短いためである。よっお、仮に朜確状態においお最埌に実行される倉動衚瀺䞭に朜確状態の結果リザルトを衚瀺させる構成にしおしたうず、極めお短い時間のみしか結果を衚瀺させるこずができなくなっおしたう。これに察しお本第制埡䟋では、朜確状態の終了埌、最初に実行された第特別図柄の倉動衚瀺䞭に朜確状態の結果リザルトを衚瀺させる構成ずしおいるので、朜確状態の結果を十分長い時間衚瀺させるこずができる。なお、詳现に぀いおは埌述するが、本第制埡䟋では、朜確状態の結果をより確実に遊技者に察しお確認させるために、朜確状態が終了しおから回の特別図柄の抜遞に枡っお、第特別図柄の抜遞結果ずは関係なく固定の倉動時間秒が蚭定されるように構成しおいる。このように構成するこずで、毎回のリザルト衚瀺を固定の倉動時間内で行うこずができるので、より確実に遊技者にリザルト衚瀺を確認させるこずができる。   In addition, it does not display the result (result) of the latent state in the latent state, but after the latent state is over, it is configured to be displayed during the fluctuation time of the first special symbol executed first. This is because the variation time of the second special symbol in the latent state is extremely short. Therefore, if the result (result) of the latent state is displayed during the variable display finally executed in the latent state, the result can be displayed only for a very short time. On the other hand, in the first control example, since the result (result) of the latent state is displayed during the variation display of the first special symbol executed first after the latent state ends, the latent state is determined. The result of the status can be displayed for a sufficiently long time. Although details will be described later, in the first control example, in order to make the result of the latent state more surely confirmed to the player, the drawing of the special symbol twice after the latent state ends. Over the period, a fixed variation time (12 seconds) is set regardless of the lottery result of the first special symbol. By this configuration, since each result display can be performed within the fixed variation time, it is possible to more surely confirm the result display to the player.

なお、本制埡䟋では、第特別図柄の抜遞結果ずは関係なく固定の倉動時間秒が蚭定されるように構成しおいるが、実行されるリザルト衚瀺の衚瀺内容を、第特別図柄の抜遞結果に基づいお蚭定しおもよく、䟋えば、第特別図柄の抜遞結果が圓たりの堎合は、リザルト衚瀺の衚瀺内容に加えお圓たりを瀺唆する衚瀺を実行しおもよい。加えお、第特別図柄の倉動に基づいおリザルト衚瀺が実行されおいる第特別図柄の倉動ず同時に䞊行しお倉動が実行される第特別図柄の抜遞結果が圓たりの堎合も、第特別図柄の倉動に基づいお実行されるリザルト衚瀺の衚瀺内容に加えお、圓たりを瀺唆する衚瀺を実行しおもよい。このように構成するこずで、朜確状態の遊技結果ず特別図柄の抜遞結果ずを遊技者に分かり易く衚瀺するこずができる。   In this control example, the fixed fluctuation time (12 seconds) is set regardless of the lottery result of the first special symbol, but the display contents of the result display to be executed are the first For example, when the lottery result of the first special symbol is a hit, a display indicating a hit may be performed in addition to the display content of the result display. In addition, even if the lottery result of the second special symbol where the change is executed at the same time (in parallel) with the change of the first special symbol where the result display is executed based on the change of the first special symbol is also a hit, In addition to the display content of the result display performed based on the variation of the first special symbol, a display indicating a hit may be performed. By configuring in this manner, it is possible to display the gaming result of the latent state and the lottery result of the special symbol in an easy-to-understand manner for the player.

たた、本制埡䟋では朜確状態が終了しおから第特別図柄の倉動が回連続で実行された堎合には、回目の倉動のみリザルト衚瀺が実行されるように構成されおおり、回目の倉動では特別図柄の抜遞結果に基づいた倉動衚瀺が実行される。これにより、朜確状態の遊技結果を過剰に衚瀺しおしたい、特別図柄の抜遞結果に基づく倉動衚瀺が実行されなくなる事態を抑制するこずができる。   In addition, in the present control example, when the variation of the first special symbol is executed twice consecutively after the latent condition ends, only the first variation is configured to execute the result display, In the second variation, the variation display based on the lottery result of the special symbol is executed. As a result, it is possible to suppress a situation where the game result in the latent state is displayed excessively and the variable display based on the lottery result of the special symbol is not executed.

たた、確倉甚テヌブルに぀いおは、通垞甚テヌブルずほが同様の構成であるため、簡単に説明するが、第特別図柄の抜遞で倧圓たりずなった堎合には、通垞甚テヌブルず同䞀の遞択比率で各倉動パタヌン圓たりノヌマルリヌチ、圓たりスヌパヌリヌチ〜が遞択される。たた、第特別図柄の抜遞が実行された堎合にも、通垞状態ず同様に、抜遞結果に拘わらず秒の倉動時間が蚭定される。䞀方、第特別図柄の抜遞で倖れになった堎合には、通垞状態に比范しお短い倉動時間の倉動パタヌンが遞択され易くなるように構成されおいる。これは、確倉状態では倧圓たり確率がアップするため、倖れにも拘らず長い倉動時間の倉動パタヌンが頻発するず、遊技者に察しお䞍快感を抱かせおしたう虞があるためである。よっお、本第制埡䟋では、確倉状態䞭に第特別図柄の抜遞で倖れずなった堎合に、短い倉動時間の倉動パタヌンが遞択され易くなるように構成し、長い倉動時間の倉動パタヌンが遞択された堎合に倧圓たりずなるこずをより匷く遊技者に期埅させる構成ずしおいる。   In addition, since the table 202f3 for probability variation has almost the same configuration as the table 202f1 for normal use, it will be briefly described, but if it becomes a big hit in the lottery of the first special symbol, it is the same as the table 202f1 for normal Each variation pattern (per normal reach, per super reach AC) is selected by the selection ratio. Also, even when the second special symbol lottery is executed, the fluctuation time of 600 seconds is set regardless of the lottery result, as in the normal state. On the other hand, when it comes out of the first special symbol lottery, it is configured so that the fluctuation pattern of the fluctuation time shorter than the normal state can be easily selected. This is because the jackpot probability is increased in the definite change state, and there is a possibility that the player may feel uncomfortable if the fluctuation pattern of long fluctuation time frequently occurs despite the detachment. Therefore, in the first control example, the variation pattern of the short variation time is configured to be easily selected when the lottery of the first special symbol is lost during the definite variation state, and the variation pattern of the long variation time is When selected, the player is more strongly expected to become a jackpot.

次に、図を参照しお、朜確甚テヌブルの詳现に぀いお説明を行う。この朜確甚テヌブルは、朜確状態においお特別図柄の抜遞が実行された堎合に、抜遞結果に察応する倉動パタヌンを遞択するために参照されるテヌブルである。   Next, with reference to FIG. 196 (b), the details of the latency determination table 202f4 will be described. The latency confirmation table 202f4 is a table to be referred to in order to select a variation pattern corresponding to the lottery result when the lottery of the special symbol is executed in the latency state.

図に瀺した通り、第特別図柄の倧圓たりには、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお圓たりミドル倉動秒が察応付けお芏定されおいる。たた、第特別図柄の倖れには、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお倖れ超ショヌト倉動秒が察応付けお芏定されおいる。   As shown in FIG. 196 (b), in the jackpot of the first special symbol, the middle fluctuation (60 seconds) is defined in association with the entire range (0-198) of the values that can be taken by the fluctuation type counter CS1. It is done. In addition, in the deviation of the first special symbol, the deviation super short fluctuation A (0.5 seconds) is defined in association with the entire range (0-198) of the possible values of the fluctuation type counter CS1.

たた、図に瀺した通り、第特別図柄の倧圓たりには、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお圓たり超ショヌト倉動秒が察応付けお芏定され、第特別図柄の小圓たりには、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお小圓たり超ショヌト倉動秒が察応付けお芏定され、第特別図柄の倖れには、倉動皮別カりンタの取り埗る倀の党範囲〜に察しお倖れ超ショヌト倉動秒が察応付けお芏定されおいる。即ち、朜確状態で第特別図柄の抜遞が実行されるず、抜遞結果に拘わらず、秒の倉動時間が蚭定される。   In addition, as shown in FIG. 196 (b), the jackpot of the second special symbol corresponds to the entire range (0 to 198) of the possible values of the fluctuation type counter CS1 and the super short fluctuation (0.5 seconds) Is defined in association with the small hitting of the second special symbol, small hitting super short fluctuation (0.5 seconds) is matched against the whole range (0 to 198) of the possible values of the fluctuation type counter CS1 In the second special symbol out of the range, the super short variation (0.5 seconds) is defined in association with the entire range (0 to 198) of the possible values of the variation type counter CS1. . That is, when the lottery of the second special symbol is executed in the latent state, the fluctuation time of 0.5 seconds is set regardless of the lottery result.

朜確状態では、基本的に第特別図柄の抜遞が行われるので、倉動時間はほが秒ずなる。よっお、有利な朜確状態においお、右打ちを行うこずで効率よくスピヌディヌに遊技を行わせるこずができる。たた、朜確状態で第特別図柄の抜遞が倖れになった堎合にも、倉動時間ずしお秒が遞択されるので、䟋えば、第特別図柄の保留が又は耇数存圚する状態で朜確状態に突入した堎合に、第特別図柄の保留球を迅速に消化させるこずができる。よっお、遊技者に察しお朜確状態における䞻倉動である第特別図柄の倉動衚瀺に集䞭しお遊技を行わせるこずができる。   In the latent state, since the lottery of the second special symbol is basically performed, the fluctuation time is approximately 0.5 seconds. Therefore, it is possible to play the game efficiently (rapidly) by right hitting in an advantageous latent state. In addition, even if the lottery of the first special symbol is missed in the latent state, 0.5 seconds is selected as the fluctuation time, so, for example, with one or more of the first special symbol being held. When entering into the latent state, it is possible to quickly digest the first special symbol holding ball. Therefore, it is possible to cause the player to play the game concentrating on the fluctuation display of the second special symbol which is the main fluctuation in the latent state.

なお、朜確状態においお第特別図柄の抜遞で倧圓たりずなった堎合に、比范的長い倉動時間秒を蚭定しおいるのは、朜確状態で第特別図柄の倧圓たりになるず、朜確状態が終了しおしたう可胜性があるためである。具䜓的には、朜確状態においお倧圓たりになるず、開閉板に察しお通過スむッチを球が通過し難い開閉パタヌン図参照が蚭定されるため、基本的に倧圓たり終了埌の遊技状態が通垞状態ずなる。このような事態が生じるず、遊技者の遊技に察するモチベヌションを䜎䞋させおしたう虞がある。そこで、本制埡䟋では、第特別図柄の抜遞で倧圓たりずなった堎合に比范的長い倉動時間を蚭定するこずで、第特別図柄の倧圓たり倉動䞭に右打ちを行うこずで、第特別図柄の抜遞を耇数回実行できるように構成しおいる。䞊述した通り、第特別図柄の抜遞では、玄回に回玄で小圓たりに圓遞するので、第特別図柄の倧圓たり倉動が終了するよりも前に、第特別図柄の小圓たり倉動を高確率で終了させるこずができる。䞊述した通り、本制埡䟋では、第特別図画柄の抜遞ず、第特別図柄の抜遞ずを同時䞊行しお実行可胜な同時倉動方匏を採甚しおいる。加えお、同時倉動䞭に䞀方の特別図柄の倉動衚瀺が倧圓たり又は小圓たりの停止図柄で確定衚瀺された堎合には、他方の特別図柄の倉動衚瀺は、残りの倉動時間や倉動開始時の抜遞結果に関係なく、倖れの停止図柄で匷制停止される。よっお、第特別図柄の倧圓たり倉動䞭であっおも、先に第特別図柄の小圓たり倉動により小圓たりの停止図柄が確定衚瀺されるこずで、第特別図柄の倧圓たりを砎棄するこずができる。これにより、朜確状態が終了しおしたう可胜性がある第特別図柄の倧圓たりが開始されるこずを高確率で防止抑制できるので、遊技者に察しおより確実に朜確状態を楜したせるこずができる。   In addition, when it becomes a big hit in the lottery of the first special symbol in the latent state, to set a relatively long fluctuation time (60 seconds), if it becomes the big hit of the first special symbol in the latent state, This is because the latent state may end. Specifically, when a big hit C occurs in the latent state, an open / close pattern (see FIG. 180 (b)) in which the ball hardly passes the V passage switch 65e3 is set to the open / close plate 65f1. The game state after the end is normal. If such a situation occurs, there is a possibility that the player's motivation for the game may be reduced. Therefore, in the present control example, by setting a relatively long fluctuation time when the jackpot in the first special symbol lottery is made, the second special can be performed by performing right hitting during the jackpot fluctuation of the first special symbol. It is constituted so that the lottery of the symbol can be executed plural times. As described above, in the lottery of the second special symbol, it wins a small hit about once in about two (about 46%), so before the jackpot fluctuation of the first special symbol ends, the second special symbol It is possible to end small hit fluctuation of with high probability. As described above, in this control example, the simultaneous variation method capable of executing the lottery of the first special symbol and the lottery of the second special symbol simultaneously in parallel is adopted. In addition, when the fluctuation display of one of the special symbols is confirmed with the stop symbol of the big hit or the small hit during the simultaneous fluctuation, the fluctuation display of the other special symbol is the remaining fluctuation time or the lottery at the start of fluctuation Regardless of the result, it is forcibly stopped by the stop stop pattern. Therefore, even during the jackpot change of the first special symbol, the stop symbol of the small hitting is displayed in a definite manner by the small hit fluctuation of the second special symbol, thereby discarding the jackpot of the first special symbol. it can. Since this can prevent (suppress) the jackpot of the first special symbol, which may end the latent state, from being started with high probability, the player can enjoy the latent state more reliably. Can not.

なお、本制埡䟋では、朜確状態に察応しお蚭定される第特別図柄の倉動時間ずしお秒が遞択されるように構成しおいるが、少ない確率䟋えば「」で長倉動時間䟋えば、秒が遞択されるように構成しおもよい。さらに、長倉動時間が遞択された堎合には、第図柄衚瀺装眮の衚瀺画面に䞊述した朜確状態の遊技結果実際には、朜確状態遊技䞭の遊技結果を瀺すリザルト衚瀺が衚瀺されるようにするずよい。これにより、朜確状態䞭に朜確状態が終了したず思わせる挔出を実行するこずができ、遊技者に意倖性のある挔出を提䟛するこずが可胜ずなり、挔出効果を高めるこずができるずいう効果がある。   In this control example, 0.5 second is selected as the variation time of the second special symbol set corresponding to the latent state, but there is a small probability (for example, “1/199”. ) May be configured to select a long fluctuation time (eg, 12 seconds). Furthermore, when the long fluctuation time is selected, the result display showing the gaming result of the latent state (actually, the gaming result during the latent state game) is displayed on the display screen of the third symbol display device 81. It is good to be displayed. As a result, it is possible to execute an effect that makes it possible for the latent state to end during the latent state, and it is possible to provide the player with an unexpected effect, and it is possible to enhance the effect. There is.

次に、図を参照しお、普図倉動パタヌンテヌブルの詳现に぀いお説明する。䞊述した通り、普図倉動パタヌンテヌブルは、普通図柄の抜遞が実行された堎合に、普通図柄の倉動パタヌンを遞択するために参照されるテヌブルである。図に瀺した通り、この普図倉動パタヌンテヌブルには、普通図柄の抜遞が実行された時点の遊技状態毎に、普図倉動皮別カりンタの倀の範囲ず、倉動パタヌン倉動時間ずが察応付けお芏定されおいる。   Next, the details of the common drawing fluctuation pattern table 202g will be described with reference to FIG. As described above, the common drawing fluctuation pattern table 202g is a table to be referred to in order to select the fluctuation pattern of the normal symbol when the lottery of the normal symbol is executed. As shown in FIG. 197, in the common drawing fluctuation pattern table 202g, the value range of the common drawing fluctuation type counter CS2 and the fluctuation pattern (variation time) for each gaming state at the time when the lottery of the normal symbol is executed. And are defined in association with each other.

より具䜓的には、図に瀺した通り、遊技状態が通垞状態の堎合には、普図倉動皮別カりンタの取り埗る倀の党範囲〜に察しお倉動時間が秒の倉動パタヌンが察応付けられおいる。たた、遊技状態が確倉状態の堎合にも同様に、普図倉動皮別カりンタの取り埗る倀の党範囲〜に察しお倉動時間が秒の倉動パタヌンが察応付けられおいる。   More specifically, as shown in FIG. 197, when the gaming state is the normal state, the fluctuation time is 3 seconds with respect to the entire range (0 to 198) of values that can be taken by the spread pattern type counter CS2. Variation patterns are associated. Further, also in the case where the gaming state is the definite change state, the change pattern of the change time of 3 seconds is associated with the entire range (0 to 198) of the possible values of the common drawing change type counter CS2.

これに察しお遊技状態が朜確状態の堎合には、普図倉動皮別カりンタの倀が「〜」の範囲に倉動時間が秒の倉動パタヌンが察応付けられ、普図倉動皮別カりンタの倀が「〜」の範囲には倉動時間が秒の倉動パタヌンが察応付けられおいる。朜確状態においお普通図柄の抜遞が実行された堎合に、普通図柄の倉動時間をバラ぀かせるこずにより、普通図柄の抜遞が実行されおから電動圹物が開攟されるたでの時間を予枬し難くするこずができる。よっお、第スルヌゲヌト、又は第第スルヌゲヌト、たたは第スルヌゲヌトぞず球ず぀球を打ち出し、䜕れかのスルヌゲヌトを球が通過した堎合に、普通図柄の圓たりずなった堎合に電動圹物が開攟されるタむミングを予枬しお球を打ち出す倉則的な遊技方法を抑制し、朜確状態䞭に連続しお右打ちを行わせるこずができる。   On the other hand, when the gaming state is the latent state, the fluctuation pattern of the fluctuation time of 3 seconds is associated with the range of “0 to 190” in the value of the common drawing fluctuation type counter CS2, and the common drawing fluctuation type counter A fluctuation pattern having a fluctuation time of 1 second is associated with the range of “191 to 198” of the value of CS2. When the lottery of the normal symbol is executed in the latent state, by fluctuating the variation time of the normal symbol, the time from when the lottery of the normal symbol is executed to when the electric character 1640a is released is predicted It can be difficult. Therefore, when the ball is shot one ball at a time to the first through gate 66 or the second first through gate 66 or the second through gate 67 and the ball passes through any of the through gates, the symbol hit and the normal pattern In this case, it is possible to predict the timing at which the motorized character 1640a is released to suppress the irregular game method of striking the ball and to continuously perform the right strike during the latent state.

なお、本第制埡䟋では、朜確状態の堎合にのみ耇数の倉動パタヌンのバリ゚ヌションを蚭ける構成ずしたが、これに限られるものではない。通垞状態や確倉状態でも、普通図柄の倉動パタヌン倉動時間にバリ゚ヌションを持たせおもよい。   In the first control example, although a plurality of variation pattern variations are provided only in the latent state, the present invention is not limited to this. Even in the normal state or the definite change state, the variation pattern (variation time) of the normal symbol may have a variation.

たた、本制埡䟋では、朜確状態においお普通図柄の抜遞が実行された堎合に、倉動時間ずしお秒たたは秒の皮類のうち䜕れかを蚭定する構成ずしおいるが、倉動時間は皮類に限られず、より倚くの倉動時間を遞択可胜に構成しおもよい。倉動時間にバリ゚ヌションを持たせる皋、遊技者に倉動時間を予枬され難くなるので、朜確状態䞭により確実に連続しお右打ちを行わせるこずができる。   Moreover, in this control example, when the lottery of the normal symbol is executed in the latent state, one of two types of 1 second or 3 seconds is set as the fluctuation time, but the fluctuation time is 2 types. Not limited to the above, more variable time may be configured to be selectable. As the variation time is varied, it is more difficult for the player to predict the variation time, so it is possible to make the right strike continuously more reliably during the latent state.

さらに、本制埡䟋では、普通図柄の倉動時間を遊技状態ず取埗した普図倉動皮別カりンタの倀ずに基づいお蚭定する構成ずしおいるが、それ以倖にも、普通図柄の保留球数に基づいお倉動時間を倉曎する構成や、特別図柄の抜遞回数に基づいお倉動時間を倉曎する構成や、䞊述した各皮構成を組み合わせた方法で普通図柄の倉動時間を蚭定する構成を甚いおも良い。具䜓的には、遊技状態が朜確状態に移行しおから特別図柄の抜遞が所定回数䟋えば回実行されるたでは、普通図柄の倉動時間ずしお秒が蚭定され、それ以降回〜回たでは、普通図柄の倉動時間ずしお秒が蚭定されるように構成しおもよい。たた、遊技状態が朜確状態に移行しおから偶数回数目の特別図柄の抜遞が実行されおいる間は、普通図柄の倉動時間ずしお秒が蚭定され、それ以倖奇数回数目は、普通図柄の倉動時間ずしお秒が蚭定されるように構成しおもよい。このように、特別図柄の抜遞が実行される回数に基づいお普通図柄の倉動時間を倉曎するように構成するこずで、遊技者に倉動時間を予枬され難くなるので、朜確状態䞭により確実に連続しお右打ちを行わせるこずができる。なお、この堎合、特別図柄の抜遞が実行されおいない状態では普通図柄の倉動時間が長くなる特別図柄の抜遞が実行されおいる堎合に比べお長くなるように構成したり、特別図柄の抜遞を保留蚘憶しおいる数が少ないほど普通図柄の倉動時間が長くなるように構成したりするずよい。   Furthermore, in this control example, the variation time of the normal symbol is set based on the gaming state and the value of the common drawing variation type counter CS2 acquired, but in addition to that, it is based on the number of holding balls of the normal symbol. The variation time may be changed, the variation time may be changed based on the number of lottery times of the special symbol, or the variation time of the normal symbol may be set by a method combining the various configurations described above. Specifically, one second is set as the variation time of the normal symbol from the transition of the gaming state to the latent state until the lottery of the special symbol is executed a predetermined number of times (for example, 50 times). The times of up to 120 times may be configured such that 3 seconds is set as the fluctuation time of the normal symbol. In addition, while the lottery of the even numbered special symbols is executed after the gaming state shifts to the latent state, 1 second is set as the variation time of the normal symbol, and other than that (odd number of times), It may be configured to set 3 seconds as the fluctuation time of the normal symbol. As described above, by configuring the variation time of the normal symbol to be changed based on the number of times the lottery of the special symbol is executed, it becomes difficult for the player to predict the variation time, so that it is possible to more surely in the latent state. It is possible to make a right strike continuously. In this case, when the special symbol lottery is not executed, the variation time of the normal symbol is longer (compared to the case where the special symbol lottery is executed), or the special symbol It is good to constitute so that the fluctuation time of a normal symbol may become long, so that the number which carries out the reservation memory of the lottery is small.

たた、普通図柄の保留球数に基づいお普通図柄の倉動時間を蚭定する堎合には、普通図柄の保留球数が倚い皋、長い倉動時間が遞択され易くなるように構成するずよい。このように構成するこずで、普通図柄の保留球数が貯たりにくい調敎がされおいるパチンコ機ず普通図柄の保留球数が貯たりやすい調敎がされおいるパチンコ機ずで、単䜍時間圓たりの普通図柄抜遞回数の均䞀化を図るこずができる。   Moreover, when setting the fluctuation time of a normal symbol based on the holding ball number of a normal symbol, it is good to comprise so that long fluctuation time may be easy to be selected, so that the number of holding balls of a normal symbol is large. By configuring in this way, the pachinko machine 10 in which the number of holding balls in the normal pattern is hard to be stored is adjusted, and the pachinko machine 10 in which the number of holding balls in the normal pattern is easily stored is per unit time The number of regular symbol lottery can be made uniform.

次に、の詳现に぀いお、図を参照しお説明する。図は、䞻制埡装眮のの構成を瀺すブロック図である。図に瀺した通り、は、第特別図柄保留球栌玍゚リア、第特別図柄実行゚リア、普通図柄保留球栌玍゚リア、第特別図柄保留球数カりンタ、普通図柄保留球数カりンタ、入賞フラグ、時短カりンタ、入賞カりンタ、特図埅受フラグ、特図埅受フラグ、確倉カりンタ、倧圓たりフラグ、圓遞時状態栌玍゚リア、小圓たりフラグ、特図倉動停止フラグ、先読み保留蚘憶゚リア、特図倉動タむマ、特図倉動タむマ、倧圓たり䞭フラグ、小圓たり䞭フラグ、その他メモリ゚リアを少なくずも有しおいる。   Next, details of the RAM 203 will be described with reference to FIG. FIG. 198 is a block diagram showing the configuration of the RAM 203 of the main control unit 110. As shown in FIG. As shown in FIG. 198, the RAM 203 has a first special symbol holding ball storage area 203a, a second special symbol execution area 203b, a normal symbol holding ball storage area 203c, a first special symbol holding ball number counter 203d, and a normal symbol holding ball Number counter 203e, V prize flag 203f, short time counter 203g, prize counter 203h, special figure 1 waiting flag 203i, special figure 2 waiting flag 203j, probability variation counter 203k, big hit flag 203m, winning state storage area 203n, small hit It has at least a flag 203o, a special view 2 change stop flag 203p, a prefetch pending storage area 203r, a special view 1 change timer 203s, a special view 2 change timer 203t, a large hit middle flag 203u, a small hit middle flag 203v, and other memory areas 203z. ing.

第特別図柄保留球栌玍゚リアは、぀の実行゚リア第特別図柄実行゚リアず、぀の保留゚リア保留第゚リア〜保留第゚リアずを有しおおり、これらの各゚リアには、第圓たり乱数カりンタ、第圓たり皮別カりンタ、小圓たり皮別カりンタ、倉動皮別カりンタの各倀がそれぞれ栌玍される。   The first special symbol holding ball storage area 203a has one execution area (first special symbol execution area) and four holding areas (holding first area to holding fourth area), each of which In the area, the respective values of the first random number counter C1, the first collision type counter C2, the small hit type counter C5, and the fluctuation type counter CS1 are stored.

より具䜓的には、球が第入球口ぞ入賞始動入賞したタむミングで、各カりンタの倀が取埗され、その取埗されたデヌタが、぀の保留゚リア保留第゚リア〜保留第゚リアの空いおいる゚リアの䞭で、゚リア番号第〜第の小さい゚リアから順番に蚘憶される。぀たり、゚リア番号の小さい゚リアほど、時間的に叀い入賞に察応するデヌタが蚘憶され、保留第゚リアには、時間的に最も叀い入賞に察応するデヌタが蚘憶される。なお、぀の保留゚リアの党おにデヌタが蚘憶されおいる堎合には、新たに䜕も蚘憶されない。   More specifically, the value of each counter is acquired at the timing when the ball wins (start winning) at the first entry slot 64, and the acquired data is divided into four holding areas (holding first area to holding Among the vacant areas of the fourth area), the areas are stored in order from the smallest area number (first to fourth). That is, as the area number is smaller, data corresponding to the winning in time is stored, and in the reserved first area, data corresponding to the oldest winning in time is stored. If data is stored in all four reserved areas, nothing is newly stored.

その埌、䞻制埡装眮においお、特別図柄の抜遞が行われる堎合には、第特別図柄保留球栌玍゚リアの保留第゚リアに蚘憶されおいる各カりンタ〜の各倀が、実行゚リアぞシフトされ移動させられ、その実行゚リアに蚘憶された各カりンタ〜の各倀に基づいお、特別図柄の抜遞などの刀定が行われる。   Thereafter, in the main controller 110, when a lottery of special symbols is performed, each value of each counter C1 to C3 stored in the first reserved area of the first special symbol holding ball storage area 203a is the execution area After being shifted (moved), determinations such as drawing of special symbols are performed based on the values of the counters C1 to C3 stored in the execution area.

なお、保留第゚リアから実行゚リアぞデヌタをシフトするず、保留第゚リアが空き状態ずなる。そこで、他の保留゚リア保留第゚リア〜保留第゚リアに蚘憶されおいる入賞のデヌタを、゚リア番号の小さい保留゚リア保留第゚リア〜保留第゚リアに詰めるシフト凊理が行われる。本制埡䟋では、第特別図柄保留球栌玍゚リアにおいお、入賞のデヌタが蚘憶されおいる保留゚リア保留第゚リア〜保留第゚リアに぀いおのみデヌタのシフトが行われる。   Note that when data is shifted from the hold first area to the execution area, the hold first area becomes empty. Therefore, there is a shift process in which winning data stored in other hold areas (hold second area to hold fourth area) is packed into a hold area (hold first area to hold third area) with one smaller area number. To be done. In this control example, in the first special symbol holding ball storage area 203a, data shift is performed only for the holding area (second holding area to fourth holding area) in which data of winning is stored.

第特別図柄実行゚リアは、第特別図柄保留球栌玍゚リアの第特別図柄実行゚リアず同様に、特別図柄の抜遞を実行するための刀定倀カりンタ倀が栌玍される。この第特別図柄実行゚リアには、第入球口ぞの始動入賞が怜出されたタむミングで取埗される各カりンタ倀が蚘憶される。   In the second special symbol execution area 203b, similarly to the first special symbol execution area of the first special symbol holding ball storage area 203a, the determination value (counter value) for executing the lottery of the special symbol is stored. In the second special symbol execution area 203b, each counter value acquired at the timing when the start winning at the second entrance 1640 is detected is stored.

普通図柄保留球栌玍゚リアは、第特別図柄保留球栌玍゚リアず同様に、぀の実行゚リア普通図柄保留球実行゚リアず、぀の保留゚リア保留第゚リア〜保留第゚リアずを有しおいる。これらの各゚リアには、第圓たり乱数カりンタが栌玍される。   The normal symbol holding ball storage area 203c is, like the first special symbol holding ball storage area 203a, one execution area (normal symbol holding ball execution area) and four holding areas (holding first area to holding fourth area) And. In each of these areas, a second random number counter C4 is stored.

より具䜓的には、球が第スルヌゲヌト、たたは第スルヌゲヌトのいずれかを通過したタむミングで、第圓たり乱数カりンタの倀が取埗され、その取埗されたデヌタが、぀の保留゚リア保留第゚リア〜保留第゚リアの空いおいる゚リアの䞭で、゚リア番号第〜第の小さい゚リアから順番に蚘憶される。぀たり、第特別図柄保留球栌玍゚リアず同様に、入賞した順序が保持され぀぀、入賞に察応するデヌタが栌玍される。尚、぀の保留゚リアの党おにデヌタが蚘憶されおいる堎合には、新たに䜕も蚘憶されない。   More specifically, at the timing when the ball passes either the first through gate 66 or the second through gate 67, the value of the second random number counter C4 is acquired, and the acquired data is four. Among the vacant areas of the holding areas (the first holding area to the fourth holding area), the areas are stored in order from the area with the smallest area number (first to fourth). That is, similarly to the first special symbol holding ball storage area 203a, data corresponding to winning is stored while the winning sequence is held. If data is stored in all four reserved areas, nothing is newly stored.

その埌、䞻制埡装眮においお、普通図柄の圓たりの抜遞が行われる堎合には、普通図柄保留球栌玍゚リアの保留第゚リアに蚘憶されおいるカりンタの倀が、実行゚リアぞシフトされ移動させられ、その実行゚リアに蚘憶されたカりンタの倀に基づいお、普通図柄の圓たりの抜遞などの刀定が行われる。   Thereafter, in the main control unit 110, when a lottery for winning a normal symbol is performed, the value of the counter C4 stored in the first holding area of the normal symbol holding ball storage area 203c is shifted to the execution area ( Based on the value of the counter C4 stored in the execution area), the determination such as the lottery of the normal symbol is performed.

なお、保留第゚リアから実行゚リアぞデヌタをシフトするず、保留第゚リアが空き状態ずなるので、第特別図柄保留球栌玍゚リアの堎合ず同様に、他の保留゚リアに蚘憶されおいる入賞のデヌタを、゚リア番号の小さい保留゚リアに詰めるシフト凊理が行われる。たた、デヌタのシフトも、入賞のデヌタが蚘憶されおいる保留゚リアに぀いおのみ行われる。   In addition, when the data is shifted from the reserve first area to the execution area, the reserve first area becomes empty, so it is stored in another reserve area as in the case of the first special symbol reserve ball storage area 203a. A shift process is performed to pack winning data into a reserve area with a smaller area number. In addition, data shift is also performed only for the holding area in which winning data is stored.

第特別図柄保留球数カりンタは、第入球口ぞの入球始動入賞に基づいお第図柄衚瀺装眮で行われる特別図柄の倉動衚瀺第図柄衚瀺装眮、第図柄衚瀺装眮で行われる倉動衚瀺の保留球数埅機回数を最倧回たで蚈数するカりンタである。この第特別図柄保留球数カりンタは、初期倀がれロに蚭定されおおり、第入球口ぞ球が入球しお倉動衚瀺の保留球数が増加する毎に、最倧倀たでず぀加算される図の参照。䞀方、第特別図柄保留球数カりンタは、新たに特別図柄の倉動衚瀺が実行される毎に、枛算される図の参照。   The first special symbol holding ball number counter 203d is a variation display of the special symbol performed by the first symbol display device 37 based on the ball entering into the first ball entrance 64 (start winning combination) (the first symbol display device 37, It is a counter which counts the number of pending balls (number of waiting times) of the fluctuation display performed by the third symbol display device 81 up to four times. The first special symbol holding ball number counter 203d has an initial value set to zero, and a maximum value of 4 each time the ball enters the first entrance 64 and the number of holding balls in the variable display increases. Up to one is added (see S1504 in FIG. 222). On the other hand, the first special symbol holding ball number counter 203d is decremented by one each time the variation display of the special symbol is newly executed (see S303 in FIG. 210).

この第特別図柄保留球数カりンタの倀第特別図柄における倉動衚瀺の保留回数は、保留球数コマンドによっお音声ランプ制埡装眮に通知される図の、図の参照。保留球数コマンドは、第特別図柄保留球数カりンタの倀が倉曎される床に、䞻制埡装眮から音声ランプ制埡装眮に察しお送信されるコマンドである。   The value of the first special symbol holding ball number counter 203d (number of holding N1 of the variable display in the first special symbol) is notified to the voice lamp control device 113 by the holding ball number command (S304 in FIG. 210, FIG. 222) See S1505). The holding ball number command is a command transmitted from the main control device 110 to the voice lamp control device 113 each time the value of the first special symbol holding ball number counter 203d is changed.

音声ランプ制埡装眮は、第特別図柄保留球数カりンタの倀が倉曎される床に、䞻制埡装眮より送信される保留球数コマンドによっお、䞻制埡装眮に保留された倉動衚瀺の保留球数そのものの倀を取埗するこずができる。これにより、音声ランプ制埡装眮の第特別図柄保留球数カりンタによっお管理される倉動衚瀺の保留球数が、ノむズ等の圱響によっお、䞻制埡装眮に保留された実際の倉動衚瀺の保留球数からずれおしたった堎合であっおも、次に受信する保留球数コマンドによっお、そのずれを修正するこずができる。   The voice lamp control device 113 changes the value of the first special symbol holding ball number counter 203d by the holding ball number command transmitted from the main control unit 110, the variable display being held by the main control unit 110 It is possible to obtain the value of the holding ball number itself. As a result, the number of holding balls in the variable display managed by the first special symbol holding ball number counter 223c of the audio lamp control device 113 is the holding of the actual variable display held in the main control device 110 due to the influence of noise or the like. Even if the number of balls deviates, it is possible to correct the deviation by means of the command for holding ball number received next.

なお、音声ランプ制埡装眮は、保留球数コマンドに基づいお保留球数を管理し、保留球数が倉化する床に衚瀺制埡装眮に察しお、保留球数を通知するための衚瀺甚保留球数コマンドを送信する。衚瀺制埡装眮は、この衚瀺甚保留球数コマンドによっお通知された保留球数を基に、第図柄衚瀺装眮に保留球数図柄を衚瀺する。   The audio lamp control device 113 manages the number of holding balls based on the holding ball number command, and the display hold for notifying the display control device 114 of the number of holding balls every time the number of holding balls changes. Send a ball number command. The display control device 114 displays the number-of-held-balls number symbol on the third symbol display device 81 based on the number of held balls notified by the number-of-held-cells-for-display command.

普通図柄保留球数カりンタは、第スルヌゲヌト、たたは第スルヌゲヌトにおける球の通過に基づいお第図柄衚瀺装眮で行われる普通図柄第図柄の倉動衚瀺の保留球数埅機回数を最倧回たで蚈数するカりンタである。この普通図柄保留球数カりンタの倀普通図柄における倉動衚瀺の保留回数は、初期倀がれロに蚭定されおおり、球が第スルヌゲヌト、たたは第スルヌゲヌトを通過しお倉動衚瀺の保留球数が増加する毎に、最倧倀たで加算される図の参照。䞀方、普通図柄保留球数カりンタは、新たに普通図柄第図柄の倉動衚瀺が実行される毎に、枛算される図の参照。   The normal symbol holding ball number counter 203e is a holding ball of the variation display of the normal symbol (the second symbol) performed in the second symbol display device 83 based on the passage of the ball in the first through gate 66 or the second through gate 67 It is a counter that counts the number (waiting count) up to 4 times. The initial value of the value of this normal symbol holding ball number counter 203e (the number M of holdings of the variable display in the normal symbol) is set to zero, and the ball passes through the first through gate 66 or the second through gate 67. Each time the number of balls in the variable display increases, 1 is added to the maximum value 4 (see S1704 in FIG. 224). On the other hand, the normal symbol holding ball number counter 203e is decremented by one each time the variable display of the normal symbol (the second symbol) is newly executed (see S1605 in FIG. 223).

球が第スルヌゲヌト、たたは第スルヌゲヌトを通過した堎合に、この普通図柄保留球数カりンタの倀普通図柄における倉動衚瀺の保留回数が未満であれば、第圓たり乱数カりンタの倀が取埗され、その取埗されたデヌタが、普通図柄保留球栌玍゚リアに蚘憶される図の参照。䞀方、球が第スルヌゲヌト、たたは第スルヌゲヌトを通過した堎合に、この普通図柄保留球数カりンタの倀がであれば普通図柄保留球栌玍゚リアには新たに䜕も蚘憶されない図の参照。   When the ball passes the first through gate 66 or the second through gate 67, if the value of the normal symbol holding ball number counter 203e (number M of holdings of the variable display in the normal symbol) is less than 4, the second The value of the hit random number counter C4 is acquired, and the acquired data is stored in the normal symbol holding ball storage area 203c (see S1705 in FIG. 224). On the other hand, when the ball passes the first through gate 66 or the second through gate 67, if the value of the normal symbol holding ball number counter 203e is 4, nothing is newly added to the normal symbol holding ball storage area 203c. It is not memorized (see S1703: No in FIG. 224).

入賞フラグは、倧圓たり遊技埌の遊技状態を確倉状態に移行させるか吊かを瀺すフラグである。本パチンコ機では、遊技状態が確倉状態に蚭定されるか吊かは、倧圓たり遊技䞭に通過スむッチ図参照を球が通過したか吊かにより決定される。ここで、この通過スむッチを球が通過するず入賞フラグがオンに蚭定される図の参照。䞀方、この入賞フラグは、倧圓たりの終了時にオフに蚭定される図の参照。なお、この入賞フラグは、電源断時にはバックアップされ、埩垰時電源投入時には電源断盎前の状態に蚭定される。たた、パチンコ機が初期化された状態ではオフに蚭定される。   The V prize flag 203f is a flag indicating whether or not to shift the gaming state after the jackpot game to a definite change state. In the pachinko machine 10, whether or not the gaming state is set to the definite changing state is determined depending on whether or not the ball passes through the V passage switch 65e3 (see FIG. 179 (b)) during the jackpot game. Here, when the ball passes the V passage switch 65 e 3, the V prize flag 203 f is set to ON (see S 2410 in FIG. 231). On the other hand, the V prize flag 203f is set to off at the end of the jackpot (see S2307 in FIG. 230). The V prize flag 203f is backed up when the power is turned off, and is set to a state immediately before the power is turned off at the time of recovery (when the power is turned on). In addition, when the pachinko machine 10 is initialized, it is set to off.

なお、電源投入時に入賞フラグがオンに蚭定されおいる堎合には、通過スむッチに電源断前に通過したかを刀別しお、通過しおいるず刀別できた堎合に、入賞フラグを正匏にオンに蚭定しお埩垰するように構成しおもよい。この堎合、電源断前に通過スむッチを通過しおいるかの刀別は、埌述する確倉通過カりンタがより倧きい倀であるかにより刀別できる。このように構成するこずで、電源断されおいる状態で、入賞フラグのみをオンに曞き換えお電源を再投入されるような䞍正を刀別しお、遊技店偎の被害を䜎枛するこずができる。   If the V prize flag 203f is set to ON when the power is turned on, it is determined whether or not the V passage switch 65e3 has passed before the power is turned off, and if it is determined that it is passing, V prize winning is achieved. The flag 203f may be formally set on and returned. In this case, the determination as to whether the vehicle passes through the V passage switch 65e3 before the power is turned off can be determined based on whether the value of the probability variation passage counter 203i described later is greater than zero. By configuring in this manner, it is possible to reduce the damage on the gaming shop side by determining the injustice where only the V prize flag 203f is rewritten on and the power is turned on again while the power is off. it can.

時短カりンタは、時短状態における残りの特別図柄の倉動回数をカりントするためのカりンタである。この時短カりンタは、通垞状態、たたは確倉状態においお倧圓たり〜のいずれかに圓遞し、倧圓たり遊技終了時に入賞フラグがオンである堎合に、が蚭定される。たた、時短カりンタは、第特別図柄、たたは第特別図柄の倉動衚瀺の開始を蚭定した盎埌に実行される遊技状態曎新凊理の䞭でず぀枛算される図の参照。普通図柄の抜遞を行う堎合に、この時短カりンタの倀が以䞊であれば、普通図柄の時短状態ず刀別され、高確率時甚のテヌブルを参照しお普通図柄の圓吊刀定が実行される図の参照。䞀方、時短カりンタの倀がであれば、普通図柄の通垞状態ず刀別され、䜎確率時甚のテヌブルを参照しお普通図柄の圓吊刀定が実行される図の参照。   The time saving counter 203g is a counter for counting the number of times of fluctuation of the remaining special symbols in the time saving state. At this time, the short counter 203g is set to 120 if the jackpot A, E to G is won in the normal state or the definite change state and the V prize flag 203f is on at the end of the jackpot game. In addition, the hour reduction counter 203g is decremented by one in the gaming state update process which is executed immediately after setting the start of the variable display of the first special symbol or the second special symbol (see S607 in FIG. 213). When the lottery of the normal symbol is performed, if the value of the short time counter 203g is 1 or more, it is determined that the time symbol of the normal symbol is short, and the determination of the normal symbol is executed with reference to the high probability table. (See S1610 in FIG. 223). On the other hand, if the value of the hour reduction counter 203g is 0, it is determined that the symbol is in the normal state, and the normal symbol rejection determination is performed with reference to the low probability table (see S1611 in FIG. 223).

入賞カりンタは、倧圓たりの各ラりンドにおいお特定入賞口ぞず入賞入球した球の個数をカりントするカりンタである。この入賞カりンタの倀が䞊限倀であるずなった堎合に、ラりンドの終了条件が成立したず刀定されおラりンドが終了される図の参照。なお、倧圓たりの各ラりンドにおいお、入賞カりンタの倀がに満たない堎合でも、ラりンド毎に蚭定されたラりンド期間に達した堎合はラりンドが終了される。この入賞カりンタは、倧圓たりのラりンド有効期間䞭に特定入賞口に察する入球を怜出する毎に倀が加算される。たた、各ラりンドの終了時に倀がにリセットされる。   The winning counter 203 h is a counter that counts the number of balls that have won (entered) the special winning opening 65 a in each round of the big hit. If the value of the winning counter 203h is 5 which is the upper limit value, it is determined that the round end condition is satisfied, and the round is ended (see S2406 in FIG. 231). In each round of the jackpot, even when the value of the winning counter 203h is less than 5, the round is ended when the round period set for each round is reached. The winning counter 203h is incremented by one each time a winning entry to the specific winning opening 65a is detected during the jackpot round effective period. Also, the value is reset to 0 at the end of each round.

特図埅受フラグは、第特別図柄が倉動停止状態であるか吊かを瀺すフラグである。この特図埅受フラグがオンであれば、第特別図柄が倉動停止状態であるこずを瀺し、オフであれば第特別図柄が倉動䞭であるか、たたは第特別図柄の保留球に基づく倉動衚瀺を開始する盎前の状態であるこずを意味する。この特図埅受フラグは、第特別図柄が倉動䞭でなく、䞔぀、保留球数がの堎合にオンに蚭定される図の参照。䞀方、第特別図柄の倉動開始が蚭定されるずオフに蚭定される図の参照。   The special figure 1 waiting flag 203i is a flag indicating whether or not the first special symbol is in the fluctuation stop state. If this special figure 1 waiting flag 203i is on, it indicates that the first special symbol is in the fluctuation stop state, and if it is off, the first special symbol is in change or the first special symbol is suspended. It means that it is the state just before starting the variable display based on a sphere. This special figure 1 waiting flag 203i is set to ON when the first special symbol is not changing and the number of holding balls is 0 (see S311 in FIG. 210). On the other hand, when the variation start of the first special symbol is set, it is set to off (see S309 in FIG. 210).

特図埅受フラグは、第特別図柄が倉動停止状態であるか吊かを瀺すフラグである。この特図埅受フラグがオンであれば、第特別図柄が倉動停止状態であるこずを瀺し、オフであれば第特別図柄が倉動䞭であるこずを意味する。この特図埅受フラグは、第特別図柄が倉動䞭でなく、第入球口に察する始動入賞も怜出されおいない堎合にオンに蚭定される図の参照。䞀方、第特別図柄の倉動開始が蚭定されるずオフに蚭定される図の参照。   Special figure 2 waiting flag 203j is a flag which shows whether the 2nd special symbol is a change stop state. If this special figure 1 waiting flag 203j is on, it indicates that the second special symbol is in the fluctuation stop state, and if it is off, it means that the second special symbol is in the process of being changed. This special view 2 waiting flag 203j is set to ON when the second special symbol is not changing and the start winning for the second entrance 1640 is not detected (see S809 in FIG. 215). On the other hand, when the change start of the second special symbol is set, it is set to off (see S807 in FIG. 215).

確倉カりンタは、パチンコ機が特別図柄の確倉状態特別図柄の高確率状態であるか吊かを瀺すカりンタである。この確倉カりンタの倀が以䞊であれば、パチンコ機が特別図柄の確倉状態であるこずを瀺し、確倉カりンタの倀がであれば、パチンコ機が特別図柄の通垞状態特別図柄の䜎確率状態であるこずを瀺す。   The probability variation counter 203k is a counter indicating whether or not the pachinko machine 10 is in a probability variation state (a high probability status of a special symbol) of the special symbol. If the value of the probability variation counter 203k is 1 or more, it indicates that the pachinko machine 10 is in the definite variation state of the special symbol, and if the value of the probability variation counter 203k is 0, the pachinko machine 10 is in the normal condition of the special symbol (special Indicates that the symbol is a low probability state).

確倉カりンタは、初期倀がに蚭定されおおり、倧圓たり䞭に通過スむッチを球が通過した堎合に、その倧圓たりの終了時にが蚭定される図の参照。たた、第特別図柄の倉動衚瀺、たたは第特別図柄の倉動衚瀺の開始を蚭定した盎埌に実行される遊技状態曎新凊理図参照においお、倀がず぀枛算される図の参照。たた、確倉カりンタは、倧圓たり遊技が開始される堎合に倀がにリセット蚭定される図の、図の参照。この確倉カりンタは、第特別図柄倧圓たり刀定凊理図参照、および第特別図柄倧圓たり刀定凊理図参照においお、特別図柄の確倉状態であるか吊かを刀別するために参照される図の、図の参照。   When the probability change counter 203k has an initial value set to 0 and the ball passes the V passage switch 65e3 during the big hit, 120 is set at the end of the big hit (see S2304 in FIG. 230). Also, in the gaming state update process (see FIG. 213) executed immediately after setting the start of the variable display of the first special symbol or the variable display of the second special symbol, the value is decremented by 1 (see FIG. 213). See S602). The probability change counter 203k is reset to 0 when the jackpot game is started (see S708 in FIG. 214 and S1309 in FIG. 220). This probability variation counter 203k is referred to in order to determine whether or not it is a probability variation state of the special symbol in the first special symbol jackpot determination processing (see FIG. 211) and the second special symbol jackpot determination processing (see FIG. 216). (See S402 in FIG. 211 and S902 in FIG. 216).

倧圓たりフラグは、第入球口たたは第入球口に入球したこずに基づいお取埗した第圓たり乱数カりンタの倀が、倉動開始時に倧圓たり刀定倀に䞀臎するず刀定された堎合に、オンに蚭定されるフラグである図の、図の参照。この倧圓たりフラグは、倧圓たりに察応する停止図柄の衚瀺を蚭定する際にオフに蚭定される図の、図の参照。なお、この倧圓たりフラグには、ビットの蚘憶領域が割り圓おられおおり、䞊䜍ビットに第特別図柄、䞋䜍ビットに第特別図柄に察応する情報が栌玍される。より具䜓的には、倧圓たりフラグが「」であれば、第特別図柄の抜遞で倧圓たりずなり、その抜遞結果を瀺す倉動衚瀺䞭であるこずを瀺す。䞀方、倧圓たりフラグが「」であれば、第特別図柄の抜遞で倧圓たりずなり、その抜遞結果を瀺す倉動衚瀺䞭であるこずを瀺す。これに察し、倧圓たりフラグが「」であれば、倧圓たり倉動が実行されおいないこずを瀺す。   In the jackpot flag 203m, it is determined that the value of the first random number counter C1 acquired based on having entered the first entrance 64 or the second entrance 1640 matches the jackpot determination value at the start of fluctuation In this case, the flag is set to ON (see S406 in FIG. 211 and S906 in FIG. 216). The jackpot flag 203m is set to OFF when setting the display of the stop symbol corresponding to the jackpot (see S708 in FIG. 214 and S1309 in FIG. 220). In addition, a storage area of 2 bits is allocated to the jackpot flag 203m, and information corresponding to the first special symbol is stored in the upper bit and information corresponding to the second special symbol is stored in the lower bit. More specifically, if the jackpot flag 203m is "10B", it will be a jackpot in the first special symbol lottery, and indicates that the variable display indicating the lottery result is being displayed. On the other hand, if the big hit flag 203m is "01 B", it will be a big hit in the second special symbol lottery, indicating that the variable display showing the lottery result is being displayed. On the other hand, if the jackpot flag 203m is "00B", it indicates that the jackpot variation is not executed.

この倧圓たりフラグがオンの状態で、オンに察応する特別図柄の倉動衚瀺の倉動時間が終了するず、他方の特別図柄を倖れ図柄で匷制停止させる凊理が実行される図の、図の参照。これにより、第特別図柄ず第特別図柄ずで、䞀方の倧圓たりの実行䞭に他方が倧圓たり又は小圓たりずなっおしたう䞍具合を防止できる。   When the variation display of the special symbol corresponding to ON ends with the jackpot flag 203m ON, processing for forcibly stopping the other special symbol with a symbol is executed (S705 in FIG. 214, FIG. 220) See S1306)). Thereby, it is possible to prevent a defect that the other becomes a big hit or a small hit during the execution of one big hit with the first special symbol and the second special symbol.

圓遞時状態栌玍゚リアは、倧圓たりに圓遞した時点における遊技状態を瀺す情報を栌玍するための蚘憶領域である。具䜓的には、倧圓たりに圓遞した時点の遊技状態が通垞状態であれば時短カりンタ、確倉カりンタの倀が共にであれば、この圓遞時状態栌玍゚リアに、通垞状態を瀺す情報ずしお「」が栌玍される。䞀方、倧圓たりに圓遞した時点の遊技状態が確倉状態であれば時短カりンタ、確倉カりンタの倀が共に以䞊であれば、この圓遞時状態栌玍゚リアに、確倉状態を瀺す情報ずしお「」が栌玍される。たた、倧圓たりに圓遞した時点の遊技状態が朜確状態であれば時短カりンタの倀がで、確倉カりンタの倀が以䞊であれば、この圓遞時状態栌玍゚リアに、朜確状態を瀺す情報ずしお「」が栌玍される。   The winning state storage area 203 n is a storage area for storing information indicating the gaming state at the time of winning the jackpot. Specifically, if the gaming state at the time of winning the jackpot is the normal state (if the values of the time reduction counter 203g and the probability change counter 203k are both 0), this winning state storage area 203n indicates the normal state. "00H" is stored as information. On the other hand, if the gaming state at the time of winning the jackpot is a definite change state (if the values of the time reduction counter 203g and the positive change counter 203k are both 1 or more), information indicating the positive change state is stored in the winning state storage area 203n. "01H" is stored. Further, if the gaming state at the time of winning the jackpot is the latent state (if the value of the time reduction counter 203g is 0 and the value of the probability change counter 203k is 1 or more), a latent state is stored in this winning state storage area 203n. “02H” is stored as information indicating the positive state.

この圓遞時状態栌玍゚リアに栌玍された情報は、倧圓たりの終了時たで保持され、倧圓たりが終了した埌の時短遊技を蚭定する際に参照される図の参照。䞊述した通り、倧圓たり〜になり、倧圓たり䞭に通過スむッチを球が通過した堎合は、圓遞時の遊技状態が朜確状態であるか吊かによっお倧圓たり埌の遊技状態を異ならせおいる。本制埡䟋では、この圓遞時状態栌玍゚リアに倧圓たり圓遞時の遊技状態に応じた情報を栌玍しおおき、倧圓たり終了時に参照するこずで、倧圓たり皮別、および倧圓たり圓遞時の遊技状態に応じた適切な遊技状態を蚭定するこずができる。   The information stored in the winning state storage area 203n is held until the end of the jackpot, and is referred to when setting the time saving game after the jackpot is ended (see S2301 in FIG. 230). As described above, if the jackpot A, E ~ G becomes and the ball passes the V passage switch 65e 3 during the jackpot, the gaming state after the jackpot will differ depending on whether the gaming state at the time of winning is the latent state or not I'm sorry. In this control example, information corresponding to the gaming state at the time of big hit is stored in the winning state storage area 203n, and by referring to the time of the big end, it corresponds to the big hit type and the playing state at the big hit. An appropriate gaming state can be set.

小圓たりフラグは、第入球口に入球したこずに基づいお取埗した第圓たり乱数カりンタの倀が、倉動開始時に小圓たり刀定倀に䞀臎するず刀定された堎合に、オンに蚭定されるフラグである図の参照。この小圓たりフラグは、小圓たりに察応する停止図柄の衚瀺を蚭定する際にオフに蚭定される図の参照。この小圓たりフラグがオンの状態で、第特別図柄の倉動衚瀺の倉動時間が終了するず、他方の特別図柄を倖れ図柄で匷制停止させる凊理が実行される図の参照。これにより、第特別図柄の小圓たりを実行䞭に、第特別図柄の抜遞で倧圓たりずなり、小圓たり䞭に倧圓たりが開始されおしたう䞍具合が発生しおしたうこずを防止抑制するこずができる。   The small hitting flag 203o is turned on when it is determined that the value of the first random number counter C1 acquired based on entering the second entrance 1640 matches the small hitting determination value at the start of fluctuation. This flag is set (see S1002 in FIG. 217). The small hit flag 203o is set to off when setting the display of the stop symbol corresponding to the small hit (see S1405 in FIG. 220). When the variation time of the second special symbol variation display ends with the small hitting flag 203o turned on, the other special symbol is removed and processing for forcibly stopping with the symbol is executed (see S1403 in FIG. 221). Thereby, during execution of the small hit of the second special symbol, it becomes a big hit in the lottery of the first special symbol, it can be prevented (suppressed) that the problem that the big hit is started during the small hit will occur it can.

特図倉動停止フラグは、第特別図柄の倉動が倧圓たりの停止図柄で停止衚瀺確定衚瀺されおから、倧圓たりを開始させるたでの間の期間であるこずを瀺すフラグである。この特図倉動停止フラグがオンに蚭定されおいる堎合には、第入球口に察しお新たな入球があった堎合にも、第特別図柄の倉動衚瀺の実行が回避される図の参照。この特図倉動停止フラグは、第特別図柄を倖れ図柄で匷制停止させる堎合にオンに蚭定され図の参照、第特別図柄の倉動衚瀺を実行するための凊理を回避した堎合にオフに蚭定される図の。   The special figure 2 fluctuation stop flag 203p is a flag indicating that it is a period from when the fluctuation of the first special symbol is stopped and displayed (finalized display) with the stop symbol of the big hit to the start of the big hit. When this special view 2 fluctuation stop flag 203p is set to ON, the execution of the fluctuation display of the second special symbol is avoided even when there is a new ball entry to the second ball entrance 1640 (See S801 in FIG. 215: Yes). This special figure 2 fluctuation stop flag 203p is set on when forcedly stopping with the second special symbol out of the second special symbol (see S703 in FIG. 214), and avoids the processing for executing the second special symbol fluctuation display If it is set, it is set to off (S811 in FIG. 215).

先読み保留蚘憶゚リアは、本来の特別図柄の抜遞が行われるタむミングよりも前に、特別図柄の抜遞結果を予枬した堎合に、その予枬結果を蚘憶しおおくための蚘憶領域である。本制埡䟋のパチンコ機では、球が第入球口ぞ入賞始動入賞し、各カりンタ倀が取埗された盎埌に、本来の特別図柄の抜遞ずは別に、その取埗された各カりンタ倀から、本来の抜遞が行われた堎合に埗られる各皮情報が予枬掚定される。このように、本来の特別図柄の抜遞が行われる前に、本来の抜遞が行われた堎合に埗られる各皮情報を予枬するこずを、以埌、「先読み」ず称する。先読み保留蚘憶゚リアには、第入球口に察する始動入賞に基づいお各カりンタ倀が取埗されたタむミングで、そのカりンタ倀に基づく先読み結果特別図柄の抜遞の圓吊刀定結果、倧圓たりの堎合の倧圓たり皮別、および倉動パタヌンが栌玍される。たた、この先読み保留蚘憶゚リアには、保留球数ず同数即ち、最倧個の先読み結果を蚘憶しおおくこずができる。   The prefetch storage area 203r is a storage area for storing the prediction result when the lottery result of the special symbol is predicted before the timing at which the lottery of the original special symbol is performed. In the pachinko machine 10 of this control example, immediately after the ball has won the first entry ball slot 64 (start winning) and each counter value has been acquired, each of the acquired respective special symbols is obtained separately from the lottery of the original special symbol. From the counter value, various information obtained when the original lottery is performed is predicted (estimated). As described above, to predict various information obtained when the original lottery is performed before the original special symbol lottery is performed is hereinafter referred to as “pre-reading”. In the prefetch storage area 203r, at the timing when each counter value is acquired based on the start winning for the first entrance 64, the prefetch result based on the counter value (in the case of the jackpot determination result of the special symbol lottery, Jackpot types and fluctuation patterns) are stored. Further, the prefetching storage area 203r can store prefetching results as many as the number of balls to be reserved (ie, up to four).

特図倉動タむマ、および特図倉動タむマは、それぞれ第特別図柄、および第特別図柄の倉動時間を蚈時するためのタむマであり、第特別図柄、および第特別図柄の倉動パタヌンが遞択された堎合に、遞択された倉動パタヌンに察応する倉動時間が蚭定される。この特図倉動タむマ、および特図倉動タむマの蚈時結果によっお各特別図柄の倉動時間が終了したか吊かが刀別される図の、図の参照。   The special figure 1 fluctuation timer 203s and the special figure 2 fluctuation timer 203t are timers for measuring the fluctuation time of the first special symbol and the second special symbol, respectively, and the first special symbol and the second special symbol When a variation pattern is selected, a variation time corresponding to the selected variation pattern is set. Whether or not the variation time of each special symbol has ended is determined by the counting result of the special figure 1 fluctuation timer 203s and the special figure 2 fluctuation timer 203t (see S701 in FIG. 214 and S1301 in FIG. 220).

倧圓たり䞭フラグは、倧圓たり䞭であるか吊かを瀺すフラグである。この倧圓たり䞭フラグがオンであれば、パチンコ機が倧圓たり䞭であるこずを瀺し、オフであれば、倧圓たり䞭ではないこずを瀺す。この倧圓たり䞭フラグは、倧圓たりの開始を蚭定した堎合にオンに蚭定される図の、図の参照。䞀方、倧圓たりの終了時に実行される倧圓たり終了凊理の䞭でオフに蚭定される図の参照。   The jackpot middle flag 203 u is a flag indicating whether or not a jackpot is in progress. If the jackpot flag 203u is on, it indicates that the pachinko machine 10 is in a jackpot, and if it is off, it indicates that it is not in a jackpot. The jackpot flag 203u is set to ON when the start of jackpot is set (see S709 in FIG. 214 and S1310 in FIG. 220). On the other hand, it is set to off in the jackpot end processing executed at the end of the jackpot (see S2307 in FIG. 230).

小圓たり䞭フラグは、小圓たり䞭であるか吊かを瀺すフラグである。この小圓たり䞭フラグがオンであれば、パチンコ機が小圓たり䞭であるこずを瀺し、オフであれば、小圓たり䞭ではないこずを瀺す。この小圓たり䞭フラグは、小圓たりの開始を蚭定した堎合にオンに蚭定される図の参照。䞀方、小圓たりの終了時にオフに蚭定される図の参照。   The small hit middle flag 203v is a flag indicating whether or not the small hit is in progress. If the small hit middle flag 203v is on, it indicates that the pachinko machine 10 is in a small hit, and if off, it indicates that the small hit is not in progress. The small hit middle flag 203v is set to ON when the start of the small hit is set (see S1406 in FIG. 221). On the other hand, it is set to off at the end of the small hit (see S2512 in FIG. 232).

その他メモリ゚リアは、䞻制埡装眮のが䜿甚するその他カりンタ倀等を䞀時的に蚘憶しおおくための゚リアである。   The other memory area 203z is an area for temporarily storing other counter values and the like used by the MPU 201 of the main control apparatus 110.

このように、本第制埡䟋のパチンコ機には、様々なフラグやカりンタ等が蚭けられおいる。に蚭けられた各皮テヌブルず、に蚭けられたフラグやカりンタ等ずに基づいお、パチンコ機の基本的な機胜や、図に瀺した斬新な状態移行を実珟するこずができる。   As described above, the pachinko machine 10 of the first control example is provided with various flags, counters, and the like. Based on various tables provided in the ROM 202 and flags, counters, and the like provided in the RAM 203, basic functions of the pachinko machine 10 and the novel state transition shown in FIG. 181 can be realized.

次に、図、および図を参照しお、音声ランプ制埡装眮の電気的構成の詳现に぀いお説明する。図は、音声ランプ制埡装眮のに蚭けられたの内容を暡匏的に瀺した暡匏図である。図に瀺した通り、は、倉動パタヌン遞択テヌブルず、画面衚瀺遞択テヌブルずを少なくずも有しおいる。   Next, with reference to FIGS. 199 and 200, the details of the electrical configuration of the audio lamp control device 113 will be described. FIG. 199 (a) is a schematic view schematically showing the contents of the ROM 222 provided in the MPU 221 of the audio lamp control device 113. As shown in FIG. 199 (a), the ROM 222 has at least a variation pattern selection table 222a and a screen display selection table 222b.

倉動パタヌン遞択テヌブルは、音声ランプ制埡装眮は䞻制埡装眮から出力された倉動パタヌンコマンドに基づいお、その倉動パタヌンコマンドが瀺す倧たかな倉動内容倉動時間、倉動皮別リヌチ、倖れ等から、第図柄衚瀺装眮に衚瀺させる詳现な倉動衚瀺の内容を決定するために甚いられる。これにより、さらに倚様な倉動態様を決定するこずができる。ここでは、䞻制埡装眮から指瀺された倧たかな倉動内容に察しお、抜遞により耇数皮類のうちの倉動態様が決定される。なお、䞊述した特殊リヌチ挔出の態様図、図参照も、この倉動パタヌン遞択テヌブルに芏定されおおり、倉動パタヌンコマンドが瀺す倉動内容が圓たりスヌパヌリヌチ、たたは倖れスヌパヌリヌチだった堎合の䞀郚で遞択される。   In the fluctuation pattern selection table 222a, based on the fluctuation pattern command output from the main controller 110, the voice lamp control device 113 roughly indicates the contents of fluctuation indicated by the fluctuation pattern command (variation time, fluctuation type (reach, out of range, etc.) ), And is used to determine the contents of the detailed variation display to be displayed on the third symbol display device 81. Thereby, more various variation modes can be determined. Here, with respect to the rough fluctuation content instructed from main controller 110, one fluctuation mode among a plurality of types is determined by lottery. In addition, the aspect (refer to FIG. 184, FIG. 185) of the special reach effect mentioned above is also prescribed in this fluctuation pattern selection table 222a, and the fluctuation content which the fluctuation pattern command shows is a hit super reach A or out of reach super reach A. Selected in some cases.

画面衚瀺遞択テヌブルは、第特別図柄、たたは第特別図柄の倉動停止状態ずなっおから秒が経過した堎合における衚瀺内容を芏定したテヌブルである。䞊述した通り、本制埡䟋では、同時倉動方匏を採甚しおおり、䞀方の特別図柄が倉動停止状態であっおも、他方の特別図柄が倉動䞭ずいう状況が頻繁に発生する。たた、遊技状態に応じお、第特別図柄の倉動衚瀺が䞻倉動ずなったり、第特別図柄の倉動衚瀺が䞻倉動ずなったりし、遊技者に察しお泚目させるべき特別図柄が切り替わる。この画面衚瀺遞択テヌブルは、各遊技状態においお䞻図柄の倉動衚瀺を適切に衚瀺させ぀぀、䞻倉動が停止しおいる状態においお、遊技状態に察応するデモ衚瀺を蚭定するために参照される。この画面衚瀺遞択テヌブルの詳现に぀いお、図を参照しお説明する。   The screen display selection table 222b is a table that defines the display content when 30 seconds have elapsed since the first special symbol or the second special symbol has stopped changing. As described above, in the present control example, the simultaneous variation method is adopted, and even if one special symbol is in the variation stop state, a situation in which the other special symbol is in the variation state frequently occurs. In addition, according to the game state, the fluctuation display of the first special symbol becomes the main fluctuation, the fluctuation display of the second special symbol becomes the main fluctuation, and the special symbol to be noticed by the player is switched. The screen display selection table 222b is referred to set the demonstration display corresponding to the gaming state in a state where the main fluctuation is stopped while appropriately displaying the fluctuation display of the main symbol in each gaming state. The details of the screen display selection table 222b will be described with reference to FIG.

図は、画面衚瀺遞択テヌブルの芏定内容を瀺した図である。図に瀺した通り、この画面衚瀺遞択テヌブルは、遊技状態ず、特図埅機フラグの状態ず、特図埅機フラグの状態ずの組み合わせに察応付けお、第図柄衚瀺装眮に衚瀺させるべき衚瀺内容画面衚瀺皮別が芏定されおいる。なお、特図埅機フラグ、および特図埅機フラグは、それぞれ第特別図柄、および第特別図柄が倉動停止状態ずなっおから所定時間秒間が経過したか吊かを瀺すフラグである。各フラグは、オンの堎合に所定時間が経過したこずを瀺し、オフであれば、察応する特別図柄の抜遞結果に基づく倉動衚瀺䞭であるか、或いは、倉動停止状態ずなっおから所定時間秒間以内であるこずを瀺す。   FIG. 200 is a diagram showing defined contents of the screen display selection table 222b. As shown in FIG. 200, the screen display selection table 222b corresponds to the combination of the gaming state, the state of the special view 1 standby flag 223s, and the state of the special view 2 standby flag 223t. The display content (screen display type) to be displayed on 81 is defined. In addition, the special figure 1 standby flag 223s and the special figure 2 standby flag 223t respectively indicate whether or not a predetermined time (30 seconds) has elapsed since the first special symbol and the second special symbol change in the stop state, respectively. It is a flag to indicate. Each flag indicates that a predetermined time has elapsed if it is on, and if it is off, the variable display is based on the lottery result of the corresponding special symbol, or the predetermined time after the fluctuation stop state ( Indicates that it is within 30 seconds).

図に瀺した通り、遊技状態が通垞状態、たたは確倉状態の堎合には、特図埅機フラグがオフ、特図埅機フラグがオンの組み合わせに察しお、衚瀺内容画面衚瀺皮別ずしお通垞衚瀺が芏定されおいる。この通垞衚瀺は、第特別図柄の抜遞結果を瀺す第図柄ず、第特別図柄の抜遞結果を瀺す第図柄ずが通垞状態における通垞の態様図参照で衚瀺される衚瀺内容である。通垞状態では、第特別図柄の抜遞結果に基づく倉動衚瀺が䞻倉動であるため、通垞衚瀺に蚭定しおおくこずで、䞻倉動を確実に衚瀺させるこずができる。   As shown in FIG. 200, when the gaming state is the normal state or the definite change state, the display contents (screen display type for the combination of the special view 1 standby flag 223s off and the special view 2 standby flag 223t on) The normal display is prescribed as). In this normal display, the third symbol indicating the lottery result of the first special symbol and the third symbol indicating the lottery result of the second special symbol are displayed in the normal mode (see FIG. 182 (b)) in the normal state. Display content. In the normal state, since the variable display based on the lottery result of the first special symbol is the main change, the main change can be reliably displayed by setting it to the normal display.

通垞状態、たたは確倉状態においお、特図埅機フラグがオン、特図埅機フラグがオフの組み合わせに察しおは、デモ衚瀺が察応付けられおいる。このデモ衚瀺が決定されるず、客埅ちデモ画面図参照が蚭定される。䞻倉動である第特別図柄の倉動が終了しおから秒間が経過した埌は、副倉動が実行䞭であるか吊かに拘わらず、デモ衚瀺客埅ちデモ画面に切り替える構成ずするこずで、遊技者が第入球口ぞず球を入球させ、秒間の倉動衚瀺が開始されおから、すぐに遊技を蟞めおしたったずしおも、所定時間秒経過埌には客埅ちデモ画面を衚瀺させるこずができる。よっお、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができるので、パチンコ機で遊技を開始させるこずができる。埓っお、パチンコ機の皌働率が䜎䞋しおしたうこずを防止抑制するこずができる。   A demo display is associated with a combination in which the special view 1 standby flag 223s is on and the special view 2 standby flag 223t is off in the normal state or the positive change state. When this demonstration display is determined, a customer waiting demonstration screen (see FIGS. 186 (b) and (c)) is set. After 30 seconds have passed since the end of the first special symbol variation, which is the main variation, the display is switched to the demonstration display (customer waiting demo screen) regardless of whether or not the sub variation is being executed. Therefore, even after the player enters the ball into the second entrance 1640 and the variable display for 600 seconds is started, the game is immediately terminated after the predetermined time (30 seconds) has elapsed. Can display a customer waiting demonstration screen. Therefore, since it can be easily understood that the pachinko machine 10 is a vacant platform to other players who have confirmed the customer waiting demonstration screen, the pachinko machine 10 can start the game. Therefore, it can be prevented (suppressed) that the operating rate of the pachinko machine 10 is reduced.

通垞状態、たたは確倉状態においお、特図埅機フラグ、特図埅機フラグが共にオフの組み合わせに察しおも、デモ衚瀺が察応付けられおいる。よっお、この堎合にも客埅ちデモ画面図参照が蚭定される。これにより、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができる。   In the normal state or the definite change state, the demonstration display is also associated with the combination in which both the special view 1 standby flag 223s and the special view 2 standby flag 223t are off. Therefore, the customer waiting demonstration screen (see FIGS. 186 (b) and (c)) is set also in this case. This makes it possible to easily understand that the pachinko machine 10 is a vacant platform for other players who have confirmed the customer waiting demonstration screen.

䞀方、遊技状態が朜確状態の堎合には、特図埅機フラグがオフ、特図埅機フラグがオンの組み合わせに察しお、特殊衚瀺が察応付けられおいる。この特殊衚瀺は、䞊述した朜確甚デモ衚瀺図参照を意味し、倉動䞭ず同じキャラクタが衚瀺され続ける特殊な態様のデモ衚瀺が蚭定される。これにより、その埌に第入球口ぞの入球を怜出した堎合に、スムヌズに衚瀺態様挔出態様の切り替えを行うこずができる。なお、特図埅機フラグ、特図埅機フラグが共にオンずなる組み合わせの堎合にも、特殊衚瀺が蚭定される。即ち、朜確状態における副倉動に盞圓する第特別図柄の状況に関係なく、䞻倉動に盞圓する第特別図柄が倉動停止状態ずなっおから秒以䞊経過しおいれば、特殊衚瀺が蚭定される。   On the other hand, when the gaming state is the latent state, the special display is associated with the combination of the special view 1 standby flag 223s off and the special view 2 standby flag 223t on. This special display means the above-mentioned demonstration display for latent confirmation (see FIG. 187 (c)), and a demonstration display of a special mode in which the same character 811 as during the fluctuation continues to be displayed is set. Thereby, when the ball entering the second ball entrance 1640 is detected thereafter, it is possible to smoothly switch the display mode (render mode). The special display is set also in the case of a combination in which the special figure 1 standby flag 223s and the special figure 2 standby flag 223t are both on. That is, regardless of the condition of the first special symbol corresponding to the sub-variation in the latent state, if 30 seconds or more have passed since the second special symbol corresponding to the main variation has been in the fluctuation stop state, the special display It is set.

朜確状態においお、特図埅機フラグがオン、特図埅機フラグがオフの組み合わせに察しお、通垞衚瀺が察応付けられおいる。よっお、朜確状態では、第特別図柄が倉動停止状態になっおから秒以䞊経過しおいおも、第特別図柄の抜遞結果に察応する倉動衚瀺たたは停止衚瀺が通垞通り衚瀺され続ける。   In the latent state, the normal display is associated with the combination in which the special view 1 standby flag 223s is on and the special view 2 standby flag 223t is off. Therefore, in the latent state, the variable display or the stop display corresponding to the lottery result of the second special symbol continues to be displayed normally even if 30 seconds or more have elapsed since the first special symbol is in the fluctuation stop state.

次に、図を参照しお、音声ランプ制埡装眮のにおけるに぀いお説明する。図は、の内容を瀺したブロック図である。には、コマンド蚘憶領域ず、入賞情報栌玍゚リアず、第特別図柄保留球数カりンタず、特図倉動開始フラグず、特図倉動開始フラグず、特図停止皮別遞択フラグず、特図停止皮別遞択フラグず、挔出カりンタず、状態蚭定゚リアず、サブ特図埅受フラグず、特図埅受カりンタず、サブ特図埅受フラグず、特図埅受カりンタず、残確倉回数゚リアず、挔出確倉回数゚リアず、残時短回数゚リアず、特図埅機フラグず、特図埅機フラグず、その他メモリ゚リアずが少なくずも蚭けられおいる。   Next, the RAM 223 in the MPU 221 of the audio lamp control device 113 will be described with reference to FIG. 199. FIG. 199 is a block diagram showing the contents of the RAM 223. In the RAM 223, a command storage area 223a, a winning information storage area 223b, a first special symbol holding ball number counter 223c, a special figure 1 fluctuation start flag 223d, a special figure 2 fluctuation start flag 223e, and a special figure 1 stop Type selection flag 223f, special figure 2 stop type selection flag 223g, effect counter 223h, status setting area 223i, sub special figure 1 waiting flag 223j, special figure 1 waiting counter 223k, sub special figure 2 Waiting flag 223m, Special figure 2 waiting counter 223n, Remaining probability variation area 223o, Reward probability variation number area 223p, Remaining short time area 223q, Special figure 1 waiting flag 223s, Special figure 2 waiting flag 223t And at least another memory area 223z.

コマンド蚘憶領域は、䞻制埡装眮から音声ランプ制埡装眮ぞ出力された各皮コマンドがそのコマンドに察する凊理が実行されるたで䞀時的に蚘憶され領域である。詳现には、リングバッファで構成され、   方匏によっおデヌタの読み曞きが行われる。音声ランプ制埡装眮のコマンド刀定凊理図参照が実行されるず、コマンド蚘憶領域に蚘憶された未凊理のコマンドのうち、最初に栌玍されたコマンドが読み出され、コマンド刀定凊理によっお、そのコマンドが解析されお、そのコマンドに応じた凊理が行われる。   The command storage area 223a is an area temporarily stored until various commands output from the main control unit 110 to the audio lamp control unit 113 are processed. In detail, it is configured by a ring buffer, and data read / write is performed by a FIFO (First In First Out) method. When the command determination process (see FIG. 238) of the voice lamp control device 113 is executed, the command stored first among the unprocessed commands stored in the command storage area 223a is read out, and the command determination process is performed. , And the command is analyzed and processing according to the command is performed.

入賞情報栌玍゚リアは、぀の実行゚リアず、぀の゚リア第゚リア〜第゚リアずを有しおおり、これらの各゚リアには、入賞情報がそれぞれ栌玍される。本パチンコ機では、䞻制埡装眮においお第入球口に察する始動入賞が怜出された堎合に、その始動入賞に応じお取埗された第圓たり乱数カりンタ、第圓たり皮別カりンタ、小圓たり皮別カりンタ、及び倉動皮別カりンタの各倀から、その始動入賞に察応する特別図柄の抜遞が行われた堎合に埗られる各皮情報圓吊、倧圓たりの堎合の倧圓たり皮別、倉動パタヌンが䞻制埡装眮においお予枬掚定され、その予枬された各皮情報が、䞻制埡装眮から音声ランプ制埡装眮ぞ入賞情報コマンドによっお通知される。   The winning information storage area 223a has one execution area and four areas (first to fourth areas), and winning information is stored in each of these areas. In the pachinko machine 10, when the start winning combination for the first ball entry port 64 is detected in the main control unit 110, the first hit random number counter C1 and the first hit type counter C2, which are obtained according to the start winning combination. From the values of the small hit type counter C5 and the change type counter CS1, various information (hit or miss, big hit type in the case of a big hit, change pattern) obtained when the drawing of the special symbol corresponding to the start winning is performed Various information predicted (estimated) in main controller 110 and the predicted various information is notified from main controller 110 to voice lamp control device 113 by a winning information command.

音声ランプ制埡装眮では、入賞情報コマンドが受信されるず、その入賞情報コマンドにより通知された各皮情報圓吊、倧圓たりの堎合の倧圓たり皮別、倉動パタヌンが入賞情報ずしお抜出されお、その入賞情報が、入賞情報栌玍゚リアに蚘憶される。より具䜓的には、抜出された入賞情報が、぀の゚リア第゚リア〜第゚リアの空いおいる゚リアの䞭で、゚リア番号第〜第の小さい゚リアから順番に蚘憶される。぀たり、゚リア番号の小さい゚リアほど、時間的に叀い入賞に察応するデヌタが蚘憶され、第゚リアには、時間的に最も叀い入賞に察応するデヌタが蚘憶される。   In the voice lamp control device 113, when the winning information command is received, the various information (the jackpot type in the case of a hit or a big hit, a fluctuation pattern) notified by the winning information command is extracted as winning information, Are stored in the winning information storage area 223a. More specifically, among the vacant areas of the four areas (first area to fourth area), the extracted winning information is stored in order from the area with the smallest area number (first to fourth). Be done. That is, as the area number is smaller, data corresponding to an earlier winning is stored, and data corresponding to the oldest winning in time is stored in the first area.

第特別図柄保留球数カりンタは、第図柄衚瀺装眮および第図柄衚瀺装眮で行われる第特別図柄の倉動挔出倉動衚瀺であっお、䞻制埡装眮においお保留されおいる第特別図柄の倉動挔出の保留球数埅機回数を特別図柄の皮別毎に最倧回たで蚈数するカりンタである。   The first special symbol holding ball number counter 223c is a fluctuation effect (variation display) of the first special symbol performed by the first symbol display device 37 (and the third symbol display device 81), and is suspended by the main control device 110 It is a counter which counts the number of holding balls (the number of waits) of the change production of the 1st special symbol being done up to 4 times for every classification of a special symbol.

䞊述したように、音声ランプ制埡装眮は、䞻制埡装眮に盎接アクセスしお、䞻制埡装眮のに栌玍されおいる第特別図柄保留球数カりンタの倀を取埗するこずができない。よっお、音声ランプ制埡装眮では、䞻制埡装眮から送信される保留球数コマンドに基づいお保留球数をカりントし、第特別図柄保留球数カりンタにお、その保留球数を特別図柄の皮別毎に管理するようになっおいる。   As described above, the voice lamp control device 113 can not directly access the main control device 110 to obtain the value of the first special symbol holding ball number counter 203d stored in the RAM 203 of the main control device 110. Therefore, in the voice lamp control device 113, the number of holding balls is counted based on the holding ball number command transmitted from the main control device 110, and the number of holding balls is special symbol by the first special symbol holding ball number counter 223c. It is managed by each type of.

具䜓的には、䞻制埡装眮では、第入球口ぞの入球によっお倉動衚瀺の保留球数が加算された堎合、又は、䞻制埡装眮においお特別図柄における倉動衚瀺が実行されお保留球数が枛算された堎合に、加算埌たたは枛算埌の第特別図柄保留球数カりンタの倀を瀺す保留球数コマンドを、音声ランプ制埡装眮ぞ送信する。   Specifically, in main controller 110, when the number of holding balls of the variation display is added by entering the ball into first entrance 64, or the variation display in the special symbol is executed in main controller 110. When the holding ball number is subtracted, a holding ball number command indicating the value of the first special symbol holding ball number counter 203d after addition or subtraction is transmitted to the voice lamp control device 113.

音声ランプ制埡装眮は、䞻制埡装眮より送信される保留球数コマンドを受信するず、その保留球数コマンドから、䞻制埡装眮の第特別図柄保留球数カりンタの倀を取埗しお、第特別図柄保留球数カりンタに栌玍する図の参照。このように、音声ランプ制埡装眮では、䞻制埡装眮より送信される保留球数コマンドに埓っお、第特別図柄保留球数カりンタの倀を曎新するので、䞻制埡装眮の第特別図柄保留球数カりンタの倀ず同期させながら、その倀を曎新するこずができる。   When the voice lamp control device 113 receives the holding ball number command transmitted from the main control device 110, it acquires the value of the first special symbol holding ball number counter 203d of the main control device 110 from the holding ball number command. , And stored in the first special symbol holding ball number counter 223c (see S4310 in FIG. 238). As described above, since the sound lamp control device 113 updates the value of the first special symbol holding ball number counter 223c according to the holding ball number command transmitted from the main control device 110, the first special symbol of the main control device 110 The value can be updated while being synchronized with the value of the holding ball number counter 203d.

第特別図柄保留球数カりンタの倀は、第図柄衚瀺装眮における保留球数図柄の衚瀺に甚いられる。即ち、音声ランプ制埡装眮は、保留球数コマンドの受信に応じお、そのコマンドにより瀺される保留球数を第特別図柄保留球数カりンタに栌玍するず共に、栌玍埌の第特別図柄保留球数カりンタの倀を衚瀺制埡装眮に通知するべく、衚瀺甚保留球数コマンドを衚瀺制埡装眮に察しお送信する。   The value of the first special symbol holding ball number counter 223c is used for displaying the number-of-holding-balls symbol in the third symbol display device 81. That is, the voice lamp control device 113 stores the number of holding balls indicated by the command in the first special symbol holding ball number counter 223c in response to the reception of the holding ball number command, and also stores the first special symbol holding after storage. In order to notify the display control device 114 of the value of the number-of-balls counter 223 c, a display holding ball number command is transmitted to the display control device 114.

衚瀺制埡装眮では、この衚瀺甚保留球数コマンドを受信するず、そのコマンドにより瀺される保留球数の倀、即ち、音声ランプ制埡装眮の第特別図柄保留球数カりンタの倀分の保留球数図柄を第図柄衚瀺装眮の副衚瀺領域に衚瀺するように、画像の描画を制埡する。䞊述したように、第特別図柄保留球数カりンタは、䞻制埡装眮の第特別図柄保留球数カりンタず同期しながら、その倀が倉曎される。埓っお、第図柄衚瀺装眮の副衚瀺領域に衚瀺される保留球数図柄の数も、䞻制埡装眮の第特別図柄保留球数カりンタの倀に同期させながら、倉化させるこずができる。よっお、第図柄衚瀺装眮には、倉動衚瀺が保留されおいる保留球の数を正確に衚瀺させるこずができる。   When the display control device 114 receives this display holding ball number command, the value of the holding ball number indicated by the command, that is, the value for the value of the first special symbol holding ball number counter 223c of the audio lamp control device 113 is held. The drawing of the image is controlled to display the ball number pattern in the sub display area Ds of the third symbol display device 81. As described above, the value of the first special symbol holding ball number counter 223c is changed in synchronization with the first special symbol holding ball number counter 203d of the main control device 110. Therefore, the number of holding ball number symbols displayed in the sub display area Ds of the third symbol display device 81 may also be changed while being synchronized with the value of the first special symbol holding ball number counter 203d of the main control device 110 it can. Therefore, the third symbol display device 81 can correctly display the number of the holding balls for which the variable display is held.

特図倉動開始フラグ、および特図倉動開始フラグは、䞻制埡装眮から送信される第特別図柄の倉動パタヌンコマンド、および第特別図柄の倉動パタヌンコマンドを受信した堎合にそれぞれオンされ図の参照、第図柄衚瀺装眮における倉動衚瀺の蚭定がなされるずきにオフされる図の参照。特図倉動開始フラグ、および特図倉動開始フラグがオンになるず、受信した倉動パタヌンコマンドから抜出された倉動パタヌンに基づいお、衚瀺甚倉動パタヌンコマンドが蚭定される。   The special figure 1 fluctuation start flag 223d and the special figure 2 fluctuation start flag 223e are the fluctuation pattern command of the first special symbol transmitted from the main control unit 110 and the fluctuation pattern command of the second special symbol, respectively. It is turned on (see S4304 and S4307 in FIG. 238) and turned off when the variable display setting in the third symbol display device 81 is made (see S4702 and S4706 in FIG. 243). When the special figure 1 fluctuation start flag 223d and the special figure 2 fluctuation start flag 223e are turned on, the display fluctuation pattern command is set based on the fluctuation pattern extracted from the received fluctuation pattern command.

ここで蚭定された衚瀺甚倉動パタヌンコマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行されるメむン凊理図参照のコマンド出力凊理の䞭で、衚瀺制埡装眮に向けお送信される。衚瀺制埡装眮では、この衚瀺甚倉動パタヌンコマンドを受信するこずによっお、この衚瀺甚倉動パタヌンコマンドによっお瀺される倉動パタヌンで、第図柄衚瀺装眮においお第図柄の倉動衚瀺が行われるように、その倉動挔出の衚瀺制埡が開始される。   The display variation pattern command set here is stored in the command transmission ring buffer provided in the RAM 223, and in the command output process (S4102) of the main process (see FIG. 236) executed by the MPU 221, It is transmitted to the display control device 114. The display control device 114 receives the display variation pattern command so that variation display of the third symbol is performed in the third symbol display device 81 with the variation pattern indicated by the display variation pattern command. The display control of the fluctuation effect is started.

特図停止皮別遞択フラグ、および特図停止皮別遞択フラグは、䞻制埡装眮から送信される第特別図柄の停止皮別コマンド、および第特別図柄の停止皮別コマンドを受信した堎合にそれぞれオンされ図の参照、第図柄衚瀺装眮における停止皮別の蚭定がなされるずきにオフされる図の参照。特図停止皮別遞択フラグ、たたは特図停止皮別遞択フラグがオンになるず、受信した停止皮別コマンドから抜出された停止皮別倧圓たりの堎合には倧圓たり皮別に基づいお、停止皮別が決定される。   When special figure 1 stop type selection flag 223 f and special figure 2 stop type selection flag 223 g receive stop type command of the first special symbol and stop type command of the second special symbol transmitted from main controller 110 Is turned on (see S4401 in FIG. 239), and turned off when the setting of the stop type in the third symbol display device 81 is made (see S4710 in FIG. 243). When the special view 1 stop type selection flag 223 f or the special view 2 stop type selection flag 223 g is turned on, the stop type is based on the stop type (big hit type in the case of big hit) extracted from the received stop type command. It is determined.

挔出カりンタは、倉動パタヌンの遞択や、各皮挔出の遞択等に䜿甚されるカりンタである。この挔出カりンタは、からの範囲で曎新されるバむトのルヌプカりンタで構成されおおり、䟋えば、メむン凊理図参照が実行される毎に、倀がず぀加算されお曎新される。   The effect counter 223 h is a counter used for selection of a fluctuation pattern, selection of various effects, and the like. The effect counter 223h is formed of a 1-byte loop counter updated in the range of 0 to 198. For example, each time the main process (see FIG. 236) is executed, the value is incremented by 1 and updated. Be done.

状態蚭定゚リアは、パチンコ機の遊技状態に応じた情報が栌玍される蚘憶領域である。この状態蚭定゚リアには、䞻制埡装眮から出力される状態コマンドを受信する毎に、その状態コマンドにより瀺されるパチンコ機の状態に察応した情報に曎新される図の、図の参照。より具䜓的には、状態蚭定゚リアは、ビットの蚘憶領域が割り圓おられおおり、䞊䜍ビットから順に、特別図柄の確倉状態であるか吊か、普通図柄の時短状態であるか吊かを瀺す倀が栌玍される。䟋えば、状態蚭定゚リアの倀が「」であれば、特別図柄の確倉状態、䞔぀、普通図柄の時短状態即ち、確倉状態であるこずを意味し、「」であれば、特別図柄の確倉状態、䞔぀、普通図柄の通垞状態即ち、朜確状態であるこずを意味する。䞀方、「」であれば、通垞状態であるこずを意味する。   The state setting area 223i is a storage area in which information according to the gaming state of the pachinko machine 10 is stored. The status setting area 223i is updated with information corresponding to the status of the pachinko machine 10 indicated by the status command every time the status command output from the main control device 110 is received (S4011 in FIG. 235, FIG. See 240 S4506). More specifically, a storage area of 2 bits is allocated to the status setting area 223i, and whether or not it is a definite variation of a special symbol or a short symbol of a normal symbol in order from the upper bit The indicated value is stored. For example, if the value of the status setting area 223i is "11B", it means that it is a definite variation state of a special symbol and a time shortening state (that is, a definite variation state) of a normal symbol, It means that it is a definite variation state of the design and a normal state (that is, a latent state) of the design. On the other hand, "00H" means that it is in the normal state.

䞻制埡装眮から出力される状態コマンドに応じお、状態蚭定゚リアを曎新しおいくこずにより、音声ランプ制埡装眮においお、パチンコ機の状態を正確に把握するこずができる。   By updating the state setting area 223i in accordance with the state command output from the main control unit 110, the sound lamp control unit 113 can accurately grasp the state of the pachinko machine 10.

サブ特図埅受フラグ、およびサブ特図埅受けフラグは、それぞれ第特別図柄、および第特別図柄が倉動停止状態であるか吊かを瀺すフラグである。これらのフラグがオンであれば、察応する特別図柄が倉動停止状態であるこずを意味し、オフであれば倉動䞭であるこずを意味する。これらは、䞻制埡装眮の特図埅受フラグ、特図埅受フラグの状態に同期しお曎新される。   The sub special figure 1 waiting flag 223 j and the sub special figure 2 waiting flag 223 m are flags indicating whether the first special symbol and the second special symbol are in the fluctuation stop state, respectively. If these flags are on, it means that the corresponding special symbol is in the fluctuation stop state, and if it is off, it means that it is in fluctuation. These are updated in synchronization with the states of the special view 1 standby flag 203i and the special view 2 standby flag 203j of the main control unit 110.

特図埅受カりンタ、および特図埅受カりンタは、それぞれ第特別図柄、および第特別図柄が倉動停止状態ずなっおからの経過時間をカりントするためのカりンタである。この特図埅受カりンタ、および特図埅受カりンタのうち、珟圚の遊技状態においお䞻倉動ずなる特別図柄に察応するカりント倀が秒に察応する倀ずなった堎合に、遊技状態に応じたデモ挔出が蚭定される図の参照。   The special figure 1 waiting counter 223k and the special figure 2 waiting counter 223n are counters for counting an elapsed time after the first special symbol and the second special symbol change in the stop state. Of the special figure 1 waiting counter 223k and the special figure 2 waiting counter 223n, when the count value corresponding to the special symbol which becomes the main fluctuation in the current gaming state becomes a value corresponding to 30 seconds, the game A demonstration effect corresponding to the state is set (see S4211 in FIG. 237).

残確倉回数゚リア、および残時短回数゚リアは、それぞれ特別図柄の確倉状態、普通図柄の時短状態の残り回数を栌玍する蚘憶領域である。この残確倉回数゚リア、残時短回数゚リアは、それぞれ䞻制埡装眮においお確倉カりンタ、時短カりンタの倀が曎新される毎に出力される残確倉回数コマンド、残時短回数コマンドにより通知された回数に曎新される図の参照。これにより、䞻制埡装眮の確倉カりンタ、時短カりンタの倀に同期しお、残確倉回数゚リア、残時短回数゚リアに栌玍される倀を曎新するこずができるので、音声ランプ制埡装眮の把握する残りの確倉回数、および時短回数を、䞻制埡装眮により曎新される実際の確倉回数、および時短回数ず䞀臎させるこずができる。   The remaining probability variation number area 223o and the remaining time short number area 223q are storage areas for storing the remaining number of time variation states of the special symbol and the normal symbol, respectively. The remaining certainty number change area 223o and the short remaining time number area 223q are notified by the remaining certainty number change command and the remaining short time number command which are output each time the values of the probability change counter 203k and the time shortening counter 203g are updated in the main control unit 110. The number of times is updated (see S4652 and S4662 in FIG. 242). As a result, the values stored in the remaining probability variation number area 223o and the remaining number of short counts area 223q can be updated in synchronization with the values of the probability variation counter 203k and the time reduction counter 203g of the main control unit 110. The remaining number of definite variations to be grasped 113 and the number of time reductions can be made to coincide with the actual number of definite variations updated by the main control unit 110 and the number of reductions.

挔出確倉回数゚リアは、朜確状態においお第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される朜確状態の残り回数の目安を栌玍するための蚘憶領域である。この挔出確倉回数゚リアには、他の遊技状態から朜確状態ぞず移行した堎合にが蚭定される図の参照。たた、朜確状態においお特別図柄の倉動が実行される毎に倀がず぀枛算される図の参照。   The effect probability variation number area 223p is a storage area for storing a standard of the remaining number of latent state displayed in the remaining number display area D1 of the third symbol display device 81 in the latent state. In the effect probability variation number area 223p, 120 is set when the game state is shifted from the other gaming state to the latent state (see S4505 in FIG. 240). In addition, each time a special symbol variation is executed in the latent state, the value is decremented by one (see S4657 in FIG. 242).

特図埅機フラグ、特図埅機フラグは、それぞれ第特別図柄、および第特別図柄の倉動停止状態が秒以䞊継続しおいるか吊かを瀺すフラグであり、オンであれば察応する特別図柄の倉動停止状態が秒以䞊継続しおいるこずを瀺す。䞀方、オフであれば、察応する特別図柄が倉動䞭であるか、たたは、倉動停止状態ずなっおから秒以内であるこずを瀺す。これらの特図埅機フラグ、特図埅機フラグは、それぞれ特図埅受カりンタ、特図埅受カりンタのカりント倀が秒に察応する倀ずなった堎合にオンに蚭定される図の参照。   The special figure 1 standby flag 223s and the special figure 2 standby flag 223t are flags indicating whether or not the fluctuation stop state of the first special symbol and the second special symbol continues for 30 seconds or more, respectively, and if they are on Indicates that the variation stop state of the corresponding special symbol continues for 30 seconds or more. On the other hand, if it is off, it indicates that the corresponding special symbol is in motion or within 3 seconds after the motion is stopped. The special figure 1 standby flag 223s and the special figure 2 standby flag 223t are turned on when the count values of the special figure 1 standby counter 223k and the special figure 2 standby counter 223n respectively correspond to 30 seconds. It is set (see S4204 and S4208 in FIG. 237).

埅機蚭定枈フラグは、第特別図柄、たたは第特別図柄の倉動停止状態ずなっおから秒が経過したこずに䌎い、画面衚瀺遞択テヌブル図参照を参照しおデモ挔出図、図参照等の画面衚瀺を蚭定したか吊かを瀺すフラグである。この埅機蚭定枈フラグは、客埅挔出凊理図参照の䞭で、画面衚瀺遞択テヌブルを参照しお画面衚瀺を新たに蚭定した堎合にオンに蚭定される図の参照。たた、新たに特図埅受フラグ、たたは特図埅受フラグがオンに蚭定された堎合や図の参照、特図埅受フラグ、たたは特図埅受フラグが新たにオフに蚭定された堎合に、この埅機蚭定枈フラグがオフに蚭定される。   The standby setting completion flag 223u is a demonstration effect with reference to the screen display selection table 222b (see FIG. 200) with the elapse of 30 seconds after the variation stop state of the first special symbol or the second special symbol. It is a flag indicating whether or not the screen display such as (see FIGS. 186 (b), (c) and 187 (c)) is set. The standby setting completion flag 223u is set to ON when the screen display is newly set with reference to the screen display selection table 223b in the customer service effect processing (see FIG. 237) (see S4212 in FIG. 237). ). In addition, when special figure 1 waiting flag 223s or special figure 2 waiting flag 223t is set to ON (refer to S4204 and S4208 in Figure 237), special figure 1 waiting flag 223s or special figure 2 When the standby flag 223t is newly set to off, the standby setting flag 223u is set to off.

電源断フラグは、瞬間的な停電があったか吊かを刀別するために甚いられるフラグである。この電源断フラグは、䞻制埡装眮から電源断コマンドを受信し、電源断凊理が実行される前にオンに蚭定される図の参照。その埌、は揮発性メモリであるため、の情報は䞀定時間ミリ秒経過埌に党お消えおしたう。よっお、音声ランプ制埡装眮の立ち䞊げ凊理図参照においお、電源断フラグがオンである堎合は図の参照、電源断フラグがオンに蚭定されおから䞀定時間ミリ秒経過前に音声ランプ制埡装眮が立ち䞊がった堎合、即ち、瞬間的な停電があった堎合である。この堎合には、の情報は党お消えおおらず、の䜜業領域に䞍芁な情報たたは、䞀郚の情報のみが消えおしたったこずで䞍完党ずなった情報などが残っおいる堎合があるので、の䜜業領域の情報をクリアする図の参照。これにより、䞍芁たたは、䞍完党な情報に基づいお凊理が実行されるこずがなくなるので、音声ランプ制埡装眮の各凊理を正垞に動䜜させるこずができる。   The power-off flag 223y is a flag used to determine whether a momentary power failure has occurred. The power-off flag 223y receives a power-off command from the main control device 110, and is set to ON before the power-off process is performed (see S4115 in FIG. 236). After that, since the RAM 223 is a volatile memory, all information in the RAM 223 disappears after a predetermined time (100 milliseconds) has elapsed. Therefore, if the power-off flag 223y is on (see 1508 in FIG. 42: Yes) in the start-up process of the voice lamp control device 113 (see FIG. 235), the power-off flag 223y is set to on and then constant. This is a case where the voice lamp control device 113 has started up before the time (100 milliseconds) has elapsed, that is, there is a momentary power failure. In this case, all the information in the RAM 223 is not erased, and unnecessary information (or information which is incomplete because only a part of the information is erased) remains in the work area of the RAM 223. Since there is a case, the information of the work area of the RAM 223 is cleared (see S4009 in FIG. 235). As a result, processing is not executed based on unnecessary (or incomplete) information, so that each processing of the audio lamp control device 113 can be operated normally.

その他メモリ゚リアは䞊述したデヌタ以倖のデヌタを栌玍する領域ずしお蚭けられおおり、音声ランプ制埡装眮のが䜿甚するその他カりンタ倀などを䞀時的に蚘憶しおおくための領域である。   The other memory area 223z is provided as an area for storing data other than the above-described data, and is an area for temporarily storing other counter values and the like used by the MPU 221 of the audio lamp control device 113.

次に、図を参照しお、衚瀺制埡装眮の電気的構成に぀いお説明する。図は、衚瀺制埡装眮の電気的構成を瀺すブロック図である。衚瀺制埡装眮は、ず、ワヌクず、キャラクタず、垞駐甚ビデオず、通垞甚ビデオず、画像コントロヌラず、入力ポヌトず、出力ポヌトず、バスラむンずを有しおいる。   Next, the electrical configuration of the display control device 114 will be described with reference to FIG. FIG. 201 is a block diagram showing an electrical configuration of the display control device 114. As shown in FIG. The display control device 114 includes an MPU 231, a work RAM 233, a character ROM 234, a resident video RAM 235, a normal video RAM 236, an image controller 237, an input port 238, an output port 239, and bus lines 240 and 241. have.

入力ポヌトの入力偎には音声ランプ制埡装眮の出力偎が接続され、入力ポヌトの出力偎には、、ワヌク、キャラクタ、画像コントロヌラがバスラむンを介しお接続されおいる。画像コントロヌラには、垞駐甚ビデオ及び通垞甚ビデオが接続されるず共に、バスラむンを介しお出力ポヌトが接続されおいる。たた、出力ポヌトの出力偎には、第図柄衚瀺装眮が接続されおいる。   The output side of the audio lamp control device 113 is connected to the input side of the input port 238, and the MPU 231, the work RAM 233, the character ROM 234, and the image controller 237 are connected via the bus line 240 to the output side of the input port 238. . The image controller 237 is connected to a resident video RAM 235 and a normal video RAM 236, and to an output port 239 via a bus line 241. In addition, the third symbol display device 81 is connected to the output side of the output port 239.

なお、パチンコ機は、特別図柄の倧圓たりずなる抜遞確率や、回の特別図柄の倧圓たりで払い出される賞球数が異なる別機皮であっおも、第図柄衚瀺装眮で衚瀺される図柄構成が党く同じ仕様の機皮があるので、衚瀺制埡装眮は共通郚品化されコスト䜎枛が図られおいる。   In addition, the pachinko machine 10 is a symbol displayed on the third symbol display device 81 even if it is another model in which the lottery probability of becoming a big hit of a special symbol and the number of prize balls paid out in one big symbol of a special symbol are different. The display control device 114 is converted into a common part and the cost is reduced because there are models of the same specifications.

以䞋では、先に、キャラクタ、画像コントロヌラ、垞駐甚ビデオ、通垞甚ビデオに぀いお説明し、次いで、ワヌクに぀いお説明する。   In the following, the MPU 231, the character ROM 234, the image controller 237, the resident video RAM 235, the normal video RAM 236 will be described first, and then the work RAM 233 will be described.

たず、は、䞻制埡装眮の倉動パタヌンコマンドに基づく音声ランプ制埡装眮から出力された衚瀺甚倉動パタヌンコマンドに基づいお、第図柄衚瀺装眮の衚瀺内容を制埡するものである。は、呜什ポむンタを内蔵しおおり、呜什ポむンタで瀺されるアドレスに栌玍された呜什コヌドを読み出しおフェッチし、その呜什コヌドに埓っお各皮凊理を実行する。には、電源投入停電からの埩電を含む。以䞋、同じ。盎埌に、電源装眮からシステムリセットがかけられるようになっおおり、そのシステムリセットが解陀されるず、呜什ポむンタは、のハヌドりェアによっお自動的に「」に蚭定される。そしお、呜什コヌドがフェッチされる床に、呜什ポむンタは、その倀がず぀加算される。たた、が呜什ポむンタの蚭定呜什を実行した堎合は、その蚭定呜什により指瀺されたポむンタの倀が呜什ポむンタにセットされる。   First, the MPU 231 controls the display content of the third symbol display device 81 based on the display variation pattern command output from the voice lamp control device 113 based on the variation pattern command of the main control device 110. The MPU 231 incorporates an instruction pointer 231a, reads out and fetches an instruction code stored at an address indicated by the instruction pointer 231a, and executes various processing according to the instruction code. The MPU 231 is configured to be reset by the power supply 115 immediately after the power is turned on (including the recovery from a power failure; the same applies hereinafter), and when the system reset is canceled, the instruction pointer 231a Is automatically set to "0000H" by the hardware of the MPU 231. Then, each time the instruction code is fetched, the value of the instruction pointer 231a is incremented by one. When the MPU 231 executes a setting instruction of the instruction pointer, the value of the pointer designated by the setting instruction is set in the instruction pointer 231a.

なお、詳现に぀いおは埌述するが、本実斜圢態においお、によっお実行される制埡プログラムや、その制埡プログラムで䜿甚される各皮の固定倀デヌタは、埓来の遊技機のように専甚のプログラムを蚭けお蚘憶させるのではなく、第図柄衚瀺装眮に衚瀺させる画像のデヌタを蚘憶させるために蚭けられたキャラクタに蚘憶させおいる。   Although details will be described later, in the present embodiment, the control program executed by the MPU 231 and various fixed value data used in the control program are provided with a dedicated program ROM as in the conventional game machine. The character ROM 234 provided for storing data of an image to be displayed on the third symbol display device 81 is not stored.

詳现に぀いおは埌述するが、キャラクタは、小面積で倧容量化を図るこずが可胜な型フラッシュメモリによっお構成されおいる。これにより、画像デヌタだけでなく制埡プログラム等を十分に蚘憶させおおくこずができる。そしお、キャラクタに制埡プログラム等を蚘憶させおおけば、制埡プログラム等を蚘憶する専甚のプログラムを蚭ける必芁がない。よっお、衚瀺制埡装眮における郚品点数を削枛するこずができ、補造コストを削枛できるほか、郚品数増加による故障発生率の増加を抑制するこずができる。   Although the details will be described later, the character ROM 234 is configured by a NAND flash memory 234a which can achieve a large area with a small area. Thus, not only the image data but also the control program and the like can be sufficiently stored. When the control program and the like are stored in the character ROM 234, it is not necessary to provide a dedicated program ROM for storing the control program and the like. Therefore, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and an increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.

䞀方で、䞀般的に型フラッシュメモリは、特にランダムアクセスを行う堎合においお読み出し速床が遅くなるずいう問題点がある。䟋えば、耇数のペヌゞに連続しお䞊んだデヌタの読み出しを行う堎合においお、ペヌゞ目以降のデヌタは高速読み出しが可胜であるが、最初のペヌゞ目のデヌタの読み出しには、アドレスが指定されおからデヌタが出力されるたでに倧きな時間を芁する。たた、連続しおいないデヌタを読み出す堎合は、そのデヌタを読み出す床に倧きな時間を芁する。このように、型フラッシュメモリは、その読み出しに係る速床が遅いため、が盎接キャラクタから制埡プログラムを読み出しお各皮凊理を実行するように構成するず、制埡プログラムを構成する呜什の読み出しに時間がかかる堎合が発生し、ずしお高性胜のプロセッサを甚いおも、衚瀺制埡装眮の凊理性胜を悪化させおしたうおそれがある。   On the other hand, NAND flash memories generally have a problem that the reading speed is slow particularly when random access is performed. For example, in the case of reading data arranged in a row in a plurality of pages, data of the second and subsequent pages can be read at high speed, but an address is specified for reading the first page of data. It takes a long time to output data after In addition, when reading out non-consecutive data, a large amount of time is required each time the data is read out. As described above, since the speed for reading the NAND flash memory is low, if the MPU 231 directly reads the control program from the character ROM 234 and executes various processes, it takes time to read the instruction that constitutes the control program In the case where a high-performance processor is used as the MPU 231, the processing performance of the display control apparatus 114 may be degraded.

そこで、本実斜圢態では、のシステムリセットが解陀されるず、たず、キャラクタの型フラッシュメモリに蚘憶されおいる制埡プログラムを、各皮デヌタの䞀時蚘憶甚に蚭けたワヌクに転送しお栌玍する。そしお、はワヌクに栌玍された制埡プログラムに埓っお、各皮凊理を実行する。ワヌクは、埌述するように によっお構成され、高速でデヌタの読み曞きが行われるので、は遅滞なく制埡プログラムを構成する呜什の読み出しを行うこずができる。よっお、衚瀺制埡装眮においお高い凊理性胜を保぀こずができ、第図柄衚瀺装眮を甚いお、倚様化、耇雑化させた挔出を容易に実行するこずができる。   Therefore, in the present embodiment, when the system reset of the MPU 231 is released, first, the control program stored in the NAND flash memory 234 a of the character ROM 234 is transferred to the work RAM 233 provided for temporary storage of various data. Store. Then, the MPU 231 executes various processes in accordance with the control program stored in the work RAM 233. The work RAM 233 is constituted by a DRAM (Dynamic RAM) as described later, and the data read / write is performed at high speed. Therefore, the MPU 231 can read an instruction constituting the control program without delay. Therefore, high processing performance can be maintained in the display control device 114, and it is possible to easily execute diversified and complicated effects using the third symbol display device 81.

キャラクタは、においお実行される制埡プログラムや、第図柄衚瀺装眮に衚瀺される画像のデヌタを蚘憶したメモリであり、ずバスラむンを介しお接続されおいる。は、バスラむンを介しおシステムリセット解陀埌にキャラクタに盎接アクセスし、そのキャラクタの埌述する第プログラム蚘憶゚リアに蚘憶された制埡プログラムを、ワヌクのプログラム栌玍゚リアぞ転送する。たた、バスラむンには画像コントロヌラも接続されおおり、画像コントロヌラはキャラクタの埌述するキャラクタ蚘憶゚リアに栌玍された画像デヌタを、画像コントロヌラに接続されおいる垞駐甚ビデオや通垞甚ビデオぞ転送する。   The character ROM 234 is a memory that stores control programs executed by the MPU 231 and data of an image displayed on the third symbol display device 81, and is connected to the MPU 231 via the bus line 240. The MPU 231 directly accesses the character ROM 234 after system reset release via the bus line 240, and transfers the control program stored in the second program storage area 234a1 of the character ROM 234 described later to the program storage area 233a of the work RAM 233. An image controller 237 is also connected to the bus line 240, and the image controller 237 stores image data stored in a character storage area 234a2 of the character ROM 234, which will be described later, into a resident video RAM 235 connected to the image controller 237. Transfer to the normal video RAM 236.

このキャラクタは、型フラッシュメモリ、コントロヌラ、バッファ、型をモゞュヌル化しお構成されおいる。   The character ROM 234 is configured by modularizing the NAND flash memory 234a, the ROM controller 234b, the buffer RAM 234c, and the NOR ROM 234d.

型フラッシュメモリは、キャラクタにおけるメむンの蚘憶郚ずしお蚭けられる䞍揮発性のメモリであり、によっお実行される制埡プログラムの倧郚分や第図柄衚瀺装眮を駆動させるための固定倀デヌタを蚘憶する第プログラム蚘憶゚リアず、第図柄衚瀺装眮に衚瀺させる画像キャラクタ等のデヌタを栌玍するキャラクタ蚘憶゚リアずを少なくずも有する。   The NAND flash memory 234a is a non-volatile memory provided as a main storage unit in the character ROM 234, and fixed value data for driving most of the control program executed by the MPU 231 and the third symbol display device 81. It has at least a second program storage area 234a1 to be stored and a character storage area 234a2 for storing data of an image (such as a character) to be displayed on the third symbol display device 81.

ここで、型フラッシュメモリは、小さな面積で倧きな蚘憶容量が埗られる特城を有しおおり、キャラクタを容易に倧容量化するこずができる。これにより、本パチンコ機においお、䟋えばギガバむトの容量を持぀型フラッシュメモリを甚いるこずにより、第図柄衚瀺装眮に衚瀺させる画像ずしお、倚くの画像をキャラクタ蚘憶゚リアに蚘憶させるこずができる。よっお、遊技者の興趣をより高めるために、第図柄衚瀺装眮に衚瀺される画像を倚様化、耇雑化するこずができる。   Here, the NAND flash memory is characterized in that a large storage capacity can be obtained with a small area, and the capacity of the character ROM 234 can be easily increased. Thereby, in the pachinko machine, by using the NAND flash memory 234a having a capacity of 2 gigabytes, for example, many images can be stored in the character storage area 234a2 as images to be displayed on the third symbol display device 81. it can. Therefore, the image displayed on the third symbol display device 81 can be diversified and complicated in order to further enhance the player's interest.

たた、型フラッシュメモリは、倚くの画像デヌタをキャラクタ蚘憶゚リアに蚘憶させた状態で、曎に、制埡プログラムや固定倀デヌタも第プログラム蚘憶゚リアに蚘憶させるこずができる。このように、制埡プログラムや固定倀デヌタを、埓来の遊技機のように専甚のプログラムを蚭けお蚘憶させるこずなく、第図柄衚瀺装眮に衚瀺させる画像のデヌタを蚘憶させるために蚭けられたキャラクタに蚘憶させるこずができるので、衚瀺制埡装眮における郚品点数を削枛するこずができ、補造コストを削枛できるほか、郚品数増加による故障発生率の増加を抑制するこずができる。   The NAND flash memory 234a can also store a control program and fixed value data in the second program storage area 234a1 while storing a large amount of image data in the character storage area 234a2. In this manner, the control program and fixed value data are provided to store data of an image to be displayed on the third symbol display device 81 without providing and storing a dedicated program ROM as in a conventional gaming machine. Since the character ROM 234 can be stored, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and an increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.

コントロヌラは、キャラクタの動䜜を制埡するためのコントロヌラであり、䟋えば、バスラむンを介しおや画像コントロヌラから䌝達されたアドレスに基づいお、型フラッシュメモリ等から該圓するデヌタを読み出し、バスラむンを介しお又は画像コントロヌラぞ出力する。   The ROM controller 234 b is a controller for controlling the operation of the character ROM 234, and for example, based on the address transmitted from the MPU 231 or the image controller 237 via the bus line 240, the corresponding data from the NAND flash memory 234 a or the like. Are read out and output to the MPU 231 or the image controller 237 via the bus line 240.

ここで、型フラッシュメモリは、その性質䞊、デヌタの曞き蟌み時に゚ラヌビット誀ったデヌタが曞き蟌たれたビットが比范的倚く発生したり、デヌタを曞き蟌むこずができない䞍良デヌタブロックが発生したりする。そこで、コントロヌラは、型フラッシュメモリから読み出したデヌタに察しお公知の誀り蚂正を斜し、たた、䞍良デヌタブロックを避けお型フラッシュメモリぞのデヌタの読み曞きが行われるように公知のデヌタアドレスの倉換を実行する。   Here, due to the nature of the NAND flash memory 234a, a relatively large number of error bits (bits into which erroneous data has been written) are generated when data is written, or a defective data block in which data can not be written is generated. To Therefore, the ROM controller 234b performs known error correction on the data read from the NAND flash memory 234a, and is known to read and write data to the NAND flash memory 234a while avoiding the defective data block. Execute conversion of data address of.

このコントロヌラにより、゚ラヌビットを含む型フラッシュメモリから読み出されたデヌタに察しお誀り蚂正が行われるので、キャラクタずしお型フラッシュメモリを甚いたずしおも、誀ったデヌタに基づいおが凊理を行ったり、画像コントロヌラが各皮画像を生成したりするこずを抑制するこずができる。   Since error correction is performed on the data read from the NAND flash memory 234a including the error bit by the ROM controller 234b, even if the NAND flash memory 234a is used as the character ROM 234, the error correction is performed based on the erroneous data. Thus, it can be suppressed that the MPU 231 performs processing or the image controller 237 generates various images.

たた、コントロヌラによっお型フラッシュメモリの䞍良デヌタブロックが解析され、その䞍良デヌタブロックぞのアクセスが回避されるので、や画像コントロヌラは、個々の型フラッシュメモリで異なる䞍良デヌタブロックのアドレス䜍眮を考慮するこずなく、キャラクタぞのアクセスを容易に行うこずができる。よっお、キャラクタに型フラッシュメモリを甚いおも、キャラクタぞのアクセス制埡が耇雑化するこずを抑制するこずができる。   Further, since the defective data block of the NAND flash memory 234a is analyzed by the ROM controller 234b and the access to the defective data block is avoided, the MPU 231 and the image controller 237 are different defective data in the individual NAND flash memory 234a. The character ROM 234 can be easily accessed without considering the address position of the block. Therefore, even if the NAND flash memory 234 a is used for the character ROM 234, it is possible to suppress the complexity of access control to the character ROM 234.

バッファは、型フラッシュメモリから読み出したデヌタを䞀時的に蚘憶するバッファずしお甚いられるメモリである。や画像コントロヌラからバスラむンを介しおキャラクタに割り振られたアドレスが指定されるず、コントロヌラは、その指定されたアドレスに察応するデヌタを含むペヌゞ分䟋えば、キロバむトのデヌタがバッファにセットされおいるか吊かを刀断する。そしお、セットされおいなければ、その指定されたアドレスに察応するデヌタを含むペヌゞ分䟋えば、キロバむトのデヌタを型フラッシュメモリたたは型より読み出しおバッファに䞀旊セットする。そしお、コントロヌラは、公知の誀り蚂正凊理を斜した䞊で、指定されたアドレスに察応するデヌタを、バスラむンを介しおや画像コントロヌラに出力する。   The buffer RAM 234 c is a memory used as a buffer for temporarily storing data read from the NAND flash memory 234 a. When an address allocated to the character ROM 234 is designated from the MPU 231 or the image controller 237 via the bus line 240, the ROM controller 234b causes one page (for example, 2 kilobytes) including data corresponding to the designated address. It is determined whether or not the data of (1) is set in the buffer RAM 234c. Then, if it is not set, data of one page (for example, 2 kilobytes) including data corresponding to the designated address is read out from the NAND type flash memory 234a (or NOR type ROM 234d) and temporarily set in the buffer RAM 234c. Do. Then, the ROM controller 234 b performs known error correction processing, and then outputs data corresponding to the designated address to the MPU 231 and the image controller 237 via the bus line 240.

このバッファは、バンクで構成されおおり、バンク圓たり型フラッシュメモリのペヌゞ分のデヌタがセットできるようになっおいる。これにより、コントロヌラは、䟋えば、䞀方のバンクにデヌタをセットした状態のたた他方のバンクを䜿甚しお、型フラッシュメモリのデヌタを倖郚に出力したり、や画像コントロヌラより指定されたアドレスに察応するデヌタを含むペヌゞ分のデヌタを型フラッシュメモリから䞀方のバンクに転送しおセットする凊理ず、や画像コントロヌラによっお指定されたアドレスに察応するデヌタを他方のバンクから読み出しおや画像コントロヌラに察しお出力する凊理ずを、䞊列しお凊理したりするこずができる。よっお、キャラクタの読み出しにおける応答性を向䞊させるこずができる。   The buffer RAM 234c is configured of two banks, and data for one page of the NAND flash memory 234a can be set per bank. As a result, the ROM controller 234b outputs data of the NAND flash memory 234a to the outside, for example, using the other bank with data set in one bank, or designated from the MPU 231 or the image controller 237. Processing for transferring and setting one page of data including data corresponding to the specified address from the NAND flash memory 234a to one bank and setting the data corresponding to the address designated by the MPU 231 or the image controller 237 to the other The processing of reading out from the bank and outputting it to the MPU 231 or the image controller 237 can be processed in parallel. Therefore, responsiveness in reading of the character ROM 234 can be improved.

型は、キャラクタにおけるサブの蚘憶郚ずしお蚭けられる䞍揮発性のメモリであり、型フラッシュメモリを補完するこずを目的にその型フラッシュメモリよりも極めお小容量䟋えば、キロバむトに構成されおいる。この型には、キャラクタに蚘憶される制埡プログラムのうち、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶されおいないプログラム、具䜓的には、においおシステムリセット解陀埌に最初に実行されるブヌトプログラムの䞀郚を栌玍する第プログラム蚘憶゚リアが少なくずも蚭けられおいる。   The NOR type ROM 234 d is a non-volatile memory provided as a sub storage unit in the character ROM 234 and has a much smaller capacity (for example, 2 kilobytes) than the NAND type flash memory 234 a for the purpose of complementing the NAND type flash memory 234 a. ) Is configured. Among the control programs stored in the character ROM 234, programs not stored in the second program storage area 234a1 of the NAND flash memory 234a are stored in the NOR ROM 234d. At least a first program storage area 234d1 for storing a part of the boot program to be executed is provided.

ブヌトプログラムは、第図柄衚瀺装眮に察する各皮制埡が実行可胜ずなるように衚瀺制埡装眮を起動するための制埡プログラムであり、システムリセット解陀埌にが先ずこのブヌトプログラムを実行する。これにより、衚瀺制埡装眮においお各皮制埡が実行可胜に状態ずするこずができる。第プログラム蚘憶゚リアは、このブヌトプログラムのうち、バッファのバンク分即ち、型フラッシュメモリのペヌゞ分の容量の範囲で、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什䟋えば、ペヌゞの容量がキロバむトであれば、ワヌドワヌドバむト分の呜什を栌玍する。なお、第プログラム蚘憶゚リアに栌玍されるブヌトプログラムの呜什数は、バッファのバンク分の容量以䞋に収たっおいればよく、衚瀺制埡装眮の仕様に合わせお適宜蚭定されるものであっおもよい。   The boot program is a control program for activating the display control device 114 so that various controls on the third symbol display device 81 can be executed, and the MPU 231 first executes this boot program after the system reset is released. As a result, various controls can be performed in the display control device 114. The first program storage area 234d1 should be processed first by the MPU 231 after the system reset is released within the range of the capacity of one bank (that is, one page of the NAND flash memory 234a) of the buffer RAM 234c in this boot program. From the instruction, a predetermined number of instructions (for example, if the capacity of one page is 2 kilobytes, 1024 words (1 word = 2 bytes) of instructions) are stored. The number of boot program instructions stored in the first program storage area 234d1 may be smaller than the capacity of one bank of the buffer RAM 234c, and may be appropriately set according to the specification of the display control device 114. It may be.

は、システムリセットが解陀されるず、ハヌドりェアによっお呜什ポむンタの倀を「」に蚭定するず共に、バスラむンに察しお呜什ポむンタにお瀺されるアドレス「」を指定するように構成されおいる。䞀方、キャラクタのコントロヌラは、バスラむンにアドレス「」が指定されたこずを怜知するず、型の第プログラム蚘憶゚リアに蚘憶されたブヌトプログラムをバッファの䞀方のバンクにセットしお、察応するデヌタ呜什コヌドをぞ出力する。   When the system reset is released, the MPU 231 sets the value of the instruction pointer 231a to "0000H" by hardware, and designates the address "0000H" indicated by the instruction pointer 231a to the bus line 240. It is configured. On the other hand, when the ROM controller 234b of the character ROM 234 detects that the address "0000H" is designated to the bus line 240, the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d is used as one bank of the buffer RAM 234c. And the corresponding data (instruction code) is output to the MPU 231.

は、キャラクタから受け取った呜什コヌドをフェッチするず、そのフェッチした呜什コヌドに埓っお各皮凊理を実行するずずもに、呜什ポむンタをだけ加算し、呜什ポむンタにお瀺されるアドレスをバスラむンに察しお指定する。そしお、キャラクタのコントロヌラは、バスラむンによっお指定されたアドレスが型に蚘憶されたプログラムを指し瀺すアドレスである間、先に型からバッファにセットされたプログラムの䞭から、察応するアドレスの呜什コヌドをバッファより読み出しお、に察しお出力する。   When the MPU 231 fetches an instruction code received from the character ROM 234, it executes various processes according to the fetched instruction code, increments the instruction pointer 231a by one, and transmits the address indicated by the instruction pointer 231a to the bus line 240. To specify. Then, while the address specified by the bus line 240 is an address indicating the program stored in the NOR ROM 234 d, the ROM controller 234 b of the character ROM 234 selects from among the programs previously set in the buffer RAM 234 c from the NOR ROM 234 d. The instruction code of the corresponding address is read from the buffer RAM 234 c and output to the MPU 231.

ここで、本実斜圢態においお、制埡プログラムを党お型フラッシュメモリに栌玍するのではなく、ブヌトプログラムのうち、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什を型に栌玍するのは、次の理由による。即ち、型フラッシュメモリは、䞊述したように、最初のペヌゞ目のデヌタの読み出しにおいお、アドレスを指定しおからデヌタが出力されるたでに倧きな時間を芁する、ずいう型フラッシュメモリ特有の問題がある。   Here, in the present embodiment, instead of storing all the control programs in the NAND flash memory 234a, a predetermined number of instructions from the boot program that should be processed first by the MPU 231 after system reset is released are NOR ROM 234d. The reason for storing in is as follows. That is, as described above, the NAND flash memory 234a is unique to the NAND flash memory in that it takes a long time from the specification of the address to the output of the data in the reading of the first page of data. There's a problem.

このような型フラッシュメモリに察しお制埡プログラムを党お栌玍するず、システムリセット解陀埌にが最初に実行すべき呜什コヌドをフェッチするためにからバスラむンを介しおアドレス「」が指定された堎合、キャラクタはアドレス「」に察応するデヌタ呜什コヌドを含むペヌゞ分のデヌタを型フラッシュメモリから読み出しおバッファにセットしなければならい。そしお、型フラッシュメモリの性質䞊、その読み出しからバッファぞのセットに倚倧な時間を芁するこずになるので、は、アドレス「」を指定しおからアドレス「」に察応する呜什コヌドを受け取るたでに倚くの埅ち時間を消費する。よっお、の起動にかかる時間が長くなるので、結果ずしお、衚瀺制埡装眮における第図柄衚瀺装眮の制埡が即座に開始されないおそれがあるずいう問題点が生じる。   When all control programs are stored in such a NAND flash memory 234a, the address "0000H" is specified from the MPU 231 via the bus line 240 to fetch the instruction code to be executed first by the MPU 231 after the system reset is released. If it has been, the character ROM 234 has to read one page of data including data (instruction code) corresponding to the address "0000H" from the NAND flash memory 234a and set it in the buffer RAM 234c. Then, because of the nature of the NAND flash memory 234a, it takes a lot of time to read and set it in the buffer RAM 234c, so the MPU 231 specifies an address "0000H" and then an instruction corresponding to the address "0000H". It consumes a lot of latency before receiving the code. Therefore, the time taken to activate the MPU 231 becomes long, and as a result, there arises a problem that the control of the third symbol display device 81 in the display control device 114 may not be started immediately.

これに察し、型は高速にデヌタを読み出すこずが可胜なメモリであるので、ブヌトプログラムのうち、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什を型に栌玍するこずによっお、システムリセット解陀埌にからバスラむンを介しおアドレス「」が指定されるず、キャラクタは即座に型の第プログラム蚘憶゚リアに蚘憶されたブヌトプログラムをバッファにセットしお、察応するデヌタ呜什コヌドをぞ出力するこずができる。よっお、は、アドレス「」を指定しおから短い時間でアドレス「」に察応する呜什コヌドを受け取るこずができ、の起動を短時間で行うこずができる。埓っお、読み出し速床の遅い型フラッシュメモリで構成されたキャラクタに制埡プログラムを栌玍しおも、衚瀺制埡装眮における第図柄衚瀺装眮の制埡を即座に開始するこずができる。   On the other hand, since the NOR ROM is a memory that can read data at high speed, a predetermined number of instructions are stored in the NOR ROM 234 d from the instruction to be processed first by the MPU 231 after the system reset is released among the boot programs. When the address "0000H" is designated from the MPU 231 via the bus line 240 after the system reset is released, the character ROM 234 immediately uses the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d as the buffer RAM 234c. And the corresponding data (instruction code) can be output to the MPU 231. Therefore, the MPU 231 can receive an instruction code corresponding to the address "0000H" in a short time after specifying the address "0000H", and can start the MPU 231 in a short time. Therefore, even if the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow reading speed, the control of the third symbol display device 81 in the display control device 114 can be immediately started.

さお、ブヌトプログラムは、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラム、即ち、型の第プログラム蚘憶゚リアに蚘憶されおいるブヌトプログラムを陀く制埡プログラムや、その制埡プログラムで甚いられる固定倀デヌタ䟋えば、埌述する衚瀺デヌタテヌブル、転送デヌタテヌブルなどを、所定量䟋えば、型フラッシュメモリのペヌゞ分の容量ず぀ワヌクのプログラム栌玍゚リアやデヌタテヌブル栌玍゚リアぞ転送するようにプログラミングされおいる。そしお、は、たず、システムリセット解陀埌に第プログラム蚘憶゚リアから読み出したブヌトプログラムに埓っお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムを、第プログラム蚘憶゚リアのブヌトプログラムがセットされおいるバッファのバンクずは異なるバンクを䜿甚しながら、所定量だけプログラム栌玍゚リアに転送し、栌玍する。   The boot program is a control program stored in the second program storage area 234a1 of the NAND flash memory 234a, that is, a control program excluding the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d. A fixed amount data (for example, a display data table, a transfer data table, etc. described later) used in the control program, a predetermined amount (for example, a capacity of one page of the NAND flash memory 234a) program storage area of the work RAM 233 It is programmed to be transferred to the data table storage area 233b and the data table storage area 233b. Then, the MPU 231 first sets the control program stored in the second program storage area 234a1 according to the boot program read from the first program storage area 234d1 after releasing the system reset, and the boot program in the first program storage area 234d1 A predetermined amount of data is transferred to and stored in the program storage area 233a while using a bank different from the bank of the buffer RAM 234c.

ここで、第プログラム蚘憶゚リアに蚘憶されおいるブヌトプログラムは、䞊述したように、バッファのバンク分に盞圓する容量で構成されおいるので、内郚バスのアドレスが「」に指定されたこずを受けお第プログラム蚘憶゚リアのブヌトプログラムがバッファにセットされる堎合、そのブヌトプログラムはバッファの䞀方のバンクにのみセットされる。よっお、第プログラム蚘憶゚リアのブヌトプログラムに埓っお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムをプログラム栌玍゚リアに転送する堎合は、バッファの䞀方のバンクにセットされた第プログラム蚘憶゚リアのブヌトプログラムを残したたた、他方のバンクを䜿甚しおその転送凊理を実行するこずができる。埓っお、その転送凊理埌に、第プログラム蚘憶゚リアのブヌトプログラムを再床バッファにセットし盎すずいった凊理が䞍芁であるので、ブヌト凊理に係る時間を短くするこずができる。   Here, as described above, the boot program stored in the first program storage area 234d1 is configured to have a capacity equivalent to one bank of the buffer RAM 234c, so the address of the internal bus is specified as "0000H". When the boot program of the first program storage area 234d1 is set to the buffer RAM 234c in response to the above, the boot program is set to only one bank of the buffer RAM 234c. Therefore, when transferring the control program stored in the second program storage area 234a1 to the program storage area 233a according to the boot program in the first program storage area 234d1, the first program set in one bank of the buffer RAM 234c The transfer process can be performed using the other bank while leaving the boot program in the storage area 234d1. Therefore, after the transfer process, the process of resetting the boot program in the first program storage area 234d1 to the buffer RAM 234c is unnecessary, so the time for the boot process can be shortened.

第プログラム蚘憶゚リアに蚘憶されおいるブヌトプログラムは、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムを所定量だけプログラム栌玍゚リアに転送するず、呜什ポむンタをプログラム栌玍゚リア内の第の所定番地に蚭定するようにプログラミングされおいる。これにより、システムリセット解陀埌、によっお第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムが所定量だけプログラム栌玍゚リアに転送されるず、呜什ポむンタがプログラム栌玍゚リアの第の所定番地に蚭定される。   When the boot program stored in the first program storage area 234d1 transfers the control program stored in the second program storage area 234a1 to the program storage area 233a by a predetermined amount, the boot pointer stored in the program storage area 233a It is programmed to set a first predetermined address. Thus, when the control program stored in the second program storage area 234a1 is transferred to the program storage area 233a by the predetermined amount by the MPU 231 after the system reset is released, the instruction pointer 231a becomes the first predetermined one of the program storage area 233a. Set to street address.

よっお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムのうち所定量のプログラムがプログラム栌玍゚リアに栌玍されるず、は、そのプログラム栌玍゚リアに栌玍された制埡プログラムを読み出しお、各皮凊理を実行するこずができる。即ち、は、第プログラム蚘憶゚リアを有する型フラッシュメモリから制埡プログラムを読み出しお呜什フェッチするのではなく、プログラム栌玍゚リアを有するワヌクに転送された制埡プログラムを読み出しお呜什フェッチし、各皮凊理を実行するこずになる。埌述するように、ワヌクはによっお構成されるため、高速に読み出し動䜜が行われる。よっお、制埡プログラムの殆どを読み出し速床の遅い型フラッシュメモリに蚘憶させた堎合であっおも、は高速に呜什をフェッチし、その呜什に察する凊理を実行するこずができる。   Therefore, when a predetermined amount of program among the control programs stored in the second program storage area 234a1 is stored in the program storage area 233a, the MPU 231 reads the control program stored in the program storage area 233a, and Various processing can be performed. That is, the MPU 231 reads out the control program transferred to the work RAM 233 having the program storage area 233a instead of reading out the control program from the NAND flash memory 234a having the second program storage area 234a1 and fetching the instruction, and fetches the instruction. And perform various processes. As described later, since the work RAM 233 is constituted by a DRAM, the read operation is performed at high speed. Therefore, even when most of the control program is stored in the NAND flash memory 234a having a slow read speed, the MPU 231 can fetch an instruction at high speed and execute processing for the instruction.

ここで、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムには、第プログラム蚘憶゚リアに蚘憶されおいない残りのブヌトプログラムが含たれおいる。䞀方、第プログラム蚘憶゚リアに蚘憶されおいるブヌトプログラムは、ワヌクのプログラム栌玍゚リアに所定量だけ第プログラム蚘憶゚リアから転送される制埡プログラムの䞭に、その残りのブヌトプログラムが含たれるようにプログラミングされおいるず共に、プログラム栌玍゚リアに栌玍されたその残りのブヌトプログラムの先頭アドレスを第の所定番地ずしお呜什ポむンタを蚭定するようにプログラミングされおいる。   Here, the control programs stored in the second program storage area 234a1 include the remaining boot programs not stored in the first program storage area 234d1. On the other hand, among the control programs transferred from the second program storage area 234a1 by a predetermined amount to the program storage area 233a of the work RAM 233, the remaining boot programs are the boot programs stored in the first program storage area 234d1. It is programmed to be included, and is programmed to set the instruction pointer 231a with the top address of the remaining boot program stored in the program storage area 233a as the first predetermined address.

これにより、は、第プログラム蚘憶゚リアに蚘憶されおいるブヌトプログラムによっお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムを所定量だけプログラム栌玍゚リアに転送した埌、その転送した制埡プログラムに含たれる残りのブヌトプログラムを実行する。   Thus, the MPU 231 transfers the control program stored in the second program storage area 234a1 to the program storage area 233a by a predetermined amount by the boot program stored in the first program storage area 234d1, and then transfers the control program. Run the remaining boot programs included in the control program.

この残りのブヌトプログラムでは、プログラム栌玍゚リアに転送されおいない残りの制埡プログラムやその制埡プログラムで甚いられる固定倀デヌタ䟋えば、埌述する衚瀺デヌタテヌブル、転送デヌタテヌブルなどを党お第プログラム蚘憶゚リアから所定量ず぀プログラム栌玍゚リア又はデヌタテヌブル栌玍゚リアに転送する凊理を実行する。たた、ブヌトプログラムの最埌で、呜什ポむンタをプログラム栌玍゚リア内の第の所定番地に蚭定する。具䜓的には、この第の所定番地ずしお、プログラム栌玍゚リアに栌玍された、ブヌトプログラムによるブヌト凊理図の参照の終了埌に実行される初期蚭定凊理図の参照に察応するプログラムの先頭アドレスを蚭定する。   In this remaining boot program, all remaining control programs not transferred to the program storage area 233a and fixed value data (for example, a display data table, transfer data table, etc. described later) used in the control program are all stored in the second program. A process of transferring a predetermined amount from the area 234a1 to the program storage area 233a or the data table storage area 233b is executed. At the end of the boot program, the instruction pointer 231a is set to a second predetermined address in the program storage area 233a. Specifically, an initial setting process (see S6002 in FIG. 244) executed after the boot process (see S6001 in FIG. 244) stored in the program storage area 233a as the second predetermined address is completed. Set the start address of the program corresponding to.

は、この残りのブヌトプログラムを実行するこずによっお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムや固定倀デヌタが党おプログラム栌玍゚リア又はデヌタテヌブル栌玍゚リアに転送される。そしお、ブヌトプログラムがにより最埌たで実行されるず、呜什ポむンタが第の所定番地に蚭定され、以埌、は、型フラッシュメモリを参照するこずなく、プログラム栌玍゚リアに転送された制埡プログラムを甚いお各皮凊理を実行する。   By executing this remaining boot program, the MPU 231 transfers all control programs and fixed value data stored in the second program storage area 234a1 to the program storage area 233a or the data table storage area 233b. When the boot program is executed to the end by the MPU 231, the instruction pointer 231a is set to the second predetermined address, and thereafter the MPU 231 is transferred to the program storage area 233a without referring to the NAND flash memory 234a. The various control programs are used to execute various processes.

よっお、制埡プログラムの殆どを読み出し速床の遅い型フラッシュメモリによっお構成されるキャラクタに蚘憶させた堎合であっおも、システムリセット解陀埌にその制埡プログラムをワヌクのプログラム栌玍゚リアに転送するこずで、は、読み出し速床が高速なによっお構成されるワヌクから制埡プログラムを読み出しお各皮制埡を行うこずができる。埓っお、衚瀺制埡装眮においお高い凊理性胜を保぀こずができ、第図柄衚瀺装眮を甚いお、倚様化、耇雑化させた挔出を容易に実行するこずができる。   Therefore, even when most of the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow reading speed, the control program is transferred to the program storage area 233a of the work RAM 233 after system reset is released. Thus, the MPU 231 can perform various controls by reading the control program from the work RAM configured by the DRAM having a high reading speed. Therefore, high processing performance can be maintained in the display control device 114, and it is possible to easily execute diversified and complicated effects using the third symbol display device 81.

たた、䞊述したように、型にブヌトプログラムを党お栌玍せずに、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什を栌玍しおおき、残りのブヌトプログラムに぀いおは、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶させおも、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムを確実にプログラム栌玍゚リアに転送するこずができる。よっお、キャラクタは、極めお小容量の型を远加するだけで、の起動を短時間で行うこずができるようになるので、その短時間化に䌎うキャラクタのコスト増加を抑制するこずができる。   Further, as described above, without storing all boot programs in the NOR type ROM 234 d, a predetermined number of instructions are stored from the instruction to be processed first by the MPU 231 after system reset release, and the remaining boot programs are Even when stored in the second program storage area 234a1 of the NAND flash memory 234a, the control program stored in the second program storage area 234a1 can be reliably transferred to the program storage area 233a. Therefore, since the character ROM 234 can start the MPU 231 in a short time only by adding the extremely small capacity NOR ROM 234 d, the cost increase of the character ROM 234 due to the shortening of the time can be suppressed. Can.

画像コントロヌラは、画像を描画し、その描画した画像を所定のタむミングで第図柄衚瀺装眮に衚瀺させるデゞタル信号プロセッサである。画像コントロヌラは、から送信される埌述の描画リスト図参照に基づきフレヌム分の画像を描画しお、埌述する第フレヌムバッファおよび第フレヌムバッファのいずれか䞀方のフレヌムバッファに描画した画像を展開するず共に、他方のフレヌムバッファにおいお先に展開されたフレヌム分の画像情報を第図柄衚瀺装眮ぞ出力するこずによっお、第図柄衚瀺装眮に画像を衚瀺させる。画像コントロヌラは、このフレヌム分の画像の描画凊理ずフレヌム分の画像の衚瀺凊理ずを、第図柄衚瀺装眮におけるフレヌム分の画像衚瀺時間本実斜圢態では、ミリ秒の䞭で䞊列凊理する。   The image controller 237 is a digital signal processor (DSP) that draws an image and causes the third symbol display device 81 to display the drawn image at a predetermined timing. The image controller 237 draws an image of one frame based on a later-described drawing list (see FIG. 207) transmitted from the MPU 231, and one of the first frame buffer 236b and the second frame buffer 236c described later The image drawn in the buffer is displayed, and the image is displayed on the third symbol display device 81 by outputting the image information for one frame previously expanded in the other frame buffer to the third symbol display device 81. . The image controller 237 performs the drawing process of the image for one frame and the display process of the image for one frame, and the image display time for one frame in the third symbol display device 81 (20 milliseconds in this embodiment) Parallel processing in

画像コントロヌラは、フレヌム分の画像の描画凊理が完了するミリ秒毎に、に察しお垂盎同期割蟌信号以䞋、「割蟌信号」ず称すを送信する。は、この割蟌信号を怜出する床に、割蟌凊理図参照を実行し、画像コントロヌラに察しお、次のフレヌム分の画像の描画を指瀺する。この指瀺により、画像コントロヌラは、次のフレヌム分の画像の描画凊理を実行するず共に、先に描画によっお展開された画像を第図柄衚瀺装眮に衚瀺させる凊理を実行する。   The image controller 237 transmits a vertical synchronization interrupt signal (hereinafter, referred to as “V interrupt signal”) to the MPU 231 every 20 milliseconds for which the image rendering process for one frame is completed. Every time the MPU 231 detects this V interrupt signal, it executes V interrupt processing (see FIG. 246B), and instructs the image controller 237 to draw an image of the next frame. According to this instruction, the image controller 237 executes the drawing process of the image for the next one frame and also executes the process of displaying the image developed by the drawing on the third symbol display device 81.

このように、は、画像コントロヌラからの割蟌信号に䌎っお割蟌凊理を実行し、画像コントロヌラに察しお描画指瀺を行うので、画像コントロヌラは、画像の描画凊理および衚瀺凊理間隔ミリ秒毎に、画像の描画指瀺をより受け取るこずができる。よっお、画像コントロヌラでは、画像の描画凊理や衚瀺凊理が終了しおいない段階で、次の画像の描画指瀺を受け取るこずがないので、画像の描画途䞭で新たな画像の描画を開始したり、衚瀺䞭の画像情報が栌玍されおいるフレヌムバッファに、新たな描画指瀺に䌎っお画像が展開されたりするこずを防止するこずができる。   As described above, the MPU 231 executes the V interrupt processing in response to the V interrupt signal from the image controller 237, and instructs the image controller 237 to draw, so the image controller 237 performs image drawing processing and display. An instruction to draw an image can be received from the MPU 231 every processing interval (20 milliseconds). Therefore, the image controller 237 does not receive an instruction to draw the next image when the image drawing process or the display process is not completed, so that drawing of a new image is started during image drawing, or It is possible to prevent the image from being developed in response to a new drawing instruction in the frame buffer in which the image information being displayed is stored.

画像コントロヌラは、たた、からの転送指瀺や、描画リストに含たれる転送デヌタ情報に基づいお、画像デヌタをキャラクタから垞駐甚ビデオや通垞甚ビデオに転送する凊理も実行する。   The image controller 237 also executes a process of transferring image data from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236 based on a transfer instruction from the MPU 231 and transfer data information included in the drawing list.

なお、画像の描画は、垞駐甚ビデオおよび通垞甚ビデオに栌玍された画像デヌタを甚いお行われる。即ち、描画の際に必芁ずなる画像デヌタは、その描画が行われる前に、からの指瀺に基づき、キャラクタから垞駐甚ビデオたたは通垞甚ビデオぞ転送される。   The drawing of the image is performed using the image data stored in the resident video RAM 235 and the normal video RAM 236. That is, before drawing is performed, the image data required for drawing is transferred from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236 based on an instruction from the MPU 231.

ここで、䞀般的に型フラッシュメモリは、の倧容量化を容易にする䞀方、読み出し速床がその他のマスクやなどず比しお遅い。これに察し、衚瀺制埡装眮では、が、キャラクタに栌玍されおいる画像デヌタのうち䞀郚の画像デヌタを電源投入埌に垞駐甚ビデオに転送するように、画像コントロヌラに察しお指瀺するよう構成されおいる。そしお、埌述するように、垞駐甚ビデオに栌玍された画像デヌタは、䞊曞きされるこずなく垞駐されるように制埡される。   Here, in general, the NAND flash memory makes it easy to increase the capacity of the ROM, but the reading speed is slower compared to other ROMs (mask ROM, EEPROM, etc.). On the other hand, in the display control device 114, the MPU 231 instructs the image controller 237 to transfer part of the image data stored in the character ROM 234 to the resident video RAM 235 after the power is turned on. It is configured to Then, as described later, the image data stored in the resident video RAM 235 is controlled to be resident without being overwritten.

これにより、電源が投入されおから垞駐甚ビデオに垞駐すべき画像デヌタの転送が終了した埌は、垞駐甚ビデオに垞駐された画像デヌタを䜿甚しながら、画像コントロヌラにお画像の描画凊理を行うこずができる。よっお、描画凊理に䜿甚する画像デヌタが垞駐甚ビデオに垞駐されおいれば、画像描画時に読み出し速床の遅い型フラッシュメモリで構成されたキャラクタから察応する画像デヌタを読み出す必芁がないため、その読み出しにかかる時間を省略でき、画像の描画を即座に行っお第図柄衚瀺装眮に描画した画像を衚瀺するこずができる。   Thus, after the transfer of the image data to be resident in the resident video RAM 235 is completed after the power is turned on, the image controller 237 draws the image while using the image data resident in the resident video RAM 235. Processing can be performed. Therefore, if the image data used for drawing processing is resident in the resident video RAM 235, it is not necessary to read out the corresponding image data from the character ROM 234 composed of the NAND flash memory 234a having a slow reading speed at the time of image drawing. The time required for the reading can be omitted, and the image can be drawn immediately and the drawn image can be displayed on the third symbol display device 81.

特に、垞駐甚ビデオには、頻繁に衚瀺される画像の画像デヌタや、䞻制埡装眮たたは衚瀺制埡装眮によっお衚瀺が決定された埌、即座に衚瀺すべき画像の画像デヌタを垞駐させるので、キャラクタを型フラッシュメモリで構成しおも、第図柄衚瀺装眮に䜕らかの画像を衚瀺させるたでの応答性を高く保぀こずができる。   In particular, the resident video RAM 235 allows image data of an image to be displayed frequently and image data of an image to be displayed immediately after the display is determined by the main control unit 110 or the display control unit 114. Even if the character ROM 234 is configured by the NAND flash memory 234a, it is possible to maintain high responsiveness until the third symbol display device 81 displays an image.

たた、衚瀺制埡装眮は、垞駐甚ビデオに非垞駐の画像デヌタを甚いお画像の描画を行う堎合は、その描画が行われる前に、キャラクタから通垞甚ビデオに察しお描画に必芁な画像デヌタを転送するように、が画像コントロヌラに察しお指瀺するよう構成されおいる。埌述するように、通垞甚ビデオに転送された画像デヌタは、画像の描画に甚いられた埌、䞊曞きによっお削陀される可胜性はあるものの、画像描画時には、読み出し速床の遅い型フラッシュメモリで構成されたキャラクタから察応する画像デヌタを読み出す必芁がなく、その読み出しにかかる時間を省略できるので、画像の描画を即座に行っお第図柄衚瀺装眮に描画した画像を衚瀺するこずができる。   When the display control device 114 renders an image using image data nonresident in the resident video RAM 235, it is necessary for rendering from the character ROM 234 to the normal video RAM 236 before the rendering is performed. The MPU 231 is configured to instruct the image controller 237 to transfer image data. As described later, although the image data transferred to the normal video RAM 236 is used for image drawing, there is a possibility that the image data may be deleted by overwriting, but at the time of image drawing, the NAND flash memory 234a having a slow reading speed It is not necessary to read out the corresponding image data from the character ROM 234 configured in the above, and the time required for the reading can be omitted, so that the drawing of the image is immediately performed and the drawn image is displayed on the third symbol display device 81 it can.

たた、通垞甚ビデオにも画像デヌタを栌玍するこずによっお、党おの画像デヌタを垞駐甚ビデオに垞駐させおおく必芁がないため、倧容量の垞駐甚ビデオを甚意する必芁がない。よっお、垞駐甚ビデオを蚭けたこずによるコスト増倧を抑えるこずができる。   Further, by storing the image data also in the normal video RAM 236, it is not necessary to make all the image data resident in the resident video RAM 235, so it is not necessary to prepare a large capacity resident video RAM 235. Therefore, cost increase due to the provision of the resident video RAM 235 can be suppressed.

画像コントロヌラは、型フラッシュメモリのブロック分の容量であるキロバむトのによっお構成されたバッファを有しおいる。   The image controller 237 has a buffer RAM 237a composed of 132 kilobytes of SRAM, which is a capacity of one block of the NAND flash memory 234a.

が、転送指瀺や描画リストの転送デヌタ情報によっお画像コントロヌラに察しお行う画像デヌタの転送指瀺には、転送すべき画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、転送先の情報垞駐甚ビデオ及び通垞甚ビデオのいずれに転送するかを瀺す情報、及び転送先垞駐甚ビデオ又は通垞甚ビデオの先頭アドレスが含たれる。なお、栌玍元最終アドレスに代えお、転送すべき画像デヌタのデヌタサむズを含めおもよい。   The transfer instruction of the image data that the MPU 231 sends to the image controller 237 according to the transfer instruction and the transfer data information of the drawing list is the start address (storage source start address) of the character ROM 234 in which the image data to be transferred is stored. Final address (storage source final address), information of transfer destination (information indicating to which of resident video RAM 235 and normal video RAM 236 to transfer), and start of transfer destination (resident video RAM 235 or normal video RAM 236) Address is included. The data size of the image data to be transferred may be included instead of the storage source final address.

画像コントロヌラは、この転送指瀺の各皮情報に埓っお、キャラクタの所定アドレスからブロック分のデヌタを読み出しお䞀旊バッファに栌玍し、垞駐甚ビデオたたは通垞甚ビデオの未䜿甚時に、バッファに栌玍された画像デヌタを垞駐たたは通垞甚ビデオに転送する。そしお、転送指瀺により瀺された栌玍元先頭アドレスから栌玍元最終アドレスに栌玍された画像デヌタが党お転送されるたで、その凊理を繰り返し実行する。   The image controller 237 reads data of one block from a predetermined address of the character ROM 234 according to the various information of the transfer instruction and temporarily stores it in the buffer RAM 237a. When the resident video RAM 235 or the normal video RAM 236 is not used, the buffer RAM 237a The image data stored in the image data is transferred to the resident RAM 235 or the video RAM 236 for ordinary use. Then, the process is repeatedly executed until all the image data stored in the storage source final address is transferred from the storage source head address indicated by the transfer instruction.

これにより、キャラクタから時間をかけお読み出された画像デヌタを䞀旊そのバッファに栌玍し、その埌、その画像デヌタをバッファから垞駐甚ビデオ又は通垞甚ビデオぞ短時間で転送するこずができる。よっお、キャラクタから画像デヌタが垞駐甚ビデオ又は通垞甚ビデオぞ転送される間に、垞駐甚ビデオ又は通垞甚ビデオが、その画像デヌタの転送で長時間占有されるのを防止するこずができる。埓っお、画像デヌタの転送により垞駐甚ビデオや通垞甚ビデオが占有されるこずで、画像の描画凊理にそれらのビデオが䜿甚できず、結果ずしお必芁な時間たでに画像の描画や、第図柄衚瀺装眮ぞの衚瀺が間に合わないこずを防止するこずができる。   Thereby, the image data read out from the character ROM 234 is stored temporarily in the buffer RAM 237a, and thereafter, the image data is transferred from the buffer RAM 237a to the resident video RAM 235 or the normal video RAM 236 in a short time. Can. Thus, while the image data is transferred from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236, the resident video RAM 235 or the ordinary video RAM 236 is prevented from being occupied for a long time by the transfer of the image data. be able to. Therefore, since the resident video RAM 235 and the normal video RAM 236 are occupied by the transfer of image data, the video RAMs 235 and 236 can not be used for image rendering processing, and as a result, the image rendering or the required time is taken. The third symbol display device 81 can be prevented from not being displayed in time.

たた、バッファから垞駐甚ビデオ又は通垞甚ビデオぞの画像デヌタぞの転送は、画像コントロヌラによっお行われるので、垞駐甚ビデオ及び通垞甚ビデオが画像の描画凊理や第図柄衚瀺装眮ぞの衚瀺凊理に未䜿甚である期間を容易に刀定するこずができ、凊理の単玔化を図るこずができる。   In addition, since transfer from the buffer RAM 234c to the resident video RAM 235 or the normal video RAM 236 is performed by the image controller 237, the resident video RAM 235 and the regular video RAM 236 perform the image drawing process and the third symbol display. It is possible to easily determine a period of time unused for display processing on the device 81, and simplification of the processing can be achieved.

垞駐甚ビデオは、キャラクタより転送された画像デヌタが、電源投入䞭、䞊曞きされるこずがなく保持され続けるように甚いられ、電源投入時䞻画像゚リア、背面画像゚リア、キャラクタ図柄゚リア、゚ラヌメッセヌゞ画像゚リアが蚭けられおいるほか、電源投入時倉動画像゚リア、第図柄゚リアが少なくずも蚭けられおいる。   The resident video RAM 235 is used so that the image data transferred from the character ROM 234 continues to be held without being overwritten while the power is on, and the power-on main image area 235a, the back image area 235c, the character pattern area In addition to the error message image area 235f, at least a power-on fluctuation image area 235b and a third symbol area 235d are provided.

電源投入時䞻画像゚リアは、電源が投入されおから垞駐甚ビデオに垞駐すべき党おの画像デヌタが栌玍されるたでの間に第図柄衚瀺装眮に衚瀺する電源投入時䞻画像に察応するデヌタを栌玍する領域である。たた、電源投入時倉動画像゚リアは、第図柄衚瀺装眮に電源投入時䞻画像が衚瀺されおいる間に遊技者によっお遊技が開始され、第入球口、たたは第入球口ぞの入球が怜出された堎合に、䞻制埡装眮においお行われた抜遞結果を倉動挔出によっお衚瀺する電源投入時倉動画像に察応する画像デヌタを栌玍する領域である。   The power-on main image area 235a is a power-on main image to be displayed on the third symbol display device 81 until all image data to be resident is stored in the resident video RAM 235 after the power is turned on. It is an area for storing corresponding data. In the power-on time variation image area 235b, the game is started by the player while the main image is displayed on the third symbol display device 81 when the power is turned on, and the first entrance 64 or the second entrance is started. When the ball entering the mouth 1640 is detected, it is an area for storing image data corresponding to the power-on fluctuation image, which displays the lottery result performed in the main control device 110 by the fluctuation effect.

は、電源郚から電源䟛絊が開始されたずきに、キャラクタから電源投入時䞻画像および電源投入時倉動画像に察応する画像デヌタを電源投入時䞻画像゚リアぞ転送するように、画像コントロヌラぞ転送指瀺を送信する図の参照。   When the power supply from the power supply unit 251 is started, the MPU 231 transfers the image data corresponding to the power-on main image and the power-on fluctuation image from the character ROM 234 to the power-on main image area 235 a. A transfer instruction is transmitted to the controller 237 (see S6003 and S6004 in FIG. 244).

ここで、図を参照しお、電源投入時倉動画像に぀いお説明する。図は、衚瀺制埡装眮が電源投入盎埌においお、垞駐甚ビデオに察しお栌玍すべき画像デヌタをキャラクタから転送しおいる間に、第図柄衚瀺装眮にお衚瀺される電源投入時画像を説明する説明図である。   Here, the power-on fluctuation image will be described with reference to FIG. FIG. 202 shows the power-on display on the third symbol display device 81 while the display control device 114 transfers image data to be stored from the character ROM 234 to the resident video RAM 235 immediately after power-on. It is explanatory drawing explaining a time image.

衚瀺制埡装眮は、電源投入盎埌に、キャラクタから電源投入時䞻画像および電源投入時倉動画像に察応する画像デヌタを、電源投入時䞻画像゚リアおよび電源投入時倉動画像゚リアぞ転送するず、続いお、垞駐甚ビデオに栌玍すべき残りの画像デヌタを、キャラクタから垞駐甚ビデオに察しお転送する。この残りの画像デヌタの転送が行われおいる間、衚瀺制埡装眮は、先に電源投入時䞻画像゚リアに栌玍された画像デヌタを甚いお、図に瀺す電源投入時䞻画像を第図柄衚瀺装眮に衚瀺させる。   When the display control device 114 transfers the image data corresponding to the power-on main image and the power-on fluctuation image from the character ROM 234 to the power-on main image area 235 a and the power-on fluctuation image area 235 b immediately after power on. Subsequently, the remaining image data to be stored in the resident video RAM 235 is transferred from the character ROM 234 to the resident video RAM 235. While the transfer of the remaining image data is being performed, the display control device 114 uses the image data previously stored in the power-on main image area 235a to generate the main power-on time shown in FIG. 202 (a). The image is displayed on the third symbol display device 81.

このずき、倉動開始の指瀺コマンドである䞻制埡装眮からの倉動パタヌンコマンドに基づき音声ランプ制埡装眮から送信される衚瀺甚倉動パタヌンコマンドを受信するず、衚瀺制埡装眮は、図に瀺すように、電源投入時䞻画像の衚瀺画面䞊に、画面に向かっお右䞋の䜍眮に「○」図柄の電源投入時倉動画像ず、図に瀺すように、「○」図柄ず同䜍眮に「×」図柄の電源投入時倉動画像ずを、倉動期間䞭、亀互に繰り返しお衚瀺する。そしお、䞻制埡装眮からの倉動パタヌンコマンドや停止皮別コマンドに基づき音声ランプ制埡装眮から送信される衚瀺甚倉動パタヌンコマンドおよび衚瀺甚停止皮別コマンドから、䞻制埡装眮にお行われた抜遞の結果を刀断し、「特別図柄の倧圓たり」である堎合は図に瀺す画像を倉動挔出の停止埌に䞀定期間衚瀺させ、「特別図柄の倖れ」である堎合は図に瀺す画像を倉動挔出の停止埌に䞀定期間衚瀺させる。   At this time, when receiving the display variation pattern command transmitted from the audio lamp control device 113 based on the variation pattern command from the main control unit 110 which is the variation start instruction command, the display control unit 114 is shown in FIG. 202 (b). As shown in Fig. 202 (c), the power-on fluctuation image of the symbol "○" on the display screen of the main image at power-on and at the bottom right of the screen, as shown in Fig. 202 (c) The power-on fluctuation image of the "x" symbol is alternately displayed repeatedly during the fluctuation period at the same position as the symbol. Then, based on the variation pattern command from the main control unit 110 and the stop type command, the display variation pattern command and the display stop type command transmitted from the audio lamp control unit 113 cause the lottery performed by the main control unit 110. The result is judged, and the image shown in FIG. 202 (b) is displayed for a fixed period after the stop of the fluctuation effect when “big hit of the special symbol”, and when “out of special symbol” is shown in FIG. 202 (c) The image to be shown is displayed for a certain period of time after the change effect is stopped.

は、垞駐甚ビデオに垞駐すべき党おの画像デヌタが垞駐甚ビデオに察しお転送されるたで、画像コントロヌラに察し、電源投入時䞻画像゚リアに栌玍された画像デヌタを甚いお電源投入時䞻画像の描画を行うよう指瀺する。これにより、残りの垞駐すべき画像デヌタが垞駐甚ビデオに転送されおいる間、遊技者やホヌル関係者は、第図柄衚瀺装眮に衚瀺された電源投入時䞻画像を確認するこずができる。よっお、衚瀺制埡装眮は、電源投入時䞻画像を第図柄衚瀺装眮に衚瀺させおいる間に、時間をかけお残りの垞駐すべき画像デヌタをキャラクタから垞駐甚ビデオに転送するこずができる。たた、遊技者等は、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間、䜕らかの凊理が行われおいるこずを認識できるので、残りの垞駐甚ビデオに垞駐すべき画像デヌタが、キャラクタから垞駐甚ビデオに転送されるたでの間、動䜜が停止しおいないか、ずいった䞍安を持぀こずなく、垞駐甚ビデオぞの画像デヌタの転送が完了するたで埅機するこずができる。   The MPU 231 uses the image data stored in the main image area 235a when the power is turned on for the image controller 237 until all the image data to be resident in the resident video RAM 235 is transferred to the resident video RAM 235. At power on, it instructs to draw the main image. As a result, while the remaining image data to be resident is being transferred to the resident video RAM 235, the player or the person in charge of the hall may confirm the main image when the power is turned on displayed on the third symbol display device 81. it can. Therefore, the display control device 114 takes time to transfer the remaining resident image data from the character ROM 234 to the resident video RAM 235 while the main image is displayed on the third symbol display device 81 when the power is turned on. be able to. Also, since the player can recognize that some processing is being performed while the main image is displayed on the third symbol display device 81 when the power is turned on, the image to be resident in the remaining resident video RAM 235 While transferring data from character ROM 234 to resident video RAM 235, wait until transfer of image data to resident video RAM 235 is completed without fear that the operation has stopped. Can.

たた、補造時の工堎等における動䜜チェックにおいおも、電源投入時䞻画像がすぐに第図柄衚瀺装眮に衚瀺されるこずによっお、第図柄衚瀺装眮が電源投入によっお問題なく動䜜が開始されおいるこずをすぐに確認するこずができ、曎に、キャラクタに読み出し速床の遅い型フラッシュメモリを甚いるこずにより動䜜チェックの効率が悪化するこずを抑制できる。   In addition, also in the operation check in the factory etc. at the time of manufacture, the main image is displayed on the third symbol display device 81 immediately when the power is turned on, and the third symbol display device 81 starts the operation without problems by the power on. It is possible to immediately confirm that this is the case, and further, by using the NAND flash memory 234a having a slow reading speed as the character ROM 234, it is possible to suppress the deterioration of the efficiency of the operation check.

たた、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間に遊技者が遊技を開始し、第入球口、たたは第入球口に入球が怜出された堎合は、電源投入時倉動画像゚リアに垞駐された電源投入時倉動画像に察応する画像デヌタを甚いお電源投入時倉動画像が描画され、図及びに瀺す画像が亀互に第図柄衚瀺装眮に衚瀺されるように、から画像コントロヌラに察しお指瀺される。これにより、電源投入時倉動画像を甚いお簡単な倉動挔出を行うこずができる。よっお、遊技者は、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間であっおも、その簡単な倉動挔出によっお確実に抜遞が行われたこずを確認するこずができる。   Also, while the main image is displayed on the third symbol display device 81 when the power is turned on, the player starts the game, and the ball is detected in the first ball entrance 64 or the second ball entrance 1640 In this case, the power-on fluctuation image is drawn using the image data corresponding to the power-on fluctuation image resident in the power-on fluctuation image area 235b, and the images shown in FIGS. 202 (b) and (c) alternate. The MPU 231 instructs the image controller 237 to be displayed on the third symbol display device 81. As a result, it is possible to perform simple fluctuation presentation using the power-on fluctuation image. Therefore, even while the main image is displayed on the third symbol display device 81 when the power is turned on, the player can surely confirm that the lottery has been performed by the simple fluctuation effect.

たた、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺される段階で、すでに電源投入時倉動挔出画像に察応する画像デヌタが電源投入時倉動画像゚リアに垞駐されおいるので、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間に第入球口、たたは第入球口に入球が怜出された堎合は、察応する倉動挔出を第図柄衚瀺装眮に即座に衚瀺させるこずができる。   Further, at the stage when the main image at power on is displayed on the third symbol display device 81, the image data corresponding to the fluctuation effect image at power on is already resident in the power on fluctuation image area 235b. When the first ball entrance 64 or the second ball entrance 1640 is detected while the main image is displayed on the third symbol display device 81, the corresponding variation effect is displayed as the third symbol display It can be displayed on the device 81 immediately.

図に戻っお、説明を続ける。背面画像゚リアは、第図柄衚瀺装眮に衚瀺される背面画像に察応する画像デヌタを栌玍する領域である。ここで、図を参照しお、背面画像ず、その背面画像のうち、背面画像゚リアに栌玍される背面画像の範囲に぀いお説明する。図は、皮類の背面画像ず、各背面画像に察しお垞駐甚ビデオの背面画像゚リアに栌玍される背面画像の範囲を説明する説明図であり、図は、「街䞭ステヌゞ」に察応する背面に察しお、図は、「森ステヌゞ」、「川ステヌゞ」、および「空ステヌゞ」に察応する背面〜に察しおそれぞれ瀺したものである。たた、図は、「島ステヌゞ」に察応する背面に察しお瀺したものである。   Referring back to FIG. 201, the description will be continued. The rear image area 235 c is an area for storing image data corresponding to the rear image displayed on the third symbol display device 81. Here, with reference to FIG. 203, the range of the rear surface image and the rear surface image stored in the rear surface image area 235c among the rear surface image will be described. FIG. 203 is an explanatory diagram for explaining the four types of back images and the range of the back images stored in the back image area 235 c of the resident video RAM 235 for each back image, and FIG. FIG. 203 (b) shows the back surface B corresponding to the “forest stage”, the “river stage”, and the “empty stage” for the back surface A corresponding to the “mid-town stage”. . Moreover, FIG. 204 is shown with respect to the back surface E corresponding to an "island stage."

各背面〜に察応する背面画像は、図に瀺すように、いずれも第図柄衚瀺装眮においお衚瀺される衚瀺領域よりも氎平方向に長い画像が、キャラクタに甚意されおいる。画像コントロヌラは、その画像を氎平方向に巊から右ぞスクロヌルさせながら背面画像が第図柄衚瀺装眮に衚瀺されるように、画像の描画をおこなう。   As the back images corresponding to the back surfaces A to D, as shown in FIG. 203, images longer in the horizontal direction than the display area displayed on the third symbol display device 81 are prepared in the character ROM 234. The image controller 237 draws an image so that the back image is displayed on the third symbol display device 81 while scrolling the image horizontally from left to right.

各背面〜に甚意された画像以䞋、「スクロヌル甚画像」ず称す。は、いずれも䜍眮および䜍眮のずころで背面画像が連続するように画像が構成されおいる。そしお、䜍眮から䜍眮の間の画像および䜍眮から䜍眮’の間の画像は、衚瀺領域の氎平方向の幅分の画像によっお構成されおおり、䜍眮から䜍眮の間にある画像が衚瀺領域ずしお第図柄衚瀺装眮に衚瀺された埌に、䜍眮から䜍眮’の間にある画像を衚瀺領域ずしお第図柄衚瀺装眮に衚瀺させるず、第図柄衚瀺装眮にスムヌズな぀ながりで背面画像がスクロヌル衚瀺されるようになっおいる。   The images prepared on the respective back faces A to D (hereinafter, referred to as "scroll images") are configured such that the back face images are continuous at positions a and c. The image between the position c and the position d and the image between the position a and the position a ′ are composed of images corresponding to the horizontal width of the display area, and the image between the position c and the position d Is displayed on the third symbol display device 81 as a display area, and then an image between the position a and the position a 'is displayed on the third symbol display device 81 as a display area, and the third symbol display device 81 is smoothed. The back image is scrolled by a series of connections.

背面皮別遞択テヌブルに基づいお背面皮別の倉曎が決定され、ステヌゞが「街䞭ステヌゞ」、「森ステヌゞ」、「川ステヌゞ」、たたは「空ステヌゞ」に倉曎されるず、は、察応する背面画像のたず䜍眮から䜍眮’の間を衚瀺領域の初期䜍眮ずしお蚭定し、その初期䜍眮の画像が第図柄衚瀺装眮に衚瀺されるように、画像コントロヌラを制埡する。そしお、時間の経過ずずもに、衚瀺領域をスクロヌル甚画像に察しお巊から右に移動させ、順次その衚瀺領域が第図柄衚瀺装眮に衚瀺されるように画像コントロヌラを制埡し、曎に、衚瀺領域が䜍眮から䜍眮の間の画像に到達した堎合、再び衚瀺領域を䜍眮から䜍眮’の画像ずしお第図柄衚瀺装眮に衚瀺されるように画像コントロヌラを制埡する。よっお、第図柄衚瀺装眮には、䜍眮〜䜍眮の間の画像を、巊方向に向かっお流れるように、スムヌズな぀ながりで繰り返しスクロヌルされお衚瀺させるこずができる。   When the change of the back surface type is determined based on the back surface type selection table 222b, and the stage is changed to the "town stage", "forest stage", "river stage", or "empty stage", the MPU 231 selects the corresponding back surface. The image controller 237 is controlled so that the image at the initial position is displayed on the third symbol display device 81 as the initial position of the display area from the position a to the position a ′ of the image. Then, the display area is moved from left to right with respect to the scroll image as time passes, and the image controller 237 is controlled so that the display area is sequentially displayed on the third symbol display device 81, and display is further performed. When the area reaches the image between the position c and the position d, the image controller 237 is controlled so that the display area is again displayed on the third symbol display device 81 as an image from the position a to the position a ′. Therefore, the third symbol display device 81 can repeatedly scroll and display the image between the position a to the position c in a smooth connection so as to flow toward the left direction.

䞀方、背面における背面画像は、図に瀺すように、時間の経過ずずもに、図の→→→→・・・の順で、第図柄衚瀺装眮に衚瀺される。具䜓的には、背面は、島にそびえる山の画像ず、山のふもずに広がる砂浜の画像ず、島を囲む海の画像ずが、その衚瀺される䜍眮が固定された状態で第図柄衚瀺装眮に衚瀺される。䞀方、山の䞊に広がる空の画像は、その色調が時間経過ずずもに倉化する。   On the other hand, as shown in FIG. 204, the back surface image on the back surface E is the third symbol in the order of (a) → (b) → (c) → (a) →. It is displayed on the display device 81. Specifically, in the back E, the image of the mountain that soars on the island, the image of the sandy beach that spreads to the foot of the mountain, and the image of the sea surrounding the island are the third pattern in a state where the displayed position is fixed. It is displayed on the display device 81. On the other hand, the image of the sky that spreads over the mountain changes its color tone over time.

ステヌゞが「島ステヌゞ」に倉曎されるず、背面の初期背面画像ずしお、図に瀺す背面画像が衚瀺される。この図に瀺す背面画像では、朝やけを瀺すオレンゞ色の空が衚瀺される。そしお、時間の経過ずずもに空の色調がオレンゞ色から埐々に鮮やかな青色に倉化しお、所定時間経過埌、図に瀺す背面画像が衚瀺される。図に瀺す背面画像では、昌を瀺す鮮やかな青色の空が衚瀺される。次に、時間の経過ずずもに空の色調が鮮やかな青色から埐々に黒色に倉化しお、所定時間経過埌、図に瀺す背面画像が衚瀺される。図に瀺す背面画像では、倜を瀺す黒色の空が衚瀺される。その埌、時間の経過ずずもに空の色調が黒色から埐々に癜みはじめ曎にオレンゞ色に倉化する。そしお、所定時間経過埌、図に瀺す背面画像に戻っお、再び図〜の背面画像が第図柄衚瀺装眮に衚瀺される。   When the stage is changed to the “island stage”, a rear surface image shown in FIG. 204 (a) is displayed as an initial rear surface image of the rear surface E. In the rear surface image shown in FIG. 204 (a), an orange sky indicating morning glow is displayed. Then, as the time passes, the color tone of the sky gradually changes from orange to bright blue, and after a predetermined time passes, the rear image shown in FIG. 204 (b) is displayed. In the rear image shown in FIG. 204 (b), a bright blue sky indicating day is displayed. Next, the color tone of the sky gradually changes from bright blue to black as time passes, and after a predetermined time passes, the rear image shown in FIG. 204C is displayed. In the rear image shown in FIG. 204 (c), a black sky indicating night is displayed. After that, as time passes, the color tone of the sky gradually changes from black to white and gradually to orange. And after predetermined time progress, it returns to the back surface image shown to Fig.204 (a), and the back surface image of Fig.204 (a)-(c) is displayed on the 3rd symbol display apparatus 81 again.

次いで、各背面画像においお、背面画像゚リアに栌玍される背面画像の範囲に぀いお説明する。初期ステヌゞである街䞭ステヌゞに察応する背面は、図に瀺すように、その背面の党範囲、即ち、䜍眮から䜍眮に察応する画像デヌタが党お垞駐甚ビデオの背面画像゚リアに栌玍される。通垞、初期ステヌゞである「街䞭ステヌゞ」を衚瀺させたたた、ステヌゞを倉曎せずに遊技が行われる堎合が倚いので、倚頻床で衚瀺される「街䞭ステヌゞ」に察応する背面の画像デヌタを党お背面画像゚リアに垞駐させおおくこずで、キャラクタぞのデヌタアクセス回数を枛らすこずができる。よっお、衚瀺制埡装眮にかかる凊理負荷を軜枛するこずができる。   Next, in each rear surface image, the range of the rear surface image stored in the rear surface image area 235c will be described. As shown in FIG. 203 (a), the back surface A corresponding to the city stage which is the initial stage is the entire range of the back surface A, that is, all the image data corresponding to the position a to the position d is the back surface of the resident video RAM 235 It is stored in the image area 235c. Usually, the game is often performed without changing the stage while displaying the initial stage "town stage", so the image data of the back surface A corresponding to the frequently displayed "town stage" is displayed. By making all the data resident in the rear image area 235 c, the number of data accesses to the character ROM 234 can be reduced. Thus, the processing load on the display control device 114 can be reduced.

䞀方、「森ステヌゞ」に察応する背面、「川ステヌゞ」に察応する背面、および「空ステヌゞ」に察応する背面は、図に瀺すように、その背面の䞀郚領域、即ち、䜍眮から䜍眮の間の画像に察応する画像デヌタだけが垞駐甚ビデオの背面画像゚リアに栌玍される。たた、島ステヌゞに察応する背面は、図を含み、図を陀く図〜の間の背面画像に察応する画像デヌタが、電源投入埌の立ち䞊げ凊理の䞭で垞駐甚ビデオの背面画像゚リアに栌玍され、垞駐される。   On the other hand, as shown in FIG. 203 (b), the back surface B corresponding to the "forest stage", the back surface C corresponding to the "river stage", and the back surface D corresponding to the "empty stage" That is, only the image data corresponding to the image between the position a and the position b is stored in the rear image area 235 c of the resident video RAM 235. In addition, the back surface E corresponding to the island stage includes FIG. 204 (a), and the image data corresponding to the back surface image between FIG. 204 (a) and FIG. 204 (b) excluding FIG. 204 (b) Is stored in the rear image area 235c of the resident video RAM 235 during the start-up process of FIG.

ここで、即座に背面画像を倉曎するためには、党おの背面画像に぀いお党範囲の画像デヌタを垞駐甚ビデオに垞駐させおおくこずが理想的であるが、そのようにするず垞駐甚ビデオずしお非垞に倧きな容量のを甚いなければならず、コストの増倧に぀ながるおそれがある。   Here, in order to change the back image immediately, it is ideal to keep the entire range of image data resident in the resident video RAM 235 for all back images, but if doing so, the resident video RAM 235 As a very large amount of RAM must be used, this may lead to increased costs.

これに察し、本パチンコ機では、ステヌゞが倉曎された堎合に最初に衚瀺される背面画像の初期䜍眮を、䜍眮から䜍眮’の範囲たたは図〜の範囲に固定し、その初期䜍眮を含む䜍眮から䜍眮の間の画像たたは図〜の間の画像に察応する画像デヌタを垞駐甚ビデオの背面画像゚リアに栌玍しおおく構成ずしおいるので、キャラクタを読み出し速床の遅い型フラッシュメモリで構成しおも、倉動開始時の抜遞によりステヌゞの倉曎が決定された堎合に、垞駐甚ビデオの背面画像゚リアに垞駐されおいる画像デヌタを甚いるこずによっお、即座にその背面〜の初期䜍眮を第図柄衚瀺装眮に衚瀺させるこずができ、たた、時間経過ずずもにスクロヌル衚瀺たたは色調を倉化させながら衚瀺させるこずができる。たた、背面〜に぀いおは、䞀郚範囲の画像に察応する画像デヌタだけを栌玍するので、垞駐甚ビデオの蚘憶容量の増倧を抑制でき、コストの増倧を抑えるこずができる。   On the other hand, in the pachinko machine 10, the initial position of the rear surface image to be displayed first when the stage is changed is in the range from the position a to the position a '(or the range of FIG. 204 (a) to (b) Image data corresponding to the image between position a and position b (or the image between FIG. 204 (a) and (b)) including its initial position, and the back image area 235c of the resident video RAM 235 Even if the character ROM 234 is configured with the NAND flash memory 234a having a slow reading speed, the back surface of the resident video RAM 235 is determined when the change of the stage is determined by the lottery at the start of the change. By using the image data resident in the image area 235c, the initial positions of the back surfaces B to D are immediately displayed on the third symbol display device 81. Bets can be, also, it is possible to display while changing the scrolling display or color over time. In addition, since only image data corresponding to an image in a partial range is stored for the back faces B to D, an increase in storage capacity of the resident video RAM 235 can be suppressed, and an increase in cost can be suppressed.

たた、背面〜は、初期䜍眮の画像が衚瀺された埌、垞駐甚ビデオの背面画像゚リアに垞駐された画像デヌタを甚いお䜍眮から䜍眮の範囲を巊から右に向けおスクロヌルさせおいる間に、䜍眮’から䜍眮の画像に察応する画像デヌタをキャラクタから通垞甚ぞ転送完了できるように、その䜍眮から䜍眮の範囲が蚭定されおいる。これにより、䜍眮から䜍眮の範囲をスクロヌルさせる間に䜍眮’から䜍眮の画像デヌタを通垞甚ビデオぞ転送できるので、垞駐甚ビデオの背面画像゚リアに栌玍された画像デヌタを甚いお䜍眮から䜍眮の範囲をスクロヌルさせた埌、遅滞なく通垞甚ビデオに栌玍された背面画像に察応する画像デヌタを甚いお、䜍眮’から䜍眮の範囲をスクロヌルさせお第図柄衚瀺装眮に衚瀺させるこずができる。   In addition, after the image of the initial position is displayed, the back surfaces B to D face the range from position a to position b from left to right using the image data resident in the back image area 235 c of the resident video RAM 235 The range from the position a to the position b is set so that the image data corresponding to the image from the position b ′ to the position d can be transferred from the character ROM 234 to the normal RAM 236 while scrolling. As a result, while scrolling the range from position a to position b, the image data from position b 'to position d can be transferred to the normal video RAM 236, so the image data stored in the rear image area 235c of the resident video RAM 235 After scrolling the range from the position a to the position b, the image data corresponding to the back image stored in the normal video RAM 236 without delay is used to scroll the range from the position b ′ to the third position. It can be displayed on the symbol display device 81.

同様に、背面は、初期䜍眮の画像が衚瀺された埌、垞駐甚ビデオの背面画像゚リアに垞駐された画像デヌタを甚いお図〜の画像を衚瀺させおいる間に、図〜および図〜に察応する画像の画像デヌタがキャラクタから通垞甚ぞ転送が完了できるように、図〜の範囲が蚭定されおいる。これにより、図〜の画像を衚瀺させおいる間に図〜および図〜の画像に察応する画像デヌタを通垞甚ビデオぞ転送できるので、垞駐甚ビデオの背面画像゚リアに垞駐された画像デヌタを甚いお図〜の画像を衚瀺させた埌、遅滞なく通垞甚ビデオに栌玍された背面画像に察応する画像デヌタを甚いお、図〜および図〜の画像を時間経過ずずもに、順次、第図柄衚瀺装眮に衚瀺させるこずができる。   Similarly, after the image of the initial position is displayed, the back surface E displays the images of FIGS. 204 (a) and (b) using the image data resident in the back image area 235c of the resident video RAM 235. 204 (a) so that the image data of the image corresponding to FIGS. 204 (b)-(c) and 204 (c)-(a) can be transferred from the character ROM 234 to the normal RAM 236 in the meantime. The range of ~ (b) is set. Thus, while the images in FIGS. 204 (a) and 204 (b) are displayed, the image data corresponding to the images in FIGS. 204 (b) to 204 (c) and 204 (c) to 204 (a) can be Since the image can be transferred to the video RAM 236, the images of FIGS. 204 (a) and (b) are displayed using image data resident in the rear image area 235c of the resident video RAM 235, and then stored in the normal video RAM 236 without delay. The images in FIGS. 204 (b) to (c) and 204 (c) to 204 (a) are sequentially displayed on the third symbol display device 81 as time passes, using the image data corresponding to the back image. be able to.

なお、背面〜においお、通垞甚ビデオに栌玍される画像デヌタは、通垞甚ビデオの画像栌玍゚リア図参照に蚭けられた背面画像専甚のサブ゚リアに栌玍される。これにより、背面画像専甚のサブ゚リアに栌玍された背面画像デヌタが、他の画像デヌタによっお䞊曞きされるこずがないので、背面画像を確実に衚瀺させるこずができる。   In the back faces B to E, the image data stored in the normal video RAM 236 is stored in a sub-area dedicated to the back face image provided in the image storage area 236a (see FIG. 201) of the normal video RAM 236. As a result, since the rear image data stored in the rear image dedicated sub area is not overwritten by other image data, the rear image can be reliably displayed.

たた、背面〜においお、垞駐甚ビデオの背面画像゚リアに栌玍される画像デヌタず、通垞甚ビデオに栌玍される画像デヌタずでは、䜍眮’から䜍眮の間の画像に察応する画像デヌタが重耇しお栌玍される。そしお、による画像コントロヌラの制埡により、垞駐甚ビデオの背面画像゚リアに栌玍された画像デヌタを甚いお䜍眮たでの画像を第図柄衚瀺装眮に衚瀺させ、次いで、通垞甚ビデオに栌玍された画像デヌタを甚いお䜍眮’からの画像を第図柄衚瀺装眮に衚瀺させるこずで、第図柄衚瀺装眮にスムヌズな぀ながりで背面画像がスクロヌル衚瀺されるようになっおいる。   Further, on the back faces B to D, the image data stored in the back image area 235c of the resident video RAM 235 and the image data stored in the normal video RAM 236 correspond to the image between the position b 'and the position b. Image data is stored redundantly. Then, under the control of the image controller 237 by the MPU 231, the image up to the position b is displayed on the third symbol display device 81 using the image data stored in the rear image area 235c of the resident video RAM 235, and then the normal video By displaying the image from the position b ′ on the third symbol display device 81 using the image data stored in the RAM 236, the back image is scrolled and displayed on the third symbol display device 81 in a smooth connection. ing.

曎に、は、通垞甚ビデオの画像デヌタを甚いお、䜍眮から䜍眮の間の画像を衚瀺領域ずしお第図柄衚瀺装眮に衚瀺されるように画像コントロヌラを制埡するず、次いで、は、垞駐甚ビデオの背面画像゚リアの画像デヌタを甚いお、䜍眮から䜍眮’の間の画像を衚瀺領域ずしお第図柄衚瀺装眮に衚瀺されるように画像コントロヌラを制埡する。これにより、第図柄衚瀺装眮には、䜍眮〜䜍眮の間の画像が、巊方向に向かっお流れるように、スムヌズな぀ながりで繰り返しスクロヌルされお衚瀺させるこずができる。   Furthermore, when the MPU 231 controls the image controller 237 to be displayed on the third symbol display device 81 as the display area using the image data of the normal video RAM 236 as the display area, then, The MPU 231 controls the image controller 237 so that the image between the position a and the position a 'is displayed on the third symbol display device 81 using the image data in the rear image area 235c of the resident video RAM 235 as the display area. Do. Thereby, the third symbol display device 81 can be repeatedly scrolled and displayed in a smooth connection so that the image between the position a to the position c flows in the left direction.

図に戻っお、説明を続ける。第図柄゚リアは、第図柄衚瀺装眮に衚瀺される倉動挔出においお䜿甚される第図柄を垞駐するための゚リアである。即ち、第図柄゚リアには、第図柄である「」から「」の数字を付した䞊述の皮類の䞻図柄に察応する画像デヌタが垞駐される。これにより、第図柄衚瀺装眮にお倉動挔出を行う堎合、逐䞀キャラクタから画像デヌタを読み出す必芁がないので、キャラクタに型フラッシュメモリを甚いおも、第図柄衚瀺装眮においお玠早く倉動挔出を開始するこずができる。よっお、第入球口、たたは第入球口ぞの入球が発生しおから、第図柄衚瀺装眮では倉動挔出が開始されおいるにも関わらず、第図柄衚瀺装眮においお倉動挔出が即座に開始されないような状態が発生するのを抑制するこずができる。   Referring back to FIG. 201, the description will be continued. The third symbol area 235 d is an area for residence of the third symbol used in the fluctuation effect displayed on the third symbol display device 81. That is, in the third symbol area 235d, image data corresponding to the above-described ten types of main symbols assigned with the numbers "0" to "9", which are the third symbols, reside. As a result, when the third symbol display device 81 performs the fluctuation effect, it is not necessary to read out the image data from the character ROM 234 one by one, so even if the NAND type flash memory 234a is used for the character ROM 234, in the third symbol display device 81. It is possible to start fluctuating production quickly. Therefore, after the ball entering the first ball entrance 64 or the second ball entrance 1640 occurs, in the first symbol display device 37, the third symbol display device despite the fact that the fluctuation effect is started. It is possible to suppress the occurrence of a state in which the change effect is not immediately started at 81.

たた、第図柄゚リアには、「」から「」の数字が付されおいない䞻図柄ずしお、朚箱ずいった埌方図柄からなる䞻図柄や、埌方図柄ずかんな颚呂敷ヘルメット等のキャラクタを暡した付属図柄ずからなる䞻図柄に察応する画像デヌタも垞駐される。これらの画像デヌタは、䞀の倉動挔出が停止しおから所定時間経過しおも、始動入賞に䌎う次の倉動挔出が開始されない堎合に、第図柄衚瀺装眮に衚瀺されるデモ挔出に甚いられる。これにより、デモ挔出が第図柄衚瀺装眮に衚瀺されるず、そのデモ挔出においお、第図柄ずしお数字の付されおいない䞻図柄が衚瀺される。よっお、遊技者は、数字の付されおいない䞻図柄を第図柄衚瀺装眮の衚瀺画像から芖認するこずによっお、圓該パチンコ機がデモ状態にあるこずを容易に認識するこずができる。   In the third symbol area 235d, characters such as a main symbol with a rear symbol such as a wooden box, a symbol with a rear symbol, a furoshiki, a helmet, etc. Image data corresponding to a main symbol consisting of an attached symbol imitating the symbol is also resident. These image data are used for the demonstration effect displayed on the third symbol display device 81 when the next variation effect accompanying the start winning is not started even if a predetermined time has elapsed since one variation effect was stopped. Be Thereby, when the demonstration effect is displayed on the third symbol display device 81, in the demonstration effect, a main symbol not numbered is displayed as the third symbol. Therefore, the player can easily recognize that the pachinko machine 10 is in the demonstration state by visually recognizing the main symbols without numbers from the display image of the third symbol display device 81.

キャラクタ図柄゚リアは、第図柄衚瀺装眮に衚瀺される各皮挔出で䜿甚されるキャラクタ図柄に察応する画像デヌタを栌玍する領域である。本パチンコ機では、「少幎」や「老人」、「少女」をはじめずする様々なキャラクタが各皮挔出にあわせお衚瀺されるようになっおおり、これらに察応するデヌタがキャラクタ図柄゚リアに垞駐されるこずにより、衚瀺制埡装眮は、音声ランプ制埡装眮より受信したコマンドの内容に基づいおキャラクタ図柄を倉曎する堎合、キャラクタから察応の画像デヌタを新たに読み出すのではなく、垞駐甚ビデオのキャラクタ図柄゚リアに予め垞駐されおいる画像デヌタを読み出すこずによっお、画像コントロヌラにお所定の画像を描画できるようになっおいる。これにより、キャラクタから察応の画像デヌタを読み出す必芁がないので、キャラクタに読み出し速床の遅い型フラッシュメモリを甚いおも、キャラクタ図柄を即座に倉曎するこずができる。   The character symbol area 235 e is an area for storing image data corresponding to a character symbol used in various effects displayed on the third symbol display device 81. In the pachinko machine 10, various characters such as "boy", "old man" and "girl" are displayed according to various effects, and data corresponding to these are displayed in the character pattern area 235e. Since the display control device 114 changes the character pattern based on the content of the command received from the voice lamp control device 113 by being resident, the display control device 114 does not newly read the corresponding image data from the character ROM 234, and is used for residence. The image controller 237 can draw a predetermined image by reading out image data previously resident in the character pattern area 235 e of the video RAM 235. As a result, since it is not necessary to read out the corresponding image data from the character ROM 234, even if the character ROM 234 uses the NAND flash memory 234a having a slow reading speed, it is possible to change the character pattern immediately.

゚ラヌメッセヌゞ画像゚リアは、パチンコ機内に゚ラヌが発生した堎合に衚瀺される゚ラヌメッセヌゞに察応する画像デヌタを栌玍する領域である。本パチンコ機では、䟋えば、遊技盀の裏面に取り付けられた振動センサ図瀺せずの出力から、音声ランプ制埡装眮によっお振動を怜出するず、音声ランプ制埡装眮は振動゚ラヌの発生を゚ラヌコマンドによっお衚瀺制埡装眮に通知する。たた、音声ランプ制埡装眮により、その他の゚ラヌの発生が怜出された堎合にも、音声ランプ制埡装眮は、゚ラヌコマンドによっお、その゚ラヌの発生をその゚ラヌ皮別ず共に衚瀺制埡装眮ぞ通知する。衚瀺制埡装眮では、゚ラヌコマンドを受信するず、その受信した゚ラヌに察応する゚ラヌメッセヌゞを第図柄衚瀺装眮に衚瀺させるように構成されおいる。   The error message image area 235 f is an area for storing image data corresponding to an error message displayed when an error occurs in the pachinko machine 10. In this pachinko machine 10, for example, when the sound lamp control device 113 detects a vibration from the output of a vibration sensor (not shown) attached to the back of the game board 13, the sound lamp control device 113 generates a vibration error. The display control unit 114 is notified by an error command. Further, even if the occurrence of another error is detected by the voice lamp control device 113, the voice lamp control device 113 notifies the occurrence of the error to the display control device 114 together with the error type by an error command. When the display control device 114 receives an error command, the display control device 114 is configured to cause the third symbol display device 81 to display an error message corresponding to the received error.

ここで、゚ラヌメッセヌゞは、遊技者の䞍正防止や゚ラヌに察する遊技者の保護の芳点から、゚ラヌの発生ずほが同時に衚瀺されるこずが求められる。本パチンコ機では、゚ラヌメッセヌゞ画像゚リアに、各皮゚ラヌメッセヌゞに察応する画像デヌタが予め垞駐されおいるので、衚瀺制埡装眮は、受信した゚ラヌコマンドに基づいお、垞駐甚ビデオの゚ラヌメッセヌゞ画像゚リアに予め垞駐されおいる画像デヌタを読み出すこずによっお、画像コントロヌラにお各゚ラヌメッセヌゞ画像を即座に描画できるようになっおいる。これにより、キャラクタから逐次゚ラヌメッセヌゞに察応する画像デヌタを読み出す必芁がないので、キャラクタに読み出し速床の遅い型フラッシュメモリを甚いおも、゚ラヌコマンドを受信しおから察応する゚ラヌメッセヌゞを即座に衚瀺させるこずができる。   Here, the error message is required to be displayed almost simultaneously with the occurrence of the error from the viewpoint of the player's fraud prevention and the player's protection against the error. In the pachinko machine 10, since the image data corresponding to various error messages are resident in advance in the error message image area 235f, the display control device 114 generates an error message of the resident video RAM 235 based on the received error command. By reading out the image data previously resident in the image area 235f, the image controller 237 can immediately draw each error message image. Thus, there is no need to sequentially read out the image data corresponding to the error message from the character ROM 234. Therefore, even when using the NAND flash memory 234a having a slow reading speed as the character ROM 234, the corresponding error message is It can be displayed immediately.

通垞甚ビデオは、デヌタが随時䞊曞きされ曎新されるように甚いられるもので、画像栌玍゚リア、第フレヌムバッファ、第フレヌムバッファが少なくずも蚭けられおいる。   The normal video RAM 236 is used so that data is overwritten and updated as needed, and at least an image storage area 236a, a first frame buffer 236b, and a second frame buffer 236c are provided.

画像栌玍゚リアは、第図柄衚瀺装眮に衚瀺させる画像の描画に必芁な画像デヌタのうち、垞駐甚ビデオに垞駐されおいない画像デヌタを栌玍するための゚リアである。画像栌玍゚リアは、耇数のサブ゚リアに分割されおおり、サブ゚リア毎に、そのサブ゚リアに栌玍される画像デヌタの皮別が予め定められおいる。   The image storage area 236 a is an area for storing image data not resident in the resident video RAM 235 among image data necessary for drawing an image to be displayed on the third symbol display device 81. The image storage area 236a is divided into a plurality of sub areas, and for each sub area, the type of image data stored in the sub area is predetermined.

は、垞駐甚ビデオに垞駐されおいない画像デヌタのうち、その埌の画像の描画で必芁ずなる画像デヌタを、キャラクタから通垞甚ビデオの画像栌玍゚リアに蚭けられたサブ゚リアのうち、その画像デヌタの皮別を栌玍すべき所定のサブ゚リアに転送するように、画像コントロヌラに察しお指瀺をする。これにより画像コントロヌラは、により指瀺された画像デヌタをキャラクタから読み出し、バッファを介しお、画像栌玍゚リアの指定された所定のサブ゚リアにその読み出した画像デヌタを転送する。   Among the image data not required to be resident in the resident video RAM 235, the MPU 231 is required to render image data required for subsequent rendering of the image from the character ROM 234 to the sub area provided in the image storage area 236a of the normal video RAM 236. The image controller 237 is instructed to transfer the type of the image data to a predetermined sub area to be stored. Thereby, the image controller 237 reads the image data instructed by the MPU 231 from the character ROM 234, and transfers the read image data to a designated predetermined sub area of the image storage area 236a via the buffer RAM 237a.

なお、画像デヌタの転送指瀺は、が画像コントロヌラに察しお画像の描画を指瀺する埌述の描画リストの䞭に、転送デヌタ情報を含めるこずによっお行われる。これにより、は、画像の描画指瀺ず、画像デヌタの転送指瀺ずを、描画リストを画像コントロヌラに送信するだけで行うこずができるので、凊理負荷を䜎枛するこずができる。   The transfer instruction of the image data is performed by including transfer data information in a drawing list described later in which the MPU 231 instructs the image controller 237 to draw an image. As a result, the MPU 231 can issue an image drawing instruction and an image data transfer instruction only by transmitting the drawing list to the image controller 237, thereby reducing the processing load.

第フレヌムバッファおよび第フレヌムバッファは、第図柄衚瀺装眮に衚瀺すべき画像を展開するためのバッファである。画像コントロヌラは、からの指瀺に埓っお描画したフレヌム分の画像を、第フレヌムバッファおよび第フレヌムバッファのいずれか䞀方のフレヌムバッファに曞き蟌むこずによっお、そのフレヌムバッファにフレヌム分の画像を展開するず共に、その䞀方のフレヌムバッファに画像を展開しおいる間、他方のフレヌムバッファから先に展開されたフレヌム分の画像情報を読み出し、駆動信号ず共に第図柄衚瀺装眮に察しおその画像情報を送信するこずによっお、第図柄衚瀺装眮に、そのフレヌム分の画像を衚瀺させる凊理を実行する。   The first frame buffer 236 b and the second frame buffer 236 c are buffers for developing an image to be displayed on the third symbol display device 81. The image controller 237 writes an image of one frame drawn according to an instruction from the MPU 231 into one of the first frame buffer 236b and the second frame buffer 236c, thereby allowing one frame of the frame buffer While expanding the image and expanding the image in one of the frame buffers, the other frame buffer reads the image information of one frame that has been expanded first, and sends a drive signal to the third symbol display device 81. By transmitting the image information, the third symbol display device 81 executes processing for displaying the image for one frame.

このように、フレヌムバッファずしお、第フレヌムバッファおよび第フレヌムバッファの぀を蚭けるこずによっお、画像コントロヌラは、䞀方のフレヌムバッファに描画したフレヌム分の画像を展開しながら、同時に、他方のフレヌムバッファから先に展開されたフレヌム分の画像を読み出しお、第図柄衚瀺装眮にその読み出したフレヌム分の画像を衚瀺させるこずができる。   As described above, by providing two of the first frame buffer 236b and the second frame buffer 236c as frame buffers, the image controller 237 develops an image for one frame drawn in one frame buffer at the same time. The image for one frame expanded earlier is read out from the other frame buffer, and the image for one frame read out can be displayed on the third symbol display device 81.

そしお、フレヌム分の画像を展開するフレヌムバッファず、第図柄衚瀺装眮に画像を衚瀺させるためにフレヌム分の画像情報が読み出されるフレヌムバッファずは、フレヌム分の画像の描画凊理が完了するミリ秒毎に、によっお、それぞれ第フレヌムバッファおよび第フレヌムバッファのいずれかが亀互に入れ替えお指定される。   Then, with the frame buffer for expanding the image for one frame and the frame buffer for reading the image information for one frame to display the image on the third symbol display device 81, the drawing processing of the image for one frame is Every 20 milliseconds for completion, either the first frame buffer 236 b or the second frame buffer 236 c is alternately interchanged and designated by the MPU 231.

即ち、あるタむミングで、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定されお、画像の描画凊理および衚瀺凊理が実行されるず、フレヌム分の画像の描画凊理が完了するミリ秒埌に、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。これにより、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。   That is, at a certain timing, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. When the drawing process and the display process are executed, the second frame buffer 236c is designated as a frame buffer for expanding an image of one frame 20 milliseconds after the drawing process of the image of one frame is completed, and one frame The first frame buffer 236b is designated as a frame buffer from which the image information of the above is read. Thereby, the image information of the image developed in the first frame buffer 236b can be read and displayed on the third symbol display device 81, and at the same time a new image is developed in the second frame buffer 236c. Ru.

そしお、曎に次のミリ秒埌には、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。これにより、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。以埌、フレヌム分の画像を展開するフレヌムバッファず、フレヌム分の画像情報が読み出されるフレヌムバッファずを、ミリ秒毎に、それぞれ第フレヌムバッファおよび第フレヌムバッファのいずれかを亀互に入れ替えお指定するこずによっお、フレヌム分の画像の描画凊理を行いながら、フレヌム分の画像の衚瀺凊理をミリ秒単䜍で連続的に行わせるこずができる。   Then, after the next 20 milliseconds, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. Be done. Thereby, the image information of the image developed in the second frame buffer 236c earlier can be read out and displayed on the third symbol display device 81, and at the same time a new image is developed in the first frame buffer 236b. Ru. Thereafter, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds between the frame buffer for expanding an image of one frame and the frame buffer from which image information for one frame is read. By alternately replacing and designating images, it is possible to continuously perform display processing of an image of one frame in units of 20 milliseconds while performing processing of drawing an image of one frame.

ワヌクは、キャラクタに蚘憶された制埡プログラムや固定倀デヌタを栌玍したり、による各皮制埡プログラムの実行時に䜿甚されるワヌクデヌタやフラグを䞀時的に蚘憶するためのメモリであり、によっお構成される。このワヌクは、プログラム栌玍゚リア、デヌタテヌブル栌玍゚リア、簡易画像衚瀺フラグ、衚瀺デヌタテヌブルバッファ、転送デヌタテヌブルバッファ、ポむンタ、描画リスト゚リア、蚈時カりンタ、栌玍画像デヌタ刀別フラグ、描画察象バッファフラグ、背面画像倉曎フラグ、背面画像刀別フラグ、デモ衚瀺フラグ、確定衚瀺フラグを少なくずも有しおいる。   The work RAM 233 is a memory for storing control programs and fixed value data stored in the character ROM 234, and temporarily storing work data and flags used when the MPU 231 executes various control programs. Configured The work RAM 233 includes a program storage area 233a, a data table storage area 233b, a simple image display flag 233c, a display data table buffer 233d, a transfer data table buffer 233e, a pointer 233f, a drawing list area 233g, a clock counter 233h, stored image data determination It has at least a flag 233i, a drawing target buffer flag 233j, a rear image change flag 233w, a rear image determination flag 233x, a demonstration display flag 233y, and a final display flag 233z.

プログラム栌玍゚リアは、によっお実行される制埡プログラムを栌玍するための゚リアである。は、システムリセットが解陀されるず、キャラクタから制埡プログラムを読み出しおワヌクぞ転送し、このプログラム栌玍゚リアに栌玍する。そしお、党おの制埡プログラムをプログラム栌玍゚リアに栌玍するず、以埌、はプログラム栌玍゚リアに栌玍された制埡プログラムを甚いお各皮制埡を実行する。䞊述したように、ワヌクはによっお構成されるため、高速に読み出し動䜜が行われる。よっお、制埡プログラムを読み出し速床の遅い型フラッシュメモリによっお構成されるキャラクタに蚘憶させた堎合であっおも、衚瀺制埡装眮においお高い凊理性胜を保぀こずができ、第図柄衚瀺装眮を甚いお、倚様化、耇雑化させた挔出を容易に実行するこずができる。   The program storage area 233a is an area for storing a control program executed by the MPU 231. When the system reset is released, the MPU 231 reads the control program from the character ROM 234, transfers it to the work RAM 233, and stores it in the program storage area 233a. When all control programs are stored in the program storage area 233a, the MPU 231 executes various controls using the control programs stored in the program storage area 233a. As described above, since the work RAM 233 is configured by the DRAM, the read operation is performed at high speed. Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a low reading speed, high processing performance can be maintained in the display control device 114, and the third symbol display device 81 Can be used to easily carry out diversified and complicated renditions.

デヌタテヌブル栌玍゚リアは、䞻制埡装眮からのコマンドに基づき衚瀺させる䞀の挔出に察し、時間経過に䌎い第図柄衚瀺装眮に衚瀺すべき衚瀺内容を蚘茉した衚瀺デヌタテヌブルず、衚瀺デヌタテヌブルにより衚瀺される䞀の挔出においお䜿甚される画像デヌタのうち垞駐甚ビデオに垞駐されおいない画像デヌタの転送デヌタ情報ならびに転送タむミングを芏定した転送デヌタテヌブルずが栌玍される領域である。   The data table storage area 233b is a display data table describing display contents to be displayed on the third symbol display device 81 as time elapses with respect to one effect to be displayed based on a command from the main control device 110, and display data It is an area where transfer data information of image data not resident in the resident video RAM 235 among transfer image data used in one effect displayed by the table and a transfer data table defining transfer timing are stored.

これらのデヌタテヌブルは、通垞、キャラクタの型フラッシュメモリに蚭けられた第プログラム蚘憶゚リアに固定倀デヌタの䞀皮ずしお蚘憶されおおり、システムリセット解陀埌にによっお実行されるブヌトプログラムに埓っお、これらのデヌタテヌブルがキャラクタからワヌクぞ転送され、このデヌタテヌブル栌玍゚リアに栌玍される。そしお、党おのデヌタテヌブルがデヌタテヌブル栌玍゚リアに栌玍されるず、以埌、は、デヌタテヌブル栌玍゚リアに栌玍されたデヌタテヌブルを甚いお第図柄衚瀺装眮の衚瀺を制埡する。䞊述したように、ワヌクはによっお構成されるため、高速に読み出し動䜜が行われる。よっお、各皮デヌタテヌブルを読み出し速床の遅い型フラッシュメモリによっお構成されるキャラクタに蚘憶させた堎合であっおも、衚瀺制埡装眮においお高い凊理性胜を保぀こずができ、第図柄衚瀺装眮を甚いお、倚様化、耇雑化させた挔出を容易に実行するこずができる。   These data tables are normally stored as a type of fixed value data in the second program storage area 234a1 provided in the NAND flash memory 234a of the character ROM 234, and according to the boot program executed by the MPU 231 after the system reset is released. These data tables are transferred from the character ROM 234 to the work RAM 233 and stored in the data table storage area 233b. Then, when all the data tables are stored in the data table storage area 233b, the MPU 231 controls the display of the third symbol display device 81 using the data table stored in the data table storage area 233b. As described above, since the work RAM 233 is configured by the DRAM, the read operation is performed at high speed. Therefore, even when the various data tables are stored in the character ROM 234 configured by the NAND flash memory 234a having a low reading speed, high processing performance can be maintained in the display control device 114, and the third symbol display device By using 81, it is possible to easily execute diversified and complicated rendition.

ここで、各皮デヌタテヌブルの詳现に぀いお説明する。たず、衚瀺デヌタテヌブルは、䞻制埡装眮からのコマンドに基づいお第図柄衚瀺装眮に衚瀺される各挔出の挔出態様毎に぀ず぀甚意されるもので、䟋えば、倉動挔出、オヌプニング挔出、ラりンド挔出、゚ンディング挔出、デモ挔出に察応する衚瀺デヌタテヌブルが甚意されおいる。   Here, the details of the various data tables will be described. First, one display data table is prepared for each effect mode of each effect displayed on the third symbol display device 81 based on a command from the main control device 110. For example, a change effect, an opening effect Display data tables corresponding to, round presentation, ending presentation, and demonstration presentation are prepared.

倉動挔出は、音声ランプ制埡装眮からの衚瀺甚倉動パタヌンコマンドを受信した堎合に、第図柄衚瀺装眮おいお開始される挔出である。なお、衚瀺甚倉動パタヌンコマンドが受信される堎合には、倉動挔出の停止皮別を瀺す衚瀺甚停止皮別コマンドも受信される。䟋えば、倉動挔出が開始された堎合に、その倉動挔出の停止皮別が倖れであれば、倖れを瀺す停止図柄が最終的に停止衚瀺される䞀方、その倉動挔出の停止皮別が倧圓たり、倧圓たりのいずれかであれば、それぞれの倧圓たり瀺す停止図柄が最終的に停止衚瀺される。遊技者は、この倉動挔出における停止図柄を芖認するこずで倧圓たり皮別を認識でき、倧圓たり皮別に応じお付䞎される遊技䟡倀を容易に刀断するこずができる。   The fluctuation effect is an effect started in the third symbol display device 81 when the display fluctuation pattern command from the sound lamp control device 113 is received. In addition, when the fluctuation pattern command for display is received, the stop type command for display indicating the stop type of the fluctuation effect is also received. For example, when the change effect is started, if the stop type of the change effect is out, the stop symbol indicating the end is finally displayed stop, while the stop type of the change effect is big hit A, big hit B If it is either, the stop symbol which shows each jackpot is finally displayed stopped. The player can recognize the jackpot type by visually recognizing the stop symbol in the fluctuation effect, and can easily determine the game value to be awarded according to the jackpot type.

オヌプニング挔出は、これからパチンコ機が特別遊技状態ぞ移行しお、通垞時には閉鎖されおいる倧開攟口が繰り返し開攟されるこずを遊技者に報知するための挔出であり、ラりンド挔出は、これから開始されるラりンド数を遊技者に報知するための挔出である。゚ンディング挔出は、特別遊技状態の終了を遊技者に報知するための挔出である。   The opening effect is an effect for notifying the player that the pachinko machine 10 is shifted to the special gaming state from now on and the large opening which is normally closed is repeatedly opened. This is an effect for notifying the player of the number of rounds to be played. The ending effect is an effect for notifying the player of the end of the special game state.

なお、デモ挔出は、䞊述したように、䞀の倉動挔出が停止しおから所定時間経過しおも、始動入賞に䌎う次の倉動挔出が開始されない堎合に、第図柄衚瀺装眮に衚瀺される挔出であり、「」から「」の数字が付されおいない䞻図柄からなる第図柄が停止衚瀺されるず共に、背面画像のみが倉化する。第図柄衚瀺装眮にデモ挔出が衚瀺されおいれば、遊技者やホヌル関係者が、圓該パチンコ機においお遊技が行われおいないこずを認識するこずができる。   In addition, as described above, the demonstration effect is displayed on the third symbol display device 81 when the next fluctuation effect accompanying the start winning is not started even if a predetermined time has passed since the one fluctuation effect was stopped. While the third symbol consisting of the main symbols not numbered from "0" to "9" is stopped and displayed, only the back image is changed. If the demonstration effect is displayed on the third symbol display device 81, the player or the person in charge of the hall can recognize that the game is not being performed in the pachinko machine 10.

デヌタテヌブル栌玍゚リアには、オヌプニング挔出、ラりンド挔出、゚ンディング挔出およびデモ挔出に察応する衚瀺デヌタテヌブルをそれぞれ぀ず぀栌玍する。たた、倉動挔出甚の衚瀺デヌタテヌブルである倉動衚瀺デヌタテヌブルは、蚭定される倉動挔出パタヌンがパタヌンあれば、倉動挔出パタヌンにテヌブル、合蚈でテヌブルが甚意される。   The data table storage area 233b stores one display data table corresponding to the opening effect, the round effect, the ending effect, and the demonstration effect. In addition, as for the fluctuation display data table which is a display data table for fluctuation presentation, if there are 32 fluctuation demonstration patterns to be set, one table is prepared for one fluctuation presentation pattern, and a total of 32 tables are prepared.

ここで、図を参照しお、衚瀺デヌタテヌブルの詳现に぀いお説明する。図は、衚瀺デヌタテヌブルのうち、倉動衚瀺デヌタテヌブルの䞀䟋を暡匏的に瀺した暡匏図である。衚瀺デヌタテヌブルは、第図柄衚瀺装眮においおフレヌム分の画像が衚瀺される時間本実斜圢態では、ミリ秒を単䜍ずしお衚したアドレスに察応させお、その時間に衚瀺すべきフレヌム分の画像の内容描画内容を詳现に芏定したものである。   Here, the details of the display data table will be described with reference to FIG. FIG. 205 is a schematic view schematically showing an example of the variable display data table in the display data table. The display data table should be displayed at the time corresponding to the address in which the time (20 milliseconds in this embodiment) in which the image for one frame is displayed in the third symbol display device 81 is represented as one unit The contents (drawing contents) of an image for one frame are specified in detail.

描画内容には、フレヌム分の画像を構成する衚瀺物であるスプラむト毎に、そのスプラむトの皮別を芏定するず共に、そのスプラむトの皮別に応じお、衚瀺䜍眮座暙、拡倧率、回転角床、半透明倀、αブレンディング情報、色情報、フィルタ指定情報ずいった、スプラむトを第図柄衚瀺装眮に描画させるための描画情報が芏定されおいる。   In the drawing content, for each sprite that is a display object constituting an image of one frame, the type of the sprite is specified, and according to the type of the sprite, display position coordinates, enlargement ratio, rotation angle, semitransparent Drawing information such as a value, α blending information, color information, and filter specification information for causing the third symbol display device 81 to draw a sprite is defined.

スプラむトの皮別は、衚瀺すべきスプラむトを特定するための情報である。衚瀺䜍眮座暙は、そのスプラむトを衚瀺すべき第図柄衚瀺装眮䞊の座暙を特定するための情報である。拡倧率は、そのスプラむトに察しお予め蚭定された暙準的な衚瀺サむズに察する拡倧率を指定するための情報で、その拡倧率に埓っお衚瀺されるスプラむトの倧きさが特定される。なお、拡倧率がより倧きい堎合は、そのスプラむトが暙準的な倧きさよりも拡倧されお衚瀺され、拡倧率が未満の堎合は、そのスプラむトが暙準的な倧きさもよりも瞮小されお衚瀺される。   The type of sprite is information for specifying the sprite to be displayed. The display position coordinates are information for specifying the coordinates on the third symbol display device 81 where the sprite should be displayed. The enlargement factor is information for specifying the enlargement factor to the standard display size preset for the sprite, and the size of the sprite to be displayed is specified according to the enlargement factor. If the enlargement ratio is larger than 100%, the sprite is displayed enlarged than the standard size, and if the enlargement ratio is less than 100%, the sprite is reduced smaller than the standard size. Is displayed.

回転角床は、スプラむトを回転させお衚瀺させる堎合の回転角床を特定するための情報である。半透明倀は、スプラむト党䜓の透明床を特定するためのものであり、半透明倀が高いほど、スプラむトの背面偎に衚瀺される画像が透けお芋えるように画像が衚瀺される。αブレンディング情報は、他のスプラむトずの重ね合わせ凊理を行う堎合に甚いられる既知のαブレンディング係数を特定するための情報である。色情報は、衚瀺すべきスプラむトの色調を指定するための情報である。そしお、フィルタ指定情報は、指定されたスプラむトを描画する堎合に、そのスプラむトに察しお斜すべき画像フィルタを指定するための情報である。   The rotation angle is information for specifying the rotation angle when rotating and displaying the sprite. The semitransparent value is for specifying the transparency of the entire sprite, and the higher the semitransparent value, the image is displayed so that the image displayed on the back side of the sprite can be seen through. The alpha blending information is information for specifying a known alpha blending coefficient used when performing superposition processing with another sprite. Color information is information for specifying the color tone of a sprite to be displayed. The filter specification information is information for specifying an image filter to be applied to the sprite when drawing the specified sprite.

倉動衚瀺デヌタテヌブルでは、各アドレスに察応しお芏定されるフレヌム分の描画内容ずしお、぀の背面画像、個の第図柄図柄図柄・・・、その画像においお光の差し蟌みなどを衚珟する゚フェクト、少幎画像や文字などの各皮挔出に甚いられるキャラクタずいった各スプラむトに察する描画情報が、アドレス毎に芏定されおいる。なお、゚フェクトやキャラクタに関する情報は、そのフレヌムに衚瀺すべき内容に合わせお、぀又は耇数芏定される。   In the variable display data table, as drawing contents for one frame defined corresponding to each address, one back image, nine third symbols (symbol 1, symbol 2, ...), light in the image Drawing information for each sprite, such as an effect expressing insertion of a character, a character used for various effects such as a boy image and a character, is defined for each address. Note that one or more pieces of information regarding effects and characters are defined in accordance with the content to be displayed in the frame.

ここで、背面画像は、衚瀺䜍眮は第図柄衚瀺装眮の画面党䜓に固定され、拡倧率、回転角床、半透明倀、αブレンディング情報、色情報およびフィルタ指定情報は、時間経過に察しお䞀定ずされるので、倉動衚瀺デヌタテヌブルでは、背面画像の皮別を特定するための情報である背面皮別のみが芏定されおいる。この背面皮別は、遊技者によっお遞択されおいるステヌゞ「街䞭ステヌゞ」、「森ステヌゞ」、「川ステヌゞ」、「空ステヌゞ」、「島ステヌゞ」のいずれかに察応する背面〜のいずれかを衚瀺させるか、背面〜ずは異なる背面画像を衚瀺させるかを特定する情報が蚘茉されおいる。たた、背面皮別は、背面〜ずは異なる背面画像を衚瀺させるこずを特定する堎合、どの背面画像を衚瀺させるかを特定する情報も合わせお蚘茉されおいる。   Here, the display position of the back image is fixed to the entire screen of the third symbol display device 81, and the magnification, rotation angle, semi-transparency value, alpha blending information, color information and filter designation information Since the variation display data table is constant, only the back surface type, which is information for specifying the type of the back surface image, is defined. This back surface type is the back surface A to E corresponding to the stage selected by the player (one of the "town center stage", "forest stage", "river stage", "empty stage" and "island stage"). Information for specifying whether to display one or displaying a back image different from the back surfaces A to E is described. Moreover, when specifying to display a back surface image different from the back surfaces A to E, the back surface type is also described together with information specifying which back image to be displayed.

は、この背面皮別によっお、背面〜のいずれかを衚瀺させるこずが特定される堎合は、背面〜のうち抜遞により決定されたステヌゞに察応する背面画像を描画察象ずしお特定し、たた、そのフレヌムに察しお衚瀺すべき背面画像の範囲を時間経過に合わせお特定する。䞀方、背面〜ずは異なる背面画像を衚瀺させるこずが特定される堎合は、背面皮別から衚瀺させるべき背面画像を特定する。   When it is specified that one of the back surfaces A to E is displayed according to the back surface type, the MPU 231 specifies a back surface image corresponding to a stage determined by lottery among the back surfaces A to E as a drawing target. In addition, the range of the back image to be displayed for the frame is specified as time passes. On the other hand, when it is specified to display a back surface image different from the back surfaces A to E, the back surface image to be displayed is specified from the back surface type.

なお、本実斜圢態では、衚瀺デヌタテヌブルにおいお、背面画像の描画内容ずしお背面皮別のみを芏定する堎合に぀いお説明するが、これに代えお、背面皮別ず、その背面皮別に察応する背面画像のどの範囲を衚瀺すべきかを瀺す䜍眮情報ずを芏定するようにしおもよい。この䜍眮情報は、䟋えば、初期䜍眮に察応する範囲の背面画像が衚瀺されおからの経過時間を瀺す情報であっおもよい。この堎合、は、そのフレヌムに察しお衚瀺すべき背面画像の範囲を、䜍眮情報により瀺される初期䜍眮に察応する範囲の背面画像が衚瀺されおからの経過時間に基づいお特定する。   In the present embodiment, only the back surface type is defined as the drawing content of the back surface image in the display data table, but instead, the back surface type and the range of the back surface image corresponding to the back surface type And position information indicating whether or not to be displayed. The position information may be, for example, information indicating an elapsed time after the back image of the range corresponding to the initial position is displayed. In this case, the MPU 231 specifies the range of the back image to be displayed for the frame based on the elapsed time after the back image of the range corresponding to the initial position indicated by the position information is displayed.

たた、䜍眮情報は、この衚瀺デヌタテヌブルに基づく画像の描画もしくは、第図柄衚瀺装眮の衚瀺が開始されおからの経過時間を瀺す情報であっおもよい。この堎合、は、そのフレヌムに察しお衚瀺すべき背面画像の範囲を、衚瀺甚デヌタベヌスに基づき画像の描画もしくは、第図柄衚瀺装眮の衚瀺が開始された段階で衚瀺されおいた背面画像の䜍眮ず、䜍眮情報により瀺される該画像の描画もしくは、第図柄衚瀺装眮の衚瀺が開始されおからの経過時間ずに基づいお特定する。   Further, the position information may be information indicating an elapsed time since the drawing of the image based on the display data table (or the display of the third symbol display device 81) is started. In this case, the MPU 231 displays the range of the back image to be displayed for the frame at the stage when drawing of the image (or the display of the third symbol display device 81) is started based on the display database It specifies based on the position of a back surface image, and the elapsed time after drawing of the said image shown by position information (or display of the 3rd symbol display apparatus 81) is started.

曎に、䜍眮情報は、背面皮別に応じお、初期䜍眮に察応する範囲の背面画像が衚瀺されおからの経過時間を瀺す情報および衚瀺デヌタテヌブルに基づく画像の描画もしくは、第図柄衚瀺装眮の衚瀺が開始されおからの経過時間を瀺す情報のいずれかを瀺すものであっおもよいし、背面皮別および䜍眮情報ずずもに、その䜍眮情報の皮別情報䟋えば、初期䜍眮に察応する範囲の背面画像が衚瀺されおからの経過時間を瀺す情報であるか、衚瀺甚デヌタベヌスに基づく画像の描画もしくは、第図柄衚瀺装眮の衚瀺が開始されおからの経過時間を瀺す情報であるかを瀺す情報を、背面画像の描画内容ずしお芏定しおもよい。その他、䜍眮情報は、経過時間を瀺す情報ではなく、衚瀺すべき背面画像の範囲が栌玍されたアドレスを瀺す情報であっおもよい。   Further, the position information is information indicating an elapsed time since the back image of the range corresponding to the initial position is displayed according to the back surface type, and drawing of the image based on the display data table (or the third symbol display device 81 May indicate any of the information indicating the elapsed time since the start of the display), and the type information (for example, of the range corresponding to the initial position) of the position information together with the back type and the position information. It is information indicating the elapsed time since the back image is displayed, or information indicating the elapsed time after the drawing of the image based on the display database (or the display of the third symbol display device 81) is started (Information indicating (1)) may be defined as the drawing content of the rear image. In addition, the position information may not be information indicating an elapsed time, but may be information indicating an address at which a range of a back image to be displayed is stored.

第図柄図柄図柄・・・は、衚瀺すべき第図柄を特定するための図柄皮別情報ずしお、図柄皮別オフセット情報が蚘茉されおいる。このオフセット情報は、各第図柄に付された数字の差分を衚す情報である。第図柄の皮別を盎接特定するのではなく、オフセット情報を特定するのは、倉動挔出における第図柄の衚瀺は、぀前に行われた倉動挔出の停止図柄および今回行われる倉動挔出の停止図柄に応じお倉わるためであり、倉動が開始されおから所定時間経過するたでの図柄オフセット情報では、぀前に行われた倉動挔出の停止図柄からのオフセット情報を蚘茉する。これにより、぀前の倉動挔出における停止図柄から倉動挔出が開始される。   In the third symbol (symbol 1, symbol 2,...), Symbol type offset information is described as symbol type information for specifying the third symbol to be displayed. The offset information is information representing the difference between the numerals attached to the respective third symbols. Instead of directly identifying the type of the third symbol, the offset information is identified by the fact that the display of the third symbol in the variation effect is the stop symbol of the variation effect performed immediately before and the variation effect to be performed this time The reason is to change according to the stop symbol, and in the symbol offset information until a predetermined time elapses from the start of the change, the offset information from the stop symbol of the change effect performed one before is described. Thereby, the fluctuation effect is started from the stop symbol in the immediately preceding fluctuation effect.

䞀方、倉動が開始されおから所定時間経過埌は、音声ランプ制埡装眮を介しお䞻制埡装眮より受信した停止皮別コマンド衚瀺甚停止皮別コマンドに応じお蚭定される停止図柄からのオフセット情報を蚘茉する。これにより、倉動挔出を、䞻制埡装眮より指定された停止皮別に応じた停止図柄で停止させるこずができる。   On the other hand, after a predetermined time has passed since the start of the fluctuation, the offset from the stop symbol set according to the stop type command (display stop type command) received from the main control device 110 via the audio lamp control device 113 Describe the information. Thereby, the fluctuation effect can be stopped at the stop symbol according to the stop type designated by the main control device 110.

なお、各第図柄には固有の数字が付されおいるので、぀前の倉動挔出における倉動図柄や、䞻制埡装眮より指定された停止皮別に応じた停止図柄を、その第図柄に付された数字で管理し、たた、オフセット情報を、各第図柄に付された数字の差分で衚すこずにより、そのオフセット情報から容易に衚瀺すべき第図柄を特定するこずができる。   In addition, since a unique number is attached to each third symbol, the third symbol is the variation symbol in the variation production of one before or the stop symbol according to the stop type designated by the main control device 110. The third symbol to be displayed can be easily specified from the offset information by managing it with the number given to the symbol and representing the offset information with the difference between the digits given to the respective third symbols.

たた、図柄オフセット情報においお、぀前に行われた倉動挔出の停止図柄のオフセット情報から今回行われおいる倉動挔出の停止図柄のオフセット情報に切り替えられる所定時間は、第図柄が高速に倉動衚瀺されおいる時間ずなるように蚭定されおいる。第図柄が高速に倉動衚瀺されおいる間は、その第図柄が遊技者に芖認䞍胜な状態であるので、その間に、図柄オフセット情報を぀前に行われた倉動挔出の停止図柄のオフセット情報から今回行われおいる倉動挔出の停止図柄のオフセット情報に切り替えるこずによっお、第図柄の数字の連続性が途切れおも、その数字の連続性の途切れを遊技者に認識させないようにするこずができる。   In addition, in the symbol offset information, the third symbol fluctuates at high speed for the predetermined time that is switched from the offset information of the stop symbol of the fluctuation effect performed one before to the offset information of the stop symbol of the fluctuation effect currently performed this time It is set to be the displayed time. While the third symbol is fluctuatingly displayed at high speed, the third symbol is in a state in which it is not visible to the player. By switching from the offset information to the offset information of the stop symbol of the fluctuation effect being performed this time, even if the continuity of the numbers of the third symbol is interrupted, the player is not made to recognize the interruption of the continuity of the numbers. be able to.

衚瀺デヌタテヌブルの先頭アドレスである「」には、デヌタテヌブルの開始を瀺す「」情報が蚘茉され、衚瀺デヌタテヌブルの最終アドレス図の䟋では、「」には、デヌタテヌブルの終了を瀺す「」情報が蚘茉されおいる。そしお、「」情報が蚘茉されたアドレス「」ず「」情報が蚘茉されたアドレスずの間の各アドレスに察しお、その衚瀺デヌタテヌブルで芏定すべき挔出態様に察応させた描画内容が蚘茉されおいる。   The start address of the display data table "0000H" describes "Start" information indicating the start of the data table, and the final address of the display data table ("02F0H" in the example of FIG. 205) describes the data table. "End" information indicating the end of the Then, for each address between the address "0000H" in which the "Start" information is described and the address in which the "End" information is described, the drawing content corresponding to the presentation mode to be defined in the display data table Is described.

は、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド䟋えば、衚瀺甚倉動パタヌンコマンド等に応じお、䜿甚する衚瀺デヌタテヌブルを遞定し、その遞定した衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに栌玍するず共に、ポむンタを初期化する。そしお、フレヌム分の描画凊理が完了する床にポむンタを加算し、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにおいお、ポむンタが瀺すアドレスに芏定された描画内容に基づき、次に描画すべき画像内容を特定しお埌述する描画リスト図参照を䜜成する。この描画リストを画像コントロヌラに送信するこずで、その画像の描画指瀺を行う。これにより、ポむンタの曎新に埓っお、衚瀺デヌタテヌブルで芏定された順に描画内容が特定されるので、その衚瀺デヌタテヌブルで芏定された通りの画像が第図柄衚瀺装眮に衚瀺される。   The MPU 231 selects a display data table to be used according to a command (for example, display variation pattern command) or the like transmitted from the audio lamp control device 113 based on a command or the like from the main control unit 110 and displays the selected The data table is read from the data table storage area 233b and stored in the display data table buffer 233d, and the pointer 233f is initialized. Then, each time drawing processing for one frame is completed, the pointer 233f is incremented by one, and the display data table stored in the display data table buffer 233d is next processed based on the drawing content defined by the address indicated by the pointer 233f. The image content to be drawn is specified, and a drawing list (see FIG. 207) to be described later is created. By sending this drawing list to the image controller 237, an instruction to draw that image is given. As a result, the drawing contents are specified in the order defined by the display data table according to the update of the pointer 233f, so the image as defined by the display data table is displayed on the third symbol display device 81.

このように、本パチンコ機では、衚瀺制埡装眮においお、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド䟋えば、衚瀺甚倉動パタヌンコマンド等に応じお、により実行すべきプログラムを倉曎するのではなく、衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに適宜眮き換えるずいう単玔な操䜜だけで、第図柄衚瀺装眮に衚瀺すべき挔出画像を倉曎するこずができる。   As described above, in the pachinko machine 10, the display control device 114 responds to a command (for example, display variation pattern command) or the like transmitted from the audio lamp control device 113 based on a command or the like from the main control device 110. The effect image to be displayed on the third symbol display device 81 can be changed only by a simple operation of appropriately replacing the display data table with the display data table buffer 233 d instead of changing the program to be executed by the MPU 231 .

ここで、埓来のパチンコ機のように、第図柄衚瀺装眮に衚瀺させる挔出画像を倉曎する床にで実行されるプログラムを起動するように構成した堎合、挔出画像の倚皮倚様化に䌎っお耇雑か぀膚倧化するプログラムの起動や実行の凊理に倚倧な負荷がかかるため、衚瀺制埡装眮における凊理胜力が制限ずなっお、制埡可胜な挔出画像の倚様化に限界が生じおしたうおそれがあった。これに察し、本パチンコ機では、衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに適宜眮き換えるずいう単玔な操䜜だけで、第図柄衚瀺装眮に衚瀺すべき挔出画像を倉曎するこずができるので、衚瀺制埡装眮の凊理胜力に関係なく、倚皮倚様な挔出画像を第図柄衚瀺装眮に衚瀺させるこずができる。   Here, when the program executed by the MPU 231 is activated every time the effect image to be displayed on the third symbol display device 81 is changed as in a conventional pachinko machine, with the diversification of effect images Since the processing of the start and execution of a program that is complicated and enormously takes a great deal of load, the processing capability of the display control device 114 may be limited, which may limit the diversification of effect images that can be controlled. there were. On the other hand, in the pachinko machine 10, the effect image to be displayed on the third symbol display device 81 can be changed only by a simple operation of appropriately replacing the display data table with the display data table buffer 233d. A variety of effect images can be displayed on the third symbol display device 81 regardless of the processing capability of the control device 114.

たた、このように各挔出態様に察応しお衚瀺デヌタテヌブルを甚意し、衚瀺すべき挔出態様に応じた衚瀺デヌタテヌブルバッファを蚭定しお、その蚭定されたデヌタテヌブルに埓い、フレヌムず぀描画リストを䜜成するこずができるのは、パチンコ機では、始動入賞に基づいお行われる抜遞の結果に基づいお、予め第図柄衚瀺装眮に衚瀺させる挔出が決定されるためである。これに察し、パチンコ機ずいった遊技機を陀くゲヌム機などでは、ナヌザの操䜜に基づいおその堎その堎で衚瀺内容が倉わるため、衚瀺内容を予枬するこずができず、よっお、䞊述したような各挔出態様に察応する衚瀺デヌタテヌブルを持たせるこずはできない。このように、各挔出態様に察応しお衚瀺デヌタテヌブルを甚意し、衚瀺すべき挔出態様に応じた衚瀺デヌタテヌブルバッファを蚭定しお、その蚭定されたデヌタテヌブルに埓い、フレヌムず぀描画リストを䜜成する構成は、パチンコ機が、始動入賞に基づいお行われる抜遞の結果に基づき予め第図柄衚瀺装眮に衚瀺させる挔出態様を決定する構成であるこずに基づいお初めお実珟できるものである。   Also, in this way, a display data table is prepared corresponding to each presentation mode, a display data table buffer corresponding to the presentation mode to be displayed is set, and a drawing list is displayed one frame at a time according to the set data table. The pachinko machine 10 can be created because an effect to be displayed on the third symbol display device 81 is determined in advance based on the result of the lottery performed based on the start winning. On the other hand, in game machines and the like other than pachinko machines such as pachinko machines, the display contents are changed on the spot based on the user's operation, and therefore the display contents can not be predicted. The display data table corresponding to the presentation mode can not be provided. Thus, a display data table is prepared corresponding to each presentation mode, a display data table buffer according to the presentation mode to be displayed is set, and a drawing list is created for each frame according to the set data table. The configuration to be performed can be realized for the first time based on the configuration in which the pachinko machine 10 determines the effect mode to be displayed on the third symbol display device 81 in advance based on the result of the lottery performed based on the start winning.

次いで、図を参照しお、転送デヌタテヌブルの詳现に぀いお説明する。図は、転送デヌタテヌブルの䞀䟋を暡匏的に瀺した暡匏図である。転送デヌタテヌブルは、挔出毎に甚意された衚瀺デヌタテヌブルに察応しお甚意されるもので、䞊述したように、衚瀺デヌタテヌブルで芏定されおいる挔出においお䜿甚されるスプラむトの画像デヌタのうち、垞駐甚ビデオに垞駐されおいない画像デヌタをキャラクタから通垞甚ビデオの画像栌玍゚リアに転送するための転送デヌタ情報ならびにその転送タむミングが芏定されおいる。   Next, the details of the transfer data table will be described with reference to FIG. FIG. 206 is a schematic view schematically showing an example of the transfer data table. The transfer data table is prepared corresponding to the display data table prepared for each effect, and as described above, the resident data among the image data of the sprites used in the effects specified in the display data table Transfer data information for transferring image data not resident in the video RAM 235 from the character ROM 234 to the image storage area 236a of the normal video RAM 236 and its transfer timing are defined.

なお、衚瀺デヌタテヌブルに芏定された挔出においお䜿甚されるスプラむトの画像デヌタが、党お垞駐甚ビデオに栌玍されおいれば、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルは甚意されおいない。これにより、デヌタテヌブル栌玍゚リアの容量増倧を抑制するこずができる。   If all the image data of the sprites used in the effects specified in the display data table are stored in the resident video RAM 235, the transfer data table corresponding to the display data table is not prepared. Thereby, the capacity increase of the data table storage area 233b can be suppressed.

転送デヌタテヌブルは、衚瀺デヌタテヌブルにおいお芏定されるアドレスに察応させお、そのアドレスで瀺される時間に転送を開始すべきスプラむトの画像デヌタ以䞋、「転送察象画像デヌタ」ず称すの転送デヌタ情報が蚘茉されおいる図のアドレス「」及び「」が該圓。ここで、衚瀺デヌタテヌブルに埓っお所定のスプラむトの描画が開始されるたでに、その所定のスプラむトに察応する画像デヌタが画像栌玍゚リアに栌玍されるように、その転送察象画像デヌタの転送開始タむミングが蚭定されおおり、転送デヌタテヌブルでは、その転送開始タむミングに察応するアドレスに察応させお、転送察象画像デヌタの転送デヌタ情報が芏定される。   The transfer data table corresponds to an address defined in the display data table, and transfer data information of sprite image data (hereinafter referred to as “transfer target image data”) for which transfer should be started at the time indicated by the address. Are described (the addresses “0001H” and “0097H” in FIG. 206 correspond). Here, the transfer start timing of the transfer target image data is set so that the image data corresponding to the predetermined sprite is stored in the image storage area 236a before the drawing of the predetermined sprite is started according to the display data table. In the transfer data table, transfer data information of transfer target image data is defined in correspondence with the address corresponding to the transfer start timing.

䞀方、衚瀺デヌタテヌブルにおいお芏定されるアドレスで瀺される時間に、転送を開始すべき転送察象画像デヌタが存圚しない堎合は、そのアドレスに察応しお転送を開始すべき転送察象画像デヌタが存圚しないこずを意味するデヌタが芏定される図のアドレス「」が該圓。   On the other hand, when there is no transfer target image data to start transfer at the time indicated by the address defined in the display data table, there is no transfer target image data to start transfer corresponding to the address. Null data is defined (meaning the address “0002H” in FIG. 206).

転送デヌタ情報ずしおは、その転送察象画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、及び、転送先通垞甚ビデオの先頭アドレスが含たれる。   As transfer data information, the start address (storage source start address) and final address (storage source final address) of the character ROM 234 in which the transfer target image data is stored, and the start address of the transfer destination (normal video RAM 236) Is included.

なお、転送デヌタテヌブルの先頭アドレスである「」には、衚瀺デヌタテヌブルず同様に、デヌタテヌブルの開始を瀺す「」情報が蚘茉され、転送デヌタテヌブルの最終アドレス図の䟋では、「」には、デヌタテヌブルの終了を瀺す「」情報が蚘茉されおいる。そしお、「」情報が蚘茉されたアドレス「」ず「」情報が蚘茉されたアドレスずの間の各アドレスに察しお、その転送デヌタテヌブルで芏定すべき転送察象画像デヌタの転送デヌタ情報が蚘茉されおいる。   As in the case of the display data table, "Start" information indicating the start of the data table is described in "0000H" which is the start address of the transfer data table, and the final address of the transfer data table (in the example of FIG. In “02F0H”), “End” information indicating the end of the data table is described. Then, for each address between the address "0000H" in which the "Start" information is described and the address in which the "End" information is described, transfer data information of transfer target image data to be defined in the transfer data table Is described.

は、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド䟋えば、衚瀺甚倉動パタヌンコマンド等に応じお、䜿甚する衚瀺デヌタテヌブルを遞定するず、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルが存圚する堎合は、その転送デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、埌述するワヌクの転送デヌタテヌブルバッファに栌玍する。そしお、ポむンタの曎新毎に、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルから、ポむンタが瀺すアドレスに芏定された描画内容を特定しお、埌述する描画リスト図参照を䜜成するず共に、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルから、その時点においお転送を開始すべき所定のスプラむトの画像デヌタの転送デヌタ情報を取埗しお、その転送デヌタ情報を䜜成した描画リストに远加する。   When MPU 231 selects a display data table to be used according to a command (for example, a display variation pattern command) or the like transmitted from audio lamp control device 113 based on a command or the like from main controller 110, the display data table If there is a transfer data table corresponding thereto, the transfer data table is read out from the data table storage area 233b and stored in a transfer data table buffer 233e of the work RAM 233 described later. Then, every time the pointer 233f is updated, the display content specified in the address indicated by the pointer 233f is specified from the display data table stored in the display data table buffer 233d, and a drawing list (see FIG. 207) to be described later is created. Then, from the transfer data table stored in the transfer data table buffer 233e, transfer data information of the image data of the predetermined sprite for which transfer should be started at that time is acquired, and the transfer data information is created in the drawing list created. to add.

䟋えば、図の䟋では、ポむンタが「」や「」ずなった堎合に、は、転送デヌタテヌブルの圓該アドレスに芏定された転送デヌタ情報を、衚瀺デヌタテヌブルに基づいお䜜成した描画リストに远加しお、その远加埌の描画リストを画像コントロヌラぞ送信する。䞀方、ポむンタが「」である堎合、転送デヌタテヌブルのアドレス「」には、デヌタが芏定されおいるので、転送を開始すべき転送察象画像デヌタが存圚しないず刀断し、生成した描画リストに転送デヌタ情報を远加せずに、描画リストを画像コントロヌラぞ送信する。   For example, in the example of FIG. 206, when the pointer 233f becomes "0001H" or "0097H", the MPU 231 creates transfer data information specified at the relevant address of the transfer data table based on the display data table. It is added to the drawing list, and the drawing list after the addition is sent to the image controller 237. On the other hand, when the pointer 233 f is “0002H”, since the null data is defined at the address “0002H” of the transfer data table, it is determined that there is no transfer target image data to start transfer, and the data is generated. The drawing list is sent to the image controller 237 without adding transfer data information to the drawing list.

そしお、画像コントロヌラは、より受信した描画リストに転送デヌタ情報が蚘茉されおいた堎合、その転送デヌタ情報に埓っお、転送察象画像デヌタを、キャラクタから画像栌玍゚リアの所定のサブ゚リアに転送する凊理を実行する。   When transfer data information is described in the drawing list received from MPU 231, image controller 237 transfers transfer target image data from character ROM 234 to a predetermined sub area of image storage area 236a according to the transfer data information. Execute the process to

ここで、䞊述したように、衚瀺デヌタテヌブルに埓っお所定のスプラむトの描画が開始されるたでに、その所定のスプラむトに察応する画像デヌタが画像栌玍゚リアに栌玍されるように、転送デヌタテヌブルでは、転送察象画像デヌタの転送デヌタ情報が所定のアドレスに察しお芏定されおいるので、この転送デヌタテヌブルに芏定された転送デヌタ情報に埓っお、画像デヌタをキャラクタから画像栌玍゚リアに転送するこずにより、衚瀺デヌタテヌブルに埓っお所定のスプラむトを描画する堎合に、そのスプラむトの描画に必芁な垞駐甚ビデオに垞駐されおいない画像デヌタを、必ず画像栌玍゚リアに栌玍させおおくこずができる。そしお、その画像栌玍゚リアに栌玍された画像デヌタを甚いお、衚瀺デヌタテヌブルに基づき、所定のスプラむトの描画を行うこずができる。   Here, as described above, in the transfer data table, the image data corresponding to the predetermined sprite is stored in the image storage area 236a before the drawing of the predetermined sprite is started according to the display data table. Since transfer data information of transfer target image data is defined for a predetermined address, the image data is transferred from the character ROM 234 to the image storage area 236a according to the transfer data information defined in the transfer data table. When drawing a predetermined sprite according to the display data table, image data not resident in the resident video RAM 235 necessary for drawing the sprite can always be stored in the image storage area 236a. Then, using the image data stored in the image storage area 236a, it is possible to draw a predetermined sprite based on the display data table.

これにより、読み出し速床の遅い型フラッシュメモリによっおキャラクタを構成しおも、遅滞なく衚瀺に必芁な画像を予めキャラクタから読み出し、通垞甚ビデオぞ転送しおおくこずができるので、衚瀺デヌタテヌブルで指定された各スプラむトの画像を描画しながら、察応する挔出を第図柄衚瀺装眮に衚瀺させるこずができる。たた、転送デヌタテヌブルの蚘茉によっお、垞駐甚ビデオに非垞駐の画像デヌタだけを容易に䞔぀確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Thereby, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow reading speed, an image necessary for display can be read out from the character ROM 234 in advance without delay and transferred to the normal video RAM 236. The corresponding effect can be displayed on the third symbol display device 81 while drawing the image of each sprite designated in the data table. Also, by describing the transfer data table, only image data that is not resident in the resident video RAM 235 can be easily and reliably transferred from the character ROM 234 to the normal video RAM 236.

たた、本パチンコ機では、衚瀺制埡装眮においお、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド䟋えば、衚瀺甚倉動パタヌンコマンド等に応じお、衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定するのに合わせお、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルが転送デヌタテヌブルバッファに蚭定されるので、その衚瀺デヌタテヌブルで甚いられるスプラむトの画像デヌタを、所望のタむミングで確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Further, in the pachinko machine 10, display data is displayed in the display control device 114 according to a command (for example, display variation pattern command) or the like transmitted from the audio lamp control device 113 based on a command or the like from the main controller 110. Since the transfer data table corresponding to the display data table is set in the transfer data table buffer 233e in accordance with setting the table in the display data table buffer 233d, the image data of the sprite used in the display data table is The data can be reliably transferred from the character ROM 234 to the normal video RAM 236 at a desired timing.

たた、転送デヌタテヌブルでは、スプラむトに察応する画像デヌタ毎にキャラクタから通垞甚ビデオぞ画像デヌタが転送されるように、その転送デヌタ情報を芏定する。これにより、その画像デヌタの転送をスプラむト毎に管理し、たた、制埡するこずができるので、その転送に係る凊理を容易に行うこずができる。そしお、スプラむト単䜍でキャラクタから通垞甚ビデオぞの画像デヌタの転送を制埡するこずにより、その凊理を容易にし぀぀、詳现に画像デヌタの転送を制埡できる。よっお、転送にかかる負荷の増倧を効率よく抑制するこずができる。   Further, in the transfer data table, transfer data information is defined so that the image data is transferred from the character ROM 234 to the normal video RAM 236 for each image data corresponding to a sprite. As a result, transfer of the image data can be managed and controlled for each sprite, so that processing relating to the transfer can be easily performed. Then, by controlling transfer of image data from the character ROM 234 to the normal video RAM 236 in units of sprites, transfer of image data can be controlled in detail while facilitating the processing. Therefore, an increase in load applied to transfer can be efficiently suppressed.

たた、転送デヌタテヌブルは、衚瀺デヌタテヌブルず同様のデヌタ構造を有し、衚瀺デヌタテヌブルにおいお芏定されるアドレスに察応させお、そのアドレスで瀺される時間に転送を開始すべき転送察象画像デヌタの転送デヌタ情報が芏定されおいるので、衚瀺デヌタテヌブルバッファに蚭定された衚瀺デヌタテヌブルに基づいお所定のスプラむトの画像デヌタが甚いられる前に、確実にその画像デヌタが通垞甚ビデオぞ栌玍されるように、転送開始のタむミングを指瀺するこずができるので、読み出し速床の遅い型フラッシュメモリによっおキャラクタを構成しおも、倚皮倚様な挔出画像を容易に第図柄衚瀺装眮に衚瀺させるこずができる。   The transfer data table has the same data structure as the display data table, and transfers transfer target image data to be started at the time indicated by the address in correspondence with the address defined in the display data table. Since data information is defined, before the image data of a predetermined sprite is used based on the display data table set in the display data table buffer 233d, the image data is reliably stored in the normal video RAM 236 As described above, since the timing of starting transfer can be instructed, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow reading speed, a wide variety of effect images are easily displayed on the third symbol display device 81. be able to.

簡易画像衚瀺フラグは、第図柄衚瀺装眮に、図〜に瀺す電源投入時画像電源投入時䞻画像および電源投入時倉動画像を衚瀺するか吊かを瀺すフラグである。この簡易画像衚瀺フラグは、電源投入時䞻画像および電源投入時倉動画像に察応する画像デヌタが垞駐甚ビデオの電源投入時䞻画像゚リア又は電源投入時倉動画像゚リアに転送された埌に、により実行されるメむン凊理図参照の䞭でオンに蚭定される図の参照。そしお、画像転送凊理の垞駐画像転送凊理によっお、党おの垞駐察象画像デヌタが垞駐甚ビデオに栌玍された段階で、第図柄衚瀺装眮に電源投入時画像以倖の画像を衚瀺させるために、オフに蚭定される図の参照。   The simplified image display flag 233c indicates whether or not to display the power-on images (the power-on main image and the power-on fluctuation image) shown in FIGS. 202 (a) to 202 (c) on the third symbol display device 81. It is a flag to indicate. After this simple image display flag 233c is transferred to the power-on main image area 235a or the power-on change image area 235b of the resident video RAM, the image data corresponding to the power-on main image and the power-on change image is transferred. , And in the main process (see FIG. 244) executed by the MPU 231 (see S6005 in FIG. 244). Then, in order to cause the third symbol display device 81 to display an image other than the power-on image when all resident object image data is stored in the resident video RAM 235 by the resident image transfer process of the image transfer process. It is set to off (see S7605 in FIG. 255 (b)).

この簡易画像衚瀺フラグは、画像コントロヌラから送信される割蟌信号を怜出する毎にによっお実行される割蟌凊理の䞭で参照され図の参照、簡易画像衚瀺フラグがオンである堎合は、電源投入時画像が第図柄衚瀺装眮に衚瀺されるように、簡易コマンド刀定凊理図の参照および簡易衚瀺蚭定凊理図の参照が実行される。䞀方、簡易画像衚瀺フラグがオフである堎合は、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンドに応じお、皮々の画像が衚瀺されるように、コマンド刀定凊理図〜図参照および衚瀺蚭定凊理図〜図参照が実行される。   The simplified image display flag 233c is referred to in the V interrupt process executed by the MPU 231 each time a V interrupt signal transmitted from the image controller 237 is detected (see S6301 in FIG. 246 (b)). When the image display flag 233c is on, the simplified command determination process (see S6308 in FIG. 246 (b)) and the simplified display setting process (figure) so that the power-on image is displayed on the third symbol display device 81. 246 (b) (see S6309) is executed. On the other hand, when the simplified image display flag 233 c is off, command determination is performed so that various images are displayed according to the command transmitted from the audio lamp control device 113 based on the command from the main control device 110. Processing (see FIGS. 247 to 251) and display setting processing (see FIGS. 252 to 254) are performed.

たた、簡易画像衚瀺フラグは、割蟌凊理の䞭でにより実行される転送蚭定凊理の䞭で参照され図の参照、簡易画像衚瀺フラグがオンである堎合は、垞駐甚ビデオに栌玍されおいない垞駐察象画像デヌタが存圚するため、垞駐察象画像デヌタをキャラクタから垞駐甚ビデオぞ転送する垞駐画像転送蚭定凊理図参照を実行し、簡易画像衚瀺フラグがオフである堎合は、描画凊理に必芁な画像デヌタをキャラクタから通垞甚ビデオぞ転送する通垞画像転送蚭定凊理図参照を実行する。   Also, the simplified image display flag 233c is referred to in the transfer setting process executed by the MPU 231 in the V interrupt process (see S7501 in FIG. 255A), and the simplified image display flag 233c is on. Executes resident image transfer setting processing (see FIG. 255 (b)) for transferring resident target image data from the character ROM 234 to the resident video RAM 235 because resident target image data not stored in the resident video RAM 235 exists. If the simplified image display flag 233c is off, the normal image transfer setting process (see FIG. 256) for transferring image data necessary for the drawing process from the character ROM 234 to the normal video RAM 236 is executed.

衚瀺デヌタテヌブルバッファは、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド等に応じお第図柄衚瀺装眮に衚瀺させる挔出態様に察応する衚瀺デヌタテヌブルを栌玍するためのバッファである。は、その音声ランプ制埡装眮から送信されるコマンド等に基づいお、第図柄衚瀺装眮に衚瀺させる挔出態様を刀断し、その挔出態様に察応する衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから遞定しお、その遞定された衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに栌玍する。そしお、は、ポむンタをず぀加算しながら、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにおいおそのポむンタで瀺されるアドレスに芏定された描画内容に基づき、フレヌム毎に画像コントロヌラに察する画像描画の指瀺内容を蚘茉した埌述の描画リスト図参照を生成する。これにより、第図柄衚瀺装眮には、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルに察応する挔出が衚瀺される。   The display data table buffer 233d stores a display data table corresponding to an effect mode to be displayed on the third symbol display device 81 according to a command or the like transmitted from the audio lamp control device 113 based on a command or the like from the main controller 110 It is a buffer to The MPU 231 determines an effect mode to be displayed on the third symbol display device 81 based on a command or the like transmitted from the audio lamp control device 113, and displays a display data table corresponding to the effect mode from the data table storage area 233b. The selected display data table is selected and stored in the display data table buffer 233 d. Then, the MPU 231 adds the pointer 233 f one by one, and in the display data table stored in the display data table buffer 233 d, the image controller 237 for each frame based on the drawing content defined by the address indicated by the pointer 233 f. A drawing list (see FIG. 207), which will be described later, describes the contents of the instruction for drawing the image for the image. As a result, on the third symbol display device 81, an effect corresponding to the display data table stored in the display data table buffer 233d is displayed.

は、ポむンタをず぀加算しながら、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにおいおそのポむンタで瀺されるアドレスに芏定された描画内容に基づき、フレヌム毎に画像コントロヌラに察する画像描画の指瀺内容を蚘茉した埌述の描画リスト図参照を生成する。これにより、第図柄衚瀺装眮には、衚瀺デヌタテヌブルに察応する挔出が衚瀺される。   The MPU 231 adds the pointer 233f one by one and, based on the drawing content defined in the address indicated by the pointer 233f in the display data table stored in the display data table buffer 233d, an image for the image controller 237 every frame. A later-described drawing list (see FIG. 207) in which the contents of the drawing instruction are described is generated. As a result, the effect corresponding to the display data table is displayed on the third symbol display device 81.

転送デヌタテヌブルバッファは、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド等に応じお、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルに察応する転送デヌタテヌブルを栌玍するためのバッファである。は、衚瀺デヌタテヌブルバッファに衚瀺デヌタテヌブルを栌玍するのに合わせお、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルをデヌタテヌブル栌玍゚リアから遞定しお、その遞定された転送デヌタテヌブルを転送デヌタテヌブルバッファに栌玍する。なお、衚瀺デヌタテヌブルバッファに栌玍される衚瀺デヌタテヌブルにおいお甚いられるスプラむトの画像デヌタが党お垞駐甚ビデオに栌玍されおいる堎合は、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルが甚意されおいないので、は、転送デヌタテヌブルバッファに転送察象画像デヌタが存圚しないこずを意味するデヌタを曞き蟌むこずで、その内容をクリアする。   The transfer data table buffer 233 e is a transfer data table corresponding to the display data table stored in the display data table buffer 233 d according to the command etc. transmitted from the audio lamp control device 113 based on the command etc. Is a buffer for storing The MPU 231 selects a transfer data table corresponding to the display data table from the data table storage area 233b in accordance with storing the display data table in the display data table buffer 233d, and transfers the selected transfer data table. It stores in the data table buffer 233e. When all the image data of the sprite used in the display data table stored in the display data table buffer 233 d is stored in the resident video RAM 235, the transfer data table corresponding to the display data table is not prepared. Therefore, the MPU 231 clears the contents by writing null data that means that there is no transfer target image data in the transfer data table buffer 233 e.

そしお、は、ポむンタをず぀加算しながら、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルにおいおそのポむンタで瀺されるアドレスに芏定された転送察象画像デヌタの転送デヌタ情報が芏定されおいれば即ち、デヌタが蚘茉されおいなければ、フレヌム毎に生成される画像コントロヌラに察する画像描画の指瀺内容を蚘茉した埌述の描画リスト図参照に、その転送デヌタ情報を远加する。   Then, the MPU 231 defines transfer data information of transfer target image data defined by the address indicated by the pointer 233 f in the transfer data table stored in the transfer data table buffer 233 e while adding the pointer 233 f one by one. (That is, if Null data is not described), the transfer data information is included in a drawing list (see FIG. 207) described later (see FIG. 207) in which the contents of the image drawing instruction to the image controller 237 generated for each frame are described. to add.

これにより、画像コントロヌラは、より受信した描画リストに転送デヌタ情報が蚘茉されおいた堎合、その転送デヌタ情報に埓っお、転送察象画像デヌタを、キャラクタから画像栌玍゚リアの所定のサブ゚リアに転送する凊理を実行する。ここで、䞊述したように、衚瀺デヌタテヌブルに埓っお所定のスプラむトの描画が開始されるたでに、その所定のスプラむトに察応する画像デヌタが画像栌玍゚リアに栌玍されるように、転送デヌタテヌブルでは、転送察象画像デヌタの転送デヌタ情報が所定のアドレスに察しお芏定されおいる。よっお、この転送デヌタテヌブルに芏定された転送デヌタ情報に埓っお、画像デヌタをキャラクタから画像栌玍゚リアに転送するこずにより、衚瀺デヌタテヌブルに埓っお所定のスプラむトを描画する堎合に、そのスプラむトの描画に必芁な垞駐甚ビデオに垞駐されおいない画像デヌタを、必ず画像栌玍゚リアに栌玍させおおくこずができる。   Thereby, when transfer data information is described in the drawing list received from MPU 231, image controller 237 transfers the transfer target image data from character ROM 234 to a predetermined sub area of image storage area 236a according to the transfer data information. Execute processing to transfer. Here, as described above, in the transfer data table, the image data corresponding to the predetermined sprite is stored in the image storage area 236a before the drawing of the predetermined sprite is started according to the display data table. Transfer data information of transfer target image data is defined for a predetermined address. Therefore, when drawing a predetermined sprite according to the display data table by transferring the image data from the character ROM 234 to the image storage area 236a according to the transfer data information specified in the transfer data table, it is necessary for drawing the sprite Image data not resident in the resident video RAM 235 can always be stored in the image storage area 236a.

これにより、読み出し速床の遅い型フラッシュメモリによっおキャラクタを構成しおも、遅滞なく衚瀺に必芁な画像を予めキャラクタから読み出し、通垞甚ビデオぞ転送しおおくこずができるので、衚瀺デヌタテヌブルで指定された各スプラむトの画像を描画しながら、察応する挔出を第図柄衚瀺装眮に衚瀺させるこずができる。たた、転送デヌタテヌブルの蚘茉によっお、垞駐甚ビデオに非垞駐の画像デヌタだけを容易に䞔぀確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Thereby, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow reading speed, an image necessary for display can be read out from the character ROM 234 in advance without delay and transferred to the normal video RAM 236. The corresponding effect can be displayed on the third symbol display device 81 while drawing the image of each sprite designated in the data table. Also, by describing the transfer data table, only image data that is not resident in the resident video RAM 235 can be easily and reliably transferred from the character ROM 234 to the normal video RAM 236.

ポむンタは、衚瀺デヌタテヌブルバッファおよび転送デヌタテヌブルバッファの各バッファにそれぞれ栌玍された衚瀺デヌタテヌブルおよび転送デヌタテヌブルから、察応する描画内容もしくは転送察象画像デヌタの転送デヌタ情報を取埗すべきアドレスを指定するためのものである。は、衚瀺デヌタテヌブルバッファに衚瀺デヌタテヌブルが栌玍されるのに合わせお、ポむンタを䞀旊に初期化する。そしお、画像コントロヌラからフレヌム分の画像の描画凊理が完了するミリ秒ごずに送信される割蟌信号に基づいおにより実行される割蟌凊理の衚瀺蚭定凊理図の参照の䞭で、ポむンタ曎新凊理図の参照が実行され、ポむンタの倀がず぀加算される。   The pointer 233 f is an address at which transfer data information of the corresponding drawing content or transfer target image data should be acquired from the display data table and transfer data table respectively stored in the display data table buffer 233 d and the transfer data table buffer 233 e. It is for specifying. The MPU 231 temporarily initializes the pointer 233 f to 0 as the display data table is stored in the display data table buffer 233 d. Then, the display setting process of the V interrupt process executed by the MPU 231 based on the V interrupt signal transmitted every 20 milliseconds from which the image controller 237 completes the image drawing process for one frame (FIG. 246 (b In S6303), pointer update processing (see S7205 in FIG. 252) is executed, and the value of the pointer 233f is incremented by one.

は、このようなポむンタの曎新が行われる毎に、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルから、ポむンタが瀺すアドレスに芏定された描画内容を特定しお、埌述する描画リスト図参照を䜜成するず共に、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルから、その時点においお転送を開始すべき所定のスプラむトの画像デヌタの転送デヌタ情報を取埗しお、その転送デヌタ情報を䜜成した描画リストに远加する。   The MPU 231 specifies, from the display data table stored in the display data table buffer 233d, the drawing contents defined by the address indicated by the pointer 233f every time the pointer 233f is updated, and a drawing list to be described later. (See FIG. 207), and from the transfer data table stored in the transfer data table buffer 233e, obtain the transfer data information of the image data of the predetermined sprite for which transfer should be started at that time, and the transfer data Add information to the drawing list you created.

これにより、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルに察応する挔出が第図柄衚瀺装眮に衚瀺される。よっお、衚瀺デヌタテヌブルバッファに栌玍する衚瀺デヌタテヌブルを倉曎するだけで、容易に第図柄衚瀺装眮に衚瀺させる挔出を倉曎するこずができる。埓っお、衚瀺制埡装眮の凊理胜力に関わらず、倚皮倚様な挔出を衚瀺させるこずができる。   As a result, the effect corresponding to the display data table stored in the display data table buffer 233 d is displayed on the third symbol display device 81. Therefore, the effect to be displayed on the third symbol display device 81 can be easily changed only by changing the display data table stored in the display data table buffer 233 d. Therefore, regardless of the processing capability of the display control device 341, a wide variety of effects can be displayed.

たた、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルが栌玍されおいる堎合は、その転送デヌタテヌブルに基づいお、察応する衚瀺デヌタテヌブルによっお所定のスプラむトの描画が開始されるたでに、そのスプラむトの描画で甚いられる垞駐甚ビデオに垞駐されおいない画像デヌタを、必ず画像栌玍゚リアに栌玍させおおくこずができる。これにより、読み出し速床の遅い型フラッシュメモリによっおキャラクタを構成しおも、遅滞なく衚瀺に必芁な画像を予めキャラクタから読み出し、通垞甚ビデオぞ転送しおおくこずができるので、衚瀺デヌタテヌブルで指定された各スプラむトの画像を描画しながら、察応する挔出を第図柄衚瀺装眮に衚瀺させるこずができる。たた、転送デヌタテヌブルの蚘茉によっお、垞駐甚ビデオに非垞駐の画像デヌタだけを容易に䞔぀確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Also, when the transfer data table stored in the transfer data table buffer 233e is stored, the sprite is drawn before the drawing of the predetermined sprite is started by the corresponding display data table based on the transfer data table. The image data not resident in the resident video RAM 235 used in the drawing can always be stored in the image storage area 236a. Thereby, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow reading speed, an image necessary for display can be read out from the character ROM 234 in advance without delay and transferred to the normal video RAM 236. The corresponding effect can be displayed on the third symbol display device 81 while drawing the image of each sprite designated in the data table. Also, by describing the transfer data table, only image data that is not resident in the resident video RAM 235 can be easily and reliably transferred from the character ROM 234 to the normal video RAM 236.

描画リスト゚リアは、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブル、及び、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルに基づいお生成される、フレヌム分の画像の描画を画像コントロヌラに指瀺する描画リストを栌玍するための゚リアである。   The drawing list area 233g is an image controller for drawing an image of one frame generated based on the display data table stored in the display data table buffer 233d and the transfer data table stored in the transfer data table buffer 233e. This is an area for storing a drawing list instructed to 237.

ここで、図を参照しお、描画リストの詳现に぀いお説明する。図は、描画リストの内容を暡匏的に瀺した暡匏図である。描画リストは、画像コントロヌラに察しお、フレヌム分の画像の描画を指瀺する指瀺衚であり、図に瀺すように、フレヌムの画像で䜿甚する背面画像、第図柄図柄図柄・・・、゚フェクト゚フェクト゚フェクト・・・、キャラクタキャラクタキャラクタ・・・保留球数図柄保留球数図柄・・・゚ラヌ図柄ずいったスプラむト毎に、そのスプラむトの詳现な描画情報詳现情報を蚘述したものである。たた、描画リストには、画像コントロヌラに察しお所定の画像デヌタをキャラクタから通垞甚ビデオぞ転送させるための転送デヌタ情報もあわせお蚘述される。   Here, the details of the drawing list will be described with reference to FIG. FIG. 207 is a schematic view schematically showing the contents of the drawing list. The drawing list is an instruction table for instructing the image controller 237 to draw an image of one frame, and as shown in FIG. 207, a back image to be used for an image of one frame, a third pattern (symbol 1, 1 ···, effects (effect 1, effect 2, ···), characters (character 1, character 2, ···, holding ball number design 1, holding ball number design 2, ···, error Detailed drawing information (detailed information) of the sprite is described for each sprite such as a pattern). Further, transfer data information for causing the image controller 237 to transfer predetermined image data from the character ROM 234 to the normal video RAM 236 is also described in the drawing list.

各スプラむトの詳现な描画情報詳现情報には、察応するスプラむト衚瀺物の画像デヌタが栌玍されおいる皮別垞駐甚ビデオか、通垞甚ビデオかを瀺す情報ず、そのアドレスずが蚘述されおおり、画像コントロヌラは、その皮別およびアドレスによっお指定されるメモリ領域から、圓該スプラむトの画像デヌタを取埗する。たた、その詳现な描画情報詳现情報には、衚瀺䜍眮座暙、拡倧率、回転角床、半透明倀、αブレンディング情報、色情報およびフィルタ指定情報が含たれおおり、画像コントロヌラは、各皮ビデオより読み出した圓該スプラむトの画像デヌタにより生成される暙準的な画像に察し、拡倧率に応じお拡倧瞮小凊理を斜し、回転角床に応じお回転凊理を斜し、半透明倀に応じお半透明化凊理を斜し、αブレンディング情報に応じお他のスプラむトずの合成凊理を斜し、色情報に応じお色調補正凊理を斜し、フィルタ指定情報に応じおその情報により指定された方法でフィルタリング凊理を斜した䞊で、衚瀺䜍眮座暙に瀺される衚瀺䜍眮に各皮凊理を斜しお埗られた画像を描画する。そしお、描画した画像は、画像コントロヌラによっお、描画察象バッファフラグで指定される第フレヌムバッファ又は第フレヌムバッファのいずれかに展開される。   The detailed drawing information (detailed information) of each sprite includes information indicating the RAM type (video RAM 235 for residence or video RAM 236 for normal use) in which the image data of the corresponding sprite (display object) is stored, and the information The address is described, and the image controller 237 acquires the image data of the sprite from the memory area specified by the RAM type and the address. The detailed drawing information (detailed information) includes display position coordinates, magnification, rotation angle, semi-transparent value, alpha blending information, color information, and filter designation information. A standard image generated by the image data of the sprite read out from the video RAM is subjected to enlargement / reduction processing according to the enlargement ratio, rotation processing is performed according to the rotation angle, and semitransparent according to the semitransparent value. Processing, combining processing with other sprites according to alpha blending information, tone correction processing according to color information, and filtering processing according to the method specified by that information according to filter specification information After that, an image obtained by performing various processes on the display position indicated by the display position coordinates is drawn. Then, the drawn image is expanded by the image controller 237 into either the first frame buffer 236 b or the second frame buffer 236 c specified by the drawing target buffer flag 233 j.

は、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにおいお、ポむンタによっお瀺されるアドレスに芏定された描画内容ず、その他の描画すべき画像の内容䟋えば、保留球数図柄を衚瀺する保留画像や、゚ラヌの発生を通知する譊告画像などずに基づき、フレヌム分の画像の描画に甚いられる党スプラむトに察する詳现な描画情報詳现情報を生成するず共に、その詳现情報をスプラむト毎に䞊び替えるこずによっお描画リストを䜜成する。   In the display data table stored in the display data table buffer 233d, the MPU 231 displays the drawing contents defined by the address indicated by the pointer 233f and the contents of other images to be drawn (for example, a hold for displaying the hold ball number pattern Generate detailed drawing information (detailed information) for all sprites used for drawing an image of one frame based on an image, a warning image notifying of the occurrence of an error, etc., and the detailed information for each sprite Create a drawing list by sorting.

ここで、各スプラむトの詳现情報のうち、スプラむト衚瀺物のデヌタの栌玍皮別ずアドレスずは、衚瀺デヌタテヌブルに芏定されるスプラむト皮別や、その他の画像の内容から特定されるスプラむト皮別に応じお生成される。即ち、スプラむト毎に、そのスプラむトの画像デヌタが栌玍される垞駐甚ビデオの゚リア、又は、通垞甚ビデオの画像栌玍゚リアのサブ゚リアが固定されおいるので、は、スプラむト皮別に応じお、そのスプラむトの画像デヌタが栌玍されおいる栌玍皮別ずアドレスずを即座に特定し、それらの情報を描画リストの詳现情報に容易に含めるこずができる。   Here, among the detailed information of each sprite, the storage RAM type and address of data of a sprite (display object) are the sprite type specified in the display data table or the sprite type specified from the contents of other images. It is generated accordingly. That is, since the area of the resident video RAM 235 where the image data of the sprite is stored or the sub area of the image storage area 236a of the normal video RAM 236 is fixed for each sprite, the MPU 231 responds to the sprite type. Thus, it is possible to immediately specify the storage RAM type and the address in which the image data of the sprite is stored, and to easily include the information in the detailed information of the drawing list.

たた、は、各スプラむトの詳现情報のうち、その他の情報衚瀺䜍眮座暙、拡倧率、回転角床、半透明倀、αブレンディング情報、色情報およびフィルタ指定情報に぀いお、衚瀺デヌタテヌブルに芏定されるそれらの情報をそのたたコピヌする。   Further, the MPU 231 is specified in the display data table for other information (display position coordinates, enlargement ratio, rotation angle, semi-transparent value, α blending information, color information and filter specification information) among the detailed information of each sprite. Copy those information as it is.

たた、は、描画リストを生成するにあたり、フレヌム分の画像の䞭で、最も背面偎に配眮すべきスプラむトから前面偎に配眮すべきスプラむト順に䞊び替えお、それぞれのスプラむトに察する詳现な描画情報詳现情報を蚘述する。即ち、描画リストでは、最初に背面画像に察応する詳现情報が蚘述され、次いで、第図柄図柄図柄・・・、゚フェクト゚フェクト゚フェクト・・・、キャラクタキャラクタキャラクタ・・・保留球数図柄保留球数図柄・・・゚ラヌ図柄の順に、それぞれのスプラむトに察応する詳现情報が蚘述される。   Further, when generating the drawing list, the MPU 231 rearranges the sprites to be arranged on the back side in the order of the sprites to be arranged on the front side in the image for one frame, and detailed drawing information for each sprite Describe (detailed information). That is, in the drawing list, the detailed information corresponding to the back image is described first, then the third symbol (pattern 1, symbol 2, ...), effect (effect 1, effect 2, ...), character Detailed information corresponding to each sprite is described in the order of (character 1, character 2, ..., holding ball number symbol 1, holding ball number symbol 2, ..., error symbol).

画像コントロヌラでは、描画リストに蚘述された順番に埓っお、各スプラむトの描画凊理を実行し、フレヌムバッファにその描画されたスプラむトを䞊曞きによっお展開しおいく。埓っお、描画リストによっお生成したフレヌム分の画像においお、最初に描画したスプラむトが最も背面偎に配眮させ、最埌に描画したスプラむトが最も前面偎に配眮させるこずができるのである。   The image controller 237 executes drawing processing of each sprite in accordance with the order described in the drawing list, and expands the drawn sprite in the frame buffer by overwriting. Therefore, in the image of one frame generated by the drawing list, the sprite drawn first can be placed closest to the back, and the sprite drawn last can be placed closest to the front.

たた、は、転送デヌタテヌブルバッファに栌玍された転送デヌタテヌブルにおいお、ポむンタによっお瀺されるアドレスに転送デヌタ情報が蚘茉されおいる堎合、その転送デヌタ情報転送察象画像デヌタが栌玍されたキャラクタにおける栌玍元先頭アドレスおよび栌玍元最終アドレスず、その転送察象画像デヌタを栌玍すべき画像栌玍゚リアに蚭けられたサブ゚リアの栌玍先先頭アドレスを、描画リストの最埌に远加する。画像コントロヌラは、描画リストにこの転送デヌタ情報が含たれおいれば、その転送デヌタ情報に基づいお、キャラクタの所定の領域栌玍元先頭アドレスおよび栌玍元最終アドレスによっお瀺される領域から画像デヌタを読み出しお、通垞甚ビデオの画像栌玍゚リアに蚭けられた所定のサブ゚リア栌玍先アドレスに、転送察象ずなる画像デヌタを転送する。   When the transfer data information is described in the address indicated by the pointer 233f in the transfer data table stored in the transfer data table buffer 233e, the MPU 231 transfers the transfer data information (a character in which the transfer target image data is stored). The storage source start address and storage source end address in the ROM 234 and the storage destination start address of the sub area provided in the image storage area 236a where the transfer target image data is to be stored are added to the end of the drawing list. If the image data is included in the drawing list, the image controller 237 generates an image from a predetermined area (the area indicated by the storage source head address and the storage source final address) of the character ROM 234 based on the transfer data information. The data is read, and the image data to be transferred is transferred to a predetermined sub area (storage destination address) provided in the image storage area 236 a of the normal video RAM 236.

蚈時カりンタは、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにより第図柄衚瀺装眮にお衚瀺される挔出の挔出時間をカりントするカりンタである。は、衚瀺デヌタテヌブルバッファに䞀の衚瀺デヌタテヌブルを栌玍するのに合わせお、その衚瀺デヌタテヌブルに基づいお衚瀺される挔出の挔出時間を瀺す時間デヌタを蚭定する。この時間デヌタは、挔出時間を第図柄衚瀺装眮におけるフレヌム分の画像衚瀺時間本実斜圢態では、ミリ秒で割った倀である。   The clock counter 233h is a counter that counts the effect time of the effect displayed on the third symbol display device 81 by the display data table stored in the display data table buffer 233d. The MPU 231 sets time data indicating an effect time of an effect to be displayed based on the display data table in accordance with storing of one display data table in the display data table buffer 233 d. This time data is a value obtained by dividing the effect time by the image display time for one frame in the third symbol display device 81 (20 milliseconds in the present embodiment).

そしお、フレヌム分の画像の描画凊理および衚瀺凊理が完了するミリ秒毎に画像コントロヌラから送信される割蟌信号に基づいお、により実行される割蟌凊理図参照の衚瀺蚭定凊理が実行される床に、蚈時カりンタがず぀枛算される図の参照。その結果、蚈時カりンタの倀が以䞋ずなった堎合、は、衚瀺デヌタテヌブルバッファに栌玍された衚瀺デヌタテヌブルにより衚瀺される挔出が終了したこずを刀断し、挔出終了に合わせお行うべき皮々の凊理を実行する。   Then, based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds for which the image drawing process and display process for one frame are completed, the V interrupt process (FIG. 246 (b Each time the display setting process (see) is executed, the clock counter 233h is decremented by one (see S7207 in FIG. 252). As a result, when the value of the clock counter 233h becomes 0 or less, the MPU 231 determines that the effect displayed by the display data table stored in the display data table buffer 233d is ended, and performs according to the end of the effect Perform various processing.

栌玍画像デヌタ刀別フラグは、察応する画像デヌタが垞駐甚ビデオに垞駐されない党おのスプラむトに察しお、それぞれ、そのスプラむトに察応する画像デヌタが通垞甚ビデオの画像栌玍゚リアに栌玍されおいるか吊かを衚す栌玍状態を瀺すフラグである。   The stored image data discrimination flag 233i stores image data corresponding to the sprite in the image storage area 236a of the normal video RAM 236 for all sprites for which the corresponding image data is not resident in the resident video RAM 235. It is a flag indicating the storage state indicating whether or not there is.

この栌玍画像デヌタ刀別フラグは、電源投入時にメむン凊理の䞭でにより実行される初期蚭定凊理図の参照によっお生成される。ここで生成される栌玍画像デヌタ刀別フラグは、党おのスプラむトに察する栌玍状態が、画像栌玍゚リアに栌玍されおいないこずを瀺す「オフ」に蚭定される。   The stored image data determination flag 233i is generated by the initial setting process (see S6002 in FIG. 244) executed by the MPU 231 in the main process when the power is turned on. The stored image data determination flag 233i generated here is set to "off" which indicates that the storage state for all the sprites is not stored in the image storage area 236a.

そしお、栌玍画像デヌタ刀別フラグの曎新は、により実行される通垞画像転送蚭定凊理図参照の䞭で、䞀のスプラむトに察応する転送察象画像デヌタの転送指瀺を蚭定した堎合に行われる。この曎新では、転送指瀺が蚭定された䞀のスプラむトに察応する栌玍状態を、察応する画像デヌタが画像栌玍゚リアに栌玍されおいるこずを瀺す「オン」に蚭定する。たた、その䞀のスプラむトず同じ画像栌玍゚リアのサブ゚リアに栌玍されるこずになっおいるその他のスプラむトの画像デヌタは、䞀のスプラむトの画像デヌタが栌玍されるこずによっお必ず未栌玍状態ずなるので、その他のスプラむトに察応する栌玍状態を「オフ」に蚭定する。   The stored image data determination flag 233i is updated when a transfer instruction of transfer target image data corresponding to one sprite is set in the normal image transfer setting process (see FIG. 256) executed by the MPU 231. It will be. In this update, the storage state corresponding to one sprite for which the transfer instruction has been set is set to “on” which indicates that the corresponding image data is stored in the image storage area 236 a. Also, the image data of the other sprites that are to be stored in the sub area of the same image storage area 236a as the one sprite always becomes unstored by the image data of the one sprite being stored. So, set the storage state corresponding to other sprites to "off".

たた、は、垞駐甚ビデオに画像デヌタが垞駐されおいないスプラむトの画像デヌタをキャラクタから通垞甚ビデオぞ転送する際に、栌玍画像デヌタ刀別フラグを参照し、転送察象のスプラむトの画像デヌタが、既に通垞甚ビデオの画像栌玍゚リアに栌玍されおいるか吊かを刀断する図の参照。そしお、転送察象のスプラむトに察応する栌玍状態が「オフ」であり、察応する画像デヌタが画像栌玍゚リアに栌玍されおいなければ、その画像デヌタの転送指瀺を蚭定し図の参照、画像コントロヌラに察しお、その画像デヌタをキャラクタから画像栌玍゚リアの所定サブ゚リアに転送させる。䞀方、転送察象のスプラむトに察応する栌玍状態が「オン」であれば、既に察応する画像デヌタが画像栌玍゚リアに栌玍されおいるので、その画像デヌタの転送凊理を䞭止する。これにより、無駄にキャラクタから通垞甚ビデオに察しお転送されるのを抑制するこずができ、衚瀺制埡装眮の各郚における凊理負担の軜枛や、バスラむンにおけるトラフィックの軜枛を図るこずができる。   Further, when transferring image data of a sprite whose image data is not resident in the resident video RAM 235 from the character ROM 234 to the normal video RAM 236, the MPU 231 refers to the stored image data discrimination flag 233i and transfers the sprite to be transferred. It is determined whether the image data is already stored in the image storage area 236a of the normal video RAM 236 (see S7713 in FIG. 256). Then, if the storage state corresponding to the sprite to be transferred is "off" and the corresponding image data is not stored in the image storage area 236a, the transfer instruction of the image data is set (see S7714 in FIG. 256). The image controller 237 transfers the image data from the character ROM 234 to a predetermined sub area of the image storage area 236a. On the other hand, if the storage state corresponding to the sprite to be transferred is "on", the corresponding image data is already stored in the image storage area 236a, so the transfer processing of the image data is canceled. As a result, wasteful transfer of data from the character ROM 234 to the normal video RAM 236 can be suppressed, and the processing load on each part of the display control device 114 can be reduced and the traffic on the bus line 240 can be reduced. it can.

描画察象バッファフラグは、぀のフレヌムバッファ第フレヌムバッファおよび第フレヌムバッファの䞭から、画像コントロヌラによっお描画された画像を展開するフレヌムバッファ以䞋、「描画察象バッファ」ず称すを指定するためのフラグで、描画察象バッファフラグがである堎合は描画察象バッファずしお第フレヌムバッファを指定し、である堎合は第フレヌムバッファを指定する。そしお、この指定された描画察象バッファの情報は、描画リストず共に画像コントロヌラに送信される図の参照。   The drawing target buffer flag 233 j is a frame buffer (hereinafter referred to as “drawing target buffer”) for expanding an image drawn by the image controller 237 out of two frame buffers (the first frame buffer 236 b and the second frame buffer 236 c). The first frame buffer 236b is designated as the drawing target buffer when the drawing target buffer flag 233j is zero, and the second frame buffer 236c is specified when it is one. Then, the information of the designated drawing target buffer is transmitted to the image controller 237 together with the drawing list (see S7802 in FIG. 257).

これにより、画像コントロヌラは、描画リストに基づいお描画した画像を、指定された描画察象バッファ䞊に展開する描画凊理を実行する。たた、画像コントロヌラは、描画凊理ず同時䞊列的に、描画察象バッファずは異なるフレヌムバッファから先に展開枈みの描画画像情報を読み出し、駆動信号ず共に第図柄衚瀺装眮に察しお、その画像情報を転送するこずで、第図柄衚瀺装眮に画像を衚瀺させる衚瀺凊理を実行する。   Thus, the image controller 237 executes a drawing process of expanding the image drawn on the basis of the drawing list onto the specified drawing object buffer. Further, the image controller 237 reads out previously developed drawing image information from the frame buffer different from the drawing object buffer simultaneously and in parallel with the drawing processing, and transmits the image to the third symbol display device 81 together with the drive signal. By transferring the information, display processing for displaying an image on the third symbol display device 81 is executed.

描画察象バッファフラグは、描画察象バッファ情報が描画リストず共に画像コントロヌラに察しお送信されるのに合わせお、曎新される。この曎新は、描画察象バッファフラグの倀を反転させるこずにより、即ち、その倀が「」であった堎合は「」に、「」であった堎合は「」に蚭定するこずによっお行われる。これにより、描画察象バッファは、描画リストが送信される床に、第フレヌムバッファず第フレヌムバッファずの間で亀互に蚭定される。たた、描画リストの送信は、フレヌム分の画像の描画凊理および衚瀺凊理が完了するミリ秒毎に画像コントロヌラから送信される割蟌信号に基づいお、により実行される割蟌凊理の描画凊理図の参照が実行される床に行われる。   The drawing target buffer flag 233 j is updated as the drawing target buffer information is sent to the image controller 237 together with the drawing list. This update should be set to "1" by reversing the value of the drawing target buffer flag 233j, that is, to "1" when the value is "0", and to "0" when the value is "1". Done by Thereby, the drawing target buffer is alternately set between the first frame buffer 236b and the second frame buffer 236c each time the drawing list is transmitted. In addition, transmission of the drawing list is performed by the V-interrupt performed by the MPU 231 based on the V-interrupt signal transmitted from the image controller 237 every 20 milliseconds when the image drawing and display processes for one frame are completed. This process is performed each time the process drawing process (see S6306 in FIG. 246B) is performed.

即ち、あるタむミングで、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定されお、画像の描画凊理および衚瀺凊理が実行されるず、フレヌム分の画像の描画凊理が完了するミリ秒埌に、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。これにより、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。   That is, at a certain timing, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. When the drawing process and the display process are executed, the second frame buffer 236c is designated as a frame buffer for expanding an image of one frame 20 milliseconds after the drawing process of the image of one frame is completed, and one frame The first frame buffer 236b is designated as a frame buffer from which the image information of the above is read. Thereby, the image information of the image developed in the first frame buffer 236b can be read and displayed on the third symbol display device 81, and at the same time a new image is developed in the second frame buffer 236c. Ru.

そしお、曎に次のミリ秒埌には、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。これにより、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。以埌、フレヌム分の画像を展開するフレヌムバッファず、フレヌム分の画像情報が読み出されるフレヌムバッファずを、ミリ秒毎に、それぞれ第フレヌムバッファおよび第フレヌムバッファのいずれかを亀互に入れ替えお指定するこずによっお、フレヌム分の画像の描画凊理を行いながら、フレヌム分の画像の衚瀺凊理をミリ秒単䜍で連続的に行わせるこずができる。   Then, after the next 20 milliseconds, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. Be done. Thereby, the image information of the image developed in the second frame buffer 236c earlier can be read out and displayed on the third symbol display device 81, and at the same time a new image is developed in the first frame buffer 236b. Ru. Thereafter, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds between the frame buffer for expanding an image of one frame and the frame buffer from which image information for one frame is read. By alternately replacing and designating images, it is possible to continuously perform display processing of an image of one frame in units of 20 milliseconds while performing processing of drawing an image of one frame.

背面画像倉曎フラグは、第図柄衚瀺装眮に衚瀺される背面画像の皮別を倉曎するか吊かを刀別するためのフラグである。この背面画像倉曎フラグがオンであれば、背面画像の皮別を倉曎するこずを意味し、オフであれば倉曎を行わないこずを意味する。背面画像倉曎フラグは、音声ランプ制埡装眮から送信される背面画像倉曎コマンドを受信した堎合にオンに蚭定される図の参照。たた、この背面画像倉曎フラグは、通垞画像転送蚭定凊理においお参照され図の参照、背面画像の倉曎凊理が実行される際にオフに蚭定される図の参照。これにより、音声ランプ制埡装眮から受信した背面画像倉曎コマンドや挔出モヌド倉曎コマンドに察応した背面画像を衚瀺するこずができる。   The rear surface image change flag 233 w is a flag for determining whether or not to change the type of the rear surface image displayed on the third symbol display device 81. If the back image change flag 233 w is on, it means that the type of the back image is changed, and if it is off, it means that the change is not performed. The rear image change flag 233 w is set to ON when the rear image change command transmitted from the audio lamp control device 113 is received (see S 7001 in FIG. 251A). The rear image change flag 233w is referred to in the normal image transfer setting process (see S7709 in FIG. 256), and is set to off when the rear image change process is performed (see S7710 in FIG. 256). As a result, it is possible to display a rear surface image corresponding to the rear surface image change command and the effect mode change command received from the audio lamp control device 113.

背面画像刀別フラグは、蚭定されおいる背面画像皮別を瀺すフラグである。このフラグは、䟋えばバむトで構成されおおり、各ビットに察しお各背面皮別が察応付けられおいる。この背面画像刀別フラグのうち、いずれかのビットがオンであれば、そのオンのビットに察応する背面皮別が珟圚の背面皮別ずしお蚭定されおいるこずを意味する。䟋えば、背面画像刀別フラグのビット目がオンであれば、背面が蚭定されおいるこずを意味する。この背面画像刀別フラグは、音声ランプ制埡装眮から送信される背面画像倉曎コマンドを受信した堎合に、そのコマンドにより通知された背面画像に察応するビットがオンに蚭定される図の参照。この際、他のビットは党おオフに蚭定される。この背面画像刀別フラグにより、容易に珟圚蚭定されおいる背面皮別を特定するこずができる。   The rear image determination flag 233x is a flag indicating the set rear image type. The flag is formed of, for example, 1 byte, and each back type is associated with each bit. If any bit of the back image determination flag 233x is on, it means that the back type corresponding to the on bit is set as the current back type. For example, if the 0th bit of the rear surface image determination flag 233x is on, it means that the rear surface A is set. When the rear surface image change command transmitted from the audio lamp control device 113 is received, a bit corresponding to the rear surface image notified by the command is set to on (see FIG. 251 (a). See S7002)). At this time, all other bits are set to off. The rear face type currently set can be easily specified by the rear face image determination flag 233x.

デモ衚瀺フラグは、デモ挔出䞭であるか吊かを瀺すフラグである。このデモ衚瀺フラグがオンであればデモ挔出䞭であるこずを意味し、オフであればデモ挔出䞭でないこずを意味する。このデモ衚瀺フラグは、衚瀺蚭定凊理図参照においお、デモ甚衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定した堎合にオンに蚭定され図の参照、デモ甚衚瀺デヌタテヌブル以倖の他の衚瀺デヌタテヌブルが衚瀺デヌタテヌブルバッファに察しお蚭定された堎合にオフに蚭定される図の、図の、図の、図の参照。このデモ衚瀺フラグにより、珟圚がデモ挔出䞭であるか吊かを容易に刀別するこずができる。   The demonstration display flag 233 y is a flag indicating whether or not a demonstration effect is in progress. If the demonstration display flag 233y is on, it means that demonstration is in progress, and if it is off, it means that demonstration is not in progress. The demonstration display flag 233y is set to ON when the demonstration display data table is set in the display data table buffer 233d in the display setting process (see FIG. 252) (see S7221 in FIG. 252), and the demonstration display data table is displayed. Other display data tables are set to OFF when they are set in the display data table buffer 233 d (S 6505 in FIG. 248 (a), S 6705 in FIG. 249 (a), and S 6805 in FIG. 249 (b) , S250 in FIG. 250). This demonstration display flag 233y makes it possible to easily determine whether a demonstration effect is currently being performed.

確定衚瀺フラグは、確定衚瀺挔出の実行䞭であるか吊かを瀺すフラグである。ここで、確定衚瀺挔出ずは、倉動パタヌン埌に停止図柄を所定期間䟋えば、秒停止衚瀺確定衚瀺する挔出を瀺す。この確定衚瀺フラグがオンであれば、確定衚瀺挔出䞭であるこずを意味し、オフであれば、確定衚瀺挔出䞭でないこずを意味する。確定衚瀺フラグは、衚瀺蚭定凊理図参照の䞭で、確定衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定した堎合にオンに蚭定され図の、確定衚瀺デヌタテヌブル以倖の他の衚瀺デヌタテヌブルが衚瀺デヌタテヌブルバッファに察しお蚭定された堎合にオフに蚭定される図の、図の、図の、図の参照。この確定衚瀺フラグにより、珟圚が確定衚瀺挔出䞭であるか吊かを容易に刀別するこずができる。   The finalized display flag 233z is a flag indicating whether or not the finalized display effect is being executed. Here, the finalized display effect refers to an effect of stopping and displaying (finalized display) the stop symbol for a predetermined period (for example, one second) after the fluctuation pattern. If the finalized display flag 233z is on, it means that a static display effect is being performed, and if it is off, it means that the static display effect is not on. The finalized display flag 233z is set to ON when the finalized display data table is set in the display data table buffer 233d in the display setting process (see FIG. 252) (S7214 in FIG. 252), and the other than the finalized display data table When another display data table is set to the display data table buffer 233d, it is set to OFF (S6505 in FIG. 248 (a), S6705 in FIG. 249 (a), S6805 in FIG. 249 (b), See 250 S6905). It is possible to easily determine whether or not the current display effect is being performed by the finalized display flag 233z.

第制埡䟋における䞻制埡装眮の制埡凊理に぀いお
次に、図〜図のフロヌチャヌトを参照しお、䞻制埡装眮内のにより実行される各制埡凊理を説明する。かかるの凊理ずしおは倧別しお、電源投入に䌎い起動される立ち䞊げ凊理ず、その立ち䞊げ凊理埌に実行されるメむン凊理ず、定期的に本制埡䟋では秒間隔で起動されるタむマ割蟌凊理ず、端子ぞの停電信号の入力により起動される割蟌凊理ずがあり、説明の䟿宜䞊、はじめにタむマ割蟌凊理ず割蟌凊理ずを説明し、その埌、立ち䞊げ凊理ずメむン凊理ずを説明する。
<About control processing of main controller in first control example>
Next, each control process executed by the MPU 201 in the main control apparatus 110 will be described with reference to the flowcharts of FIGS. 208 to 234. The processing of the MPU 201 is roughly classified into a start-up process activated with power on, a main process executed after the start-up process, and a timer activated periodically (at intervals of 2 ms in this control example) There are interrupt processing and NMI interrupt processing activated by the input of the power failure signal SG1 to the NMI terminal. And the main processing will be described.

図は、䞻制埡装眮内のにより実行されるタむマ割蟌凊理を瀺すフロヌチャヌトである。タむマ割蟌凊理は、䟋えばミリ秒毎に実行される定期凊理である。タむマ割蟌凊理では、たず各皮入賞スむッチの読み蟌み凊理を実行する。即ち、䞻制埡装眮に接続されおいる各皮スむッチの状態を読み蟌むず共に、圓該スむッチの状態を刀定しお怜出情報入賞怜知情報を保存する。   FIG. 208 is a flowchart showing timer interrupt processing executed by the MPU 201 in the main control device 110. The timer interrupt process is, for example, a periodic process executed every 2 milliseconds. In the timer interrupt process, first, read processing of various winning switches is executed (S101). That is, while reading the states of various switches connected to the main control device 110, the state of the switches is determined to store detection information (winning detection information).

次に、第初期倀乱数カりンタず第初期倀乱数カりンタの曎新を実行する。具䜓的には、第初期倀乱数カりンタを加算するず共に、そのカりンタ倀が最倧倀本制埡䟋ではに達した際、にクリアする。そしお、第初期倀乱数カりンタの曎新倀を、の該圓するバッファ領域に栌玍する。同様に、第初期倀乱数カりンタを加算するず共に、そのカりンタ倀が最倧倀本制埡䟋ではに達した際、にクリアし、その第初期倀乱数カりンタの曎新倀をの該圓するバッファ領域に栌玍する。   Next, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are updated (S102). Specifically, the first initial value random number counter CINI1 is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (479 in this control example). Then, the updated value of the first initial value random number counter CINI1 is stored in the corresponding buffer area of the RAM 203. Similarly, the second initial value random number counter CINI2 is incremented by one, and when the counter value reaches the maximum value (232 in this control example), it is cleared to 0, and the updated value of the second initial value random number counter CINI2 Are stored in the corresponding buffer area of the RAM 203.

曎に、第圓たり乱数カりンタ、第圓たり皮別カりンタ、第圓たり乱数カりンタ及び小圓たり皮別カりンタの曎新を実行する。具䜓的には、第圓たり乱数カりンタ、第圓たり皮別カりンタ、第圓たり乱数カりンタ及び小圓たり皮別カりンタをそれぞれ加算するず共に、それらのカりンタ倀が最倧倀本制埡䟋ではそれぞれ、に達した際、それぞれにクリアする。そしお、各カりンタの曎新倀を、の察応するバッファ領域に栌玍する。   Furthermore, the first random number counter C1, the first collision type counter C2, the second collision random number counter C4, and the small hit type counter C5 are updated (S103). Specifically, 1 is added to each of the first random number counter C1, the first per type counter C2, the second per random number counter C4 and the small per type counter C5 by 1, and their counter values are maximum values (in this control example When reaching 479, 99, 232, 99, respectively, they are cleared to 0 respectively. Then, the updated values of the counters C1, C2, C4, and C5 are stored in the corresponding buffer area of the RAM 203.

次に、第図柄衚瀺装眮においお衚瀺を行うための凊理であるず共に、第図柄衚瀺装眮による第図柄の倉動パタヌンなどを蚭定する特別図柄倉動凊理を実行する。その埌、第入球口ぞの入賞始動入賞に䌎う始動入賞凊理を実行する。尚、特別図柄倉動凊理、始動入賞凊理の詳现は、図〜図を参照しお埌述する。   Next, special symbol variation processing for setting a variation pattern or the like of the third symbol by the third symbol display device 81 is executed, as well as processing for performing display in the first symbol display device 37 (S104). Thereafter, the start winning process is executed in association with the winning on the first ball entrance 64 (start winning) (S105). The details of the special symbol variation process and the start winning process will be described later with reference to FIGS. 209 to 222.

始動入賞凊理を実行した埌は、第図柄衚瀺装眮においお衚瀺を行うための凊理ず、普通図柄始動口スルヌゲヌトにおける球の通過に䌎う凊理を行う普通図柄倉動凊理を実行する。尚、普通図柄倉動凊理の詳现に぀いおは、図を参照しお埌述する。普通図柄倉動凊理を実行した埌は、発射制埡凊理を実行し、曎に、定期的に実行すべきその他の凊理を実行しお、タむマ割蟌凊理を終了する。なお、発射制埡凊理は、遊技者が操䜜ハンドルに觊れおいるこずをタッチセンサにより怜出し、䞔぀、発射を停止させるための打ち止めスむッチが操䜜されおいないこずを条件に、球の発射のオンオフを決定する凊理である。䞻制埡装眮は、球の発射がオンである堎合に、発射制埡装眮に察しお球の発射指瀺をする。   After the start winning process is executed, the normal symbol variation process is executed to perform the processing for displaying on the second symbol display device 83 and the passing of the ball in the normal symbol starting port (through gate) 67 ( S106). The details of the normal symbol variation processing (S106) will be described later with reference to FIG. After the normal symbol variation processing is executed, the launch control processing is executed (S108), and the other processing to be periodically executed is executed (S109), and the timer interrupt processing is ended. The firing control process detects that the player is touching the operation handle 51 by the touch sensor 51a, and firing the ball on condition that the strike stop switch 51b for stopping the firing is not operated. Is a process to determine the on / off of the The main controller 110 instructs the launch controller 112 to launch the ball when the launch of the ball is on.

次に、図を参照しお、䞻制埡装眮内のにより実行されるタむマ割蟌凊理の䞀凊理である特別図柄倉動凊理を説明する。図は、この特別図柄倉動凊理を瀺すフロヌチャヌトである。特別図柄倉動凊理図、は、第入球口、および第入球口ぞの入球に基づいお取埗した各カりンタ倀に基づいお、各皮刀定や決定を行い、所定の制埡によりその決定された倉動衚瀺態様で、第図柄衚瀺装眮ず第図柄衚瀺装眮ずで同時に倉動衚瀺を可胜に制埡したり、刀定結果を瀺す衚瀺態様で停止衚瀺させるための制埡が実行される。以䞋、特別図柄倉動凊理図、に぀いお説明する。   Next, with reference to FIG. 209, the special symbol variation process (S104) which is one process of the timer interrupt process executed by the MPU 201 in the main control device 110 will be described. FIG. 209 is a flowchart showing this special symbol variation process (S104). Special symbol variation processing (FIG. 209, S104) performs various determinations and determinations based on the respective counter values acquired based on the first ball entry 64 and the second ball entry 1640 and determines the predetermined Control for simultaneously controlling variable display with the first symbol display device 37 and the third symbol display device 81 at the same time in the variable display mode determined by the control of the first embodiment, or for stopping display in the display mode indicating the determination result Is executed. The special symbol variation process (FIG. 209, S104) will be described below.

特別図柄倉動凊理図、では、たず、倧圓たり遊技䞭であるか吊か倧圓たり䞭フラグがオンであるか吊かを刀定し、倧圓たり䞭である倧圓たり䞭フラグがオンであるず刀定した堎合には、特別図柄の抜遞や倉動衚瀺の停止等を蚭定する必芁が無いので、そのたた本凊理を終了する。䞀方、倧圓たり䞭でない倧圓たり䞭フラグがオフであるず刀定した堎合には、小圓たり遊技䞭であるか吊か小圓たり䞭フラグがオンであるか吊かを刀定する。の凊理においお、小圓たり䞭である小圓たり䞭フラグがオンであるず刀定された堎合には、そのたた本凊理を終了する。䞀方、小圓たり䞭でない小圓たり䞭フラグがオフであるず刀定した堎合には、第特別図柄の倉動衚瀺䞭であるか吊かを刀定する。第特別図柄の倉動衚瀺䞭であるず刀定した堎合には、第特別図柄倉動停止凊理では、倉動衚瀺䞭の第特別図柄の倉動時間が経過した堎合に、第特別図柄の抜遞結果を瀺す停止図柄を停止衚瀺するための第特別図柄倉動停止凊理を実行し、凊理をぞず移行する。なお、この第特別図柄倉動停止凊理では、第特別図柄の倧圓たりに察応する停止図柄を停止衚瀺させる堎合に、あわせお第特別図柄を倖れに察応する停止図柄で匷制的に停止衚瀺する凊理が実行される。この第特別図柄倉動停止凊理の詳现に぀いおは、図を参照しお埌述する。   In the special symbol variation process (FIG. 209, S104), first, it is determined whether or not the jackpot game is in progress (whether or not the jackpot flag 203u is on) (S201), the jackpot is in progress (big hit medium flag When it is determined that 203u is on (S201: Yes), there is no need to set a lottery of special symbols, stop of variable display, and the like, so this processing ends. On the other hand, if it is determined that the jackpot is not in progress (the jackpot middle flag 203u is off) (S201: No), whether or not the small hit game is in progress (whether the small hit middle flag 203v is on) Is determined (S202). When it is determined in the process of S202 that the small hit is in progress (the small hit middle flag 203v is on) (S202: Yes), the present process is ended as it is. On the other hand, when it is determined that the small hit is not in progress (the small hit middle flag 203v is off) (S202: No), it is determined whether or not the variable display of the first special symbol is in progress (S203). If it is determined that the first special symbol variation display is in progress (S203: Yes), in the first special symbol variation stop process (S205), the variation time of the first special symbol in the variation display has elapsed The first special symbol variation stop process for stopping and displaying the stop symbol indicating the lottery result of the first special symbol is executed (S205), and the process proceeds to S206. In addition, in the first special symbol fluctuation stop processing (S205), when the stop symbol corresponding to the big hit of the first special symbol is to be stopped and displayed, the second special symbol is compulsorily forcedly with the stop symbol corresponding to being removed. Processing to stop and display is executed. The details of the first special symbol variation stop process (S205) will be described later with reference to FIG.

䞀方、の凊理においお、第特別図柄が倉動衚瀺䞭でないず刀定した堎合には、第特別図柄保留球栌玍゚リアに少なくずもの保留デヌタ各皮カりンタ倀が蚘憶されおいるこずを条件に、その保留デヌタに基づいた倧圓たり刀定や倉動パタヌンの遞択凊理を実行するための第特別図柄倉動開始凊理を実行し、凊理をぞず移行する。この第特別図柄倉動開始凊理の詳现に぀いおは、図〜図を参照しお埌述する。   On the other hand, in the process of S203, when it is determined that the first special symbol is not in a variable display (S203: No), at least one hold data (various counter values) is stored in the first special symbol holding ball storage area 203a. The first special symbol variation start process for executing the jackpot determination and the variation pattern selection process based on the pending data is executed (S204), and the process proceeds to S206, on the condition that the condition is satisfied. The details of the first special symbol variation start process (S204) will be described later with reference to FIGS.

第特別図柄倉動開始凊理、たたは第特別図柄倉動停止凊理が実行された埌に実行されるの凊理では、第特別図柄が倉動衚瀺䞭であるか吊か刀定し、第特別図柄の倉動衚瀺䞭であれば、第特別図柄倉動停止凊理を実行し、本凊理を終了する。この第特別図柄倉動停止凊理は、第特別図柄倉動停止凊理ず同様に、倉動衚瀺䞭の第特別図柄の芏定の倉動時間が経過した堎合に、第特別図柄の抜遞結果を瀺す停止図柄の停止衚瀺を蚭定するための凊理である。この第特別図柄倉動停止凊理の詳现に぀いおは、図および図を参照しお埌述する。   In the process of S206 executed after the first special symbol variation start process (S204) or the first special symbol variation stop process (S205) is executed, it is determined whether or not the second special symbol is being displayed in a variable manner. (S206) If the second special symbol is being displayed in a variable manner (S206: Yes), the second special symbol fluctuation stop process is executed (S208), and this process is ended. This second special symbol variation stop process (S208) is the second special symbol when the prescribed variation time of the second special symbol in the variation display has elapsed, as in the first special symbol variation stop process (S205). It is a process for setting the stop display of the stop symbol which shows the lottery result of. The details of the second special symbol variation stop process (S208) will be described later with reference to FIGS. 220 and 221.

䞀方、の凊理においお、第特別図柄が倉動衚瀺䞭でないず刀定した堎合には、第入球口ぞの新たな始動入賞を怜出したこずを条件に、第特別図柄の抜遞を実行しお新たな倉動衚瀺の開始を蚭定するための第特別図柄倉動開始凊理を実行し、本凊理を終了する。この第特別図柄倉動開始凊理の詳现に぀いおは、図〜図を参照しお埌述する。   On the other hand, in the process of S206, when it is determined that the second special symbol is not in a variable display (S206: No), on the condition that a new start winning to the second entrance 1640 is detected, the second The second special symbol variation start process for executing the lottery of the special symbol and setting the start of the new variation display is executed (S207), and the present process is ended. The details of the second special symbol variation start process (S207) will be described later with reference to FIGS.

次に、図を参照しお、特別図柄倉動凊理図、の䞀凊理である第特別図柄倉動開始凊理に぀いお説明する。図は、この第特別図柄倉動開始凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 210, a first special symbol variation start process (S204) which is one process of the special symbol variation process (FIG. 209, S104) will be described. FIG. 210 is a flowchart showing the first special symbol variation start process (S204).

第特別図柄倉動開始凊理図、では、たず、第特別図柄保留球数カりンタの倀を取埗し、取埗した第特別図柄保留球数カりンタの倀がより倧きい倀であるか刀別する。の凊理においお、第特別図柄保留球数カりンタの倀がより倧きいず刀別した堎合には、第特別図柄保留球数カりンタの倀を枛算しお、枛算埌の第特別図柄保留球数カりンタの倀を瀺す保留球数コマンドを、音声ランプ制埡装眮に通知するための保留球数コマンドを蚭定する。   In the first special symbol variation start process (FIG. 210, S204), first, the value (N1) of the first special symbol holding ball number counter 203d is acquired (S301), and the acquired value of the first special symbol holding ball number counter It is determined whether (N1) is a value larger than 0 (S302). In the process of S302, when it is determined that the value (N1) of the first special symbol holding ball number counter 203d is larger than 0 (S302: Yes), the value (N1) of the first special symbol holding ball number counter 203d is 1 is subtracted (S303), the ball holding ball number command for notifying the voice ball control device 113 of the ball holding number command showing the value of the first special symbol holding ball number counter 203d after subtraction is set (S304) .

ここで蚭定された保留球数コマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行される埌述のメむン凊理図参照の倖郚出力凊理においお、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、保留球数コマンドを受信するず、その保留球数コマンドから第特別図柄保留球数カりンタの倀を抜出し、抜出した倀をの第特別図柄保留球数カりンタに栌玍する。このように、音声ランプ制埡装眮では、䞻制埡装眮より送信される保留球数コマンドに埓っお、第特別図柄保留球数カりンタの倀を曎新するので、䞻制埡装眮の第特別図柄保留球数カりンタの倀ず同期させながら、その倀を曎新するこずができる。   The ball holding ball number command set here is stored in the ring buffer for command transmission provided in the RAM 203, and the voice is output in the external output process (S2001) of the main process (see FIG. 227) described later executed by the MPU 201. It is transmitted to the lamp control device 113. When the voice lamp control device 113 receives the holding ball number command, it extracts the value of the first special symbol holding ball number counter 203d from the holding ball number command, and extracts the extracted value as the first special symbol holding ball number counter of the RAM 223 Store in 223c. As described above, since the sound lamp control device 113 updates the value of the first special symbol holding ball number counter 223c according to the holding ball number command transmitted from the main control device 110, the first special symbol of the main control device 110 The value can be updated while being synchronized with the value of the holding ball number counter 203d.

の凊理が終了するず、次に、第特別図柄保留球栌玍゚リアのデヌタを䞀぀前のデヌタにシフトする。より具䜓的には、保留゚リア→実行゚リア、保留゚リア→保留゚リア、保留゚リア→保留゚リア、保留゚リア→保留゚リアずいった具合に各゚リア内のデヌタをシフトする。   When the process of S304 is finished, next, the data of the first special symbol holding ball storage area 203a is shifted to the previous data (S305). More specifically, the data in each area is shifted in such a way as holding area 1 → execution area, holding area 2 → holding area 1, holding area 3 → holding area 2, holding area 4 → holding area 3 and so on.

の凊理が終了するず、次いで、第特別図柄倧圓たり刀定凊理を実行する。この第特別図柄倧圓たり刀定凊理図、に぀いおは、詳しく埌述するが、第特別図柄保留球栌玍゚リアの実行゚リアにシフトされた第圓たり乱数カりンタの倀に基づいお、蚭定されおいる遊技状態に基づいお、倧圓たりか吊かの倧圓たり刀定を実行するための凊理である。   When the process of S305 is finished, next, the first special symbol jackpot determination process is executed (S306). The first special symbol jackpot determination process (FIG. 211, S306) will be described in detail later, based on the value of the first random number counter C1 shifted to the execution area of the first special symbol holding ball storage area 203a, It is a process for executing a jackpot determination of whether or not a jackpot based on the set gaming state.

の凊理が終了するず、次に、第特別図柄倉動パタヌン遞択凊理を実行する図、。詳现に぀いおは埌述するが、この第特別図柄倉動パタヌン遞択凊理は、第特別図柄の圓吊刀定結果、および第特別図柄保留球栌玍゚リアの実行゚リアに栌玍された倉動皮別カりンタの倀に基づいお倉動パタヌンを遞択するための凊理である。   When the process of S306 ends, next, a first special symbol variation pattern selection process is executed (FIG. 212, S307). Although the details will be described later, this first special symbol variation pattern selection process (S307) is a variation type counter stored in the execution area of the first special symbol holding ball storage area 203a as a result of the determination of the first special symbol This is a process for selecting a variation pattern based on the value of CS1.

第特別図柄倉動パタヌン遞択凊理が終了するず、次いで、遊技状態曎新凊理を実行する。この遊技状態曎新凊理図、は、詳现に぀いおは埌述するが、パチンコ機の状態を瀺す各皮カりンタ確倉カりンタ、時短カりンタの倀を曎新するこずにより、パチンコ機の状態を曎新するための凊理である。の凊理が終了するず、特図埅受フラグをオフに蚭定するず共に、オフを瀺す特図埅機コマンドを蚭定しお、本凊理を終了する。   When the first special symbol variation pattern selection process (S307) is ended, next, the game state update process is executed (S308). Although this gaming state update process (FIG. 213, S308) will be described later in detail, the values of various counters (probability change counter 203k, time reduction counter 203g) indicating the state of the pachinko machine 10 can It is a process for updating the status. When the process of S308 ends, the special figure 1 waiting flag 203i is set to off, and the special figure 1 waiting command indicating off is set (S309), and the process is ended.

䞀方、の凊理においお、第特別図柄保留球数カりンタの倀がであるず刀別した堎合は、特図埅受フラグがオンであるか吊か刀別し、オンであるず刀別した堎合は、本凊理を終了する。の凊理においお、オフである即ち、オンでないず刀別した堎合は、特図埅受フラグをオンに蚭定し、オンを瀺す特図埅機コマンドを蚭定した埌、本凊理を終了する。   On the other hand, if it is determined in the process of S302 that the value (N1) of the first special symbol holding ball number counter 203d is 0 (S302: No), whether the special figure 1 waiting flag 203i is on or not It discriminate | determines (S310), and when it discriminate | determines that it is ON (S310: Yes), this processing is complete | finished. If it is determined in the process of S310 that it is off (that is, it is not on) (S310: No), the special figure 1 waiting flag 203i is set on (S311), and the special figure 1 waiting command showing on is set. After setting (S312), the present process ends.

次に、図を参照しお、第特別図柄倉動開始凊理図、の䞀凊理である第特別図柄倧圓たり刀定凊理に぀いお説明する。図は、この第特別図柄倧圓たり刀定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 211, the first special symbol jackpot determination process (S306) which is one process of the first special symbol variation start process (FIG. 210, S204) will be described. FIG. 211 is a flowchart showing the first special symbol jackpot determination process (S306).

第特別図柄倧圓たり刀定凊理図、では、たず、第特別図柄保留球栌玍゚リアの実行゚リアに蚘憶されおいる各カりンタ倀を取埗する。次いで、確倉カりンタの倀が以䞊であるか吊かを刀別する。即ち、高確率状態特別図柄の確倉状態であるか吊かを刀別する。確倉カりンタの倀が以䞊である即ち、特別図柄の確倉状態であるず刀別した堎合には、高確率時甚の第圓たり乱数テヌブルに芏定された倧圓たりずなる乱数倀ず、カりンタ甚バッファより取埗された第圓たり乱数カりンタの倀ずが䞀臎するか吊か刀別し、その刀別結果抜遞結果を取埗する。䞀方、の凊理においお、確倉カりンタがである即ち、特別図柄の䜎確率状態であるず刀別した堎合には、䜎確率時甚の第圓たり乱数テヌブルに芏定された倧圓たりずなる乱数倀ず、カりンタ甚バッファより取埗された第圓たり乱数カりンタの倀ずが䞀臎するか吊か刀別し、その抜遞結果を取埗する。   In the first special symbol jackpot determination process (FIG. 211, S306), first, each counter value stored in the execution area of the first special symbol holding ball storage area 203a is acquired (S401). Next, it is determined whether the value of the probability variation counter 203k is 1 or more (S402). That is, it is determined whether or not it is a high probability state (a special symbol of a definite variation state). If it is determined that the value of the probability variation counter 203k is 1 or more (that is, it is a probability variation state of a special symbol) (S402: Yes), the jackpot specified in the first random number table 202a for high probability It is determined whether the random number value and the value of the first random number counter C1 acquired from the counter buffer match or not, and the determination result (lottery result) is acquired (S403). On the other hand, when it is determined in the process of S402 that the probability variation counter 203k is 0 (that is, the low probability state of the special symbol) (S402: No), the first random number table 202a for low probability is displayed. It is determined whether or not the specified jackpot random number value matches the value of the first hit random number counter C1 acquired from the counter buffer, and the lottery result is acquired (S404).

そしお、たたはで取埗した抜遞結果が倧圓たりであるかを刀定し、抜遞結果が倧圓たりであれば、第特別図柄に察しお倧圓たりフラグをオンに蚭定し、第特別図柄の抜遞結果を倧圓たりに蚭定する。そしお、取埗した圓たり皮別カりンタの倀に基づいお、第図柄衚瀺装眮に衚瀺する第特別図柄の倧圓たり図柄をセットし、珟圚の遊技状態に応じた倀を圓遞時状態栌玍゚リアに栌玍しお、本凊理を終了する。   Then, it is determined whether the lottery result acquired in S403 or S404 is a jackpot (S405), and if the lottery result is a jackpot (S405: Yes), a jackpot flag 203m is set on for the first special symbol. (S406), the lottery result of the first special symbol is set as a jackpot (S407). Then, based on the acquired value of the hit type counter, the jackpot symbol of the first special symbol to be displayed on the first symbol display device 37 is set (S408), and the value according to the current gaming state is the winning state storage area It stores in 203n (S409), and ends this processing.

䞀方、の凊理においお、抜遞結果が倖れであるず刀別された堎合には、第図柄衚瀺装眮に衚瀺する第特別図柄の倖れ図柄をセットし、その埌、本凊理を終了する。   On the other hand, in the process of S405, when it is determined that the lottery result is out (S405: No), the out-of-pattern of the first special symbol displayed on the first symbol display device 37 is set (S410) , End this process.

次に、図を参照しお、第特別図柄倉動開始凊理図、の䞀凊理である第特別図柄倉動パタヌン遞択凊理に぀いお説明する。図はこの第特別図柄倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 212, the first special symbol variation pattern selection processing (S307), which is one of the first special symbol variation start processing (FIG. 210, S204), will be described. FIG. 212 is a flow chart showing the first special symbol variation pattern selection process (S307).

第特別図柄倉動パタヌン遞択凊理図、では、たず、第特別図柄倧圓たり刀定凊理図、においお、第特別図柄の抜遞結果が倧圓たりず刀定されたか、即ち、第特別図柄の倧圓たりが蚭定されおいるか吊かを刀別する。ここで、倧圓たりであるか吊かの刀定は、第特別図柄に察しお倧圓たりフラグがオンであるか吊かで刀別される。この倧圓たりフラグは、䞊述した第特別図柄倧圓たり刀定凊理図参照におけるの凊理でオンに蚭定されるものである。   In the first special symbol variation pattern selection process (FIG. 212, S307), first, in the first special symbol jackpot determination process (FIG. 211, S306), was the lottery result of the first special symbol determined to be a big hit, ie, 1 Determine whether the jackpot of the special symbol is set (S501). Here, it is determined whether or not the jackpot flag 203m is on with respect to the first special symbol. The jackpot flag 203m is set to ON in the process of S406 in the first special symbol jackpot determination process (see FIG. 211) described above.

の凊理においお、第特別図柄の倧圓たりが蚭定されおいるず刀別された堎合には、䞊述した第特別図柄倧圓たり刀定凊理図参照におけるの凊理で取埗した第圓たり皮別カりンタの倀に基づいお、倧圓たり皮別遞択テヌブル図参照より倧圓たり皮別を決定し、の凊理ぞ移行する。   In the process of S501, when it is determined that the jackpot of the first special symbol is set (S501: Yes), it is acquired in the process of S401 in the first special symbol jackpot determination process (see FIG. 211) described above Based on the value of the first collision type counter C2, the jackpot type is determined from the jackpot type selection table 202d (see FIG. 193 (a)) (S502), and the process proceeds to S503.

䞀方、の凊理においお、第特別図柄の抜遞結果が倖れである即ち、第特別図柄に察する倧圓たりフラグがオフであるず刀別した堎合には、の凊理をスキップしお、の凊理ぞ移行する。   On the other hand, when it is determined in the process of S501 that the lottery result of the first special symbol is out (that is, the big hit flag 203m for the first special symbol is off) (S501: No), the process of S502 is performed. Skip and shift to the processing of S503.

の凊理では、第特別図柄保留球栌玍゚リアの実行゚リアから倉動皮別カりンタの倀を取埗する。次いで、遊技状態に応じた倉動パタヌン遞択テヌブル図〜参照を読み出しお、の凊理ぞ移行する。なお、遊技状態は、確倉カりンタの倀ず、時短カりンタの倀ずに基づいお刀別される。の凊理では、読み出した倉動パタヌン遞択テヌブルから倉動皮別カりンタの倀に察応する倉動パタヌンを遞択し、その埌、遞択した倉動パタヌンに基づいお、特図倉動パタヌンコマンドを蚭定する。   In the process of S503, the value of the variation type counter CS1 is acquired from the execution area of the first special symbol holding ball storage area 203a (S503). Next, the variation pattern selection table (see FIGS. 194 to 196) corresponding to the gaming state is read out (S504), and the process proceeds to S505. The gaming state is determined based on the value of the probability variation counter 203k and the value of the time saving counter 203g. In the process of S505, the fluctuation pattern corresponding to the value of the fluctuation type counter CS1 is selected from the read fluctuation pattern selection table (S505), and then the special figure 1 fluctuation pattern command is set based on the selected fluctuation pattern ( S506).

の凊理が終了するず、停止図柄を瀺す特図停止皮別コマンドを蚭定する。次いで、第図柄衚瀺装眮で第特別図柄の倉動開始を蚭定し、本凊理を終了する。   When the process of S506 ends, a special figure 1 stop type command indicating a stop symbol is set (S507). Next, the variation start of the first special symbol is set by the first symbol display device 37 (S508), and the present process is ended.

次に、図を参照しお、第特別図柄倉動開始凊理図参照の䞀凊理である遊技状態曎新凊理に぀いお説明する。図は、この遊技状態曎新凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 213, a game state update process (S308) which is one process of the first special symbol variation start process (see FIG. 210) will be described. FIG. 213 is a flowchart showing this gaming state update process (S308).

遊技状態曎新凊理図参照が開始されるず、たず、確倉カりンタの倀がより倧きいか吊かを刀別する。確倉カりンタの倀がであるず刀別した堎合には、〜の凊理をスキップし、の凊理ぞ移行する。䞀方、確倉カりンタの倀がより倧きいず刀別した堎合には、確倉カりンタの倀を枛算しお、確倉カりンタの倀を瀺す残確倉回数コマンドを蚭定する。   When the gaming state update process (see FIG. 213) is started, first, it is determined whether or not the value of the probability change counter 203k is larger than 0 (S601). When it is determined that the value of the probability variation counter 203k is 0 (S601: No), the processing of S602 to S605 is skipped, and the processing proceeds to S606. On the other hand, when it is determined that the value of the probability variation counter 203k is larger than 0 (S601: Yes), the value of the probability variation counter is decremented by 1 (S602), and the remaining probability variation number command indicating the value of the probability variation counter is set S603).

ここで蚭定された残確倉回数コマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行される埌述のメむン凊理図参照の倖郚出力凊理においお、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、残確倉回数コマンドを受信するず、その残確倉回数コマンドから確倉カりンタの倀を抜出し、抜出した倀をの残確倉回数゚リアに栌玍する。このように、音声ランプ制埡装眮では、䞻制埡装眮より送信される保留球数コマンドに埓っお、残確倉回数゚リアの倀を曎新するので、䞻制埡装眮の確倉カりンタの倀ず同期させながら、その倀を曎新するこずができる。これにより、朜確状態であるか吊かを音声ランプ制埡装眮偎で正確に把握しお、察応する挔出を実行するこずができる。   The remaining certainty variation number command set here is stored in a ring buffer for command transmission provided in the RAM 203, and is output as an audio in the external output process (S2001) of the main process (see FIG. 227) described later executed by the MPU 201. It is transmitted to the lamp control device 113. When the voice lamp control device 113 receives the remaining certainty number command, the voice lamp control device 113 extracts the value of the probability variation counter 203 k from the remaining certain number command, and stores the extracted value in the remaining number time area 223 o of the RAM 223. As described above, since the sound lamp control device 113 updates the value of the remaining probability variation number area 223 o according to the number-of-held balls count command transmitted from the main control device 110, it synchronizes with the value of the probability change counter 203 k of the main control device 110. While the value can be updated. As a result, the sound lamp control device 113 can accurately grasp whether or not the state is the latent state, and the corresponding effect can be performed.

の凊理が終了するず、枛算埌の確倉カりンタの倀がであるか吊かを刀別し、枛算埌の倀がでないず刀別した堎合には、の凊理をスキップし、の凊理ぞ移行する。䞀方、確倉カりンタの倀がであるず刀別した堎合には、通垞状態を瀺す状態コマンドを蚭定し、の凊理ぞ移行する。   When the process of S603 is completed, it is determined whether or not the value of the probability variation counter 203k after subtraction is 0 (S604), and if it is determined that the value after subtraction is not 0 (S604: No), S605 The process is skipped, and the process proceeds to the process of S606. On the other hand, when it is determined that the value of the probability variation counter 203k is 0 (S604: Yes), a state command indicating a normal state is set (S605), and the process proceeds to S606.

の凊理では、時短カりンタの倀がより倧きいか吊かを刀別し、時短カりンタの倀がの堎合は、そのたた本凊理を終了する。䞀方、の凊理においお、時短カりンタがより倧きいず刀別した堎合は、時短カりンタの倀を枛算し、時短カりンタの倀を瀺す残時短回数コマンドを蚭定した埌、本凊理を終了する。   In the process of S606, it is determined whether or not the value of the time reduction counter 203g is larger than 0 (S606), and when the value of the time reduction counter 203g is 0 (S606: No), this process is ended as it is. On the other hand, if it is determined in the process of S606 that the time reduction counter 203g is larger than 0 (S606: Yes), the value of the time reduction counter 203g is decremented by 1 (S607), and the remaining time shortness command indicating the value of the time reduction counter is set. After (S608), the present process ends.

ここで蚭定された残時短回数コマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行される埌述のメむン凊理図参照の倖郚出力凊理においお、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、残時短回数コマンドを受信するず、その残時短回数コマンドから時短カりンタの倀を抜出し、抜出した倀をの残時短回数゚リアに栌玍する。このように、音声ランプ制埡装眮では、䞻制埡装眮より送信される保留球数コマンドに埓っお、残時短回数゚リアの倀を曎新するので、䞻制埡装眮の時短カりンタの倀ず同期させながら、その倀を曎新するこずができる。   The remaining-time short-time number command set here is stored in a ring buffer for command transmission provided in the RAM 203, and an external output process (S2001) of a main process (see FIG. 227) described later executed by the MPU 201 It is transmitted to the lamp control device 113. When the voice lamp control device 113 receives the remaining short time number command, it extracts the value of the short time counter 203 g from the remaining short time number command, and stores the extracted value in the remaining short time period area 223 q of the RAM 223. As described above, the voice lamp control device 113 updates the value of the remaining short time count area 223 q according to the pending ball count command transmitted from the main control device 110, and therefore, synchronizes with the value of the time reduction counter 203 g of the main control device 110. While the value can be updated.

次に、図を参照しお、特別図柄倉動凊理図、の䞀凊理である第特別図柄倉動停止凊理に぀いお説明する。図はこの第特別図柄倉動停止凊理を瀺すフロヌそうチャヌトである。   Next, with reference to FIG. 214, the first special symbol variation stop processing (S205) which is one of the special symbol variation processing (FIG. 209, S104) will be described. FIG. 214 is a flow chart showing the first special symbol variation stop process (S205).

第特別図柄倉動停止凊理図、では、たず、第特別図柄の倉動衚瀺の終了タむミングであるか吊かを刀別し、終了タむミングであるず刀別した堎合には、第特別図柄特図に察しお、倧圓たりフラグがオンに蚭定されおいるか刀別する。第特別図柄に察しお倧圓たりフラグがオンに蚭定されおいるず刀別した堎合には、特図倉動停止フラグをオンに蚭定し、特図倉動停止フラグがオンになったこずを瀺す特図倉動停止コマンドを蚭定する。次いで、第図柄衚瀺装眮の第特別図柄を倖れ図柄で停止衚瀺する。   In the first special symbol variation stop process (FIG. 214, S205), first, it is determined whether it is the end timing of the variation display of the first special symbol (S701), and when it is determined that it is the end timing ( S701: Yes) It is determined whether or not the jackpot flag 203m is set to ON for the first special symbol (special figure 1) (S702). When it is determined that the big hit flag 203m is set to ON for the first special symbol (S702: Yes), the special figure 2 fluctuation stop flag 203p is set to ON (S703), the special figure 2 fluctuation stop A special figure 2 fluctuation stop command indicating that the flag 203p is turned on is set (S704). Next, the second special symbol of the first symbol display device 37 is removed and stopped and displayed with the symbol (S705).

の凊理を終えるず、遞択されおいる倧圓たり皮別に察応する倧圓たりシナリオを蚭定し、倧圓たりフラグ、確倉カりンタ、および時短カりンタをリセットする。次いで、倧圓たり䞭フラグをオンに蚭定し、の凊理ぞ移行する。   After the process of S705, the jackpot scenario corresponding to the selected jackpot type is set (S706), and the jackpot flag 203m, the probability variation counter 203k, and the short time counter 203g are reset (S707). Next, the jackpot flag 203 u is set to ON (S 708), and the process proceeds to S 709.

䞀方、の凊理においお、第特別図柄に察しお倧圓たりフラグがオフに蚭定されおいれば、〜の凊理をスキップし、の凊理ぞ移行する。   On the other hand, if the big hit flag 203m is set to OFF for the first special symbol in the process of S702 (S702: No), the process of S703 to S708 is skipped, and the process proceeds to S709.

の凊理では、第特別図柄を確定停止するこずを音声ランプ制埡装眮に察しお通知するための特図確定コマンドを蚭定する。その埌、第特別図柄衚瀺装眮で倉動衚瀺しおいる第特別図柄の倉動衚瀺を停止する凊理を実行し、本凊理を終了する。   In the process of S709, a special view 1 determination command for notifying the voice lamp control device 113 that the first special symbol is to be determined and stopped is set (S709). Thereafter, a process of stopping the variable display of the first special symbol variably displayed on the first special symbol display device 37 is executed (S710), and the present process is ended.

䞀方、の凊理においお、実行䞭の第特別図柄の倉動衚瀺の終了タむミングでないず刀別した堎合には、第図柄衚瀺装眮の第特別図柄の衚瀺を曎新し、本凊理を終了する。   On the other hand, in the process of S701, when it is determined that it is not the end timing of the fluctuation display of the first special symbol under execution (S701: No), the display of the first special symbol of the first symbol display device 37 is updated ( S711), the process ends.

このように、第特別図柄停止凊理では、倉動衚瀺䞭の第特別図柄の芏定の倉動時間が経過した堎合に、第抜遞遊技の刀定結果を瀺す図柄で倉動衚瀺を停止する凊理〜が実行される。たた、第特別図柄の抜遞結果が倧圓たりず刀別された堎合に、倉動衚瀺䞭の第特別図柄を匷制的に停止する凊理が実行される。   As described above, in the first special symbol stop process (S205), when the specified variation time of the first special symbol in the variation display has elapsed (S701: Yes), the symbol indicating the determination result of the first lottery game The process (S703-S710) which stops a fluctuation | variation display is performed. Also, when it is determined that the lottery result of the first special symbol is a big hit (S702: Yes), processing (S703, S704) for forcibly stopping the second special symbol in the variable display is executed.

なお、本第制埡䟋では、第特別図柄の停止図柄を倧圓たり図柄で停止衚瀺させる堎合に、倉動衚瀺䞭の第特別図柄を倖れ図柄で匷制的に停止衚瀺させる構成ずしおいるが、これに限られるものではない。䟋えば、第特別図柄の倧圓たり図柄を停止衚瀺させる時点で、第特別図柄の倉動衚瀺を䞭断仮停止するように構成しおもよい。そしお、第特別図柄の倧圓たりが終了した埌で、第特別図柄の倉動衚瀺を再開する構成ずしおもよい。これにより、倖れで匷制停止させる堎合に比范しお、自然な態様の挔出にするこずができる。たた、本制埡䟋では、第特別図柄倧圓たり刀定凊理図参照にお圓遞時状態栌玍゚リアに栌玍された遊技状態に基づいお、の凊理にお倧圓たりシナリオを蚭定しおいるが、䟋えば、倧圓たり遊技のオヌプニング期間を甚いお第特別図柄倧圓たり刀定凊理図参照にお圓遞時状態栌玍゚リアに栌玍された遊技状態に基づいお、の凊理にお倧圓たりシナリオを蚭定するようにしおもよい。   In this first control example, when the stop symbol of the first special symbol is stopped and displayed with the big hit symbol, the second special symbol in the variation display is removed and forced to be displayed stopped by the symbol, but this is the case. It is not limited to For example, the variable display of the second special symbol may be interrupted (temporarily stopped) when the jackpot symbol of the first special symbol is stopped and displayed. And after the jackpot of the first special symbol is finished, the variable display of the second special symbol may be resumed. As a result, it is possible to provide a more natural aspect as compared to the case where the forced stop is caused by disengaging. In this control example, the jackpot scenario is set in the process of S706 based on the gaming state stored in the winning state storage area 203n in the first special symbol jackpot determination process (see FIG. 211). For example, the jackpot scenario is set in the process of S706 based on the gaming state stored in the winning state storage area 203n in the first special symbol jackpot determination process (see FIG. 211) using the opening period of the jackpot game You may do it.

次に、図を参照しお、特別図柄倉動凊理図、の䞀凊理である第特別図柄倉動開始凊理に぀いお説明する。図はこの第特別図柄倉動開始凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 215, a second special symbol variation start process (S207) which is one process of the special symbol variation process (FIG. 209, S104) will be described. FIG. 215 is a flowchart showing the second special symbol variation start process (S207).

第特別図柄倉動開始凊理図、では、たず、特図倉動停止フラグがオンに蚭定されおいるかを刀別する。特図倉動停止フラグがオンに蚭定されおいるず刀別した堎合には、特図倉動停止フラグをオフに蚭定し、本凊理を終了する。特図倉動停止フラグは、䞊述した通り、第特別図柄の倧圓たり倉動が終了する際に、第特別図柄を倖れに察応する停止図柄で停止衚瀺させるず共にオンに蚭定されるフラグである。即ち、特図倉動停止フラグがオンであれば、倧圓たりが開始されるこずを意味するので、第特別図柄の倉動開始を蚭定すべきではない。このため、の凊理で特図倉動停止フラグがオンの堎合は、倉動開始を蚭定する〜の各凊理を実行せずに、そのたた本凊理を終了する構成ずしおいる。   In the second special symbol variation start process (FIG. 215, S207), first, it is determined whether the special view 2 variation stop flag 203p is set to ON (S801). If it is determined that the special figure 2 fluctuation stop flag 203p is set to ON (S801: Yes), the special figure 2 fluctuation stop flag 203p is set to OFF, and the present process is ended. The special figure 2 fluctuation stop flag 203p is a flag that is set to ON while displaying stop with the stop symbol corresponding to the second special symbol being detached when the big hit fluctuation of the first special symbol ends, as described above . That is, if the special figure 2 fluctuation stop flag 203p is on, it means that the jackpot will be started, so the fluctuation start of the second special symbol should not be set. For this reason, when the special figure 2 fluctuation stop flag 203p is on in the process of S801, this process is directly ended without executing each process of S802 to S810 which sets the fluctuation start.

䞀方、の凊理においお、特図倉動停止フラグがオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合には、第入球口に察する入賞を怜出したか吊かを刀定する。第入球口ぞの入賞を怜出しおいれば、次に、第圓たり乱数カりンタ、第圓たり皮別カりンタ、倉動皮別カりンタ、及び、小圓たり皮別カりンタの各倀を取埗しお第特別図柄実行゚リアに栌玍し、栌玍した各カりンタ倀に基づいお第特別図柄の倧圓たり刀定を実行するための第特別図柄倧圓たり刀定凊理を実行する。この第特別図柄倧圓たり刀定凊理の詳现に぀いおは、図を参照しお埌述する。   On the other hand, when it is determined in the process of S801 that the special view 2 fluctuation stop flag 203p is set to off (that is, not set to on) (S801: No), the second entrance 1640 is checked. It is determined whether a winning is detected (S802). If a winning in the second entrance 1640 is detected (S802: Yes), then the first random number counter C1, the first collision type counter C2, the fluctuation type counter CS1, and the small collision type counter C5 The second special symbol execution area 203b is acquired and stored in the second special symbol execution area 203b (S803), and the second special symbol jackpot determination process is executed to execute the second special symbol jackpot determination based on the stored counter values. (S804). The details of the second special symbol jackpot determination process will be described later with reference to FIG.

の凊理が終了するず、次いで、第特別図柄の抜遞結果、およびの凊理で取埗した倉動皮別カりンタの倀に基づいお、倉動パタヌンを遞択するための第特別図柄倉動パタヌン遞択凊理を実行する。この第特別図柄倉動パタヌン遞択凊理の詳现に぀いおは、図を参照しお埌述する。の凊理が終了した埌は、䞊述した遊技状態曎新凊理図参照を実行し、特図埅受フラグをオフに蚭定するず共に、オフを瀺す特図埅機コマンドを蚭定しお、本凊理を終了する。   When the process of S804 ends, then, based on the lottery result of the second special symbol and the value of the variation type counter CS1 acquired in the process of S803, a second special symbol variation pattern selection process for selecting a variation pattern Execute (S805). The details of the second special symbol variation pattern selection process (S805) will be described later with reference to FIG. After the process of S805 is completed, the above-mentioned game state update process (see FIG. 213) is executed (S806), the special view 2 wait flag 203j is set to off, and the special view 2 wait command indicating off is displayed. The setting is made (S807), and this processing ends.

䞀方、の凊理においお、第入球口に察する入賞を怜出しおいないず刀別した堎合は、特図埅受フラグがオンであるか吊かを刀別し、オンであれば、そのたた本凊理を終了する。䞀方、の凊理においお、特図埅受フラグがオフであるず刀別した堎合は、特図埅受フラグをオンに蚭定し、第特別図柄が倉動停止状態ずなったこずを音声ランプ制埡装眮に通知するための特図埅機コマンドを蚭定しお、本凊理を終了する。   On the other hand, if it is determined in the process of S801 that a winning on the second entrance 1640 is not detected (S801: No), it is determined whether the special view 2 waiting flag 203j is on (S808) ), If it is on (S808: Yes), this processing ends. On the other hand, if it is determined in the process of S 808 that the special figure 2 waiting flag 203 j is off, the special figure 2 waiting flag 203 j is set to on (S 809), and the second special symbol changes to a stop state A special command 2 standby command for notifying the voice lamp control device 113 of the event is set (S810), and this processing ends.

次に、図を参照しお、第特別図柄倉動開始凊理図、の䞀凊理である第特別図柄倧圓たり刀定凊理に぀いお説明する。図はこの第特別図柄倧圓たり刀定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 216, the second special symbol jackpot determination process (S804) which is one process of the second special symbol variation start process (FIG. 215, S207) will be described. FIG. 216 is a flowchart showing the second special symbol jackpot determination process (S804).

この第特別図柄倧圓たり刀定凊理図、では、䞊述した第特別図柄倧圓たり刀定凊理図参照ず同様の凊理が実行されるので、第特別図柄倧圓たり刀定凊理図参照ずの盞違点に぀いお䞭心に説明する。   In the second special symbol jackpot determination process (FIG. 216, S804), the same processing as the first special symbol jackpot determination process (see FIG. 211) described above is performed, so the first special symbol jackpot determination process (FIG. 211) The main differences between

第特別図柄倧圓たり刀定凊理が実行されるず、第特別図柄保留球実行゚リアに栌玍された各カりンタ倀を取埗する。そしお、取埗した各カりンタ倀ず、確倉カりンタの倀ずに基づいお倧圓たりか吊かの抜遞結果を取埗するための〜の凊理を実行する。これらの各凊理では、抜遞刀定に甚いるカりンタ倀を第特別図柄実行゚リアから取埗する点が盞違するのみで、その他に぀いおは第特別図柄倧圓たり刀定凊理図参照ず同䞀の制埡が実行される。   When the second special symbol jackpot determination process (S804) is executed, each counter value stored in the second special symbol holding ball execution area 203b is acquired (S901). And the process of S902-S904 for acquiring the lottery result of whether it is a big hit based on each acquired counter value and the value of the probability variation counter 203k is performed. In each of these processes, the point that the counter value used for lottery (determination) is acquired from the second special symbol execution area 203b is different, and the other is the same as the first special symbol jackpot determination process (see FIG. 211). Control is performed.

、たたはの凊理が終了するず、取埗した抜遞結果が倧圓たりであるか吊かを刀別し、倧圓たりであるず刀別した堎合は、第特別図柄の抜遞結果を倧圓たりに蚭定するための〜の凊理を実行し、本凊理を終了する。これらの〜の各凊理では、それぞれ第特別図柄倧圓たり刀定凊理図参照においお第特別図柄の抜遞結果を倧圓たりに蚭定するための〜の各凊理ず同様の凊理が実行される。   When the processing of S 903 or S 904 is completed, it is determined whether or not the obtained lottery result is a big hit (S 905), and if it is determined that it is a big hit (S 905: Yes), the second special symbol lottery result The processing of S906 to S909 for setting the jackpot is executed, and this processing ends. In each of the processes of S906 to S909, the same processes as the respective processes of S406 to S409 for setting the lottery result of the first special symbol as a big hit in the first special symbol big hit determination process (see FIG. 211) are executed. Be done.

䞀方、の凊理においお、取埗した第特別図柄の抜遞結果が倧圓たりでないず刀別した堎合は、第特別図柄の小圓たり、たたは倖れに察応する停止図柄を蚭定するための特図倖れ倉動凊理を実行し、本凊理を終了する。この特図倖れ倉動凊理の詳现に぀いお、図を参照しお説明する。図は、この特図倖れ倉動凊理を瀺すフロヌチャヌトである。   On the other hand, in the process of S 905, when it is determined that the lottery result of the acquired second special symbol is not a big hit (S 905: No), for setting a stop symbol corresponding to a small hit or a second special symbol. The special view 2 out-of-variation process is executed (S 910), and this process is ended. The details of the special view 2 out-of-variation process will be described with reference to FIG. FIG. 217 is a flow chart showing this special view 2 deviation fluctuation process (S909).

特図倖れ倉動凊理では、たず、図の、たたはの凊理で取埗した抜遞結果が第特別図柄の小圓たりであるかを刀定し、抜遞結果が小圓たりであれば、小圓たりフラグをオンに蚭定しお、第特別図柄の抜遞結果を小圓たりに蚭定する。そしお、取埗した小圓たり皮別カりンタの倀に察応する小圓たり皮別を瀺す小圓たり図柄を、第図柄衚瀺装眮に衚瀺する停止図柄ずしおセットし、本凊理を終了する。   In special figure 2 deviation fluctuation processing (S909), first, it decides whether or not the lottery result which is acquired with the processing of S903 or S904 in Figure 216 is the small hitting of the 2nd special symbol (S1001), the drawing result is the small hitting If it is (S1001: Yes), the small hit flag 203o is set to ON (S1002), and the lottery result of the second special symbol is set to the small hit (S1003). Then, a small hit symbol indicating a small hit type corresponding to the value of the obtained small hit type counter C5 is set as a stop symbol to be displayed on the first symbol display device 37 (S1004), and the present process is ended.

䞀方、の凊理においお抜遞結果が倖れであるず刀別された堎合には、第図柄衚瀺装眮に衚瀺する第特別図柄の倖れ図柄をセットし、その埌、本凊理を終了する。   On the other hand, when it is determined that the lottery result is out in the process of S1001 (S1001: No), the out-of-design of the second special symbol to be displayed on the first symbol display device 37 is set (S1005). This process ends.

次に、図を参照しお、第特別図柄倉動開始凊理図、の䞀凊理である第特別図柄倉動パタヌン遞択凊理に぀いお説明する。図はこの第特別図柄倉動パタヌン遞択凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 218, the second special symbol variation pattern selection processing (S805), which is one of the second special symbol variation start processing (FIG. 215, S805), will be described. FIG. 218 is a flowchart showing the second special symbol variation pattern selection process (S805).

第特別図柄倉動パタヌン遞択凊理図、では、たず、第特別図柄実行゚リアから、倉動皮別カりンタの倀を取埗する。次いで、第特別図柄倧圓たり刀定凊理図、においお、第特別図柄の抜遞結果が倧圓たりであるか吊か、即ち、第特別図柄の倧圓たりが蚭定されおいるか吊かを刀別する。ここで、倧圓たりであるか吊かの刀定は、第特別図柄に察しお倧圓たりフラグがオンであるか吊かで刀別される。この倧圓たりフラグは、䞊述した第特別図柄倧圓たり刀定凊理図参照におけるの凊理でオンに蚭定されるものである。   In the first special symbol variation pattern selection process (FIG. 212, S307), first, the value of the variation type counter CS1 is acquired from the second special symbol execution area 203b (S1101). Next, in the first special symbol jackpot determination process (FIG. 216, S804), it is determined whether or not the lottery result of the second special symbol is a jackpot, that is, whether the jackpot of the second special symbol is set. (S1102). Here, it is judged whether or not the jackpot flag 203m is on with respect to the second special symbol. The jackpot flag 203m is set to ON in the process of S906 in the second special symbol jackpot determination process (see FIG. 216) described above.

の凊理においお、第特別図柄の倧圓たりが蚭定されおいるず刀別された堎合には、珟圚の遊技状態に察応した倉動パタヌン遞択テヌブル図および図参照を読み出す。そしお、䞊述した第特別図柄倧圓たり刀定凊理図参照におけるの凊理で取埗した第圓たり皮別カりンタの倀に基づいお、倧圓たり皮別遞択テヌブル図参照より倧圓たり皮別を決定する。   If it is determined in the process of S1102 that the jackpot of the second special symbol is set (S1102: Yes), the variation pattern selection table (see FIGS. 195 and 1196) corresponding to the current gaming state is read out. (S1103). Then, based on the value of the first hit type counter C2 acquired in the process of S901 in the second special symbol big hit determination process (see FIG. 216) described above, the big hit from the big hit type selection table 202d (see FIG. 193 (a)) The type is determined (S1105).

の凊理が終了するず、読み出した倉動パタヌン遞択テヌブルから倉動皮別カりンタの倀に察応する倉動パタヌンを遞択し、その埌、遞択した倉動パタヌンに基づいお、特図倉動パタヌンコマンドを蚭定する。そしお、の凊理ぞ移行する。   When the process of S1105 is completed, the fluctuation pattern corresponding to the value of fluctuation type counter CS1 is selected from the read fluctuation pattern selection table (S1105), and then the special figure 2 fluctuation pattern command is set based on the selected fluctuation pattern. (S1106). Then, the process proceeds to the process of S1108.

䞀方、の凊理においお、第特別図柄の倧圓たりが蚭定されおいないず刀別された堎合には、特図倖れ倉動パタヌン遞択凊理を実行し、の凊理ぞ移行する。   On the other hand, if it is determined that the jackpot of the second special symbol is not set in the process of S1102 (S1102: No), the special figure 2 out-of-variation variation pattern selection process (S1107) is executed, and the process goes to S1108. Transition.

の凊理では、停止図柄を瀺す特図停止皮別コマンドを蚭定する。次いで、第図柄衚瀺装眮で第特別図柄の倉動開始を蚭定し、その埌、本凊理を終了する。   In the process of S1108, a special figure 2 stop type command indicating a stop symbol is set (S1108). Next, the variation start of the second special symbol is set by the first symbol display device 37 (S1109), and then the present process is ended.

次に、図を参照しお、この特図倖れ倉動パタヌン遞択凊理に぀いお説明する。図は、特図倖れ倉動パタヌン遞択凊理の内容を瀺したフロヌチャヌトである。   Next, with reference to FIG. 219, the special view out-of-two variation pattern selection process (S1107) will be described. FIG. 219 is a flow chart showing the contents of the special view 2 deviation variation pattern selection process (S1107).

特図倖れ倉動パタヌン遞択凊理図、では、たず、第特別図柄の抜遞結果は、小圓たりであるか刀別する。ここでは、小圓たりフラグがオンに蚭定されおいるか刀別する。小圓たりフラグがオンであるず刀別した堎合には、第特別図柄実行゚リアから小圓たり皮別カりンタの倀を取埗する。そしお、取埗した小圓たり皮別カりンタの倀ず小圓たり皮別遞択テヌブル図参照に基づいお、小圓たり皮別を遞択する。   In the special figure 2 out-of-variation variation pattern selection process (FIG. 219, S1107), first, it is determined whether or not the lottery result of the second special symbol is a small hit (S1201). Here, it is determined whether the small hit flag 203o is set to ON (S1201). If it is determined that the small hit flag 203o is on (S1201: Yes), the value of the small hit type counter C5 is acquired from the second special symbol execution area (S1202). Then, the small hit type is selected based on the acquired value of the small hit type counter C5 and the small hit type selection table 202e (see FIG. 192 (b)) (S1203).

次に、珟圚の遊技状態に察応した倉動パタヌン遞択テヌブル図および図参照を読み出し、読み出した倉動パタヌン遞択テヌブルから、倉動皮別カりンタの倀に察応する小圓たりの倉動パタヌンを遞択する。その埌、遞択した小圓たり倉動パタヌンを瀺す特図倉動パタヌンコマンドを蚭定し、本凊理を終了する。   Next, the fluctuation pattern selection table (see FIGS. 195 and 1196) corresponding to the current gaming state is read (S1204), and the fluctuation pattern of the small hitting corresponding to the value of the fluctuation type counter CS1 from the read fluctuation pattern selection table. Is selected (S1205). After that, a special figure 2 fluctuation pattern command indicating the selected small hitting fluctuation pattern is set (S1206), and this processing is ended.

䞀方、の凊理においお、第特別図柄の抜遞結果が小圓たりでない即ち、倖れであるず刀別した堎合には、珟圚の遊技状態に察応した倉動パタヌン遞択テヌブル図および図参照を読み出し、読み出した倉動パタヌン遞択テヌブルより、倉動皮別カりンタの倀に察応する倖れの倉動パタヌンを遞択する。その埌、遞択した倖れの倉動パタヌンに基づいお、特図倉動パタヌンコマンドを蚭定し、本凊理を終了する。   On the other hand, if it is determined in the process of S1201 that the lottery result of the second special symbol is not a small hit (that is, it is out of place) (S1201: No), a variation pattern selection table (FIG. 195 and FIG. 1196) are read out (S1207), and out of the fluctuation pattern selection table read out, the fluctuation pattern corresponding to the value of the fluctuation type counter CS1 is selected (S1208). Thereafter, the special figure 2 fluctuation pattern command is set based on the selected outlier fluctuation pattern (S1209), and this processing is ended.

次に、図を参照しお、特別図柄倉動凊理図、の䞀凊理である第特別図柄倉動停止凊理に぀いお説明する。図はこの第特別図柄倉動停止凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 220, a second special symbol fluctuation stop process (S208) which is one process of the special symbol fluctuation process (FIG. 209, S104) will be described. FIG. 220 is a flowchart showing the second special symbol variation stop process (S208).

第特別図柄倉動停止凊理では、たず、実行䞭の第特別図柄に基づく倉動の終了タむミングであるか吊かを刀別する。の凊理においお、実行䞭の第特別図柄に基づく倉動の終了タむミングであるず刀別した堎合には、第特別図柄特図に察しお、倧圓たりフラグがオンに蚭定されおいるか刀別する。第特別図柄に察しお倧圓たりフラグがオンに蚭定されおいるず刀別した堎合には、特図の倉動停止を瀺す特図倉動停止コマンドを蚭定し、の凊理ぞ移行する。   In the second special symbol fluctuation stop process (S208), first, it is determined whether it is the end timing of the fluctuation based on the second special symbol in execution (S1301). In the process of S1301, when it is determined that it is the end timing of the change based on the second special symbol being executed (S1301: Yes), the jackpot flag 203m is turned on for the second special symbol (special figure 2) It is determined whether it is set to (S1303). When it is determined that the big hit flag 203m is set to ON for the second special symbol (S1303: Yes), the special figure 1 fluctuation stop command indicating the fluctuation stop of the special figure 1 is set (S1305), Transfer to the process of S1306.

次に、以降の凊理は、䞊蚘した、第特別図柄倉動停止凊理図、の以降の凊理に察しお、次の点で盞違する。およびの凊理に察応するおよびの凊理で、第特別図柄が第特別図柄に倉曎される点ず、の凊理に察応するの凊理で、特図確定コマンドが特図確定コマンドに倉曎される点ずでそれぞれ盞違する。その他の点は同䞀であるので、詳现な説明は省略する。   Next, the processing after S1306 differs from the processing after S705 of the first special symbol variation stop processing (FIG. 214, S205) described above in the following points. In the processing of S1306 and S1312 corresponding to the processing of S705 and S711, the special figure 1 finalizing command is a special figure in the point that the first special symbol is changed to the second special symbol and the processing of S1311 corresponding to the processing of S710. 2) They are different from each other in that they are changed to fixed commands. The other points are the same, so detailed description will be omitted.

䞀方、の凊理においお、実行䞭の第特別図柄に基づく倉動の終了タむミングでないず刀別した堎合には、第図柄衚瀺装眮の第特別図柄の衚瀺を曎新し、本凊理を終了する。たた、の凊理においお、第特別図柄に察しお倧圓たりフラグがオフに蚭定されおいれば、特図倖れ停止凊理を実行し、本凊理を終了する。   On the other hand, if it is determined in the process of S1301 that the end timing of the change based on the second special symbol being executed is not the end timing (S1301: No), the display of the second special symbol of the first symbol display device 37 is updated ( S1302), this processing ends. Further, in the process of S1303, if the big hit flag 203m is set to OFF for the second special symbol (S1303: No), the special figure 2 off stop process is executed (S1304), and the present process is ended.

次に、図を参照しお、第特別図柄倉動停止凊理図、の䞀凊理である特図倖れ停止凊理に぀いお説明する。図はこの特図倖れ停止凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 221, the special figure 2 off stop process (S1304) which is one process of the second special symbol fluctuation stop process (FIG. 220, S208) will be described. FIG. 221 is a flowchart showing this special view 2 off stop processing (S1304).

特図倖れ停止凊理図、では、たず、小圓たりフラグがオンに蚭定されおいるか刀別する。小圓たりフラグがオンに蚭定されおいるず刀別した堎合には、特図の倉動停止を瀺す特図倉動停止コマンドを蚭定する。次いで、第図柄衚瀺装眮の第特別図柄を倖れ図柄で停止衚瀺する。   In the special view 2 off stop processing (FIG. 221, S1304), first, it is determined whether the small hit flag 203o is set to ON (S1401). If it is determined that the small hit flag 203o is set to ON (S1401: Yes), a special figure 1 fluctuation stop command indicating fluctuation stop of the special figure 1 is set (S1402). Then, the first special symbol of the first symbol display device 37 is removed and stopped and displayed with the symbol (S1403).

の凊理を終えるず、遞択されおいる小圓たり皮別に基づいた小圓たりシナリオを蚭定する。その埌、小圓たりフラグをオフに蚭定しし、小圓たり䞭フラグをオンに蚭定する。   After the process of S1403, the small hitting scenario based on the selected small hitting type is set (S1404). Thereafter, the small hit flag 203o is set to off (S140, and the small hit middle flag 203v is set to on (S1406).

の凊理が終了するず、第特別図柄を確定停止するこずを音声ランプ制埡装眮に察しお指瀺するための特図確定コマンドを蚭定する。その埌、第特別図柄衚瀺装眮で倉動衚瀺しおいる第特別図柄を小圓たり図柄で倉動停止し、本凊理を終了する。   When the process of S1406 is completed, a special figure 2 determination command for instructing the voice lamp control device 113 to set and stop the second special symbol is set (S1407). Thereafter, the second special symbol variably displayed on the first special symbol display device 37 is stopped fluctuating with a small hitting symbol (S1408), and the present process is ended.

䞀方、の凊理においお、小圓たりフラグがオフである即ち、第特別図柄の抜遞結果が倖れであるず刀別された堎合は、第特別図柄を確定停止するこずを音声ランプ制埡装眮に察しお指瀺するための特図確定コマンドを蚭定する。その埌、第特別図柄衚瀺装眮で倉動衚瀺しおいる第特別図柄を倖れ図柄で倉動停止し、本凊理を終了する。   On the other hand, if it is determined in the process of S1401 that the small hitting flag 203o is off (that is, the lottery result of the second special symbol is out) (S1401: No), the second special symbol is decidedly stopped. The special figure 2 determination command for instructing the sound lamp control device 113 is set (S1409). Thereafter, the second special symbol variably displayed on the first special symbol display device 37 is removed, and the variation is stopped with the symbol (S1410), and the present process is ended.

以䞊のように、第特別図柄ず第特別図柄ずの倉動衚瀺の制埡はそれぞれ独立しお䞊行しお実行可胜に構成されおいるので、第特別図柄ず第特別図柄ずを同時に倉動衚瀺させるこずができる。よっお、所定時間内に、より倚くの特別図柄の抜遞遊技を実行させるこずができ、遊技者に倧圓たりが所定時間内に付䞎される確率が高くできる。埓っお、遊技者は、効率よく遊技を行うこずができる。   As described above, since the control of the variable display of the first special symbol and the second special symbol is independently and parallelly executable, it is possible to simultaneously change the first special symbol and the second special symbol. It can be displayed. Therefore, it is possible to execute more special symbol lottery games within a predetermined time, and it is possible to increase the probability that a jackpot is given to the player within the predetermined time. Therefore, the player can play the game efficiently.

なお、本制埡䟋では、第特別図柄ず第特別図柄ずのどちらか䞀方で倧圓たりたたは小圓たりの停止衚瀺ずされる堎合に、他方の特別図柄を匷制的に停止衚瀺させるように構成したが、それに限らず、他方の特別図柄を仮停止たたは倉動時間の蚈枬を䞭断した状態で倉動衚瀺するように構成しおもよい。このような堎合では、仮停止した特別図柄は、仮停止䞭であるこずが遊技者に分かる衚瀺態様たたは報知態様で停止されおいるので、遊技者は倉動衚瀺途䞭であった抜遞遊技が消滅しおいないこずを把握するこずができ、安心しお倧圓たり遊技を行うこずができる。   In the present control example, when one of the first special symbol and the second special symbol is used as a stop indicator for a big hit or a small hit, the other special symbol is forcibly stopped. However, the present invention is not limited thereto, and the other special symbol may be variably displayed in a state in which the temporary stop or measurement of fluctuation time is interrupted. In such a case, since the temporarily stopped special symbol is stopped in the display mode or the notification mode that shows the player that the temporary stop is in progress, the player loses the lottery game which was in the process of the variable display. It is possible to grasp that it is not, and can play the jackpot game with ease.

次に、図を参照しお、䞻制埡装眮内のにより実行されるタむマ割蟌凊理図の䞀凊理である始動入賞凊理を説明する。図は、この始動入賞凊理を瀺すフロヌチャヌトである。始動入賞凊理図、は、第始動口第入球口に遊技球が入賞したか刀別しお、入賞した堎合には、保留䞊限個数第始動口に最倧個たで、取埗した各カりンタ倀を第特別図柄保留球栌玍゚リアに栌玍する凊理である。たた、保留球に基づいお取埗された各カりンタ倀が、第特別図柄保留球栌玍゚リアに蚘憶されるず、第特別図柄保留球栌玍゚リアに蚘憶されおいる各カりンタ倀に基づいお、事前に圓吊刀定結果や遞択される倉動パタヌン等を予枬する凊理が実行される。以䞋、始動入賞凊理図、に぀いお説明する。   Next, with reference to FIG. 222, the start winning process (S105) which is one process of the timer interruption process (FIG. 208) executed by the MPU 201 in the main control device 110 will be described. FIG. 222 is a flowchart showing the start winning process (S105). In the start winning process (FIG. 222, S105), it is determined whether or not the gaming ball has won in the first start opening (first entry opening) 64, and if the winning is achieved, the hold upper limit number (in the first start opening 64). It is processing to store each acquired counter value in the first special symbol holding ball storage area 203a up to four). In addition, when each counter value acquired based on the holding ball is stored in the first special symbol holding ball storage area 203a, based on each counter value stored in the first special symbol holding ball storage area 203a A process is performed to predict in advance the result of the pass / fail determination, the variation pattern to be selected, and the like. Hereinafter, the start winning process (FIG. 222, S105) will be described.

始動入賞凊理図、では、たず、球が第始動口である第始動口に入賞始動入賞したか吊かを刀別する。ここでは、第入球口ぞの入賞を怜出する。球が第始動口に入賞した始動入賞があったず刀別されるず、第特別図柄保留球数カりンタの倀が取埗される。取埗した倀は未満であるか刀別される。これは、第始動口に察する保留個数の䞊限倀である個未満であるか即ち、保留個数が䞊限倀たで蚘憶されおいないかが刀別される。取埗した倀は未満であるか刀別された堎合には、第特別図柄保留球数カりンタの倀に加算される。音声ランプ制埡装眮に察しお保留個数を通知するための保留球数コマンドが蚭定される。各皮カりンタ倀である、第圓たり乱数カりンタ、第圓たり皮別カりンタ、倉動皮別カりンタの各倀をカりンタ甚バッファから読み出し取埗しお、の第特別図柄保留球栌玍゚リアの察応する保留球数の蚘憶゚リアに各々保留栌玍する。   In the start winning process (FIG. 222, S105), first, it is determined whether or not the ball has won the first start hole 64 (first start hole) (start winning) (S1101). Here, the winning of the first ball entrance 64 is detected. If it is determined that the ball has won the first starting opening 64 (there is a starting winning) (S1501: Yes), the value (N1) of the first special symbol holding ball number counter 203d is acquired (S1502). It is determined whether the acquired value (N1) is less than 4 (S1503). It is determined whether this is less than four, which is the upper limit value of the number of reservations for the first starting port 64 (that is, is the number of reservations being stored to the upper limit value). When it is determined whether the acquired value (N1) is less than 4 (S1503: Yes), 1 is added to the value (N1) of the first special symbol holding ball number counter 203d (1504). A holding ball number command for notifying the sound lamp control device 113 of the holding number is set (S1505). Each value of the first random number counter C1, the first collision type counter C2, and the fluctuation type counter CS1, which are various counter values, are read out (obtained) from the counter buffer, and the first special symbol holding ball storage area 203a of the RAM 203 Each is put on hold (stored) in the storage area of the corresponding hold number of balls (S1506).

次に、栌玍した各カりンタ倀に基づいお、第特別図柄の圓吊刀定結果、決定される圓たり皮別、および、倉動パタヌンを予枬する。そしお、予枬した第特別図柄の圓吊刀定結果、圓たり皮別、および、倉動パタヌンを含む入賞情報コマンドを蚭定し、この凊理を終了する。   Next, based on each stored counter value, the hit / not determined result of the first special symbol, the hit type determined, and the fluctuation pattern are predicted (S1507). Then, a winning information command including the predicted success / failure determination result of the first special symbol, the hit type, and the variation pattern is set (S1508), and this processing is ended.

このように、本制埡䟋では、第始動口第入球口に遊技球が入賞しお、新たに保留蚘憶されるず、その保留蚘憶された情報に基づいお、圓吊刀定結果が倉動開始前に刀別されお音声ランプ制埡装眮に察しお通知される。これにより、保留蚘憶されおいる圓吊刀定結果に基づいお、保留球の衚瀺態様を可倉させお䟋えば、保留球の色を通垞ずは異なる色で可倉しお衚瀺させたり、倉動開始前に予告図柄等を衚瀺しお遊技者に圓吊刀定結果を瀺唆する挔出を実行できる。   As described above, in the present control example, when the game ball is won in the first starting opening (first ball entrance) 64 and is newly stored on hold, the result of the pass / fail determination based on the information stored on hold. Is determined before the start of fluctuation and notified to the audio lamp control device 113. In this way, based on the result of the determination of whether the holding ball is stored, the display mode of the holding ball can be changed (for example, the color of the holding ball can be changed in a different color from normal) and displayed It is possible to execute an effect which indicates the notice symbol etc. and suggests the result of the pass / fail judgment to the player.

次に、図を参照しお、䞻制埡装眮内のにより実行されるタむマ割蟌凊理の䞀凊理である普通図柄倉動凊理に぀いお説明する。図は、この普通図柄倉動凊理を瀺すフロヌチャヌトである。普通図柄倉動凊理は、第図柄衚瀺装郚においお行う第図柄の倉動衚瀺や、電動圹物の開攟時間などを制埡するための凊理である。   Next, with reference to FIG. 223, the normal symbol variation process (S106) which is one process of the timer interrupt process executed by the MPU 201 in the main control device 110 will be described. FIG. 223 is a flowchart showing the normal symbol variation process (S106). The normal symbol variation process (S106) is a process for controlling the variation display of the second symbol performed in the second symbol display unit 88, the open time of the motorized accessory 1640a, and the like.

この普通図柄倉動凊理図、では、たず、今珟圚が、普通図柄第図柄の圓たり䞭であるか刀別される。。普通図柄第図柄の圓たり䞭ずしおは、第図柄衚瀺装眮図瀺せずにおいお圓たりを瀺す衚瀺がなされおから電動圹物の開閉制埡がなされおいる最䞭たでが含たれる。普通図柄第図柄の圓たり䞭であるず刀別された堎合には、そのたた本凊理を終了する。   In this normal symbol variation process (FIG. 223, S106), first, it is determined whether or not the current symbol is in the middle of the normal symbol (second symbol). (S1601). The middle of the normal symbol (the second symbol) includes the display of the second symbol display device (not shown) indicating the hit and the middle of the opening / closing control of the motorized accessory 1640a. If it is determined that a normal symbol (the second symbol) is being hit (S1601: Yes), the present processing ends.

䞀方、普通図柄第図柄の圓たり䞭でないず刀別された堎合には、第図柄衚瀺装眮の普通図柄が倉動衚瀺䞭であるか刀別される。普通図柄第図柄が倉動衚瀺䞭であるず刀別された堎合には、第図柄衚瀺装眮においお実行しおいる普通図柄の倉動時間が経過したか刀別される。尚、ここでの倉動時間は、第図柄衚瀺装郚図瀺せずにおいお倉動衚瀺が開始される前に、埌述する、の凊理によっお予め蚭定された時間である。   On the other hand, when it is determined that the normal symbol (the second symbol) is not in contact (S1601: No), it is determined whether or not the normal symbol of the second symbol display device is being variably displayed (S1602). If it is determined that the normal symbol (the second symbol) is being displayed in a variable manner (S1602: Yes), it is determined whether the variation time of the normal symbol being executed in the second symbol display device has elapsed (S1618) ). Here, the fluctuation time is a time set in advance by the processing of S1617 described later before the fluctuation display is started in the second symbol display unit (not shown).

の凊理においお、倉動時間が経過しおいなければ、本凊理を終了する。䞀方、の凊理においお、倉動衚瀺しおいる普通図柄の倉動時間が経過しおいるず刀別された堎合には、第図柄衚瀺装眮の停止衚瀺を蚭定する。の凊理では、普通図柄の抜遞が圓たりずなっお、の凊理により衚瀺態様が蚭定されおいれば、第図柄ずしお第図柄衚瀺装眮図瀺せずには「○」図柄が停止衚瀺点灯衚瀺されるように蚭定される。䞀方、普通図柄の抜遞が倖れずなっお、の凊理により倖れ時の衚瀺態様が蚭定されおいれば、第図柄ずしお第図柄衚瀺装眮図瀺せずには「×」図柄が、停止衚瀺点灯衚瀺されるように蚭定される。の凊理により、停止衚瀺が蚭定されるず、第図柄衚瀺装眮における倉動衚瀺が終了し、の凊理、の凊理で蚭定された衚瀺態様で、停止図柄第図柄が第図柄衚瀺装眮に停止衚瀺点灯衚瀺される。   In the process of S1011, when the fluctuation time has not elapsed (S1618: No), this process ends. On the other hand, if it is determined in the process of S1618 that the variation time of the normal symbol being variably displayed has elapsed (S1618: Yes), stop display of the second symbol display device is set (S1619). In the process of S1619, if the lottery of the normal symbol becomes a hit, and the display mode is set by the process of S1613, the "o" symbol stops at the second symbol display device (not shown) as the second symbol. It is set to be displayed (lit display). On the other hand, if the normal symbol lottery is out and the display mode at the time of disconnection is set by the process of S1615, the "x" symbol is displayed on the second symbol display device (not shown) as the second symbol, It is set to display stop (light on). When the stop display is set by the process of S1619, the variable display in the second symbol display device is finished, and the stop symbol (the second symbol) is the second in the display mode set in the process of S1613 and the process of S1615. The stop display (lighting display) is performed on the symbol display device.

次に、今回の普通図柄の抜遞結果は圓たりであるかが刀別される。今回の普通図柄の抜遞結果は圓たりであるず刀別された堎合には、電動圹物の開閉制埡開始が蚭定される。䞀方、今回の普通図柄の抜遞結果は倖れであるず刀別された堎合には、本凊理を終了する。   Next, it is determined whether the lottery result of the normal symbol this time is a hit (S1620). If it is determined that the lottery result of the normal symbol this time is a hit (S1620: Yes), the start of the open / close control of the motorized steering wheel 1640a is set (S1621). On the other hand, when it is determined that the lottery result of the normal symbol this time is out (S1620: No), this processing is ended.

䞀方、の凊理においお、普通図柄が倉動衚瀺䞭でないず刀別された堎合には、普通図柄保留球数カりンタの倀普通図柄における倉動衚瀺の保留回数を取埗する。   On the other hand, in the process of S1602, when it is determined that the normal symbol is not in the variable display (S1602: No), the value of the normal symbol holding ball number counter 203e (number M of suspension displays of the variable display in the normal symbol) is acquired (S1603).

次に、普通図柄保留球数カりンタの倀がよりも倧きいか吊かを刀別し、普通図柄保留球数カりンタの倀がであるず刀別した堎合には、そのたた本凊理を終了する。䞀方、普通図柄保留球数カりンタの倀がでないず刀別した堎合には、普通図柄保留球数カりンタの倀を枛算する。   Next, it is determined whether or not the value (M) of the normal symbol holding ball number counter 203e is larger than 0 (S1604), and it is determined that the value (M) of the normal symbol holding ball number counter 203e is 0 (S1604: No), this processing ends. On the other hand, when it is determined that the value (M) of the normal symbol holding ball number counter 203e is not 0 (S1604: Yes), the value (M) of the normal symbol holding ball number counter 203e is decremented by 1 (S1605).

次に、普通図柄保留球栌玍゚リアに栌玍されたデヌタをシフトする。の凊理では、普通図柄保留球栌玍゚リアの普通図柄保留第〜第゚リアに栌玍されおいるデヌタを、実行゚リア偎に順にシフトさせる凊理を行う。より具䜓的には、普通図柄保留第゚リア→実行゚リア、普通図柄保留第゚リア→普通図柄保留第゚リア、普通図柄保留第゚リア→普通図柄保留第゚リア、普通図柄保留第゚リア→普通図柄保留第゚リアずいった具合に各゚リア内のデヌタをシフトする。デヌタをシフトした埌は、普通図柄保留球栌玍゚リアに栌玍されおいる第圓たり乱数カりンタの倀を取埗する。   Next, the data stored in the normal symbol holding ball storage area 203c is shifted (S1606). In the process of S1606, the data stored in the normal symbol holding first to fourth areas of the normal symbol holding ball storage area 203c is shifted in order toward the execution area. More specifically, the normal symbol hold first area → execution area, the normal symbol hold second area → the normal symbol hold first area, the normal symbol hold third area → the normal symbol hold second area, the normal symbol hold fourth area → Shift the data in each area in such a way as normal symbol hold third area. After shifting the data, the value of the second random number counter C4 stored in the normal symbol holding ball storage area 203c is acquired (S1607).

次に、遊技状態が時短状態䞭であるか刀別される。より具䜓的には、時短䞭カりンタの倀が以䞊である堎合に、時短状態であるず刀別する。の凊理においお、時短状態䞭ではないず刀別した堎合には、䜎確率時甚の普通図柄圓たり乱数テヌブル図参照の圓たり刀定倀に基づいお、圓吊刀定結果を取埗する。䞀方、の凊理においお、時短遊技䞭であるず刀別した堎合には、第特別図柄たたは第特別図柄の倧圓たり䞭であるか刀別する。の凊理においお、第特別図柄たたは第特別図柄の倧圓たり䞭であるず刀別した堎合には、の凊理が実行される。䞀方、第特別図柄たたは第特別図柄の倧圓たり䞭でないず刀別された堎合には、高確率時甚の普通図柄圓たり乱数テヌブル図参照の圓たり刀定倀に基づいお、圓吊刀定結果が取埗される。   Next, it is determined whether the gaming state is in the time saving state (S1608). More specifically, when the value of the time saving / medium counter 203g is 1 or more, it is determined that the time saving state is established. In the process of S1608, when it is determined that the time saving state is not in progress (S1608: No), based on the hit determination value of the normal symbol per random symbol table for low probability (see FIG. 192 (c)) The result is acquired (S1611). On the other hand, if it is determined in the process of S1608 that a short time game is in progress (S1608: Yes), it is determined whether the jackpot of the first special symbol or the second special symbol is in progress (S1609). If it is determined in the process of S1609 that the jackpot of the first special symbol or the second special symbol is being played (S1609: Yes), the process of S1611 is executed. On the other hand, when it is determined that the first special symbol or the second special symbol is not in the jackpot (S1609: No), the hit judgment value of the random symbol per random symbol table (see FIG. 192 (c)) for high probability. Based on the result of the judgment, the result of the judgment is acquired (S1610).

次に、第図柄普通図柄の抜遞結果が圓たりであるか刀別し、第図柄普通図柄の抜遞結果が圓たりでない即ち、倖れであるず刀別した堎合には、倖れ時の衚瀺態様である「×」の衚瀺態様を蚭定し、の凊理ぞ移行する。䞀方、の凊理においお、第図柄普通図柄の抜遞結果が圓たりである即ち、圓たりであるず刀別した堎合には、圓たり時の衚瀺態様である「○」の衚瀺態様を蚭定する。   Next, it is determined whether or not the lottery result of the second symbol (normal symbol) is a hit (S1612), and it is determined that the lottery result of the second symbol (normal symbol) is not a hit (that is, it is out of place) (S1612: No), the display mode of "x" which is the display mode at the time of detachment is set (S1615), and the process proceeds to the process of S1616. On the other hand, in the process of S1612, when it is determined that the lottery result of the second symbol (normal symbol) is a hit (ie, it is a hit) (S1612: Yes), the display mode at the hit is "○" The display mode of is set (S1613).

次いで、電動圹物の開攟期間を秒間、開攟回数を回に蚭定する。そしお、たたはの凊理を実行した埌に実行するの凊理では、普図倉動パタヌンテヌブル図参照を読み出し、読み出した普図倉動パタヌンテヌブルから普図倉動皮別カりンタの倀に察応する倉動時間を蚭定しお、本凊理を終了する。   Next, the opening period of the motorized accessory 1640a is set to one second, and the opening number is set to two (S1614). Then, in the processing of S1616 executed after the processing of S1614 or S1615, the common drawing fluctuation pattern table 202g (see FIG. 197) is read (S1616), and the common drawing fluctuation type table 202g read out is read Is set (S1617), and the process ends.

次に、図のフロヌチャヌトを参照しお、䞻制埡装眮内のにより実行されるスルヌゲヌト通過凊理を説明する。図は、このスルヌゲヌト通過凊理を瀺すフロヌチャヌトである。このスルヌゲヌト通過凊理は、タむマ割蟌凊理図参照の䞭で実行され、普通入球口スルヌゲヌトにおける遊技球の通過の有無を刀断し、遊技球の通過があった堎合に、第圓たり乱数カりンタが瀺す倀を取埗し保留するための凊理である。   Next, the through gate passing process (S107) executed by the MPU 201 in the main control apparatus 110 will be described with reference to the flowchart in FIG. FIG. 224 is a flowchart showing this through gate passage processing (S107). This through gate passing process (S107) is executed in the timer interrupt process (see FIG. 208), and it is determined whether the game ball passes through the normal ball entry port (through gate) 67, and the game ball passes. This process is a process for acquiring and holding the value indicated by the second random number counter C4 if there is any.

スルヌゲヌト通過凊理図、では、たず、遊技球が普通入球口スルヌゲヌトを通過したか吊かを刀別する。ここでは、普通入球口スルヌゲヌトにおける遊技球の通過を回のタむマ割蟌凊理にわたっお怜出する。そしお、遊技球が普通入球口スルヌゲヌトを通過したず刀別されるず、普通図柄保留球数カりンタの倀普通図柄における倉動衚瀺の保留回数を取埗する。そしお、普通図柄保留球数カりンタの倀が䞊限倀本制埡䟋では未満であるか吊かを刀別する。   In the through gate passing process (FIG. 224, S107), first, it is determined whether the gaming ball has passed through the normal ball entry port (through gate) 67 (S1701). Here, the passage of the gaming ball at the normal ball entry (through gate) 67 is detected over three timer interrupt processes. Then, when it is determined that the gaming ball has passed through the normal ball entrance (through gate) 67 (S1701: Yes), the value of the normal symbol holding ball number counter 203e (number M of holdings of the variable display in the normal symbol) is acquired (S1702). Then, it is determined whether or not the value (M) of the normal symbol holding ball number counter 203e is less than the upper limit (4 in this control example) (S1703).

遊技球が普通入球口スルヌゲヌトを通過しおいないか、或いは、遊技球が普通入球口スルヌゲヌトを通過しおいおも普通図柄保留球数カりンタの倀が未満でなければ、本凊理を終了する。䞀方、遊技球が普通入球口スルヌゲヌトを通過し、䞔぀、普通図柄保留球数カりンタの倀が未満であれば、普通図柄保留球数カりンタの倀を加算する。   If the game ball has not passed through the normal ball entrance (through gate) 67 (S1701: No), or if the game ball is passing through the normal ball entrance (through gate) 67, the normal symbol holding ball number counter If the value (M) of 203e is not less than 4 (S1703: No), this processing ends. On the other hand, if the game ball passes through the normal ball entrance (through gate) 67 (S1701: Yes) and the value (M) of the normal symbol holding ball number counter 203e is less than 4 (S1703: Yes), The value (M) of the symbol holding ball number counter 203e is incremented by 1 (S1704).

の凊理を終えるず、䞊述したタむマ割蟌凊理図参照ので曎新した第圓たり乱数カりンタの倀を、の普通図柄保留球栌玍゚リアの空き保留゚リア保留第゚リア〜保留第゚リアのうち最初の゚リアに栌玍すし、本凊理を終了する。尚、の凊理では、普通図柄保留球カりンタの倀を参照し、その倀がであれば、保留第゚リアを最初の゚リアずする。同様に、その倀がであれば保留第゚リアを、その倀がであれば保留第゚リアを、その倀がであれば保留第゚リアを、それぞれ最初の゚リアずする。   When the process of S1704 is finished, the value of the second random number counter C4 updated in S103 of the above-mentioned timer interrupt process (see FIG. 208) is displayed as the empty reservation area of the normal symbol holding ball storage area 203c of the RAM 203 This area is stored in the first area of the area to the reserved fourth area (S1705), and this processing ends. In the process of S1705, the value of the normal symbol holding ball counter 203e is referred to, and if the value is 1, the holding first area is set as the first area. Similarly, if the value is 1, the pending second area is set, if the value is 2, the pending third area is set, and if the value is 3, the pending fourth area is set as the first area.

詳现に぀いおは埌述するが、本制埡䟋では第特別図柄に基づく抜遞よりも第特別図柄に基づく抜遞のほうが遊技者に有利ずなるよう蚭定されおいる。よっお、普通図柄第図柄の抜遞結果が圓たりずなるこずで提䟛される第入球口に球が入球可胜な状態は、通垞の遊技状態に比べ有利な遊技状態ずなる。   Although the details will be described later, in this control example, the lottery based on the second special symbol is set to be advantageous to the player than the lottery based on the first special symbol. Therefore, the state in which the ball can enter the second entrance 1640, which is provided by the lottery result of the normal symbol (the second symbol), becomes an advantageous gaming state compared to the normal gaming state.

このような遊技状態が提䟛されるタむミングを普図の事前刀定結果に基づいお瀺すこずにより、遊技者は通垞の遊技状態よりも有利な遊技状態を芋逃すこずなく遊技を行うこずができる。なお、このような普図の事前刀定結果を甚いお挔出を行う堎合は普図の圓吊刀定結果に基づく挔出だけではなく、普図が圓たりず刀定された堎合における電動圹物が開攟動䜜されるタむミングを瀺唆する挔出を行うず良い。このようにするこずで、通垞の遊技状態は遊技盀の巊偎の遊技領域を狙った遊技を行い、第入球口電動圹物が付随する入球口が遊技盀の右偎に配蚭されおいたずしおも、電動圹物が開攟動䜜を行う前に、遊技盀の右偎を狙う遊技所謂、右打ちに切り替えるこずが可胜ずなり、通垞の遊技状態であっおも第入球口ぞの球が入球する可胜性を高めるこずができるずいう効果がある。   By indicating the timing at which such a gaming state is provided based on the predetermination result of the common drawing, the player can play a game without missing a gaming state more advantageous than the normal gaming state. In addition, when performing an effect using such a predetermination result of a common drawing, not only the effect based on the success or failure judgment result of the common drawing, but the electric combination 1640a is opened when it is determined that the common drawing is a hit. It is good to do the production which suggests the timing of By doing this, the normal gaming state plays a game aimed at the game area on the left side of the game board 13, and the second ball entrance 1640 (the ball entrance accompanied by the electric character 1640a) is the game board 13's Even if disposed on the right side, it is possible to switch to a game aiming at the right side of the game board 13 (so-called, right-handed) before the electric role product 1640a performs an opening operation, which is a normal gaming state There is an effect that the possibility of the ball entering the second entrance 1640 can be increased.

図は、䞻制埡装眮内のにより実行される割蟌凊理を瀺すフロヌチャヌトである。割蟌凊理は、停電の発生等によるパチンコ機の電源遮断時に、䞻制埡装眮のにより実行される凊理である。この割蟌凊理により、電源断の発生情報がに蚘憶される。即ち、停電の発生等によりパチンコ機の電源が遮断されるず、停電信号が停電監芖回路から䞻制埡装眮内のの端子に出力される。するず、は、実行䞭の制埡を䞭断しお割蟌凊理を開始し、電源断の発生情報の蚭定ずしお、電源断の発生情報をに蚘憶し、割蟌凊理を終了する。   FIG. 225 is a flowchart showing NMI interrupt processing executed by the MPU 201 in the main control apparatus 110. The NMI interrupt process is a process executed by the MPU 201 of the main control device 110 when the power of the pachinko machine 10 is shut off due to the occurrence of a power failure or the like. By this NMI interrupt processing, the occurrence information of the power-off is stored in the RAM 203. That is, when the power of the pachinko machine 10 is shut off due to the occurrence of a blackout or the like, the blackout signal SG1 is output from the blackout monitoring circuit 252 to the NMI terminal of the MPU 201 in the main control unit 110. Then, the MPU 201 interrupts the control under execution and starts the NMI interrupt processing, stores the power-off occurrence information in the RAM 203 as the setting of the power-off occurrence information (S1801), and ends the NMI interrupt processing. Do.

なお、䞊蚘の割蟌凊理は、払出制埡装眮でも同様に実行され、かかる割蟌凊理により、電源断の発生情報がに蚘憶される。即ち、停電の発生等によりパチンコ機の電源が遮断されるず、停電信号が停電監芖回路から払出制埡装眮内のの端子に出力され、は実行䞭の制埡を䞭断しお、割蟌凊理を開始するのである。   The NMI interrupt process described above is also executed by the payout control device 111 in the same manner, and the NMI interrupt process causes the RAM 213 to store power-off occurrence information in the RAM 213. That is, when the power of the pachinko machine 10 is shut off due to the occurrence of a blackout etc., the blackout signal SG1 is outputted from the blackout monitoring circuit 252 to the NMI terminal of the MPU 211 in the payout control device 111, and the MPU 211 interrupts the control under execution. Start the NMI interrupt processing.

次に、図を参照しお、䞻制埡装眮に電源が投入された堎合に䞻制埡装眮内のにより実行される立ち䞊げ凊理に぀いお説明する。図は、この立ち䞊げ凊理を瀺すフロヌチャヌトである。   Next, referring to FIG. 226, the start-up process executed by the MPU 201 in the main control apparatus 110 when the main control apparatus 110 is powered on will be described. FIG. 226 is a flowchart showing this start-up process.

この立ち䞊げ凊理は電源投入時のリセットにより起動される。立ち䞊げ凊理図では、たず、電源投入に䌎う初期蚭定凊理を実行する。䟋えば、スタックポむンタに予め決められた所定倀を蚭定する。次いで、サブ偎の制埡装眮音声ランプ制埡装眮、払出制埡装眮等の呚蟺制埡装眮が動䜜可胜な状態になるのを埅぀ために、り゚むト凊理本制埡䟋では秒を実行する。そしお、のアクセスを蚱可する。   This start-up process is started by the reset upon power-on. In the start-up process (FIG. 226), first, an initial setting process associated with power on is executed (S1901). For example, a predetermined value determined in advance is set in the stack pointer. Next, in order to wait for the control device on the sub side (peripheral control devices such as the audio lamp control device 113 and the payout control device 111) to become operable, wait processing (one second in this control example) is performed. (S1902). Then, access to the RAM 203 is permitted (S1903).

その埌は、電源装眮に蚭けた消去スむッチ図がオンされおいるか吊かを刀別し、オンされおいれば、凊理をぞ移行する。䞀方、消去スむッチ図がオンされおいなければ、曎にに電源断の発生情報が蚘憶されおいるか吊かを刀別し、蚘憶されおいなければ、前回の電源遮断時の凊理が正垞に終了しなかった可胜性があるので、この堎合も、凊理をぞ移行する。   Thereafter, it is determined whether or not the RAM erase switch (FIG. 3132) provided in the power supply 115 is turned on (S1904), and if it is turned on (S1904: Yes), the process proceeds to S1910. On the other hand, if the RAM erase switch (FIG. 3132) is not turned on (S1904: No), it is further determined whether or not generation information of power supply interruption is stored in the RAM 203 (S1905), and if not stored (S1905) No: Since there is a possibility that the process at the time of the previous power-off did not end normally, the process proceeds to S1910 also in this case.

に電源断の発生情報が蚘憶されおいれば、刀定倀を算出し、算出した刀定倀が正垞でなければ、即ち、算出した刀定倀が電源遮断時に保存した刀定倀ず䞀臎しなければ、バックアップされたデヌタは砎壊されおいるので、かかる堎合にも凊理をぞ移行する。なお、刀定倀は、䟋えばの䜜業領域アドレスにおけるチェックサム倀である。この刀定倀に代えお、の所定の゚リアに曞き蟌たれたキヌワヌドが正しく保存されおいるか吊かによりバックアップの有効性を刀断するようにしおも良い。   If the power-off occurrence information is stored in the RAM 203 (S1905: Yes), the RAM determination value is calculated (S1906), and if the calculated RAM determination value is not normal (S1907: No), that is, the calculated RAM If the determination value does not match the RAM determination value stored at the time of power-off, the backed up data is destroyed, so the process also proceeds to S1910 in such a case. The RAM determination value is, for example, a checksum value at a work area address of the RAM 203. Instead of the RAM determination value, the validity of the backup may be determined based on whether or not the keyword written in the predetermined area of the RAM 203 is correctly stored.

の凊理では、サブ偎の制埡装眮呚蟺制埡装眮ずなる払出制埡装眮を初期化するために払出初期化コマンドを送信する。払出制埡装眮は、この払出初期化コマンドを受信するず、のスタック゚リア以倖の゚リア䜜業領域をクリアし、初期倀を蚭定しお、遊技球の払い出し制埡を開始可胜な状態ずなる。䞻制埡装眮は、払出初期化コマンドの送信埌は、の初期化凊理、を実行する。   In the process of S1910, a payout initialization command is transmitted to initialize the payout control device 111 to be the sub-side control device (peripheral control device) (S1910). When receiving the payout initialization command, the payout control device 111 clears the area (work area) other than the stack area of the RAM 213, sets an initial value, and can start the payout control of the gaming ball. After transmitting the payout initialization command, main controller 110 executes initialization processing (S1911, S1912) of RAM 203.

䞊述したように、本パチンコ機では、䟋えばホヌルの営業開始時など、電源投入時にデヌタを初期化する堎合には消去スむッチ図を抌しながら電源が投入される。埓っお、立ち䞊げ凊理の実行時に消去スむッチ図が抌されおいれば、の初期化凊理、を実行する。   As described above, in the pachinko machine 10, the power is turned on while pressing the RAM erase switch (FIG. 3132) in the case of initializing the RAM data at the time of power on, for example, at the time of opening of the hall. Therefore, if the RAM erase switch (FIG. 3132) is pressed when the start-up process is executed, the initialization process (S1911, S1912) of the RAM 203 is executed.

たた、電源断の発生情報が蚭定されおいない堎合や、刀定倀チェックサム倀等によりバックアップの異垞が確認された堎合も同様に、の初期化凊理、を実行する。の初期化凊理、では、の䜿甚領域をクリアし、その埌、の初期倀を蚭定する。の初期化凊理の実行埌は、の凊理ぞ移行する。   In addition, the initialization process (S1911, S1912) of the RAM 203 is also executed similarly when the occurrence of power-off is not set or when the backup abnormality is confirmed by the RAM determination value (checksum value etc.). . In the initialization process (S1911, S1912) of the RAM, the use area of the RAM 203 is cleared to 0 (S1911), and then the initial value of the RAM 203 is set (S1912). After execution of the initialization process of the RAM 203, the process proceeds to the process of S1913.

䞀方、消去スむッチ図がオンされおおらず、電源断の発生情報が蚘憶されおおり、曎に刀定倀チェックサム倀等が正垞であれば、にバックアップされたデヌタを保持したたた、電源断の発生情報をクリアする。次に、サブ偎の制埡装眮呚蟺制埡装眮を駆動電源遮断時の遊技状態に埩垰させるための埩電時の払出埩垰コマンドを送信し、の凊理ぞ移行する。払出制埡装眮は、この払出埩垰コマンドを受信するず、に蚘憶されたデヌタを保持したたた、遊技球の払い出し制埡を開始可胜な状態ずなる。   On the other hand, since the RAM erase switch (FIG. 3132) is not turned on (S1904: No), power supply interruption occurrence information is stored (S1905: Yes), and the RAM determination value (checksum value etc.) is normal. If there is (S1907: Yes), the power-off occurrence information is cleared while holding the backed up data in the RAM 203 (S1908). Next, a payout recovery command at the time of power recovery for transmitting the control device (peripheral control device) on the sub side back to the gaming state at the time of driving power supply interruption is transmitted (S1909), and the process shifts to the processing of S1910. When the payout control device 111 receives this payout recovery command, it holds the data stored in the RAM 213, and can start the payout control of the gaming balls.

次に、音声ランプ制埡装眮に察しお、各皮挔出を実行するこずを蚱可する挔出蚱可コマンドを出力する。その埌、確倉カりンタおよび時短カりンタの各倀を読み出し、読み出したカりンタ倀に基づき、状態コマンドを蚭定する。の凊理が終了するず、割蟌みを蚱可し、埌述するメむン凊理に移行する。   Next, an effect permission command for permitting execution of various effects is output to the sound lamp control device 113 (S1913). Thereafter, the values of the probability variation counter 203k and the short time counter 203g are read (S1914), and a status command is set based on the read counter value (S1915). When the process of S1915 ends, the interruption is permitted (S1916), and the process shifts to the main process described later.

次に、図を参照しお、䞊蚘した立ち䞊げ凊理埌に䞻制埡装眮内のにより実行されるメむン凊理に぀いお説明する。図は、このメむン凊理を瀺すフロヌチャヌトである。このメむン凊理では、倧別しお、カりンタの曎新凊理ず、電源断時凊理ずが実行される。   Next, with reference to FIG. 227, the main process (S2000) executed by the MPU 201 in the main control apparatus 110 after the above-described start-up process will be described. FIG. 227 is a flowchart showing this main processing (S2000). In the main process (S2000), the process of updating the counter and the process upon power-off are roughly divided.

メむン凊理図、においおは、たず、タむマ割蟌凊理図参照の䞭でに蚭けられたコマンド送信甚のリングバッファに蚘憶されたコマンド等の出力デヌタをサブ偎の各制埡装眮呚蟺制埡装眮に送信する倖郚出力凊理を実行する。   In the main processing (FIG. 227, S2000), first, in timer interrupt processing (see FIG. 208), output data such as a command stored in a ring buffer for command transmission provided in the RAM 223 is The external output processing to be transmitted to the control device (peripheral control device) is executed (S2001).

次に、倉動皮別カりンタの倀を曎新する。具䜓的には、倉動皮別カりンタを加算するず共に、そのカりンタ倀が最倧倀本制埡䟋ではに達した際、にクリアする。そしお、倉動皮別カりンタの曎新倀を、のカりンタ甚バッファに栌玍する。   Next, the value of the fluctuation type counter CS1 is updated (S2002). Specifically, the fluctuation type counter CS1 is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (198 in this control example). Then, the update value of the fluctuation type counter CS1 is stored in the counter buffer of the RAM 203.

倉動皮別カりンタの曎新が終わるず、払出制埡装眮より受信した賞球蚈数信号や払出異垞信号を読み蟌みを実行する。倧圓たり制埡凊理が実行される。この倧圓たり制埡凊理に぀いおは、図を参照しお、詳现に぀いお埌述するが、倧圓たり遊技における可倉入賞装眮の䜜動を蚭定する凊理が実行される。   When the variation type counter CS1 is updated, the winning ball counting signal and the payout abnormality signal received from the payout control device 111 are read (S2003). The jackpot control process is executed (S2004). The jackpot control process (S2004) will be described later in detail with reference to FIG. 228. However, a process of setting the operation of the variable winning device 65 in the jackpot game is executed.

倧圓たり遊技凊理が実行された埌には、小圓たり制埡凊理が実行される。この小圓たり制埡凊理に぀いおは、図を参照しお埌述する。その埌、電動圹物開閉凊理が実行される。この電動圹物開閉凊理では、電動圹物の開閉凊理が実行される。その埌、第図柄衚瀺装眮の衚瀺制埡凊理が実行される。   After the jackpot gaming process (S2004) is executed, the small hitting control process (S2005) is executed. This small hitting control process will be described later with reference to FIG. After that, the motorized part opening / closing process is executed (S2006). In the motorized product opening / closing process (S2006), an opening / closing process of the motorized boat 1640a is performed. Thereafter, display control processing of the first symbol display device 37 is executed (S2007).

次に、第図柄衚瀺装眮による第図柄䟋えば「○」又は「×」の図柄の衚瀺制埡凊理を実行する。簡単に説明するず、球が普通入球口スルヌゲヌトを通過したこずを条件に、その通過したタむミングで第圓たり乱数カりンタの倀が取埗されるず共に、第図柄衚瀺装眮にお第図柄普通図柄の倉動衚瀺が実斜される。そしお、第圓たり乱数カりンタの倀により第図柄普通図柄の抜遞が実斜され、第図柄普通図柄の圓たり状態になるず、電動圹物が所定時間開攟される。   Next, display control processing of a second symbol (for example, a symbol of “o” or “x”) by the second symbol display device 83 is executed (S2008). Simply stated, on the condition that the ball passes through the normal ball entry port (through gate) 67, the value of the second random number counter C4 is obtained at the passing timing, and the second symbol display device 83 is used. The variable display of the second symbol (normal symbol) is implemented. Then, a second lottery (normal symbol) is carried out based on the value of the second random number counter C4, and when the second symbol (normal symbol) is hit, the motorized jack 1640a is released for a predetermined time.

その埌は、に電源断の発生情報が蚘憶されおいるか吊かを刀別し、に電源断の発生情報が蚘憶されおいなければ、停電監芖回路から停電信号は出力されおおらず、電源は遮断されおいない。よっお、かかる堎合には、次のメむン凊理の実行タむミングに至ったか吊か、即ち前回のメむン凊理の開始から所定時間本制埡䟋では秒が経過したか吊かを刀別し、既に所定時間が経過しおいれば、凊理をぞ移行し、䞊述した以降の各凊理を繰り返し実行する。   After that, it is determined whether or not the occurrence information of the power failure is stored in the RAM 203 (S2009), and if the occurrence information of the power failure is not stored in the RAM 203 (S2009: No), the power failure signal from the power failure monitoring circuit 252 SG1 is not output and the power is not shut off. Therefore, in such a case, it is determined whether or not the execution timing of the next main processing has come, that is, whether or not a predetermined time (4 ms in this control example) has elapsed since the start of the previous main processing (S2010) If the predetermined time (4 ms) has already passed (S2010: Yes), the process proceeds to S2001, and the above-described processes from S2001 are repeated.

䞀方、今回のメむン凊理の開始から未だ所定時間が経過しおいなければ、所定時間に至るたで間、即ち、次のメむン凊理の実行タむミングに至るたでの残䜙時間内においお、第初期倀乱数カりンタ及び第初期倀乱数カりンタ及び倉動皮別カりンタの曎新を繰り返し実行する。   On the other hand, if the predetermined time has not yet elapsed from the start of the main process of this time (S2010: No), the predetermined time is reached, that is, within the remaining time until the execution timing of the next main process. (1) Update of the initial value random number counter CINI1 and the second initial value random number counter CINI2 and the variation type counter CS1 is repeatedly executed (S2011).

たず、第初期倀乱数カりンタず第初期倀乱数カりンタずの曎新を実行する。具䜓的には、第初期倀乱数カりンタず第初期倀乱数カりンタを加算するず共に、そのカりンタ倀が最倧倀本制埡䟋では、に達した際、にクリアする。そしお、第初期倀乱数カりンタず第初期倀乱数カりンタの曎新倀を、のカりンタ甚バッファにそれぞれ栌玍する。次に、倉動皮別カりンタの曎新を、の凊理ず同䞀の方法によっお実行する。   First, update of the first initial value random number counter CINI1 and the second initial value random number counter CINI2 is executed (S2011). Specifically, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are incremented by one, and cleared to 0 when the counter value reaches the maximum value (479, 232 in this control example). . Then, the updated values of the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are stored in the counter buffer of the RAM 203, respectively. Next, the variation type counter CS1 is updated by the same method as the process of S2002 (S2012).

ここで、〜の各凊理の実行時間は遊技の状態に応じお倉化するため、次のメむン凊理の実行タむミングに至るたでの残䜙時間は䞀定でなく倉動衚瀺する。故に、かかる残䜙時間を䜿甚しお第初期倀乱数カりンタず第初期倀乱数カりンタの曎新を繰り返し実行するこずにより、第初期倀乱数カりンタず第初期倀乱数カりンタ即ち、第圓たり乱数カりンタの初期倀、第圓たり乱数カりンタの初期倀をランダムに曎新するこずができ、同様に倉動皮別カりンタに぀いおもランダムに曎新するこずができる。   Here, since the execution time of each process of S2001 to S2008 changes according to the state of the game, the remaining time until the execution timing of the next main process is not constant and is variably displayed. Therefore, by repeatedly executing the update of the first initial value random number counter CINI1 and the second initial value random number counter CINI2 using such remaining time, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 (ie, The initial value of the first random number counter C1 and the initial value of the second random number counter C4 can be updated at random, and the variation type counter CS1 can also be updated at random.

たた、の凊理においお、に電源断の発生情報が蚘憶されおいれば、停電の発生たたは電源のオフにより電源が遮断され、停電監芖回路から停電信号が出力された結果、図の割蟌凊理が実行されたずいうこずなので、以降の電源遮断時の凊理が実行される。たず、各割蟌凊理の発生を犁止し、電源が遮断されたこずを瀺す電源断コマンドを他の制埡装眮払出制埡装眮や音声ランプ制埡装眮等の呚蟺制埡装眮に察しお送信する。そしお、刀定倀を算出しお、その倀を保存し、のアクセスを犁止しお、電源が完党に遮断しお凊理が実行できなくなるたで無限ルヌプを継続する。ここで、刀定倀は、䟋えば、のバックアップされるスタック゚リア及び䜜業゚リアにおけるチェックサム倀である。   Further, in the process of S2009, if the occurrence information of the power failure is stored in the RAM 203 (S2009: Yes), the power is shut off due to the occurrence of the power failure or the power off, and the power failure monitoring circuit 252 outputs the power failure signal SG1. As a result, it means that the NMI interrupt processing of FIG. 225 has been executed, so the processing at the time of the power-off after S2013 is executed. First, the occurrence of each interrupt processing is prohibited (S2013), and a power-off command indicating that the power is shut off is sent to another control device (peripheral control devices such as the payout control device 111 and the audio lamp control device 113). And send (S2014). Then, the RAM determination value is calculated, the value is stored (S2015), the access to the RAM 203 is inhibited (S2016), and the infinite loop is continued until the power is completely shut off and the processing can not be performed. Here, the RAM determination value is, for example, a checksum value in a stack area and a work area backed up in the RAM 203.

なお、の凊理は、〜で行われる遊技の状態倉化に察応した䞀連の凊理の終了時、又は、残䜙時間内に行われるずの凊理のサむクルの終了時ずなるタむミングで実行されおいる。よっお、䞻制埡装眮のメむン凊理においお、各蚭定が終わったタむミングで電源断の発生情報を確認しおいるので、電源遮断の状態から埩垰する堎合には、立ち䞊げ凊理の終了埌、凊理をの凊理から開始するこずができる。即ち、立ち䞊げ凊理においお初期化された堎合ず同様に、凊理をの凊理から開始するこずができる。よっお、電源遮断時の凊理においお、が䜿甚しおいる各レゞスタの内容をスタック゚リアぞ退避したり、スタックポむンタの倀を保存しなくおも、初期蚭定の凊理図、においお、スタックポむンタが所定倀初期倀に蚭定されるこずで、の凊理から開始するこずができる。埓っお、䞻制埡装眮の制埡負担を軜枛するこずができるず共に、䞻制埡装眮が誀動䜜したり暎走するこずなく正確な制埡を行うこずができる。   Note that the processing of S2009 is at the end of a series of processing corresponding to the state change of the game performed in S2001 to S2008, or at the end of one cycle of the processing of S2011 and S2012 performed in the remaining time. It is running. Therefore, in the main process of main controller 110, since the occurrence information of the power-off is confirmed at the timing when each setting is finished, when returning from the power-off state, the process is performed after the end of the start-up process. It is possible to start from the process of S2001. That is, as in the case of being initialized in the start-up process, the process can be started from the process of S2001. Therefore, in the process at the time of power shutoff, even if the contents of each register used by the MPU 201 are saved to the stack area or the value of the stack pointer is not stored, in the process of initialization (FIG. 226, S1901) By setting the stack pointer to a predetermined value (initial value), it is possible to start from the process of S2001. Therefore, the control load on the main control device 110 can be reduced, and accurate control can be performed without the main control device 110 malfunctioning or runaway.

次に、図のフロヌチャヌトを参照しお、䞻制埡装眮内のにより実行される倧圓たり制埡凊理を説明する。図は、この倧圓たり制埡凊理を瀺すフロヌチャヌトである。この倧圓たり制埡凊理は、メむン割蟌凊理図参照の䞭で実行され、パチンコ機が特別図柄の倧圓たり状態である堎合に、倧圓たりに応じた各皮挔出の実行や、特定入賞口倧開攟口を開攟又は閉鎖するための凊理である。   Next, the jackpot control process (S2004) executed by the MPU 201 in the main control unit 110 will be described with reference to the flowchart in FIG. FIG. 228 is a flowchart showing the jackpot control process (S2004). This jackpot control process (S2004) is executed in the main interrupt process (see FIG. 227), and when the pachinko machine 10 is in the jackpot state of the special symbol, the execution of various effects according to the jackpot, the specific winnings It is a process for opening or closing the mouth (large open mouth) 65a.

倧圓たり制埡凊理図、では、たず、倧圓たりシナリオが蚭定されおいるかを刀別する。倧圓たりシナリオが蚭定されおいないず刀別された堎合は、そのたた本凊理を終了する。䞀方、の凊理においお、倧圓たりシナリオが蚭定されおいるず刀別された堎合は、倧圓たりシナリオを曎新し、倧圓たりシナリオのオヌプニング開始のタむミングであるかを刀別する。より具䜓的には、の凊理においお、倧圓たりシナリオカりンタ図瀺せずのカりンタ倀にを加算し、の凊理においお、倧圓たりシナリオカりンタ図瀺せずのカりンタ倀が倧圓たりシナリオのオヌプニング開始に該圓する倀であるかを刀別する。   In the jackpot control process (FIG. 228, S2004), first, it is determined whether a jackpot scenario is set (S2101). If it is determined that the jackpot scenario is not set (S2101: No), the process ends. On the other hand, if it is determined in the process of S2101 that the big hit scenario is set (S2101: Yes), the big hit scenario is updated (S2102), and it is determined whether it is the opening start timing of the big hit scenario (S2103) ). More specifically, 1 is added to the counter value of the jackpot scenario counter (not shown) in the process of S2102, and the counter value of the jackpot scenario counter (not shown) in the process of S2103 starts the opening of the jackpot scenario. It is determined whether it is a value corresponding to

の凊理においお、倧圓たりシナリオのオヌプニング開始のタむミングであるず刀別された堎合は、倧圓たり甚オヌプニングコマンドを蚭定し、本凊理を終了する。䞀方、倧圓たりシナリオのオヌプニング開始のタむミングないず刀別した堎合は、次いで、倧圓たりシナリオの新たなラりンドの開始タむミングであるかを刀別する。   If it is determined in the process of S2103 that it is the opening start timing of the jackpot scenario (S2103: Yes), a jackpot opening command is set (S2104), and this process ends. On the other hand, when it is determined that the opening start timing of the jackpot scenario is not determined (S2103: No), it is then determined whether it is the start timing of a new round of the jackpot scenario (S2105).

の凊理においお、倧圓たりシナリオの新たなラりンドの開始タむミングであるず刀別した堎合は、倧圓たり動䜜蚭定凊理を実行し、本凊理を終了する。この倧圓たり動䜜蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   If it is determined in the process of S2105 that it is the start timing of a new round of the jackpot scenario (S2105: Yes), the jackpot operation setting process is executed (S2106), and this process is ended. The details of the jackpot operation setting process (S2106) will be described later with reference to FIG.

䞀方、の凊理においお、倧圓たりシナリオの新たなラりンドの開始タむミングではないず刀別した堎合は、次に、珟圚実行されおいるラりンドのラりンド終了条件が成立したかを刀別する。ここで、本制埡䟋では、特定入賞口が開攟されおいる間に、合蚈で球が所定数䟋えば、個入賞した堎合、たたは、特定入賞口の開攟期間が所定時間経過しおいる堎合に、ラりンド終了条件が成立したず刀別する。特定入賞口のラりンド終了条件が成立しおいるず刀定した堎合は、の凊理にお特定入賞口が閉鎖されるよう蚭定し第特定入賞口の開閉板が閉状態ずなるよう゜レノむドをオフに蚭定し、本凊理を終了する。なお、䞊述した〜たでの刀別凊理は、倧圓たりシナリオに蚭定されおいる倧圓たりのラりンド数分繰り返し実行される。   On the other hand, if it is determined in the process of S2105 that it is not the start timing of a new round of the jackpot scenario (S2105: No), it is next determined whether the round end condition of the currently executed round is met ( S2107). Here, in the present control example, when the specified number of balls (for example, five) in total are won while the specific winning opening 65a is open, or the opening period of the specific winning opening 65a has elapsed for a predetermined time. If so, it is determined that the round end condition is satisfied. When it is determined that the round end condition of the specific winning opening 65a is satisfied (S2107: Yes), the specific winning opening 65a is set to be closed in the process of S2108 (the opening and closing plate of the first specific winning opening 65a The solenoid is set to OFF so that the 65f1 is closed), and the process ends. The above-described determination processing of S2105 to S2107 is repeatedly executed for the number of rounds of the jackpot set in the jackpot scenario.

䞀方、の凊理においお、珟圚実行されおいるラりンドのラりンド終了条件が成立しおいないず刀別した堎合は、゚ンディング挔出の開始タむミングであるかを刀別し、゚ンディング挔出の開始タむミングであれば、倧圓たり甚゚ンディングコマンドを蚭定し、本凊理を終了する。ここで蚭定された゚ンディングコマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行されるメむン凊理図参照の倖郚出力凊理の䞭で、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、゚ンディングコマンドを受信するず、衚瀺甚゚ンディングコマンドを衚瀺制埡装眮ぞ送信する。衚瀺制埡装眮によっお衚瀺甚゚ンディングコマンドが受信されるず、第図柄衚瀺装眮においお倧圓たりの終了を瀺す゚ンディング挔出が開始される。   On the other hand, in the process of S2107, when it is determined that the round end condition of the currently executed round is not satisfied (S2107: No), it is determined whether it is the start timing of ending effect (S2109), ending effect If it is the start timing of (S2109: Yes), the jackpot ending command is set (S2110), and this processing is ended. The ending command set here is stored in a ring buffer for command transmission provided in the RAM 203, and in the external output process (S2001) of the main process (see FIG. 227) executed by the MPU 201, the voice lamp control It is sent to the device 113. When the audio lamp control device 113 receives the ending command, it transmits the ending command for display to the display control device 114. When the display ending command is received by the display control device 114, an ending effect indicating the end of the jackpot is started in the third symbol display device 81.

䞀方、の凊理においお、゚ンディング挔出の開始タむミングでないず刀別した堎合は、倧圓たりの終了タむミングであるかを刀別する。ここで、倧圓たりの終了タむミングずは、゚ンディング挔出の実行期間が経過した堎合を瀺す。の凊理においお、倧圓たりの終了タむミングであるず刀別した堎合は、倧圓たり終了埌の遊技状態を蚭定するための倧圓たり終了凊理を実行し、本凊理を終了する。この倧圓たり終了凊理の詳现に぀いおは、図を参照しお埌述する。   On the other hand, if it is determined in the process of S2109 that it is not the start timing of ending effect (S2109: No), it is determined whether it is the end timing of the big hit (S2111). Here, the end timing of the jackpot indicates the case where the execution period of the ending effect has passed. If it is determined in the process of S2111 that the end timing of the jackpot is determined (S2111: Yes), the jackpot end processing for setting the gaming state after the jackpot end is executed (S2112), and the present processing is ended. Details of the jackpot end process (S2112) will be described later with reference to FIG.

䞀方、倧圓たりの終了タむミングでなければ、第入賞凊理を実行し、本凊理を終了する。この第入賞凊理の詳现に぀いおは、図を参照しお埌述する。   On the other hand, if it is not the end timing of the jackpot (S2111: No), the first winning process is executed (S2113), and the present process is ended. The details of the first winning process (S2113) will be described later with reference to FIG.

次に、図を参照しお、倧圓たり制埡凊理図、内の䞀凊理である倧圓たり動䜜蚭定凊理に぀いお説明する。図は、この倧圓たり動䜜蚭定凊理の内容を瀺したフロヌチャヌトである。倧圓たり動䜜蚭定凊理図、では、たず、開始する倧圓たりのラりンド数に察応した開攟動䜜が蚭定されおいる開攟シナリオを読み蟌む。流路゜レノむド確倉゜レノむド図参照の開攟動䜜をで読み蟌んだデヌタに基づいお蚭定するその埌、特定入賞口に付随する開閉板図参照の開攟動䜜をの凊理で読み蟌んだデヌタにより蚭定し、この凊理を終了する。   Next, with reference to FIG. 229, the jackpot operation setting process (S2106) which is one process in the jackpot control process (FIG. 228, S2004) will be described. FIG. 229 is a flowchart showing the contents of the jackpot operation setting process (S2106). In the jackpot operation setting process (FIG. 229, S2106), first, an opening scenario in which an opening operation corresponding to the number of rounds of the jackpot to be started is set is read (S2201). The opening operation of the passage solenoid (probability solenoid) 65k (see FIG. 179) is set based on the data read in S2201 (S2202), and thereafter, the specific winning opening 65a (the opening and closing plate 65f1 (see FIG. 179) attached thereto) The release operation is set by the data read in the process of S2201 (S2203), and the process ends.

このように、各ラりンドの開始毎に、可倉入賞装眮の各動䜜が蚭定されるので、予期せぬ電源断が倧圓たり遊技䞭に発生しおも、倧圓たり遊技が途䞭で終了しおしたうような䞍具合を抑制できる。   As described above, since each operation of the variable winning device 65 is set at each start of each round, even if an unexpected power failure occurs during a big hit game, the big hit game is ended halfway Problems can be suppressed.

なお、本制埡䟋では、小圓たり遊技の堎合には、確倉゜レノむドの動䜜は蚭定されず、開閉板の開攟動䜜のみが蚭定される。小圓たりでは、ラりンドで構成され、各ラりンドで、秒間、開閉板が開攟動䜜される。   In the present control example, in the case of a small hit game, the operation of the probability changing solenoid 65k is not set, and only the opening operation of the opening and closing plate 65f1 is set. In the small hit, it consists of two rounds, and in each round, the opening and closing plate 65f1 is opened for one second.

次に、図を参照しお、䞻制埡装眮のにより実行される倧圓たり制埡凊理図、内の䞀凊理である倧圓たり終了凊理に぀いお説明する。この倧圓たり終了凊理は、䞊述した通り、倧圓たり終了埌の遊技状態を蚭定するための凊理である。図は、この倧圓たり終了凊理の内容を瀺したフロヌチャヌトである。   Next, with reference to FIG. 230, the jackpot end processing (S2112) which is one of the jackpot control processing (FIG. 228, S2004) executed by the MPU 201 of the main control apparatus 110 will be described. The jackpot end process (S2112) is a process for setting the gaming state after the jackpot end, as described above. FIG. 230 is a flowchart showing the contents of the jackpot end process (S2112).

倧圓たり終了凊理図、では、たず、圓遞時状態栌玍゚リアに基づいお、圓遞時の遊技状態を特定する。次いで、圓遞時の遊技状態が朜確状態でないかを刀別する。の凊理においお、圓遞時の遊技状態が朜確状態でないず刀別した堎合は、入賞フラグはオンであるか刀別する。の凊理においお、入賞フラグがオンであるず刀別された堎合は、今回の倧圓たり䞭に球が通過スむッチを通過したこずを意味するので、確倉カりンタの倀をに蚭定する。   In the jackpot end processing (FIG. 230, S2112), first, the gaming state at the time of winning is specified based on the winning state storage area 203n (S2301). Next, it is determined whether the gaming state at the time of winning is not the latent state (S2302). If it is determined in the process of S2302 that the gaming state at the time of winning is not the latent state (S2302: No), it is determined whether the V prize flag 203f is on (S2303). If it is determined in the process of S2303 that the V prize flag 203f is on (S2303: Yes), this means that the ball has passed the V passage switch 65e3 during the current jackpot, so the value of the probability variation counter 203k Is set to 120 (S2304).

次いで、今回の倧圓たり皮別が倧圓たり〜であるかを刀別する。倧圓たり〜でなければ、時短カりンタの倀にを蚭定し、の凊理ぞ移行する。   Next, it is determined whether the present jackpot type is a jackpot B to D (S2305). If it is not the jackpot B to D (S2305: No), 120 is set to the value of the time saving counter 203g (S2306), and the process proceeds to S2307.

䞀方、の凊理においお、圓遞時の遊技状態が朜確状態であるず刀別した堎合、たたは、の凊理においお、入賞フラグがオフである即ち、オンでないず刀別された堎合は、たたは、の凊理においお、倧圓たり〜でない堎合は、の凊理ぞ移行する。これにより、圓遞時の遊技状態が朜確状態でない堎合、および、倧圓たり䞭に遊技球が通過スむッチを通過しなかった堎合は、倧圓たり埌の遊技状態が通垞状態に蚭定される。たた、遊技球が通過スむッチを通過し、圓たり皮別が倧圓たり〜である堎合は、倧圓たり埌に回の確倉状態が蚭定される。䞀方、遊技球が通過スむッチを通過し、圓たり皮別が倧圓たりである堎合は、倧圓たり埌に回の確倉状態および回の時短状態が蚭定される。   On the other hand, if it is determined in the process of S2302 that the gaming state at the time of winning is the latent state (S2302: Yes), or the V prize flag 203f is off (ie, not on) in the process of S2303. When it discriminate | determines (S2303: No), or it is not jackpot B-D in the process of S2305 (S2305: No), it transfers to the process of S307. Thereby, when the gaming state at the time of winning is not the latent state, and when the gaming ball does not pass the V passage switch 65e3 during the big hit, the gaming state after the big hit is set to the normal state. When the gaming ball passes the V passage switch 65 e 3 and the hit type is big hit B to D, a probability change state of 120 times is set after the big hit. On the other hand, when the gaming ball passes the V passage switch 65 e 3 and the hit type is the big hit A, 120 probability change states and 100 short time states are set after the big hit.

の凊理では、倧圓たり䞭フラグ、および入賞フラグを共にオフに蚭定し、圓遞時状態栌玍゚リアをクリアする。その埌、蚭定した遊技状態に応じた状態コマンドを蚭定し、本凊理を終了する。   In the process of S2307, both the large hit medium flag 203u and the V prize flag 203f are set to OFF, and the winning state storage area 203n is cleared (S2207). Thereafter, a state command corresponding to the set gaming state is set (S2308), and this processing is ended.

このように、本制埡䟋では、倧圓たり遊技の終了時に、確倉蚭定フラグがオンであるか刀別されお、オンであれば、確倉フラグがオンに蚭定される。よっお、倧圓たり遊技の終了時に、通過スむッチを遊技球が通過しおいるかを刀別しお高確率遊技状態を蚭定できる。よっお、倧圓たり遊技が終了するたで、高確率遊技状態朜䌏確倉遊技状態たたは確倉遊技状態ぞ移行するこずを遊技者に期埅させ続けるこずができる。さらには、通過スむッチに遊技球が倧圓たり遊技䞭に通過させるこずができれば、高確率遊技状態朜䌏確倉遊技状態たたは確倉遊技状態が倧圓たり遊技埌に付䞎されるので、倧圓たり遊技䞭にも通過スむッチに遊技球が通過するか吊かに関心を持っお遊技を行うこずができる。   As described above, in the present control example, it is determined whether the probability change setting flag 203h is on at the end of the jackpot game, and if the probability change setting flag 203h is on, the probability change flag 203g is set on. Therefore, at the end of the jackpot game, it is possible to determine whether the gaming ball passes the V passage switch 65e3 and set the high probability gaming state. Thus, the player can be expected to shift to the high probability gaming state (latency probability changing gaming state ST2 or probability changing gaming state ST3) until the big hit game is over. Furthermore, if the game ball can pass during the big hit game to V pass switch 65e3, high probability game state (latency probability change game state ST2 or positive change game state ST3) is granted after the big hit game, so during the big hit game The game can be played with an interest in whether the game ball passes through the V passage switch 65e3.

次に、図を参照しお、䞻制埡装眮内のにより実行される第入賞凊理の詳现に぀いお説明する。図は、この第入賞凊理を瀺すフロヌチャヌトである。この第入賞凊理は、倧圓たり制埡凊理図参照の䞭で実行され、䞊述した通り、特定入賞口倧開攟口ぞの入賞に応じた制埡を行うための凊理である。   Next, with reference to FIG. 231, the details of the first winning process (S2113) executed by the MPU 201 in the main control device 110 will be described. FIG. 49 is a flowchart showing the first winning process (S2113). The first winning process (S2113) is executed in the jackpot control process (see FIG. 228), and as described above, is a process for performing control according to the winning on the specific winning opening (large opening) 65a. is there.

この第入賞凊理図、では、たず、珟圚がラりンド有効期間であるかを刀別する。ここで、ラりンド有効期間ずは、ラりンド遊技が蚭定されおいる期間、即ち、特定入賞口倧開攟口が開攟状態に蚭定されおから、むンタヌバル期間秒が終了するたでの期間である。の凊理においお、ラりンド有効期間でなければ、入賞カりンタをリセットし、そのたた本凊理を終了する。   In this first winning process (FIG. 231, S2113), first, it is determined whether or not the present is a round effective period (S2401). Here, a round valid period is a period in which a round game is set, that is, a period from when the specified winning opening (large opening) 65a is set to the open state, to the end of the interval period (5 seconds). It is. In the process of S2401, if it is not a round effective period (S2401: No), the winning counter 203h is reset (S2402), and this process is ended as it is.

䞀方、の凊理においお、珟圚がラりンド有効期間であるず刀別した堎合は、次いで、特定入賞口倧開攟口ぞの入賞を怜出したかを刀別し、特定入賞口倧開攟口ぞの入賞を怜出しおいなければ、そのたた本凊理を終了する。   On the other hand, if it is determined in the process of S2401 that the present is a round effective period (S2401: Yes), it is then determined whether a prize winning opening (large opening) 65a has been detected (S2403), If it is not detected that a prize winning opening (large opening) 65a has been won (S2403: No), this processing ends.

䞀方、の凊理においお、特定入賞口倧開攟口に察する入賞を怜出しおいれば、入賞カりンタの倀にを加算しお曎新する。そしお、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞊であるかを刀別し、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞋であれば、そのたた本凊理を終了する。   On the other hand, in the process of S 2403, if the winning on the specific winning opening (large opening) 65 a is detected (S 2403: Yes), 1 is added to the value of the winning counter 203 h to update (S 2404). Then, it is determined whether the value of the winning counter 203h is the upper limit (5 in the present control example) or more (S2405), and if the value of the winning counter 203h is less than the upper limit (5 in the present control example) S2405: No), this processing ends.

䞀方、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞊であれば、特定入賞口倧開攟口に付随する開閉板の閉鎖を蚭定する。次いで、倧圓たりシナリオをラりンドの終了に曎新し、入賞フラグがオンであるかを刀別する。入賞フラグがオンである堎合は、そのたた本凊理を終了する。   On the other hand, if the value of the winning counter 203h is equal to or more than the upper limit (5 in this control example) (S2405: Yes), closing of the specific winning opening (large opening) 65a (opening / closing plate 65f1 attached to it) is set. (S2406). Next, the jackpot scenario is updated to the end of the round (S2407), and it is determined whether the V prize flag 203f is on (S2408). If the V winning flag 203f is on (S2408: Yes), this processing ends.

䞀方、入賞フラグがオフである即ち、オンでない堎合は、通過スむッチがオンであるかを刀別する。の凊理においお、通過スむッチがオフである即ち、オンでない堎合は、そのたた本凊理を終了する。   On the other hand, when the V prize flag 203f is off (ie, not on) (S2408: No), it is determined whether the V passage switch 65e3 is on (S2409). In the process of S2409, when the V passage switch 65e3 is off (that is, not on) (S2409: No), the process ends.

の凊理においお、通過スむッチがオンである堎合は、入賞フラグをオンに蚭定する。そしお、入賞コマンドを蚭定し、本凊理を終了する。   In the process of S2409, when the V passage switch 65e3 is on (S2409: Yes), the V prize flag is set to on. Then, the V winning command is set, and the present process ends.

次に、図を参照しお、䞻制埡装眮のにより実行されるメむン凊理図参照内の䞀凊理である小圓たり制埡凊理に぀いお説明する。図は、この小圓たり制埡凊理の内容を瀺したフロヌチャヌトである。   Next, with reference to FIG. 232, the small hitting control process (S2005) which is one process in the main process (see FIG. 227) executed by the MPU 201 of the main control apparatus 110 will be described. FIG. 227 is a flowchart showing the contents of the small hitting control process (S2005).

小圓たり制埡凊理図、では、たず、小圓たりシナリオが蚭定されおいるかを刀別する。具䜓的には、特図倖れ停止凊理図参照のの凊理が実行され、小圓たりシナリオが蚭定されおいるかを刀別する。の凊理においお、小圓たりシナリオが蚭定されおいなければ、そのたた本凊理を終了する。   In the small hitting control process (FIG. 232, S2005), first, it is judged whether a small hitting scenario is set (S2501). Specifically, the process of S1404 of the special view 2 off stop process (see FIG. 221) is executed to determine whether a small hit scenario is set. If the small hitting scenario is not set in the process of S2501 (S2501: No), this process is ended as it is.

䞀方、の凊理においお、小圓たりシナリオが蚭定されおいれば、小圓たりシナリオを曎新し、小圓たりシナリオのオヌプニング開始のタむミングであるかを刀別する。より具䜓的には、の凊理においお、小圓たりシナリオカりンタ図瀺せずのカりンタ倀にを加算し、の凊理においお、小圓たりシナリオカりンタ図瀺せずのカりンタ倀が小圓たりシナリオのオヌプニング開始に該圓する倀であるかを刀別する。   On the other hand, if the small hitting scenario is set in the process of S2501 (S2501: Yes), the small hitting scenario is updated (S2502), and it is determined whether it is the opening start timing of the small hitting scenario (S2503). More specifically, 1 is added to the counter value of the small hitting scenario counter (not shown) in the process of S2502, and the counter value of the small hitting scenario counter (not shown) in the process of S2503 is the small hitting scenario. Determine whether it is a value corresponding to the opening start of.

の凊理においお、小圓たりシナリオのオヌプニング開始のタむミングであるず刀別した堎合は、小圓たり甚オヌプニングコマンドを蚭定し、本凊理を終了する。䞀方、小圓たりシナリオのオヌプニング開始のタむミングでないず刀別した堎合は、次いで、小圓たりシナリオのラりンド開始のタむミングであるかを刀別する。   If it is determined in the process of S2503 that it is the opening start timing of the small hitting scenario (S2503: Yes), the small hitting opening command is set (S2504), and this process is ended. On the other hand, if it is determined that it is not the opening start timing of the small hitting scenario (S2503: No), it is then determined whether it is the round starting timing of the small hitting scenario (S2505).

の凊理においお、小圓たりシナリオのラりンド開始のタむミングであるず刀別した堎合は、小圓たり動䜜蚭定凊理を実行し、本凊理を終了する。なお、小圓たり動䜜蚭定凊理の詳现に぀いおは、図を参照しお埌述する。䞀方、小圓たりシナリオのラりンド開始のタむミングでないず刀別した堎合は、次いで、珟圚実行されおいるラりンドのラりンド終了条件が成立したかを刀別する。ここで、本制埡䟋では、特定入賞口が開攟されおいる間に、合蚈で球が所定数䟋えば、個入賞した堎合、たたは、特定入賞口の開攟期間が所定時間経過しおいる堎合に、ラりンド終了条件が成立したず刀別する。   If it is determined in the process of S2505 that it is the timing to start the round of the small hitting scenario (S2505: Yes), the small hitting operation setting process is executed (S2506), and this process is ended. The details of the small hitting operation setting process (S2506) will be described later with reference to FIG. On the other hand, when it is determined that it is not the timing of the round start of the small hitting scenario (S2505: No), it is then determined whether the round end condition of the currently executed round is satisfied (S2507). Here, in the present control example, when the specified number of balls (for example, five) in total are won while the specific winning opening 65a is open, or the opening period of the specific winning opening 65a has elapsed for a predetermined time. If so, it is determined that the round end condition is satisfied.

の凊理においお、珟圚実行されおいるラりンドのラりンド終了条件が成立しおいるず刀定した堎合は、の凊理にお特定入賞口が閉鎖されるよう蚭定し第特定入賞口の開閉板が閉状態ずなるよう゜レノむドをオフに蚭定し、本凊理を終了する。䞀方、特定入賞口のラりンド終了条件が成立しおいないず刀別した堎合は、゚ンディング挔出の開始のタむミングであるかを刀別する。   In the process of S2507, when it is determined that the round end condition of the round currently being executed is satisfied (S2507: Yes), the specific winning opening 65a is set to be closed in the process of S2108 (first process) The solenoid is set to OFF so that the open / close plate 65f1 of the specific winning opening 65a is closed), and the process is ended. On the other hand, when it is determined that the round end condition of the specific winning opening 65a is not satisfied (S2507: No), it is determined whether it is the timing to start the ending effect (S2509).

の凊理においお、゚ンディング挔出の開始のタむミングであるず刀別した堎合は、小圓たり甚゚ンディングコマンドを蚭定し、本凊理を終了する。ここで蚭定された゚ンディングコマンドは、に蚭けられたコマンド送信甚のリングバッファに蚘憶され、により実行されるメむン凊理図参照の倖郚出力凊理の䞭で、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、゚ンディングコマンドを受信するず、衚瀺甚゚ンディングコマンドを衚瀺制埡装眮ぞ送信する。衚瀺制埡装眮によっお衚瀺甚゚ンディングコマンドが受信されるず、第図柄衚瀺装眮においお倧圓たりの終了を瀺す゚ンディング挔出が開始される。   If it is determined in the processing of S2509 that it is the timing for starting the ending effect (S2509: Yes), the small hitting ending command is set (S2510), and this processing is ended. The ending command set here is stored in a ring buffer for command transmission provided in the RAM 203, and in the external output process (S2001) of the main process (see FIG. 227) executed by the MPU 201, the voice lamp control It is sent to the device 113. When the audio lamp control device 113 receives the ending command, it transmits the ending command for display to the display control device 114. When the display ending command is received by the display control device 114, an ending effect indicating the end of the jackpot is started in the third symbol display device 81.

䞀方、の凊理においお、゚ンディング挔出の開始タむミングでないず刀別した堎合は、小圓たりの終了タむミングであるかを刀別する。ここで、小圓たりの終了タむミングずは、゚ンディング挔出の実行期間が経過した堎合を瀺す。   On the other hand, if it is determined in the process of S2509 that it is not the start timing of ending effect (S2509: No), it is determined whether it is the end timing of the small hitting (S2511). Here, the end timing of the small hit indicates a case where the execution period of the ending effect has passed.

の凊理においお、小圓たりの終了タむミングであるず刀別した堎合は、小圓たり䞭フラグをオフに蚭定し、本凊理を終了する。䞀方、小圓たりの終了タむミングでなければ、第入賞凊理を実行し、本凊理を終了する。この第入賞凊理の詳现に぀いおは、図を参照しお埌述する。   If it is determined in the process of S2511 that the end timing of the small hit is reached (S2511: Yes), the small hit middle flag 203v is set to OFF (S2512), and the present process is ended. On the other hand, if it is not the end timing of the small hit (S2511: No), the second winning process is executed (S2513), and the present process is ended. The details of the second winning process (S2513) will be described later with reference to FIG.

次に、図を参照しお、小圓たり制埡凊理図、内の䞀凊理である小圓たり動䜜蚭定凊理に぀いお説明する。図は、この小圓たり動䜜蚭定凊理の内容を瀺したフロヌチャヌトである。小圓たり動䜜蚭定凊理図、では、たず、開始する小圓たりのラりンド数に察応した開攟動䜜が蚭定されおいる開攟シナリオを読み蟌む。特定入賞口に付随する開閉板図参照の開攟動䜜をの凊理で読み蟌んだデヌタにより蚭定し、この凊理を終了する。   Next, with reference to FIG. 233, the small hitting operation setting process (S2506) which is one process in the small hitting control process (FIG. 232, S2005) will be described. FIG. 233 is a flowchart showing the contents of the small hitting operation setting process (S2506). In the small hit operation setting process (FIG. 233, S2506), first, an open scenario in which an open operation corresponding to the number of rounds to be started is set is read (S2601). The opening operation of the specific winning opening 65a (the opening and closing plate 65f1 (see FIG. 179) attached thereto) is set by the data read in the process of S2601 (S2602), and the process is ended.

このように、各ラりンドの開始毎に、可倉入賞装眮の各動䜜が蚭定されるので、予期せぬ電源断が倧圓たり遊技䞭に発生しおも、倧圓たり遊技が途䞭で終了しおしたうような䞍具合を抑制できる。   As described above, since each operation of the variable winning device 65 is set at each start of each round, even if an unexpected power failure occurs during a big hit game, the big hit game is ended halfway Problems can be suppressed.

次に、図を参照しお、䞻制埡装眮内のにより実行される第入賞凊理の詳现に぀いお説明する。図は、この第入賞凊理を瀺すフロヌチャヌトである。この第入賞凊理は、小圓たり制埡凊理図参照の䞭で実行され、䞊述した通り、特定入賞口ぞの入賞に応じた制埡を行うための凊理である。   Next, with reference to FIG. 234, details of the second winning process (S2513) executed by the MPU 201 in the main control device 110 will be described. FIG. 234 is a flow chart showing this second winning process (S2513). The second winning process (S2513) is executed in the small hitting control process (see FIG. 232), and as described above, is a process for performing control according to the winning on the specific winning opening 65a.

この第入賞凊理図、では、たず、珟圚がラりンド有効期間であるかを刀別する。ここで、ラりンド有効期間ずは、ラりンド遊技が蚭定されおいる期間、即ち、特定入賞口が開攟状態に蚭定されおから、むンタヌバル期間秒が終了するたでの期間である。の凊理においお、ラりンド有効期間でなければ、入賞カりンタをリセットし、そのたた本凊理を終了する。   In this second winning process (FIG. 234, S2513), first, it is determined whether or not the present is a round effective period (S2701). Here, the round effective period is a period in which a round game is set, that is, a period from when the specific winning opening 65a is set to the open state to when the interval period (five seconds) ends. In the process of S2401, if it is not a round effective period (S2701: No), the winning counter 203h is reset (S2702), and the present process is ended as it is.

䞀方、の凊理においお、珟圚がラりンド有効期間であるず刀別した堎合は、次いで、特定入賞口ぞの入賞を怜出したかを刀別し、特定入賞口ぞの入賞を怜出しおいなければ、そのたた本凊理を終了する。   On the other hand, if it is determined in the process of S2701 that the present is a round effective period (S2701: Yes), then it is determined whether or not the winning of the specified winning opening 65a is detected (S2703), and the specific winning opening 65a If no winning is not detected (S2703: No), this processing ends.

䞀方、の凊理においお、特定入賞口に察する入賞を怜出しおいれば、入賞カりンタの倀にを加算しお曎新する。そしお、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞊であるかを刀別し、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞋であれば、そのたた本凊理を終了する。   On the other hand, in the process of S2703, if the winning of the specific winning opening 65a is detected (S2703: Yes), 1 is added to the value of the winning counter 203h for updating (S2704). Then, it is determined whether or not the value of the winning counter 203h is equal to or more than the upper limit (5 in this control example) (S2705), and if the value of the winning counter 203h is equal to or less than the upper limit (5 in this control example) S2705: No), this processing ends.

䞀方、入賞カりンタの倀が䞊限倀本制埡䟋では、以䞊であれば、特定入賞口に付随する開閉板の閉鎖を蚭定する。次いで、小圓たりシナリオをラりンドの終了に曎新し、本凊理を終了する。   On the other hand, if the value of the winning counter 203h is equal to or more than the upper limit (5 in this control example) (S2705: Yes), closing of the specific winning opening 65a (opening / closing plate 65f1 attached thereto) is set (S2706). Next, the small hit scenario is updated to the end of the round (S2707), and the process ends.

第制埡䟋における音声ランプ制埡装眮の制埡凊理に぀いお
次に、図から図を参照しお、音声ランプ制埡装眮内のにより実行される各制埡凊理を説明する。かかるの凊理ずしおは倧別しお、電源投入に䌎い起動される立ち䞊げ凊理ず、その立ち䞊げ凊理埌に実行されるメむン凊理ずがある。
<Control Process of Voice Lamp Controller in First Control Example>
Next, each control process executed by the MPU 221 in the audio lamp control device 113 will be described with reference to FIGS. 235 to 243. The processing of the MPU 221 can be roughly classified into a start-up process which is started upon turning on the power and a main process which is executed after the start-up process.

たず、図を参照しお、音声ランプ制埡装眮内のにより実行される立ち䞊げ凊理を説明する。図は、この立ち䞊げ凊理を瀺したフロヌチャヌトである。この立ち䞊げ凊理は電源投入時に起動される。   First, referring to FIG. 235, the start-up process executed by the MPU 221 in the audio lamp control device 113 will be described. FIG. 235 is a flowchart showing this start-up process. This start-up process is started when the power is turned on.

立ち䞊げ凊理が実行されるず、たず、電源投入に䌎う初期蚭定凊理を実行する。具䜓的には、スタックポむンタに予め決められた所定倀を蚭定する。その埌、電源断凊理䞭フラグがオンしおいるか吊かによっお、今回の立ち䞊げ凊理が瞬間的な電圧降䞋瞬間的な停電、所謂「瞬停」によっお、の電源断凊理図参照の実行途䞭に開始されたものであるか吊かが刀断される。図を参照しお埌述する通り、音声ランプ制埡装眮は、䞻制埡装眮から電源断の発生情報を受信するず図、参照、の電源断凊理を実行する。かかる電源断凊理の実行前に、電源断凊理䞭フラグがオンされ、該電源断凊理の終了埌に、電源断凊理䞭フラグはオフされる。よっお、の電源断凊理が実行途䞭であるか吊かは、電源断凊理䞭フラグの状態によっお刀断できる。   When the start-up process is executed, first, an initial setting process is performed upon power-on (S4001). Specifically, a predetermined value determined in advance is set in the stack pointer. After that, depending on whether the power-off process flag is on or not, the power-on process of S4116 is performed due to a momentary voltage drop (a momentary power failure, so-called "temporary power failure") in the current startup process (see FIG. It is judged whether or not it is started during the execution of (S4002). As described later with reference to FIG. 236, the audio lamp control device 113 executes the power-off process of S4116 when the power-off occurrence information is received from the main control device 110 (see FIG. 236, S4113). The power-off processing flag is turned on before the power-off processing is performed, and the power-off processing flag is turned off after the power-off processing is completed. Therefore, whether or not the power-off process in S4116 is being executed can be determined by the state of the power-off process flag.

電源断凊理䞭フラグがオフであれば、今回の立ち䞊げ凊理は、電源が完党に遮断された埌に開始されたか、瞬間的な停電が生じた埌であっおの電源断凊理の実行を完了した埌に開始されたか、或いは、ノむズなどによっお音声ランプ制埡装眮のにのみリセットがかかっお䞻制埡装眮からの電源断コマンドを受信するこずなく開始されたものである。よっお、これらの堎合には、のデヌタが砎壊されおいるか吊かを確認する。   If the power-off process flag is off (S4002: No), the current start-up process is started after the power is completely shut off, or after a momentary power failure occurs and the power-off of S4116 occurs. It was started after completing execution of the process, or was started after reset (only without receiving a power-off command from the main control unit 110) by resetting only the MPU 221 of the audio lamp control unit 113 due to noise or the like. is there. Therefore, in these cases, it is checked whether the data in the RAM 223 is destroyed (S4003).

のデヌタ砎壊の確認は、次のように行われる。即ち、の特定の領域には、の凊理によっお「」のキヌワヌドずしおのデヌタが曞き蟌たれおいる。よっお、その特定領域に蚘憶されるデヌタをチェックし、該デヌタが「」であればのデヌタ砎壊は無く、逆に「」でなければのデヌタ砎壊を確認するこずができる。のデヌタ砎壊が確認されれば、ぞ移行しお、の初期化を開始する。䞀方、のデヌタ砎壊が確認されなければ、ぞ移行する。   Confirmation of data corruption in the RAM 223 is performed as follows. That is, data as a keyword of “55 AAh” is written in the specific area of the RAM 223 by the process of S4006. Therefore, the data stored in the specific area is checked, and if the data is "55 AAh", there is no data destruction of the RAM 223, and conversely, if "55 AAh", the data destruction of the RAM 223 can be confirmed. If data corruption in the RAM 223 is confirmed (S4003: Yes), the process proceeds to S2004 to start initialization of the RAM 223. On the other hand, if data corruption in the RAM 223 is not confirmed (S4003: No), the process proceeds to S4008.

なお、今回の立ち䞊げ凊理が、電源が完党に遮断された埌に開始された堎合には、の特定領域に「」のキヌワヌドは蚘憶されおいないので電源断によっおの蚘憶は喪倱するから、のデヌタ砎壊ず刀断され、ぞ移行する。䞀方、今回の立ち䞊げ凊理が、瞬間的な停電が生じた埌であっおの電源断凊理の実行を完了した埌に開始されたか、或いは、ノむズなどによっお音声ランプ制埡装眮のにのみリセットがかかっお開始された堎合には、の特定領域には「」のキヌワヌドが蚘憶されおいるので、のデヌタは正垞ず刀断されお、ぞ移行する。   In addition, since the keyword of "55AAh" is not memorize | stored in the specific area | region of RAM223 when the start-up process this time is started after the power supply was cut off completely (The memory of RAM223 is lost by power-off. ) Is judged to be data destruction of the RAM 223 (S4003: Yes), and the process proceeds to S4004. On the other hand, the current start-up process is started after completing the execution of the power-off process of S4116 after a momentary power failure occurs, or reset only to the MPU 221 of the audio lamp control device 113 due to noise or the like. If it is started, the keyword “55AAh” is stored in the specific area of the RAM 223, so the data of the RAM 223 is determined to be normal (S4003: No), and the process moves to S4008.

電源断凊理䞭フラグがオンであれば、今回の立ち䞊げ凊理は、瞬間的な停電が生じた埌であっお、の電源断凊理の実行途䞭に、音声ランプ制埡装眮のにリセットがかかっお開始されたものである。かかる堎合は電源断凊理の実行途䞭なので、の蚘憶状態は必ずしも正しくない。よっお、かかる堎合には制埡を継続するこずはできないので、凊理をぞ移行しお、の初期化を開始する。   If the power-off process flag is on (S4002: Yes), the current start-up process is performed after the instantaneous power failure has occurred, and during the execution of the power-off process of S4116, the voice lamp control device 113 The MPU 221 is reset and started. In such a case, since the power-off process is being executed, the storage state of the RAM 223 is not necessarily correct. Therefore, since the control can not be continued in such a case, the process proceeds to S4004 and initialization of the RAM 223 is started.

の凊理では、の党範囲の蚘憶領域をチェックする。チェック方法ずしおは、たず、バむト毎に「」を曞き蟌み、それをバむト毎に読み出しお「」であるか吊かを確認し、「」であれば正垞ず刀別する。かかるバむト毎の曞き蟌み及び確認を、「」に次いで、「」、「」、「」の順に行う。このの読み曞きチェックにより、のすべおの蚘憶領域がクリアされる。   In the process of S4004, the storage area of the entire range of the RAM 223 is checked (S4004). As a check method, first, “0FFh” is written for each byte, and it is read for each byte to check whether it is “0FFh”, and if “0FFh”, it is determined that it is normal. The writing and confirmation for each byte is performed in the order of “55h”, “0AAh”, and “00h” next to “0FFh”. By the read / write check of the RAM 223, all storage areas of the RAM 223 are cleared to zero.

のすべおの蚘憶領域に぀いお、読み曞きチェックが正垞ず刀別されれば、の特定領域に「」のキヌワヌドを曞き蟌んで、砎壊チェックデヌタを蚭定する。この特定領域に曞き蟌たれた「」のキヌワヌドを確認するこずにより、にデヌタ砎壊があるか吊かがチェックされる。䞀方、のいずれかの蚘憶領域で読み曞きチェックの異垞が怜出されれば、の異垞を報知しお、電源が遮断されるたで無限ルヌプする。の異垞は、衚瀺ランプにより報知される。なお、音声出力装眮により音声を出力しおの異垞報知を行うようにしおも良いし、衚瀺制埡装眮に゚ラヌコマンドを送信しお、第図柄衚瀺装眮に゚ラヌメッセヌゞを衚瀺させるようにしおもよい。   If it is determined that the read / write check is normal for all the storage areas of the RAM 223 (S4005: Yes), the keyword "55AAh" is written in the specific area of the RAM 223 to set RAM destruction check data (S4006). By checking the keyword "55AAh" written in this specific area, it is checked whether there is data corruption in the RAM 223 or not. On the other hand, if an abnormality in the read / write check is detected in any of the storage areas of the RAM 223 (S4005: No), the abnormality of the RAM 223 is notified (S4007), and an infinite loop is performed until the power is shut off. The abnormality of the RAM 223 is notified by the display lamp 34. Note that the voice output device 226 may output a voice to notify the abnormality of the RAM 223, or an error command may be sent to the display control device 114 to display an error message on the third symbol display device 81. You may

の凊理では、電源断フラグがオンされおいるか吊かを刀別する。電源断フラグはの電源断凊理の実行時にオンされる図、参照。぀たり、電源断フラグは、の電源断凊理が実行される前にオンされるので、電源断フラグがオンされた状態での凊理に至るのは、今回の立ち䞊げ凊理が、瞬間的な停電が生じた埌であっおの電源断凊理の実行を完了した状態で開始された堎合である。埓っお、かかる堎合には、音声ランプ制埡装眮の各凊理を初期化するためにの䜜業゚リアをクリアし、の初期倀を蚭定した埌、状態コマンドに基づいお状態蚭定゚リアを曎新する。次いで、割蟌み蚱可を蚭定しお、メむン凊理ぞ移行する。なお、の䜜業゚リアずしおは、䞻制埡装眮から受信したコマンド等を蚘憶する領域以倖の領域をいう。   In the process of S4008, it is determined whether the power-off flag is on (S4008). The power-off flag is turned on when the power-off process of S4116 is performed (see FIG. 236, S4115). That is, since the power-off flag is turned on before the power-off processing of S4116 is performed, the process of S4008 when the power-off flag is turned on is that the current start-up process is instantaneous. This is the case where the process is started after the power failure has occurred and the execution of the power-off process in S4116 has been completed. Therefore, in such a case (S4008: Yes), the work area of the RAM is cleared to initialize each processing of the audio lamp control device 113 (S4009), and the initial value of the RAM 223 is set (S4010). The status setting area is updated based on the command (S4011). Next, interrupt permission is set (S4011), and the process proceeds to the main processing. The work area of the RAM 223 is an area other than the area for storing a command or the like received from the main control device 110.

䞀方、電源断フラグがオフされた状態での凊理に至るのは、今回の立ち䞊げ凊理が、䟋えば電源が完党に遮断された埌に開始されたためにからの凊理を経由しおの凊理ぞ至ったか、或いは、ノむズなどによっお音声ランプ制埡装眮のにのみリセットがかかっお䞻制埡装眮からの電源断コマンドを受信するこずなく開始された堎合である。よっお、かかる堎合には、の䜜業領域のクリア凊理であるをスキップしお、凊理をぞ移行し、の初期倀を蚭定する。   On the other hand, the reason for reaching the processing of S4008 in the state where the power-off flag is turned off is, for example, that the start processing of this time is started after the power is completely shut off. It is a case where the processing is reached or the MPU 221 of the audio lamp control device 113 is reset only (without receiving a power-off command from the main control device 110) due to noise or the like. Therefore, in such a case (S4008: No), S4009 which is the clear process of the work area of the RAM 223 is skipped, the process proceeds to S4010, and the initial value of the RAM 223 is set (S4010).

なお、のクリア凊理をスキップするのは、からの凊理を経由しおの凊理ぞ至った堎合には、の凊理によっお、既にのすべおの蚘憶領域はクリアされおいるし、ノむズなどによっお音声ランプ制埡装眮のにのみリセットがかかっお、立ち䞊げ凊理が開始された堎合には、の䜜業領域のデヌタをクリアせず保存しおおくこずにより、音声ランプ制埡装眮の制埡を継続できるからである。   When the process of S4009 skips the process of S4009 when the process of S4008 is performed via the processes of S4004 to S4006, all the storage areas of the RAM 223 have already been cleared by the process of S4004. If the MPU 221 of the audio lamp control device 113 is reset only due to noise or the like and the start-up process is started, the data of the work area of the RAM 223 is saved without being cleared, and the audio lamp control device 113 is stored. It is because control of can be continued.

次に、図を参照しお、音声ランプ制埡装眮の立ち䞊げ凊理埌に音声ランプ制埡装眮内のにより実行されるメむン凊理に぀いお説明する。図は、このメむン凊理を瀺したフロヌチャヌトである。メむン凊理が実行されるず、たず、該メむン凊理が開始されおから、又は、前回の凊理が実行されおからミリ秒以䞊が経過したか吊かが刀別され、ミリ秒以䞊経過しおいなければ、〜の凊理を行わずにの凊理ぞ移行する。の凊理で、ミリ秒経過したか吊かを刀別するのは、〜が衚瀺挔出に関する凊理であり、短い呚期ミリ秒以内で線集する必芁がないのに察しお、のコマンド刀定凊理やの倉動衚瀺蚭定凊理を短い呚期で実行する方が奜たしいからである。の凊理が短い呚期で実行されるこずにより、䞻制埡装眮から送信されるコマンドの受信掩れを防止でき、の凊理が短い呚期で実行されるこずにより、コマンド刀定凊理によっお受信されたコマンドに基づき、倉動衚瀺挔出に関する蚭定を遅滞なく行うこずができる。   Next, with reference to FIG. 236, the main processing executed by the MPU 221 in the audio lamp control device 113 after the start-up processing of the audio lamp control device 113 will be described. FIG. 236 is a flowchart showing this main processing. When the main process is executed, first, it is determined whether or not one millisecond or more has elapsed since the main process was started or the process of S4101 was performed last time (S4101), and one millisecond If the above has not elapsed (S4101: No), the processing proceeds to S4111 without performing the processing of S4102 to S4110. In the process of S4101, the process of determining whether 1 millisecond has elapsed is a process relating to display (rendering) in S4102 to S4110, and there is no need to edit in a short cycle (within 1 millisecond). This is because it is preferable to execute the command determination process of S4111 and the variable display setting process of S4112 in a short cycle. Since the process of S4111 is executed in a short cycle, it is possible to prevent omission of reception of the command transmitted from the main control device 110, and by executing the process of S4111 in a short cycle, the command received by the command determination process Setting based on the variable display effect can be performed without delay.

の凊理でミリ秒以䞊経過しおいれば、たず、〜の凊理によっお蚭定された、衚瀺制埡装眮に察する各皮コマンドを、衚瀺制埡装眮に察しお送信する。次いで、衚瀺ランプの点灯態様の蚭定や埌述するの凊理で線集されるランプの点灯態様ずなるよう各ランプの出力を蚭定し、その埌電源投入報知凊理を実行する。電源投入報知凊理は、電源が投入された堎合に所定の時間䟋えば秒電源が投入されたこずを知らせる報知を行うものであり、その報知は音声出力装眮やランプ衚瀺装眮により行われる。たた、第図柄衚瀺装眮の画面においお電源が䟛絊されたこずを報知するようコマンドを衚瀺制埡装眮に送信するものずしおも良い。なお、電源投入時でなければ、電源投入報知凊理による報知は行わずにの凊理ぞ移行する。   If one millisecond or more has elapsed in the process of S4101 (S4101: Yes), first, various commands to the display control apparatus 114 set by the processes of S4103 to S4112 are transmitted to the display control apparatus 114 ( S4102). Next, the setting of the lighting mode of the display lamp 34 and the output of each lamp are set to be the lighting mode of the lamp edited in the process of S4108 described later (S4103), and then the power on notification process is executed (S4104). The power on notification process is to notify that the power is turned on for a predetermined time (for example, 30 seconds) when the power is turned on, and the notification is made by the voice output device 226 or the lamp display device 227. It will be. Further, a command may be transmitted to the display control device 114 so as to notify that power is supplied on the screen of the third symbol display device 81. If the power is not turned on, the process proceeds to step S4105 without performing notification by the power on notification process.

の凊理では客埅ち挔出が実行され、その埌、保留個数衚瀺曎新凊理が実行される。客埅ち挔出では、パチンコ機が遊技者により遊技されない時間が所定時間経過した堎合に、第図柄衚瀺装眮の衚瀺をタむトル画面に切り替える蚭定などが行われ、その蚭定がコマンドずしお衚瀺制埡装眮に送信される。   In the process of S4105, the customer waiting effect is executed, and then the number-of-helds display update process is executed (S4106). In the customer waiting effect, when the pachinko machine 10 is not played by the player for a predetermined time, a setting is made to switch the display of the third symbol display device 81 to the title screen, and the setting is displayed as a command. It is sent to 114.

その埌、枠ボタン入力監芖・挔出凊理が実行される。この枠ボタン入力監芖・挔出凊理では、挔出効果を高めるために遊技者に操䜜される枠ボタンが抌されたか吊かの入力を監芖し、枠ボタンの入力が確認された堎合に察応した挔出を行うよう蚭定する凊理である。この凊理では、枠ボタンの遊技者による操䜜が怜出されるず、衚瀺制埡装眮に察しお枠ボタンが操䜜されたこずを通知する枠ボタン操䜜コマンドを蚭定する。   Thereafter, the frame button input monitoring and effect process is executed (S4107). In this frame button input monitoring and effect processing, the input whether or not the frame button 22 operated by the player has been pressed in order to enhance the effect is monitored, and the input of the frame button 22 is confirmed. It is a process set to perform an effect. In this process, when an operation by the player of the frame button 22 is detected, a frame button operation command for notifying the display control device 114 that the frame button 22 has been operated is set.

枠ボタン入力監芖・挔出凊理が終わるず、次いで、ランプ線集凊理を実行し、その埌音線集・出力凊理を実行する。ランプ線集凊理では、第図柄衚瀺装眮で行われる衚瀺に察応するよう電食郚〜の点灯パタヌンなどが蚭定される。音線集・出力凊理では、第図柄衚瀺装眮で行われる衚瀺に察応するよう音声出力装眮の出力パタヌンなどが蚭定され、その蚭定に応じお音声出力装眮から音が出力される。   When the frame button input monitoring / rendering process is finished, next, the lamp editing process is executed (S4108), and then the sound editing / output process is executed (S4109). In the lamp editing process, lighting patterns and the like of the electric decoration portions 29 to 33 are set to correspond to the display performed by the third symbol display device 81. In the sound editing / output processing, the output pattern of the audio output device 226 is set to correspond to the display performed by the third symbol display device 81, and the sound is output from the audio output device 226 according to the setting.

の凊理埌、液晶挔出実行管理凊理が実行される。この埌、の凊理ぞ移行する。液晶挔出実行管理凊理では、䞻制埡装眮から送信される倉動パタヌンコマンドに基づいお第図柄衚瀺装眮で行われる倉動衚瀺に芁する時間ず同期した時間が蚭定される。この液晶挔出実行監芖凊理で蚭定された時間に基づいおのランプ線集凊理が実行される。なお、の音線集・出力凊理も第図柄衚瀺装眮で行われる倉動衚瀺に芁する時間ず同期した時間で実行される。   After the process of S4109, a liquid crystal effect execution management process is executed (S4110). Thereafter, the process proceeds to the process of S4111. In the liquid crystal effect execution management process, based on the fluctuation pattern command transmitted from the main control device 110, a time synchronized with the time required for the fluctuation display performed by the third symbol display device 81 is set. The lamp editing process of S4108 is executed based on the time set in the liquid crystal effect execution monitoring process. In addition, the sound editing / output processing of S4109 is also executed at a time synchronized with the time required for the variable display performed by the third symbol display device 81.

その埌、䞻制埡装眮より受信したコマンドに応じた凊理を行うコマンド刀定凊理が実行され、の凊理ぞ移行する。このコマンド刀定凊理の詳现に぀いおは、図を参照しお埌述する。   Thereafter, a command determination process (S4111) for performing a process according to the command received from the main control apparatus 110 is executed, and the process shifts to the process of S4112. The details of the command determination process (S4111) will be described later with reference to FIG.

の凊理では、第図柄衚瀺装眮においお倉動衚瀺挔出を衚瀺させるために、䞻制埡装眮より受信した倉動パタヌンコマンドに基づいお衚瀺甚倉動パタヌンコマンドを生成し、そのコマンドを衚瀺制埡装眮に送信するために蚭定する凊理である倉動衚瀺蚭定凊理を実行する。この倉動衚瀺蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   In the process of S4112, in order to display the variation display effect in the third symbol display device 81, a variation pattern command for display is generated based on the variation pattern command received from the main control device 110, and the command is displayed control device 114 The variable display setting process, which is a process to be set to transmit the image data, is executed. The details of the variation display setting process will be described later with reference to FIG.

の凊理が終わるず、ワヌクに電源断の発生情報が蚘憶されおいるか吊かを刀別する。電源断の発生情報は、䞻制埡装眮から電源断コマンドを受信した堎合に蚘憶される。の凊理で電源断の発生情報が蚘憶されおいれば、電源断フラグ及び電源断凊理䞭フラグを共にオンしお、電源断凊理を実行する。電源断凊理の実行埌は、電源断凊理䞭フラグをオフし、その埌、凊理を、無限ルヌプする。電源断凊理では、割蟌凊理の発生を犁止するず共に、各出力ポヌトをオフしお、音声出力装眮およびランプ衚瀺装眮からの出力をオフする。たた、電源断の発生情報の蚘憶も消去する。   When the process of S4112 is finished, it is determined whether or not the occurrence information of the power-off is stored in the work RAM 233 (S4113). The power-off occurrence information is stored when a power-off command is received from the main control device 110. If the power-off occurrence information is stored in the process of S4113 (S4113: Yes), both the power-off flag and the power-off process flag are turned on (S4115), and the power-off process is executed (S4116). After the power-off process is executed, the power-off process flag is turned off (S4117), and then the process is looped endlessly. In the power-off process, the occurrence of the interrupt process is inhibited, and each output port is turned off, and the outputs from the audio output device 226 and the lamp display device 227 are turned off. In addition, the storage of occurrence information of power-off is also erased.

䞀方、の凊理で電源断の発生情報が蚘憶されおいなければ、に蚘憶されるキヌワヌドに基づき、が砎壊されおいるか吊かが刀別され、が砎壊されおいなければ、の凊理ぞ戻り、繰り返しメむン凊理が実行される。䞀方、が砎壊されおいれば、以降の凊理の実行を停止させるために、凊理を無限ルヌプする。ここで、砎壊ず刀別されお無限ルヌプするずメむン凊理が実行されないので、その埌、第図柄衚瀺装眮による衚瀺が倉化しない。よっお、遊技者は、異垞が発生したこずを知るこずができるので、ホヌルの店員などを呌びパチンコ機の修埩などを頌むこずができる。たた、が砎壊されおいるず確認された堎合に、音声出力装眮やランプ衚瀺装眮により砎壊の報知を行うものずしおも良い。   On the other hand, if the power failure occurrence information is not stored in the process of S4113 (S4113: No), it is judged based on the keyword stored in the RAM 223 whether or not the RAM 223 is destroyed (S4114) and the RAM 223 is destroyed. If not (S4114: No), the process returns to S4101, and the main process is repeatedly executed. On the other hand, if the RAM 223 is destroyed (S4114: Yes), the processing is endlessly looped to stop the execution of the subsequent processing. Here, since the main processing is not executed if it is determined that the RAM is destroyed and the loop is infinite, the display by the third symbol display device 81 does not change thereafter. Therefore, the player can know that an abnormality has occurred, and can call a clerk or the like in the hall to ask for repair of the pachinko machine 10 or the like. Further, when it is confirmed that the RAM 223 is destroyed, notification of the destruction of the RAM may be performed by the audio output device 226 or the lamp display device 227.

次に、図を参照しお、音声ランプ制埡装眮内のにより実行される客埅挔出凊理に぀いお説明する。図は、客埅挔出凊理を瀺したフロヌチャヌトである。この客埅挔出凊理は、䞻制埡装眮から出力される特図埅機コマンドたたは特図埅機コマンドを受信した堎合にオンに蚭定されるサブ特図埅受フラグ、サブ特図埅受フラグの蚭定状況に基づいお、埅機衚瀺画面を蚭定する凊理を実行するものである。以䞋、客埅挔出凊理の詳现を説明する。   Next, with reference to FIG. 237, the customer waiting effect processing (S4105) executed by the MPU 221 in the audio lamp control device 113 will be described. FIG. 237 is a flowchart showing the customer service effect processing (S4105). The customer waiting effect processing (S4105) is performed by the sub special figure 1 waiting flag 223j set to ON when the special figure 1 standby command or the special figure 2 standby command output from the main control device 110 is received, the sub special A process of setting the standby display screen is executed based on the setting status of the standby flag 223m in FIG. The details of the customer service effect processing (S4105) will be described below.

客埅挔出凊理図、では、たず、サブ特図埅受フラグがオンに蚭定されおいるか吊かを刀別する。サブ特図埅受フラグがオンに蚭定されおいるず刀別した堎合には、特図埅受カりンタの倀を曎新する。そしお、特図埅受カりンタの倀が䞊限倀であるか吊かを刀別する。ここで、本制埡䟋では特図埅受カりンタの䞊限倀ずしお秒に察応する倀が蚭定されおいる。぀たり、特図の倉動が停止しおから秒経過した堎合に特図埅受カりンタの倀が䞊限倀に到達した堎合に特図埅機フラグがオンに蚭定されるよう構成されおいる。   In the guest waiting effect rendering process (FIG. 237, S4105), first, it is determined whether the sub special figure 1 waiting flag 223j is set to ON (S4201). If it is determined that the sub special figure 1 waiting flag 223j is set to ON (S4201: Yes), the value of the special figure 1 waiting counter 223k is updated (S4202). Then, it is determined whether the value of the special figure 1 standby counter 223k is the upper limit value (S4203). Here, in the present control example, a value (30000) corresponding to 30 seconds is set as the upper limit value of the special view 1 standby counter 223k. That is, the configuration is such that the special figure 1 standby flag is set to ON (when the value of the special figure 1 standby counter 223 k reaches the upper limit value) when 30 seconds have passed after the fluctuation of the special figure 1 stops. It is done.

特図埅受カりンタの倀が䞊限倀未満である堎合は、の凊理ぞ移行する。   When the value of the special view 1 standby counter 223k is less than the upper limit value (S4203: No), the process proceeds to S4205.

䞀方、の凊理においお、特図埅受カりンタの倀が䞊限倀である堎合は、特図埅機フラグをオンに蚭定し、サブ特図埅受フラグ、および、埅受蚭定枈フラグをオフに蚭定し、の凊理ぞ移行する。の凊理においお埅受蚭定枈フラグをオフに蚭定するこずにより、䟋えば、埌述する特図埅機フラグがオンに蚭定されたこずに基づいお衚瀺甚埅機衚瀺コマンドが蚭定されおいる状態で、特図埅機フラグがオンに蚭定された堎合に、再床埅機衚瀺皮別を決定するこずができるようになる。よっお、各特図特図、特図の倉動状況埅機状況に応じた埅機衚瀺を適切に実行するこずができる。   On the other hand, in the process of S4203, when the value of the special figure 1 standby counter 223k is the upper limit (S4203: Yes), the special figure 1 standby flag 223s is set to ON, and the sub special figure 1 standby flag 223j, Then, the standby setting completion flag 223 u is set to off (S 4204), and the process proceeds to the processing of S 4205. By setting the stand-by setting flag 223u to OFF in the process of S4204, for example, in a state in which the display standby display command is set based on the setting of the special view 2 stand-by flag 223t described later to ON. When the special view 1 standby flag 223s is set to ON, the standby display type can be determined again. Therefore, it is possible to appropriately execute the standby display according to the fluctuation state (standby state) of each special view (special view 1, special view 2).

たた、の凊理においお、サブ特図埅受フラグがオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合には、〜の凊理をスキップし、の凊理ぞ移行する。   When it is determined in the process of S4201 that the sub special figure 1 standby flag 223j is set to off (that is, not set to on) (S4201: No), the process of S4202 to S4204 is performed. Skip and shift to the processing of S4205.

の凊理では、サブ特図埅受フラグがオンに蚭定されおいるか吊かを刀別する。サブ特図埅受フラグがオンに蚭定されおいるず刀別した堎合には、特図埅受カりンタの倀を曎新する。そしお、特図埅受カりンタの倀が䞊限倀であるか吊かを刀別する。特図埅受カりンタの倀が䞊限倀未満である堎合は、の凊理ぞ移行する。   In the process of S4205, it is determined whether the sub special figure 2 waiting flag 223m is set to ON (S4205). If it is determined that the sub special figure 2 waiting flag 223m is set to ON (S4205: Yes), the value of the special figure 2 waiting counter 223n is updated (S4206). Then, it is determined whether the value of the special figure 2 standby counter 223n is the upper limit value (30000) (S4207). If the value of the special view 2 standby counter 223n is less than the upper limit value (S4207: No), the process proceeds to S4209.

䞀方、の凊理においお、特図埅受カりンタの倀が䞊限倀である堎合は、特図埅機フラグをオンに蚭定し、サブ特図埅受フラグ、および、埅受蚭定枈フラグをオフに蚭定しお、の凊理ぞ移行する。の凊理においお埅受蚭定枈フラグをオフに蚭定するこずにより、䟋えば、特図埅機フラグがオンに蚭定されたこずに基づいお衚瀺甚埅機衚瀺コマンドが蚭定されおいる状態で、特図埅機フラグがオンに蚭定された堎合に、再床埅機衚瀺皮別を決定するこずができるようになる。よっお、各特図特図、特図の倉動状況埅機状況に応じた埅機衚瀺を適切に実行するこずができる。   On the other hand, in the processing of S4207, when the value of the special figure 2 standby counter 223n is the upper limit value (S4207: Yes), the special figure 2 standby flag 223t is set on, and the sub special figure 2 standby flag 223m, Then, the standby setting completion flag 223 u is set to off (S 4208), and the process proceeds to the processing of S 4209. By setting the stand-by setting flag 223u to OFF in the process of S4208, for example, in a state where the display standby display command is set based on the setting of the special figure 1 standby flag 223s, When the standby flag 223t in FIG. 2 is set to ON, the standby display type can be determined again. Therefore, it is possible to appropriately execute the standby display according to the fluctuation state (standby state) of each special view (special view 1, special view 2).

たた、の凊理においお、サブ特図埅受フラグがオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合には、、および、の凊理をスキップし、の凊理ぞ移行する。   If it is determined in the process of S4205 that the sub special figure 2 waiting flag 223m is set to off (ie, not set to on) (S4205: No), S4206 and S4207 The processing is skipped, and the processing shifts to the processing of S4209.

の凊理では、埅受蚭定枈フラグがオンに蚭定されおいるか吊かを刀別する。埅受蚭定枈フラグがオンに蚭定されおいるず刀別した堎合には、埅機衚瀺皮別を蚭定するための〜の凊理をスキップしお本凊理を終了する。぀たり、埅機蚭定枈フラグがオンに蚭定されおいる状態は、既に埅機衚瀺皮別が蚭定されおいる状態から各特図の倉動状況埅機フラグの蚭定状況が倉曎されおいない状態である。よっお、そのような状態であるず刀別された堎合に埅機衚瀺皮別を蚭定するための凊理を実行しないように構成するこずで埅機衚瀺皮別を蚭定するための凊理の負荷を軜枛するこずができる。   In the process of S4209, it is determined whether the standby setting completion flag 223u is set to ON (S4209). If it is determined that the standby setting completion flag 223u is set to ON (S4209: Yes), the processing of S4211 to S4214 for setting the standby display type is skipped and this processing is ended. That is, the state in which the standby setting completion flag 223u is set to ON is a state in which the change status (the setting status of the standby flag) of each special map has not been changed from the state in which the standby display type is already set. Therefore, the load of the process for setting the standby display type can be reduced by not executing the process for setting the standby display type when it is determined that such a state is present.

なお、詳现は図を参照しお埌述するが、本制埡䟋では埅機フラグ特図埅機フラグたたは特図埅機フラグがオンに蚭定されおいる状態で新たな特図倉動が開始されたこずを瀺すコマンドオフを瀺す特図埅機コマンドを受信した堎合にも、埅機蚭定枈フラグをオフに蚭定する凊理が実行される。よっお、特図たたは特図の倉動状況埅機フラグの蚭定状況が倉曎される床に必ず埅機衚瀺皮別を再蚭定するこずができるため、各特図特図、特図の倉動状況埅機状況に応じた埅機衚瀺をより適切に実行するこずができる。   In addition, although the details will be described later with reference to FIG. 241, in the present control example, a new special figure fluctuation is caused in a state where the waiting flag (special figure 1 waiting flag 223s or special figure 2 waiting flag 223t) is set on. Also when a command indicating that it has been started (special drawing standby command indicating OFF) is received, processing for setting the standby setting completion flag 223 u to OFF is executed. Therefore, the standby display type can be reset without fail each time the change status (setting status of the standby flag) of the special view 1 or the special view 2 is changed. Therefore, each special view (the special view 1, the special view 2) The standby display can be more appropriately performed according to the fluctuation state (standby state) of

䞀方、埅受蚭定枈フラグがオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合には、特図埅機フラグたたは特図埅機フラグがオンに蚭定されおいるか吊かを刀別する。   On the other hand, when it is determined that the standby setting completion flag 223u is set to off (that is, not set to on) (S4209: No), the special figure 1 standby flag 223s or the special figure 2 standby flag 223t. It is judged whether or not is set to on (S4210).

の凊理においお、特図埅機フラグたたは特図埅機フラグがオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合には、本凊理を終了する。䞀方、特図埅機フラグたたは特図埅機フラグがオンに蚭定されおいるず刀別した堎合には、状態蚭定゚リアに蚭定されおいる遊技状態を読み出す。そしお、読み出した遊技状態ず、特図埅機フラグおよび特図埅機フラグの蚭定状況に基づいお、画面衚瀺遞択テヌブル図参照より埅機衚瀺皮別を決定する。   In the process of S4210, when it is determined that the special view 1 standby flag 223s or the special view 2 standby flag 223t is set to off (that is, not set to on) (S4210: No), this process is executed. finish. On the other hand, when it is determined that the special view 1 standby flag 223s or the special view 2 standby flag 223t is set to ON (S4210: Yes), the gaming state set in the state setting area 223i is read (S4211) . Then, the standby display type is determined from the screen display selection table 222b (see FIG. 200) based on the read gaming state and the setting status of the special view 1 standby flag 223s and the special view 2 standby flag 223t (S4212).

次いで、決定した埅機衚瀺皮別に基づいお、衚瀺制埡装眮に察しお埅機衚瀺皮別を通知するための衚瀺甚埅機衚瀺コマンドを蚭定する。その埌、埅受蚭定枈フラグをオンに蚭定し、本凊理を終了する。   Next, based on the determined standby display type, a display standby display command for notifying the display control device 114 of the standby display type is set (S4213). After that, the standby setting completion flag 223 u is set to ON (S 4214), and this processing ends.

次に、図を参照しお、音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理に぀いお説明する。図は、このコマンド刀定凊理を瀺したフロヌチャヌトである。このコマンド刀定凊理は、音声ランプ制埡装眮内のにより実行されるメむン凊理図参照の䞭で実行され、䞊述したように、䞻制埡装眮から受信したコマンドを刀定する。以䞋、コマンド刀定凊理の詳现を説明する。   Next, with reference to FIG. 238, the command determination processing (S4111) executed by the MPU 221 in the audio lamp control device 113 will be described. FIG. 238 is a flowchart showing this command determination process (S4111). This command determination process (S4111) is executed in the main process (see FIG. 236) executed by the MPU 221 in the audio lamp control device 113, and determines the command received from the main control device 110 as described above. . The details of the command determination process (S4111) will be described below.

コマンド刀定凊理では、たず、に蚭けられたコマンド蚘憶領域から、未凊理のコマンドのうち䞻制埡装眮より受信した最初のコマンドを読み出しお解析し、䞻制埡装眮より特図停止皮別コマンド、たたは特図停止皮別コマンドを受信したか吊かを刀別する。特図停止皮別コマンド、たたは特図停止皮別コマンドのいずれかを受信したず刀別した堎合は、停止皮別コマンド受信凊理を実行し、本凊理を終了する。この停止皮別コマンド受信凊理の詳现に぀いおは図を参照しお埌述する。   In the command determination process (S2111), first, the first command received from the main control apparatus 110 among the unprocessed commands is read out and analyzed from the command storage area 223a provided in the RAM 223, and the special view from the main control apparatus 110 It is determined whether a 1 stop type command or a special view 2 stop type command has been received (S4301). If it is determined that either the special view 1 stop type command or the special view 2 stop type command has been received (S4301: Yes), the stop type command reception process is executed (S4302), and this process ends. The details of the stop type command reception process will be described later with reference to FIG.

䞀方、の凊理においお、特図停止皮別コマンドも、特図停止皮別コマンドも受信しおいないず刀別した堎合は、特図倉動パタヌンコマンドを受信したか吊かを刀別する。ここで、特図倉動パタヌンコマンドは、第特別図柄の倉動パタヌン倉動時間を通知するためのコマンドである。   On the other hand, if it is determined in the process of S4301 that neither the special view 1 stop type command nor the special view 2 stop type command has been received (S4301: No), whether the special view 1 change pattern command is received or not It discriminates (S4303). Here, the special figure 1 fluctuation pattern command is a command for notifying the fluctuation pattern (variation time) of the first special symbol.

の凊理においお、特図倉動パタヌンコマンドを受信したず刀別された堎合には、に蚭けられた特図倉動開始フラグをオンに蚭定し、受信した特図倉動パタヌンコマンドから倉動パタヌン皮別を抜出しお、本凊理を終了する。ここで抜出された倉動パタヌン皮別は、のその他メモリ゚リアに、第特別図柄の倉動パタヌン皮別であるこずを識別可胜な圢匏で蚘憶され、埌述の倉動衚瀺蚭定凊理図参照においお、衚瀺制埡装眮に察しお第特別図柄の倉動衚瀺挔出の開始ず、その第特別図柄の倉動衚瀺挔出の衚瀺態様ずを通知する堎合第特別図柄の衚瀺甚倉動パタヌンコマンドを蚭定する堎合に甚いられる。   When it is determined in the process of S4303 that the special figure 1 fluctuation pattern command is received (S4303: Yes), the special figure 1 fluctuation start flag 223d provided in the RAM 223 is set to ON (S4304), and the reception is performed. The variation pattern type is extracted from the special figure 1 variation pattern command (S4305), and this processing ends. The variation pattern type extracted here is stored in the other memory area 223z of the RAM 223 in a format that can identify that it is the variation pattern type of the first special symbol, and in the variation display setting process described later (see FIG. 243) , When notifying the display control device 114 of the start of the variation display effect of the first special symbol and the display mode of the variation display effect of the first special symbol (setting the variation pattern command for display of the first special symbol In the case of

䞀方、特図倉動パタヌンコマンドを受信しおいないず刀別した堎合には、䞻制埡装眮より特図倉動パタヌンコマンドを受信したか吊かを刀別する。なお、特図倉動パタヌンコマンドは、第特別図柄の倉動パタヌン倉動時間を通知するためのコマンドである。   On the other hand, if it is determined that the special view 1 change pattern command has not been received (S4303: No), it is determined whether the special view 2 change pattern command has been received from the main control device 110 (S4306). In addition, the special figure 2 fluctuation pattern command is a command for notifying the fluctuation pattern (variation time) of the second special symbol.

の凊理においお、特図倉動パタヌンコマンドを受信したず刀別した堎合には、に蚭けられた特図倉動開始フラグをオンに蚭定し、受信した特図倉動パタヌンコマンドから倉動パタヌン皮別を抜出しお、本凊理を終了する。ここで抜出された倉動パタヌン皮別は、のその他メモリ゚リアに、第特別図柄の倉動パタヌン皮別であるこずが識別可胜な圢匏で蚘憶され、埌述の倉動衚瀺蚭定凊理図参照においお、衚瀺制埡装眮に察しお第特別図柄の倉動衚瀺挔出の開始ず、その第特別図柄の倉動衚瀺挔出の衚瀺態様ずを通知する堎合第特別図柄の衚瀺甚倉動パタヌンコマンドを蚭定する堎合に甚いられる。   If it is determined in the process of S4306 that the special figure 2 fluctuation pattern command has been received (S4306: Yes), the special figure 2 fluctuation start flag 223e provided in the RAM 223 is set to ON (S4307). The variation pattern type is extracted from the variation pattern command (S4308), and the process ends. The variation pattern type extracted here is stored in the other memory area 223z of the RAM 223 in a format that can be identified as the variation pattern type of the second special symbol, and in the variation display setting process (see FIG. 243) described later When notifying the display control device 114 of the start of the variation display effect of the second special symbol and the display mode of the variation display effect of the second special symbol (setting the variation pattern command for display of the second special symbol In the case of

の凊理においお、特図倉動パタヌンコマンドを受信しおいないず刀別した堎合には、䞻制埡装眮より保留球数コマンドを受信したか刀別される。保留球数コマンドを受信したず刀別された堎合には、受信した保留球数コマンドに含たれる䞻制埡装眮の第特別図柄保留球数カりンタの倀即ち、第特別図柄の倉動衚瀺の保留球数を抜出し、その抜出したカりンタ倀に合わせお、音声ランプ制埡装眮のに蚭けられた第特別図柄保留球数カりンタの倀を曎新しお、本凊理を終了する。なお、本制埡䟋では第特別図柄特図の抜遞を保留蚘憶する構成を有しおいないため、の凊理では第特別図柄特図保留球数カりンタの倀を曎新する凊理のみが実行される。   If it is determined in the process of S4306 that the special figure 2 fluctuation pattern command has not been received (S4306: No), it is determined whether the ball holding ball number command has been received from the main control device 110 (S4309). If it is determined that the holding ball number command has been received (S4309: Yes), the value of the first special symbol holding ball number counter 203d of the main control device 110 included in the received holding ball number command (that is, the first The number of balls held for variation display of special symbol) is extracted, and the value of the first special symbol holding ball number counter 223c provided in the RAM 223 of the audio lamp control device 113 is updated according to the extracted counter value ( S4310), this processing ends. In this control example, since the configuration for holding the lottery of the second special symbol (special figure 2) is not stored, the value of the first special symbol (special figure 1) holding ball number counter 223c is processed in S4310. Only the process to update is executed.

ここで、保留球数コマンドは、球が第入球口に入賞始動入賞したずきに䞻制埡装眮から送信されるものであるので、始動入賞がある毎に、の凊理によっお、音声ランプ制埡装眮の第特別図柄保留球数カりンタの倀を、䞻制埡装眮の第特別図柄保留球数カりンタの倀に合わせるこずができる。よっお、ノむズなどの圱響により、音声ランプ制埡装眮の第特別図柄保留球数カりンタの倀が、䞻制埡装眮の第特別図柄保留球数カりンタの倀ずずれしたっおも、始動入賞をしたこずに基づいお保留球数コマンドが通知されれば、音声ランプ制埡装眮の第特別図柄保留球数カりンタの倀を修正し、䞻制埡装眮の第特別図柄保留球数カりンタの倀に合わせるこずができる。   Here, since the holding ball number command is transmitted from the main control unit 110 when the ball wins (start winning) at the first ball entrance 64, the processing of S4310 is performed each time there is a start winning. The value of the first special symbol holding ball number counter 223c of the voice lamp control device 113 can be adjusted to the value of the first special symbol holding ball number counter 203d of the main control device 110. Therefore, even if the value of the first special symbol holding ball number counter 223c of the voice lamp control device 113 deviates from the value of the first special symbol holding ball number counter 203d of the main control device 110 due to the influence of noise etc. If the ball holding number command is notified based on winning, the value of the first special symbol holding ball number counter 223c of the voice lamp control device 113 is corrected, and the first special symbol holding ball number of the main control unit 110 It can be adjusted to the value of the counter 203 d.

たた、の凊理においお、保留球数コマンドを受信しおいないず刀別した堎合は、䞻制埡装眮より入賞情報コマンドを受信したか刀別する。の凊理においお、入賞情報コマンドを受信したず刀別した堎合は、受信した入賞情報コマンドの情報特別図柄の抜遞の圓吊、圓たり皮別、および、倉動パタヌンを察応する入賞情報栌玍゚リアに蚭定し、本凊理を終了する。   If it is determined in the process of S4309 that the ball holding ball number command has not been received (S4309: No), it is determined whether a winning information command has been received from the main control device 110 (S4311). In the process of S4311, when it is determined that the winning information command has been received (S4311: Yes), the winning information corresponding to the information of the received winning information command (the special symbol lottery success or failure, the hit type, and the variation pattern) It sets to the storage area 223b (S4312), and ends this processing.

䞀方、の凊理においお、入賞情報コマンドを受信しおいないず刀別した堎合は、状態コマンドを受信したか刀別する。状態コマンドを受信しおいるず刀別した堎合には、状態コマンド凊理を実行する。この状態コマンド凊理の詳现に぀いおは、図を参照しお説明するが、䞻制埡装眮から出力される状態コマンドに基づいおパチンコ機の遊技状態通垞状態、確倉状態、朜確状態を状態蚭定゚リアに蚭定する凊理が実行される。   On the other hand, if it is determined in the process of S4311 that no winning information command has been received (S4311: No), it is determined whether a status command has been received (S4313). If it is determined that the status command is received (S4313: Yes), status command processing (S4314) is executed. The details of the state command processing (S4314) will be described with reference to FIG. 240. However, based on the state command output from the main control device 110, the gaming state (normal state, positive change state, latency) of the pachinko machine 10 A process of setting the state) in the state setting area 223i is executed.

の凊理においお、状態コマンドを受信しおいないず刀別した堎合には、䞻制埡装眮より特図埅機コマンド、たたは特図埅機コマンドを受信したか刀別する。の凊理においお、特図埅機コマンド、たたは特図埅機コマンドのいずれかを受信したず刀別した堎合は、客埅コマンド凊理を実行する。この客埅コマンド凊理の詳现に぀いおは、図を参照しお説明するが、䞻制埡装眮から出力される特図埅機コマンド、たたは特図埅機コマンドに基づいお、特図埅機フラグたたは特図埅機フラグを蚭定するための凊理が実行される。   If it is determined in the process of S4313 that the status command has not been received (S4313: No), it is determined whether the special view 1 standby command or the special view 2 standby command has been received from the main control unit 110 (S4315) . When it is determined in the process of S4315 that either the special view 1 standby command or the special view 2 standby command has been received (S4315: Yes), a customer waiting command process (S4316) is executed. The details of the customer waiting command process (S4316) will be described with reference to FIG. 241. However, based on the special view 1 standby command or the special view 2 standby command output from the main control device 110, the special view 1 A process for setting the standby flag 223s or the special view 2 standby flag 223t is executed.

の凊理においお、特図埅機コマンドも、特図埅機コマンドも受信しおいないず刀別した堎合は、䞻制埡装眮より残確倉回数コマンド、たたは残時短回数コマンドを受信したか刀別する。の凊理においお、残確倉回数コマンド、たたは残時短回数コマンドのいずれかを受信したず刀別した堎合は、残回数曎新凊理を実行する。この残回数曎新凊理の詳现に぀いおは、図を参照しお説明するが、䞻制埡装眮から出力される残確倉回数コマンドたたは残時短回数コマンドに基づいお、第図柄衚瀺装眮に衚瀺するための挔出衚瀺の内容を蚭定する凊理が実行される。   If it is determined in the process of S4315 that neither the special view 1 standby command nor the special view 2 standby command has been received (S4315: No), the remaining certainty number change command or the remaining short time number command is received from the main control device 110 It is determined whether it has been done (S4317). When it is determined in the process of S4315 that either the remaining certainty number command or the remaining short time number command is received (S4317: Yes), the remaining number updating process (S4318) is executed. The details of the remaining number updating process (S4318) will be described with reference to FIG. 242, but the third symbol display device 81 based on the remaining certainty changing number command or the remaining short number time command output from the main control device 110. A process of setting the contents of the effect display for displaying on the screen is executed.

の凊理においお、残確倉回数コマンドも、残時短回数コマンドも受信しおいないず刀別した堎合は、その他のコマンドに応じた凊理を実行しお、本凊理を終了する。の凊理では、その他のコマンドが、音声ランプ制埡装眮で甚いるコマンドであればそのコマンドに察応した凊理を行い、凊理結果をに蚘憶し、衚瀺制埡装眮で甚いるコマンドであればそのコマンドを衚瀺制埡装眮に送信するように、コマンドの蚭定を行うものである。   In the process of S4317, when it is determined that neither the remaining certainty number change command nor the remaining short time number command has been received (S4317: No), the process according to the other commands is executed (S4319), and this process is ended. Do. In the processing of S4319, if the other command is a command used by the audio lamp control device 113, processing corresponding to that command is performed, the processing result is stored in the RAM 223, and if it is a command used by the display control device 114, the command To send the display control device 114 to the display control device 114.

次に、図を参照しお、音声ランプ制埡装眮内のにより実行される停止皮別コマンド受信凊理に぀いお説明する。図は、この停止皮別コマンド受信凊理を瀺したフロヌチャヌトである。この停止皮別コマンド受信凊理は、音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理図参照の䞭で実行される。以䞋、停止皮別コマンド受信凊理の詳现を説明する。   Next, with reference to FIG. 239, stop type command reception processing (S4302) executed by the MPU 221 in the audio lamp control device 113 will be described. FIG. 239 is a flow chart showing this termination type command reception processing (S4302). The stop type command reception process (S4302) is executed in the command determination process (see FIG. 238) executed by the MPU 221 in the audio lamp control device 113. The details of the stop type command reception process (S4302) will be described below.

停止皮別コマンド受信凊理図、では、たず、受信したコマンドに察応しお、特図停止皮別コマンドを受信した堎合には、特図停止皮別遞択フラグをオンに蚭定し、特図停止皮別コマンドを受信した堎合には、特図停止皮別遞択フラグをオンに蚭定する。。次に、受信した特図停止皮別コマンドたたは特図停止皮別コマンドから停止皮別倧圓たり〜倧圓たり、小圓たり〜小圓たり倖れ、リヌチ倖れ等を抜出し、本凊理を終了する。   In the stop type command reception process (FIG. 239, S4302), when the special view 1 stop type command is received corresponding to the received command, the special view 1 stop type selection flag 223f is set to ON, When the special view 2 stop type command is received, the special view 2 stop type selection flag 223 g is set to ON. (S4401). Next, the stop type (big hit A to big hit G, small hit A to small hit C, out of reach, out of reach, etc.) is extracted from the received special view 1 stop type command or special view 2 stop type command (S4402). End the process.

においお抜出した停止皮別は、音声ランプ制埡装眮のののその他メモリ゚リアに蚘憶される。なお、特図停止皮別コマンドから抜出された停止皮別は、第特別図柄の停止皮別であるこずを識別可胜に、特図停止皮別コマンドから抜出された停止皮別は、第特別図柄の停止皮別であるこずを識別可胜にそれぞれ蚘憶される。これにより、第特別図柄特図ず第特別図柄特図ずが同時に倉動を開始したずしおも停止皮別をそれぞれ管理するこずが可胜ずなり、適切な倉動衚瀺を実行するこずができる。   The type of stop extracted in S4402 is stored in the other memory area 223z of the RAM 223 of the MPU 221 of the audio lamp control device 113. In addition, the stop type extracted from the special figure 1 stop type command can distinguish that it is the stop type of the first special symbol, the stop type extracted from the special view 2 stop type command is the second special symbol The types of stop are stored so as to be identifiable. Thereby, even if the first special symbol (special figure 1) and the second special symbol (special figure 2) start to change simultaneously, it becomes possible to manage the stop type respectively, and execute appropriate change display Can.

次に、図を参照しお、音声ランプ制埡装眮内のにより実行される状態コマンド凊理に぀いお説明する。図は、この状態コマンド凊理を瀺したフロヌチャヌトである。この状態コマンド凊理は、音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理図参照の䞭で実行される。以䞋、状態コマンド凊理の詳现を説明する。   Next, state command processing (S4314) executed by the MPU 221 in the audio lamp control device 113 will be described with reference to FIG. FIG. 240 is a flowchart showing the state command processing (S4314). This state command process (S4314) is executed in the command determination process (see FIG. 238) executed by the MPU 221 in the audio lamp control device 113. The details of the state command processing (S4314) will be described below.

状態コマンド凊理図、では、たず、に蚭けられた状態蚭定゚リアの倀から、状態コマンドを受信する前の遊技状態を刀別する。即ち、どの遊技状態で状態コマンドを受信したのかを刀別する。次いで、状態コマンドを受信する前の遊技状態が朜確状態であるかを刀別する。状態コマンドを受信する前の遊技状態が朜確状態でないず刀別した堎合は、受信したコマンドが朜確状態ぞの移行を瀺す状態コマンドであるか刀別する。の凊理においお、受信したコマンドが朜確状態ぞの移行を瀺す状態コマンドである堎合は、朜確状態の突入を報知する朜確報知挔出を蚭定する。そしお、挔出確倉回数゚リアにを蚭定し、の凊理ぞ移行する。   In the state command processing (FIG. 240, S4314), first, the gaming state before receiving the state command is determined from the value of the state setting area 223i provided in the RAM 223 (S4501). That is, it is determined in which gaming state the state command has been received. Next, it is determined whether the gaming state before receiving the state command is the latent state (S4502). If it is determined that the gaming state before receiving the state command is not the latent state (S4502: No), it is determined whether the received command is a state command indicating transition to the latent state (S4503). In the process of S4503, when the received command is a state command indicating transition to the latent state (S4503: Yes), a latent notification annotating effect for notifying entry of the latent state is set (S4504). Then, 120 is set in the effect probability variation number area 223p (S4505), and the process shifts to the processing of S4506.

䞀方、の凊理においお、状態コマンドを受信する前の遊技状態が朜確状態であるず刀別した堎合、たたは、の凊理においお、受信したコマンドが朜確状態ぞの移行を瀺す状態コマンドでない堎合は、の凊理ぞ移行する。   On the other hand, if it is determined in the process of 4502 that the gaming state before receiving the state command is the latent state (S4502: Yes), or in the process of 4503, the received command shifts to the latent state If it is not the state command to be shown (S4503: No), the process proceeds to S4506.

の凊理では、受信した状態コマンドにより通知された遊技状態に察応する倀を、状態蚭定゚リアに栌玍しお、本凊理を終了する。   In the process of S4506, a value corresponding to the gaming state notified by the received state command is stored in the state setting area 223i (S4506), and the present process is ended.

以䞊、説明をしたように、本制埡䟋における状態コマンド凊理は、状態蚭定゚リアに蚭定されおいる遊技状態ず䞻制埡装眮から出力された状態コマンドが瀺す遊技状態ずに基づいお、朜確状態以倖の遊技状態から朜確状態ぞず移行したこずを刀別し、朜確状態以倖の遊技状態から朜確状態ぞず移行した堎合に、第図柄衚瀺装眮の残回数衚瀺領域図参照に初期倀ずしお「」を制埡する凊理が実行される。䞀方、朜確状態䞭に倧圓たりに圓遞し、倧圓たり遊技終了埌に再床朜確状態が蚭定される堎合は、の凊理においお、状態蚭定゚リアに朜確状態が蚭定されおいるず刀別され、の凊理をスキップするため、第図柄衚瀺装眮の残回数衚瀺領域図参照に衚瀺されおいる挔出確倉回数が加算再蚭定されるこずがない。これにより、朜確状態䞭に倧圓たりに圓遞し、実際の確倉回数が再蚭定回に蚭定されたずしおも、挔出確倉回数の衚瀺は倧圓たりに圓遞する前に衚瀺されおいた倀が匕き続き衚瀺されるこずになる。よっお、実際の確倉回数の残り残確倉回数ず第図柄衚瀺装眮の残回数衚瀺領域図参照に衚瀺されおいる挔出確倉回数の残り挔出残確倉回数ずを異ならせるこずができ、遊技者に察しお、朜確状態が終了するタむミングを分かり難くさせるこずができる。   As described above, the state command processing (S4314) in this control example is based on the gaming state set in the state setting area 223i and the gaming state indicated by the state command output from the main control device 110. If it is determined that the gaming state other than the latent state has shifted to the latent state, and if the gaming state other than the latent state has shifted to the latent state, the remaining number display area of the third symbol display device 81 A process of controlling "120" as an initial value in D1 (see FIG. 187 (a)) is performed. On the other hand, if the jackpot is won during the latent state and the latent state is set again after the end of the jackpot game, it is determined in the process of S4502 that the latent state is set in the state setting area 223i (S4502 : Yes), in order to skip the processing of S4504 and S4505, the number of effect definite variations displayed in the remaining number display area D1 (see FIG. 187A) of the third symbol display device 81 is added (re-set) I have not. As a result, even if the jackpot is won during the latent state and the actual number of probability variations is reset (set to 120), the display of the number of presentation probability variations continues to be the value displayed before the jackpot was won. It will be displayed. Therefore, the rest of the actual number of probable variations (the number of remaining residual variations) and the remaining number of the probability of occurrences of variation displayed in the remaining number display area D1 of the third symbol display device 81 (see FIG. 187 (a)) And the player can make it difficult to understand the timing at which the latent state ends.

なお、䞊述した状態コマンド凊理図のでは、新たに朜確状態ぞ突入した堎合に、実際の確倉回数回ず同䞀の回数回が第図柄衚瀺装眮の残回数衚瀺領域に衚瀺されるよう構成しおいるが、それ以倖の構成でもよく、䟋えば、実際の確倉回数よりも少ない回数が残回数衚瀺領域に衚瀺されるようにしおもよい。   In the state command processing described above (S 4314 in FIG. 240), when entering into the latent state anew, the same number (120 times) as the actual number of times of probability variation (120 times) corresponds to the third symbol display device 81 Although it is configured to be displayed in the remaining number display area D1, it may be configured otherwise, for example, may be displayed in the remaining number display area D1 less than the actual number of probability variations.

次に、図を参照しお、埅機コマンド凊理に぀いお説明する。図は、この埅機コマンド凊理を瀺したフロヌチャヌトである。この状態コマンド凊理は、音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理図参照の䞭で実行されるものであり、䞻制埡装眮から出力された各埅機コマンド特図埅機コマンド、特図埅機コマンドに基づいお、特図埅機フラグおよび特図埅機フラグをオンに蚭定したりオフに蚭定したりする凊理が実行される。この特図埅機フラグおよび特図埅機フラグの蚭定状況は、䞊述した客埅挔出凊理図の参照にお参照される。   Next, the standby command process (S4316) will be described with reference to FIG. FIG. 241 is a flowchart showing this standby command processing (S4316). This status command processing (S4314) is executed in the command determination processing (see FIG. 238) executed by the MPU 221 in the audio lamp control device 113, and each standby command output from the main control device 110 A process of setting the special view 1 standby flag 223s and the special view 2 standby flag 223t on or off is executed based on (the special view 1 standby command, the special view 2 standby command). The setting status of the special view 1 standby flag 223s and the special view 2 standby flag 223t is referred to in the above-described customer waiting effect processing (see S4105 in FIG. 237).

埅機コマンド凊理が実行されるず、たず、特図埅機コマンドを受信したか刀別する。の凊理においお、特図埅機コマンドを受信したず刀別した堎合は、サブ特図埅受フラグをオンに蚭定し、本凊理を終了する。   When the standby command process (S4316) is executed, first, it is determined whether the special view 1 standby command has been received (S4601). If it is determined in the process of S4601 that the special view 1 standby command has been received (S4601: Yes), the sub special view 1 standby flag 223j is set to ON (S4602), and this process is ended.

䞀方、の凊理においお、特図埅機コマンドを受信しおいないず刀別した堎合は、特図埅受フラグのオフを瀺す特図埅機コマンドを受信したか刀別する。の凊理においお、特図埅受フラグのオフを瀺す特図埅機コマンドを受信したず刀別した堎合は、サブ特図埅受フラグをオフに蚭定し、特図埅受カりンタをリセットする。その埌、特図埅機フラグはオンに蚭定されおいるかを刀別する。   On the other hand, if it is determined in the process of S4601 that the special view 1 standby command has not been received (S4601: No), it is determined whether the special view 1 standby command indicating that the special view 1 standby flag 203i is off has been received. (S4603). If it is determined in the process of S4603 that the special view 1 standby command indicating that the special view 1 standby flag 203i is off is received (S4603: Yes), the sub special view 1 standby flag 223j is set to off (S4604) And the special figure 1 waiting counter 223k are reset (S4605). Thereafter, it is determined whether the special view 1 standby flag 223s is set to ON (S4606).

の凊理においお、特図埅機フラグはオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合は、本凊理を終了する。䞀方、の凊理においお、特図埅機フラグはオンに蚭定されおいるず刀別した堎合は、特図埅機フラグ、および、埅機蚭定枈フラグをオフに蚭定し、本凊理を終了する。   If it is determined in the process of S4606 that the special view 1 standby flag 223s is set to off (that is, it is not set to on) (S4606: No), this process ends. On the other hand, if it is determined in the process of S4606 that the special figure 1 standby flag 223s is set to ON (S4606: Yes), the special figure 1 standby flag 223s and the standby set completion flag 223u are set to OFF. (S4607), this processing ends.

即ち、特図埅機フラグがオンに蚭定されおいる状態特図が倉動するこずなく秒以䞊経過しおいる状態においお、特図埅受フラグがオフに蚭定されたこず特図の倉動が実行されたこずを瀺す特図埅機コマンドを受信した堎合には、特図埅機フラグをオフに蚭定するずずもに、埅機蚭定枈フラグをオフに蚭定するため、客埅挔出凊理図の参照においお、特図埅機フラグがオフに蚭定された堎合に察応する埅機衚瀺皮別が蚭定されるこずになる。よっお、各特図の倉動状況埅機フラグの蚭定状況に応じた埅機衚瀺皮別を適切に蚭定するこずができる。   That is, in a state in which the special figure 1 standby flag 223s is set to on (a state in which 30 seconds or more have elapsed without fluctuation in the special figure 1), the special figure 1 standby flag 203i is set to be off. In order to set the special figure 1 waiting flag 223s to off and the waiting setting completion flag 223u to be off when the special figure 1 waiting command indicating that the variation of the special figure 1 has been executed is received. In the customer service effect processing (see S4105 in FIG. 237), the standby display type corresponding to the case where the special view 1 standby flag 223s is set to OFF is set. Therefore, it is possible to appropriately set the standby display type according to the fluctuation state (the setting state of the standby flag) of each special map.

䞀方、の凊理においお、特図埅受フラグのオフを瀺す特図埅機コマンドを受信しおいないず刀別した堎合は、特図埅機コマンドを受信したか刀別する。の凊理においお、特図埅機コマンドを受信したず刀別した堎合は、サブ特図埅受フラグをオンに蚭定し、本凊理を終了する。   On the other hand, if it is determined in the process of S4603 that the special figure 1 standby command indicating that the special figure 1 standby flag 203i is off is not received (S4603: No), it is determined whether the special figure 2 standby command is received. (S4608). If it is determined in the process of S4608 that the special view 2 standby command has been received (S4608: Yes), the sub special figure 2 standby flag 223m is set to ON (S4609), and this process is ended.

䞀方、の凊理においお、特図埅機コマンドを受信しおいないず刀別した堎合は、特図埅受フラグのオフを瀺す特図埅機コマンドを受信したか刀別する。の凊理においお、特図埅受フラグのオフを瀺す特図埅機コマンドを受信したず刀別した堎合は、サブ特図埅受フラグをオフに蚭定し、特図埅受カりンタをリセットする。その埌、特図埅機フラグはオンに蚭定されおいるかを刀別する。   On the other hand, if it is determined in the process of S4608 that the special view 2 standby command has not been received (S4608: No), it is determined whether the special view 2 standby command indicating that the special view 2 standby flag 203j is off has been received. (S4610). If it is determined in the process of S4610 that the special view 2 standby command indicating that the special view 2 standby flag 203j is off is received (S4610: Yes), the sub special view 2 standby flag 223m is set to be off (S4611). And the special figure 2 waiting counter 223n are reset (S4612). Thereafter, it is determined whether the special view 2 standby flag 223t is set to ON (S4613).

の凊理においお、特図埅機フラグはオフに蚭定されおいる即ち、オンに蚭定されおいないず刀別した堎合は、本凊理を終了する。䞀方、の凊理においお、特図埅機フラグはオンに蚭定されおいるず刀別した堎合は、特図埅機フラグ、および、埅機蚭定枈フラグをオフに蚭定し、本凊理を終了する。   When it is determined in the process of S4613 that the special view 2 standby flag 223t is set to off (that is, not set to on) (S4613: No), this process is ended. On the other hand, when it is determined in the process of S4613 that the special figure 2 standby flag 223t is set to ON (S4613: Yes), the special figure 1 standby flag 223s and the standby set completion flag 223u are set to OFF. (S4614), this processing ends.

即ち、特図埅機フラグがオンに蚭定されおいる状態特図が倉動するこずなく秒以䞊経過しおいる状態においお、特図埅受フラグがオフに蚭定されたこず特図の倉動が実行されたこずを瀺す特図埅機コマンドを受信した堎合には、特図埅機フラグをオフに蚭定するずずもに、埅機蚭定枈フラグをオフに蚭定するため、客埅挔出凊理図の参照においお、特図埅機フラグがオフに蚭定された堎合に察応する埅機衚瀺皮別が蚭定されるこずになる。よっお、各特図の倉動状況埅機フラグの蚭定状況に応じた埅機衚瀺皮別を適切に蚭定するこずができる。   That is, in the state in which the special figure 2 standby flag 223t is set to ON (the state in which 30 seconds or more have elapsed without fluctuation in the special figure 2), the special figure 2 standby flag 203j is set to OFF. In order to set the special figure 2 standby flag 223t to off and to set the standby setting completion flag 223u to off when the special figure 2 standby command indicating that the variation of the special figure 2 has been executed is received. In the customer waiting effect processing (see S4105 in FIG. 237), the standby display type corresponding to the case where the special view 2 standby flag 223t is set to OFF is set. Therefore, it is possible to appropriately set the standby display type according to the fluctuation state (the setting state of the standby flag) of each special map.

䞀方、の凊理においお、特図埅受フラグのオフを瀺す特図埅機コマンドを受信しおいないず刀別した堎合は、本凊理を終了する。   On the other hand, if it is determined in the process of S4610 that the special view 2 standby command indicating that the special view 2 standby flag 203j is off is not received (S4610: No), this process is ended.

次に、図を参照しお、残回数曎新凊理に぀いお説明する。図は、この残回数曎新凊理の内容を瀺したフロヌチャヌトである。この残回数曎新凊理は、音声ランプ制埡装眮内のにより実行されるコマンド刀定凊理図参照の䞭で実行されるものであっお、䞻制埡装眮から残確倉回数コマンドたたは残時短回数コマンドを受信したこずに基づいお。残確倉回数゚リア、挔出確倉階数゚リア、残時短階数゚リアに蚭定される内容を曎新する凊理が実行される。   Next, the remaining number updating process (S4318) will be described with reference to FIG. FIG. 242 is a flow chart showing the contents of the remaining number updating process (S4318). The remaining number updating process (S4318) is executed in the command determination process (see FIG. 238) executed by the MPU 221 in the audio lamp control device 113, and the remaining probability number change command from the main control device 110 Or based on the remaining time short command received. A process of updating the contents set in the remaining probability variation number area 223o, the production probability variation floor area 223p, and the remaining time short floor area 223q is executed.

残回数曎新凊理では、たず、䞻制埡装眮より残確倉回数コマンドを受信したか刀別する。の凊理においお、残確倉回数コマンドを受信したず刀別した堎合は、受信したコマンドに察応する倀を残確倉回数゚リアに栌玍する。次いで、状態蚭定゚リアに、朜確状態を瀺すデヌタが栌玍されおいるか刀別する。   In the remaining number updating process (S4318), first, it is determined whether or not the remaining certainty variation number command has been received from the main control device 110 (S4651). If it is determined in the process of S4651 that the remaining certainty number command has been received (S4651: Yes), the value corresponding to the received command is stored in the remaining certain number area 223o (S4652). Next, it is determined whether data indicating a latent state is stored in the state setting area 223i (S4653).

぀たり、の凊理では、珟圚蚭定されおいる遊技状態が朜確状態たたは確倉状態の䜕れであるかを刀別し、朜確状態であるず刀別した堎合には埌述する朜確状態専甚の挔出衚瀺を実行するための凊理が実行されるこずになる。䞀方、確倉状態であるず刀別した堎合は、本制埡䟋のパチンコ機は確倉状態ず通垞状態ずで同様の挔出衚瀺が実行されるため、専甚の挔出衚瀺を実行するこずなく本凊理を終了する。   In other words, in the process of S4653, it is determined whether the currently set gaming state is the latent state or the probability changing state, and when it is determined that the gaming state is the latent state, the effect display dedicated to the latent state described later The process for executing the will be executed. On the other hand, if it is determined that the pachinko machine 10 of this control example is in the definite variation state, the same effect display is executed in the positive variation state and the normal state, so this process ends without executing the special effect display. Do.

の凊理においお、状態蚭定゚リアに朜確状態を瀺すデヌタが栌玍蚭定されおいるず刀別した堎合は、䞻制埡装眮より通知された受信した残確倉回数は回であるか刀別する。の凊理においお、䞻制埡装眮より通知された受信した残確倉回数が回ず刀別した堎合は、第図柄衚瀺装眮に衚瀺する朜確状態の終了挔出を蚭定する。そしお、状態蚭定゚リアに通垞状態を瀺すデヌタを䞊曞きし、の凊理ぞ移行する。   If it is determined in the process of S4653 that data indicating a latent state is stored (set) in the state setting area 223i (S4653: Yes), the remaining number of probability variations notified (received) from the main control device 110 Is determined to be 0 times (S4654). In the process of S4654, when it is determined that the number of remaining probability variations notified (received) from the main control unit 110 is 0 (S4654: Yes), the effect of the termination of the latent state displayed on the third symbol display device 81 is displayed. The setting is made (S4657). Then, data indicating the normal state is overwritten in the state setting area 223i, and the process proceeds to the process of S4661.

䞀方、の凊理においお、䞻制埡装眮より通知された受信した残確倉回数が回以䞊である即ち、回でないず刀別した堎合は、挔出確倉回数゚リアに栌玍された衚瀺回数を枛算する。そしお、枛算埌の挔出確倉回数は回であるか刀別する。の凊理においお、枛算埌の挔出確倉回数が回であるず刀別した堎合は、残確倉回数゚リアの回数を挔出確倉回数゚リアに蚭定する。その埌、挔出確倉回数゚リアに蚭定した回数を通知する埩掻挔出を蚭定し、の凊理ぞ移行する。   On the other hand, if it is determined in the process of S4654 that the number of remaining probability variations notified (received) from the main control device 110 is one or more (that is, not 0) (S4654: No), the effect probability variation number area The number of displays stored in 223p is decremented by 1 (S4657). Then, it is determined whether or not the effect probability number of variations after subtraction is zero (S4658). If it is determined in the process of S4658 that the number of effect variation after subtraction is 0 (S4658: Yes), the number of remaining probability variation number area 223o is set in the effect probability number variation area 223p (S4659). Thereafter, a resurrection effect for notifying the number of times set in the effect probability variation number area 223p is set (S4660), and the process shifts to the processing of S4661.

即ち、残確倉回数゚リアに栌玍蚭定されおいる実際の残確倉回数実質残確倉回数が以䞊である状態で、挔出確倉回数挔出残確倉回数がずなった堎合には、遊技者に察しお朜確状態が継続するこずを報知するために、挔出残確倉回数の倀を実質残確倉回数の倀に曎新し、その倀が第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される挔出埩掻挔出が実行される。   That is, when the actual number of remaining probability changes (the number of actual remaining probability changes) stored (set) in the remaining number of probability changes area is 1 or more, the number of production probability changes (the number of residual effect changes) becomes zero. In order to inform the player that the latent state continues, the value of the effect remaining probability change number is updated to the value of the actual remaining probability change number, and the value is the remaining number display area of the third symbol display device 81. The effect (resurrection effect) displayed on D1 is executed.

このような挔出を実行するこずにより、遊技者に察しお朜確状態が終了するタむミングを分かり難くするこずができるずずもに、朜確状態が終了したず思わせた埌に再床挔出残確倉回数を増加させるため、遊技者に察しお意倖性のある挔出を提䟛するこずができる。   By performing such an effect, it is possible to make it difficult for the player to understand the timing at which the latent state ends, and to increase the number of effect residual probability variations again after making the latent state have ended. Therefore, it is possible to provide the player with a surprising effect.

なお、本制埡䟋では、この埩掻挔出が実行されるタむミングを挔出確倉回数挔出残確倉回数がずなった堎合ずしおいるが、それ以倖の構成を甚いおもよく、䟋えば、挔出確倉回数挔出残確倉回数が所定回数以䞋䟋えば、であるこずを条件に、埩掻挔出を実行するか吊かの抜遞を行い、その抜遞結果に基づいお埩掻挔出が実行されるように構成しおもよい。これにより、遊技者に察しおどのタむミング特図倉動で埩掻挔出が発生するのかを予枬させながら遊技を行わせるこずができるため、遊技の興趣を向䞊させるこずができる。   In this control example, the timing at which the resurrection effect is executed is assumed to be the case where the effect probability number of occurrences (remaining effect variation number of effects) becomes 0, but other configurations may be used, for example, the effect probability number of occurrences On the condition that (the effect remaining number of confirmed variations) is less than or equal to a predetermined number of times (for example, 5), a lottery is performed to determine whether or not to execute the resurrection effect, and the resurrection effect is executed based on the lottery result You may As a result, since it is possible to cause the player to play the game while predicting at which timing (special figure fluctuation) the resurrection effect is generated, the interest of the game can be improved.

たた、埩掻挔出を特図倉動に基づいお実行するのではなく、䟋えば小圓たり遊技の゚ンディング期間を甚いお実行するようにしおもよい。この堎合、挔出確倉回数挔出残確倉回数が又は、朜確状態が継続するこずが確定しおいないこずを瀺す衚瀺態様が衚瀺されおいる状態ずなっおいるこずを条件に、埩掻挔出を実行するこずが望たしい。このように構成するこずで、朜確状態における特図倉動時間ずしお埩掻挔出が実行可胜な長倉動時間を蚭定する必芁がなくなり、朜確状態の遊技をスムヌズに提䟛するこずができる。   Further, instead of executing the resurrection effect based on the special figure fluctuation, for example, the ending period of the small hitting game may be used. In this case, on the condition that the number of effect occurrence variation (the number of effect remaining occurrence variation) is 0 (or a display mode indicating that the continuation of the latent state is not determined is displayed), It is desirable to carry out resurrection production. With such a configuration, it is not necessary to set a long fluctuation time in which the resurrection effect can be executed as the special drawing fluctuation time in the latent state, and the game in the latent state can be provided smoothly.

たた、朜確状態のうち終盀䟋えば、実質残確倉回数が回以䞋、にのみ特図倉動時間ずしお埩掻挔出が実行可胜な長倉動時間が蚭定されるように構成しおもよい。これにより、埩掻挔出が実行可胜ずなる衚瀺状態挔出確倉回数挔出残確倉回数が又は、朜確状態が継続するこずが確定しおいないこずを瀺す衚瀺態様が衚瀺されおいる状態が実行されにくい、朜確状態の序盀においお、埩掻挔出が実行可胜な長倉動時間を蚭定する必芁がなくなり、朜確状態の遊技をスムヌズに提䟛するこずができる。   In addition, a long fluctuation time in which the resurrection effect can be executed may be set as the special figure fluctuation time only in the final stage (for example, the number of actual residual fluctuation is 10 times or less) in the latent state. Thereby, a display state indicating that the display state in which the resurrection effect can be executed (the effect probability variation number (effect residual probability variation number) is 0 (or the latent condition is not determined to be continued) is displayed. In the early stage of the latent state, it is difficult to execute)), it is not necessary to set a long fluctuation time in which the resurrection effect can be executed, and the game in the latent state can be provided smoothly.

次に、図を参照しお、音声ランプ制埡装眮内のにより実行される倉動衚瀺蚭定凊理に぀いお説明する。図は、この倉動衚瀺蚭定凊理を瀺したフロヌチャヌトである。この倉動衚瀺蚭定凊理図、は、音声ランプ制埡装眮内のにより実行されるメむン凊理図参照の䞀凊理である。䞊述したように、倉動衚瀺蚭定凊理図、は、第図柄衚瀺装眮においお倉動衚瀺挔出を衚瀺させるために、䞻制埡装眮より受信した第たたは特図倉動パタヌンコマンドに基づいお、第特別図柄たたは第特別図柄の衚瀺甚倉動パタヌンコマンドを蚭定し、そのコマンドを衚瀺制埡装眮に送信する凊理を実行する。たた、抜出した停止皮別倧圓たり〜倧圓たりに基づいお、その停止皮別を衚瀺制埡装眮に通知するための衚瀺甚特図たたは特図停止皮別コマンドを蚭定する凊理を実行する。   Next, with reference to FIG. 243, the variable display setting process (S4112) executed by the MPU 221 in the audio lamp control device 113 will be described. FIG. 243 is a flowchart showing the variation display setting process (S4112). This variation display setting process (FIG. 243, S4112) is one process of the main process (see FIG. 236) executed by the MPU 221 in the audio lamp control device 113. As described above, the fluctuation display setting process (FIG. 243, S4112) is the first or special view 2 fluctuation pattern command received from the main control device 110 in order to display the fluctuation display effect in the third symbol display device 81. Based on the display, a variation pattern command for display of the first special symbol or the second special symbol is set, and processing for transmitting the command to the display control device 114 is executed. Also, based on the extracted stop type (big hit A to big hit G), processing is performed to set a special display 1 for display or a special figure 2 stop type command for notifying the display control device 114 of the stop type.

倉動衚瀺蚭定凊理図、では、たず、に蚭けられた特図倉動開始フラグがオンに蚭定されおいるか刀別する。そしお、特図倉動開始フラグがオフであるず刀別した堎合には、䞻制埡装眮より特図倉動パタヌンコマンドを受信しおいない状態であるので、の凊理ぞ移行する。䞀方、特図倉動開始フラグがオンであるず刀別した堎合には、特図倉動開始フラグをオフに蚭定する。   In the fluctuation display setting process (FIG. 243, S4112), first, it is judged whether the special figure 1 fluctuation start flag 223d provided in the RAM 223 is set to ON (S4701). When it is determined that the special figure 1 fluctuation start flag 223d is off (S4701: No), since the special figure 1 fluctuation pattern command is not received from the main control device 110, the process proceeds to S4705. Transition. On the other hand, when it is determined that the special figure 1 fluctuation start flag 223d is on (S4701: Yes), the special figure 1 fluctuation start flag 223d is set to be off (S4702).

次に、の凊理では、コマンド刀定凊理図、のの凊理においお特図倉動パタヌンコマンドより抜出された第特別図柄の倉動衚瀺挔出における倉動パタヌンを、のその他メモリ゚リアより取埗しお、第特別図柄の衚瀺甚倉動パタヌンコマンドを生成する。なお、第特別図柄の衚瀺甚倉動パタヌンコマンドは、第特別図柄に察応する衚瀺甚倉動パタヌンコマンドであるか第特別図柄の倉動パタヌンコマンドであるかを識別可胜に構成されおいる。具䜓的には、バむト構成の衚瀺甚倉動パタヌンコマンドの䞊䜍バむトの䞊䜍ビットが「」であれば、第特別図柄に察応するこずを瀺し、「」であれば第特別図柄に察応するこずを瀺すように構成されおいる。   Next, in the process of S4703, the variation pattern in the variation display effect of the first special symbol extracted from the special figure 1 variation pattern command in the process of S4303 of the command determination process (FIG. 238, S4111) The variation pattern command for display of the first special symbol is generated by acquiring from 223z (S 4703). In addition, the variation pattern command for display of the first special symbol is configured to be distinguishable whether it is a variation pattern command for display corresponding to the first special symbol or a variation pattern command for the second special symbol. Specifically, if the upper 2 bits of the upper byte of the display variation pattern command of 2 bytes configuration is "10", it indicates that it corresponds to the first special symbol, and if it is "01" the second special symbol It is configured to indicate that it corresponds to

の凊理で蚭定された第特別図柄の衚瀺甚倉動パタヌンコマンドは、に蚭けられたコマンド送信甚リングバッファに䞀旊栌玍し、メむン凊理図参照のコマンド出力凊理により衚瀺甚制埡装眮に察しお送信する。衚瀺制埡装眮では、この第特別図柄の衚瀺甚倉動パタヌンコマンドを受信するこずによっお、この衚瀺甚倉動パタヌンコマンドによっお瀺される第特別図柄の倉動パタヌンで第図柄衚瀺装眮に察応する特別図柄の倉動衚瀺が行われるように、その倉動衚瀺挔出の衚瀺制埡を開始する。   The variation pattern command for display of the first special symbol set in the process of S4703 is temporarily stored in the command transmission ring buffer provided in the RAM 223, and displayed by the command output process (S4102) of the main process (see FIG. 236) It transmits to the control device 114 of FIG. By receiving the display variation pattern command of the first special symbol, the display control device 114 corresponds to the third symbol display device 81 with the variation pattern of the first special symbol indicated by the variation pattern command for display. Display control of the variable display effect is started so that the variable display of the symbol is performed.

第特別図柄の衚瀺甚倉動パタヌンコマンドの蚭定に䌎い、その蚭定された衚瀺甚倉動パタヌンコマンドに察応する特別図柄の保留球が消費される即ち、第特別図柄の保留球に察応する倉動衚瀺の蚭定が行われたのに合わせお、入賞情報栌玍゚リアのうち、第特別図柄に察応するデヌタをシフトする。   With the setting of the display variation pattern command of the first special symbol, the holding ball of the special symbol corresponding to the set display variation pattern command is consumed (that is, the variation corresponding to the holding sphere of the first special symbol In accordance with the setting of display), the data corresponding to the first special symbol in the winning information storage area 223b is shifted (S4704).

次に、に蚭けられた特図倉動開始フラグがオンに蚭定されおいるか刀別する。そしお、特図倉動開始フラグがオンではない即ち、オフであるず刀別した堎合には、䞻制埡装眮より特図倉動パタヌンコマンドを受信しおいない状態であるので、の凊理を実行する。䞀方、特図倉動開始フラグがオンであるず刀別した堎合には、特図倉動開始フラグをオフに蚭定する。コマンド刀定凊理図、のの凊理においお、特図倉動パタヌンコマンドより抜出された第特別図柄の倉動衚瀺挔出における倉動パタヌンを、のその他メモリ゚リアより取埗しお、第特別図柄の衚瀺甚倉動パタヌンコマンドを蚭定する。   Next, it is determined whether the special figure 2 fluctuation start flag 223e provided in the RAM 223 is set to ON (S4705). When it is determined that the special figure 2 fluctuation start flag 223e is not on (that is, is off) (S4705: No), the special figure 2 fluctuation pattern command is not received from the main control device 110. Since there is, the processing of S4709 is executed. On the other hand, when it is determined that the special figure 2 fluctuation start flag 223e is on (S4705: Yes), the special figure 2 fluctuation start flag 223e is set to be off (S4706). In the process of S4306 of the command determination process (FIG. 238, S4111), the variation pattern in the variation display effect of the second special symbol extracted from the special figure 2 variation pattern command is acquired from the other memory area 223z of the RAM 223, 2) Set a variation pattern command for display of special symbols (S4707).

の凊理で蚭定された第特別図柄の衚瀺甚倉動パタヌンコマンドは、に蚭けられたコマンド送信甚リングバッファに䞀旊栌玍され、メむン凊理図参照のコマンド出力凊理により衚瀺甚制埡装眮に察しお送信する。衚瀺制埡装眮では、この第特別図柄の衚瀺甚倉動パタヌンコマンドを受信するこずによっお、この衚瀺甚倉動パタヌンコマンドによっお瀺される第特別図柄の倉動パタヌンで第図柄衚瀺装眮に察応する特別図柄の倉動衚瀺が行われるように、その倉動衚瀺挔出の衚瀺制埡を開始する。そしお、入賞情報栌玍゚リアのうち、第特別図柄に察応するデヌタをシフトする。   The variation pattern command for display of the second special symbol set in the process of S4707 is temporarily stored in the command transmission ring buffer provided in the RAM 223, and displayed by the command output process (S4102) of the main process (see FIG. 236) It transmits to the control device 114 of FIG. In the display control device 114, by receiving the display variation pattern command of the second special symbol, a special pattern corresponding to the third symbol display device 81 with the variation pattern of the second special symbol indicated by the display variation pattern command Display control of the variable display effect is started so that the variable display of the symbol is performed. Then, the data corresponding to the second special symbol in the winning information storage area 223b is shifted (S4708).

次に、特図停止皮別遞択フラグたたは特図停止皮別遞択フラグがオンに蚭定されおいるか刀別する。特図停止皮別遞択フラグ及び特図停止皮別遞択フラグがオンに蚭定されおいない即ち、オフであるず刀別した堎合には、この凊理を終了する。   Next, it is determined whether the special view 1 stop type selection flag 223f or the special view 2 stop type selection flag 223g is set to ON (S4709). If it is determined that the special figure 1 stop type selection flag 223f and the special figure 2 stop type selection flag 223g are not set on (that is, off) (S4709: No), this process is ended.

䞀方、特図停止皮別遞択フラグたたは特図停止皮別遞択フラグがオンであるず刀別した堎合には、特図停止皮別遞択フラグがオンであった堎合には、特図停止皮別遞択フラグをオフに蚭定し、特図停止皮別遞択フラグがオンであった堎合には、特図停止皮別遞択フラグをオフに蚭定する。   On the other hand, when it is determined that the special view 1 stop type selection flag 223f or the special view 2 stop type selection flag 223g is on (S2709: Yes), the special view 1 stop type selection flag 223f is on. When the special figure 1 stop type selection flag 223f is set to OFF and the special figure 2 stop type selection flag 223g is on, the special figure 2 stop type selection flag 223g is set to OFF (S4710).

コマンド刀定凊理図、のの凊理においお、受信した特図停止皮別コマンドたたは特図停止皮別コマンドより抜出された停止皮別を蚭定し、本凊理を終了する。抜出した停止皮別が第特別図柄の停止皮別である堎合には、その停止皮別に基づいお、衚瀺制埡装眮に停止皮別を通知するための衚瀺甚特図停止皮別コマンドを蚭定する。たた、抜出した停止皮別が第特別図柄の停止皮別である堎合には、その停止皮別に基づいお、衚瀺制埡装眮に停止皮別を通知するための衚瀺甚特図停止皮別コマンドを蚭定する。なお、䞻制埡装眮から通知される特図たたは特図停止皮別コマンドは、倧圓たりずなった堎合に、その倧圓たり皮別を通知するものであり、刀定結果が倖れの堎合であっおも通知される。刀定結果が倖れである堎合には、その停止皮別は参照されるこずなく、倖れ図柄が蚭定されるものである。   In the process of S4301 of the command determination process (FIG. 238, S4111), the stop type extracted from the received special view 1 stop type command or the special view 2 stop type command is set (S4711), and the process ends. If the extracted stop type is the stop type of the first special symbol, a display special figure 1 stop type command for notifying the display control device 114 of the stop type is set based on the stop type. Moreover, when the extracted stop type is the stop type of the second special symbol, a display special figure 2 stop type command for notifying the display control device 114 of the stop type is set based on the stop type. . In addition, the special figure 1 or special figure 2 stop type command notified from the main control device 110 is to notify the jackpot type when the jackpot is reached, and the notification is made even if the determination result is out. Be done. If the determination result is out, the out type is not referred to and the out pattern is set.

第制埡䟋における衚瀺制埡装眮の制埡凊理に぀いお
次に、図から図を参照しお、衚瀺制埡装眮のにより実行される各制埡に぀いお説明する。かかるの凊理ずしおは倧別しお、電源投入埌から繰り返し実行されるメむン凊理ず、音声ランプ制埡装眮よりコマンドを受信した堎合に実行されるコマンド割蟌凊理ず、画像コントロヌラよりフレヌム分の画像の描画凊理が完了するミリ秒毎に送信される割蟌信号をが怜出した堎合に実行される割蟌凊理ずがある。は、通垞、メむン凊理を実行し、コマンドの受信や割蟌信号の怜出に合わせお、コマンド割蟌凊理や割蟌凊理を実行する。なお、コマンドの受信ず割蟌信号の怜出ずが同時に行われた堎合は、コマンド受信凊理を優先的に実行する。これにより、音声ランプ制埡装眮より受信したコマンドの内容を玠早く反映しお、割蟌凊理を実行させるこずができる。
Regarding Control Processing of Display Control Device in First Control Example
Next, each control executed by the MPU 231 of the display control device 114 will be described with reference to FIGS. 244 to 257. The processing of the MPU 231 is roughly divided into a main processing that is repeatedly executed after the power is turned on, a command interrupt processing that is executed when a command is received from the audio lamp control device 113, and one frame of the image controller 237. There is a V interrupt process which is executed when the MPU 231 detects a V interrupt signal transmitted every 20 milliseconds when the image drawing process is completed. The MPU 231 normally executes main processing, and executes command interrupt processing and V interrupt processing in accordance with reception of a command and detection of a V interrupt signal. When the reception of the command and the detection of the V interrupt signal are simultaneously performed, the command reception process is preferentially executed. As a result, the contents of the command received from the audio lamp control device 113 can be quickly reflected to execute the V interrupt process.

たず、図を参照しお、衚瀺制埡装眮内のにより実行されるメむン凊理に぀いお説明する。図は、このメむン凊理を瀺したフロヌチャヌトである。メむン凊理は、電源投入時の初期化凊理を実行するものである。   First, the main processing executed by the MPU 231 in the display control device 114 will be described with reference to FIG. FIG. 244 is a flowchart showing this main processing. The main processing is to execute initialization processing at power on.

このメむン凊理の起動は、具䜓的には、以䞋の流れに埓っお行われる。電源回路から衚瀺制埡装眮に察しお電源が投入され、システムリセットが解陀されるず、は、そのハヌドりェア構成によっお、内に蚭けられた呜什ポむンタを「」に蚭定するず共に、呜什ポむンタにお瀺されるアドレス「」をバスラむンに察しお指定する。キャラクタのコントロヌラは、バスラむンに指定されたアドレスが「」であるこずを怜知するず、型の第プログラム蚘憶゚リアに蚘憶されたブヌトプログラムをバッファにセットしお、察応するデヌタ呜什コヌドをぞ出力する。そしお、は、キャラクタから受け取った呜什コヌドをフェッチし、そのフェッチした呜什に応じた凊理の実行を開始するこずで、メむン凊理を起動する。   Specifically, the start of the main process is performed according to the following flow. When power is supplied from the power supply circuit 115 to the display control device 114 and the system reset is released, the MPU 231 sets the instruction pointer 231a provided in the MPU 231 to "0000H" according to the hardware configuration. The address "0000H" indicated by the instruction pointer 231a is designated to the bus line 240. When the ROM controller 234b of the character ROM 234 detects that the address designated to the bus line 240 is "0000H", it sets the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d in the buffer RAM 234c. And outputs corresponding data (instruction code) to the MPU 231. Then, the MPU 231 fetches the instruction code received from the character ROM 234, and starts execution of processing according to the fetched instruction to start main processing.

ここで、仮にシステムリセット解陀埌にによっお最初に凊理されるブヌトプログラムを党お型フラッシュメモリに蚘憶させた堎合、キャラクタは、バスラむンに指定されたアドレスが「」であるこずを怜知するず、アドレス「」に察応するデヌタ呜什コヌドを含むペヌゞ分のデヌタを型フラッシュメモリから読み出しおバッファにセットしなければならない。そしお、型フラッシュメモリの性質䞊、その読み出しからバッファぞのセットに倚倧な時間を芁するので、は、アドレス「」を指定しおからアドレス「」に察応する呜什コヌドを受け取るたでに倚くの埅ち時間を消費するこずずなる。よっお、の起動にかかる時間が長くなるので、結果ずしお、衚瀺制埡装眮における第図柄衚瀺装眮の制埡が即座に開始されないおそれがあるずいう問題点が生じる。   Here, if all boot programs to be processed first by the MPU 231 are temporarily stored in the NAND flash memory 234a after releasing the system reset, the character ROM 234 states that the address designated to the bus line 240 is "0000H". When it is detected, data of one page including data (instruction code) corresponding to the address "0000H" must be read out from the NAND flash memory 234a and set in the buffer RAM 234c. Then, because of the nature of the NAND flash memory 234a, it takes a long time to read and set it in the buffer RAM 234c, so the MPU 231 receives the instruction code corresponding to the address "0000H" after specifying the address "0000H". It will consume a lot of waiting time. Therefore, the time taken to activate the MPU 231 becomes long, and as a result, there arises a problem that the control of the third symbol display device 81 in the display control device 114 may not be started immediately.

これに察し、本制埡䟋のように、ブヌトプログラムのうち、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什が型に栌玍されるこずにより、型は高速にデヌタを読み出すこずが可胜なメモリであるため、システムリセット解陀埌にからバスラむンを介しおアドレス「」が指定されるず、キャラクタは即座に型の第プログラム蚘憶゚リアに蚘憶されたブヌトプログラムをバッファにセットしお、察応するデヌタ呜什コヌドをぞ出力するこずができる。よっお、は、アドレス「」を指定しおから短い時間でアドレス「」に察応する呜什コヌドを受け取るこずができるので、においおメむン凊理の起動を短時間で行うこずができる。埓っお、読み出し速床の遅い型フラッシュメモリで構成されたキャラクタに制埡プログラムを栌玍しおも、衚瀺制埡装眮における第図柄衚瀺装眮の制埡を即座に開始するこずができる。   On the other hand, the NOR type ROM can be operated at high speed by storing a predetermined number of instructions from the instruction to be processed first by the MPU 231 after the system reset is released among the boot programs as in this control example. Since it is a memory that can read out data, when the address "0000H" is specified from the MPU 231 via the bus line 240 after releasing the system reset, the character ROM 234 immediately enters the first program storage area 234d1 of the NOR type ROM 234d. The stored boot program can be set in the buffer RAM 234 c and the corresponding data (instruction code) can be output to the MPU 231. Therefore, since the MPU 231 can receive an instruction code corresponding to the address "0000H" in a short time after specifying the address "0000H", the MPU 231 can start the main processing in a short time. Therefore, even if the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow reading speed, the control of the third symbol display device 81 in the display control device 114 can be immediately started.

以䞊のようにしおメむン凊理が実行されるず、たず、ブヌトプログラムによっお実行されるブヌト凊理を実行し、第図柄衚瀺装眮に察する各皮制埡が実行可胜ずなるように衚瀺制埡装眮を起動する。   When the main processing is executed as described above, first, the boot processing executed by the boot program is executed (S6001), and the display control device 114 is made to be able to execute various controls on the third symbol display device 81. Launch

ここで、図を参照しお、ブヌト凊理に぀いお説明する。図は、衚瀺制埡装眮のにおいお、メむン凊理の䞭で実行されるブヌト凊理を瀺すフロヌチャヌトである。   Here, the boot process (S6001) will be described with reference to FIG. FIG. 245 is a flowchart showing the boot process (S6001) executed in the main process in the MPU 231 of the display control apparatus 114.

䞊述したように、本制埡䟋では、によっお実行される制埡プログラムや固定倀デヌタは、埓来の遊技機のように専甚のプログラムを蚭けお蚘憶させるのではなく、第図柄衚瀺装眮に衚瀺させる画像のデヌタを蚘憶させるために蚭けられたキャラクタに蚘憶させおいる。そしおキャラクタは、小面積で倧容量化を図るこずが可胜な型フラッシュメモリによっお構成されおいるため、画像デヌタだけでなく制埡プログラム等を十分に蚘憶させおおくこずができる䞀方、制埡プログラム等を蚘憶する専甚のプログラムを蚭ける必芁がない。よっお、衚瀺制埡装眮における郚品点数を削枛するこずができ、補造コストを削枛できるほか、郚品数増加による故障発生率の増加を抑制するこずができる。   As described above, in the present control example, the control program and fixed value data executed by the MPU 231 are not stored in the dedicated program ROM as in the conventional gaming machine, and are stored in the third symbol display device 81. A character ROM 234 provided for storing data of an image to be displayed is stored. Since the character ROM 234 is constituted by the NAND flash memory 234a which can achieve a small area and a large capacity, not only image data but also a control program can be sufficiently stored, while the control is performed. There is no need to provide a dedicated program ROM for storing programs and the like. Therefore, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and an increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.

䞀方、型フラッシュメモリは、特にランダムアクセスを行う堎合においお読み出し速床が遅いため、が型フラッシュメモリに栌玍された制埡プログラムや固定倀デヌタを盎接読み出しお凊理しおいおは、ずしお高性胜のプロセッサを甚いおも、衚瀺制埡装眮の凊理性胜を悪化させおしたうおそれがある。そこで、本ブヌト凊理では、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラム及び固定倀デヌタを、によっお構成されるワヌクに蚭けられたプログラム栌玍゚リアやデヌタテヌブル栌玍゚リアぞ転送し栌玍する凊理を実行する。   On the other hand, since the reading speed of the NAND flash memory is slow especially when random access is performed, the MPU 231 directly reads and processes the control program and fixed value data stored in the NAND flash memory 234 a as the MPU 231. Even if a high-performance processor is used, the processing performance of the display control device 114 may be degraded. Therefore, in this boot process, the control program and fixed value data stored in the second program storage area 234a1 of the NAND flash memory 234a are stored in the program storage area 233a or data table provided in the work RAM 233 configured by DRAM. A process of transferring to and storing in the storage area 233b is executed.

具䜓的には、たず、䞊述の及びキャラクタのハヌドりェアによる動䜜に基づき、システムリセット解陀埌に型の第プログラム蚘憶゚リアより読み出されバッファにセットされたブヌトプログラムに埓っお、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムのうち、所定量だけプログラム栌玍゚リアぞ転送する。ここで転送される所定量の制埡プログラムには、第プログラム蚘憶゚リアに蚘憶されおいない残りのブヌトプログラムが含たれる。   Specifically, first, based on the hardware operation of the above-mentioned MPU 231 and character ROM 234, after the system reset is released, the boot program is read from the first program storage area 234d1 of the NOR type ROM 234d and set in the buffer RAM 234c. The control program stored in the two program storage area 234a1 is transferred to the program storage area 233a by a predetermined amount (S6101). The predetermined amount of control program transferred here includes the remaining boot programs not stored in the first program storage area 234d1.

そしお、呜什ポむンタをプログラム栌玍゚リアの第の所定番地、即ち、プログラム栌玍゚リアに栌玍されたその残りのブヌトプログラムの先頭アドレスを蚭定する。これにより、は、の凊理によっおプログラム栌玍゚リアに転送され栌玍された制埡プログラムに含たれる残りのブヌトプログラムの実行を開始する。   Then, the instruction pointer 231a is set to the first predetermined address of the program storage area 233a, that is, the start address of the remaining boot program stored in the program storage area 233a (S6102). Thus, the MPU 231 starts executing the remaining boot programs included in the control program transferred and stored in the program storage area 233a by the processing of S6101.

たた、の凊理により呜什ポむンタをプログラム栌玍゚リアの所定番地に蚭定するこずで、は、そのワヌクのプログラム栌玍゚リアに栌玍された制埡プログラムを読み出しながら、各皮凊理を実行するこずになる。即ち、は、第プログラム蚘憶゚リアを有する型フラッシュメモリから制埡プログラムを読み出しお呜什フェッチするのではなく、プログラム栌玍゚リアを有するワヌクに転送された制埡プログラムを読み出しお呜什フェッチし、各皮凊理を実行する。䞊述したように、ワヌクはによっお構成されるため、高速に読み出し動䜜が行われる。よっお、制埡プログラムを読み出し速床の遅い型フラッシュメモリによっお構成されるキャラクタに蚘憶させた堎合であっおも、は高速に呜什をフェッチし、その呜什に察する凊理を実行するこずができる。   Also, by setting the instruction pointer 231a to a predetermined address of the program storage area 233a by the process of S6102, the MPU 231 executes various processes while reading out the control program stored in the program storage area 233a of the work RAM 233. become. That is, the MPU 231 reads out the control program transferred to the work RAM 233 having the program storage area 233a instead of reading out the control program from the NAND flash memory 234a having the second program storage area 234a1 and fetching the instruction, and fetches the instruction. And execute various processes. As described above, since the work RAM 233 is configured by the DRAM, the read operation is performed at high speed. Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the MPU 231 can fetch an instruction at high speed and execute processing for the instruction.

の凊理により呜什ポむンタが蚭定されるず、続いお、その蚭定された呜什ポむンタによっお実行が開始される残りのブヌトプログラムに埓っお、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムのうちプログラム栌玍゚リアに未転送である残りの制埡プログラムず固定倀デヌタずを、所定量ず぀プログラム栌玍゚リア又はデヌタテヌブル栌玍゚リアぞ転送する。具䜓的には、制埡プログラムおよび䞀郚の固定デヌタを、ワヌクのプログラム栌玍゚リアに栌玍し、たた、固定倀デヌタのうち䞊述の各皮デヌタテヌブル衚瀺デヌタテヌブル、転送デヌタテヌブルをデヌタテヌブル栌玍゚リアに転送する。   When the instruction pointer 231a is set by the process of S610, subsequently, it is stored in the second program storage area 234a1 of the NAND flash memory 234a according to the remaining boot program whose execution is started by the set instruction pointer 231a. Among the control programs, the remaining control programs not transferred to the program storage area 233a and the fixed value data are transferred to the program storage area 233a or the data table storage area 233b by a predetermined amount (S6103). Specifically, the control program and part of fixed data are stored in the program storage area 233a of the work RAM 233, and the various data tables (display data table, transfer data table) of the fixed value data are stored as data tables. It transfers to the storage area 233b.

そしお、ブヌト凊理に必芁なその他の凊理を実行した埌、呜什ポむンタをプログラム栌玍゚リアの第の所定番地、即ち、このブヌト凊理図の参照の終了埌に実行すべき初期化凊理図の参照に察応するプログラムの先頭アドレスを蚭定するこずで、ブヌトプログラムの実行を終え、本ブヌト凊理を終了する。   Then, after the other processing necessary for the boot processing is executed (S6104), the instruction pointer 231a is executed after the second predetermined address of the program storage area 233a, that is, after this boot processing (see S6001 in FIG. 244). By setting the start address of the program corresponding to the initialization process (see S6002 in FIG. 244) (S6105), the execution of the boot program is completed, and the boot process is ended.

このように、ブヌト凊理が実行されるこずによっお、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラム及び固定倀デヌタは、党おによっお構成されたワヌクのプログラム栌玍゚リア及びデヌタテヌブル栌玍゚リアに転送され、栌玍される。そしお、ブヌト凊理の終了時に、呜什ポむンタが䞊述の第の所定番地に蚭定され、以埌、は、型フラッシュメモリを参照するこずなく、プログラム栌玍゚リアに転送された制埡プログラムを甚いお各皮凊理を実行する。   As described above, when the boot process (S6001) is executed, the control program and fixed value data stored in the second program storage area 234a1 of the NAND flash memory 234a are all stored in the work RAM 233 configured by the DRAM. It is transferred to and stored in the program storage area 233a and the data table storage area 233b. Then, at the end of the boot process, the instruction pointer 231a is set to the above-described second predetermined address, and thereafter the MPU 231 transfers the control program transferred to the program storage area 233a without referring to the NAND flash memory 234a. Use it to execute various processes.

よっお、制埡プログラムを読み出し速床の遅い型フラッシュメモリによっお構成されるキャラクタに蚘憶させた堎合であっおも、システムリセット解陀埌にその制埡プログラムや固定倀デヌタをワヌクのプログラム栌玍゚リア及びデヌタテヌブル栌玍゚リアに転送するこずで、は、読み出し速床が高速なによっお構成されるワヌクから制埡プログラムや固定倀デヌタを読み出しお各皮制埡を行うこずができるので、衚瀺制埡装眮においお高い凊理性胜を保぀こずができ、補助挔出郚を甚いお倚様化、耇雑化させた挔出を容易に実行するこずができる。   Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow reading speed, the control program and fixed value data are released after the system reset is released from the program storage area 233a of the work RAM 233 and By transferring data to the data table storage area 233b, the MPU 231 can read out the control program and fixed value data from the work RAM configured by the DRAM having a high reading speed to perform various controls. It is possible to maintain high processing performance, and it is possible to easily execute diversified and complicated rendition using the auxiliary effect part.

䞀方、型にブヌトプログラムを党お栌玍せずに、システムリセット解陀埌にによっお最初に凊理すべき呜什から所定数の呜什を栌玍しおおき、残りのブヌトプログラムに぀いおは、型フラッシュメモリの第プログラム蚘憶゚リアに蚘憶させおも、第プログラム蚘憶゚リアに蚘憶されおいる制埡プログラムを確実にプログラム栌玍゚リアに転送するこずができる。よっお、キャラクタは、極めお小容量の型を远加するだけで、の起動を短時間で行うこずができるようになるので、その短時間化に䌎うキャラクタのコスト増加を抑制するこずができる。   On the other hand, without storing all boot programs in the NOR type ROM 234 d, a predetermined number of instructions from the instruction to be processed first are stored by the MPU 231 after system reset release, and the remaining boot programs are NAND flash memory 234 a. Even in the second program storage area 234a1, the control program stored in the second program storage area 234a1 can be reliably transferred to the program storage area 233a. Therefore, since the character ROM 234 can start the MPU 231 in a short time only by adding the extremely small capacity NOR ROM 234 d, the cost increase of the character ROM 234 due to the shortening of the time can be suppressed. Can.

なお、図に瀺すブヌト凊理では、の凊理によっおプログラム栌玍゚リアに転送される所定量の制埡プログラムに、第プログラム蚘憶゚リアに蚘憶されおいない残りのブヌトプログラムが党お含たれるように構成されおいるが、必ずしもこれに限られるものではなく、の凊理によっおプログラム栌玍゚リアに転送される所定量の制埡プログラムは、の凊理に続いお凊理すべきブヌト凊理を実行するブヌトプログラムの䞀郚ずしおもよい。ここで転送されるブヌトプログラムは、残りのブヌトプログラムを党お含む制埡プログラムを所定量だけプログラム栌玍゚リアに転送し、曎に、これによりプログラム栌玍゚リアに栌玍されたブヌトプログラムの先頭アドレスを呜什ポむンタに蚭定する凊理を実行するものであっおもよい。そしお、プログラム栌玍゚リアに栌玍された残り党おのブヌトプログラムによっお、〜の凊理を実行するようにしおもよい。   In the boot process shown in FIG. 245, a predetermined amount of control program transferred to the program storage area 233a by the process of S6101 includes all remaining boot programs not stored in the first program storage area 234d1. Although configured, but not necessarily limited thereto, the control program of a predetermined amount transferred to the program storage area 233a by the process of S6101 is a boot program that executes the boot process to be processed following the process of S6102. It may be part of The boot program transferred here transfers the control program including all the remaining boot programs to the program storage area 233a by a predetermined amount, and further, the start address of the boot program stored in the program storage area 233a is used as an instruction pointer The process set in 231 a may be executed. Then, the processing of S6103 to S6105 may be executed by all the remaining boot programs stored in the program storage area 233a.

たた、の凊理によっお転送されるブヌトプログラムは、残りのブヌトプログラムの䞀郚を曎に所定量だけプログラム栌玍゚リアに転送し、続いお、これによりプログラム栌玍゚リアに栌玍されたブヌトプログラムの先頭アドレスを呜什ポむンタに蚭定する凊理を実行するものであっおもよい。たた、この凊理によっおプログラム栌玍゚リアに栌玍された䞀郚のブヌトプログラムは、曎に残りのブヌトプログラムの䞀郚を所定量だけプログラム栌玍゚リアに転送し、続いお、これによりプログラム栌玍゚リアに栌玍されたブヌトプログラムの先頭アドレスを呜什ポむンタに蚭定する凊理を実行するものであっおもよい。そしお、残りのブヌトプログラムの䞀郚を所定量だけプログラム栌玍゚リアに転送し、続いお、これによりプログラム栌玍゚リアに栌玍されたブヌトプログラムの先頭アドレスを呜什ポむンタに蚭定する凊理を、及びの凊理を含めお耇数回繰り返した埌、〜の凊理を実行するようにしおもよい。   In addition, the boot program transferred by the process of S610 further transfers a part of the remaining boot program to the program storage area 233a by a predetermined amount, and then, the head of the boot program stored in the program storage area 233a. A process of setting an address in the instruction pointer 231a may be executed. Further, a part of the boot program stored in the program storage area 233a by this processing further transfers a part of the remaining boot program to the program storage area 233a by a predetermined amount, and subsequently, the program storage area 233a A process of setting the start address of the stored boot program in the instruction pointer 231a may be executed. Then, a part of the remaining boot program is transferred to the program storage area 233a by a predetermined amount, and subsequently, the process of setting the start address of the boot program stored in the program storage area 233a in the instruction pointer 231a is S6101. And after repeating the process of S6102 several times including the process of S610-S6105 may be performed.

これにより、ブヌトプログラムのプログラムサむズが倧きく、第プログラム蚘憶゚リアに蚘憶されおいない残りのブヌトプログラムが䞀床にプログラム栌玍゚リアぞ転送できなくおも、はプログラム栌玍゚リアに既に栌玍されたブヌトプログラムを䜿甚しお、所定量ず぀プログラム栌玍゚リアに転送するこずができる。   Thus, even if the program size of the boot program is large and the remaining boot programs not stored in the first program storage area 234d1 can not be transferred to the program storage area 233a at one time, the MPU 231 is already stored in the program storage area 233a. A predetermined amount can be transferred to the program storage area 233a by using the boot program.

たた、本制埡䟋では、第プログラム蚘憶゚リアに、ブヌトプログラムのうち、システムリセット解陀時にたずによっお実行されるブヌトプログラムの䞀郚を蚘憶させる堎合に぀いお説明したが、党おのブヌトプログラムを第プログラム蚘憶゚リアに蚘憶させおもよい。この堎合、は、ブヌト凊理を開始するず、及びの凊理を行わずに、〜の凊理を実行しおもよい。これにより、ブヌトプログラムをプログラム栌玍゚リアぞ転送する凊理が䞍芁ずなるので、キャラクタかプログラム栌玍゚リアぞのプログラムの転送凊理回数が枛るため、ブヌト凊理の凊理時間を枛らすこずができる。よっお、ブヌト凊理埌に可胜ずなるにおける補助挔出郚の制埡の開始をより早く行うこずができる。   Further, in this control example, a case was described in which a part of the boot program to be executed by the MPU 231 at the time of system reset release is stored in the first program storage area 234d1. It may be stored in one program storage area 234d1. In this case, when the boot process is started, the MPU 231 may execute the processes of S6103 to S6105 without performing the processes of S6101 and S6102. As a result, since the process of transferring the boot program to the program storage area 233a is unnecessary, the number of transfer processes of the program to the character ROM 234 or the program storage area 233a is reduced, so that the processing time of the boot process can be reduced. Therefore, the control of the auxiliary rendering unit in the MPU 231, which becomes possible after the boot process, can be started earlier.

ここで、図の説明に戻る。ブヌト凊理を終了するず、次いで、ワヌクのプログラム栌玍゚リアに転送され栌玍された制埡プログラムに埓っお、初期蚭定凊理を実行する。具䜓的には、スタックポむンタの倀を内に蚭定するず共に、内のレゞスタ矀や、装眮等に察する各皮の蚭定などを行う。たた、ワヌク、垞駐甚ビデオ、通垞甚ビデオの蚘憶をクリアする凊理などが行われる。曎に、ワヌクに各皮フラグを蚭け、それぞれのフラグに初期倀を蚭定する。なお、各フラグの初期倀ずしお、特に明瀺した堎合を陀き、「オフ」又は「」が蚭定される。   Here, the description returns to FIG. When the boot process is finished, next, the initialization process is executed according to the control program transferred and stored in the program storage area 233a of the work RAM 233 (S6002). Specifically, the value of the stack pointer is set in the MPU 231, and various settings for the register group in the MPU 231, the I / O device, and the like are performed. Further, processing for clearing the storage of the work RAM 233, the resident video RAM 235, and the normal video RAM 236 is performed. Furthermore, various flags are provided in the work RAM 233, and initial values are set to the respective flags. Note that “off” or “0” is set as an initial value of each flag, unless otherwise specified.

曎に、初期蚭定凊理では、画像コントロヌラの初期蚭定を行った埌、第図柄衚瀺装眮に特定の色の画像が画面党䜓に衚瀺されるように、画像コントロヌラに察しお、画像の描画および衚瀺凊理の実行を指瀺する。これにより、電源投入盎埌においお、第図柄衚瀺装眮には、たず、特定の色の画像が画面党䜓に衚瀺される。ここで、電源投入盎埌に第図柄衚瀺装眮の画面党䜓に衚瀺される画像の色が、パチンコ機の機皮に応じお異なる色ずなるように蚭定されおいる。これにより、補造時の工堎等における動䜜チェックにおいお、電源投入盎埌に、その機皮に応じた色の画像が第図柄衚瀺装眮に衚瀺されるか吊かを怜査するこずで、パチンコ機が正垞に起動開始できるか吊かを簡易か぀即座に刀断するこずができる。   Furthermore, in the initial setting process, after the initial setting of the image controller 237 is performed, the image is drawn to the image controller 237 so that an image of a specific color is displayed on the entire third display screen 81. And instructs to execute display processing. Thus, immediately after the power is turned on, the third symbol display device 81 first displays an image of a specific color over the entire screen. Here, the color of the image displayed on the entire screen of the third symbol display device 81 immediately after the power is turned on is set to be different depending on the model of the pachinko machine. Thereby, in the operation check in the factory etc. at the time of manufacture, immediately after the power is turned on, the pachinko machine 10 checks whether the image of the color according to the model is displayed on the third symbol display device 81 or not. Whether or not activation can be started normally can be determined easily and immediately.

次いで、電源投入時䞻画像に察応する画像デヌタを垞駐甚ビデオの電源投入時䞻画像゚リアぞ転送するように、画像コントロヌラに察しお転送指瀺を送信する。この転送指瀺には、電源投入時䞻画像に察応する画像デヌタが栌玍されおいるキャラクタの先頭アドレスおよび最終アドレスず、転送先の情報ここでは、垞駐甚ビデオず、転送先である電源投入時䞻画像゚リアの先頭アドレスずが含たれおおり、画像コントロヌラは、この転送指瀺に埓っお、電源投入時䞻画像に察応する画像デヌタがキャラクタから垞駐甚ビデオの電源投入時䞻画像゚リアに転送される。   Next, a transfer instruction is transmitted to the image controller 237 so as to transfer the image data corresponding to the main image at power on to the main image area 235a at power on of the video RAM 235 for residence (S6003). In this transfer instruction, the start address and the final address of the character ROM 234 in which the image data corresponding to the main image at power on is stored, the transfer destination information (here, the resident video RAM 235), and the transfer destination When the power is turned on, the image controller 237 receives image data corresponding to the main image from the character ROM 234 when the power for the resident video RAM 235 is turned on. It is transferred to the image area 235a.

そしお、転送指瀺により瀺された画像デヌタの転送が党お完了するず、画像コントロヌラは、に察しお転送終了を瀺す転送終了信号を送信する。はこの転送終了信号を受信するこずにより、転送指瀺で指定した画像デヌタの転送が終了したこずを把握するこずができる。なお、画像コントロヌラは、転送指瀺により瀺された画像デヌタの転送を党お完了した堎合、画像コントロヌラの内郚に蚭けられたレゞスタたたは内蔵メモリの䞀郚領域に、転送終了を瀺す転送終了情報を曞き蟌むようにしおもよい。そしお、は随時このレゞスタたたは内蔵メモリの䞀郚領域の情報を読み出し、画像コントロヌラによる転送終了情報の曞き蟌みを怜出するこずによっお、転送指瀺で指定した画像デヌタの転送が終了したこずを把握するようにしおもよい。   Then, when all the transfer of the image data indicated by the transfer instruction is completed, the image controller 237 transmits a transfer end signal indicating the end of transfer to the MPU 231. By receiving this transfer end signal, the MPU 231 can grasp that the transfer of the image data specified by the transfer instruction is completed. When all transfer of the image data indicated by the transfer instruction is completed, the image controller 237 transfers the transfer end information indicating the transfer end to a register provided in the image controller 237 or a partial area of the built-in memory. It may be written. Then, the MPU 231 reads out information of a partial area of this register or built-in memory as needed, and detects writing of transfer end information by the image controller 237, thereby grasping that the transfer of the image data specified by the transfer instruction is completed. You may do so.

電源投入時䞻画像゚リアに転送された画像デヌタは、電源が遮断されるたで䞊曞きされないように保持される。の凊理により画像コントロヌラに察しお送信された転送指瀺に基づき、電源投入時䞻画像に察応する画像デヌタの電源投入時䞻画像゚リアぞの転送が終了するず、次いで、電源投入時倉動画像に察応する画像デヌタを垞駐甚ビデオの電源投入時倉動画像゚リアぞ転送するように、画像コントロヌラに察しお転送指瀺を送信する。この転送指瀺には、電源投入時倉動画像に察応する画像デヌタが栌玍されおいるキャラクタの先頭アドレスず、その画像デヌタのデヌタサむズず、転送先の情報ここでは、垞駐甚ビデオず、転送先である電源投入時倉動画像゚リアの先頭アドレスずが含たれおおり、画像コントロヌラは、この転送指瀺に埓っお、電源投入時倉動画像に察応する画像デヌタがキャラクタから垞駐甚ビデオの電源投入時倉動画像゚リアに転送される。そしお、電源投入時倉動画像゚リアに転送された画像デヌタは、電源が遮断されるたで䞊曞きされないように保持される。   At power-on, the image data transferred to the main image area 235a is held so as not to be overwritten until the power is shut off. When transfer of the image data corresponding to the main image at power on to the main image area 235a is completed based on the transfer instruction transmitted to the image controller 237 in the process of S6003, next, the fluctuation image at power on A transfer instruction is transmitted to the image controller so as to transfer the image data corresponding to the image data to the power-on fluctuation image area 235b of the resident video RAM 235 (S6004). In this transfer instruction, the start address of the character ROM 234 in which the image data corresponding to the power-on fluctuation image is stored, the data size of the image data, and the transfer destination information (here, the resident video RAM 235) And the start address of the power-on fluctuation image area 235b which is the transfer destination, and the image controller follows the transfer instruction to transmit the image data corresponding to the power-on fluctuation image from the character ROM 234 to the resident video RAM 235. It is transferred to the power-on fluctuation image area 235b. Then, the image data transferred to the power-on variation image area 235b is held so as not to be overwritten until the power is shut off.

の凊理により画像コントロヌラに察しお送信された転送指瀺に基づき、電源投入時倉動画像に察応する画像デヌタの電源投入時倉動画像゚リアぞの転送が終了するず、次いで、簡易画像衚瀺フラグをオンする。これにより、簡易画像衚瀺フラグがオンの間は、埌述する転送蚭定凊理図参照においお、垞駐甚ビデオに垞駐すべき党おの画像デヌタをキャラクタから垞駐甚ビデオぞ転送するように画像コントロヌラぞ転送を指瀺する垞駐画像転送蚭定凊理が実行される図の参照。   When the transfer of the image data corresponding to the power-on fluctuation image to the power-on fluctuation image area 235b is completed based on the transfer instruction transmitted to the image controller 237 in the process of S6004, the simple image display flag 233c is then performed. Is turned on (S6005). Thus, while the simple image display flag 233c is on, all image data to be resident in the resident video RAM 235 is transferred from the character ROM 234 to the resident video RAM 235 in the transfer setting process (see FIG. 255A) described later. The resident image transfer setting process for instructing transfer to the image controller 237 is executed so as to transfer (see S7502 in FIG. 255A).

たた、簡易画像衚瀺フラグは、この垞駐画像転送蚭定凊理による画像コントロヌラぞの転送指瀺に基づき、垞駐甚ビデオに垞駐すべき党おの画像デヌタのキャラクタから垞駐甚ビデオぞの転送が終了するたでの間、オンに維持される。これにより、その間は、割蟌凊理図参照においお、電源投入時画像電源投入時䞻画像や電源投入時倉動画像図瀺せずが描画されるように、簡易コマンド刀定凊理図の参照および簡易衚瀺蚭定凊理図の参照が実行される。   The simplified image display flag 233c is a transfer instruction from the character ROM 234 of the resident video RAM 235 to the resident video RAM 235 based on the transfer instruction to the image controller 237 by the resident image transfer setting process. It will remain on until it is finished. Thus, in the meantime, in the V interrupt process (see FIG. 246 (b)), the power-on image (power-on main image or power-on fluctuation image) (not shown) is simply drawn. The command determination process (see S6308 in FIG. 246B) and the simplified display setting process (see S6309 in FIG. 246B) are executed.

䞊述したように、本パチンコ機では、キャラクタに型フラッシュメモリを甚いおいるため、その読み出し速床が遅いこずに起因しお、垞駐甚ビデオに栌玍すべき党おの画像デヌタが、キャラクタから垞駐甚ビデオに転送されるたでに倚くの時間を芁する。そこで、本メむン凊理のように、電源が投入された埌、たず先に電源投入時䞻画像および電源投入時倉動画像をキャラクタから垞駐甚ビデオぞ転送し、電源投入時䞻画像を第図柄衚瀺装眮に衚瀺するこずで、残りの垞駐すべき画像デヌタが垞駐甚ビデオに転送されおいる間、遊技者やホヌル関係者は、第図柄衚瀺装眮に衚瀺された電源投入時䞻画像を確認するこずができる。よっお、衚瀺制埡装眮は、電源投入時䞻画像を第図柄衚瀺装眮に衚瀺させおいる間に、時間をかけお残りの垞駐すべき画像デヌタをキャラクタから垞駐甚ビデオに転送するこずができる。䞀方、遊技者等は、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間、䜕らかの初期化凊理が行われおいるこずを認識できるので、残りの垞駐甚ビデオに垞駐すべき画像デヌタがキャラクタから垞駐甚ビデオに転送されるたでの間、動䜜が停止しおいないか、ずいった䞍安を持぀こずなく、初期化が完了するたで埅機するこずができる。   As described above, in the pachinko machine 10, since the NAND flash memory 234a is used for the character ROM 234, all the image data to be stored in the resident video RAM 235 due to the slow reading speed is It takes a lot of time to be transferred from the character ROM 234 to the resident video RAM 235. Therefore, as in the main processing, after the power is turned on, first, the power-on main image and the power-on fluctuation image are transferred from the character ROM 234 to the resident video RAM 235, and the power-on main image is third By displaying on the symbol display device 81, while the remaining image data to be resident is being transferred to the resident video RAM 235, the player or the person concerned with the hall, when the power is turned on displayed on the third symbol display device 81 You can check the main image. Therefore, the display control device 114 takes time to transfer the remaining resident image data from the character ROM 234 to the resident video RAM 235 while the main image is displayed on the third symbol display device 114 when the power is turned on. be able to. On the other hand, the player or the like can recognize that some initialization processing is being performed while the main image is displayed on the third symbol display device 81 when the power is turned on, so the player is resident in the remaining resident video RAM 235 Until the image data to be transferred is transferred from the character ROM 234 to the resident video RAM 235, it is possible to wait until the initialization is completed, without fear that the operation has stopped.

たた、補造時の工堎等における動䜜チェックにおいおも、電源投入時䞻画像がすぐに第図柄衚瀺装眮に衚瀺されるこずによっお、第図柄衚瀺装眮が電源投入によっお問題なく動䜜が開始されおいるこずをすぐに確認するこずができ、キャラクタに読み出し速床の遅い型フラッシュメモリを甚いるこずにより動䜜チェックの効率が悪化するこずを抑制できる。   In addition, also in the operation check in the factory etc. at the time of manufacture, the main image is displayed on the third symbol display device 81 immediately when the power is turned on, and the third symbol display device 81 starts the operation without problems by the power on. This can be confirmed immediately, and by using the NAND flash memory 234a having a slow reading speed as the character ROM 234, it is possible to suppress the deterioration of the efficiency of the operation check.

たた、パチンコ機の衚瀺制埡装眮では、電源投入埌に電源投入時䞻画像ずあわせお電源投入時倉動画像もキャラクタから垞駐甚ビデオぞ転送するので、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間に遊技者が遊技を開始したこずにより、第入球口、たたは第入球口ぞ入球始動入賞があり、倉動挔出の開始指瀺が䞻制埡装眮より音声ランプ制埡装眮を介しおあった堎合、即ち、衚瀺甚倉動パタヌンコマンドを受信した堎合は、電源投入時倉動画像をその倉動挔出期間䞭に即座に衚瀺させ、簡単な倉動挔出を行うこずができる。よっお、遊技者は、電源投入時䞻画像が第図柄衚瀺装眮に衚瀺されおいる間であっおも、その簡単な倉動挔出によっお確実に抜遞が行われたこずを確認するこずができる。   The display control device 114 of the pachinko machine 10 also transfers the power-on fluctuation image from the character ROM 234 to the resident video RAM 235 along with the power-on main image after power-on, so the power-on main image is the third symbol Since the player starts playing while being displayed on the display device 81, there is a ball entry (start winning) into the first ball entrance 64 or the second ball entrance 640, and the start instruction of the fluctuation effect is If there is a display fluctuation pattern command from the main control unit 110 via the audio lamp control unit 113, the fluctuation image upon power-on is displayed immediately during the fluctuation presentation period, a simple fluctuation It is possible to make a presentation. Therefore, even while the main image is displayed on the third symbol display device 81 when the power is turned on, the player can surely confirm that the lottery has been performed by the simple fluctuation effect.

たた、䞊述したように、残りの垞駐すべき画像デヌタがキャラクタから垞駐甚ビデオに転送されおいる間は、第図柄衚瀺装眮に電源投入時䞻画像が衚瀺され続けるが、キャラクタは読み出し速床の遅い型フラッシュメモリによっお構成されおおり、その転送に時間がかかるので、電源投入埌、電源投入時䞻画像が衚瀺され続ける時間も長くなる。しかしながら、本パチンコ機では、電源投入埌に垞駐甚ビデオに転送された電源投入時倉動画像を甚いお簡易的な倉動挔出を行うこずができるので、電源が投入された盎埌、䟋えば、停電埩垰盎埌などにおいお、電源投入時䞻画像が衚瀺されおいる間であっおも、遊技者に安心しお遊技を行わせるこずができる。   Also, as described above, while the remaining image data to be resident is transferred from the character ROM 234 to the resident video RAM 235, the main image at power-on continues to be displayed on the third symbol display device 81, but the character ROM 234 Is constituted by the NAND flash memory 234a having a slow reading speed, and it takes time to transfer the data, so that the time for which the main image is continuously displayed when the power is turned on becomes longer after the power is turned on. However, in the pachinko machine 10, since a simple fluctuation effect can be performed using the power-on fluctuation image transferred to the resident video RAM 235 after power on, immediately after the power is turned on, for example, power failure recovery Immediately after, for example, while the main image is displayed when the power is turned on, the player can play the game with peace of mind.

の凊理の埌、割蟌蚱可を蚭定し、以埌、メむン凊理は電源が切断されるたで、無限ルヌプ凊理を実行する。これにより、の凊理によっお割蟌蚱可が蚭定されお以降、コマンドの受信および割蟌信号の怜出に埓っお、コマンド割蟌凊理および割蟌凊理を実行する。   After the processing of S6005, interrupt permission is set (S6006), and thereafter, the main processing executes infinite loop processing until the power is turned off. Thus, after the interrupt permission is set by the process of S6006, command interrupt processing and V interrupt processing are executed according to the reception of the command and the detection of the V interrupt signal.

次いで、図を参照しお、衚瀺制埡装眮ので実行されるコマンド割蟌凊理に぀いお説明する。図は、そのコマンド割蟌凊理を瀺すフロヌチャヌトである。䞊述したように、音声ランプ制埡装眮からコマンドを受信するず、によっおコマンド割蟌凊理が実行される。   Next, with reference to FIG. 246 (a), a command interrupt process executed by the MPU 231 of the display control device 114 will be described. FIG. 246 (a) is a flowchart showing the command interruption process. As described above, when a command is received from the audio lamp control device 113, the MPU 231 executes a command interrupt process.

このコマンド割蟌凊理では、受信したコマンドデヌタを抜出し、ワヌクに蚭けられたコマンドバッファ領域に、その抜出したコマンドデヌタを順次栌玍しお、終了する。このコマンド割蟌凊理によっおコマンドバッファ領域に栌玍された各皮コマンドは、埌述する割蟌凊理のコマンド刀定凊理たたは簡易コマンド刀定凊理によっお読み出され、そのコマンドに応じた凊理が行われる。   In this command interruption process, the received command data is extracted, and the extracted command data is sequentially stored in the command buffer area provided in the work RAM 233 (S6201), and the process is ended. The various commands stored in the command buffer area by the command interrupt process are read out by the command determination process or the simple command determination process of V interrupt process described later, and the process according to the command is performed.

次いで、図を参照しお、衚瀺制埡装眮ので実行される割蟌凊理に぀いお説明する。図は、その割蟌凊理を瀺すフロヌチャヌトである。この割蟌凊理では、コマンド割蟌凊理によっおコマンドバッファ領域に栌玍されたコマンドに察応する各皮凊理を実行するず共に、第図柄衚瀺装眮に衚瀺させる画像を特定した䞊で、その画像の描画リストを䜜成し、その描画リストを画像コントロヌラに送信するこずで、画像コントロヌラに察し、その画像の描画凊理および衚瀺凊理の実行を指瀺するものである。   Next, with reference to FIG. 246 (b), the V interrupt process executed by the MPU 231 of the display control device 114 will be described. FIG. 246 (b) is a flowchart showing the V interrupt process. In this V interrupt process, various processes corresponding to the command stored in the command buffer area are executed by the command interrupt process, and an image to be displayed on the third symbol display device 81 is specified, and then the drawing of the image is performed. By creating a list and transmitting the drawing list to the image controller 237, the image controller 237 is instructed to execute the drawing process and the display process of the image.

䞊述したように、この割蟌凊理は、画像コントロヌラからの割蟌信号が怜出されるこずによっお実行が開始される。この割蟌信号は、画像コントロヌラにおいお、フレヌム分の画像の描画凊理が完了するミリ秒毎に生成され、に察しお送信される信号である。よっお、この割蟌信号に同期させお割蟌凊理を実行するこずにより、画像コントロヌラに察しお描画指瀺が、フレヌム分の画像の描画凊理が完了するミリ秒毎に行われるこずになる。よっお、画像コントロヌラでは、画像の描画凊理や衚瀺凊理が終了しおいない段階で、次の画像の描画指瀺を受け取るこずがないので、画像の描画途䞭で新たな画像の描画を開始したり、衚瀺䞭の画像情報が栌玍されおいるフレヌムバッファに、新たな描画指瀺に䌎っお画像が展開されたりするこずを防止するこずができる。   As described above, this V interrupt processing is started when the V interrupt signal from the image controller 237 is detected. The V interrupt signal is a signal that is generated every 20 milliseconds when the image controller 237 completes drawing processing of an image of one frame, and is sent to the MPU 231. Therefore, by executing the V interrupt process in synchronization with the V interrupt signal, the drawing instruction is issued to the image controller 237 every 20 milliseconds when the drawing process of the image for one frame is completed. become. Therefore, the image controller 237 does not receive an instruction to draw the next image when the image drawing process or the display process is not completed, so that drawing of a new image is started during image drawing, or It is possible to prevent the image from being developed in response to a new drawing instruction in the frame buffer in which the image information being displayed is stored.

ここでは、たず、割蟌凊理のフロヌの抂略に぀いお説明し、次いで、各凊理の詳现に぀いお他の図面を参照しお説明する。この割蟌凊理では、図に瀺すように、たず、簡易画像衚瀺フラグがオンであるか吊かを刀別し、簡易画像衚瀺フラグがオンではない、即ち、オフであれば、垞駐甚ビデオに垞駐すべき党おの画像デヌタの転送が完了しおいるこずを意味するので、電源投入時画像ではなく、通垞の挔出画像を第図柄衚瀺装眮に衚瀺させるべく、コマンド刀定凊理を実行し、次いで、衚瀺蚭定凊理を実行する。   Here, first, an outline of the flow of the V interrupt processing will be described, and then details of each processing will be described with reference to other drawings. In this V interrupt process, as shown in FIG. 246 (b), first, it is determined whether or not the simple image display flag 233c is on (S6301), and the simple image display flag 233c is not on, that is, If it is off (S6301: No), it means that the transfer of all the image data to be resident in the resident video RAM 235 is completed, so the normal effect image is not the third power pattern but the power-on image. The command determination process (S6302) is executed to display on the display device 81, and then the display setting process (S6303) is executed.

コマンド刀定凊理では、コマンド割蟌凊理によっおコマンドバッファ領域に栌玍された音声ランプ制埡装眮からのコマンドの内容を解析し、そのコマンドに応じた凊理を実行するず共に、衚瀺甚デモコマンドや衚瀺甚倉動パタヌンコマンドが栌玍されおいた堎合は、デモ甚衚瀺デヌタテヌブル又は倉動パタヌン皮別に応じた倉動衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定するず共に、蚭定された衚瀺デヌタテヌブルに察応する転送デヌタテヌブルを転送デヌタテヌブルバッファに蚭定する。   In the command determination process (S6302), the contents of the command from the voice lamp control device 113 stored in the command buffer area by the command interrupt process are analyzed, and a process corresponding to the command is executed. When the display variation pattern command is stored, the variation display data table corresponding to the demonstration display data table or the variation pattern type is set in the display data table buffer 233d, and transfer corresponding to the set display data table is performed. The data table is set in the transfer data table buffer 233e.

このコマンド刀定凊理では、その時点でコマンドバッファ領域に栌玍されおいる党おのコマンドを解析しお、凊理を実行する。これは、コマンド刀定凊理が、割蟌凊理の実行されるミリ秒間隔で行われるため、そのミリ秒の間に耇数のコマンドがコマンドバッファ領域に栌玍されおいる可胜性が高いためである。特に、䞻制埡装眮においお、倉動挔出の開始が決定された堎合、衚瀺甚倉動パタヌンコマンドや衚瀺甚停止皮別コマンドなどが同時にコマンドバッファ領域に栌玍されおいる可胜性が高い。埓っお、これらのコマンドを䞀床に解析しお実行するこずによっお、䞻制埡装眮や音声ランプ制埡装眮によっお遞定された倉動挔出の態様や停止皮別を玠早く把握し、その態様に応じた挔出画像を第図柄衚瀺装眮に衚瀺させるように、画像の描画を制埡するこずができる。なお、このコマンド刀定凊理の詳现に぀いおは、図〜図を参照しお埌述する。   In this command determination process, all the commands stored in the command buffer area at that time are analyzed to execute the process. This is because command determination processing is performed at an interval of 20 milliseconds at which V interrupt processing is executed, and it is highly likely that a plurality of commands are stored in the command buffer area within that 20 milliseconds. is there. In particular, when the start of the fluctuation effect is determined in the main control device 110, there is a high possibility that the display fluctuation pattern command, the display stop type command and the like are simultaneously stored in the command buffer area. Therefore, by analyzing and executing these commands at one time, the aspect and the type of stop of the fluctuation effect selected by the main controller 110 and the audio lamp control device 113 can be grasped quickly, and the effect image according to the aspect It is possible to control the drawing of the image to be displayed on the third symbol display device 81. The details of the command determination process will be described later with reference to FIGS.

衚瀺蚭定凊理では、コマンド刀定凊理などによっお衚瀺デヌタテヌブルバッファに蚭定された衚瀺デヌタテヌブルの内容に基づき、第図柄衚瀺装眮においお次に衚瀺すべきフレヌム分の画像の内容を具䜓的に特定する。たた、凊理の状況などに応じお、第図柄衚瀺装眮に衚瀺すべき挔出態様を決定し、その決定した挔出態様に察応する衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定する。なお、この衚瀺蚭定凊理の詳现に぀いおは、図〜図を参照しお埌述する。   In the display setting process (S6303), the image for one frame to be displayed next in the third symbol display device 81 based on the contents of the display data table set in the display data table buffer 233d by the command determination process (S6302) and the like. Concretely identify the contents of Further, according to the status of the process, etc., the effect mode to be displayed on the third symbol display device 81 is determined, and the display data table corresponding to the determined effect mode is set in the display data table buffer 233 d. The details of the display setting process will be described later with reference to FIGS.

衚瀺蚭定凊理が実行された埌、次いで、タスク凊理を実行する。このタスク凊理では、衚瀺蚭定凊理もしくは簡易衚瀺蚭定凊理によっお特定された、第図柄衚瀺装眮に衚瀺すべき次のフレヌム分の画像の内容に基づき、その画像を構成するスプラむト衚瀺物の皮別を特定するず共に、各スプラむト毎に、衚瀺座暙䜍眮や拡倧率、回転角床ずいった描画に必芁な各皮パラメヌタを決定する。   After the display setting process is executed, task processing is then executed (S6304). In this task processing, the image is configured based on the contents of the image of the next one frame to be displayed on the third symbol display device 81 specified by the display setting processing (S6303) or the simple display setting processing (S6309) While specifying the type of sprite (display object) to be processed, various parameters necessary for drawing such as display coordinate position, enlargement ratio, rotation angle are determined for each sprite.

次に、転送蚭定凊理を実行する。この転送蚭定凊理では、簡易画像衚瀺フラグがオンである間は、画像コントロヌラに察しお、垞駐甚ビデオに垞駐すべき画像デヌタをキャラクタから垞駐甚ビデオの所定゚リアぞ転送させる転送指瀺を蚭定する。たた、簡易画像衚瀺フラグがオフである間は、転送デヌタテヌブルバッファに蚭定される転送デヌタテヌブルの転送デヌタ情報に基づき、画像コントロヌラに察しお、所定の画像デヌタをキャラクタから通垞甚ビデオの画像栌玍゚リアの所定サブ゚リアぞ転送させる転送指瀺を蚭定するず共に、音声ランプ制埡装眮から連続予告コマンドや背面画像倉曎コマンドを受信した堎合にも、画像コントロヌラに察しお、連続予告挔出で䜿甚する連続予告画像の画像デヌタや倉曎埌の背面画像の画像デヌタをキャラクタから通垞甚ビデオの画像栌玍゚リアの所定サブ゚リアぞ転送させる転送指瀺を蚭定する。なお、転送蚭定凊理の詳现に぀いおは、図および図を参照しお埌述する。   Next, transfer setting processing is executed (S6305). In this transfer setting process, while the simplified image display flag 233c is on, the image controller 237 transfers image data to be resident in the resident video RAM 235 from the character ROM 234 to a predetermined area of the resident video RAM 235. Set the instructions. Also, while the simplified image display flag 233c is off, based on the transfer data information of the transfer data table set in the transfer data table buffer 233e, predetermined image data is sent from the character ROM 234 to the image controller 237 for normal use. In addition to setting a transfer instruction to be transferred to a predetermined sub area of the image storage area 236a of the video RAM 236, the image controller 237 continuously receives a continuous notice command and a rear image change command from the audio lamp control device 113. A transfer instruction is set to transfer the image data of the continuous preview image used in the preview effect and the image data of the back image after change from the character ROM 234 to a predetermined sub area of the image storage area 236a of the normal video RAM 236. The details of the transfer setting process will be described later with reference to FIGS. 255 and 256.

次いで、描画凊理を実行する。この描画凊理では、タスク凊理で決定された、フレヌムを構成する各皮スプラむトの皮別やそれぞれのスプラむトの描画に必芁なパラメヌタず、転送蚭定凊理により蚭定された転送指瀺ずから、図に瀺す描画リストを生成し、描画察象バッファ情報ず共に、その描画リストを画像コントロヌラに察しお送信する。これにより、画像コントロヌラでは、描画リストに埓っお、画像の描画凊理を実行する。なお、描画凊理の詳现に぀いおは、図を参照しお埌述する。   Next, drawing processing is executed (S6306). In this drawing process, types of various sprites constituting one frame, parameters necessary for drawing the respective sprites determined in the task process (S6304), and a transfer instruction set in the transfer setting process (S6305) The drawing list shown in FIG. 207 is generated, and the drawing list is transmitted to the image controller 237 together with the drawing target buffer information. Accordingly, the image controller 237 executes the image drawing process according to the drawing list (S6306). The details of the drawing process will be described later with reference to FIG.

次いで、衚瀺制埡装眮に蚭けられた各皮カりンタの曎新凊理を実行する。そしお、割蟌凊理を終了する。の凊理によっお曎新されるカりンタずしおは、䟋えば、停止図柄を決定するための停止図柄カりンタ図瀺せずがある。この停止図柄カりンタの倀は、ワヌクに栌玍され、割蟌凊理が実行される床に、曎新凊理が行われる。そしお、コマンド刀定凊理においお、衚瀺甚停止皮別コマンドの受信が怜出されるず、衚瀺甚停止皮別コマンドにより瀺される停止皮別倧圓たり、倧圓たり、前埌倖れリヌチ、前埌倖れ以倖リヌチ、完党倖れに察応する停止皮別テヌブルず停止皮別カりンタずが比范され、第図柄衚瀺装眮に衚瀺される倉動挔出埌の停止図柄が最終的に蚭定される。   Next, update processing of various counters provided in the display control device 114 is executed (S6307). Then, the V interrupt processing ends. As a counter updated by the process of S6307, there is, for example, a stop symbol counter (not shown) for determining a stop symbol. The value of the stop symbol counter is stored in the work RAM 233, and the updating process is performed each time the V interrupt process is executed. Then, in the command determination process, when reception of the display stop type command is detected, the stop type (large jack A, big jack B, front and back outreach, reach other than back and forth out, reach out completely) indicated by the display stop type command The corresponding stop type table and the stop type counter are compared, and the stop symbol after the variation effect displayed on the third symbol display device 81 is finally set.

䞀方、の凊理においお、簡易画像衚瀺フラグがオンであるず刀別されるず、垞駐甚ビデオに垞駐すべき党おの画像デヌタの転送が完了しおいないこずを意味するので、電源投入時画像を第図柄衚瀺装眮に衚瀺させるべく、簡易コマンド刀定凊理を実行し、次いで、簡易衚瀺蚭定凊理を実行しお、の凊理ぞ移行する。   On the other hand, if it is determined in the process of S6301 that the simple image display flag 233c is on (S6301: Yes), it means that the transfer of all the image data to be resident in the resident video RAM 235 has not been completed. Therefore, in order to display the power-on image on the third symbol display device 81, the simplified command determination process (S6308) is executed, and then the simplified display setting process (S6309) is executed to shift to the process of S6304.

次いで、図〜図を参照しお、衚瀺制埡装眮ので実行される割蟌凊理の䞀凊理である䞊述のコマンド刀定凊理の詳现に぀いお説明する。たず、図は、このコマンド刀定凊理を瀺すフロヌチャヌトである。   Next, the details of the above-mentioned command determination process (S6302) which is one process of the V interrupt process executed by the MPU 231 of the display control device 114 will be described with reference to FIGS. First, FIG. 247 is a flowchart showing this command determination process.

このコマンド刀定凊理では、図に瀺すように、たず、コマンドバッファ領域に未凊理の新芏コマンドがあるか吊かを刀別し、未凊理の新芏コマンドがなければ、コマンド刀定凊理を終了しお割蟌凊理に戻る。䞀方、未凊理の新芏コマンドがあれば、オン状態で新芏コマンドを凊理したこずを衚瀺蚭定凊理に通知する新芏コマンドフラグをオンに蚭定し、次いで、コマンドバッファ領域に栌玍されおいる未凊理のコマンドすべおに぀いお、そのコマンドの皮別を解析する。   In this command determination processing, as shown in FIG. 247, first, it is determined whether or not there is an unprocessed new command in the command buffer area (S6401), and if there is not an unprocessed new command (S6401: No), The command determination process is ended and the process returns to the V interrupt process. On the other hand, if there is an unprocessed new command (S6401: Yes), the new command flag for notifying the display setting processing (S6303) that the new command has been processed in the on state is set to ON (S6402). For all unprocessed commands stored in the buffer area, the type of the command is analyzed (S6403).

そしお、未凊理のコマンドの䞭に、衚瀺甚倉動パタヌンコマンドがあるか吊かを刀別する。そしお、衚瀺甚倉動パタヌンコマンドがあれば、倉動パタヌンコマンド凊理を実行しお、の凊理ぞ戻る。   Then, it is determined whether or not there is a display variation pattern command among the unprocessed commands (S6404). If there is a display variation pattern command (S6404: YES), variation pattern command processing is executed (S6405), and the process returns to S6401.

ここで、図を参照しお、倉動パタヌンコマンド凊理の詳现に぀いお説明する。図は、倉動パタヌンコマンド凊理を瀺すフロヌチャヌトである。この倉動パタヌンコマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚倉動パタヌンコマンドに察応する凊理を実行するものである。   Here, the details of the fluctuation pattern command processing (S6405) will be described with reference to FIG. FIG. 248 (a) is a flowchart showing variation pattern command processing (S6405). The variation pattern command processing (S6405) is to execute processing corresponding to the display variation pattern command received from the audio lamp control device 114.

倉動パタヌンコマンド凊理では、たず、衚瀺甚倉動パタヌンコマンドによっお瀺される倉動挔出パタヌンに察応した倉動衚瀺デヌタテヌブルを決定し、その決定した倉動衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。   In the fluctuation pattern command processing, first, the fluctuation display data table corresponding to the fluctuation effect pattern indicated by the display fluctuation pattern command is determined, and the determined fluctuation display data table is read out from the data table storage area 233b. The buffer 233d is set (S6501).

ここで、䞻制埡装眮においお倉動の開始の刀断は、必ず数秒以䞊離れお行われるので、ミリ秒以内に以䞊の衚瀺甚倉動パタヌンコマンドを受信するこずはなく、したがっお、コマンド刀定凊理を実行する堎合に、コマンドバッファ領域に以䞊の衚瀺甚倉動パタヌンコマンドが栌玍されおいる堎合はあり埗ないが、ノむズ等の圱響によっおコマンドの䞀郚が倉化し、別のコマンドが誀っお衚瀺甚倉動パタヌンコマンドずしお解釈されるおそれもあり埗る。の凊理では、このような堎合に備え、以䞊の衚瀺甚倉動パタヌンコマンドがコマンドバッファ領域に栌玍されおいるず刀断される堎合は、倉動時間が最も短い倉動パタヌンに察応する倉動衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定する。   Here, since the determination of the start of the change is always made several seconds or more apart in main controller 110, two or more display change pattern commands are not received within 20 milliseconds, and therefore the command determination process is performed. When executing, it is impossible when two or more display variation pattern commands are stored in the command buffer area, but part of the command changes due to the influence of noise etc., and another command is erroneously displayed It may be interpreted as a fluctuation pattern command. In the process of S6501, in preparation for such a case, when it is determined that two or more display variation pattern commands are stored in the command buffer area, the variation display data table corresponding to the variation pattern having the shortest variation time is the shortest. Are set in the display data table buffer 233 d.

仮に、倉動時間の長い倉動パタヌンに察応する倉動衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定しおしたうず、実際には、蚭定した衚瀺デヌタテヌブルよりも短い倉動時間を有する倉動挔出が䞻制埡装眮によっお指瀺されおいた堎合に、蚭定された倉動衚瀺デヌタテヌブルに埓った倉動挔出を第図柄衚瀺装眮に衚瀺させおいる最䞭に䞻制埡装眮から次の衚瀺甚倉動パタヌンコマンドを受信するこずずなり、別の倉動衚瀺が急に開始されおしたうので、遊技者に察しお違和感を持たせるおそれがあった。   Assuming that the fluctuation display data table corresponding to the fluctuation pattern having a long fluctuation time is set in the display data table buffer 233d, in fact, the fluctuation effect having fluctuation time shorter than the set display data table is the main control device When indicated by 110, while the third symbol display device 81 is displaying the fluctuation effect according to the set fluctuation display data table, the next display fluctuation pattern command is received from the main control device 110 As another variable display is suddenly started, the player may feel discomfort.

これに察し、本制埡䟋のように、倉動時間が最も短い倉動パタヌンに察応する倉動衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定するこずで、実際には、蚭定した衚瀺デヌタテヌブルよりも長い倉動時間を有する倉動挔出が䞻制埡装眮によっお指瀺されおいた堎合であっおも、埌述するように、衚瀺デヌタテヌブルバッファに埓った倉動挔出が終了したのち、䞻制埡装眮から次の衚瀺甚パタヌンコマンドを受信するたでの間、デモ挔出が衚瀺されるように、衚瀺蚭定凊理によっお、第図柄衚瀺装眮の衚瀺が制埡されるので、遊技者は違和感なく第図柄衚瀺装眮における第図柄の倉動を芋続けるこずができる。   On the other hand, by setting the fluctuation display data table corresponding to the fluctuation pattern having the shortest fluctuation time to the display data table buffer 233 d as in this control example, the fluctuation is actually longer than the display data table set. Even when the fluctuation effect having time is instructed by the main controller 110, as described later, after the fluctuation effect according to the display data table buffer 233d is ended, the main display device 110 for the next display Since the display of the third symbol display device 81 is controlled by the display setting process so that the demonstration effect is displayed until the pattern command is received, the player can easily feel the third symbol display device 81 3 You can keep watching the pattern fluctuation.

次いで、で蚭定された衚瀺デヌタテヌブルに察応する転送デヌタテヌブルを決定しおデヌタテヌブル栌玍゚リアから読み出し、それを転送デヌタテヌブルバッファに蚭定する。そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定された倉動衚瀺デヌタテヌブルに察応する倉動パタヌンの倉動時間を基に、その倉動時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグおよび確定衚瀺フラグをいずれもオフに蚭定しお、倉動パタヌンコマンドを終了し、コマンド刀定凊理に戻る。   Next, the transfer data table corresponding to the display data table set in S6501 is determined and read out from the data table storage area 233b and is set in the transfer data table buffer 233e (S6502). Then, based on the fluctuation time of the fluctuation pattern corresponding to the fluctuation display data table set in the display data table buffer 233d by the process of S6501, time data representing the fluctuation time is set in the clock counter 233h (S6503), 233 f is initialized to 0 (S6504). Then, both the demonstration display flag and the finalized display flag are set to OFF (S6505), the variation pattern command is ended, and the process returns to the command determination processing.

この倉動パタヌンコマンド凊理が実行されるこずにより、衚瀺蚭定凊理では、の凊理によっお初期化されたポむンタを曎新しながら、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定された倉動衚瀺デヌタテヌブルから、ポむンタに瀺されるアドレスに芏定された描画内容を抜出し、第図柄衚瀺装眮においお次に衚瀺すべきフレヌム分の画像の内容を特定するず同時に、の凊理によっお転送デヌタテヌブルバッファに蚭定された転送デヌタテヌブルから、ポむンタに瀺されるアドレスに芏定された転送デヌタ情報を抜出し、蚭定された倉動衚瀺デヌタテヌブルにおいお必芁なスプラむトの画像デヌタが、予めキャラクタから通垞甚ビデオの画像栌玍゚リアに転送されるように、画像コントロヌラを制埡する。   By executing the variation pattern command process, in the display setting process, while updating the pointer 233f initialized in the process of S6505, from the variation display data table set in the display data table buffer 233d by the process of S6501. At the same time that the contents of the image for one frame to be displayed next are specified in the third symbol display device 81, and at the same time the transfer data table buffer 233e is processed by the processing of S650. The transfer data information specified in the address indicated by the pointer 233f is extracted from the transfer data table set in the image data of the sprite required in the variable display data table set in advance from the character ROM 234 for the normal video R To be transferred to the image storage area 236a of M236, to control the image controller 237.

たた、衚瀺蚭定凊理では、の凊理によっお時間デヌタが蚭定された蚈時カりンタを甚いお、倉動衚瀺デヌタテヌブルで芏定された倉動挔出の時間を蚈時し、倉動衚瀺デヌタテヌブルにおける倉動挔出が終了するず刀断された堎合、䞻制埡装眮からの衚瀺甚停止皮別コマンドに応じた停止図柄を第図柄衚瀺装眮に衚瀺するように、その停止衚瀺の蚭定を制埡する。   Further, in the display setting process, the time of the fluctuation effect defined in the fluctuation display data table is measured using the clock counter 233h in which the time data is set by the process of S6503, and when the fluctuation effect in the fluctuation display data table is ended. When it is determined, the setting of the stop display is controlled so that the stop symbol corresponding to the display stop type command from the main control device 110 is displayed on the third symbol display device 81.

ここで、図の説明に戻る。の凊理においお、衚瀺甚倉動パタヌンコマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、衚瀺甚停止皮別コマンドがあるか吊かを刀別し、衚瀺甚停止皮別コマンドがあれば、停止皮別コマンド凊理を実行しお、の凊理ぞ戻る。   Here, the description returns to FIG. If it is determined in the process of S6404 that there is no display variation pattern command (S6404: No), then it is determined whether or not there is a display stop type command among the unprocessed commands (S6406), If there is a display type-of-stop command (S6406: Yes), the type-of-stop command processing is executed (S6407), and the process returns to S6401.

ここで、図を参照しお、停止皮別コマンド凊理の詳现に぀いお説明する。図は、停止皮別コマンド凊理を瀺すフロヌチャヌトである。この停止皮別コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚倉動皮別コマンドに察応する凊理を実行するものである。   Here, the details of the stop type command process (S6407) will be described with reference to FIG. FIG. 248 (b) is a flowchart showing the stop type command process. The stop type command processing is to execute processing corresponding to the display variation type command received from the audio lamp control device 114.

停止皮別コマンド凊理では、たず、衚瀺甚停止皮別コマンドによっお瀺される停止皮別情報倧圓たり〜、小圓たり〜、リヌチ倖れ、完党倖れ、のいずれかに察応する停止皮別テヌブルを決定し、その停止皮別テヌブルず、割蟌凊理図参照が実行されるたびに曎新される停止皮別カりンタの倀ずを比范しお、第図柄衚瀺装眮に衚瀺される倉動挔出埌の停止図柄を最終的に蚭定する。   In the stop type command process (S6407), first, a stop type table corresponding to the stop type information (one of big hit A to G, small hit A to C, reach out, complete out) indicated by the display stop type command Is determined (S6601), and the stop type table is compared with the value of the stop type counter updated each time V interrupt processing (see FIG. 246 (b)) is executed, and the third symbol display device Finally, the stop symbol after the fluctuation effect displayed on 81 is set (S6602).

そしお、各停止図柄毎に蚭けられた停止図柄刀別フラグのうち、の凊理によっお蚭定された停止図柄に察応する停止図柄刀別フラグをオンするず共に、その他の停止図柄に察応する停止図柄刀別フラグをオンに蚭定し、コマンド刀定凊理に戻る。   Then, among the stop symbol determination flags provided for each stop symbol, the stop symbol determination flag corresponding to the stop symbol set by the process of S6602 is turned on, and the stop symbol determination flag corresponding to the other stop symbols is It is set to ON (S6603), and returns to the command determination processing.

ここで、䞊述したように、倉動衚瀺デヌタテヌブルでは、そのデヌタテヌブルに基づく倉動が開始されおから所定時間経過埌においお、第図柄衚瀺装眮に衚瀺すべき第図柄を特定する皮別情報ずしお、の凊理によっお蚭定された停止図柄からのオフセット情報図柄オフセット情報が蚘茉されおいる。䞊述のタスク凊理では、倉動が開始されおから所定時間が経過した埌、によっお蚭定された停止図柄刀別フラグからの凊理によっお蚭定された停止図柄を特定するず共に、その特定した停止図柄に察しお衚瀺蚭定凊理により取埗された図柄オフセット情報を加算するこずによっお、実際に衚瀺すべき第図柄を特定する。そしお、この特定された第図柄に察応する画像デヌタが栌玍されたアドレスを特定する。第図柄に察応する画像デヌタは、䞊述したように、垞駐甚ビデオの第図柄゚リアに栌玍されおいる。   Here, as described above, in the fluctuation display data table, as the type information for specifying the third symbol to be displayed on the third symbol display device 81 after a predetermined time has elapsed since the start of the fluctuation based on the data table The offset information (pattern offset information) from the stop symbol set by the process of S6602 is described. In the above-described task processing (S6304), after a predetermined time has passed since the start of the fluctuation, the stop symbol set by the processing of S6602 is specified from the stop symbol determination flag set by S6603, and the specified stop By adding the symbol offset information acquired by the display setting process to the symbol, the third symbol to be actually displayed is specified. And the address in which the image data corresponding to this specified 3rd design was stored is specified. The image data corresponding to the third symbol is stored in the third symbol area 235 d of the resident video RAM 235 as described above.

なお、䞻制埡装眮においお倉動の開始の刀断は、必ず数秒以䞊離れお行われるので、ミリ秒以内に以䞊の衚瀺甚停止皮別コマンドを受信するこずはなく、したがっお、コマンド刀定凊理を実行する堎合に、コマンドバッファ領域に以䞊の衚瀺甚停止皮別コマンドが栌玍されおいる堎合はあり埗ないが、ノむズ等の圱響によっおコマンドの䞀郚が倉化し、別のコマンドが誀っお衚瀺甚停止皮別コマンドずしお解釈されるおそれもあり埗る。の凊理では、このような堎合に備え、以䞊の衚瀺甚停止皮別コマンドがコマンドバッファ領域に栌玍されおいるず刀断される堎合は、停止皮別が完党倖れであるず仮定しお、停止皮別テヌブルを決定する。これにより、完党倖れに察応する停止図柄がの凊理によっお蚭定される。   Since determination of the start of the change is always made several seconds or more apart in main controller 110, two or more display stop type commands are not received within 20 milliseconds, and therefore, command determination processing is executed. In the case where two or more display stop type commands are stored in the command buffer area, there is no possibility, but part of the command changes due to the influence of noise etc. and another command is erroneously displayed for display It may be interpreted as a type command. In the process of S6601, in preparation for such a case, when it is determined that two or more display stop type commands are stored in the command buffer area, the stop type is assumed to be completely out, and the stop type is determined. Determine the table. Thereby, the stop symbol corresponding to complete removal is set by the processing of S6602.

仮に、「特別図柄の倧圓たり」に察応する停止図柄が蚭定されおしたうず、実際には、「特別図柄の倖れ」であった堎合であっおも、第図柄衚瀺装眮には「特別図柄の倧圓たり」に察応する停止図柄が衚瀺されるこずずなり、遊技者にパチンコ機が「特別図柄の倧圓たり」ずなったず勘違いさせおしたい、パチンコ機の信頌性を䜎䞋させるおそれがあった。これに察し、本制埡䟋のように、完党倖れに察応する停止図柄が蚭定されるこずで、実際には、「特別図柄の倧圓たり」であれば、第図柄衚瀺装眮に完党倖れの停止図柄が衚瀺されおも、パチンコ機が「特別図柄の倧圓たり」になるので、遊技者を喜ばせるこずができる。   Temporarily, if the stop symbol corresponding to "the big hit of the special symbol" is set, in fact, even if it is "the removal of the special symbol", the "special symbol" in the third symbol display device 81 The stop symbol corresponding to the "big hit" will be displayed, causing the player to misunderstand that the pachinko machine 10 has become the "big hit of the special symbol", which may lower the reliability of the pachinko machine 10. On the other hand, if the stop symbol corresponding to complete removal is set as in the present control example, in fact, if it is "big hit of a special symbol", stop of complete removal on the third symbol display device 81 Even if the symbol is displayed, the player can be pleased because the pachinko machine 10 is "the jackpot of the special symbol".

図に戻り、説明を続ける。の凊理においお、衚瀺甚停止皮別コマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、衚瀺甚オヌプニングコマンドがあるか吊かを刀別し、衚瀺甚オヌプニングコマンドがあれば、オヌプニングコマンド凊理を実行しお、の凊理ぞ戻る。   Referring back to FIG. 247, the description will be continued. If it is determined in the process of S6406 that there is no display stop type command (S6406: No), then it is determined whether or not there is a display opening command among the unprocessed commands (S6408), and display is performed. If there is an opening command for use (S6408: Yes), an opening command process is executed (S6409), and the process returns to S6401.

ここで、図を参照しお、オヌプニングコマンド凊理の詳现に぀いお説明する。図は、オヌプニングコマンド凊理を瀺すフロヌチャヌトである。このオヌプニングコマンド凊理は、音声ランプ制埡装眮より受信したオヌプニングコマンドに察応する凊理を実行するものである。   Here, the details of the opening command process (S6409) will be described with reference to FIG. 249 (a). FIG. 249 (a) is a flowchart showing opening command processing. The opening command processing is to execute processing corresponding to the opening command received from the audio lamp control device 114.

オヌプニングコマンド凊理では、たず、オヌプニング衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定する。その埌、オヌプニング衚瀺デヌタテヌブルに察応する転送デヌタテヌブルを転送デヌタテヌブルバッファに蚭定し、蚭定したオヌプニング衚瀺デヌタテヌブルを基に、時間デヌタを蚈時カりンタに蚭定する。その埌、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、オヌプニングコマンドを終了し、コマンド刀定凊理に戻る。   In the opening command process, first, the opening display data table is set in the display data table buffer 233 d (S6701). Thereafter, the transfer data table corresponding to the opening display data table is set in the transfer data table buffer 233e (S6702), and based on the set opening display data table, time data is set in the clock counter 233h (S6703). Thereafter, the pointer 233 f is initialized to 0 (S 6704). Then, the demonstration display flag 233y and the finalized display flag 233z are both set to OFF (S6705), the opening command is ended, and the process returns to the command determination processing.

図に戻り、説明を続ける。の凊理においお、衚瀺甚オヌプニングコマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、衚瀺甚ラりンド数コマンドがあるか吊かを刀別し、衚瀺甚ラりンド数コマンドがあれば、ラりンド数コマンド凊理を実行しお、の凊理ぞ戻る。   Referring back to FIG. 247, the description will be continued. If it is determined in the process of S6408 that there is no display opening command (S6408: No), it is then determined whether or not there is a display round number command among the unprocessed commands (S6410). If there is a command for the number of rounds (S6410: Yes), the command processing for the number of rounds is executed (S6411), and the process returns to the process of S6401.

ここで、図を参照しお、ラりンド数コマンド凊理の詳现に぀いお説明する。図は、ラりンド数コマンド凊理を瀺すフロヌチャヌトである。このラりンド数コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚ラりンド数コマンドに察応する凊理を実行するものである。   Here, the details of the round number command process (S6411) will be described with reference to FIG. 249 (b). FIG. 249 (b) is a flowchart showing round number command processing. The round number command processing is to execute processing corresponding to the display round number command received from the audio lamp control device 114.

ラりンド数コマンド凊理では、たず、衚瀺甚ラりンド数コマンドによっお瀺されるラりンド数に察応したラりンド数衚瀺デヌタテヌブルを決定し、その決定したラりンド数衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the round number command processing, first, the round number display data table corresponding to the round number indicated by the display round number command is determined, and the determined round number display data table is read out from the data table storage area 233b. The table buffer 233d is set (S6801). Next, the contents are cleared by writing Null data in the transfer data table buffer 233e (S6802).

そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定されたラりンド数衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、ラりンド数コマンド凊理を終了し、コマンド刀定凊理に戻る。   Then, based on the number-of-rounds display data table set in the display data table buffer 233d by the process of S6801, the time data representing the effect time is set in the clock counter 233h (S6803), and the pointer 233f is initialized to 0. (S6804). Then, the demonstration display flag 233y and the finalized display flag 233z are both set to OFF (S6805), and the round number command processing ends, and the processing returns to the command determination processing.

図に戻っお説明を続ける。の凊理においお、衚瀺甚ラりンド数コマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、衚瀺甚゚ンディングコマンドがあるか吊かを刀別し、衚瀺甚゚ンディングコマンドがあれば、゚ンディングコマンド凊理を実行しお、の凊理ぞ戻る。   Referring back to FIG. 247, the description will be continued. If it is determined in the process of S6410 that there is no display round number command (S6410: No), it is then determined whether or not there is a display ending command among the unprocessed commands (S6412), and display is performed. If there is an ending command for use (S6412: Yes), an ending command process is executed (S6413), and the process returns to the process of S6401.

ここで、図を参照しお、゚ンディングコマンド凊理の詳现に぀いお説明する。図は、゚ンディングコマンド凊理を瀺すフロヌチャヌトである。この゚ンディングコマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚゚ンディングコマンドに察応する凊理を実行するものである。   Here, the details of the ending command processing (S6413) will be described with reference to FIG. FIG. 250 is a flowchart showing the ending command process. The ending command process is to execute a process corresponding to the display ending command received from the audio lamp control device 114.

゚ンディングコマンド凊理では、たず、衚瀺甚゚ンディングコマンドによっお瀺される゚ンディング挔出の衚瀺態様に察応した゚ンディング衚瀺デヌタテヌブルを決定し、その決定した゚ンディング衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the ending command process, first, the ending display data table corresponding to the display mode of the ending effect indicated by the display ending command is determined, and the determined ending display data table is read out from the data table storage area 233b. The buffer 233d is set (S6901). Next, the contents are cleared by writing Null data in the transfer data table buffer 233e (S6902).

次いで、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定された゚ンディング衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、゚ンディングコマンド凊理を終了し、コマンド刀定凊理に戻る。   Next, based on the ending display data table set in the display data table buffer 233d by the process of S6901, the time data representing the rendering time is set in the clock counter 233h (S6903), and the pointer 233f is initialized to 0 ( S6904). Then, the demonstration display flag 233y and the finalized display flag 233z are both set to OFF (S6905), the ending command process is ended, and the process returns to the command judgment process.

図に戻り、説明を続ける。の凊理においお、衚瀺甚゚ンディングコマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、背面画像倉曎コマンドがあるか吊かを刀別し、背面画像倉曎コマンドがあれば、背面画像倉曎コマンド凊理を実行しお、の凊理ぞ戻る。   Referring back to FIG. 247, the description will be continued. If it is determined in the process of S6412 that there is no display ending command (S6412: No), then it is determined whether or not there is a back image change command among the unprocessed commands (S6414), and the back image is displayed. If there is a change command (S6414: Yes), a rear image change command process is executed (S6415), and the process returns to the process of S6401.

ここで、図を参照しお、背面画像倉曎コマンド凊理の詳现に぀いお説明する。図は、背面画像倉曎コマンド凊理を瀺すフロヌチャヌトである。この背面画像倉曎コマンド凊理は、音声ランプ制埡装眮より受信した背面画像倉曎コマンドに察応する凊理を実行するものである。   Here, the details of the rear image change command processing (S6415) will be described with reference to FIG. FIG. 251 is a flowchart of the rear image change command process. The rear surface image change command processing is to execute processing corresponding to the rear surface image change command received from the audio lamp control device 114.

背面画像倉曎コマンド凊理では、たず、オン状態で背面画像倉曎コマンドを受信したこずに䌎う背面画像の倉曎を通垞画像転送蚭定凊理に通知する背面画像倉曎フラグをオンに蚭定する。そしお、背面画像皮別背面毎に蚭けられた背面画像刀別フラグの各ビットのうち、背面画像倉曎コマンドによっお瀺された背面画像皮別に察応するビットをオンに蚭定するず共に、その他の背面画像皮別に察応するビットをオフに蚭定しお、この背面画像倉曎コマンド凊理を終了し、コマンド刀定凊理に戻る。   In the rear surface image change command processing, first, the rear surface image change flag 233w for notifying the normal image transfer setting processing (S7503) of the change of the rear surface image accompanying the reception of the rear surface image change command in the on state is set on (S7001). ). Then, among the bits of the rear surface image determination flag 233x provided for each rear surface image type (rear surface A, B), the bit corresponding to the rear surface image type indicated by the rear surface image change command is set on The bit corresponding to the rear image type is set to off (S7002), the rear image change command processing ends, and the process returns to the command determination processing.

通垞画像転送蚭定凊理では、の凊理により蚭定される背面画像倉曎フラグがオンされおいるこずを怜出するず、の凊理によっお蚭定される背面画像刀別フラグから、倉曎埌の背面画像皮別を特定する。   In the normal image transfer setting process, when it is detected that the back image change flag 233w set in the process of S7001 is turned on, the back image type after change is selected from the back image discrimination flag 233x set in the process of S7002. Identify.

たた、タスク凊理では、衚瀺デヌタテヌブルに芏定された背面画像の背面皮別によっお、背面のいずれかを衚瀺させるこずが芏定されおいた堎合、によっお蚭定された背面画像刀別フラグから、その時点においお衚瀺すべき背面画像皮別を特定し、曎に、衚瀺すべき背面画像の範囲を時間経過に合わせお特定しお、その背面画像の範囲に察応する画像デヌタが栌玍されおいる皮別垞駐甚ビデオか、通垞甚ビデオかず、そののアドレスを特定する。   In addition, in the task processing, when it is specified that either the back surface A or B is displayed by the back surface type of the back surface image defined in the display data table, from the back surface image discrimination flag 233x set in S7002, RAM type that specifies the back image type to be displayed at that time, and further specifies the range of the back image to be displayed according to the passage of time, and stores the image data corresponding to the range of the back image Specify the resident video RAM 235 or the normal video RAM 236) and the address of that RAM.

なお、遊技者が枠ボタンをミリ秒以䞋で連続しお操䜜するこずはないので、ミリ秒以内に以䞊の背面画像倉曎コマンドを受信するこずはなく、したがっお、コマンド刀定凊理を実行する堎合に、コマンドバッファ領域に以䞊の背面画像倉曎コマンドが栌玍されおいる堎合はないはずであるが、ノむズ等の圱響によっおコマンドの䞀郚が倉化し、別のコマンドが誀っお背面画像倉曎コマンドずしお解釈されるおそれもあり埗る。の凊理では、以䞊の背面画像コマンドがコマンドバッファ領域に栌玍されおいるず刀断される堎合、先に受信した背面画像コマンドによっお瀺される背面画像皮別に察応する背面画像刀別フラグをオンしおもよいし、埌に受信した背面画像コマンドによっお瀺される背面画像皮別に察応する背面画像刀別フラグをオンしおもよい。たた、任意のの背面画像倉曎コマンドを抜出し、そのコマンドによっお瀺される背面画像皮別に察応する背面画像刀別フラグをオンしおもよい。この背面画像の倉曎は、パチンコ機における遊技䟡倀の盎接圱響を䞎えるものではないので、パチンコ機の特性や操䜜性に応じお、適宜蚭定するのが奜たしい。   Since the player does not continuously operate the frame button 22 in 20 milliseconds or less, two or more back image change commands are not received within 20 milliseconds. Therefore, the command determination process is executed. In this case, there should not be two or more back image change commands stored in the command buffer area, but part of the command changes due to the influence of noise etc. and another command is erroneously changed to the back image It may be interpreted as a command. In the process of S7002, when it is determined that two or more back image commands are stored in the command buffer area, the back image discrimination flag 233x corresponding to the back image type indicated by the back image command received earlier is turned on. Alternatively, the rear image discrimination flag 233x corresponding to the rear image type indicated by the rear image command received later may be turned on. Further, any one rear surface image change command may be extracted, and the rear surface image determination flag 233x corresponding to the rear surface image type indicated by the command may be turned on. Since the change of the rear image does not directly affect the gaming value of the pachinko machine 10, it is preferable to set as appropriate according to the characteristics and operability of the pachinko machine 10.

ここで、図の説明に戻る。の凊理においお、背面画像倉曎コマンドがないず刀別されるず、次いで、未凊理のコマンドの䞭に、゚ラヌコマンドがあるか吊かを刀別し、゚ラヌコマンドがあれば、゚ラヌコマンド凊理を実行しお、の凊理ぞ戻る。   Here, the description returns to FIG. If it is determined in the process of S6414 that there is no rear image change command (S6414: No), then it is determined whether or not there is an error command among the unprocessed commands (S6416). For example (S6416: Yes), error command processing is executed (S6417), and the process returns to S6401.

ここで、図を参照しお、゚ラヌコマンド凊理の詳现に぀いお説明する。図は、゚ラヌコマンド凊理を瀺すフロヌチャヌトである。この゚ラヌコマンド凊理は、音声ランプ制埡装眮より受信した゚ラヌコマンドに察応する凊理を実行するものである。   Here, the details of the error command processing (S6417) will be described with reference to FIG. 251 (b). FIG. 251 (b) is a flowchart showing error command processing. The error command processing is to execute processing corresponding to the error command received from the voice lamp control device 114.

゚ラヌコマンド凊理では、たず、オン状態で゚ラヌが発生しおいるこずを瀺す゚ラヌ発生フラグをオンに蚭定する。そしお、゚ラヌ皮別毎に蚭けられた゚ラヌ刀別フラグのうち、゚ラヌコマンドによっお瀺される゚ラヌ皮別に察応する゚ラヌ刀別フラグをオンするず共に、その他の゚ラヌ刀別フラグをオフに蚭定しお、゚ラヌコマンド凊理を終了し、コマンド刀定凊理に戻る。   In the error command processing, first, an error occurrence flag indicating that an error has occurred in the on state is set to on (S7101). Then, among error determination flags provided for each error type, the error determination flag corresponding to the error type indicated by the error command is turned on, and the other error determination flags are set to off (S7102). The process ends and returns to the command determination process.

衚瀺蚭定凊理では、の凊理によっお蚭定された゚ラヌ発生フラグに基づいお、゚ラヌの発生を怜出するず、の凊理によっお蚭定された゚ラヌ刀別フラグから発生した゚ラヌ皮別を刀断し、その゚ラヌ皮別に察応する譊告画像を第図柄衚瀺装眮に衚瀺させるように凊理を実行する。   In the display setting process, when the occurrence of an error is detected based on the error occurrence flag set by the process of S7101, the type of the generated error is determined from the error determination flag set by the process of S7102, and the error type is handled. The process is executed to display a warning image to be displayed on the third symbol display device 81.

なお、以䞊の゚ラヌコマンドがコマンドバッファ領域に栌玍されおいるず刀断される堎合、に凊理では、それぞれの゚ラヌコマンドによっお瀺される党おの゚ラヌ皮別に察応する゚ラヌ刀別フラグをオンに蚭定する。これにより、党おの゚ラヌ皮別に察応する譊告画像が第図柄衚瀺装眮に衚瀺されるので、遊技者やホヌル関係者が、゚ラヌの発生状況を正しく把握するこずができる。   If it is determined that two or more error commands are stored in the command buffer area, in S7102, the error determination flags corresponding to all error types indicated by the respective error commands are set to on. As a result, since the warning images corresponding to all the error types are displayed on the third symbol display device 81, the player or the person in charge of the hall can correctly grasp the occurrence status of the error.

ここで、図の説明に戻る。の凊理においお、゚ラヌコマンドがないず刀別されるず、次いで、その他の未凊理のコマンドに察応する凊理を実行し、の凊理ぞ戻る。   Here, the description returns to FIG. If it is determined in the process of S6416 that there is no error command (S6416: No), then the process corresponding to the other unprocessed command is executed (S6418), and the process returns to the process of S6401.

各コマンドの凊理が実行された埌に再び実行されるの凊理では、再床、コマンドバッファ領域に未凊理の新芏コマンドがあるか吊かを刀別し、未凊理の新芏コマンドがあれば、再び〜の凊理を実行する。そしお、コマンドバッファ領域に未凊理の新芏コマンドがなくなるたで、〜の凊理が繰り返し実行され、の凊理で、コマンドバッファ領域に未凊理の新芏コマンドがないず刀別されるず、このコマンド刀定凊理を終了する。   In the process of S6401 executed again after the process of each command is executed, it is judged again whether or not there is an unprocessed new command in the command buffer area, and if there is an unprocessed new command (S6401: Yes ), The processing of S6402 to S6418 is executed again. Then, the processes of S6401 to S6418 are repeatedly executed until there is no unprocessed new command in the command buffer area, and if it is determined in the process of S6401 that there is no unprocessed new command in the command buffer area, this command determination is made. End the process.

なお、割蟌凊理図参照においお簡易画像衚瀺フラグがオンの堎合に実行される簡易コマンド刀定凊理も、コマンド刀定凊理ず同様の凊理が行われる。ただし、簡易コマンド刀定凊理では、コマンドバッファ領域に栌玍されおいる未凊理のコマンドから、電源投入時画像を衚瀺するのに必芁なコマンド、即ち、衚瀺甚倉動パタヌンコマンドおよび衚瀺甚停止皮別コマンドだけを抜出しお、それぞれのコマンドに察応する凊理である、倉動パタヌンコマンド凊理図参照および停止皮別コマンド凊理図参照を実行するず共に、その他のコマンドに぀いおは、そのコマンドに察応する凊理を実行せずに砎棄する凊理を行う。   In the simplified command determination process (S6308) executed when the simplified image display flag 233c is on in the V interrupt process (see FIG. 246B), the same process as the command determination process is performed. However, in the simple command determination process, from the unprocessed commands stored in the command buffer area, only the commands necessary for displaying the power-on image, ie, the display variation pattern command and the display stop type command The variation pattern command process (see FIG. 248 (a)) and the stop type command process (see FIG. 248 (b)), which are processes corresponding to the respective commands, are extracted and the other commands are Perform processing to discard without executing the processing corresponding to the command.

ここで、この堎合に実行される、倉動パタヌンコマンド凊理図参照では、の凊理で、電源投入時倉動画像の衚瀺に察応した衚瀺デヌタテヌブルバッファが衚瀺デヌタテヌブルバッファに蚭定され、たた、その堎合に必芁ずなる電源投入時䞻画像および電源投入時倉動画像の画像デヌタは垞駐甚ビデオの電源投入時䞻動画像゚リアおよび電源投入時倉動動画像゚リアに栌玍されおいるので、の凊理では、転送デヌタテヌブルバッファにはデヌタを曞き蟌み、その内容をクリアする凊理が行われる。   Here, in the variation pattern command processing (refer to FIG. 248 (a)) executed in this case, the display data table buffer corresponding to the display of the fluctuation image upon power on is displayed in the display data table buffer 233 d in the processing of S6501. The image data of the power-on main image and the power-on fluctuation image necessary for the setting are stored in the power-on main motion image area 235a and the power-on fluctuation moving image area 235b of the resident video RAM 235. Therefore, in the process of S6502, the null data is written to the transfer data table buffer 233b, and the process of clearing the contents is performed.

次いで、図〜図を参照しお、衚瀺制埡装眮ので実行される割蟌凊理の䞀凊理である䞊述の衚瀺蚭定凊理の詳现に぀いお説明する。図は、この衚瀺蚭定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIGS. 252 to 254, details of the above-described display setting process (S6303) which is one process of the V interrupt process executed by the MPU 231 of the display control device 114 will be described. FIG. 252 is a flowchart showing this display setting process.

この衚瀺蚭定凊理では、図に瀺すように、たず、新芏コマンドフラグがオンであるか吊かを刀別し、新芏コマンドフラグがオンではない、即ち、オフであれば、先に実行されるコマンド刀定凊理においお新芏コマンドが凊理されおいないず刀断しお、〜の凊理をスキップし、の凊理ぞ移行する。䞀方、新芏コマンドフラグがオンであれば、先に実行されるコマンド刀定凊理においお新芏コマンドが凊理されたず刀断し、新芏コマンドフラグをオフに蚭定した埌、〜の凊理によっお、新芏コマンドに察応する凊理を実行する。   In this display setting process, as shown in FIG. 252, it is first determined whether or not the new command flag is on (S7201), and if the new command flag is not on, that is, if it is off (S7201: No ), It is determined that the new command has not been processed in the command determination process to be executed first, and the processes of S7202 to S7204 are skipped, and the process proceeds to S7205. On the other hand, if the new command flag is on (S7201: Yes), it is determined that the new command has been processed in the command determination process to be executed earlier, and after setting the new command flag to off (S7202), S7203 to S7204. The processing corresponding to the new command is executed by the processing of

の凊理では、゚ラヌ発生フラグがオンであるか吊かを刀別する。そしお、゚ラヌ発生フラグがオンであれば、譊告画像蚭定凊理を実行する。   In the process of S7203, it is determined whether the error occurrence flag is on (S7203). Then, if the error occurrence flag is on (S7203: Yes), warning image setting processing is executed (S7204).

ここで、図を参照しお、譊告画像蚭定凊理の詳现に぀いお説明する。図は、譊告画像蚭定凊理を瀺すフロヌチャヌトである。この凊理は、発生した゚ラヌに察応する譊告画像を第図柄衚瀺装眮に衚瀺させる画像デヌタを展開するための凊理で、たず、゚ラヌ刀別フラグを参照し、オンが蚭定された党おの゚ラヌ刀別フラグに察応した゚ラヌの譊告画像を第図柄衚瀺装眮に衚瀺させる譊告画像デヌタを展開する。   Here, with reference to FIG. 253, the details of the warning image setting process will be described. FIG. 253 is a flowchart showing warning image setting processing. This process is a process for expanding the image data that causes the third symbol display device 81 to display a warning image corresponding to the error that has occurred. First, with reference to the error determination flag, all the error determinations for which ON is set Warning image data for displaying on the third symbol display device 81 a warning image of an error corresponding to the flag is developed (S7301).

タスク凊理では、この展開された譊告画像デヌタを元に、その譊告画像を構成するスプラむト衚瀺物の皮別を特定するず共に、各スプラむト毎に、衚瀺座暙䜍眮や拡倧率、回転角床ずいった描画に必芁な各皮パラメヌタを決定する。   In task processing (S6304), based on the expanded warning image data, the type of sprite (display object) constituting the warning image is specified, and for each sprite, the display coordinate position, enlargement ratio, rotation angle Decide various parameters necessary for drawing.

そしお、譊告画像蚭定凊理では、の凊理の埌、゚ラヌ発生フラグをオフに蚭定しお、衚瀺蚭定凊理に戻る。   Then, in the warning image setting process, after the process of S7301, the error occurrence flag is set to OFF (S7302), and the process returns to the display setting process.

ここで、図の説明に戻る。譊告画像蚭定凊理の埌、又は、の凊理においお、゚ラヌ発生フラグがオンではない、即ち、オフであるず刀別されるず、次いで、の凊理ぞ移行する。   Here, the description returns to FIG. After the warning image setting process (S7204), or when it is determined that the error occurrence flag is not on, ie, off in the process of S7203, the process proceeds to S7205.

では、ポむンタ曎新凊理を実行する。ここで、図を参照しお、ポむンタ曎新凊理の詳现に぀いお説明する。図は、ポむンタ曎新凊理を瀺すフロヌチャヌトである。このポむンタ曎新凊理は、衚瀺デヌタテヌブルバッファおよび転送デヌタテヌブルバッファの各バッファにそれぞれ栌玍された衚瀺デヌタテヌブルおよび転送デヌタテヌブルから、察応する描画内容もしくは転送察象画像デヌタの転送デヌタ情報を取埗すべきアドレスを指定するポむンタの曎新を行う凊理である。   At S7205, pointer update processing is executed (S7205). Here, the details of the pointer update process will be described with reference to FIG. FIG. 254 is a flowchart showing pointer update processing. In this pointer update process, transfer data information of the corresponding drawing content or transfer target image data is acquired from the display data table and transfer data table respectively stored in the display data table buffer 233 d and the transfer data table buffer 233 e. This is a process of updating the pointer 233 f for specifying the address to be done.

このポむンタ曎新凊理では、たず、ポむンタにを加算する。即ち、ポむンタは、原則、割蟌凊理が実行される床にだけ加算されるように曎新凊理が行われる。たた、䞊述したように、各皮デヌタテヌブルは、アドレス「」には、情報が蚘茉されおおり、それぞれのデヌタの実䜓はアドレス「」以降に芏定されおいるずころ、衚瀺デヌタテヌブルが衚瀺デヌタテヌブルバッファに栌玍されるのに合わせおポむンタの倀がに初期化された堎合は、このポむンタ曎新凊理によっおその倀がに曎新されるので、アドレス「」から順に、それぞれのデヌタテヌブルから実䜓的なデヌタを読み出すこずができる。   In this pointer update process, first, 1 is added to the pointer 233 f (S7401). That is, in principle, the pointer 233 f is updated so that only one is added each time the V interrupt processing is executed. Further, as described above, in the various data tables, the Start information is described at the address "0000H", and the substance of each data is defined at the address "0001H" and thereafter, the display data table is displayed. When the value of the pointer 233f is initialized to 0 in accordance with being stored in the data table buffer 233d, the value is updated to 1 by this pointer update processing, so each address Substantial data can be read out from the data table.

の凊理によっお、ポむンタの倀を曎新した埌、次いで、衚瀺デヌタテヌブルバッファに蚭定された衚瀺デヌタテヌブルにおいお、その曎新埌のポむンタで瀺されるアドレスのデヌタが情報であるか吊かを刀別する。その結果、情報であれば、衚瀺デヌタテヌブルバッファに蚭定された衚瀺デヌタテヌブルにおいお、その実䜓デヌタが蚘茉されたアドレスを過ぎおポむンタが曎新されたこずを意味する。   After the value of the pointer 233f is updated by the process of S7401, then in the display data table set in the display data table buffer 233d, whether or not the data of the address indicated by the updated pointer 233f is End information or not (S7402). As a result, if it is the End information (S7402: Yes), it means that the pointer 233f is updated in the display data table set in the display data table buffer 233d, beyond the address where the entity data is written.

そこで、衚瀺デヌタテヌブルバッファに栌玍されおいる衚瀺デヌタテヌブルがデモ甚衚瀺デヌタテヌブルであるか吊かを刀別しお、デモ甚衚瀺デヌタテヌブルであれば、衚瀺デヌタテヌブルバッファに蚭定されおいるデモ甚衚瀺デヌタテヌブルの挔出時間に察応する時間デヌタを蚈時カりンタに蚭定し、ポむンタをに蚭定しお初期化し、本凊理を終了し、衚瀺蚭定凊理に戻る。これにより、衚瀺蚭定凊理では、デモ甚衚瀺デヌタテヌブルの先頭から順に描画内容を展開するこずができるので、第図柄衚瀺装眮には、デモ挔出を繰り返し衚瀺させるこずができる。   Therefore, it is determined whether or not the display data table stored in the display data table buffer 233d is a demonstration display data table (S7403). If it is a demonstration display data table (S7403: Yes), the display data is displayed. The time data corresponding to the rendering time of the demonstration display data table set in the table buffer 233d is set in the clock counter 233h (S7404), the pointer 233f is set to 1 for initialization (S7405), and this processing ends And return to the display setting process. As a result, in the display setting process, the drawing contents can be developed sequentially from the top of the demonstration display data table, so that the third symbol display device 81 can repeatedly display the demonstration effect.

䞀方、の凊理においお、衚瀺デヌタテヌブルバッファに栌玍されおいる衚瀺デヌタテヌブルがデモ甚衚瀺デヌタテヌブルでないず刀別された堎合は、ポむンタの倀をだけ枛算しお、本凊理を終了し、衚瀺蚭定凊理に戻る。これにより、衚瀺蚭定凊理では、衚瀺デヌタテヌブルバッファにデモ甚衚瀺デヌタテヌブル以倖の衚瀺デヌタテヌブル、䟋えば、倉動衚瀺デヌタテヌブルが蚭定されおいる堎合は、情報が蚘茉された぀前のアドレスの描画内容が垞に展開されるので、第図柄衚瀺装眮には、その衚瀺デヌタテヌブルで芏定される最埌の画像を停止させた状態で衚瀺させるこずができる。䞀方、の凊理においお、曎新埌のポむンタで瀺されるアドレスのデヌタが情報でなければ、本凊理を終了し、衚瀺蚭定凊理に戻る。   On the other hand, if it is determined in the process of S7403 that the display data table stored in the display data table buffer 233d is not the demonstration display data table (S7403: No), the value of the pointer 233f is decremented by 1 ( S7406), end this processing, and return to the display setting processing. Thereby, in the display setting process, when the display data table other than the demonstration display data table, for example, the variable display data table, is set in the display data table buffer 233d, the previous address at which the End information is described Since the drawing contents of are always expanded, the third symbol display device 81 can display the last image defined in the display data table in a stopped state. On the other hand, in the process of S7402, if the data of the address indicated by the updated pointer 233f is not the end information (S7402: No), this process ends, and the process returns to the display setting process.

ここで、図に戻り説明を続ける。ポむンタ曎新凊理の埌、衚瀺デヌタテヌブルバッファに蚭定されおいる衚瀺デヌタテヌブルから、ポむンタ曎新凊理によっお曎新されたポむンタで瀺されるアドレスの描画内容を取埗する。タスク凊理では、先に展開された譊告画像などず共に、の凊理で展開された描画内容を元に、画像を構成するスプラむト衚瀺物の皮別を特定するず共に、各スプラむト毎に、衚瀺座暙䜍眮や拡倧率、回転角床ずいった描画に必芁な各皮パラメヌタを決定する。   Here, returning to FIG. 252, the description will be continued. After the pointer update process, the drawing content of the address indicated by the pointer 233f updated by the pointer update process is acquired from the display data table set in the display data table buffer 233d (S7206). In task processing (S6304), the type of sprite (display object) constituting the image is specified based on the drawing contents expanded in the process of S7206 together with the warning image etc. expanded in advance, and for each sprite It determines various parameters necessary for drawing, such as display coordinate position, magnification, and rotation angle.

次いで、蚈時カりンタの倀をだけ枛算し、枛算埌の蚈時カりンタの倀が以䞋であるか吊かを刀別する。そしお、蚈時カりンタの倀が以䞊である堎合は、そのたた衚瀺蚭定凊理を終了しお割蟌凊理に戻る。䞀方、蚈時カりンタの倀が以䞋である堎合は、衚瀺デヌタテヌブルバッファに蚭定されおいる衚瀺デヌタテヌブルに察応する挔出の挔出時間が経過したこずを意味する。このずき、衚瀺デヌタテヌブルバッファに倉動衚瀺デヌタテヌブルが蚭定されおいる堎合は、その倉動衚瀺を終了するず共に停止衚瀺を行うタむミングであるので、確定衚瀺フラグがオンであるか吊かを確認する。   Next, the value of the clock counter 233h is decremented by 1 (S7207), and it is determined whether the value of the clock counter 233h after subtraction is 0 or less (S7208). Then, if the value of the clock counter 233h is 1 or more (S7208: No), the display setting process is ended as it is, and the process returns to the V interrupt process. On the other hand, when the value of the clock counter 233h is 0 or less (S7208: Yes), it means that the effect time of the effect corresponding to the display data table set in the display data table buffer 233d has elapsed. At this time, when the variable display data table is set in the display data table buffer 233d, it is the timing to finish the variable display and to perform the stop display, so it is checked whether the finalized display flag is on or not. (S7209).

その結果、確定衚瀺フラグがオフであれば、ただ確定衚瀺の挔出を行っおおらず、確定衚瀺の挔出を行うタむミングなので、たず、確定衚瀺デヌタテヌブルを衚瀺デヌタテヌブルバッファに蚭定し、次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。そしお、確定衚瀺デヌタテヌブルの挔出時間に察応する時間デヌタを蚈時カりンタに蚭定し、曎に、ポむンタの倀をに初期化する。そしお、オン状態で確定衚瀺挔出䞭であるこずを瀺す確定衚瀺フラグをオンに蚭定した埌、停止図柄刀別フラグの内容をそのたたワヌクに蚭けられた前回停止図柄刀別フラグにコピヌしお、割蟌凊理に戻る。   As a result, if the finalized display flag is off (S7209: No), the finalized display is not yet performed and the finalized display is performed, so the finalized display data table is first displayed in the display data table buffer 233d. The setting is made (S7210), and then the contents are cleared by writing Null data in the transfer data table buffer 233e (S7211). Then, the time data corresponding to the rendering time in the finalized display data table is set in the clock counter 233h (S7212), and the value of the pointer 233f is initialized to 0 (S7213). Then, after the final display flag indicating that the final display effect is being performed in the on state is set to on (S7214), the content of the stop symbol determination flag is directly copied to the previous stop symbol determination flag provided in the work RAM 233 (S7215) Return to the V interrupt processing.

これにより、衚瀺デヌタテヌブルバッファに倉動衚瀺デヌタテヌブルが蚭定されおいる堎合などにおいお、その挔出の終了に合わせお、倉動挔出における停止図柄の確定衚瀺挔出が第図柄衚瀺装眮に衚瀺されるように、その描画内容を蚭定するこずができる。たた、衚瀺デヌタテヌブルバッファに蚭定される衚瀺デヌタテヌブルを確定衚瀺デヌタテヌブルに倉曎するだけで、容易に、第図柄衚瀺装眮に衚瀺させる挔出を確定衚瀺挔出に倉曎するこずができる。そしお、埓来のように、別のプログラムを起動させるこずによっお衚瀺内容を倉曎する堎合ず比范しお、プログラムが耇雑か぀肥倧化するこずなく、よっお、に倚倧な負荷がかかるこずがないので、衚瀺制埡装眮の凊理胜力に関係なく、倚皮倚様な挔出画像を第図柄衚瀺に衚瀺させるこずができる。   Thereby, when the variation display data table is set in the display data table buffer 233d, etc., the final display effect of the stop symbol in the variation effect is displayed on the third symbol display device 81 in accordance with the end of the effect. As such, the drawing contents can be set. In addition, it is possible to easily change the effect to be displayed on the third symbol display device 81 to the determined display effect simply by changing the display data table set in the display data table buffer 233 d to the determined display data table. Then, as compared with the case where the display content is changed by activating another program as in the prior art, the program does not become complicated and bloated, and therefore, the MPU 231 does not burden much. A wide variety of effect images can be displayed on the third symbol display 81 regardless of the processing capability of the display control device 114.

なお、の凊理によっお蚭定された前回停止図柄刀別フラグは、次に行われる倉動挔出においお第図柄衚瀺装眮に衚瀺すべき第図柄を特定するために甚いられる。即ち、䞊述したように、倉動挔出における第図柄の衚瀺は、぀前に行われた倉動挔出の停止図柄に応じお倉わるためであり、倉動衚瀺デヌタテヌブルでは、そのデヌタテヌブルに基づく倉動が開始されおから所定時間経過するたでは、぀前に行われた倉動挔出の停止図柄からの図柄オフセット情報が蚘茉されおいる。タスク凊理では、倉動が開始されおから所定時間が経過するたで、によっお蚭定された前回停止図柄刀別フラグから、぀前に行われた倉動挔出の停止図柄を特定するず共に、その特定した停止図柄に察しお衚瀺蚭定凊理により取埗された図柄オフセット情報を加算するこずによっお、実際に衚瀺すべき第図柄を特定する。これにより、぀前の倉動挔出における停止図柄から倉動挔出が開始される。   In addition, the previous stop symbol determination flag set by the process of S7215 is used to specify the third symbol to be displayed on the third symbol display device 81 in the fluctuation effect to be performed next. That is, as described above, the display of the third symbol in the fluctuation effect changes in accordance with the stop symbol of the fluctuation effect performed one time ago, and in the fluctuation display data table, the fluctuation based on the data table is The symbol offset information from the stop symbol of the fluctuation effect performed one time ago is described until the predetermined time passes since it is started. In the task processing (S6304), until the predetermined time has elapsed since the start of the fluctuation, the stop symbol of the fluctuation effect performed one time ago is specified from the previous stop symbol discrimination flag set in S7215, and The third symbol to be actually displayed is specified by adding the symbol offset information acquired by the display setting process to the identified stop symbol. Thereby, the fluctuation effect is started from the stop symbol in the immediately preceding fluctuation effect.

䞀方、の凊理においお、確定衚瀺フラグがオンであれば、デモ衚瀺フラグがオンであるか吊かを刀別する。そしお、デモ衚瀺フラグがオフであれば、確定衚瀺挔出の終了に䌎っお蚈時カりンタの倀が以䞋になったこずを意味するので、確定衚瀺挔出の終了から䞀定時間経過埌に、第図柄衚瀺装眮にデモ挔出を衚瀺させるための凊理を行う。   On the other hand, if the finalized display flag is on in the process of S7209 (S7209: Yes), it is determined whether or not the demonstration display flag is on (S7216). Then, if the demonstration display flag is off (S7216: No), this means that the value of the clock counter 233h becomes 0 or less with the end of the fixed display effect, so a predetermined time has elapsed since the end of the fixed display effect Later, processing for displaying a demonstration effect on the third symbol display device 81 is performed.

たず、デモ衚瀺デヌタテヌブルを取埗しお衚瀺デヌタテヌブルバッファぞ蚭定し、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。そしお、デモ衚瀺デヌタテヌブルの挔出時間に察応する時間デヌタを蚈時カりンタに蚭定する。そしお、ポむンタをに初期化し、オン状態でデモ挔出䞭であるこずを瀺すデモ衚瀺フラグをオンに蚭定しお、本凊理を終了し、割蟌凊理に戻る。   First, the demo display data table is acquired and set in the display data table buffer 233 d (S 7217), and the null data is written to the transfer data table buffer 233 e to clear the contents (S 7218). Then, the time data corresponding to the presentation time of the demonstration display data table is set in the clock counter 233h (S7219). Then, the pointer 233f is initialized to 0 (S7220), and a demonstration display flag indicating that a demonstration effect is being performed in the on state is set on (S7221), this processing ends, and the processing returns to the V interrupt processing.

これにより、確定衚瀺挔出が終了した埌に、次の倉動挔出開始を瀺す衚瀺甚倉動パタヌンコマンドを受信しなかった堎合には、自動的に、第図柄衚瀺装眮にデモ挔出が衚瀺されるように、その描画内容を蚭定するこずができる。   As a result, if the display variation pattern command indicating the start of the next variation effect is not received after the finalized display effect is finished, the demonstration effect is automatically displayed on the third symbol display device 81. Can set the drawing contents.

の凊理においお、デモ衚瀺フラグがオンであれば、確定衚瀺挔出が終了した埌にデモ挔出が行われ、そのデモ挔出が終了したこずを意味するので、そのたた衚瀺蚭定凊理を終了し、割蟌凊理に戻る。そしお、この堎合、次回の割蟌凊理の䞭で実行されるポむンタ曎新凊理によっお、䞊述したように、再びデモ挔出が開始されるように、各皮蚭定が行われるので、音声ランプ制埡装眮より新たな衚瀺甚倉動パタヌンコマンドを受信するたでは、デモ挔出を繰り返し第図柄衚瀺装眮に衚瀺させるこずができる。   In the process of S7216, if the demonstration display flag is on (S7216: Yes), the demonstration effect is performed after the completion of the definite display effect, which means that the demonstration effect is ended, so the display setting process is ended as it is And return to the V interrupt processing. Then, in this case, as described above, various settings are performed so that the demonstration effect is started again by the pointer updating process performed in the next V interruption process. The demonstration effect can be repeated and displayed on the third symbol display device 81 until a new display variation pattern command is received.

なお、割蟌凊理図参照においお簡易画像衚瀺フラグがオンの堎合に実行される簡易衚瀺蚭定凊理でも、衚瀺蚭定凊理ず同様の凊理が行われる。ただし、簡易衚瀺蚭定凊理では、電源投入時倉動画像による倉動挔出の挔出時間が終了した埌、所定時間、衚瀺甚停止皮別コマンドに基づいお蚭定された停止図柄に応じた電源投入時倉動画像の䞀方の画像を停止衚瀺させるこずを芏定した衚瀺デヌタテヌブルを、衚瀺デヌタテヌブルバッファに蚭定する凊理が行われる。   In the simplified display setting process (S6309) executed when the simplified image display flag 233c is on in the V interrupt process (see FIG. 246B), the same process as the display setting process is performed. However, in the simple display setting process, one of the power-on-time fluctuation images according to the stop symbol set based on the display stop type command for a predetermined time after the effect time of the fluctuation effect by the power-on time fluctuation image is over. A process of setting a display data table that specifies to stop and display the image of the above image in the display data table buffer 233 d is performed.

次いで、図及び図を参照しお、衚瀺制埡装眮ので実行される割蟌凊理の䞀凊理である䞊述の転送蚭定凊理の詳现に぀いお説明する。たず、図は、この転送蚭定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIGS. 255 and 256, details of the above-described transfer setting process (S6305) which is one process of the V interrupt process executed by the MPU 231 of the display control device 114 will be described. First, FIG. 255 (a) is a flowchart showing this transfer setting process.

この転送蚭定凊理では、たず、簡易画像衚瀺フラグがオンか吊かを刀別する。そしお、簡易画像衚瀺フラグがオンであれば、、垞駐甚ビデオに垞駐すべき党おの画像デヌタがキャラクタから垞駐甚ビデオに転送されおいないので、垞駐画像転送蚭定凊理を実行しお、転送蚭定凊理を終了し、割蟌凊理ぞ戻る。これにより、画像コントロヌラに察しお、垞駐甚ビデオに垞駐すべき画像デヌタをキャラクタから垞駐甚ビデオぞ転送させるための転送指瀺が蚭定される。なお、垞駐画像転送蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   In this transfer setting process, first, it is determined whether the simple image display flag 233c is on (S7501). If the simple image display flag 233c is on (S7501: Yes), all image data to be resident in the resident video RAM 235 is not transferred from the character ROM 234 to the resident video RAM 235, so the resident image transfer setting is made. The process is executed (S7502) to end the transfer setting process and return to the V interrupt process. Thereby, a transfer instruction for transferring image data to be resident in the resident video RAM 235 from the character ROM 234 to the resident video RAM 235 is set to the image controller 237. The details of the resident image transfer setting process will be described later with reference to FIG. 255 (b).

䞀方、の凊理の結果、簡易画像衚瀺フラグがオンではない、即ち、オフであれば、、垞駐甚ビデオに垞駐すべき党おの画像デヌタがキャラクタから垞駐甚ビデオに転送されおいる。この堎合は、通垞画像転送蚭定凊理を実行し、転送蚭定凊理を終了しお、割蟌凊理ぞ戻る。これにより、以埌のキャラクタからの画像デヌタの転送は、通垞甚ビデオに察しお行われるように転送指瀺が蚭定される。なお、通垞画像転送蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   On the other hand, if the result of the process of S7501 is that the simple image display flag 233c is not on, that is, if it is off (S7501: No), all image data to be resident in the resident video RAM 235 from the character ROM 234 It is transferred to the RAM 235. In this case, the normal image transfer setting process is executed (S7503), the transfer setting process is ended, and the process returns to the V interrupt process. As a result, a transfer instruction is set so that the subsequent transfer of image data from the character ROM 234 is performed to the normal video RAM 236. The details of the normal image transfer setting process will be described later with reference to FIG.

次いで、図を参照しお、衚瀺制埡装眮ので実行される転送蚭定凊理の䞀凊理である垞駐画像転送蚭定凊理に぀いお説明する。図は、この垞駐画像転送蚭定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 255 (b), the resident image transfer setting process (S7502), which is one process of the transfer setting process (S6305) executed by the MPU 231 of the display control apparatus 114, will be described. FIG. 255 (b) is a flowchart showing the resident image transfer setting process (S7502).

この垞駐画像転送蚭定凊理では、たず、画像コントロヌラに察しお、未転送の画像デヌタの転送指瀺をしおいるか吊かを刀別し、転送指瀺を送信しおいれば、曎に、その転送指瀺に基づき画像コントロヌラにより行われる画像デヌタの転送凊理が終了したか吊かを刀別する。このの凊理では、画像コントロヌラに察しお画像デヌタの転送指瀺を行った埌、画像コントロヌラから、転送凊理の終了を瀺す転送終了信号を受信した堎合に、転送凊理が終了したず刀断する。そしお、の凊理により、転送凊理が終了しおいないず刀別される堎合、画像コントロヌラにおいお画像の転送凊理が継続しお行われおいるので、この垞駐画像転送蚭定凊理を終了する。䞀方、転送凊理が終了したず刀別される堎合、の凊理ぞ移行する。たた、の凊理の結果、画像コントロヌラに察しお、未転送の画像デヌタの転送指瀺を送信しおいない堎合も、の凊理ぞ移行する。   In this resident image transfer setting process, first, it is determined whether or not transfer instruction of untransferred image data is given to the image controller 237 (S7601), and if the transfer instruction is transmitted (S7601: Yes) Furthermore, it is determined whether the transfer process of the image data performed by the image controller 237 based on the transfer instruction is completed (S7602). In the process of S7602, after the transfer instruction of the image data is issued to the image controller 237, it is determined that the transfer process is completed when the transfer end signal indicating the end of the transfer process is received from the image controller 237. . Then, when it is determined that the transfer processing is not completed by the processing of S7602 (S7602: No), since the image transfer processing is continuously performed in the image controller 237, this resident image transfer setting processing is performed. finish. On the other hand, if it is determined that the transfer process has ended (S7602: Yes), the process proceeds to S7603. Also, as a result of the process of S7601, even when a transfer instruction of untransferred image data is not transmitted to the image controller 237 (S7601: No), the process proceeds to S7603.

の凊理では、垞駐甚ビデオに垞駐すべき党おの垞駐察象画像デヌタを転送したか吊かを刀別し、未転送の垞駐察象画像デヌタがあれば、その未転送の垞駐察象画像デヌタをキャラクタから垞駐甚ビデオぞ転送するように、画像コントロヌラに察する転送指瀺を蚭定し、本凊理を終了する。   In the process of S7603, it is determined whether or not all resident target image data to be resident in the resident video RAM 235 has been transferred (S7603), and if there is untransferred resident target image data (S7603: No) A transfer instruction to the image controller 237 is set so as to transfer the resident target image data to be transferred from the character ROM 234 to the resident video RAM 235 (S7604), and this processing is ended.

これにより、描画凊理においお画像コントロヌラに察しお送信される描画リストに、未転送の垞駐察象画像デヌタに関する転送デヌタ情報が含められるこずになり、画像コントロヌラは、その描画リストに蚘茉された転送デヌタ情報を基に、垞駐察象画像デヌタをキャラクタから垞駐甚ビデオぞ転送するこずができる。なお、転送デヌタ情報には、垞駐察象画像デヌタが栌玍されおいるキャラクタの先頭アドレスず最終アドレス、転送先の情報この堎合は、垞駐甚ビデオ、及び転送先ここで転送される垞駐察象画像デヌタを栌玍すべき垞駐甚ビデオに蚭けられた゚リアの先頭アドレスが含められる。画像コントロヌラは、この転送デヌタ情報に基づいお画像転送凊理を実行し、転送凊理で指定された画像デヌタをキャラクタから読み出しお䞀旊バッファに栌玍した埌、垞駐甚ビデオの未䜿甚期間䞭に、垞駐甚ビデオの指定されたアドレスに転送する。そしお、転送が完了するず、に察しお、転送終了信号を送信する。   As a result, transfer data information regarding the untransferred resident target image data is included in the drawing list transmitted to the image controller 237 in the drawing process, and the image controller 237 transfers the data described in the drawing list. The resident target image data can be transferred from the character ROM 234 to the resident video RAM 235 based on the data information. The transfer data information includes the start address and the final address of the character ROM 234 in which the image data for residence is stored, the information of the transfer destination (in this case, the resident video RAM 235), and the transfer destination (transferred here) The start address of the area provided in the resident video RAM 235 to store the resident target image data is included. The image controller 237 executes the image transfer process based on the transfer data information, reads out the image data designated by the transfer process from the character ROM 234 and temporarily stores it in the buffer RAM 237a. To the designated address of the video RAM 235 for residence. Then, when the transfer is completed, a transfer end signal is transmitted to the MPU 231.

の凊理の結果、党おの垞駐察象画像デヌタが転送されおいれば、簡易画像衚瀺フラグをオフに蚭定しお、本凊理を終了する。これにより、割蟌凊理図参照においお、簡易コマンド刀定凊理図の参照および簡易衚瀺蚭定凊理図の参照ではなく、コマンド刀定凊理図〜図参照および衚瀺蚭定凊理図〜図参照が実行されるので、通垞時の画像の描画が蚭定されるこずになり、第図柄衚瀺装眮には通垞時の画像が衚瀺される。たた、以埌のキャラクタからの画像デヌタの転送は、通垞画像転送蚭定凊理図参照により、通垞甚ビデオに察しお行われる図の参照。   As a result of the process of S7603, if all resident target image data has been transferred (S7603: Yes), the simplified image display flag 233c is set to OFF (S7605), and this process is ended. Thus, in the V interrupt process (see FIG. 246B), the command is not the simple command determination process (see S6308 in FIG. 246B) and the simple display setting process (see S6309 in FIG. 246B). Since the determination process (see FIGS. 247 to 251) and the display setting process (see FIGS. 252 to 254) are performed, drawing of an image at normal time is set, and the third symbol display device 81 is displayed. The normal image is displayed. Further, subsequent transfer of image data from the character ROM 234 is performed to the normal video RAM 236 by the normal image transfer setting process (see FIG. 256) (see S7501: No in FIG. 255A).

は、この垞駐画像転送蚭定凊理を実行するこずにより、既にメむン凊理の䞭で転送されおいる電源投入時䞻画像および電源投入時倉動画像を陀く、垞駐甚ビデオに垞駐すべき党おの垞駐察象画像デヌタをキャラクタから垞駐甚ビデオに察しお転送するこずができる。そしお、は、垞駐甚ビデオに転送された画像デヌタを、電源投入䞭、䞊曞きするこずなく保持され続けるよう制埡する。これにより、垞駐画像転送蚭定凊理によっお垞駐甚ビデオに転送された画像デヌタは、電源投入䞭、垞駐甚ビデオに垞駐されるこずになる。   By executing the resident image transfer setting process, the MPU 231 performs all residency to be resident in the resident video RAM 235 except for the power-on main image and the power-on fluctuation image already transferred in the main process. Object image data can be transferred from the character ROM 234 to the resident video RAM 235. Then, the MPU 231 controls the image data transferred to the resident video RAM 235 to be held without being overwritten while the power is on. As a result, the image data transferred to the resident video RAM 235 by the resident image transfer setting process is resident in the resident video RAM 235 while the power is on.

よっお、垞駐甚ビデオに垞駐すべき党おの画像デヌタが垞駐甚ビデオに転送された埌、衚瀺制埡装眮は、この垞駐甚ビデオに垞駐された画像デヌタを䜿甚しながら、画像コントロヌラにお画像の描画凊理を行うこずができる。これにより、描画凊理に䜿甚する画像デヌタが垞駐甚ビデオに垞駐されおいれば、画像描画時に読み出し速床の遅い型フラッシュメモリで構成されたキャラクタから察応する画像デヌタを読み出す必芁がないため、その読み出しにかかる時間を省略でき、画像の描画を即座に行っお第図柄衚瀺装眮に描画した画像を衚瀺するこずができる。   Therefore, after all the image data to be resident in the resident video RAM 235 has been transferred to the resident video RAM 235, the display controller 114 uses the image data resident in the resident video RAM 235 while the image controller 237 is used. The image drawing process can be performed in Thus, if the image data used for drawing processing is resident in the resident video RAM 235, it is not necessary to read out the corresponding image data from the character ROM 234 composed of the NAND flash memory 234a having a slow reading speed at the time of image drawing. Therefore, the time required for the reading can be omitted, and the drawing of the image can be immediately performed to display the drawn image on the third symbol display device 81.

特に、垞駐甚ビデオには、背面画像や、第図柄、キャラクタ図柄、゚ラヌメッセヌゞずいった、頻繁に衚瀺される画像の画像デヌタや、䞻制埡装眮、音声ランプ制埡装眮や衚瀺制埡装眮などによっお衚瀺が決定された埌、即座に衚瀺すべき画像の画像デヌタを垞駐させるので、キャラクタを型フラッシュメモリで構成しおも、遊技者によっお任意のタむミングで行われる皮々の操䜜から、第図柄衚瀺装眮に䜕らかの画像を衚瀺させるたでの応答性を高く保぀こずができる。   In particular, image data for frequently displayed images such as a back image, a third symbol, a character symbol, and an error message in the resident video RAM 235, the main controller 110, the audio lamp controller 113, and the display controller 114. Since the image data of the image to be displayed is made to reside immediately after the display is decided by the display etc., even if the character ROM 234 is configured by the NAND flash memory 234a, various operations performed by the player at arbitrary timings The responsiveness until the third symbol display device 81 displays an image can be kept high.

次いで、図を参照しお、衚瀺制埡装眮ので実行される転送蚭定凊理の䞀凊理である通垞画像転送蚭定凊理に぀いお説明する。図は、この通垞画像転送蚭定凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 256, a normal image transfer setting process (S7503) which is one process of the transfer setting process (S6305) executed by the MPU 231 of the display control apparatus 114 will be described. FIG. 256 is a flowchart showing the normal image transfer setting process (S7503).

この通垞画像転送蚭定凊理では、たず、転送デヌタテヌブルバッファに蚭定されおいる転送デヌタテヌブルから、先に実行された衚瀺蚭定凊理のポむンタ曎新凊理によっお曎新されたポむンタで瀺されるアドレスに蚘茉された情報を取埗する。そしお、取埗した情報が転送デヌタ情報であるか吊かを刀別し、転送デヌタ情報であれば、その転送デヌタ情報から、転送察象画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、及び、転送先通垞甚ビデオの先頭アドレスを抜出しお、ワヌクに蚭けられた転送デヌタバッファに栌玍し、曎に、ワヌクに蚭けられ、オン状態で転送開始すべき画像デヌタが存圚するこずを瀺す転送開始フラグをオンに蚭定しお、の凊理ぞ移行する。   In this normal image transfer setting process, first, from the transfer data table set in the transfer data table buffer 233e, the pointer 233f updated by the pointer update process (S7205) of the display setting process (S6303) executed earlier is performed. The information described in the indicated address is acquired (S7701). Then, it is determined whether the acquired information is transfer data information (S7702), and if it is transfer data information (S7702: Yes), character ROM 234 in which transfer target image data is stored from the transfer data information The start address (storage source start address) and the final address (storage source final address) of, and the start address of the transfer destination (video RAM for normal use 236) are extracted and stored in the transfer data buffer provided in the work RAM 233 ( In step S7703), the transfer start flag provided in the work RAM 233 and indicating that there is image data to be transferred in the on state is set to on (S7704), and the process proceeds to step S7705.

たた、の凊理においお、取埗した情報が転送デヌタ情報ではなく、デヌタであれば、及びの凊理をスキップしお、の凊理ぞ移行する。の凊理では、画像コントロヌラに察しお、前回行われた画像デヌタの転送が終了した埌に、新たに画像デヌタの転送指瀺を蚭定したか吊かを刀別し、転送指瀺を蚭定しおいれば、曎に、その転送指瀺に基づき画像コントロヌラにより行われる画像デヌタの転送が終了したか吊かを刀別する。   If the acquired information is not transfer data information but null data in the process of S7702 (S7702: No), the processes of S7703 and S7704 are skipped, and the process proceeds to S7705. In the process of S7705, it is determined whether or not the image data transfer instruction is newly set to the image controller 237 after the previous transfer of the image data is completed (S7705), and the transfer instruction is set. If it is (S7705: Yes), it is further determined based on the transfer instruction whether transfer of the image data performed by the image controller 237 is completed (S7706).

このの凊理では、画像コントロヌラに察しお画像デヌタの転送指瀺を蚭定した埌、画像コントロヌラから、転送凊理の終了を瀺す転送終了信号を受信した堎合に、転送凊理が終了したず刀断する。そしお、の凊理により、転送凊理が終了しおいないず刀別される堎合、画像コントロヌラにおいお画像の転送凊理が継続しお行われおいるので、この通垞画像転送蚭定凊理を終了する。䞀方、転送凊理が終了したず刀別される堎合、の凊理ぞ移行する。たた、の凊理の結果、前回の転送凊理の終了埌に、画像コントロヌラに察しお画像デヌタの転送指瀺を蚭定しおいない堎合も、の凊理ぞ移行する。   In the process of S7706, after setting the transfer instruction of the image data to the image controller 237, it is determined that the transfer process is completed when the transfer end signal indicating the end of the transfer process is received from the image controller 237. . Then, if it is determined that the transfer processing is not completed by the processing of S7706 (S7706: No), since the image transfer processing is continuously performed in the image controller 237, this normal image transfer setting processing is performed. finish. On the other hand, if it is determined that the transfer processing has ended (S7706: Yes), the processing proceeds to S7707. Also, as a result of the process of S7705, even when the transfer instruction of the image data is not set to the image controller 237 after the end of the previous transfer process (S7705: No), the process moves to S7707.

の凊理では、転送開始フラグがオンか吊かを刀別し、転送開始フラグがオンであれば、転送開始すべき画像デヌタが存圚しおいるので、転送開始フラグをオフにし、の凊理によっお転送デヌタバッファに栌玍した各皮情報によっお瀺されるスプラむトの画像デヌタを転送察象画像デヌタに蚭定した䞊で、の凊理ぞ移行する。䞀方、転送開始フラグがオンではなく、オフであれば、次いで、背面画像倉曎フラグはオンか吊かを刀別する。そしお、背面画像倉曎フラグがオンではなく、オフであれば、転送開始すべき画像デヌタが存圚しおいないので、そのたた通垞画像転送蚭定凊理を終了する。   In the process of S7707, it is determined whether or not the transfer start flag is on (S7707), and if the transfer start flag is on (S7707: Yes), there is image data to be transferred, so the transfer start flag Is turned off (S7708), and the image data of the sprite indicated by the various information stored in the transfer data buffer by the process of S7703 is set as the image data to be transferred, and then the process proceeds to the process of S7713. On the other hand, if the transfer start flag is not on but off (S7707: No), it is then determined whether the rear image change flag 233w is on (S7709). If the back image change flag 233w is not on but off (S7709: No), since there is no image data to be transferred, the normal image transfer setting process is ended as it is.

䞀方、背面画像倉曎フラグがオンであれば、背面画像の倉曎を意味するので、背面画像倉曎フラグをオフに蚭定した埌、背面画像皮別毎に蚭けられた背面画像刀別フラグのうち、オン状態にある背面画像刀別フラグに察応する背面画像の画像デヌタを特定し、その画像デヌタを転送察象画像デヌタに蚭定する。曎に、オン状態にある背面画像刀別フラグに察応する背面画像の画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、及び、転送先通垞甚ビデオの先頭アドレスを取埗し、の凊理ぞ移行する。   On the other hand, if the back image change flag 233w is on (S7709: Yes), it means that the back image is changed, and therefore, the back image change flag 233w is set to off (S7710) and then provided for each back image type. The image data of the back image corresponding to the back image discrimination flag 233x in the on state among the back image discrimination flag 233x is specified, and the image data is set as the transfer object image data (S7711). Furthermore, the start address (storage source start address) and the final address (storage source final address) of the character ROM 234 in which the image data of the back image corresponding to the back image determination flag 233x in the on state is stored, and the transfer destination ( The start address of the normal video RAM 236) is acquired (S7712), and the process proceeds to S7713.

の凊理では、転送察象画像デヌタが通垞甚ビデオに既に栌玍されおいるか吊かを刀別する。このの凊理における刀別では、栌玍画像デヌタ刀別フラグを参照するこずによっお行われる。即ち、転送察象画像デヌタずされたスプラむトに察応する栌玍状態を栌玍画像デヌタ刀別フラグより読み出しお、その栌玍状態が「オン」であれば、転送察象ずなったスプラむトの画像デヌタが通垞甚ビデオに栌玍されおいるず刀断し、栌玍状態が「オフ」であれば、転送察象ずなったスプラむトの画像デヌタが通垞甚ビデオに栌玍されおいないず刀断する。   In the process of S7713, it is determined whether the transfer target image data is already stored in the normal video RAM 236 (S7713). The determination in the process of S7713 is performed by referring to the stored image data determination flag 233i. That is, the storage state corresponding to the sprite as the transfer target image data is read from the storage image data determination flag 233i, and if the storage state is "on", the image data of the sprite as the transfer target is the normal video If it is determined that the stored state is "off", it is determined that the image data of the sprite to be transferred is not stored in the normal video RAM 236.

そしお、の凊理の結果、転送察象画像デヌタが通垞甚ビデオに栌玍されおいれば、キャラクタから通垞甚ビデオに察しお、その画像デヌタを転送する必芁がないので、そのたた通垞画像転送蚭定凊理を終了する。これにより、無駄に画像デヌタがキャラクタから通垞甚ビデオに察しお転送されるのを抑制するこずができ、衚瀺制埡装眮の各郚における凊理負担の軜枛や、バスラむンにおけるトラフィックの軜枛を図るこずができる。   If the transfer target image data is stored in the normal video RAM 236 as a result of the process of S7713 (S7713: Yes), it is not necessary to transfer the image data from the character ROM 234 to the normal video RAM 236. The normal image transfer setting process is ended as it is. As a result, unnecessary transfer of image data from the character ROM 234 to the normal video RAM 236 can be suppressed, so that the processing load on each part of the display control device 114 and the traffic on the bus line 240 can be reduced. Can be

䞀方、の凊理の結果、転送察象画像デヌタが通垞甚ビデオに栌玍されおいなければ、その転送察象画像デヌタの転送指瀺を蚭定する。これにより、描画凊理においお画像コントロヌラに察しお送信される描画リストに、転送察象画像デヌタの転送デヌタ情報が含められるこずになり、画像コントロヌラは、その描画リストに蚘茉された転送デヌタ情報を基に、転送察象画像の画像デヌタをキャラクタから通垞甚ビデオぞ転送するこずができる。なお、転送デヌタ情報には、転送察象画像の画像デヌタが栌玍されおいるキャラクタの先頭アドレスず最終アドレス、転送先の情報この堎合は、通垞甚ビデオ、及び転送先ここで転送される転送察象画像の画像デヌタを栌玍すべき通垞甚ビデオの画像栌玍゚リアに蚭けられたサブ゚リアの先頭アドレスが含められる。画像コントロヌラは、この転送デヌタ情報に基づいお画像転送凊理を実行し、転送凊理で指定された画像デヌタをキャラクタから読み出しお、指定されたビデオここでは、通垞甚ビデオの指定されたアドレスに転送する。そしお、転送が完了するず、に察しお、転送終了信号を送信する。   On the other hand, if the transfer target image data is not stored in the normal video RAM 236 as a result of the processing of S7713 (S7713: No), a transfer instruction of the transfer target image data is set (S7714). As a result, transfer data information of transfer target image data is included in the drawing list transmitted to the image controller 237 in the drawing process, and the image controller 237 transfers the transfer data information described in the drawing list. Based on this, it is possible to transfer the image data of the transfer target image from the character ROM 234 to the normal video RAM 236. The transfer data information includes the start and end addresses of the character ROM 234 in which the image data of the transfer target image is stored, the transfer destination information (in this case, the normal video RAM 236), and the transfer destination (here, transfer) The start address of the sub area provided in the image storage area 236a of the normal video RAM 236 to store the image data of the transfer target image to be transferred is included. The image controller 237 executes image transfer processing based on the transfer data information, reads out the image data designated by the transfer processing from the character ROM 234, and designates the designated video RAM (here, the normal video RAM 236). To the specified address. Then, when the transfer is completed, a transfer end signal is transmitted to the MPU 231.

の凊理の埌、栌玍画像デヌタ刀別フラグを曎新し、この通垞甚転送蚭定凊理を終了する。栌玍画像デヌタ刀別フラグの曎新は、䞊述したように、転送察象画像デヌタずなったスプラむトに察応する栌玍状態を「オン」に蚭定し、たた、その䞀のスプラむトず同じ画像栌玍゚リアのサブ゚リアに栌玍されるこずになっおいるその他のスプラむトに察応する栌玍状態を「オフ」に蚭定するこずによっお行われる。   After the process of S7714, the stored image data determination flag 233i is updated (S7715), and the normal transfer setting process is ended. As described above, updating of the stored image data determination flag 233i sets the storage state corresponding to the sprite that has become the transfer target image data to "on", and the sub of the same image storage area 236a as the one sprite This is done by setting the storage state corresponding to other sprites to be stored in the area to "off".

このように、この通垞甚画像転送凊理を実行するこずによっお、先に実行されたコマンド刀定凊理の䞭で、衚瀺甚停止皮別コマンドに察応する凊理が実行され、その結果、衚瀺甚停止皮別コマンドによっお瀺される停止皮別情報が倧圓たりの停止皮別であるず刀別された堎合は、ファンファヌレ挔出においお䜿甚する画像デヌタを遅滞なくキャラクタから通垞甚ビデオに転送させるこずができる。たた、先に実行されたコマンド刀定凊理の䞭で背面画像倉曎コマンドの受信に基づいお背面画像の倉曎が行われた堎合は、その背面画像で甚いられる画像デヌタのうち、垞駐甚ビデオの背面画像゚リアに栌玍されおいない画像デヌタを、遅滞なく、キャラクタから通垞甚ビデオに転送させるこずができる。   As described above, by executing the normal image transfer process, the process corresponding to the display stop type command is executed in the command determination process previously executed, and as a result, the display stop type command is executed. If it is determined that the indicated stop type information is a stop type for a big hit, it is possible to transfer the image data used in the fanfare effect from the character ROM 234 to the normal video RAM 236 without delay. In addition, when the rear image is changed based on the reception of the rear image change command in the command determination process executed earlier, the rear surface of the resident video RAM 235 among the image data used for the rear image. Image data not stored in the image area 235c can be transferred from the character ROM 234 to the normal video RAM 236 without delay.

たた、本制埡䟋では、䞻制埡装眮からのコマンド等に基づき音声ランプ制埡装眮から送信されるコマンド䟋えば、衚瀺甚倉動パタヌンコマンド等に応じお、衚瀺デヌタテヌブルが衚瀺デヌタテヌブルバッファに蚭定されるのに合わせお、その衚瀺デヌタテヌブルに察応する転送デヌタテヌブルが転送デヌタテヌブルバッファに蚭定される。そしお、は、通垞画像転送蚭定凊理を実行するこずにより、転送デヌタテヌブルバッファに蚭定された転送デヌタテヌブルのポむンタで瀺される゚リアに蚘茉されおいる転送デヌタ情報に埓っお、画像コントロヌラに察し転送察象画像デヌタの転送指瀺を蚭定するので、衚瀺デヌタテヌブルバッファに蚭定された衚瀺デヌタテヌブルで甚いられるスプラむトの画像デヌタを、所望のタむミングで確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Further, in the present control example, the display data table is displayed in the display data table buffer 233 d in accordance with a command (for example, display variation pattern command) or the like transmitted from the audio lamp control device 113 based on a command or the like from the main controller 110. At the same time, the transfer data table corresponding to the display data table is set in the transfer data table buffer 233e. Then, the MPU 231 executes the normal image transfer setting process to send the image controller 237 the transfer data information described in the area indicated by the pointer 233 f of the transfer data table set in the transfer data table buffer 233 e. Since the transfer instruction of the transfer target image data is set, the image data of the sprite used in the display data table set in the display data table buffer 233 d is reliably transferred from the character ROM 234 to the normal video RAM 236 at the desired timing. Can.

ここで、衚瀺デヌタテヌブルに埓っお所定のスプラむトの描画が開始されるたでに、その所定のスプラむトに察応する画像デヌタが画像栌玍゚リアに栌玍されるように、転送デヌタテヌブルでは、転送察象画像デヌタの転送デヌタ情報が所定のアドレスに察しお芏定されおいるので、この転送デヌタテヌブルに芏定された転送デヌタ情報に埓っお、画像デヌタをキャラクタから画像栌玍゚リアに転送するこずにより、衚瀺デヌタテヌブルに埓っお所定のスプラむトを描画する堎合に、そのスプラむトの描画に必芁な垞駐甚ビデオに垞駐されおいない画像デヌタを、必ず画像栌玍゚リアに栌玍させおおくこずができる。   Here, in the transfer data table, image data corresponding to the predetermined sprite is stored in the image storage area 236a before the drawing of the predetermined sprite is started according to the display data table. Since the transfer data information is defined for a predetermined address, the image data is transferred from the character ROM 234 to the image storage area 236a in accordance with the transfer data information defined in the transfer data table, whereby the predetermined is performed according to the display data table. When drawing a sprite, image data not resident in the resident video RAM 235 necessary for drawing the sprite can always be stored in the image storage area 236a.

これにより、読み出し速床の遅い型フラッシュメモリによっおキャラクタを構成しおも、遅滞なく衚瀺に必芁な画像を予めキャラクタから読み出し、通垞甚ビデオぞ転送しおおくこずができるので、衚瀺デヌタテヌブルで指定された各スプラむトの画像を描画しながら、察応する挔出を第図柄衚瀺装眮に衚瀺させるこずができる。たた、転送デヌタテヌブルの蚘茉によっお、垞駐甚ビデオに非垞駐の画像デヌタだけを容易に䞔぀確実にキャラクタから通垞甚ビデオぞ転送するこずができる。   Thereby, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow reading speed, an image necessary for display can be read out from the character ROM 234 in advance without delay and transferred to the normal video RAM 236. The corresponding effect can be displayed on the third symbol display device 81 while drawing the image of each sprite designated in the data table. Also, by describing the transfer data table, only image data that is not resident in the resident video RAM 235 can be easily and reliably transferred from the character ROM 234 to the normal video RAM 236.

たた、転送デヌタテヌブルでは、スプラむトに察応する画像デヌタ毎にキャラクタから通垞甚ビデオぞ画像デヌタが転送されるように、その転送デヌタ情報を芏定する。これにより、その画像デヌタの転送をスプラむト毎に管理し、たた、制埡するこずができるので、その転送に係る凊理を容易に行うこずができる。そしお、スプラむト単䜍でキャラクタから通垞甚ビデオぞの画像デヌタの転送を制埡するこずにより、その凊理を容易にし぀぀、詳现に画像デヌタの転送を制埡できる。よっお、転送にかかる負荷の増倧を効率よく抑制するこずができる。   Further, in the transfer data table, transfer data information is defined so that the image data is transferred from the character ROM 234 to the normal video RAM 236 for each image data corresponding to a sprite. As a result, transfer of the image data can be managed and controlled for each sprite, so that processing relating to the transfer can be easily performed. Then, by controlling transfer of image data from the character ROM 234 to the normal video RAM 236 in units of sprites, transfer of image data can be controlled in detail while facilitating the processing. Therefore, an increase in load applied to transfer can be efficiently suppressed.

次いで、図を参照しお、衚瀺制埡装眮ので実行される割蟌凊理の䞀凊理である䞊述の描画凊理の詳现に぀いお説明する。図は、この描画凊理を瀺すフロヌチャヌトである。   Next, with reference to FIG. 257, details of the above-mentioned drawing process (S6306) which is one process of the V interrupt process executed by the MPU 231 of the display control device 114 will be described. FIG. 257 is a flowchart showing this drawing process.

描画凊理では、タスク凊理で決定されたフレヌムを構成する各皮スプラむトの皮別ならびにそれぞれのスプラむトの描画に必芁なパラメヌタ衚瀺䜍眮座暙、拡倧率、回転角床、半透明倀、αブレンディング情報、色情報、フィルタ指定情報、及び、転送蚭定凊理により蚭定された転送指瀺から、描画リスト図を生成する。即ち、の凊理では、タスク凊理で決定されたフレヌムを構成する各皮スプラむトの皮別から、各スプラむト毎に、そのスプラむトの画像デヌタが栌玍されおいる栌玍皮別ずアドレスずを特定し、その特定された栌玍皮別ずアドレスずに察しお、タスク凊理で決定されたそのスプラむトに必芁なパラメヌタを察応付ける。そしお、各スプラむトを、フレヌム分の画像の䞭で最も背面偎に配眮すべきスプラむトから前面偎に配眮すべきスプラむト順に䞊び替えた䞊で、その䞊び替え埌のスプラむト順に、それぞれのスプラむトに察する詳现な描画情報詳现情報ずしお、スプラむトの画像デヌタが栌玍されおいる栌玍皮別ならびにアドレスおよびそのスプラむトの描画に必芁なパラメヌタを蚘述するこずで、描画リストを生成する。たた、転送蚭定凊理により転送指瀺が蚭定された堎合は、その描画リストの末尟に、転送デヌタ情報ずしお、転送察象画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、及び、転送先通垞甚ビデオの先頭アドレスを远蚘する。   In the drawing process, types of various sprites constituting one frame determined in the task process (S6304) and parameters necessary for drawing each sprite (display position coordinates, enlargement ratio, rotation angle, semitransparent value, α blending information) The drawing list (FIG. 207) is generated from the color information, the filter specification information), and the transfer instruction set by the transfer setting process (S6305) (S7801). That is, in the processing of S7801, based on the types of various sprites constituting one frame determined in the task processing (S6304), for each sprite, the storage RAM type storing the image data of the sprite and the address are specified Then, with respect to the specified storage RAM type and address, the necessary parameters for the sprite determined by the task processing are associated. Then, the sprites are rearranged in the order of the sprites to be placed on the front side from the sprites to be placed on the back side in the image for one frame, and then details for each sprite in the sprite order after the rearrangement. The drawing list is generated by describing the storage RAM type in which the image data of the sprite is stored, the address, and the parameters necessary for drawing the sprite as proper drawing information (detailed information). When a transfer instruction is set by the transfer setting process (S6305), the start address (storage source start address) of the character ROM 234 in which transfer target image data is stored as transfer data information at the end of the drawing list. , The final address (storage source final address), and the start address of the transfer destination (normal video RAM 236).

なお、䞊述したように、スプラむト毎に、そのスプラむトの画像デヌタが栌玍される垞駐甚ビデオの゚リア、又は、通垞甚ビデオの画像栌玍゚リアのサブ゚リアが固定されおいるので、は、スプラむト皮別に応じお、そのスプラむトの画像デヌタが栌玍されおいる栌玍皮別ずアドレスずを即座に特定し、それらの情報を描画リストの詳现情報に容易に含めるこずができる。   As described above, since the area of the resident video RAM 235 where the image data of the sprite is stored or the sub area of the image storage area 236a of the normal video RAM 236 is fixed for each sprite, the MPU 231 According to the sprite type, the storage RAM type and the address in which the image data of the sprite is stored can be immediately specified, and the information can be easily included in the detailed information of the drawing list.

描画リストを生成するず、その生成した描画リストず、描画察象バッファフラグによっお特定される描画察象バッファ情報ずを画像コントロヌラぞ送信する。ここでは、描画察象バッファフラグがである堎合は、描画察象バッファ情報ずしお第フレヌムバッファに描画された画像を展開するよう指瀺する情報を含め、描画察象バッファフラグがである堎合は、描画察象バッファ情報ずしお第フレヌムバッファに描画された画像を展開するよう指瀺する情報を含める。   When the drawing list is generated, the generated drawing list and the drawing target buffer information specified by the drawing target buffer flag 233 j are transmitted to the image controller (S 7802). Here, in the case where the drawing target buffer flag 233 j is 0, the drawing target buffer flag 233 j is 1 including information instructing to expand the image drawn in the first frame buffer 236 b as drawing target buffer information Includes information instructing development of the image drawn in the second frame buffer 236 c as drawing object buffer information.

画像コントロヌラは、より受信した描画リストに基づいお、その描画リストの先頭に蚘述されたスプラむトから順に画像を描画し、それを描画察象バッファ情報によっお指瀺されたフレヌムバッファに䞊曞きによっお展開する。これにより、描画リストによっお生成されたフレヌム分の画像においお、最初に描画したスプラむトが最も背面偎に配眮させ、最埌に描画したスプラむトが最も前面偎に配眮させるこずができる。   The image controller 237 draws images sequentially from the sprite described at the top of the drawing list based on the drawing list received from the MPU 231, and expands it by overwriting in the frame buffer specified by the drawing target buffer information. As a result, in the image of one frame generated by the drawing list, the sprite drawn first can be placed closest to the back, and the sprite drawn last can be placed closest to the front.

たた、描画リストに転送デヌタ情報が含たれおいる堎合は、その転送デヌタ情報から、転送察象画像デヌタが栌玍されおいるキャラクタの先頭アドレス栌玍元先頭アドレスず最終アドレス栌玍元最終アドレス、及び、転送先通垞甚ビデオの先頭アドレスを抜出し、その栌玍元先頭アドレスから栌玍元最終アドレスたでに栌玍された画像デヌタを順にキャラクタから読み出しおバッファに䞀時的に栌玍した埌、通垞甚ビデオが未䜿甚状態にあるずきを芋蚈らっお、バッファに栌玍した画像デヌタを通垞甚ビデオの転送先先頭アドレスによっお瀺される゚リアに順次転送する。そしお、この通垞甚ビデオに栌玍された画像デヌタは、その埌により送信される描画リストに基づいお䜿甚され、描画リストに埓った画像の描画が行われる。   If transfer data information is included in the drawing list, the start address (storage source start address) and the final address (storage source final address) of the character ROM 234 storing the transfer target image data from the transfer data information And the start address of the transfer destination (normal video RAM 236), and the image data stored from the storage source start address to the storage source final address are sequentially read from the character ROM 234 and temporarily stored in the buffer RAM 237a. After that, when the normal video RAM 236 is not in use, the image data stored in the buffer RAM 237a is sequentially transferred to the area indicated by the transfer destination start address of the normal video RAM 236. Then, the image data stored in the normal video RAM 236 is used based on the drawing list transmitted from the MPU 231 thereafter, and drawing of an image according to the drawing list is performed.

なお、画像コントロヌラは、描画察象バッファ情報によっお指瀺されたフレヌムバッファずは異なるフレヌムバッファから、先に展開された画像の画像情報を読み出しお、駆動信号ず共にその画像情報を第図柄衚瀺装眮に送信する。これにより、第図柄衚瀺装眮に察しお、フレヌムバッファに展開した画像を衚瀺させるこずができる。たた、䞀方のフレヌムバッファに描画した画像を展開しながら、䞀方のフレヌムバッファから展開した画像を第図柄衚瀺に衚瀺させるこずができ、描画凊理ず衚瀺凊理ずを同時䞊列的に凊理するこずができる。   The image controller 237 reads out the image information of the image developed earlier from the frame buffer different from the frame buffer instructed by the drawing object buffer information, and the image information together with the drive signal is displayed on the third symbol display device 81. Send to Thereby, the image developed in the frame buffer can be displayed on the third symbol display device 81. In addition, the image developed from one frame buffer can be displayed on the third symbol display 81 while the image drawn in one frame buffer is expanded, and the drawing process and the display process are simultaneously processed in parallel. Can.

描画凊理は、の凊理の埌、描画察象バッファフラグを曎新する。そしお、描画凊理を終了しお、割蟌凊理に戻る。描画察象バッファフラグの曎新は、その倀を反転させるこずにより、即ち、倀が「」であった堎合は「」に、「」であった堎合は「」に蚭定するこずによっお行われる。これにより、描画察象バッファは、描画リストが送信される床に、第フレヌムバッファず第フレヌムバッファずの間で亀互に蚭定される。   In the drawing process, after the process of S7802, the drawing object buffer flag 233j is updated (S7803). Then, the drawing process ends, and the process returns to the V interrupt process. The update of the drawing target buffer flag 233 j is performed by inverting the value, that is, setting “1” when the value is “0”, and setting “0” when the value is “1”. To be done. Thereby, the drawing target buffer is alternately set between the first frame buffer 236b and the second frame buffer 236c each time the drawing list is transmitted.

ここで、描画リストの送信は、フレヌム分の画像の描画凊理および衚瀺凊理が完了するミリ秒毎に画像コントロヌラから送信される割蟌信号に基づいお、により実行される割蟌凊理図参照の描画凊理が実行される床に、行われるこずになる。これにより、あるタむミングで、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定されお、画像の描画凊理および衚瀺凊理が実行されるず、フレヌム分の画像の描画凊理が完了するミリ秒埌に、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。よっお、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。   Here, transmission of the drawing list is executed by the MPU 231 based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds for which the image drawing process and display process for one frame are completed. It is performed each time the drawing process of the loading process (see FIG. 246 (b)) is performed. Thus, at a certain timing, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. The second frame buffer 236c is designated as a frame buffer for expanding an image of one frame 20 milliseconds after the drawing process of the image of one frame is completed. The first frame buffer 236b is designated as a frame buffer from which image information of a minute is read. Accordingly, the image information of the image developed in the first frame buffer 236b can be read and displayed on the third symbol display device 81, and at the same time a new image is developed in the second frame buffer 236c. .

そしお、曎に次のミリ秒埌には、フレヌム分の画像を展開するフレヌムバッファずしお第フレヌムバッファが指定され、フレヌム分の画像情報が読み出されるフレヌムバッファずしお第フレヌムバッファが指定される。よっお、先に第フレヌムバッファに展開された画像の画像情報が読み出されお第図柄衚瀺装眮に衚瀺させるこずができるず同時に、第フレヌムバッファに新たな画像が展開される。以埌、フレヌム分の画像を展開するフレヌムバッファず、フレヌム分の画像情報が読み出されるフレヌムバッファずを、ミリ秒毎に、それぞれ第フレヌムバッファおよび第フレヌムバッファのいずれかを亀互に指定するこずによっお、フレヌム分の画像の描画凊理を行いながら、フレヌム分の画像の衚瀺凊理をミリ秒単䜍で連続的に行わせるこずができる。   Then, after the next 20 milliseconds, the first frame buffer 236b is designated as a frame buffer for expanding an image of one frame, and the second frame buffer 236c is designated as a frame buffer from which image information of one frame is read. Be done. Therefore, the image information of the image developed in the second frame buffer 236c earlier can be read out and displayed on the third symbol display device 81, and at the same time a new image is developed in the first frame buffer 236b. . Thereafter, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds between the frame buffer for expanding an image of one frame and the frame buffer from which image information for one frame is read. By alternately specifying, it is possible to perform display processing of an image of one frame continuously in units of 20 milliseconds while performing drawing processing of an image of one frame.

以䞊説明した通り、本第制埡䟋におけるパチンコ機では、通垞状態、確倉状態、および朜確状態の぀の遊技状態を、倧圓たり等を契機に行き来する構成ずしおいる。そしお、朜確状態を最も有利な遊技状態に蚭定しおいる。具䜓的には、第特別図柄の抜遞に比范しお、第特別図柄の抜遞で小圓たりずなる割合を高くした䞊で→玄、朜確状態では、他の遊技状態に比べお第特別図柄の抜遞が実行され易くなる構成ずしおいる。これにより、朜確状態では、第特別図柄の抜遞を行わせれば高確率で小圓たりずなる䞊に、倧圓たりずなる確率もアップするので、特定入賞口ぞず球を入賞させお賞球を獲埗する機䌚を他の遊技状態よりも倚くするこずができる。よっお、朜確状態ぞず移行させるこずを期埅しお遊技を行わせるこずができる。   As described above, in the pachinko machine 10 in the first control example, the three gaming states of the normal state, the probability change state, and the latent state are used to make a come and go as a trigger. And, the latent state is set to the most advantageous gaming state. Specifically, after increasing the percentage of small wins in the second special symbol lottery compared to the first special symbol lottery (0% → about 46%), in the latent state, other games The lottery of the second special symbol is easier to be executed than the state. As a result, in the latent state, if the lottery of the second special symbol is performed, it will be a small hit with high probability, and the probability of becoming a big hit will also increase, so the ball is won to the specific winning opening 65a You have more chances to win than other gaming states. Therefore, the game can be played in anticipation of shifting to the latent state.

たた、本第制埡䟋では、遊技状態に応じお抜遞が実行され易い特別図柄の皮別を切り替える䞻倉動ず副倉動ずを切り替える構成ずしおいる。具䜓的には、通垞状態や確倉状態では第特別図柄の倉動衚瀺を䞻倉動ずし、朜確状態では第特別図柄の倉動衚瀺を䞻倉動ずしおいる。そしお、各遊技状態においお、䞻倉動が停止しおからの経過時間が所定時間秒以䞊ずなった堎合には、䟋え副倉動の実行䞭であっおも、遊技状態に応じたデモ衚瀺客埅ちデモ画面、朜確甚デモ衚瀺を衚瀺させる構成ずしおいる。ここで、パチンコ機等の遊技機においお、倉動停止状態ずなっおから䞀定時間が経過した堎合に、遊技者が遊技を行っおいないず刀別しお、デモ衚瀺を行うものがある。かかる埓来型の遊技機では、デモ衚瀺の有無により、遊技を行っおいるか吊かを容易に認識させるこずができるので、空き台を探しおいる遊技者に察しおデモ衚瀺が行われおいる遊技機で遊技を開始させるこずができる。これにより、遊技機の皌働率向䞊を図るこずができる。   Further, in the first control example, the type of the special symbol for which the lottery is easily performed is switched (the main change and the sub change are switched) according to the game state. Specifically, the variable display of the first special symbol is the main fluctuation in the normal state or the probability change state, and the variable display of the second special symbol is the main fluctuation in the latent state. Then, in each gaming state, when the elapsed time after the main fluctuation is stopped becomes equal to or more than a predetermined time (30 seconds), the demonstration display according to the gaming state even while the sub fluctuation is being executed. It is configured to display (waiting demonstration screen for customer, demonstration display for latency confirmation). Here, in a gaming machine such as a pachinko machine or the like, there is one that performs a demonstration display by determining that the player is not playing a game when a predetermined time has elapsed since the fluctuation stop state. In such a conventional game machine, whether or not a game is being played can be easily recognized depending on the presence or absence of the demonstration display, so the game in which the demonstration display is performed for the player searching for a vacant platform is performed. The game can be started on the machine. Thereby, the operating rate of the gaming machine can be improved.

しかしながら、かかる埓来型の遊技機では、耇数の図柄が同時に倉動する仕様の遊技機に適甚した堎合に、䞀郚の図柄が倉動停止状態になったずしおも、他の図柄が倉動しおいる限り、デモ衚瀺を実行するこずができなかった。よっお、空き台を探す遊技者が、衚瀺内容から空き台であるか吊かを刀別するこずが困難ずなっおしたう堎合があった。   However, in such a conventional game machine, when applied to a game machine of a specification in which a plurality of symbols simultaneously change, even if some symbols are in the change stop state, as long as the other symbols change. , Could not run demo display. Therefore, it may be difficult to determine whether the player who searches for the vacant platform is the vacant platform or not from the display content.

これに察しお本第制埡䟋では、通垞状態や確倉状態においお、䞻倉動の状況のみに応じお副倉動の状況に関係なく客埅ちデモ画面を衚瀺させるか吊か刀別する構成ずしおいる。これにより、遊技者が第入球口ぞず球を入球させ、秒間の倉動衚瀺が開始されおから、すぐに遊技を蟞めおしたったずしおも、所定時間秒経過埌には客埅ちデモ画面を衚瀺させるこずができる。よっお、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができるので、パチンコ機で遊技を開始させるこずができる。埓っお、パチンコ機の皌働率が䜎䞋しおしたうこずを防止抑制できる。   On the other hand, in the first control example, it is configured to determine whether or not to display the customer waiting demo screen only in the normal state or the probability variation state (regardless of the status of the minor variation) according to only the main variation status. . As a result, after the player enters the ball into the second entrance 1640 and the variable display for 600 seconds is started, even if the game is immediately terminated, the predetermined time (30 seconds) has elapsed. Can display a customer waiting demonstration screen. Therefore, since it can be easily understood that the pachinko machine 10 is a vacant platform to other players who have confirmed the customer waiting demonstration screen, the pachinko machine 10 can start the game. Therefore, it can be prevented (suppressed) that the operation rate of the pachinko machine 10 is reduced.

たた、本制埡䟋では、朜確状態においお䞻倉動が停止状態ずなっおから秒以䞊が経過した堎合に、倉動䞭ず同じキャラクタが衚瀺され続ける特殊な態様のデモ衚瀺特殊衚瀺が蚭定される構成ずしおいる。即ち、通垞衚瀺䞭ずデモ衚瀺䞭ずで、同系統の衚瀺内容ずなる構成ずしおいる。これにより、その埌に第入球口ぞの入球を怜出した堎合に、スムヌズに衚瀺態様挔出態様の切り替えを行うこずができるので、パチンコ機の凊理負荷を軜枛するこずができる。   Also, in this control example, a demonstration display (special display) of a special mode in which the same character 811 as during fluctuation continues to be displayed when 30 seconds or more have passed since the main fluctuation stopped in the latent state. It is assumed that the configuration is set. That is, the display contents of the same system are used during normal display and during demo display. Thereby, when the ball entering the second entrance 1640 is detected after that, the display mode (render mode) can be switched smoothly, so that the processing load of the pachinko machine 10 can be reduced. .

たた、本第制埡䟋では、リヌチ挔出の䞀皮ずしお、第図柄が䞀旊倖れの組み合わせで停止衚瀺された埌で、新たな図柄列が衚瀺されおリヌチが発生する特殊リヌチが蚭けられおいる。ここで、パチンコ機等の遊技機においお、耇数の図柄を倉動衚瀺させ、各図柄が予め定めた組み合わせで停止衚瀺された堎合に、遊技者にずっお有利な圓たり状態が付䞎されるものがある。かかる遊技機では、の図柄が倉動䞭、他の図柄が停止衚瀺されおいる状態においお、停止衚瀺されおいる図柄が予め定めた組み合わせの䞀郚を構成するリヌチ状態を発生させ、圓たりずなるこずを遊技者に期埅させるこずにより興趣向䞊を図っおいる。   Further, in the first control example, as a kind of reach effect, a special reach is provided in which a new symbol row is displayed and reach is generated after the third symbol is once stopped and displayed in combination. . Here, in a gaming machine such as a pachinko machine, when a plurality of symbols are variably displayed and each symbol is stopped and displayed in a predetermined combination, there is a case where a winning condition advantageous to the player is given. In such a gaming machine, in a state in which one symbol is changing and the other symbols are stopped and displayed, a reach state in which the symbols displayed being stopped form a part of a predetermined combination is generated and becomes a win. We are aiming to improve interest by making players expect them.

しかしながら、かかる埓来型の遊技機では、リヌチ状態が発生しなかった堎合に、党おの図柄が停止衚瀺されなくおも、その時点で圓たり状態ずなる可胜性が無くなっおしたい、遊技者の遊技に察する興趣を損ねおしたう虞があった。これに察しお本制埡䟋では、第図柄が䞀旊倖れの組み合わせで停止衚瀺された埌で、新たな図柄列がフレヌムむンしおリヌチ挔出に発展する特殊リヌチ挔出を蚭ける構成ずしおいる。これにより、䞀旊倖れの組み合わせで第図柄が停止衚瀺されたずしおも、特殊リヌチ挔出に発展するこずを期埅させるこずができる。即ち、特殊リヌチ挔出に発展し埗る停止図柄の組み合わせ仮に新たな図柄列が衚瀺された堎合にリヌチずなる組み合わせずなっおいるかに着目しお停止図柄の組み合わせを確認させるこずができる。よっお、倉動衚瀺においお倖れの組み合わせで停止衚瀺される毎に、特殊リヌチ挔出ぞの発展を期埅させるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   However, in such a conventional game machine, even if all symbols are not displayed in a stopped state when the reach state is not generated, there is no possibility of being hit at that time, and the player's game is not performed. There was a risk of losing interest. On the other hand, in the present control example, after the third symbol is once stopped and displayed in a combination of removal, a special reach effect in which a new symbol row is framed in and develops into reach effect is provided. As a result, even if the third symbol is stopped and displayed once in a combination of off-set, it can be expected to develop into special reach effect. That is, it is possible to confirm the combination of the stop symbols paying attention to the combination of the stop symbols that can be developed into the special reach effect (the combination that becomes reach when the new symbol row L4 is displayed). Therefore, each time the variable display is stopped and displayed as a combination of deviations, it is possible to expect development to special reach effect, and it is possible to improve the interest of the player in the game.

なお、本第制埡䟋では、第特別図柄ず第特別図柄ずの倉動衚瀺を同時䞊行しお実行可胜に構成しおいたが、これに限られるものではない。䟋えば、第特別図柄であるか、第特別図柄であるかに関係なく、の倉動衚瀺が実行されおいる状態では、他の倉動衚瀺を実行䞍可胜に構成しおもよい。そしお、保留球が存圚する堎合には、始動入賞が時間的に叀い保留球から順番に倉動衚瀺を実行する構成ずしおもよい。このように構成するこずで、制埡を単玔にするこずができるので、凊理負荷を軜枛するこずができる。   In the first control example, the variable display of the first special symbol and the second special symbol can be simultaneously performed in parallel, but the present invention is not limited to this. For example, regardless of whether it is the first special symbol or the second special symbol, in the state where one variable display is being executed, another variable display may be configured to be infeasible. And when a holding ball exists, it is good also as composition which carries out change display in order from a holding ball with which a starting winning combination is temporally old. By configuring in this way, control can be simplified, and processing load can be reduced.

本第制埡䟋では、朜確状態を最も有利な状態に蚭定しおいたが、これに限られるものではない。䟋えば、確倉状態を最も有利な状態に蚭定しおもよい。即ち、確倉状態では、第入球口ぞず球が入球し易くなるように構成し、通垞状態や朜確状態では第入球口よりも第入球口ぞず球が入球し易くなるように構成しおもよい。具䜓的には、䟋えば、通垞状態や朜確状態では、第特別図柄の抜遞が実行された堎合に倉動パタヌンずしお倉動時間が秒の倉動パタヌンが遞択されるように構成し、確倉状態では、倉動時間が極めお短い秒の倉動パタヌンが遞択されるように構成しおもよい。即ち、䞊蚘第制埡䟋における確倉甚テヌブルず、朜確甚テヌブルずの芏定内容を入れ替えおもよい。たた、確倉状態で第特別図柄の倧圓たり倧圓たり〜ずなり、倧圓たり䞭に球が通過スむッチを通過した堎合は、時短回数回を蚭定し、通垞状態や朜確状態では、時短回数回を蚭定する構成ずしおもよい。これにより、確倉状態で第特別図柄の倧圓たりずなった堎合に、倧圓たり埌の遊技状態が再床確倉状態に蚭定され易くなる確倉状態をルヌプし易くなるので、確倉状態の優䜍性を高めるこずができる。   In the first control example, the latent state is set to the most advantageous state, but the present invention is not limited to this. For example, the probability change state may be set to the most advantageous state. That is, in the definite change state, the ball is configured to be easily inserted into the second entrance 1640, and in the normal state or the latent state, the ball is moved to the first entrance 64 rather than the second entrance 1640. May be configured to facilitate ball entry. Specifically, for example, in the normal state or the latent state, a fluctuation pattern having a fluctuation time of 600 seconds is selected as the fluctuation pattern when the lottery of the second special symbol is executed, and in the probability change state The variation pattern may be configured to select a variation pattern having a very short variation time (0.5 seconds). That is, the prescribed contents of the probability variation table 202f3 and the latency probability table 202f4 in the first control example may be interchanged. In addition, in the definite change state the big hit (big hit E ~ F) of the second special symbol, when the ball passes V pass switch 65e3 during the big hit, set the time-shortening number of times 120 times, in the normal state or latent state, The configuration may be such that the time-saving number is set to zero. Thereby, when it becomes a big hit of the second special symbol in the definite change state, the gaming state after the big hit becomes easy to be set again to the positive change state (it becomes easy to loop the positive change state), thereby enhancing the superiority of the positive change state be able to.

たた、朜確状態や確倉状態でなく、通垞状態を最も有利な状態に蚭定しおもよい。具䜓的には、䟋えば、䞊蚘第制埡䟋における通垞甚テヌブルず、朜確甚テヌブルずの芏定内容を入れ替えるず共に、通垞状態における倧圓たりでは通垞状態をルヌプし易い通過スむッチを球が通過し難い倧圓たり皮別に圓遞し易くなるように構成し、朜確状態や確倉状態では、通過スむッチを球が通過し易い開閉パタヌンの倧圓たり皮別に圓遞し易くなるように構成しおもよい。   Also, the normal state may be set to the most advantageous state, not the latent state or the probability changing state. Specifically, for example, while replacing the prescribed contents of the normal table A 202 f 1 in the first control example and the latency table 202 f 4, it is easy to loop the normal state at the jackpot in the normal state (V pass switch 65 e 3 Is configured so that it is easy to win the jackpot type), and in the latent state or the probability change state, the V passage switch 65e3 is configured to be easily elected to the jackpot type of the opening and closing pattern in which the ball easily passes. It is also good.

本第制埡䟋では、開閉板に察しお蚭定する開閉パタヌンのうち、通過スむッチを球が通過し難いパタヌンずしお、ラりンドの開始埌秒間、開閉板が開状態に蚭定される開閉パタヌンを蚭ける構成ずしおいたが、開攟状態ずなる期間をより短くし、球が特定入賞口ぞず入球するこずを確実に防止する構成ずしおもよい。   In the first control example, of the opening and closing patterns set for the opening and closing plate 65f1, the opening and closing plate 65f1 is opened for 0.2 seconds after the start of one round, with the V passage switch 65e3 being a pattern in which the ball hardly passes Although the open / close pattern to be set is provided, the open period may be further shortened to ensure that the ball does not enter the specific winning opening 65.

本第制埡䟋では、特殊リヌチ挔出が実行され、各図柄列〜が仮停止された堎合に、䞊図柄列ず䞭図柄列に仮停止された党おの䞻図柄が新たな図柄列の方向を向く構成ずしおいるが、これに限られるものではない。䟋えば、新たな図柄列が出珟フレヌムむンするこずによりリヌチがかかる䞻図柄図の䟋では、「」の数字が付された䞻図柄のみが新たな図柄列の方向を芋䞊げるように構成しおもよい。たた、䟋えば、リヌチが掛かる䞻図柄以倖の䞻図柄のうち、新たな図柄列を芋䞊げる態様の䞻図柄の個数によっお倧圓たりずなる期埅床を瀺唆する構成ずしおもよい。即ち、新たな図柄列の方向を芋䞊げる䞻図柄の数が倚いほど、特殊リヌチ挔出においお倧圓たりずなる期埅床が高くなるように構成しおもよい。この堎合においお、党おの䞻図柄が新たな図柄列を芋䞊げた堎合には、倧圓たりが確定する䟋えば、圓たりスヌパヌリヌチの堎合にのみ遞択される構成ずしおもよい。このように構成するこずにより、倉動しおいた図柄が倖れの組み合わせで停止衚瀺された堎合に、各䞻図柄の態様により泚目させるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   In the first control example, when the special reach effect is executed and each symbol row L1 to L3 is temporarily stopped, all the main symbols temporarily stopped in upper symbol row L1 and middle symbol row L2 are new symbols Although the configuration is such that it faces in the direction of the row L4, it is not limited to this. For example, only the main symbol to which reach is applied by appearance (frame-in) of a new symbol row L4 (in the example of FIG. 185 (a), the main symbol with the numeral "1") is a new symbol row L4 It may be configured to look up in the direction of. Further, for example, among the main symbols other than the main symbols on which the reach is applied, the number of main symbols in the aspect of looking up the new symbol row L4 may be configured to indicate the expectation of becoming a big hit. That is, the larger the number of main symbols looking up in the direction of the new symbol row L4, the higher the expectation for becoming a big hit in the special reach effect may be configured. In this case, if all the main symbols look up on the new symbol row L4, the jackpot may be determined (for example, selected only in the case of a hit super reach). By configuring in this manner, when the symbol that has been changed can be stopped and displayed in a combination of disengaging, attention can be given to the aspect of each main symbol, so the interest for the player's game can be improved. .

本第制埡䟋では、特殊リヌチ挔出が実行された堎合に、䞊図柄列ず䞭図柄列に仮停止された党おの䞻図柄が新たな図柄列の方向を向く構成ずしおいるが、これに限られるものではない。䞻図柄だけでなく、保留図柄も新たな図柄列の方向を向く構成ずしおもよい。この堎合においお、新たな図柄列の方向を向く保留図柄の個数によっお、特殊リヌチ挔出で倧圓たりずなる期埅床を瀺唆する構成ずしおもよい。即ち、新たな図柄列の方向を向く保留図柄の数が倚いほど、倧圓たりずなる期埅床が高くなる構成ずしおもよい。たた、保留図柄の個数で特殊リヌチ挔出における倧圓たりの期埅床を瀺唆するこずに代えお、保留図柄に察応する保留球が倧圓たりずなる期埅床を瀺唆する構成ずしおもよい。䟋えば、入賞情報栌玍゚リアに栌玍された入賞情報から、各保留球の倉動パタヌンを先読みし、保留球の䞭にスヌパヌリヌチ挔出に発展する倉動パタヌン倖れスヌパヌリヌチ、たたは圓たりスヌパヌリヌチの保留球が含たれおいるず刀別した堎合には、そのスヌパヌリヌチ挔出に発展する保留球に察応する保留図柄が、特殊リヌチ挔出における仮停止時に、新たな図柄列の方向を向く挔出を実行する構成ずしおもよい。これにより、特殊スヌパヌリヌチ挔出における仮停止時においお、保留図柄にも泚目しお遊技を行わせるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   In this first control example, when the special reach effect is executed, all the main symbols temporarily stopped in the upper symbol row L1 and the middle symbol row L2 are configured to face the direction of the new symbol row L4, It is not limited to this. Not only the main symbol but also the reserved symbol may be configured to face in the direction of the new symbol row L4. In this case, depending on the number of reserved symbols facing in the direction of the new symbol row L4, it may be configured to suggest an expectation of becoming a big hit in special reach effect. That is, as the number of reserved symbols facing the direction of the new symbol row L4 increases, the probability of becoming a big hit may increase. Also, instead of suggesting the expectation of the jackpot in the special reach effect by the number of the held symbols, it may be configured to indicate the degree of expectation that the held balls corresponding to the held symbols become the jackpot. For example, from the prize information stored in the prize information storage area 223a, the fluctuation pattern of each holding ball is read ahead, and the fluctuation pattern (outlier super reach or hit super reach) is developed into a super reach effect in the holding ball If it is determined that the ball is included, the holding symbol corresponding to the holding ball developed to the super reach effect performs the effect that the direction of the new symbol row L4 is directed at the temporary stop in the special reach effect It is good also as composition. As a result, at the time of temporary stop in the special super reach effect, it is possible to play a game paying attention also to the holding symbol, so it is possible to improve the interest of the player in the game.

本第制埡䟋では、特殊リヌチ挔出が実行された堎合に衚瀺される新たな図柄列が、各図柄列〜ず䞊行にスクロヌル衚瀺される構成ずしおいるが、新たな図柄列は、必ずしも各図柄列〜ず䞊行にスクロヌル衚瀺させる必芁はない。䟋えば、新たな図柄列を、各図柄列〜の右偎、たたは巊偎に衚瀺させ、瞊方向各図柄列〜に察しお垂盎方向にスクロヌル衚瀺させる構成ずしおもよい。これにより、特殊リヌチ挔出が遞択された堎合における挔出の自由床をより高めるこずができる。たた、新たな図柄列は぀に限られず、特殊リヌチ挔出が実行された堎合には耇数の図柄列を新たに衚瀺させる構成ずしおもよい。耇数の図柄列を衚瀺させる構成ずするこずで、特殊リヌチぞず発展し埗る仮停止時の䞻図柄の組み合わせを増加させるこずができる。よっお、倖れに察応する停止図柄で停止した堎合に、特殊リヌチぞず発展する可胜性がある停止図柄ずなる可胜性を高めるこずができるので、遊技者に察しお特殊リヌチ挔出ぞの発展をより高い頻床で期埅させるこずができる。よっお、遊技者の遊技に察する興趣を向䞊させるこずができる。   In the first control example, the new symbol row L4 displayed when the special reach effect is executed is scrolled in parallel with each of the symbol rows L1 to L3, but the new symbol row L4 is , It is not always necessary to scroll and display in parallel with each symbol row L1 to L3. For example, a new symbol row L4 may be displayed on the right or left side of each symbol row L1 to L3 and may be scrolled in the vertical direction (vertical direction with respect to each symbol row L1 to L3). Thereby, the degree of freedom of presentation when special reach presentation is selected can be further enhanced. Further, the number of new symbol rows is not limited to one, and when special reach effect is performed, a plurality of symbol rows may be newly displayed. By displaying a plurality of symbol rows, it is possible to increase the combinations of main symbols at the time of temporary stop that can develop into a special reach. Therefore, since it is possible to increase the possibility of becoming a stop symbol that may develop into a special reach when stopping with a stop symbol corresponding to disengaging, the player can further develop the special reach effect. It can be expected with high frequency. Thus, the interest of the player in the game can be improved.

本第制埡䟋では、朜確状態が終了しおから基本的に第特別図柄の倉動衚瀺が開始されるたで朜確状態の結果を瀺すリザルト衚瀺図参照が行われないように構成しおいたが、これに限られるものではない。䟋えば、朜確状態が終了した盎埌に朜確状態のリザルト衚瀺を行う構成ずしおもよい。そしお、その衚瀺を、最初の第特別図柄の倉動衚瀺が終了するたで継続させる構成ずしおもよい。朜確状態が終了した埌、即座にリザルトを衚瀺させる構成ずするこずにより、終了した朜確状態の結果を遊技者が即座に知るこずができる。よっお、遊技者が巊打ちに戻しおから第入球口ぞず球が入球するたでに時間を芁したずしおも、朜確状態の結果が衚瀺されずに遊技者にストレスを䞎えおしたうこずを防止抑制するこずができる。   In the first control example, result display (see FIG. 188 (b)) is performed showing the result of the latent state basically until the variable display of the first special symbol is started after the latent state is over. Although it was configured not to be, it is not limited to this. For example, the result display of the latent state may be performed immediately after the latent state ends. Then, the display may be continued until the first variable symbol display of the first special symbol is ended. By displaying the result immediately after the latent state ends, the player can immediately know the result of the ended latent state. Therefore, even if it takes time until the ball enters the first ball entrance 64 after the player returns to the left, the result of the latent state is not displayed and the player is stressed. Can be prevented (suppressed).

本第制埡䟋では、朜確状態が終了した埌、回の特別図柄の抜遞に枡り、第特別図柄の倉動時間を秒固定ずしたが、秒に限られるものではなく、リザルト衚瀺が十分に遊技者に確認可胜な範囲で任意䟋えば、秒や秒に定めおもよい。   In this first control example, after the completion of the latent state, the variation time of the first special symbol is fixed to 12 seconds, but is not limited to 12 seconds. It may be set arbitrarily (for example, 10 seconds or 20 seconds) within a range where the display can be sufficiently confirmed by the player.

本第制埡䟋では、第特別図柄ず第特別図柄ずのどちらか䞀方で倧圓たりたたは小圓たりの停止衚瀺がされる堎合に、他方の特別図柄を匷制的に停止衚瀺させるように構成したが、それに限らず、他方の特別図柄を仮停止たたは倉動時間の蚈枬を䞭断した状態で倉動衚瀺するように構成しおもよい。たた、第特別図柄ず第特別図柄のどちらか䞀方で倧圓たりたたは小圓たりに圓遞した堎合に、その倧圓たりたたは小圓たりの停止衚瀺がされるたでの間、他方の特別図柄が倧圓たりたたは小圓たりに圓遞するこずの無い匷制抜遞を実行させ、抜遞結果が必ず倖れずなるように構成しおもよい。これにより、第特別図柄ず第特別図柄ずが共に倧圓たりたたは小圓たりに圓遞する事態を抑制するこずができる。なお、この堎合、匷制抜遞が実行された回数に基づいお残確倉回数や残時短回数が枛算されないように構成するずよい。これにより、遊技者に察しお公平な遊技を提䟛するこずができる。   In this first control example, when the stop display of the big hit or the small hit is performed by either one of the first special symbol and the second special symbol, the other special symbol is forcibly stopped and displayed. However, the present invention is not limited thereto, and the other special symbol may be variably displayed in a state in which the temporary stop or measurement of fluctuation time is interrupted. In addition, when one of the first special symbol and the second special symbol wins a big hit or a small hit, the other special symbol is a big hit or a small hit until the stop display of the big hit or the small hit is displayed. For example, the forced lottery without winning will be executed, and it may be configured so that the lottery result is always lost. As a result, it is possible to suppress a situation in which both the first special symbol and the second special symbol are won in a big hit or a small hit. In this case, it is preferable that the number of remaining certainty changes and the number of remaining short times are not subtracted based on the number of times the forced lottery is performed. As a result, it is possible to provide the player with a fair game.

第制埡䟋
次に、図から図を参照しお、第制埡䟋におけるパチンコ機に぀いお説明する。䞊述した第制埡䟋では、巊打ちにより球が入球し易い第入球口ず、右打ちにより球が入球し易い第入球口ずを蚭ける構成ずし、巊打ち遊技が実行される通垞状態および確倉状態では、第入球口ぞの球の入球に基づく第特別図柄以䞋、特図ず称すの抜遞が䞻に実行される遊技特図実質倉動遊技が、右打ち遊技が実行される朜確状態では、第入球口ぞの球の入球に基づく第特別図柄以䞋、特図ず称すの抜遞が䞻に実行される遊技特図実質倉動遊技が実行されるように構成しおいた。そしお、右打ち遊技が実行される朜確状態においお、第入球口ぞず球が入球したこずに基づいお実行される特図の抜遞に、可倉入賞装眮が所定期間䟋えば、玄秒開攟状態ずなる小圓たりが蚭定されおおり抜遞確率は玄、小圓たりによる出玉獲埗が期埅できるように構成されおいた。
<Second control example>
Next, the pachinko machine 10 according to the second control example will be described with reference to FIGS. In the first control example described above, the first ball entry port 64 in which the ball easily enters the ball by the left strike and the second ball entry port 1640 in which the ball easily strikes the ball by the right strike are provided. In a normal state and a definite change state to be executed, a game in which a lottery of a first special symbol (hereinafter referred to as a special view 1) based on the ball entering the first entrance 64 is mainly executed (special view 1) In the latent state in which the game of substantial fluctuation is executed, the right-handed game is executed, the lottery of the second special symbol (hereinafter referred to as the special figure 2) mainly based on the ball entering the second entrance 1640 The game to be executed (special figure 2 substantial fluctuation game) was configured to be executed. And, in the latent state where the right-handed game is executed, the variable winning device 65 takes a predetermined period (for example, the lottery for the special figure 2 executed based on the ball entering the second ball entrance 1640). A small hit that is open (about 1.65 seconds) is set (lottery probability is about 1/2), and it is configured to be able to expect to get out balls by the small hit.

これに察しお第制埡䟋におけるパチンコ機では、右打ちにより特図の抜遞、および特図の抜遞の䞡方が実行可胜ずなるように構成し、朜確状態における各特図の倉動時間を特図の倉動時間よりも特図の倉動時間を短く蚭定するこずで、朜確状態で特図よりも特図の抜遞が実行され易くなるよう構成しおいる。加えお、確倉状態特別図柄の高確率状態、䞔぀、普通図柄の時短状態においお付䞎される時短回数を、特別図柄の高確率状態が蚭定される回数䟋えば、回よりも短い回数䟋えば、回に蚭定し、確倉状態においお特図の抜遞回数特図の倉動回数が回を超えた堎合に、確倉状態から朜確状態ぞず移行するように構成しおいる。   On the other hand, in the pachinko machine 10 in the second control example, both the drawing of the special figure 1 and the drawing of the special figure 2 can be executed by right-handling, and variation of each special figure in the latent state By setting the variation time of the special figure 2 to be shorter than the variation time of the special figure 1, the lottery of the special figure 2 is more easily executed than the special figure 1 in the latent state. In addition, the number of time reductions given in a definite variation state (special symbol high probability state and ordinary symbol short time state) is less than the number of times the special symbol high probability state is set (for example, 120 times) (For example, set to 100 times), and it is configured to shift from the definite change state to the latent state when the number of drawing times of the special drawing (number of times of change of the special drawing) exceeds 100 times in the definite change state. .

さらに、確倉状態における第特別図柄の倉動時間に長倉動秒ず短倉動秒を蚭定しおおり、確倉状態から朜確状態ぞず移行するタむミングにおける第特別図柄の倉動状況に応じお朜確状態における小圓たりの発生床合いを異ならせるように構成しおいる。具䜓的には、第特別図柄が長倉動秒を開始しお盎ぐのタむミングで朜確状態ぞ移行した堎合、次に第特別図柄が倉動を開始するたで第特別図柄による倉動が実行されるため、朜確状態䞭における第特別図柄の抜遞回数が少なくなり、結果ずしお小圓たりの発生床合いを䜎䞋させるこずができる。䞀方、第特別図柄が短倉動秒䞭、たたは、長倉動秒の終了タむミング付近で朜確状態ぞ移行した堎合には、朜確状態ぞの移行埌すぐに第特別図柄の倉動が開始されるため、結果ずしお小圓たりの発生床合いを高めるこずができる。加えお、詳现は埌述するが、右打ちにより球が発射される領域右打ち領域には、球を右第入球口ず第入球口ずに亀互に入球させる機構が蚭けられおおり、片方の入球口䟋えば、第入球口にのみ球を入球させるこずが出来ないように困難ずなるように構成しおいる。   In addition, long fluctuation (180 seconds) and short fluctuation (3 seconds) are set in the fluctuation time of the second special symbol in the definite change state, and the second special symbol changes in the timing of transition from the positive change state to the latent state The degree of occurrence of small hits in the latent state is configured to be different depending on the situation. Specifically, when the second special symbol shifts to the latent state at the timing immediately after the start of the long variation (180 seconds), the variation due to the first special symbol until the second special symbol starts its variation next Is performed, the number of drawing times of the second special symbol in the latent state decreases, and as a result, the degree of occurrence of small hits can be reduced. On the other hand, if the second special symbol shifts to the latent state during the short fluctuation (3 seconds) or near the end timing of the long fluctuation (180 seconds), the second special symbol is immediately after the transition to the latent state. Since the variation of the symbol is started, the degree of occurrence of the small hit can be increased as a result. In addition, although the details will be described later, a mechanism for causing the ball to alternately enter the first right ball entrance 64b and the second ball entrance 1640b in the area where the ball is fired by right hitting (right hitting area) And is configured such that the ball can not enter the ball only at one of the ball entrances (for example, the second ball entrance 1640a) (as it becomes difficult).

このように構成するこずで、䞊述した第制埡䟋ず同様に遊技者に最も有利ずなる遊技状態である朜確状態ぞの移行契機を増加させ、遊技者の遊技に察するモチベヌションを向䞊させるこずができる。さらに、確倉状態から朜確状態ぞず移行した堎合の有利床合い小圓たり発生床合いを状態移行のタむミングによっお異ならせるこずができるため、遊技者により耇雑な遊技性を提䟛するこずができ、遊技に早期に飜きおしたうこずを抑制するこずができる。たた、入球するこずで第特別図柄の抜遞を実行する右第入球口ず、入球するこずで第特別図柄の抜遞を実行する第入球口ずに亀互に球が入球する構成を右打ち領域に蚭けたため、遊技者に有利ずなる第特別図柄の抜遞のみが実行されるこずを抑制するこずが可胜ずなり、遊技者に察しお過床に有利な状態を付䞎しおしたうこずを抑制するこずができる。   By configuring in this manner, it is possible to increase the transition opportunity to the latent state, which is the gaming state most advantageous to the player as in the first control example described above, and to improve the player's motivation for the game. it can. Furthermore, since the degree of advantage (small hit occurrence degree) when transitioning from the probability change state to the latent state can be made to differ depending on the timing of state transition, the player can provide more complicated game characteristics, It is possible to suppress getting bored early. In addition, the right first ball entrance 64b for executing the lottery of the first special symbol by entering the ball, and the second ball entrance 1640b for executing the lottery of the second special symbol by entering the ball are alternately balls. Since the right hitting area is provided with a configuration in which the ball enters the ball, it is possible to suppress that only the drawing of the second special symbol which is advantageous to the player is executed, and an excessively advantageous state to the player is obtained. It can suppress that it gives.

さらに、第制埡䟋では第特別図柄ず第特別図柄ずが同時に抜遞を実行倉動を実行するように構成し、䜕れか䞀方の特別図柄䟋えば、第特別図柄の抜遞結果が圓たり倧圓たりたたは小圓たりずなり、その圓たりの抜遞結果を瀺す図柄が停止衚瀺されるタむミングで圓たりが確定するタむミングで、他方の特別図柄䟋えば、第特別図柄の倉動が倖れ図柄で匷制停止されるように構成されおいた。   Furthermore, in the first control example, the first special symbol and the second special symbol are configured to simultaneously execute the lottery (execute the variation), and the lottery result of any one of the special symbols (for example, the second special symbol) Becomes a hit (big hit or small hit), and at the timing when the symbol indicating the lottery result of that hit is stopped and displayed (at the timing when the hit is determined), the variation of the other special symbol (for example, the first special symbol) is out It was configured to be forcibly stopped by the symbol.

これに察しお、第制埡䟋におけるパチンコ機では、䜕れか䞀方の特別図柄䟋えば、第特別図柄の抜遞結果が圓たり倧圓たりたたは小圓たりずなり、その圓たりの抜遞結果を瀺す図柄が停止衚瀺されるタむミングで圓たりが確定するタむミングで、他方の特別図柄䟋えば、第特別図柄の倉動に察する倉動時間の蚈枬カりントを䞭断し、䞀方の特別図柄の抜遞結果に基づく圓たり遊技が終了したタむミング特別図柄の倉動が可胜ずなるタむミングで、䞭断されおいた他方の特別図柄の倉動に察する倉動時間の蚈枬カりントを再開するように構成しおいる。   On the other hand, in the pachinko machine 10 in the second control example, the lottery result of one of the special symbols (for example, the second special symbol) wins (big hit or small hit), and the symbol showing the lottery result of that hit At the timing when the stop is displayed (at the timing when the hit is determined), the measurement (count) of the fluctuation time for the fluctuation of the other special symbol (for example, the first special symbol) is interrupted, and the lottery result of one special symbol It is configured to resume the measurement (counting) of the fluctuation time with respect to the fluctuation of the other special symbol that has been interrupted at the timing when the base game is finished (the timing when the fluctuation of the special symbol becomes possible).

これにより、第特別図柄ず第特別図柄が同時に抜遞を実行倉動を実行する堎合においお、各特別図柄の抜遞結果を確実に遊技者に提䟛するこずが可胜ずなり、遊技者が遊技に察しお䞍満を感じさせないようにするこずができる。   Thereby, when the first special symbol and the second special symbol simultaneously execute the lottery (execution of the variation), the lottery result of each special symbol can be surely provided to the player, and the player can play the game It can be made not to be dissatisfied with it.

この第制埡䟋におけるパチンコ機が、第制埡䟋におけるパチンコ機ず構成䞊においお盞違する点は、遊技盀においお、可倉入賞装眮の配眮䜍眮を右打ち領域から巊打ちされた球および右打ちされた球が入球可胜な領域である䞭倮䞋方領域ぞず移動した点、第入球口に代えお振り分けナニットを蚭けた点、第入球口ぞの球の入球を芏制する電動圹物に代えお振り分けナニットぞの球の入球を芏制する電動圹物を蚭けた点、䞻制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、䞻制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、䞻制埡装眮のにより実行される䞀郚凊理が第制埡䟋におけるパチンコ機から倉曎されおいる点、音声ランプ制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、音声ランプ制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、および、音声ランプ制埡装眮のにより実行される䞀郚凊理が第制埡䟋におけるパチンコ機から倉曎されおいる点である。その他の構成や、䞻制埡装眮のによっお実行されるその他の凊理、音声ランプ制埡装眮のによっお実行されるその他の凊理、および衚瀺制埡装眮のによっお実行される各皮凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The pachinko machine 10 in the second control example is different from the pachinko machine 10 in the first control example in configuration in that the game board 13 has a ball at the position where the variable winning device 65 is placed from the right hitting area. And that the right-handed ball has moved to the central lower area where the ball can enter the ball, a point that a distribution unit 660 is provided instead of the second entrance 1640, a ball to the second entrance 1640 Instead of the motorized product 1640a for restricting ball entry, the motorized product 660f for restricting ball entry to the distribution unit 660 is provided, and the contents of the ROM 202 provided in the main control device 110 are partially changed And the contents of the RAM 203 provided in the main control unit 110 are partially changed, and the partial processing executed by the MPU 201 of the main control unit 110 is performed in the first control example. The content of the ROM 222 provided in the sound lamp control device 113 is partially changed, and the content of the RAM 223 provided in the sound lamp control device 113 is partially changed. And the partial process executed by the MPU 221 of the audio lamp control device 113 is changed from the pachinko machine 10 in the first control example. About other configurations, other processes executed by the MPU 201 of the main control unit 110, other processes executed by the MPU 221 of the audio lamp control apparatus 113, and various processes executed by the MPU 231 of the display control apparatus 114 It is the same as the pachinko machine 10 in the first control example. Hereinafter, the same reference numerals are given to the same elements as in the first control example, and the illustration and the description thereof will be omitted.

たず、図を参照しお、第制埡䟋におけるパチンコ機の遊技盀に぀いお説明する。図は、第制埡䟋における盀面の正面図である。図に瀺した通り、本第制埡䟋では、第制埡䟋においお可倉入賞装眮が配蚭されおいた䜍眮可倉衚瀺装眮ナニットの右方右打ち領域に振り分けナニットが配蚭されおいる点、その振り分けナニットの䞊方に電動圹物を配蚭した点、第制埡䟋においお右打ち領域䞋流偎盀面の右䞋偎に配蚭された第入球口を削陀した点、可倉入賞装眮を盀面の䞭倮領域䞋方第入球口の䞋方に配蚭した点で盞違しおいる。詳现に぀いおは埌述するが、この振り分けナニットは、その䞊郚に蚭けられた通過口を介しお球が入球可胜に構成されおいる。振り分けナニットの内郚には、球が入球するこずで第特別図柄の抜遞が実行される右第入球口ず、球が入球するこずで第特別図柄の抜遞が実行される第入球口ずが蚭けられおおり、通過口を介しお振り分けナニットの内郚ぞず入球した球は、これらのいずれかの入球口ぞず振り分けられる。よっお、右打ちにより振り分けナニットを狙っお球を打ち出すこずにより、第特別図柄の抜遞ず、第特別図柄の抜遞ずを実行させるこずができる。   First, with reference to FIG. 258, the gaming board 13 of the pachinko machine 10 in the second control example will be described. FIG. 258 is a front view of the board 13 in the second control example. As shown in FIG. 258, in the second control example, the sorting unit 660 is located at the position where the variable winning device 65 was disposed in the first control example (the right side (right-handed area) of the variable display unit 80). In the first control example, the motorized part 660f is disposed above the distribution unit 660, and in the first control example, the second entry is disposed on the downstream side (right lower side of the panel 13) of the right hitting area. It differs in that the ball exit 1640 is deleted and the variable winning device 65 is disposed below the central region of the board (below the first ball entry port 64). Although details will be described later, the distribution unit 660 is configured such that a ball can enter the ball through a passage port provided in the upper part thereof. Inside the sorting unit 660, the right first ball entrance 64b where the drawing of the first special symbol is executed by the ball entering the ball, and the drawing of the second special symbol by the ball entering the ball is executed A second entrance 1640 b is provided, and the ball entering the inside of the distribution unit 660 through the passage is distributed to any of these entrances. Therefore, it is possible to execute the lottery of the first special symbol and the lottery of the second special symbol by striking the distribution unit 660 with a right strike and striking out the ball.

さらに、振り分けナニットの䞊方には振り分けナニットの䞊郚に蚭けられた通過口ぞ球が流入するこずを蚱容する蚱容䜍眮ず芏制する芏制䜍眮ずに可倉可胜な電動圹物が配蚭されおいる。この電動圹物は、䞊述した第制埡䟋の電動圹物ず同じくスルヌゲヌトを球が通過したこずに基づいお実行される普通図柄の抜遞の結果が圓たりずなった堎合に所定期間秒間×回蚱容䜍眮に可倉するように制埡される。これにより、通垞状態においお巊打ちを実行する遊技以䞋、巊打ち遊技ず称すにより第入球口を狙うほうが右打ちを実行する遊技以䞋、右打ち遊技ず称すにより右第入球口を狙うよりも、効率よく第特別図柄を倉動させるこずができるように構成しおいる。   Further, above the distribution unit 660, there is disposed an electric utility product 660f which can be varied between a permitted position where the ball is allowed to flow into the passage opening provided at the upper part of the distributed unit 660 and a restricted position where it is restricted. There is. This motorized jackpot 660f is the same as the motorized jackpot 640a in the first control example described above, and the predetermined symbol is selected when the result of the lottery of the normal symbol executed based on the passage of the ball through the through gate 67 is hit. It is controlled to change to the allowable position (one second × two times). In this way, a game in which aiming at the first entrance 64 by a game (hereinafter referred to as a left strike game) executing a left strike in the normal state executes a right strike game (hereinafter referred to as a right strike game). Rather than aiming at the entrance 64b, it is configured to be able to change the first special symbol more efficiently.

ここで、図を参照しお、振り分けナニットの構成に぀いお説明する。図は、振り分けナニットの内郚の構造を瀺した図である。実際には、この前面偎にカバヌ䜓が配眮されおおり、そのカバヌ䜓は、内郚が透芖可胜な郚材で構成されおおり、枊巻き状の柄が衚面に内郚が透芖䞍可胜たたは困難な着色されおおり、内郚が芖認し難くなるように構成されおいる。   Here, the configuration of the distribution unit 660 will be described with reference to FIG. FIGS. 259 (a) and 259 (b) show the internal structure of the distribution unit 660. FIG. In practice, a cover body is disposed on the front side, and the cover body is formed of a member whose inside can be seen through, and a spiral handle is colored in the surface so that the inside can not be seen or difficult. It is configured to make it difficult for the inside to be visible.

図に瀺した通り、振り分けナニットの䞊郚には、球が入球可胜な通過口が蚭けられおおり、その通過口を球が通過したこずを怜知可胜な透過型の入球センサが配眮されおいる。通過口の䞋方には、球を右第入球口、たたは第入球口ぞず振り分けるための振分郚材が蚭けられおいる。振分郚材の正面芖巊䞋方向には、右第入球口が配蚭され、振分郚材の正面芖右䞋方向には、第入球口が配蚭されおいる。通過口を通過した球は、振分郚材によっお、右第入球口ず第入球口ずに亀互に振り分けられる。   As shown in FIGS. 259 (a) and (b), a passing port through which a ball can enter is provided at the top of the sorting unit 660, and it is possible to detect that the ball has passed through the passing port. A mold entry sensor 660a is disposed. Below the passage, a distributing member 900 is provided for distributing the ball to the right first ball entrance 64b or the second ball entrance 1640b. The first right ball entry port 64b is disposed in the lower left direction in a front view of the distributing member 900, and the second incoming ball port 1640b is disposed in the lower right direction in a front view of the distributing member 900. The balls having passed through the passage opening are alternately distributed by the distributing member 900 into the first right ball inlet 64b and the second ball inlet 1640b.

振分郚材は、収容郚たたはにより、振り分けナニットぞず入球した球を受け止めるこずが可胜に構成されおいる。収容郚で球を受けた堎合には、球の重さによっお、振り分け郚材党䜓が、正面芖反時蚈回りに回転する。これにより、収容郚が、巊䞋方向ぞず䞋る向きに傟斜した状態図参照ずなり、振分郚材に察しお正面芖巊䞋方向に配蚭されおいる右第入球口ぞ向かっお球が萜䞋する右第入球口に球が誘導される。   The distributing member 900 is configured to be able to receive the ball entering the distributing unit 660 by the accommodating portion 900 a or 900 c. When the ball is received by the housing portion 900a, the entire distributing member 900 rotates counterclockwise in a front view by the weight of the ball. As a result, the accommodation portion 900a is inclined downward to the lower left (see FIG. 89 (b)), and the first right ball-in, which is disposed in the lower left direction in front view with respect to the distributing member 900 The ball falls toward the mouth 64b (the ball is guided to the first right ball entrance 64b).

ここで、振分郚材は、正面芖時蚈呚り、および反時蚈回りにそれぞれ玄床回動可胜に構成されおおり、収容郚ず収容郚ずの境界壁には磁石が蚭けられおいる。䞀方、振り分けナニットの背面偎に蚭けられるベヌス䜓には、振分郚材が時蚈回りにも反時蚈回りにも回動しおいない状態収容郚および収容郚を構成する底面が氎平ずなる状態においお、磁石が配眮される䜍眮の背面偎通過口の䞭倮線䞊の䜍眮に、ベヌス偎磁石が配眮されおいる。   Here, the distributing member 900 is configured to be rotatable about 15 degrees clockwise and counterclockwise in a front view, and a magnet 900b is provided on the boundary wall between the housing portion 900a and the housing portion 900b. ing. On the other hand, the base body provided on the rear side of the sorting unit 660 has a state in which the distributing member 900 is not rotated clockwise or counterclockwise (the bottom of the accommodating portion 900a and the accommodating portion 900c is horizontal In the state (1), the base-side magnet 901 is disposed at a position on the back side (the center line of the passage) of the position at which the magnet 900b is disposed.

振分郚材の磁石ずベヌス偎磁石ずは互いに反発する極性ずなるように構成されおいる。詳现には、ベヌス偎磁石は、ベヌス䜓に固定された棒状の磁石で構成されおおり、先端郚に磁極極たたは極が発生するように構成されおいる。ベヌス偎磁石は、先端郚が振分郚材偎に向くように配眮されお固定されおいる。磁石もベヌス偎磁石ず同様に棒状で構成された磁石で構成され、先端郚がベヌス偎磁石偎に向くように、振分郚材に固定されおいる。振分郚材が回動し、収容郚ず収容郚の境界壁が真䞊通過口の遊技球が玄球分入球可胜な間隔の䞭心線䞊に来る䜍眮で、ベヌス偎磁石ず振分郚材の磁石ずが最も接近する先端郚同士が向かい合う䜍眮ずなる。ここで、互いの磁石は、極性が同じ䟋えば、極ず極ずなるように配眮されおいるので反発し、振分郚材の境界壁が真䞊を向く䜍眮で停止するこずが無く、巊右どちらかに回動した䜍眮に維持されるこずずなる。   The magnet 900 b of the distribution member 900 and the base-side magnet 901 are configured to be mutually repelled in polarity. In detail, the base-side magnet 901 is formed of a rod-like magnet fixed to the base body, and is configured to generate a magnetic pole (S-pole or N-pole) at its tip. The base side magnet 901 is disposed and fixed so that the tip end thereof faces the distributing member 900 side. The magnet 900 b is also formed of a rod-shaped magnet as the base-side magnet 901, and is fixed to the distributing member 900 so that the tip end faces the base-side magnet 901. The base side magnet is located at a position where the distributing member 900 is rotated and the boundary wall of the housing portion 900a and the housing portion 900c is right above (the center line of the interval at which the game ball in the passage opening can enter approximately 1 ball). A position 901 is closest to the magnet 900b of the distributing member 900 (the tips thereof face each other). Here, the magnets are arranged so as to have the same polarity (for example, the N pole and the N pole), so they repel each other and stop at the position where the boundary wall of the distributing member 900 is directed straight up. It will be maintained in the position rotated to either the left or right.

これにより、振分郚材は、磁石が通過口の䞭心線䞊ずなる䜍眮䞊方ずなる䜍眮になるず、磁石ずベヌス偎磁石ずが反発するこずにより、振分郚材が巊右どちらかに回転し、収容郚ず収容郚ずのどちらかが、振り分けナニットに入球しおくる球を受ける偎振り分けナニットの通過口偎を向くようになる。よっお、振り分けナニットに入球した球を確実に右第入球口ず第入球口ずに振り分けるこずができる。   As a result, when the magnet 900b is at the position (upper position) where the magnet 900b is on the center line of the passage opening, the magnet 900b and the base-side magnet 901 repel each other, so that either By rotating in a downward direction, either the housing portion 900 a or the housing portion 900 c is directed to the side receiving the ball entering the distribution unit 660 (the passage side of the distribution unit 660). Therefore, the ball entering the sorting unit 660 can be distributed to the first right ball entrance 64b and the second ball entrance 1640b with certainty.

たた、磁石ずベヌス偎磁石ずが反発するこずで、䟋えば、収容郚が球を受けお巊に玄床回転しお、球を右第入球口ぞ誘導した埌に、振分郚材が右回転する収容郚が䞊方を向くのを防止するこずができる。これにより、球を右第入球口ぞ誘導した埌には、収容郚が䞊方を向いた状態ずなり、次に振り分けナニットに入球した球を、収容郚が受け、受けた球の重さにより振分郚材が時蚈回りに玄床回転しお、収容郚が、正面芖右䞋方向に傟斜する向きに傟いた状態ずなるので、球が収容郚から萜䞋しお、第入球口ぞず入球する球が第入球口に誘導される。このように、振分郚材は、振り分けナニットに入球する球を右第入球口ず第入球口ずに亀互に誘導するこずができるので、右第入球口ず第入球口ずに球を均等に振り分けお入賞させるこずができる。これにより、第特別図柄の抜遞ず、第特別図柄の抜遞ずを同時䞊行しお実行させるこずができる。   In addition, repulsion between the magnet 900b and the base-side magnet 901 causes, for example, the housing portion 900a to receive the ball and rotate about 30 degrees to the left to guide the ball to the first right ball entrance 64b, and then shake. It can prevent that the dividing member 900 rotates to the right (the accommodating portion 900 a faces upward). As a result, after guiding the ball to the first right ball entry port 64b, the housing portion 900c is directed upward, and then the housing portion 900c receives and receives the ball that has entered the sorting unit 660. Because the weight 900 causes the distributing member 900 to rotate clockwise by about 30 degrees, and the accommodation portion 900c is inclined in the direction of inclination toward the lower right of the front view, the ball drops from the accommodation portion 900c. , And enters the second entrance 1640b (the ball is guided to the second entrance 1640b). As described above, since the distributing member 900 can alternately guide the ball entering the distributing unit 660 to the first right ball inlet 64b and the second ball inlet 1640b, the first right ball inlet can be obtained. The balls can be equally distributed to 64b and the second ball entrance 1640b for winning. Thereby, the lottery of the first special symbol and the lottery of the second special symbol can be executed concurrently and in parallel.

なお、振分郚材ず右第入球口ずの間には収容郚に収容された球を右第入球口に誘導させるための誘導板が蚭けられお、振分郚材ず第入球口ずの間には収容郚に収容された球を第入球口に誘導させるための誘導板が蚭けられおいる。これにより、振分郚材により振分けられた球を円滑に各入球口ぞず誘導させるこずができる。   A guiding plate 900z1 is provided between the distributing member 900 and the first right ball entrance 64b for guiding the ball contained in the housing portion 900a to the first right ball inlet 64b. A guiding plate 900Z2 is provided between the member 900 and the second entrance 1640b for guiding the ball contained in the accommodation portion 900a to the second entrance 1640b. Thereby, the ball distributed by the distribution member 900 can be smoothly guided to each ball entry port.

さらに、各誘導板の䞊端偎振分郚材偎には、振分郚材の回動範囲を芏制する芏制郚材図瀺しないが蚭けられおおり、振分郚材ず芏制郚材ずが圓接するこずで回動範囲を芏制しおいる。これにより、収容郚に収容された球の自重により振分郚材が過剰に回転図に瀺す状態よりもさらに反時蚈方向に回転するこずを抑制するこずができるため、振分郚材により振分けられた球を円滑に各入球口ぞず誘導させるこずができる。   Further, on the upper end side (the distributing member 900 side) of each of the induction plates 900z1 and 900z2, a restricting member (not shown) for restricting the pivoting range of the distributing member 900 is provided. The rotation range is restricted by the contact with the member. This can suppress excessive rotation of the distributing member 900 (rotation in the counterclockwise direction more than the state shown in FIG. 259 (b)) due to the weight of the ball contained in the containing portion 900a. The balls distributed by the distribution member 900 can be smoothly guided to the ball entrances.

第制埡䟋の遊技説明
぀ぎに、図から図を参照しお、本第制埡䟋における遊技の内容に぀いお説明をする。第制埡䟋では、䞊述した第制埡䟋に察しお各遊技状態通垞状態、確倉状態、朜確状態ぞの移行割合を倉曎した点ず、確倉状態においお付䞎される時短回数を倉曎した点ず、確倉状態および朜確状態における各特別図柄の倉動時間を倉曎した点ず、第特別図柄ず第特別図柄ずが同時に倉動しおいる堎合においお、䞀方の特別図柄が圓たり図柄で停止衚瀺されたタむミング圓たりが確定したタむミグにお他方の特別図柄の倉動に察する倉動時間の蚈枬を䞭断仮停止し、䞀方の特別図柄の抜遞結果に基づく圓たり遊技終了埌に、䞭断した倉動時間の蚈枬を再開する構成を甚いた点で盞違する。
<Game Description of Second Control Example>
Next, with reference to FIGS. 260 to 268, the contents of the game in the second control example will be described. In the second control example, the transition ratio to each gaming state (normal state, positive change state, latent state) is changed from the first control example described above, and the number of time reductions granted in the positive change state is changed In the case where the point and the variation time of each special symbol in the definite variation state and the latent condition are changed, and the first special symbol and the second special symbol are changing simultaneously, one special symbol is hit and stopped by the symbol The measurement of the fluctuation time for the fluctuation of the other special symbol is interrupted (temporarily stopped) at the displayed timing (the timing when the win is determined), and the fluctuation time interrupted after the end of the game based on the lottery result of one special symbol It differs in the point which used the composition which restarts measurement of.

たず、図を参照しお、本第制埡䟋における遊技状態移行の流れに぀いお説明をする。図は第制埡䟋における遊技状態移行の流れを暡匏的に瀺した暡匏図である。図に瀺す通り、本第制埡䟋のパチンコ機は、䞊述した第制埡䟋のパチンコ機ず同様に぀の遊技状態通垞状態、確倉状態、朜確状態を移行するように構成されおいる。   First, with reference to FIG. 260, the flow of the game state transition in the second control example will be described. FIG. 260 is a schematic view schematically showing the flow of transition of gaming state in the second control example. As shown in FIG. 260, the pachinko machine 10 of the second control example shifts three gaming states (normal state, positive change state, latent state) in the same manner as the pachinko machine 10 of the first control example described above. It is configured.

䞊述した぀の遊技状態のうち、通垞状態通垞遊技状態では、各特別図柄第特別図柄および第特別図柄の倉動パタヌン倉動時間が䞊述した第制埡䟋ず同様に蚭定されおいる。よっお、通垞状態は第特別図柄特図の抜遞がメむンに行われる遊技状態ずなる実質特図倉動。たた、本制埡䟋では第特別図柄特図の抜遞結果に小圓たりが蚭定されおいないため、小圓たり遊技が実行されるこずがない。   Of the three gaming states described above, in the normal state (normal gaming state), the variation pattern (variation time) of each special symbol (first special symbol and second special symbol) is set as in the first control example described above It is done. Therefore, the normal state is a gaming state in which the lottery of the first special symbol (special figure 1) is mainly performed (substantial special figure 1 fluctuation). Further, in the present control example, a small hit is not set in the lottery result of the first special symbol (special figure 1), so the small hit game is not executed.

次に、確倉状態確倉遊技状態では、䞊述した第制埡䟋に察しお第特別図柄の倉動時間が短く蚭定されおおり、盀面の右偎領域可倉衚瀺装眮ナニットの右偎の領域を狙う遊技以䞋、右打ち遊技ず称すが実行され、振り分けナニットぞ球を流入させお第特別図柄ず第特別図柄の䞡方を同時に倉動させる遊技が実行される。第特別図柄の倉動時間に぀いおの詳现は図を参照しお埌述するが、本制埡䟋では確倉状態における第特別図柄特図の倉動時間ずしお第特別図柄特図の倉動時間よりも短い短時間倉動秒ず、特図の倉動時間よりも長い長時間倉動秒が蚭定されおおり、遞択される倉動時間に応じお確倉状態においお実行される抜遞倉動の割合が異なるように蚭定されおいる。   Next, in the positive variation state (positive variation gaming state), the variation time of the second special symbol is set shorter than the first control example described above, and the right area of the board 13 (the right area of the variable display unit 80) A game (hereinafter referred to as "right-handed game") for aiming at the game is executed, and a game in which balls are made to flow into the distribution unit 660 to simultaneously change both the first special symbol and the second special symbol is executed. The details of the variation time of the second special symbol will be described later with reference to FIG. 270 (b), but in this control example, the first special symbol (special symbol (special figure 2) as the variation time of the second special symbol (special figure 2) in the definite variation state A short time fluctuation (3 seconds) shorter than the fluctuation time in Fig. 1) and a long time fluctuation (180 seconds) longer than the fluctuation time in special figure 1 are set, and the probability change state is selected according to the selected fluctuation time. The ratio of the lottery (fluctuation) to be executed in is set to be different.

さらに、本制埡䟋では、確倉状態䞭の時短回数ずしお確倉状態が蚭定される回数回よりも少ない回数回が蚭定されるように構成されおいる。よっお、確倉状態においお、特別図柄の倧圓たりに圓遞するこずなく特別図柄の倉動が回を超えた堎合に、遊技状態が確倉状態から朜確状態回ぞず移行するように構成されおいる。これにより、䟋えば、通垞状態にお圓遞した倧圓たり遊技の終了埌に、遊技者に最も有利ずなる朜確状態では無く確倉状態ぞず移行した堎合であっおも、特別図柄の倧圓たりを経由するこずなく朜確状態ぞず移行するこずが可胜ずなるため、遊技者に察しお期埅感を継続しお持たせるこずができる。   Furthermore, in this control example, the number of time reductions during the definite change state is set to be set to a number (100 times) smaller than the number of times (120 times) at which the positive change state is set. Therefore, in the definite change state, when the variation of the special symbol exceeds 100 times without winning the jackpot of the special symbol, the gaming state is configured to shift from the positive change state to the latent state (20 times) There is. Thereby, for example, after the end of the jackpot game won in the normal state, even if it is not a latent state that is most advantageous to the player but transition to a definite change state, without passing through the jackpot of the special symbol Since it is possible to shift to the latent state, it is possible to continuously give the player a sense of expectation.

なお、䞊述したように本制埡䟋では確倉状態䞭における第特別図柄の倉動時間ずしお、短時間倉動秒ず長時間倉動秒が蚭定されおいるため、確倉状態䞭に特別図柄の倉動回数が回を超え、遊技状態が確倉状態から朜確状態回ぞず移行した堎合の第特別図柄の倉動状況によっお、朜確状態回䞭に小圓たりに圓遞する回数に差を持たせるこずができる。具䜓的には、䟋えば、第特別図柄の長時間倉動秒が開始するこずで時短状態が終了し、遊技状態が確倉状態から朜確状態ぞず移行する堎合、第特別図柄の次倉動が実行されるタむミングが秒埌になる。䞀方、第特別図柄の倉動時間は、確倉状態で秒図参照、朜確状態で秒図参照に蚭定されおいるため、第特別図柄の次倉動が実行されるたでの秒が経過するたでに、第特別図柄が回倉動可胜に蚭定されおいる。   As described above, in this control example, a short time fluctuation (3 seconds) and a long time fluctuation (180 seconds) are set as the fluctuation time of the second special symbol during the probability variation state, and therefore special during the probability variation state Due to the changing situation of the second special symbol when the number of times of fluctuation of the symbol exceeds 100 times and the gaming state shifts from the probability change state to the latent state (20 times), the small hit during the latent state (20 times) A difference can be given to the number of times of winning. Specifically, for example, when the long time fluctuation (180 seconds) of the second special symbol starts, the time saving state ends, and the gaming state transitions from the probability change state to the latent state, the second special symbol The timing at which the next fluctuation is performed is after 180 seconds. On the other hand, the variation time of the first special symbol is set to 10 seconds in the definite variation state (see FIG. 270 (b)) and 5 seconds in the latent condition (see FIG. 271), so the next variation of the second special symbol The first special symbol is set to be variable 20 times until 180 seconds have elapsed before is executed.

さらに、本制埡䟋では右打ち遊技が実行された堎合に球が振り分けナニットぞ流入し、右第入球口ず第入球口ずに亀互に入球するように構成されおいるため、第特別図柄のみ倉動させ続けるこずが䞍可胜困難である。よっお、朜確状態回䞭に実行される各特別図柄第特別図柄および第特別図柄の倉動回数により差を蚭け易くするこずができる。   Furthermore, in the present control example, the ball flows into the distribution unit 660 when the right-handed game is executed, and is configured to alternately enter the right first ball entrance 64b and the second ball entrance 1640b. Therefore, it is impossible (difficult) to keep changing only the second special symbol. Therefore, the difference can be easily provided by the number of fluctuations of each special symbol (first special symbol and second special symbol) executed during the latent state (20 times).

朜確状態朜確遊技状態では、䞊述した第制埡䟋に察しお、第特別図柄の倉動時間が短く蚭定されおおり、第特別図柄の抜遞倉動ず第特別図柄の抜遞倉動が共に実行されるように構成されおいる特図特図実質倉動。それ以倖の芁玠は䞊述した第制埡䟋ず同䞀であるため詳现な説明を省略する。   In the latent state (latency state), the variation time of the first special symbol is set shorter than the first control example described above, and the first special symbol lottery (variation) and the second special symbol The lottery (variation) is configured to be executed together (Special figure 1 special figure 2 substantial variation). The other elements are the same as those in the first control example described above, and therefore detailed description will be omitted.

以䞊、説明をしたように、本第制埡䟋では遊技者に最も有利な遊技状態である朜確状態ぞず特別図柄の倧圓たりに圓遞するこずなく移行する契機を蚭けたため、遊技者の遊技意欲を継続しお高めるこずができるずいう効果がある。さらに、特別図柄の倧圓たりに圓遞するこずなく朜確状態ぞず移行した堎合には、その移行タむミングず第特別図柄の倉動状況によっお朜確状態における有利床合いを異ならせるこずが可胜であるため、遊技者に察しお倚圩な遊技性を提䟛するこずができ、遊技に早期に飜きおしたうこずを抑制するこずができるずいう効果がある。   As described above, in the second control example, since the opportunity to shift to the latent state, which is the most advantageous gaming state for the player, without winning the jackpot of the special symbol is provided, the player's willingness to play the game Have the effect of being able to continuously Furthermore, when transitioning to the latent state without winning the jackpot of the special symbol, it is possible to make the degree of advantage in the latent state different depending on the transition timing and the fluctuation state of the second special symbol, It is possible to provide the player with various game characteristics, and it is possible to suppress the player from being bored early in the game.

たた、朜確状態においお、抜遞結果に小圓たりが蚭定されおいる第特別図柄の倉動抜遞ず抜遞結果に小圓たりが蚭定されおいない第特別図柄の倉動抜遞ずが実行される構成であるため、過床に小圓たり遊技が発生する事態を抑制するこずができるずいう効果がある。   Also, in the latent state, the change (lottery) of the second special symbol in which the small win is set in the lottery result and the change (lottery) of the first special symbol in which the small win is not set in the lottery result are executed. Therefore, there is an effect that it is possible to suppress a situation in which a small hitting game occurs excessively.

加えお、右打ち遊技が実行される遊技状態確倉状態、朜確状態においお第特別図柄の倉動抜遞ず第特別図柄の倉動抜遞ずの倉動割合が、各特別図柄の倉動に蚭定される倉動時間によっお異なるように蚭定しおいる。よっお、同䞀の遊技状態であっおも、蚭定される各特別図柄の倉動時間によっお有利床合いが異なるため、遊技者に有利な第特別図柄の倉動が倚く実行されるこずを期埅させながら遊技を行わせるこずができるずいう効果がある。   In addition, the fluctuation ratio of the first special symbol fluctuation (lottery drawing) and the second special symbol fluctuation (lottery drawing) in the gaming state (positive change state, latent state) in which the right-handed game is executed is of each special symbol It is set to be different depending on the fluctuation time set to fluctuation. Therefore, even in the same gaming state, the degree of advantage varies depending on the variation time of each special symbol set, so it is possible to expect the player to be executed many variations of the second special symbol advantageous to the player while playing the game. There is an effect that it can be done.

なお、本制埡䟋では、第特別図柄の抜遞結果に小圓たりを蚭定しおいないが、第特別図柄の抜遞よりも第特別図柄の抜遞のほうが遊技者に有利ずなるように構成されおいればよく、䟋えば、第特別図柄の小圓たり圓遞確率よりも䜎い圓遞確率で小圓たりが圓遞するように第特別図柄の抜遞結果を蚭定しおもよい。たた、第特別図柄ず第特別図柄ずで小圓たり圓遞確率を同䞀に蚭定し、小圓たりに圓遞した堎合に実行される小圓たり遊技ずしお第特別図柄で小圓たりに圓遞した堎合よりも、第特別図柄で小圓たりに圓遞したほうが、小圓たり遊技䞭に可倉入賞装眮ぞ球を入球し易い小圓たり遊技を提䟛するようにしおもよい。この堎合、可倉入賞装眮の開攟期間や開攟パタヌンが異なる小圓たり遊技を耇数蚭定しおおき、第特別図柄で小圓たりに圓遞した堎合よりも、第特別図柄で小圓たりに圓遞した堎合のほうが可倉入賞装眮の開攟期間を長くしたり、球が入球しやすい開攟パタヌンが遞択されたりするように構成するずよい。   In this control example, a small hit is not set to the lottery result of the first special symbol, but the lottery of the second special symbol is configured to be advantageous to the player than the lottery of the first special symbol. What is necessary is just to set, for example, the lottery result of the first special symbol may be set so that the small winning will be won with a winning probability lower than the second winning probability of the second special symbol. Also, the small winning probability is set to be the same for the first special symbol and the second special symbol, and the small winning game to be executed when the small winning is won is smaller than the case where the small winning for the first special symbol is won. If the player wins a small hit with the second special symbol, a small hit game may be provided which is easy to enter the ball into the variable winning device 65 during the small hit game. In this case, a plurality of small winning games having different opening periods and opening patterns of the variable winning device 65 are set, and the second special symbol is smaller than the case where the first special symbol is small. It is preferable to configure such that the opening period of the variable winning device 65 is longer, or an opening pattern in which the ball is likely to enter is selected.

次に、図を参照しお、本第制埡䟋のパチンコ機においお特図ず特図ずが同時に倉動しおいる状態においお、いずれか䞀方特図が圓たり倧圓たり又は小圓たりずなった堎合の各特図倉動ず挔出衚瀺第図柄衚瀺装眮で衚瀺される挔出衚瀺の流れに぀いお説明をする。図は各特図倉動の流れの䞀䟋を瀺したタむミングチャヌトであり、第図柄衚瀺装眮にお特図の倉動に基づく挔出衚瀺第図柄を甚いた挔出衚瀺が実行される確倉状態においお、特図の倉動秒ず特図の倉動秒ずが同時に実行され、そのうち、特図が小圓たりに圓遞しおいた堎合の流れを瀺しおいる。   Next, referring to FIG. 261, in the pachinko machine 10 of the second control example, in a state in which the special view 1 and the special view 2 are simultaneously changing, either one (special view 2) hits (big hit or A flow of each special figure fluctuation and effect display (effect display displayed by the third symbol display device 81) in the case of becoming a small hit) will be described. FIG. 261 is a timing chart showing an example of the flow of each special figure variation, in which the third symbol display device 81 executes effect display (effect display using the third symbol) based on the variation of the special figure 1 In the definite change state, the change (10 seconds) of the special figure 1 and the change (3 seconds) of the special figure 2 are simultaneously executed, and among them, the flow when the special figure 2 is won for the small hit is shown.

ここで、本第制埡䟋のパチンコ機のように特図ず特図ずが同時に倉動抜遞可胜な遊技機では、第図柄衚瀺装眮にお各特図の倉動に察応した挔出衚瀺が実行されるものがある。本制埡䟋では、各特図特図たたは特図のうち、䜕れか䞀方の特図倉動に察応した倉動衚瀺䞻倉動ず、他方の特図倉動に察応した倉動衚瀺副倉動ずが第図柄衚瀺装眮にお実行される図参照。   Here, in the gaming machine in which the special drawing 1 and the special drawing 2 can be simultaneously changed (lottery) like the pachinko machine 10 of the second control example, the third symbol display device 81 copes with the fluctuation of each special drawing. There are some that effect presentation is performed. In this control example, of each special figure (special figure 1 or special figure 2), the variation display (main variation) corresponding to one of the special figure variations, and the variation display (second variation) corresponding to the other special figure variation Fluctuation) is executed by the third symbol display device 81 (see FIG. 182).

この䞻倉動ず副倉動ずは、遊技状態に応じお察応する特図倉動が切り替わるように構成されおおり、䟋えば、通垞状態では実質倉動である特図に察応した倉動衚瀺が䞻倉動ずなり、特図に察応した倉動衚瀺が副倉動ずなるように蚭定されおいる。このように、特図倉動ず特図倉動のうち、蚭定されおいる遊技状態にお実質的に実行される特図倉動を䞻倉動ずしお倉動衚瀺させるこずで、遊技者は第図柄衚瀺装眮に衚瀺されるに遊技の結果を分かりやすく衚瀺するこずができる。   The main variation and the sub variation are configured such that the corresponding special figure variation is switched depending on the game state, and for example, the variation display corresponding to the special figure 1 which is a substantial variation in the normal state becomes the main variation, The variable display corresponding to the special figure 2 is set to be the sub-variation. In this manner, the player can display the third symbol by causing the special figure fluctuation that is substantially executed in the set gaming state to be changed as the main fluctuation among the special figure 1 fluctuation and the special figure 2 fluctuation. The game result can be displayed on the device 81 in an easy-to-understand manner.

なお、本第制埡䟋では、遊技状態に応じお各特図特図たたは特図の倉動衚瀺を䞻倉動ず副倉動ずに切り替えお蚭定する䟋を瀺したが、これに限るこず無く、特図倉動に察応する倉動衚瀺ず特図倉動に察応する倉動衚瀺ずがランダムに䞻倉動ず副倉動ずに切り替わるように構成にしおもよいし、所定の法則䟋えば、亀互に切り替わる構成にしおもよい。たた、遊技者が遞択可胜な構成にしおもよい。このような構成であっおも、第図柄衚瀺装眮にお実行される䞻倉動に察応しない偎の特図倉動にお圓たりに圓遞した堎合には同様の課題が発生するものである。   In the second control example, an example is shown in which the variable display of each special figure (special figure 1 or special figure 2) is switched and set to main variation and sub variation according to the game state, but it is limited to this Alternatively, the variable display corresponding to the special figure 1 fluctuation and the variable display corresponding to the special figure 2 fluctuation may be randomly switched to the main fluctuation and the sub fluctuation, or a predetermined rule (for example, alternating It may be configured to switch to). Also, it may be configured to be selectable by the player. Even with such a configuration, the same problem occurs when winning is made on the side of the special figure variation that does not correspond to the main variation performed by the third symbol display device 81.

図に戻り説明を続ける。たず、特図および特図の倉動が同時に開始されるずずもに、特図の倉動開始タむミングに合わせお特図挔出衚瀺秒が第図柄衚瀺装眮で実行される。そしお、各特図の倉動が開始されおから秒埌特図の倉動時間経過埌に、特図が小圓たりに圓遞したこずを瀺す図柄で停止衚瀺され、特図の倉動に察する倉動時間の蚈枬が䞭断される。なお、詳现は図を参照しお埌述するが、特図の倉動に察する倉動時間の蚈枬が䞭断されおいる期間図の䞭断期間䞭は、倉動時間の蚈枬が䞭断されるが第図柄衚瀺装眮では特図の倉動が継続しお実行されるように構成されおいる。このように構成するこずで、小圓たり遊技が実行された堎合に特図の倉動が匷制停止されおいないこずを遊技者に報知するこずができる。   Referring back to FIG. 261, the description will be continued. First, the fluctuation of the special drawing 1 and the special drawing 2 is simultaneously started, and the special drawing 1 effect display (10 seconds) is executed by the third symbol display device 81 according to the fluctuation start timing of the special drawing 1. And 3 seconds after the change of each special figure is started (after the change time lapse of the special figure 2), it is stopped and displayed with the symbol which shows that the special figure 2 is elected in the small hitting, the change of the special figure 1 Measurement of fluctuation time to is interrupted. In addition, although the details will be described later with reference to FIG. 275, measurement of the fluctuation time is interrupted during a period in which the measurement of fluctuation time to fluctuation of the special drawing 1 is interrupted (discontinuance period of FIG. 261). In the one symbol display device 37, the variation of the special view 1 is continuously executed. By configuring in this manner, it is possible to inform the player that the fluctuation of the special view 1 is not forcibly stopped when the small hitting game is executed.

䞀方、本第制埡䟋では、䞊述した第制埡䟋の倉動衚瀺蚭定凊理図の参照ず同䞀の凊理が実行されるように構成されおいるため、第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺は特図倉動が䞭断特図倉動時間の蚈枬が䞭断されたずしおも予め定められた期間特図倉動の倉動時間に察応する秒間継続しお実行されるように構成しおいる。これにより、特図倉動が䞭断特図倉動時間の蚈枬が䞭断された堎合に、その特図倉動の䞭断に合わせお第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が䞭断しおしたい、遊技者に違和感を䞎える事態を抑制するこずができる。   On the other hand, in the second control example, the same processing as the variable display setting processing (see S4112 in FIG. 243) of the first control example described above is executed. The fluctuation display (or effect display) of the third symbol to be executed corresponds to the predetermined time period (the special figure fluctuation fluctuation time) even if the special figure fluctuation is interrupted (the special figure fluctuation time measurement is interrupted) Configured to run continuously for 8 seconds). Thereby, when the special figure fluctuation is interrupted (the measurement of the special figure fluctuation time is interrupted), the fluctuation display of the third symbol executed by the third symbol display device 81 according to the interruption of the special figure fluctuation ( Or, it is possible to suppress a situation where the effect display is interrupted and the player is given a sense of discomfort.

ここで、䞊述したように特図倉動が䞭断特図倉動時間の蚈枬が䞭断された堎合においお、第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺を継続しお実行する堎合には、䞭断した特図倉動が再開され、その再開された特図倉動が終了するタむミングず第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が終了するタむミングずに所定期間特図倉動の䞭断期間分の誀差が生じおしたうずいう問題があった。   Here, as described above, when the special figure fluctuation is interrupted (measurement of the special figure fluctuation time is interrupted), the fluctuation display (or effect display) of the third symbol executed by the third symbol display device 81 In the case of continuing execution, the suspended special figure fluctuation is resumed, and the fluctuation display (or effect) of the third symbol executed by the third symbol display device 81 and the timing when the restarted special figure fluctuation ends There is a problem that an error for a predetermined period (an interruption period of the special figure fluctuation) is generated between the end of the display).

本第制埡䟋のパチンコ機では、䞊述した第制埡䟋のパチンコ機ず同様に、倉動衚瀺蚭定凊理図の参照により蚭定された倉動パタヌン第図柄の倉動衚瀺たたは挔出衚瀺の実行が終了しおから䞻制埡装眮から出力される図柄確定コマンドを受信するたでの間、第図柄衚瀺装眮にお衚瀺される第図柄を完党に停止衚瀺させずに、各図柄を若干揺動させる揺れ挔出が実行されるように構成しおいる。よっお、䞊述した特図倉動が終了するタむミングず第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が終了するタむミングずに生じる所定期間特図倉動の䞭断期間分の誀差期間の間、第図柄衚瀺装眮にお第図柄に察しお揺れ挔出が継続されおしたい、パチンコ機に䞍具合が発生したず思わせるこずで遊技者の遊技意欲を䜎䞋させおしたうずいう問題があった。   In the pachinko machine 10 of the second control example, similarly to the pachinko machine 10 of the first control example described above, the fluctuation pattern (the third symbol fluctuation display or the fluctuation pattern set by the fluctuation display setting process (see S412 in FIG. 243) Between the end of the effect display) and the reception of the symbol determination command output from the main control unit 110, the third symbol displayed on the third symbol display device 81 is not completely stopped and displayed. A swing effect for slightly swinging each symbol is configured to be executed. Therefore, a predetermined period (interruption period of the special figure fluctuation) which occurs between the timing when the special figure fluctuation mentioned above ends and the timing when the fluctuation display (or effect display) of the third symbol executed by the third symbol display device 81 ends. The third symbol display device 81 continues to shake the third symbol during the error period, and the player's willingness to play is lowered by making the pachinko machine 10 think that a problem has occurred. There was a problem that I let it go.

これに察しお、本第制埡䟋では、䞊述した誀差期間を利甚しお远加挔出を実行可胜に構成するこずで、䞊述した問題を解決しおいる。぀たり、本第制埡䟋のパチンコ機は、図に瀺した通り、第図柄衚瀺装眮にお実行される特図挔出衚瀺ずしお秒間の通垞挔出が終了したタむミングで、小圓たり遊技状態が終了しおいない堎合は、小圓たり遊技状態が終了するたでの期間秒間の間、第図柄衚瀺装眮にお特図に察応する第図柄を揺動させる揺れ挔出が実行され、その埌、小圓たり遊技状態が終了し、特図倉動が再開された時点で再開埌の特図倉動期間に察応した远加挔出が実行されるように構成しおいる。このように構成するこずで、䞭断した特図倉動が再開され、その再開された特図倉動が終了するタむミングず第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が終了するタむミングずに生じる誀差期間図では秒間の間、第図柄が継続しお揺動衚瀺されおしたう事態を抑制するこずができるため、遊技者の遊技意欲が䜎䞋しおしたう事態を抑制するこずができる。   On the other hand, in the second control example, the above-described problem is solved by configuring the additional effect so as to be executable using the above-described error period. That is, as shown in FIG. 261, the pachinko machine 10 of the second control example performs a small hit at the timing when the normal effect of 8 seconds is finished as the special view 1 effect display executed by the third symbol display device 81. When the gaming state has not ended, a shaking effect that causes the third symbol corresponding to the special figure 1 to rock on the third symbol display device 81 during a period (one second) until the small hitting gaming state ends. After the small hitting gaming state ends and special figure 1 fluctuation is resumed, an additional effect corresponding to the special figure 1 fluctuation period after resumption is executed. By comprising in this way, the suspended special figure fluctuation is resumed, and the fluctuation display (or effect display) of the third symbol executed by the third symbol display device 81 and the timing when the resumed special drawing fluctuation ends During the error period (6 seconds in FIG. 261) which occurs with the end of the), it is possible to suppress the situation where the third symbol is continuously displayed in a rocking manner, so the player's willingness to play is lowered. It is possible to suppress the situation that

なお、詳现は埌述するが、本第制埡䟋では、䞊述した誀差期間の長さを算出し、その誀差期間に応じお実行される远加挔出の内容を異ならせるように構成しおいる。これにより、遊技者に察しおより奜適な挔出衚瀺を実行するこずができる。   In addition, although the details will be described later, in the second control example, the length of the error period described above is calculated, and the content of the additional effect to be executed is made different according to the error period. As a result, it is possible to execute more suitable effect display for the player.

次に、図から図を参照しお、第図柄衚瀺装眮にお実行される远加挔出の内容に぀いお説明をする。詳现は図を参照しお埌述するが、本制埡䟋では远加挔出を実行する期間の長さに基づいお実行される远加挔出の皮別を異ならせるように構成しおいる。これにより、副倉動の抜遞結果に関わらず継続しお䞻倉動に察応する挔出衚瀺を実行した堎合に発生する残䜙期間にお実行される挔出衚瀺远加挔出衚瀺に察しおも遊技者に違和感を䞎えるこずを抑制するこずができる。   Next, with reference to FIG. 262 to FIG. 264, the contents of the additional effect executed by the third symbol display device 81 will be described. Although the details will be described later with reference to FIG. 273 (b), in this control example, the type of the additional effect to be executed is made different based on the length of the period during which the additional effect is executed. As a result, the player does not feel uncomfortable with the effect display (additional effect display) executed in the remaining period that occurs when the effect display corresponding to the main change is continuously executed regardless of the lottery result of the sub change Can be suppressed.

図は、残䜙期間にお远加挔出を実行しない堎合における衚瀺画面を瀺す暡匏図である。詳现は図を参照しお埌述するが、本制埡䟋では残䜙期間が所定期間未満秒未満である䞀郚の堎合には、远加挔出が実行されないように構成しおいる。これは、残䜙期間が远加挔出の内容を遊技者が把握困難なほど短期間の堎合に远加挔出を実行しおしたうず、逆に遊技者に違和感を䞎えおしたうこずになるため、意図的に远加挔出が実行されないようにしおいるものである。この堎合、図に瀺す通り、䞻制埡装眮からの停止コマンドを受信するたでの間図の地点〜地点参照、䞻倉動に察応する挔出が終了した状態で揺れ停止衚瀺される。   FIG. 262 (a) is a schematic view showing a display screen when the additional effect is not performed in the remaining period. The details will be described later with reference to FIG. 273 (b), but in this control example, the additional effect is configured not to be performed in some cases where the remaining period is less than a predetermined period (less than 2 seconds). . This is because, if the additional effect is executed when the remaining period is short enough that the player has difficulty grasping the content of the additional effect, the player may feel discomfort, conversely. The additional effect is not to be executed. In this case, as shown in FIG. 262 (a), until the stop command from the main control device 110 is received (refer to the point D to the point E in FIG. 261), the swing corresponding to the main variation ends. Stop display.

次に、図は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。詳现は図を参照しお埌述するが、本制埡䟋では残䜙期間が所定期間未満秒未満である䞀郚の堎合に、远加挔出が実行されるように構成しおいる。図に瀺す通り、この远加挔出では、䞻倉動に察応する挔出が終了した状態においお各図柄に付しお衚瀺される数字識別情報が「」に倉曎された状態で揺れ停止衚瀺される。これにより、遊技者に察しお残䜙期間が経過するたでの間に䞻倉動の結果が把握されるこずを抑制するこずができる。   Next, FIG. 262B is a schematic view showing a display screen in the case where the additional effect A is executed as the type of the additional effect during the remaining period. Although the details will be described later with reference to FIG. 273 (b), in the present control example, the additional effect A is executed in a part of cases where the remaining period is less than a predetermined period (less than 2 seconds) There is. As shown in FIG. 262 (b), in this additional effect A, in the state where the effect corresponding to the main change is finished, the number (identification information) displayed with each symbol is changed to "?" The shaking stop is displayed. As a result, it is possible to suppress the player from grasping the result of the main change until the remaining period has elapsed.

なお、本制埡䟋では、各図柄に付される数字のみを隠す衚瀺態様を甚いおいるが、䟋えば、各図柄のキャラクタ「動物」等も隠す衚瀺態様を甚いおも良い。このようにするこずで、遊技者に察しお残䜙期間が経過するたでの間に䞻倉動の結果が把握されるこずをより抑制するこずができる。たた、この远加挔出は、実行された䞻倉動に察応する挔出の䞀郚の衚瀺態様図柄の衚瀺態様を倉曎しただけの挔出であるため、残䜙期間が短い堎合に実行されたずしおも遊技者に察しお違和感を䞎えおしたうこずを抑制するこずができる。   In addition, in this control example, although the display mode which hides only the number attached | subjected to each symbol is used, you may use the display aspect which also hides the character ("animal" etc.) of each symbol, for example. By doing this, it is possible to further suppress the player from being aware of the result of the main fluctuation until the remaining period has elapsed. Moreover, since this additional effect A is an effect only by changing the display mode (display mode of a symbol) of a part of the effect corresponding to the executed main change, even if the remaining period is short, even if it is performed It is possible to suppress giving the player a sense of discomfort.

図は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。詳现は図を参照しお埌述するが、本制埡䟋では残䜙期間が所定期間秒〜秒である䞀郚の堎合に、远加挔出が実行されるように構成しおいる。図に瀺す通り、この远加挔出は、䞻衚瀺領域には図ず同䞀の衚瀺が実行され、副衚瀺領域には遊技者に察しお倉動が実行されおいるこずを報知するためのテロップが小領域に衚瀺される。これにより、䞻倉動が揺れ停止衚瀺されおいる状態が継続しおいる状態であっおも遊技者に察しお倉動䞭であるこずを容易に把握させるこずができる。   FIG. 263 (a) is a schematic view showing a display screen when the additional effect B is executed as the type of the additional effect during the remaining period. Although the details will be described later with reference to FIG. 273 (b), in this control example, the additional effect B is executed in the case where the remaining period is a predetermined period (2 seconds to 6 seconds). ing. As shown in FIG. 263 (a), in the additional display B, the same display as in FIG. 262 (a) is executed in the main display area Dm, and the variation is executed for the player in the sub display area Ds. A telop for informing of the presence is displayed in the small area Ds5. As a result, even if the state in which the main fluctuation is stopped and displayed is continuing, it is possible for the player to easily grasp that the fluctuation is in progress.

なお、本制埡䟋では远加挔出ずしお、䞻衚瀺領域の衚瀺を図ず同䞀の衚瀺、぀たり、䞻衚瀺領域の衚瀺に察しお挔出が远加されないように構成し、远加挔出を実行する際の制埡負荷を軜枛させおいるが、これに限るこず無く䟋えば、远加挔出ずしお、䞻衚瀺領域の衚瀺を図ず同䞀の衚瀺を実行するようにしおもよい。これにより、第図柄衚瀺装眮の党領域を甚いお远加挔出を実行するこずが可胜ずなり、遊技者に远加挔出が実行されおいるこずを容易に把握させるこずができるずいう効果がある。   In this control example, as the additional effect B, the display of the main display area Dm is the same as that shown in FIG. 262 (a), that is, the effect is not added to the display of the main display area Dm. Although the control load at the time of executing is reduced, the display of the main display area Dm may be the same as that shown in FIG. 262 (b) as the additional effect B, for example. . This makes it possible to execute the additional effect using the entire area of the third symbol display device 81, and has an effect of making it possible for the player to easily grasp that the additional effect is being performed.

次に、図は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。詳现は図を参照しお埌述するが、本制埡䟋では残䜙期間が所定期間秒〜秒である䞀郚の堎合に、远加挔出が実行されるように構成しおいる。図に瀺す通り、この远加挔出は、䞻衚瀺領域の正面芖右䞊郚の小領域に䞻倉動衚瀺が瞮小衚瀺され、䞻衚瀺領域の䞭倮郚では、パチンコ機の遊技説明が衚瀺される。このように、䞻倉動挔出が終了した埌の残䜙期間䞭に䞻倉動の抜遞結果を瀺唆する情報ずは異なる情報を遊技者に提䟛する構成ずするこずで、遊技者に察しお違和感を䞎えるこず無く䞻倉動の残䜙期間を消化するこずができる。たた、副衚瀺領域では、図ず同様に、小領域にお遊技者に察しお倉動が実行されおいるこずを報知するためのテロップが衚瀺される。これにより、遊技者に察しお倉動䞭であるこずを容易に把握させるこずができる。   Next, FIG. 263 (b) is a schematic diagram showing a display screen in the case where additional effect C is executed as a type of additional effect during the remaining period. Although the details will be described later with reference to FIG. 273 (b), in the present control example, the additional effect C is executed in some cases where the remaining period is a predetermined period (2 seconds to 6 seconds) ing. As shown in FIG. 263 (b), in the additional effect C, the main variation display is reduced and displayed in a small area Dm5 in the upper right of the main display area Dm in a front view, and in the central part of the main display area Dm, the pachinko machine 10 is used. A game description is displayed. As described above, the player is made to feel uncomfortable by providing information different from the information suggesting the lottery result of the main variation to the player during the remaining period after the main variation effect is finished. It is possible to digest the remaining period of the main fluctuation without. Further, in the sub display area Ds, as in the case of FIG. 26A, a telop for notifying the player that the change is being performed in the small area Ds5 is displayed. As a result, it is possible to make the player easily grasp that the player is moving.

図は、残䜙期間䞭に远加挔出の皮別ずしお远加挔出が実行される堎合における衚瀺画面を瀺す暡匏図である。詳现は図を参照しお埌述するが、本制埡䟋では残䜙期間が所定期間以䞊秒以䞊である堎合に、远加挔出が実行されるように構成しおいる。図に瀺す通り、この远加挔出は、図に瀺す远加挔出ず同様に、䞻衚瀺領域の正面芖右䞊郚の小領域に䞻倉動衚瀺が瞮小衚瀺され、䞻衚瀺領域の䞭倮郚では、䞻倉動挔出が再床衚瀺リプレむ衚瀺される。このように、远加挔出が実行される期間残䜙期間が所定期間以䞊秒以䞊ある堎合には、远加挔出専甚の挔出リプレむ衚瀺挔出を遊技者に違和感を䞎えるこず無く実行するこずができるため、残䜙期間を甚いた挔出効果を高めるこずができる。   FIG. 264 is a schematic view showing a display screen when the additional effect D is executed as the type of the additional effect during the remaining period. Although the details will be described later with reference to FIG. 273 (b), in the present control example, the additional effect D is executed when the remaining period is equal to or more than a predetermined period (6 seconds or more). As shown in FIG. 264, in the additional effect D, as in the additional effect C shown in FIG. 263 (b), the main variation display is reduced and displayed in the small area Dm5 in the upper right portion of the front view of the main display area Dm. In the central portion of the area Dm, the main fluctuation effect is displayed again (replay display). As described above, when there is a period (remaining period) in which the additional effect is executed (remaining period) or more (six seconds or more), the effect dedicated to the additional effect (replay display effect) is executed without giving a sense of discomfort to the player. Since it can do, the presentation effect using the remaining period can be heightened.

以䞊、説明をしたように、本第制埡䟋では、各特図特図、特図の倉動が同時に実行される構成においお、䜕れか䞀方の特図が圓たりを瀺す図柄で停止衚瀺された堎合に、他方の特図の倉動時間の蚈枬を停止し、圓たり遊技が終了した埌に、特図の倉動時間の蚈枬を再開するように構成しおいるため、䞊述した第制埡䟋のように、特図の倉動を匷制停止させるこずなく遊技を実行するこずが可胜ずなり、遊技者が遊技内容に察しお違和感を芚えるこずを抑制するこずができる。   As described above, in the second control example, in the configuration in which the variation of each special figure (special figure 1, special figure 2) is simultaneously executed, one of the special figures stops at the symbol showing a hit. When it is displayed, the measurement of the fluctuation time of the other special figure is stopped, and the measurement of the fluctuation time of the special figure is resumed after the winning game is over, so the first control example described above As described above, it is possible to execute the game without forcibly stopping the change of the special view, and it is possible to suppress the player from feeling uncomfortable with the game content.

さらに、第図柄衚瀺装眮にお実行される特図倉動に察応する倉動衚瀺䟋えば、䞻倉動は、特図の倉動時間の蚈枬が停止される堎合であっおも、予め蚭定されおいる期間特図の倉動時間に察応した期間継続しお実行されるため、䞀方の特図の抜遞結果により、他方の特図倉動に察応する倉動衚瀺が途切れおしたうこずを抑制するこずができる。これにより、䟋えば、他方の特図倉動に察応する倉動衚瀺ずしお、ストヌリヌ性のある挔出が実行されおいる堎合に、䞀方の特図倉動にお圓たりに圓遞し圓たり遊技が開始された堎合であっおも、他方の特図倉動に察応するストヌリヌ性のある挔出を途切らせる事無く実行するこずが可胜ずなる。よっお、遊技の挔出効果を高めるこずができるずいう効果がある。   Furthermore, the fluctuation display (for example, the main fluctuation) corresponding to the special drawing fluctuation executed by the third symbol display device 81 is set in advance even when the measurement of the fluctuation time of the special drawing is stopped. To be executed continuously for a certain period (period corresponding to the fluctuation time of the special figure), therefore, it is possible to suppress that the fluctuation display corresponding to the other special figure fluctuation is interrupted by the drawing result of one special figure. it can. Thereby, for example, when an effect having a story property is being executed as a variable display corresponding to the other special figure fluctuation, it is a case where the winning is made and the winning game is started in one special figure fluctuation. Even if it is, it becomes possible to carry out without having a break in the effect with the story nature corresponding to the other special figure fluctuation. Therefore, there is an effect that the effect of the game can be enhanced.

さらに、他方の特図の倉動時間の蚈枬が停止された堎合には、他方の特図の倉動が完了するたでの期間ず、第図柄衚瀺装眮にお実行される他方の特図倉動に察応する倉動衚瀺が完了する期間ずが盞違するこずになるが、その盞違する期間䜙り期間を甚いお远加挔出を実行するように構成しおいるため、遊技者に察しお特図の倉動期間ず特図倉動に察応する倉動衚瀺の期間ずが盞違するこずにより違和感を䞎えるこずを抑制するこずができる。   Furthermore, when the measurement of the variation time of the other special figure is stopped, in the period until the variation of the other special figure is completed, and in the other special figure variation executed by the third symbol display device 81 Although the period during which the corresponding variable display is completed is different, since the additional effect is performed using the different period (remaining period), the variation of the special figure with respect to the player It is possible to suppress giving a sense of discomfort due to the difference between the period and the period of the variable display corresponding to the special figure fluctuation.

たた、本第制埡䟋では、特図の倉動期間ず特図倉動に察応する倉動衚瀺の期間ずが盞違した堎合に実行される远加挔出を、その盞違する期間䜙り期間の長さに応じお倉曎するように構成しおいるため、遊技者に違和感を䞎えるこずをより抑制するこずができる。   Further, in the second control example, the additional effect to be executed when the fluctuation period of the special drawing and the fluctuation display period corresponding to the special drawing fluctuation are different is the length of the different period (remaining period). Since the change is made accordingly, it is possible to further suppress giving the player a sense of discomfort.

具䜓的には、䜙り期間が所定期間未満䟋えば秒未満の堎合は、実行される远加挔出に察しお遊技者が違和感を䞎えないように、意図的に远加挔出が実行されないようにしたり、特図倉動に察応する倉動衚瀺が終了したこずを瀺す衚瀺内容の䞀郚のみを倉曎した远加挔出短期間远加挔出が実行されるように構成しおいる。これにより、遊技者に察しお远加挔出を提䟛するこずが困難な䜙り期間が生じた堎合であっおも遊技者に違和感を䞎えるこずを抑制するこずができる。なお、本第制埡䟋では、特図倉動に察応する倉動衚瀺が終了したこずを瀺す衚瀺内容の䞀郚のみを倉曎した远加挔出ずしお、特図倉動に察応する倉動衚瀺のうち、特図の抜遞結果を瀺す衚瀺態様が倉曎される远加挔出が実行されるように構成しおいる。これにより、特図の倉動期間が終了する前に、特図倉動に察応する倉動衚瀺によっお特図倉動の抜遞結果を遊技者が把握しおしたう事態を抑制するこずができる。   Specifically, if the excess period is less than a predetermined period (for example, less than 2 seconds), the additional effect is intentionally not performed so that the player does not feel uncomfortable with the additional effect to be performed. An additional effect (short-term additional effect) in which only a part of the display content indicating that the variable display corresponding to the special figure fluctuation has ended is configured to be executed. This makes it possible to suppress giving the player a sense of discomfort even when a period of time in which it is difficult to provide an additional effect to the player occurs. In the second control example, as an additional effect in which only a part of the display content indicating that the fluctuation display corresponding to the special drawing fluctuation has ended is added to the special drawing of the fluctuation display corresponding to the special drawing fluctuation. An additional effect is performed in which the display mode indicating the lottery result is changed. As a result, it is possible to suppress a situation in which the player grasps the lottery result of the special figure fluctuation by the fluctuation display corresponding to the special figure fluctuation before the fluctuation period of the special figure ends.

たた、䜙り期間が所定期間䟋えば、秒から〜秒の堎合は、远加挔出の実行されおいる期間特図倉動の倉動衚瀺は終了したが、特図の倉動が完了しおいない期間は、新たな特図倉動が実行されないため、遊技者がパチンコ機の故障を疑う可胜性がある。よっお、本制埡䟋では、䜙り期間が所定期間である堎合は、第図柄衚瀺装眮にお特図が倉動しおいるこずを遊技者に報知するための衚瀺「倉動䞭衚瀺が為される。これにより、新たな特図倉動が実行されない状態が正垞な状態であるこずを遊技者に容易に把握させるこずができる。なお、本題制埡䟋では、䜙り期間が所定期間である堎合に実行される远加挔出が開始されるず同時に䞊述した「倉動䞭衚瀺」が衚瀺されるように構成しおいるが、䟋えば、远加挔出が実行されおから所定期間䟋えば、秒経過埌に「倉動䞭衚瀺」が実行されるように構成しおもよい。このように構成するこずで、远加挔出が実行された盎埌䟋えば、開始から秒間は、䞊述した短期間远加挔出ず同様の挔出を実行するこずになるため、远加挔出の実行期間を遊技者に把握されるこずを抑制するこずができる。   In addition, when the remaining period is a predetermined period (for example, 2 seconds to 6 seconds), the period during which the additional effect is being performed (the variation display of the special figure variation is ended but the variation of the special figure is not completed In period (d), the player may suspect that the pachinko machine 10 has a failure because a new feature map change is not executed. Therefore, in the present control example, when the remainder period is the predetermined period, a display for notifying the player that the special figure is changing in the third symbol display device 81 ("display during change") is displayed. This makes it possible for the player to easily grasp that the state in which the new special feature fluctuation is not executed is the normal state.In the example of the main subject 2 control, the remaining period is the predetermined period. Although the above-mentioned "display during change" is displayed at the same time when the additional effect to be executed is started, for example, a predetermined period (for example, 2 seconds) has elapsed since the additional effect is performed. It may be configured that “display during change” is performed later. By configuring in this way, immediately after the additional effect is executed (for example, 2 seconds from the start), the same effect as the short-term additional effect described above is executed, so the additional effect execution period is played It can be suppressed that the person is aware of.

たた、本第制埡䟋では所定期間秒〜秒の䜙り期間が蚭定される堎合に、特図の抜遞結果ずは関係の無い情報䟋えば、遊技内容を説明する情報等を第図柄衚瀺装眮に衚瀺する远加挔出も実行されるように構成されおいる。このように構成するこずで、第図柄衚瀺装眮䞊の衚瀺にお新たな特図倉動が開始されない期間を有効に利甚しお遊技者に遊技に関する情報を報知するこずができる。さらに、特図の抜遞結果ずは関係の無い情報を衚瀺するこずにより、䜙り期間が生じたこずにより遊技者に違和感を䞎えるこずを抑制するこずができる。なお、本第制埡䟋では、特図の抜遞結果ずは関係の無い情報ずしお、遊技内容を説明する情報を衚瀺するように構成しおいるが、それ以倖の情報を衚瀺するようにしおもよく、䟋えば、過去の遊技履歎を衚瀺したり、遊技自䜓に関係のない情報占いやゲヌム等を衚瀺したりしおもよい。   In addition, in the second control example, when a remainder period of a predetermined period (2 seconds to 6 seconds) is set, information (for example, information for explaining the game content) which is not related to the drawing result of the special drawing is displayed. An additional effect to be displayed on the third symbol display device 81 is also executed. By configuring in this manner, it is possible to inform the player of information related to the game by effectively using a period in which a new special figure fluctuation is not started by the display on the third symbol display device 81. Furthermore, by displaying information that is not related to the drawing result of the special drawing, it is possible to suppress giving the player a sense of discomfort due to the occurrence of the surplus period. In the second control example, the information for explaining the game content is displayed as the information having nothing to do with the drawing result of the special drawing, but other information may be displayed. For example, the game history of the past may be displayed, or information (fortune-telling, a game, etc.) unrelated to the game itself may be displayed.

加えお、本第制埡䟋では、同時に倉動が実行される特図倉動ず特図倉動のうち、遊技者が抜遞結果をより期埅する特図倉動を䞻倉動、それ以倖を副倉動ず蚭定し、遊技者が䞻倉動の内容を容易に把握できるように、第図柄衚瀺装眮にお副倉動が実行される領域よりも䞻倉動が実行される領域が倧きくなるように構成しおいる。これにより、遊技者は䞻倉動の倉動内容を容易に把握するこずができる。   In addition, in the second control example, among the special drawing 1 fluctuation and the special drawing 2 fluctuation in which the fluctuation is simultaneously executed, the special drawing fluctuation in which the player expects the lottery result more is the main fluctuation, and the other is the auxiliary fluctuation. In order to allow the player to easily grasp the contents of the main fluctuation, the third symbol display device 81 is configured to have a larger area in which the main fluctuation is executed than the area in which the sub fluctuation is executed. There is. As a result, the player can easily grasp the contents of the main fluctuation.

さらに、本第制埡䟋では、遊技状態に応じお遊技者が抜遞結果に期埅する特図実質倉動察象ずなる特図が切り替わるように構成されおいるが、実質倉動察象ずなる特図が䞻倉動ずしお実行されるため、遊技者に察しお遊技内容を分かりやすく衚瀺報知するこずができる。   Furthermore, in the second control example, a special figure (special figure to be subject to substantial fluctuation) that the player expects from the lottery result is switched according to the gaming state. Is executed as the main change, it is possible to display (notify) the game contents in an easy-to-understand manner to the player.

次に、図を参照しお、本第制埡䟋における遊技状態が朜確状態から通垞状態ぞず移行する際の各特図特図たたは特図の倉動の流れに぀いお説明をする。図は、朜確状態終了埌回転目前回の倧圓たり終了埌回転目の特図倉動が特図である堎合の流れを瀺すタむミングチャヌトであり、図は、朜確状態終了埌回転目前回の倧圓たり終了埌回展目の特図倉動が特図である堎合の流れを瀺すタむミングチャヌトである。   Next, with reference to FIG. 265, the flow of fluctuation of each special view (special view 1 or special view 2) when the gaming state in the second control example shifts from the latent state to the normal state will be described. Do. FIG. 265 (a) is a timing chart showing a flow in the case where the special figure fluctuation of the first rotation (121 turn after the previous big hit end) after completion of the latent state is the special figure 2, and FIG. 265 (b) Is a timing chart showing a flow in the case where the special figure fluctuation of the first rotation (121 times after the previous big hit end) after the completion of the latent state is the special figure 1.

図およびに瀺すように、特図ず特図ずが同時に倉動可胜なパチンコ機においお、遊技者が有利ずなる有利状態朜確状態が所定回数䟋えば回に限定されお蚭定される堎合には、有利状態䞭に特図倉動特図倉動たたは特図倉動が実行される際に有利状態が蚭定される回数即ち、確倉回数が枛算されおいく。この堎合、有利状態の終了埌回転目図の倉動回数「」に実行される特図倉動が特図倉動になる堎合図参照ず、特図倉動になる堎合図参照ずが発生する。   As shown in FIGS. 265 (a) and (b), in the pachinko machine 10 in which the special figure 1 and the special figure 2 can simultaneously change, the advantageous state (latency state) in which the player is advantageous is a predetermined number of times (for example, When limited to 120 times), the number of times the advantageous state is set when the special figure fluctuation (special figure 1 fluctuation or special figure 2 fluctuation) is executed during the advantageous state (ie, the number of definite variations) ) Is being subtracted. In this case, when the special figure fluctuation performed in the first rotation after the end of the advantageous state (the number of fluctuations “121” in FIG. 265) becomes the special figure 1 fluctuation (see FIG. 265 (b)), And (see FIG. 265 (a)) occurs.

さらに、本第制埡䟋のパチンコ機では、朜確状態䞭の遊技を効率良く消化実行するために、朜確状態䞭の特図倉動時間ずしお短時間の倉動時間が蚭定されおおり図参照、朜確状態が終了した堎合に衚瀺される遊技結果図参照を、朜確状態終了埌に実行される特図倉動䞭に衚瀺するように構成しおいる。具䜓的には、朜確状態から通垞状態ぞず移行した埌に最初に実行される特図倉動通垞状態における䞻倉動の倉動時間が遊技結果図を遊技者に把握させるのに十分な時間本制埡䟋では秒ずなるようにしおいる。   Furthermore, in the pachinko machine 10 of the second control example, a short time fluctuation time is set as the special figure fluctuation time in the latent state in order to efficiently digest (execute) the game in the latent state. (See FIG. 270 (b)), configured to display the game result (see FIG. 188 (b)) displayed when the latent state is over, during the special figure fluctuation that is executed after the latent state is over doing. Specifically, the fluctuation time of the special figure 1 fluctuation (main fluctuation in the normal state) executed first after transitioning from the latent state to the normal state causes the player to grasp the game result (FIG. 188 (b) Time (12 seconds in this control example).

しかし、䞊述したように、本第制埡䟋のパチンコ機では、朜確状態から通垞状態ぞず移行した埌に最初に実行される特図倉動が朜確状態終了埌回転目の特図倉動になるのか回転目の特図倉動になるのかが朜確状態䞭の遊技状況によっお可倉するため、朜確状態終了埌回転目の特図倉動時間を秒に蚭定するだけでは朜確状態の遊技結果を遊技者に把握させるこずができないずいう問題があった。   However, as described above, in the pachinko machine 10 of the second control example, the special figure 1 fluctuation that is first executed after transitioning from the latent state to the normal state is the special drawing for the first rotation after the latent state ends. Since whether it becomes fluctuation or special figure fluctuation of the second turn varies depending on the gaming situation in the latent state, the latent figure can be determined only by setting the special drawing fluctuation time of the first turn after the termination of the latent state to 12 seconds. There is a problem that it is not possible for the player to grasp the game result of the state.

そこで、本第制埡䟋では、朜確状態終了埌の回転分の倉動時間を遊技結果図を遊技者に把握させるのに十分な時間本制埡䟋では秒に蚭定し、䜕れかの特図倉動においお特図の倉動が実行された堎合に、その倉動時間を甚いお遊技結果を報知するように構成しおいる。これにより、遊技者に確実に朜確状態の遊技結果を報知するこずができる。   Therefore, in the second control example, the fluctuation time for two rotations after the completion of the latent state is set to a time (12 seconds in this control example) sufficient to allow the player to grasp the game result (FIG. 188 (b)). When the variation of the special figure 1 is executed in any special figure variation, it is configured to notify the game result using the variation time. It is possible to notify the game result of the state.

぀たり、図に瀺した堎合では、朜確状態終了埌回転目倉動回数「」の特図倉動が特図倉動ずなり、その倉動時間を甚いお遊技結果が報知され、図に瀺した堎合では、朜確状態終了埌回転目倉動回数「」の特図倉動が特図倉動ずなり、その倉動時間を甚いお遊技結果が報知される。   That is, in the case shown in FIG. 265 (a), the special figure fluctuation of the second rotation (number of times of fluctuation "122") after the completion of the latent state becomes special figure 1 fluctuation, and the game result is notified using the fluctuation time In the case shown in FIG. 265 (b), the special figure fluctuation of the first rotation (number of times of fluctuation "121") after the completion of the latent state is the special figure 1 fluctuation, and the game result is notified using the fluctuation time .

なお、図に瀺した堎合においお、朜確状態から通垞状態ぞず移行しおから、通垞状態で䞻倉動ずなる特図倉動が開始されるたでの期間を甚いお遊技結果を報知する構成ずしおもよい。   In the case shown in FIG. 265 (a), the game result is calculated using the period from the transition from the latent state to the normal state to the start of the special figure 1 fluctuation that becomes the main fluctuation in the normal state. It may be configured to notify.

次に、図および図を参照しお、特図埅機フラグおよび特図埅機フラグの蚭定状況に基づいお蚭定される画面衚瀺内容に぀いお説明をする。図は、デモ衚瀺の内容を暡匏的に瀺す暡匏図であり、図は、デモ衚瀺の内容を暡匏的に瀺す暡匏図であり、図は、特殊衚瀺の内容を暡匏的に瀺す暡匏図であり、図は、特殊衚瀺の内容を暡匏的に瀺す暡匏図である。   Next, with reference to FIGS. 266 and 267, screen display contents set based on the setting status of the special view 1 standby flag 223s and the special view 2 standby flag 223t will be described. FIG. 266 (a) is a schematic view schematically showing the contents of the demonstration display A, FIG. 266 (b) is a schematic view schematically showing the contents of the demonstration display B, and FIG. 267 (a) is a schematic view FIG. 267 (b) is a schematic view schematically showing the contents of the special display B. FIG.

第制埡䟋における電気的構成に぀いお
次に、図から図を参照しお、本第制埡䟋における䞻制埡装眮に蚭けられた、およびの構成に぀いお説明する。本第制埡䟋のでは、䞊述した第制埡䟋のの構成に察し、倧圓たり皮別遞択テヌブルの内容が䞀郚倉曎されおいる点、倉動パタヌン遞択テヌブルの内容が䞀郚倉曎されおいる点で盞違する。
Regarding Electrical Configuration in Second Control Example
Next, the configurations of the ROM 202 and the RAM 203 provided in the main control device 110 in the second control example will be described with reference to FIGS. 268 to 271. In the ROM 202 of the second control example, the contents of the jackpot type selection table 202d are partially changed compared to the configuration of the ROM 202 of the first control example described above, and the contents of the fluctuation pattern selection table 202f are partially changed. They differ in that they

たず、図を参照しお、本第制埡䟋における倧圓たり皮別遞択テヌブルの内容に぀いお説明をする。図は倧圓たり皮別遞択テヌブルの内容を暡匏的に瀺した暡匏図である。   First, the contents of the jackpot type selection table 202d in the second control example will be described with reference to FIG. 268 (a). FIG. 268 (a) is a schematic view schematically showing the contents of the jackpot type selection table 202d.

本第制埡䟋で甚いられる倧圓たり皮別遞択テヌブルは、䞊述した第制埡䟋で甚いられる倧圓たり皮別遞択テヌブル図参照に察しお、各倧圓たり皮別が芏定される第圓たり皮別カりンタの倀を倉曎した点ず、図柄皮別が特図である堎合に遞択される倧圓たり皮別である倧圓たりに代えお倧圓たりを芏定した点ず、䞀郚の倧圓たり皮別で入賞した堎合に付䞎される時短回数を回に代えお回に芏定した点ずで盞違する。それ以倖は䞊述した第制埡䟋ず同䞀であり、同䞀の芁玠に぀いおはその詳现な説明を省略する。   The jackpot type selection table 202d used in the second control example is a first hit type counter in which each jackpot type is defined with respect to the jackpot type selection table 202d (see FIG. 193) used in the first control example described above. If you changed the value of C2, and you specified jackpot H instead of jackpot G that is the jackpot type selected when the symbol type is special figure 2, and when you got V prize in some jackpot types There is a difference in that the number of times to be granted is set to 100 times instead of 120 times. Other than that is the same as the first control example described above, and the detailed description of the same elements will be omitted.

図に瀺す通り、図柄皮別が特図であっお、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択され、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択され、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択され、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択される。   As shown in FIG. 268 (a), when the symbol type is the special figure 1 and the value of the first hit type counter C2 is "0 to 29", the big hit A is selected as the big hit type, and the first hit If the value of the type counter C2 is "30 to 79", the big hit B is selected as the big hit type, and if the value of the first hit type counter C2 is "80 to 89", the big hit C as the big hit type When it is selected and the value of the first hit type counter C2 is "90 to 99", the big hit D is selected as the big hit type.

たた、図柄皮別が特図であっお、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択され、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択され、第圓たり皮別カりンタの倀が「〜」の堎合には、倧圓たり皮別ずしお倧圓たりが遞択される。   Further, when the symbol type is the special figure 2 and the value of the first hit type counter C2 is "0 to 44", the big hit E is selected as the big hit type, and the value of the first hit type counter C2 is " In the case of “45 to 49”, the big hit F is selected as the big hit type, and when the value of the first hit type counter C2 is “50 to 99”, the big hit H is selected as the big hit type.

ここで、本第制埡䟋の倧圓たり皮別遞択テヌブルに芏定される倧圓たり皮別である倧圓たりに぀いお説明をする。この倧圓たりはラりンドの倧圓たり遊技が実行される倧圓たりであり、倧圓たり遊技䞭に実行される可倉入賞装眮の開攟パタヌンずしお小圓たり遊技ず同䞀の開攟パタヌンが蚭定されるものである。これにより、可倉入賞装眮の開攟パタヌンが同䞀の倧圓たり遊技ず小圓たり遊技ずを実行するこずが可胜ずなり、可倉入賞装眮の開攟パタヌンを把握するこずで圓たり遊技の皮別倧圓たり遊技たたは小圓たり遊技を識別するこずを困難にするこずができる。   Here, the jackpot H which is the jackpot type defined in the jackpot type selection table 202d of the second control example will be described. The jackpot H is a jackpot in which a jackpot game of two rounds (R) is executed, and the same opening pattern as that for the small hitting game is set as the opening pattern of the variable winning device 65 executed during the jackpot game . Thereby, the open pattern of the variable winning device 65 can execute the same big hit game and the small hit game, and the type of the hit game (big hit game or small hit by grasping the open pattern of the variable winning device 65 It can be difficult to identify the game).

よっお、䟋えば、朜確状態䞭に圓たり遊技が実行された堎合に、その圓たり遊技が実質残確倉回数の倀を初期倀回に再蚭定する圓たり遊技即ち、倧圓たり遊技であるか、実質残確倉回数の倀を倉曎するこずが無い圓たり遊技即ち、小圓たり遊技であるかを遊技者に察しお識別し難くするこずができるため、遊技者に察しお有利な遊技状態である朜確状態が継続する期間を把握し難くし、朜確状態が継続する期間を予枬させながら遊技を行わせるこずができる。   Therefore, for example, if the hit game is executed during the latent state, is it a hit game (ie, a big hit game H) in which the value of the actual remaining probability change count is reset to the initial value (120 times) Because it is difficult to identify to the player whether it is a hit game (i.e., a small hit game) without changing the value of the actual remaining probability change number, it is an advantageous game state for the player It is difficult to grasp the period in which a certain latent state continues, and it is possible to play a game while predicting the period in which the latent state continues.

たた、本第制埡䟋では、確倉状態高確・時短有状態に移行した堎合に蚭定される時短回数を、確倉状態が継続する回数回よりも少ない回ずしおいるため、確倉状態においお倧圓たりに圓遞するこずなく特図倉動が回を超えた堎合に、遊技状態を確倉状態から朜確状態ぞず移行する。このように構成するこずで、遊技者にずっお有利な遊技状態である朜確状態ぞず移行する移行契機ずしお、特図で倧圓たりに圓遞する契機以倖の契機を蚭定するこずができ、遊技の興趣を向䞊するこずができる。   Further, in the second control example, since the number of time reductions set when transitioning to the probability change state (high probability and time reduction state) is made 100 times, which is smaller than the number of times the probability change state continues (120 times), If the special figure fluctuation exceeds 100 times without winning a jackpot in the definite change state, the gaming state is shifted from the positive change state to the latent state. By configuring in this manner, it is possible to set an opportunity other than an opportunity to win a jackpot in the special view as a transition opportunity for transitioning to a latent state that is a gaming state advantageous to the player, thereby making the interest of the game It can be improved.

次に、図を参照しお、本第制埡䟋の倉動パタヌンテヌブルの内容に぀いお説明する。図は、倉動パタヌンテヌブルに芏定されおいる内容を暡匏的に瀺した暡匏図である。図に瀺す通り、本第制埡䟋では、䞊述した第制埡䟋の倉動パタヌンテヌブル図参照に察しお、通垞甚テヌブルが参照される期間を、朜確状態終了埌回転目以降に代えお朜確状態終了埌回転目以降ずした点ず、通垞甚テヌブルに代えお通垞甚テヌブルを蚭けた点ず、確倉甚テヌブルに代えお確倉甚テヌブルを蚭けた点ず、朜確甚テヌブルに代えお朜確甚テヌブルを蚭けた点ず、朜確状態終了埌回転目〜回転目の期間で参照される通垞甚テヌブルを蚭けた点ずで盞違する。   Next, contents of the fluctuation pattern table 202f of the second control example will be described with reference to FIG. 268 (b). FIG. 268 (b) is a schematic view schematically showing the contents defined in the fluctuation pattern table 202f. As shown in FIG. 268 (b), in the second control example, a period during which the normal table A 202 f 1 is referred to with respect to the fluctuation pattern table 202 f (see FIG. 194) of the first control example described above is a latent state The third rotation after the end and the ninth rotation after the latent condition end, the regular table Bb 202 fb is provided instead of the regular table B 202 f 2, and the false table 202 f 3 is replaced with the odd table A normal table Cb 202 fb 5 to be referred to in the period between the third rotation and the eighth rotation after the completion of the latency state is provided, in that the b 202 fb 3 is provided, the latency table 202 f 4 is replaced with the latency table b 202 f b 4 They are different.

ここで、本第制埡䟋の特城的な遊技性䞊述した第制埡䟋ずは異なる遊技性に察しお蚭定される特城的な倉動パタヌンに぀いお説明をする。本第制埡䟋は䞊述したように、特図の抜遞を最倧で぀保留蚘憶させるこずが可胜に構成されおいる。よっお、䟋えば、朜確状態䞭に右打ち遊技を実行し、特図の抜遞を぀保留蚘憶させおいる状態で遊技状態が朜確状態から通垞状態ぞず移行した堎合には、保留蚘憶されおいる特図の抜遞を遊技状態ずしお通垞状態が蚭定されおいる状態で実行するこずになる。   Here, the characteristic variation pattern set for the characteristic game property (the game property different from the first control example described above) of the second control example will be described. As described above, the second control example is configured to be able to reserve and store the lottery of the special figure 2 up to four. Therefore, for example, when the game state is shifted from the latent state to the normal state in the state where the right-handed game is executed in the latent state and the four drawings of the special drawing 2 are held and stored, the reserved memory It will be executed in the state where the normal state is set with the lottery of the special figure 2 being made as the gaming state.

たた、本第制埡䟋においおも䞊述した第制埡䟋ず同様に通垞状態においお特図の抜遞が頻繁に実行されおしたうこずを抑制するために通垞状態では倉動時間が長い倉動パタヌン䟋えば、倉動時間が分の倉動パタヌンが遞択されるように蚭定されおいるこずから、朜確状態䞭に保留蚘憶された特図の抜遞が通垞状態で実行されおしたうずいう問題があった。   Further, also in the second control example, similarly to the first control example described above, the fluctuation pattern having a long fluctuation time in the normal state (for example, the fluctuation pattern (for example, Since the fluctuation time is set to select the fluctuation pattern of 10 minutes, there is a problem that the lottery of the special figure 2 which is stored on hold in the latent state is executed in the normal state .

そこで、本第制埡䟋では朜確状態䞭に保留蚘憶された特図の抜遞が通垞状態䞭に実行されたずしおも長い倉動時間の特図倉動が実行されるこずを抑制するために、遊技状態が朜確状態から通垞状態ぞず移行しおからの所定期間特図抜遞が回実行されるたでの期間は、特図の抜遞に察する倉動時間が短くなるように蚭定しおいる。これにより、遊技者が適正な遊技を実行しおいるにも関わらず、特図が長時間倉動しおしたう事態が発生するこずを抑制するこずができる。   Therefore, in the second control example, in order to suppress that the special figure fluctuation of a long fluctuation time is executed even if the lottery of the special figure 2 which is reserved and stored during the latent state is executed during the normal state, A predetermined period (period until special drawing lottery is executed 8 times) after the gaming state shifts from the latent state to the normal state is set so that the fluctuation time with respect to the drawing of special drawing 2 becomes short There is. As a result, it is possible to suppress the occurrence of a situation where the special figure 2 fluctuates for a long time despite the fact that the player is playing a proper game.

さらに、本第制埡䟋では䞊述したように䞀方の特図が圓たり倧圓たりたたは小圓たりを瀺す図柄で停止した堎合に、その圓たりに基づく圓たり遊技が終了するたでの間圓たり遊技が終了し、特図倉動が実行可胜ずなるたでの間、他方の特図倉動を䞀旊停止する特図倉動時間の枛算を䞀旊停止する構成であるため、特図の長時間倉動が実行されおしたうず、特図の抜遞で倧圓たりに圓遞し遊技状態が通垞状態から朜確状態ぞず移行した堎合であっおも、長時間倉動が終了するたでの期間は特図の抜遞が実行されず、遊技者に有利な遊技状態を提䟛するこずができなくなる虞があった。   Furthermore, in the second control example, as described above, when one special drawing is stopped with a symbol indicating a hit (large hit or small hit), the period until the hit game ends based on the hit (the hit game ends) And until the special figure fluctuation becomes executable) and the other special figure fluctuation is temporarily stopped (the subtraction of the special figure fluctuation time is temporarily stopped), so the long time fluctuation of the special figure 2 is executed. If it is done, even if the gaming state is shifted from the normal state to the latent state in the lottery of special figure 1 and the gaming state shifts from the normal state to the latent state, the lottery for special figure 2 takes a period until the long time fluctuation ends. There is a risk that the game can not be provided and the player can not be provided with an advantageous gaming state.

このような問題に察しおも、遊技状態が朜確状態から通垞状態ぞず移行しおからの所定期間特図抜遞が回実行されるたでの期間は、通垞状態におけるそれ以降の期間特図抜遞が回実行された埌の期間に察しお短い倉動時間の倉動パタヌンが遞択されるように構成するこずで、䞊述した問題を解決するこずができる。   Even for such a problem, a predetermined period (period until special drawing lottery is executed 8 times) after the game state shifts from the latent state to the normal state is a period after that in the normal state The above-described problem can be solved by configuring such that a fluctuation pattern of a short fluctuation time is selected with respect to (a period after the special drawing lottery has been performed eight times).

ここで、図を参照しお、通垞甚テヌブルに぀いお説明をする。図は、通垞甚テヌブルに芏定されおいる内容を暡匏的に瀺した暡匏図である。この通垞甚テヌブルは、䞊述した第制埡䟋の通垞甚テヌブルに察しお、䞀郚の倉動パタヌンに芏定される倉動時間が倉曎されおいる点で盞違し、それ以倖は同䞀である。同䞀の芁玠に぀いおは、その詳现な説明を省略する。   Here, the ordinary table Bb 202 fb 2 will be described with reference to FIG. 269 (a). FIG. 269 (a) is a schematic view schematically showing the contents defined in the normal table Bb 202 fb 2. The normal table Bb 202 fb 2 is different from the above-described normal table B 202 f 2 of the first control example in that the fluctuation time defined in a part of the fluctuation patterns is changed, and the other is the same. Detailed descriptions of the same elements are omitted.

䞊述した第制埡䟋ずの盞違点を具䜓的に説明するず、通垞甚テヌブルでは、図柄皮別が特図の堎合に遞択される䜕れの倉動パタヌンでも「ミリ秒秒」の倉動時間が芏定されおいる。぀たり、遊技状態が朜確状態から通垞状態ぞず移行しおから特図抜遞が回実行されるたでは、図柄皮別および圓吊刀定結果に関わらず、「ミリ秒秒」の倉動時間が蚭定されるこずになる。   The differences with the first control example described above will be specifically described. In the table for ordinary use Bb 202 fb 2, “1 2000 milliseconds (12 seconds)” in any variation pattern selected when the symbol type is special figure 2 The fluctuation time is specified. That is, the variation of "12000 milliseconds (12 seconds)" from the transition from the latent state to the normal state until the special figure lottery is executed twice regardless of the symbol type and the result of the pass / fail determination. The time will be set.

このように構成するこずで、遊技状態が朜確状態から通垞状態ぞず移行しおからの倉動のうち、䜕れかを特図の倉動ずするこずができる。よっお、䟋えば、特図の倉動に察応させお朜確状態䞭の遊技結果を報知する堎合に、遊技結果を報知する期間を確実に確保するこずができるずいう効果がある。   By configuring in this way, it is possible to set one of the two variations after the gaming state shifts from the latent state to the normal state as the variation of the special figure 1. Therefore, for example, when notifying the game result in the latent state according to the change of the special view 1, there is an effect that the period for notifying the game result can be surely ensured.

なお、本第制埡䟋では、遊技状態が朜確状態から通垞状態ぞず移行しおからの所定期間特図倉動が回実行されるたでの期間のみ参照される通垞甚テヌブルにおいお、図柄皮別や圓吊刀定結果に関わらず党お同䞀の倉動時間秒が蚭定されるように芏定しおいるが、党おの倉動時間を同䞀に蚭定する必芁はなく、それ以倖の倉動時間を蚭定するように構成しおもよい。この堎合、特図の倉動時間を特図の倉動時間よりも長く蚭定するずよい䟋えば、秒。これにより、遊技状態が朜確状態から通垞状態ぞず移行した埌に実行される特図の倉動䞭に、倧圓たりに圓遞した特図の倉動が停止衚瀺され倧圓たり遊技が開始されおしたう事態を抑制するこずができ、特図の倉動に察応しお実行される挔出衚瀺を所定期間秒間衚瀺させやすくするこずができる。   In the second control example, the table for normal use Bb 202 fb 2 is referred to only during a predetermined period (period until special figure fluctuation is executed twice) after the gaming state shifts from the latent state to the normal state. The same fluctuation time (12 seconds) is specified to be set regardless of the symbol type or the result of judgment, but it is not necessary to set all fluctuation time the same, and other fluctuation time It may be configured to set. In this case, the variation time of the special figure 2 may be set longer than the variation time of the special figure 1 (for example, 15 seconds). As a result, during the fluctuation of the special view 1 executed after the gaming state shifts from the latent state to the normal state, the fluctuation of the special view 2 winning the jackpot is stopped and displayed and the big hit game is started. This can be suppressed, and the effect display to be executed corresponding to the fluctuation of the special view 1 can be easily displayed for a predetermined period (12 seconds).

なお、本第制埡䟋では、特図ず特図ずが同時に倉動可胜なパチンコ機においお、特図の倉動に察応しお実行される挔出衚瀺䟋えば、朜確状態䞭の遊技結果を瀺す結果衚瀺を所定期間䟋えば秒実行させるために、遊技状態が朜確状態から通垞状態ぞず移行した埌の特図倉動回分の期間においお、各特図特図たたは特図の倉動時間が所定期間䟋えば秒ずなるように構成するこずで、特図ず特図ずの倉動が開始されるタむミングに関わらず特図を秒間倉動させるこずができるようにし、特図の倉動に察応しお秒間の所定の挔出衚瀺䟋えば、朜確状態䞭の遊技結果を瀺す結果衚瀺が実行されるようにしおいるが、䟋えば、遊技状態が朜確状態から通垞状態ぞず移行した埌に、連続しお特図が倉動する堎合には、最初の特図倉動に察応させお所定の挔出衚瀺䟋えば、朜確状態䞭の遊技結果を瀺す結果衚瀺を実行し、回目の特図倉動は察応する抜遞結果を遊技者に瀺唆する通垞の挔出衚瀺が実行されるようにするずよい。   In the second control example, in the pachinko machine 10 in which the special figure 1 and the special figure 2 can simultaneously change, the effect display executed corresponding to the change in the special figure 1 (for example, the game in the latent state) Each special figure (special figure 1) during a period of two special figure fluctuations after the game state shifts from the latent state to the normal state in order to execute the result display indicating the result for a predetermined period (for example 12 seconds) Or, by configuring the variation time of the special figure 2) to be a predetermined period (for example, 12 seconds), the special figure 1 is varied for 12 seconds regardless of the timing when the variation between the special figure 1 and the special figure 2 is started. It is possible to make it possible to execute predetermined effect display for 12 seconds (for example, result display indicating the game result in the latent state) corresponding to the fluctuation of the special figure 1, for example, After the gaming state shifts from the latent state to the normal state, When Special Figure 1 fluctuates, a predetermined effect display (for example, result display indicating the game result in the latent state) is executed corresponding to the first Special Figure 1 fluctuation, and the second Special figure 1 fluctuation It is preferable that a normal effect display indicating the corresponding lottery result is executed.

次に、図を参照しお、通垞甚テヌブルに぀いお説明をする。この図は、通垞甚テヌブルの内容を暡匏的に瀺す暡匏図である。この通垞甚テヌブルは、朜確状態が終了しおから回転目〜回転目たでの倉動パタヌンを遞択する際に参照されるテヌブルである。   The normal table Cb 202 fb 5 will be described next with reference to FIG. 269 (b). This FIG. 269 (b) is a schematic diagram which shows typically the content of table Cb202fb5 for normal. The normal table Cb 202 fb 5 is a table to be referred to when selecting a variation pattern from the third rotation to the eighth rotation after the completion of the latent state.

この通垞甚テヌブルは、䞊述した通垞甚テヌブルに察しお、図柄皮別が特図の堎合に遞択される倉動パタヌンに察しお蚭定される倉動時間が短くなるように蚭定されおいる。具䜓的には、図柄皮別が特図の堎合に遞択される倉動時間が圓吊刀定結果に関わらず秒ミリ秒ずなるように蚭定されおいる。このように構成するこずで、朜確状態䞭においお保留蚘憶された特図の抜遞を遊技状態が通垞状態ぞず移行しおからの所定期間内特図倉動回転以内で党お消化させるこずが可胜ずなる。これにより、適正な遊技を実行しおいるにも関わらず遊技状態が移行した堎合に長時間倉動が実行されおしたい遊技者のモチベヌションを䜎䞋させおしたうこずを抑制するこずができる。   The table for ordinary use Cb 202 fb 5 is set so as to shorten the fluctuation time set for the fluctuation pattern selected in the case of the special figure 2 with respect to the table for ordinary use B b 202 fb 2 described above. Specifically, the variation time selected when the symbol type is the special figure 2 is set to be 0.5 seconds (500 milliseconds) regardless of the result of the determination. By configuring in this manner, the drawing of the special figure 2 which is reserved and stored in the latent state is completely digested within a predetermined period (within 8 special-character fluctuations) after the gaming state shifts to the normal state. It becomes possible. As a result, it is possible to suppress that the variation is executed for a long time and the player's motivation is lowered when the gaming state shifts despite the execution of the proper game.

なお、本制埡䟋では、朜確状態䞭に保留蚘憶された特図の抜遞が長時間倉動玄分で実行されおしたうこずを防止するために、特図の最倧保留蚘憶数個ず特図の最倧保留蚘憶数個ずを合算した個分の特図抜遞が実行される期間䞭に特殊倉動パタヌンが遞択されるように構成しおいるが、朜確状態䞭に保留蚘憶された特図の抜遞が長時間倉動玄分で実行されおしたうこずを防止できればよく、䟋えば、通垞甚テヌブルに芏定される特図に察応する最短倉動時間を、通垞甚テヌブルに芏定される特図に察応する最長倉動時間よりも倍以䞊長くなるように構成するこずで、通垞甚テヌブルを参照しお倉動パタヌンが蚭定された特図の倉動抜遞が終了するたでに、保留蚘憶されおいる特図の抜遞が党お実行されるようにしおもよい。このようにするこずで、より短期間で保留蚘憶された特図の抜遞を消化するこずができる。   In this control example, in order to prevent the lottery of the special figure 2 which is reserved and stored during the latent state being executed for a long time fluctuation (about 10 minutes), the maximum number of reserved memories of the special figure 1 The special variation pattern is configured to be selected during the period in which the 8 special pattern lotterys, which are the sum of (4 pieces) and the maximum number of reserved memories (4 pieces) of special figure 2, are executed. It is only necessary to prevent the lottery of the special figure 2 stored on hold during the latent state from being executed for a long period of time (about 10 minutes), for example, corresponding to the special figure 1 specified in the normal table Bb 202fb 2 By configuring the shortest fluctuation time to be four or more times longer than the longest fluctuation time corresponding to the special figure 2 specified in the normal table Bb202fb2, the fluctuation pattern is set with reference to the normal table Bb202fb2. Change (lottery) of special figure 1 To finish, lottery special symbol 2 being held memories may be executed all. By doing this, it is possible to digest the drawing of the special figure 2 stored for a short time in a shorter time.

たた、遊技状態が朜確状態から通垞状態に移行しおから特図の保留蚘憶された抜遞が党お消化抜遞が実行されるたでの期間を朜確状態の結果を衚瀺する特殊挔出期間にし、第図柄衚瀺装眮にお専甚の挔出を実行するようにしおもよい。これにより、䟋えば朜確状態䞭に抜遞結果が倧圓たりである特図の抜遞が保留蚘憶され、その抜遞が通垞状態で実行されたずしおも、特殊挔出期間䞭に倧圓たりが停止衚瀺されるこずになるため、挔出効果を高めるこずが可胜ずなる。   In addition, a special effect period that displays the result of the latent state until the gaming state changes from the latent state to the normal state until all the lottery stored in the special view 2 is saved (lottery is executed) In the third symbol display device 81, a dedicated effect may be executed. As a result, for example, the drawing of the special figure 2 in which the drawing result is a big hit in the latent state is held and stored, and even if the drawing is executed in the normal state, the big hit is stopped and displayed during the special effect period. Therefore, it is possible to enhance the rendering effect.

さらに、特殊挔出期間が終了した埌に特図の保留蚘憶が党お消化された埌に、通垞状態の挔出衚瀺が実行されるように構成するこずで、通垞状態の挔出衚瀺が実行されおいる間に特図の抜遞が実行倉動が実行されないようにするずよい。これにより、通垞状態の挔出衚瀺が第図柄衚瀺装眮にお実行されおいる最䞭に特図が倉動衚瀺されおいる状態を、適正な遊技を実行しおいない状態ずホヌル店員が容易に刀別するこずができる。よっお、ホヌル店員が遊技者に察しお適切な察応を行うこずができる。   Furthermore, the effect display in the normal state is executed by configuring the effect display in the normal state to be executed after the end of the special effect period (after all the reserve storage in the special view 2 has been digested). It is good to prevent the drawing of the special figure 2 from being executed (fluctuating). Thus, the state in which the special figure 2 is variably displayed while the effect display in the normal state is being executed by the third symbol display device 81 is a state where the appropriate game is not performed and the hall clerk is easy Can be determined. Thus, the hall clerk can appropriately handle the player.

次に、図を参照しお、本第制埡䟋における確倉甚テヌブルの内容に぀いお説明をする。図は、確倉甚テヌブルの内容を暡匏的に瀺した暡匏図である。この確倉甚テヌブルは、遊技状態が確倉状態の堎合に参照されるテヌブルである。   Next, with reference to FIG. 270 (a), the content of the probability variation table b202fb3 in the second control example will be described. FIG. 270 (a) is a schematic view schematically showing the contents of the probability variation table b202fb3. The probability variation table b202fb3 is a table to be referred to when the gaming state is the probability variation state.

図に瀺した通り、本制埡䟋のパチンコ機では確倉状態における特図の倉動時間ずしお、保留球数ず圓吊刀定結果ずに関わらず同䞀の倉動時間が蚭定されるよう構成しおいる。具䜓的には、特図の圓吊刀定結果が圓たり倧圓たりの堎合には、圓たり確倉倉動倉動時間秒が芏定されおおり、特図の圓吊刀定結果が倖れの堎合には、倖れ確倉倉動倉動時間秒が芏定されおいる。   As shown in FIG. 270 (a), in the pachinko machine 10 of this control example, the same variation time is set as the variation time of the special figure 1 in the definite variation state regardless of the number of holding balls and the result of the determination. doing. Specifically, in the case where the success or failure judgment result of the special figure 1 is a hit (large hit), the probability change variation (variation time 10 seconds) is defined, and when the success or failure judgment result of the special figure 1 is out. , Outlier certainty variation (variation time 10 seconds) is specified.

たた、特図の倉動時間ずしおは、特図の倉動時間よりも長いロング倉動ず、特図の倉動時間よりも短いショヌト倉動ずが各圓吊刀定結果に察しお蚭定されるよう構成しおいる。具䜓的には、特図の圓吊刀定結果が圓たり倧圓たりの堎合には、倉動皮別カりンタの倀ずしお「〜」の範囲に圓たり確倉ロング倉動倉動時間秒分が察応付けられ、「〜」の範囲に圓たり確倉ショヌト倉動倉動時間秒が察応付けられおいる。   Further, as the fluctuation time of the special figure 2, a long fluctuation longer than the fluctuation time of the special figure 1 and a short fluctuation shorter than the fluctuation time of the special figure 1 are configured to be set for each success / failure determination result ing. Specifically, if the success or failure judgment result of the special figure 2 is a hit (large hit), it falls within the range of “0 to 159” as the value of the change type counter CS1 and the long change (change time 180 seconds (3 minutes)) Are associated with each other, and the probability variation short variation (variation time 3 seconds) is associated with the range of “160 to 198”.

特図の圓吊刀定結果が小圓たりの堎合には、倉動皮別カりンタの倀ずしお「〜」の範囲に小圓たり確倉ロング倉動倉動時間秒分が察応付けられ、「〜」の範囲に小圓たり確倉ショヌト倉動倉動時間秒が察応付けられおいる。さらに、特図の圓吊刀定結果が倖れの堎合には、倉動皮別カりンタの倀ずしお「〜」の範囲に倖れ確倉ロング倉動倉動時間秒分が察応付けられ、「〜」の範囲に倖れ確倉ショヌト倉動倉動時間秒が察応付けられおいる。   When the success / failure determination result of the special figure 2 is a small hit, a small hit probability long change (a change time of 180 seconds (3 minutes)) is associated with the range of “0 to 159” as the value of the change type counter CS1. The small hit probability variation short variation (variation time 3 seconds) is associated with the range of “160 to 198”. Furthermore, when the success / failure determination result of the special figure 2 is out, the out-of-range certainty long change (the change time of 180 seconds (3 minutes)) is associated with the range of “0 to 159” as the value of the change type counter CS1. Out of the range of “160 to 198”, the probability variation short variation (variation time 3 seconds) is associated.

ここで、本第制埡䟋における確倉状態における遊技内容ず䞊述した各特図特図たたは特図に蚭定される倉動時間ずの関係に぀いお説明する。本第制埡䟋は、図を参照しお䞊述したように、高確率状態回のうち、最初の回に察しお時短が付䞎される確倉状態が蚭定され、高確率状態においお倧圓たりに圓遞するこずなく特図抜遞回数が回を超えるず時短が付䞎されない朜確状態が蚭定されるように構成されおいる。   Here, the relationship between the game content in the positive variation state in the second control example and the fluctuation time set in each of the above-described special views (special views 1 or 2) will be described. In the second control example, as described above with reference to FIG. 260, in the high probability state (120 times), the probability variation state in which the time reduction is given to the first 100 times is set, and in the high probability state When the number of special drawing lottery times exceeds 100 times without winning a jackpot, a latency state in which time saving is not given is set.

さらに、本第制埡䟋では右打ち領域に振り分けナニットが蚭けられおおり、右打ち遊技を実行するこずで、右第入球口ず第入球口ずに亀互に球が入球するように構成されおいる図参照。そしお、本第制埡䟋のパチンコ機では、䞊述したように確倉状態䞭に特図および特図の抜遞が共に実行可胜ずなるよう倉動時間が蚭定されおいるため、䞊述した第制埡䟋ずは異なり、確倉状態䞭に右打ち遊技が実行可胜ずなる。   Furthermore, in the second control example, the sorting unit 660 is provided in the right hitting area, and by executing the right hitting game, balls alternate between the first right entrance 64b and the second entrance 1640b. It is configured to enter the ball (see FIG. 258). Then, in the pachinko machine 10 of the second control example, as described above, the fluctuation time is set such that the lottery of the special figure 1 and the special figure 2 can both be executed during the definite change state. Unlike the control example, a right-handed game can be performed while in a definite change state.

即ち、本第制埡䟋では、確倉状態䞭に右打ち遊技を実行し、右第入球口ず第入球口ずに亀互に球を入球させる遊技が実行され、特図ず特図ずの抜遞が蚭定される倉動時間に基づいお実行されるため、䟋えば、特図の倉動パタヌンずしお倉動時間が秒の倉動パタヌンが連続しお蚭定されるこずで、特図よりも特図に基づく抜遞倉動を倚く実行するこずが可胜ずなり、䞀方、特図の倉動パタヌンずしお倉動時間が分の倉動パタヌンが蚭定されるこずで、特図よりも特図に基づく抜遞倉動が倚く実行されるこずになる。   That is, in the second control example, a game is executed in which a right-handed game is executed during a definite change state, and a ball is alternately entered into the right first ball entrance 64b and the second ball entrance 1640b. In order to be executed based on the fluctuation time in which the lottery of 1 and the special figure 2 is set, for example, the fluctuation pattern of the fluctuation time of 3 seconds is continuously set as the fluctuation pattern of the special figure 2, It becomes possible to execute a lot of lottery (variation) based on the special figure 2 more than FIG. 1, and on the other hand, by setting the variation pattern of three minutes as the variation pattern of the special figure 2, Many lottery (variation) based on the special figure 1 will be performed.

このように、蚭定される倉動時間によっお、遊技者にずっお有利な特図倉動特図の倉動が実行される割合を異ならせるこずで、遊技者に察しお緊匵感を持たせた遊技を実行するこずが可胜ずなる。なお、本制埡䟋は、特図の倉動時間を皮類秒、特図の倉動時間を皮類秒、分で構成しおいるが、遊技者にずっお有利ずなる特図倉動特図の倉動の最短倉動時間を、遊技者にずっお䞍利ずなる特図倉動特図の倉動の最短倉動時間よりも短くし、䞔぀、遊技者にずっお有利ずなる特図倉動特図の倉動の最長倉動時間を、遊技者にずっお䞍利ずなる特図倉動特図の倉動の最長倉動時間よりも長くなるように構成されおいればよく、各特図特図および特図に察しお耇数皮類の倉動時間が蚭定されるように構成しおもよい。   As described above, the game in which the player has a sense of tension is made different by changing the ratio in which the special figure fluctuation advantageous to the player (the special figure 2 fluctuation) is executed depending on the set fluctuation time. It becomes possible to carry out. In this control example, the variation time of the special figure 1 is configured with one type (10 seconds) and the variation time of the special figure 2 is configured with two types (3 seconds, 3 minutes), which is advantageous for the player The shortest variation time of the special figure variation (variation of the special figure 2) is shorter than the shortest variation time of the special figure variation (variation of the special figure 1) which is disadvantageous for the player, and is advantageous for the player. The longest variation time of the figure variation (variation of the special figure 2) may be longer than the longest variation time of the special figure variation (the variation of the special figure 1) which is disadvantageous for the player. A plurality of types of fluctuation times may be set for the diagrams (Special Figure 1 and Special Figure 2).

さらに、遊技者に䞍利ずなる偎の特図倉動特図の倉動の倉動時間ずしお、䜎い確率で䟋えば、倉動皮別カりンタの倀ずしお「」の範囲のみで、遊技者に有利ずなる偎の特図倉動特図の倉動の最長倉動時間よりも長い倉動時間䟋えば、分が蚭定されるように構成しおもよい。このように構成するこずで、遊技者に有利ずなる特図倉動特図の倉動が倚く実行される確倉状態を提䟛するこずが可胜ずなり、遊技の興趣を向䞊させるこずができる。   Furthermore, as the fluctuation time of the special figure fluctuation (the fluctuation of the special figure 1) which is disadvantageous to the player, with low probability (for example, only in the range of “1” as the value of fluctuation type counter CS1) A variation time (e.g., 5 minutes) longer than the longest variation time of the special figure variation (the variation of the special figure 2) on the advantageous side may be set. By configuring in this manner, it is possible to provide a probability change state in which special figure fluctuations (variations in special figure 2) that are advantageous to the player are executed frequently, and the interest of the game can be improved.

たた、本第制埡䟋では、保留球数の関わらず確倉状態における各特図の倉動時間が蚭定されるように構成しおいるが、保留球数に応じお倉動時間が異なるように構成しおもよく、䟋えば、遊技者に有利ずなる特図の倉動時間を保留球数が少なくなるほど長くするようにしおもよい。これにより、特図の抜遞を倚く実行させるために、垞に保留球数が䞊限ずなるように継続しお遊技右打ち遊技を実行させるこずが可胜ずなる。   Also, in the second control example, the fluctuation time of each special figure in the positive change state is set regardless of the number of balls held, but the fluctuation time is changed according to the number of balls held For example, the variation time of the special figure 2 that is advantageous to the player may be made longer as the number of holding balls decreases. As a result, in order to execute a lot of lottery of the special figure 2, it becomes possible to continue to execute the game (right-handed game) so that the number of holding balls always becomes the upper limit.

加えお、保留蚘憶されおいる特図の抜遞に察応する倉動皮別カりンタの倀を刀別し、保留蚘憶されおいる状態でその倉動皮別カりンタの倀に察応する倉動時間を瀺唆する報知先読み倉動時間報知を実行するように構成しおもよい。この堎合、䟋えば、特定の倉動皮別カりンタの倀䟋えば、「〜」に察応する倉動パタヌンずしお、保留球数が少ない堎合䟋えば、保留球数がたたはの堎合には長時間の倉動時間䟋えば、分が遞択され、保留球数が倚い堎合䟋えば、保留球数が以䞊の堎合には短時間の倉動時間䟋えば、秒が蚭定されるように構成し、倉動皮別カりンタの倀が「〜」に察応する倉動パタヌンが保留蚘憶されたこずを、先読み倉動時間報知にお遊技者に報知するようにしおもよい。これにより、遊技者は特図が長時間倉動するこずを防止するために、より積極的に遊技右打ち遊技を実行させるこずができる。   In addition, the value of the fluctuation type counter CS1 corresponding to the drawing of the special drawing that is reserved and stored is determined, and in the state of being suspended and stored, the notification that suggests the fluctuation time corresponding to the value of the fluctuation type counter CS1 It may be configured to execute the fluctuation time notification). In this case, for example, as the fluctuation pattern corresponding to the value of the specific fluctuation type counter CS1 (for example, "10 to 30"), when the number of holding balls is small (for example, when the number of holding balls is 0 or 1) A long fluctuation time (for example, 3 minutes) is selected, and a short fluctuation time (for example, 3 seconds) is set when the number of holding balls is large (for example, when the number of holding balls is 2 or more) As described above, the player may be notified of the fact that the fluctuation pattern corresponding to “0 to 30” is held and stored as the value of the fluctuation type counter CS1 by notification of the prefetch fluctuation time. Thereby, the player can execute the game (right-handed game) more positively in order to prevent the special view 2 from fluctuating for a long time.

以䞊、説明をした内容は、遊技者に有利な特図倉動特図倉動に察しお実行するものであるが、同様の技術思想を遊技者に䞍利ずなる特図倉動特図倉動に察しお実行するように構成しおもよい。たた、保留蚘憶数に応じお倉動時間を倉曎する堎合に参照される保留蚘憶数は、特図および特図の保留蚘憶数を合算した倀を参照しおもよいし、倉動が実行される図柄皮別特図たたは特図に察応する保留蚘憶数のみを参照するようにしおもよい。   Although the contents described above are executed for the special figure change (special figure 2 change) advantageous to the player, the special figure change (special figure 1) in which the same technical idea becomes disadvantageous to the player. (A) may be configured to execute. In addition, the number of pending storages referred to when changing the fluctuation time according to the number of pending storages may refer to a value obtained by adding the number of pending storages of Toku 1 and To 2 and the change is executed. You may make it refer only to the number of pending storages corresponding to the symbol classification (special figure 1 or special figure 2).

たた、確倉状態においお、倧圓たりに圓遞するこずなく、特図の抜遞回数倉動回数ず特図の抜遞回数倉動回数ずを合蚈した特図抜遞回数特図倉動回数が回を超えるこずで、遊技状態が確倉状態から朜確状態ぞず移行される。この、遊技状態が朜確状態ぞず移行するタむミングにおける特図の倉動状況に応じお朜確状態における有利性を異ならせるこずができる。   In a definite change state, the special drawing lottery number (special figure fluctuation number) obtained by adding the drawing number of the special drawing 1 (variation number) and the drawing number of the special drawing 2 (variation number) is 100 without winning the jackpot. By exceeding the number of times, the gaming state is shifted from the definite change state to the latent state. The advantage in the latent state can be made different according to the fluctuation state of the special view 2 at the timing when the gaming state shifts to the latent state.

次に、図を参照しお、朜確甚テヌブルの内容に぀いお説明をする。図は、朜確甚テヌブルの内容を暡匏的に瀺した暡匏図である。この朜確甚テヌブルは、䞊述した第制埡䟋の朜確甚テヌブルに察しお、特図の倉動時間が短く蚭定されおいる点ず、特図の倉動時間を保留球数によっお倉曎する点ず、特図の倉動時間を倉曎した点ずで盞違しおいる。   Next, the contents of the latency confirmation table b202fb4 will be described with reference to FIG. 270 (b). FIG. 270 (b) is a schematic view schematically showing the contents of the latent determination table b202fb4. The latency table b202fb4 has a variation time of the special figure 1 set shorter than the latency table 202f4 of the first control example described above, and the variation time of the special figure 2 is determined by the number of holding balls. It differs in the point to change and the point to which the fluctuation time of the special figure 2 was changed.

具䜓的には、特図の圓吊刀定結果が圓たり倧圓たりの堎合には、圓たりショヌト倉動倉動時間秒が芏定されおおり、特図の圓吊刀定結果が倖れの堎合には、倖れショヌト倉動倉動時間秒が芏定されおいる。   Specifically, in the case where the success or failure judgment result of the special figure 1 is a hit (large hit), the short circuit fluctuation (fluctuation time 5 seconds) is specified, and when the success or failure judgment result of the special figure 1 is out. , Out-of-short variation (variation time 5 seconds) is specified.

たた、特図の倉動時間ずしおは、特図の圓吊刀定結果が圓たり倧圓たりの堎合には、保留球数がであっお倉動皮別カりンタの倀ずしお「〜」の範囲に圓たりショヌト倉動倉動時間秒が察応付けられ、保留球数がであっお「〜」の範囲に圓たりショヌト倉動倉動時間秒が察応付けられおいる。たた、特図の圓吊刀定結果が小圓たりの堎合には、保留球数がであっお倉動皮別カりンタの倀ずしお「〜」の範囲に小圓たりショヌト倉動倉動時間秒が察応付けられ、保留球数がであっお「〜」の範囲に小圓たりショヌト倉動倉動時間秒が察応付けられおいる。さらに、特図の圓吊刀定結果が倖れの堎合には、保留球数に関わらず、倉動皮別カりンタの倀ずしお「〜」の範囲に倖れショヌト倉動倉動時間秒が察応付けられおいる。   In addition, as the fluctuation time of the special figure 2, when the success or failure judgment result of the special figure 2 is hit (big hit), the number of holding balls is 1, and the range of "0-198" as the value of the fluctuation type counter CS1. Is associated with the short fluctuation A (variation time 1 second), and the number of holding balls is 0, 2 and 3 and the short fluctuation B (variation time 5 seconds) is correlated within the range of "0-198". . In addition, when the success or failure judgment result of the special figure 2 is a small hit, the number of holding balls is 1, and the value of the fluctuation type counter CS1 is within the range of "0-198". ) Are associated, and the number of holding balls is 0, 2, 3 and the small hitting short fluctuation B (the fluctuation time of 5 seconds) is associated with the range of “0 to 198”. Furthermore, when the success or failure judgment result of the special figure 2 is out, the short fluctuation A (1 second of fluctuation time) corresponds to the value of the fluctuation type counter CS1 out of the range of "0-198" regardless of the number of holding balls. It is attached.

このように、朜確状態䞭に参照される朜確甚テヌブルにおいお、圓吊刀定結果が小圓たりである堎合の特図の倉動時間を耇数皮類蚭定するこずにより、小圓たりが実行されるタむミングを狙っお球を発射する遊技所謂、止め打ちを抑制するこずができる。   As described above, in the latency confirmation table b202fb4 referred to during the latency state, the timing at which the small hit is executed by setting a plurality of types of variation time of the special view 2 when the success / failure determination result is a small hit. It is possible to suppress the game (so-called, stop strike) of shooting a ball by aiming at the target.

さらに、保留球数が倚い保留球数堎合に保留球数が少ない保留球数堎合よりも蚭定される倉動時間が長くなるように構成しおいる。これは、保留球数が倚い状態は右第入球口および第入球口に球が倚く入球しおいる状態であるため、各入球口に球が入球するこずにより遊技者に察しお十分な賞球を払い出しおいる状態である。䞀方、保留球数が少ない保留球数状態は右第入球口および第入球口に入球する球が少ない状態であるため、遊技者に察しお十分な賞球が払い出されおいない状態である。   Furthermore, when the number of holding balls is large (the number of holding balls is 2 and 3), the set fluctuation time is longer than in the case where the number of holding balls is small (the number of holding balls is 1). This is because a large number of balls are entering the right first ball entrance 64b and the second ball entrance 1640b when the number of holding balls is large. The player is in a state of paying out enough prize balls. On the other hand, the state in which the number of balls held is small (the number of balls held 1) is a state in which the number of balls entering the right first entrance 64b and the second entrance 1640b is small. Is not paid out.

よっお、保留球数が倚い保留球数堎合に保留球数が少ない保留球数堎合よりも蚭定される倉動時間が長くなるように構成するこずにより、各入球口に球が入球するこずにより払い出される賞球数ず小圓たり遊技により払い出される賞球数ずを合蚈した総賞球数の均䞀化を図るこずができる。これにより、パチンコ機に察しお遊技者に䞍利な調敎各入球口に球が入球し難いような調敎が為されたずしおも、小圓たりによる賞球を獲埗しやすくするこずができるため、遊技者のモチベヌションが䜎䞋しおしたうこずを抑制するこずができる。   Therefore, when the number of holding balls is large (the number of holding balls is 2 and 3), each ball entry can be made by configuring the fluctuation time to be set longer than in the case where the number of holding balls is small (the number of holding balls is 1). It is possible to make the total number of winning balls equal to the sum of the number of winning balls paid out by the ball entering the ball and the number of winning balls paid out by the small hitting game. As a result, even if the pachinko machine 10 is subjected to adjustment which is disadvantageous to the player (adjustment that makes it difficult for the ball to enter the ball entry hole), it is easy to obtain a winning ball by a small hit. Since it can, it can control that a player's motivation falls.

たた、本制埡䟋では、特図の保留球数がの堎合に、保留球数が倚い保留球数の堎合ず同䞀の倉動時間が蚭定されるように構成しおいる。これは、遊技者が間隔を空けお球を発射し、短い倉動時間を狙う遊技を抑制するためのものである。これにより、悪質な遊技を実行する遊技者に察しおは小圓たりによる賞球が獲埗しにくい遊技を提䟛するこずができる。   Moreover, in this control example, when the number of holding balls in the special view 2 is 0, the same fluctuation time as in the case where the number of holding balls is large (number of holding balls 2, 3) is set. . This is for the player to shoot a ball at intervals and to suppress the game aiming at a short fluctuation time. As a result, it is possible to provide a game in which it is difficult for a player to execute a malicious game to obtain a winning ball by a small hit.

さらに、本制埡䟋では、右打ち遊技を実行するこずで、遊技者に有利な特図の抜遞が実行される第入球口ず䞍利な特図の抜遞が実行される右第入球口に察しお亀互に球が入球するように構成しおいるため、短い倉動時間が蚭定される特図の抜遞のみを意図的に狙う遊技が実行されるこずをより抑制するこずができる。   Furthermore, in the present control example, by executing the right-handed game, the lottery of the special slot 1 that is advantageous to the player is executed, and the lottery of the special symbol 1 that is disadvantageous is executed. Since the ball is configured to alternately enter the ball into the ball entrance 64b, it is further suppressed that the game intentionally aimed at the lottery of the special figure 2 in which the short fluctuation time is set is intentionally executed can do.

なお、本第制埡䟋では、特図の倉動時間ずしお、保留球数に応じお皮類の倉動時間を蚭定可胜に構成しおいるが、これ限るこず無く耇数皮類の倉動時間が、様々な条件で蚭定されるように構成しおもよい。䟋えば、各保留球数に察しおそれぞれ異なる倉動時間を蚭定しおもよいし、同䞀の保留球数であっおも異なる倉動時間が蚭定されるように倉動皮別カりンタの範囲を区分けしお倉動時間を蚭定しおもよい。たた、小圓たり遊技終了埌に実行される所定回数の特図抜遞のみ異なる倉動時間が蚭定されるようにしおもよい。䟋えば、小圓たり遊技終了埌、特図の抜遞が回実行されるたでは、小圓たりに圓遞した堎合に蚭定される倉動時間が長くなるように構成するずよい。これにより、小圓たりに圓遞する抜遞が偏った堎合に過剰な賞球が払い出されるこずを抑制するこずができる。   In the second control example, two types of fluctuation time can be set according to the number of holding balls as the fluctuation time of the special figure 2, but there is no limitation to this and a plurality of types of fluctuation time are variously set. It may be configured to be set under the following conditions. For example, different fluctuation times may be set for each holding ball number, or even if the same holding ball number is set, the range of the fluctuation type counter CS1 is divided to change You may set the time. In addition, a variation time may be set that differs only in a predetermined number of special drawing lotterys executed after the small hitting game is over. For example, after the small hitting game is over, until the drawing of the special drawing is performed three times, it is preferable to configure so that the fluctuation time set when winning in the small hitting is long. Thereby, it is possible to suppress an excessive number of prize balls being paid out when the lottery for winning the small hit is biased.

あるいは、小圓たり遊技終了埌の所定期間䟋えば、特図の抜遞が回実行されるたでの期間のみ、特図の保留球数が所定数以䞊䟋えば以䞊の堎合に短い倉動時間䟋えば、秒が蚭定されるようにするずよい、このように構成するこずで、遊技者に察しお継続しお遊技を実行させるこずができる。さらに、この堎合に蚭定される倉動時間を、倧圓たり遊技におけるラりンド間むンタヌバルの時間ず同䞀にするずよい。これにより、連続しお小圓たりに圓遞した堎合においお、倧圓たりに圓遞したかのように可倉入賞装眮を可倉させるこずが可胜ずなり、遊技の興趣を向䞊させるこずができる。   Alternatively, a short change occurs when the number of holding balls in the special figure 2 is a predetermined number or more (for example, 2 or more) only during a predetermined period after the small hitting game is over (for example, a period until the drawing of special drawing is performed 3 times) A time (for example, 0.5 seconds) may be set. By this configuration, it is possible to cause the player to continuously execute the game. Furthermore, the variation time set in this case may be the same as the interval time between rounds in the jackpot game. As a result, when the player wins a small hit continuously, it is possible to vary the variable winning device 65 as if the player wins a big hit, and the interest of the game can be improved.

以䞊、説明をしたように、本第制埡䟋では、朜確状態䞭の小圓たり遊技が実行される頻床を特図の保留球数に基づいお蚭定可胜に構成するこずで、朜確状態䞭に払い出される賞球数各入球口ぞの入球に基づく賞球数ず小圓たり遊技に基づく賞球数の均䞀化を図っおいるが、それ以倖の構成ずしお、普図抜遞の保留蚘憶数に基づいお普図抜遞の倉動時間を蚭定するように構成しおもよい。䟋えば、普図抜遞の保留蚘憶数が倚い堎合は、振り分けナニットに球が入球しやすいため各入球口に球が入球しやすいため、普図抜遞の倉動時間を長くなるように蚭定し、普図抜遞の保留蚘憶数が少ない堎合は、倚い堎合に比べお普図抜遞の倉動時間が短くなるように蚭定するずよい。これにより、振り分けナニットぞの球の入球床合いに察しお均䞀化を図るこずができ、結果、朜確状態䞭に払い出される賞球数各入球口ぞの入球に基づく賞球数ず小圓たり遊技に基づく賞球数の均䞀化を図るこずができる。   As described above, in the second control example, the latency state can be set by configuring the frequency at which the small hitting game in the latent state is executed based on the number of balls held in the special figure 2 Although we are trying to equalize the number of award balls to be paid out during (the number of award balls based on entering the ball into each ball entry and the number of award balls based on the small hitting game), as other configurations, You may be comprised so that the fluctuation time of a common drawing lottery may be set based on the number of pending | holding memory. For example, when there are a large number of reserved memory of popular drawing lottery, it is easy for the ball to enter the sorting unit 660 (because it is easy for the ball to enter each ball entry), so that the fluctuation time of the common drawing lottery is lengthened In the case where the number of reserved memories of the common drawing lottery is small, it is preferable to set so that the fluctuation time of the common drawing lottery is short as compared to the case where there are many. This makes it possible to equalize the degree to which the balls enter the sorting unit 660, and as a result, the number of winning balls to be paid out during the latent state (the number of winning balls based on entering the ball into each ball entry) It is possible to make uniform the number of winning balls based on small hit games.

次に、図を参照しお、本第制埡䟋における䞻制埡装眮に蚭けられたの詳现に぀いお説明する。図は、本第制埡䟋におけるの構成を瀺すブロック図である。   Next, details of the RAM 203 provided in the main control device 110 in the second control example will be described with reference to FIG. FIG. 271 is a block diagram showing a configuration of the RAM 203 in the second control example.

図に瀺した通り、本第制埡䟋におけるは、第制埡䟋におけるの構成図参照に察しお、第特別図柄実行゚リア、特図倉動停止フラグが削陀されるず共に、第特別図柄保留球数カりンタ、第特別図柄保留球栌玍゚リア、特図仮停止フラグ、特図仮停止フラグが远加されおいる。   As shown in FIG. 271, the RAM 203 in the second control example deletes the second special symbol execution area 203b and the special figure 2 fluctuation stop flag 203p from the configuration of the RAM 203 in the first control example (see FIG. 198). In addition, the second special symbol holding ball number counter 203ba, the second special symbol holding ball storage area 203bb, the special figure 1 temporary stop flag 203bc, and the special figure 2 temporary stop flag 203bd are added.

第特別図柄保留球数カりンタは、第入球口ぞの入球始動入賞に基づいお第図柄衚瀺装眮で行われる特別図柄第図柄の倉動衚瀺第図柄衚瀺装眮で行われる倉動衚瀺の保留球数埅機回数を最倧回たで蚈数するカりンタである。この第特別図柄保留球数カりンタは、初期倀がれロに蚭定されおおり、第入球口ぞ球が入球しお倉動衚瀺の保留球数が増加する毎に、最倧倀たでず぀加算される。䞀方、第特別図柄保留球数カりンタは、新たに特別図柄の倉動衚瀺が実行される毎に、枛算される。この第特別図柄保留球数カりンタの倀も、第特別図柄保留球数カりンタの倀ず同様に、保留球数コマンドによっお音声ランプ制埡装眮ぞず通知される。   The second special symbol holding ball number counter 203 ba is a variation display (third symbol) of the special symbol (first symbol) performed by the first symbol display device 37 based on the ball entering the second ball entrance 1640 b (start winning combination) It is a counter which counts the number of holding balls (the number of waiting times) of the fluctuation display performed by the symbol display device 81 up to four times. The initial value of this second special symbol holding ball number counter 203 ba is set to zero, and the ball enters the second entrance 640 and the maximum value of 4 each time the number of holding balls in the variable display increases. Up to one is added. On the other hand, the second special symbol holding ball number counter 203 ba is decremented by one every time when the variation display of the special symbol is newly executed. Similarly to the value of the first special symbol holding ball number counter 203d, the value of the second special symbol holding ball number counter 203ba is also notified to the voice lamp control device 113 by the holding ball number command.

第特別図柄保留球数栌玍゚リアは、第特別図柄保留球栌玍゚リアず同様に、぀の実行゚リアず、぀の保留゚リアずを有しおいる。この第特別図柄保留球栌玍゚リアには、第入球口ぞの入球始動入賞に基づいお取埗される各カりンタ倀が蚘憶される。カりンタ倀の栌玍方法等に぀いおは、第特別図柄保留球栌玍゚リアず同様であるため、その詳现な説明に぀いおは省略する。   Similarly to the first special symbol holding ball storage area 203a, the second special symbol holding ball number storage area 203bb has one execution area and four holding areas. In the second special symbol holding ball storage area 203bb, each counter value acquired based on the ball entering to the second ball entrance 1640b (start winning) is stored. About the storing method etc. of a counter value, since it is the same as that of the 1st special symbol holding ball storing area 203a, it omits about the detailed explanation.

特図仮停止フラグは、特図の倉動時間の曎新枛算を停止する期間を瀺すフラグであっお、オンに蚭定されおいる堎合に倉動時間の曎新枛算を停止し、オンに蚭定された状態からオフに蚭定された堎合に、停止されおいた倉動時間の曎新枛算が再開されるものである。   Special figure 1 temporary stop flag 203bc is the flag which shows the period which stops renewal (subtraction) of fluctuation time of special figure 1, when it is set to on, renewal (subtraction) of fluctuation time is stopped, When it is set to off from the state set to on, the update (subtraction) of the stopped fluctuation time is resumed.

この特図仮停止フラグは、抜遞結果が倧圓たりである第特別図柄特図の倉動を停止する際にオンに蚭定され図の、特別図柄倉動凊理図参照においお参照される図の。参照した結果、オンに蚭定されおいる堎合には、特図に察応する第図柄衚瀺装眮の衚瀺を倉動䞭ず同様に曎新する凊理が実行される図の。぀たり、特図仮停止フラグがオンに蚭定されおいる間は、倉動時間の曎新枛算は停止しおいるが、第図柄衚瀺装眮は倉動衚瀺が継続しお実行される状態ずなる。これにより、特図仮停止フラグがオンに蚭定されたこずにより、特図の倉動が匷制停止されおいないこずを報知するこずができる。そしお、第特別図柄倉動実行䞭凊理図参照においおオンに蚭定されおいるず刀別された堎合に図の、オフに蚭定される図の。なお、詳现な説明および図瀺は省略するが、この特図仮停止フラグは、第特別図柄特図の抜遞結果が小圓たりである堎合にも倧圓たりである堎合ず同䞀の凊理が実行されオンに蚭定される。   The special figure 1 temporary stop flag 203bc is set to ON when stopping the variation of the second special symbol (special figure 2) whose lottery result is a big hit (S1332 in FIG. 281), and the special symbol variation process 2 (figure 2) 275) (S232 in FIG. 275). As a result of the reference, when it is set to ON, processing is performed to update the display of the first symbol display device corresponding to the special view 1 in the same manner as during fluctuation (S233 in FIG. 275). That is, while the update (subtraction) of the fluctuation time is stopped while the special figure 1 temporary stop flag 203bc is set to ON, the first symbol display device is in a state where the fluctuation display is continuously executed. Become. Thereby, it is possible to notify that the fluctuation of the special figure 1 is not forcibly stopped by setting the special figure 1 temporary stop flag 203bc to ON. Then, when it is determined that the first special symbol variation in progress processing (see FIG. 277) is set to ON (S2801 in FIG. 277: Yes), it is set to OFF (S2803 in FIG. 277). In addition, although detailed explanation and illustration are omitted, this special figure 1 temporary stop flag 203bc is the same process as the case of being a big hit even when the lottery result of the second special symbol (special figure 2) is a small hit Is executed and set on.

特図仮停止フラグは、特図の倉動時間の曎新枛算を停止する期間を瀺すフラグであっお、オンに蚭定されおいる堎合に倉動時間の曎新枛算を停止し、オンに蚭定された状態からオフに蚭定された堎合に、停止されおいた倉動時間の曎新枛算が再開されるものである。   Special figure 2 temporary stop flag 203bd is the flag which shows the period which stops renewal (subtraction) of fluctuation time of special figure 2, when it is set to on, renewal (subtraction) of fluctuation time is stopped, When it is set to off from the state set to on, the update (subtraction) of the stopped fluctuation time is resumed.

この特図仮停止フラグは、抜遞結果が倧圓たりである第特別図柄特図の倉動を停止する際にオンに蚭定され図の、特別図柄倉動凊理図参照においお参照される図の。なお、本凊理においお参照される内容に぀いおは、䞊述した特図仮停止フラグず同䞀であるため、その説明を省略する。そしお、第特別図柄倉動実行䞭凊理図参照においおオンに蚭定されおいるず刀別された堎合に図の、オフに蚭定される図の。   The special figure 2 temporary stop flag 203bd is set to ON when stopping the variation of the first special symbol (special figure 1) whose lottery result is a big hit (S732 in FIG. 278), and the special symbol variation process 2 (figure 2) 275) (S232 in FIG. 275). The contents to be referred to in this processing are the same as those of the special view temporary stop flag 203 bc described above, and thus the description thereof is omitted. Then, if it is determined that the second special symbol variation in progress processing (see FIG. 280) is set to on (S2901 in FIG. 280: Yes), it is set to off (S2903 in FIG. 280).

次に、図を参照しお、本第制埡䟋における音声ランプ制埡装眮に蚭けられたの詳现に぀いお説明する。図は、本第制埡䟋におけるの構成を瀺すブロック図である。   Next, with reference to FIG. 272 (a), the details of the ROM 222 provided in the sound lamp control device 113 in the second control example will be described. FIG. 272 (a) is a block diagram showing a configuration of the ROM 222 in the second control example.

図に瀺した通り、本第制埡䟋におけるは、第制埡䟋におけるの構成図参照に察しお、画面衚瀺遞択テヌブルの内容を䞀郚倉曎した点ず、远加挔出遞択テヌブルを远加した点で盞違しおいる。   As shown in FIG. 272 (a), the ROM 222 in the second control example partially compares the contents of the screen display selection 2 table 222b with the configuration of the ROM 222 in the first control example (see FIG. 199 (a)). It differs in the point which changed and the point which added the additional presentation selection table 222ba.

ここで、図を参照しお、本制埡䟋における画面衚瀺遞択テヌブルに぀いお説明をする。図は、画面衚瀺遞択テヌブルの内容を暡匏的に瀺した暡匏図である。この画面衚瀺遞択テヌブルは、䞊述した第制埡䟋の画面衚瀺遞択テヌブルに察しお、遊技状態が通垞状態ず確倉状態ずで異なる画面衚瀺皮別が遞択されるように構成した点ず、第図柄衚瀺装眮に衚瀺させるべき衚瀺内容画面衚瀺皮別を倉曎した点ずで盞違する。それ以倖の芁玠に぀いおは同䞀であり、同䞀の芁玠に぀いおはその詳现な説明を省略する。   Here, the screen display selection 2 table 222b in the present control example will be described with reference to FIG. 272 (b). FIG. 272 (b) is a schematic view schematically showing the contents of the screen display selection 2 table 222b. The screen display selection 2 table 222b is configured to select different screen display types in the normal state and the probability change state with respect to the screen display selection table 222b in the first control example described above; The difference is that the display content (screen display type) to be displayed on the third symbol display device 81 is changed. The other elements are the same, and the detailed description of the same elements is omitted.

図に瀺した通り、遊技状態が通垞状態の堎合には、特図埅機フラグがオフ、特図埅機フラグがオンの組み合わせに察しお、衚瀺内容画面衚瀺皮別ずしお通垞衚瀺が芏定されおいる。この通垞衚瀺は、第特別図柄の抜遞結果を瀺す第図柄ず、第特別図柄の抜遞結果を瀺す第図柄ずが通垞状態における通垞の態様図参照で衚瀺される衚瀺内容である。通垞状態では、第特別図柄の抜遞結果に基づく倉動衚瀺が䞻倉動であるため、通垞衚瀺に蚭定しおおくこずで、䞻倉動を確実に衚瀺させるこずができる。   As shown in FIG. 272 (b), when the gaming state is the normal state, the display contents (screen display type) with respect to the combination in which the special view 1 standby flag 223s is off and the special view 2 standby flag 223t is on. As normal display is prescribed. In this normal display, the third symbol indicating the lottery result of the first special symbol and the third symbol indicating the lottery result of the second special symbol are displayed in the normal mode (see FIG. 182 (b)) in the normal state. Display content. In the normal state, since the variable display based on the lottery result of the first special symbol is the main change, the main change can be reliably displayed by setting it to the normal display.

通垞状態においお、特図埅機フラグがオン、特図埅機フラグがオフの組み合わせに察しおは、デモ衚瀺が察応付けられおいる。このデモ衚瀺が決定されるず、デモ衚瀺画面図参照が蚭定される。䞻倉動である特図の倉動が終了しおから秒間が経過した埌は、副倉動が実行䞭であるか吊かに拘わらず、デモ衚瀺画面客埅ちデモ画面に切り替える構成ずするこずで、遊技者が第入球口ぞず球を入球させ、長時間の倉動衚瀺が開始されおから、すぐに遊技を蟞めおしたったずしおも、所定時間秒経過埌には客埅ちデモ画面を衚瀺させるこずができる。よっお、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができるので、パチンコ機で遊技を開始させるこずができる。埓っお、パチンコ機の皌働率が䜎䞋しおしたうこずを防止抑制するこずができる。さらに、このデモ衚瀺画面では、実際には特図が倉動衚瀺されおいるため、遊技者に察しお空き台であるこずを容易に理解させるために副衚瀺領域の小領域に「遊技可胜です」の文字が衚瀺される。これにより、遊技者はより安心しお遊技を開始するこずができる。   A demonstration display A is associated with a combination in which the special view 1 wait flag 223s is on and the special view 2 wait flag 223t is off in the normal state. When this demonstration display A is determined, a demonstration display A screen (see FIG. 266 (a)) is set. After 30 seconds have passed since the end of the fluctuation of the special figure 1 which is the main fluctuation, the configuration is such that the display is switched to the demonstration display A screen (the customer waiting demonstration screen) regardless of whether or not the sub fluctuation is being executed. If the player enters the ball into the second entrance 1640b and the variable display for a long time is started, the predetermined time (30 seconds) elapses even if the player immediately quits playing the game. Later on, you can display the customer waiting demo screen. Therefore, since it can be easily understood that the pachinko machine 10 is a vacant platform to other players who have confirmed the customer waiting demonstration screen, the pachinko machine 10 can start the game. Therefore, it can be prevented (suppressed) that the operating rate of the pachinko machine 10 is reduced. Furthermore, in the demonstration display A screen, in particular, the special view 2 is variably displayed, so that in the small area Ds5 of the sub display area Ds, in order to make the player easily understand that it is a vacant platform. The word "playable" is displayed. Thus, the player can start playing the game more safely.

通垞状態においお、特図埅機フラグ、特図埅機フラグが共にオフの組み合わせに察しおは、デモ衚瀺図参照が察応付けられおいる。これにより、客埅ちデモ画面を確認した他の遊技者に察しお、パチンコ機が空き台であるこずを容易に理解させるこずができる。   In the normal state, a demonstration display B (see FIG. 266 (b)) is associated with a combination in which both the special view 1 standby flag 223s and the special view 2 standby flag 223t are off. This makes it possible to easily understand that the pachinko machine 10 is a vacant platform for other players who have confirmed the customer waiting demonstration screen.

次に、確倉状態においお、特図埅機フラグがオン、特図埅機フラグがオフの組み合わせ、又は、特図埅機フラグがオフ、特図埅機フラグがオンの組み合わせに察しおは、それぞれ通垞衚瀺が察応付けられおいる。本制埡䟋におけるパチンコ機では確倉状態においお特図および特図が共に倉動可胜な遊技が実行されるため、䜕れか䞀方の特図に察しお特図埅機フラグ特図埅機フラグ、特図埅機フラグがオフに蚭定されおいる状態で客埅ちデモ画面が衚瀺されるこずが無い。これにより、遊技者に察しお、分かりやすい遊技を提䟛するこずができる。   Next, in a definite variation state, a combination of the special view 1 standby flag 223s on and the special view 2 standby flag 223t off, or a special view 1 standby flag 223s off and the special view 2 standby flag 223t on combination In each case, normal display is associated with each other. In the pachinko machine 10 in the present control example, a game in which both the special figure 1 and the special figure 2 can be changed is executed in the definite variation state, the special figure standby flag (special figure 1 standby flag 223s) There is no case where the customer waiting demo screen is displayed in a state where the special figure 2 waiting flag 223t) is set to off. This makes it possible to provide the player with an easy-to-understand game.

このように、特図および特図のそれぞれに察しお特図倉動䞭であるか特図の倉動が停止しおから所定期間経過したかどうかを刀別し、そのそれぞれの刀別結果、および珟圚蚭定されおいる遊技状態に基づいお画面衚瀺皮別を蚭定するこずで、本第制埡䟋のように遊技状態に応じお遊技者が抜遞結果を期埅する図柄皮別特図、特図を倉曎する遊技性遊技状態に応じお実質的に倉動する図柄皮別特図、特図を倉曎する遊技性を有するパチンコ機に察しお、珟圚の遊技状態においお遊技者が期埅する図柄皮別特図、特図の倉動䞻倉動が実行されおいるか吊かを容易に報知するこずができる。   In this way, it is determined whether each of the special figure 1 and the special figure 2 is in the special figure fluctuation (whether or not a predetermined period has elapsed after the fluctuation of the special figure is stopped), and the respective judgment results, And by setting the screen display type on the basis of the currently set gaming state, a symbol type in which the player expects the lottery result according to the gaming state as in this second control example (special figure 1, special figure 2) to the pachinko machine 10 having a gaming property (the gaming property for changing the symbol type (special figure 1, special figure 2) which substantially changes according to the gaming state) to change the game in the current gaming state It can be easily informed whether or not the variation (main variation) of the symbol type (special figure 1, special figure 2) expected by the person is being executed.

確倉状態においお、特図埅機フラグ、特図埅機フラグが共にオフの組み合わせに察しおは、特殊衚瀺図参照が察応付けられおいる。これにより、客埅ちデモ画面を確認した遊技者に察しお、珟圚の遊技状況を瀺唆するこずができる。   A special display A (see FIG. 267 (a)) is associated with a combination in which both the special view 1 standby flag 223s and the special view 2 standby flag 223t are off in the positive change state. This makes it possible to suggest the current game situation to the player who has confirmed the customer waiting demonstration screen.

朜確状態では、特図埅機フラグがオフ、特図埅機フラグがオン、あるいは、特図埅機フラグ、特図埅機フラグが共にオンの組み合わせに察しお、衚瀺内容画面衚瀺皮別ずしお特殊衚瀺図が芏定されおいる。この特殊衚瀺は、朜確状態においお実質倉動ずなる特図が倉動しおいない特図埅機フラグがオンに蚭定されおいる状態で衚瀺されるものである。   In the latent state, the display contents (for the combination of the special view 1 wait flag 223s off and the special view 2 wait flag 223t on or the special view 1 wait flag 223s and the special view 2 wait flag 223t on) The special display B (FIG. 267 (b)) is defined as the screen display type). The special display B is displayed in a state in which the special figure 2 which is substantially changed in the latent state is not changing (the special figure 2 standby flag is set to ON).

次に、図を参照しお、本制埡䟋における远加挔出遞択テヌブルに぀いお説明をする。図は、远加挔出遞択テヌブルの内容を暡匏的に瀺した暡匏図である。この远加挔出遞択テヌブルは、特図仮停止フラグたたは特図仮停止フラグがオンに蚭定され、特図の倉動時間の曎新枛算が停止された堎合に生じる远加挔出期間図参照にお実行される远加挔出の皮別远加挔出皮別を遞択する際に参照されるテヌブルであっお、远加挔出を実行可胜な期間残倉動時間の長さず、取埗した挔出カりンタの倀ずに基づいお远加挔出皮別が遞択される。   Next, the additional effect selection table 222ba in this control example will be described with reference to FIG. FIG. 273 is a schematic view schematically showing the contents of the additional effect selection table 222ba. In this additional effect selection table 222ba, an additional effect period (when the special figure 1 temporary stop flag 203bc or the special figure 2 temporary stop flag 203bd is set to ON and the update (subtraction) of the variation time of the special figure is stopped ( It is a table that is referred to when selecting the type (additional effect type) of the additional effect to be executed in FIG. 261), and the length of the period (the remaining fluctuation time) in which the additional effect can be performed and the acquired effect The additional effect type is selected based on the value of the counter 223h.

具䜓的には、残倉動時間远加挔出を実行可胜な期間が秒未満の堎合期間であっお、取埗した挔出カりンタの倀が「〜」の堎合には远加挔出皮別ずしお「なし」が遞択され図参照、「〜」の堎合には远加挔出皮別ずしお「远加挔出」が遞択される図参照。   Specifically, when the remaining fluctuation time (period in which additional effect can be performed) is less than 2 seconds (period A) and the value of the obtained effect counter 223h is “0 to 99”, the additional effect “None” is selected as the type (see FIG. 262A), and “additional effect A” is selected as the additional effect type in the case of “100 to 198” (see FIG. 262B).

残倉動時間远加挔出を実行可胜な期間が秒〜秒の堎合期間であっお、取埗した挔出カりンタの倀が「〜」の堎合には远加挔出皮別ずしお「远加挔出」が遞択され図参照、「〜」の堎合には远加挔出皮別ずしお「远加挔出」が遞択される図参照。   When the remaining fluctuation time (period in which additional effect can be executed) is 2 seconds to 15 seconds (period B) and the value of the obtained effect counter 223h is "0 to 99", "as additional effect type" The additional effect B is selected (see FIG. 263 (a)), and in the case of "100 to 198", the "additional effect C" is selected as the additional effect type (see FIG. 263 (b)).

残倉動時間远加挔出を実行可胜な期間が秒以䞊の堎合期間であっお、取埗した挔出カりンタの倀が「〜」の堎合には远加挔出皮別ずしお「远加挔出」が遞択され図参照、「〜」の堎合には远加挔出皮別ずしお「远加挔出」が遞択される図参照。   When the remaining fluctuation time (period in which the additional effect can be executed) is 15 seconds or more (period C) and the value of the obtained effect counter 223h is “0 to 99”, “additional effect type” as the additional effect type C "is selected (refer to FIG. 263 (b)), and in the case of" 100 to 198 "," additional effect D "is selected as an additional effect type (refer to FIG. 264).

以䞊、説明をしたように、本制埡䟋では远加挔出を実行可胜な期間残倉動時間の長さに基づいお実行される远加挔出が遞択されるように構成しおいるため、䟋えば、残倉動時間が短い堎合远加挔出により実行される挔出内容を遊技者が把握困難な時間の堎合には、通垞挔出の䞀郚を倉曎した远加挔出䟋えば、远加挔出を実行し、残倉動時間䞭に実行される挔出に察しお遊技者に違和感を䞎えないようにし、残倉動時間が長い堎合远加挔出により実行される挔出の内容を遊技者が十分に把握可胜な時間の堎合には、通垞挔出ずは異なる内容の远加挔出䟋えば、远加挔出を実行し、挔出効果を高めるこずができる。   As described above, in this control example, since the additional effect to be executed is selected based on the length of the period (the remaining fluctuation time) in which the additional effect can be executed, for example, When the fluctuation time is short (when it is difficult for the player to grasp the contents of the effect to be executed by the additional effect), the additional effect (for example, the additional effect A) in which a part of the normal effect is changed is executed. In the case where the player does not give a sense of discomfort to the effect executed during the fluctuation time, and the remaining fluctuation time is long (when the content of the effect executed by the additional effect can be sufficiently grasped by the player) In addition, the additional effect (for example, the additional effect D) different from the normal effect can be executed to enhance the effect.

次に図を参照しお、本第制埡䟋における音声ランプ制埡装眮に蚭けられたの詳现に぀いお説明する。図は、本第制埡䟋におけるの構成を瀺すブロック図である。   Next, the details of the RAM 223 provided in the audio lamp control device 113 in the second control example will be described with reference to FIG. FIG. 274 is a block diagram showing a configuration of the RAM 223 in the second control example.

図に瀺した通り、本第制埡䟋におけるは、第制埡䟋におけるの構成図参照に察しお、第特別図柄保留球数カりンタ、残倉動時間情報栌玍゚リア、远加挔出情報栌玍゚リアが远加されおいる。   As shown in FIG. 274, the RAM 223 in the second control example is different from the configuration of the RAM 223 in the first control example (see FIG. 199 (b)) in the second special symbol holding ball number counter 223ba and remaining fluctuation time information A storage area 223bb and an additional effect information storage area 223bc are added.

第特別図柄保留球数カりンタは、䞻制埡装眮から出力される第特別図柄に関する保留球数コマンドに基づいお曎新されるカりンタであっお、第制埡䟋にお䞊述した第特別図柄保留球数カりンタに察しお、カりンタの曎新察象を第特別図柄保留球数カりンタに代えお第特別図柄保留球数カりンタずした点のみが盞違し、その他の芁玠に぀いおは同䞀であるため、その詳现な説明を省略する。   The second special symbol holding ball number counter 223 ba is a counter updated based on the holding ball number command related to the second special symbol output from the main control unit 110, and the first special mentioned above in the first control example The only difference is that the second special symbol holding ball number counter 203ba is replaced with the first special symbol holding ball number counter 203d instead of the first special symbol holding ball number counter 203d with respect to the symbol holding ball number counter 223c, and the other elements are the same Therefore, the detailed description is omitted.

残倉動時間情報栌玍゚リアは、䞻制埡装眮から特図又は特図仮停止コマンドを受信した堎合においお算出される珟圚蚭定されおいる倉動パタヌンの残期間残倉動時間に関する情報を栌玍するための゚リアであっお、栌玍された情報は倉動再開埌に実行される远加挔出を遞択する際に参照される。   The remaining fluctuation time information storage area 223bb has information on the remaining period (remaining fluctuation time) of the currently set fluctuation pattern calculated when receiving the special view 1 or special view 2 temporary stop command from the main control device 110. An area for storing, and the stored information is referred to when selecting an additional effect to be executed after resumption of fluctuation.

この残倉動時間情報栌玍゚リアは仮停止関連凊理図参照においお、特図仮停止コマンドたたは特図仮停止コマンドを受信した堎合に図の、倉動パタヌンの残倉動期間を算出し図の、その残倉動期間の長さに基づいお残倉動期間情報が蚭定される図の〜参照。そしお、倉動再開凊理図参照においお、特図倉動再開コマンド又は特図倉動再開コマンドを受信し図の、倉動パタヌンが実行䞭ではないず刀別された堎合に図の、远加挔出皮別を決定するために甚いられ図の、その埌、蚭定された残倉動期間情報がクリアされる図の。   When the remaining fluctuation time information storage area 223bb receives the special view temporary stop command or the special view 2 temporary stop command in the temporary stop related process (see FIG. 286) (S4901 in FIG. 286: Yes), the change pattern is The remaining fluctuation period is calculated (S4903 in FIG. 286), and the remaining fluctuation period information is set based on the length of the remaining fluctuation period (see S4907 to S4908 in FIG. 286). Then, in the fluctuation resumption processing (see FIG. 287), the special figure 1 fluctuation resumption command or the special figure 2 fluctuation resumption command is received (S5001 in FIG. 287: Yes), and it is determined that the fluctuation pattern is not under execution. (S5002 in FIG. 287: No) is used to determine the additional effect type (S5003 in FIG. 287), and thereafter, the set remaining fluctuation period information is cleared (S5009 in FIG. 287).

远加挔出情報栌玍゚リアは、決定された远加挔出皮別を栌玍するための゚リアであっお、栌玍された远加挔出皮別に基づいお远加挔出が実行される。この远加挔出情報栌玍゚リアは、倉動再開凊理図参照においお、決定された远加挔出皮別が蚭定され図の、衚瀺甚远加挔出コマンドを蚭定する際に読み出され図の、その埌クリアされる図の。   The additional effect information storage area 223 bc is an area for storing the determined additional effect type, and the additional effect is executed based on the stored additional effect type. In the additional effect information storage area 223bc, the determined additional effect type is set in the fluctuation restart process (see FIG. 287) (S5005, S5006 in FIG. 287), and is read out when setting the additional effect command for display. (S5007 in FIG. 287) is cleared thereafter (S5009 in FIG. 287).

第制埡䟋における䞻制埡装眮の制埡凊理に぀いお
次に、図〜図を参照しお、第制埡䟋における䞻制埡装眮のによっお実行される各皮制埡凊理に぀いお説明を行う。本第制埡䟋における䞻制埡装眮の制埡凊理は、䞊述した第制埡䟋における䞻制埡装眮の制埡凊理に察しお、特別図柄倉動凊理図参照に代えお特別図柄倉動凊理図参照、遊技状態曎新凊理図参照に代えお遊技状態曎新凊理図参照、始動入賞凊図参照に代えお始動入賞凊理図参照、倧圓たり終了凊理図参照に代えお倧圓たり終了凊理図を実行する点で盞違し、その他は同䞀の凊理が実行される。なお、同䞀の凊理に぀いおは同䞀の笊号を付し、その詳现な説明を省略する。
<About control processing of main controller in second control example>
Next, various control processing executed by the MPU 201 of the main control apparatus 110 in the second control example will be described with reference to FIGS. 275 to 283. The control process of the main controller 110 in the second control example is a special symbol variation process 2 in place of the special symbol variation process (see FIG. 209) with respect to the control process of the main controller 110 in the first control example described above. (See FIG. 275), gaming state update processing (see FIG. 213) instead of gaming state update processing 2 (see FIG. 276), start winning processing (see FIG. 222) start winning processing 2 (see FIG. 282) The process is the same as the other processes except that the big hit end process 2 (FIG. 283) is executed instead of the big hit end process (see FIG. 230). In addition, the same code | symbol is attached | subjected about the same process and the detailed description is abbreviate | omitted.

䞊述したように、本第制埡䟋では、䞊述した第制埡䟋に察しお、特別図柄以䞋、特図ず称すである第特別図柄以䞋、特図ず称すに加え、第特別図柄以䞋、特図ず称すの抜遞も保留蚘憶可胜に構成しおいる点ず、特図ず特図ずが同時に倉動を実行しおいる堎合においお、䜕れか䞀方の特図が圓たりを瀺す図柄で停止衚瀺された堎合に、他方の特図の倉動時間の枛算を䞭断し、䞀方の特図の圓たりに基づく圓たり遊技終了埌に再床倉動時間の枛算を再開するように構成しおいる点で倧きく盞違しおいる。   As described above, in the second control example, in addition to the first special symbol (hereinafter referred to as the special figure 1) that is the special symbol (hereinafter referred to as the special figure) with respect to the first control example described above, One of the points that the lottery of the second special symbol (hereinafter referred to as the special figure 2) is also configured to be able to be stored on hold, and when the special figure 1 and the special figure 2 are simultaneously changing, When the special drawing is stopped and displayed with a symbol indicating a hit, the subtraction of the fluctuation time of the other special drawing is interrupted, and the subtraction of the fluctuation time is resumed again after the end of the hit game based on the hitting of one special drawing. There is a major difference in the way they are configured.

なお、特図の抜遞を保留蚘憶可胜に構成した点および、それに基づく制埡凊理に぀いおは、䞊述した第制埡䟋に蚘茉した特図の抜遞を保留蚘憶する構成および制埡凊理ず同䞀であるため、その説明を省略する。   In addition, about the point which comprised the lottery of the special figure 2 on hold storage possible, and the control processing based on it, it is the same as the composition and control process which carries out the lottery storage of the special figure 1 described in the first control example mentioned above. Therefore, the explanation is omitted.

たず、図を参照しお、本第制埡䟋における特別図柄倉動凊理の内容に぀いお説明をする。図は特別図柄倉動凊理の内容を瀺すフロヌチャヌトである。特別図柄倉動凊理が実行されるず、たず、珟圚が倧圓たり又は小圓たり䞭であるかを刀別し、。倧圓たり䞭又は小圓たり䞭であるず刀別した堎合は、次に、特図仮停止フラグたたは特図仮停止フラグがオンに蚭定されおいるかを刀別する。このの凊理では、䞀方の特図が圓たりを瀺す図柄で停止衚瀺されたこずにより、倉動䞭の他方の特図倉動時間の枛算を䞭断しおいる状態かを刀別しおいる。の凊理においお、特図仮停止フラグたたは特図仮停止フラグがオンに蚭定されおいるず刀別した堎合は、仮停止されおいる特図に察応する第図柄衚瀺装眮の衚瀺を曎新し、即ち、倉動時間の枛算が䞭断されおいる特図に察しお、第図柄衚瀺装眮の倉動衚瀺を継続させる凊理を実行しお、本凊理を終了する。これにより、特図倉動を匷制停止しおいないこずを遊技者に報知するこずができる。   First, with reference to FIG. 275, the contents of the special symbol variation process 2 (S104) in the second control example will be described. FIG. 275 is a flowchart showing the contents of special symbol variation processing 2 (S104). When the special symbol variation process 2 (S104) is executed, first, it is determined whether the present is a big hit or a small hit, and then (S231). If it is determined that the jackpot is medium or small (S231: Yes), then it is determined whether the special view temporary stop flag 203bc or the special view 2 temporary stop flag 203bd is set to ON (S232) . In the process of S232, it is determined whether or not the subtraction of the other special figure fluctuation time during fluctuation is being interrupted by the stop display of one special figure with a symbol indicating a hit. In the process of S232, when it is determined that the special figure 1 temporary stop flag 203bc or the special figure 2 temporary stop flag 203bd is set to ON (S232: Yes), the first corresponding to the special figure temporarily stopped. The display of the symbol display device 37 is updated (S233), that is, the process of continuing the variable display of the first symbol display device 37 is executed on the special figure in which the subtraction of the fluctuation time is interrupted, and the main process Finish. As a result, it is possible to notify the player that the special figure fluctuation is not forcibly stopped.

䞀方、の凊理においお、珟圚が倧圓たり又は小圓たり䞭であるず刀別した堎合は、特図倉動時間タむマの倀がよりも倧きいか即ち、特図が倉動䞭であるかを刀別し、特図倉動時間タむマの倀がよりも倧きくないであるず刀別した堎合は、䞊述した第制埡䟋の第特別図柄倉動開始凊理ず同䞀の凊理を実行し、その埌、特図に関する倉動凊理を実行するに移行する。   On the other hand, if it is determined in the process of S231 that the present is a big hit or a small hit (S231: No), the value of the special figure 1 fluctuation time timer 203s is larger than 0 (that is, the special figure 1 fluctuates If it is determined that the value of the special view 1 fluctuation time timer 203s is not larger than 0 (is 0) (S234: No), the first control example described above is selected. The same processing as the first special symbol variation start processing (S204) is executed, and thereafter, the processing proceeds to S238 where the variation processing relating to the special figure 2 is executed.

の凊理においお、特図倉動時間タむマの倀がよりも倧きいず刀別した堎合は、第特別図柄倉動実行䞭凊理を実行する。この第特別図柄倉動実行䞭凊理は、特図倉動䞭の凊理を実行するものであり、図を参照しおその詳现な説明を埌述する。   In the process of S234, when it is determined that the value of the special view 1 fluctuation time timer 203s is larger than 0 (S234: Yes), the first special symbol fluctuation in progress processing (S235) is executed. The first special symbol variation in-execution process (S235) is to execute the process in special figure 1 variation, and the detailed description thereof will be described later with reference to FIG.

第特別図柄倉動実行䞭凊理を終えるず、次に、倉動時間の終了タむミングであるか特図倉動時間タむマがであるかを刀別し、倉動時間の終了タむミングであるず刀別した堎合は、第特別図柄倉動停止凊理を実行し、その埌、ぞ移行する。䞀方、の凊理においお、倉動時間の終了タむミングでは無いず刀別した堎合は、の凊理をスキップしおぞ移行する。   When the first special symbol variation in progress processing (S235) is finished, next, it is determined whether it is the end timing of the variation time (special figure 1 variation time timer 203s is 0) (S236), the variation time of If it is determined that it is the end timing (S236: Yes), the first special symbol variation stop process 2 (S237) is executed, and then the process proceeds to S238. On the other hand, if it is determined in the process of S236 that the end time of the fluctuation time is not reached (S236: No), the process of S237 is skipped and the process proceeds to S238.

〜の凊理では、特図に察しお実行した〜ず同䞀の凊理が実行される。の凊理が実行されるず、たず、特図倉動時間タむマの倀がよりも倧きいか即ち、特図が倉動䞭であるかを刀別し、特図倉動時間タむマの倀がよりも倧きくないであるず刀別した堎合は、第特別図柄倉動開始凊理を実行し、その埌、本凊理を終了する。この第特別図柄倉動開始凊理は䞊述した第特別図柄倉動開始凊理図の参照に察しお、保留蚘憶数の枛算凊理が远加されたものであっお、詳现は図を参照しお埌述する。   In the processes of S238 to S242, the same processes as S234 to S237 executed for the special figure 1 are executed. When the process of S238 is executed, first, it is determined whether the value of the special figure 2 fluctuation time timer 203t is larger than 0 (that is, the special figure 2 is in fluctuation) (S238), the special figure 2 fluctuation. When it is determined that the value of the time timer 203t is not larger than 0 (is 0) (S238: No), the second special symbol variation start process 2 (S239) is executed, and then this process is ended. This second special symbol variation start process 2 (S239) is the addition of the subtraction process of the number of reserved memories with respect to the second special symbol variation start process 2 (see S217 in FIG. 215) described above, and the details Will be described later with reference to FIG.

䞀方、の凊理においお、特図倉動時間タむマの倀がよりも倧きいず刀別した堎合は、第特別図柄倉動実行䞭凊理を実行する。この第特別図柄倉動実行䞭凊理は、特図倉動䞭の凊理を実行するものであり、図を参照しおその詳现な説明を埌述する。   On the other hand, if it is determined in the process of S238 that the value of the special figure 2 fluctuation time timer 203t is larger than 0 (S238: Yes), the second special symbol fluctuation in progress processing (S240) is executed. The second special symbol variation in-execution process (S240) is to execute the process in special figure 2 variation, and the detailed description thereof will be described later with reference to FIG.

第特別図柄倉動実行䞭凊理を終えるず、次に、倉動時間の終了タむミングであるか特図倉動時間タむマがであるかを刀別し、倉動時間の終了タむミングであるず刀別した堎合は、第特別図柄倉動停止凊理を実行し、本凊理を終了する。䞀方、の凊理においお、倉動時間の終了タむミングでは無いず刀別した堎合は、の凊理をスキップしお本凊理を終了する。   When the second special symbol variation under execution processing (S240) is finished, next, it is determined whether it is the end timing of variation time (special figure 2 variation time timer 203t is 0) (S241), the variation time When it is determined that it is the end timing (S241: Yes), the second special symbol variation stop process 2 (S242) is executed, and this process is ended. On the other hand, in the process of S241, when it is determined that it is not the end timing of the fluctuation time (S241: No), the process of S242 is skipped and the present process is ended.

次に、図を参照しお、遊技状態曎新凊理の内容に぀いお説明をする。図は、遊技状態曎新凊理の内容を瀺すフロヌチャヌトである。この遊技状態曎新凊理は、䞊述した第制埡䟋の遊技状態曎新凊理図参照に察しお、時短カりンタの倀がであっお、確倉カりンタの倀がではない堎合に朜確状態を瀺す状態コマンドを蚭定する構成を远加しおいる点で盞違しおいる。これは、本第制埡䟋では、確倉状態が蚭定される回数回よりも確倉状態で蚭定される時短回数回が少なくなるように構成されおおり、確倉状態で特図抜遞倉動の回数が回を越えるこずにより、倧圓たりに圓遞するこずなく遊技状態を確倉状態から朜確状態ぞず移行可胜に構成しおいるためである。   Next, with reference to FIG. 276, contents of the game state update process 2 (S307) will be described. FIG. 276 is a flow chart showing the contents of the game state update process 2 (S307). In this game state update process 2 (S307), when the value of the time reduction counter 203g is 0 and the value of the probability change counter 203k is 0, as opposed to the game state update process (see FIG. 213) of the first control example described above. The difference is that a configuration for setting a state command indicating a latent state when there is not is added. This is configured in the second control example so that the number of shorting times (100 times) set in the definite variation state is smaller than the number of times the definite variation state is set (120 times), and the special drawing in the definite variation state This is because the game state can be shifted from the probability change state to the latent state without winning the jackpot if the number of times of the lottery (variation) exceeds 100 times.

遊技状態曎新凊理が実行されるず、たず、䞊述した遊技状態曎新凊理図参照の〜ず同䞀の凊理が実行され、の凊理を終えるず、次に、時短カりンタの倀がであるかを刀別し、であるず刀別した堎合には、次いで確倉カりンタの倀がであるかを刀別する。ここで、確倉カりンタの倀がではない以䞊ず刀別した堎合は、時短遊技が付䞎されおいない確倉状態即ち、朜確状態であるため、朜確状態を瀺す状態コマンドを蚭定し、本凊理を終了する。   When the game state update process 2 (S307) is executed, the same process as S601 to S608 of the game state update process (see FIG. 213) described above is first executed, and when the process of S608 is finished, the second It is determined whether the value of the counter 203g is 0 (S631), and if it is determined to be 0 (S631: Yes), it is then determined whether the value of the probability change counter 203k is 0 (S632). Here, when it is determined that the value of the probability change counter 203 k is not 0 (1 or more) (S 632: No), since it is a probability change state (that is, a latent state) in which the time saving game is not provided, the latent state Is set (S633), and the process ends.

䞀方、の凊理においお、時短カりンタの倀がではないず刀別した堎合、あるいは、の凊理においお、確倉カりンタの倀がであるず刀別した堎合は、の凊理をスキップしお、そのたた本凊理を終了する。   On the other hand, in the process of S631, when it is determined that the value of the time reduction counter 203g is not 0 (S631: No), or when it is determined in the process of S632 that the value of the probability variation counter 203k is 0 (S632: Yes). ) Skips the process of S633 and ends the process as it is.

次に、図を参照しお、特別図柄倉動凊理図の参照においお実行される第特別図柄倉動実行䞭凊理の内容に぀いお説明をする。図は、第特別図柄倉動実行䞭凊理の内容を瀺すフロヌチャヌトである。この第特別図柄倉動実行䞭凊理では、特図の倉動時間の枛算を䞭断しおいる堎合にその枛算を再開する凊理、および、倉動時間を枛算する凊理が実行される。   Next, the contents of the first special symbol variation in-execution processing (S235) executed in the special symbol variation processing 2 (see S104 of FIG. 275) will be described with reference to FIG. FIG. 277 is a flow chart showing the contents of the first special symbol variation in-execution processing (S235). In the first special symbol variation in-execution processing (S235), processing for resuming the subtraction when the subtraction of the variation time in Special Figure 1 is interrupted, and processing for subtracting the variation time are executed.

第特別図柄倉動実行䞭凊理が実行されるず、たず、特図仮停止フラグがオンに蚭定されおいるかを刀別する。ここで、特図仮停止フラグがオンに蚭定されおいる状態で本凊理が実行される堎合に぀いお簡単に説明をする。䞊述したように特図仮停止フラグは、特図が倉動䞭においお、特図が圓たり倧圓たり、又は小圓りを瀺す図柄で停止衚瀺される堎合にオンに蚭定されるものである。そしお、特図仮停止フラグがオンに蚭定されるず、その凊理内で倧圓たり䞭フラグがオンに蚭定されるため、䞻制埡装眮におミリ秒毎に実行されるタむマ割蟌凊理がルヌプし、次回特図仮停止フラグがオンに蚭定されたミリ秒埌の特別図柄倉動凊理図が実行される際には、の凊理においお倧圓たり䞭であるず刀別されるため、第特別図柄倉動実行䞭凊理が実行されるこずがない。そしお、倧圓たり遊技又は小圓り遊技が終了し、の凊理においお倧圓たり䞭又は小圓り䞭では無いず刀別されるこずで、第特別図柄倉動実行䞭凊理が実行されるこずになる。このように構成するこずで、特図仮停止フラグがオンに蚭定されおいる状態で第特別図柄倉動実行䞭凊理が実行される状態が、倧圓たり又は小圓り遊技が終了し、倉動時間の枛算を䞭断しおいた特図倉動の倉動時間の枛算を再開するタむミングずなるように構成しおいる。   When the first special symbol variation under-execution process (S235) is executed, first, it is determined whether the special view temporary stop flag 203bc is set to ON (S2801). Here, the case where this processing is executed in a state in which the special figure 1 temporary stop flag 203bc is set to on will be briefly described. As described above, the special figure 1 temporary stop flag 203 bc is set to ON when the special figure 2 is in a fluctuating state and the special figure 2 is stopped and displayed with a symbol indicating a hit (large hit or small hit). is there. Then, when the special figure 1 temporary stop flag 203bc is set to ON, the large hit middle flag 203u is set to ON within the processing, so that the timer interrupt executed by the main control unit 110 every 2 milliseconds. When processing is looped and special symbol variation processing 2 (FIG. 275) is executed next time (after 2 milliseconds when special figure 1 temporary stop flag 203bc is set on), a big hit in the process of S231 Since it is determined that there is a first special symbol variation in progress processing (S235) is not executed. And a big hit game (or small hit game) is over, and it is determined that it is not a big hit (or a small hit) in the process of S231, and the first special symbol variation execution process (S235) is executed. It will be. By configuring in this way, the state in which the first special symbol variation in-progress processing (S235) is executed with the special figure 1 temporary stop flag 203bc set to ON is a big hit (or small hit) game. It is configured to end at the timing to resume the subtraction of the fluctuation time of the special pattern fluctuation, which has been interrupted the subtraction of the fluctuation time.

図に戻り説明を続ける。の凊理においお、特図仮停止フラグがオンに蚭定されおいるず刀別した堎合は、次に、特図倉動再開コマンドを蚭定し、特図仮停止フラグをオフに蚭定し、ぞ移行する。䞀方、の凊理においお、特図仮停止フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合は、の凊理をスキップしおの凊理ぞ移行する。   Referring back to FIG. 277, the description will be continued. In the process of S2801, when it is determined that the special figure 1 temporary stop flag 203bc is set to ON (S2801: Yes), next, the special figure 1 fluctuation restart command is set (S2802), the special figure 1 provisional The stop flag 203bc is set to off (S2803), and the process shifts to S2804. On the other hand, when it is determined that the special figure 1 temporary stop flag 203bc is not set on (is set off) in the process of S2801 (S2801: No), the process of S2802 and S2803 is skipped and S2804 is performed. Move to the process of

の凊理では特図倉動時間タむマ特図倉動タむマを枛算しお曎新し、第図柄衚瀺装眮の衚瀺を曎新し、本凊理を終了する。   In the process of S2804, the special figure 1 fluctuation time timer (special figure 1 fluctuation timer) 203s is decremented by 1 and updated (S2804), the display of the first symbol display device 37 is updated (S2805), and this process is ended.

次に、図を参照しお、特別図柄倉動凊理図の参照においお実行される第特別図柄倉動停止凊理の内容に぀いお説明をする。図は、第特別図柄倉動停止凊理の内容を瀺すフロヌチャヌトである。この第特別図柄倉動停止凊理は、特図の倉動を停止する際の凊理を実行するものであっお、䞊述した第制埡䟋の第特別図柄倉動停止凊理図に察しお、特図の抜遞結果が倧圓たりであった堎合においお、特図の倉動を匷制停止する構成に代えお特図の倉動を䞭断させる倉動時間の枛算を䞭断させる構成を蚭けた点で盞違しおいる。   Next, with reference to FIG. 278, the contents of the first special symbol variation stop processing 2 (S237) executed in the special symbol variation processing 2 (see S104 in FIG. 275) will be described. FIG. 278 is a flowchart showing the contents of the first special symbol variation stop process 2 (S237). The first special symbol fluctuation stop process 2 (S 237) is a process for stopping the fluctuation of the special figure 1, and the first special symbol fluctuation stop process of the first control example (FIG. 214) ), When the lottery result of the special figure 1 is a big hit, instead of the constitution of forcibly stopping the variation of the special figure 2, the variation of the special figure 2 is interrupted (the subtraction of the variation time is interrupted) The difference is that they are provided.

第特別図柄倉動停止凊理が実行されるず、たず、第特別図柄特図の抜遞結果が倧圓たりであるかを刀別し、倧圓たりではない倖れであるず刀別した堎合は、䞊述した第制埡䟋の第特別図柄倉動停止凊理図のおよびず同䞀の凊理を実行し、本凊理を終了する。   When the first special symbol variation stop process 2 (S 237) is executed, first, it is determined whether the lottery result of the first special symbol (special figure 1) is a big hit (S 731) and it is not a big hit (S731: No), the same processing as S709 and S710 of the first special symbol variation stop processing (FIG. 214) of the first control example described above is executed, and this processing is ended.

䞀方、の凊理においお、倧圓たりであるず刀別した堎合は、次に、特図仮停止フラグをオンに蚭定し、特図仮停止フラグをオンに蚭定したこずを瀺す特図仮停止コマンドを蚭定する。そしお、䞊述した第制埡䟋の第特別図柄倉動停止凊理図のおよびず同䞀の凊理を実行し、本凊理を終了する。   On the other hand, in the process of S731, when it is determined that it is a big hit (S731: Yes), next, the special figure 2 temporary stop flag 203bd is set on (S732), and the special figure 2 temporary stop flag 203bd is on. The special figure 2 temporary stop command which shows having set is set (S733). Then, the same processing as S706 and S708 of the first special symbol variation stop processing (FIG. 214) of the first control example described above is executed, and this processing is ended.

次に、図を参照しお、特別図柄倉動凊理図の参照においお実行される第特別図柄倉動開始凊理の内容に぀いお説明をする。図は、第特別図柄倉動開始凊理の内容を瀺すフロヌチャヌトである。この第特別図柄倉動開始凊理では、特図の倉動を開始するための凊理が実行される。   Next, the contents of the second special symbol variation start process 2 (S239) executed in the special symbol variation process 2 (see S104 of FIG. 275) will be described with reference to FIG. FIG. 279 is a flowchart showing the contents of the second special symbol variation start process 2 (S239). In the second special symbol variation start process 2 (S239), a process for starting the variation of the special view 2 is executed.

第特別図柄倉動開始凊理では、たず、特図仮停止フラグがオンに蚭定されおいるかを刀別し、オンに蚭定されおいるず刀別した堎合には、぀たり、第特別図柄倉動停止凊理図のにおいお特図仮停止フラグがオンに蚭定される凊理ず同䞀凊理内で第特別図柄倉動開始凊理図のが実行された堎合は、第特別図柄倉動開始凊理図のにお実行される各皮凊理を党おスキップしお本凊理を終了する。これにより、特図が圓たりを瀺す図柄で停止衚瀺されるタむミングず同時に同䞀凊理内に特図の倉動が開始されおしたうこずを抑制するこずができる。   In the second special symbol variation start process 2 (S239), first, it is determined whether the special figure 2 temporary stop flag 203bd is set to on (S831), and when it is determined that it is set to on (S831) : Yes), that is, the second special symbol variation start process 2 (figure in the same process as the special symbol 2 temporary stop flag 203bd is set to ON in the first special symbol variation stop process 2 (S 237 in FIG. 278) When S239) of 279 is performed, all the various processes performed in the 2nd special symbol variation start process 2 (S239 of FIG. 279) are skipped, and this process is complete | finished. Thereby, it is possible to suppress that the variation of the special figure 2 is started at the same time (within the same process) as the timing when the special figure 1 is stopped and displayed with the symbol indicating the hit.

の凊理においお、特図仮停止フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合は、次に、第特別図柄保留球数カりンタの倀を取埗し、取埗した第特別図柄保留球数カりンタの倀がより倧きい倀であるか刀別する。の凊理においお、第特別図柄保留球数カりンタの倀がより倧きいず刀別した堎合には、第特別図柄保留球数カりンタの倀を枛算しお、枛算埌の第特別図柄保留球数カりンタの倀を瀺す保留球数コマンドを、音声ランプ制埡装眮に通知するための保留球数コマンドを蚭定する。   In the process of S831, when it is determined that the special figure 2 temporary stop flag 203bd is not set to ON (set to OFF) (S831: No), next, the second special symbol holding ball number counter 203ba Value (N2) is acquired (S832), and it is determined whether the acquired value (N2) of the second special symbol holding ball number counter is a value larger than 0 (S833). In the processing of S833, when it is determined that the value (N2) of the second special symbol holding ball number counter 203ba is larger than 0 (S833: Yes), the value (N2) of the second special symbol holding ball number counter 203ba We subtract 1 (S 834) and set pending ball number command for notifying the voice lamp control device 113 of pending ball number command which shows value (N2) of the second special symbol pending ball number counter 203 ba after subtraction (S835).

ここで蚭定された保留球数コマンドは、䞊述した第制埡䟋ず同様にメむン凊理図参照の倖郚出力凊理においお、音声ランプ制埡装眮に向けお送信される。音声ランプ制埡装眮は、保留球数コマンドを受信するず、その保留球数コマンドから第特別図柄保留球数カりンタの倀を抜出し、抜出した倀をの第特別図柄保留球数カりンタに栌玍する。このように、音声ランプ制埡装眮では、䞻制埡装眮より送信される保留球数コマンドに埓っお、第特別図柄保留球数カりンタの倀を曎新するので、䞻制埡装眮の第特別図柄保留球数カりンタの倀ず同期させながら、その倀を曎新するこずができる。   The holding ball number command set here is transmitted toward the voice lamp control device 113 in the external output process (S2001) of the main process (see FIG. 227) as in the first control example described above. When the voice lamp control device 113 receives the holding ball number command, the value of the second special symbol holding ball number counter 203 ba is extracted from the holding ball number command, and the extracted value is used as the second special symbol holding ball number counter of the RAM 223 Store in 223 ba. As described above, since the sound lamp control device 113 updates the value of the second special symbol holding ball number counter 223 ba according to the holding ball number command transmitted from the main control device 110, the second special symbol of the main control device 110 The value can be updated while being synchronized with the value of the holding ball number counter 203ba.

の凊理が終了するず、次に、第特別図柄保留球栌玍゚リアのデヌタを䞀぀前のデヌタにシフトする。より具䜓的には、保留゚リア→実行゚リア、保留゚リア→保留゚リア、保留゚リア→保留゚リア、保留゚リア→保留゚リアずいった具合に各゚リア内のデヌタをシフトする。   When the process of S 835 ends, next, the data of the second special symbol holding ball storage area 203 bb is shifted to the previous data (S 836). More specifically, the data in each area is shifted in such a way as holding area 1 → execution area, holding area 2 → holding area 1, holding area 3 → holding area 2, holding area 4 → holding area 3 and so on.

の凊理が終了するず、次いで、䞊述した第制埡䟋の第特別図柄倉動開始凊理図の参照の〜ず同䞀の凊理を実行し、本凊理を終了する。たた、の凊理においお、第特別図柄保留球数カりンタの倀がであるず刀別した堎合にも、䞊述した第制埡䟋の第特別図柄倉動開始凊理図の参照の〜ず同䞀の凊理を実行し、本凊理を終了する。   When the process of S836 ends, next, the same process as S804 to S807 of the second special symbol variation start process (see S207 of FIG. 215) of the first control example described above is executed, and this process is ended. Also, in the process of S833, even when it is determined that the value (N2) of the second special symbol holding ball number counter 203ba is 0 (S833: No), the second special symbol variation start of the first control example described above is started The same processing as S808 to S810 in the processing (see S207 in FIG. 215) is executed, and this processing ends.

次に、図を参照しお、特別図柄倉動凊理図の参照においお実行される第特別図柄倉動実行䞭凊理の内容に぀いお説明をする。図は、第特別図柄倉動実行䞭凊理の内容を瀺すフロヌチャヌトである。この第特別図柄倉動実行䞭凊理では、特図の倉動時間の枛算を䞭断しおいる堎合にその枛算を再開する凊理、および、倉動時間を枛算する凊理が実行される。   Next, the contents of the second special symbol variation in-execution processing (S240) executed in the special symbol variation processing 2 (see S104 of FIG. 275) will be described with reference to FIG. FIG. 280 is a flow chart showing the contents of the second special symbol variation in-execution processing (S240). In the second special symbol variation in-progress process (S240), when the subtraction of the variation time in the special figure 2 is interrupted, the process of resuming the subtraction and the process of subtracting the variation time are executed.

第特別図柄倉動実行䞭凊理が実行されるず、たず、特図仮停止フラグがオンに蚭定されおいるかを刀別する。ここで、特図仮停止フラグがオンに蚭定されおいる状態で本凊理が実行される堎合に぀いお簡単に説明をする。䞊述したように特図仮停止フラグは、特図が倉動䞭においお、特図が圓たり倧圓たりを瀺す図柄で停止衚瀺される堎合にオンに蚭定されるものである。そしお、特図仮停止フラグがオンに蚭定されるず、その凊理内で倧圓たり䞭フラグがオンに蚭定されるため、䞻制埡装眮におミリ秒毎に実行されるタむマ割蟌凊理がルヌプし、次回特図仮停止フラグがオンに蚭定されたミリ秒埌の特別図柄倉動凊理図が実行される際には、の凊理においお倧圓たり䞭であるず刀別されるため、第特別図柄倉動実行䞭凊理が実行されるこずがない。そしお、倧圓たり遊技が終了し、の凊理においお倧圓たり䞭では無いず刀別されるこずで、第特別図柄倉動実行䞭凊理が実行されるこずになる。このように構成するこずで、特図仮停止フラグがオンに蚭定されおいる状態で第特別図柄倉動実行䞭凊理が実行される状態が、倧圓たり遊技が終了し、倉動時間の枛算を䞭断しおいた特図倉動の倉動時間の枛算を再開するタむミングずなるように構成しおいる。   When the second special symbol variation under-execution process (S240) is executed, first, it is determined whether the special view 2 temporary stop flag 203bd is set to ON (S2901). Here, a case where this processing is executed in a state where the special figure 2 temporary stop flag 203bd is set to on will be briefly described. As described above, the special view 2 temporary stop flag 203bd is set to ON when the special view 1 is stopped and displayed with the symbol indicating the hit (large hit) while the special view 2 is fluctuating. Then, when the special figure 2 temporary stop flag 203bd is set to ON, the large hit middle flag 203u is set to ON within the processing, so the timer interrupt executed by the main control unit 110 every 2 ms. When processing is looped and special symbol variation processing 2 (FIG. 275) is executed next time (after 2 milliseconds when the special figure 2 temporary stop flag 203bd is set on), a big hit in the process of S231 Since it is determined that there is a second special symbol variation in progress processing (S240) is not performed. Then, the jackpot game is over, and it is determined that the jackpot is not in the process of S231, whereby the second special symbol variation in-execution processing (S240) is executed. By configuring in this way, the state in which the second special symbol variation in-progress processing (S240) is executed while the special figure 2 temporary stop flag 203bd is set to ON, the jackpot game is over, and the variation time is It is configured to be the timing to resume the subtraction of the fluctuation time of the special figure fluctuation, which had been interrupted for the subtraction of.

図に戻り説明を続ける。の凊理においお、特図仮停止フラグがオンに蚭定されおいるず刀別した堎合は、次に、特図倉動再開コマンドを蚭定し、特図仮停止フラグをオフに蚭定し、ぞ移行する。䞀方、の凊理においお、特図仮停止フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合は、の凊理をスキップしおの凊理ぞ移行する。   Referring back to FIG. 280, the description will be continued. In the process of S2901, when it is determined that the special figure 2 temporary stop flag 203bd is set to ON (S2901: Yes), next, the special figure 2 fluctuation restart command is set (S2902), the special figure 2 provisional The stop flag 203bd is set to off (S2903), and the process shifts to S2904. On the other hand, when it is determined that the special figure 2 temporary stop flag 203bd is not set to on (is set to off) in the process of S2901 (S2901: No), the process of S2902 and S2903 is skipped and S2904. Move to the process of

の凊理では特図倉動時間タむマ特図倉動タむマを枛算しお曎新し、第図柄衚瀺装眮の衚瀺を曎新し、本凊理を終了する。   In the process of S2904, the special figure 2 fluctuation time timer (special figure 2 fluctuation timer) 203t is decremented by 1 and updated (S2904), the display of the first symbol display device 37 is updated (S2805), and this process is ended.

次に、図を参照しお、第特別図柄倉動停止凊理の内容に぀いお説明をする。図は、第特別図柄倉動停止凊理の内容を瀺すフロヌチャヌトである。この第特別図柄倉動停止凊理は、特図の倉動を停止する際の凊理を実行するものであっお、䞊述した第制埡䟋の第特別図柄倉動停止凊理図参照に察しお、特図の抜遞結果が倧圓たりであった堎合においお、特図の倉動を匷制停止する構成に代えお特図の倉動を䞭断させる倉動時間の枛算を䞭断させる構成を蚭けた点ず、特図の抜遞結果が小圓たりの堎合に実行される凊理を远加した点で盞違しおいる。   Next, the contents of the second special symbol variation stop process 2 (S 242) will be described with reference to FIG. FIG. 281 is a flowchart showing the contents of the second special symbol variation stop process 2 (S242). The second special symbol variation stop process 2 (S 242) is to execute the process when stopping the variation of the special figure 2, and the second special symbol variation stop process of the first control example described above (FIG. 220) For the reference), when the lottery result of the special figure 2 is a big hit, the fluctuation of the special figure 1 is interrupted instead of the constitution for forcibly stopping the fluctuation of the special figure 1 (the subtraction of the fluctuation time is interrupted) It differs in the point which provided the composition, and the point which added the processing performed when the lottery result of special figure 2 is a small hit.

第特別図柄倉動停止凊理が実行されるず、たず、第特別図柄特図の抜遞結果が倧圓たりであるかを刀別し、倧圓たりではない倖れであるず刀別した堎合は、次いで、特図の抜遞結果が小圓たりであるかを刀別する。の凊理においお、小圓たりではないず刀別した堎合は、䞊述した第制埡䟋の第特別図柄倉動停止凊理図のおよびず同䞀の凊理を実行し、本凊理を終了する。   When the second special symbol fluctuation stop process 2 (S242) is executed, first, it is determined whether the lottery result of the second special symbol (special figure 2) is a big hit (S1331), not a big hit (it is a loss) When it is determined that (S1331: No), it is then determined whether the lottery result of the special figure 2 is a small hit (S1334). In the process of S1334, when it is determined that it is not a small hit (S1334: No), the same process as S1310 and S1311 of the second special symbol fluctuation stop process (FIG. 220) of the first control example described above is executed, This process ends.

䞀方、の凊理においお、小圓たりであるず刀別した堎合は、次に、小圓たり停止凊理を実行する。この小圓たり停止凊理では、䞊述した第制埡䟋の特図倖れ停止凊理図の参照の〜ず同䞀の凊理が実行される。この小圓たり停止凊理を終えるず、䞊述した第制埡䟋の第特別図柄倉動停止凊理図のおよびず同䞀の凊理を実行し、本凊理を終了する。   On the other hand, in the process of S1334, when it is determined that it is a small hit (S1334: Yes), a small hit stop process is next executed (S1335). In this small hitting stop process, the same process as S1402 to S1406 in the special figure 2 off stop process (see S1304 in FIG. 221) of the first control example described above is executed. When this small hitting stop process (S1335) is finished, the same process as S1310 and S1311 of the second special symbol fluctuation stop process (FIG. 220) of the first control example described above is executed, and this process is ended.

の凊理においお、倧圓たりであるず刀別した堎合には、特図仮停止フラグをオンに蚭定し、特図仮停止フラグをオンに蚭定したこずを瀺す特図仮停止コマンドを蚭定する。そしお、䞊述した第制埡䟋の第特別図柄倉動停止凊理図の〜ず同䞀の凊理を実行し、本凊理を終了する。   In the process of S1331, when it is determined that it is a big hit (S1331: Yes), the special figure 1 temporary stop flag 203bc is set on (S1332) and the special figure 1 temporary stop flag 203bc is set on The special figure 1 temporary stop command shown is set (S1333). And the same processing as S1307-1311 of the 2nd special symbol fluctuation stop processing (Drawing 220) of the 1st control example mentioned above is performed, and this processing is ended.

次に、図を参照しお、始動入賞凊理の内容に぀いお説明をする。図は始動入賞凊理の内容を瀺すフロヌチャヌトである。この始動入賞凊理は、䞊述した第制埡䟋の始動入賞凊理図参照に察しお、第入球口に球が入賞入球した堎合における凊理を倉曎した点で盞違しおいる。具䜓的には、本第制埡䟋は特図の抜遞を保留蚘憶可胜な構成ずしおいるため、第入球口に球が入賞入球した堎合においお、第特別図柄保留球数カりンタの倀を加算する凊理を実行する。   Next, the contents of the start winning process 2 (S105) will be described with reference to FIG. FIG. 282 is a flowchart showing the contents of the start winning process 2 (S105). The start winning process 2 (S105) is different from the process of the first control example described above (see FIG. 222) in the case where the ball enters the second entrance 1640b (enters the ball). There is a difference in points. Specifically, since the second control example is configured to be able to reserve and store the drawing of the special figure 2, the second special symbol holding ball when the ball is won (entered) at the second entrance 1640b. A process of adding the value (N2) of the number counter 203ba is executed.

なお、第入球口に球が入球した堎合における凊理に぀いおは、䞊述した第制埡䟋の始動入賞凊理図参照にお球が第入球口ぞ入賞入球した堎合に実行される凊理に察しお、凊理の察象を特図から特図に倉曎した点でのみ盞違するものであるため、その詳现な説明を省略する。   In the processing when the ball enters the second entrance 1640b, the ball wins (enters) the first entrance in the start winning process (see FIG. 222) of the first control example described above. The process to be executed in this case is different only in that the target of the process is changed from the special view 1 to the special view 2, and thus the detailed description is omitted.

次いで、図を参照しお、倧圓たり終了凊理の内容に぀いお説明をする。図は、倧圓たり終了凊理の内容を瀺したフロヌチャヌトである。この倧圓たり終了凊理は䞊述した第制埡䟋の倧圓たり終了凊理図参照に察しお、時短カりンタに蚭定される倀をからに倉曎した点でのみ盞違し、その他の凊理は同䞀であるため、その詳现な説明を省略する。これにより、本第制埡䟋では、遊技状態が確倉状態ずなる堎合に蚭定される時短回数回が、確倉状態が蚭定される回数回よりも少なくなるため、確倉状態においお特図の抜遞倉動が回を越えるこずにより、遊技状態を朜確状態ぞず移行させるこずが可胜ずなる。   Next, with reference to FIG. 283, the contents of the jackpot end process 2 (S2112) will be described. FIG. 283 is a flowchart showing the contents of the jackpot end process 2 (S2112). This jackpot end process 2 (S2112) is different from the jackpot end process (see FIG. 230) of the first control example described above only in that the value set in the time saving counter 203g is changed from 120 to 100, and others Since the process of is the same, the detailed description is omitted. As a result, in the second control example, since the number of time reductions (100 times) set when the gaming state is the definite change state is smaller than the number of times the definite change state is set (120 times), in the positive change state When the drawing (variation) of the special drawing exceeds 100 times, it becomes possible to shift the gaming state to the latent state.

第制埡䟋における音声ランプ制埡装眮の制埡凊理に぀いお
次に、図から図を参照しお、第制埡䟋における音声ランプ制埡装眮のによっお実行される各皮制埡凊理に぀いお説明を行う。本第制埡䟋における音声ランプ制埡装眮の制埡凊理は、䞊述した第制埡䟋における音声ランプ制埡装眮の制埡凊理に察しお、コマンド刀定凊理図参照に代えおコマンド刀定凊理図のを実行する点で盞違し、その他は同䞀の凊理が実行される。具䜓的には、䞻制埡装眮にお実行される制埡内容を第制埡䟋から倉曎したこずにより出力される各皮コマンドを受信した堎合に実行される凊理が远加されおいる。
<Control Process of Voice Lamp Controller in Second Control Example>
Next, various control processes executed by the MPU 221 of the audio lamp control device 113 in the second control example will be described with reference to FIGS. 284 to 287. The control process of the voice lamp control device 113 in the second control example is a command determination process 2 instead of the command determination process (see FIG. 238) with respect to the control process of the voice lamp control device 113 in the first control example described above. The processing is different in that (S4111 in FIG. 284) is executed, and the other processing is executed. Specifically, a process to be performed when various commands output by changing the control content to be executed by the main control device 110 from the first control example is received is added.

ここで、図を参照しお、コマンド刀定凊理の内容に぀いお説明をする。図は、コマンド刀定凊理の内容を瀺すフロヌチャヌトである。このコマンド刀定凊理は、䞊述した第制埡䟋のコマンド刀定凊理図に察しお、残確倉回数コマンド又は残時短回数コマンドを受信した堎合に実行される凊理ず、仮停止関連のコマンドを受信した堎合に実行される凊理ずが远加されおいる。   Here, contents of command determination processing 2 (S4111) will be described with reference to FIG. FIG. 284 is a flowchart showing the contents of command determination processing 2 (S4111). This command determination process 2 (S4111) is a process that is executed when the remaining certainty number change command or the remaining short time number command is received with respect to the command determination process (FIG. 238) of the first control example described above, and temporary stop A process to be executed when an associated command is received is added.

コマンド刀定凊理が実行されるず、たず、䞊述した第制埡䟋のコマンド刀定凊理図の〜ず同䞀の凊理を実行する。そしお、の凊理においお、残確倉回数コマンド又は残時短回数コマンドを受信したず刀別した堎合は、次に、残回数曎新凊理を実行する。   When command determination process 2 (S4111) is executed, first, the same process as S4301 to S4317 in the command determination process (FIG. 238) of the first control example described above is executed. When it is determined in the process of S4317 that the remaining certainty number change command or the remaining short time number command has been received (S4317: Yes), next, the remaining number updating process 2 (S4318) is executed.

ここで、図を参照しお、残回数曎新凊理の内容に぀いお説明をする。図は残回数曎新凊理の内容を瀺すフロヌチャヌトである。この残回数曎新凊理が実行されるず、䞊述した第制埡䟋の残回数曎新凊理図参照のず同䞀の凊理を実行し、の凊理を終えるず、䞊述した第制埡䟋の残回数曎新凊理図参照のず同䞀の凊理を実行する。即ち、䞻制埡装眮から出力される残確倉回数コマンド又は残時短回数コマンドの倀に察応した情報ぞず残確倉回数゚リアおよび挔出確倉回数゚リアの情報を曎新する凊理のみが実行される。なお、本第制埡䟋においおも、䞊述した第制埡䟋ず同様の残回数曎新凊理図参照を実行しおもよい。   Here, with reference to FIG. 285, the contents of the remaining number updating process 2 (S4318) will be described. FIG. 285 is a flow chart showing the contents of the remaining number updating process 2 (S4318). When the remaining number updating process 2 (S4318) is executed, the same process as S4651 and S4652 in the remaining number updating process (see FIG. 242) of the first control example described above is performed, and the process of S4652 is completed. The same processes as S4661 and S4662 in the remaining number updating process (see FIG. 242) of the first control example described above are executed. That is, only the process of updating the information of the remaining probability variation area 223o and the effect probability variation area 223q to information corresponding to the value of the remaining certainty number change command or the remaining short time number command output from the main control device 110 is executed. Also in the second control example, the remaining number of times updating process (see FIG. 242) similar to the first control example described above may be executed.

図に戻り説明を続ける。の凊理においお、残確倉回数コマンド又は残時短回数コマンドを受信しおいないず刀別した堎合は、次に、仮停止関連コマンドを受信したかを刀別する。ここで、仮停止関連コマンドずしおは、特図仮停止フラグがオンに蚭定された堎合に出力される特図仮停止コマンドず、特図仮停止フラグがオンに蚭定された堎合に出力される特図仮停止コマンドず、特図仮停止フラグがオフに蚭定された堎合に出力される特図倉動再開コマンドず、特図仮停止フラグがオフに蚭定された堎合に出力される特図倉動再開コマンドがある。   Referring back to FIG. 284, the description will be continued. If it is determined in the process of S4317 that the remaining certainty number command or the remaining short time number command has not been received (S4317: No), it is next determined whether a temporary stop related command has been received (S4331). Here, as the temporary stop related command, the special figure 1 temporary stop command output when the special figure 1 temporary stop flag 203bc is set ON and the special figure 2 temporary stop flag 203bd is set ON The special figure 2 temporary stop command output to the special figure 1, the special figure 1 fluctuation restart command output when the special figure 1 temporary stop flag 203bc is set off, and the special figure 2 temporary stop flag 203bd is set off There is a special figure 2 fluctuation resumption command that is output in the case of

の凊理においお、仮停止関連コマンドを受信したず刀別した堎合は、次に、仮停止関連凊理を実行し、本凊理を終了する。䞀方、の凊理においお、仮停止関連コマンドを受信しおいないず刀別した堎合は、䞊述した第制埡䟋のコマンド刀定凊理図参照のず同䞀の凊理を実行し、本凊理を終了する。   In the process of S4331, when it is determined that the temporary stop related command is received (S4331: Yes), next, the temporary stop related process is executed (S4332), and this process is ended. On the other hand, if it is determined in the process of S4331 that the temporary stop related command has not been received (S4331: No), the same process as S4319 in the command determination process (see FIG. 238) of the first control example described above is executed. And the process ends.

次に、図を参照しお、仮停止関連凊理の内容に぀いお説明をする。図は、仮停止関連凊理の内容を瀺すフロヌチャヌトである。この仮停止関連凊理では、特図仮停止コマンドたたは特図仮停止コマンドを受信した堎合における特図倉動時間の残時間を刀別する凊理ず、特図倉動再開コマンドたたは特図倉動再開コマンドを受信した堎合に、第図柄衚瀺装眮で実行する挔出远加挔出を蚭定する凊理ずが実行される。   Next, with reference to FIG. 286, the contents of the temporary stop related process (S4332) will be described. FIG. 286 is a flowchart showing the contents of the temporary stop related process (S4332). In this temporary stop related process (S4332), a process for determining the remaining time of the special figure fluctuation time when the special figure 1 temporary stop command or the special figure 2 temporary stop command is received, When the second variation restart command is received, a process of setting an effect (additional effect) to be executed by the third symbol display device 81 is executed.

仮停止関連凊理が実行されるず、たず、特図仮停止コマンド又は特図仮停止コマンドを受信したかを刀別し、受信しおいないず刀別した堎合は、ぞ移行し倉動再開凊理を実行する。䞀方、の凊理においお、特図仮停止コマンド又は特図仮停止コマンドを受信したず刀別した堎合は、珟圚蚭定されおいる倉動パタヌンの残倉動期間を算出する。そしお、の凊理で算出した残倉動期間が秒より少ないかを刀別し、秒よりも少ないず刀別した堎合は、残倉動時間情報栌玍゚リアに残倉動期間が短いこずを瀺す期間を蚭定し、の凊理ぞ移行する。   If temporary stop related processing (S4332) is executed, it is first determined whether a special view temporary stop command or a special view temporary stop command has been received (S4901), and if it is not received (S4901) (No), shift to S4902 and execute fluctuation restart processing. On the other hand, when it is determined in the process of S4901 that the special figure 1 temporary stop command or the special figure 2 temporary stop command is received (S4901: Yes), the remaining fluctuation period of the currently set fluctuation pattern is calculated (S4903 ). Then, it is determined whether the remaining fluctuation period calculated in the process of S4903 is less than 2 seconds (S4904). If it is determined that the remaining fluctuation period is less than 2 seconds (S4904: Yes), the remaining fluctuation time in the remaining fluctuation time information storage area 223bb A period A indicating that the period is short is set (S4905), and the process shifts to the processing of S4902.

䞀方、の凊理においお、残倉動期間が秒よりも少なくない秒以䞊ず刀別した堎合は、次に、残倉動期間が秒よりも少ないかを刀別し、秒よりも少ないず刀別した堎合は、残倉動時間情報栌玍゚リアに通垞の残倉動期間であるこずを瀺す期間を蚭定し、の凊理ぞ移行する。   On the other hand, if it is determined in the process of S4904 that the remaining fluctuation period is not less than 2 seconds (2 seconds or more) (S4904: No), it is then determined whether the remaining fluctuation period is less than 15 seconds ( S4906), when it is determined that it is less than 15 seconds (S4906: Yes), a period B indicating a normal remaining fluctuation period is set in the remaining fluctuation time information storage area 223bb (S4907), and the processing of S4902 is performed. Transition.

の凊理においお、残倉動期間が秒よりも少なくない秒以䞊ず刀別した堎合は、残倉動時間情報栌玍゚リアに残倉動期間が長いこずを瀺す期間を蚭定し、の凊理ぞ移行する。このように、特図倉動が再開した堎合に実行される倉動時間残倉動期間を、特図倉動を䞭断した特図倉動時間の枛算を䞭断したタむミングで算出し、その期間に察応する情報を蚭定しおおくこずにより、特図倉動を再開するタむミングで遅滞なく、䞔぀、残倉動期間に適した挔出远加挔出を実行するこずができる。   In the process of S4906, when it is determined that the remaining fluctuation period is not less than 15 seconds (15 seconds or more) (S4906: No), a period C indicating the remaining fluctuation period is long in the remaining fluctuation time information storage area 223bb The setting is made (S4908), and the process proceeds to the processing of S4902. As described above, the fluctuation time (remaining fluctuation period) to be executed when the special drawing fluctuation is resumed is calculated at the timing when the special drawing fluctuation is interrupted (the subtraction of the special drawing fluctuation time is interrupted) By setting the information to be performed, it is possible to execute an effect (additional effect) suitable for the remaining fluctuation period without delay at the timing of resuming the special figure fluctuation.

次に、図を参照しお、倉動再開凊理の内容に぀いお説明をする。図は、倉動再開凊理の内容を瀺すフロヌチャヌトである。この倉動再開凊理は、特図倉動再開コマンド又は特図倉動再開コマンドを受信した堎合に、実行される远加挔出を蚭定する凊理を実行するものである。   Next, the contents of the fluctuation resumption process (S4902) will be described with reference to FIG. FIG. 287 is a flowchart showing the contents of the fluctuation resumption processing (S4902). This fluctuation restart process (S4902) is a process of setting an additional effect to be executed when the special figure 1 fluctuation restart command or the special figure 2 fluctuation restart command is received.

倉動再開凊理が実行されるずたず、特図倉動再開コマンド又は特図倉動再開コマンドを受信したかを刀別し、受信しおいないず刀別した堎合は、本凊理を終了する。䞀方、の凊理においお、特図倉動再開コマンド又は特図倉動再開コマンドを受信したず刀別した堎合は、次に、珟圚が倉動挔出実行䞭であるかを刀別する。このの凊理は、特図倉動の実行に合わせお圓該特図倉動の倉動時間分䟋えば秒実行される倉動挔出が、特図倉動を䞭断特図倉動時間の枛算を䞭断し、圓たり遊技終了埌に特図倉動が再開された堎合においお完了しおいない状態であるかを刀別するものである。   When the fluctuation restart process (S4902) is executed, first, it is judged whether the special figure 1 fluctuation restart command or the special figure 2 fluctuation restart command is received (S5001), and when it is judged that it is not received (S5001: No ), End this processing. On the other hand, when it is determined in the process of S5001 that the special figure 1 fluctuation restart command or the special figure 2 fluctuation restart command is received (S5001), next, it is judged whether the fluctuation effect is currently being executed (S5002) . In the process of S5002, the fluctuation effect performed for the fluctuation time of the special drawing fluctuation (for example, 30 seconds) according to the execution of the special drawing fluctuation suspends the special drawing fluctuation (suspends the subtraction of the special drawing fluctuation time). When the special figure fluctuation is resumed after the end of the winning game, it is determined whether or not the state is not completed.

の凊理においお、倉動挔出が実行䞭であるず刀別した堎合には、远加挔出情報栌玍゚リアに远加挔出を蚭定し、ぞ移行する。䞀方、の凊理においお、倉動挔出が実行䞭ではないず刀別した堎合には、次に、残倉動時間情報栌玍゚リアに栌玍されおいる残倉動時間情報を読み出し、読み出した残倉動時間情報ず挔出カりンタずに基づいお远加挔出遞択テヌブルより远加挔出皮別を決定し、決定された远加挔出皮別を远加挔出情報栌玍゚リアに蚭定栌玍する。   If it is determined in the process of S5002 that a variable effect is being executed (S5002: Yes), an additional effect A is set in the additional effect information storage area (S5006), and the process proceeds to S5007. On the other hand, when it is determined in the process of S5002 that the fluctuation effect is not being executed (S5002: No), the remaining fluctuation time information stored in the remaining fluctuation time information storage area 223bb is read out next (S5003) The additional effect type is determined from the additional effect selection table 222ba based on the read remaining fluctuation time information and the effect counter 223h (S5004), and the determined additional effect type is set (stored) in the additional effect information storage area 223bc (S5005).

そしお、、或いはの凊理を終えるず、远加挔出情報栌玍゚リアに栌玍蚭定されおいる远加挔出皮別を読み出し、読み出した远加挔出週別に察応する衚瀺甚远加挔出コマンドを蚭定し、残倉動時間情報栌玍゚リアおよび远加挔出情報栌玍゚リアに蚭定されおいる情報をクリアし、本凊理を終了する。   Then, when the process of S5005 or S5006 is finished, the additional effect type stored (set) in the additional effect information storage area 223bc is read (S5007), and the additional effect command for display corresponding to the read additional effect week is set Then (S5008), the information set in the remaining fluctuation time information storage area 223bb and the additional effect information storage area 223bc is cleared (S5009), and this processing is ended.

以䞊、説明をしたように本第制埡䟋では特図倉動が䞭断された堎合においお、通垞挔出特図倉動が開始された堎合に実行される挔出衚瀺が終了しおから、特図倉動が再開されるたでの期間で第図柄を揺動衚瀺する揺れ挔出を実行し、特図倉動が再開された堎合に、再開埌の特図倉動期間残倉動期間に察応した远加挔出を実行するように構成しおいるが、それ以倖の構成を甚いおも良い。   As described above, in the second control example, when the special figure fluctuation is interrupted, the special figure fluctuation is performed after the normal effect (the effect display executed when the special figure fluctuation is started) is ended. In the period until the resumption of the second symbol is performed, the swing effect for displaying the third symbol is displayed, and when the special figure change is resumed, the additional effect corresponding to the special figure change period (remaining change period) after the restart is Although it is configured to execute, other configurations may be used.

䟋えば、通垞挔出が実行される通垞挔出期間を刀別する挔出期間刀別手段を蚭け、その挔出期間刀別手段により通垞挔出期間が終了したず刀別された堎合に、远加挔出を実行するように構成しおもよい。このように構成するこずで、通垞挔出ず远加挔出ずを連続しお実行するこずができるため、より遊技者に奜適な挔出衚瀺を提䟛するこずができる。たた、この堎合、远加挔出が実行される远加挔出期間の終了タむミングず、再開埌の特図倉動期間ずに誀差が生じる堎合があるが、その誀差期間䞭は远加挔出を継続しお実行しおもよいし、第図柄を揺動衚瀺させる揺れ挔出を実行しおもよい。さらに、誀差期間の長さを刀別する誀差期間刀別手段を蚭け、誀差期間刀別手段により誀差期間が所定期間䟋えば秒以䞊であるず刀別された堎合に、再床、远加挔出が実行されるように構成しおもよい。   For example, there is provided an effect period determination means for determining a normal effect period in which a normal effect is executed, and when the effect period determination means determines that the normal effect period is over, the additional effect is executed. It is also good. By configuring in this manner, the normal effect and the additional effect can be continuously performed, so it is possible to provide a more suitable effect display to the player. Moreover, in this case, an error may occur between the end timing of the additional effect period in which the additional effect is executed and the special figure fluctuation period after resumption, but the additional effect is continuously executed during the error period. Or, a swing effect may be performed to swing and display the third symbol. Furthermore, an error period determination means for determining the length of the error period is provided, and when the error period determination means determines that the error period is equal to or longer than a predetermined period (for example, 5 seconds), the additional effect is executed again. It may be configured as follows.

たた、䞊述した第制埡䟋では、䞀方の特図倉動䟋えば、特図が圓たりを瀺す図柄で停止衚瀺したこずにより、他方の特図倉動䟋えば、特図が䞭断特図倉動時間の枛算を䞭断される堎合であっお、他方の特図倉動が再開される時点で既に他方の特図倉動に察応する通垞挔出が終了しおいる堎合に぀いお説明をしたが図参照、䟋えば、他方の特図倉動が再開される時点で、他方の特図倉動に察応する通垞挔出が終了しおいない堎合に぀いお図を参照しお説明をする。   Further, in the second control example described above, one special figure fluctuation (for example, special figure 2) stops and is displayed with a symbol indicating a hit, and the other special figure fluctuation (for example, special figure 1) is interrupted (special In the case where the subtraction of the figure fluctuation time is interrupted), the case where the normal effect corresponding to the other special figure fluctuation has already been completed when the other special figure fluctuation is resumed (figure 261), for example, the case where the normal effect corresponding to the other special figure fluctuation is not finished when the other special figure fluctuation is resumed will be described with reference to FIG. 288.

図は各特図倉動の流れの䞀䟋を瀺したタむミングチャヌトであり、第図柄衚瀺装眮にお特図の倉動に基づく挔出衚瀺第図柄を甚いた挔出衚瀺が実行される確倉状態においお、特図の倉動秒ず特図の倉動秒ずが同時に実行され、そのうち、特図が小圓たりに圓遞しおいた堎合の流れを瀺しおいる。   FIG. 288 is a timing chart showing an example of the flow of each special figure fluctuation, and the third symbol display device 81 executes effect display (effect display using the third symbol) based on the fluctuation of the special figure 1 In the definite change state, the change (10 seconds) of the special figure 1 and the change (3 seconds) of the special figure 2 are simultaneously executed, and among them, the flow when the special figure 2 is won for the small hit is shown.

図に瀺した䞀䟋では、特図倉動が再開される時点においお、第図柄衚瀺装眮にお実行される通垞挔出通垞挔出期間秒が完了しおいない堎合を瀺しおいる。このような堎合では、特図倉動が再開されるタむミングで远加挔出を実行しおしたうず、通垞挔出が完了する前に远加挔出が実行されるこずになり、遊技者に違和感を䞎える挔出が実行されおしたうずいう問題が発生しおしたう。このような問題を解決するために、図に瀺した䞀䟋では、特図倉動が再開されるタむミングで远加挔出を実行するのではなく、通垞挔出が完了した埌に远加挔出が実行されるように構成しおいる。このように、远加挔出が実行されるタむミングを特図倉動再開タむミングではなく、通垞挔出終了タむミングずするこずで、通垞挔出ず远加挔出ずを違和感無く実行するこずができ、遊技者の遊技意欲が䜎䞋する事態を抑制するこずができる。   The example shown in FIG. 288 shows the case where the normal effect (normal effect period of 10 seconds) performed by the third symbol display device 81 is not completed at the time when the special figure 1 fluctuation is resumed. In such a case, if the additional effect is executed at the timing at which the special figure 1 fluctuation is resumed, the additional effect will be executed before the normal effect is completed, and the effect of giving the player an uncomfortable feeling is The problem of being executed occurs. In order to solve such a problem, in the example shown in FIG. 288, the additional effect is performed after the normal effect is completed, instead of executing the additional effect at the timing when the special figure 1 fluctuation is resumed. It is composed of Thus, by setting the timing at which the additional effect is executed not to the special view 1 fluctuation restart timing but to the normal effect end timing, the normal effect and the additional effect can be performed without discomfort, and the player's willingness to play the game Can be controlled.

この堎合、特図倉動が䞭断された堎合に再開埌の倉動時間残倉動期間を刀別する残期間刀別手段ず、特図倉動が䞭断されおいる期間を刀別する䞭断期間刀別手段ず、特図倉動が再開されたこずを刀別する再開刀別手段ず、再開刀別手段により、特図倉動が再開されるタむミングであるず刀別した堎合に、通垞挔出が実行䞭であるか吊かを刀別する挔出状況刀別手段ず、を蚭け、挔出状況刀別手段により、通垞挔出が実行されおいない既に、終了しおいるず刀別された堎合は、残期間刀別手段により刀別された残期間に察応した远加挔出を実行する远加挔出実行手段ず、通垞挔出が実行されおいるず刀別された堎合は、挔出状況刀別手段により通垞挔出が終了したず刀別されるたで远加挔出の実行を埅機させる远加挔出実行埅機手段ず、を蚭けるず良い。このように構成するこずで、特図倉動が再開されるタむミングず特図倉動の通垞挔出の終了タむミングずに基づいお、远加挔出を実行するタむミング特図倉動再開時或いは通垞挔出終了時ずしお適正なタむミングを蚭定するこずができ、遊技者に違和感を䞎えない挔出を提䟛するこずができる。   In this case, remaining period determining means for determining the fluctuation time (remaining fluctuation period) after resumption when special figure 1 fluctuation is interrupted, and interruption period judging means for determining a period during which special figure 1 fluctuation is interrupted If it is determined that it is the timing at which the special figure 1 fluctuation is resumed by the restart judgment means for judging that the special drawing 1 fluctuation has been resumed and the restart judgment means, it is determined whether the normal effect is being executed or not If it is determined that the normal effect is not executed (already ended) by the presentation status determination means, the remaining period determined by the remaining period determination means If it is determined that the additional effect execution means corresponding to the additional effect is executed and the normal effect is being executed, the additional effect execution is made to wait until it is determined that the normal effect is ended by the effect status determination means Waiting for additional effects And means, may the provision. By configuring in this way, based on the timing at which the special figure 1 fluctuation is resumed and the end timing of the normal effect on the special figure 1 fluctuation, the timing at which the additional effect is executed ( The appropriate timing can be set as time), and an effect that does not give the player a sense of discomfort can be provided.

たた、本第制埡䟋では遊技盀の右打ち領域に振り分けナニットを蚭けるこずで、右打ち遊技時に特図倉動ず特図倉動ずが実行されるように構成しおいるが、同様に右打ち遊技時に特図倉動ず特図倉動ずが実行される遊技盀の盀面構成ずしお、それ以倖の構成を甚いおもよく、䟋えば図に瀺すような構成を甚いおも良い。   In the second control example, the distribution unit 660 is provided in the right-handed area of the game board 13 so that the special-figure 1 fluctuation and the special-figure 2 fluctuation are executed at the time of right-handling game, Similarly, other configurations may be used as the board configuration of the game board 13 on which special figure 1 variation and special figure 2 variation are executed at the time of right-handed game, for example, even using a configuration as shown in FIG. good.

ここで、図を参照しお、本第制埡䟋におけるパチンコ機の盀面構成の別䟋に぀いお説明をする。図は、本第制埡䟋の別䟋におけるパチンコ機の盀面構成を暡匏的に瀺した暡匏図である。本第制埡䟋の別䟋では、䞊述した第制埡䟋のパチンコ機の盀面構成図参照に察しお、振り分けナニットに代えお、第入球口および第入球口に付随する電動圹物を蚭けた点、可倉入賞装眮を遊技盀䞭倮䞋郚の領域から右打ち領域の䞋郚ぞず移動した点で盞違し、それ以倖の構成は同䞀である。同䞀の構成に察しおは同䞀の笊号を付しその詳现な説明を省略する。   Here, referring to FIG. 289, another example of the board configuration of the pachinko machine 10 in the second control example will be described. FIG. 289 is a schematic view schematically showing a board configuration of the pachinko machine 10 according to another example of the second control example. In another example of the second control example, a second entrance 1640 and a second entrance are substituted for the distribution unit 660 with respect to the board configuration (see FIG. 258) of the pachinko machine 10 of the second control example described above. The difference is that the electric prize 1640a attached to the mouth is provided, and the variable winning device 65 is moved from the area at the lower center of the game board to the lower area of the right-handed area, and the other configuration is the same. The same reference numerals are given to the same configuration, and the detailed description thereof is omitted.

図に瀺した通り、本別䟋のパチンコ機では、右打ち遊技により発射された球が入球可胜ずなるように、第入球口又は第入球口が蚭けられおいる。このように構成するこずで、右打ち遊技が実行される遊技状態確倉状態たたは朜確状態においお、特図倉動ず特図倉動ずが実行されるこずになる。たた、䞊述した第制埡䟋の振り分けナニットのように特図の抜遞倉動が実行される入球口右第入球口ず特図の抜遞倉動が実行される入球口第入球口ずに亀互に球が入球するように振り分ける機構が蚭けおいないため、第入球口又は第入球口ぞず球が入球する割合をランダムにするこずができる。䞊述したように第制埡䟋では、特図の抜遞ず特図の抜遞ずで遊技者に察する有利床合いを異ならせおいるため、本別䟋では、右打ち遊技により発射された球が第入球口に入球するのか第入球口に入球するのかを遊技者に泚芖させるこずができ、遊技者の遊技意欲を高めるこずができる。たた、右打ち遊技にお発射された球が第入球口たたは第入球口に向けお流䞋転動する球の割合を、䟋えば遊技盀に怍蚭された釘を調敎するこずで倉曎するこずができるため、右打ち遊技䞭に実行される特図倉動における特図倉動ず特図倉動ずの割合を容易に調敎するこずができる。   As shown in FIG. 289, in the pachinko machine 10 of this another example, the first ball entrance 64 or the second ball entrance 1640 is provided so that the ball launched by the right-handed game can enter the ball. There is. By configuring in this manner, the special figure 1 fluctuation and the special figure 2 fluctuation are executed in the gaming state (probable change state or latent state) in which the right-handed game is executed. Also, as with the sorting unit 660 of the second control example described above, the ball entry (right first ball entry 64b) where the drawing (variation) of the special drawing 1 is executed and the drawing (variation) of the special drawing 2 are performed. The ball enters the first ball entrance 64 or the second ball entrance 1640 because there is no mechanism for distributing the balls so that the balls alternately enter the ball entrance (second ball entrance 1640b) to be The proportion of balls can be random. As described above, in the second control example, the degree of advantage with respect to the player is made different between the drawing of the special drawing 1 and the drawing of the special drawing 2; The player can be made to pay attention to whether the player enters the first entrance 64 or the second entrance 1640, and the player's motivation to play can be enhanced. Further, for example, a nail implanted in the game board 13 is used for the proportion of the balls shot in the right-handed game to flow down (roll) toward the first ball entrance 64 or the second ball entrance 1640. Since the change can be made by adjusting, it is possible to easily adjust the ratio of the special figure 1 fluctuation and the special figure 2 fluctuation in the special figure fluctuation to be executed during the right-handed game.

以䞊、説明をしたように、本第制埡䟋では、確倉状態ずしお特別図柄の高確率状態が蚭定される回数回よりも、時短状態が蚭定される回数が少なくなるように構成しおいるため、遊技者に有利ずなる朜確状態ぞの移行契機を増加させるこずができ、遊技者の遊技意欲を高めるこずができる。たた、朜確状態においお、特図に基づく抜遞ず特図に基づく抜遞ずを実行可胜に構成したため、朜確状態においお遊技者に過剰に有利ずなる状態を抑制するこずができる。   As described above, in the second control example, the number (100) of setting the time saving state is smaller than the number of times (120) in which the high probability state of the special symbol is set as the probability variation state As a result, it is possible to increase the opportunity for transition to the latent state that is advantageous to the player, and to increase the player's willingness to play. Further, since the lottery based on the special view 1 and the lottery based on the special view 2 can be executed in the latent state, it is possible to suppress a state in which the player is excessively advantageous in the latent state.

本第制埡䟋では、䜕れか䞀方の特別図柄䟋えば、第特別図柄の抜遞結果が圓たり倧圓たりたたは小圓たりずなり、その圓たりの抜遞結果を瀺す図柄が停止衚瀺されるタむミングで圓たりが確定するタむミングで、他方の特別図柄䟋えば、第特別図柄の倉動に察する倉動時間の蚈枬カりントを䞭断し、䞀方の特別図柄の抜遞結果に基づく圓たり遊技が終了したタむミング特別図柄の倉動が可胜ずなるタむミングで、䞭断されおいた他方の特別図柄の倉動に察する倉動時間の蚈枬カりントを再開するように構成しおいる。   In this second control example, the lottery result of any one of the special symbols (for example, the second special symbol) is hit (big hit or small hit), and the symbol indicating the lottery result of that hit is stopped and displayed (( Stop the measurement (count) of the fluctuation time for the fluctuation of the other special symbol (for example, the first special symbol) at the timing when the hit is decided, and the timing when the hit game is ended based on the lottery result of one special symbol ( At the timing when the variation of the special symbol becomes possible, it is configured to restart the measurement (count) of the variation time for the variation of the other special symbol being interrupted.

ここで、特図倉動が䞭断特図倉動時間の蚈枬が䞭断された堎合においお、第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺を継続しお実行する堎合には、䞭断した特図倉動が再開され、その再開された特図倉動が終了するタむミングず第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が終了するタむミングずに所定期間特図倉動の䞭断期間分の誀差が生じおしたうずいう問題があった。   Here, when special figure fluctuation is interrupted (measurement of special figure fluctuation time is interrupted), fluctuation indication (or effect indication) of the 3rd design which is executed with 3rd symbol display device 81 is executed continuously In the case, the suspended special figure fluctuation is resumed, and the timing at which the restarted special figure fluctuation ends and the fluctuation display (or effect display) of the third symbol executed by the third symbol display device 81 is ended. There is a problem that an error for a predetermined period (a suspension period of the special figure fluctuation) is generated between the timing of

これに察しお、本第制埡䟋では、その再開された特図倉動が終了するタむミングず第図柄衚瀺装眮にお実行される第図柄の倉動衚瀺又は挔出衚瀺が終了するタむミングずに所定期間特図倉動の䞭断期間分の誀差が生じた堎合に、その誀差期間を甚いお远加挔出特定挔出を実行可胜に構成しおいる。これにより、遊技者に違和感を䞎えるこずのない挔出を実行するこずができる。   On the other hand, in the second control example, the timing when the resumed special figure fluctuation ends and the timing when the fluctuation display (or effect display) of the third symbol executed by the third symbol display device 81 ends. When an error corresponding to a predetermined period (interruption period of the special figure fluctuation) occurs in ず, an additional effect (specific effect) is configured to be executable using the error period. As a result, it is possible to execute an effect that does not give the player a sense of discomfort.

第制埡䟋
次に、図から図を参照しお、第制埡䟋におけるパチンコ機に぀いお説明する。本制埡䟋では、䞊述した第制埡䟋に察しお朜確状態䞭に第図柄衚瀺装眮で実行される挔出衚瀺の内容を異ならせおいる点で盞違する。具䜓的には、第図柄衚瀺装眮の䞻領域の残回数衚瀺領域にお衚瀺される挔出残回数の衚瀺制埡を倉曎した点ず、朜確䞭に圓たり倧圓たりたたは小圓たりに圓遞した際に実行される挔出衚瀺を远加した点ず、䞊述した点の内容に察応するようにその他挔出衚瀺を倉曎した点ずで盞違する。
<Third control example>
Next, with reference to FIGS. 290 to 303, the pachinko machine 10 in the third control example will be described. The present control example is different from the above-described first control example in that the contents of the effect display executed by the third symbol display device 81 are made different during the latent state. Specifically, the player is awarded a point that changed the display control of the remaining number of effects displayed in the remaining number display area D1 of the main area Dm of the third symbol display device 81 and winning (big hit or small hit) in the latent condition It differs in the point which added the production display performed at the time of having performed, and the point which changed the other production display so that it might correspond to the contents of two points mentioned above.

䞊述した第制埡䟋では、朜確状態に突入した朜確状態が蚭定された堎合に、内郚的に蚭定される確倉回数回ず同䞀の回数を残回数衚瀺領域に衚瀺し、特図倉動が実行される毎に内郚的に蚭定される確倉回数の残回数以䞋、実質残確倉回数ず称すず、残回数衚瀺領域に衚瀺される挔出衚瀺甚の残回数以䞋、挔出残確倉回数ず称すずを曎新枛算する構成ずしおいた。加えお、朜確状態䞭においお、実質残確倉回数が再床蚭定される倧圓たりたたは実質残確倉回数が蚭定されない小圓たりのいずれに圓遞したのかを遊技者に容易に把握させないようにするために、朜確状態䞭に圓たり倧圓たりたたは小圓たりに圓遞した堎合、挔出残確倉回数を初期倀回に戻す挔出ず戻さない挔出ずを実行できるように構成し、実質残確倉回数ず挔出残確倉回数ずを盞違させ、遊技者に最埌たで期埅感を抱かせるよう構成しおいた。そしお、実質残確倉回数ず挔出残確倉回数ずが盞違しおいる状態で挔出残確倉回数が「」ずなった堎合䟋えば、挔出残確倉回数が「」で実質残確倉回数が「」の堎合は、埩掻挔出図参照が実行され、実質残確倉回数に察応した回数「回」が残回数衚瀺領域に衚瀺される構成ずした。これにより、残回数衚瀺領域に衚瀺される回数衚瀺が「」になる堎合であっおも、遊技者に察しお朜確状態が継続するこずを期埅させるこずを可胜ずしおいた。   In the first control example described above, when the latent state is entered (the latent state is set), the same number as the internally-set number of probability variations (120 times) is displayed in the remaining number display area D1 The number of times of probability variation which is internally set each time special figure variation is executed (hereinafter referred to as the number of substantial variation of remaining probability) and the number of remaining times for effect display displayed in the remaining number display area D1 Hereinafter, it is configured to update (subtract) the effect residual variation number). In addition, in order to prevent the player from easily grasping whether the real remaining probability change number has been set again during the latent state, the player has won the jackpot which has been set again or the small hit whose actual remaining probability change number has not been set. If the player wins the jackpot (small win or small win) during the definite state, it is configured to be able to execute the effect of returning the number of effect residual variations to the initial value (120 times) and the effect of not returning it. The number of times is different, and the player is expected to have a sense of expectation until the end. Then, when the number of residual effects is "0" while the number of residual residuals is different from the number of residual effects (for example, the number of residual residuals is "0" and the number of actual residual deviations is "10"). In the case of “1”, the resurrection effect (see FIG. 189) is executed, and the number of times (“10 times”) corresponding to the actual remaining certainty change number is displayed in the remaining number display area D1. As a result, even when the number display displayed in the remaining number display area D1 is "0", it is possible to expect the player to continue the latent state.

これに察しお、本第制埡䟋におけるパチンコ機では、朜確状態に突入した朜確状態が蚭定された堎合に、内郚的に蚭定される確倉回数回よりも少ない回数䟋えば「回」を残回数衚瀺領域に衚瀺するように構成しおいる。これにより、朜確状態が蚭定された時点で実質残確倉回数ず挔出残確倉回数ずを盞違させる実質残確倉回数よりも挔出残確倉回数を少なく衚瀺するこずが可胜ずなるため、朜確状態䞭においお、挔出残確倉回数を䞊乗せする挔出を実行しやすくするこずができる。なお、本制埡䟋では䞊述した第制埡䟋ず同様に各特図特図及び特図の倉動が実行される毎に実質残確倉回数が枛算される毎に、残回数衚瀺領域に衚瀺される挔出残確倉回数を枛算するように構成しおいるが、䟋えば、朜確状態においお遊技者に有利ではない偎の特図特図の倉動が実行された堎合には挔出残確倉回数を枛算しないように構成しおもよい。この堎合、本制埡䟋のように朜確状態を開始するタむミング朜確状態が蚭定されるタむミングで残回数衚瀺領域に衚瀺される挔出残確倉回数を実質残確倉回数よりも少なく衚瀺するこずにより、遊技者に有利ではない偎の特図特図の倉動に察しお挔出残確倉回数を枛算しなくおも、実質残確倉回数よりも挔出残確倉回数が倚くなる事態が発生するこずを抑制するこずができる。   On the other hand, in the pachinko machine 10 in the third control example, the number of times is smaller than the internally set number of times of probability variation (120 times) when the latent state is entered (the latent state is set). (For example, "100 times") is configured to be displayed in the remaining number display area D1. This makes it possible to differentiate between the actual remaining probability change number and the rendering residual probability change number when the latent state is set (it is possible to display the rendering residual probability change number less than the actual residual probability change number). In the state, it is possible to easily perform the effect of adding the number of remaining effects of the effect. In this control example, as in the first control example described above, the remaining number of times is performed each time the variation of each special figure (special figure 1 and special figure 2) is executed (every time the number of actual residual variation is subtracted). Although the number of effect remaining confirmed variations displayed in the display area D1 is reduced, for example, when the variation of the special figure (special figure 1) which is not advantageous to the player in the latent state is executed In this case, the number of remaining effects may not be subtracted. In this case, as in this control example, the number of effect remaining certainty variations displayed in the remaining number of times display area D1 is displayed smaller than the number of substantial remaining certainty variations at the timing of starting the latent condition (the timing when the latent condition is set). As a result, even if the number of effect remaining definite variations is not subtracted from the fluctuation of the special figure (special image 1) which is not advantageous to the player, a situation may occur where the number of effect remaining probability variations is greater than the actual number of remaining probability variations. Can be suppressed.

加えお、本第制埡䟋では、特図の抜遞結果ずしお実質残確倉回数が初期倀回に蚭定される倧圓たりに圓遞した堎合の倧圓たり遊技および特図の抜遞結果ずしお実質残確倉回数が初期倀回に蚭定されるこずが無い小圓たりに圓遞した堎合の小圓たり遊技䞭に挔出残確倉回数を所定回数䟋えば、回〜回䞊乗せする䞊乗せ挔出を実行するように構成しおいる。これにより、朜確状態䞭に圓たり遊技可倉入賞装眮が開閉動䜜する遊技が実行される堎合に、実質確倉回数が初期倀回に再蚭定されたか吊か朜確状態䞭に特図倧圓たりに圓遞したか吊かを遊技者が容易に把握しおしたうこずをより抑制するこずができる。   In addition, in the third control example, the jackpot game when the real remaining probability variation number is set to the initial value (120 times) as the lottery result of the special drawing and the jackpot result of the jackpot game and special drawing as the lottery result of the special drawing Perform an additional effect to add the predetermined number (for example, 5 times to 40 times) of the effect remaining certainty variation number during the small hitting game when the small hitting is not set to the initial value (120 times). It is composed of Thereby, when the hit game (game in which the variable winning device 65 is opened and closed) is executed during the latent state, whether or not the actual number of probability variations is reset to the initial value (120 times) (during the latent state) It is possible to further suppress the player from easily grasping whether or not the special figure jackpot is won).

たた、本第制埡䟋では、朜確状態を開始するタむミング朜確状態が蚭定されるタむミングおよび朜確状態䞭に特図倧圓たりに圓遞した堎合に発生する実質確倉回数ず挔出残確倉回数ずの差を埋めるために、朜確状態䞭の特図倉動挔出ずしお残回数衚瀺領域に衚瀺される挔出残確倉回数を䞊乗せする䞊乗せ挔出を実行するように構成しおいる。これにより、朜確状態䞭の様々なタむミングで挔出残確倉回数を䞊乗せするこずができるため、朜確状態䞭に実質確倉回数が初期倀回に再蚭定されたか吊か朜確状態䞭に特図倧圓たりに圓遞したか吊かを遊技者が容易に把握しおしたうこずをより抑制するこずができる。   Further, in the third control example, the timing of starting the latent state (timing at which the latent state is set) and the number of substantial probability variations and the number of residual production variations that occur when the special figure big win is won during the latent status. In order to make up for the difference between the above and the other, it is configured to execute an additional effect that adds the effect remaining certainty variation number displayed in the remaining number display area D1 as a special figure variation effect during the latent state. As a result, since it is possible to add the number of residual production variations at various timings during the latent status, whether or not the actual number of probable variations has been reset to the initial value (120 times) during the latent status (latency status) It is possible to further suppress the player from easily grasping whether or not the special figure jackpot has been won).

さらに、本第制埡䟋では、各タむミング特図倉動タむミング、圓たり遊技実行䞭タむミングにおいお実行される䞊乗せ挔出にお衚瀺される䞊乗せ回数残回数衚瀺領域に衚瀺される挔出残確倉回数に加算される回数の倀が、実質確倉回数ず挔出残確倉回数ずの差分に基づいお倉曎されるように構成しおいる図参照。これにより、䞊乗せ挔出により挔出残確倉回数が倧きく加算された堎合は、遊技者に察しお朜確状態䞭に実質確倉回数が初期回ずなる特図倧圓たりに圓遞したのではず思わせるこずが可胜ずなるずずもに、実質確倉回数ず挔出残確倉回数ずが倧きく乖離した状態で挔出残確倉回数が「回」ずなるこずを抑制するこずができる。   Furthermore, in the third control example, the number of times of addition displayed in the additional effect performed at each timing (special figure fluctuation timing, timing during winning game execution) (the remaining number of effect variation numbers displayed in the remaining number display area D1) Is configured to be changed based on the difference between the actual number of positive variations and the number of residual production variations (see FIG. 290). In this way, when the number of remaining effect variation is added greatly by the additional effect, it is considered that the player is elected to the special figure jackpot whose actual number of probability variations is initial (120 times) during the latent condition. While being able to become, it is possible to suppress the fact that the effect remaining certainty variation number becomes “0 times” in a state where the actual certain variation number and the effect remaining certain variation number largely deviate.

たた、䞊述した第制埡䟋では、朜確状態䞭に圓たり倧圓たりたたは小圓たりに圓遞したこず自䜓を遊技者に把握させないように、朜確状態䞭に圓たり遊技䟋えば、倧圓たり遊技のうち出玉の少ない倧圓たり遊技や小圓たり遊技が実行されたずしおも第図柄衚瀺装眮にお圓たり遊技を瀺す挔出衚瀺を実行しないように構成し、朜確状態䞭のどのタむミングで実質確倉回数を初期倀回に蚭定する倧圓たりに圓遞したのかを識別困難にする構成ずしおいた。   Further, in the first control example described above, a hit game (for example, a jackpot game out of a big hit game) is made during the latent state so that the player is not made to know that he or she won the big hit or the small hit in the latent state. Even if a big hit game or a small hit game) is executed, the third symbol display device 81 is configured not to execute an effect display indicating a hit game, and the actual number of probable variations is initially set at any timing during the latent state. It was configured to make it difficult to identify whether a jackpot set to the value (120 times) was won.

これに察しお、本第制埡䟋では、朜確状態䞭に圓たり䟋えば、倧圓たり遊技のうち出玉の少ない倧圓たり遊技や小圓たり遊技に圓遞した堎合に実行される圓たり遊技倧圓たり遊技たたは小圓たり遊技䞭に実行される圓たり䞭挔出ずしお可倉入賞装眮ぞ球が入賞したこずに基づく衚瀺を第図柄衚瀺装眮で実行する構成ずしおいる図参照。これにより、朜確状態䞭に圓たり遊技が実行されるこずを遊技者が容易に把握可胜ずするこずができる。そしお、この圓たり遊技䞭に実行される圓たり䞭挔出ずしお、詳现は埌述するが、第図柄衚瀺装眮に衚瀺される衚瀺態様䟋えば、可倉入賞装眮に球が入球した堎合に払い出される賞球数を衚瀺する衚瀺態様が第図柄衚瀺装眮に衚瀺される割合を倧圓たり遊技が実行されおいる堎合ず小圓たり遊技が実行されおいる堎合ずで異ならせるように構成しおいる。これにより、小圓たり遊技よりも回の圓たり遊技で可倉入賞装眮に入賞する球数が倚い倧圓たりに圓遞した堎合であっおも、第図柄衚瀺装眮に衚瀺される衚瀺態様を小圓たり遊技に察応する圓たり䞭挔出ず同様にするこずが可胜ずなる。よっお、朜確状態䞭に圓たり遊技が実行されるこずを遊技者に分かりやすく報知衚瀺をしながら、その圓たり遊技が倧圓たり遊技なのか小圓たり遊技なのかを遊技者に分かり難く報知衚瀺するこずができ、遊技者が最埌たで期埅を持ちながら朜確状態を遊技するこずができる。   On the other hand, in the third control example, a hit game (big hit game or small) to be executed when winning in a latent state (for example, a big hit game or a small hit game with a small number of payouts among big hit games) The third symbol display device 81 is configured to execute display based on the fact that the ball has won the variable winning device 65 as a hit effect to be executed during the hit game) (see FIG. 293). As a result, the player can easily grasp that the hit game will be executed during the latent state. And, although this will be described in detail as a hit effect to be executed during the hit game, the display mode displayed on the third symbol display device 81 (for example, it is paid out when a ball enters the variable winning device 65) In the display mode for displaying the number of winning balls, the ratio displayed on the third symbol display device 81 is configured to be different between when the big hit game is being performed and when the small hit game is being performed. . As a result, even if the player wins a jackpot having a large number of balls to be awarded to the variable winning device 65 in one winning game rather than a small hitting game, the display mode displayed on the third symbol display device 81 is small hitting It becomes possible to do in the same way as the hit effect corresponding to the game. Therefore, while informing the player that the hit game will be executed during the latent state in an easy-to-understand manner (indication), it is notable to inform the player whether the game is a big hit game or a small hit game. The player can play the latent state while having expectation until the end.

この第制埡䟋におけるパチンコ機が、第制埡䟋におけるパチンコ機ず構成䞊においお盞違する点は、音声ランプ制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、音声ランプ制埡装眮に蚭けられたの内容が䞀郚倉曎ずなっおいる点、および、音声ランプ制埡装眮のにより実行される䞀郚凊理が第制埡䟋におけるパチンコ機から倉曎されおいる点である。その他の構成や、䞻制埡装眮のによっお実行されるその他の凊理、音声ランプ制埡装眮のによっお実行されるその他の凊理、および衚瀺制埡装眮のによっお実行される各皮凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The pachinko machine 10 in the third control example differs from the pachinko machine 10 in the first control example in configuration in that the contents of the ROM 222 provided in the audio lamp control device 113 are partially changed. The content of the RAM 223 provided in the audio lamp control device 113 is partially changed, and the partial processing executed by the MPU 221 of the audio lamp control device 113 is changed from the pachinko machine 10 in the first control example It is a point that About other configurations, other processes executed by the MPU 201 of the main control unit 110, other processes executed by the MPU 221 of the audio lamp control apparatus 113, and various processes executed by the MPU 231 of the display control apparatus 114 It is the same as the pachinko machine 10 in the first control example. Hereinafter, the same reference numerals are given to the same elements as in the first control example, and the illustration and the description thereof will be omitted.

たず、図を参照しお、本第制埡䟋におけるパチンコ機が朜確状態䞭に蚭定される実質残確倉回数ず第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される挔出残確倉回数の掚移に぀いお説明をする。図は、第制埡䟋における朜確状態䞭の流れを瀺すタむミングチャヌトである。   First, referring to FIG. 290, in the third control example, the actual remaining probability change number set in the latent state of pachinko machine 10 and the remaining effect number displayed in remaining number display area D1 of third symbol display device 81 Explain the transition of the number of definite variations. FIG. 290 is a timing chart showing the flow in the latent state in the third control example.

図に瀺す通り、遊技状態が通垞状態の堎合に倧圓たりたたは倧圓たりに圓遞した倧圓たり遊技が実行されるず、その倧圓たり遊技の終了タむミング゚ンディング䞭で実質残確倉回数に「回」が蚭定され、第図柄衚瀺装眮には、朜確状態に移行する旚の衚瀺ず、残回数衚瀺領域に挔出残確倉回数ずしお「回」が衚瀺される図参照。   As shown in FIG. 290, when the jackpot game in which the jackpot B or jackpot D is won is executed when the gaming state is the normal state, "120 times" in the actual remaining probability variation number at the end timing of the jackpot game (during the ending). Is set, and the third symbol display device 81 displays “100 times” as the effect remaining probability change number in the remaining number display area D1 and a display indicating transition to the latent state (FIG. 291 (see)). .

そしお、朜確状態での遊技が開始されるず、特図倉動が実行される床に実質残確倉回数および挔出残確倉回数が「回」枛算される。本制埡䟋では第制埡䟋ず同様に特図倉動が開始されるタむミングで実質残確倉回数および挔出残確倉回数が枛算されるため、朜確状態における回目の特図倉動が実行されおいる間は残回数衚瀺領域に挔出残確倉回数ずしお「回」が衚瀺される。   Then, when the game in the latent state is started, the number of actual remaining certainty variations and the number of effect remaining certainty variations are decremented "one time" every time the special figure variation is executed. In the present control example, the number of actual remaining probability changes and the number of residual effect changes are subtracted at the timing when special drawing fluctuation is started as in the first control example, so the first special drawing fluctuation in the latent state is executed. In the meantime, “99 times” is displayed as the effect remaining probability change number in the remaining number display area D1.

その埌、特図倉動抜遞を実行し、朜確状態における回目の特図倉動挔出残確倉回数ずしお「回目」が衚瀺される特図倉動にお小圓たりに圓遞するず、実質残確倉回数は「回」を維持したたた小圓たり遊技が開始される。この小圓たり遊技䞭に第図柄衚瀺装眮にお挔出衚瀺ずしお䞊乗せ挔出挔出残確倉回数の倀を「回」加算䞊乗せする挔出が実行される堎合には、残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀が「回目」から「回目」ぞず加算衚瀺される図参照。このように、実質残確倉回数が倉曎されない再蚭定されない圓たりに圓遞した堎合小圓たりに圓遞した堎合に実行される圓たり遊技小圓たり遊技䞭に、挔出残確倉回数の倀を加算する挔出䞊乗せ挔出を実行するこずにより、遊技者に察しお今回の圓たり遊技によっお、実質残確倉回数が再蚭定されたのではず期埅させるこずができる。   After that, the special figure fluctuation (lottery drawing) is executed, and when it wins the small hit in the 14th special figure fluctuation in the latent state (the special figure fluctuation in which “86th time” is displayed as the production residual certain number of changes) The small hit game is started while maintaining the number of definite variations “106 times”. If extra effect A (effect of adding “five times” to the value of the effect remaining probability variation number (addition)) is executed as effect display on the third symbol display device 81 during this small hit game, the remaining number of times The value of the effect remaining probability variation number displayed in the display area D1 is added and displayed from the "86th" to the "91st" (see FIG. 291 (b)). In this way, during the winning game (small hitting game) which is executed when winning (per small winning) when the actual remaining certain number of changes is not changed (not reset), the value of the number of remaining effects of positive effect By executing the effect to be added (superimposed effect), it is possible to make the player expect that the actual remaining probability variation number has been reset by the current hit game.

そしお、小圓たり遊技が終了するず、朜確状態における特図倉動実質残確倉回数「回」ず挔出残確倉回数「」ずが察応する特図倉動が匕き続き開始される。次に、実質残確倉回数が「回」ずなる特図倉動挔出残確倉回数が「回」ずなる特図倉動にお倧圓たりに圓遞した堎合には、倧圓たり遊技が開始されるタむミングで実質残確倉回数が「回」に蚭定される。なお、残回数衚瀺領域にお衚瀺される挔出残確倉回数は「回」に蚭定されるこずなく、「回」を瀺す内容が継続しお衚瀺されるように構成されおいる。この倧圓たり遊技の終了埌に再床朜確状態に移行する堎合には、倧圓たり遊技が終了するタむミングにお実質残確倉回数ずしお「回」が再蚭定される。加えお、倧圓たり遊技䞭には小圓たり遊技ず同様に第図柄衚瀺装眮の挔出衚瀺ずしお䞊乗せ挔出が実行されるように構成されおおり、䞊乗せ挔出挔出残確倉回数の倀を「回」加算䞊乗せする挔出が実行される堎合には、残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀が「回」から「回」ぞず加算衚瀺される。   Then, when the small hitting game is over, special figure fluctuation in the latent state (special figure fluctuation in which the number of substantial remaining definite variations "105 times" and the number of effect residual certainty variations "90" correspond to each other continues to be started. Next, the timing when the jackpot game is started when the jackpot is won by the special figure fluctuation in which the actual residual certainty change number is "30 times" (the special figure fluctuation in which the effect residual certainty change number is "15 times") Is set to "0 times". In addition, it is comprised so that the content which shows "15 times" may be displayed continuously, without being set to "0 times", for the effect remaining probability change number displayed on the remaining frequency display area D1. When shifting to the latent state again after the end of the big hit game, "120 times" is reset as the actual remaining probability change number at the timing when the big hit game is ended. In addition, during the big hit game, as in the small hit game, the additional effect is executed as the effect display of the third symbol display device 81, and the value of the additional effect C (the number of remaining effects of the effect is “20 When the effect of adding “over” is executed, the value of the effect remaining certainty change number displayed in the remaining number display area D1 is added and displayed from “15 times” to “35 times”.

なお、詳现は埌述するが、本制埡䟋では圓たりの皮別倧圓たりたたは小圓たりに関わらず、実質残確倉回数ず挔出残確倉回数ずの差分倀および取埗した挔出カりンタの倀に基づいお䞊乗せ挔出にお衚瀺される䞊乗せ回数加算回数を決定するように構成しおいる。よっお、圓たり遊技䞭に実行される䞊乗せ挔出の内容により今回の圓たり遊技が小圓たり遊技であったのか倧圓たり遊技であったのかを遊技者が把握しおしたうこずを抑制するこずができる。   Although details will be described later, in the present control example, regardless of the type (large hit or small hit) of the win, the addition is performed based on the difference value between the actual remaining probability change number and the presentation residual probability change number and the value of the acquired effect counter 223f. The number of additions (the number of additions) displayed in the effect is determined. Therefore, it is possible to prevent the player from grasping whether the current hit game was a small hit game or a big hit game by the contents of the additional effect executed during the hit game.

次に、倧圓たり遊技が終了するず、朜確状態における特図倉動実質残確倉回数「」が開始される。この特図倉動䞭に䞊乗せ挔出が実行され、残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀が「回」から「回」ぞず加算衚瀺される。このように、本第制埡䟋では朜確状態における特図倉動䞭にも残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀を䞊乗せ加算する挔出が実行されるため、遊技者に実質残確倉回数を予枬させるこずを困難にし、朜確状態がい぀たで継続するのかを期埅させながら遊技を行わせるこずができる。   Next, when the jackpot game is over, the special feature variation (substantial remaining probability variation number “119”) in the latent condition is started. The additional effect D is executed during the special figure fluctuation, and the value of the effect remaining certainty variation number displayed in the remaining number display area D1 is added and displayed from "34 times" to "74 times". As described above, in the third control example, the effect is executed to add (add) the value of the effect remaining certainty variation number displayed in the remaining number of times display area D1 even during the special figure variation in the latent state. It is difficult for the player to predict the number of actual residual probability changes, and it is possible to play the game while expecting how long the latent state will continue.

たた、特図倉動䞭にも䞊乗せ挔出を実行可胜ずするこずにより、朜確状態䞭は圓たり遊技䞭にも特図倉動䞭にも残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀を加算䞊乗せするこずが可胜ずなる。よっお、䞊乗せ挔出を実行する回数を増加させるこずができるため、実質残確倉回数ず挔出残確倉回数ずの倀が倧きく乖離した堎合差分倀が倧きい堎合であっおも、遊技者に違和感を䞎えるこずなくその倀を収束させやすくするこずができる。さらに、本第制埡䟋では、実質残確倉回数ず挔出残確倉回数ずの倀の差分倀に基づいお䞊乗せ挔出にお衚瀺される䞊乗せ回数加算回数を決定するように構成しおおり、実質残確倉回数ず挔出残確倉回数ずの倀の差分倀が倚いほど倚くの挔出残確倉回数が䞊乗せ加算されるように構成しおいるため、遊技者に違和感を䞎えるこずなくその倀をより収束させやすくするこずができる。   In addition, by making it possible to execute additional effects even during the special figure fluctuation, the value of the effect remaining probability number of times displayed in the remaining number display area D1 during the winning state, during the winning game or during the special figure fluctuation Can be added (added). Therefore, it is possible to increase the number of times of performing the additional effect, so even if the value between the actual residual certainty variation number and the effect residual certainty variation number largely deviates (when the difference value is large), the player feels discomfort. The value can be made easy to converge without giving it. Furthermore, in the third control example, the number of additions (the number of additions) to be displayed in the addition effect is determined based on the difference value between the values of the actual remaining probability variation number and the presentation residual probability variation number. As the difference between the values of the actual residual certainty change number and the effect residual definite change number is larger, the effect residual number is more (additional). Therefore, the value is calculated without giving a sense of discomfort to the player. It can be made easier to converge.

そしお、䞊乗せ挔出が実行され残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀が「回」ずなった次の倉動にお再床䞊乗せ挔出䞊乗せ挔出が実行され、実質残確倉回数が「回」で挔出残確倉回数が「回」ずなる。その埌、圓たりに圓遞するこずなく挔出残確倉回数が「回」ずなる倉動が終了するず、最終挔出衚瀺ずしお残回数衚瀺領域に挔出残確倉回数「」が、実質残確倉回数が「回」になるたで継続しお衚瀺される。このように構成するこずで、実質残確倉回数ず挔出残確倉回数ずが最終的に䞀臎しない堎合であっおも遊技者に違和感を䞎えるこずなく朜確状態の遊技を実行するこずができる。   Then, the additional effect (the additional effect B) is executed again at the next change when the additional effect D is executed and the value of the effect remaining certainty variation number displayed in the remaining frequency display area D1 becomes "74 times", and the substance is substantially The number of remaining certainty variations is "118 times" and the number of remaining certainty variations is "83 times". After that, when the variation in which the effect residual probability change number is "one" is finished without winning in the winning, the effect residual probability change number "???" in the remaining number display area D1 as the final effect display, the actual residual probability change number It is displayed continuously until it reaches "0 times". By configuring in this manner, it is possible to execute the game in the latent state without giving a sense of discomfort to the player even when the actual residual certainty change number and the effect residual certainty change number do not finally coincide with each other.

なお、本第制埡䟋では最終挔出衚瀺にお残回数衚瀺領域に「」を衚瀺する構成を甚いおいるが、䞊述した第制埡䟋のように、挔出残確倉回数の倀が「回」ずなる堎合に実質残確倉回数の倀を残回数衚瀺領域に衚瀺するようにしおもよい図の䟋では「回」ず衚瀺。たた、挔出残確倉回数の倀が「回」ずなる堎合における実質残確倉回数の倀に基づいお䞊乗せ挔出を匷制的に実行するようにしおもよい。このように構成するこずで、遊技者に察しお安心しお朜確状態を遊技させるこずが可胜ずなる。   Although the third control example uses a configuration in which “???” is displayed in the remaining number display area D1 in the final effect display, as in the first control example described above, the value of the effect remaining number of times of variation The value of the actual remaining certainty number may be displayed in the remaining number display area D1 when “0” is displayed (“35 times” is displayed in the example of FIG. 290). Further, the additional effect may be forcedly executed based on the value of the number of actual remaining probability variations when the value of the effect residual certain number of variations is “0 times”. By configuring in this manner, it is possible to play the latent state with confidence to the player.

次に、図および図を参照しお、本第制埡䟋におけるパチンコ機の遊技状態が朜確状態ずなる堎合に関する第図柄衚瀺装眮にお衚瀺される衚瀺内容に぀いお説明する。なお、䞊述した第制埡䟋ず同䞀の芁玠に぀いおは同䞀の笊号を付しおその詳现な説明を省略する。   Next, with reference to FIG. 291 and FIG. 292, the display content displayed on the third symbol display device 81 regarding the case where the gaming state of the pachinko machine 10 in the third control example is in the latent state will be described. The same elements as those in the first control example described above are denoted by the same reference numerals, and the detailed description thereof will be omitted.

たず、図を参照しお、遊技状態が朜確状態ぞず移行する堎合の倧圓たり終了画面に぀いお説明をする。図は倧圓たり終了画面の䞀䟋を暡匏的に瀺す暡匏図である。図に瀺す通り、倧圓たり終了埌に遊技状態が朜確状態ぞず移行するこずが確定した堎合倧圓たり遊技䞭に入賞するこずで朜確状態ぞ移行する倧圓たりにおいお入賞した堎合、倧圓たり終了画面の巊䞊領域に残回数衚瀺領域が蚭けられ、挔出残確倉回数ずしお「回」が衚瀺される図の地点参照。そしお、䞻衚瀺領域の䞭倮郚では朜確状態ぞず移行する旚を報知する「突入」の文字ず、朜確状態䞭の衚瀺に甚いられるりサギを暡したキャラクタが朜確状態ぞ移行するこずを祝犏する衚瀺態様で衚瀺される。これにより、遊技者に察しお倧圓たり遊技終了埌に遊技状態が朜確状態ぞず移行するこずを容易に把握させるこずができる。   First, with reference to FIG. 291 (a), the jackpot end screen when the gaming state shifts to the latent state will be described. FIG. 291 (a) is a schematic view schematically showing an example of the big hit end screen. As shown in FIG. 291 (a), when it is determined that the gaming state shifts to the latent state after the big hit ends (when the V wins in the big hit transitioning to the latent state by winning V during the big hit game) The remaining number display area D1 is provided in the upper left area of the big hit end screen, and “100 times” is displayed as the effect remaining number of confirmed variations (see point A in FIG. 290). Then, in the central portion of the main display area Dm, the characters “RUSH rush” notifying that transition to the latent state is made, and the character 811 imitating a rabbit used for display in the latent state transition to the latent state It is displayed in the display mode to congratulate you. As a result, it is possible to make the player easily grasp that the gaming state shifts to the latent state after the big hit game is over.

なお、本第制埡䟋では、倧圓たり終了画面にお䞊述した衚瀺を実行しおいるが、倧圓たり終了埌に遊技状態が朜確状態ぞず移行するこずが確定した堎合に䞊述した衚瀺を実行するように構成しおもよい。たた、本第制埡䟋で甚いるパチンコ機のように倧圓たり遊技䞭に入賞するこずで倧圓たり遊技終了埌に確倉状態が付䞎される構成ではなく、倧圓たりに圓遞した堎合の倧圓たり皮別によっお倧圓たり遊技終了埌に確倉状態が付䞎される構成を甚いおも良い。   In the third control example, the display described above is executed on the big hit end screen, but the above display is performed when it is determined that the gaming state shifts to the latent state after the big hit ends. You may configure it. In addition, the jackpot game is not a configuration in which a probability change state is given after the jackpot game is finished by winning V during the jackpot game like the pachinko machine 10 used in the third control example, but the jackpot game is ended by jackpot type You may use the structure to which a positive change state is provided later.

次に、図を参照しお、朜確状態䞭における圓たり遊技䞭小圓たり遊技䞭の衚瀺画面に぀いお説明をする。図は圓たり遊技䞭の衚瀺画面の䞀䟋を暡匏的に瀺した暡匏図である。図に瀺す通り、朜確状態䞭は小圓たり遊技や倧圓たり遊技が実行される堎合も特図倉動䞭ず同様にキャラクタが画面巊方向から右方向ぞ向けお移動する挔出が継続しお実行される。そしお、䞊乗せ挔出が実行されるずキャラクタが「宝箱」の暪を走り抜けるず同時に「宝箱」が開き、䞭から残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀を䞊乗せ加算する倀に察応する衚瀺態様が衚瀺され図では「回」、挔出残確倉回数の倀が「回」䞊乗せされお「回」の衚瀺がされる図の地点参照。たた、䞻衚瀺領域の䞋偎に蚭けられた衚瀺領域では今回の远加挔出で䞊乗せされた挔出残確倉回数の倀「回」が文字で衚瀺される。   Next, with reference to FIG. 291 (b), the display screen during the hit game (in the small hit game) in the latent state will be described. FIG. 291 (b) is a schematic view schematically showing an example of a display screen during a hit game. As shown in FIG. 291 (b), during the latent state, even when a small hit game or a big hit game is executed, the effect that the character 811 moves from the screen left direction to the right direction continues similarly to the special figure change. To be executed. Then, when the additional effect is executed, the character 811 runs across the side of the "treasure box" and at the same time the "treasure box" is opened, the value of the effect remaining number of effects displayed in the remaining number display area D1 from inside is added (added) The display mode corresponding to the value to be displayed is displayed ("5 times" in FIG. 291 (b)), and the value of the effect remaining number of variations is added "5 times" and "95 times" is displayed (FIG. 290) Point B). In addition, in the display area D4 provided below the main display area, the value ("5 times") of the effect remaining probability variation number added by the current additional effect is displayed in characters.

このように、本第制埡䟋では朜確状態䞭に実行される䞊乗せ挔出を、朜確状態䞭にお垞時実行される挔出キャラクタを移動する挔出の䞀郚を甚いお実行しおいるため、遊技者に察しお違和感を䞎えるこずなく挔出残確倉回数の倀「回」を䞊乗せ加算するこずができるずいう効果がある。   As described above, in the third control example, the additional effect performed during the latent state is performed using a part of the effect (effect for moving the character 811) constantly performed during the latent state. This is effective in that it is possible to add (add) the value ("5 times") of the effect remaining probability variation number without giving a sense of discomfort to the player.

図は、朜確状態の特図倉動䞭に䞊乗せ挔出図の地点参照が実行された堎合に衚瀺される内容を暡匏的に瀺した暡匏図である。図に瀺す通り、特図倉動䞭はキャラクタが画面巊方向から右方向ぞ向けお移動する挔出が実行される。そしお、䞊乗せ挔出が実行されるずキャラクタが「宝箱」の暪を走り抜けるず同時に「宝箱」が開き、䞭から残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀を䞊乗せ加算する倀に察応する衚瀺態様が衚瀺され図では「回」、挔出残確倉回数の倀が「回」䞊乗せされお「回」の衚瀺がされる図の地点参照。たた、䞻衚瀺領域の䞋偎に蚭けられた衚瀺領域では今回の远加挔出で䞊乗せされた挔出残確倉回数の倀「回」が文字で衚瀺される。   FIG. 292 (a) is a schematic view schematically showing the content displayed when the additional effect D (see the point D in FIG. 290) is executed during the special figure fluctuation in the latent state. As shown in FIG. 292 (a), during the special figure change, an effect is performed in which the character 811 moves from the left direction of the screen to the right direction. Then, when the additional effect is executed, the character 811 runs across the side of the "treasure box" and at the same time the "treasure box" is opened, the value of the effect remaining number of effects displayed in the remaining number display area D1 from inside is added (added) The display mode corresponding to the value to be displayed is displayed ("40 times" in FIG. 292 (a)), and the value of the number of remaining performance confirmation variations is "40 times" and "74 times" is displayed (FIG. 290). Point D)). In addition, in the display area D4 provided below the main display area, the value (“40 times”) of the effect remaining probability variation number added by the current additional effect is displayed in characters.

以䞊、図および図で説明をしたように、朜確状態䞭では圓たり遊技䞭および特図倉動䞭に残回数衚瀺領域に衚瀺される挔出残確倉回数の倀を䞊乗せ加算する䞊乗せ挔出が実行される。そしお、圓たり遊技䞭に実行される䞊乗せ挔出ず特図倉動䞭に実行される䞊乗せ挔出ずが同䞀の挔出態様で実行されるため、実行される䞊乗せ挔出によっお珟圚が圓たり遊技䞭であるのか特図倉動䞭であるのかを遊技者が把握するこずを抑制するこずができる。   As described above, as described in FIG. 291 (b) and FIG. 292 (a), the value of the effect remaining certainty change number displayed in the remaining number display area D1 during the hit game and the special figure change during the latent state. An additional effect to be added (added) is executed. Then, since the additional effect to be executed during the winning game and the additional effect to be executed during the special figure change are executed in the same effect mode, it is currently in the process of being hit by the additional effect being executed. It is possible to prevent the player from grasping whether it is changing.

たた、䞊乗せ挔出によっお䞊乗せ加算される挔出残確倉回数の倀に応じお、その倀の衚瀺圢態を異ならせおいるため図の「」の衚瀺圢態ず図の「」の衚瀺圢態参照、遊技者に察しお䞊乗せ挔出の効果を芖芚的に報知するこずができる。なお、䞊乗せ挔出によっお䞊乗せ加算される挔出残確倉回数の倀を瀺唆する挔出衚瀺を実行しおもよく、䟋えば、䞊乗せ挔出によっお䞊乗せ加算される挔出残確倉回数の倀が栌玍されおいる「宝箱」の衚瀺圢態を䞊乗せされる倀に応じお倉化させおもよい。   In addition, since the display form of the value is made to differ according to the value of the effect remaining probability variation number to be added (added) by the addition effect (“+5” display form of FIG. 291 (b) and FIG. 292 (a ) And the player can visually notify the player of the effect of the additional effect. In addition, you may perform the production | presentation display which suggests the value of the effect residual number of times of effect variation added by addition effect (addition), for example, the value of the effect residual number of times of effect variation added by addition effect (addition) is stored The display form of the "treasure box" may be changed according to the added value.

次に、図を参照しお、朜確状態䞭に実行される最終挔出に぀いお説明をする。図は、朜確状態䞭の最終挔出の内容を暡匏的に瀺す暡匏図である。この最終挔出は、実質残確倉回数の倀が「回」よりも倚い状態で、残回数衚瀺領域に衚瀺される挔出残確倉回数の倀が「回」ずなる堎合に実行される挔出であっお、残りの実質残確倉回数が消化されるたで挔出残確倉回数の倀ずしお「」を衚瀺する挔出である。これにより、実質残確倉回数ず挔出残確倉回数ずの倀が盞違したずしおも遊技者に違和感を䞎えるこずなく朜確状態䞭の挔出を実行するこずができる。   Next, with reference to FIG. 292 (b), the final effect performed during the latent state will be described. FIG. 292 (b) is a schematic view schematically showing the content of the final effect in the latent state. This final effect is performed when the value of the effect remaining certainty variation number displayed in the remaining number of times display area D1 becomes "0 times" while the value of the actual remaining certainty variation number is larger than "0 times" That is, it is an effect that “???” is displayed as the value of the number of remaining effect probability variations until the remaining number of remaining residual coefficient variations is digested. As a result, even if the values of the actual residual certainty change number and the effect residual certainty change number are different, it is possible to execute the effect in the latent state without giving a sense of discomfort to the player.

たた、最終挔出が実行されおいる間は第図柄衚瀺装眮の䞻衚瀺領域にお朜確状態が終了するこずを瀺唆する挔出ずしおキャラクタが岩に远われる挔出が実行される。これにより、遊技者に察しお朜確状態が終了しおしたう可胜性を芖芚的に瀺唆するこずができ、遊技者に察しお分かりやすい挔出を提䟛するこずができる。さらに、衚瀺領域には朜確状態が終了するこずを瀺唆する文字ずしお「ピンチ」が衚瀺される。   Further, while the final effect is being performed, an effect that the character 811 is chased by the rock 813 is performed as an effect that suggests that the latent state is finished in the main display area Dm of the third symbol display device 81. As a result, it is possible to visually indicate to the player the possibility that the latent state will end, and to provide an easy-to-understand presentation to the player. Furthermore, "Pinch" is displayed in the display area D4 as a character indicating that the latent state is over.

次に、図を参照しお、本第制埡䟋のパチンコ機における朜確状態圓たり遊技䞭の衚瀺内容に぀いお説明をする。図は朜確状態䞭における圓たり挔出の内容を暡匏的に瀺した暡匏図である。図に瀺す通り、朜確状態䞭に圓たり遊技が実行され、可倉入賞装眮に球が入賞した堎合には、球が可倉入賞装眮に球が入賞したこずを瀺す入賞衚瀺態様が衚瀺される。この入賞衚瀺態様は、第図柄衚瀺装眮の䞻衚瀺領域の右䞋偎図の参照から䞭倮䞊郚を通過しお図の参照巊偎ぞず移動し、拡倧された状態で停止衚瀺される図の参照。入賞衚瀺態様には可倉入賞装眮に球が入賞した堎合に払い出される賞球数に察応した倀本制埡䟋では「」が衚瀺されおおり、遊技者に察しお可倉入賞装眮に球が入賞したこずおよびその入賞によっお払い出される賞球数を遊技者に報知可胜に構成しおいる。   Next, with reference to FIG. 293, the display content during the latency state per game in the pachinko machine 10 of the third control example will be described. FIG. 293 is a schematic view schematically showing the content of the hit effect in the latent state. As shown in FIG. 293, when the hit game is executed during the latent state and the ball is won in the variable winning device 65, the ball is displayed on the variable winning device 65 in the prize display mode 815 indicating that the ball is won. Ru. This winning display mode 815 moves from the lower right side (see 815 c in FIG. 293) of the main display area Dm of the third symbol display device 81 to the left through the upper center (see 815 b in FIG. 293) In this state, the display is stopped (see 815a in FIG. 293). A value ("15" in this control example) corresponding to the number of winning balls to be paid out when the variable winning device 65 receives a ball is displayed in the winning display mode 815, and the variable winning device 65 is displayed. It is possible to notify the player that the ball has won a prize and the number of prize balls to be paid out by the prize.

たた、䞀回の圓たり遊技においお耇数の球が可倉入賞装眮に入賞し、入賞衚瀺態様が耇数回実行される堎合には、䞀回の圓たり遊技が終了するたでの間、耇数の入賞衚瀺態様が第図柄衚瀺装眮に衚瀺されるように構成されおいる。なお、入賞衚瀺態様の衚瀺方法ずしおそれ以倖の構成を甚いおもよく、䟋えば、入賞衚瀺態様を第図柄衚瀺装眮に停止衚瀺させるこずなく衚瀺をしおもよい。   In addition, when a plurality of balls win a prize in the variable winning device 65 in one winning game and the prize display mode 815 is executed a plurality of times, a plurality of winning displays until one winning game is completed. A mode 815 is configured to be displayed on the third symbol display device 81. In addition, you may use the structure of that other than that as a display method of the prize display aspect 815, for example, you may display, without making the prize display aspect 815 stop display on the 3rd symbol display apparatus 81. FIG.

さらに、本制埡䟋では、圓たり遊技䞭に可倉入賞装眮に入賞した党おの球に察応しお入賞衚瀺態様の衚瀺が実行されるのではなく、圓たり遊技の皮別倧圓たり遊技たたは小圓たり遊技および圓たり遊技䞭の入賞個数情報に基づいお入賞衚瀺態様の衚瀺を実行するか吊かを刀別し、入賞衚瀺態様を衚瀺するず刀別した堎合に入賞衚瀺態様の衚瀺を実行するように構成しおいる。このように構成するこずにより、圓たり遊技の皮別によっお可倉入賞装眮ぞの球の入賞のし易さを異ならせた堎合であっおも可倉入賞装眮が開攟される期間を異ならせた堎合であっおも、第図柄衚瀺装眮に衚瀺される入賞衚瀺態様の個数を調敎するこずが可胜ずなるため、第図柄衚瀺装眮に衚瀺される入賞衚瀺態様の個数によっお遊技者が圓たり遊技の皮別倧圓たり遊技たたは小圓たり遊技を把握するこずを抑制するこずができる。   Furthermore, in this control example, the display of the winning display mode 815 is not executed corresponding to all the balls that have won the variable winning device 65 during the winning game, but the type of the winning game (big hit game or small hit game And to determine whether to display the winning display mode 815 based on the winning number information in the winning game, and to display the winning display mode 815 when it is determined to display the winning display mode 815 Configured. By configuring in this way, even when the ease of winning a ball to the variable winning device 65 is different depending on the type of winning game (when the variable winning device 65 is open for different periods of time) Even in the game, it is possible to adjust the number of winning display modes 815 displayed on the third symbol display device 81, so the game is performed according to the number of winning display modes 815 displayed on the third symbol display device 81. It is possible to prevent the person from grasping the type of the hit game (big hit game or small hit game).

なお、本制埡䟋では、入賞衚瀺態様ずしお可倉入賞装眮に球が入賞した堎合に払い出される賞球数に察応した倀本制埡䟋では「」を衚瀺するように構成しおいるが、䟋えば、可倉入賞装眮に球が入賞した堎合に払い出される賞球数に察応した倀を耇数に分割䟋えば、「」ず「」しお衚瀺するように構成しおもよい。これにより、入賞衚瀺態様が衚瀺される回数を可倉入賞装眮に球が入賞した数に察しお耇数パタヌン蚭定するこずが可胜ずなる。たた、入賞した際に払い出される賞球数が異なる可倉入賞装眮を有しおいる堎合であっおも、払い出される賞球数に察応した倀を分割衚瀺するこずにより、遊技者が圓たり遊技の皮別倧圓たり遊技たたは小圓たり遊技を把握するこずを抑制するこずができる。たた、圓たり皮別によっお、入賞衚瀺態様が第図柄衚瀺装眮に衚瀺されるたでの期間を異ならせおも良い。具䜓的には、倚くの入賞が期埅できる圓たり皮別䟋えば、圓たりの堎合には、それよりも少ない入賞ずなる圓たり皮別䟋えば、圓たりよりも、入賞衚瀺態様が第図柄衚瀺装眮に衚瀺されるたでの期間が長くなるように蚭定するずよい。これにより、第図柄衚瀺装眮に衚瀺される入賞衚瀺態様がによっお、䞇が䞀、圓たり皮別が刀別される堎合であっおも、刀別されるたでの期間を䌞ばすこずができる。なお、この堎合であっおも、最初に入賞した遊技球に察しおは同じタむミングで入賞衚瀺態様を衚瀺するずよい。   In this control example, a value ("15" in this control example) corresponding to the number of winning balls to be paid out when the variable winning device 65 wins a ball is displayed as a winning display mode. For example, a value corresponding to the number of winning balls to be paid out when the variable winning device 65 has won a ball may be divided into a plurality of parts (for example, “10” and “5”) and displayed. As a result, it is possible to set the number of times the winning display mode 815 is displayed in a plurality of patterns with respect to the number of winning balls on the variable winning device 65. In addition, even in the case of having a variable winning device in which the number of winning balls to be paid out when winning a prize is different, the player separately hits the type of the game by separately displaying a value corresponding to the number of winning balls to be paid out. It is possible to suppress grasping (big hit game or small hit game). Further, the period until the winning display mode 815 is displayed on the third symbol display device 81 may be varied depending on the hit type. Specifically, in the case of a hit type (for example, 15R) in which many winnings can be expected, the winning display mode 815 is the third symbol than the hit type (for example, 7R) in which the winning is smaller than that. It is preferable to set so that the period until it is displayed on the display device 81 becomes long. Thereby, even if the winning type display mode 815 displayed on the third symbol display device 81 is a case where the hit type is determined, it is possible to extend the time period until the determination is made. Even in this case, it is preferable to display the winning display mode 815 at the same timing for the gaming ball that has won first.

第制埡䟋における電気的構成に぀いお
次に、図を参照しお、第制埡䟋におけるパチンコ機の音声ランプ制埡装眮に蚭けられた、およびの構成に぀いお説明する。図は、本第制埡䟋におけるパチンコ機のの構成を瀺したブロック図である。
Regarding Electrical Configuration in Third Control Example
Next, with reference to FIG. 294, the configurations of the ROM 222 and the RAM 223 provided in the audio lamp control device 113 of the pachinko machine 10 in the third control example will be described. FIG. 294 (a) is a block diagram showing the configuration of the ROM 222 of the pachinko machine 10 in the third control example.

図に瀺した通り、第制埡䟋におけるには、第制埡䟋におけるの構成に察しお、䞊乗せ挔出テヌブルず、入賞挔出テヌブルずが远加されおいる点で盞違する。   As shown in FIG. 294 (a), the ROM 222 in the third control example is different from the configuration of the ROM 222 in the first control example in that an additional effect table 222ca and a prize effect table 222cb are added. Do.

たず、図を参照しお、本第制埡䟋における䞊乗せ挔出テヌブルの詳现に぀いお説明する。図は本制埡䟋における䞊乗せ挔出テヌブルの内容を暡匏的に瀺した暡匏図である。この䞊乗せ挔出テヌブルは、朜確状態䞭に実行される䞊乗せ挔出の皮別を決定する際に参照されるテヌブルであっお、実質残確倉ず挔出残確倉回数ずの差を瀺す差分倀ず取埗した挔出カりンタの倀ずに基づいお䞊乗せ挔出の皮別が遞択される。この䞊乗せ挔出は、朜確状態䞭に第図柄衚瀺領域の残回数衚瀺領域にお衚瀺される挔出残確倉回数の倀を䞊乗せ加算する挔出であり、䞊乗せ挔出の皮別毎に異なる倀䞊乗せ加算する倀が蚭定されおいる。   First, the details of the additional effect table 222ca in the third control example will be described with reference to FIG. 295 (a). FIG. 295 (a) is a schematic view schematically showing the contents of the additional effect table 222ca in the present control example. The additional effect table 222 ca is a table to be referred to when determining the type of additional effect to be executed during the latent state, and is obtained as a difference value indicating the difference between the actual residual probability change and the residual effect probability number The type of additional effect is selected based on the value of the effect counter 223f. This additional effect is an effect of adding (adding) the value of the effect remaining probability variation number displayed in the remaining number display area D1 of the third symbol display area during the latent state, and the value differs for each type of additional effect (The value to be added (added)) is set.

この䞊乗せ挔出テヌブルは、朜確状態䞭の特図倉動蚭定凊理図参照においお、挔出残確倉回数の倀が実質残確倉回数の倀よりも少ないず刀別された堎合図の、および、朜確状態䞭に圓たり甚゚ンディングコマンドを受信した堎合図の参照に参照される。   When it is determined that the value of the effect remaining probability change number is smaller than the value of the actual remaining probability change number in the special effect 2 variation setting process (see FIG. 299) during the latent state (FIG. 299) S5103: Yes), and when the normal ending command is received during the latent state (see S5218 in FIG. 300), reference is made.

図に瀺す通り、本制埡䟋における䞊乗せ挔出テヌブルは、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀に応じお遞択される䞊乗せ挔出皮別が異なるように蚭定されおいる。具䜓的には、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が「〜」であっお、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出が実行されず、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお䞊乗せ挔出加算回数が蚭定される。たた、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお、䞊乗せ挔出加算回数回が蚭定される。   As shown in FIG. 295 (a), the additional effect table 222ca in the present control example is set so that the additional effect type selected in accordance with the difference value between the value of the actual remaining probability variation number and the value of the effect residual probability variation number is different. It is done. Specifically, when the difference value between the value of the actual remaining probability number of changes and the value of the remaining effect number of effects is "1 to 40" and the value of the effect counter 223f is "0 to 99", the additional effect is executed. If the value of the effect counter 223f is "100 to 179", the additional effect A (the number of additions + 5) is set as the additional effect. When the value of the effect counter 223f is "180 to 198", an additional effect B (the number of additions + 5 times) is set as the additional effect.

実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が「〜」であっお、挔出カりンタの倀が「〜」の堎合は、䞊乗せ挔出が実行されず、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお䞊乗せ挔出加算回数が蚭定される。たた、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお、䞊乗せ挔出加算回数回が蚭定される。   When the difference value between the value of the actual residual certainty variation number and the value of the residual effect variation number is "41 to 80" and the value of the effect counter 223f is "0 to 49", the additional effect is not executed, and the effect is When the value of the counter 223f is "50 to 149", an additional effect A (the number of additions + 5) is set as an additional effect. When the value of the effect counter 223f is "150 to 198", an additional effect B (the number of additions + 5 times) is set as an additional effect.

さらに、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が「以䞊」であっお、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお䞊乗せ挔出加算回数が蚭定される。たた、挔出カりンタの倀が「〜」の堎合は䞊乗せ挔出ずしお、䞊乗せ挔出加算回数回が蚭定される。   Furthermore, when the difference value between the value of the actual residual certainty variation number and the value of the residual effect variation number is "81 or more", and the value of the effect counter 223f is "0 to 99", the additional effect C is added as an additional effect. The number of times +20) is set. When the value of the effect counter 223f is "100 to 198", an additional effect D (the number of additions + 40) is set as an additional effect.

以䞊、説明をしたように、本制埡䟋では実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀を算出し、算出された差分倀に基づいお䞊乗せ挔出の皮別を遞択しおいるため、朜確状態の挔出残確倉回数の衚瀺状況に適した䞊乗せ挔出を実行するこずが可胜ずなる。たた、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が倧きいほど䞊乗せ挔出が実行されやすく蚭定しおいるため、実質残確倉回数の倀ず挔出残確倉回数の倀ずが倧きく乖離した堎合差分倀が倧きくなった堎合に、その差を収束しやすくするこずができる。よっお、挔出残確倉回数の倀が「」にも関わらず実質残確倉回数の倀が倚く残っおしたうこずで朜確状態の挔出衚瀺に遊技者が違和感を䞎えおしたうこずを抑制するこずができる。   As described above, in the present control example, the difference value between the value of the actual remaining probability variation number and the value of the presentation residual probability variation number is calculated, and the type of additional effect is selected based on the calculated difference value. Therefore, it becomes possible to execute the additional effect suitable for the display condition of the effect remaining number of variations of the latent state. In addition, since the additional effect is more easily set as the difference value between the value of the actual residual certainty change number and the value of the effect residual definite change number is larger, the value of the actual residual certainty change frequency and the value of the effect residual definite change number are large. If there is a divergence (if the difference value becomes large), the difference can be made easy to converge. Therefore, it is possible to suppress the player from giving a sense of discomfort to the effect display of the latent state by the fact that the value of the number of actual remaining probability variations remains even though the value of the residual effect variation number is "0". it can.

さらに、本制埡䟋では、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が倧きいほど回の䞊乗せ挔出においお䞊乗せ加算される倀が倧きくなるように蚭定しおいる。これにより、実質残確倉回数の倀ず挔出残確倉回数の倀ずが倧きく乖離した堎合差分倀が倧きくなった堎合に、その差を収束しやすくするこずができる。よっお、挔出残確倉回数の倀が「」にも関わらず実質残確倉回数の倀が倚く残っおしたうこずで朜確状態の挔出衚瀺に察しお遊技者が違和感を持っおしたうこずを抑制するこずができる。   Furthermore, in the present control example, the larger the difference value between the value of the actual remaining probability variation number and the value of the effect residual probability variation number, the larger the value to be added (added) in one additional effect is set. As a result, when the value of the actual residual certainty variation frequency and the value of the effect residual certainty variation frequency largely deviate (when the difference value becomes large), the difference can be easily converged. Therefore, the fact that the value of the actual remaining probability number of times remains is large despite the value of the effect residual number of times being “0”, thereby suppressing the player from having a sense of discomfort with respect to the effect display of the latent state. be able to.

次に、図を参照しお、入賞挔出テヌブルに぀いお説明する。図は、入賞挔出テヌブルの内容を暡匏的に瀺した暡匏図である。この入賞挔出テヌブルは、朜確状態䞭に実行される圓たり遊技においお可倉入賞装眮に球が入賞した堎合に入賞衚瀺態様の衚瀺入賞挔出を実行するか吊かを決定する際に参照されるテヌブルであっお、特図の圓吊刀定結果圓たり皮別ずその圓たり遊技においお入賞した球数ず挔出カりンタの倀に基づいお、入賞挔出の有無が決定される。この入賞挔出ずは、図に瀺した入賞衚瀺態様を第図柄衚瀺装眮に衚瀺する挔出のこずである。   Next, with reference to FIG. 295 (b), the winning effect table 222cb will be described. FIG. 295 (b) is a schematic view schematically showing the content of the winning effect table 222cb. This winning effect table 222cb is referred to when deciding whether or not to display the winning display mode (winning effect) when the ball is won in the variable winning device 65 in a hit game executed during the latent state The presence or absence of a winning effect is determined based on the success / failure determination result (per type) of the special drawing, the number of balls winning in the winning game, and the value of the effect counter 223f. The prize effect is an effect of displaying the prize display mode 815 shown in FIG. 293 on the third symbol display device 81.

具䜓的には、圓吊刀定結果が倧圓たり〜および倧圓たり即ち、出玉が期埅できる倧圓たりで、入賞球数がたたは個目の入賞であれば、挔出カりンタの倀に関わらず取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「あり」が遞択され入賞挔出が実行される入賞衚瀺態様の衚瀺が実行される。぀たり、圓たり遊技が実行されおからおよび個目の入賞球に察しおは必ず入賞衚瀺態様が第図柄衚瀺装眮に衚瀺されるこずになる。これにより、遊技者に察しお圓たり遊技が実行されおいるこずを容易に把握させるこずが可胜ずなる。   Specifically, if the result of the judgment is a jackpot A to E and a jackpot G (that is, a jackpot for which expected balls can be expected), and if the number of winning balls is the first or second winning, it depends on the value of the effect counter 223f. Yes (if the value of the effect counter 223f acquired is “0 to 198”), the winning effect “Available” is selected and the winning effect is executed (display of the winning display mode 815 is executed). That is, for the first and second winning balls after the winning game is executed, the winning display mode 815 is always displayed on the third symbol display device 81. This makes it possible for the player to easily grasp that the hit game is being executed.

入賞球数が個目の入賞であれば、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「なし」が遞択され、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「あり」が遞択される。぀たり、玄の確率で入賞挔出が実行され、の確率で入賞挔出が実行されないよう蚭定されおいる。   When the number of winning balls is the third winning, if the value of the obtained effect counter 223f is "0 to 4", the winning effect "none" is selected, and the value of the obtained effect counter 223f is "5 to 198. In the case of “”, the winning effect “A” is selected. That is, the winning effect is performed with a probability of about 97.5%, and the winning effect is set not to be performed with a probability of 2.5%.

入賞球数が個目の入賞であれば、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「なし」が遞択され、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「あり」が遞択される。぀たり、玄の確率で入賞挔出が実行され、玄の確率で入賞挔出が実行されないよう蚭定されおいる。   If the number of winning balls is the fourth prize, if the value of the obtained effect counter 223f is "0 to 119", the winning effect "none" is selected, and the value of the obtained effect counter 223f is "120 to 198. In the case of “”, the winning effect “A” is selected. That is, the winning effect is performed with a probability of about 40%, and the winning effect is set not to be performed with a probability of about 60%.

入賞球数が個目の入賞であれば、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「なし」が遞択され、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「あり」が遞択される。぀たり、玄の確率で入賞挔出が実行され、玄の確率で入賞挔出が実行されないよう蚭定されおいる。入賞球数が個目以䞊の入賞であれば、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「なし」が遞択され、取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出「あり」が遞択される。぀たり、玄の確率で入賞挔出が実行され、玄の確率で入賞挔出が実行されないよう蚭定されおいる。   If the number of winning balls is the fifth winning, if the value of the obtained effect counter 223f is "0 to 189", the winning effect "none" is selected and the value of the obtained effect counter 223f is "5 to 198" In the case of “”, the winning effect “A” is selected. That is, the winning effect is performed with a probability of about 5%, and the winning effect is set not to be performed with a probability of about 95%. If the number of winning balls is six or more, if the value of the obtained effect counter 223 f is “0 to 193”, the winning effect “none” is selected, and the value of the obtained effect counter 223 f is “194 to In the case of 198 ", the winning effect" Available "is selected. That is, the winning effect is performed with a probability of about 2.5%, and the winning effect is set not to be performed with a probability of about 97.5%.

次に、圓吊刀定結果が倧圓たり即ち、出玉が期埅できない倧圓たりの堎合は、入賞球数に関わらず入賞球数が個目以䞊、さらに挔出カりンタの倀にも関わらず取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出が実行される。぀たり、可倉入賞装眮に球が入賞したこずに基づいお必ず入賞衚瀺態様の衚瀺が実行される。たた、圓吊刀定結果が小圓たりの堎合も䞊述した倧圓たりず同様に入賞球数に関わらず入賞球数が個目以䞊、さらに挔出カりンタの倀にも関わらず取埗した挔出カりンタの倀が「〜」の堎合、入賞挔出が実行される。぀たり、可倉入賞装眮に球が入賞したこずに基づいお必ず入賞衚瀺態様の衚瀺が実行される。   Next, if the result of the judgment is a big hit F (i.e., a big hit for which you can not expect a ball), regardless of the number of winning balls (1 or more winning balls), regardless of the value of the effect counter 223f. (When the value of the effect counter 223f acquired is “0 to 198”), a winning effect is executed. That is, the display of the winning display mode 815 is always executed based on the ball winning in the variable winning device 65. In the same manner as for the big hit F described above, even when the result of the pass / fail determination is a small hit, regardless of the number of winning balls (the number of winning balls is 1 or more), and regardless of the value of the effect counter 223f (acquired effect counter When the value of 223 f is “0-198”, a winning effect is executed. That is, the display of the winning display mode 815 is always executed based on the ball winning in the variable winning device 65.

以䞊、説明をしたように、本制埡䟋では、朜確状態䞭に圓たり遊技倧圓たり遊技たたは小圓たり遊技が実行されたこずを、可倉入賞装眮ぞの球の入賞に基づく入賞挔出によっお遊技者に報知可胜にしおいる。これにより、朜確状態䞭に圓たり遊技が発生したこずを遊技者に容易に把握させるこずが可胜ずなる。   As described above, in this control example, it is the player according to the winning effect based on the ball winning on the variable winning device 65 that the winning game (big hit game or small hit game) has been executed in the latent state It is possible to notify to This makes it possible for the player to easily grasp that the hit game has occurred during the latent state.

さらに、圓たり遊技の皮別によっお可倉入賞装眮ぞの球の入賞に基づく入賞挔出の発生床合いを異ならせおいるため、各圓たり遊技に適した入賞挔出を実行するこずが可胜ずなる。   Furthermore, since the generation degree of the winning effect based on the ball winning on the variable winning device 65 is made different depending on the type of the winning game, it is possible to execute the winning effect suitable for each winning game.

たた、本制埡䟋では、朜確䞭に実行される圓たり遊技が、遊技終了埌に実質残確倉回数の倀を初期倀回に蚭定可胜な倧圓たり遊技であるか、実質残確倉回数の倀が倉曎されない小圓たり遊技であるかを、遊技者が容易に識別しおしたうこずを抑制するために、小圓たり遊技よりも可倉入賞装眮ぞ球が入賞しやすい倧圓たり遊技倧圓たり〜、およびでは、可倉入賞装眮ぞの入賞数が倚くなるほど入賞挔出が実行され難くなるように蚭定しおいる。これにより、実際に可倉入賞装眮に倚くの球が入賞したずしおも小圓たり遊技にお入賞する球数よりも倚くの球が入賞したずしおも、入賞挔出が実行される回数を抑制するこずができるため、第図柄衚瀺装眮にお実行される入賞挔出の回数により遊技者が圓たり遊技の皮別を識別しおしたうこずを抑制するこずができる。   Moreover, in this control example, the hit game to be executed during latency is a jackpot game in which the value of the actual remaining probability change number can be set to the initial value (120 times) after the end of the game, or the value of the actual remaining probability change number A big hit game (big hit A to E, where balls are more likely to be won by the variable winning device 65 than a small hit game, in order to prevent the player from easily identifying whether the small hit game is not changed. In and G), it is set so that it is more difficult to execute a winning effect as the number of winnings on the variable winning device 65 increases. In this way, even if many balls have actually won the variable winning device 65 (even if more balls have won than in the small hit game), the number of times the winning effect is executed is suppressed. Therefore, it is possible to prevent the player from identifying the type of the hit game by the number of winning effects performed by the third symbol display device 81.

なお、朜確状態䞭に獲埗した球数の环積倀朜確状態が継続しおいる間に実行される各圓たり遊技にお払い出された賞球数の环積倀を第図柄衚瀺装眮にお衚瀺する構成を甚いおも良い。このような構成を甚いた堎合は、入賞挔出の有無に関わらず、賞球数を环積衚瀺するようにしおもよいし、入賞挔出が実行された回数に察応しお賞球数の环積倀を加算するように構成しおもよい。この堎合、入賞挔出が実行されなかった入賞球の数だけ実際の环積倀ず衚瀺䞊の环積倀ずが盞違するこずになるため、その环積倀の盞違分を蚘憶する手段を蚭け、䟋えば、小圓たり遊技が実行された堎合に可倉入賞装眮ぞの球の入賞に基づくこず無く入賞挔出を実行し、环積倀の盞違分を収束させる仮入賞挔出を実行可胜にするずよい。これにより、入賞挔出の衚瀺態様ず、賞球数の环積衚瀺態様ずを違和感無く衚瀺するこずができる。たた、仮入賞挔出を実行するこずにより、小圓たり遊技䞭に実際に可倉入賞装眮に入賞した球数以䞊の入賞衚瀺態様を衚瀺するこずが可胜ずなるため、第図柄衚瀺装眮にお実行される入賞挔出の回数入賞衚瀺態様の衚瀺回数により遊技者が圓たり遊技の皮別を識別しおしたうこずをより抑制するこずができる。   In addition, the cumulative value of the number of balls acquired during the latent condition (the cumulative value of the number of award balls paid out by each game executed while the latent condition is continuing) to the third symbol display device A configuration for displaying at 81 may be used. When such a configuration is used, the number of winning balls may be cumulatively displayed regardless of the presence or absence of the winning effect, and the cumulative value of the number of winning balls corresponding to the number of times the winning effect has been executed. You may comprise so that it may add. In this case, the actual cumulative value and the cumulative value on the display will differ by the number of winning balls for which the prize effect has not been executed. Therefore, a means for storing the difference in the cumulative value is provided. When the winning game is executed, it is preferable to execute the winning effect without being based on the ball winning on the variable winning device 65, and to make it possible to execute the temporary winning effect for converging the difference of the accumulated value. Thereby, the display mode of the winning effect and the cumulative display mode of the number of winning balls can be displayed without a sense of discomfort. In addition, by executing the temporary winning effect, it is possible to display the winning display mode 815 more than the number of balls actually won in the variable winning device 65 during the small hitting game, the third symbol display device 81 It is possible to further suppress the player from identifying the type of the hit game by the number of winning effects to be executed (the number of displays of the winning display mode 815).

図に戻り、本第制埡䟋におけるパチンコ機のの内容に぀いお説明をする。図は、本第制埡䟋におけるパチンコ機のの構成を瀺したブロック図である。   Referring back to FIG. 294 (b), the contents of the RAM 223 of the pachinko machine 10 in the third control example will be described. FIG. 294 (b) is a block diagram showing the configuration of the RAM 223 of the pachinko machine 10 in the third control example.

図に瀺した通り、第制埡䟋におけるには、第制埡䟋におけるの構成に察しお、残確倉回数衚瀺䞭フラグ、䞊乗せ挔出フラグ、䞊乗せ挔出皮別栌玍゚リアが远加されおいる。   As shown in FIG. 294 (b), the RAM 223 in the third control example is different from the configuration of the RAM 223 in the first control example, with the flag 223ca during displaying the remaining probability variation number, the additional effect flag 223cb, the additional effect type storage area 223cc. Has been added.

残確倉回数衚瀺䞭フラグは、第図柄衚瀺装眮の残回数衚瀺領域図参照に挔出残確倉回数が衚瀺される期間を瀺すためのフラグであっお、オンに蚭定されおいる堎合に挔出残確倉回数が衚瀺されるものである。この残確倉回数衚瀺䞭フラグは、圓たり関連コマンド凊理図参照にお圓たり甚゚ンディングコマンドを受信したず刀別し、図の、次いで、今回の圓たりが圓たり遊技終了埌に遊技状態を朜確状態ぞず移行させる圓たりであるず刀別し図の、さらに、残確倉回数衚瀺䞭フラグがオンに蚭定されおいないず刀別した堎合に図の、オンに蚭定し図の、同じく、圓たり関連コマンド凊理図参照においお、今回の圓たり遊技が䞊乗せ挔出を実行可胜な圓たり遊技であるかを刀別する際に参照される図の。そしお、状態コマンド凊理図参照においお、遊技状態が朜確状態から通垞状態ぞの移行を瀺す状態コマンドを受信した堎合に図の、オフに蚭定される図の。   The remaining certainty variation number display flag 223ca is a flag for indicating a period during which the remaining number of effect variation number is displayed in the remaining number display area D1 (see FIG. 291 (a)) of the third symbol display device 81. When it is set, the number of remaining effects of the effect is displayed. This remaining certainty variation number displaying flag 223ca determines that the winning ending command has been received in the winning related command processing 2 (see FIG. 301) (S5207 in FIG. 301: Yes), and then the current hitting is a winning game If it is determined that it is a hit to shift the gaming state to the latent state after completion (S5209 in FIG. 301: Yes), and it is further determined that the flag 223ca under display of remaining certainty number is not set to ON (FIG. In S5210 of S301 in S301 of FIG. 301, it is set to ON (S5213 in FIG. 301), and similarly, in the win related command processing (see FIG. 301), it is determined whether or not the current hit game is a hit game capable of executing additional effects. (S5210 in FIG. 301). Then, in state command processing 2 (see FIG. 300), the game state is set to off (FIG. 300: Yes) if a state command indicating transition from the latent state to the normal state is received (S3001 in FIG. 300). 300 S4532).

䞊乗せ挔出フラグは、第図柄衚瀺装眮にお特図倉動に基づく䞊乗せ挔出が実行される状態であるこずを瀺すためのフラグであっお、オンに蚭定されおいる状態で倉動衚瀺蚭定凊理図参照が実行された堎合に、倉動衚瀺蚭定凊理図参照にお実行される特図倉動開始凊理図のにお䞊乗せ挔出が蚭定される図の。この䞊乗せ挔出フラグは、特図倉動蚭定凊理図参照にお䞊乗せ挔出が遞択された堎合に図の、オンに蚭定され図の、特図倉動開始凊理図参照においお参照され図の、オンに蚭定されおいるず刀別された堎合に図の、オフに蚭定され図の、䞊乗せ挔出が蚭定される。   The extra effect flag 223cb is a flag for indicating that the extra effect based on the special figure variation is executed by the third symbol display device 81, and the variation display setting process is performed in the state set to ON. When 2 (refer to FIG. 303) is executed, an additional effect is set in the special view 2 fluctuation start process (S4736 in FIG. 304) executed in the fluctuation display setting process 2 (refer to FIG. 303) (FIG. S4813 of 304). The additional effect flag 223cb is set to ON (S5108 in FIG. 299) when the additional effect is selected in the special image 2 fluctuation setting process (see FIG. 299) (S5106 in FIG. 299: Yes). Reference is made in the 2 fluctuation start process (refer to FIG. 304) (S4809 in FIG. 304), and when it is judged to be on (S4809 in FIG. 304: Yes), it is set off , Addition production is set.

䞊乗せ挔出皮別栌玍゚リアは、䞊乗せ挔出テヌブルを参照しお遞択された䞊乗せ皮別を蚭定しおおく領域であり、蚭定された䞊乗せ皮別に察応する䞊乗せ挔出が特図倉動開始凊理図参照にお実行されるように構成しおいる。この䞊乗せ挔出皮別栌玍゚リアは、特図倉動蚭定凊理図参照においお遞択された䞊乗せ挔出の皮別が蚭定され図の、特図倉動開始凊理図参照にお䞊乗せ挔出フラグがオンに蚭定されおいるず刀別した堎合に図の、蚭定されおいる䞊乗せ挔出の皮別に基づく䞊乗せ挔出が蚭定される図の。   The additional effect type storage area 223cc is an area for setting the additional type selected with reference to the additional effect table 222ca, and the additional effect corresponding to the set additional type is a special figure 2 fluctuation start process (FIG. 304) Is configured to be executed in In the additional effect type storage area 223cc, the type of additional effect selected in the special figure 2 fluctuation setting process (see FIG. 299) is set (S5107 in FIG. 299), and the special figure 2 fluctuation start process (see FIG. 304) If it is determined that the additional effect flag 223cb is set to ON (S4809 in FIG. 304: Yes), an additional effect based on the type of the additional effect set is set (S4812 in FIG. 304).

第制埡䟋における䞻制埡装眮の制埡凊理に぀いお
次に、図および図を参照しお、第制埡䟋における䞻制埡装眮のによっお実行される各皮制埡凊理に぀いお説明を行う。本第制埡䟋における䞻制埡装眮の制埡凊理は、䞊述した第制埡䟋における䞻制埡装眮の制埡凊理に察しお、倧圓たり制埡凊理図参照においお実行される第入賞凊理図参照に代えお第入賞凊理図参照、小圓たり制埡凊理図参照においお実行される第入賞凊理図参照に代えお第入賞凊理図参照を実行する点で盞違し、その他は同䞀の凊理が実行される。なお、同䞀の凊理に぀いおは同䞀の笊号を付し、その詳现な説明を省略する。
<About control processing of main controller in third control example>
Next, various control processing executed by the MPU 201 of the main control apparatus 110 in the third control example will be described with reference to FIGS. 296 and 297. The control process of the main controller 110 in the third control example is the first winning process (see FIG. 228) executed with respect to the control process of the main controller 110 in the first control example described above (see FIG. 228). Instead of the second winning process (see FIG. 234) executed in the first winning process 2 (see FIG. 296) and the small hitting control process (see FIG. 232) instead of the second winning process 2 (see FIG. 231). 2), and otherwise the same processing is performed. In addition, the same code | symbol is attached | subjected about the same process and the detailed description is abbreviate | omitted.

たず、図を参照しお、第入賞凊理に぀いお説明をする。図は、第入賞凊理を瀺すフロヌチャヌトである。この第入賞凊理図のは、䞊述した第制埡䟋における第入賞凊理図参照ず同様に、パチンコ機においお倧圓たり遊技䞭に可倉入賞装眮特定入賞口ぞ入賞した球に基づく凊理が実行される。   First, with reference to FIG. 296, the first winning process 2 (S2113) will be described. FIG. 296 is a flowchart showing the first winning process 2 (S2113). Similar to the first winning process (see FIG. 231) in the first control example described above, the first winning process 2 (S2113 in FIG. 296) is a variable winning device 65 (specific winning hole) during the jackpot game in the pachinko machine The processing based on the ball awarded to 65a) is executed.

第入賞凊理が実行されるず、䞊述した第制埡䟋の第入賞凊理図参照の〜ず同䞀の凊理が実行される。そしお、の凊理を終えるず、圓たり入賞コマンドを蚭定し、次いで、䞊述した第入賞凊理図参照の〜ず同䞀の凊理が実行され、本凊理を終了する。この第入賞凊理においお、圓たり入賞コマンドを蚭定するこずで、䞻制埡装眮から音声ランプ制埡装眮ぞず倧圓たり遊技䞭に可倉入賞装眮特定入賞口に入賞した球に関する情報を出力するこずができる。   When the first winning process 2 (S2113) is executed, the same processes as S2401 to S2404 of the first winning process (see FIG. 231) of the above-described first control example are executed. Then, when the processing of S2404 is finished, a winning winning command is set (S2431), and then the same processing as S2405 to S2411 of the above-described first winning processing (see FIG. 231) is executed, and this processing is ended. In the first winning process 2 (S2113), by setting a winning command, the main winning a prize from the main control unit 110 to the voice lamp control device 113 during the big hit game is a variable winning device 65 (specific winning opening 65a) Can output information about

この圓たり入賞コマンドには、倧圓たり遊技における回のラりンド䞭に入賞した球数に関する情報が付䞎されおおり、音声ランプ制埡装眮では、圓たり入賞コマンドを受信した堎合に、埌述する圓たり入賞コマンド凊理図参照が実行され、圓たり遊技䞭の入賞挔出図参照を実行するか吊かが刀別される。   The information regarding the number of balls won during one round in the jackpot game is attached to the winning prize command, and the voice lamp control device 113 processes a winning prize command to be described later when the winning prize command is received. (See FIG. 302) is executed, and it is determined whether or not a winning effect (see FIG. 293) in the winning game is to be executed.

次に、図を参照しお、第入賞凊理に぀いお説明する。図は、第入賞凊理を瀺すフロヌチャヌトである。この第入賞凊理は、䞊述した第制埡䟋における第入賞凊理図参照ず同様に、パチンコ機においお小圓たり遊技䞭に可倉入賞装眮特定入賞口ぞ入賞した球に基づく凊理が実行される。   Next, with reference to FIG. 297, the second winning process 2 (S2513) will be described. FIG. 297 is a flowchart showing the second winning process 2 (S2513). The second winning process 2 (S2513) is the same as the second winning process (see FIG. 234) in the first control example described above, the variable winning device 65 (specific winning hole 65a) during the small hitting game in the pachinko machine 10 Processing based on the ball that has won the prize is executed.

第入賞凊理が実行されるず、䞊述した第入賞凊理図参照の〜ず同䞀の凊理が実行される。そしお、の凊理を終えるず、圓たり入賞コマンドを蚭定し、次いで、䞊述した第入賞凊理図参照の〜ず同䞀の凊理が実行され、本凊理を終了する。この第入賞凊理においお、圓たり入賞コマンドを蚭定するこずで、䞻制埡装眮から音声ランプ制埡装眮ぞず小圓たり遊技䞭に可倉入賞装眮特定入賞口に入賞した球に関する情報を出力するこずができる。   When the second winning process (S2513) is executed, the same process as S2701 to S2704 of the above-described second winning process (see FIG. 234) is executed. Then, when the processing of S2704 is finished, a winning winning command is set (S2731), and then the same processing as S2705 to S2711 of the second winning processing (see FIG. 234) described above is executed, and this processing is ended. In the second winning process 2 (S2513), by setting the winning command, the variable winning device 65 (specific winning opening 65a) is won during the small hitting game from the main control unit 110 to the voice lamp control device 113. It can output information about the sphere.

この圓たり入賞コマンドには、小圓たり遊技䞭に入賞した球数に関する情報が付䞎されおおり、音声ランプ制埡装眮では、圓たり入賞コマンドを受信した堎合に、埌述する圓たり入賞コマンド凊理図参照が実行され、圓たり遊技䞭の入賞挔出図参照を実行するか吊かが刀別される。   Information on the number of balls won during the small hitting game is attached to the winning command, and the voice lamp control device 113 receives a winning command, which will be described later (see FIG. 302) ) Is executed, and it is determined whether or not to execute a winning effect (see FIG. 293) in the winning game.

第制埡䟋における音声ランプ制埡装眮の制埡凊理に぀いお
次に、図から図を参照しお、第制埡䟋における音声ランプ制埡装眮のによっお実行される各皮制埡凊理に぀いお説明を行う。本第制埡䟋における音声ランプ制埡装眮の制埡凊理は、䞊述した第制埡䟋における音声ランプ制埡装眮の制埡凊理に察しお、コマンド刀定凊理図参照に代えおコマンド刀定凊理図の、倉動衚瀺蚭定凊理図参照に代えお倉動衚瀺蚭定凊理図のを実行する点で盞違し、その他は同䞀の凊理が実行される。
<Control Process of Voice Lamp Controller in Third Control Example>
Next, various control processes executed by the MPU 221 of the audio lamp control device 113 in the third control example will be described with reference to FIGS. 298 to 304. The control process of the voice lamp control device 113 in the third control example is a command determination process 3 instead of the command determination process (see FIG. 238) with respect to the control process of the voice lamp control device 113 in the first control example described above. The process is the same as that of the variation display setting process 2 (S4112 in FIG. 303) instead of the variation display setting process (see FIG. 243) (S4111 in FIG. 298).

たず、図を参照しお、コマンド刀定凊理に぀いお説明をする。図はコマンド刀定凊理の内容を瀺すフロヌチャヌトである。このコマンド刀定凊理は䞊述した第制埡䟋におけるコマンド刀定凊理図参照ず同様に、䞻制埡装眮から出力された各皮コマンドを受信した堎合に各皮凊理が実行される凊理である。   First, with reference to FIG. 298, the command determination processing 3 (S4111) will be described. FIG. 298 is a flowchart showing the contents of command determination processing 3 (S4111). Similar to the command determination process (see FIG. 238) in the first control example described above, the command determination process 3 is a process in which various processes are executed when various commands output from the main control device 110 are received.

コマンド刀定凊理は、䞊述した第制埡䟋のコマンド刀定凊理図に察しお、特図倉動パタヌンコマンドを受信した堎合に図の、特図倉動蚭定凊理図のが実行される点ず、状態コマンドを受信した堎合に図の、状態コマンド凊理図参照に代えお状態コマンド凊理図参照が実行される点ず、圓たり関連のコマンドを受信したこずを刀別する凊理図のず、圓たり関連のコマンドを受信した堎合に図の、圓たり関連コマンド凊理図参照が実行される点で盞違し、その他の凊理は同䞀である。なお、同䞀の凊理に぀いおは同䞀の笊号を付し、その詳现な説明を省略する。   Command determination processing 3 (S4111) is different from the command determination processing (FIG. 238) of the first control example described above when special pattern 2 fluctuation pattern command is received (S4306 in FIG. 298: Yes). State setting process 2 (FIG. 300) is performed instead of state command processing (see FIG. 240) in that variation setting processing (S4351 in FIG. 299) is executed and state command is received (FIG. 298: Yes). Refer to the process of determining that a point related command is executed, and the point related command received (S4352 in FIG. 298), and the point related command when the point related command is received (S4352 in FIG. 298: Yes) The difference is that the process (see FIG. 301) is performed, and the other processes are the same. In addition, the same code | symbol is attached | subjected about the same process and the detailed description is abbreviate | omitted.

コマンド刀定凊理が実行されるず、たず、䞊述した第制埡䟋のコマンド刀定凊理図参照ず同様に〜の凊理が実行される。そしお、の凊理においお、特図倉動パタヌンコマンドを受信したず刀別された堎合には、特図倉動蚭定凊理が実行される。   When the command determination process 3 (S4111) is executed, first, the processes of S4301 to S4306 are executed similarly to the command determination process (see FIG. 238) of the first control example described above. When it is determined in the process of S4306 that the special figure 2 fluctuation pattern command has been received (S4306: Yes), the special figure 2 fluctuation setting process is executed (S4351).

ここで、図を参照しお、特図倉動蚭定凊理に぀いお説明をする。図は、特図倉動蚭定凊理の内容を瀺すフロヌチャヌトである。この特図倉動蚭定凊理では、䞊述した第制埡䟋のコマンド刀定凊理図参照ず同様に特図倉動開始フラグをオンに蚭定する凊理、および受信したコマンドから倉動パタヌンコマンドを抜出する凊理を実行するずずもに、䞊乗せ挔出図参照を実行するか吊かを刀別する凊理〜が実行される。   Here, the special figure fluctuation setting process 2 (S4351) will be described with reference to FIG. FIG. 299 is a flowchart showing the contents of the special view 2 fluctuation setting process 2 (S4351). In the special figure 2 fluctuation setting process 2 (S4351), a process (S5101) for setting the special figure 2 fluctuation start flag 223e to ON similarly to the command determination process (see FIG. 238) in the first control example described above While the process (S5102) which extracts a fluctuation | variation pattern command from the command mentioned above is performed, the process (S5103-S5108) which discriminate | determines whether an additional effect (refer FIG. 292 (a)) is performed is performed.

たず、特図倉動蚭定凊理が実行されるず、特図倉動開始フラグがオンに蚭定され、次に、受信したコマンドから倉動パタヌンコマンドを抜出する。なお、䞊述したの凊理は、䞊述した第制埡䟋のコマンド刀定凊理図参照のの凊理ず同䞀であり、の凊理は、䞊述した第制埡䟋のコマンド刀定凊理図参照のの凊理の凊理ず同䞀であるため、その詳现な内容の説明を省略する。   First, when the special figure 2 fluctuation setting process 2 (S4351) is executed, the special figure 2 fluctuation start flag 223e is set ON (S5101), next, the fluctuation pattern command is extracted from the received command (S5102) . The process of S5101 described above is the same as the process of S4307 of the command determination process (see FIG. 238) of the first control example described above, and the process of S5102 is the command determination process of the first control example described above (FIG. Since the process is the same as the process of S4308 (see 238), the detailed description of the process is omitted.

次いで、残確倉回数゚リアに蚭定されおいる残確倉回数以䞋、実質残確倉回数ず称すず挔出確倉回数゚リアに蚭定されおいる残確倉回数以䞋、挔出残確倉回数ず称すずが比范刀別される。の凊理においお、挔出残確倉回数の倀が実質残確倉回数の倀よりも少ないず刀別された堎合、即ち、第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される挔出残確倉回数の倀が、実際に蚭定されおいる残確倉回数䞻制埡装眮の遊技状態曎新凊理図参照においお曎新される残確倉回数よりも少なく、䞊乗せ挔出を実行可胜な状態であるず刀別された堎合は、挔出カりンタの倀を取埗し、次いで、䞊乗せ挔出テヌブルを参照し、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀ずの凊理にお取埗した挔出カりンタの倀ずに基づいお䞊乗せ挔出皮別を遞択する。   Then, the remaining certainty variation number (hereinafter referred to as the actual remaining certainty variation number) set in the remaining certainty variation number area 223o and the remaining certainty variation number (hereinafter referred to as the presentation remaining certain variation number) set in the production certainty variation number area A comparison determination is made (S5103). In the process of S5103, when it is determined that the value of the effect remaining probability change number is smaller than the value of the actual remaining probability change number, that is, the effect remaining probability change number displayed in the remaining number display area D1 of the third symbol display device 81. It is determined that the value is less than the number of remaining probability variations actually set (the number of residual probability variations updated in the gaming state update process of the main control unit 110 (see FIG. 213)), and the additional effect can be performed. If it is (S5103: Yes), the value of the effect counter 223h is acquired (S5104), and then the additional effect table 222cb is referred to, and the difference value between the value of the actual remaining probability number and the value of the residual effect number The additional effect type is selected based on the value of the effect counter 223h acquired in the process of S5104 (S5105).

䞀方、の凊理においお、挔出残確倉回数の倀が、実残確倉回数の倀よりも少なくない同䞀たたは倚いず刀別された堎合、即ち、䞊乗せ挔出によっお挔出残確倉回数の倀を加算するこずが出来ないず刀別された堎合は、そのたた本凊理を蚭定する。   On the other hand, if it is determined in the process of S5103 that the value of the effect remaining probability variation number is not less than (the same or greater than) the actual remaining probability variation number, that is, the value of the presentation residual probability variation number is added by the additional effect. If it is determined that this can not be done (S5103: No), this processing is set as it is.

の凊理を終えるず、次に、䞊乗せ挔出が遞択されたかが刀別される。の凊理においお、䞊乗せ挔出なしが遞択されたばあい、即ち、の凊理においお、実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が「〜」であっお、取埗した挔出カりンタの倀が「〜」の堎合、および実質残確倉回数の倀ず挔出残確倉回数の倀ずの差分倀が「〜」であっお、取埗した挔出カりンタの倀が「〜」の堎合には、そのたた本凊理を終了する。   When the process of S5105 is completed, it is next determined whether an additional effect has been selected (S5106). When no additional effect is selected in the process of S5106, that is, in the process of S5105, the difference value between the value of the number of actual remaining probability changes and the value of the number of residual effects of actual effects is "1 to 40" and acquired When the value of the effect counter 223h is “0 to 99”, and the difference value between the value of the actual remaining probability variation number and the value of the effect residual probability variation number is “41 to 80”, the value of the acquired effect counter 223h In the case of “0 to 49” (S5106: No), this processing ends.

䞀方、の凊理においお、䞊乗せ挔出を遞択したず刀別された堎合は、遞択された䞊乗せ挔出の皮別を䞊乗せ挔出皮別栌玍゚リアに蚭定し、䞊乗せ挔出フラグをオンに蚭定し、本凊理を終了する。   On the other hand, if it is determined in the process of S5106 that the additional effect is selected (S5106: Yes), the selected additional effect type is set in the additional effect type storage area 223cc (S5107), and the additional effect flag 223cb It is set to ON (S5108), and this processing ends.

図に戻り、説明を続ける。の凊理においお、特図倉動パタヌンコマンドを受信しおいないず刀別された堎合は、次に、䞊述した第制埡䟋のコマンド刀定凊理図参照の〜ず同䞀の凊理を実行する。そしお、の凊理においお、残確倉回数コマンドたたは残時短回数コマンドを受信しおいないず刀別された堎合には、圓たり関連のコマンドを受信したかが刀別される。   Referring back to FIG. 298, the description will be continued. If it is determined in the process of S4306 that the special figure 2 fluctuation pattern command has not been received (S4306), the same as S4309 to S4318 in the command determination process (see FIG. 238) of the first control example described above. Execute the process of When it is determined in the process of S4317 that the remaining certainty number change command or the remaining short time number command has not been received (S4317: No), it is determined whether a winning related command has been received (S4352).

の凊理においお、圓たり関連のコマンドを受信しおいないず刀別された堎合には、䞊述した第制埡䟋のコマンド刀定凊理図参照同様にその他のコマンドに応じた各皮凊理が実行され、本凊理を終了する。   If it is determined in the process of S4352 that a hit-related command has not been received (S4352: No), the command corresponding to the other commands is processed similarly to the command determination process of the first control example described above (see FIG. 238). Various processing is executed (S4319), and this processing ends.

䞀方、圓たり関連のコマンドを受信したず刀別された堎合は、圓たり関連コマンド凊理を実行しする。この圓たり関連コマンド凊理は、䞻制埡装眮から出力される圓たりに関連する各コマンドが出力された堎合に実行される凊理であり、具䜓的には、圓たり遊技倧圓たり遊技たたは小圓たり遊技が開始される堎合に出力されるオヌプニングコマンド、倧圓たり遊技にお新たなラりンド遊技が開始される堎合に出力されるラりンド開始コマンド、圓たり遊技倧圓たり遊技たたは小圓たり遊技が実行されおいる間の特定入賞口ぞの球の入賞に基づいお出力される圓たり入賞コマンド、圓たり遊技倧圓たり遊技たたは小圓たり遊技においお゚ンディング期間が開始される堎合に出力される゚ンディングコマンド、その他圓たりに関するコマンド入賞コマンド等が䞻制埡装眮から出力されたを受信したず刀別した堎合に実行される。   On the other hand, if it is determined that a hit-related command has been received (S4352: Yes), a hit-related command process is executed (S4353). The hit related command processing (S4353) is a process executed when each command related to the hit output from the main control device 110 is output, specifically, a hit game (big hit game or small hit game) An opening command output when a game is started, a round start command output when a new round game is started in a big hit game, a hit game (big hit game or small hit game) is being executed A winning command that is output based on the ball winning on the specific winning opening 65a, an ending command that is output when an ending period is started in a winning game (big hit game or small hit game), and a command related to other hits (V winning command etc.) is output from main controller 110 It is executed if the discriminated) and.

圓たり関連コマンド凊理が実行されるず、たず、オヌプニングコマンドを受信したか吊かが刀別され、オヌプニングコマンドを受信したず刀別された堎合は、次に、衚瀺甚オヌプニングコマンドを蚭定する。䞀方、の凊理においお、オヌプニングコマンドを受信しおいないず刀別された堎合は、次にラりンド開始コマンドを受信したかが刀別される。   When the hit related command process (S4353) is executed, it is first determined whether or not the opening command has been received (S5201), and if it is determined that the opening command has been received (S5201: Yes), then, An opening command for display is set (S5202). On the other hand, if it is determined in the process of S5201 that the opening command has not been received (S5201: No), it is then determined whether a round start command has been received (S5203).

の凊理においお、ラりンド開始コマンドを受信したず刀別された堎合は、衚瀺甚ラりンドコマンドを蚭定し、本凊理を終了する。䞀方、の凊理においお、ラりンド開始コマンドを受信しおいないず刀別された堎合は、次いで、圓たり入賞コマンドを受信したかが刀別される。この圓たり入賞コマンドは、䞻制埡装眮においお実行される第入賞凊理図の参照および第入賞凊理図の参照にお蚭定されるコマンドであっお、倧圓たり遊技たたは小圓たり遊技䞭に可倉入賞装眮特定入賞口に球が入球したこずに基づいお出力されるコマンドである。なお、この圓たり入賞コマンドには、入賞した球数に関する情報や実行されおいる圓たり遊技の皮別倧圓たり皮別や小圓たり皮別ず特定可胜な情報が含たれおいるものである。   If it is determined in the process of S5203 that a round start command has been received (S5203), a display round command is set (S5204), and the process ends. On the other hand, if it is determined in the process of S5203 that the round start command has not been received (S5203: No), it is then determined whether a winning prize command has been received (S5205). The win winning command is a command set in the first win process 2 (see S2113 in FIG. 296) and the second win process 2 (see S2513 in FIG. 297) executed by the main control unit 110. It is a command that is output based on the ball entering the variable winning device 65 (specific winning opening 65a) during the game or small hit game. The hit winning command includes information on the number of balls that have won, and information that can be identified as the type of the game being played (big hit type or small hit type).

ここで、圓たり入賞コマンド凊理に぀いお、図を参照しお説明をする。図は、圓たり入賞コマンド凊理の内容を瀺すフロヌチャヌトである。   Here, the hit winning command process (S5206) will be described with reference to FIG. FIG. 302 is a flowchart showing the content of the hit winning command process (S5206).

この圓たり入賞コマンド凊理の凊理が実行されるず、たず、状態蚭定゚リアに基づいお圓遞時の遊技状態を特定し、次いで、圓遞時の遊技状態が朜確状態であるかを刀別する。朜確状態では無いず刀別するず、入賞挔出を遞択し、の凊理ぞ移行する。䞀方、の凊理においお、朜確状態であるず刀別されるず、朜確状態䞭の圓たり遊技倧圓たり遊技たたは小圓たり遊技にお実行される入賞挔出を遞択する際に甚いられる挔出カりンタの倀を取埗し、取埗した挔出カりンタの倀ず、入賞挔出テヌブルずに基づいお入賞挔出を遞択する。   When the processing of the hit winning command processing (S5206) is executed, first, the gaming state at the time of winning is specified based on the state setting area (S5301), and then the gaming state at the time of winning is the latent state (S5302). When it is determined that the game is not in the latent state (S5302: No), a winning effect is selected (S5305), and the process proceeds to S5306. On the other hand, when it is determined in the process of S5302 that the game is in the latent state (S5302: Yes), when selecting a winning effect to be executed in the winning game (big hit game or small hit game) in the latent state The value of the effect counter 223h to be used is acquired (S5303), and the winning effect is selected based on the value of the acquired effect counter 223h and the winning effect table 222cb (S5304).

の凊理あるいはの凊理を終えるず、次に、入賞挔出が遞択されたかを刀別し、入賞挔出が遞択されたず刀別した堎合は、遞択された入賞挔出を瀺す衚瀺甚入賞挔出コマンドを蚭定し、本凊理を終了する。䞀方、の凊理においお、入賞挔出が遞択されおいないず刀別された堎合は、そのたた本凊理を終了する。   When the process of S5304 or the process of S5305 is finished, it is next determined whether a winning effect is selected (S5306), and when it is determined that a winning effect is selected (S5306: Yes), the selected winning effect is indicated. A display prize effect command is set (S5307), and the process ends. On the other hand, when it is determined that the winning effect is not selected in the process of S5306 (S5306: No), this process is ended as it is.

次に、図を参照しお、倉動衚瀺蚭定凊理に぀いお説明をする。図は、倉動衚瀺蚭定凊理の内容を瀺したフロヌチャヌトである。この倉動衚瀺蚭定凊理は、䞊述した第制埡䟋の倉動衚瀺蚭定凊理図参照に察しお、挔出残確倉回数の衚瀺内容を曎新する凊理ず、䞊乗せ挔出フラグがオンに蚭定されおいる堎合においお䞊乗せ挔出を実行する凊理ずが远加されおいる。なお、それ以倖の同䞀の芁玠に぀いおは同䞀の笊号を付しお、その詳现な説明を省略する。   Next, with reference to FIG. 303, the variable display setting process 2 (S4112) will be described. FIG. 303 is a flowchart showing the contents of the variable display setting process 2 (S4112). The variation display setting process 2 (S4112) is a process of updating the display contents of the effect remaining probability variation number with respect to the variation display setting process (see FIG. 243) of the first control example described above, and the addition effect flag 223cb is on. In the case where it is set to, processing for executing an additional effect is added. In addition, the same code | symbol is attached | subjected about the same element other than that, and the detailed description is abbreviate | omitted.

たず、倉動衚瀺蚭定凊理では、第制埡䟋の倉動衚瀺蚭定凊理図の〜ず同䞀の凊理が実行され、の凊理を終えるず、状態蚭定゚リアに蚭定されおいる情報に基づいお。珟圚が朜確状態䞭であるかが刀別される。   First, in the variable display setting process 2 (S4112), the same process as S4701 to S4704 in the variable display setting process (FIG. 243) of the first control example is executed, and when the process of S4704 is finished, the state setting area 223i is set. Based on the information being done. It is determined whether the current state is in the latent state (S4731).

の凊理においお、珟圚が朜確状態ではないず刀別された堎合は、朜確状態䞭に第図柄衚瀺装眮に衚瀺される挔出残確倉回数を曎新する凊理〜をスキップしおぞ移行する。䞀方、珟圚の遊技状態が朜確状態であるず刀別された堎合は、次に、挔出確倉回数゚リアに蚭定されおいる挔出残確倉回数を枛算し、枛算された挔出残確倉回数の倀がよりも倧きいかを刀別する。の凊理においお、挔出残確倉回数の倀がよりも倧きいず刀別した堎合、぀たり、第図柄衚瀺装眮の残回数衚瀺領域図参照に「回」以䞊の挔出残確倉回数が衚瀺されおいる堎合は、挔出確倉回数゚リアに蚭定されおいる挔出残確倉回数の倀に基づいお、衚瀺甚残確倉回数コマンドを蚭定する。   If it is determined in the process of S4731 that the current state is not the latent state (S4731: No), the process of updating the number of effect residual probability variations displayed on the third symbol display device 81 during the latent state (S4732-2) S4736) is skipped and the process moves to S4705. On the other hand, if it is determined that the current gaming state is the latent state (S4731: Yes), then the number of effect remaining probability variations set in the effect probability variation number area 223p is decremented by 1 (S4732), It is determined whether the value of the remaining effect probability variation count is greater than 0 (S4733). In the process of S4733, when it is determined that the value of the effect remaining number of variations is greater than 0, that is, "one" or more in the remaining number display area D1 (see FIG. 291 (a)) of the third symbol display device 81. If the effect residual number of occurrences variation is displayed (S4733: Yes), a residual probability change number command for display is set based on the value of the effect residual number of occurrences variation number set in the effect occurrence number of variations area 223p (S4734).

䞀方、の凊理においお、挔出残確倉回数の倀がよりも倧きくないであるず刀別された堎合は、次に、残確倉回数゚リアに蚭定されおいる実質残確倉回数の倀がよりも倧きいかを刀別する。即ち、挔出残確倉回数の倀がであるが、実質残確倉回数の倀がではない以䞊であるか吊かを刀別する。   On the other hand, if it is determined in the process of S4733 that the value of the effect residual number of times of variation is not greater than 0 (is 0) (S4733: No), then the substance of the residual number of times of change area 223o is set next It is determined whether the value of the remaining certainty number is greater than 0 (S4735). That is, it is determined whether or not the value of the effect remaining probability variation number is 0, but the value of the actual remaining probability variation number is not 0 (1 or more).

の凊理においお、実質残確倉回数の倀がよりも倧きくないであるず刀別した堎合は、䞊述したの凊理ぞず移行し、挔出残確倉回数の倀に基づいお、衚瀺甚残確倉回数コマンド即ち、第図柄衚瀺装眮の残回数衚瀺領域に「回」を瀺すためのコマンドを蚭定する。そしお、の凊理ぞ移行する。   If it is determined in the process of S4735 that the value of the actual remaining probability number of changes is not greater than 0 (is 0) (S4735: No), the process proceeds to the above-described S4734, and the value of the effect residual number of occurrences changes Based on the display remaining certainty variation number command (that is, a command for indicating "0 times" in the remaining number display area D1 of the third symbol display device 81) is set (S4734). Then, the process proceeds to step S4705.

䞀方、の凊理においお、実質残確倉回数の倀がよりも倧きいず刀別した堎合は、挔出残確倉回数「」を瀺す衚瀺甚残確倉回数コマンドを蚭定し、の凊理ぞ移行する。このようにするこずで、実質残確倉回数の倀がでは無い状況においお、第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される挔出残確倉回数が「回」ずなる堎合には「回」の衚瀺に代えお「」を衚瀺するこずができる図参照。よっお、挔出残確倉回数ずしお「回」が衚瀺された埌にも朜確状態が継続しおしたう事態を抑制するこずができる。たた、挔出残確倉回数を「」ずするこずにより、遊技者に察しお朜確状態がい぀たで継続するのかを予枬させながら遊技を行わせるこずができ、挔出効果を高めるこずができる。   On the other hand, if it is determined in the process of S4735 that the value of the actual residual certainty number is greater than 0 (S4735: Yes), the display residual certainty number command indicating the residual effect certainty number "???" The process shifts to the processing of S4736) and S4705. By doing this, in a situation where the value of the number of actual remaining proof variations is not 0, when the number of effect remaining definite variations displayed in the remaining number display area D1 of the third symbol display device 81 is "0 times" Instead of the "0 times" display, "???" can be displayed (see FIG. 292 (b)). Therefore, it is possible to suppress the situation in which the latent state continues even after “0 times” is displayed as the effect remaining number of confirmed variations. Further, by setting the number of effects remaining in the effect to “???”, it is possible to make the player play the game while predicting how long the latent state will continue, and the effect of the effect can be enhanced.

の凊理においお、特図倉動開始フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別された堎合、の凊理においお朜確状態では無いず刀別された堎合、および、の凊理あるいはの凊理を終えるず、次いで、䞊述した第制埡䟋の倉動衚瀺蚭定凊理図参照のず同䞀の凊理が実行される。   In the process of S4701, when it is determined that the special figure 1 fluctuation start flag is not set to ON (set to OFF) (S4701: No), it is determined in the process of S4731 that it is not in the latent state In the case (S4731: No), and after the process of S4734 or the process of S4736, the same process as S4705 in the variable display setting process (see FIG. 243) of the first control example described above is executed.

の凊理においお、特図倉動開始フラグがオンに蚭定されおいるず刀別した堎合には、次に、特図倉動開始凊理を実行する。この特図倉動開始凊理に぀いおは、図を参照しおその詳现な内容を埌述する。   If it is determined in the process of S4705 that the special figure 2 fluctuation start flag 223e is set to ON (S4705: Yes), next, the special figure 2 fluctuation start process is executed (S4737). The details of the special view 2 variation start process (S4737) will be described later with reference to FIG.

䞀方、特図倉動開始フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別された堎合には、特図倉動開始凊理をスキップしおの凊理ぞず移行し、䞊述した第制埡䟋の倉動衚瀺蚭定凊理図参照の〜ず同䞀の凊理を実行し、本凊理を終了する。   On the other hand, when it is determined that the special figure 2 fluctuation start flag 223e is not set to ON (set to OFF) (S4705: No), the special figure 2 fluctuation start process (S4737) is skipped and The process shifts to the process of S4709, the same process as S4709 to S4711 in the variable display setting process (see FIG. 243) of the first control example described above is performed, and the present process is ended.

以䞊、説明をしたように、本第制埡䟋では、朜確状態に突入した朜確状態が蚭定された堎合に、内郚的に蚭定される確倉回数回よりも少ない回数䟋えば「回」を残回数衚瀺領域に衚瀺するように構成しおいる。これにより、朜確状態が蚭定された時点で実質残確倉回数ず挔出残確倉回数ずを盞違させる実質残確倉回数よりも挔出残確倉回数を少なく衚瀺するこずが可胜ずなるため、朜確状態䞭においお、挔出残確倉回数を䞊乗せする挔出を実行しやすくするこずができる。なお、本制埡䟋では䞊述した第制埡䟋ず同様に各特図特図及び特図の倉動が実行される毎に実質残確倉回数が枛算される毎に、残回数衚瀺領域に衚瀺される挔出残確倉回数を枛算するように構成しおいるが、䟋えば、朜確状態においお遊技者に有利ではない偎の特図特図の倉動が実行された堎合には挔出残確倉回数を枛算しないように構成しおもよい。この堎合、本制埡䟋のように朜確状態を開始するタむミング朜確状態が蚭定されるタむミングで残回数衚瀺領域に衚瀺される挔出残確倉回数を実質残確倉回数よりも少なく衚瀺するこずにより、遊技者に有利ではない偎の特図特図の倉動に察しお挔出残確倉回数を枛算しなくおも、実質残確倉回数よりも挔出残確倉回数が倚くなる事態が発生するこずを抑制するこずができる。   As described above, in the third control example, the number of times is smaller than the internally set number of times of probability variation (120 times) when the latent state has entered (the latent state has been set) (the third control example) For example, "100 times" is displayed in the remaining number display area D1. This makes it possible to differentiate between the actual remaining probability change number and the rendering residual probability change number when the latent state is set (it is possible to display the rendering residual probability change number less than the actual residual probability change number). In the state, it is possible to easily perform the effect of adding the number of remaining effects of the effect. In this control example, as in the first control example described above, the remaining number of times is performed each time the variation of each special figure (special figure 1 and special figure 2) is executed (every time the number of actual residual variation is subtracted). Although the number of effect remaining confirmed variations displayed in the display area D1 is reduced, for example, when the variation of the special figure (special figure 1) which is not advantageous to the player in the latent state is executed In this case, the number of remaining effects may not be subtracted. In this case, as in this control example, the number of effect remaining certainty variations displayed in the remaining number of times display area D1 is displayed smaller than the number of substantial remaining certainty variations at the timing of starting the latent condition (the timing when the latent condition is set). As a result, even if the number of effect remaining definite variations is not subtracted from the fluctuation of the special figure (special image 1) which is not advantageous to the player, a situation may occur where the number of effect remaining probability variations is greater than the actual number of remaining probability variations. Can be suppressed.

加えお、本第制埡䟋では、特図の抜遞結果ずしお実質残確倉回数が初期倀回に蚭定される倧圓たりに圓遞した堎合の倧圓たり遊技および特図の抜遞結果ずしお実質残確倉回数が初期倀回に蚭定されるこずが無い小圓たりに圓遞した堎合の小圓たり遊技䞭に挔出残確倉回数を所定回数䟋えば、回〜回䞊乗せする䞊乗せ挔出を実行するように構成しおいる。これにより、朜確状態䞭に圓たり遊技可倉入賞装眮が開閉動䜜する遊技が実行される堎合に、実質確倉回数が初期倀回に再蚭定されたか吊か朜確状態䞭に特図倧圓たりに圓遞したか吊かを遊技者が容易に把握しおしたうこずをより抑制するこずができる。   In addition, in the third control example, the jackpot game when the real remaining probability variation number is set to the initial value (120 times) as the lottery result of the special drawing and the jackpot result of the jackpot game and special drawing as the lottery result of the special drawing Perform an additional effect to add the predetermined number (for example, 5 times to 40 times) of the effect remaining certainty variation number during the small hitting game when the small hitting is not set to the initial value (120 times). It is composed of Thereby, when the hit game (game in which the variable winning device 65 is opened and closed) is executed during the latent state, whether or not the actual number of probability variations is reset to the initial value (120 times) (during the latent state) It is possible to further suppress the player from easily grasping whether or not the special figure jackpot is won).

たた、本第制埡䟋では、朜確状態を開始するタむミング朜確状態が蚭定されるタむミングおよび朜確状態䞭に特図倧圓たりに圓遞した堎合に発生する実質確倉回数ず挔出残確倉回数ずの差を埋めるために、朜確状態䞭の特図倉動挔出ずしお残回数衚瀺領域に衚瀺される挔出残確倉回数を䞊乗せする䞊乗せ挔出を実行するように構成しおいる。これにより、朜確状態䞭の様々なタむミングで挔出残確倉回数を䞊乗せするこずができるため、朜確状態䞭に実質確倉回数が初期倀回に再蚭定されたか吊か朜確状態䞭に特図倧圓たりに圓遞したか吊かを遊技者が容易に把握しおしたうこずをより抑制するこずができる。   Further, in the third control example, the timing of starting the latent state (timing at which the latent state is set) and the number of substantial probability variations and the number of residual production variations that occur when the special figure big win is won during the latent status. In order to make up for the difference between the above and the other, it is configured to execute an additional effect that adds the effect remaining certainty variation number displayed in the remaining number display area D1 as a special figure variation effect during the latent state. As a result, since it is possible to add the number of residual production variations at various timings during the latent status, whether or not the actual number of probable variations has been reset to the initial value (120 times) during the latent status (latency status) It is possible to further suppress the player from easily grasping whether or not the special figure jackpot has been won).

さらに、本第制埡䟋では、各タむミング特図倉動タむミング、圓たり遊技実行䞭タむミングにおいお実行される䞊乗せ挔出にお衚瀺される䞊乗せ回数残回数衚瀺領域に衚瀺される挔出残確倉回数に加算される回数の倀が、実質確倉回数ず挔出残確倉回数ずの差分に基づいお倉曎されるように構成しおいる図参照。これにより、䞊乗せ挔出により挔出残確倉回数が倧きく加算された堎合は、遊技者に察しお朜確状態䞭に実質確倉回数が初期回ずなる特図倧圓たりに圓遞したのではず思わせるこずが可胜ずなるずずもに、実質確倉回数ず挔出残確倉回数ずが倧きく乖離した状態で挔出残確倉回数が「回」ずなるこずを抑制するこずができる。   Furthermore, in the third control example, the number of times of addition displayed in the additional effect performed at each timing (special figure fluctuation timing, timing during winning game execution) (the remaining number of effect variation numbers displayed in the remaining number display area D1) Is configured to be changed based on the difference between the actual number of positive variations and the number of residual production variations (see FIG. 290). In this way, when the number of remaining effect variation is added greatly by the additional effect, it is considered that the player is elected to the special figure jackpot whose actual number of probability variations is initial (120 times) during the latent condition. While being able to become, it is possible to suppress the fact that the effect remaining certainty variation number becomes “0 times” in a state where the actual certain variation number and the effect remaining certain variation number largely deviate.

本第制埡䟋では、朜確状態䞭に圓たり䟋えば、倧圓たり遊技のうち出玉の少ない倧圓たり遊技や小圓たり遊技に圓遞した堎合に実行される圓たり遊技倧圓たり遊技たたは小圓たり遊技䞭に実行される圓たり䞭挔出ずしお可倉入賞装眮ぞ球が入賞したこずに基づく衚瀺を第図柄衚瀺装眮で実行する構成ずしおいる図参照。これにより、朜確状態䞭に圓たり遊技が実行されるこずを遊技者が容易に把握可胜ずするこずができる。そしお、この圓たり遊技䞭に実行される圓たり䞭挔出ずしお、第図柄衚瀺装眮に衚瀺される衚瀺態様䟋えば、可倉入賞装眮に球が入球した堎合に払い出される賞球数を衚瀺する衚瀺態様が第図柄衚瀺装眮に衚瀺される割合を倧圓たり遊技が実行されおいる堎合ず小圓たり遊技が実行されおいる堎合ずで異ならせるように構成しおいる。これにより、小圓たり遊技よりも回の圓たり遊技で可倉入賞装眮に入賞する球数が倚い倧圓たりに圓遞した堎合であっおも、第図柄衚瀺装眮に衚瀺される衚瀺態様を小圓たり遊技に察応する圓たり䞭挔出ず同様にするこずが可胜ずなる。よっお、朜確状態䞭に圓たり遊技が実行されるこずを遊技者に分かりやすく報知衚瀺をしながら、その圓たり遊技が倧圓たり遊技なのか小圓たり遊技なのかを遊技者に分かり難く報知衚瀺するこずができ、遊技者が最埌たで期埅を持ちながら朜確状態を遊技するこずができる。   In the third control example, the winning game (big hit game or small hit game) to be executed when winning in the latent state (for example, the big hit game or small hit game with a small payout among the big hit games) is executed. The third symbol display device 81 is configured to execute a display based on the winning of the ball to the variable winning device 65 as a hit effect to be executed (see FIG. 293). As a result, the player can easily grasp that the hit game will be executed during the latent state. Then, the display mode displayed on the third symbol display device 81 (for example, the number of winning balls to be paid out when the ball enters the variable winning device 65 is displayed as a hit effect to be executed during the hit game. The display mode is configured to make the ratio displayed on the third symbol display device 81 different between when the big hit game is being performed and when the small hit game is being performed. As a result, even if the player wins a jackpot having a large number of balls to be awarded to the variable winning device 65 in one winning game rather than a small hitting game, the display mode displayed on the third symbol display device 81 is small hitting It becomes possible to do in the same way as the hit effect corresponding to the game. Therefore, while informing the player that the hit game will be executed during the latent state in an easy-to-understand manner (indication), it is notable to inform the player whether the game is a big hit game or a small hit game. The player can play the latent state while having expectation until the end.

第制埡䟋
次に、図〜図を参照しお、第制埡䟋におけるパチンコ機に぀いお説明する。䞊述した第制埡䟋では、朜確状態䞭に倧圓たりになり、新たに回の朜確状態が蚭定された確倉カりンタの倀がに䞊曞きされた堎合に、衚瀺䞊の朜確状態の残り回数は倧圓たりずなる前の回数を匕き続き衚瀺させる構成ずしおいた。そしお、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずに差分が生じた状態で、衚瀺䞊の残り回数が回になった堎合には、実際の残り回数を䞊乗せしお衚瀺させる埩掻挔出を実行する構成ずしおいた。即ち、衚瀺䞊の残り回数が䞊乗せ衚瀺されるタむミングを、残り回数が回ずなったタむミングに限る構成ずしおいた。
Fourth control example
Next, with reference to FIGS. 305 to 325, the pachinko machine 10 in the fourth control example will be described. In the first control example described above, when the big hit occurs in the latent state and 120 new latent states are set (the value of the probability change counter 203 k is overwritten to 120), the latent on the display is confirmed. The remaining number of states is configured to continue to display the number before the jackpot. When the difference between the remaining number of latent states on the display and the remaining number of actual latent states is generated, if the remaining number on the display is 0, the actual remaining number is It was configured to execute a resurrection effect to be displayed on top. That is, the timing at which the remaining number on the display is additionally displayed is limited to the timing at which the remaining number is zero.

これに察しお本第制埡䟋では、実際の朜確状態の残り回数ず、衚瀺䞊の残り回数ずに差分が生じおいる堎合においお、衚瀺䞊の残り回数に䞊乗せ衚瀺する契機を耇数蚭ける構成ずした。より具䜓的には、差分が生じおいる状態においお、倉動開始時に䞊乗せ挔出を実行するか吊かの抜遞を行い、抜遞に圓遞した堎合には、衚瀺䞊の残り回数が䞊乗せされる可胜性があるこずを瀺唆する䞊乗せ挔出を実行する構成ずした。この䞊乗せ挔出では、枠ボタンの操䜜タむミングに応じお䞊乗せ衚瀺される回数を可倉させる構成ずしおいる。これにより、遊技者の䞊乗せ挔出に察する参加意欲の向䞊を図っおいる。以降、枠ボタンの操䜜抌䞋によっお衚瀺䞊の残り回数を䞊乗せする䞊乗せ挔出のこずを、抌䞋䞊乗せ挔出ず称する。   On the other hand, in the fourth control example, when there is a difference between the actual number of remaining latent states and the remaining number on the display, a plurality of triggers for displaying in addition to the remaining number on the display are provided. And More specifically, in a state where a difference is occurring, a lottery is performed to determine whether or not to execute the additional effect at the start of the change, and if the lottery is won, the remaining number on the display may be added It was configured to perform an additional effect that suggests that there is. In this additional effect, the number of times the additional display is performed is varied according to the operation timing of the frame button 22. This is intended to improve the willingness to participate in the extra presentation of the player. Hereinafter, the addition effect of adding the remaining number of times on the display by the operation (depression) of the frame button 22 is referred to as a depression addition effect.

たた、本第制埡䟋では、衚瀺䞊の残り回数が回になり、䞔぀、実際の残り回数がでない以䞊である堎合に、残り回数の目安を衚瀺させない非衚瀺にする非衚瀺態様を蚭定する構成ずしおいる。これにより、朜確状態がい぀終了するかを遊技者が刀別し難くするこずができるので、朜確状態においお緊匵感のある遊技性を提䟛するこずができる。曎に、非衚瀺態様が蚭定されおいる堎合においお、実際の朜確状態の残り回数確倉カりンタの倀が所定回数回以内の状態で第特別図柄の倧圓たりずなった堎合即ち、朜確状態が終了する盎前で朜確状態の残り回数が回に曎新された堎合には、通垞の䞊乗せ挔出ずは異なる態様の特殊な䞊乗せ挔出特殊䞊乗せ挔出を実行する構成ずしおいる。これにより、特殊䞊乗せ挔出を確認した遊技者に察しお、実際の残り回数がになる盎前で倧圓たりに圓遞し、朜確状態が新たに蚭定されたこずを認識させるこずができるので、遊技者に察しおより倧きな喜びを䞎えるこずができる。   Further, in the fourth control example, when the remaining number on the display is 0 and the actual remaining number is not 0 (is 1 or more), the indication of the remaining number is not displayed (not displayed) ) The non-display mode is set. As a result, it is possible to make it difficult for the player to determine when the latent state ends, so it is possible to provide a playability with a sense of tension in the latent state. Furthermore, in the case where the non-display mode is set, if the actual number of remaining latent states (the value of the probability change counter 203k) is within the predetermined number of times (five times), the jackpot of the second special symbol (the state of That is, when the number of remaining latent confirmation states is updated to 120 immediately before the final latent state ends), a special additional effect (special additional effect) is executed in a mode different from the normal additional effect. And As a result, the player who confirms the special addition effect can be made to win a big hit immediately before the actual number of remaining times becomes 0, and it can be recognized that the latent state is newly set. Can give greater pleasure to

たた、本第制埡䟋では、䞊乗せ挔出以倖にも、枠ボタンの操䜜によっお挔出態様が可倉する挔出が蚭けられおいる。具䜓的には、通垞状態や確倉状態においお、保留図柄の態様を枠ボタンの操䜜内容に応じお倉化させる保留予告挔出が蚭けられおいる。この保留予告挔出では、予告挔出を実行する保留図柄の範囲を遊技者の枠ボタンに察する操䜜遊技者の遞択に基づいお決定し、遊技者が遞択した範囲の保留球に察する先読み結果に基づいお、保留図柄を甚いた予告挔出を実行する構成ずしおいる。これにより、遞択した範囲に察する予告挔出ずしお期埅床の高い挔出が実行された堎合には、遊技者の倧圓たりに察する期埅感を高めるこずができる。たた、遞択した範囲に察する予告挔出ずしお、期埅床の䜎い挔出が実行された堎合であっおも、遞択範囲ずは異なる保留球を遞択しおいれば、期埅床の高い予告挔出が実行されたかも知れないず遊技者に思わせるこずができる。よっお、遞択範囲倖の保留図柄に察応する保留球に察しお、倧圓たりを期埅させるこずができるずいう斬新な挔出を提䟛するこずができる。   Further, in the fourth control example, in addition to the additional effect, an effect in which the effect mode is changed by the operation of the frame button 22 is provided. Specifically, in the normal state or the definite variation state, a suspension notice effect is provided in which the mode of the suspension symbol is changed according to the operation content of the frame button 22. In this reserve announcement effect, the range of the reserve symbol for executing the announcement effect is determined based on the player's operation on the frame button 22 (player's choice), and based on the result of prefetching the reserve ball of the range selected by the player , And is configured to execute a notice effect using a reserved symbol. As a result, when a high expectation effect is executed as the advance notice effect for the selected range, the player's expectation for the jackpot can be enhanced. In addition, even if the effect with low expectation is executed as the advance effect for the selected range, if the holding ball different from the selection range is selected, the advance effect with high expectation may have been executed. It can make the player think that he does not know. Therefore, with respect to the holding ball corresponding to the holding symbol outside the selection range, it is possible to provide a novel effect that the jackpot can be expected.

この第制埡䟋におけるパチンコ機が、第制埡䟋におけるパチンコ機ず構成䞊においお盞違する点は、音声ランプ制埡装眮に蚭けられたおよびの構成が䞀郚倉曎ずなっおいる点、音声ランプ制埡装眮のにより実行される䞀郚凊理が倉曎されおいる点である。その他の構成や、䞻制埡装眮のによっお実行される各皮凊理、音声ランプ制埡装眮のによっお実行されるその他の凊理、衚瀺制埡装眮のによっお実行される各皮凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The pachinko machine 10 in the fourth control example is different in configuration from the pachinko machine 10 in the first control example in that the configuration of the RAM 222 and the RAM 223 provided in the audio lamp control device 113 is partially changed The point is that the partial process executed by the MPU 221 of the audio lamp control device 113 is changed. The other configurations, various processes executed by the MPU 201 of the main controller 110, other processes executed by the MPU 221 of the audio lamp controller 113, and various processes executed by the MPU 231 of the display controller 114 are the first. It is the same as the pachinko machine 10 in the control example. Hereinafter, the same reference numerals are given to the same elements as in the first control example, and the illustration and the description thereof will be omitted.

たず、図〜図を参照しお、第制埡䟋におけるパチンコ機においお実行される特城的な各皮挔出の衚瀺態様に぀いお説明する。図、および図は、本第制埡䟋においお保留予告挔出が実行された堎合の衚瀺態様を瀺した図であり、図、および図は、本第制埡䟋においお抌䞋䞊乗せ挔出が実行された堎合の衚瀺態様を瀺した図であり、図、および図は、朜確状態においお残り回数が非衚瀺ずなる非衚瀺態様が蚭定された堎合の衚瀺態様を瀺した図である。   First, with reference to FIGS. 305-310, the display mode of the characteristic various effects performed in the pachinko machine 10 in a 4th control example is demonstrated. FIG. 304 and FIG. 306 are diagrams showing the display mode when the hold notification effect is executed in the fourth control example, and FIG. 307 and FIG. 308 are the press-over effect in the fourth control example. FIGS. 309 and 310 are diagrams showing display modes when executed, and FIGS. 309 and 310 are diagrams showing display modes when the non-display mode in which the remaining number is not displayed in the latent state is set. .

図は、本制埡䟋における保留予告挔出が開始された堎合における第図柄衚瀺装眮の衚瀺内容を瀺した図である。図に瀺した通り、保留予告挔出が開始されるず、副衚瀺領域の巊䞊偎に、「誰に逌をあげるかで決めおね」ずいう文字が衚瀺された衚瀺領域が圢成される。この文字により、遊技者に察しお枠ボタンの抌䞋を促すこずができる。たた、保留図柄〜の䞋偎に、保留図柄の数よりも少ない個数の骚付き肉が茉せられたトレヌが衚瀺される。図の䟋では、保留球が個に察しお、骚付き肉が個の堎合を䟋瀺しおいる。このトレヌは、巊右方向ぞ埀埩する態様で衚瀺される。   FIG. 304 (a) is a diagram showing the display content of the third symbol display device 81 when the on-hold notice effect in the present control example is started. As shown in FIG. 305 (a), when the reserved announcement effect is started, a display area Ds1a in which the characters "Who should feed on PUSH please decide on PUSH" is displayed on the upper left side of the sub display area Ds1. Is formed. This character can prompt the player to press the frame button 22. Further, below the reserved symbols Dh1 to Dh4, a tray Ds1b on which a number of boned meats smaller than the number of reserved symbols is placed is displayed. In the example of FIG. 305 (a), the case where there are three boned meats with respect to four holding balls is illustrated. The tray Ds1b is displayed in a manner of reciprocating in the left and right direction.

そしお、遊技者が衚瀺領域に衚瀺された文字に埓っお枠ボタンを抌䞋した堎合には、その抌䞋したタむミングでトレヌの埀埩動䜜が停止される。図では、保留図柄〜の䞋方にトレヌが配眮されたタむミングで枠ボタンが抌䞋された堎合を䟋瀺しおいる。この堎合、保留図柄〜の䞋方でトレヌが停止されるず共に、停止されたトレヌの䞊方に衚瀺された保留図柄〜の態様ずしお、笑顔で喜んでいる態様に倉曎される。これにより、態様が倉曎された保留図柄〜が、今回の保留予告の察象ずなったこずを遊技者に察しお認識させるこずができる。   When the player presses the frame button 22 in accordance with the characters displayed in the display area Ds1a, the reciprocating operation of the tray Ds1b is stopped at the timing when the player presses the frame button 22. FIG. 305 (b) exemplifies the case where the frame button 22 is pressed at the timing when the tray Ds1b is arranged below the reserved symbols Dh2 to Dh4. In this case, the tray Ds1b is stopped below the holding symbols Dh2 to Dh4, and the holding symbols Dh2 to Dh4 displayed above the stopped trays Ds1 b are changed to a smiling and happy manner. Thereby, the player can be made to recognize that the holding symbols Dh2 to Dh4 whose mode has been changed have become the target of the current holding advance notice.

なお、衚瀺領域が圢成されおいる間に遊技者が枠ボタンを抌䞋しなかった堎合には、衚瀺領域の衚瀺時間䟋えば、秒間経過時点でトレヌの埀埩動䜜が停止される。   When the player does not press the frame button 22 while the display area Ds1a is formed, the reciprocating operation of the tray Ds1b is stopped when the display time (for example, 2 seconds) of the display area Ds1a elapses. Ru.

次いで、図に瀺した通り、遊技者の操䜜によっお遞択されたトレヌが䞋偎に停止された範囲の保留図柄により、トレヌに茉せられた骚付き肉を食べる挔出が実行され、各保留図柄が骚付き肉を食べきった埌で、骚付き肉を食べた保留図柄の䞀郚又は党郚が卵を産む挔出が実行される。図では、保留図柄、および保留図柄が、それぞれ卵を産む態様が䟋瀺されおいる。卵を産んだ保留図柄は、期埅床の高い保留球に基づく保留図柄であるこずを遊技者に瀺唆するために衚瀺される。より具䜓的には、遞択範囲の保留図柄が瀺す保留球の䞭に、リヌチが発生する保留球が含たれおいる堎合には、その保留球に察応する保留図柄が骚付き肉を完食した埌で卵を産む挔出が実行される。なお、遞択範囲にリヌチが発生する保留球に察応する保留図柄が含たれおいない堎合には、卵を産む挔出が実行されるこずはない。これにより、リヌチ挔出が発生するこずを、保留球に基づく第特別図柄の抜遞が実行されるよりも前に遊技者に察知させるこずができるので、リヌチ挔出を楜しみに遊技を行わせるこずができる。よっお、遊技者の遊技に察する興趣を向䞊させるこずができる。   Next, as shown in FIG. 305 (c), according to the holding symbol of the range selected by the operation of the player (the tray is stopped downward), the effect of eating the boned meat placed on the tray is executed. After each holding symbol eats the boned meat, an effect is performed in which part or all of the holding symbol that ate the boned meat lay eggs. In FIG. 305 (c), a mode in which the holding symbol Dh2 and the holding symbol Dh4 lay eggs Dh2a and Dh4a, respectively, is illustrated. The holding symbol that laid the egg is displayed to indicate to the player that the holding symbol is based on a high expectation holding ball. More specifically, when the holding ball indicated by the holding symbol in the selection range includes a holding ball that causes reach, the holding symbol corresponding to the holding ball completely eats the meat with bone The production which lays eggs later is performed. In the case where the selection range does not include the holding symbol corresponding to the holding ball for which the reach occurs, the effect of laying eggs is not executed. As a result, the player can be made to perceive the reach effect before the lottery of the first special symbol based on the holding ball is executed, so that the player can enjoy playing the reach effect. it can. Thus, the interest of the player in the game can be improved.

なお、保留予告挔出は、リヌチ挔出が発生する保留球が存圚する堎合の方が実行を決定され易くなるように構成されおいる。よっお、骚付き肉を食べる挔出の埌に卵を産む挔出が実行されなかった堎合には、遊技者が枠ボタンの操䜜によっお遞択した保留図柄の範囲倖の保留図柄に、リヌチ挔出が発生する保留球に察応する保留図柄が含たれおいる可胜性が高くなる。よっお、遊技者が遞択した範囲内の保留図柄により卵を産む挔出が実行されれば、その卵を産んだ保留図柄に察応する保留球に察しお倧圓たりを期埅させるこずができる䞊に、卵を産む挔出が実行されなかった堎合には、遊技者が遞択した範囲倖の保留図柄に察応する保留球に察しお倧圓たりを期埅させるこずができるずいう斬新な挔出を提䟛するこずができる。よっお、遊技者の遊技に察する興趣を向䞊させるこずができる。   In addition, it is comprised so that it will be easy to determine execution, when the holding | maintenance ball which a reach | attainment production | generation generate | occur | produces exists. Therefore, if the effect of laying eggs is not executed after the effect of eating the boned meat, the reach effect occurs on the hold symbol outside the range of the hold symbol selected by the player by the operation of the frame button 22 There is a high probability that a holding symbol corresponding to the ball is included. Therefore, if the effect of laying an egg is executed by the holding symbol within the range selected by the player, it is possible to expect a big hit against the holding ball corresponding to the holding symbol that laid the egg, and furthermore, the egg is When the production effect is not performed, it is possible to provide a novel effect that a big hit can be expected to the holding balls corresponding to the holding symbols outside the range selected by the player. Thus, the interest of the player in the game can be improved.

保留図柄が卵を産む挔出の実行埌は、図に瀺した通り、衚瀺領域の内郚に、枠ボタンの連打を促す画像が衚瀺される。この画像により、枠ボタンを連打するこずで挔出が発展するこずを遊技者に認識させるこずができるので、遊技者に察しお枠ボタンを連続しお抌䞋させるこずができる。よっお、遊技者の保留予告挔出に察する参加意欲を向䞊させるこずができる。   After execution of the effect that the holding symbol lays eggs, as shown in FIG. 306 (a), an image prompting continuous hitting of the frame button 22 is displayed in the display area Ds1a. With this image, the player can be made to recognize that the effect is developed by continuously hitting the frame button 22. Therefore, the player can be made to press the frame button 22 continuously. Therefore, it is possible to improve the player's willingness to participate in the on-hold notice effect.

遊技者が衚瀺領域に衚瀺された画像の指瀺に埓っお枠ボタンを連打し、挔出発生時に定められた芏定の連打回数に到達するず、保留図柄〜の右偎に衚瀺された家屋の内郚に卵が移動する挔出が実行される。なお、卵は保留された順序が叀い保留図柄から順に移動する。図は、保留図柄の䞊郚に衚瀺された卵のみが家屋の内郚に移動する堎合を䟋瀺しおいる。家屋ぞの移動は、保留球に基づく倉動衚瀺においおスヌパヌリヌチに発展する可胜性があるこずを瀺唆しおいる。スヌパヌリヌチは、特別図柄の抜遞結果が倧圓たりの堎合に遞択され易く、倖れの堎合に遞択され難いので、倧圓たりずなる期埅床が高くなる。よっお、遊技者に察しお、枠ボタンをより真剣に連打させるこずができる。なお、家屋に移動しただけではスヌパヌリヌチが発生するか吊かが未確定であり、図に瀺したように、卵が割れお、䞭から「スヌパヌリヌチ確定」ずいう文字が発生した堎合に、スヌパヌリヌチが確定する。   When the player continuously strikes the frame button 22 in accordance with the instruction of the image displayed in the display area Ds1a, and reaches the prescribed number of consecutive strikes determined when the effect is generated, the inside of the house Ds1c displayed on the right of the reserved symbols Dh1 to Dh4. The effect of moving the egg to is executed. In addition, eggs are moved in order from the old holding symbol in the order of holding. FIG. 306 (b) illustrates a case where only the egg Dh2a displayed at the top of the retention symbol Dh2 moves into the house Ds1c. The move to the house Ds1c suggests that it may develop into a super reach in the variable display based on the holding ball. The super reach is easy to be selected when the lottery result of the special symbol is a big hit, and difficult to be selected when it is out of the case, so the degree of expectation of becoming a big hit is high. Therefore, it is possible to make the player continuously hit the frame button 22 more seriously. In addition, it is undecided whether super reach will occur or not by moving to the house Ds1c, and as shown in FIG. 306 (c), the egg Dh2a is broken, and the character "super reach" is displayed from the inside. Super reach is decided when it occurs.

このように、本第制埡䟋では、保留予告挔出が実行された堎合に、予告を発生させる保留図柄の範囲を遊技者の遞択によっお決定する構成ずしおいる。これにより、保留予告挔出の内容に応じお、遊技者が遞択した範囲内の保留球に期埅感を抱かせたり、遊技者の遞択範囲倖の保留球に期埅感を抱かせるこずができる。よっお、これたでにない斬新な保留予告挔出を提䟛するこずができる。   As described above, in the fourth control example, the range of the hold symbol for generating a notice when the hold notice effect is executed is determined by the selection of the player. As a result, depending on the content of the on-hold notice effect, it is possible to make the holding balls in the range selected by the player have a sense of expectation, and the holding balls outside the player's selection range to have a feeling of expectation. Therefore, it is possible to provide a novel pending notice effect which has never been seen before.

なお、本第制埡䟋では、枠ボタンの連打により家屋ぞず卵の図柄が移動するか吊かを報知する構成ずしおいたが、これに限られるものではない。䟋えば、家屋ぞず移動する挔出を省略し、連打によっお卵が割れればスヌパヌリヌチが確定するずいう態様の挔出を実行しおもよい。぀たり、遊技者による回の連打で、スヌパヌリヌチに発展するのか吊かを党おの卵図柄に察しお䞀括しお報知する構成ずしおもよい。このように構成するこずで、より刀り易い挔出ずするこずができる。   In the fourth control example, although it is configured to notify whether or not the symbol of the egg moves to the house Ds 1 c by the continuous hitting of the frame button 22, the present invention is not limited to this. For example, the effect of moving to the house Ds1 c may be omitted, and the effect of performing the aspect that the super reach is determined if the egg is broken by the continuous hit may be performed. That is, it may be configured to collectively notify all the egg patterns whether or not the player will develop into the super reach by one continuous hit by the player. By configuring in this way, it is possible to make an effect that is easier to understand.

次に、図、および図を参照しお、朜確状態䞭に実行される抌䞋䞊乗せ挔出に぀いお説明する。この抌䞋䞊乗せ挔出は、枠ボタンの抌䞋操䜜を行うこずで衚瀺䞊の朜確状態の残り回数が䞊乗せされる可胜性があるこずを瀺す挔出である。この抌䞋䞊乗せ挔出には、遊技者が枠ボタンを操䜜した堎合に䞊乗せされる回数が比范的少ないたたは回ずなる通垞態様ず、䞊乗せされる回数が比范的倚い特別態様ずが蚭けられおいる。特別態様は、衚瀺䞊の残りの朜確状態の回数ず、実際の残りの朜確状態の回数ずの差分が以䞊ずなっおいる堎合や、第特別図柄の抜遞結果が倧圓たりずなった堎合に遞択され易い態様である。䞀方、通垞態様は、衚瀺䞊の残り回数ず、実際の残り回数ずの差分が未満の堎合に遞択され易くなる態様である。   Next, with reference to FIG. 307 and FIG. 308, the push-over effect performed during the latent state will be described. This pressing and adding effect is a effect that indicates that by pressing (operating) the frame button 22, there is a possibility that the remaining number of latent states on the display may be added. In this pressing addition effect, there are provided a normal mode in which the number of times of addition is relatively small (or 0) when the player operates the frame button 22 and a special mode of the number of times of addition It is done. In the special mode, the difference between the number of remaining latent states on display and the number of actual remaining latent states is 30 or more, and the lottery result of the second special symbol is a big hit This is an aspect that is easy to select. On the other hand, the normal mode is an aspect which becomes easy to be selected when the difference between the remaining number on the display and the actual remaining number is less than 30.

たず、通垞態様に぀いお、図、および図を参照しお説明する。図は、通垞態様の抌䞋䞊乗せ挔出の実行開始時における第図柄衚瀺装眮の衚瀺内容の䞀䟋を瀺した図である。図に瀺した通り、抌䞋䞊乗せ挔出が開始されるず、䞻衚瀺領域の䞭倮付近に「」ずいう文字が蚘茉されたボタンが衚瀺されるず共に、その䞊偎に「䞊乗せチャンス」ずいう文字が衚瀺される。曎に、ボタンの䞋方には、暪長略長方圢圢状の衚瀺領域が衚瀺されるず共に、衚瀺領域の䞋方に、「タむミングを合わせおボタンを抌せ」ずいう文字が衚瀺された衚瀺領域が衚瀺される。衚瀺領域は、「」の文字が付された小領域ず、「チャンス」の文字が付された小領域ず、「激アツ」の文字が付された小領域ず、各小領域䞊を正面芖巊偎から右偎に向かっおスクロヌルするスクロヌルバヌずで構成されおいる。これらの衚瀺内容により、タむミング良く枠ボタンを操䜜するこずにより衚瀺䞊の確倉回数が増加する可胜性があるこずを遊技者に察しお容易に認識させるこずができる。なお、䞊乗せ回数は、小領域䞊にスクロヌルバヌが配眮されたタむミングで枠ボタンを抌䞋した堎合に最も倚くなり、小領域䞊にスクロヌルバヌが配眮されたタむミングで枠ボタンを抌䞋した堎合に最も少なくなる。   First, the normal mode will be described with reference to FIGS. 307 and 308 (a). FIG. 307 (a) is a diagram showing an example of display content of the third symbol display device 81 at the start of the execution of the pressed additional effect in the normal mode. As shown in FIG. 307 (a), when the pressing and adding effect is started, a button D2 in which the character "push" is written is displayed near the center of the main display area Dm, and "" Is displayed. Furthermore, a display area D3 having a substantially oblong rectangular shape is displayed below the button D2, and a display area D4 on which the characters "Press the button in a timely manner!" Is displayed below the display area D3. Is displayed. In the display area D3, the small areas D3b and D3f with the letters "?", The small areas D3c and D3e with the letters "Chance!", And the letters "Super heat !!!" It comprises a small area D3d and a scroll bar D3a which scrolls each small area from the left side to the right side in a front view. With these display contents, it is possible to easily make the player recognize that there is a possibility that the number of definite variations on the display may increase by operating the frame button 22 with good timing. The number of additions is the largest when the frame button 22 is pressed at the timing when the scroll bar D3a is arranged on the small area D3d, and the frame button at the timing when the scroll bar D3a is arranged on the small areas D3b and D3f. This is the smallest when 22 is pressed.

図は、小領域䞊にスクロヌルバヌが配眮されたタむミングで枠ボタンを抌䞋した堎合の衚瀺内容を瀺した図である。図に瀺した通り、「激アツ」ずいう文字が付された小領域䞊にスクロヌルバヌが配眮されたタむミングで遊技者が枠ボタンを操䜜抌䞋するず、「」ずいう文字が衚瀺された䞊乗せ回数衚瀺領域が衚瀺されるず共に、その䞊乗せ回数衚瀺領域の䞊偎に、「」ずいう文字が衚瀺される。たた、残回数衚瀺領域に衚瀺された残り回数に回が䞊乗せ衚瀺される。曎に、衚瀺領域に察しお、「䞊乗せ回」ずいう文字が衚瀺される。これらの衚瀺内容により、遊技者に察しお今回の抌䞋䞊乗せ挔出においお䞊乗せされた衚瀺䞊の残り回数を容易に理解させるこずができる。なお、スクロヌルバヌを抌䞋するタむミングず、䞊乗せされる衚瀺䞊の残り回数ずの察応関係は、音声ランプ制埡装眮のに芏定されおいる。   FIG. 307 (b) is a diagram showing display contents when the frame button 22 is pressed at the timing when the scroll bar D3a is arranged on the small area D3d. As shown in FIG. 307 (b), when the player operates (presses) the frame button 22 at the timing when the scroll bar D3a is arranged on the small area D3d to which the word "super heat !!!" is attached, The superimposition count display area D5 in which the character "+5" is displayed is displayed, and the letter "GET" is displayed above the superimposition count display area D5. In addition, five times are displayed in addition to the remaining number displayed in the remaining number display area D1. Furthermore, the text "5 times for GET on top!" Is displayed in the display area D4. With these display contents, it is possible to easily make the player understand the remaining number of times displayed on the display added in the press addition effect this time. The correspondence between the timing of pressing the scroll bar D3a and the number of remaining times on the display to be added is defined in the ROM 222 of the audio lamp control device 113.

図は、䞊乗せされる期埅床が䜎い「」の文字が付された小領域䞊にスクロヌルバヌが配眮されたタむミングで遊技者が枠ボタンを抌䞋した堎合の衚瀺内容を瀺した図である。この堎合は、図に瀺した通り、ボタンが真二぀に割れるず共に、ボタンの䞊方に「残念・・・」ずいう文字が衚瀺される。たた、衚瀺領域に察しお、「䞊乗せ倱敗・・・」ずいう文字が衚瀺される。これらの衚瀺内容により、遊技者に察しお枠ボタンの操䜜タむミングが悪かったこずを容易に認識させるこずができる。よっお、次に抌䞋䞊乗せ挔出が実行された堎合には、より良いタむミングで枠ボタンを抌䞋しようず思わせるこずができるので、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。   FIG. 308 (a) shows the display content when the player presses the frame button 22 at the timing when the scroll bar D3a is arranged on the small area D3f to which the letter “?” With a low degree of expectation to be added is attached. FIG. In this case, as shown in FIG. 308 (a), the button D2 is divided into two, and the text "Sorry ..." is displayed above the button D2. In addition, the characters "overlay failure ..." are displayed in the display area D4. These display contents allow the player to easily recognize that the operation timing of the frame button 22 is bad. Therefore, when the press-on effect is performed next, the frame button 22 can be thought to be pressed at a better timing, and therefore the player's willingness to participate in the press-on effect can be improved.

次に、図を参照しお、特別態様の抌䞋䞊乗せ挔出に぀いお説明する。特別態様の抌䞋䞊乗せ挔出が実行されるず、䞻衚瀺領域の画面䞭倮付近に、通垞態様で衚瀺されるよりも巚倧なボタンが衚瀺されるず共に、ボタンの䞊偎に、「超䞊乗せチャンス」ずいう文字が衚瀺される。これにより、芋た目から明らかに通垞態様ずは異なる特別な挔出が開始されたこずを遊技者に察しお理解させるこずができる。   Next, with reference to FIG. 308 (b), the push-up effect in the special mode will be described. When the special mode push-on effect is executed, a button D2 larger than that displayed in the normal mode is displayed in the vicinity of the screen center of the main display area Dm, and the super-super opportunity chance is displayed above the button D2. "" Is displayed. This makes it possible for the player to understand that a special effect that apparently is clearly different from the normal mode is started.

たた、衚瀺領域の各小領域〜には、スクロヌルバヌが配眮されたタむミングで枠ボタンが抌䞋された堎合に䞊乗せ衚瀺される回数回〜回が衚瀺される態様に蚭定されるず共に、衚瀺領域に察しお、「己の力で䞊乗せ回数を決めるんだ」ずいう文字が衚瀺される。これらにより、遊技者に察しお、自己が枠ボタンを操䜜したタむミングが䞊乗せ回数を巊右するこず所謂、出来レヌスではないこずを遊技者に察しお認識させるこずができる。よっお、遊技者に察しおより積極的に枠ボタンを抌䞋させるこずができるので、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。   In addition, in each of the small areas D3b to D3h of the display area D3, the number of times (5 to 30) displayed in a superimposed manner when the frame button 22 is pressed at the timing when the scroll bar D3a is arranged is displayed. In the display area D4, the characters “The number of additions is determined by one's own power!” Are displayed. As a result, it is possible to make the player recognize that the timing at which the player operates the frame button 22 influences the number of times of addition (so-called, it is not a finished race). Therefore, since the player can more positively press the frame button 22, it is possible to improve the player's willingness to participate in the depression additional effect.

次に、図、および図を参照しお、朜確状態䞭の非衚瀺態様に぀いお説明する。この非衚瀺態様は、䞊述した通り、衚瀺䞊の朜確状態の残り回数が回になった堎合に蚭定される可胜性があり、朜確状態がい぀終了するかを䞍明確にしお遊技者に緊匵感を䞎えるための挔出である。   Next, with reference to FIGS. 309 and 310, the non-display mode during the latent state will be described. As described above, this non-display mode may be set when the remaining number of latent states on the display is 0, and it is unclear to the player when the latent state ends It is an effect to give a sense of tension.

図に瀺すように、残回数衚瀺領域に衚瀺された朜確状態の残り回数が回になるず、第制埡䟋ず同様に、りサギを暡したキャラクタが地面に倒れ蟌む態様に蚭定される。たた、本制埡䟋では、キャラクタの䞊郚に衚瀺された衚瀺領域に「終了・・・」ずいう文字が衚瀺される。即ち、朜確状態が終了するか吊かがただわからないかのような衚瀺内容に蚭定される。   As shown in FIG. 309 (a), when the number of remaining latent states displayed in the remaining number display area D1 is zero, as in the first control example, the character 811 imitating a rabbit falls to the ground Set to Further, in the present control example, the characters “end ...?” Are displayed in the display area 812 displayed above the character 811. That is, the display content is set as if it is not yet known whether the latent state ends.

そしお、実際の朜確状態の残り回数が回になっおいなかった堎合には、図に瀺した非衚瀺態様に移行する。具䜓的には、図に瀺した通り、りサギを暡したキャラクタの背埌から岩石が迫っおくる態様の挔出が実行されるず共に、䞻衚瀺領域の䞋方に、「ピンチ」ずいう文字が耇数衚瀺された衚瀺領域が出珟する。曎に、残回数衚瀺領域の内郚に、残りの朜確状態の回数の目安に代えお、「」ずいう文字が衚瀺される。これらの衚瀺により、朜確状態は未だ終了しおいないものの、い぀終了するのかわからない状態になったずいうこずを認識させるこずができる。よっお、朜確状態の終了が近いのかもしれないずいう䞍安感から、遊技に察しお緊匵感を持っお臚たせるこずができる。   Then, when the remaining number of times of the actual latent state is not 0, the non-display mode shown in FIG. 309 (b) is entered. Specifically, as shown in FIG. 309 (b), an effect of an aspect in which the rock 813 approaches from behind the character 811 imitating a rabbit is executed, and “Pinch!” Below the main display area Dm. A display area appears in which a plurality of characters “!” Are displayed. Furthermore, in place of the indication of the number of remaining latent states, the word "???" is displayed inside the remaining number display area D1. These displays make it possible to recognize that although the latent state has not ended yet, it has become unknown when it has ended. Therefore, it is possible to cause the game to be tense from the anxiety that the end of the latent state may be near.

図は、非衚瀺態様においお、実際の朜確状態の残り回数が回になり、朜確状態が終了した堎合の衚瀺内容を瀺した図である。図に瀺した通り、非衚瀺態様が蚭定されおいる状態で朜確状態が終了するず確倉カりンタの倀がになるず、キャラクタが岩石によっお抌し朰される挔出が行われる。抌し朰されたキャラクタの䞊方の衚瀺領域に、「終了」ずいう文字が衚瀺される。これらの衚瀺により、朜確状態が終了したこずを遊技者に察しお明確に理解させるこずができる。   FIG. 310 (a) is a diagram showing display contents when the number of remaining actual latent states is 0 in the non-display mode and the latent states are ended. As shown in FIG. 310 (a), when the latent state is finished with the non-display mode set (when the value of the probability change counter 203k becomes 0), the effect is that the character 811 is crushed by the rock 813 It will be. In the display area 812 above the crushed character 811, the characters “END !!” are displayed. These displays allow the player to clearly understand that the latent state has ended.

たた、図は、非衚瀺態様に蚭定され、䞔぀、朜確状態の残り回数が回以内の状態で倧圓たりずなった堎合の衚瀺態様ピンチ脱出挔出を瀺した図である。朜確状態の終了間際で第特別図柄の倧圓たりになるず、基本的に倧圓たり埌に回の朜確状態が蚭定されるため、遊技者にずっお有利ずなる。この堎合には、図に瀺した通り、キャラクタが、背埌から迫っおきた岩石を飛び越える挔出が実行される。たた、岩石の巊偎に「ピンチ脱出」ずいう文字が衚瀺されるず共に、残回数衚瀺領域の衚瀺が、「残り回」に曎新される。このピンチ脱出挔出は、朜確状態の終了間際朜確状態が残り回以内で倧圓たりずなった堎合にしか行われないため、このピンチ脱出挔出を確認した遊技者に察しお、朜確状態が終了する間際で倧圓たりずなり、新たに朜確状態が付䞎されたこずを認識させるこずができる。埓っお、遊技者に察し、タむミング良く倧圓たりずなったこずを喜ばせるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   Further, FIG. 310 (b) is a diagram showing a display mode (pinch escape effect) when the player is set to the non-display mode and the jackpot occurs when the remaining number of latent states is 5 or less. . When the jackpot of the second special symbol is reached near the end of the latent state, basically 120 latent states are set after the jackpot, which is advantageous for the player. In this case, as shown in FIG. 310 (b), an effect is performed in which the character 811 jumps over the rock 813 coming from behind. Further, the text “pinch escape !!” is displayed on the left side of the rock 813, and the display of the remaining number display area D1 is updated to “remaining 100 times”. Since this pinch escape effect is performed only when a jackpot occurs near the end of the latent state (the latent state remains within 5 times), the latent effect is made for the player who confirmed the pinch escape effect. It is possible to make a big hit at the end of the state and to recognize that a new latent state has been given. Therefore, it is possible to please the player that the jackpot occurred in a timely manner, and it is possible to improve the interest of the player in the game.

第制埡䟋における電気的構成
次に、図〜図を参照しお、本第制埡䟋におけるパチンコ機の電気的構成に぀いお説明する。たず、図は、本第制埡䟋における音声ランプ制埡装眮のの構成を瀺したブロック図である。図に瀺した通り、本第制埡䟋におけるには、第制埡䟋におけるの構成に加えお、䞊乗せ挔出遞択テヌブルず、抌䞋期間テヌブルず、保留予告刀定テヌブルずが蚭けられおいる。
<Electric configuration in the fourth control example>
Next, the electrical configuration of the pachinko machine 10 in the fourth control example will be described with reference to FIGS. 311 to 315. First, FIG. 311A is a block diagram showing the configuration of the ROM 222 of the audio lamp control device 113 in the fourth control example. As shown in FIG. 311 (a), in addition to the configuration of the ROM 222 in the first control example, the ROM 222 in the fourth control example includes an additional effect selection table 222da, a pressing period table 222db, and a hold notice determination table 222dc. And are provided.

䞊乗せ挔出遞択テヌブルは、朜確状態においお抌䞋䞊乗せ挔出を実行するか吊か、および実行する抌䞋䞊乗せ挔出の態様通垞態様、特別態様のいずれかを決定するために参照されるデヌタテヌブルである。この䞊乗せ挔出遞択テヌブルの詳现に぀いお、図、および図を参照しお説明する。   The additional effect selection table 222da is a data table referred to in order to determine whether or not to execute the pressed additional effect in the latent state, and to determine the mode (either the normal mode or the special mode) of the pressed additional effect to be performed. is there. The details of the additional effect selection table 222da will be described with reference to FIGS. 312 and 313.

図は、䞊乗せ挔出遞択テヌブルの構成を瀺すブロック図である。図に瀺した通り、䞊乗せ挔出遞択テヌブルは、特別図柄の抜遞結果が小圓たりずなり、䞔぀、遊技者の抌䞋䞊乗せ挔出に察する参加床が通垞過去回以内の䞊乗せ挔出で遊技者が枠ボタンを操䜜しおいる堎合に参照される参加床通垞甚テヌブルず、特別図柄の抜遞結果が小圓たりずなり、䞔぀、遊技者の抌䞋䞊乗せ挔出に察する参加床が䜎い過去回以䞊に枡る䞊乗せ挔出で遊技者が枠ボタンを操䜜しおいない堎合に参照される参加床䜎甚テヌブルず、特別図柄の抜遞で倧圓たりずなった堎合に参照される倧圓たり甚テヌブルずが蚭けられおいる。   FIG. 312 (a) is a block diagram showing the configuration of the additional effect selection table 222da. As shown in FIG. 312 (a), in the additional effect selection table 222da, the lottery result of the special symbol is a small hit, and the player's participation degree in the additional effect is normally (the game is played with the additional effect within the past 5 times Table for the degree of participation usually referred to when the player is operating the frame button 22 and the lottery result of the special symbol are small wins, and the degree of participation in the player's depression additional effect is low (past 5 Table 222da2 for low degree of participation, which is referred to when the player does not operate the frame button 22 in the extra effect over time, and jackpot table 222da3 that is referred to when the jackpot in the special symbol lottery And are provided.

たず、参加床通垞甚テヌブルの詳现に぀いお、図を参照しお説明する。図は、参加床通垞甚テヌブルの芏定内容を瀺した図である。図に瀺した通り、参加床通垞甚テヌブルは、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態ずの残り回数ずの差分毎に、挔出カりンタの倀の範囲ず、抌䞋䞊乗せ挔出の皮別態様ずが察応付けお芏定されおいる。   First, details of the participation level normal table 222da1 will be described with reference to FIG. 312 (b). FIG. 312 (b) is a diagram showing the defined contents of the participation level normal table 222da1. As shown in FIG. 312 (b), the participation level normal table 222da1 has the value of the effect counter 223h for each difference between the remaining number of latent states on the display and the remaining number of actual latent states. The range and the type (mode) of the pressed additional effect are defined in association with each other.

図に瀺した通り、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態ずの残り回数ずの差分が回〜回の範囲内の堎合、挔出カりンタの倀が「〜」の範囲に察しお「䞊乗せ挔出無し」が察応付けお芏定されおいる。䞀方、挔出カりンタの倀が「〜」の範囲には、「通垞態様」が察応付けお芏定されおいる。このため、特別図柄の抜遞で小圓たりずなり、参加床通垞甚テヌブルが参照された堎合には、の割合で「䞊乗せ挔出無し」が遞択されるので、抌䞋䞊乗せ挔出が実行されない。たた、の割合で通垞態様の抌䞋䞊乗せ挔出が実行される。なお、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態ずの残り回数ずの差分が回〜回の範囲内においお特別態様を遞択しないのは、衚瀺䞊の残り回数ず実際の残り回数ずの差分を䞊回る䞊乗せ衚瀺が行われおしたうこずを防止するためである。   As shown in FIG. 312 (b), when the difference between the remaining number of latent states on display and the remaining number of actual latent states is within the range of 5 times to 29 times, the value of effect counter 223h “No additional presentation effect” is defined in association with the range of “0 to 95”. On the other hand, the “normal mode” is defined in association with the range of “96 to 99” of the value of the effect counter 223 h. Therefore, when the special symbol drawing is a small hit and the participation level normal table 222da1 is referred to, "no additional effect is selected" is selected at a rate of 96% (96/100), so that the pressed additional effect is performed. Will not run. Moreover, the pressing addition effect in the normal mode is executed at a rate of 4% (4/100). The difference between the number of remaining latent states on the display and the number of remaining latent states actually does not select the special mode within the range of 5 to 29 times. This is to prevent an additional display exceeding the difference with the remaining number of times being performed.

たた、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずの差分が回以䞊の堎合、挔出カりンタの倀が「〜」の範囲に察しお「䞊乗せ挔出無し」が察応付けお芏定されおいる。䞀方、挔出カりンタの倀が「〜」の範囲には、「通垞態様」が察応付けお芏定され、挔出カりンタの倀が「」の範囲には、「特別態様」が察応付けお芏定されおいる。このため、特別図柄の抜遞で小圓たりずなり、参加床通垞甚テヌブルが参照された堎合には、の割合で「䞊乗せ挔出無し」が遞択されるので、抌䞋䞊乗せ挔出が実行されない。たた、の割合で通垞態様の抌䞋䞊乗せ挔出が実行され、の割合で特別態様の抌䞋䞊乗せ挔出が実行される。   In addition, when the difference between the remaining number of latent states on display and the remaining number of actual latent states is 30 times or more, the value of the effect counter 223h is “overlayed” with respect to the range of “0 to 90”. “None” is defined in association with it. On the other hand, the “normal mode” is defined in association with the range of “91 to 97” of the value of the effect counter 223 h, and the “special mode” is defined in the range of “98, 99” of the value of the effect counter 223 h. It is defined in association with it. Therefore, when the special symbol lottery is a small hit and the participation level normal table 222da1 is referred to, "no additional effect is selected" is selected at a rate of 91% (91/100), so that the pressed additional effect is performed. Will not run. Further, the pressing addition effect of the normal mode is executed at a rate of 7% (7/100), and the pressing addition effect of the special mode is executed at a rate of 2% (2/100).

このように、衚瀺䞊の残り回数ず実際の残り回数ずの差分が倚ければ以䞊であれば、抌䞋䞊乗せ挔出の発生確率が䞊昇する構成ずしおいるので、差分が倚くなりすぎるこずを防止するこずができる。   As described above, if the difference between the number of remaining times on the display and the actual number of remaining times is large (if it is 30 or more), the probability of occurrence of the depression additional effect is increased. can do.

次に、図を参照しお、参加床䜎甚テヌブルの詳现に぀いお説明する。図は、この参加床䜎甚テヌブルの芏定内容を瀺した図である。図に瀺した通り、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態ずの残り回数ずの差分が回〜回の範囲内の堎合、挔出カりンタの倀が「〜」の範囲に察しお「䞊乗せ挔出無し」が察応付けお芏定されおいる。䞀方、挔出カりンタの倀が「〜」の範囲には、「通垞態様」が察応付けお芏定されおいる。このため、特別図柄の抜遞で小圓たりずなり、参加床通垞甚テヌブルが参照された堎合には、の割合で「䞊乗せ挔出無し」が遞択されるので、抌䞋䞊乗せ挔出が実行されない。たた、の割合で通垞態様の抌䞋䞊乗せ挔出が実行される。即ち、遊技者の抌䞋䞊乗せ挔出に察する参加床が䜎い堎合には、抌䞋䞊乗せ挔出の頻床をアップ→させおいる。これにより、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。   Next, the details of the participation degree low table 222da2 will be described with reference to FIG. 313 (a). FIG. 313 (a) shows the defined contents of the participation degree low table 222da2. As shown in FIG. 313 (a), when the difference between the remaining number of latent states on the display and the remaining number of actual latent states is within the range of 5 to 29 times, the value of the effect counter 223h “No additional presentation effect” is defined in association with the range of “0 to 90”. On the other hand, the “normal mode” is defined in association with the range of “91 to 99” of the value of the effect counter 223 h. Therefore, when the special symbol lottery is a small hit and the participation level normal table 222da1 is referred to, "no additional effect is selected" is selected at a rate of 91% (91/100), so that the pressed additional effect is performed. Will not run. In addition, the pressing addition effect in the normal mode is executed at a rate of 9% (9/100). That is, when the player's degree of participation in the pressed additional effect is low, the frequency of the pressed additional effect is increased (4% → 9%). As a result, the player's willingness to participate in the pressed additional effect can be improved.

たた、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずの差分が回以䞊の堎合、挔出カりンタの倀が「〜」の範囲に察しお「䞊乗せ挔出無し」が察応付けお芏定されおいる。䞀方、挔出カりンタの倀が「〜」の範囲には、「通垞態様」が察応付けお芏定され、挔出カりンタの倀が「〜」の範囲には、「特別態様」が察応付けお芏定されおいる。このため、特別図柄の抜遞で小圓たりずなり、参加床通垞甚テヌブルが参照された堎合には、の割合で「䞊乗せ挔出無し」が遞択されるので、抌䞋䞊乗せ挔出が実行されない。たた、の割合で通垞態様の抌䞋䞊乗せ挔出が実行され、の割合で特別態様の抌䞋䞊乗せ挔出が実行される。即ち、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずの差分が回以䞊の堎合にも、抌䞋䞊乗せ挔出の頻床をアップ→させおいる。これにより、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。   In addition, when the difference between the remaining number of latent states on display and the remaining number of actual latent states is 30 times or more, the value of the effect counter 223h is “over” to the range of “0 to 80”. “None” is defined in association with it. On the other hand, the “normal mode” is defined in association with the range of “81 to 94” of the value of the effect counter 223 h, and the “special mode” is defined in the range of “95 to 99” of the value of the effect counter 223 h. It is defined in association with it. Therefore, when the special symbol lottery is a small hit and the participation level normal table 222da1 is referred to, "no additional effect is selected" is selected at a rate of 81% (81/100), so that the pressed additional effect is performed. Will not run. Also, the pressing addition effect in the normal mode is executed at a ratio of 14% (14/100), and the pressing addition effect in the special mode is performed at a ratio of 5% (5/100). That is, even when the difference between the remaining number of latent states on the display and the remaining number of actual latent states is 30 or more, the frequency of the press-over effect is increased (9% to 19%). . As a result, the player's willingness to participate in the pressed additional effect can be improved.

次に、図を参照しお、倧圓たり甚テヌブルに぀いお説明する。この倧圓たり甚テヌブルは、䞊述した通り、朜確状態䞭に特別図柄の抜遞で倧圓たりずなった堎合に参照されるテヌブルである。図に瀺した通り、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態ずの残り回数ずの差分が回〜回の範囲内の堎合、挔出カりンタの倀が「〜」の範囲に察しお「通垞態様」が察応付けお芏定されおいる。即ち、必ず通垞態様の抌䞋䞊乗せ挔出が実行される。   Next, the jackpot table 222da3 will be described with reference to FIG. 313 (b). As described above, the jackpot table 222da3 is a table to be referred to when the jackpot occurs in the special symbol lottery during the latent state. As shown in FIG. 313 (b), when the difference between the remaining number of latent states on display and the remaining number of actual latent states is within the range of 5 times to 29 times, the value of effect counter 223h The “normal mode” is defined in association with the range of “0 to 99”. That is, the depression addition effect in the normal mode is always executed.

たた、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずの差分が回以䞊の堎合、挔出カりンタの倀が「〜」の範囲に察しお「通垞態様」が察応付けお芏定され、挔出カりンタの倀が「〜」の範囲には、「特別態様」が察応付けお芏定されおいる。぀たり、必ず通垞態様、たたは特別態様の抌䞋䞊乗せ挔出が実行される。このように、朜確状態においお、衚瀺䞊の残り回数ず実際の残り回数ずの差分が以䞊の状態で倧圓たりになった堎合は、必ず抌䞋䞊乗せ挔出が実行される構成ずしおいる。このように構成するこずで、抌䞋䞊乗せ挔出が発生した堎合に、倧圓たりずなったこずを期埅させるこずができる。特に、特別態様の䞊乗せ挔出は、期埅床通垞甚テヌブルや期埅床䜎甚テヌブルに比范しお倧幅に遞択率がアップする。よっお、特別態様の抌䞋䞊乗せ挔出が発生した堎合に、より匷く倧圓たりずなったこずを期埅させるこずができる。よっお、抌䞋䞊乗せ挔出の態様に泚目しお遊技を行わせるこずができるので、遊技者の遊技に察する興趣を向䞊させるこずができる。   In addition, when the difference between the remaining number of latent states on the display and the remaining number of actual latent states is 30 or more, the value of the effect counter 223h is “normal mode” with respect to the range of “0 to 49”. The “special mode” is defined in association with the range of “50 to 99” of the value of the effect counter 223 h. In other words, the push addition effect in the normal mode or the special mode is always performed. As described above, in the latent state, when the difference between the number of remaining times on display and the actual number of remaining times is a big hit in a state of 5 or more, the depression additional effect is always executed. By configuring in this manner, it is possible to expect that the jackpot has been made when the press-plus-effect is generated. In particular, the additional effect of the special mode is significantly higher in selectivity as compared to the expectation degree normal table 222 da 1 and the expectation degree low table 222 da 2. Therefore, it is possible to expect that the jackpot becomes stronger more strongly when the press addition effect in the special mode occurs. Therefore, since it is possible to play the game paying attention to the mode of the depression additional effect, it is possible to improve the interest of the player in the game.

なお、本第制埡䟋では、衚瀺䞊の残り回数ず、実際の残り回数ずの差分が以䞊の状態で第特別図柄の倧圓たりずなった堎合に必ず抌䞋䞊乗せ挔出が蚭定される構成ずしおいたが、これに限られるものではない。䟋えば、抌䞋䞊乗せ挔出が蚭定される割合を䞋げお、の割合で抌䞋䞊乗せ挔出が蚭定される構成ずしおもよい。このように構成するこずで、衚瀺䞊の残り回数ず、実際の残り回数ずに差分を生じさせ易くできるので、抌䞋䞊乗せ挔出をより効果的に実行するこずができる。   In the fourth control example, when the difference between the number of remaining times on display and the actual number of remaining times is 5 or more, the pressing additional effect is always set if the second special symbol wins However, it is not limited to this. For example, the rate at which the pressing addition effect is set may be lowered, and the pressing addition effect may be set at a rate of 80%. With this configuration, it is possible to easily generate a difference between the number of remaining times on display and the actual number of remaining times, so that it is possible to more effectively execute the pressing and adding effect.

図に戻っお説明を続ける。抌䞋期間テヌブルは、抌䞋䞊乗せ挔出の実行䞭においお、枠ボタンを抌䞋したタむミングに応じた䞊乗せ衚瀺回数を芏定したデヌタテヌブルである。この抌䞋期間テヌブルの詳现に぀いお、図、図を参照しお説明する。   Referring back to FIG. 311, the description will be continued. The pressing period table 222 db is a data table that defines the number of times of additional display according to the timing at which the frame button 22 is pressed during execution of the pressing additional effect. Details of the pressing period table 222db will be described with reference to FIGS. 313 (c) and 314.

たず、図は、抌䞋期間テヌブルの構成を瀺したブロック図である。図に瀺した通り、抌䞋期間テヌブルには通垞態様の抌䞋䞊乗せ挔出が蚭定された堎合に参照される通垞甚テヌブルず、特別態様の抌䞋䞊乗せ挔出が蚭定された堎合に参照される特別甚テヌブルずが含たれおいる。抌䞋䞊乗せ挔出の実行が決定されるず、決定された抌䞋䞊乗せ挔出に察応するテヌブルが読み出されお、埌述するの抌䞋期間栌玍゚リアに栌玍される。抌䞋䞊乗せ挔出の実行䞭に枠ボタンの抌䞋を怜出した堎合は、この抌䞋期間栌玍゚リアに栌玍されたテヌブルが参照されお、䞊乗せ回数が決定される。   First, FIG. 313 (c) is a block diagram showing the configuration of the pressing period table 222db. As shown in FIG. 313 (c), a table for normal use 222db1 which is referred to when the press-on effect in the normal mode is set and a press-on effect in the special mode is set in the press period table 222db. Table for special purpose 222db2 is included. When the execution of the pressing addition effect is determined, a table corresponding to the determined pressing addition effect is read out and stored in a pressing period storage area 223da of the RAM 223 described later. When pressing of the frame button 22 is detected during execution of the pressing addition effect, the number of additions is determined with reference to the table stored in the pressing period storage area 223da.

たず、図を参照しお、通垞甚テヌブルの詳现に぀いお説明する。図は、通垞甚テヌブルの芏定内容を瀺した図である。図に瀺した通り、通垞甚テヌブルには、抌䞋䞊乗せ挔出が開始されおからの経過時間に察応付けお、残回数衚瀺領域に䞊乗せされる回数䞊乗せ倀が芏定されおいる。なお、挔出が開始されおからの経過時間は、の抌䞋期間タむマによりカりントされる。   First, the details of the normal table 222db1 will be described with reference to FIG. 314 (a). FIG. 314 (a) shows the defined contents of the normal table 222db1. As shown in FIG. 314 (a), the number of times (overlay value) to be added to the remaining number display area D1 is defined in the table for normal use 222db1 in association with the elapsed time since the depression addition effect was started ing. The elapsed time from the start of the effect is counted by the pressing period timer 223db of the RAM 223.

図に瀺した通り、経過時間が〜ミリ秒の範囲には、䞊乗せ倀ずしお「」が察応付けられおいる。なお、この間抌䞋䞊乗せ挔出開始から〜ミリ秒の範囲における第図柄衚瀺装眮の衚瀺態様は、スクロヌルバヌが、「」の文字が付された小領域䞊を移動する態様ずなる。たた、経過時間がミリ秒〜ミリ秒の範囲には、䞊乗せ倀ずしお「」が察応付けられおいる。なお、この間抌䞋䞊乗せ挔出開始から〜ミリ秒の範囲における第図柄衚瀺装眮の衚瀺態様は、スクロヌルバヌが、「チャンス」の文字が付された小領域䞊を移動する態様ずなる。たた、経過時間がミリ秒〜ミリ秒の範囲には、䞊乗せ倀ずしお「」が察応付けられおいる。なお、この間抌䞋䞊乗せ挔出開始から〜ミリ秒の範囲における第図柄衚瀺装眮の衚瀺態様は、スクロヌルバヌが、「激アツ」の文字が付された小領域䞊を移動する態様ずなる。   As shown in FIG. 314 (a), "0" is associated with the elapsed time in the range of 0 to 699 milliseconds as an additional value. In the meantime, the display mode of the third symbol display device 81 during this time (in the range of 0 to 699 milliseconds from the start of the pressed additional effect), the scroll bar D3a moves over the small area D3b to which the characters "?" It becomes an aspect. In addition, "3" is associated as an additional value in the range of 700 milliseconds to 999 milliseconds as the elapsed time. In addition, as for the display mode of the third symbol display device 81 during this time (in the range of 700 to 999 milliseconds from the start of pressing additional effect), the scroll bar D3a moves over the small area D3c to which the characters "chance!" It becomes an aspect to Moreover, "5" is matched as an additional value in the range of 1000 milliseconds-1499 milliseconds of elapsed time. In the meantime, the display mode of the third symbol display device 81 during this period (in the range of 1000 to 1499 milliseconds from the start of the pressed additional effect) is a small area D3d to which the scroll bar D3a is given the character of "super heat !!!" It becomes an aspect to move up.

以䞋同様に、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられおいる。   Similarly, "2" is associated as an additional value in the range of elapsed time of 1500 to 1799 milliseconds (period in which the scroll bar D3a overlaps the small area D3e), and the elapsed time is in the range of 1800 to 2500 milliseconds. As a period during which the scroll bar D3a overlaps the small area D3f, "0" is associated as an additional value.

このように、通垞甚テヌブルには、通垞態様の抌䞋䞊乗せ挔出の挔出態様スクロヌルバヌの䜍眮の蚈時倉化に応じた経過時間ず、䞊乗せ倀ずの察応関係が芏定されおいる。これにより、遊技者が枠ボタンを抌䞋した時点における衚瀺態様スクロヌルバヌの䜍眮に応じた回数を䞊乗せ衚瀺させるこずができる。   As described above, the correspondence table between the elapsed time and the added value according to the effect mode (time change of the position of the scroll bar D3a) of the normal mode is defined in the normal table 222db1. Thus, the number of times according to the display mode (the position of the scroll bar D3a) when the player presses the frame button 22 can be additionally displayed.

次に、図を参照しお、特別甚テヌブルの詳现に぀いお説明する。図は、通垞甚テヌブルの芏定内容を瀺した図である。   Next, the details of the special table 222db2 will be described with reference to FIG. 314 (b). FIG. 314 (b) shows the defined contents of the normal table 222db2.

図に瀺した通り、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられ、経過時間が〜ミリ秒の範囲スクロヌルバヌが小領域に重なる期間には、䞊乗せ倀ずしお「」が察応付けられおいる。   As shown in FIG. 314 (b), "5" is associated as an additional value in the range of 0 to 799 milliseconds (period in which the scroll bar D3a overlaps the small region D3b), and the elapsed time is 800. In the range of -999 milliseconds (period in which the scroll bar D3a overlaps with the small area D3c), "10" is associated as an additional value, and the elapsed time is a range of 1000-1099 milliseconds (the scroll bar D3a is a small area D3d "20" is associated as an overlay value in a period overlapping with (), and "10" as an overlay value in an elapsed time range of 1100 to 1299 milliseconds (a period when the scroll bar D3a overlaps with the small area D3e). In the range of 1300 to 1999 milliseconds (period in which the scroll bar D3a overlaps the small area D3f), which is associated, “5” as an additional value "30" is associated as an additional value in the range of 2000 to 2049 milliseconds (the period in which the scroll bar D3a overlaps the small area D3g) that is associated, and the elapsed time is in the range of 2050 to 2500 milliseconds As a period during which the scroll bar D3a overlaps the small area D3h, "5" is associated as an additional value.

この特別甚テヌブルにより、枠ボタンを抌䞋したタむミングでスクロヌルバヌが通過䞭の小領域に衚瀺された䞊乗せ回数を正確に残回数衚瀺領域に䞊乗せ衚瀺させるこずができる。   With this special table 222db2, it is possible to accurately display the number of times of addition displayed in the small area through which the scroll bar D3a is passing at the timing when the frame button 22 is pressed, in the remaining number display area D1.

図に戻っお説明を続ける。保留予告刀定テヌブルは、保留予告挔出を実行するか吊かを刀別するために参照されるテヌブルである。䞊述した通り、保留予告挔出は、遊技状態が通垞状態、たたは確倉状態においお第特別図柄の保留球が増加した堎合に実行される可胜性があり、保留球の䞭に期埅床の高い抜遞結果が存圚するこずを瀺唆するために実行される挔出である。この保留予告刀定テヌブルの詳现に぀いお、図を参照しお説明する。   Referring back to FIG. 311 (a), the description will be continued. The on-hold notice determination table 222dc is a table referred to in order to determine whether to perform on-hold notice effect. As described above, the reserve announcement effect may be executed when the reserve ball of the first special symbol increases in the normal state or the odd change state in the gaming state, and the lottery result with a high degree of expectation in the reserve ball It is a rendition to be executed to suggest that there is. The details of the hold notice determination table 222dc will be described with reference to FIG.

図は、保留予告刀定テヌブルの芏定内容を瀺した図である。図に瀺した通り、保留予告刀定テヌブルは、保留球の䞭にリヌチ挔出が発生する保留球が存圚する堎合に参照されるリヌチ有り時甚テヌブルず、保留球の䞭にリヌチ挔出が発生する保留球が存圚しない堎合に参照されるリヌチ無し時甚テヌブルずで構成されおいる。各テヌブルには、保留球数毎に、保留予告挔出の実行が決定される挔出カりンタの倀が察応付けられおいる。   FIG. 315 is a diagram showing the stipulated contents of the hold advance notice determination table 222dc. As shown in FIG. 315, in the suspension notice determination table 222dc, a reach effect is generated in the reach presence table to be referenced when there is a suspension ball for which reach effect occurs in the suspension ball, and in the suspension ball And a reach no time table which is referred to when there is no holding ball. Each table is associated with the value of the effect counter 223h for which the execution of the on-hold notice effect is determined for each of the number of holding balls.

図に瀺した通り、リヌチ有り時甚テヌブルにおいお、保留球数が〜の範囲には挔出カりンタの倀が芏定されおいない。即ち、保留球数が以䞋の堎合には保留予告挔出が蚭定されない。䞀方、保留球数が個の堎合には、挔出カりンタの倀の範囲ずしお「〜」が察応付けられ、保留球数が個の堎合には、挔出カりンタの倀の範囲ずしお「〜」が察応付けられおいる。即ち、保留球数が倚いほど、保留予告挔出が実行され易くなるように構成しおいる。よっお、遊技者に察しお保留球をより倚く貯めようずしお積極的に球を発射させるこずができるので、遊技者の参加意欲を向䞊させるこずができる。   As shown in FIG. 315, in the reach-time table, the value of the effect counter 223h is not defined in the range of 0 to 2 for the number of holding balls. That is, when the holding ball number is 2 or less, the holding advance notice effect is not set. On the other hand, when the number of holding balls is three, "0 to 9" is associated as the range of values of the effect counter 223h, and when the number of holding balls is four, the range of values of the effect counter 223h “0 to 15” are associated with each other. That is, it is comprised so that it is easy to perform reservation alerting | reporting production | presentation, so that there are many balls holding | maintenance. Therefore, the ball can be actively fired in an attempt to store more holding balls for the player, so that the player's willingness to participate can be improved.

たた、図に瀺した通り、リヌチ無し時甚テヌブルでも、保留球数が〜の範囲には挔出カりンタの倀が芏定されおいない。䞀方、保留球数が個の堎合に歯、挔出カりンタの倀ずしお「」が察応付けられ、保留球数が個の堎合には、挔出カりンタの倀の範囲ずしお「」が察応付けられおいる。即ち、リヌチ無し時甚テヌブルには、リヌチ有り時甚テヌブルに比べお保留予告挔出の実行が決定される乱数倀カりンタ倀が少ない。よっお、保留球の䞭にリヌチ挔出が行われる保留球が存圚する方が、保留予告挔出が実行され易くなるので、保留予告挔出が開始された段階で、遊技者に察しおリヌチ挔出に発展するこずを匷く期埅させるこずができる。   Further, as shown in FIG. 315, even in the no reach table, the value of the effect counter 223h is not defined in the range of 0 to 2 for the number of holding balls. On the other hand, when the number of holding balls is 3, the teeth are associated with "0" as the value of the effect counter 223h, and when the number of holding balls is 4, "0, 1" as the value range of the effect counter 223h. Are associated with each other. That is, the no-reach-time table has smaller random number values (counter values) for which the execution of the on-hold notice effect is determined as compared to the reach-time table. Therefore, if there is a holding ball on which the reach effect is performed in the holding ball, the hold notification effect is more easily executed, so the player is developed into reach effect for the player at the stage when the hold notification effect is started. Can be made to expect strongly.

次に、図を参照しお、本第制埡䟋における音声ランプ制埡装眮に蚭けられたの構成に぀いお説明する、図は、の構成を瀺したブロック図である。本第制埡䟋におけるは、第制埡䟋におけるの構成に察しお、抌䞋期間栌玍゚リアず、抌䞋期間タむマず、連打カりンタずが远加されおいる点で盞違しおいる。   Next, the configuration of the RAM 223 provided in the audio lamp control device 113 in the fourth control example will be described with reference to FIG. 311 (b). FIG. 311 (b) is a block diagram showing the configuration of the RAM 223. It is. The RAM 223 in the fourth control example is different from the configuration of the RAM 223 in the first control example in that a pressing period storage area 223da, a pressing period timer 223db, and a continuous hitting counter 223dc are added.

抌䞋期間栌玍゚リアは、抌䞋䞊乗せ挔出の実行が決定された堎合に、決定された抌䞋䞊乗せ挔出の皮別に察応する抌䞋期間を栌玍しおおくための蚘憶領域である。即ち、抌䞋䞊乗せ挔出の開始が決定された堎合に、抌䞋期間テヌブルから読み出したテヌブル通垞甚テヌブル、たたは特別甚テヌブルが栌玍される図の参照。抌䞋䞊乗せ挔出の実行䞭に枠ボタンの抌䞋を怜出した堎合は、この抌䞋期間栌玍゚リアに栌玍されたテヌブルず、埌述する抌䞋期間タむマのタむマ倀ずに基づいお、䞊乗せ倀が決定され、残回数衚瀺領域に衚瀺された残り回数が曎新される。   The pressing period storage area 223da is a storage area for storing the pressing period corresponding to the determined type of pressing addition effect when execution of the pressing addition effect is determined. That is, when the start of the depression additional effect is determined, the table (the normal table 222db1 or the special table 222db2) read from the depression period table 222db is stored (see S4392 in FIG. 321). If pressing of the frame button 22 is detected during execution of the pressing addition effect, the adding value is determined based on the table stored in the pressing period storage area 223da and the timer value of the pressing period timer 223db described later. The remaining number displayed in the remaining number display area D1 is updated.

抌䞋期間タむマは、抌䞋䞊乗せ挔出が開始しおからの経過時間を蚈時するタむマである。この抌䞋期間タむマのタむマ倀ず、抌䞋期間栌玍゚リアに栌玍されたテヌブルずに基づいお、抌䞋䞊乗せ挔出における䞊乗せ倀が決定される。   The pressing period timer 223db is a timer that counts an elapsed time from the start of the pressing addition effect. Based on the timer value of the pressing period timer 223db and the table stored in the pressing period storage area 223da, the additional value in the pressing additional effect is determined.

連打カりンタは、保留予告挔出においお枠ボタンの連打を促す挔出図参照が発生した堎合に、挔出毎に予め定められおいる䞊限倀が蚭定され、挔出䞭に遊技者が枠ボタンを操䜜する毎に倀がず぀枛算されるカりンタである図の参照。枠ボタンの連打を促す挔出の実行䞭に、この連打カりンタの倀がになるず、挔出が次の段階に発展する卵図柄が家屋の内郚に移動する。   When an effect (see FIG. 306 (a)) for prompting continuous hitting of the frame button 22 occurs in the hold notification effect, the continuous hit counter 223dc has an upper limit value set in advance for each effect set, and the player during the effect Is a counter which is decremented by one each time the frame button 22 is operated (see S5703 in FIG. 318). If the value of the hit counter 223dc becomes 0 while the effect of prompting the player to hit the frame button 22 continuously, the effect develops to the next stage (the egg symbol moves into the house Ds1c).

抌䞋枈フラグは、の抌䞋䞊乗せ挔出においお、遊技者により枠ボタンの操䜜抌䞋が実行枈みであるか吊かを瀺すフラグである。この抌䞋枈フラグがオンであれば、の抌䞋䞊乗せ挔出においお、枠ボタンの操䜜抌䞋を怜出枈みであるこずを意味し、オフであれば、枠ボタンの操䜜抌䞋が未怜出であるこずを意味する。抌䞋䞊乗せ挔出の実行䞭に枠ボタンの操䜜抌䞋を怜出した堎合には、この抌䞋枈フラグが参照され、状態がオフの堎合にのみ、抌䞋期間テヌブル栌玍゚リアに栌玍された抌䞋期間に察応する䞊乗せ倀が読み出され、残回数衚瀺領域に察しお䞊乗せ衚瀺される図の参照。即ち、の䞊乗せ挔出においお遊技者が枠ボタンの操䜜抌䞋を耇数回行ったずしおも、最初の操䜜抌䞋に察する䞊乗せのみを実行する構成ずしおいる。たた、この抌䞋枈フラグがオフの状態で抌䞋䞊乗せ挔出が終了した堎合には、埌述する参加床カりンタの倀にが加算される。即ち、遊技者が抌䞋䞊乗せ挔出に参加枠ボタンを抌䞋しなかった回数が参加床カりンタによりカりントされる。本制埡䟋では、この参加床カりンタのカりント倀に応じお、抌䞋䞊乗せ挔出の実行頻床を可倉させる構成ずしおいる。   The pressed flag 223dd is a flag indicating whether or not the player has performed the operation (pressing) of the frame button 22 in the pressed additional effect of 1. If this pressed flag 223dd is on, it means that the operation (pressing) of the frame button 22 has been detected in the pressed additional effect of 1, and if it is off, the operation (pressing) of the frame button 22 is It means that it is undetected. When the operation (pressing) of the frame button 22 is detected during execution of the pressing addition effect, the pressed flag 223dd is referred to, and the pressing stored in the pressing period table storage area 223da only when the state is off. The added value corresponding to the period is read out, and is added to the remaining number display area D1 (see S5605 in FIG. 317). That is, even if the player performs the operation (depression) of the frame button 22 a plurality of times in the effect of 1 addition, only the addition to the first operation (depression) is executed. When the pressed addition effect is finished with the pressed flag 223 dd off, 1 is added to the value of the participation degree counter 223 df described later. In other words, the participation degree counter 223 df counts the number of times the player has not participated in the pressed additional effect (pressed the frame button 22). In the present control example, the execution frequency of the pressed additional effect is varied according to the count value of the participation degree counter 223df.

保留予告䞭フラグは、保留予告挔出図、図参照の実行䞭であるか吊かを瀺すフラグであり、オンであれば保留予告挔出の実行䞭を、オフであれば保留予告挔出の実行䞭でないこずを瀺す。この保留予告䞭フラグは、保留予告挔出の実行が決定された堎合にオンに蚭定され図の参照、保留予告挔出の終了時にオフに蚭定される図の参照。この保留予告䞭フラグがオンの間は、新たな保留予告挔出が実行されるこずが回避される。これにより、保留予告が重耇しお実行され、遊技者を混乱させおしたうこずを防止抑制するこずができる。   The pending notice flag 223de is a flag indicating whether or not the pending notice effect (refer to FIG. 305, FIG. 306) is being executed, and if it is on, the pending notice effect is in progress; Indicates that the production is not in progress. The on-hold notice flag 223de is set to ON when execution of the on-hold notice effect is determined (see S5808 in FIG. 322), and is turned off at the end of the on-hold notice effect (see S5835 in FIG. 325). While the on-hold notice flag 223de is on, the execution of a new on-hold notice effect is avoided. As a result, it is possible to prevent (suppress) the player from being confused by the holding notice being executed redundantly.

参加床カりンタは、抌䞋䞊乗せ挔出に察する遊技者の参加床合を瀺すカりンタである。この参加床カりンタは、抌䞋䞊乗せ挔出が、枠ボタンの操䜜を怜出せずに終了した堎合にその倀がず぀加算され図の参照、抌䞋䞊乗せ挔出䞭に枠ボタンの操䜜を怜出した堎合に、倀がにリセットされる図の参照。即ち、参加床カりンタの倀は、遊技者が抌䞋䞊乗せ挔出においお枠ボタンを抌䞋しなかった参加しなかった連続回数をカりントしおいる。本制埡䟋では、この参加床カりンタのカりント倀に応じお抌䞋䞊乗せ挔出の実行頻床を可倉させる構成ずしおいる。即ち、参加床カりンタのカりント倀がより倧きければ遊技者が回以䞊連続で抌䞋䞊乗せ挔出に参加しおいなければ、抌䞋䞊乗せ挔出の決定割合をアップさせる構成ずしおいる。これにより、遊技者に察しおより枠ボタンの操䜜抌䞋を促す機䌚をアップさせるこずができるので、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。   The participation degree counter 223 df is a counter that indicates the degree of participation of the player with respect to the pressed additional effect. In this participation degree counter 223df, when the pressing addition effect ends without detecting the operation of the frame button 22, its value is incremented by one (see S5509 in FIG. 316), and the pressing addition effect of the frame button 22 is added. When an operation is detected, the value is reset to 0 (see S5609 in FIG. 317). That is, the value of the participation degree counter 223 df counts the number of consecutive times the player did not press the frame button 22 in the press-on effect (does not participate). In this control example, the execution frequency of the pressing and adding effect is varied according to the count value of the participation degree counter 223df. That is, if the count value of the participation degree counter 223 df is larger than 5 (if the player does not participate in the depression additional effect continuously six times or more), the determination ratio of the depression additional effect is increased. As a result, an opportunity to further urge the player to operate (press) the frame button 22 can be increased, so that the player's willingness to participate in the depression additional effect can be improved.

非衚瀺蚭定フラグは、朜確状態䞭の衚瀺態様ずしお非衚瀺態様図参照が蚭定されおいるか吊かを瀺すフラグである。この非衚瀺蚭定フラグがオンであれば、非衚瀺態様が蚭定されおいるこずを瀺し、オフであれば、非衚瀺態様が蚭定されおいないこずを瀺す。この非衚瀺蚭定フラグは、非衚瀺態様が蚭定された堎合にオンに蚭定され図の参照、䞊乗せ挔出抌䞋䞊乗せ挔出、特殊䞊乗せ挔出が蚭定された堎合や図の、図の参照、非衚瀺態様䞭に朜確状態が終了した堎合に図の参照オフに蚭定される。   The non-display setting flag 223 dg is a flag indicating whether or not the non-display mode (see FIG. 309 (b)) is set as the display mode in the latent state. If the non-display setting flag 223 dg is on, it indicates that the non-display mode is set, and if off, it indicates that the non-display mode is not set. The non-display setting flag 223dg is set to ON when the non-display mode is set (see S5896 in FIG. 324), and the additional effect (press additional effect, special additional effect) is set (FIG. 321) In step S4395 (see S5860 in FIG. 323), when the latent state ends in the non-display mode (see S5858 in FIG. 323), it is set to off.

第制埡䟋における音声ランプ制埡装眮の制埡凊理に぀いお
次に、図〜図を参照しお、第制埡䟋における音声ランプ制埡装眮のにより実行される各皮制埡凊理に぀いお説明を行う。たず、図を参照しお、音声ランプ制埡装眮のメむン凊理図参照の䞭で実行される枠ボタン入力監芖・挔出凊理に぀いお説明する。図は、この枠ボタン入力監芖・挔出凊理を瀺したフロヌチャヌトである。
<Control Process of Voice Lamp Controller in Fourth Control Example>
Next, various control processing executed by the MPU 221 of the audio lamp control device 113 in the fourth control example will be described with reference to FIGS. 316 to 325. First, with reference to FIG. 316, the frame button input monitoring and effect processing (S4107) executed in the main processing (see FIG. 236) of the voice lamp control device 113 will be described. FIG. 316 is a flowchart showing this frame button input monitoring / rendering process (S4107).

この枠ボタン入力監芖・挔出凊理図参照が開始されるず、たず、枠ボタンの抌䞋を怜出したか吊か刀別し、枠ボタンの抌䞋を怜出したず刀別した堎合は、次いで、抌䞋䞊乗せ挔出の実行䞭であるか吊かを刀別する。   When the frame button input monitoring and effect process (see FIG. 316) is started, first, it is determined whether or not pressing of the frame button 22 is detected (S5501), and it is determined that pressing of the frame button 22 is detected Then (S5501: Yes), it is then determined whether or not a pressing addition effect is being executed (S5502).

の凊理においお、抌䞋䞊乗せ挔出の実行䞭であるず刀別した堎合は、抌䞋䞊乗せ挔出においお枠ボタンの操䜜タむミングに察応する䞊乗せ倀を残回数衚瀺領域に察しお䞊乗せ衚瀺させるための䞊乗せ挔出䞭抌䞋凊理を実行しお、本凊理を終了する。この䞊乗せ挔出䞭抌䞋凊理の詳现に぀いおは、図を参照しお埌述する。   In the process of S5502, when it is determined that the pressing addition effect is being executed (S5502: Yes), the additional value corresponding to the operation timing of the frame button 22 in the pressing addition effect is superimposed on the remaining number display area D1 A pressing process is performed during the additional effect for causing the game to be performed (S5503), and this process ends. The details of the pressing process during superimposition effect (S5503) will be described later with reference to FIG.

䞀方、の凊理においお、抌䞋䞊乗せ挔出の実行䞭でないず刀別した堎合は、次いで、保留予告挔出の実行䞭であるか吊かを刀別する。の凊理においお、保留予告挔出䞭であるず刀別した堎合は、保留予告挔出における枠ボタンの操䜜に察応する挔出を実行するための保留予告䞭抌䞋凊理を実行しお、本凊理を終了する。この保留予告䞭抌䞋凊理の詳现に぀いおは、図を参照しお埌述する。たた、の凊理においお、保留予告挔出の実行䞭でないず刀別した堎合は、その他の抌䞋タむミングに応じた凊理を実行しお、本凊理を終了する。なお、その他の抌䞋タむミングずは、䟋えば、背面画像を倉曎可胜なタむミング等である。本第制埡䟋では、䞊述した通り、耇数の背面画像が芏定されおおり、倉動停止状態においお遊技者が枠ボタンを操䜜する毎に背面皮別が切り替わる構成ずしおいる。これにより、遊技が単調ずなっおしたうこずを防止抑制するこずができる。   On the other hand, if it is determined in the process of S5502 that the press addition effect is not being executed (S5502: No), it is then determined whether or not the hold notification effect is being executed (S5504). In the process of S5504, when it is determined that the pending advance presentation effect is being performed (S5504: Yes), the pending advance announcement pressing processing for executing the effect corresponding to the operation of the frame button 22 in the pending advance presentation effect is executed ( S5505), this processing ends. The details of the hold notification pressing process (S5505) will be described later with reference to FIG. If it is determined in the process of S5504 that the on-hold notice effect is not being executed (S5504: No), a process according to the other pressing timing is executed (S5506), and the process ends. The other pressing timing is, for example, a timing at which the back image can be changed. In the fourth control example, as described above, a plurality of back images are defined, and the back type is switched each time the player operates the frame button 22 in the fluctuation stop state. This makes it possible to prevent (suppress) the game from becoming monotonous.

たた、の凊理においお、枠ボタンの抌䞋を怜出しおいないず刀別した堎合は、次に、抌䞋䞊乗せ挔出の終了タむミングであるか吊かを刀別し、抌䞋䞊乗せ挔出の終了タむミングであるず刀別した堎合は、次いで、抌䞋枈フラグがオンであるか吊かを刀別する。そしお、抌䞋枈フラグがオフであるず刀別した堎合は、遊技者が抌䞋䞊乗せ挔出においお枠ボタンの操䜜抌䞋を行わずに抌䞋䞊乗せ挔出が終了した遊技者が今回の抌䞋䞊乗せ挔出に参加しおいないこずを意味するので、参加床カりンタの倀にを加算しお曎新し、本凊理を終了する。䞀方、の凊理においお、抌䞋䞊乗せ挔出の終了タむミングでないず刀別した堎合や、の凊理においお、抌䞋枈フラグがオンであるず刀別した堎合は、の凊理を実行せずに、そのたた本凊理を終了する。   When it is determined in the process of S5501 that pressing of the frame button 22 is not detected (S5501: No), next, it is determined whether or not it is the end timing of pressing additional effect (S5507), and pressing If it is determined that it is the end timing of the additional effect (S5507: Yes), it is then determined whether the pressed flag 223dd is on (S5508). When it is determined that the pressed flag 223dd is off (S5508: No), the player does not operate (press) the frame button 22 in the pressed-over effect, and the pressed-over effect is ended (the player Since this means that the player has not participated in the press addition effect of this time, 1 is added to the value of the participation level counter 223 df to update it (S 5509), and the present process is ended. On the other hand, in the process of S5507, when it is determined that it is not the end timing of the pressed additional effect (S5507: No), or when it is determined in the process of S5508 that the pressed flag 223dd is on (S5508: Yes) This process is ended without executing the process of.

これらの〜の凊理を実行するこずにより、遊技者の抌䞋䞊乗せ挔出に察する参加床合を耇数の䞊乗せ挔出に枡っお蓄積するこずができる。よっお、遊技者の参加床合に応じお適切に抌䞋䞊乗せ挔出を蚭定するこずができる。   By executing the processing of S5507 to S5509, it is possible to accumulate the degree of participation of the player for the pressed additional effect over a plurality of additional effects. Therefore, it is possible to appropriately set the additional effect for pressing according to the player's participation degree.

次いで、図を参照しお、䞊乗せ挔出䞭抌䞋凊理の詳现に぀いお説明を行う。この䞊乗せ挔出䞭抌䞋凊理は、䞊述した通り、枠ボタンの操䜜タむミングに察応する䞊乗せ倀を残回数衚瀺領域に察しお䞊乗せ衚瀺させるための凊理である。   Next, with reference to FIG. 317, the details of the additional effect production pressing process (S5503) will be described. As described above, the during-addition effect pressing process (S5503) is a process for causing the additional value corresponding to the operation timing of the frame button 22 to be added to the remaining number display area D1.

この䞊乗せ挔出䞭抌䞋凊理が開始されるず、たず、抌䞋枈フラグがオンであるか吊かを刀別し、オンであるず刀別した堎合は、既に抌䞋䞊乗せ挔出においお䞊乗せ倀を残回数衚瀺領域に衚瀺枈みであり、新たな䞊乗せを実行する必芁が無いため、そのたた本凊理を終了する。   When the addition effect pressing process (S5503) is started, it is first determined whether the pressed flag 223dd is on (S5601). If it is determined that the flag is on (S5601: Yes), Since the additional value has already been displayed in the remaining number display area D1 in the pressed additional effect and there is no need to execute a new additional, the present processing ends.

䞀方、の凊理においお、抌䞋枈フラグがオフであるず刀別した堎合は、次いで、抌䞋期間テヌブル栌玍゚リアに蚭定されおいる抌䞋期間を読み出しお、その読み出した抌䞋期間のうち、抌䞋期間タむマの倀に察応する䞊乗せ倀を読み出す。次いで、読み出した䞊乗せ倀がであるかを刀別し、でなければ、読み出した䞊乗せ倀を残回数衚瀺領域に䞊乗せ衚瀺する挔出を蚭定する。   On the other hand, if it is determined in the process of S5601 that the pressed flag 223dd is off (S5601: Yes), then the pressing period set in the pressing period table storage area is read (S5602), and the reading is performed Among the pressing periods, the additional value corresponding to the value of the pressing period timer 223db is read (S5603). Next, it is determined whether the read additional value is 0 (S5604), and if it is not 0 (S5604), an effect is displayed to display the read additional value in the remaining number display area D1 (S5605).

の凊理埌は、の凊理で読み出した䞊乗せ倀を挔出確倉回数゚リアに栌玍された回数に加算しお曎新し、凊理をぞず移行する。䞀方、の凊理においお、読み出した䞊乗せ倀がであるず刀別した堎合は、䞊乗せに倱敗したこずを報知する䞊乗せ倱敗挔出図参照を蚭定し、凊理をぞず移行する。   After the process of S5605, the additional value read in the process of S5603 is added to the number stored in the effect probability variation number area 223p to update (S5606), and the process proceeds to S5608. On the other hand, if it is determined in the process of S5604 that the read-out added value is 0 (S5604: Yes), an add-on failure effect (see FIG. 308 (a)) for notifying that the add-up has failed is set (S5607) ), The process proceeds to S5608.

、たたはの凊理が終了した埌で実行されるの凊理では、抌䞋枈みフラグをオンに蚭定しお、参加床カりンタの倀をにリセットし、本凊理を終了する。この䞊乗せ挔出䞭抌䞋凊理図参照を実行するこずで、抌䞋䞊乗せ挔出が発生した堎合に、スクロヌルバヌが衚瀺される䜍眮に応じた回数の䞊乗せ倀を残回数衚瀺領域に衚瀺された回数に䞊乗せしお衚瀺させるこずができる。よっお、違和感のない挔出を提䟛するこずができる。   In the process of S5608 executed after the process of S5606 or S5607, the pressed flag 223dd is set to ON (S5608), the value of the participation degree counter 223df is reset to 0 (S5609), and this process is performed. Finish. By executing the pressing process during the additional effect (see FIG. 317), when the additional pressing effect is generated, the additional value corresponding to the position where the scroll bar D3a is displayed is displayed in the remaining number display area D1. It can be displayed by adding to the number of times. Therefore, it is possible to provide an effect without a sense of discomfort.

次に、図を参照しお、保留予告䞭抌䞋凊理の詳现に぀いお説明する。この保留予告䞭抌䞋凊理は、䞊述した通り、保留予告挔出における枠ボタンの操䜜に察応する挔出を実行するための凊理である。この保留予告䞭抌䞋凊理では、たず、保留予告挔出における抌䞋期間図参照であるかを刀別し、抌䞋期間でなければ、次いで、連打期間図参照であるか吊かを刀別する。   Next, with reference to FIG. 318, the details of the hold notification pressing process (S5505) will be described. As described above, the hold notification pressing process (S5505) is a process for executing an effect corresponding to the operation of the frame button 22 in the hold notification effect. In this holding advance notice processing (S5505), it is first determined whether it is a depression period (see FIG. 305 (a)) in the hold announcement effect (S5701), and if it is not a depression period (S5701: No), then It is determined whether or not it is a continuous hitting period (see FIG. 306 (a)) (S5702).

の凊理においお、連打期間でないず刀別した堎合は、そのたた本凊理を終了する。䞀方、の凊理においお、連打期間䞭であるず刀別した堎合は、連打カりンタの倀を枛算するこずで曎新し、曎新埌のカりンタ倀がであるかを刀別する。そしお、曎新埌のカりンタ倀がになったず刀別した堎合は、卵図柄が家屋ぞず移動する発展挔出図参照を蚭定しお、本凊理を終了する。䞀方、の凊理においお、曎新埌の連打カりンタの倀が以䞊であるず刀別した堎合は、の凊理をスキップし、そのたた本凊理を終了する。   If it is determined in the process of S5702 that the continuous hitting period is not reached (S5702: No), the present process is ended as it is. On the other hand, if it is determined in the process of S5702 that the continuous hitting period is in progress (S5702: Yes), the value of the continuous hitting counter 223dc is updated by subtracting 1 (S5703), and the updated counter value is 0? Is determined (S5704). Then, if it is determined that the updated counter value has become 0 (S5704: Yes), a development effect (see FIG. 306 (b)) in which the egg pattern moves to the house Ds1c is set (S5705). End the process. On the other hand, if it is determined in the process of S5704 that the value of the consecutive hit counter 223dc after update is 1 or more (S5704: No), the process of S5705 is skipped, and the present process is ended as it is.

たた、の凊理においお、珟圚が抌䞋期間であるず刀別した堎合は、たず、枠ボタンの抌䞋タむミングにおいお、第図柄衚瀺装眮においお指定されおいるトレヌが盎䞋に衚瀺されおいる保留図柄に察応する入賞情報を、入賞情報栌玍゚リアから読み出す。次いで、枠ボタンの抌䞋により指定された範囲内の入賞情報に、リヌチ挔出が発生する入賞情報が含たれおいるか吊かを刀別する。なお、リヌチ挔出ずは、倖れノヌマルリヌチ、倖れスヌパヌリヌチ、圓たりノヌマルリヌチ、圓たりスヌパヌリヌチ〜の䜕れかを指す。   When it is determined in the process of S5701 that the present is a pressing period (S5701), first, at the pressing timing of the frame button 22, it is designated in the third symbol display device 81 (tray Ds1b is displayed immediately below The winning information corresponding to the reserved symbol is read out from the winning information storage area 223a (S5706). Next, it is determined whether or not the winning information within the range designated by pressing of the frame button 22 includes the winning information for generating the reach effect (S5707). In addition, reach production refers to any of out-of-normal reach, out-of-super reach A, B, per-normal reach, and per-super reach A to C.

の凊理においお、指定された範囲内にリヌチ挔出が発生する入賞情報が含たれおいるず刀別した堎合には、次いで、リヌチが発生する入賞情報に察応する保留図柄に察しお卵図柄を衚瀺させる保留図柄が卵を産む挔出を蚭定する。そしお、枠ボタンの連打を促す連打挔出を実行するための連打期間を蚭定し、連打カりンタの倀に察応する倀を蚭定しお、本凊理を終了する。   If it is determined in the process of S5707 that the designated range includes the winning information for which the reach effect is generated (S5707: Yes), then, with respect to the holding symbol corresponding to the winning information for which the reach is generated. The egg pattern is displayed (the reserved pattern lays the egg) to set the effect (S5708). Then, the continuous hitting period for executing the continuous hitting effect which urges the continuous hitting of the frame button 22 is set (S5709), the value corresponding to the value of the continuous hitting counter 223dc is set (S5710), and this processing is ended.

の凊理においお、指定された範囲内にリヌチ挔出が発生する入賞情報が含たれおいないず刀別した堎合には、保留予告挔出の終了を瀺すために保留予告䞭フラグをオフに蚭定しお、本凊理を終了する。   If it is determined in the process of S5707 that the designated range does not include the winning information for generating the reach effect (S5707: No), the on-hold notice flag 223de is displayed to indicate the end of the on-hold notice effect. It sets to OFF (S5711) and this processing is ended.

この保留予告䞭抌䞋凊理図参照を実行するこずにより、保留予告挔出䞭に枠ボタンの抌䞋を怜出した堎合に、抌䞋タむミングに応じた適切な挔出態様を蚭定するこずができる。たた、䞊述した通り、本制埡䟋では、保留予告挔出を実行する保留図柄の範囲を遊技者の操䜜によっお遞択可胜に構成しおいる。これにより、遞択範囲内の保留図柄に察しお予告卵図柄の衚瀺が行われなかった堎合には、遊技者の遞択範囲倖の保留図柄の䞭に期埅床の高い保留図柄があるこずを期埅させるこずができる。よっお、保留予告挔出が発生しなかった堎合にも、保留球に察しお倧圓たりを期埅させるこずができるずいう斬新な挔出を提䟛するこずができる。   By executing the hold previewing pressing process (see FIG. 318), when pressing of the frame button 22 is detected during the holding notice rendering, it is possible to set an appropriate rendering mode according to the pressing timing. Further, as described above, in this control example, the range of the hold symbol for executing the hold notice effect can be selected by the operation of the player. As a result, when a notice (display of an egg symbol) is not given to the holding symbol within the selection range, it is possible that there is a high expectation symbol among the holding symbols outside the player's selection range. It can be expected. Therefore, it is possible to provide a novel effect that a big hit can be expected to the holding ball even when the holding preview effect is not generated.

次に、図を参照しお、第制埡䟋におけるコマンド刀定凊理図参照に代えお実行されるコマンド刀定凊理の詳现に぀いお説明する。この第制埡䟋におけるコマンド刀定凊理図参照のうち、〜〜〜、およびの各凊理では、それぞれ第制埡䟋におけるコマンド刀定凊理図参照の〜〜〜、およびの各凊理ず同䞀の凊理が実行される。   Next, with reference to FIG. 319, details of the command determination process 4 executed instead of the command determination process (see FIG. 238) in the first control example will be described. Among the command determination process 4 (see FIG. 319) in the fourth control example, the command determination process in the first control example is performed in each process of S4301 to S4306, S4309 to S4311, S4313 to S4315 and S4319 (see FIG. 238). The same processing as the processing of each of S4301 to S4306, S4309 to S4311 to S4315, and S4319) is executed.

たた、本第制埡䟋におけるコマンド刀定凊理図参照では、の凊理においお特図倉動パタヌンコマンドを受信したず刀別した堎合に、第特別図柄の倉動開始を蚭定するための特図倉動開始凊理を実行しお、本凊理を終了する。この特図倉動開始凊理の詳现に぀いおは、図を参照しお埌述する。たた、本第制埡䟋におけるコマンド刀定凊理図参照では、の凊理においお入賞コマンドを受信したず刀別した堎合に、その入賞コマンドにより通知された入賞情報に基づいお保留予告の実行刀別を行う保留予告蚭定凊理を実行しお、本凊理を終了する。この保留予告蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   In command judgment processing 4 (see FIG. 319) in the fourth control example, when it is determined that the special figure 2 fluctuation pattern command has been received in the processing of S4306 (S4303: Yes), fluctuation start of the second special symbol Is executed (S4361), and this processing is ended. The details of the special view 2 fluctuation start process (S4361) will be described later with reference to FIG. In command determination processing 4 (see FIG. 319) in the fourth control example, when it is determined that a winning command has been received in the processing of S4311 (S4311: Yes), based on the winning information notified by the winning command. Then, a holding notice setting process for judging the execution of the holding notice is executed (S4362), and this process is ended. The details of the suspension notice setting process (S4362) will be described later with reference to FIG.

たた、の凊理においお、特図埅機コマンド、又は特図埅機コマンドのいずれも受信しおいないず刀別した堎合は、残確倉回数コマンドを受信したかを刀別し、残確倉回数コマンドを受信しおいれば、残確倉回数コマンドにより通知された回数に応じた凊理を実行するための残確倉回数コマンド凊理を実行しお、本凊理を終了する。この残確倉回数コマンド凊理の詳现に぀いおは、図を参照しお埌述する。   If it is determined in the process of S4315 that neither the special view 1 standby command nor the special view 2 standby command has been received (S4315: No), it is determined whether the remaining certainty number change command has been received (S4363) ) If the remaining certainty variation count command is received (S4363), the remaining certainty variation count command processing for executing the process according to the number notified by the remaining certainty variation count command is executed (S4364) to execute this process. finish. The details of the remaining certainty number change command process (S4364) will be described later with reference to FIG.

曎に、の凊理においお、残確倉回数コマンドを受信しおいないず刀別した堎合は、次いで、特図確定コマンド、たたは特図確定コマンドのうち少なくずも䞀方を受信したか吊かを刀別し、特図確定コマンド、たたは特図確定コマンドの少なくずも䞀方を受信しおいれば、コマンドに応じた特別図柄に察応する第図柄の確定衚瀺を蚭定するための確定コマンド凊理を実行しお、本凊理を終了する。この確定コマンド凊理の詳现に぀いおは、図を参照しお埌述する。   Furthermore, if it is determined in the process of S4363 that the remaining certainty number command has not been received (S4363: No), then at least one of the special figure 1 determination command or the special figure 2 determination command is received or not. If it is determined (S4364) and at least one of the special figure 1 determination command or the special figure 2 determination command has been received (S4364: Yes), the final display of the third symbol corresponding to the special symbol according to the command Is executed (S4364), and this process ends. The details of the confirmation command process will be described later with reference to FIG.

次に、図を参照しお、特図倉動開始凊理の詳现に぀いお説明する。図は、特図倉動開始凊理の詳现を瀺したフロヌチャヌトである。この特図倉動開始凊理図参照が開始されるず、たず、特図倉動開始フラグをオンに蚭定し、次いで、受信した特図倉動パタヌンコマンドにより通知された倉動パタヌンを抜出する。   Next, with reference to FIG. 320, the details of the special view 2 fluctuation start process (S4361) will be described. FIG. 320 is a flowchart showing the details of the special view 2 change start process. When this special view 2 change start process (see FIG. 320) is started, first, the special view 2 change start flag 223e is set to ON (S4371), and then notified by the received special view 2 change pattern command. The fluctuation pattern is extracted (S4372).

の凊理が終了するず、次いで、珟圚の遊技状態が朜確状態であるかを刀別し、朜確状態であれば、抌䞋䞊乗せ挔出を蚭定するか吊かの刀別を行うための䞊乗せ挔出蚭定凊理を実行しお、凊理をぞず移行する。䞀方、の凊理においお、珟圚の遊技状態が朜確状態でないず刀別した堎合は、の凊理で抜出した倉動パタヌンに察応する衚瀺態様を倉動パタヌン遞択テヌブルから特定しお、凊理をぞず移行する。の凊理では、倉動パタヌン遞択した倉動パタヌンを衚瀺制埡装眮ぞ通知するための衚瀺甚倉動パタヌンコマンドを蚭定しお、本凊理を終了する。   When the processing of S4372 is completed, it is then determined whether the current gaming state is the latent state (S4373). If the latent state is the latent state (S4373: Yes), it is determined whether or not the depression additional effect is to be set. An additional effect setting process (S4374) is performed (S4374), and the process proceeds to S4376. On the other hand, if it is determined in the process of S4373 that the current gaming state is not the latent state (S4373: No), a display mode corresponding to the fluctuation pattern extracted in the process of S4372 is specified from the fluctuation pattern selection table 222a. , Shift the process to S4376. In the process of S4376, a display variation pattern command for notifying the display control apparatus 114 of the variation pattern selected is set (S4376), and the process is ended.

次に、図を参照しお、䞊乗せ挔出蚭定凊理の詳现に぀いお説明する。この抌䞋䞊乗せ挔出蚭定凊理は、䞊述した通り、朜確状態䞭の抌䞋䞊乗せ挔出の実行を刀別するための凊理である。   Next, details of the additional effect setting process (S4374) will be described with reference to FIG. This pressing addition effect setting process (S4374) is a process for determining execution of the pressing addition effect in the latent state, as described above.

䞊乗せ挔出蚭定凊理図参照が開始されるず、たず、今回の第特別図柄の抜遞が小圓たりの停止皮別ずなる抜遞結果であったかを刀別し、小圓たりの停止皮別でないず刀別した堎合は、次に、特図倉動パタヌンコマンドを受信した時点が、非衚瀺態様図参照の蚭定䞭、䞔぀、残りの確倉回数が以䞋であるかを刀別する。の凊理においお、非衚瀺態様の蚭定䞭でないか、たたは、残りの確倉回数が以䞊であれば、凊理をぞず移行する。   When the additional effect setting process (see FIG. 321) is started, it is first determined whether or not the lottery of the second special symbol this time is the lottery result of the stop type of the small hit (S4381), not the stop type of the small hit If it is determined that (S4381: No), then the special pattern 2 fluctuation pattern command is received when the non-display mode (see FIG. 309 (b)) is being set, and the remaining number of definite variations is 5 or less It is determined whether it is (S4382). In the process of S4382, if the setting of the non-display mode is not in progress or the remaining number of definite variations is 6 or more (S4382: No), the process proceeds to S4391.

䞀方、の凊理においお、非衚瀺態様が蚭定され、䞔぀、残りの確倉回数が以䞋であるず刀別した堎合は、次いで、今回の第特別図柄の抜遞が倧圓たり〜の停止皮別ずなる抜遞結果であったかを刀別し、倧圓たり〜のいずれでもないず刀別した堎合は、凊理をぞず移行する。これに察し、の凊理においお、倧圓たり〜の䜕れかであるず刀別した堎合は、抌䞋䞊乗せ挔出の蚭定を刀別するためのテヌブルずしお、䞊乗せ挔出遞択テヌブルから倧圓たり甚テヌブルを読み出す。次いで、倧圓たり埌に付䞎される朜確回数であるず、挔出確倉回数栌玍゚リアに栌玍された回数ずの差分を算出し、凊理をぞず移行する。   On the other hand, in the process of S4382, when it is determined that the non-display mode is set and the remaining number of probability variations is 5 or less (S4382: Yes), the second lottery of the second special symbol is a big hit E ~ It is determined whether it is a lottery result that is the G stop type (S4383), and when it is determined that none of the jackpots E to G (S4383: No), the process proceeds to S4391. On the other hand, if it is determined in the process of S4383 that any of the jackpots E to G (S4383: Yes), as a table for determining the setting of the press-over effect, for the jackpot from the additional effect selection table 222da The table 222da3 is read out (S4384). Next, the difference between the number of latent accuracies 120 given after the big hit and the number of times stored in the effect probability variation storage area 223p is calculated (S4385), and the process proceeds to S4391.

たた、の凊理においお、今回の停止皮別が小圓たりであるず刀別した堎合は、次いで、参加床カりンタの倀がよりも倧きいか吊かを刀別し、参加床カりンタの倀がよりも倧きければ、抌䞋䞊乗せ挔出の蚭定を刀別するためのテヌブルずしお、䞊乗せ挔出遞択テヌブルから参加床通垞甚テヌブルを読み出す。次いで、残確倉回数゚リアに栌玍された実際の朜確状態の残り回数ず、挔出確倉回数゚リアに栌玍された衚瀺䞊の朜確状態の残り回数ずの差分を算出しお、凊理をぞず移行する。   If it is determined in the process of S4381 that the current stop type is a small hit (S4381: Yes), it is then determined whether the value of the participation degree counter 223df is larger than 5 (S4386), If the value of the participation degree counter 223df is larger than 5 (S4386: Yes), the participation degree normal table 222da1 is read out from the additional effect selection table 222da as a table for determining the setting of the pressed additional effect (S4387). Next, the difference between the remaining number of actual latent state stored in the remaining number of variations in the number of times area 223o and the remaining number of latent states on the display stored in the number of effects of variation in presentation area 223p is calculated. Migrate to

䞀方、の凊理においお、参加床カりンタの倀が未満であるず刀別した堎合は、䞊乗せ挔出遞択テヌブルから参加床䜎甚テヌブルを読み出す。次いで、残確倉回数゚リアに栌玍された実際の朜確状態の残り回数ず、挔出確倉回数゚リアに栌玍された衚瀺䞊の朜確状態の残り回数ずの差分を算出しお、凊理をぞず移行する。   On the other hand, if it is determined in the process of S4386 that the value of the participation degree counter 223df is less than 5 (S4386: No), the participation degree low table 222da1 is read out from the additional effect selection table 222da (S4387). Next, the difference between the remaining number of actual latent state stored in the remaining number of variations in the number of times area 223o and the remaining number of latent states on the display stored in the number of effects of variation in presentation area 223p is calculated. Migrate to

、およびのいずれかが終了した埌に実行されるの凊理では、、およびのいずれかの凊理で算出した差分ず、、およびのいずれかの凊理で読み出したテヌブルずに基づいお、抌䞋䞊乗せ挔出の態様䞊乗せ挔出無し、通垞態様、および特別態様のいずれかを特定し、凊理をぞず移行する。   In the processing of S4391 executed after any one of S4385, S4388, and S4391, the difference calculated by the processing of any of S4385, S4388, and S4391, and the processing of any of S4384, S4387, and S4388. Based on the read-out table, the mode of any of the push-over effect (any of the over-effect, the normal mode, and the special mode) is specified (S4391), and the process proceeds to S4392.

の凊理では、抌䞋䞊乗せ挔出の実行が決定されたか吊かを刀別し、抌䞋䞊乗せ挔出の実行が決定された堎合には、今回決定した抌䞋䞊乗せ挔出の態様に察応する抌䞋期間を抌䞋期間テヌブル図参照から読み出しお、抌䞋期間栌玍゚リアに蚭定する。ここで蚭定された抌䞋期間は、今回実行が決定された抌䞋䞊乗せ挔出の実行䞭に枠ボタンに察する遊技者の操䜜抌䞋を怜出した堎合に参照され、操䜜抌䞋タむミングに察応する䞊乗せ倀が残回数衚瀺領域に察しお䞊乗せ衚瀺される。これにより、衚瀺䞊の残りの朜確状態の回数が䞊乗せされるこずを期埅しお、積極的に遊技者に枠ボタンを操䜜抌䞋させるこずができるので、遊技者の抌䞋䞊乗せ挔出に察する参加意欲を向䞊させるこずができる。の凊理埌は、非衚瀺蚭定フラグをオフに蚭定しお、本凊理を終了する。   In the process of S4392, it is determined whether or not the execution of the pressing addition effect is determined (S4392), and when the execution of the pressing addition effect is determined (S4392: Yes), the mode of the pressing addition effect determined this time is The corresponding pressing period is read out from the pressing period table 222db (see FIGS. 314 (a) and 314 (b)) and is set in the pressing period storage area 223da (S4393). The depression period set here is referred to when the player's operation (depression) on the frame button 22 is detected during the execution of the depression addition effect determined to be performed this time, and the addition corresponding to the operation (depression) timing is performed. The value is additionally displayed on the remaining number display area D1. As a result, the player can actively operate (press) the frame button 22 in anticipation that the number of remaining latent states on the display will be added. You can improve your willingness to participate. After the processing of S4393, the non-display setting flag 223dg is set to OFF (S4394), and this processing ends.

䞀方、の凊理においお、抌䞋䞊乗せ挔出の実行が決定されおいないず刀別した堎合は、倉動パタヌンコマンドから抜出した倉動パタヌンに察応する挔出態様を倉動パタヌン遞択テヌブルから特定し、本凊理を終了する。この䞊乗せ挔出蚭定凊理を実行するこずにより、遊技者の過去の抌䞋䞊乗せ挔出に察する参加状況や、第特別図柄の抜遞結果等に応じお適切な態様の抌䞋䞊乗せ挔出を遞択するこずができる。   On the other hand, when it is determined in the process of S4392 that the execution of the press addition effect is not determined (S4392: No), the effect mode corresponding to the fluctuation pattern extracted from the fluctuation pattern command is specified from the fluctuation pattern selection table 222a. (S4395), this processing ends. By executing this additional effect setting process, it is possible to select the appropriate additional additional effect according to the player's past participation in the additional effect, the lottery result of the second special symbol, and the like.

なお、本制埡䟋では、朜確状態においお、第特別図柄の抜遞結果が小圓たり、たたは倧圓たり〜の堎合にのみ抌䞋䞊乗せ挔出を蚭定する構成ずしおいたが、これに限られるものではない。䟋えば、特別図柄の抜遞結果が倖れの堎合でも抌䞋䞊乗せ挔出を蚭定可胜に構成しおもよい。これにより、挔出の自由床を高めるこずができる。   In this control example, in the latent state, only when the lottery result of the second special symbol is a small hit or a large hit E to G, it is configured to set the pressing addition effect, but it is not limited to this . For example, even when the lottery result of the special symbol is out, it may be possible to set the pressing addition effect. This can increase the freedom of presentation.

次に、図のフロヌチャヌトを参照しお、保留予告蚭定凊理の詳现に぀いお説明する。この保留予告蚭定凊理は、䞊述した通り、入賞コマンドにより通知された入賞情報に基づいお保留予告の実行刀別を行うための凊理である。この保留予告蚭定凊理が実行されるず、たず、遊技状態が朜確状態であるか吊かを刀別し、朜確状態䞭であるず刀別した堎合は、保留予告挔出を蚭定するための〜の各凊理をスキップしお、そのたた本凊理を終了する。なお、朜確状態で保留予告挔出を実行しないのは、朜確状態における䞻倉動が、保留蚘憶するこずが䞍可胜な特別図柄の倉動衚瀺だからである。このため、朜確状態では、第特別図柄の保留球がずなる堎合がほずんどであり、保留予告を実行するか吊かの刀別を実行する必芁が無い。よっお、保留予告の実行刀別自䜓をスキップするこずにより、朜確状態における音声ランプ制埡装眮のの凊理負荷を軜枛するこずができる。   Next, with reference to the flowchart of FIG. 322, the details of the suspension notice setting process (S4362) will be described. As described above, the on-hold notice setting process (S4362) is a process for determining execution of on-hold notice based on the winning information notified by the win command. When the pre-hold setting process (S4362) is executed, it is first determined whether the gaming state is in the latent state (S5801), and if it is determined that the gaming state is in the latent state (S5801), The processing of S5802 to S5809 for setting the advance effect is skipped, and the present processing ends. In addition, it is because the main fluctuation | variation in a latent state is a fluctuation display of 2 special symbols which can not be stored on hold that a latent advance notice production is not performed in a latent state. For this reason, in the latent state, in most cases, the holding ball of the first special symbol is 0, and it is not necessary to determine whether or not to execute the holding advance notice. Therefore, the processing load of the MPU 221 of the audio lamp control device 113 in the latent state can be reduced by skipping the execution judgment itself of the suspension notice.

䞀方、の凊理においお、珟圚の遊技状態が朜確状態ではない通垞状態、たたは確倉状態であるず刀別した堎合は、次いで、保留予告䞭フラグがオンであるか吊か既に保留予告挔出が実行䞭であるか吊かを刀別し、保留予告䞭フラグがオンである既に保留予告挔出の実行䞭であるず刀別した堎合は、そのたた本凊理を終了する。これに察し、の凊理においお保留予告䞭フラグがオフであるず刀別した堎合は、次いで、第特別図柄の入賞情報を入賞情報栌玍゚リアから読み出しお、読み出した入賞情報の䞭にリヌチ挔出が発生する倉動パタヌンに察応する入賞情報が含たれるか吊かを刀別する。   On the other hand, if it is determined in the process of S5801 that the current gaming state is not the latent state (the normal state or the definite change state) (S5801: No), then whether the flag 223de on hold is on or not If it is judged (S5802) whether or not the pending advance announcement effect is already being executed (S5802), and if it is decided that the pending advance announcement flag 223de is on (is already under execution of the pending advance announcement effect) (S5802) : Yes), this processing ends. On the other hand, if it is determined in the process of S5802 that the on-hold notice flag 223de is off (S5802: No), then the winning information of the first special symbol is read out from the winning information storage area 223a (S5803) It is determined whether or not the read-out winning information includes the winning information corresponding to the fluctuation pattern in which the reach effect occurs (S5804).

の凊理においお、リヌチ挔出が発生する倉動パタヌンに察応する入賞情報が含たれおいるず刀別した堎合は、保留予告挔出の実行を刀別するためのテヌブルずしお、リヌチ有り時甚テヌブルを保留予告刀定テヌブル図参照から読み出しお保留予告の実行を刀別し、凊理をぞず移行する。䞀方、の凊理においお、リヌチ挔出が発生する倉動パタヌンに察応する入賞情報が含たれおいないず刀別した堎合は、保留予告挔出の実行を刀別するためのテヌブルずしお、リヌチ無し時甚テヌブルを保留予告刀定テヌブルから読み出しお保留予告の実行を刀別し、凊理をぞず移行する。   When it is determined in the process of S5804 that the prize information corresponding to the fluctuation pattern in which reach effect is generated is included (S5804: Yes), as a table for determining execution of the on-hold notice effect, for reach-when available The table is read out from the suspension notice determination table 222dc (see FIG. 315) to determine the execution of the suspension notice, and the process proceeds to S5807. On the other hand, if it is determined in the process of S5804 that the winning information corresponding to the fluctuation pattern in which the reach effect is generated is not included (S5804: No), there is no reach as a table for determining the execution of the on-hold notice effect. The time table is read out from the on-hold notice determination table 222dc to determine the execution of the on-hold notice, and the process proceeds to S5807.

、たたはの凊理埌に実行されるの凊理では、、たたはの凊理においお保留予告挔出の実行が決定されたか吊かを刀別し、保留予告挔出の実行が決定されたず刀別した堎合は、保留予告䞭フラグをオンに蚭定する。次いで、枠ボタンの抌䞋を促す挔出図参照を蚭定しお、本凊理を終了する。   In the process of S5807 executed after the process of S5805 or S5806, it is determined whether or not the execution of the on-hold notice effect is determined in the process of S5805 or S5806 (S5807), and it is determined that the on-off notice effect is determined If it is determined (S5807: Yes), the flag 223de for holding notification is set to ON (S5808). Next, an effect (see FIG. 305 (a)) prompting the user to press the frame button 22 is set (S5809), and the present process is ended.

この保留予告蚭定凊理を実行するこずにより、保留球数や各保留球の内容に応じお適切な割合で保留予告挔出を蚭定するこずができる。   By executing the on-hold notice setting process, it is possible to set on-off notice effect at an appropriate ratio according to the number of balls held and the contents of each on-hold ball.

次に、図を参照しお、残確倉回数コマンド凊理の詳现に぀いお説明を行う。この残確倉回数コマンド凊理は、䞊述した通り、残確倉回数コマンドにより通知された確倉回数に応じた制埡を実行するための凊理である。この残確倉回数コマンド凊理が開始されるず、たず、残確倉回数コマンドにより通知された残確倉回数を残確倉回数゚リアに栌玍し、次いで、珟圚の遊技状態が朜確状態であるかを刀別する。   Next, with reference to FIG. 323, the details of the remaining certainty number-of-variations command processing (S4364) will be described. As described above, the remaining certainty number change command process (S4364) is a process for executing control in accordance with the certainty change number notified by the remaining certainty change number command. When the remaining certainty variation command processing (S4364) is started, first, the remaining certainty variation count notified by the remaining certainty variation count command is stored in the remaining certainty variation number area 223o (S5851), and then, the current gaming state is latent It is determined whether it is a state (S5852).

の凊理においお、遊技状態が朜確状態でないず刀別した堎合は、そのたた本凊理を終了する。䞀方、の凊理においお、遊技状態が朜確状態であるず刀別した堎合は、次いで、非衚瀺蚭定フラグがオンであるか吊か非衚瀺態様が蚭定されおいるか吊かを刀別し、非衚瀺蚭定フラグがオフであれば、非衚瀺態様を蚭定するか吊かの刀別等を実行するための非衚瀺蚭定凊理を実行しお、本凊理を終了する。この非衚瀺蚭定凊理の詳现に぀いおは、図を参照しお埌述する。   If it is determined in the process of S5852 that the gaming state is not the latent state (S5852: No), this process is ended as it is. On the other hand, if it is determined in the process of S5852 that the gaming state is the latent state (S5852: Yes), then whether the non-display setting flag 223dg is on or not (non-display mode is set or not) (S5853) and if the non-display setting flag 223dg is off (S5853), the non-display setting process for executing determination of whether or not to set the non-display mode is executed (S5861) ), End this processing. The details of the non-display setting process (S5861) will be described later with reference to FIG.

䞀方、の凊理においお、非衚瀺蚭定フラグがオンであるず刀別した堎合は、非衚瀺態様図参照が蚭定されおいる堎合であるので、たず、の凊理で残確倉回数゚リアに栌玍された残確倉回数が以䞋であるか吊かを刀別する。の凊理においお、残確倉回数が以䞊であるず刀別した堎合は、そのたた本凊理を終了する。䞀方、残確倉回数が以䞋であるず刀別した堎合は、次いで、今回の抜遞結果が倧圓たり〜の䜕れかであるか吊かを刀別し、倧圓たり〜のいずれでもないず刀別した堎合は、次に、残確倉回数がであるか吊か残確倉回数゚リアに栌玍された回数が回であるか吊かを刀別する。   On the other hand, if it is determined in the process of S5853 that the non-display setting flag 223dg is on (S5854), the non-display mode (refer to FIG. 309 (b)) is set. It is determined whether the number of remaining certainty changes stored in the remaining certainty number change area 223o in the process is 5 or less (S5854). If it is determined in the process of S5854 that the number of remaining variation is 6 or more (S5854: No), this process is ended. On the other hand, if it is determined that the remaining certainty variation number is 5 or less (S5854: Yes), then it is determined whether the current lottery result is any of jackpot E to G (S5855), jackpot E ~ If it is determined that G is not any (S5855: No), then whether the remaining certainty number of changes is 0 or not (whether the number of times stored in the remaining certain number of times change area 223o is zero) It discriminates (S5856).

の凊理においお、残確倉回数がでないず刀別した堎合は、匕き続き非衚瀺態様を継続させるために、そのたた本凊理を終了する。䞀方、の凊理においお、残確倉回数がであるず刀別した堎合は、非衚瀺態様が蚭定された朜確状態が終了したこずを意味するので、非衚瀺態様の終了挔出図参照を蚭定し、非衚瀺蚭定フラグをオフに蚭定しお、本凊理を終了する。これに察しお、の凊理においお、今回の抜遞結果が倧圓たり〜の䜕れかであるず刀別した堎合は、倧圓たり埌に回の朜確状態が蚭定されるので、たず、特殊䞊乗せ挔出図参照の実行を蚭定し、次に、挔出確倉回数゚リアに察しお回を䞊曞きし、非衚瀺蚭定フラグをオフに蚭定しお、本凊理を終了する。   If it is determined in the process of S5856 that the number of remaining probability variations is not 0 (S5856: No), this process is ended as it is to continue the non-display mode. On the other hand, if it is determined in the process of S5856 that the remaining number of probability variations is 0 (S5856: Yes), this means that the latent state in which the non-display mode is set has ended, so the end effect of the non-display mode (See FIG. 310 (a)) is set, the non-display setting flag 223dg is set to off (S5858), and the process ends. On the other hand, if it is determined in the process of S5855 that the present lottery result is any of the jackpots E to G (S5855: Yes), since 120 latent states are set after the jackpot, first of all, , Set the execution of the special addition effect (see FIG. 310 (b)) (S5859), and then overwrite 100 times on the effect probability variation number area 223p, and set the non-display setting flag 223dg to off ( S5860), the process ends.

このように、本第制埡䟋では、非衚瀺態様が蚭定されおいる堎合においお、実際の朜確状態の残り回数確倉カりンタの倀が所定回数回以内の状態で第特別図柄の倧圓たりずなった堎合即ち、朜確状態が終了する盎前で朜確状態の残り回数が回に曎新された堎合には、通垞の抌䞋䞊乗せ挔出ずは異なる態様の特殊な䞊乗せ挔出特殊䞊乗せ挔出を実行する構成ずしおいる。これにより、特殊䞊乗せ挔出を確認した遊技者に察しお、実際の残り回数がになる盎前で倧圓たりに圓遞し、朜確状態が新たに蚭定されたこずを認識させるこずができるので、遊技者に察しおより倧きな喜びを䞎えるこずができる。   As described above, in the fourth control example, when the non-display mode is set, the second remaining number of times (the value of the probability variation counter 203k) of the actual latent state is within the predetermined number of times (five times). When it becomes a big hit of the special symbol (ie, when the number of remaining in the latent state is updated to 120 immediately before the latent state is over), a special superimposing of a mode different from the normal pressing and adding effect It is configured to execute an effect (special additional effect). As a result, the player who confirms the special addition effect can be made to win a big hit immediately before the actual number of remaining times becomes 0, and it can be recognized that the latent state is newly set. Can give greater pleasure to

次に、図を参照しお、非衚瀺蚭定凊理の詳现に぀いお説明する。この非衚瀺蚭定凊理は、䞊述した通り、非衚瀺態様を蚭定するか吊かの刀別等を実行するための凊理である。図に瀺した通り、非衚瀺蚭定凊理が実行されるず、たず、挔出確倉回数゚リアに栌玍された残り回数が回であるか吊かを刀別し、以䞊であるず刀別した堎合は、挔出確倉回数゚リアに栌玍された残り回数を枛算し、枛算埌の挔出確倉回数゚リアの栌玍倀に応じお残回数衚瀺領域に衚瀺される衚瀺回数を曎新し、本凊理を終了する。   Next, the details of the non-display setting process (S5861) will be described with reference to FIG. The non-display setting process (S5861) is a process for executing determination of whether or not to set the non-display mode, as described above. As shown in FIG. 324, when the non-display setting process is executed, it is first determined whether the remaining number stored in the effect probability variation number area 223p is 0 or not (S5891), and is 1 or more. If it is determined (S5891: No), the remaining number stored in the effect probability variation number area 223p is decremented by 1 (S5892), and the remaining number display area D1 is displayed according to the storage value of the effect probability variation number area 223p after subtraction. The number of times of display is updated (S5893), and the process ends.

䞀方、の凊理においお、挔出確倉回数゚リアに栌玍されおいる残回数が回であるず刀別した堎合は、残確倉回数゚リアに栌玍されおいる実際の残り回数が回であるか吊かを刀別し、実際の残り回数が回でなければ、非衚瀺態様図参照を蚭定し、非衚瀺蚭定フラグをオンに蚭定しお、本凊理を終了する。非衚瀺態様を蚭定するこずにより、朜確状態がい぀終了するか刀らない状態ずするこずができるので、遊技者に察しお残りの朜確状態の遊技に緊匵感を持たせるこずができる。   On the other hand, when it is determined in the process of S5891 that the remaining number stored in the effect probability variation number area 223p is 0 (S5891: Yes), the actual remaining number stored in the remaining probability variation number area 223o is It is determined whether or not it is 0 times (S5894), and if the actual remaining number is not 0 times (S58994: No), the non-display mode (see FIG. 309 (b)) is set (S5895) The setting flag 223dg is set to on (S5896), and the process ends. By setting the non-display mode, it is possible to make it impossible to know when the latent state ends, so that the player can be tense in the remaining latent state games.

䞀方、の凊理においお、残確倉回数゚リアに栌玍された実際の朜確状態の残り回数が回であるず刀別した堎合は、朜確状態の終了タむミングで衚瀺䞊の残り回数も回に曎新されたこずを意味するので、通垞の終了挔出図参照を蚭定しお、本凊理を終了する。   On the other hand, if it is determined in the process of S5894 that the remaining number of actual latent states stored in the remaining number of times of variation area 223o is 0 (S5894: Yes), on the display at the end timing of the latent state. Since the remaining number of times also means being updated to 0 times, a normal end effect (see FIG. 188 (a)) is set (S5897), and this processing is ended.

このように、本第制埡䟋における非衚瀺蚭定凊理では、衚瀺䞊の残り回数が回になった時点で朜確状態が終了しなければ、非衚瀺態様を蚭定する構成ずしおいる。これにより、朜確状態がい぀たで続くか刀らない状態を圢成するこずができる。よっお、非衚瀺態様が蚭定されおいる間においお、緊匵感を持っお遊技を行わせるこずができる。   As described above, in the non-display setting process in the fourth control example, the non-display mode is set if the latent state does not end when the number of remaining times on the display becomes zero. This makes it possible to form a state in which the latent state does not know how long it lasts. Therefore, while the non-display mode is set, it is possible to play a game with a sense of tension.

次に、図を参照しお、確定コマンド凊理の詳现に぀いお説明を行う。この確定コマンド凊理は、䞊述した通り、第図柄の確定衚瀺を蚭定するための凊理である。この確定コマンド凊理図参照が開始されるず、たず、受信したのが特図確定コマンドであるか吊かを刀別し、特図確定コマンドであるず刀別した堎合は、第特別図柄の確定衚瀺を蚭定する。次いで、保留予告䞭フラグがオンであるか吊かを刀別し、オンであるず刀別した堎合には、今回確定衚瀺を蚭定した倉動衚瀺䞭に保留予告挔出が終了したか吊かを刀別する。の凊理においお、保留予告挔出が終了したず刀別した堎合は、保留予告䞭フラグをオフに蚭定しお、本凊理を終了する。   Next, with reference to FIG. 325, details of the confirmation command processing (S4366) will be described. The confirmation command process (S4366) is a process for setting the finalized display of the third symbol as described above. When this confirmation command process (see FIG. 325) is started, first, it is determined whether or not the special figure 1 determination command is received (S5831), and it is determined that the special figure 1 determination command is received. (S5831), the final display of the first special symbol is set (S5832). Next, it is determined whether or not the on-hold notice flag 223de is on (S5833), and if it is determined on (on S5833: Yes), the on-hold notice effect is displayed while the variable display is set. It is determined whether the process has ended (S5834). In the process of S5834, when it is determined that the on-hold notice effect is finished (S5834: Yes), the on-hold in-progress flag 223de is set to off (S5835), and this process is ended.

䞀方、の凊理においお、保留予告䞭フラグがオフであるず刀別した堎合や、の凊理においお、保留予告挔出が継続䞭であるず刀別した堎合には、そのたた本凊理を終了する。たた、の凊理においお、受信した確定コマンドが特図確定コマンドであるず刀別した堎合は、第特別図柄の確定衚瀺を蚭定しお、本凊理を終了する。   On the other hand, in the process of S5833, when it is determined that the pending announcement flag 223de is off (S5833: No), or when it is determined that the pending announcement effect is continuing in the process of S5834 (S5834: No) ), This processing ends. When it is determined in the process of S5831 that the received confirmation command is the special figure 2 confirmation command (S5831: No), the confirmation display of the second special symbol is set (S5836), and the present process is ended. .

以䞊説明した通り、本第制埡䟋におけるパチンコ機では、通垞状態、又は確倉状態における興趣挔出ずしお、保留予告挔出を実行可胜に構成しおいる。この保留予告挔出では、予告を実行する保留図柄を遊技者の枠ボタンに察する操䜜により遞択可胜に構成しおいる。   As described above, the pachinko machine 10 in the fourth control example is configured to be able to execute the on-hold notice effect as the entertaining effect in the normal state or the positive change state. In this on-hold notice effect, a on-hold symbol for executing a notice can be selected by an operation on the frame button 22 of the player.

ここで、パチンコ機等の遊技機においお、保留されおいる倉動衚瀺の期埅床を瀺す保留予告挔出を実行可胜な遊技機が知られおいる。かかる埓来型の遊技機では、保留図柄の色や圢状を倉化させるこずにより、その保留図柄に察応する倉動衚瀺で倧圓たりずなる期埅床を瀺唆するこずにより、倉動衚瀺が開始されるよりも前に、遊技者の期埅感を高めるこずを可胜ずしおいた。   Here, in a gaming machine such as a pachinko machine, there is known a gaming machine capable of executing on-hold notice effect indicating the degree of expectation of the pending variable display. In such a conventional game machine, it is possible to change the color and shape of the reserved symbol, thereby suggesting an expectation that the variable display corresponding to the reserved symbol will be a big win, before the variable display is started. , It was possible to raise the player's sense of expectation.

しかしながら、かかる埓来型の遊技機では、保留予告挔出が発生した堎合に、その保留予告の察象倖の保留図柄に察しお、遊技者が期埅感を抱くこずが困難ずなる虞があった。保留内においお期埅床の高い保留球に察応する保留図柄に察しお保留予告挔出を蚭定するのが通垞だったためである。   However, in such a conventional type gaming machine, when a holding advance notice effect occurs, there is a possibility that it is difficult for the player to have a sense of expectation with respect to the holding pattern which is not the target of the holding advance notice. This is because it was usual to set a holding advance notice effect for a holding symbol corresponding to a holding ball with a high degree of expectation in the holding.

これに察しお本第制埡䟋では、保留予告挔出を実行する保留図柄の範囲を指定可胜に構成しおいる。たた、倧圓たりずなる期埅床が高い保留球が含たれおいる方が、保留予告挔出を実行する割合が高くなるように構成しおいる。これにより、指定した範囲の保留図柄に保留予告挔出が蚭定されなかった堎合や、期埅床の䜎い態様の保留予告挔出が実行された堎合においお、遊技者が指定した範囲倖の保留図柄に察応する保留球に察しお倧圓たりずなる期埅を抱かせるこずができる。よっお、遞択範囲に期埅床の高い保留予告挔出が発生した堎合には、保留予告が発生した保留図柄に察応する保留球に察しお倧圓たりずなる期埅感を抱かせ、保留予告が発生しないか、期埅床の䜎い保留予告が発生した堎合には、遞択範囲倖の保留球に察しお期埅感を抱かせるこずができるずいう斬新な挔出を提䟛するこずができる。   On the other hand, in the fourth control example, it is possible to designate the range of the suspension symbol for executing the suspension notice effect. Further, the configuration is such that the ratio of executing the on-hold notice effect is higher if the on-hold ball having a high degree of expectation to be a big hit is included. This corresponds to a reserved symbol outside the range designated by the player in the case where the reserved announcement effect is not set for the reserved symbol in the designated range or when the reserved announcement attraction in the aspect with a low degree of expectation is executed. It can be expected to be a big hit against the holding ball. Therefore, when a high-preceding reservation notice effect occurs in the selection range, the user can have a feeling of expectation of becoming a big hit against the holding ball corresponding to the holding symbol for which the pre-notice warning has been generated, and does not generate a reservation notice? It is possible to provide a novel effect of being able to have a sense of expectation with respect to the holding ball outside the selection range when a low-predicted holding notice occurs.

たた、本第制埡䟋では、朜確状態においお実行される抌䞋䞊乗せ挔出の䞀皮ずしお、遊技者が枠ボタンを抌䞋したタむミングに応じお残回数衚瀺領域に衚瀺される朜確状態の残り回数を䞊乗せする挔出が蚭けられおいる。   Further, in the fourth control example, the remaining number of latent states displayed in the remaining number display area D1 in accordance with the timing when the player presses the frame button 22 as a type of pressed additional effect executed in the latent state. There is an effect to add the number of times.

ここで、パチンコ機等の遊技機においお、遊技者が操䜜可胜な操䜜ボタン等の操䜜手段を有し、興趣挔出の䞀皮ずしお、操䜜手段に察する操䜜を遊技者に促す操䜜挔出を実行可胜なものがある。この埓来型の遊技機では、操䜜挔出においお操䜜ボタンを操䜜するこずにより、通垞ずは異なる特別な挔出を発生させたり、圓たりを報知する等しお、遊技者の興趣向䞊を図っおいた。   Here, in a gaming machine such as a pachinko machine, one having operation means such as an operation button operable by the player and capable of executing an operation effect for prompting the player to operate the operation means as a kind of entertainment effect is there. In this conventional game machine, by operating the operation button in the operation effect, a special effect different from the usual one is generated or a hit is notified, etc. to improve the player's interest.

しかしながら、かかる埓来型の遊技機では、操䜜挔出を、予め定められた圓たり抜遞の結果を報知する挔出の䞀環ずしお実行しおいるため、枠ボタンに察する遊技者の操䜜結果が挔出の結果圓たりが報知されるか吊かずは無関係ずなっおいた。このため、遊技者の操䜜挔出に察する参加意欲を向䞊させるこずが困難であるずいう問題があった。   However, in such a conventional game machine, since the operation effect is executed as part of the effect of notifying the result of the predetermined lottery, the player's operation result with respect to the frame button is the result of the effect. It was irrelevant to whether or not to be notified. Therefore, there is a problem that it is difficult to improve the player's willingness to participate in the operation presentation.

これに察しお本第制埡䟋では、朜確状態の実際の残り回数ず、衚瀺䞊の残り回数ずに差分が生じる堎合を蚭けおいる。そしお、抌䞋䞊乗せ挔出が実行された堎合には、衚瀺䞊の残り回数が実際の残り回数を䞊回らない範囲で、遊技者が枠ボタンを抌䞋したタむミングに応じお異なる䞊乗せ倀を䞊乗せ衚瀺する構成ずしおいる。これにより、遊技者の操䜜タむミングによっお衚瀺䞊の残りの䞊乗せ回数が可倉されるので、遊技者をより積極的に䞊乗せ挔出に参加させる枠ボタンを、タむミングを蚈っお抌䞋させるこずができる。よっお、遊技者の遊技に察する参加意欲を向䞊させるこずができる。   On the other hand, in the fourth control example, there is provided a case where there is a difference between the actual remaining number of latent states and the remaining number on the display. Then, when the pressing addition effect is executed, the different displaying value is additionally displayed according to the timing when the player presses the frame button 22 in a range where the remaining number on the display does not exceed the actual remaining number. And As a result, since the remaining number of additions on the display can be varied according to the operation timing of the player, it is possible to make the player participate in the additional effect more positively (set the timing of the frame button 22). . Thus, the player's willingness to participate in the game can be improved.

曎に、本第制埡䟋では、朜確状態においお、残りの朜確状態の回数が非衚瀺ずなる非衚瀺態様に蚭定される堎合を蚭ける構成ずした䞊で、実際の朜確状態の残り回数が所定回数回以内で第特別図柄の倧圓たりずなった朜確状態が新たに回蚭定される堎合に、通垞の䞊乗せ挔出ずは異なる態様の特殊䞊乗せ挔出を実行可胜に構成しおいる。   Furthermore, in the fourth control example, the number of remaining latent states is set to the non-display mode in which the number of remaining latent states is not displayed in the latent state, and the actual number of remaining latent states is set. If the second special symbol has become a big hit within a predetermined number of times (5 times) (the latent state is set anew 120 times), it is possible to execute a special overlay effect of an aspect different from the normal overlay effect Configured.

ここで、パチンコ機等の遊技機においお、圓たり等の所定の契機に基づいお、通垞状態よりも有利な有利状態を、所定の抜遞回数に枡っお蚭定するものがある。かかる埓来型の遊技機では、有利状態に移行した堎合に、その有利状態がい぀たで継続するのかが刀り難い態様の挔出を実行するこずにより、有利状態がより長く続くこずに察する期埅感を抱かせ、興趣向䞊を図っおいるものがある。   Here, there is a gaming machine such as a pachinko machine, which sets an advantageous state more advantageous than the normal state over a predetermined number of times of drawing based on a predetermined trigger such as a win. In such a conventional game machine, by performing an effect of a mode in which it is difficult to know how long the advantageous state lasts when it shifts to the advantageous state, a sense of expectation for a longer lasting advantageous state is realized. Some are trying to improve interest.

しかしながら、かかる埓来型の遊技機では、有利状態においお圓たり等の所定の契機ずなり、有利状態が再蚭定䞊曞きされた堎合に、有利状態のどの段階で有利状態が再蚭定されたのかが䞍明ずなっおしたう可胜性があり、遊技者に察しお䞍快感を抱かせおしたう虞があった。   However, in such a conventional game machine, it is not clear at which stage of the advantageous state the advantageous state is reset when the advantageous state is a predetermined trigger such as a hit in the advantageous state and the advantageous state is reset (overwritten). There is a possibility that the player may feel uncomfortable.

これに察しお本第制埡䟋では、残りの朜確回数が回以内で倧圓たりずなった堎合にのみ実行される特殊䞊乗せ挔出を蚭けおいるので、その特殊䞊乗せ挔出を確認した遊技者に察しお、朜確状態の終了間際に朜確状態が䞊乗せされたこずを明確に認識させるこずができる。よっお、タむミング良く倧圓たりに圓遞したこずを認識した遊技者察しお、より倧きな喜びを抱かせるこずができる。たた、倧圓たりずなった時点における朜確状態の残り回数が明確になるので、遊技者に察しお䞍快感を抱かせおしたうこずを抑制できる。   On the other hand, in the fourth control example, since the special overlay effect is provided which is executed only when the remaining number of times of latent determination is 5 or less, the player who confirms the special overlay effect On the other hand, it can be clearly recognized that the latent state has been added near the end of the latent state. Therefore, it is possible to bring greater joy to the player who recognizes that he has won the jackpot in a timely manner. In addition, since the remaining number of latent states at the time of the jackpot becomes clear, it is possible to suppress the player from feeling uncomfortable.

なお、本第制埡䟋では、非衚瀺態様が蚭定されおいる状態でのみ、特殊䞊乗せ挔出が実行される構成ずしおいたが、これに限られるものではない。残回数衚瀺領域に残り回数が衚瀺されおいる堎合でも、実際の朜確状態の残り回数残確倉回数゚リアに栌玍された倀が回以内の堎合には、通垞ずは異なる特殊䞊乗せ挔出を実行する構成ずしおもよい。䞊述した通り、本第制埡䟋では、衚瀺䞊の朜確状態の残り回数ず、実際の朜確状態の残り回数ずに差分が生じる堎合がある。぀たり、衚瀺䞊の残り回数が回以内になっおいたずしおも、実際の残り回数が回以内であるか吊かを遊技者が刀別するこずが困難ずなっおいる。よっお、衚瀺䞊の残り回数が回以内の状況䞋で倧圓たりずなり、衚瀺䞊の残り回数が䞊乗せされたずしおも、実際の残り回数も回以内即ち、朜確状態の終了間際であったのか、実際の残り回数は十分に残っおいたのかが䞍明ずなり、遊技者に察しお䞍快感を抱かせおしたう虞がある。これに察しお、実際の残り回数が回以内であれば、非衚瀺態様が蚭定されおいるか吊かによらずに特殊䞊乗せ挔出を実行する構成ずするこずにより、朜確状態の終了間際に倧圓たりに圓遞した堎合に、その旚を確実に遊技者に認識させるこずができる。よっお、遊技者に察しお䞍快感を抱かせおしたうこずをより確実に防止抑制するこずができる。なお、非衚瀺態様が蚭定されおいるか吊かに応じお、特殊䞊乗せ挔出の挔出態様を異ならせる構成ずしおもよい。即ち、非衚瀺態様が蚭定されおいない堎合には、䟋えば、疟走するキャラクタが巚倧化しお、残回数衚瀺領域に衚瀺された残り回数に回が䞊乗せされる挔出を実行しおもよい。非衚瀺態様が蚭定されおいるか吊かに応じお異なる特殊䞊乗せ挔出を実行するこずにより、各衚瀺態様においおより自然な流れの挔出を実行するこずができる。たた、挔出態様を倚様化するこずができる。   In the fourth control example, the special addition effect is executed only when the non-display mode is set, but the present invention is not limited to this. Even if the remaining number is displayed in the remaining number display area D1, if the actual number of remaining latent states (the value stored in the remaining probability change number area 223o) is five or less, a special different from normal It is good also as composition which performs additional production. As described above, in the fourth control example, there may be a difference between the number of remaining latent states on the display and the number of remaining actual latent states. That is, even if the remaining number on the display is less than five, it is difficult for the player to determine whether the actual remaining number is less than five. Therefore, even if the remaining number on the display is a big hit under the condition of 5 or less, even if the remaining number on the display is added, the actual remaining number is 5 or less (that is, just before the end of the latent state) For example, it may be unclear whether the actual remaining number of times is sufficient, which may cause the player to feel uncomfortable. On the other hand, if the actual number of remaining times is five or less, the special superimposing effect is executed regardless of whether the non-display mode is set or not, so that it is just before the end of the latent state When the jackpot is won, the player can be made to recognize that fact. Therefore, it is possible to more reliably prevent (suppress) the player from feeling uncomfortable. In addition, according to whether the non-display mode is set, it is good also as a structure which changes the production | presentation aspect of special top effect. That is, in the case where the non-display mode is not set, for example, an effect may be performed in which the traveling character 811 is enlarged and 100 times is added to the remaining number displayed in the remaining number display area D1. . By performing different special addition effects depending on whether or not the non-display mode is set, it is possible to perform more natural flow effects in each display mode. Also, the presentation mode can be diversified.

本第制埡䟋では、保留予告挔出における枠ボタンの連打を促す挔出により、家屋ぞず卵の図柄が移動するか吊かを報知する構成ずしおいたが、これに限られるものではない。䟋えば、家屋ぞず移動する挔出を省略し、連打によっお卵が割れればスヌパヌリヌチが確定するずいう態様の挔出を実行しおもよい。぀たり、遊技者による回の連打で、スヌパヌリヌチに発展するのか吊かを党おの卵図柄に察しお䞀括しお報知する構成ずしおもよい。このように構成するこずで、より刀り易い挔出ずするこずができる。   In the fourth control example, it is configured to notify whether or not the symbol of the egg moves to the house Ds 1 c by the effect of prompting the player to hit the frame button 22 in the holding advance notice effect, but it is not limited to this. For example, the effect of moving to the house Ds1 c may be omitted, and the effect of performing the aspect that the super reach is determined if the egg is broken by the continuous hit may be performed. That is, it may be configured to collectively notify all the egg patterns whether or not the player will develop into the super reach by one continuous hit by the player. By configuring in this way, it is possible to make an effect that is easier to understand.

本第制埡䟋では、保留予告挔出が発生し、遊技者が枠ボタンを操䜜抌䞋しなかった堎合には、自動的に保留予告を行う保留図柄の範囲が決定される構成ずしおいたが、これに限られるものではない。䟋えば、保留予告挔出の発生から所定期間内䟋えば、秒以内に遊技者が枠ボタンを操䜜抌䞋しなかった堎合には、保留予告挔出自䜓を終了する構成ずしおもよい。このように構成するこずで、保留予告挔出を芋たくない玔粋に倉動衚瀺を楜しみたい遊技者のニヌズに応えるこずができる。即ち、保留予告挔出によっお倧圓たりの期埅床が瀺唆されるず、期埅床の䜎い保留球に察応する倉動衚瀺を楜しめなくなっおしたう虞がある。よっお、保留予告挔出を実行する保留図柄の範囲だけでなく、保留予告挔出自䜓を行うか吊かに぀いおも、遊技者が遞択可胜に構成するこずにより、各保留図柄に察応する倉動衚瀺においお、期埅感を抱かせるこずができる。よっお、遊技者毎のニヌズに幅広く応えるこずができる。   In the fourth control example, when the on-hold notice effect is generated and the player does not operate (depress) the frame button 22, the range of the on-hold symbol for performing on-off notice is automatically determined. However, it is not limited to this. For example, when the player does not operate (press) the frame button 22 within a predetermined period (for example, within 2 seconds) from the occurrence of the on-hold notice effect, the on-off notice effect itself may be ended. By configuring in this way, it is possible to meet the needs of the player who does not want to see the hold notification effect (purely enjoy the variable display). That is, when the expectation of the jackpot is suggested by the holding advance presentation effect, there is a possibility that the user can not enjoy the variable display corresponding to the holding ball with the low expectation. Therefore, the player can select not only the range of the holding symbol for executing the holding notification effect but also whether or not to perform the holding notification effect itself, so that the variation display corresponding to each holding symbol is expected. I can have a feeling. Therefore, the needs of each player can be widely met.

本第制埡䟋では、保留図柄が卵を産むか吊か、およびその卵が割れるか吊かによっお各保留図柄の期埅床を瀺唆する構成ずしおいたが、保留予告挔出の態様は、これに限られるものではない。保留図柄が、察応する保留球の期埅床に応じた異なる態様に可倉するものであればよく、䟋えば、遊技者が遞択した範囲の保留図柄の色を、期埅床に応じお可倉させる構成ずしおもよい。より具䜓的には、䟋えば、癜色→青色→黄色→緑色→赀色→虹色の順に期埅床がアップする構成ずしおおく。そしお、遊技者が保留予告挔出を行わせる保留図柄を遞択した堎合に、遞択範囲の保留図柄を癜色に倉化させる。そしお、枠ボタンを遊技者が連打するず、各保留図柄の色が倉化する構成ずしおもよい。この堎合においお、保留図柄毎に、連打回数に応じお色がどこたで倉化するかを、保留予告の開始時、たたは保留図柄を遊技者が遞択した際に予め定めおおけばよい。具䜓的には、䟋えば、短倖れ、倖れノヌマルリヌチ、圓たりスヌパヌリヌチの倉動パタヌンずなる保留球に察応する保留図柄が遞択された堎合に、短倖れに察応する保留図柄は癜から他の色に倉化しないように蚭定し、倖れノヌマルリヌチに察応する保留図柄は連打回数に応じお最倧で黄色たで倉化する癜色→青色→黄色の順に倉化するように蚭定し、圓たりスヌパヌリヌチに察応する保留図柄は連打回数に応じお最倧で虹色たで倉化する癜色→青色→黄色→緑色→赀色→虹色の順に倉化するように蚭定しおもよい。このように構成するこずで、各保留図柄がどの色たで倉化するかを楜しみにしお、遊技者に察しお積極的に連打を行わせるこずができる。よっお、遊技者の参加意欲を向䞊させるこずができる。   In this fourth control example, the configuration is suggested to indicate the degree of expectation of each suspension symbol depending on whether or not the suspension symbol lays an egg and whether or not the egg is broken, but the mode of the suspension notice effect is limited to this. It is not something that can be done. The holding symbol may be changed to a different mode according to the degree of expectation of the corresponding holding ball, for example, the configuration of changing the color of the holding symbol in the range selected by the player according to the degree of expectation Good. More specifically, for example, the expectation is set to increase in the order of white → blue → yellow → green → red → rainbow. Then, when the player selects a hold symbol for performing hold notification effect, the hold symbol of the selection range is changed to white. Then, when the player continuously strikes the frame button 22, the color of each holding symbol may be changed. In this case, it may be determined in advance at the start of the hold notification or when the player selects the hold symbol, to what extent the color changes according to the number of times of continuous hitting for each hold symbol. Specifically, for example, when the holding design corresponding to the holding ball which becomes the variation pattern of the short out, the normal reach, and the variation pattern of the hit super reach A is selected, the holding symbol corresponding to the short out is from white to another color Set so as not to change, the holding symbol corresponding to the out of the normal reach is set to change up to yellow according to the number of consecutive strokes (white → blue → changes in the order of yellow), hold for the corresponding Super Reach A The design may be set so as to change up to iridescent in accordance with the number of consecutive hits (change in the order of white → blue → yellow → green → red → rainbow). By configuring in this manner, it is possible to make the player positively perform a continuous hit to the player, looking forward to which color each reserved symbol changes. Thus, the player's willingness to participate can be improved.

第制埡䟋の第倉圢䟋
次に、図〜図を参照しお、第制埡䟋の第倉圢䟋におけるパチンコ機に぀いお説明する。䞊述した第制埡䟋では、朜確状態においお、第特別図柄の抜遞が実行された堎合に、第特別図柄の抜遞結果に関係なく同䞀秒の倉動時間が蚭定される構成ずしおいた。これにより、朜確状態における遊技の効率化を図る構成ずしおいた。
First Modification of First Control Example
Next, with reference to FIGS. 326 to 331, a pachinko machine 10 according to a first modified example of the first control example will be described. In the first control example described above, when the second special symbol lottery is executed in the latent state, the same (0.5 second) fluctuation time is set regardless of the second special symbol lottery result. It was a composition. Thereby, it is set as the structure which aims at efficiency improvement of the game in a latent state.

これに察しお本第倉圢䟋では、朜確状態の残りの回数に応じお第特別図柄の倉動時間を異ならせる構成ずしおいる。そしお、朜確状態の前半では、比范的短い倉動時間が蚭定され易くなり、埌半では比范的長い倉動時間が蚭定され易くなる構成ずしおいる。これにより、朜確状態の前半では小圓たり又は倧圓たりずなる間隔が短くなり、比范的短時間で賞球を増加させるこずが可胜ずなる䞀方で、朜確状態の埌半では、小圓たり又は倧圓たりずなる間隔を長くしお、賞球の増加幅を比范的緩やかにするこずができる。よっお、賞球の増え方に波を付けるこずができるので、出球にメリハリを぀けるこずができる。埓っお、朜確状態における遊技が単調ずなっおしたうこずを防止抑制するこずができる。   On the other hand, in the first modification, the variation time of the second special symbol is made different according to the remaining number of times of the latent state. Then, in the first half of the latent state, a relatively short fluctuation time is easily set, and in the second half, a relatively long fluctuation time is easily set. As a result, in the first half of the latent state, the small hit or big hit interval becomes short, and it becomes possible to increase the prize ball in a relatively short time, while in the second half of the latent state, the small hit or the big hit Interval can be made longer, and the increase width of the winning balls can be made relatively gentle. Therefore, since it is possible to add waves to how to increase the number of winning balls, it is possible to give a sharp impression on the balls. Therefore, it can be prevented (suppressed) that the game in the latent state becomes monotonous.

この第制埡䟋の第倉圢䟋が、䞊蚘第制埡䟋ず構成䞊においお盞違する点は、䞻制埡装眮に蚭けられたおよびの構成が䞀郚倉曎ずなっおいる点、䞻制埡装眮のにより実行される䞀郚凊理が倉曎されおいる点である。その他の構成や、䞻制埡装眮のによっお実行されるその他の凊理、音声ランプ制埡装眮のによっお実行される各皮凊理、衚瀺制埡装眮のによっお実行される各皮凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The first modification of the first control example is different from the first control example in the configuration in that the configuration of the RAM 202 and the RAM 203 provided in the main control device 110 is partially changed, This is a point that the partial process executed by the MPU 201 of the control device 110 is changed. The other configurations, other processes executed by the MPU 201 of the main control unit 110, various processes executed by the MPU 221 of the audio lamp control apparatus 113, and various processes executed by the MPU 231 of the display control apparatus 114 are described first. The same as the pachinko machine 10 in the control example. Hereinafter, the same reference numerals are given to the same elements as in the first control example, and the illustration and the description thereof will be omitted.

第制埡䟋の第倉圢䟋における電気的構成に぀いお
たず、図〜図を参照しお、第制埡䟋の第倉圢䟋における電気的構成に぀いお説明する。図は、第制埡䟋の第倉圢䟋における䞻制埡装眮のの構成を瀺したブロック図である。図に瀺した通り、本第倉圢䟋における䞻制埡装眮のには、第制埡䟋におけるの構成図参照に察しお、倉動パタヌンシナリオテヌブルが远加されおいる点で盞違しおいる。たた、本倉圢䟋では、倉動パタヌン遞択テヌブルの内容が䞀郚倉曎ずなっおいる。
Regarding Electrical Configuration of First Modification of First Control Example
First, an electrical configuration in a first modified example of the first control example will be described with reference to FIGS. 326 to 328. FIG. 327 (a) is a block diagram showing the configuration of the ROM 202 of the main control unit 110 in the first modification of the first control example. As shown in FIG. 326 (a), the variation pattern scenario table 202ea is added to the ROM 202 of the main control unit 110 in the first modification with respect to the configuration of the ROM 202 in the first control example (see FIG. 191). Are different in that they Further, in the present modification, the contents of the fluctuation pattern selection table 202f are partially changed.

たず、図を参照しお、本第倉圢䟋における倉動パタヌン遞択テヌブルに぀いお説明する。図は、本制埡䟋における倉動パタヌン遞択テヌブルの構成を瀺した図である。図に瀺した通り、本第倉圢䟋における倉動パタヌン遞択テヌブルは、第制埡䟋における倉動パタヌン遞択テヌブル図参照に蚭けられおいた朜確甚テヌブルに代えお、朜確前半甚テヌブルず、朜確埌半甚テヌブルずが蚭けられおいる。   First, the variation pattern selection table 202f in the first modification will be described with reference to FIG. 326 (b). FIG. 326 (b) is a diagram showing the configuration of the fluctuation pattern selection table 202f in this control example. As shown in FIG. 326 (b), the variation pattern selection table 202f in the first modification is replaced with the latent confirmation table 202f4 provided in the variation pattern selection table 202f (see FIG. 194) in the first control example. A latent (first half) table 202f4a and a latent (second half) table 202f4b are provided.

朜確前半甚テヌブルは、朜確状態の前半〜回目の特別図柄の抜遞が実行された堎合に、倉動パタヌンを遞択するために参照されるテヌブルであり、朜確埌半甚テヌブルは、朜確状態の埌半〜回目の特別図柄の抜遞が実行された堎合に参照されるテヌブルである。この朜確埌半甚テヌブルの詳现に぀いお、図を参照しお説明する。なお、朜確前半甚テヌブルの芏定内容は、第制埡䟋における朜確甚テヌブル図参照ず同䞀であり、第特別図柄の抜遞結果ずは関係なく秒の倉動時間が遞択される。このため、その詳现な説明に぀いおは省略する。   The latent confirmation (first half) table 202f4a is a table to be referred to in order to select a variation pattern in the first half of the latent state (when the 1st to 50th special symbol lottery is executed) The second half table 202 f 4 b is a table to be referred to in the second half of the latent state (when the 51st to 120th special symbol lottery is executed). The details of the latent (second half) table 202 f 4 b will be described with reference to FIG. 327 (a). The prescribed contents of the latent confirmation (first half) table 202f4a are the same as the latent confirmation table 202f4 (see FIG. 196 (b)) in the first control example, and 0 regardless of the lottery result of the second special symbol A variation time of 5 seconds is selected. Therefore, the detailed description is omitted.

図は、朜確埌半甚テヌブルの芏定内容を瀺した図である。このうち、第特別図柄の抜遞に察する芏定内容に぀いおは、朜確前半甚テヌブルおよび第制埡䟋における朜確甚テヌブルず同䞀であるので、その詳现な説明に぀いおは省略する。たた、第特別図柄の抜遞に察しおは、抜遞結果によらず倉動時間が秒の倉動時間が遞択される。即ち、第特別図柄の抜遞で倧圓たりずなった堎合は、倉動皮別カりンタの取り埗る倀の党範囲〜で圓たりショヌト倉動秒が遞択され、第特別図柄の抜遞で小圓たりずなった堎合は、倉動皮別カりンタの取り埗る倀の党範囲〜で小圓たりショヌト倉動秒が遞択され、第特別図柄の抜遞で倖れずなった堎合は、倉動皮別カりンタの取り埗る倀の党範囲〜で倖れショヌト倉動秒が遞択される。   FIG. 327 (b) shows the defined contents of the latent (second half) table 202f4b. Among them, the prescribed content for the first special symbol drawing is the same as the latent (first half) table 202f4a (and the latent table 202f4 in the first control example), so a detailed description thereof will be omitted. . In addition, for the lottery of the second special symbol, the fluctuation time of 2 seconds is selected regardless of the lottery result. That is, when it becomes a big hit in the lottery of the second special symbol, the short circuit fluctuation (2 seconds) is selected in the entire range (0-198) of the possible values of the variation type counter CS1, and the lottery of the second special symbol If the small hit in the small type short fluctuation (2 seconds) is selected in the full range (0 to 198) of the possible value of the fluctuation type counter CS1 and it is out in the lottery of the second special symbol Is out of the entire range (0 to 198) of possible values of the variation type counter CS1, and a short variation (2 seconds) is selected.

このように、朜確埌半甚テヌブルが参照された堎合に、朜確前半甚テヌブルが参照された堎合よりも倉動時間が長くなる秒→秒構成ずするこずにより、朜確状態の埌半回〜回においお、小圓たり又は倧圓たりずなる間隔を長くするこずができる。よっお、朜確状態の前半では、持ち球が増加し易くなり、埌半では持ち球の増加が緩やかになるので、持ち球の増え方に波を付けるこずができ、遊技が単調ずなっおしたうこずを防止抑制するこずができる。   Thus, when the latent (second half) table 202f4b is referred to, the variation time is longer (0.5 seconds to 2 seconds) than when the latent (first half) table 202f4a is referred to. By doing this, in the second half (51 times to 120 times) of the latent state, it is possible to lengthen the small hit or big hit interval. Therefore, in the first half of the latent state, the holding balls tend to increase, and in the second half, the increase in holding balls becomes moderate, so it is possible to add waves to how to increase the holding balls, and the game becomes monotonous. Can be prevented (suppressed).

次に、図を参照しお、倉動パタヌンシナリオテヌブルの詳现に぀いお説明する。この倉動パタヌンシナリオテヌブルは、倧圓たり終了埌における特別図柄の抜遞回数ず、倉動パタヌンを遞択するためのテヌブルずが察応付けお芏定されたテヌブルである。倉動パタヌンを遞択する際には、この倉動パタヌンシナリオテヌブルから、倉動パタヌンを遞択するためのテヌブルが特定される。   Next, details of the fluctuation pattern scenario table 202ea will be described with reference to FIG. 327 (b). The fluctuation pattern scenario table 202ea is a table in which the number of drawing times of the special symbol after the big hit ends and the table for selecting the fluctuation pattern are defined in association with each other. When selecting a fluctuation pattern, a table for selecting a fluctuation pattern is specified from the fluctuation pattern scenario table 202ea.

図に瀺した通り、倧圓たり埌の遊技状態ずしお通垞状態が蚭定された堎合には、通垞状態が蚭定された倧圓たりが終了しおからの特別図柄の抜遞回数によらず、倉動パタヌン遞択テヌブルずしお通垞甚テヌブルが察応付けられおいる。このため、倧圓たり埌に通垞状態が蚭定された堎合には、必ず通垞甚テヌブルが参照されお倉動パタヌンが決定される。   As shown in FIG. 327 (b), when the normal state is set as the gaming state after the big hit, the variation pattern regardless of the number of drawing the special symbol from the end of the jackpot when the normal state is set, A normal table A 202 f 1 is associated as a selection table. For this reason, when the normal state is set after the jackpot, the fluctuation pattern is determined by referring to the table A 202 f 1 for normal use.

たた、図に瀺した通り、倧圓たり埌の遊技状態ずしお確倉状態が蚭定された堎合には、倧圓たり終了埌の特別図柄の抜遞回数が〜の範囲に察しお、確倉甚テヌブルが察応付けお芏定され、特別図柄の抜遞回数が以降に察しおは、通垞甚テヌブルが察応付けお芏定されおいる。よっお、特別図柄の抜遞回数が回以䞋の堎合には、倉動パタヌン遞択テヌブルを遞択するためのテヌブルずしお確倉甚テヌブルが参照され、回以降の堎合には、通垞甚テヌブルが参照される。   Further, as shown in FIG. 327 (b), when a probability change state is set as the gaming state after the big hit, the number of lottery times of the special symbol after the big hit is within the range of 1 to 120, the table for probability change A table 202 f 1 for normal use is defined in association with 202 f 3 in association with a special symbol drawing number 121 or later. Therefore, the table 202f3 for probability change is referred to as a table for selecting a variation pattern selection table when the number of lottery times of the special symbol is 120 times or less, and the table A202f1 for normal is referred to in the case of 121 times or more. Ru.

たた、図に瀺した通り、倧圓たり埌の遊技状態ずしお朜確状態が蚭定された堎合には、倧圓たり終了埌の抜遞回数が〜の範囲に察しお、朜確前半甚テヌブルが察応付けお芏定され、特別図柄の抜遞回数が〜の範囲に察しお、朜確埌半甚テヌブルが察応付けお芏定され、の範囲に察しお、通垞甚テヌブルが察応付けお芏定され、以降に察しお、通垞甚テヌブルが察応付けお芏定されおいる。   In addition, as shown in FIG. 327 (b), when the latent state is set as the gaming state after the big hit, the latent probability (first half) with respect to the range where the number of lottery after the big hit ends is 1 to 50. Table 202f4a is defined in association, and the number of drawing times of special symbols is in the range of 51 to 120, the table for latent (second half) is defined in association, and the range of 121, 122 is usually defined The table for the table B 202 f 2 is defined in association with each other, and the table for the normal use A 202 f 1 is defined in association with the table for 123 and subsequent ones.

これにより、朜確状態の前半では、短い倉動時間が決定され易い朜確前半甚テヌブルを参照しお倉動パタヌンを決定するこずができるので、小圓たりたたは倧圓たりの間隔を短くするこずができる。よっお、朜確状態の前半においお賞球の増加速床を向䞊させるこずができる。䞀方、朜確状態の埌半においおは、長い倉動時間が決定され難い朜確埌半甚テヌブルを参照しお倉動パタヌンを決定するこずができるので、小圓たりたたは倧圓たりの間隔が長くなる。よっお、朜確状態の埌半では賞球の増加速床を緩やかにするこずができるので、賞球の増加具合を可倉させるこずができる。よっお、朜確状態䞭における遊技が単調ずなっおしたうこずを防止抑制するこずができる。   Thereby, in the first half of the latent state, the fluctuation pattern can be determined with reference to the latent (first half) table 202 f 4 a where the short fluctuation time is easy to be determined, so the small hit or big hit interval can be shortened. it can. Therefore, the increase speed of the winning balls can be improved in the first half of the latent state. On the other hand, in the second half of the latent state, the variation pattern can be determined with reference to the latent (second half) table 202 f 4 b where long variation time is difficult to determine, so the small hitting or big hitting interval becomes long. Therefore, in the second half of the latent state, the increase speed of the winning balls can be made slow, so that the degree of increase of the winning balls can be varied. Therefore, it can be prevented (suppressed) that the game in the latent state becomes monotonous.

たた、朜確状態が終了した埌、回の特別図柄の抜遞では、通垞甚テヌブルを参照しお倉動パタヌンを遞択するこずができるので、第制埡䟋ず同様に、朜確状態のリザルト衚瀺を行うための十分な挔出時間を確保するこずができる。曎に、特別図柄の抜遞回数が回を超えた堎合には、通垞甚テヌブルが参照される。   In addition, since the fluctuation pattern can be selected with reference to the table B 202 f 2 for the normal symbol after the completion of the latent state, it is possible to select the result of the latent state as in the first control example. Sufficient presentation time for display can be secured. Furthermore, when the number of times of drawing of the special symbol exceeds 123 times, the table A 202 f 1 for normal use is referred to.

次に、図を参照しお、本第倉圢䟋における䞻制埡装眮のの構成に぀いお説明する。図は、の構成を瀺したブロック図である。図に瀺した通り、本第倉圢䟋におけるは、第制埡䟋におけるの構成図参照に察しお、シナリオ栌玍゚リアず、抜遞回数カりンタずが远加されおいる点で盞違する。   Next, with reference to FIG. 328, the configuration of the RAM 203 of the main control device 110 in the first modification will be described. FIG. 328 is a block diagram showing a configuration of the RAM 203. As shown in FIG. 328, the RAM 203 in the first modification has a scenario storage area 203ea and a lottery number counter 203eb added to the configuration (see FIG. 198) of the RAM 203 in the first control example. It is different.

シナリオ栌玍゚リアは、倉動パタヌンシナリオテヌブルに芏定された各シナリオのうち、倧圓たり埌の遊技状態に察応するシナリオを栌玍しおおくための蚘憶領域である。このシナリオ栌玍゚リアには、倧圓たりの終了時に倧圓たり埌の遊技状態に察応する倉動パタヌンシナリオが栌玍される図の参照。倉動開始時には、このシナリオ栌玍゚リアに栌玍されたシナリオを参照しお、倉動パタヌンを遞択するための倉動パタヌン遞択テヌブルが決定される。   The scenario storage area 203ea is a storage area for storing a scenario corresponding to the gaming state after the big win among the scenarios defined in the variation pattern scenario table 202ea. In the scenario storage area 203ea, a variation pattern scenario corresponding to the gaming state after the big hit at the end of the big hit is stored (see S2351 in FIG. 331). At the start of fluctuation, a fluctuation pattern selection table for selecting a fluctuation pattern is determined with reference to the scenario stored in the scenario storage area 203ea.

抜遞回数カりンタは、倧圓たりが終了しおから実行された特別図柄の抜遞回数をカりントするためのカりンタである。シナリオ栌玍゚リアから倉動パタヌン遞択テヌブルを遞択する堎合には、この抜遞回数カりンタの倀により特別図柄の抜遞回数が刀別されお倉動パタヌン遞択テヌブルが遞択される。   The lottery number counter 203eb is a counter for counting the lottery number of the special symbol that is executed after the jackpot is completed. When the variation pattern selection table is selected from the scenario storage area 203ea, the number of lottery times of the special symbol is determined by the value of the lottery number counter 203eb, and the variation pattern selection table is selected.

第制埡䟋の第倉圢䟋における䞻制埡装眮の制埡凊理に぀いお
次に、図〜図を参照しお、第制埡䟋の第倉圢䟋における䞻制埡装眮のにより実行される各皮制埡凊理に぀いお説明する。たず、図を参照しお、第制埡䟋における第特別図柄倉動パタヌン遞択凊理図参照に代えお本第倉圢䟋で実行される第特別図柄倉動パタヌン遞択凊理図参照に぀いお説明する。
<About control processing of main controller in first modification of first control example>
Next, various control processes executed by the MPU 201 of the main control apparatus 110 in the first modified example of the first control example will be described with reference to FIGS. 329 to 331. First, with reference to FIG. 329, first special symbol variation pattern selection processing 5 (FIG. 3) executed in the first modification instead of the first special symbol variation pattern selection processing (see FIG. 212) in the first control example. 329).

本第倉圢䟋における第特別図柄倉動パタヌン遞択凊理図参照のうち、〜、および〜の各凊理では、それぞれ第制埡䟋における第特別図柄倉動パタヌン遞択凊理図参照の〜、および〜の各凊理ず同䞀の凊理が実行される。たた、本倉圢䟋における第特別図柄倉動パタヌン遞択凊理図参照では、の凊理が終了するず、次いで、シナリオ栌玍゚リアから、抜遞回数カりンタの倀に察応する倉動パタヌン遞択テヌブルを読み出しお、凊理をぞず移行する。ここで読み出された倉動パタヌン遞択テヌブルを甚いお、の凊理により倉動パタヌンが遞択される。なお、図瀺に぀いおは省略したが、第特別図柄倉動パタヌン遞択凊理でも、倉動パタヌン遞択テヌブルを読み出す際にはこのず同䞀の凊理が実行されおテヌブルが決定される。   Of the first special symbol variation pattern selection processing 5 (see FIG. 330) in the first modification, in each of S501 to S503 and S505 to S508, the first special symbol variation pattern selection processing in the first control example The same processing as each processing of S501 to S503 (see FIG. 212) and S505 to S508 is performed. In addition, in the first special symbol variation pattern selection process 5 (see FIG. 329) in the present modification, when the process of S503 ends, next, from the scenario storage area 203ea, a variation pattern selection table corresponding to the value of the lottery number counter 203eb. Are read out (S551), and the process proceeds to S505. The variation pattern is selected by the process of S505 using the variation pattern selection table read out here. Although illustration is omitted, even in the second special symbol variation pattern selection process, when the variation pattern selection table is read out, the same process as this S551 is executed to determine the table.

次に、図を参照しお、第制埡䟋における遊技状態曎新凊理図参照に代えお本第倉圢䟋で実行される遊技状態曎新凊理図参照に぀いお説明する。この第制埡䟋の第倉圢䟋における遊技状態曎新凊理図参照のうち、〜の各凊理では、それぞれ第制埡䟋における遊技状態曎新凊理図参照の〜の各凊理ず同䞀の凊理が実行される。   Next, with reference to FIG. 330, a game state update process 5 (see FIG. 330) executed in the first modification instead of the game state update process (see FIG. 213) in the first control example will be described. Of the gaming state update processing 5 (see FIG. 330) in the first modification of the first control example, in each processing of S601 to S608, S601 to S601 of the gaming state update processing (see FIG. 213) in the first control example. The same process as each process of S608 is performed.

たた、本第倉圢䟋における遊技状態曎新凊理図参照では、の凊理埌に、抜遞回数カりンタの倀にを加算するこずで曎新し、本凊理を終了する。遊技状態曎新凊理図参照においお、毎回抜遞回数カりンタの倀を曎新するこずにより、抜遞回数カりンタの倀を、垞に倧圓たり埌に実行された特別図柄の抜遞回数ず䞀臎させるこずができる。   Further, in the gaming state update process 5 (see FIG. 330) in the first modified example, after the process of S608, the value is updated by adding 1 to the value of the lottery number counter 203eb (S651), and this process is ended. In the gaming state update process 5 (see FIG. 330), by updating the value of the lottery number counter 203eb every time, it is possible to make the value of the lottery number counter 203eb always match the lottery number of the special symbol executed after a big hit. .

次に、図を参照しお、第制埡䟋における倧圓たり終了凊理図参照に代えお本第倉圢䟋で実行される倧圓たり終了凊理図参照に぀いお説明する。この倧圓たり終了凊理図参照のうち、〜の各凊理では、それぞれ第制埡䟋の倧圓たり制埡凊理図参照における〜の各凊理ず同䞀の凊理が実行される。   Next, with reference to FIG. 331, the jackpot end process 5 (see FIG. 331) executed in the first modification example instead of the jackpot end process (see FIG. 230) in the first control example will be described. In the respective processes of S2301 to S2308 among the big hit end process 5 (see FIG. 331), the same processes as the processes of S2301 to S2308 in the big hit control process of the first control example (see FIG. .

たた、本第倉圢䟋における倧圓たり制埡凊理図参照では、の凊理が終了するず、次いで、〜の凊理で蚭定した遊技状態に察応する倉動パタヌンシナリオを倉動パタヌンシナリオテヌブルから読み出しお、シナリオ栌玍゚リアに蚭定する。次いで、抜遞回数カりンタの倀をにリセットしお、本凊理を終了する。この倧圓たり終了凊理図参照により、倧圓たり終了埌の遊技状態に応じた適切な倉動パタヌンシナリオを蚭定するこずができる。   Further, in the jackpot control process 5 (see FIG. 331) in the first modification, when the process of S2308 is ended, next, the fluctuation pattern scenario corresponding to the gaming state set in the process of S2302 to S2306 is changed to the fluctuation pattern scenario table 202ea , And is set in the scenario storage area 203ea (S2351). Next, the value of the lottery number counter 203eb is reset to 0 (S2352), and this processing is ended. By this jackpot end processing 5 (see FIG. 331), it is possible to set an appropriate variation pattern scenario according to the gaming state after the jackpot end.

以䞊説明した通り、第制埡䟋の倉圢䟋におけるパチンコ機では、朜確状態の前半倧圓たり埌の抜遞回数が〜回であるか、埌半倧圓たり埌の抜遞回数が〜回であるかに応じお倉動パタヌンを遞択するために参照される倉動パタヌン遞択テヌブルを切り替える構成ずしおいる。そしお、朜確状態の前半よりも、朜確状態の埌半の方が、倉動時間が長い倉動パタヌンが遞択され易くなるように構成しおいる。これにより、朜確状態の前半ず埌半ずで、小圓たり又は倧圓たりずなる間隔を異ならせ、前半の方が短い間隔で小圓たり又は倧圓たりずなる可胜性を高めるこずができる。即ち、朜確状態の前半では、賞球の増加速床を高め、埌半では、賞球の増加速床を比范的緩やかにするこずができる。よっお、賞球の増加速床を可倉させるこずができるので、賞球の増え方に波を付けるこずができる。よっお、朜確状態䞭における遊技が単調ずなっおしたうこずを防止抑制できる。たた、朜確状態の前半の方が賞球の増加速床が速くなるので、朜確状態の前半に察する遊技者の期埅感を高めるこずができる。よっお、朜確状態の前半埌半に突入する前に倧圓たりに圓遞させ、再床朜確状態の前半における遊技を行いたいず思わせるこずができる。よっお、遊技者の遊技に察する参加意欲を向䞊させるこずができる。   As described above, the pachinko machine 10 in the modification of the first control example is in the first half of the latent state (1 to 50 lottery numbers after the big hit) or in the second half (51 lottery numbers after the big hit) The variation pattern selection table to be referred to is selected to select the variation pattern depending on whether it is the number of times. The second half of the latent state is configured to be more likely to select a fluctuation pattern having a longer fluctuation time than the first half of the latent state. This makes it possible to make small hit or big hit intervals different between the first half and the second half of the latent state, and to increase the possibility that the first half will be a small hit or big hit at a short interval. That is, in the first half of the latent state, the increase speed of the winning balls can be increased, and in the second half, the increase speed of the winning balls can be relatively slow. Therefore, since the increase speed of the winning balls can be varied, it is possible to add waves to how to increase the winning balls. Therefore, it can be prevented (suppressed) that the game in the latent state becomes monotonous. In addition, since the increase speed of the winning balls is faster in the first half of the latent state, the player's expectation for the first half of the latent state can be enhanced. Therefore, it is possible to make the jackpot win in the first half of the latent state (before entering the second half) and to play the game in the first half of the latent state again. Thus, the player's willingness to participate in the game can be improved.

なお、本第倉圢䟋では、朜確状態の前半においお第特別図柄の抜遞が実行された堎合に必ず秒の倉動時間が蚭定され、朜確状態の埌半においお第特別図柄の抜遞が実行された堎合に必ず秒の倉動時間が蚭定される構成ずしおいたが、これに限られるものではない。䟋えば、朜確状態の前半でも、所定の割合䟋えば、の割合で秒の倉動時間が蚭定される構成ずしおもよい。同様に、朜確状態の公刀でも、所定の割合䟋えば、の割合で秒の倉動時間が蚭定される構成ずしおもよい。これにより、倉動時間から朜確状態の前半であるか埌半であるかを刀別し難くできるので、秒の倉動時間が蚭定された堎合にも、前半であるこずを期埅しお遊技を行わせるこずができる。   In the first modification, a fluctuation time of 0.5 seconds is always set when the second special symbol lottery is executed in the first half of the latent state, and the second special symbol is displayed in the second half of the latent state Although the variation time of 2 seconds is always set when the lottery is executed, it is not limited to this. For example, even in the first half of the latent state, the variation time of 2 seconds may be set at a predetermined rate (for example, a rate of 20%). Similarly, even in the case of a latent condition, a variation time of 0.5 seconds may be set at a predetermined rate (for example, a rate of 20%). This makes it difficult to determine from the fluctuation time whether it is the first half or the second half of the latent state, so even when the fluctuation time of 2 seconds is set, the game is played expecting it to be the first half be able to.

第制埡䟋の第倉圢䟋
次に、図および図を参照しお、第制埡䟋の第倉圢䟋におけるパチンコ機に぀いお説明する。䞊述した第制埡䟋では、画面衚瀺遞択テヌブル図参照を参照しお、第特別図柄ず第特別図柄の倉動状況各埅機フラグの蚭定状況に基づいお第図柄衚瀺装眮に衚瀺させるべき衚瀺内容画面衚瀺皮別を蚭定するように構成しおおり、通垞状態では、副倉動である第特別図柄の倉動状況特図埅機フラグの蚭定状況に関わらず、䞻倉動である第特別図柄の倉動が停止しおから所定期間が経過したこずを瀺す特図埅機フラグがオンに蚭定されおいる堎合にのみデモ衚瀺を実行するこずで、䞻倉動を確実に衚瀺させる構成ずしおいた。
Second Modification of First Control Example
Next, with reference to FIGS. 332 and 333, a pachinko machine 10 according to a second modification of the first control example will be described. In the first control example described above, referring to the screen display selection table 222b (refer to FIG. 200), the third symbol display based on the fluctuation status of the first special symbol and the second special symbol (setting status of each standby flag) It is configured to set the display content (screen display type) to be displayed on the device 81, and in the normal state, it is in the fluctuation status of the second special symbol which is a minor fluctuation (setting status of special figure 2 wait flag 223t) Regardless of the fact that the special figure 1 wait flag 223s is set to ON, which indicates that a predetermined period has elapsed since the change of the first special symbol, which is the main change, is stopped regardless of whether the demonstration display is performed, It was configured to display the main fluctuation reliably.

ここで、䞊述した第制埡䟋では、通垞状態䞭、即ち巊打ちが実行される状態においおは、副倉動である第特別図柄の抜遞結果を瀺す図柄が小領域に停止衚瀺され続けるものであった。これは、第特別図柄の抜遞が実行される第入球口が右打ち領域に蚭けられおいるためである。   Here, in the first control example described above, in the normal state, that is, in the state where left hitting is performed, the symbol indicating the lottery result of the second special symbol which is the sub change continues to be stopped and displayed in the small area Dm1 Met. This is because the second ball entrance 1640 where the lottery of the second special symbol is executed is provided in the right hitting area.

䞊述したように、小領域に第特別図柄の抜遞結果を瀺す図柄が停止したたた衚瀺されおしたうず、第特別図柄の抜遞が実行される第入球口に球が入球した際に、倉動が開始されない小領域に衚瀺される図柄を芋おパチンコ機が故障しおいるのではず違和感を䞎えおしたう虞があった。   As described above, when the symbol indicating the lottery result of the second special symbol is displayed in the small area Dm1 while being stopped, the ball enters the first ball entrance 64 where the lottery of the first special symbol is executed. When the pachinko machine 10 is broken by looking at the symbol displayed in the small area Dm1 where the change is not started, there is a risk of giving a sense of discomfort.

これに察しお本第倉圢䟋では、通垞垞態䞭に副倉動である第特別図柄の倉動が停止しおから所定期間が経過したこずを瀺す特図埅機フラグがオンに蚭定された堎合に小領域にお副倉動甚デモ衚瀺特図デモ衚瀺を実行するように構成した。これにより、同時倉動が実行されるパチンコ機においお、副倉動偎の特別図柄第特別図柄の抜遞結果を瀺す図柄が停止したたた衚瀺され続ける事態を抑制するこずが可胜ずなり、遊技者が遊技の内容に違和感を芚えおしたうこずを抑制するこずができる。   On the other hand, in the second modification, the special view 2 standby flag 223t is set to ON, which indicates that a predetermined period has elapsed since the second special symbol variation, which is a secondary change, has stopped during normal condition. In this case, the sub-variation demonstration display (special figure 2 demonstration display) is configured to be executed in the small area Dm1. As a result, in the pachinko machine 10 in which simultaneous change is executed, it becomes possible to suppress the situation where the symbol indicating the lottery result of the special symbol (second special symbol) on the sub change side continues to be displayed while stopped. It is possible to suppress the feeling of incongruity in the contents of the game.

この第制埡䟋の第倉圢䟋が、䞊蚘第制埡䟋ず構成䞊においお盞違する点は、音声ランプ制埡装眮に蚭けられたの構成が䞀郚倉曎ずなっおいる点である。その他の構成や、䞻制埡装眮のによっお実行される各皮凊理、音声ランプ制埡装眮のによっお実行される各皮凊理、衚瀺制埡装眮のによっお実行される各皮凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The second modification of the first control example is different from the first control example in the configuration in that the configuration of the RAM 222 provided in the audio lamp control device 113 is partially changed. The first control is performed for other configurations, various processes executed by the MPU 201 of the main controller 110, various processes executed by the MPU 221 of the audio lamp controller 113, and various processes executed by the MPU 231 of the display controller 114. It is identical to the pachinko machine 10 in the example. Hereinafter, the same reference numerals are given to the same elements as in the first control example, and the illustration and the description thereof will be omitted.

たず、本第倉圢䟋により衚瀺される副倉動甚デモ衚瀺第特別図柄甚デモ衚瀺の内容に぀いお、図を参照しお説明をする。図は、通垞状態又は、確倉状態においお、小領域にお衚瀺される副倉動甚デモ衚瀺第特別図柄甚デモ衚瀺の䞀䟋を瀺した図である。   First, the contents of the secondary variation demonstration display (second special symbol demonstration display) displayed by the second modification will be described with reference to FIG. FIG. 332 is a diagram showing an example of a sub variation demonstration display (second special symbol demonstration display) displayed in the small area Dm1 in a normal state (or a positive change state).

図に瀺した通り、通垞状態又は、確倉状態においお、第特別図柄が倉動しおいる状態であっお、第特別図柄が所定期間本倉圢䟋では秒倉動しおいない状態では、小領域にお第特別図柄の抜遞結果を瀺す停止衚瀺図参照に代えお、副倉動甚デモ衚瀺ずしお第特別図柄が倉動しおいるこずを瀺す「遊技䞭」の文字が衚瀺される。このように、副倉動甚デモ衚瀺ずしお小領域に第特別図柄の抜遞結果を瀺す図柄以倖の衚瀺を実行するこずで、遊技を実行しおいるにも関わらず巊打ち遊技を実行し第入球口に球を入球しおいるにも関わらず、倉動が実行されない図柄第特別図柄が継続しお衚瀺されるこずにより、遊技者に違和感を䞎えおしたうこずを抑制するこずができる。   As shown in FIG. 332, in the normal state (or positive change state), the first special symbol is in a state of variation, and the second special symbol is not in a predetermined period (30 seconds in this modification). In the state, instead of the stop display (see FIG. 182) indicating the lottery result of the second special symbol in the small area Dm1, “in-game” indicating that the first special symbol is fluctuated as a demonstration display of sub change Is displayed. As described above, by executing the display other than the symbol indicating the lottery result of the second special symbol in the small area Dm1 as the sub-variation demonstration display, it is possible to execute the left strike game (in spite of executing the game) Gives the player a sense of discomfort by continuously displaying the symbol (the second special symbol) for which the variation is not executed despite the fact that the ball is inserted into the first ball entrance 64 Can be suppressed.

さらに、副倉動甚デモ衚瀺第特別図柄甚デモ衚瀺の内容を、第特別図柄の倉動状況特図埅機フラグの蚭定状況に基づいお蚭定可胜に構成しおおり、図に瀺した通り、第特別図柄が倉動䞭である堎合は特図埅機フラグがオフに蚭定されおいる堎合は、䞻倉動である第特別図柄が倉動しおいる旚が衚瀺される内容ずしおいるため、遊技者に分かりやすい衚瀺態様を提䟛するこずができる。   Furthermore, the contents of the demonstration display for secondary variation (demonstration display for the second special symbol) can be set based on the variation status of the first special symbol (setting status of the special figure 1 standby flag 223s). As shown in 332, when the first special symbol is changing (when the special figure 1 standby flag 223s is set to off), it is indicated that the first special symbol which is the main fluctuation is changing Since the contents to be displayed are displayed, it is possible to provide the player with an easy-to-understand display mode.

第制埡䟋の第倉圢䟋における電気的構成に぀いお
図を参照しお、第制埡䟋の第倉圢䟋における電気的構成に぀いお説明する。図は、第制埡䟋の第倉圢䟋における画面衚瀺遞択テヌブルの構成を瀺したブロック図である。図に瀺した通り、本第倉圢䟋における画面衚瀺遞択テヌブルは、第制埡䟋における画面衚瀺遞択テヌブル図参照に察しお、遊技状態が通垞状態たたは確倉状態であっお、特図埅機フラグがオフに蚭定され、䞔぀、特図埅機フラグがオンに蚭定されおいる状態に察応しお芏定される画面衚瀺皮別を倉曎しおいる点で盞違しおいる。それ以倖の構成に぀いおは、䞊述した第制埡䟋の構成ず同䞀であるため、その詳现な説明を省略する。
Regarding Electrical Configuration of Second Modification of First Control Example
An electrical configuration in a second modified example of the first control example will be described with reference to FIG. FIG. 333 is a block diagram showing a configuration of the screen display selection 3 table 222b in the second modified example of the first control example. As shown in FIG. 333, the screen display selection 3 table 222 b in the second modification is in the normal state or the probability change state in the gaming state with respect to the screen display selection table 222 b (see FIG. 200) in the first control example. And the special display 1 standby flag 223s is set to OFF, and the special display 2 standby flag 223t is set to ON, so that the screen display type defined in correspondence with the state is changed. There is. The other configuration is the same as the configuration of the first control example described above, and thus the detailed description thereof will be omitted.

図に瀺した通り、遊技状態が通垞状態たたは確倉状態であっお、特図埅機フラグがオフに蚭定され、䞔぀、特図埅機フラグがオンに蚭定されおいる状態には画面衚瀺皮別ずしお「特図デモ衚瀺」が察応しお芏定されおいる。この「特図デモ衚瀺」は、第図柄衚瀺装眮の小領域を第特別図柄のデモ衚瀺領域ずしお「遊技䞭」の衚瀺図参照が実行される画面衚瀺皮別である。   As shown in FIG. 333, when the gaming state is the normal state or the definite variation state, the special view 1 standby flag 223 s is set to OFF, and the special view 2 standby flag 223 t is set to ON. “Special figure 2 demonstration display” is defined correspondingly as a display type. This "special figure 2 demonstration display" is a screen display type in which the "in-game" display (see FIG. 332) is executed with the small area Dm of the third symbol display device 81 as the demonstration display area of the second special symbol. .

以䞊、説明をしたように、本第倉圢䟋では、皮類の特別図柄の倉動が同時に実行されるパチンコ機においお、皮類の特別図柄のうち䞀方の特別図柄遊技者にずっお有利ずなる特別図柄が第図柄衚瀺装眮の倧半を甚いた䞻倉動ずしお倉動衚瀺され、他方の特別図柄遊技者にずっお䞻倉動よりも䞍利な特別図柄が第図柄衚瀺装眮の䞀郚’䞻倉動の倉動衚瀺が実行される衚瀺領域よりも小さい領域を甚いた副倉動ずしお倉動衚瀺される構成を甚いた堎合に、副倉動の倉動衚瀺が実行される領域副倉動衚瀺領域にお副倉動に察応するデモ衚瀺を実行可胜な構成ずしおいるため、副倉動の抜遞結果を瀺す図柄が長期間秒以䞊停止衚瀺される事態を防ぐこずが可胜ずなり、遊技者に違和感を䞎えおしたうこずを抑制するこずができる。たた、第図柄衚瀺装眮に衚瀺される䞻倉動に察応する倉動衚瀺挔出衚瀺に遊技者を泚芖させるこずができ。遊技者に分かり易い挔出を提䟛するこずができる。   As described above, in the second modification, in the pachinko machine 10 in which the variation of two types of special symbols is simultaneously executed, one of the two types of special symbols (which is advantageous for the player) The special symbol is variably displayed as the main variation using most of the third symbol display device 81, and the other special symbol (special symbol which is more disadvantageous than the main variation for the player) is a part of the third symbol display device 81 ' An area in which the fluctuation display of the sub fluctuation is executed (sub fluctuation display area) when the configuration in which the fluctuation display is performed as the sub fluctuation using (an area smaller than the display area in which the fluctuation display of the main fluctuation is executed) is used Since the demonstration display corresponding to the sub fluctuation can be executed at this time, it is possible to prevent the situation where the symbol indicating the lottery result of the sub fluctuation is stopped and displayed for a long time (30 seconds or more). Give It is possible to suppress the door. Further, the player can be made to gaze at the fluctuation display (effect display) corresponding to the main fluctuation displayed on the third symbol display device 81. It is possible to provide the player with an easy-to-understand effect.

さらに、副倉動第特別図柄に察しお実行されるデモ衚瀺の内容を䞻倉動第特別図柄の倉動状況に基づいお蚭定するこずで、副倉動第特別図柄が衚瀺される領域副倉動衚瀺領域を甚いお䞻倉動第特別図柄の倉動状況を遊技者に報知するこずが可胜ずなる。よっお、副倉動領域におデモ衚瀺が実行される状態においおは第図柄衚瀺装眮の党お殆どを甚いお䞻倉動に関する衚瀺を実行するこずができ、遊技者に分かりやすい挔出を提䟛するこずができる。   Furthermore, by setting the contents of the demonstration display to be executed for the sub-variation (the second special symbol) based on the variation situation of the main variation (the first special symbol), the sub-variation (the second special symbol) is displayed It is possible to notify the player of the fluctuation state of the main fluctuation (first special symbol) by using the area to be played (the sub fluctuation display area). Therefore, in the state where the demonstration display is executed in the sub variable region, the display regarding the main variation can be performed using all (mostly) of the third symbol display device 81, and the player can be provided with a comprehensible effect be able to.

なお、本第倉圢䟋では、副倉動である第特別図柄の抜遞結果を瀺す停止図柄に代えお第特別図柄甚デモ衚瀺を実行する構成であるが、それ以倖の構成を甚いおもよく、䟋えば、第特別図柄の抜遞結果を瀺す停止図柄を瞮小衚瀺し、副倉動衚瀺領域の空きスペヌスにお第特別図柄甚デモ衚瀺を実行するようにしおもよいし、副倉動衚瀺領域ずは異なる領域にお第特別図柄デモ衚瀺を実行する構成を甚いおも良い。   In the second modification, the second special symbol demonstration display is executed instead of the stop symbol indicating the lottery result of the second special symbol which is the sub change, but even if other configurations are used Well, for example, the stop symbol indicating the lottery result of the second special symbol may be reduced and displayed, and the second special symbol demonstration display may be executed in the empty space of the sub variation display area, or the sub variation display area You may use the structure which performs a 2nd special symbol demo display in an area | region different from.

たた、本第倉圢䟋では第特別図柄が䞻倉動ずなり第特別図柄が副倉動ずなる通垞状態たたは確倉状態における第特別図柄甚デモ衚瀺副倉動デモ衚瀺の構成に぀いお説明をしたが、䟋えば、第特別図柄が䞻倉動ずなり第特別図柄が副倉動ずなる朜確状態でも同様の構成を甚いるず良い。この堎合、第図柄衚瀺領域の小領域を第特別図柄の倉動衚瀺領域に蚭定し、遊技状態に関わらず小領域を副倉動衚瀺領域ずするこずにより、副倉動甚デモ衚瀺の衚瀺デヌタや衚瀺制埡を共通化するこずが可胜ずなり、第図柄衚瀺装眮䞊の衚瀺制埡の凊理負荷を軜枛するこずができるずいう効果がある。   Further, in the second modification, the configuration of the second special symbol demonstration display (sub change demonstration display) in the normal state or the positive change state in which the first special symbol is main change and the second special symbol is sub change is described. However, for example, it is preferable to use the same configuration even in the latent state in which the second special symbol is the main change and the first special symbol is the sub change. In this case, the small area Dm1 of the third symbol display area 81 is set as the variable display area of the first special symbol, and the small area Dm1 is set as the secondary change display area regardless of the gaming state. It is possible to share display data and display control, and it is possible to reduce the processing load of display control on the third symbol display device 81.

第制埡䟋の第倉圢䟋
次に、図〜図を参照しお、䞊述した第制埡䟋における第倉圢䟋に぀いお説明をする。䞊述した第制埡䟋では、実際の朜確状態の残り回数ず、衚瀺䞊の残り回数ずに差分が生じおいる堎合においお、衚瀺䞊の残り回数を䞊乗せ衚瀺する構成ずしお特別図柄の倉動挔出に合わせお実行される抌䞋䞊乗せ挔出ず、衚瀺䞊の残り回数がずなり、䞔぀、実際の残り回数がでない以䞊である堎合に非衚瀺態様図参照を蚭定し、その非衚瀺態様が蚭定されおいる堎合においお、実際の朜確状態の残り回数が所定回数回以内の状態で倧圓たりずなった堎合に実行される特殊䞊乗せ挔出ずを有する構成ずし、朜確状態䞭における様々なタむミングで衚瀺䞊の残り回数を䞊乗せさせる挔出を実行するものであった。
First Modification of Fourth Control Example
Next, with reference to FIGS. 334 to 350, a first modification of the fourth control example described above will be described. In the fourth control example described above, when there is a difference between the actual number of remaining latent states and the remaining number on the display, the remaining number on the display is additionally displayed, and the variation effect of the special symbol is displayed. Set the non-display mode (see FIG. 309 (b)) when the press addition effect to be executed together and the number of remaining times on display are 0 and the actual number of remaining times is not 0 (one or more). When the non-display mode is set, it is configured to have a special additional effect to be performed when the actual number of remaining latent states is a large number of hits within a predetermined number of times (five times), An effect of performing addition of the remaining number on the display at various timings during the latent state was executed.

ここで、パチンコ機等の遊技機においお、遊技者が有利ずなる特定遊技状態朜確状態が所定回数回実行されるものであっお、䞻制埡装眮にお曎新管理される実際の残り回数ず、第図柄衚瀺装眮に衚瀺される衚瀺䞊の残り回数ずに差分を持たせ、遊技者に察しお特定遊技状態がい぀たで継続するのかを分かり難くさせるものがある。このような遊技機では、衚瀺䞊の残り回数を䞊乗せさせる挔出を実行し実際の残り回数ず、衚瀺䞊の残り回数ずの差分を収束させるこずで、遊技者に察しお違和感なく特定遊技状態を遊技させるように構成されおいる。   Here, in a gaming machine such as a pachinko machine, a specific gaming state (latency state) in which the player is advantageous is executed a predetermined number of times (120 times), and is updated and managed by the main control device 110 There is a method of making a difference between the actual number of remaining times and the remaining number of times displayed on the third symbol display 81 so as to make it difficult for the player to know how long the specific gaming state continues. In such a gaming machine, the effect of adding the remaining number on the display is executed, and the difference between the actual remaining number and the remaining number on the display is converged to provide the player with a specific gaming state without discomfort. It is configured to play a game.

この堎合、衚瀺䞊の残り回数を䞊乗せさせる挔出ずしおは、䞊述した第制埡䟋に蚘茉したように特別図柄の倉動に基づいお実行される䞊乗せ挔出抌䞋䞊乗せ挔出ず、衚瀺䞊の残り回数が所定回数以内ずなったこずに基づいお実行される䞊乗せ挔出特殊䞊乗せ挔出ずが考えられる。このように様々な䞊乗せ挔出を実行するこずで、特定遊技状態朜確状態が実行される残り回数をより分かり難くするこずが可胜ずなり、遊技者に察しお緊匵感を持たせた状態を継続させお遊技を行わせるこずができ、さらに、䞊乗せ挔出により倚くの回数が䞊乗せされた堎合には安心感を付䞎するこずができる。   In this case, as the effect for adding the remaining number on the display, as described in the fourth control example described above, the additional effect (press-on additional effect) executed based on the variation of the special symbol and the remaining number on the display It can be considered that an additional effect (special additional effect) is executed based on the fact that the number of times is within the predetermined number of times. By executing various additional effects in this manner, it is possible to make it difficult to understand the remaining number of times the specific gaming state (latency state) is executed, and a state in which the player feels tense. The game can be continued to be performed, and further, a sense of security can be given when a large number of times is added by the additional effect.

しかしながら、実際の残り回数ず衚瀺䞊の残り回数ずの差分を収束させるための挔出䞊乗せ挔出は遊技者により奜みが分かれるものであり、様々なパタヌンの䞊乗せ挔出を実行するこずで、遊技者のモチベヌションが䜎䞋しおしたう虞があった。具䜓的には、衚瀺䞊の残回数が少なくなるたで実際の残り回数が分からない状態を継続させ、衚瀺䞊の残回数が少なくなった堎合に実際の残り回数を䞊乗せする挔出を奜む遊技者に察しお、衚瀺䞊の残回数が少なくなる前に䞊乗せ挔出が行われおしたうず、衚瀺䞊の残回数ず実際の残回数ずの差分が䞊乗せ挔出により䞊乗せされた回数分少なくなるこずから、衚瀺䞊の残回数が少なくなった堎合に実際の残り回数を䞊乗せする挔出においお䞊乗せされる回数が枛っおしたい、遊技者の挔出に察するモチベヌションが䜎䞋しおしたうずいう虞があった。   However, the effect for converging the difference between the actual number of remaining times and the number of remaining times on the display (superimposed effect) is one in which the preference is different depending on the player, and by executing various patterns of additive effects, the player There was a risk that the motivation of Specifically, the player who prefers the effect of continuing the state in which the actual number of remaining times is unknown until the number of remaining numbers on the display decreases, and adding the actual number of remaining times when the remaining number on the display decreases. On the other hand, if the additional effect is performed before the remaining number on the display decreases, the difference between the remaining number on the display and the actual remaining number decreases by the number of times added by the additional effect. When the remaining number of times is reduced, the number of times of being added in the effect of adding the actual remaining number of times is reduced, and there is a possibility that the player's motivation for the effect is reduced.

これに察しお、本第倉圢䟋では、朜確状態䞭に実行される䞊乗せ挔出ずしお、毎倉動䞊乗せ挔出に期埅できる挔出態様䞊乗せチャンスモヌドず、衚瀺䞊の残り回数が所定数以䞋ずなった堎合に䞊乗せ挔出が実行される挔出態様埌告知モヌドずを遊技者が遞択可胜に構成しおいるため、遊技者が所望する䞊乗せ挔出の態様を任意に蚭定するこずができる。よっお、遊技者の挔出に察するモチベヌションが䜎䞋しおしたう事態を抑制するこずができる。   On the other hand, in the first modification, as an additional effect to be executed during the latent state, an effect mode (additional chance mode) that can be expected for each fluctuation additional effect, and a predetermined number or less of remaining times on display Since the player can select the effect mode (post-notification mode) in which the additional effect is executed in the case where the additional effect is performed, it is possible to arbitrarily set the additional effect mode desired by the player. Therefore, it is possible to suppress a situation in which the player's motivation for the effect is reduced.

さらに、䞊述したように䞊乗せ挔出の挔出態様を遞択可胜な遊技機では、䟋えば、特別図柄の倉動が実行される毎に䞊乗せ挔出を実行可胜な第挔出態様が蚭定され、䞔぀衚瀺䞊の残り回数ずしお回が衚瀺されおいる状態で、衚瀺䞊の残り回数が所定回数䟋えば回転ずなった堎合に䞊乗せ挔出が実行される第挔出態様を遞択しおしたうず、䞊乗せ挔出が実行されるタむミングを逃しおしたい、挔出効果が䜎䞋しおしたうずいう問題があった。   Furthermore, as described above, in the gaming machine capable of selecting the effect mode of the additional effect, for example, the first effect mode capable of executing the additional effect is set each time the variation of the special symbol is executed, and the rest on display If the second effect mode is selected in which the additional effect is executed when the remaining number on the display reaches a predetermined number of times (for example, 5 revolutions) while three is displayed as the number, the additional effect is displayed. There is a problem that the timing to be executed is missed and the rendering effect is reduced.

これに察しお、本倉圢䟋では、実際の残り回数ずしお回が再蚭定される倧圓たり遊技䞭に、䞊乗せ挔出の挔出態様を遞択可胜ずし、さらに、挔出態様ずしお衚瀺䞊の残り回数が所定回数䟋えば回転ずなった堎合に䞊乗せ挔出が実行される第挔出態様が遞択されたこずに基づいおその倧圓たり挔出䞭に衚瀺䞊の残り回数を回に蚭定するよう構成しおいる。   On the other hand, in this modification, during the jackpot game where 120 times are reset as the actual remaining number, the effect mode of the additional effect can be selected, and further, the remaining number on the display as the effect mode is a predetermined number of times The number of remaining times on display is set to 100 during the jackpot effect based on the selection of the second effect mode in which the additional effect is executed in the case of (for example, 5 rotations).

これにより、䞊乗せ挔出の挔出態様を遊技者が任意に遞択可胜な遊技機においお、どのタむミングでどの挔出態様が遞択されたずしおも遞択された挔出態様に察応した挔出を実行するこずができる。   As a result, in the gaming machine in which the player can arbitrarily select the effect mode of the additional effect, it is possible to execute the effect corresponding to the selected effect mode regardless of which effect mode is selected at any timing.

この第制埡䟋の第倉圢䟋が、䞊蚘第制埡䟋ず構成䞊においお盞違する点は、音声ランプ制埡装眮に蚭けられたおよびの構成が䞀郚倉曎ずなっおいる点、音声ランプ制埡装眮のによっお実行される䞀郚凊理の内容が倉曎ずなっおいる点、衚瀺制埡装眮のによっお実行される䞀郚凊理の内容が倉曎ずなっおいる点である。その他の構成や、䞻制埡装眮のによっお実行される各皮凊理、音声ランプ制埡装眮のによっお実行されるその他の凊理、衚瀺制埡装眮のによっお実行されるその他の凊理に぀いおは、第制埡䟋におけるパチンコ機ず同䞀である。以䞋、第制埡䟋ず同䞀の芁玠には同䞀の笊号を付し、その図瀺ず説明ずを省略する。   The first modification of the fourth control example is different from the fourth control example in the configuration in that the configuration of the ROM 222 and the RAM 223 provided in the audio lamp control device 113 is partially changed. The content of the partial processing executed by the MPU 221 of the audio lamp control device 113 is changed, and the content of the partial processing performed by the MPU 231 of the display control device 114 is changed. The other configurations, various processes executed by the MPU 201 of the main controller 110, other processes executed by the MPU 221 of the audio lamp controller 113, and other processes executed by the MPU 231 of the display controller 114 It is the same as the pachinko machine 10 in the fourth control example. Hereinafter, the same reference numerals are given to the same elements as the fourth control example, and the illustration and the description thereof will be omitted.

ここで、本第倉圢䟋により実行される挔出衚瀺の内容に぀いお、図〜図を参照しお説明をする。本第倉圢䟋では、第図柄衚瀺装眮にお実行される挔出衚瀺ずしお、暪方向に移動する図柄倉動衚瀺が停止仮停止埌リヌチハズレ埌、䞀郚の図柄が瞊方向に移動する倉動パタヌンスクロヌル倉化挔出が蚭定されおいる図および図参照。さらに、朜確状態䞭に倧圓たりに圓遞した堎合に、その倧圓たり遊技䞭に異なる䞊乗せ挔出態様が実行される耇数の挔出モヌドが遞択可胜に構成されおいる図および図参照。   Here, the contents of the effect display performed by the first modification will be described with reference to FIGS. 334 to 337. FIG. In the first modification, as the effect display executed by the third symbol display device 81, some symbols are vertical after the symbol variation display moving in the horizontal direction is stopped (temporary stop) (after reach loss). A fluctuation pattern (scroll change effect) to be moved is set (see FIGS. 334 and 335). Furthermore, when the jackpot G is won during the latent state, a plurality of effect modes in which different additional effect modes are executed during the jackpot game are configured to be selectable (see FIGS. 336 and 337).

たず、図および図を参照しお、スクロヌル倉化挔出の内容に぀いお説明をする。図は、スクロヌル倉化挔出のうち、図柄が暪方向に移動するリヌチ第リヌチ態様が倖れで停止仮停止した状態を瀺す暡匏図であり、図は、第リヌチ態様が倖れ停止仮停止埌、䞀郚の図柄が瞊方向に移動するこずを瀺唆する瀺唆態様で衚瀺されおいる状態を瀺す暡匏図であり、図は、図柄が瞊方向に移動するリヌチ第リヌチ態様が実行される状態を瀺す暡匏図であり、図は、第リヌチ態様が圓たり図柄で停止した状態を瀺す暡匏図である。なお、図柄が暪方向に移動するリヌチ第リヌチ態様に぀いおは䞊述した第制埡䟋ず同䞀の内容であるため、その詳现な説明を省略する。   First, the contents of the scroll change effect will be described with reference to FIGS. 334 and 335. FIG. 334 (a) is a schematic view showing a state in which the reach (first reach aspect) in which the symbol moves in the lateral direction in the scroll change effect is removed and stopped (temporary stop), and FIG. 334 (b) is Fig. 335 (a) is a schematic view showing a state in which a part of the symbols is displayed in a suggested mode which suggests that a part of the symbols move in the vertical direction after the first reach mode is detached (stopped temporarily). It is a schematic diagram which shows the state in which the reach (2nd reach aspect) which a symbol moves longitudinally is performed, and FIG. 335 (b) is a schematic view which shows the state which the 2nd reach aspect hit and stopped by the symbol. . In addition, about the reach (1st reach aspect) which a symbol moves to a horizontal direction, since it is the same content as the 4th control example mentioned above, the detailed description is abbreviate | omitted.

図に瀺した通り、本第倉圢䟋では第図柄衚瀺装眮の衚瀺領域が巊衚瀺領域ず右衚瀺領域ずで分割しお制埡可胜に構成されおおり、通垞の図柄倉動衚瀺暪方向ぞの図柄倉動衚瀺䞭は、巊衚瀺領域および右衚瀺領域の衚瀺制埡を䞀括しお実行するこずで、第図柄衚瀺装眮の党衚瀺領域に察しお倉動衚瀺が実行され、通垞ずは異なる特殊図柄倉動衚瀺瞊方向ぞの図柄倉動衚瀺が実行される堎合には、瞊方向ぞの図柄倉動察象ずなる領域巊衚瀺領域ず右衚瀺領域の衚瀺デヌタのみを曎新する制埡が実行されるように構成されおいる。これにより、図柄の倉動衚瀺に適した領域の衚瀺デヌタを曎新するだけで適正な図柄衚瀺挔出を実行するこずができるため、図柄倉動凊理に関する制埡の凊理負荷を軜枛するこずができる。   As shown in FIG. 334 (a), in the first modification, the display area of the third symbol display device 81 is divided into the left display area Dz1 and the right display area Dz2 so as to be controllable. During the symbol variation display (the symbol variation display in the horizontal direction), the display control of the left display region Dz1 and the right display region Dz2 is executed collectively, thereby changing the entire display region of the third symbol display device 81 When the display is executed and a special symbol variation display different from normal (symbol variation display in the vertical direction) is executed, an area to be subjected to symbol variation in the vertical direction (left display area Dz1 and right display area Dz2 Control is performed to update only the display data of. As a result, the appropriate symbol display effect can be performed only by updating the display data of the area suitable for the variable display of symbols, and therefore the processing load of control related to the symbol fluctuation processing can be reduced.

この図は、図柄列および図柄列がたず停止衚瀺され第リヌチ態様が実行され、その結果、特別図柄の抜遞結果が圓たりである堎合に停止衚瀺される図柄の組み合わせ同䞀の数字を瀺す図柄が盎線状に停止衚瀺される図柄の組み合わせに察しお、コマずれたプラス方向にコマずれた態様で図柄列が停止衚瀺されおいる。   In this FIG. 334 (a), the symbol row L1 and the symbol row L3 are first stopped and displayed (first reach mode), and as a result, the symbol of the symbol which is stopped and displayed when the lottery result of the special symbol is a hit The symbol row L2 is stopped and displayed in a mode shifted by one frame (shifted by one frame in the plus direction) with respect to the combination (combination of symbols in which symbols indicating the same number are stopped and displayed linearly).

その埌、巊衚瀺領域内に停止衚瀺されおいる各図柄図柄列は「ラむオン」を暡した図柄、図柄列は副図柄、図柄列は「ヘビ」を暡した図柄のうち、キャラクタを暡した図柄が瞊方向䞋方向ぞの倉動を瀺唆するアクションを瀺す移動方向瀺唆態様で衚瀺され、䞔぀、巊衚瀺領域に瞊方向䞋方向の図柄列が衚瀺される。具䜓的には、巊衚瀺領域に衚瀺される図柄列の䞊偎に副図柄を衚瀺し、巊衚瀺領域に衚瀺される図柄列の䞋偎に副図柄を衚瀺するこずで、巊衚瀺領域内に瞊方向の図柄列䞊から、副図柄、「ラむオン」を暡した図柄、副図柄、「ヘビ」を暡した図柄、副図柄の順で衚瀺される図柄列が衚瀺される図参照。   Then, among the symbols (symbol row L1 is a symbol simulating a "lion", symbol row L2 is a sub-pattern, and symbol row L3 is a symbol simulating "snake") displayed in the left display area Dz1 in a stopped state. A symbol imitating a character is displayed in a moving direction suggesting mode indicating an action suggesting a fluctuation in the vertical direction (downward direction), and a row of symbols in the vertical direction (downward direction) is displayed in the left display area Dz1. Specifically, the left symbol is displayed by displaying the sub symbol on the upper side of the symbol string L1 displayed in the left display area Dz1 and by displaying the sub symbol on the lower side of the symbol string L3 displayed in the left display region Dz1. A vertical symbol row (from top, a sub symbol, a symbol simulating a "lion", a sub symbol, a symbol simulating a "snake", a symbol row displayed in a sub symbol sequence) is displayed in the area Dz1 (Refer FIG. 334 (b)).

これにより、巊衚瀺領域に衚瀺される各図柄が瞊方向に倉動するこずを瀺唆するこずができ、遊技者に期埅感を持たせる挔出を実行するこずができる。さらに、本第倉圢䟋では巊衚瀺領域内の衚瀺内容を倉曎即ち、巊衚瀺領域内に停止衚瀺されおいる各図柄の衚瀺態様の倉曎衚瀺、および、巊衚瀺領域内に新たな図柄を远加し瞊方向の図柄列を远加衚瀺する凊理を実行するだけで、今埌、瞊方向に図柄が倉動するリヌチ第リヌチ態様が実行されるこずを瀺唆する構成ずしおいるため、図柄倉動凊理に関する制埡の凊理負荷を軜枛するこずができる。   As a result, it can be suggested that each symbol displayed in the left display area Dz1 fluctuates in the vertical direction, and an effect of giving the player a sense of expectation can be executed. Furthermore, in the first modification, the display content in the left display area Dz1 is changed (that is, the change display of the display mode of each symbol stopped and displayed in the left display area Dz1 and new in the left display area Dz1) It is suggested that the reach (the second reach mode) in which the symbol fluctuates in the vertical direction will be executed from now only by executing the process of adding a certain symbol and additionally displaying the symbol row in the vertical direction). , It is possible to reduce the processing load of control related to the symbol variation processing.

なお、本第倉圢䟋の構成を甚いるこず無く、右偎衚瀺領域に停止衚瀺仮停止衚瀺されおいる図柄の衚瀺態様を倉曎しお第リヌチ態様が実行されるこずを瀺唆する構成を甚いおも良い。これにより、第図柄衚瀺装眮の党䜓を甚いた瀺唆挔出を実行するこずが可胜ずなるため、遊技者に分かりやすい報知をするこずができる。   In addition, the configuration that suggests that the second reach mode is executed by changing the display mode of the symbol displayed to be stopped (provisional stop display) in the right side display area Dz2 without using the configuration of the first modified example May be used. As a result, since it is possible to execute a suggested effect using the entire third symbol display device 81, it is possible to make a notification that the player can easily understand.

そしお、第リヌチ態様図柄が瞊方向に倉動するリヌチが実行されるず、図に瀺す通り、巊衚瀺領域内に圢成される図柄列が瞊方向䞋方向に倉動し、第リヌチ態様ずしお、有効ラむンたたは有効ラむンに「」の数字が付された䞻図柄ゟりを暡した䞻図柄が停止衚瀺されるこずで倧圓たりを瀺す停止図柄ずなる特殊ダブルリヌチ態様が実行される。このように、通垞の暪方向のリヌチ態様第リヌチ態様ず瞊方向のリヌチ態様第リヌチ態様ずを組み合わせるこずにより、単䞀方向の図柄列〜の倉動衚瀺よりも耇雑な図柄倉動衚瀺を容易に実行するこずができる。さらに、図に瀺す通り、特定の䞻図柄「」の数字が付された䞻図柄が倧圓たりを瀺す停止䜍眮を耇数箇所蚭定するこずが可胜ずなり、倧圓たりの期埅感を高める挔出を実行するこずができる。   Then, when the second reach mode (the reach in which the symbol fluctuates in the vertical direction) is executed, as shown in FIG. 335 (a), the symbol row L5 formed in the left display area Dz1 is in the vertical direction (downward) As a second reach aspect, the main symbol (the main symbol imitating an elephant) with the number “1” attached to the effective line V5 or the effective line V6 is stopped and displayed to indicate a big hit Special double reach mode is implemented. As described above, by combining the normal horizontal reach mode (first reach mode) and the vertical reach mode (second reach mode), the variation display of the single-direction symbol row (L1 to L3) It is possible to easily execute complicated symbol variation display. Furthermore, as shown in FIG. 335 (a), it becomes possible to set a plurality of stop positions where a specific main symbol (main symbol with the number “1” attached) indicates a big hit, thus enhancing the expectation of the big hit A presentation can be performed.

そしお、第リヌチ態様の実行が終了し、今回の特別図柄の抜遞結果が倧圓たりの堎合には、有効ラむンの䜕れかに「」の数字が付された䞻図柄ゟりを暡した䞻図柄が䞀列に停止衚瀺される図参照。その埌、倧圓たり遊技が実行される。   And when execution of the second reach mode is finished and the lottery result of the special symbol this time is a big hit, the main symbol (the elephant is displayed with a number “1” attached to either of the effective lines V5, V6 The displayed main symbol is stopped and displayed in a row (see FIG. 335 (b)). After that, the jackpot game is executed.

なお、䞊述した衚瀺䟋では、第リヌチ態様が停止仮停止した状態図参照から、第リヌチ態様が停止仮停止する状態たでの間、巊衚瀺領域以倖の領域の衚瀺デヌタを倉曎しない䟋を瀺したが、右衚瀺領域内に停止衚瀺される各図柄䞻図柄および副図柄に察応する衚瀺デヌタの曎新が行われないようにし、それ以倖の衚瀺デヌタ䟋えば、右衚瀺領域内に衚瀺される「リヌチ」の衚瀺等の曎新は実行されるように構成しおもよい。これにより、図に瀺す特殊ダブルリヌチ態様が実行された堎合に、「リヌチ」の衚瀺を、通垞のリヌチ態様よりも倧圓たりの期埅床が高いこずを瀺す「マルチリヌチ」の衚瀺に曎新するこずが可胜ずなり、挔出効果を高めるこずができる。   In the display example described above, the left display area Dz1 is from the state where the first reach aspect is stopped (temporary stop) (see FIG. 334 (a)) to the state where the second reach aspect is stopped (temporary stop) Although the example which does not change the display data of the area other than was shown, it is made not to update the display data which corresponds to each design (the main design and the sub-pattern) stopped and displayed in the right display area Dz2. The update of the display data of (for example, the display of "reach" displayed in the right display area Dz2) may be performed. Thereby, when the special double reach aspect shown in FIG. 334 (a) is executed, the indication of "reach" is displayed as "multi reach" indicating that the degree of expectation of the jackpot is higher than that of the normal reach aspect. It becomes possible to update, and it is possible to enhance the rendering effect.

たた、珟圚の図柄倉動状況を瀺す衚瀺領域図で「リヌチ」を衚瀺しおいる領域を、巊衚瀺領域内に蚭け、図柄倉動状況に応じお衚瀺する内容を適宜倉曎するように構成しおもよい。これにより、第図柄衚瀺装眮の衚瀺領域のうち特定の衚瀺領域巊衚瀺領域のみの衚瀺デヌタを曎新する凊理を実行するだけで、第リヌチ態様を実行するずずもに、図柄倉動状況に応じた衚瀺を実行するこずができるため、図柄倉動凊理に関する制埡の凊理負荷を軜枛するこずができるずずもに、倧圓たりの期埅感を高める挔出を実行するこずができる。   In addition, a display area (the area displaying "reach" in FIG. 334 (a)) indicating the current symbol fluctuation situation is provided in the left display area Dz1, and the contents to be displayed are appropriately changed according to the symbol fluctuation situation. It may be configured to Thus, the second reach mode is executed only by executing the process of updating the display data of only a specific display area (left display area Dz1) among the display areas of the third symbol display device 81, and the symbol fluctuation situation Since the display according to can be performed, while being able to reduce the processing load of control regarding symbol variation processing, it is possible to execute the effect of enhancing the sense of expectation of the jackpot.

次に、図および図を参照しお、本第制埡䟋の第倉圢䟋における朜確状態䞭に実行される䞊乗せ挔出を遞択する䞊乗せモヌド遞択挔出の内容に぀いお説明をする。この䞊乗せモヌド遞択挔出は、朜確状態䞭における実際の残り回数残確倉回数゚リアの倀ず衚瀺䞊の残り回数挔出確倉回数カりンタの倀ずの差分を収束するために衚瀺䞊の残り回数を䞊乗せ加算する䞊乗せ挔出の挔出態様䞊乗せモヌドを遞択するための挔出であっお、特別図柄の倉動が開始される床に䞊乗せ挔出を実行するか吊かが刀別される挔出態様䞊乗せチャンスモヌドず、衚瀺䞊の残り回数が所定回数ずなった堎合に䞊乗せ挔出が実行される挔出態様埌告知モヌドず、から遊技者が任意の挔出態様䞊乗せモヌドを遞択可胜な挔出である。   Next, with reference to FIGS. 336 and 337, the contents of the additional mode selection effect for selecting the additional effect to be executed during the latent state in the first modified example of the fourth control example will be described. The additional mode selection effect is displayed on the display in order to converge the difference between the actual remaining number (value of remaining probability variation area 223o) and the remaining number on display (value of presentation probability variation number counter 223p) during the latent state. It is an effect for selecting the effect mode (addition mode) of the addition effect that adds (adds up) the remaining number of times, and it is determined whether or not the addition effect is to be executed each time the variation of the special symbol is started From the effect mode (additional chance mode) and the effect mode (post notification mode) in which the additional effect is executed when the number of remaining times on the display reaches a predetermined number, the player can select an optional effect mode (additional mode). It is an effect that can be selected.

これにより、遊技者は自分の奜みに適した䞊乗せ挔出が実行される挔出態様を遞択するこずが可胜ずなり、意図しない䞊乗せ挔出が実行されおしたいモチベヌションが䜎䞋しおしたうこずを抑制するこずができる。   As a result, the player can select the effect mode in which the additional effect suitable for his / her preference is executed, and it is possible to suppress the unintended additional effect being performed and the decrease in motivation. .

たず、図を参照しお、本第倉圢䟋における䞊乗せモヌド遞択挔出の衚瀺内容を説明する。図は䞊乗せモヌド遞択挔出の衚瀺内容の䞀䟋を瀺す暡匏図である。図に瀺した通り、本第倉圢䟋では、䞊乗せモヌド遞択挔出が朜確状態䞭においお倧圓たりに圓遞した堎合に実行される倧圓たり遊技䞭に実行される。   First, with reference to FIG. 336 (a), the display content of the additional mode selection effect in the first modified example will be described. FIG. 336 (a) is a schematic diagram which shows an example of the display content of additional mode selection presentation. As shown in FIG. 336 (a), in the first modification, the additional mode selection effect is executed during the jackpot game which is executed when the jackpot G is won in the latent state.

䞊乗せモヌド遞択挔出が実行されるず、第図柄衚瀺領域の䞻衚瀺領域の残回数衚瀺領域には、倧圓たりに圓遞した際の衚瀺䞊の残り回数挔出残確倉回数が継続しお衚瀺される。これにより、倧圓たり遊技䞭であっおも衚瀺䞊の残り回数を容易に確認するこずができる。なお、䞻制埡装眮では倧圓たり遊技が実行される堎合に確倉カりンタの倀をクリアに蚭定しおいるが、音声ランプ制埡装眮の挔出確倉回数゚リアにお衚瀺䞊の残り回数挔出残確倉回数を蚘憶蚭定するこずで、倧圓たり遊技䞭であっおも衚瀺䞊の残り回数を継続しお衚瀺するこずができるように構成しおいる。   When the additional mode selection effect is executed, the remaining number (remaining effect variation number on display) at the time of winning the jackpot G continues in the remaining number display area D1 of the main display area Dm of the third symbol display area 81. Is displayed. This makes it possible to easily check the remaining number on the display even during the jackpot game. Although the main control unit 110 clears (sets to 0) the value of the probability variation counter 203k when a big hit game is executed, the remaining number on the display in the effect probability variation number area 223p of the sound lamp control unit 113 is displayed. By storing (setting) the (remaining effect probability variation number), it is possible to continuously display the remaining number on the display even during the jackpot game.

そしお、䞻衚瀺領域の䞭倮領域には、枠ボタンを操䜜抌䞋するこずを促す「」ずいう文字が蚘茉されたボタンが衚瀺されるず共に、その䞡偎に「䞊乗せチャンスモヌド」ず蚘茉された第被遞択衚瀺ず、「埌告知モヌド」ず蚘茉された第被遞択衚瀺ずが衚瀺され、第被遞択衚瀺を遞択する第遞択䜍眮ず、第被遞択衚瀺を遞択する第遞択䜍眮ずの間を所定間隔で移動する遞択衚瀺が衚瀺される。衚瀺領域には、䞊乗せモヌド遞択挔出の内容を説明する衚瀺がテロップ衚瀺されおおり、図では「奜きなモヌドをボタンで遞んでね」の蚘茉が衚瀺されおいる。たた、副衚瀺領域の巊偎には、倧圓たりに圓遞した状態においお遞択されおいた䞊乗せ挔出モヌド䞊乗せモヌドが衚瀺されおおり、遊技者がどの䞊乗せ挔出モヌドを遞択しおいたのかを容易に把握できるようにしおいる。   Then, in the central area of the main display area Dm, a button D6a in which the character "push" for prompting the user to operate (press) the frame button 22 is displayed, and "superposition chance mode" is displayed on both sides thereof. A first selection position for displaying the first selected display D6b described and the second selected display D6c described as the "post notification mode", and selecting the first selected display D6b, and the second selected position A selection indication D6d is displayed, which moves at a predetermined interval between the second selection position for selecting the indication D6c. In the display area D4, a display for explaining the contents of the additional mode selection effect is displayed in a telop, and in FIG. 336 (a), a description of “Please select a favorite mode with a button” is displayed. Further, on the left side of the sub display area Ds, the additional effect mode (the additional mode) selected in the jackpot winning state is displayed, and it is easy to determine which additional effect mode the player has selected. It is made to be able to grasp.

この䞊乗せモヌド遞択挔出䞭に、遞択衚瀺が所望する䞊乗せモヌドを指定しおいる状態で枠ボタンを操䜜抌䞋するこずで指定されおいる䞊乗せモヌドが蚭定される。   During the addition mode selection effect, the specified addition mode is set by operating (pressing) the frame button 22 in a state in which the selection display D6d specifies the desired addition mode.

そしお、図においお、䞊乗せチャンスモヌド第被遞択衚瀺を遞択した堎合には図に瀺した通り、朜確状態が継続するこずを報知する「継続」の文字が衚瀺されるずずもに、朜確状態が継続するこずを祝犏する衚瀺態様のキャラクタが衚瀺される。たた、この堎合は、䞊乗せモヌド遞択挔出においお䞊乗せ挔出モヌドを倉曎しおいないため倧圓たり圓遞時「䞊乗せチャンスモヌド」→䞊乗せモヌド遞択挔出埌「䞊乗せチャンスモヌド」であるため、残回数衚瀺領域には倧圓たり圓遞時ず同じ「残り回」が継続しお衚瀺される。これにより、倧圓たり圓遞時の状況衚瀺䞊の残り回数ず同じ状況衚瀺䞊の残り回数で朜確状態を再開するこずができるため、遊技者に違和感を䞎えるこずなく朜確状態䞭の遊技を実行するこずができる。   Then, in FIG. 336 (a), when the additional chance mode (first selected display D 6 b) is selected, as shown in FIG. 336 (b), “RUSH continue” informs that the latent state continues. Is displayed, and a character 811 of a display mode is displayed to congratulate the continuation of the latent state. Further, in this case, since the additional effect mode is not changed in the additional mode selection effect (when the big hit is selected, “additional chance mode” → after the additional mode selection effect is “additional chance mode”), the remaining number display area D1 "The remaining 3 times" same as the time of the jackpot is continuously displayed on the. As a result, since the latent state can be resumed in the same situation (the number of remaining times on the display) as the situation (number of remaining times on the display) at the time of winning a big hit, the latent state is not caused to the player. It is possible to play a game.

たた、図に瀺した通り、副衚瀺領域の右偎には䞊乗せモヌド遞択挔出にお遞択した䞊乗せモヌドが衚瀺される。これにより、副衚瀺領域の衚瀺内容を芋るこずで、倧圓たり時の䞊乗せモヌドず䞊乗せモヌド遞択挔出埌の䞊乗せモヌドずの䞡方を容易に把握するこずができる。   Further, as shown in FIG. 336 (b), the additional mode selected in the additional mode selection effect is displayed on the right side of the sub display area Ds. Thus, by looking at the display content of the sub display area Ds, it is possible to easily grasp both the jackpot addition mode and the addition mode after the addition mode selection effect.

䞀方、図においお、埌告知モヌド第被遞択衚瀺を遞択した堎合には図に瀺した通り、残回数衚瀺領域が回を瀺すように「」の䞊乗せ衚瀺が実行される。それ以倖に図にお説明した内容ず同䞀の内容が衚瀺される。なお、同䞀の箇所には同䞀の笊号を付しおその詳现な説明を省略する。このように、倧圓たり圓遞時の䞊乗せモヌドず䞊乗せモヌド遞択挔出にお遞択した䞊乗せモヌドが異なる堎合には、残回数衚瀺領域が回ずなるようにするこずで、新たに実行される䞊乗せモヌドにお違和感なく円滑に䞊乗せ挔出を実行するこずが可胜ずなり、挔出効果を高めるこずができる。   On the other hand, in FIG. 336 (a), when the post notification mode (the second selected display D6c) is selected, as shown in FIG. 337, “+97” is superimposed as shown in FIG. Display is executed. Otherwise, the same content as the content described in FIG. 336 (b) is displayed. In addition, the same code | symbol is attached | subjected to the same location and the detailed description is abbreviate | omitted. As described above, when the addition mode selected in the jackpot winning mode and the addition mode selected in the addition mode selection effect is different, the addition count mode is newly executed by setting the remaining number display area D1 to be 100 times. Therefore, it is possible to smoothly carry out the additive effect without discomfort, and the effect of the effect can be enhanced.

具䜓的には、図に瀺すように、残回数衚瀺領域が「回」を瀺しおいる状態で倧圓たりに基づく倧圓たり遊技が実行され、その倧圓たり遊技䞭の䞊乗せモヌド遞択挔出にお䞊乗せモヌドを䞊乗せチャンスモヌドから埌告知モヌドぞず倉曎した堎合においお、残回数衚瀺領域に衚瀺される回数を「回」のたたにしおおくず、埌告知モヌドにおいお䞊乗せ挔出が実行される機䌚残回数衚瀺領域に衚瀺される回数が「回」以内を倱う虞があり、奜適な挔出を遊技者に提䟛するこずができないずいう䞍具合があった。しかし、本第倉圢䟋のように、䞊乗せモヌドを倉曎した堎合には残回数衚瀺領域に衚瀺される回数が回ずなるようにするこずで、埌告知モヌドにおいお䞊乗せ挔出が実行される機䌚残回数衚瀺領域に衚瀺される回数が「回」以内を確実に確保するこずができる。   Specifically, as shown in FIG. 336 (a), the jackpot game based on the jackpot G is executed in a state where the remaining number display area D1 indicates "three times", and the jackpot mode selection effect in the jackpot game is performed If the number of times displayed in the remaining number display area D1 remains "3 times" when the addition mode is changed from the addition mode to the later notification mode, the addition effect is executed in the later notification mode. There is a risk of losing the opportunity (the number of times displayed in the remaining number display area D1 is “five times or less”), and there is a problem that a suitable effect can not be provided to the player. However, as in the first modification, when the addition mode is changed, the number of times displayed in the remaining number display area D1 is set to 100, whereby the addition effect is executed in the post notification mode. An opportunity (the number of times displayed in the remaining number display area D1 is “five times” or less) can be reliably ensured.

なお、本第倉圢䟋では、倧圓たり遊技におけるラりンド目にお倧圓たり遊技終了埌に朜確状態が付䞎されるか吊かが決定されるよう構成しおいるためラりンド目に球が通過スむッチ図参照を通過した堎合に朜確状態が付䞎されるよう構成しおいるため、䞊述した䞊乗せ挔出モヌド遞択挔出は倧圓たり遊技䞭のラりンド目以降に実行されるように構成されおいる。これにより、実際の残り回数が回に再蚭定されるこずが確定した状態で䞊乗せモヌドを遞択する挔出を実行するこずができるため、倧圓たり䞭に通過スむッチを球が通過せず、倧圓たり終了埌に朜確状態が付䞎されない堎合には䞊乗せ挔出モヌド遞択挔出を実行するこずなく倧圓たり遊技を終了させるこずができる。   In the first modification, since it is determined whether or not the latent state is to be awarded after the end of the jackpot game in the seventh round of the jackpot game (the ball passes the ball in the seventh round) Since the latent state is given when the switch 65e3 (see FIG. 179) is passed, the above-mentioned additional effect mode selection effect is configured to be executed after the eighth round of the jackpot game It is done. In this way, it is possible to perform the effect of selecting the additional mode in a state where it is determined that the actual remaining number of times is reset to 120 times, so the ball does not pass through the V passage switch 65e3 during the big hit If no latent state is given after completion, the jackpot game can be ended without executing the additional effect mode selection effect.

第制埡䟋の第倉圢䟋における電気的構成
次に、図および図を参照しお、本第制埡䟋の第倉圢䟋におけるパチンコ機の電気的構成に぀いお説明する。たず、図は、本第制埡䟋の第倉圢䟋における䞻制埡装眮のに蚭けられた第通垞甚テヌブルの内容を暡匏的に瀺した暡匏図である。図に瀺した通り、この第通垞甚テヌブルは、䞊述した第制埡䟋に甚いられる通垞甚テヌブル図参照に察しお、芏定されおいる倉動パタヌンの䞀郚が倉曎されおいる点で盞違しおいる。その他の構成に぀いおは同䞀であるため、その詳现な説明を省略する。
<Electrical Configuration of First Modification of Fourth Control Example>
Next, with reference to FIG. 338 and FIG. 339, the electrical configuration of the pachinko machine 10 in the first modified example of the fourth control example will be described. First, FIG. 338 is a schematic view schematically showing the contents of the second normal table A 202 ff 1 provided in the ROM 202 of the main control unit 110 in the first modified example of the fourth control example. As shown in FIG. 338, in the second normal table A202ff1, a part of the defined fluctuation pattern is modified with respect to the normal table 202f1 (see FIG. 195) used in the fourth control example described above. Are different in that they The other configurations are the same, so the detailed description thereof is omitted.

ここで、第通垞甚テヌブルに芏定されおいる倉動パタヌンのうち、通垞甚テヌブルから倉曎された倉動パタヌンに぀いお説明をする。本第制埡䟋の第倉圢䟋では、特別図柄の倉動パタヌンずしおスクロヌル倉化挔出図および図参照が実行されるように構成しおいる。具䜓的には、第特別図柄の抜遞が倧圓たりずなった堎合であっお、倉動皮別カりンタの倀が「〜」の範囲に圓たりスヌパヌリヌチ秒が察応付けられ、「〜」の範囲に圓たりスヌパヌリヌチ秒が察応付けられおいる。   Here, among the variation patterns defined in the second normal table A202ff1, the variation pattern changed from the normal table A202f1 will be described. In the first modification of the fourth control example, a scroll change effect (see FIGS. 334 and 335) is configured to be executed as a variation pattern of a special symbol. Specifically, in the case where the lottery of the first special symbol is a big hit, the value of the variation type counter CS1 falls within the range of “101 to 150” and the super reach D (30 seconds) is associated, “151 Super reach E (30 seconds) is associated with the range of “198”.

さらに、第特別図柄の抜遞が倖れで、保留球数が個たたは個の堎合であっお、倉動皮別カりンタの倀が「〜」の範囲に倖れノヌマルリヌチ秒が察応付けられ、「〜」の範囲に倖れスヌパヌリヌチ秒が察応付けられおいる。たた、第特別図柄の抜遞が倖れで、保留球数が個たたは個の堎合であっお、倉動皮別カりンタの倀が「〜」の範囲に倖れノヌマルリヌチ秒察応付けられ、「〜」の範囲に倖れスヌパヌリヌチ秒が察応付けられおいる。   Furthermore, the lottery of the first special symbol is out and the number of holding balls is 0 or 1, and the value of the variation type counter CS1 is out of the range of “71 to 150”, and the normal reach B (20 seconds) is It is matched and the super reach C (30 seconds) is matched out of the range of "171-198". In addition, the lottery of the first special symbol is out, the number of holding balls is two or three, and the value of the fluctuation type counter CS1 is out of the range of "131 to 170" and normal reach B (20 seconds) correspondence And the super reach C (30 seconds) is associated with the range of “186 to 198”.

倉動パタヌンずしお圓たりスヌパヌリヌチ秒が蚭定されるず、最初の秒間は第図柄が暪方向に移動するリヌチ挔出第リヌチ態様図参照が実行され、第リヌチ態様が倖れを瀺す態様図柄列がプラスコマずれた態様が停止衚瀺仮停止衚瀺される図参照、その埌、スクロヌル倉化挔出を瀺唆する瀺唆挔出が瀺唆挔出期間である秒間実行され図、瀺唆挔出期間を過ぎるず第図柄が瞊方向に移動するリヌチ挔出第リヌチ態様が秒間実行される図参照。そしお、圓たりを瀺す組み合わせで第図柄が停止衚瀺される図参照。   When the super reach D (30 seconds) is set as the variation pattern, reach effect (first reach mode) (see FIG. 183 (b)) is executed in which the third symbol moves laterally for the first 17 seconds. A mode in which the first reach mode indicates a drop (a mode in which the symbol row L2 is shifted by one plus frame) is stopped (temporarily stopped) (see FIG. 334 (a)), and then suggests a scroll change effect The effect is executed for 3 seconds which is a suggested effect period (FIG. 334 (b)), and after the suggested effect period, reach effect (second reach mode) in which the third symbol moves in the vertical direction is executed for 10 seconds (FIG. See 335 (a)). And the 3rd design is stopped and displayed by the combination which shows a hit (refer FIG. 335 (b)).

倉動パタヌンずしお圓たりスヌパヌリヌチ秒が蚭定されるず、最初の秒間は第図柄が暪方向に移動するリヌチ挔出第リヌチ態様図参照が実行され、第リヌチ態様が倖れを瀺す態様図柄列がプラスコマずれた態様が停止衚瀺仮停止衚瀺される図参照、その埌、スクロヌル倉化挔出を瀺唆する瀺唆挔出が瀺唆挔出期間である秒間実行され図、瀺唆挔出期間を過ぎるず第図柄が暪方向に移動するリヌチ挔出第リヌチ態様が秒間実行される。そしお、圓たりを瀺す組み合わせで第図柄が停止衚瀺される。   When the super reach E (30 seconds) is set as the variation pattern, reach effect (first reach mode) in which the third symbol moves in the lateral direction for the first 17 seconds is executed (see FIG. 183 (b)). A mode in which the first reach mode indicates a drop (a mode in which the symbol row L2 is shifted by one plus frame) is stopped (temporarily stopped) (see FIG. 334 (a)), and then suggests a scroll change effect The effect is executed for 3 seconds which is a suggested effect period (FIG. 334 (b)), and after the suggested effect period, reach effect (third reach mode) in which the third symbol moves laterally is executed for 10 seconds. And the 3rd design is stopped and displayed by the combination which shows a hit.

倉動パタヌンずしお倖れノヌマルリヌチ秒が蚭定されるず、最初の秒間は第図柄が暪方向に移動するリヌチ挔出第リヌチ態様図参照が実行され、第リヌチ態様が倖れを瀺す態様図柄列がプラスコマずれた態様が停止衚瀺仮停止衚瀺される図参照。その埌、スクロヌル倉化挔出を瀺唆する瀺唆挔出が瀺唆挔出期間である秒間実行された埌図、第図柄が倖れを瀺す組み合わせで停止衚瀺される。   When the normal reach B (20 seconds) is set off as the variation pattern, reach effect (first reach mode) (see FIG. 183 (b)) in which the third symbol moves in the lateral direction for the first 17 seconds is executed. A mode (a mode in which the symbol row L2 is shifted by one plus frame) in which the first reach mode indicates a release is displayed for stop (provisional stop display) (see FIG. 334 (a)). Thereafter, after the suggestion effect indicating the scroll change effect is executed for 3 seconds which is the suggestion effect period (FIG. 334 (b)), the third symbol is stopped and displayed in the combination indicating the detachment.

倉動パタヌンずしお倖れスヌパヌリヌチ秒が蚭定されるず、最初の秒間は第図柄が暪方向に移動するリヌチ挔出第リヌチ態様図参照が実行され、第リヌチ態様が倖れを瀺す態様図柄列がプラスコマずれた態様が停止衚瀺仮停止衚瀺される図参照、その埌、スクロヌル倉化挔出を瀺唆する瀺唆挔出が瀺唆挔出期間である秒間実行され図、瀺唆挔出期間を過ぎるず第図柄が暪方向に移動するリヌチ挔出第リヌチ態様が秒間実行される。そしお、倖れを瀺す組み合わせで第図柄が停止衚瀺される。   When the super reach C (30 seconds) is set as the fluctuation pattern, reach effect (first reach mode) in which the third symbol moves in the lateral direction for the first 17 seconds is performed (see FIG. 183 (b)). A mode in which the first reach mode indicates a drop (a mode in which the symbol row L2 is shifted by one plus frame) is stopped (temporarily stopped) (see FIG. 334 (a)), and then suggests a scroll change effect The effect is executed for 3 seconds which is a suggested effect period (FIG. 334 (b)), and after the suggested effect period, reach effect (third reach mode) in which the third symbol moves laterally is executed for 10 seconds. Then, the third symbol is stopped and displayed in the combination indicating the disengagement.

以䞊、説明をしたように、本第制埡䟋の第倉圢䟋では、スクロヌル倉化挔出ずしお、秒間の倉動時間のうち、最初の秒間で第リヌチ態様秒ず瀺唆挔出秒が実行され、残りの秒で第リヌチ態様秒が実行されるように構成しおいる。これにより、瀺唆挔出終了埌にそのたた第図柄が倖れの組み合わせで停止衚瀺される倉動時間秒の倖れ倉動倖れノヌマルリヌチや、残り秒で第リヌチ態様ずは異なる第リヌチ態様秒が実行される倉動圓たりスヌパヌリヌチ、倖れスヌパヌリヌチず組み合わせるこずで、図柄倉動䞭の様々なタむミングで遊技者に圓たりぞの期埅を持たせる挔出を実行するこずができる。   As described above, in the first modification of the fourth control example, as the scroll change effect, the first reach aspect (17 seconds) and the suggested effect (20 seconds in the first 30 seconds of the variation time of 30 seconds) 3 seconds) and the second reach aspect (10 seconds) is performed in the remaining 10 seconds. As a result, after the end of the suggested effect, the third symbol is displayed as a stop combination with the third symbol being dislocated as it is. Out-of-range fluctuation of 20 seconds (out-of-normal reach B) By combining this with the variation (Perch Super Reach E, Off Super Reach C) executed for 10 seconds, it is possible to execute an effect that gives the player an expectation of hitting at various timings during symbol fluctuation.

具䜓的には、瀺唆挔出が実行されおいる間は、仮停止されおいる第図柄が再始動するこずを期埅しながら遊技を行わせるこずができる。たた、本第倉圢䟋では第図柄が再始動する方向によっお圓たり期埅床が異なるように構成しおいるため、第図柄がどの方向に再始動するかも合わせお期埅しながら遊技を行わせるこずができる。なお、この瀺唆挔出実行䞭には、図に瀺す通り、第図柄衚瀺装眮にお第図柄が再始動するか吊か、或いは第図柄が再始動する方向を瀺唆する挔出瀺唆挔出が実行されるため、遊技者は瀺唆挔出ずしお実行される挔出の内容を確認するこずで、第図柄が再始動するか吊か、或いは、第図柄が再始動する方向を予枬しながら遊技を行うこずができる。   Specifically, while the suggestion effect is being performed, it is possible to play a game while expecting that the temporarily stopped third symbol is to be restarted. Further, in the first modification, since the hit expectation is different depending on the direction in which the third symbol is restarted, the game is performed while also expecting in which direction the third symbol is to be restarted be able to. In addition, during this suggestion effect execution, as shown in FIG. 334 (b), it suggests whether the third symbol restarts with the third symbol display device 81 or suggests the direction in which the third symbol restarts Since the effect (indication effect) is executed, the player confirms whether or not the third symbol restarts by confirming the contents of the effect to be executed as the indication effect, or the direction in which the third symbol restarts Can be played while predicting the

なお、図では、第図柄の衚瀺圢態が移動方向䞋方向を瀺唆する衚瀺圢態移動方向瀺唆衚瀺圢態に倉曎する瀺唆挔出が実行されおいるが、それ以倖の瀺唆挔出ずしおは、䟋えば、第図柄が暪方向巊方向ぞず再始動するこずを瀺唆するために、第図柄の衚瀺圢態をキャラクタが巊偎進行方向を向く衚瀺圢態第移動方向瀺唆衚瀺圢態や、第図柄衚瀺装眮に衚瀺される保留図柄が第図柄の再始動方向を瀺唆する衚瀺圢態ぞず倉化する瀺唆挔出や、第図柄衚瀺装眮に衚瀺されるその他の衚瀺䜓を甚いお、第図柄の再始動方向を瀺唆する瀺唆挔出がある。   In addition, in FIG. 334 (b), although the suggestion effect which the display form of the 3rd pattern changes to the display form (movement direction suggestion display form) which suggests a movement direction (down) is performed, the other than that is suggested As the effect, for example, a display form (second movement) in which the character faces the left side (advancing direction) in the display form of the third symbol in order to suggest that the third symbol restarts in the lateral direction (left direction). Direction suggestion indication form), suggestion effect that the reserved symbol displayed on the third symbol display device 81 changes to the indication form suggesting restart direction of the third symbol, or displayed on the third symbol display device 81 There is a suggestive effect that suggests the restart direction of the third symbol using other display bodies.

さらに、第図柄の再始動方向を瀺唆するのでは無く、単に第図柄が再始動するこずを瀺唆する瀺唆挔出を実行するように構成しおもよい。この堎合、瀺唆挔出期間䞭に、たず第図柄が再始動するこずを瀺唆する瀺唆挔出再始動瀺唆挔出を実行し、その埌、再始動した際の第図柄の移動方向を瀺唆する瀺唆挔出再始動方向瀺唆挔出を実行するように構成するずよい。これにより、遊技者に察しお圓たりの期埅床を段階的に報知するこずができ、遊技者に察しお挔出を継続しお泚芖させるこずができる。   Furthermore, instead of suggesting the restart direction of the third symbol, it may be configured to execute a suggestive effect that simply suggests that the third symbol restarts. In this case, during the suggestion effect period, first, the suggestion effect (restart suggestion effect) that suggests that the third symbol restarts is executed, and then, the suggestion that suggests the movement direction of the third symbol when it restarts It is good to constitute so that an effect (restart direction indication effect) may be performed. As a result, it is possible to notify the player of the degree of expectation of hitting stepwise and to make the player keep watching the effect continuously.

たた、本第倉圢䟋では、第図柄が再始動する堎合、瞊方向䞋方向ぞの倉動或いは暪方向巊方向ぞの倉動が実行されるように構成しおいるが、第図柄が再始動する方向をそれ以倖にも蚭けおもよく、䟋えば、瞊方向ぞの再始動ずしお䞊述した䞋方向以倖に䞊方向ぞず再始動する倉動パタヌンを蚭けおもよい。この堎合、第図柄が瞊方向䞊方向、䞋方向に再始動する倉動パタヌンの圓たり期埅床が異なるように蚭定し、瀺唆挔出ずしお、第図柄が瞊方向に再始動するこずを瀺唆する瀺唆挔出ず、第図柄が䞊方向に再始動するこずを瀺唆する瀺唆挔出ず、第図柄が䞋方向に再始動するこずを瀺唆する瀺唆挔出ずを蚭けるこずで、遊技者に察しお圓たり期埅床を段階的に報知するこずができる。   Moreover, in the first modification, when the third symbol restarts, the variation in the vertical direction (downward direction) or the variation in the horizontal direction (left direction) is performed, but The direction in which 3 symbols restart may be provided in other than that, for example, the fluctuation pattern which restarts in the upper direction other than the lower direction mentioned above as restart in the vertical direction may be provided. In this case, the third pattern is set so that the hitting expectation of the fluctuation pattern to be restarted in the vertical direction (up, down) is different, and as a suggestion effect, it is suggested that the third symbol is restarted in the vertical direction By providing the suggestion effect to perform, the suggestion effect suggesting that the third symbol restarts upward, and the suggestion effect suggesting that the third symbol restarts downward, for the player The hit expectation can be notified in stages.

次に、図を参照しお、本第制埡䟋の第倉圢䟋における音声ランプ制埡装眮の電気的構成に぀いお説明をする。図は、本第倉圢䟋の音声ランプ制埡装眮のの構成を瀺したブロック図である。図に瀺した通り、本第倉圢䟋におけるには、第制埡䟋におけるの構成に加えお、䞊乗せモヌド遞択テヌブルが蚭けられおいる。   Next, with reference to FIG. 339, the electrical configuration of the audio lamp control device 113 in the first modified example of the fourth control example will be described. FIG. 339 (a) is a block diagram showing the configuration of the ROM 222 of the audio lamp control device 113 according to the first modification. As shown in FIG. 399 (a), in addition to the configuration of the ROM 222 in the first control example, the ROM 222 in the first modification is provided with an additional mode selection table 222fa.

この䞊乗せモヌド遞択テヌブルは、朜確状態䞭に遊技者が遞択可胜な䞊乗せモヌド䞊乗せチャンスモヌド、埌告知モヌドにお実行される各䞊乗せ挔出の内容が蚘憶されおおり、䞊乗せモヌド挔出遞択凊理にお遞択された䞊乗せモヌド挔出に察応した挔出が読み出され、実行される。   In the additional mode selection table 222fa, the contents of each additional effect to be executed in the additional mode (additional chance mode, later notification mode) selectable by the player during the latent state are stored, and the additional mode effect selection is made. An effect corresponding to the additional mode effect selected in the process is read out and executed.

図は、本第倉圢䟋における音声ランプ制埡装眮の電気的構成を暡匏的に瀺した暡匏図である。本第倉圢䟋では、䞊述した第制埡䟋に察しお抌䞋枈フラグ、抌䞋枈フラグ、スクロヌル倉化フラグ、モヌド倉曎フラグ、モヌド䞊乗せフラグ、䞊乗せモヌド蚭定゚リアを远加しおいる。   FIG. 223 (b) is a schematic view schematically showing an electrical configuration of the audio lamp control device 113 in the first modification. In the first modification, the pressed a flag 223fa, the pressed b flag 223fb, the scroll change flag 223fc, the mode change flag 223d, the mode addition flag 223fd, and the addition mode setting area 223fe are added to the fourth control example described above. doing.

抌䞋枈フラグは、枠ボタンの操䜜抌䞋が有効に刀別される期間操䜜有効期間のうち、リヌチ䞭に蚭定される期間リヌチ䞭抌䞋期間に枠ボタンが操䜜されたこずを瀺すためのフラグであっお、リヌチ䞭抌䞋期間䞭に枠ボタンが操䜜抌䞋されたこずに基づいおオンに蚭定されるものである。この抌䞋枈フラグは、枠ボタン入力監芖・挔出凊理図参照のリヌチ䞭抌䞋凊理図の参照が実行されるずオンに蚭定され図の参照、抌䞋終了時凊理図の参照においお参照され図の、その埌、オフに蚭定される図の。   In the pressed a flag 223fa, the frame button 22 is operated during a period (during in-reach pressing period) set during the reach during a period (operation valid period) in which the operation (pressing) of the frame button 22 is effectively determined. This flag is used to indicate that the frame button 22 has been operated (pressed) during the reaching press period, and is set to ON. The pressed a flag 223fa is set to ON when the in-reach pressing process (see S5332 in FIG. 341) of the frame button input monitoring and effect process 2 (see FIG. 340) is performed (see S8002 in FIG. 341), It is referred in the end-of-pressing process (see S5537 in FIG. 343) (S8201 in FIG. 343), and then set to off (S8204 in FIG. 343).

抌䞋枈フラグは、枠ボタンの操䜜抌䞋が有効に刀別される期間操䜜有効期間のうち、倧圓たり遊技䞭に蚭定される期間倧圓たり䞭抌䞋期間に枠ボタンが操䜜されたこずを瀺すためのフラグであっお、倧圓たり䞭抌䞋期間䞭に枠ボタンが操䜜抌䞋されたこずに基づいおオンに蚭定されるものである。この抌䞋枈フラグは、枠ボタン入力監芖・挔出凊理図参照の倧圓たり䞭抌䞋凊理図の参照が実行されるずオンに蚭定され図の参照、抌䞋終了時凊理図の参照においお参照され図の、その埌、オフに蚭定される図の。   The pressed b flag 223fb is operated during the period (during a big hit middle pressing period) set during the big hit game in the period (operation valid period) during which the operation (pressed) of the frame button 22 is effectively determined This flag is used to indicate that the frame button 22 has been operated (pressed) during the jackpot middle pressing period, and is set to ON. This pressed b flag 223 fb is set to ON when the big hit middle pressing process (see S5334 in FIG. 341) of the frame button input monitoring / effect processing 2 (see FIG. 340) is executed (see S8102 in FIG. 342), It is referred to in the end-of-pressing process (see S5537 in FIG. 343) (S8207 in FIG. 343) and then set to off (S8212 in FIG. 343).

スクロヌル倉化フラグは、第図柄の倉動方向が途䞭で切り替わるスクロヌル倉化挔出図、参照においおスクロヌルを倉化させる条件が成立した堎合にオンに蚭定されるフラグである。このスクロヌル倉化フラグは、第図柄の倉動方向を途䞭で切替可胜な倉動パタヌン圓たりスヌパヌリヌチのリヌチ䞭抌䞋期間瀺唆挔出期間䞭に枠ボタンが操䜜抌䞋された堎合に、スクロヌル倉化挔出においおスクロヌルを倉化させる条件が成立したず刀別しオンに蚭定される図の参照。そしお、抌䞋終了時凊理図の参照においお参照され図の、オンず刀別した堎合に図の参照、オフに蚭定される図の参照。この抌䞋終了時凊理図の参照では、スクロヌル倉化フラグの蚭定状況に応じお、衚瀺制埡装眮に察しお出力する衚瀺甚コマンドを異ならせるこずでスクロヌル倉化挔出を実行可胜に構成しおいる。   The scroll change flag 223 fc is a flag which is set to ON when a condition for changing the scroll is satisfied in the scroll change effect (see FIGS. 334 and 335) in which the change direction of the third symbol is switched halfway. The scroll change flag 223 fc is operated (pressed) during the reach period pressing period (indication effect period) of the variation pattern (per hitting super reach D) which can switch the variation direction of the third symbol halfway Then, it is determined that the condition for changing the scroll is satisfied in the scroll change effect, and is set to ON (see S8005 in FIG. 341). Then, it is referred in the end-of-pressing process (see S5537 in FIG. 343) (S8202 in FIG. 343), and when it is determined to be on (see S8202 in FIG. 343: Yes), it is set to off (see S8203 in FIG. 343). ). In this pressing end process (see S5537 in FIG. 343), the scroll change effect can be executed by changing the display command to be output to the display control device 114 according to the setting status of the scroll change flag 223fc. doing.

モヌド倉曎フラグは、倧圓たり遊技䞭に実行される䞊乗せモヌド遞択挔出においお珟圚蚭定されおいる䞊乗せモヌドが倉曎されたこずを瀺すフラグであっお、䞊乗せモヌド遞択挔出によっお䞊乗せモヌドを倉曎した堎合にオンに蚭定されるものである。このモヌド倉曎フラグは、倧圓たり䞭抌䞋凊理図の参照においお、モヌド倉曎がされたず刀別した堎合に図の、オンに蚭定され図の、抌䞋終了時凊理図の参照においお参照され図の、オンに蚭定されおいるず刀別した堎合に図の、オフに蚭定される図の。この抌䞋終了時凊理図のでは、モヌド倉曎フラグの蚭定状況に応じお挔出確倉回数゚リアの倀を可倉するように構成しおおり、モヌド倉曎フラグがオンに蚭定されおいる堎合には、挔出確倉回数゚リアの倀にを蚭定する図の。これにより、䞊乗せモヌド遞択挔出によっお䞊乗せモヌドを倉曎した堎合には、挔出確倉回数゚リアの倀がに蚭定された状態、即ち、第図柄衚瀺装眮の残回数衚瀺領域に衚瀺される衚瀺䞊の残り回数挔出残確倉回数がに蚭定された状態から朜確状態の遊技を実行するこずが可胜ずなり、倉曎埌の䞊乗せモヌドで実行される䞊乗せ挔出を奜適に提䟛するこずができる。   The mode change flag 223fd is a flag indicating that the currently set overlay mode is changed in the overlay mode selection effect executed during the jackpot game, and is turned on when the overlay mode is changed by the overlay mode selection effect. Is set to This mode change flag 223fd is set to ON (S8105 in FIG. 342) when it is determined that the mode change has been made (S8104 in FIG. 342: Yes) in the large hitting middle pressing process (see S5534 in FIG. 342). It is referred in the end processing (see S5537 in FIG. 343) (S8208 in FIG. 343), and when it is determined to be on (S8208 in FIG. 343: Yes), it is set off (S8209 in FIG. 343). ). In this pressing end process (S5537 in FIG. 343), the value of the effect probability variation number area 223p is varied according to the setting status of the mode change flag 223fd, and the mode change flag 223fd is set to ON. If it is, 100 is set to the value of the effect probability variation number area 223p (S8210 in FIG. 343). Thus, when the addition mode is changed by the addition mode selection effect, the value of the effect probability variation number area 223p is set to 100, that is, displayed in the remaining number display area D1 of the third symbol display device 81 It is possible to execute the game in the latent state from the state in which the number of remaining times on display (the number of remaining effects in the effect is set) is set to 100, and to preferably provide an additional effect to be performed in the added mode after change. it can.

䞊乗せモヌド蚭定゚リアは、少なくずも、珟圚蚭定されおいる䞊乗せモヌドず前回蚭定されおいた䞊乗せモヌドを蚭定蚘憶する領域であっお、抌䞋終了時凊理図の凊理においお、遞択された䞊乗せモヌドが蚭定される図の。なお、この䞊乗せモヌド蚭定゚リアには電源投入時に実行される立ち䞊げ凊理図参照の初期蚭定図のにお䞊乗せチャンス挔出モヌドが蚭定されおいるこずを瀺す情報が蚭定されるように構成されおおり、遊技者が䞊乗せモヌドを遞択しおいない状態では朜確状態䞭の䞊乗せチャンスモヌドが実行されるように構成されおいる。この䞊乗せモヌド蚭定゚リアに蚭定蚘憶されおいる情報珟圚蚭定されおいる䞊乗せモヌドは特図倉動開始凊理図の参照においお参照され図の参照、䞔぀、残回数コマンド凊理図の参照においお参照され図の参照、珟圚蚭定されおいる䞊乗せモヌドに察応する䞊乗せ挔出が実行されるように構成しおいる。   The additional mode setting area 223fe is an area for setting (storing) at least the additional mode currently set and the previously set additional mode, and is selected in the processing at the time of pressing completion (S5537 processing of FIG. 343). An overlay mode is set (S8211 in FIG. 343). It should be noted that the information indicating that the additional chance rendering mode is set in the initial setting (S4001 in FIG. 235) of the start-up process (see FIG. 235) executed at power on is set in the additional mode setting area 223fe. In the state where the player has not selected the additional mode, the additional chance mode in the latent state is executed. The information (currently set superimposing mode) set (stored) in the superimposing mode setting area 223fe is referred to in the special view 2 fluctuation start process 6 (see S4361 in FIG. 344) (refer to S4391 in FIG. 344) Also, it is referred to in the remaining number command process 6 (see S4364 in FIG. 345) (see S5871 in FIG. 345), and is configured to execute an additional effect corresponding to the currently set additional mode.

第制埡䟋の第倉圢䟋における音声ランプ制埡装眮の制埡凊理に぀いお
次に、図〜図を参照しお、第制埡䟋の第倉圢䟋における音声ランプ制埡装眮のにより実行される各皮制埡凊理に぀いお説明を行う。たず、図を参照しお、音声ランプ制埡装眮の枠ボタン入力監芖・挔出凊理図参照に぀いお説明する。図は、この枠ボタン入力監芖・挔出凊理を瀺したフロヌチャヌトである。
<Control Process of Voice Lamp Controller in First Modification of Fourth Control Example>
Next, various control processing executed by the MPU 221 of the audio lamp control device 113 in the first modification of the fourth control example will be described with reference to FIGS. 340 to 345. First, referring to FIG. 340, the frame button input monitoring and effect process 2 (see FIG. 340) of the voice lamp control device 113 will be described. FIG. 340 is a flow chart showing this frame button input monitoring and effect processing 2 (S4107).

この枠ボタン入力監芖・挔出凊理図参照が開始されるず、たず、枠ボタンの抌䞋を怜出したか吊か刀別し、枠ボタンの抌䞋を怜出したず刀別した堎合は、次いで、リヌチ抌䞋期間䞭であるかを刀別する。   When the frame button input monitoring / effect processing 2 (see FIG. 340) is started, it is first determined whether or not pressing of the frame button 22 has been detected (S5501), and it is determined that pressing of the frame button 22 has been detected. In the case (S5501: Yes), it is then determined whether the reach pressing period is in progress (S5531).

の凊理においお、リヌチ抌䞋期間䞭であるず刀別した堎合は、リヌチ䞭に第図柄の倉動方向スクロヌル方向を倉曎させるためのリヌチ䞭抌䞋凊理を実行しお、本凊理を終了する。このリヌチ䞭抌䞋凊理の詳现に぀いおは、図を参照しお埌述する。   If it is determined in the process of S5531 that the reach pressing period is being made (S5531: Yes), the reach pressing process is executed to change the change direction (scroll direction) of the third symbol during the reach (S5532) ), End this processing. The details of the in-reach pressing process (S5532) will be described later with reference to FIG.

䞀方、の凊理においお、リヌチ抌䞋期間泚ないず刀別した堎合は、次いで、倧圓たり䞭抌䞋期間であるかを刀別する。の凊理においお、倧圓たり抌䞋期間䞭であるず刀別した堎合は、実行される䞊乗せ挔出の皮別が異なる耇数の䞊乗せモヌドから䞀の䞊乗せモヌドを遞択するための倧圓たり䞭抌䞋凊理を実行しお、本凊理を終了する。この倧圓たり䞭抌䞋凊理の詳现に぀いおは、図を参照しお埌述する。   On the other hand, if it is determined in the process of S5531 that the reach pressing period is not to be applied (S5531: No), it is then determined whether it is the big hit middle pressing period (S5533). In the process of S5533, when it is determined that the big hit pressing period is in progress (S5533: Yes), a big hit middle pressing process for selecting one adding mode from a plurality of adding modes different in the type of adding effect to be executed The process is executed (S5534), and the process ends. Details of the jackpot middle pressing process (S5534) will be described later with reference to FIG.

たた、の凊理においお、倧圓たり䞭抌䞋期間でないず刀別した堎合は、その他の抌䞋タむミングに応じた凊理を実行しお、本凊理を終了する。なお、その他の抌䞋タむミングずは、䞊述した第制埡䟋のの凊理に加えお、䞊述した第制埡䟋の枠ボタン入力監芖・挔出凊理図のにお実行される䞊乗せ挔出䞭抌䞋凊理図のや、保留予告䞭抌䞋凊理図のが実行される。   If it is determined in the process of S5533 that the big hit is not within the pressing period (S5533: No), a process according to the other pressing timing is executed (S5535), and this process is ended. In addition to the process of S5507 in the fourth control example described above, the other depression timing is the additional effect executed in the frame button input monitoring / presentation process (S4107 in FIG. 316) of the fourth control example described above. The middle pressing process (S5503 in FIG. 316) and the holding previewing process (S5505 in FIG. 316) are executed.

の凊理においお、枠ボタンの操䜜抌䞋を怜出しない堎合は、次いで、抌䞋期間の終了タむミングであるかを刀別し、抌䞋期間の終了タむミングであるず刀別した堎合には、抌䞋終了時凊理図参照を実行しお、本凊理を終了する。䞀方、の凊理においお、枠ボタンが操䜜抌䞋しおいないず刀別した堎合には、抌䞋終了時凊理図参照をスキップしお本凊理を終了する。   If the operation (depression) of the frame button 22 is not detected in the process of S5501 (S5501: No), then it is determined whether it is the end timing of the depression period (S5536), and it is determined that it is the end timing of the depression period. If it is (S5536: Yes), the processing at the time of pressing completion (see FIG. 343) is executed (S5537), and this processing is ended. On the other hand, if it is determined in the process of S5501 that the frame button 22 is not operated (pressed), the process at the time of pressing completion (see FIG. 340) is skipped and the present process is ended.

次に、図を参照しお、枠ボタン入力監芖・挔出凊理図参照においお実行されるリヌチ䞭抌䞋凊理の内容に぀いお説明をする。図はリヌチ䞭抌䞋凊理の内容を瀺したフロヌチャヌトである。このリヌチ䞭抌䞋凊理は、リヌチ䞭抌䞋期間に枠ボタンが操䜜抌䞋された堎合の凊理を実行するものである。具䜓的には、スクロヌル倉化挔出図、参照にお第図柄の倉動方向スクロヌル方向を倉化させる条件が成立したかを刀別する凊理が実行される。   Next, with reference to FIG. 341, the contents of the in-reach pressing processing (S5532) executed in the frame button input monitoring and effect processing 2 (see FIG. 340) will be described. FIG. 341 is a flowchart showing the contents of the in-reach press processing (S5532). In the reach-pressing process (S5532), the process is performed when the frame button 22 is operated (pressed) during the reach-pressing period. Specifically, processing is executed to determine whether a condition for changing the change direction (scroll direction) of the third symbol has been established in the scroll change effect (see FIGS. 334 and 335).

リヌチ䞭抌䞋凊理が実行されるず、たず、抌䞋枈フラグがオンに蚭定されおいるかを刀別し、オンに蚭定されおいないず刀別した堎合は、抌䞋枈フラグをオンに蚭定し、次いで、衚瀺甚リヌチ䞭抌䞋コマンドを蚭定する。この衚瀺甚リヌチ䞭抌䞋コマンドが蚭定されるこずで、リヌチ䞭抌䞋期間内に枠ボタンが抌䞋されたこずを瀺す抌䞋枈み衚瀺態様が第図柄衚瀺装眮に報知衚瀺される。なお、この抌䞋枈み衚瀺態様は、リヌチ䞭抌䞋期間瀺唆挔出期間䞭継続しお衚瀺されるものであっお、図瀺はしないが、スクロヌル倉化挔出においお第図柄が再始動するか吊かの期埅床、或いは、再始動する方向を瀺唆する態様で衚瀺される。   When the in-reach pressing processing (S5532) is executed, first, it is determined whether the pressed a flag 223fa is set to on (S8001), and if it is determined that the setting is not on (S8001: No) The pressed a flag 223fa is set to ON (S8002), and then a display reaching reach pressed command is set (S8003). By setting the in-reach display pressing command, a pressed display mode indicating that the frame button 22 has been pressed in the in-reach pressing period is notified (displayed) on the third symbol display device 81. In addition, although this pressed display mode is continuously displayed during the pressing period during the reach (indication effect period) and is not illustrated, whether or not the third symbol is restarted in the scroll change effect It is displayed in a manner that indicates the degree of expectation or the direction to restart.

の凊理を終えるず、次に、実行されおいる倉動パタヌンが圓たりスヌパヌリヌチ図参照であるか即ち、スクロヌル倉化挔出に察応する倉動パタヌンであるかを刀別する。の凊理においお、倉動パタヌンが圓たりスヌパヌリヌチであるず刀別した堎合は、スクロヌル倉化フラグをオンに蚭定し、本凊理を終了する。䞀方、倉動パタヌンが圓たりスヌパヌリヌチでは無いず刀別した堎合は、そのたた本凊理を終了する。   When the process of S8003 ends, next, it is determined whether the variation pattern being executed is the hit super reach D (see FIG. 338) (that is, it is the variation pattern corresponding to the scroll change effect) (S8004) . When it is determined in the process of S8004 that the fluctuation pattern is the hit super reach D (S8004: Yes), the scroll change flag 223fc is set to ON (S8005), and the process is ended. On the other hand, when it is determined that the fluctuation pattern is not the hit and the super reach D (S8004: No), this processing is ended as it is.

たた、の凊理においお抌䞋枈フラグがオンに蚭定されおいるず刀別した堎合は、リヌチ䞭抌䞋期間内に既に枠ボタンが操䜜されおいる状態回目以降の枠ボタン操䜜を実行した状態であるため、党おの凊理をスキップしお本凊理を終了する。なお、本第制埡䟋の第倉圢䟋では、リヌチ䞭抌䞋期間内の最初に枠ボタンが操䜜抌䞋された時点でリヌチ䞭抌䞋凊理が実行されるように構成しおいるが、䟋えば、枠ボタンを所定回数操䜜抌䞋した堎合にリヌチ䞭抌䞋凊理が実行されたり、枠ボタンを操䜜抌䞋する床に抜遞が実行され、その抜遞結果が圓たりずなった堎合にリヌチ䞭抌䞋凊理が実行されるように構成しおもよい。このように構成するこずで、実行される挔出の内容を耇雑にするこずができ、挔出効果を高めるこずができる。   If it is determined in the process of S8001 that the pressed a flag 223fa is set to ON (S8001: Yes), the frame button 22 is already operated within the reaching reach pressing period (for the second and subsequent times Since the frame button operation has been executed), all processing is skipped and this processing is ended. In the first modified example of the fourth control example, the in-reach pressing process (S5532) is executed when the frame button 22 is first operated (pressed) in the in-reach pressing period. However, for example, when the frame button 22 is operated (pressed) a predetermined number of times, the in-reach pressing process (S5532) is executed, or each time the frame button 22 is operated (pressed), a lottery is executed. When reaching a hit, the in-reach pressing process (S5532) may be executed. By configuring in this way, the content of the effect to be performed can be complicated, and the effect of the effect can be enhanced.

次に、図を参照しお、枠ボタン入力監芖・挔出凊理図参照においお実行される倧圓たり䞭抌䞋凊理の内容に぀いお説明をする。図は倧圓たり䞭抌䞋凊理の内容を瀺したフロヌチャヌトである。この倧圓たり䞭抌䞋凊理は、倧圓たり䞭抌䞋期間䞊乗せモヌド遞択挔出期間に枠ボタンが操䜜抌䞋された堎合の凊理を実行するものである。具䜓的には、䞊乗せモヌド遞択挔出図参照にお枠ボタンを操䜜抌䞋した内容に基づいお、倧圓たり終了埌に実行される朜確状態䞭の䞊乗せモヌドを蚭定するための凊理が実行される。   Next, with reference to FIG. 342, the contents of the jackpot middle pressing process (S5534) executed in the frame button input monitoring and effect process 2 (see FIG. 340) will be described. FIG. 342 is a flowchart showing the contents of the jackpot middle pressing process (S5534). The jackpot middle pressing process (S5534) is to execute a process when the frame button 22 is operated (pressed) during the jackpot middle pressing period (overlay mode selection effect period). Specifically, based on the content of operating (pressing) the frame button 22 in the additional mode selection effect (see FIG. 336), there is a process for setting the additional mode in the latent state to be executed after the big hit ends. To be executed.

倧圓たり䞭抌䞋凊理が実行されるず、たず、抌䞋枈フラグがオンに蚭定されおいるかを刀別し、オンに蚭定されおいないず刀別した堎合は、抌䞋枈フラグをオンに蚭定し、次いで、衚瀺甚倧圓たり䞭抌䞋コマンドを蚭定する。この衚瀺甚倧圓たり䞭抌䞋コマンドが蚭定されるこずで、倧圓たり䞭抌䞋期間内に枠ボタンが抌䞋されたこずを瀺す抌䞋枈み衚瀺態様が第図柄衚瀺装眮に報知衚瀺される。なお、この抌䞋枈み衚瀺態様は、図瀺はしないが、図に瀺すボタンが抌䞋された態様で衚瀺され、遞択衚瀺が遞択した䞊乗せモヌドを指定した䜍眮で停止衚瀺され、指定された偎の被遞択衚瀺たたはが遞択されたこずを瀺す態様で衚瀺されるものである。   When the jackpot middle pressing process (S5534) is executed, it is first determined whether the pressed b flag 223fb is set to ON (S8101), and if it is determined that the flag is not set to ON (S8101: No) The pressed b flag 223fb is set to ON (S8102), and then the display big hit middle pressing command is set (S8103). By setting this display jackpot middle pressing command, a pressed display mode indicating that the frame button 22 is pressed within the jackpot middle pressing period is notified (displayed) on the third symbol display device 81. Although this pressed display mode is not shown, it is displayed in a mode in which the button D6a shown in FIG. 336 (a) is pressed, and is displayed stopped at a position where the selection mode D6d is selected and designated. It is displayed in the mode which shows that the selected display (D6b or D6c) of the done side is selected.

の凊理を終えるず、次に、䞊乗せモヌドが倉曎されたか吊かを刀別する。ここでは、倧圓たり遊技が実行される前に蚭定されおいた䞊乗せモヌドを䞊乗せモヌド蚭定゚リアから読み出し、今回の䞊乗せモヌド遞択挔出においお遞択された䞊乗せモヌドず比范をするこずで、䞊乗せモヌドの倉曎がされたかが刀別される。の凊理においお、䞊乗せモヌドが倉曎されたず刀別した堎合は、モヌド倉曎フラグをオンに蚭定し、本凊理を終了する。䞀方、䞊乗せモヌドが倉曎されおいないず刀別した堎合は、そのたた本凊理を終了する。   When the process of S8103 is finished, it is next determined whether the superimposition mode has been changed (S8104). Here, the additional mode set before the jackpot game is executed is read out from the additional mode setting area 223fe, and the additional mode is changed by comparing with the additional mode selected in the additional mode selection effect this time. It is determined whether it has been done. If it is determined in the process of S8104 that the superimposition mode has been changed (S8104: Yes), the mode change flag 223fd is set to ON (S8105), and the process ends. On the other hand, when it is determined that the additional mode is not changed (S8104: No), this processing ends.

たた、の凊理においお抌䞋枈フラグがオンに蚭定されおいるず刀別した堎合は、倧圓たり䞭抌䞋期間内に既に枠ボタンが操䜜されおいる状態回目以降の枠ボタン操䜜を実行した状態であるため、党おの凊理をスキップしお本凊理を終了する。なお、本第制埡䟋の第倉圢䟋では、倧圓たり䞭抌䞋期間内の最初に枠ボタンが操䜜抌䞋された時点で倧圓たり䞭抌䞋凊理が実行され、䞊乗せモヌドが決定されるように構成しおいるが、䟋えば、倧圓たり䞭抌䞋期間内であれば、䞊乗せモヌドを再床蚭定可胜に構成しおもよい。   When it is determined that the pressed b flag 223fb is set to ON in the process of S8101 (S8101: Yes), the frame button 22 is already operated within the large hit middle pressing period (for the second time and thereafter) Since the frame button operation has been executed), all processing is skipped and this processing is ended. In the first modified example of the fourth control example, the large hitting middle pressing process (S5532) is executed when the frame button 22 is operated (pressed) at the beginning of the large hitting middle pressing period, and the overlay mode is determined. For example, within the jackpot middle pressing period, the superimposing mode may be set again.

次に、図を参照しお、枠ボタン入力監芖・挔出凊理図参照においお実行される抌䞋終了時凊理の内容に぀いお説明をする。図は抌䞋終了時凊理の内容を瀺したフロヌチャヌトである。この抌䞋終了時凊理は、枠ボタンの操䜜を有効に刀別する抌䞋期間リヌチ䞭抌䞋期間、倧圓たり䞭抌䞋期間が終了したタむミングで実行される凊理であっお、各抌䞋期間䞭に蚭定されたフラグの状況に基づいお、抌䞋期間終了埌に実行される挔出内容を蚭定するための。   Next, with reference to FIG. 343, the contents of the pressing end time process (S5537) executed in the frame button input monitoring and effect process 2 (see FIG. 340) will be described. FIG. 343 is a flowchart showing the contents of the pressing end process (S5537). The end-of-pressing process (S5537) is a process that is executed at the timing when the pressing period (the in-reach pressing period, the large hitting middle pressing period) for effectively determining the operation of the frame button 22 is ended. Based on the status of the flag set to, to set the contents of the effect to be executed after the end of the pressing period.

抌䞋終了時凊理が実行されるず、たず、抌䞋枈フラグがオンに蚭定されおいるかを刀別する。ここで、抌䞋枈フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合には、リヌチ䞭抌䞋期間内に枠ボタンが操䜜抌䞋されなかった堎合であるため、リヌチ䞭抌䞋期間内の枠ボタン操䜜に基づく凊理〜をスキップしおの凊理ぞ移行する。   When the end-of-pressing process (S5537) is executed, first, it is determined whether the pressed-a flag 223fa is set to ON (S8201). Here, when it is determined that the pressed a flag 223fa is not set to ON (set to OFF) (S8201: No), the frame button 22 is operated (pressed) within the reaching reach pressing period. Since this is not the case, the process (S8202 to S8205) based on the frame button operation in the reaching press period is skipped, and the process proceeds to S8207.

䞀方、の凊理においお、抌䞋枈フラグがオンに蚭定されおいるず刀別した堎合は、次に、スクロヌル倉化フラグがオンに蚭定されおいるかを刀別し、オンに蚭定されおいるず刀別した堎合は、スクロヌル倉化フラグをオフに蚭定し、衚瀺甚スクロヌル倉化コマンドを蚭定し、の凊理ぞ移行する。   On the other hand, if it is determined in the process of S8201 that the pressed a flag 223fa is set to ON (S8201: Yes), then it is determined whether the scroll change flag 223fc is set to ON (S8202) If it is determined that it is set to ON (S8202: YES), the scroll change flag 223fc is set to OFF (S8203), a display scroll change command is set (S8204), and the process proceeds to S8206.

の凊理においお、スクロヌル倉化フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合は、衚瀺甚スクロヌル非倉化コマンドを蚭定し、の凊理ぞ移行する。の凊理では、抌䞋枈フラグをオフに蚭定する。   If it is determined in the process of S8202 that the scroll change flag 223fc is not set to ON (set to OFF), a display scroll non-change command is set (S8205), and the process proceeds to S8206. In the process of S8206, the pressed a flag 223fa is set to off (S8206).

の凊理を終えるず、次に、抌䞋枈フラグがオンに蚭定されおいるかを刀別する。ここで、抌䞋枈フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合には、倧圓たり䞭抌䞋期間内に枠ボタンが操䜜抌䞋されなかった堎合であるため、倧圓たり䞭抌䞋期間内の枠ボタン操䜜に基づく凊理〜をスキップしお本凊理を終了する。぀たり、倧圓たり䞭抌䞋期間䞊乗せモヌド遞択挔出䞭に枠ボタンが操䜜されなかった堎合は、挔出確倉回数゚リアの倀ず、䞊乗せモヌド蚭定゚リアの蚭定内容ずが倉曎されるこずなく、倧圓たり圓遞時の状態䞊乗せモヌドおよび残回数衚瀺領域に衚瀺される残り回数を継続した態様で倧圓たり遊技終了埌の朜確状態が実行される。よっお、朜確状態䞭の䞊乗せモヌドを倉曎したくないために、䞊乗せモヌド遞択挔出䞭に遊技者が意図的に枠ボタンを操䜜抌䞋しなかった堎合においお、倧圓たり遊技終了埌に䞊乗せモヌドおよび残回数衚瀺領域に衚瀺される残り回数が倉曎されおしたうこずを抑制するこずができる。   When the process of S8206 is finished, it is next determined whether the pressed b flag 223fb is set to ON (S8207). Here, when it is determined that the pressed b flag 223 fb is not set to ON (set to OFF) (S8207: No), the frame button 22 is operated (pressed) within the large hit middle pressing period. Since this is not the case, the process (S8208 to S8212) based on the frame button operation in the jackpot middle pressing period is skipped and the present process is ended. That is, when the frame button 22 is not operated in the large hitting middle pressing period (during the superimposing mode selection effect), the value of the effect probability variation number area 223p and the setting contents of the superimposing mode setting area 223fe are not changed. In the state where the jackpot winning state (the number of remaining times displayed in the additional mode and the remaining number display area D1) is continued, the latent state after the jackpot game is executed. Therefore, if the player intentionally does not operate (depress) the frame button 22 during the additional mode selection effect to avoid changing the additional mode in the latent state, the additional mode after the end of the jackpot game and It is possible to prevent the number of remaining times displayed in the remaining number display area D1 from being changed.

䞀方、の凊理においお、抌䞋枈フラグがオンに蚭定されおいるず刀別した堎合は、次いで、モヌド倉曎フラグがオンに蚭定されおいるかを刀別し、オンに蚭定されおいるず刀別した堎合は、モヌド倉曎フラグをオフに蚭定し、挔出確倉回数゚リアの倀にを蚭定し、遞択された䞊乗せモヌドを䞊乗せモヌド蚭定゚リアに蚭定する。そしお、抌䞋枈フラグをオフに蚭定しお本凊理を終了する。   On the other hand, if it is determined in the process of S8207 that the pressed b flag 223fb is set to ON (S8207: Yes), then it is determined whether the mode change flag 223fd is set to ON (S8208), If it is determined that it is set to ON (S8208: Yes), the mode change flag 223fd is set to OFF (S8209), 100 is set as the value of the effect probability variation number area (S8210), and the selected overlay mode is selected. Is set in the additional mode setting area 223fe (S8211). Then, the pressed b flag 223 fb is set to off, and the process ends.

䞀方、の凊理においお、モヌド倉曎フラグがオンに蚭定されおいないオフに蚭定されおいるず刀別した堎合は、の凊理をスキップしおの凊理ぞ移行する。このように、䞊乗せモヌド遞択挔出䞭に䞊乗せモヌドを倉曎した堎合は、挔出確倉回数゚リアの倀をに蚭定するこずで、倧圓たり遊技終了埌に実行される朜確状態においお倉曎埌の䞊乗せモヌドを甚いた䞊乗せ挔出を奜適に実行させるこずができる。たた、䞊乗せモヌド遞択挔出䞭に䞊乗せモヌドが倉曎されないように䞊乗せモヌドを遞択した堎合には参照、挔出確倉回数゚リアの倀を蚭定する凊理がスキップされるため、朜確状態䞭の䞊乗せモヌドを倉曎したくないために、䞊乗せモヌド遞択挔出䞭に遊技者が意図的に珟圚蚭定されおいる䞊乗せモヌドず同じ䞊乗せモヌドを遞択した堎合においお、倧圓たり遊技終了埌に䞊乗せモヌドおよび残回数衚瀺領域に衚瀺される残り回数が倉曎されおしたうこずを抑制するこずができる。   On the other hand, if it is determined in the process of S8208 that the mode change flag 223fd is not set to ON (set to OFF) (S8208: No), the process of S8209 and S8210 is skipped and the process proceeds to S8211 Transition. As described above, when the addition mode is changed during the addition mode selection effect, the value of the effect probability variation number area 223p is set to 100 to change the addition mode after the change in the latent state executed after the big hit game is over. The added effect used can be suitably performed. Further, when the addition mode is selected so that the addition mode is not changed during the addition mode selection effect (see S8208), the process (S8210) for setting the value of the effect probability variation number area 223p is skipped, so the latency is confirmed If the player intentionally selects the same addition mode as the addition mode currently set during the addition mode selection effect to avoid changing the addition mode during the state, the addition mode and the remainder are left after the end of the jackpot game. It is possible to suppress that the remaining number displayed in the number display area D1 is changed.

次に、図を参照しお、特図倉動開始凊理の詳现に぀いお説明をする。図は、特図倉動開始凊理の内容を瀺したフロヌチャヌトである。この特図倉動開始凊理は、䞊述した第制埡䟋の特図倉動開始凊理図参照に察しお、珟圚蚭定されおいる䞊乗せモヌドの皮別に基づいお䞊乗せ挔出凊理を実行するか吊かを刀別する凊理が远加されおいる点で盞違しおいる。それ以倖の芁玠は同䞀であり、同䞀の芁玠には同䞀の笊号を付し、その詳现な説明を省略する。   Next, with reference to FIG. 344, the details of the special view 2 variation start process 6 (S4361) will be described. FIG. 344 is a flowchart showing the contents of the special view 2 change start process 6. This special view 2 change start process 6 (S4361) is an addition effect based on the type of the additional mode currently set, with respect to the special view 2 change start process 4 (see FIG. 319) of the fourth control example described above. The difference is that a process for determining whether to execute the process is added. The other elements are the same, and the same elements are denoted by the same reference numerals and the detailed description thereof will be omitted.

特図倉動開始凊理が実行されるず、たず、䞊述した第制埡䟋の特図倉動開始凊理図参照の〜ず同䞀の凊理が実行され、の凊理においお、遊技状態が朜確状態であるず刀別した堎合は、次に、珟圚蚭定されおいる䞊乗せモヌドが䞊乗せチャンスモヌドであるかを刀別する。このの凊理では、䞊乗せモヌド蚭定゚リアに蚭定されおいる情報䞊乗せモヌド情報を読み出し、その䞊乗せモヌド情報に基づいお刀別が実行される。   When the special figure 2 fluctuation start process 6 (S4361) is executed, first, the same process as S4371 to S4373 and S4375 in the special figure 2 fluctuation start process 4 (refer to FIG. 320) of the fourth control example described above is executed. If it is determined in the process of S4373 that the gaming state is the latent state (S4373: Yes), it is then determined whether the currently set addition mode is the addition chance mode (S4391). In the process of S4391, the information (superimposed mode information) set in the superimposed mode setting area 223fe is read, and the determination is executed based on the superimposed mode information.

の凊理においお、珟圚蚭定されおいる䞊乗せモヌドが䞊乗せチャンスモヌドであるず刀別した堎合は、䞊述した第制埡䟋の特図倉動開始凊理図参照のず同䞀の凊理を実行し、本凊理を終了する。䞀方、珟圚蚭定されおいる䞊乗せモヌドが䞊乗せチャンスモヌドではない埌告知モヌドであるず刀別した堎合には、の凊理をスキップしお本凊理を終了する。   When it is determined in the process of S4391 that the currently set addition mode is the addition chance mode (S4391: Yes), S4374 of the special figure 2 fluctuation start process 4 (see FIG. 320) of the fourth control example described above. , S4376, and ends this processing. On the other hand, when it is determined that the currently set addition mode is not the addition chance mode (post notification mode) (S4391: No), the processing of S4374 is skipped and this processing is ended.

このように構成するこずで、特図倉動開始凊理が実行される堎合においお第特別図柄の倉動が実行される堎合においお、珟圚蚭定されおいる䞊乗せモヌドが䞊乗せチャンスモヌドの堎合は䞊乗せ挔出蚭定凊理を実行し、毎倉動䞊乗せ挔出に期埅が持おる䞊乗せモヌドを提䟛可胜ずし、珟圚蚭定されおいる䞊乗せモヌドが埌告知モヌドの堎合は䞊乗せ挔出蚭定凊理を実行せず、実際の残り回数ず衚瀺䞊の残り回数ずの差分を収束させないようにするこずで、埌告知衚瀺䞊の残り回数が所定数ずなった堎合に実行される䞊乗せ挔出時に衚瀺される䞊乗せ回数を倧きくするこずができる。よっお、遊技者に察しお意倖性のある挔出を実行するこずができる。   By configuring in this way, when the special figure 2 change start process 6 (S4361) is executed (when the change of the second special symbol is performed), the currently set addition mode is the addition chance mode In the case of, the extra production setting process is executed, and it is possible to provide the extra mode that can be expected for each variation extra production, and when the currently set extra mode is the post notification mode, the extra production setting process is not executed. By not converging the difference between the remaining number of times and the remaining number of times on the display, the number of times of addition displayed at the time of later notification (additional effect to be executed when the number of remaining times on the display becomes a predetermined number) It can be enlarged. Therefore, it is possible to execute an effect that is surprising to the player.

次に、図を参照しお、残確倉回数コマンド凊理の詳现に぀いお説明をする。図は、残確倉回数コマンド凊理の内容を瀺したフロヌチャヌトである。この残確倉回数コマンド凊理は、䞊述した第制埡䟋の残確倉回数コマンド凊理図参照に察しお、珟圚蚭定されおいる䞊乗せモヌドの皮別に基づいお䞊乗せ挔出に関連する凊理を実行するか吊かを刀別する凊理が远加されおいる点で盞違しおいる。それ以倖の芁玠は同䞀であり、同䞀の芁玠には同䞀の笊号を付し、その詳现な説明を省略する。   Next, with reference to FIG. 345, details of the remaining certainty number variation command process 6 (S4364) will be described. FIG. 345 is a flowchart showing the contents of the remaining certainty number-of-variations command processing 6 (S4364). This remaining certainty variation command processing 6 (S 4364) is related to the additional effect based on the currently set type of the additional mode with respect to the remaining certain variation count command processing (see FIG. 323) of the fourth control example described above. The difference is that a process for determining whether to execute the process is added. The other elements are the same, and the same elements are denoted by the same reference numerals and the detailed description thereof will be omitted.

残確倉回数コマンド凊理が実行されるず、たず、䞊述した第制埡䟋の残確倉回数コマンド凊理図参照のず同䞀の凊理を実行し、の凊理においお、遊技状態が朜確状態であるず刀別した堎合は、次に、珟圚蚭定されおいる䞊乗せモヌドが埌告知モヌドであるかを刀別する。このの凊理では、䞊乗せモヌド蚭定゚リアに蚭定されおいる情報䞊乗せモヌド情報を読み出し、その䞊乗せモヌド情報に基づいお刀別が実行される。   When the remaining certainty number change command process 6 (S4364) is executed, first, the same process as S5851, S5852 in the above-mentioned remaining certainty change number command process (see FIG. 323) of the fourth control example described above is executed. If it is determined that the gaming state is the latent state (S5852: Yes), it is next determined whether the currently set addition mode is the post notification mode (S5871). In the process of S5871, the information (superimposed mode information) set in the superimposed mode setting area 223fe is read, and the determination is executed based on the superimposed mode information.

の凊理においお、埌告知モヌドが蚭定されおいるず刀別した堎合は、䞊述した第制埡䟋の残確倉回数コマンド凊理図参照の〜ず同䞀の凊理を実行し、本凊理を終了する。䞀方、の凊理においお、埌告知モヌドが蚭定されおいない䞊乗せチャンスモヌドが蚭定されおいるず刀別した堎合は、〜の凊理をスキップしお本凊理を終了する。   If it is determined in the process of S5871 that the post notification mode is set (S5871: Yes), the same process as S5853 to S5861 of the remaining certainty number command process (see FIG. 323) of the fourth control example described above is performed. Execute and complete this process. On the other hand, if it is determined in the process of S5871 that the post notification mode is not set (the additional chance mode is set) (S5871: No), the process of S5853 to S5861 is skipped and the present process is ended. .

このように構成するこずで、残確倉回数コマンド凊理が実行される堎合においお第特別図柄の倉動が実行される堎合においお、珟圚蚭定されおいる䞊乗せモヌドが䞊乗せチャンスモヌドの堎合は䞊乗せ挔出蚭定凊理を実行し、毎倉動䞊乗せ挔出に期埅が持おる䞊乗せモヌドを提䟛可胜ずし、珟圚蚭定されおいる䞊乗せモヌドが埌告知モヌドの堎合は䞊乗せ挔出蚭定凊理を実行せず、実際の残り回数ず衚瀺䞊の残り回数ずの差分を収束させないようにするこずで、埌告知衚瀺䞊の残り回数が所定数ずなった堎合に実行される䞊乗せ挔出時に衚瀺される䞊乗せ回数を倧きくするこずができる。よっお、遊技者の所望する挔出の挔出効果を高めるこずができる。   By configuring in this way, when the remaining certainty variation command processing 6 (S 4364) is executed (when the variation of the second special symbol is executed), the currently set overlay mode is the overlay chance mode. In the case of performing the additional effect setting process, it is possible to provide an additional mode in which expectation can be given to each variable additional effect, and when the additional mode currently set is the post notification mode, the additional effect setting process is not performed and actual By making the difference between the remaining number of times and the remaining number of times on the display not converge, the number of times of addition displayed at the time of later notification (additional effect executed when the number of remaining times on the display becomes a predetermined number) can do. Therefore, the effect of the effect desired by the player can be enhanced.

第制埡䟋の第倉圢䟋における衚瀺制埡装眮により実行される制埡凊理に぀いお
次に、図から図を参照しお、本第制埡䟋の第倉圢䟋における衚瀺制埡装眮のにより実行される各制埡凊理に぀いお説明する。本倉圢䟋では、䞊述した第制埡䟋に察し、コマンド刀定凊理図参照においお、抌䞋関連コマンド凊理を远加した点で盞違し、その他の点は同䞀である。同䞀の郚分には同䞀の笊号を付しお、その詳现な説明を省略する。
Regarding Control Processing Executed by Display Control Device in First Modification of Fourth Control Example>
Next, each control process executed by the MPU 231 of the display control apparatus 114 in the first modified example of the fourth control example will be described with reference to FIG. 346 to FIG. The present modification is different from the fourth control example described above in that pressing related command processing is added in command determination processing 6 (see FIG. 346), and the other points are the same. The same parts will be denoted by the same reference numerals and the detailed description thereof will be omitted.

たず、図のフロヌチャヌトを参照しお、本制埡䟋における衚瀺制埡装眮内のにより実行されるコマンド刀定凊理に぀いお説明する。コマンド刀定凊理では、䞊述した第制埡䟋におけるコマンド刀定凊理図参照ず同様に、〜の凊理を実行する。   First, command determination processing 6 executed by the MPU 221 in the display control apparatus 114 in this control example will be described with reference to the flowchart in FIG. In the command determination process 6, the processes of S6401 to S6417 are performed as in the command determination process (see FIG. 247) in the fourth control example described above.

そしお、の凊理においお、゚ラヌコマンドを受信しおいないず刀別された堎合、次いで、衚瀺甚抌䞋関連コマンドを受信したか吊かを刀別する。   Then, if it is determined in the process of S6416 that the error command has not been received (S6416: No), it is then determined whether a display pressing related command has been received (S6431).

の凊理においお、衚瀺甚抌䞋関連コマンドを受信したず刀別された堎合は、抌䞋関連コマンド凊理を実行しお、の凊理ぞ戻る。抌䞋関連コマンド凊理の詳现に぀いおは、図から図を参照しお埌述する。   If it is determined in the process of S6431 that the display pressing related command has been received (S6431: Yes), the pressing related command processing is executed (S6432), and the process returns to the process of S6401. Details of the pressing related command processing (S6432) will be described later with reference to FIGS. 347 to 350.

䞀方、の凊理においお、抌䞋関連コマンドを受信しおいないず刀別された堎合は、次いで、第制埡䟋ず同様にその他のコマンド凊理を実行しお、の凊理ぞ戻る。   On the other hand, if it is determined in the process of S6431 that the pressing related command has not been received (S6431: No), then other command processes are executed as in the first control example (S6418). Return to processing.

次に、図から図を参照しお、抌䞋関連コマンド凊理の詳现に぀いお説明する。抌䞋関連コマンド凊理は、抌䞋関連の挔出を衚瀺実行するための各皮コマンドに察応した凊理を行うための凊理である。   Next, with reference to FIGS. 347 to 350, details of the pressing related command processing (S6432) will be described. The pressing related command processing (S6432) is processing for performing processing corresponding to various commands for displaying (executing) effects related to pressing.

抌䞋関連コマンド凊理では、たず、衚瀺甚リヌチ䞭抌䞋コマンドを受信したか吊かを刀別する。の凊理においお、衚瀺甚リヌチ䞭抌䞋コマンドを受信したず刀別された堎合には、リヌチ䞭抌䞋コマンド凊理を実行しお、の凊理ぞ移行する。   In the pressing-related command processing (S6432), first, it is determined whether or not a pressing command during display reach has been received (S8301). If it is determined in the process of S8301 that the in-reach reaching display press command is received (S8301: Yes), the in-reach pressing command process is executed (S8302), and the process proceeds to S8303.

ここで、図を参照しお、リヌチ䞭抌䞋コマンド凊理の詳现に぀いお説明する。図は、リヌチ䞭抌䞋コマンド凊理を瀺すフロヌチャヌトである。このリヌチ䞭抌䞋コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚リヌチ䞭抌䞋コマンドに察応する凊理を実行するものである。   Here, with reference to FIG. 348, details of the in-reach press processing (S8302) will be described. FIG. 348 is a flowchart showing in-reach press command processing. The in-reach pressing command process is a process corresponding to the in-reach in-press pressing command received from the audio lamp control device 113.

リヌチ䞭抌䞋コマンド凊理では、たず、衚瀺甚リヌチ䞭抌䞋コマンドによっお瀺されるタむミング皮別に察応したリヌチ䞭抌䞋衚瀺デヌタテヌブルを決定し、その決定した抌䞋衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the in-reach pressing command process, first, the in-reach pressing display data table corresponding to the timing type indicated by the in-reach reach pressing command is determined, and the determined pressing display data table is read from the data table storage area 233b. It sets to the display data table buffer 233d (S8401). Next, null data is written to the transfer data table buffer 233e to clear the contents (S8402).

そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定されたリヌチ䞭抌䞋衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、リヌチ䞭抌䞋コマンド凊理を終了し、抌䞋関連コマンド凊理に戻る。   Then, based on the in-reach pressing display data table set in the display data table buffer 233d by the process of S8401, the time data representing the rendering time is set in the clock counter 233h (S8403), and the pointer 233f is initialized to 0. (S8404). Then, the demonstration display flag 233y and the finalized display flag 233z are both set to OFF (S8405), the in-reach pressing command processing is ended, and the processing returns to the pressing related command processing.

図に戻り、説明を続ける。の凊理においお、衚瀺甚リヌチ䞭抌䞋コマンドを受信しおいないず刀別された堎合には、次いで、衚瀺甚スクロヌル倉化コマンドを受信したか吊かを刀別する。   Returning to FIG. 347, the description will be continued. If it is determined in the process of S8301 that the display reach press down command has not been received (S8301: No), it is then determined whether a display scroll change command has been received (S8303).

の凊理においお、衚瀺甚スクロヌル倉化コマンドを受信したず刀別された堎合には、スクロヌル倉化コマンド凊理を実行しお、の凊理ぞ移行する。   If it is determined in the process of S8303 that the display scroll change command has been received (S8303: Yes), the scroll change command process is executed (S8304), and the process proceeds to S8305.

ここで、図を参照しお、スクロヌル倉化コマンド凊理の詳现に぀いお説明する。図は、スクロヌル倉化コマンド凊理を瀺すフロヌチャヌトである。このスクロヌル倉化コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚スクロヌル倉化コマンドに察応する凊理を実行するものである。   Here, the details of the scroll change command process (S8304) will be described with reference to FIG. FIG. 349 is a flowchart showing scroll change command processing. The scroll change command processing is to execute processing corresponding to the display scroll change command received from the audio lamp control device 113.

スクロヌル倉化コマンド凊理では、たず、衚瀺領域に衚瀺されおいる衚瀺内容ず圓吊関連情報に基づいお、瞊スクロヌル甚の図柄配列を蚭定し、衚瀺デヌタテヌブルバッファに蚭定する。次いで、衚瀺領域の衚瀺内容に察応した瞊スクロヌル挔出衚瀺デヌタテヌブルを決定し、その決定した瞊スクロヌル挔出衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。その埌、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the scroll change command processing, first, a vertical scroll symbol array is set based on the display content displayed in the display area Dm1 and the pass / fail related information, and is set in the display data table buffer 233d (S8501). Then, the vertical scroll effect display data table corresponding to the display content of the display area Dm1 is determined, and the determined vertical scroll effect display data table is read out from the data table storage area 233b and set in the display data table buffer 233d (S8502 ). Thereafter, null data is written in the transfer data table buffer 233e to clear the contents (S8503).

そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定された瞊スクロヌル挔出衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、スクロヌル倉化コマンド凊理を終了し、抌䞋関連コマンド凊理に戻る。   Then, based on the vertical scroll effect display data table set in the display data table buffer 233d by the process of S8502, time data representing the effect time is set in the clock counter 233h (S8506), and the pointer 233f is initialized to 0. (S8507). Then, the demo display flag 233y and the finalized display flag 233z are both set to OFF (S8508), the scroll change command processing is ended, and the processing returns to the pressing related command processing.

図に戻り、説明を続ける。の凊理においお、衚瀺甚スクロヌル倉化コマンドを受信しおいないず刀別された堎合には、次いで、衚瀺甚スクロヌル非倉化コマンドを受信したか吊かを刀別する。   Returning to FIG. 347, the description will be continued. If it is determined in the process of S8303 that the display scroll change command has not been received (S8303: No), it is then determined whether the display scroll non-change command has been received (S8305).

の凊理においお、衚瀺甚スクロヌル非倉化コマンドを受信したず刀別された堎合には、スクロヌル非倉化コマンド凊理を実行しお、の凊理ぞ移行する。   If it is determined in the process of S8305 that the display scroll non-change command has been received (S8305: Yes), the non-scroll non-change command process is executed (S8306), and the process proceeds to S8307.

ここで、図を参照しお、スクロヌル非倉化コマンド凊理の詳现に぀いお説明する。図は、スクロヌル非倉化コマンド凊理を瀺すフロヌチャヌトである。このスクロヌル非倉化コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚オヌト抌䞋開始コマンドに察応する凊理を実行するものである。   Here, the details of the scroll non-change command processing (S8306) will be described with reference to FIG. 350 (a). FIG. 350 (a) is a flowchart showing scroll non-change command processing. This scroll non-change command processing is to execute processing corresponding to the display auto-press start command received from the voice lamp control device 113.

スクロヌル非倉化コマンド凊理では、たず、衚瀺甚スクロヌル非倉化コマンドによっお瀺されるタむミング皮別に察応したスクロヌル非倉化衚瀺デヌタテヌブルを決定し、その決定したオヌト抌䞋開始衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the scroll non-change command processing, first, the scroll non-change display data table corresponding to the timing type indicated by the display scroll non-change command is determined, and the determined auto pressing start display data table is read out from the data table storage area 233b. Then, they are set in the display data table buffer 233d (S8601). Next, the contents are cleared by writing Null data in the transfer data table buffer 233e (S8602).

そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定されたスクロヌル非倉化衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、スクロヌル非倉化コマンド凊理を終了し、抌䞋関連コマンド凊理に戻る。   Then, based on the scroll non-change display data table set in the display data table buffer 233d by the process of S8601, the time data representing the rendering time is set in the clock counter 233h (S8603), and the pointer 233f is initialized to 0. (S8604). Then, both the demonstration display flag 233 y and the finalized display flag 233 z are set to off (S 8605), and the scroll non-change command processing ends, and the processing returns to the pressing related command processing.

図に戻り、説明を続ける。の凊理においお、衚瀺甚スクロヌル非倉化コマンドを受信しおいないず刀別された堎合には、次いで、衚瀺甚倧圓たり䞭抌䞋コマンドを受信したか吊かを刀別する。   Returning to FIG. 347, the description will be continued. If it is determined in the process of S8305 that the display scroll non-change command has not been received (S8305: No), it is then determined whether the display large hit middle press command has been received (S8307).

の凊理においお、衚瀺甚倧圓たり䞭抌䞋コマンドを受信したず刀別された堎合には、倧圓たり䞭抌䞋コマンド凊理を実行しお、本凊理を終了する。   If it is determined in the process of S8307 that the display jackpot middle pressing command has been received (S8307: Yes), the jackpot middle pressing command process is executed (S8308), and the present process is terminated.

ここで、図を参照しお、倧圓たり䞭抌䞋コマンド凊理の詳现に぀いお説明する。図は、倧圓たり䞭抌䞋コマンド凊理を瀺すフロヌチャヌトである。この倧圓たり䞭抌䞋コマンド凊理は、音声ランプ制埡装眮より受信した衚瀺甚倧圓たり䞭抌䞋コマンドに察応する凊理を実行するものである。   Here, with reference to FIG. 350 (b), details of the jackpot middle press command processing (S8308) will be described. FIG. 350 (b) is a flowchart showing the jackpot middle press command processing. The jackpot middle press command processing is to execute processing corresponding to the display jackpot middle press command received from the voice lamp control device 113.

倧圓たり䞭抌䞋コマンド凊理では、たず、衚瀺甚倧圓たり䞭抌䞋コマンドによっお瀺されるタむミング皮別に察応した倧圓たり䞭抌䞋衚瀺デヌタテヌブルを決定し、その決定した倧圓たり䞭抌䞋衚瀺デヌタテヌブルをデヌタテヌブル栌玍゚リアから読み出しお、衚瀺デヌタテヌブルバッファに蚭定する。次いで、転送デヌタテヌブルバッファにデヌタを曞き蟌むこずで、その内容をクリアする。   In the jackpot middle pressing command processing, first, a jackpot middle pressing display data table corresponding to the timing type indicated by the display jackpot middle pressing command is determined, and the determined jackpot middle pressing display data table is read out from the data table storage area 233b. Then, the display data table buffer 233d is set (S8701). Next, null data is written to the transfer data table buffer 233e to clear the contents (S8702).

そしお、の凊理によっお衚瀺デヌタテヌブルバッファに蚭定された倧圓たり䞭抌䞋衚瀺デヌタテヌブルを基に、その挔出時間を衚す時間デヌタを蚈時カりンタに蚭定し、ポむンタをに初期化する。そしお、デモ衚瀺フラグ、および確定衚瀺フラグをいずれもオフに蚭定しお、倧圓たり䞭抌䞋コマンド凊理を終了し、抌䞋関連コマンド凊理に戻る。   Then, based on the jackpot middle pressing display data table set in the display data table buffer 233d by the process of S8701, the time data representing the rendering time is set in the clock counter 233h (S8703), and the pointer 233f is initialized to 0. (S8704). Then, the demonstration display flag 233y and the finalized display flag 233z are both set to OFF (S8705), the processing of the large hitting middle pressing command ends, and the process returns to the pressing related command processing.

図に戻り、説明を続ける。の凊理においお、衚瀺甚倧圓たり䞭抌䞋コマンドを受信しおいないず刀別された堎合には、本凊理を終了する。   Returning to FIG. 347, the description will be continued. In the process of S8307, when it is determined that the display big hit middle pressing command is not received (S8307: No), this process is ended.

第制埡䟋の第倉圢䟋における別䟋
次に、図〜図を参照しお、䞊述した第制埡䟋の第倉圢䟋における別䟋に぀いお説明をする。本別䟋では、䞊述した第制埡䟋の第倉圢䟋においお実行されるスクロヌル倉化挔出図、図参照に、䞊述した第制埡䟋においお実行される特殊リヌチ挔出図、図参照を組み合わせた耇合リヌチ挔出を実行可胜に構成しおいる。これにより、耇雑なリヌチ挔出を実行するこずができ、遊技の興趣を向䞊させるこずができる。
Another Example of First Modification of Fourth Control Example
Next, another example of the first modification of the fourth control example described above will be described with reference to FIGS. In this example, the special reach effect (FIG. 184, FIG. 184, and FIG. 184) is executed in the first control example described above in the scroll change effect (see FIGS. 334 and 335) executed in the first modification of the fourth control example described above. It is configured to be able to execute a combined reach effect combining FIG. 185). In this way, complicated reach effects can be performed, and the interest of the game can be improved.

本別䟋は䞊述した各制埡䟋に察しお、衚瀺制埡装眮のキャラクタに蚭定されるキャラクタ蚘憶゚リアの内を䞀郚倉曎した点ず、衚瀺制埡装眮のにお実行される䞀郚凊理を倉曎した点で盞違する。それ以倖の構成に぀いおは、䞊述した各制埡䟋に甚いられる各構成および各皮制埡凊理ず同䞀である。同䞀の箇所には同䞀の笊号を付し、その詳现な説明を省略する。   This example is different from the control examples described above in that the character storage area 234a2 set in the character ROM 234 of the display control device 114 is partially changed, and one of the processes executed by the MPU 231 of the display control device 114. It differs in the point which changed part processing. The other configurations are the same as the respective configurations and various control processes used in the respective control examples described above. The same parts will be denoted by the same reference numerals, and the detailed description thereof will be omitted.

たず、図を参照しお、本別䟋に甚いられる第図柄衚瀺装眮の衚瀺内容に぀いお説明をする。図は、第図柄衚瀺装眮の衚瀺画面衚瀺領域を暡匏的に瀺した暡匏図である。図に瀺した通り、本別䟋は䞊述した各制埡䟋に察しお、巊右方向ぞずスクロヌルしお倉動衚瀺される図柄列が図柄列の䞊偎に远加され、巊右方向ぞずスクロヌルしお倉動衚瀺される図柄列が図柄列の䞋偎に远加されおいる点で盞違しおいる。   First, with reference to FIG. 351 (a), the display content of the 3rd symbol display apparatus 81 used for this example of another is demonstrated. FIG. 351 (a) is a schematic view schematically showing a display screen (display area) of the third symbol display device 81. FIG. As shown in FIG. 351 (a), the symbol row L4 which is variably displayed by scrolling in the left and right direction is added to the upper side of the symbol row L1 with respect to each control example described above in this example. It is different in that the symbol row L <b> 8 scrolled and displayed variably is added to the lower side of the symbol row L <b> 3.

さらに、本別䟋では第図柄衚瀺装眮のうち図柄が倉動衚瀺される䞻衚瀺領域が、巊右方向ぞずスクロヌルしお倉動衚瀺される぀列の図柄列〜、およびのうち、同時に衚瀺領域内に衚瀺可胜な図柄列が぀列ずなるように構成されおおり、䞻衚瀺領域が衚瀺する衚瀺領域を䞊䞋方向に切替えるこずにより、巊右方向ぞずスクロヌルしお倉動衚瀺される぀列の図柄列〜、およびのうち、䞻衚瀺領域に衚瀺される図柄列を倉曎可胜に構成されおいる。   Furthermore, in this example, the main display area Dm of the third symbol display device 81 in which symbols are variably displayed is five (five rows) of symbol rows (L1 to L4) which are scrolled in the horizontal direction. , And L8) are configured such that there are three (three columns) symbol columns that can be displayed simultaneously in the display area, and by switching the display area displayed by the main display area Dm in the vertical direction, Of the five (five rows) symbol rows (L1 to L4 and L8) that are displayed in a variable manner by scrolling in the left-right direction, the symbol rows displayed in the main display area Dm can be changed.

そしお、䞻衚瀺領域が衚瀺可胜な衚瀺領域よりも広い領域である倉動領域に察しお、぀列の図柄列〜、およびの倉動制埡を実行し、そのうち、䞻衚瀺領域に衚瀺される図柄列に察しお衚瀺制埡が実行されるように構成しおいる。これにより、䞻衚瀺領域に衚瀺される図柄列を倉曎する堎合には、予め実行されおいる倉動制埡内容に基づいお衚瀺制埡を実行するだけで倉曎埌の図柄列を衚瀺するこずができるため、遊技者に察しお遅滞なく図柄列の倉動衚瀺を実行するこずができる。   Then, the variation control of five (five rows) symbol rows (L1 to L4 and L8) is executed on the variation region Dz3 which is a region wider than the display region where the main display region Dm can be displayed. The display control is performed on the symbol row displayed in the main display area Dm. Thereby, when changing the symbol row displayed in the main display area Dmm, it is possible to display the symbol row after the change only by executing display control based on the content of the variation control being executed in advance. It is possible to execute variable display of symbol rows without delay for the player.

加えお、本別䟋では、スクロヌル倉化挔出が実行される堎合に甚いられる䞊䞋方向瞊方向ぞのスクロヌル衚瀺に察応した図柄列〜が予め蚭定されおいる点で盞違しおいる。぀たり、スクロヌル倉化挔出が実行される堎合には、第リヌチ態様にお停止衚瀺仮停止衚瀺される図柄の組み合わせパタヌンを予め蚭定しおおき、その図柄の組み合わせパタヌンに察応した衚瀺態様から第リヌチ態様が実行されるように第リヌチ態様に察応した図柄列が蚭定されおいる。   In addition, this example differs in that symbol rows L5 to L7 corresponding to scroll display in the vertical direction (longitudinal direction) used when the scroll change effect is executed are set in advance. That is, when the scroll change effect is executed, a combination pattern of symbols to be displayed in a stop (provisional stop display) in the first reach mode is set in advance, and from the display mode corresponding to the combination pattern of the symbols A symbol row corresponding to the second reach mode is set such that the second reach mode is executed.

具䜓的には、スクロヌル倉化挔出が実行される堎合は、第リヌチ態様ずしお第図柄がプラスコマ倖れで停止仮停止衚瀺されるように衚瀺制埡され、その第リヌチ態様の停止仮停止衚瀺状態においお、リヌチの組み合わせを瀺す図柄リヌチ図柄ず、プラスコマ倖れで停止仮停止衚瀺される図柄倖れ図柄ずが衚瀺されおいない䞊䞋方向の衚瀺領域を䞊䞋方向瞊方向ぞず倉動衚瀺する第リヌチ態様が実行される。このように、第リヌチ態様の停止仮停止衚瀺パタヌンを所定パタヌンリヌチプラスコマ倖れ停止仮停止衚瀺パタヌンに蚭定するこずで、第リヌチ態様が実行される堎合の初期図柄配列をパタヌン化するこずが可胜ずなる。   Specifically, when the scroll change effect is executed, display control is performed so that the third symbol is displayed as a stop (provisional stop) with one plus frame as the first reach aspect, and the stop of the first reach aspect (Provisional stop) In the display state, the display area in the vertical direction in which the symbol (reach symbol) showing the combination of reach and the symbol (stop symbol) displayed as a stop (temporary stop) by one plus frame is not displayed The second reach mode in which the variable display is performed in the vertical direction (vertical direction) is performed. Thus, by setting the stop (temporary stop) display pattern of the first reach mode to the predetermined pattern (reach plus one frame stop (temporary stop) display pattern), the initial stage when the second reach mode is executed It becomes possible to pattern pattern arrangement.

そしお、本別䟋では、第リヌチ態様に察応する図柄配列ずしお、図柄配列〜の倫々に察しお第リヌチ態様の停止仮停止衚瀺パタヌンに察応した図柄配列が予め蚘憶されおおり、第リヌチ態様の停止仮停止衚瀺パタヌンに察応しお第リヌチ態様を実行可胜に構成しおいる。これにより、第リヌチ態様で停止仮停止された第図柄の䞀郚を甚いお第リヌチ態様を実行する際に遅滞なく挔出を実行するこずができる。   And in this another example, the symbol arrangement corresponding to the stop (temporary stop) display pattern of the first reach aspect is stored in advance for each of the symbol arrangement L5 to L7 as the symbol arrangement corresponding to the second reach aspect The second reach mode is configured to be executable in correspondence with the stop (temporary stop) display pattern of the first reach mode. Thereby, when performing a 2nd reach aspect using a part of 3rd symbol stopped by the 1st reach aspect (temporary stop), production can be performed without delay.

次に図〜図を参照しお、本第制埡䟋の第倉圢䟋の別䟋における耇合リヌチ挔出の内容に぀いお説明をする。図は、耇合リヌチ挔出がのうち巊右方向ぞの図柄倉動が実行されおいる状態の䞀䟋を瀺す暡匏図であり、図は、耇合リヌチ挔出のうち䞻衚瀺領域に衚瀺される領域が倉曎された状態の䞀䟋を瀺す暡匏図であり、図は、耇合リヌチ挔出のうち䞊䞋方向ぞの図柄倉動が実行されおいる状態の䞀䟋を瀺す暡匏図である。この耇合リヌチ挔出は、図柄列〜を甚いた巊右方向ぞの図柄倉動通垞図柄倉動を秒実行し図参照、その埌、䞻衚瀺領域に衚瀺領域される図柄列を䞊方向たたは䞋方向に倉曎したリヌチ挔出第リヌチ態様を秒実行し図参照、さらに、図柄の倉動方向スクロヌル方向を巊右方向から䞊䞋方向ぞず倉化させたリヌチ挔出第リヌチ態様を秒実行する図参照合蚈秒の挔出で構成されおいる。   Next, with reference to FIG. 351 (b)-FIG. 352 (b), the content of composite reach presentation in another example of the 1st modification of the 4th control example is demonstrated. FIG. 351 (b) is a schematic view showing an example of a state in which symbol variation in the left and right direction is executed among the composite reach effects, and FIG. 352 (a) is a main display area Dm in the composite reach effects. Fig. 352 (b) is a schematic view showing an example of a state in which symbol variation in the vertical direction in the composite reach effect is being executed. is there. In this combined reach effect, the symbol variation (normal symbol variation) in the left-right direction using the symbol rows L1 to L3 is executed for 10 seconds (see FIG. 351 (b)), and then the display region is displayed in the main display region Dm Execute reach effect (first reach mode) in which the symbol row is changed upward or downward for 10 seconds (see FIG. 352 (a)), and further, change the variation direction of the symbol (scroll direction) from left to right The reach effect (the second reach mode) which has been changed is executed for 10 seconds (see FIG. 352 (b)), and the effect is configured for a total of 30 seconds.

具䜓的には、図に瀺した通り、通垞図柄倉動が実行され、䞻衚瀺領域に衚瀺される図柄列〜にお倖れを瀺す組み合わせで第図柄が停止仮停止衚瀺される。この時点では、䞻衚瀺領域に衚瀺されない図柄列の倉動制埡倉動時間の進行経過時間に合わせお倉動デヌタを曎新が実行されおいる。぀たり、耇合リヌチ挔出が実行された堎合には、たず、巊右方向ぞの図柄倉動に察応する党おの図柄列〜に察しお倉動制埡の実行を開始し、そのうち、䞻衚瀺領域に衚瀺される図柄列〜に察しおは、秒間の倉動制埡および衚瀺制埡が実行され、䞻衚瀺領域倖に蚭定される図柄列に察しおは、秒間第リヌチ態様図参照が停止仮停止されるたでの期間の倉動制埡が実行される。このように、䞻衚瀺領域に衚瀺されない図柄列に察しおもリヌチ挔出の経過時間に同期させお倉動制埡を実行するこずで、䞻衚瀺領域に衚瀺される図柄列を倉曎し、新たな図柄列䟋えば、図柄列たたはを衚瀺する堎合に遅滞なく衚瀺をするこずができる。   Specifically, as shown in FIG. 351 (b), the normal symbol variation is executed, and the third symbol is stopped in a combination showing the detachment in the symbol rows L1 to L3 displayed in the main display area Dm (temporary stop) )Is displayed. At this time, fluctuation control of the symbol rows (L4, L8) not displayed in the main display area Dm (the fluctuation data is updated according to the progress of the fluctuation time (elapsed time)) is executed. That is, when combined reach effect is executed, first, execution of variation control is started for all symbol rows (L1 to L4, L8) corresponding to symbol variation in the left and right direction, and among them, main display Variation control and display control for 10 seconds are executed for symbol rows (L1 to L3) displayed in region Dm, and for symbol rows (L4, L8) set outside main display region Dm. And fluctuation control of 20 seconds (period until 1st reach aspect (refer FIG. 352 (a)) is stopped (temporary stop)) is performed. As described above, the symbol row displayed in the main display area Dm is changed by performing variation control in synchronization with the elapsed time of the reach effect even with respect to a pattern row not displayed in the main display area Dm, and a new pattern is displayed. When displaying a symbol row (for example, symbol row L4 or L8), display can be performed without delay.

図に瀺す䞀䟋では、数字のを付した第図柄「ゟり」を暡したキャラクタを付した第図柄が図柄列の䞭倮䜍眮ず、図柄列の右偎䜍眮に停止仮停止された倖れ衚瀺態様第仮停止態様で䞀旊仮停止衚瀺される。なお、倉動時間が秒の倖れ倉動パタヌンが実行される堎合には、図に瀺す倖れ衚瀺態様で第図柄が停止衚瀺され、図柄倉動が終了する。   In the example shown in FIG. 351 (b), the third symbol (number 3) (the third symbol with a character imitating an "elephant") is at the center position of the symbol row L1 and the right position of the symbol row L2. The temporary display is temporarily displayed in the stopped (provisional stop) off display mode (first temporary stop mode). In addition, when the deviation fluctuation pattern with fluctuation time of 10 seconds is executed, the third symbol is stopped and displayed in the deviation display mode shown in FIG. 351 (b), and the symbol fluctuation ends.

そしお、第図柄が第仮停止態様で停止仮停止衚瀺された状態で䞻衚瀺領域に衚瀺される図柄列が倉曎されるこずを瀺唆する瀺唆挔出䟋えば、図に瀺すような、第図柄に付されたキャラクタの衚瀺圢態を倉化させ、衚瀺領域が倉化するこずを瀺唆する挔出や、第図柄衚瀺装眮に衚瀺領域が倉化するこずを瀺唆する衚瀺を実行する挔出が実行され、その埌、䞻衚瀺領域に衚瀺される図柄列が倉曎される図参照。   Then, in a state where the third symbol is displayed in a stop (temporary stop) display in the first temporary stop mode, a suggested effect that suggests that the symbol row displayed in the main display area Dm is changed (for example, FIG. 184 (b) As shown in, the effect of suggesting that the display area is changed by changing the display form of the character attached to the third symbol, and the display that suggests that the display area is changed to the third symbol display device 81 The effect to be executed is executed, and then the symbol row displayed in the main display area Dm is changed (see FIG. 352A).

図に瀺した䞀䟋では、䞻衚瀺領域に図柄列が衚瀺されるように衚瀺領域を䞊偎に移動しおおり䞊偎移動領域、第仮停止態様図参照で䞻衚瀺領域内に衚瀺されおいた図柄列が䞻衚瀺領域倖に移動しおいる。これにより、倖れを瀺す停止仮停止衚瀺態様であった第仮停止態様から、数字のを付した第図柄「ゟり」を暡したキャラクタを付した第図柄が図柄列の䞭倮䜍眮ず、図柄列の右偎䜍眮に停止仮停止されたリヌチ衚瀺態様第リヌチ態様で衚瀺されるこずになる。これにより、䞻衚瀺領域が衚瀺する衚瀺領域図柄列を倉曎する凊理を実行するこずで、遊技者に察しお䞀旊倖れず思わせた停止衚瀺態様第仮停止態様から、圓たりを期埅するこずができるリヌチ衚瀺態様第リヌチ態様ぞず倉化させるこずができるため、倖れを瀺す第図柄が停止衚瀺された埌でも圓たりに察する期埅感を継続しお持たせるこずができ遊技者の遊技に察するモチベヌションを維持するこずができる。   In the example shown in FIG. 352 (a), the display area is moved upward (upper moving area) so that the symbol rows L1, L2, L4 are displayed in the main display area Dm (first moving stop mode The symbol row L3 displayed in the main display area Dm in FIG. 351 (see (b)) is moved out of the main display area Dm. Thus, from the first temporary stop mode which is the stop (temporary stop) display mode indicating the detachment, the third symbol (the third symbol with the character simulating "the elephant") with the number 1 is the symbol row It will be displayed in a reach display mode (first reach mode) stopped (temporarily stopped) at the center position of L1 and the right position of the symbol row L2. Thus, by executing the process of changing the display area (symbol row) displayed by the main display area Dm, the player is hit from the stop display mode (the first temporary stop mode) which is once made to appear to the player. Can be changed to the reach display mode (the first reach mode), which can be expected, so that even after the third symbol showing the disconnection is stopped and displayed, a feeling of expectation for a hit can be continued. It is possible to maintain the player's motivation for the game.

なお、本別䟋では、第仮停止態様の第図柄図に衚瀺される各第図柄が、䞻衚瀺領域が衚瀺する衚瀺領域を䞊偎に移動させるこずでリヌチ挔出第リヌチ態様を実行可胜な組み合わせで停止仮停止衚瀺されおいるため、䞻衚瀺領域の衚瀺領域を䞊偎に移動させおいるが、䞻衚瀺領域が衚瀺する衚瀺領域を䞋偎に移動させるこずでリヌチ挔出第リヌチ態様を実行可胜な組み合わせで第図柄が停止仮停止衚瀺される堎合には、䞻衚瀺領域の衚瀺領域を䞋偎に移動させる凊理が実行される。このように、䞻衚瀺領域の衚瀺領域を異なる方向䞊偎たたは䞋偎ぞず移動可胜に構成するこずにより、第仮停止態様で停止仮停止衚瀺可胜な第図柄の組み合わせを増やすこずができる。   In this example, the third symbol in the first temporary stop mode (each third symbol displayed in FIG. 351 (b)) is moved by moving the display area displayed by the main display area Dm upward. The display area of the main display area Dm is moved upward because the stop (temporary stop) is displayed in a combination that can execute the effects (first reach aspect), but the display area displayed by the main display area Dm is displayed. When the third symbol is displayed as a stop (temporary stop) in a combination that enables reach effect (first reach mode) by moving it downward, the display area of the main display area Dm is moved downward Processing is performed. As described above, by configuring the display area of the main display area Dm so as to be movable in two different directions (upper or lower), a combination of the third symbols that can be displayed in the first temporary stop mode (temporary stop) Can be increased.

぀たり、䞻衚瀺領域の衚瀺領域を方向にのみ移動可胜に構成した堎合には、移動埌の衚瀺領域でリヌチ挔出第リヌチ態様を実行させるために、移動前の䞻衚瀺領域の䞊偎ず䞭倮に衚瀺される図柄列で同䞀の第図柄を列状に衚瀺させる必芁があったが、䞻衚瀺領域の衚瀺領域を異なる方向䞊偎たたは䞋偎ぞず移動可胜な構成を甚いた堎合には、移動前の䞻衚瀺領域の䞊偎ず䞭倮に衚瀺される図柄列たたは移動前の䞻衚瀺領域の䞋偎ず䞭倮に衚瀺される図柄列の䜕れかに同䞀の第図柄を列状で衚瀺させるこずで、移動埌の衚瀺領域でリヌチ挔出第リヌチ態様を実行可胜ずなるため、第仮停止態様で停止仮停止衚瀺可胜な第図柄の組み合わせを増やすこずができ、遊技者に察しお、図柄倉動が第リヌチ態様に発展するか吊か、即ち、今埌実行される図柄倉動挔出を容易に予枬されないようにするこずができ、挔出効果を高めるこずができるずいう効果がある。   That is, when the display area of the main display area Dm is configured to be movable only in one direction, the main display area Dm before the movement is performed to execute reach effect (first reach mode) in the display area after the movement. It was necessary to display the same third pattern in a row by the symbol row displayed at the upper side and the center of the screen, but the display area of the main display area Dm can be moved in two different directions (upper or lower) In the case of using the configuration, the same symbol row is displayed on the upper side and the center of the main display area Dm before the movement, or in the lower side and the center of the main display area Dm before the movement. By displaying the third symbol in a row, reach effect (first reach mode) can be executed in the display area after movement, so the third symbol can be displayed in the first temporary stop mode (temporary stop) The combination of symbols can be increased, and the symbol Whether develop into first leech aspect, i.e., there is an effect that it is possible to prevent easily predict the symbol variation effect to be executed next, it is possible to enhance the presentation effect.

そしお、図に瀺すリヌチ挔出第リヌチ態様においお、図柄列の右偎䜍眮にリヌチ挔出の圓たりの察象ずなる第図柄数字のを付した第図柄「ゟり」を暡したキャラクタを付した第図柄が停止仮停止衚瀺されるず、即ち、䞻衚瀺領域に衚瀺される図柄列のうち、䞊図柄列図柄列ず䞋図柄列図柄列の右偎䜍眮、および䞭図柄列図柄列に同䞀の第図柄図では数字のを付した第図柄が停止仮停止衚瀺第仮停止衚瀺態様で停止仮停止衚瀺されるず、図に瀺すように、図柄列の巊偎䜍眮に停止仮停止衚瀺された図柄が図柄列ずしお䞊䞋方向に倉動衚瀺される。   Then, in the reach effect (first reach mode) shown in FIG. 352 (a), the third symbol (the third symbol with the numeral 1 (the elephant symbol “1 When the third symbol with the character imitating “) is displayed stopped (temporarily stopped), that is, among the symbol rows displayed in the main display area Dm, the upper symbol row (symbol row L4) and the lower symbol The right third position of the row (symbol row L2) and the same third symbol (the third symbol with the numeral 1 in FIG. 352 (b)) displayed on the middle symbol row (symbol row L1) stopped (provisional stop) display ( When stopped (provisional stop) display in the second temporary stop display mode, as shown in FIG. 352 (b), the symbol displayed stop (provisional stop) at the left position of the symbol row L1, L2, L4 is a symbol It is displayed fluctuating vertically as a column L5.

これにより、䞊述した第制埡䟋の第倉圢䟋にお説明した第リヌチ態様図参照ず同䞀のリヌチ挔出が実行される。なお第リヌチ態様の内容に぀いおは䞊述した第制埡䟋の第倉圢䟋ず同䞀であるため、その説明を省略する。   Thus, the same reach effect as the second reach mode (see FIG. 335A) described in the first modified example of the fourth control example described above is executed. The second modification is the same as the first modification of the fourth control example, and thus the description thereof is omitted.

以䞊、説明をしたように、本第制埡䟋の第倉圢䟋の別䟋では、耇合リヌチ挔出ずしお、通垞の図柄倉動を第仮停止衚瀺態様で䞀旊仮停止衚瀺した埌に、新たな図柄配列が衚瀺されるように衚瀺領域を倉曎し、第リヌチ態様を実行可胜にし、その第リヌチ態様を第仮停止衚瀺態様で䞀旊仮停止衚瀺した埌に、図柄倉動の方向を倉曎させた第リヌチ態様を実行可胜に構成しおいる。これにより、遊技者に察しお挔出効果の高いリヌチ挔出を実行するこずができる。   As described above, in another example of the first modification of the fourth control example, a new symbol is displayed after the temporary symbol display is temporarily displayed in the first temporary stop display mode as a composite reach effect. The display area is changed so that the array is displayed, and the first reach mode can be executed, and the first reach mode is temporarily stopped in the second temporary stop display mode, and then the direction of symbol variation is changed. The second reach mode is configured to be executable. As a result, it is possible to execute a reach effect with high effect for the player.

たた、耇合リヌチ挔出䞭に耇数回仮停止衚瀺態様で仮停止するように構成しおいるため、仮停止させるタむミングを倖れ倉動パタヌンの停止衚瀺タむミングず合わせるこずで、倖れ倉動パタヌンが実行される堎合ず耇合リヌチ挔出が仮停止衚瀺される堎合ずで同様の挔出を実行するこずが可胜ずなり少なくずも䞀郚の衚瀺デヌタを流甚するこずができ、挔出に甚いられる衚瀺デヌタ量を削枛するこずができるずずもに、倖れ倉動パタヌンが実行される堎合であっおも、遊技者に耇合リヌチ挔出が実行されおいるず思わせるこずができ、遊技の興趣を向䞊させるこずができる。   Moreover, since it is comprised so that it may stop temporarily in a multiple times temporary stop display mode during composite reach production, when a deviation fluctuation pattern is performed by matching the timing to make temporary stop with the stop display timing of a fluctuation pattern It is possible to execute the same effect (when at least part of the display data can be diverted) when the combined reach effect is temporarily stopped and displayed, and to reduce the amount of display data used for the effect While being able to do that, it is possible to make the player think that the combined reach effect is being performed even when the out-of-out variation pattern is executed, and the interest of the game can be improved.

次に、図を参照しお、本第制埡䟋の第倉圢䟋の別䟋における電気的構成に぀いお説明をする。本別䟋では䞊述した各制埡䟋のいずれかに甚いられる電気的構成に察しお、衚瀺制埡装眮のキャラクタに蚭定されるキャラクタ蚘憶゚リアの内容を䞀郚倉曎しおいる点で盞違しおおり、それ以倖の芁玠に぀いおは同䞀である。同䞀の芁玠には同䞀の笊号を付しおその詳现な説明を省略する。   Next, referring to FIG. 353, the electrical configuration of another example of the first modification of the fourth control example will be described. This example differs from the electrical configuration used in any of the above-described control examples in that the content of the character storage area 234a2 set in the character ROM 234 of the display control device 114 is partially changed. The other elements are identical. The same elements will be denoted by the same reference symbols and the detailed description thereof will be omitted.

たず、図を参照しお、本第制埡䟋の第倉圢䟋の別䟋におけるキャラクタ蚘憶゚リアの内容に぀いお説明をする。図はキャラクタ蚘憶゚リアの内容を暡匏的に瀺した暡匏図である。図に瀺した通り、キャラクタ蚘憶゚リアには、第図柄衚瀺装眮の衚瀺領域を指定するコマンド音声ランプ制埡装眮から出力される倉動パタヌンコマンドに含たれる衚瀺領域倉曎情報に察応した衚瀺領域が蚘憶されおいる衚瀺領域蚘憶゚リアず、第図柄衚瀺装眮の䞻衚瀺領域にお実行される図柄倉動衚瀺を実行する際に甚いられる図柄配列を蚘憶する図柄配列甚蚘憶゚リアず、その他第図柄衚瀺装眮に衚瀺するための衚瀺デヌタが蚘憶されおいるその他蚘憶゚リアが芏定されおいる。   First, the contents of the character storage area 234a2 according to another example of the first modification of the fourth control example will be described with reference to FIG. 353 (a). FIG. 353 (a) is a schematic view schematically showing the contents of the character storage area 234a2. As shown in FIG. 353 (a), in the character storage area 234a2, a command for specifying the display area of the third symbol display device 81 (display area change information included in the variation pattern command output from the audio lamp control device 113) The design area memory area 234a2a in which the display area corresponding to is stored, and the pattern arrangement memory which is used when executing the symbol variation display executed in the main display area Dm of the third symbol display device 81 A storage area for arrangement 234 a 2 b and another storage area 234 a 2 c for storing display data to be displayed on the third symbol display device 81 are defined.

ここで、図を参照しお、衚瀺領域蚘憶゚リアの内容に぀いお説明をする。図は、衚瀺領域蚘憶゚リアの内容を暡匏的に瀺す暡匏図である。この衚瀺領域蚘憶゚リアには、衚瀺領域皮別ずしお、図柄配列〜が䞻衚瀺領域に衚瀺される衚瀺領域基準領域ず、図柄配列が䞻衚瀺領域に衚瀺される衚瀺領域䞊移動領域ず、図柄配列が䞻衚瀺領域に衚瀺される衚瀺領域䞋移動領域ずが蚭定されおおり、第図柄衚瀺装眮の衚瀺領域を指定するコマンド音声ランプ制埡装眮から出力される倉動パタヌンコマンドに含たれる衚瀺領域倉曎情報に基づいお䞻衚瀺領域に衚瀺される衚瀺領域が蚭定される。   Here, the contents of the display area storage area 234a 2a will be described with reference to FIG. 353 (b). FIG. 353 (b) is a schematic view schematically showing the contents of the display area storage area 234a 2a. In the display area storage area 234a2a, display area 1 (reference area) in which symbol arrays L1 to L3 are displayed in the main display area Dm as display area types, and symbol arrays L1, L2 and L4 in the main display area Dm. A display area 2 (upper moving area) to be displayed and a display area 3 (lower moving area) in which the symbol arrays L2, L3, and L8 are displayed in the main display area Dm are set. The display area to be displayed in the main display area Dm is set based on the command (display area change information included in the variation pattern command output from the audio lamp control device 113) for specifying the display area of.

なお、詳现な説明は省略するが、音声ランプ制埡装眮から出力される倉動パタヌンコマンドには、図柄配列〜の党おに察しお図柄倉動を実行するための情報が含たれおおり、衚瀺制埡装眮は図柄配列〜の党おに察しお衚瀺内容が曎新されるよう凊理を実行するように構成しおいる。具䜓的には、衚瀺制埡装眮ので実行される倉動パタヌンコマンド凊理図参照を、受信した衚瀺甚倉動パタヌンコマンドに基づいお、図柄配列〜の党お察しお実行する。そしお、描画凊理図参照においお、珟圚蚭定されおいる衚瀺領域に察応する図柄列に察しお描画リストを䜜成し、その描画リストず描画察象バッファ情報ずを画像コントロヌラぞ送信するように構成しおいる。これにより、図柄配列〜の党おの衚瀺情報を時間デヌタに察応させお曎新し、䞔぀、衚瀺察象ずなる図柄列のみ衚瀺凊理が実行されるようにするこずができる。この堎合、衚瀺領域蚘憶゚リアに蚘憶されおいる衚瀺領域皮別のうち、珟圚蚭定されおいる衚瀺領域皮別を刀別するためのフラグ蚘憶領域を蚭け、そのフラグを参照しお刀別を実行するずよい。   Although detailed description is omitted, the variation pattern command output from the voice lamp control device 113 includes information for performing symbol variation on all the symbol arrays L1 to L4 and L8. The display control device 114 is configured to execute processing so that the display content is updated for all of the symbol arrays L1 to L4 and L8. Specifically, the variation pattern command processing (see FIG. 248) executed by the MPU 231 of the display control device 114 is executed on all of the symbol arrays L1 to L4 and L8 based on the received variation pattern command for display . Then, in the drawing process (see FIG. 257), a drawing list is created for the symbol array corresponding to the currently set display area, and the drawing list and drawing target buffer information are transmitted to the image controller. doing. As a result, all the display information of the symbol arrays L1 to L4 and L8 can be updated in correspondence with the time data, and the display process can be executed only for the symbol rows to be displayed. In this case, of the display area types stored in the display area storage area 234a2a, a flag (storage area) for determining the currently set display area type is provided, and the determination is performed with reference to the flag. Good.

次に、図を参照しお、図柄配列甚蚘憶゚リアの内容に぀いお説明をする。図は、図柄配列甚蚘憶゚リアの内容を暡匏的にしめした暡匏図である。この図柄配列甚蚘憶゚リアには、通垞倉動が実行される際に甚いられる通垞図柄配列暪スクロヌル甚ず、第リヌチ態様が実行される堎合に甚いられる瞊スクロヌル甚の図柄配列が蚘憶されおいる。瞊スクロヌル甚の図柄配列には、図柄列図参照に察応する図柄配列瞊スクロヌル甚ず、図柄列図参照に察応する図柄配列瞊スクロヌル甚ず、図柄列図参照に察応する図柄配列瞊スクロヌル甚ずが蚘憶されおおり、倫々に察しお、第リヌチ態様が実行される堎合に停止衚瀺されおいる第図柄に察応した図柄配列が蚘憶されおいる。   Next, contents of the symbol arrangement storage area 234a 2 b will be described with reference to FIG. 353 (c). FIG. 353 (c) is a schematic view schematically showing the contents of the symbol arrangement storage area 234a 2 b. The symbol array storage area 234a2b stores a normal symbol array (for horizontal scrolling) used when the normal variation is executed and a vertical scroll symbol array used when the second reach mode is executed. It is done. In the symbol array for vertical scrolling, the symbol array (1 for vertical scroll) corresponding to the symbol row L5 (see FIG. 351 (a)) and the symbol array (6) corresponding to the symbol row L6 (see FIG. 351 (a)) 2) for vertical scrolling and a symbol array (3 for vertical scroll) corresponding to the symbol row L7 (see FIG. 351 (a)) are stored, and the second reach mode is executed for each of them A symbol array corresponding to the third symbol stopped and displayed on is stored.

具䜓的には、瞊スクロヌル甚図柄列の図柄配列ずしお、第リヌチ態様が実行される際に数字のを付した第図柄がリヌチ倖れ衚瀺態様で停止仮停止衚瀺されおいる堎合図参照に蚭定される「図柄配列」〜第リヌチ態様が実行される際に数字のを付した第図柄がリヌチ倖れ衚瀺態様で停止仮停止衚瀺されおいる堎合に蚭定される「図柄配列」たでの皮類が蚭定されおいる。なお、本別䟋では第リヌチ態様が実行される際に停止仮停止衚瀺される第図柄の衚瀺態様第仮停止態様が所定の停止態様ずなるように蚭定しおいるため、この図柄配列甚蚘憶゚リアに蚘憶される瞊スクロヌル甚の図柄配列皮別を少なくするこずができる。   Specifically, when the second reach mode is executed, the third symbol with the numeral 1 is stopped (provisional stop) display in the reach out display mode as the symbol array of vertical scroll 1 (symbol row L5) The third symbol with the numeral 9 is stopped (provisional stop) display in the reach out display mode when “symbol array 1” and the second reach mode set to the case (see FIG. 334) are executed. Nine types are set up to "symbol array 9" which is set when it is set. In this example, the display mode (the first temporary stop mode) of the third symbol displayed as the stop (temporary stop) when the second reach mode is executed is set to be the predetermined stop mode. Therefore, the symbol arrangement type for vertical scrolling stored in the symbol arrangement storage area 234a 2 b can be reduced.

瞊スクロヌル甚図柄列に察応しお蚘憶されおいる図柄配列〜ず同様に、瞊スクロヌル甚図柄列および瞊スクロヌル甚図柄列に察しおも倫々皮類の図柄配列が蚭定されおいる。なお、第図柄衚瀺装眮の䞻衚瀺領域の䞭倮䜍眮に停止仮停止衚瀺される第図柄を䞊䞋方向に倉動衚瀺瞊スクロヌル衚瀺する堎合は、第仮停止態様ずしお皮類の第図柄がリヌチ状態所謂、ダブルリヌチ状態ずなった状態で倖れを瀺す組み合わせで第図柄が停止仮停止衚瀺する堎合である。   Similar to the symbol arrays 1 to 9 stored corresponding to the vertical scroll 1 (symbol row L5), the vertical scroll 2 (symbol row L6) and the vertical scroll 3 (symbol row L7) are respectively stored. Nine kinds of symbol arrangement are set. In the case where the third symbol displayed in a stopped (temporary stop) position at the center position of the main display area Dm of the third symbol display device 81 is displayed in a variable manner in the vertical direction (vertical scroll display) This is a case in which the third symbol is displayed in a stop (temporary stop) state in a combination showing the third symbol of the kind in the reach state (so-called, double reach state) in the state of coming off.

このように、第リヌチ態様第図柄の倉動方向スクロヌル方向を倉曎した埌に実行されるリヌチ態様にお甚いられる図柄配列を予め蚘憶しおおくこずで、第リヌチ態様を遅滞なく実行するこずができる。たた、第仮停止態様で停止仮停止衚瀺される第図柄の組み合わせを予め定めおおくこずにより、第リヌチ態様を実行する際に甚いられる図柄配列の皮類を削枛するこずができる。   As described above, the second reach aspect is delayed by storing in advance the symbol array used in the second reach aspect (the reach aspect executed after changing the variation direction of the third symbol (scroll direction)). Can be run without. Moreover, the kind of symbol array used when performing a 2nd reach aspect can be reduced by defining beforehand the combination of the 3rd symbol displayed by stop (temporary stop) in the 1st temporary stop mode. .

第制埡䟋の第倉圢䟋の別䟋における衚瀺制埡装眮により実行される制埡凊理に぀いお
次に、図を参照しお、本第制埡䟋の第倉圢䟋の別䟋に぀いお実行されるポむンタ曎新凊理に぀いお説明をする。このポむンタ曎新凊理は䞊述したポむンタ曎新凊理図のに察しお、䞻衚瀺領域に衚瀺される衚瀺領域を倉曎する堎合の凊理が远加された点で盞違しおいる。それ以倖の芁玠に぀いおは同䞀であり、同䞀の芁玠に察しおは同䞀の笊号を付しお、その詳现な説明を省略する。
<About Control Processing Executed by Display Control Device in Another Example of First Modification of Fourth Control Example>
Next, with reference to FIG. 354, pointer update processing 2 executed for another example of the first modification of the fourth control example will be described. This pointer update process 2 is different from the above-described pointer update process (S7205 in FIG. 254) in that a process for changing the display area displayed in the main display area Dm is added. The other elements are the same, and the same elements are assigned the same reference numerals and detailed explanations thereof will be omitted.

図は、ポむンタ曎新凊理の内容を瀺すフロヌチャヌトである。ポむンタ曎新凊理が実行されるず、たず、䞊述したポむンタ曎新凊理図参照のず同䞀の凊理を実行し、次に、衚瀺領域が倉曎されるタむミングであるかを刀別する。の凊理においお、衚瀺領域が倉曎されるタむミングであるず刀別した堎合には、次いで、コマンドに察応する衚瀺領域を、衚瀺領域蚘憶゚リアを参照しお蚭定し、決定した衚瀺領域デヌタを衚瀺デヌタテヌブルバッファに䞊曞きする。そしお、ぞ移行する。   FIG. 354 is a flowchart showing the contents of pointer update processing 2 (S7205). When the pointer update process 2 (S7205) is executed, first, the same process as S7401 of the above-described pointer update process (see FIG. 254) is performed, and it is determined whether it is time to change the display area next (S7431). If it is determined in the process of S7431 that the display area is to be changed (S7431: Yes), then the display area corresponding to the command is set with reference to the display area storage area 234a2a (S7432) The display area data determined is overwritten on the display data table buffer (S7433). Then, the process shifts to S7402.

䞀方、の凊理においお、衚瀺領域が倉動されるタむミングでは無いず刀別された堎合は、およびの凊理をスキップしおぞ移行する。〜では、䞊述したポむンタ曎新凊理図参照の〜ず同䞀の凊理が実行され、本凊理を終了する。   On the other hand, if it is determined in the process of S7431 that it is not the timing at which the display area is changed, the process of S7432 and S7433 is skipped and the process proceeds to S7402. In S7402 to S7406, the same processing as S7402 to S7406 in the above-described pointer update processing (see FIG. 254) is executed, and this processing ends.

以䞊、説明をしたように、第制埡䟋の第倉圢䟋の別䟋では、耇合リヌチ挔出ずしお、通垞の図柄倉動を第仮停止衚瀺態様で䞀旊仮停止衚瀺した埌に、新たな図柄配列が衚瀺されるように衚瀺領域を倉曎し、第リヌチ態様を実行可胜にし、その第リヌチ態様を第仮停止衚瀺態様で䞀旊仮停止衚瀺した埌に、図柄倉動の方向を倉曎させた第リヌチ態様を実行可胜に構成しおいる。これにより、遊技者に察しお挔出効果の高いリヌチ挔出を実行するこずができる。なお、本別䟋では、図柄列の倉動方向ずしお巊右方向ず䞊䞋方向の皮類を蚭定しおいるが、それ以倖の方向ぞ図柄列を倉動させるように構成しおもよい。   As described above, in another example of the first modification of the fourth control example, a new symbol arrangement is displayed after temporarily stopping normal symbol variation display in the first temporary stop display mode as composite reach effect. The display area is changed so that the 1st reach aspect can be executed so that the 1st reach aspect can be executed temporarily, and the temporary change display of the symbol variation is performed after temporarily displaying the 1st reach aspect in the 2nd temporary stop display aspect. 2 Reach configuration is configured to be executable. As a result, it is possible to execute a reach effect with high effect for the player. In addition, although two types, the left-right direction and the up-down direction, are set as a variation direction of a symbol row in this example of another, you may comprise so that a symbol row may be changed to directions other than that.

たた、耇合リヌチ挔出䞭に耇数回仮停止衚瀺態様で仮停止するように構成しおいるため、仮停止させるタむミングを倖れ倉動パタヌンの停止衚瀺タむミングず合わせるこずで、倖れ倉動パタヌンが実行される堎合ず耇合リヌチ挔出が仮停止衚瀺される堎合ずで同様の挔出を実行するこずが可胜ずなり少なくずも䞀郚の衚瀺デヌタを流甚するこずができ、挔出に甚いられる衚瀺デヌタ量を削枛するこずができるずずもに、倖れ倉動パタヌンが実行される堎合であっおも、遊技者に耇合リヌチ挔出が実行されおいるず思わせるこずができ、遊技の興趣を向䞊させるこずができる。   Moreover, since it is comprised so that it may stop temporarily in a multiple times temporary stop display mode during composite reach production, when a deviation fluctuation pattern is performed by matching the timing to make temporary stop with the stop display timing of a fluctuation pattern It is possible to execute the same effect (when at least part of the display data can be diverted) when the combined reach effect is temporarily stopped and displayed, and to reduce the amount of display data used for the effect While being able to do that, it is possible to make the player think that the combined reach effect is being performed even when the out-of-out variation pattern is executed, and the interest of the game can be improved.

さらに、第リヌチ態様を実行する際に甚いられる図柄列甚デヌタず、第リヌチ態様を実行する際に甚いられる図柄列甚デヌタずを異ならせお蚘憶蚭定しおいるため、各図柄列甚デヌタを組み合わせるこずにより、倚圩な挔出を実行するこずができる。たた、第リヌチ態様が停止仮停止される際に衚瀺される図柄の組み合わせず、第リヌチ態様にお甚いられる図柄列に蚭定される図柄の組み合わせずが䞀臎するように、第リヌチ態様の停止仮停止衚瀺態様を蚭定しおいるため、第リヌチ態様から第リヌチ態様ぞず挔出態様を切替える際に遊技者に違和感を䞎えるこずを抑制するこずができる。   Furthermore, since the symbol row data used when executing the first reach aspect and the symbol row data used when performing the second reach aspect are stored differently, each symbol row is used. By combining the data, various effects can be performed. Also, the first combination of symbols displayed when the first reach aspect is stopped (temporary stop) matches the combination of symbols set in the symbol row used in the second reach aspect. Since the stop (temporary stop) display mode of the reach mode is set, it is possible to suppress giving a sense of discomfort to the player when switching the presentation mode from the first reach mode to the second reach mode.

なお、第リヌチ態様で実行される各図柄列〜の衚瀺制埡が実行されおいる状態で、第リヌチ態様で実行される各図柄列〜の衚瀺制埡を予め実行するようにしおもよい。この堎合、第リヌチ態様の衚瀺が実行されるレむダず第リヌチ態様の衚瀺が実行されるレむダずを別に蚭け、第リヌチ態様が実行されおいる状態では第リヌチ態様の衚瀺を遊技者が芖認できないように制埡し、第リヌチ態様が実行されるタむミングで、各レむダの衚瀺制埡を切り替えお、第リヌチ態様を遊技者が芖認可胜ずなるようにしおもよい。   In the state where display control of each symbol row (L1 to L4, L8) executed in the first reach mode is being executed, display control of each symbol row (L5 to L7) executed in the second reach mode May be executed in advance. In this case, the layer in which the display of the first reach aspect is executed and the layer in which the display of the second reach aspect is separately provided, and in the state where the first reach aspect is executed, the display of the second reach aspect is played The control may be performed so that the player can not visually recognize, and the display control of each layer may be switched at timing when the second reach aspect is executed, so that the player can visually recognize the second reach aspect.

以䞊説明をした各制埡䟋では、第特別図柄特図ず第特別図柄特図ずが同時に実行される遊技機を甚いた堎合に぀いお説明をしたが、䟋えば、第図柄衚瀺装眮に特別図柄特図たたは特図ず普通図柄ずの倉動を同時に衚瀺する構成ずし、䞊述した各制埡䟋に蚘茉した技術を適甚しおもよい。この堎合、普通図柄の抜遞の結果、圓たりずなった堎合に実行される特兞を特別図柄が圓たりずなった堎合に実行される特兞ず同皋床の特兞にするこずで、より効果を奏するこずができる。   In each control example explained above, although the case where the game machine in which the first special symbol (special figure 1) and the second special symbol (special figure 2) are executed at the same time is used has been described, for example, The variation of the special symbol (special figure 1 or special figure 2) and the normal symbol may be simultaneously displayed on the symbol display device 81, and the technology described in each control example described above may be applied. In this case, as a result of the lottery of the normal symbol, it is possible to achieve more effect by making the privilege to be executed when the win is the same privilege as the bonus to be executed when the special symbol is the win. it can.

本発明を䞊蚘各実斜圢態ずは異なるタむプのパチンコ機等に実斜しおもよい。䟋えば、䞀床倧圓たりするず、それを含めお耇数回䟋えば回、回倧圓たり状態が発生するたで、倧圓たり期埅倀が高められるようなパチンコ機通称、回暩利物、回暩利物ず称されるずしお実斜しおもよい。たた、倧圓たり図柄が衚瀺された埌に、所定の領域に球を入賞させるこずを必芁条件ずしお遊技者に所定の遊技䟡倀を付䞎する特別遊技を発生させるパチンコ機ずしお実斜しおもよい。たた、ゟヌン等の特別領域を有する入賞装眮を有し、その特別領域に球を入賞させるこずを必芁条件ずしお特別遊技状態ずなるパチンコ機に実斜しおもよい。曎に、パチンコ機以倖にも、アレパチ、雀球、スロットマシン、いわゆるパチンコ機ずスロットマシンずが融合した遊技機などの各皮遊技機ずしお実斜するようにしおも良い。   The present invention may be implemented on a type of pachinko machine or the like different from the above-described embodiments. For example, a pachinko machine (common name, two-time, three-time, and so on) in which the jackpot expected value can be increased until the jackpot state occurs a plurality of times (for example, twice and three times) May be implemented as In addition, after the jackpot symbol is displayed, it may be implemented as a pachinko machine that generates a special game in which a predetermined game value is given to the player, as a prerequisite to winning a ball in a predetermined area. In addition, it is possible to have the winning device which possesses special territory such as V zone and to execute to the pachinko machine which becomes special game state as a necessary condition to make the special territory win the ball. Furthermore, in addition to pachinko machines, various types of gaming machines may be implemented, such as arelapachis, ball balls, slot machines, gaming machines in which so-called pachinko machines and slot machines are fused.

なお、スロットマシンは、䟋えばコむンを投入しお図柄有効ラむンを決定させた状態で操䜜レバヌを操䜜するこずにより図柄が倉動され、ストップボタンを操䜜するこずにより図柄が停止されお確定される呚知のものである。埓っお、スロットマシンの基本抂念ずしおは、「耇数の識別情報からなる識別情報列を倉動衚瀺した埌に識別情報を確定衚瀺する衚瀺装眮を備え、始動甚操䜜手段䟋えば操䜜レバヌの操䜜に起因しお識別情報の倉動衚瀺が開始され、停止甚操䜜手段䟋えばストップボタンの操䜜に起因しお、或いは、所定時間経過するこずにより、識別情報の倉動衚瀺が停止しお確定衚瀺され、その停止時の識別情報の組合せが特定のものであるこずを必芁条件ずしお、遊技者に所定の遊技䟡倀を付䞎する特別遊技を発生させるスロットマシン」ずなり、この堎合、遊技媒䜓はコむン、メダル等が代衚䟋ずしお挙げられる。   In the slot machine, for example, a symbol is changed by operating the operation lever in a state where the coin is inserted and the symbol effective line is determined, and the symbol is stopped and determined by operating the stop button. It is a thing. Therefore, as a basic concept of the slot machine, “a display device is provided which displays the identification information after displaying the identification information sequence consisting of a plurality of identification information in a variable manner, and is derived from the operation of the starting operation means The variable display of identification information is started, and the variable display of identification information is stopped and fixedly displayed due to the operation of the operation means for stop (for example, stop button) or when a predetermined time elapses. It is a slot machine that generates a special game that gives a predetermined game value to the player, as a prerequisite that the combination of identification information at the time is a specific one. In this case, the game medium is a coin, a medal, etc. An example is given.

たた、パチンコ機ずスロットマシンずが融合した遊技機の具䜓䟋ずしおは、耇数の図柄からなる図柄列を倉動衚瀺した埌に図柄を確定衚瀺する衚瀺装眮を備えおおり、球打出甚のハンドルを備えおいないものが挙げられる。この堎合、所定の操䜜ボタン操䜜に基づく所定量の球の投入の埌、䟋えば操䜜レバヌの操䜜に起因しお図柄の倉動が開始され、䟋えばストップボタンの操䜜に起因しお、或いは、所定時間経過するこずにより、図柄の倉動が停止され、その停止時の確定図柄がいわゆる倧圓たり図柄であるこずを必芁条件ずしお遊技者に所定の遊技䟡倀を付䞎する特別遊技が発生させられ、遊技者には、䞋郚の受皿に倚量の球が払い出されるものである。かかる遊技機をスロットマシンに代えお䜿甚すれば、遊技ホヌルでは球のみを遊技䟡倀ずしお取り扱うこずができるため、パチンコ機ずスロットマシンずが混圚しおいる珟圚の遊技ホヌルにおいおみられる、遊技䟡倀たるメダルず球ずの別個の取扱による蚭備䞊の負担や遊技機蚭眮個所の制玄ずいった問題を解消し埗る。   In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a display device is provided which variably displays a symbol row consisting of a plurality of symbols and then displays the symbols, and is provided with a handle for ball launch. Not included. In this case, after the injection of a predetermined amount of balls based on a predetermined operation (button operation), for example, the variation of the symbol is started due to the operation of the operation lever, for example, due to the operation of the stop button or By the passage of time, the fluctuation of the symbol is stopped, and a special game for giving a predetermined game value to the player is generated as a necessary condition that the determined symbol at the time of the stop is a so-called jackpot symbol. Is a lot of balls being dispensed to the lower tray. If such a gaming machine is used in place of a slot machine, only balls can be handled as gaming value in the gaming hall, so the gaming value is found in the current gaming hall where pachinko machines and slot machines are mixed. It is possible to solve the problems such as the burden on equipment due to the separate handling of medals and balls and the restriction on the installation location of gaming machines.

以䞋に、本発明の遊技機に加えお䞊述した実斜圢態に含たれる各皮発明の抂念を瀺す。   Hereinafter, the concepts of various inventions included in the above-described embodiment in addition to the gaming machine of the present invention will be described.

右回転ナニットを䞀䟋ずする発明の抂念に぀いお
ベヌス郚材ず、そのベヌス郚材に察しお倉䜍可胜に圢成される第倉䜍郚材および第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材に駆動力を䌝達する䌝達郚材ず、その䌝達郚材に駆動力を付䞎する駆動手段ずを備える遊技機においお、前蚘䌝達郚材は、駆動ピンを備え、前蚘第倉䜍郚材および第倉䜍郚材は、第溝および第溝をそれぞれ備え、前蚘第溝は、前蚘駆動ピンから䜜甚を受ける䜜甚区間ず、前蚘駆動ピンが干枉しない非干枉区間ずを備え、前蚘第溝は、前蚘駆動ピンから䜜甚を受ける䜜甚区間を少なくずも備え、前蚘第溝および第溝が重ね合わされおそれら第溝および第溝に前蚘駆動ピンが挿通された姿勢で前蚘第倉䜍郚材および第倉䜍郚材が前蚘ベヌス郚材に配蚭されるこずを特城ずする遊技機。
<Regarding the concept of the invention taking the right rotation unit 600 as an example>
Base member, first displacement member and second displacement member displaceably formed with respect to the base member, transmission member transmitting the driving force to the first displacement member and second displacement member, and transmission member The transmission member includes a drive pin, and the first displacement member and the second displacement member respectively include a first groove and a second groove, and The first groove includes an action section that receives an action from the drive pin and a non-interference section in which the drive pin does not interfere, and the second groove includes at least an action section that receives an action from the drive pin. The first displacement member and the second displacement member are disposed on the base member in a posture in which the groove and the second groove are overlapped and the drive pin is inserted into the first groove and the second groove. Play games A1.

ここで、パチンコ等の遊技機においお、ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材および第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材に駆動力を䌝達する䌝達郚材ず、その䌝達郚材に駆動力を付䞎する駆動手段ずを有する挔出郚材を備え、䌝達郚材に蚭けられた第溝および第溝を介しお、第倉䜍郚材および第倉䜍郚材が䌝達郚材に連結された遊技機がある䟋えば、特開−号公報。   Here, in a gaming machine such as pachinko or the like, a base member, a first displacement member and a second displacement member disposed displaceably on the base member, and a driving force to the first displacement member and the second displacement member The first displacement member and the second displacement are provided via the first groove and the second groove provided in the transmission member, the effect member having the transmission member transmitting and the driving means for applying the driving force to the transmission member. There is a gaming machine in which a member is connected to a transmission member (for example, JP-A-2009-100994).

この遊技機によれば、挔出郚材は、駆動手段の駆動力が䌝達郚材に付䞎されるず、䌝達郚材から第倉䜍郚材および第倉䜍郚材ぞ第溝および第溝を介しお駆動力が䌝達され、第倉䜍郚材および第倉䜍郚材がベヌス郚材に察しお倉䜍される。   According to this gaming machine, when the drive force of the drive means is applied to the transmission member, the effect member drives the transmission member from the transmission member to the first displacement member and the second displacement member via the first groove and the second groove. Is transmitted, and the first displacement member and the second displacement member are displaced relative to the base member.

しかしながら、䞊述した埓来の遊技機では、第溝および第溝が䞊蚭されるため、それら第溝および第溝の配蚭に芁するスペヌスが嵩み、その分、挔出郚材の正面芖における倖圢が倧型化するずいう問題点があった。特に、近幎では、液晶衚瀺装眮の倧型化が芁請されおおり、挔出郚材の正面芖における倖圢が倧型化するこずは、液晶衚瀺装眮の倧型化を阻害するため、奜たしくない。   However, in the above-described conventional gaming machine, since the first groove and the second groove are juxtaposed, the space required for the arrangement of the first groove and the second groove is increased, and the front view of the effect member accordingly There was a problem that the external shape in the case became large. In particular, in recent years, the enlargement of the liquid crystal display device has been demanded, and the enlargement of the external shape of the effect member in a front view is not preferable because it hinders the enlargement of the liquid crystal display device.

これに察し、遊技機によれば、第溝および第溝が重ね合わされた重畳された姿勢で第倉䜍郚材および第倉䜍郚材がベヌス郚材に配蚭されるので、第溝および第溝が䞊蚭される埓来品の堎合ず比范しお、これら第溝および第溝の配蚭に芁するスペヌスを抑制するこずができる。その結果、正面芖における倖圢の小型化を図るこずができる。この堎合、液晶衚瀺装眮の倧型化が芁請される堎合であっおも、厚み方向前埌方向のスペヌスには比范的䜙裕があるずころ、遊技機のように、第溝および第溝を重ね合わせる構成であれば、比范的䜙裕のある厚み方向のスペヌスを利甚しお、正面芖における倖圢の小型化を図るこずができるので、液晶衚瀺装眮の倧型化に察しお特に有効ずなる。   On the other hand, according to the gaming machine A1, since the first displacement member and the second displacement member are disposed on the base member in a posture in which the first groove and the second groove are overlapped. As compared with the conventional product in which the groove and the second groove are juxtaposed, the space required for the arrangement of the first groove and the second groove can be suppressed. As a result, it is possible to miniaturize the outer shape in front view. In this case, even if enlargement of the liquid crystal display device is required, the space in the thickness direction (front-back direction) has a relatively large margin, and like the gaming machine A1, the first groove and the second groove In the configuration in which the layers are stacked, the outer shape in front view can be miniaturized by utilizing the space in the thickness direction with a relatively large margin, which is particularly effective for the enlargement of the liquid crystal display device.

たた、遊技機によれば、重ね合わされた第溝および第溝に駆動ピンが挿通されるので、の駆動ピンにより、䌝達郚材からの駆動力を第倉䜍郚材および第倉䜍郚材に䌝達するこずができ、第溝および第溝のそれぞれに察しお駆動ピンを蚭けるこずを䞍芁ずできる。即ち、郚品を兌甚するこずができ、その分、郚品コストを削枛するこずができる。   Further, according to the gaming machine A1, since the drive pin is inserted into the first groove and the second groove which are overlapped, the driving force from the transmission member is divided into the first displacement member and the second displacement member by one drive pin. , And it is unnecessary to provide a drive pin for each of the first groove and the second groove. That is, parts can be used in common, and part costs can be reduced accordingly.

なお、遊技機によれば、駆動手段の駆動力が䌝達郚材に付䞎されるず、䌝達郚材から第倉䜍郚材および第倉䜍郚材ぞ駆動力が䌝達され、第倉䜍郚材および第倉䜍郚材がベヌス郚材に察しお倉䜍される。この堎合、第溝および第溝の䜜甚区間が䌝達郚材から䜜甚を受ける状態では、第倉䜍郚材および第倉䜍郚材がそれぞれ倉䜍される䞀方、第溝の䜜甚区間のみが䌝達郚材から䜜甚を受ける非干枉区間により第溝に䌝達郚材が干枉しない状態では、第倉䜍郚材が停止され、䞔぀、第倉䜍郚材が倉䜍される。   According to the gaming machine A1, when the driving force of the driving means is applied to the transmission member, the driving force is transmitted from the transmission member to the first displacement member and the second displacement member, and the first displacement member and the second displacement The member is displaced relative to the base member. In this case, in a state where the action section of the first groove and the second groove receives the action from the transmission member, the first displacement member and the second displacement member are respectively displaced, while only the action section of the second groove is from the transmission member In the state of receiving the action (the transmission member does not interfere with the first groove due to the non-interference section), the first displacement member is stopped and the second displacement member is displaced.

遊技機においお、前蚘第倉䜍郚材は、前蚘第倉䜍郚材の背面に倉䜍可胜に配蚭されるず共に前蚘第溝が圢成される被駆動郚材ず、その被駆動郚に連結されるず共に前蚘第倉䜍郚材の背面に倉䜍可胜に配蚭され装食郚分を有する連結倉䜍郚材ずを備えるこずを特城ずする遊技機。   In the gaming machine A1, the second displacement member is disposed displaceably on the back surface of the first displacement member and has a driven member formed with the second groove, and is connected to the driven portion. A game machine A2 comprising: a connection displacement member disposed displaceably on the back surface of the first displacement member and having a decorative portion.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、第倉䜍郚材の背面に倉䜍可胜に配蚭されるず共に第溝が圢成される被駆動郚材ず、その被駆動郚に連結されるず共に第倉䜍郚材の背面に倉䜍可胜に配蚭される連結倉䜍郚材ずを備えるので、被駆動郚材および連結倉䜍郚材によりリンク構造を圢成するこずができる。これにより、被駆動郚材が䌝達郚材により駆動される際には、連結倉䜍郚材の装食郚分を第倉䜍郚材に察しお倧きく盞察倉䜍させるこずができる。   According to the gaming machine A2, in addition to the effects of the gaming machine A1, the second displacement member is disposed displaceably on the back surface of the first displacement member and a second groove is formed, and the driven member Since the coupling displacement member is coupled to the driven portion and disposed displaceably on the back surface of the first displacement member, the link structure can be formed by the driven member and the coupling displacement member. Thus, when the driven member is driven by the transmission member, the decorative portion of the coupling displacement member can be relatively largely displaced relative to the first displacement member.

遊技機においお、前蚘第倉䜍郚材は、前蚘被駆動郚材ず前蚘連結倉䜍郚材ずが重ね合わされた姿勢を圢成可胜ずされるこずを特城ずする遊技機。   In the gaming machine A2, the second displacement member is capable of forming an attitude in which the driven member and the connection displacement member are superimposed on each other.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、被駆動郚材ず連結倉䜍郚材ずが重ね合わされた姿勢を圢成可胜ずされるので、その重なりの分、第倉䜍郚材の正面芖における倖圢の小型化を図るこずができる。   According to the gaming machine A3, in addition to the effects produced by the gaming machine A2, the second displacement member can form a posture in which the driven member and the connection displacement member are superimposed, and therefore, the second displacement member The outer shape of the displacement member in a front view can be miniaturized.

遊技機においお、前蚘第倉䜍郚材は、退避䜍眮ず匵出䜍眮ずの間を倉䜍可胜に圢成され、前蚘第倉䜍郚材は、前蚘被駆動郚材ず前蚘連結倉䜍郚材ずが重ね合わされた姿勢で、前蚘退避䜍眮における前蚘第倉䜍郚材の背面に配眮可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A3, the first displacement member is formed so as to be displaceable between the retracted position and the extended position, and the second displacement member is a posture in which the driven member and the connection displacement member are overlapped. And a game machine A4 that can be disposed on the back surface of the first displacement member at the retracted position.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、被駆動郚材ず連結倉䜍郚材ずが重ね合わされた姿勢で、退避䜍眮における第倉䜍郚材の背面に配眮可胜に圢成されるので、その重なりの分、退避䜍眮に配蚭された第倉䜍郚材および第倉䜍郚材の正面芖における倖圢の小型化を図るこずができる。   According to the gaming machine A4, in addition to the effects of the gaming machine A3, the second displacement member can be disposed on the back surface of the first displacement member at the retracted position in a posture in which the driven member and the connection displacement member are superimposed. Since it is formed, it is possible to miniaturize the outer shapes of the first displacement member and the second displacement member disposed at the retracted position in the front view, by the amount of the overlap.

遊技機からのいずれかにおいお、前蚘連結倉䜍郚材は、前蚘第倉䜍郚材に倉䜍可胜に配性される郚分を挟んで前蚘装食郚分ず反察偎に匵り出しお圢成される匵出郚分を備えるこずを特城ずする遊技機。   In any one of the game machines A2 to A4, the connection displacement member includes an overhanging portion formed to project on the opposite side of the decorative portion with respect to the portion displaceably disposed on the first displacement member. A game machine A5 characterized by

遊技機によれば、遊技機からのいずれかの奏する効果に加え、連結倉䜍郚材は、第倉䜍郚材に倉䜍可胜に配性される郚分を挟んで装食郚分ず反察偎に匵り出しお圢成される匵出郚分を備えるので、かかる匵出郚分に錘の圹割を担わせるこずができる。   According to the gaming machine A5, in addition to the effects produced by any of the gaming machines A2 to A4, the connection displacement member protrudes on the opposite side to the decorative portion across the portion displaceably disposed on the first displacement member Since the formed overhanging portion is provided, such an overhanging portion can be made to play a role of a weight.

䟋えば、被駆動郚分を駆動しお、連結倉䜍郚材の装食郚分を䞊方ぞ持ち䞊げる際には、装食郚分ず反察偎に匵出郚分が圢成されおいるこずで、匵出郚分の重みを利甚しお、装食郚分を䞊方ぞ持ち䞊げやすくするこずができる。よっお、匵出郚分を速やかに持ち䞊げるこずができるず共に持ち䞊げるのに必芁ずされる駆動力を抑制できる。たた、装食郚分が持ち䞊げられた埌は、装食郚分の重みず匵出郚分の重みずを吊り合わせるこずができるので、装食郚分のみが圢成された片持ち状態の堎合ず比范しお、装食郚分が持ち䞊げられた姿勢を安定化させるこずができるず共にその姿勢を維持するために必芁な駆動力を抑制できる。   For example, when driving the driven portion to lift the decorative portion of the coupling displacement member upward, the overhanging portion is formed on the opposite side to the decorative portion, so that the weight of the overhanging portion is used. , It can be easy to lift the decoration part upwards. Therefore, the overhanging portion can be lifted quickly, and the driving force required for lifting can be suppressed. In addition, after the decorative portion is lifted, the weight of the decorative portion and the weight of the overhanging portion can be suspended together, so that the decorative portion can be compared to a cantilever state in which only the decorative portion is formed. The lifted attitude can be stabilized and the driving force necessary to maintain the attitude can be suppressed.

遊技機においお、前蚘連結倉䜍郚材の匵出郚分は、前蚘第倉䜍郚材の背面に圓接可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A5, the overhanging portion of the connection displacement member is formed so as to be able to abut on the back surface of the first displacement member.

遊技機によれば、遊技機の奏する効果に加え、連結倉䜍郚材の匵出郚分は、第倉䜍郚材の背面に圓接可胜に圢成されるので、被駆動郚分を駆動しお、連結倉䜍郚材を倉䜍させる際には、匵出郚分が第倉䜍郚材の背面に圓接されるこずで、連結倉䜍郚材装食郚分のがた぀きを抑制できる。たた、錘ずしおの圹割の匵出郚分に、第倉䜍郚材ぞ圓接しおがた぀きを抑制するための圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   According to the gaming machine A6, in addition to the effects of the gaming machine A5, the overhanging portion of the connection displacement member is formed to be able to abut on the back surface of the first displacement member, so the driven portion is driven to perform connection. When the displacement member is displaced, rattling of the connection displacement member (decorative portion) can be suppressed by the overhanging portion being in contact with the back surface of the first displacement member. In addition, since the protruding part serving as the weight can also be used to suppress looseness due to contact with the first displacement member, the structure is simplified, and the part cost is reduced accordingly. Can be

遊技機においお、前蚘連結倉䜍郚材の匵出郚分は、略箱状に圢成されるこずを特城ずする遊技機。   In the gaming machine A6, the overhanging portion of the connection displacement member is formed in a substantially box shape.

遊技機によれば、遊技機の奏する効果に加え、連結倉䜍郚材の匵出郚分は、略箱状に圢成されるので、倖圢を小さくし぀぀、その重みず剛性ずを確保するこずができる。よっお、匵出郚分を第倉䜍郚材の背面に隠した状態で即ち、正面から芖認䞍胜ずした状態で、連結倉䜍郚材を倉䜍可胜ずし぀぀、錘ずしおの機胜ず第倉䜍郚材の背面に圓接しおがた぀きを抑制する機胜ずを確実に発揮させるこずができる。   According to the gaming machine A7, in addition to the effects of the gaming machine A6, the overhanging portion of the connection displacement member is formed in a substantially box shape, so that the weight and the rigidity can be secured while reducing the outer size. it can. Therefore, in a state in which the overhanging portion is hidden behind the first displacement member (that is, in a state in which it is not visible from the front), the coupling displacement member is displaceable while the function as a weight and the back surface of the first displacement member And the function of suppressing rattling can be reliably exhibited.

遊技機からのいずれかにおいお、前蚘ベヌス郚材は、前蚘第倉䜍郚材を回転可胜に軞支する軞受郚ず、その軞受郚の倖呚面から突蚭される突出郚ずを備え、前蚘第倉䜍郚材は、前蚘突出郚に圓接可胜に圢成される圓接郚を備え、前蚘軞受郚が前蚘第倉䜍郚材を前蚘ベヌス郚材から嵩䞊げした状態で軞支するず共に、前蚘突出郚に前蚘圓接郚が圓接されるこずで、前蚘第倉䜍郚材の前蚘ベヌス郚材に察する盞察回転が所定の範囲内に芏制されるこずを特城ずする遊技機。   In any one of game machines A1 to A7, the base member includes a bearing that rotatably supports the first displacement member, and a protrusion that protrudes from an outer peripheral surface of the bearing, The first displacement member includes an abutment portion formed to be able to abut on the projection, the bearing pivotally supports the first displacement member in a state of being raised from the base member, and the projection A game machine A8 characterized in that the relative rotation of the first displacement member with respect to the base member is restricted within a predetermined range by the contact of the contact portion.

遊技機によれば、遊技機からのいずれかに蚘茉の遊技機においお、ベヌス郚材は、第倉䜍郚材を回転可胜に軞支する軞受郚を備え、軞受郚が第倉䜍郚材をベヌス郚材から嵩䞊げした状態で軞支するので、かかる嵩䞊げにより、ベヌス郚材ず第倉䜍郚材ずの間に第倉䜍郚材を配蚭する空間を圢成するこずができる。よっお、第倉䜍郚材ず第倉䜍郚材ずを重ね合わせた姿勢で配蚭できる。   According to the gaming machine A8, in the gaming machine according to any one of the gaming machines A1 to A7, the base member includes a bearing that rotatably supports the first displacement member, and the bearing is the first displacement member. Since the bearing is supported in a state of being raised from the base member, a space for disposing the second displacement member can be formed between the base member and the first displacement member by such raising. Thus, the first displacement member and the second displacement member can be disposed in an overlapping manner.

この堎合、遊技機によれば、ベヌス郚材は、軞受郚の倖呚面から突出しお圢成される突出郚を曎に備え、第倉䜍郚材は、突出郚に圓接可胜に圢成される圓接郚を備え、突出郚に圓接郚が圓接されるこずで、第倉䜍郚材のベヌス郚材に察する盞察回転を所定の範囲内に芏制するこずができる。即ち、第倉䜍郚材ず第倉䜍郚材ずを重ね合わせた姿勢で配蚭するために、第倉䜍郚材をベヌス郚材から嵩䞊げする軞受郚は、比范的剛性が高くされるず共に、その倖呚偎にデッドスペヌスが圢成されるずころ、かかる軞受郚の倖呚面から突出郚を突蚭し、その突出郚に圓接郚を圓接させる構成ずするこずで、第倉䜍郚材のベヌス郚材に察する盞察回転を芏制する郚分の剛性を確保しお、耐久性の向䞊を図るこずができるず共に、デッドスペヌスを有効に利甚でき、その分、小型化を図るこずができる。   In this case, according to the gaming machine A8, the base member further includes a projecting portion formed to protrude from the outer peripheral surface of the bearing portion, and the first displacement member is an abutting portion formed to be able to abut on the projecting portion. The relative rotation of the first displacement member with respect to the base member can be restricted within a predetermined range by bringing the contact portion into contact with the projection. That is, in order to arrange the first displacement member and the second displacement member in an overlapping posture, the bearing portion which raises the first displacement member from the base member has a relatively high rigidity and on the outer peripheral side thereof. When a dead space is formed, a projecting portion is provided so as to protrude from the outer peripheral surface of the bearing portion, and the abutting portion is brought into contact with the projecting portion, whereby relative rotation of the first displacement member with respect to the base member is achieved. The rigidity of the regulated portion can be secured, and the durability can be improved, and the dead space can be effectively used, and the size can be reduced accordingly.

遊技機においお、前蚘ベヌス郚材の突出郚は、前蚘第倉䜍郚材の背面に圓接可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A8, a projecting portion of the base member is formed to be able to abut on a back surface of the first displacement member.

遊技機によれば、遊技機の奏する効果に加え、ベヌス郚材の突出郚は、第倉䜍郚材の背面に圓接可胜に圢成されるので、第倉䜍郚材が倉䜍される際には、ベヌス郚材の突出郚が第倉䜍郚材の背面に圓接されるこずで、かかる第倉䜍郚材のがた぀きを抑制できる。たた、第倉䜍郚材のベヌス郚材に察する盞察倉䜍を芏制する圹割の突出郚に、第倉䜍郚材ぞ圓接しおがた぀きを抑制するための圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   According to the gaming machine A9, in addition to the effects of the gaming machine A8, the projection of the base member is formed so as to be able to abut on the back surface of the first displacement member, so when the first displacement member is displaced. The rattling of the first displacement member can be suppressed by the projection of the base member being in contact with the back surface of the first displacement member. In addition, since the projection for controlling the relative displacement of the first displacement member with respect to the base member can also be used to abut the first displacement member to suppress rattling, the structure is simplified. The part cost can be reduced accordingly.

特に、遊技機に埓属する遊技機では、第倉䜍郚材に第倉䜍郚材被駆動郚材および連結倉䜍郚材が配蚭されるため、第倉䜍郚材は、第倉䜍郚材の重量を支えた状態でベヌス郚材に察しお回転する必芁があり、がた぀きが生じやすい。よっお、ベヌス郚材の突出郚を第倉䜍郚材の背面に圓接させ、第倉䜍郚材のがた぀きを抑制する構成が有効ずなる。   In particular, in the gaming machine A9 subordinate to the gaming machine A2, since the second displacement member (the driven member and the connection displacement member) is disposed on the first displacement member, the first displacement member is the weight of the second displacement member It is necessary to rotate with respect to the base member in a state of supporting the shaft, and rattling is likely to occur. Therefore, a configuration in which the protrusion of the base member abuts against the back surface of the first displacement member to suppress rattling of the first displacement member is effective.

遊技機においお、前蚘第倉䜍郚材は、その長手方向䞀端偎が前蚘ベヌス郚材の軞受郚に軞支され、前蚘ベヌス郚材の突出郚は、前蚘第倉䜍郚材の長手方向䞀端偎の瞁郚における背面に圓接可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A9, one longitudinal end side of the first displacement member is pivotally supported by the bearing portion of the base member, and a projecting portion of the base member is at an edge portion of one longitudinal end side of the first displacement member. A game machine A10 characterized in that it is formed to be able to abut on the back side.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材の長手方向䞀端偎がベヌス郚材の軞受郚に軞支され、ベヌス郚材の突出郚は、第倉䜍郚材の長手方向䞀端偎の瞁郚における背面に圓接可胜に圢成されるので、第倉䜍郚材が自重で傟倒する堎合に、その傟倒を抑制可胜な䜍眮に突出郚を配眮するこずができる。その結果、第倉䜍郚材のがた぀きを効果的に抑制するこずができる。   According to the gaming machine A10, in addition to the effects of the gaming machine A9, one longitudinal end side of the first displacement member is pivotally supported by the bearing portion of the base member, and the projecting portion of the base member is one longitudinal end of the first displacement member Since it is formed to be able to abut on the back surface at the side edge, the projection can be disposed at a position where the tilting can be suppressed when the first displacement member tilts under its own weight. As a result, rattling of the first displacement member can be effectively suppressed.

遊技機においお、前蚘突出郚は、前蚘軞受郚の倖呚面から突蚭されるず共に前蚘ベヌス郚材の前面に連蚭されるこずを特城ずする遊技機。   In the gaming machine A10, the projecting portion is provided so as to protrude from an outer peripheral surface of the bearing portion and is continuously provided on the front surface of the base member.

遊技機によれば、遊技機の奏する効果に加え、突出郚は、軞受郚の倖呚面から突蚭されるず共にベヌス郚材の前面に連蚭されるので、かかる突出郚の剛性を高めるこずができる。特に、第倉䜍郚材が自重で傟倒する堎合に、その傟倒を支える方向即ち、突出郚がベヌス郚材の前面ぞ抌し付けられる方向の剛性を高めるこずができるので、第倉䜍郚材のがた぀きを効果的に抑制するこずができる。   According to the gaming machine A11, in addition to the effects of the gaming machine A10, since the projecting portion is provided protruding from the outer peripheral surface of the bearing portion and continuously provided on the front surface of the base member, the rigidity of the projecting portion is enhanced. Can. In particular, when the first displacement member tilts under its own weight, the rigidity of the direction supporting the tilt (that is, the direction in which the projecting portion is pressed against the front surface of the base member) can be enhanced. Stickiness can be effectively suppressed.

遊技機からのいずれかにおいお、前蚘ベヌス郚材は、その偎面および前面の皜線郚分を面取りするこずで傟斜しお圢成される傟斜面を備えるこずを特城ずする遊技機。   The game machine A12 according to any one of the game machines A2 to A11, wherein the base member is provided with an inclined surface which is formed by beveling a ridge line portion of the side surface and the front surface.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、ベヌス郚材は、その偎面および前面の皜線郚分を面取りするこずで傟斜しお圢成される傟斜面を備えるので、第倉䜍郚材がベヌス郚材の偎面に係止されお倉䜍䞍胜ずなるこずを抑制できる。この堎合、本発明では、第倉䜍郚材の連結倉䜍郚材が、第倉䜍郚材の背面に倉䜍可胜に片持ち状態で配蚭されるため、第倉䜍郚材たたは及び第倉䜍郚材が倉䜍する際には、第倉䜍郚材の連結倉䜍郚材がベヌス郚材ぞ近接離間する方向ぞ揺れやすく、かかる連結倉䜍郚材がベヌス郚材の偎面に係止されやすい。よっお、ベヌス郚材に傟斜面を蚭ける構成が特に有効ずなる。   According to the gaming machine A12, in addition to the effects of any of the gaming machines A2 to A11, the base member is provided with an inclined surface which is formed by being beveled by chamfering the ridge line portions of the side surface and the front surface. (2) It can be suppressed that the displacement member is locked to the side surface of the base member and can not be displaced. In this case, in the present invention, since the connection displacement member of the second displacement member is disposed in a cantilever state so as to be displaceable on the back surface of the first displacement member, the first displacement member or (and) the second displacement member is When displaced, the connection displacement member of the second displacement member tends to swing in the direction in which the connection displacement member moves closer to and away from the base member, and the connection displacement member is likely to be locked to the side surface of the base member. Therefore, the configuration in which the base member is provided with the inclined surface is particularly effective.

遊技機においお、前蚘第倉䜍郚材は、前蚘連結倉䜍郚材が光透過性材料から圢成され、前蚘ベヌス郚材は、その前面から突出され前蚘第倉䜍郚材の倉䜍方向に沿っお延蚭される凞条を備えるこずを特城ずする遊技機。   In the gaming machine A12, in the second displacement member, the connection displacement member is formed of a light transmitting material, and the base member is protruded from the front surface thereof and extended along the displacement direction of the second displacement member. A game machine A13 having a convex streak.

遊技機によれば、遊技機の奏する効果に加え、ベヌス郚材は、その前面から突出され第倉䜍郚材の倉䜍方向に沿っお延蚭される凞条を備えるので、その凞条の先端を第倉䜍郚材に接觊させるこずができる。よっお、ベヌス郚材の前面の党䜓が第倉䜍郚材に面圓たりする堎合ず比范しお、接觊面積を小さくしお、摺動抵抗を抑制するこずができる。   According to the gaming machine A13, in addition to the effects produced by the gaming machine A12, the base member includes a projection which protrudes from the front surface and extends along the displacement direction of the second displacement member. Can be brought into contact with the second displacement member. Therefore, the contact resistance can be reduced by reducing the contact area as compared with the case where the entire front surface of the base member contacts the second displacement member.

ここで、第倉䜍郚材は、連結倉䜍郚材が光透過性材料から圢成されるので、かかる連結倉䜍郚材を倉䜍させお遊技者に芖認させる際には、照射された光を透過させお挔出効果を高めるこずができる。この堎合、第倉䜍郚材が倉䜍する際に、ベヌス郚材の前面の党䜓が連結倉䜍郚材に面圓たりするず、ベヌス郚材の前面ずの間での擊れによっお連結倉䜍郚材に曇りが圢成されるため、連結倉䜍郚材の光を透過させる挔出効果が損なわれる。これに察し、遊技機によれば、ベヌス郚材の前面には、凞条が圢成され、かかる凞条の先端のみが連結倉䜍郚材に圓接されるようにできるので、かかる連結倉䜍郚材の擊れによる曇りを郚分的ずするこずができる。その結果、連結倉䜍郚分に光を透過させるこずによる挔出効果を発揮させるこずができる。   Here, since the second displacement member is formed of the light transmitting material as the connection displacement member, when the connection displacement member is displaced for visual recognition by the player, the emitted light is transmitted to produce a rendering effect. Can be enhanced. In this case, when the entire front surface of the base member abuts on the connection displacement member when the second displacement member is displaced, the connection displacement member is fogged due to rubbing with the front surface of the base member, The effect of transmitting the light of the connecting displacement member is impaired. On the other hand, according to the gaming machine A12, a convex streak is formed on the front surface of the base member, and only the tip of the convex streak can be made to abut on the coupling displacement member, so that the rubbing of the coupling displacement member Clouding can be partial. As a result, it is possible to exhibit a rendering effect by transmitting light to the connection displacement portion.

遊技機においお、前蚘第倉䜍郚材は、前蚘被駆動郚材ず連結倉䜍郚材ずを連結するず共に金属材料から圢成される連結ピンを備え、前蚘ベヌス郚材の凞条は、前蚘第倉䜍郚材が倉䜍される際の前蚘連結ピンの軌跡に沿っお延蚭されるこずを特城ずする遊技機。   In the gaming machine A13, the second displacement member includes a connection pin that connects the driven member and the connection displacement member and is formed of a metal material, and the convex stripe of the base member is the second displacement member. A game machine A14 that extends along the path of the connection pin when being displaced.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、被駆動郚材ず連結倉䜍郚材ずを連結するず共に金属材料から圢成される連結ピンを備え、ベヌス郚材の凞条は、第倉䜍郚材が倉䜍される際の連結ピンの軌跡に沿っお延蚭されるので、連結ピンを凞条の突蚭先端に圓接させるこずができる。よっお、連結倉䜍郚材の光透過性材料からなる郚分に凞条ずの間での擊れによっお曇りが圢成されるこずを抑制しお、連結倉䜍郚材に光を透過させるこずによる挔出効果を発揮させるこずができる。   According to the gaming machine A14, in addition to the effects of the gaming machine A13, the second displacement member includes the connection pin that connects the driven member and the connection displacement member and is formed of a metal material, and the protrusion of the base member Since the second displacement member is extended along the locus of the connection pin when the second displacement member is displaced, the connection pin can be made to abut on the protruding tip of the convex strip. Therefore, it is suppressed that fogging is formed in the part which consists of a light transmission material of a connection displacement member by rubbing with a convex stripe, and it is made to exhibit the rendering effect by making light a transmission displacement member. Can.

遊技機又はにおいお、前蚘駆動手段ず前蚘䌝達郚材ずの間に介圚される歯車を備え、前蚘ベヌス郚材は、その内郚空間に前蚘歯車を軞支するための歯車受け郚を備えるず共に、その歯車受け郚が前蚘ベヌス郚材の前面から突出され、前蚘凞条が前蚘歯車受け郚に察応する䜍眮たで延蚭されるこずを特城ずする遊技機。   The gaming machine A13 or A14 includes a gear interposed between the drive means and the transmission member, and the base member includes a gear receiving portion for pivotally supporting the gear in its internal space, and A gaming machine A15 characterized in that a gear receiving portion is projected from the front surface of the base member, and the ridge is extended to a position corresponding to the gear receiving portion.

遊技機によれば、遊技機又はの奏する効果に加え、凞条は、ベヌス郚材の前面から突出される歯車受け郚に察応する䜍眮たで延蚭されるので、第倉䜍郚材がベヌス郚材の偎面から突出する歯車受け郚に係止されお倉䜍䞍胜ずなる或いはその倉䜍が阻害されるこずを抑制できる。蚀い換えれば、ベヌス郚材の前面に凞条を蚭けるず共に、その凞条を歯車受け郚に察応する䜍眮たで延蚭する構成を採甚したこずで、歯車受け郚をベヌス郚材の前面から突出させるこずを可胜ずできる。これにより、ベヌス郚材の厚み寞法を小さくし぀぀、その内郚空間に歯車を回転可胜な状態で収玍できる。その結果、䟋えば、駆動手段の駆動軞を歯車に固定するこずを䞍芁ずできる即ち、歯車はベヌス郚材の歯車受け郚に保持されるので、駆動手段の駆動軞は歯車に挿通するのみで足りるので、その分、補造コストの削枛を図るこずができる。   According to the gaming machine A15, in addition to the effects achieved by the gaming machine A13 or A14, the ridge is extended to a position corresponding to the gear receiving portion that protrudes from the front surface of the base member, so the second displacement member is the base It can be locked to the gear receiving part which protrudes from the side of a member, and it can suppress that displacement becomes impossible, or the displacement is inhibited. In other words, by providing a protrusion on the front surface of the base member and extending the protrusion to a position corresponding to the gear receiving portion, the gear receiving portion can be made to project from the front surface of the base member It can be. Thereby, the gear can be rotatably accommodated in the internal space while reducing the thickness dimension of the base member. As a result, for example, it is unnecessary to fix the drive shaft of the drive means to the gear (that is, since the gear is held by the gear receiving portion of the base member, it is sufficient to insert the drive shaft of the drive only into the gear) ), So that manufacturing costs can be reduced.

遊技機からのいずれかにおいお、前蚘第倉䜍郚材および前蚘䌝達郚材は、前蚘ベヌス郚材に回転可胜に軞支され、前蚘第倉䜍郚材は、前蚘ベヌス郚材の前面に䜍眮する退避䜍眮ず前蚘ベヌス郚材から離間する方向ぞ匵り出す匵出䜍眮ずの間で倉䜍可胜に圢成され、前蚘第倉䜍郚材の回転軞が前蚘䌝達郚材の回転軞よりも前蚘匵出䜍眮偎に配蚭されるこずを特城ずする遊技機。   In any one of the game machines A1 to A15, the first displacement member and the transmission member are rotatably supported by the base member, and the first displacement member is at a retracted position located on the front surface of the base member. The rotary shaft of the first displacement member is disposed so as to be closer to the overhanging position than the rotational axis of the transmission member. A game machine A16 characterized by

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第倉䜍郚材および䌝達郚材は、ベヌス郚材に回転可胜に軞支され、第倉䜍郚材の回転軞が䌝達郚材の回転軞よりも匵出䜍眮偎に配蚭されるので、匵出䜍眮ぞ匵り出される第倉䜍郚材の面積をより倧きくできる䞀方、第倉䜍郚材が退避䜍眮および匵出䜍眮の間のいずれにある堎合でも、かかる第倉䜍郚材の背面に䌝達郚材を配蚭しお遊技者から芖認䞍胜ずしやすくできる。   According to the gaming machine A16, in addition to the effects of any of the gaming machines A1 to A15, the first displacement member and the transmission member are rotatably supported by the base member, and the rotation shaft of the first displacement member is the transmission member Is disposed on the overhanging position side with respect to the rotation shaft of the second embodiment, so that the area of the first displacement member overhanging to the overhanging position can be further increased, while either of the first displacement member being between the retracted position and the overhanging position Even in the case of (1), the transmission member can be disposed on the back of the first displacement member to make it difficult for the player to visually recognize.

遊技機においお、前蚘ベヌス郚材は、前蚘第倉䜍郚材を回転可胜に軞支する軞受郚を備え、前蚘䌝達郚材は、前蚘第倉䜍郚材が匵出䜍眮ぞ匵り出された堎合に、前蚘軞受郚に圓接可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A16, the base member includes a bearing that rotatably supports the first displacement member, and the transmission member is configured to move the second displacement member to the overhanging position. A game machine A17 formed so as to be able to abut on the bearing portion.

遊技機によれば、遊技機の奏する効果に加え、ベヌス郚材が第倉䜍郚材を回転可胜に軞支する軞受郚を備え、䌝達郚材は、第倉䜍郚材が匵出䜍眮ぞ匵り出された堎合に、ベヌス郚材の軞受郚に圓接可胜に圢成されるので、第倉䜍郚材の第倉䜍郚材に察する盞察回転を所定の範囲内に芏制するこずができる。即ち、駆動手段の駆動力を䌝達する圹割の䌝達郚材に、第倉䜍郚材の第倉䜍郚材に察する盞察回転を所定の範囲内に芏制するストッパずしおの圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   According to the gaming machine A17, in addition to the effects of the gaming machine A16, the base member includes the bearing portion for pivotally supporting the first displacement member, and the transmission member projects the second displacement member to the overhang position. In this case, the relative rotation of the second displacement member with respect to the first displacement member can be restricted within a predetermined range because the second displacement member can be abutted against the bearing portion of the base member. That is, the transmission member serving to transmit the driving force of the drive means can also serve as a stopper for restricting relative rotation of the second displacement member with respect to the first displacement member within a predetermined range. It is possible to simplify and reduce the cost of parts accordingly.

たた、軞受郚は、第倉䜍郚材をベヌス郚材から嵩䞊げしお、第倉䜍郚材ず第倉䜍郚材ずを重ね合わせた姿勢で配蚭するための郚䜍であり、比范的剛性が高くされるず共に、その倖呚偎にデッドスペヌスが圢成されるずころ、かかる軞受郚に䌝達郚材を圓接させる構成ずするこずで、第倉䜍郚材の第倉䜍郚材に察する盞察回転を芏制する郚分の剛性を確保しお、耐久性の向䞊を図るこずができるず共に、デッドスペヌスを有効に利甚でき、その分、小型化を図るこずができる。   Further, the bearing portion is a portion for bulking the first displacement member from the base member and arranging the first displacement member and the second displacement member in an overlapping posture, and the rigidity is relatively increased. The dead space is formed on the outer peripheral side, and by configuring the transmission member to abut on the bearing portion, the rigidity of the portion that regulates the relative rotation of the second displacement member to the first displacement member is secured. Thus, the durability can be improved, and the dead space can be effectively used, and the size can be reduced accordingly.

遊技機においお、前蚘䌝達郚材は、前蚘軞受郚の倖圢に察応した凹郚が凹蚭され、前蚘第倉䜍郚材が前蚘匵出䜍眮に匵り出される堎合には、前蚘軞受郚が前蚘凹郚に受け入れ可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine A17, when the transfer member has a concave portion corresponding to the outer shape of the bearing portion recessed and the second displacement member is projected to the overhanging position, the bearing portion is received in the concave portion. A game machine A18 characterized in that it is formed as possible.

遊技機によれば、遊技機の奏する効果に加え、䌝達郚材は、軞受郚の倖圢に察応した凹郚が凹蚭され、第倉䜍郚材が匵出䜍眮に匵り出される堎合には、軞受郚が凹郚に受け入れ可胜に圢成されるので、その分、䌝達郚材の可動範囲を倧きくするこずができる。よっお、第倉䜍郚材および第倉䜍郚材の倉䜍量を確保できる。蚀い換えるず、䌝達郚材の可動範囲を確保し぀぀、かかる䌝達郚材の回転軞の䜍眮を軞受郚に近接させるこずができるので、第倉䜍郚材の倖圢を抑制し぀぀、かかる第倉䜍郚材が退避䜍眮および匵出䜍眮の間で倉䜍する間、䌝達郚材を第倉䜍郚材の背面に隠した状態即ち、正面から芖認䞍胜ずした状態を圢成しやすくするこずができる。   According to the gaming machine A18, in addition to the effects of the gaming machine A17, the transmission member is a bearing when the concave portion corresponding to the outer shape of the bearing portion is recessed and the second displacement member is projected to the overhanging position Since the portion is formed to be receivable in the recess, the movable range of the transmission member can be increased accordingly. Therefore, the amount of displacement of the first displacement member and the second displacement member can be secured. In other words, since the position of the rotation shaft of the transmission member can be brought close to the bearing while securing the movable range of the transmission member, the first displacement member retracts while suppressing the outer shape of the first displacement member. While displacing between the position and the overhanging position, the transmission member can be easily concealed on the back surface of the first displacement member (that is, in a state invisible from the front).

遊技機からのいずれかにおいお、前蚘䌝達郚材が正方向ぞ駆動されるず、前蚘第溝および第溝の䜜甚区間が前蚘䌝達郚材から䜜甚を受け、前蚘第倉䜍郚材および第倉䜍郚材がそれぞれ第方向ぞ倉䜍された埌、前蚘第溝の䜜甚区間が䌝達郚材から䜜甚を受け、䞔぀、前蚘非干枉区間により前蚘第溝に前蚘䌝達郚材が非干枉ずされ、前蚘第倉䜍郚材が停止され、䞔぀、前蚘第倉䜍郚材が第方向ぞ倉䜍されるものであり、前蚘第方向ず第方向ずが逆方向ずされるこずを特城ずする遊技機。   In any one of the gaming machines A1 to A18, when the transmission member is driven in the forward direction, the action sections of the first groove and the second groove receive an action from the transmission member, and the first displacement member and the second displacement member are moved. After the displacement member is displaced in the first direction, the action section of the second groove receives action from the transmission member, and the non-interference section makes the transmission member non-interfering with the first groove, A game machine A19 characterized in that the first displacement member is stopped and the second displacement member is displaced in the second direction, and the first direction and the second direction are opposite to each other. .

遊技機によれば、遊技機からの奏する効果に加え、䌝達郚材が正方向ぞ駆動されるず、第倉䜍郚材および第倉䜍郚材がそれぞれ第方向ぞ倉䜍された埌、第倉䜍郚材が停止され、䞔぀、第倉䜍郚材が第方向ぞ倉䜍される。この堎合、第方向ず第方向ずが逆方向ずされるので、遊技機からのいずれかの奏する効果に加え、第方向ぞ倉䜍されおいた第倉䜍郚材の停止に䌎う慣性力を、第倉䜍郚材が第方向ぞの倉䜍を行う際の慣性力により打ち消し合わせるこずができる。その結果、慣性力の䜜甚による郚品の負荷を軜枛しお、耐久性の向䞊を図るこずができる。   According to the gaming machine A19, in addition to the effects of the gaming machines A1 to A18, when the transmission member is driven in the forward direction, the first displacement member and the second displacement member are each displaced in the first direction, and then the first The first displacement member is stopped, and the second displacement member is displaced in the second direction. In this case, since the first direction and the second direction are opposite to each other, in addition to the effects of any one of the game machines A1 to A18, inertia caused by the stop of the first displacement member displaced in the first direction The force can be canceled out by the inertial force when the second displacement member displaces in the second direction. As a result, it is possible to improve the durability by reducing the load on the part due to the action of the inertial force.

遊技機においお、前蚘駆動手段ず前蚘䌝達郚材ずの間に介圚され駆動力を䌝達する又は耇数の歯車を備え、前蚘第倉䜍郚材の重量が前蚘第倉䜍郚材の重量よりも重くされるこずを特城ずする遊技機。   In the gaming machine A19, the gaming machine A19 includes one or more gears interposed between the driving means and the transmission member to transmit a driving force, and the weight of the first displacement member is heavier than the weight of the second displacement member. A game machine A20 characterized by

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材の重量が第倉䜍郚材の重量よりも重くされるので、䌝達郚材を正方向ぞ駆動される堎合には、重量が重い第倉䜍郚材を先に停止させ、重量が軜い第倉䜍郚材を最埌に停止させるこずができる。これにより、歯車の負担を軜枛するこずができる。   According to the gaming machine A20, in addition to the effects of the gaming machine A19, the weight of the first displacement member is heavier than the weight of the second displacement member, so when the transmission member is driven in the forward direction, the weight is The heavy first displacement member may be stopped first, and the light weight second displacement member may be finally stopped. Thereby, the load on the gear can be reduced.

即ち、䌝達郚材が正方向ぞ駆動され、第倉䜍郚材および第倉䜍郚材がそれぞれ第方向ぞ倉䜍されおいる状態から、第倉䜍郚材が停止され、䞔぀、第倉䜍郚材が第方向ぞ倉䜍される状態ぞの遷移は、䌝達郚材が第溝の䌝達区間から非干枉区間ぞ移行するこずで行われるので、駆動手段および歯車の回転は継続されおいる。よっお、第倉䜍郚材が停止されおも、歯車ぞの負担は発生しない。䞀方で、第倉䜍郚材が停止され、䞔぀、第倉䜍郚材が第方向ぞ倉䜍されおいる状態から、前蚘第倉䜍郚材も停止される状態ぞの遷移は、駆動手段および歯車の回転を停止するこずが行われるが、この堎合に停止される郚材は、重量が軜い第倉䜍郚材のみであるので、その分、歯車ぞの負担を軜枛できる。   That is, from the state in which the transmission member is driven in the forward direction and the first displacement member and the second displacement member are each displaced in the first direction, the first displacement member is stopped, and the second displacement member is Since the transition to the direction displaced state is performed by the transfer member moving from the transfer section of the first groove to the non-interference section, the rotation of the drive means and the gear is continued. Therefore, even if the first displacement member is stopped, no load is generated on the gear. On the other hand, the transition from the state in which the first displacement member is stopped and the second displacement member is displaced in the second direction to the state in which the second displacement member is also stopped is the rotation of the drive means and the gear. In this case, since the only member to be stopped is the second displacement member which is light in weight, the load on the gear can be reduced accordingly.

遊技機からのいずれかにおいお、前蚘第倉䜍郚材に倉䜍可胜に配蚭される第倉䜍郚材を備え、その第倉䜍郚材は、前蚘第倉䜍郚材からの䜜甚を受けお倉䜍されるこずを特城ずする遊技機。   In any one of the gaming machines A1 to A20, the game machine comprises a third displacement member disposed displaceably on the first displacement member, and the third displacement member is displaced by the action of the second displacement member. Game machine A21 characterized by

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第倉䜍郚材に倉䜍可胜に配蚭される第倉䜍郚材を備え、その第倉䜍郚材は、第倉䜍郚材からの䜜甚を受けお倉䜍されるので、第倉䜍郚材に察する第倉䜍郚材の倉䜍に連動しお、第倉䜍郚材も倉䜍させるこずができる。   According to the gaming machine A21, in addition to the effects of any one of the gaming machines A1 to A20, the gaming machine A21 includes the third displacement member disposed displaceably on the first displacement member, and the third displacement member is the second displacement The third displacement member can also be displaced in conjunction with the displacement of the second displacement member with respect to the first displacement member because the member is displaced under the action of the member.

遊技機においお、前蚘第倉䜍郚材たたは第倉䜍郚材の䞀方は、駆動ピンを備えるず共に、前蚘第倉䜍郚材たたは第倉䜍郚材の他方は、第溝を備え、前蚘第溝は、前蚘駆動ピンから䜜甚を受ける䜜甚区間ず、前蚘駆動ピンが干枉しない非干枉区間ずを備えるこずを特城ずする遊技機。   In the gaming machine A21, one of the second displacement member and the third displacement member includes a drive pin, and the other of the second displacement member or the third displacement member includes a third groove, and the third groove is a third groove. A game machine A22 comprising: an action section that receives an action from the drive pin; and a non-interference section in which the drive pin does not interfere.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材たたは第倉䜍郚材の䞀方が駆動ピンを備えるず共に、第倉䜍郚材たたは第倉䜍郚材の他方が第溝を備え、第溝は、駆動ピンから䜜甚を受ける䜜甚区間ず、駆動ピンが干枉しない非干枉区間ずを備えるので、第倉䜍郚材に察しお第倉䜍郚材および第倉䜍郚材の䞡者が倉䜍する態様ず、第倉䜍郚材に察しお第倉䜍郚材たたは第倉䜍郚材の䞀方のみが倉䜍する態様ずを圢成できる。   According to the gaming machine A22, in addition to the effects of the gaming machine A21, one of the second displacement member or the third displacement member is provided with the drive pin, and the other of the second displacement member or the third displacement member is the third groove. Since the third groove includes an action section that receives an action from the drive pin and a non-interference section in which the drive pin does not interfere, both the second displacement member and the third displacement member are displaced with respect to the first displacement member. It is possible to form an aspect in which only the second displacement member or the third displacement member is displaced relative to the first displacement member.

遊技機においお、前蚘第倉䜍郚材は、前蚘第倉䜍郚材に倉䜍可胜に配蚭されるこずを特城ずする遊技機。   In the gaming machine A21, the second displacement member is disposed movably on the third displacement member.

遊技機によれば、第倉䜍郚材が第倉䜍郚材に倉䜍可胜に配蚭されるので、第倉䜍郚材に察しお第倉䜍郚材が盞察倉䜍する際に、第倉䜍郚材に察しお第倉䜍郚材が盞察倉䜍するこずで、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍に、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍を重ね合わせるこずができ、その結果、第倉䜍郚材に察する第倉䜍郚材の盞察倉䜍量を拡倧するこずができる。   According to the gaming machine A23, since the second displacement member is disposed displaceably to the third displacement member, when the third displacement member is displaced relative to the first displacement member, the third displacement member is displaced relative to the third displacement member. The relative displacement of the second displacement member relative to the third displacement member can be superimposed on the relative displacement of the third displacement member relative to the first displacement member by the relative displacement of the second displacement member, and as a result, the first displacement member The amount of relative displacement of the second displacement member with respect to the displacement member can be enlarged.

巊回転ナニットを䞀䟋ずする発明の抂念に぀いお
ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、その第倉䜍郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材を倉䜍させるための駆動力を発生する駆動手段ず、前蚘ベヌス郚材および第倉䜍郚材の間を連結する連結郚材ずを備え、前蚘第倉䜍郚材の倉䜍に䌎い、前蚘第倉䜍郚材が前蚘第倉䜍郚材に察しお盞察倉䜍される遊技機においお、前蚘連結郚材は、前蚘ベヌス郚材に䞀端が連結される連結第郚材ず、その連結第郚材の他端に他端が連結されるず共に前蚘第倉䜍郚材に䞀端が連結される連結第郚材ずを備え、前蚘連結第郚材および連結第郚材の他端どうしの連結郚分が前蚘第倉䜍郚材に倉䜍可胜に連結されるこずを特城ずする遊技機。
<About the concept of the invention which makes the left rotation unit 700 an example>
Base member, first displacement member disposed displaceably in the base member, second displacement member disposed displaceably in the first displacement member, first displacement member and second displacement member And a connecting member for connecting between the base member and the second displacement member, wherein the second displacement member is movable in response to the displacement of the first displacement member. In the gaming machine which is relatively displaced with respect to the first displacement member, the connecting member has a connecting first member whose one end is connected to the base member, and the other end is connected to the other end of the connecting first member And a connecting second member whose one end is connected to the second displacement member, and a connecting portion between the other ends of the connecting first member and the connecting second member is displaceably connected to the first displacement member A game machine B1 characterized by

ここで、パチンコ等の遊技機においお、ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、その第倉䜍郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材を倉䜍させるための駆動力を発生する駆動手段ず、ベヌス郚材および第倉䜍郚材の間を連結する連結郚材ずを備えた遊技機がある特開−号公報。   Here, in a gaming machine such as pachinko or the like, a base member, a first displacement member disposed displaceably in the base member, and a second displacement member disposed displaceably in the first displacement member; There is a gaming machine provided with driving means for generating driving force for displacing the first displacement member and the second displacement member, and a connecting member for connecting the base member and the second displacement member (Japanese Patent Application Laid-Open No. 2013) -17886)).

この遊技機によれば、駆動手段の駆動力により第倉䜍郚材が倉䜍されるず、連結郚材がベヌス郚材ず第倉䜍郚材ずの間で䜜甚するこずにより、第倉䜍郚材の倉䜍に䌎い、第倉䜍郚材を第倉䜍郚材に察しお盞察倉䜍させるこずができる。しかしながら、䞊述した埓来の遊技機では、第倉䜍郚材がベヌス郚材から離間される方向ぞ倉䜍されるず、ベヌス郚材ず第倉䜍郚材ずの間を連結する連結郚材が露出されるため、遊技者から芖認可胜ずなり、倖芳が損なわれるずいう問題点があった。   According to this gaming machine, when the first displacement member is displaced by the driving force of the driving means, the connecting member acts between the base member and the second displacement member, thereby causing the displacement of the first displacement member. The second displacement member can be displaced relative to the first displacement member. However, in the above-described conventional gaming machine, when the first displacement member is displaced in the direction away from the base member, the connection member connecting the base member and the second displacement member is exposed, so It becomes visible to the user and there is a problem that the appearance is lost.

これに察し、遊技機によれば、連結郚材が、ベヌス郚材に䞀端が連結される連結第郚材ず、その連結第郚材の他端に他端が連結されるず共に第倉䜍郚材に䞀端が連結される連結第郚材ずを備え、これら連結第郚材および連結第郚材の他端どうしの連結郚分が第倉䜍郚材に倉䜍可胜に連結されるので、第倉䜍郚材がベヌス郚材から離間される方向ぞ倉䜍された堎合でも、連結郚材連結第郚材および連結第郚材を第倉䜍郚材の背面に配蚭しお、遊技者から芖認し難くするこずができる。その結果、連結郚材が露出されお、倖芳が損なわれるこずを抑制できる。   On the other hand, according to the gaming machine B1, the connecting member is the connecting first member whose one end is connected to the base member, and the other end is connected to the other end of the connecting first member and the second displacement member The first displacement member has a base connected to the first displacement member, and a connection portion between the other end of the connection first member and the connection second member is movably connected to the first displacement member. Even when displaced in the direction away from the member, the connecting member (the connecting first member and the connecting second member) can be disposed on the back of the first displacement member to make it difficult for the player to visually recognize. As a result, it is possible to prevent the connection member from being exposed and the appearance from being impaired.

遊技機においお、前蚘第倉䜍郚材は、前蚘ベヌス郚材に回転可胜に配蚭され、前蚘連結郚材の連結第郚材は、前蚘第倉䜍郚材にスラむド倉䜍可胜に配蚭されるこずを特城ずする遊技機。   In the gaming machine B1, the first displacement member is rotatably disposed on the base member, and the connection second member of the connection member is slidably disposed on the first displacement member. A gaming machine B2 to be.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、ベヌス郚材に回転可胜に配蚭され、連結郚材の連結第郚材は、第倉䜍郚材にスラむド倉䜍可胜に配蚭されるので、第倉䜍郚材がベヌス郚材に察しお回転される堎合に、その回転量が倧きい即ち、連結第郚材および連結第郚材の倉䜍量を倧きくする必芁がある堎合であっおも、連結郚材の連結第郚材が第倉䜍郚材の背面に配蚭された状態を維持しお、遊技者から芖認されるこずを回避できる。その結果、連結郚材の連結第郚材が露出されお、倖芳が損なわれるこずを抑制できる。   According to the gaming machine B2, in addition to the effects exhibited by the gaming machine B1, the first displacement member is rotatably disposed on the base member, and the coupling second member of the coupling member is slidably displaceable on the first displacement member. Since it is disposed, when the first displacement member is rotated relative to the base member, the amount of rotation is large (that is, it is necessary to increase the displacement of the coupled first member and the coupled second member) Even in this case, it is possible to prevent the visual recognition from the player by maintaining the state in which the connecting second member of the connecting member is disposed on the back surface of the first displacement member. As a result, the connection second member of the connection member can be prevented from being exposed to damage the appearance.

たた、第倉䜍郚材に電気的な接続線が配線される堎合でも、連結郚材の連結第郚材が第倉䜍郚材にスラむド倉䜍可胜に配蚭されるこずで、接続線ず連結第郚材ずの干枉を抑制しやすくできる。よっお、干枉を避けるために、接続線を配線するためのスペヌスを倧きく確保する必芁がなくなるので、その分、第倉䜍郚材の正面芖圢状の小型化を図るこずができる。   In addition, even when an electrical connection line is wired to the first displacement member, the connection second member and the connection second member can be slidably disposed on the first displacement member so that the connection second member of the connection member is slidably displaceable. Can easily suppress interference with Therefore, it is not necessary to secure a large space for wiring the connection line in order to avoid interference, and accordingly, it is possible to miniaturize the front displacement shape of the first displacement member.

遊技機又はにおいお、前蚘駆動手段により駆動される駆動䜓を備え、その駆動䜓が前蚘連結郚材の連結第郚材に連結され、前蚘駆動手段の駆動力が前蚘駆動䜓から前蚘連結第郚材に䌝達されるこずで、前蚘第倉䜍郚材および第倉䜍郚材が駆動されるこずを特城ずする遊技機。   The gaming machine B1 or B2 includes a driving body driven by the driving means, the driving body is connected to the connecting first member of the connecting member, and the driving force of the driving means is connected to the connecting first body from the driving body. A game machine B3 characterized in that the first displacement member and the second displacement member are driven by being transmitted to the member.

遊技機によれば、遊技機又はの奏する効果に加え、駆動手段により駆動される駆動䜓を備え、その駆動䜓が連結郚材の連結第郚材に連結され、駆動手段の駆動力が駆動䜓から連結第郚材に䌝達されるこずで、第倉䜍郚材および第倉䜍郚材が駆動されるので、第倉䜍郚材の正面芖圢状の小型化を図るこずができる。   According to the gaming machine B3, in addition to the effects of the gaming machine B1 or B2, the driving body driven by the driving means is provided, the driving body is connected to the first connecting member of the connecting member, and the driving force of the driving means is Since the first displacement member and the second displacement member are driven by being transmitted from the driving body to the connecting first member, it is possible to miniaturize the front displacement shape of the first displacement member.

即ち、連結郚材は、連結第郚材および連結第郚材の他端どうしの連結郚分が第倉䜍郚材に倉䜍可胜に連結されるため、第倉䜍郚材ずベヌス郚材ずの間に䜍眮するずころ、駆動䜓を第倉䜍郚材に連結する堎合には、駆動䜓ず連結郚材ずが干枉する恐れがあるため、連結郚材の倉䜍軌跡ず重ならない䜍眮においお駆動䜓を第倉䜍郚材に連結する必芁がある。そのため、第倉䜍郚材の正面芖圢状を、連結郚材の倉䜍軌跡ず駆動䜓が連結される連結郚分ずを含む倧きさずする必芁があり、その分、第倉䜍郚材の正面芖圢状が倧型化する。これに察し、遊技機によれば、駆動䜓ず連結郚材ずの干枉を避ける必芁がなく、第倉䜍郚材の正面芖圢状を、連結郚材の倉䜍軌跡のみに察応する倧きさずすれば良く、駆動䜓が連結される連結郚分を含む必芁がないので、その分、第倉䜍郚材の正面芖圢状を小型化できる。   That is, the connecting member is located between the first displacement member and the base member because the connecting portion between the other ends of the connecting first member and the connecting second member is displaceably connected to the first displacement member. When the driving body is connected to the first displacement member, the driving body and the connecting member may interfere with each other, so it is necessary to connect the driving body to the first displacement member at a position not overlapping the displacement trajectory of the connection member. There is. Therefore, it is necessary to make the front view shape of the first displacement member a size including the displacement locus of the connection member and the connecting portion to which the driving body is connected, and the front view shape of the first displacement member becomes larger accordingly Do. On the other hand, according to the gaming machine B3, it is not necessary to avoid interference between the driving body and the connecting member, and the front view shape of the first displacement member may be set to a size corresponding to only the displacement trajectory of the connecting member. Since it is not necessary to include the connecting portion to which the driving body is connected, the front view shape of the first displacement member can be miniaturized accordingly.

遊技機からにおいお、前蚘第倉䜍郚材は、前蚘ベヌス郚材に回転可胜に配蚭され、退避䜍眮ず匵出䜍眮ずの間を倉䜍可胜に圢成され、前蚘ベヌス郚材がベヌス偎係合郚材を備えるず共に、前蚘第倉䜍郚材が前蚘退避䜍眮ぞ倉䜍された状態で前蚘ベヌス偎係合郚材に係合可胜に圢成される倉䜍偎係合郚材を前蚘第倉䜍郚材たたは第倉䜍郚材の䞀方が備えるこずを特城ずする遊技機。   In the gaming machines B1 to B3, the first displacement member is rotatably disposed on the base member, and is formed so as to be displaceable between the retracted position and the extended position, and the base member is a base side engaging member A displacement side engagement member formed to be engageable with the base side engagement member in a state in which the first displacement member is displaced to the retracted position, the first displacement member or the second displacement member A game machine B4 characterized in that one side is equipped.

ここで、䞊述した埓来の遊技機では、ベヌス郚材ず第倉䜍郚材ずの間を連結郚材が架蚭状態で連結し、退避䜍眮では、第倉䜍郚材の回転軞から比范的離れた䜍眮においお、ベヌス郚材ず第倉䜍郚材ずが連結郚材により連結される。よっお、第倉䜍郚材が、その回転軞ず反察偎の郚分即ち、第倉䜍郚材偎をベヌス郚材から離間する方向ぞ傟倒させようずしおも、ベヌス郚材ず第倉䜍郚材ずの間に介圚される連結郚材の䜜甚により、その傟倒を抑制するこずができる。   Here, in the above-described conventional gaming machine, the connecting member connects the base member and the second displacement member in a bridging state, and at the retracted position, at a position relatively away from the rotation axis of the first displacement member, The base member and the second displacement member are coupled by the coupling member. Therefore, even if the first displacement member tries to tilt the portion opposite to the rotation axis (that is, the second displacement member side) in the direction of separating from the base member, the distance between the base member and the second displacement member The tilting can be suppressed by the action of the interlinked member.

しかし、遊技機では、連結郚材は、連結第郚材および連結第郚材の他端どうしの連結郚分が第倉䜍郚材に倉䜍可胜に連結されるため、退避䜍眮では、第倉䜍郚材の回転軞を基端ずしお、回転軞ず反察偎の郚分即ち、第倉䜍郚材偎が自由端ずなる。よっお、自身の重みや第倉䜍郚材の重みにより、第倉䜍郚材の回転軞ず反察偎の郚分第倉䜍郚材偎がベヌス郚材から離間する方向ぞ傟倒しやすい。   However, in the gaming machine B4, since the connecting member of the connecting first member and the other end of the connecting second member is displaceably connected to the first displacement member, the connecting member is the first displacement member in the retracted position. With the rotation axis as a base end, a portion opposite to the rotation axis (ie, the second displacement member side) is a free end. Therefore, due to its own weight and the weight of the second displacement member, the portion (second displacement member side) opposite to the rotation axis of the first displacement member tends to tilt in the direction away from the base member.

この堎合に、遊技機によれば、遊技機からの奏する効果に加え、ベヌス郚材がベヌス偎係合郚材を備えるず共に、第倉䜍郚材たたは第倉䜍郚材の䞀方が倉䜍偎係合郚材を備え、第倉䜍郚材が退避䜍眮ぞ倉䜍された状態では、ベヌス偎係合郚材および倉䜍偎係合郚材が係合可胜に圢成されるので、第倉䜍郚材の回転軞ず反察偎の郚分第倉䜍郚材偎がベヌス郚材から離間する方向ぞ傟倒するこずを抑制できる。   In this case, according to the gaming machine B4, in addition to the effects of the gaming machines B1 to B3, the base member includes the base side engaging member, and one of the first displacement member or the second displacement member is in the displacement side engagement. In the state where the first displacement member is displaced to the retracted position, the base side engagement member and the displacement side engagement member are formed so as to be engageable. It is possible to prevent the part (the second displacement member side) from being inclined in the direction of separating from the base member.

遊技機においお、前蚘第倉䜍郚材が前蚘倉䜍偎係合郚材を備えるこずを特城ずする遊技機。   In the gaming machine B4, a gaming machine B5 characterized in that the second displacement member includes the displacement side engagement member.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材が倉䜍偎係合郚材を備えるので、ベヌス偎係合郚材ず倉䜍偎係合郚材ずの係合䜍眮を、第倉䜍郚材の回転軞から比范的離れた䜍眮ずするこずができる。よっお、これらベヌス偎係合郚材および倉䜍偎係合郚材の係合を利甚しお、第倉䜍郚材の回転軞ず反察偎の郚分第倉䜍郚材偎がベヌス郚材から離間する方向ぞ傟倒されるこずを効果的に抑制できる。   According to the gaming machine B5, in addition to the effects of the gaming machine B4, the second displacement member is provided with the displacement side engagement member, so the engagement position between the base side engagement member and the displacement side engagement member is It can be positioned relatively far from the rotation axis of the displacement member. Therefore, by using the engagement of the base side engaging member and the displacement side engaging member, the portion (second displacement member side) opposite to the rotation axis of the first displacement member is inclined in a direction away from the base member Can be effectively suppressed.

遊技機においお、前蚘ベヌス偎係合郚材および倉䜍偎係合郚材は、前蚘ベヌス郚材の前面たたは前蚘第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずをそれぞれ備え、前蚘第倉䜍郚材が匵出䜍眮から退避䜍眮ぞ倉䜍されるこずで、前蚘屈曲郚の係合面どうしが係合されるものであり、前蚘ベヌス偎係合郚材の屈曲郚の係合面がその係合先端偎ほど前蚘ベヌス郚材の前面から離間する方向に傟斜される又は及び前蚘倉䜍偎係合郚材の屈曲郚の係合面がその係合先端偎ほど前蚘第倉䜍郚材の背面から離間する方向に傟斜されるこずを特城ずする遊技機。   In the gaming machine B5, the base side engagement member and the displacement side engagement member are formed by bending the tip of the base and a base erected from the front surface of the base member or the back of the second displacement member. The first displacement member is displaced from the overhanging position to the retracted position so that the engagement surfaces of the bending portions are engaged with each other. The engagement surface of the bent portion of the base side engagement member is inclined in a direction away from the front surface of the base member toward the engagement tip end, and / or the engagement of the bent portion of the displacement side engagement member A game machine B6 characterized in that the surface is inclined in a direction away from the back surface of the second displacement member toward the engagement front end side.

ここで、遊技機のように、第倉䜍郚材が倉䜍偎係合郚材を備える堎合、ベヌス偎係合郚材ず倉䜍偎係合郚材ずの係合䜍眮が、第倉䜍郚材の回転軞から比范的離れた䜍眮ずなるため、第倉䜍郚材の揺れに起因しお、それらベヌス偎係合郚材ず倉䜍偎係合郚材ずの係合が困難ずなる。   Here, when the second displacement member includes the displacement side engagement member as in the game machine B5, the engagement position between the base side engagement member and the displacement side engagement member is from the rotation axis of the first displacement member. Since the positions are relatively far apart, it is difficult to engage the base side engagement member and the displacement side engagement member due to the swing of the first displacement member.

これに察し、遊技機によれば、ベヌス偎係合郚材の屈曲郚の係合面がその係合先端偎ほどベヌス郚材の前面から離間する方向に傟斜される又は及び倉䜍偎係合郚材の屈曲郚の係合面がその係合先端偎ほど第倉䜍郚材の背面から離間する方向に傟斜される、即ち、屈曲郚の係合面ずベヌス郚材の前面たたは第倉䜍郚材の背面ずの間の間隔が係合先端偎ほど広くされおいるので、遊技機の奏する効果に加え、第倉䜍郚材に揺れが生じた堎合でも、ベヌス偎係合郚材ず倉䜍偎係合郚材ずを係合しやすくできる。   On the other hand, according to the gaming machine B6, the engagement surface of the bent portion of the base side engagement member is inclined in a direction away from the front surface of the base member toward the engagement tip side or / and displacement side engagement The engagement surface of the bending portion of the member is inclined in a direction away from the back surface of the second displacement member toward the engagement tip side, that is, the engagement surface of the bending portion and the front surface of the base member or the back surface of the second displacement member And the base side engaging member and the displacing side engaging member, even when the first displacement member sways, in addition to the effect of the gaming machine B5. Can be engaged easily.

曎に、遊技機によれば、ベヌス偎係合郚材たたは倉䜍偎係合郚材の少なくずも䞀方における屈曲郚の係合面䞊述のように傟斜されおいるこずで、第倉䜍郚材が退避䜍眮ぞ向けお倉䜍されるず、屈曲郚の係合面の傟斜に䌎っお、第倉䜍郚材をベヌス郚材ぞ向けお近接させるこずができる。これにより、退避䜍眮においお、第倉䜍郚材のベヌス郚材からの突出寞法を抑制するこずができるず共に、第倉䜍郚材のがた぀きを吞収しおその姿勢を維持させるこずができる。   Furthermore, according to the gaming machine B6, the first displacement member is directed to the retracted position by being inclined as described above for the engagement surface of the bent portion in at least one of the base side engagement member or the displacement side engagement member. When being displaced, the second displacement member can be brought closer to the base member in accordance with the inclination of the engagement surface of the bending portion. As a result, in the retracted position, the dimension by which the second displacement member protrudes from the base member can be suppressed, and rattling of the second displacement member can be absorbed to maintain its posture.

遊技機又はにおいお、前蚘ベヌス偎係合郚材および倉䜍偎係合郚材は、前蚘ベヌス郚材の前面たたは前蚘第倉䜍郚材の背面から立蚭される基郚ず、その基郚の先端を屈曲させお圢成され内面が係合面ずされる屈曲郚ずをそれぞれ備え、前蚘第倉䜍郚材が匵出䜍眮から退避䜍眮ぞ倉䜍されるこずで、前蚘屈曲郚の係合面どうしが係合されるものであり、前蚘ベヌス郚材の前面および第倉䜍郚材の背面には、盞手の屈曲郚を受け入れるための受入郚が圢成されるこずを特城ずする遊技機。   In the gaming machine B5 or B6, the base side engagement member and the displacement side engagement member bend a tip of the base erected from the front surface of the base member or the back surface of the second displacement member and a tip of the base Each of the first and second displacement members is provided with a bending portion whose inner surface is an engaging surface, and the engaging surfaces of the bending portions are engaged with each other by displacing the first displacement member from the overhanging position to the retracted position. A gaming machine B7 characterized in that a receiving portion for receiving a bending portion of the other is formed on the front surface of the base member and the back surface of the second displacement member.

遊技機によれば、遊技機又はの奏する効果に加え、ベヌス郚材の前面および第倉䜍郚材の背面には、盞手の屈曲郚を受け入れるための受入郚が圢成されるので、第倉䜍郚材が退避䜍眮に配蚭された状態ベヌス偎係合郚材および倉䜍偎係合郚材が係合した状態では、屈曲郚を受入郚に受け入れさせ、第倉䜍郚材のベヌス郚材ぞ近接する方向ぞの倉䜍を蚱容するこずができる。よっお、ベヌス偎係合郚材および倉䜍偎係合郚材の基郚の立蚭寞法を倧きくしお、ベヌス偎係合郚材ず倉䜍偎係合郚材ずを係合しやすくし぀぀、退避䜍眮では、第倉䜍郚材のベヌス郚材ぞ近接する方向ぞの倉䜍を蚱容しお、衝突に䌎う砎損を防止できる。   According to the gaming machine B7, in addition to the effects of the gaming machine B5 or B6, the front surface of the base member and the back surface of the second displacement member are formed with a receiving portion for receiving the bending portion of the other member. In a state in which the displacement member is disposed at the retracted position (a state in which the base side engagement member and the displacement side engagement member are engaged), the bending portion is received by the receiving portion and the second displacement member approaches the base member. Displacement in the direction can be tolerated. Therefore, the standing dimensions of the base side engagement member and the base of the displacement side engagement member are increased to facilitate engagement of the base side engagement member with the displacement side engagement member, and at the retracted position, The displacement in the direction approaching the base member of the displacement member can be allowed to prevent damage due to a collision.

遊技機から遊技機のいずれかにおいお、前蚘第倉䜍郚材が前蚘匵出䜍眮に配蚭された状態では、前蚘倉䜍偎係合郚材が前蚘第倉䜍郚材に係合されるこずを特城ずする遊技機。   In any one of the gaming machine B3 to the gaming machine B7, the displacement side engagement member is engaged with the first displacement member in a state where the first displacement member is disposed at the extended position. A gaming machine B8.

遊技機によれば、遊技機から遊技機のいずれかの奏する効果に加え、第倉䜍郚材が匵出䜍眮に配蚭された状態では、倉䜍偎係合郚材が第倉䜍郚材に係合される、即ち、第倉䜍郚材ず第倉䜍郚材ずを倉䜍偎係合郚材を介しお結合させるこずができる。これにより、匵出䜍眮においお、第倉䜍郚材が第倉䜍郚材に察しおがた぀くこずを抑制できる。たた、退避䜍眮においおベヌス偎係合郚材ず係合しお第倉䜍郚材をベヌス郚材に結合させる圹割の倉䜍偎係合郚材に、匵出䜍眮においお第倉䜍郚材に係合しお第倉䜍郚材を第倉䜍郚材に結合させる圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   According to the gaming machine B8, in addition to the effects of any one of the gaming machines B3 to B7, the displacement-side engaging member is used as the first displacement member when the first displacement member is disposed at the extended position. The first displacement member and the second displacement member can be engaged, that is, coupled via the displacement side engagement member. Thus, it is possible to suppress rattling of the second displacement member with respect to the first displacement member at the overhanging position. In addition, the displacement side engagement member plays a role of engaging with the base side engagement member in the retracted position to couple the second displacement member to the base member, and engaging with the first displacement member at the overhang position and performing second displacement Since the role of coupling the member to the first displacement member can also be used, the structure can be simplified and the cost of parts can be reduced accordingly.

遊技機からのいずれかにおいお、前蚘第倉䜍郚材ず前蚘連結第郚材の䞀端ずの間に介蚭される介蚭手段を備え、その介蚭手段は、前蚘ベヌス郚材に察しお前蚘第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、前蚘第倉䜍郚材ず前蚘連結第郚材の䞀端ずの間で生じる䜜甚の態様を異ならせるこずを特城ずする遊技機。   In any one of the game machines B1 to B8, the game machine further comprises an interposed means interposed between the second displacement member and one end of the connected second member, and the interposed means is the one for the base member with respect to the base member. The mode of the action produced between the second displacement member and one end of the connected second member is made different between the case where the first displacement member is displaced in the first direction and the case where the first displacement member is displaced in the second direction. A game machine B9 characterized by.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第倉䜍郚材ず連結第郚材の䞀端ずの間に介蚭される介蚭手段を備え、その介蚭手段は、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、第倉䜍郚材ず連結第郚材の䞀端ずの間で生じる䜜甚の態様を異ならせるので、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、第倉䜍郚材に察する第倉䜍郚材の倉䜍の態様を異ならせるこずができる。   According to the gaming machine B9, in addition to the effects of any one of the gaming machines B1 to B8, the gaming machine B9 is provided with an intervening means interposed between the second displacement member and one end of the connected second member, and the intervening means The first displacement member is displaced relative to the base member in the first direction and in the second direction, the action occurring between the second displacement member and one end of the connecting second member Since the aspect is different, the aspect of the displacement of the second displacement member with respect to the first displacement member in the case where the first displacement member is displaced in the first direction and the displacement in the second direction with respect to the base member It can be different.

遊技機においお、前蚘介蚭手段は、前蚘第倉䜍郚材たたは前蚘連結第郚材の䞀端の䞀方に配蚭される被案内郚ず、前蚘第倉䜍郚材たたは前蚘連結第郚材の䞀端の他方に配蚭され前蚘被案内郚を案内する案内郚ずを備え、前蚘ベヌス郚材に察しお前蚘第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、前蚘案内郚を前蚘案内郚の異なる経路で案内するこずで、前蚘第倉䜍郚材ず前蚘連結第郚材の䞀端ずの間で生じる䜜甚の態様を異ならせるこずを特城ずする遊技機。   In the gaming machine B9, the interposed means includes a guided portion disposed at one end of the first displacement member or the one end of the connected second member, and one end of the first displacement member or the connected second member. And a guide portion disposed on the other side for guiding the guided portion, wherein the first displacement member is displaced in a first direction relative to the base member and in a second direction, A game machine B10, characterized in that the mode of the action generated between the second displacement member and one end of the connected second member is made different by guiding the guide portion along different paths of the guide portion.

遊技機によれば、遊技機の奏する効果に加え、介蚭手段は、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、案内郚を被案内郚の異なる経路で案内するこずで、第倉䜍郚材ず連結第郚材の䞀端ずの間で生じる䜜甚の態様を異ならせるので、被案内郚の圢状に応じお、第倉䜍郚材に察する第倉䜍郚材の倉䜍の態様を倉化させやすくできる。即ち、その蚭蚈の自由床を高めるこずができる。   According to the gaming machine B10, in addition to the effects of the gaming machine B9, the interposed means is disposed between the case where the first displacement member is displaced in the first direction and the case where it is displaced in the second direction with respect to the base member. Since the mode of the action produced between the second displacement member and the one end of the connecting second member is made different by guiding the guiding portion along different paths of the guided portion, the second portion The mode of displacement of the second displacement member relative to the first displacement member can be easily changed. That is, the degree of freedom of the design can be increased.

遊技機においお、前蚘介蚭手段は、前蚘ベヌス郚材に察しお前蚘第倉䜍郚材が第の方向ぞ倉䜍する堎合では前蚘第倉䜍郚材ず前蚘連結第郚材の䞀端ずの間で䜜甚を生じさせる䞀方、前蚘ベヌス郚材に察しお前蚘第倉䜍郚材が第の方向ぞ倉䜍する堎合では前蚘第倉䜍郚材ず前蚘連結第郚材の䞀端ずの間の䜜甚を解陀するこずを特城ずする遊技機。   In the gaming machine B9, when the first displacement member is displaced in the first direction with respect to the base member, the interposed means acts between the second displacement member and one end of the connected second member. When the first displacement member is displaced in the second direction with respect to the base member, the action between the second displacement member and one end of the connected second member is released. A gaming machine B11 to be.

遊技機によれば、介蚭手段は、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合では第倉䜍郚材ず連結第郚材の䞀端ずの間で䜜甚を生じさせる䞀方、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合では第倉䜍郚材ず連結第郚材の䞀端ずの間の䜜甚を解陀するので、ベヌス郚材に察しお第倉䜍郚材が第の方向ぞ倉䜍する堎合ず第の方向ぞ倉䜍する堎合ずで、第倉䜍郚材に察する第倉䜍郚材の倉䜍の態様を倧きく異ならせやすくするこずができる。   According to the gaming machine B11, when the first displacement member is displaced in the first direction with respect to the base member, the interposed means causes an action between the second displacement member and one end of the connected second member. On the other hand, when the first displacement member is displaced in the second direction with respect to the base member, the action between the second displacement member and one end of the connected second member is released, so the first displacement with respect to the base member The displacement aspect of the second displacement member relative to the first displacement member can be easily made to differ greatly between the case where the member is displaced in the first direction and the case where the member is displaced in the second direction.

センタヌフレヌムを䞀䟋ずする発明の抂念に぀いお
前面に遊技領域を有するず共に䞭倮に開口郚が圢成された遊技盀ず、その遊技盀の背面偎ずなる退避䜍眮および前蚘開口郚を介しお芖認可胜ずなる匵出䜍眮の間で倉䜍可胜に圢成される倉䜍郚材ずを備えた遊技機においお、光透過性材料から圢成されるず共に前蚘遊技盀の開口郚に内装されるセンタヌフレヌムを備え、そのセンタヌフレヌムは、前蚘遊技領域の䞀郚を圢成する領域圢成郚を備えるこずを特城ずする遊技機。
<Regarding the Concept of the Invention Taking Center Frame 86 as an Example>
It is displaceable between a game board having a game area on the front and an opening formed in the center, and a retracted position on the back side of the game board and an overhanging position visible through the opening. And a center frame formed of a light transmitting material and mounted at an opening of the game board, the center frame forming a part of the game area A game machine C1 comprising a region forming unit.

ここで、パチンコ等の遊技機においお、前面に遊技領域を有するず共に䞭倮に開口郚が圢成された遊技盀ず、その遊技盀の背面偎ずなる退避䜍眮および開口郚を介しお芖認可胜ずなる匵出䜍眮の間で倉䜍可胜に圢成される倉䜍郚材ずを備えた遊技機がある特開−号公報。   Here, in a gaming machine such as pachinko or the like, a gaming board having a gaming area on the front and an opening formed at the center, and a tension that can be viewed through an evacuation position and the opening on the back side of the gaming board. There is a gaming machine provided with a displacement member formed displaceably between the delivery positions (Japanese Patent Laid-Open No. 2014-176580).

この遊技機によれば、遊技盀の開口郚を液晶衚瀺装眮の倖圢よりも倧きくしお、その分、倉䜍郚材を芖認可胜な領域を確保するこずが行われる。しかしながら、䞊述した埓来の遊技機では、球が流䞋するための領域を遊技領域に確保する必芁があるため、遊技盀の開口郚を倧きくするこずに限界があり、倉䜍郚材を芖認可胜な領域を十分に確保するこずができないずいう問題点があった。   According to this gaming machine, the opening of the gaming board is made larger than the outer shape of the liquid crystal display device, and an area where the displacement member can be visually recognized is secured accordingly. However, in the above-described conventional gaming machine, since it is necessary to secure an area for the balls to flow down in the gaming area, there is a limit in enlarging the opening of the game board, and the area where the displacement member can be viewed There was a problem that it could not be secured enough.

これに察し、遊技機では、光透過性材料から圢成されるず共に遊技盀の開口郚に内装されるセンタヌフレヌムを備え、そのセンタヌフレヌムは、遊技領域の䞀郚を圢成する領域圢成郚を備えるので、かかる領域圢成郚を介しお倉䜍郚材を芖認可胜ずできる。よっお、球が流䞋するための領域を遊技領域に確保し぀぀、倉䜍郚材を芖認可胜な領域を十分に確保できる。   On the other hand, in the gaming machine C1, the center frame is formed of the light transmitting material and is installed at the opening of the gaming board, and the center frame includes the area forming portion which forms a part of the gaming area. Therefore, the displacement member can be visually recognized through the area forming portion. Therefore, it is possible to secure an area where the displacement member can be visually recognized while securing an area for the balls to flow down to the game area.

遊技機においお、前蚘センタヌフレヌムの領域圢成郚は、前蚘遊技領域の䞀郚ずしお、前蚘遊技盀の開口郚の内瞁から前蚘遊技領域の倖瞁たで連続する領域を圢成するこずを特城ずする遊技機。   In the gaming machine C1, a gaming machine is characterized in that the area forming portion of the center frame forms a continuous area from the inner edge of the opening of the gaming board to the outer edge of the gaming area as a part of the gaming area. C2.

遊技機によれば、遊技機の奏する効果に加え、センタヌフレヌムの領域圢成郚は、遊技領域の䞀郚ずしお、遊技盀の開口郚の内瞁から遊技領域の倖瞁たで連続する領域を圢成するので、倉䜍郚材を芖認可胜な領域を最倧限確保できる。   According to the gaming machine C2, in addition to the effects of the gaming machine C1, the area forming portion of the center frame forms a continuous area from the inner edge of the opening of the gaming board to the outer edge of the gaming area as a part of the gaming area Therefore, the area in which the displacement member can be viewed can be secured to the maximum.

遊技機においお、前蚘センタヌフレヌムの領域圢成郚は、の遊技球のみの通過を蚱容する幅に蚭定されるこずを特城ずする遊技機。   In the gaming machine C2, a gaming machine C3 characterized in that the area forming portion of the center frame is set to a width that allows passage of only one gaming ball.

遊技機によれば、遊技機の奏する効果に加え、センタヌフレヌムの領域圢成郚は、の遊技球のみの通過を蚱容する幅に蚭定されるので、遊技盀の開口郚を介しお即ち、センタヌフレヌムを介さずに倉䜍郚材を芖認可胜な領域を最倧限確保できる。   According to the gaming machine C3, in addition to the effects produced by the gaming machine C2, the area forming portion of the center frame is set to a width that allows passage of only one gaming ball, so through the opening of the gaming board ( That is, the area | region which can visually recognize a displacement member can be ensured to the maximum without passing through a center frame.

遊技機又はにおいお、前蚘センタヌフレヌムの領域圢成郚は、その領域の䞋流偎に立蚭されるず共に前蚘センタヌフレヌムに䞀䜓に圢成される䞋流壁郚を備えるこずを特城ずする遊技機。   In the gaming machine C2 or C3, a gaming machine C4 characterized in that the area forming portion of the center frame is provided with a downstream wall standing upright on the downstream side of the area and integrally formed with the center frame.

ここで、センタヌフレヌムが暹脂材料から圢成され釘を怍蚭できない堎合、遊技球の流䞋速床が速くなり、流䞋する遊技球を遊技者が芖認し難くなる。   Here, when the center frame is formed of a resin material and it is not possible to implant nails, the flow-down speed of the game balls becomes fast, and it becomes difficult for the player to visually recognize the game balls flowing down.

これに察し、遊技機によれば、センタヌフレヌムの領域圢成郚は、その領域の䞋流偎に立蚭される䞋流壁郚を備えるので、領域圢成郚を流䞋する遊技球を䞋流壁郚に圓接させるこずができる。よっお、遊技機又はの奏する効果に加え、遊技球の流䞋速床を䜎枛させお、遊技者に芖認させやすくするこずができる。たた、䞋流壁郚は、センタヌフレヌムに䞀䜓に圢成されるので、型成圢により容易に成圢可胜ずでき、別郚品の締結固定などを䞍芁ずできるので、その分、補造コストを䜎枛するこずができる。   On the other hand, according to the gaming machine C4, since the area forming portion of the center frame is provided with the downstream wall standing on the downstream side of the region, the gaming ball flowing down the region forming portion It can be connected. Therefore, in addition to the effects produced by the gaming machine C2 or C3, it is possible to reduce the flow-down speed of the gaming ball and make it easy for the player to visually recognize. Further, since the downstream wall portion is integrally formed on the center frame, it can be easily molded by molding, and fastening and fixing of other parts can be omitted, so that the manufacturing cost can be reduced accordingly. .

遊技機においお、前蚘センタヌフレヌムの領域圢成郚は、その領域内に立蚭され遊技球が流䞋する通路を区画するず共に前蚘センタヌフレヌムに䞀䜓に圢成される偎壁郚を備え、その偎壁郚が䞋流壁郚に連結されるこずを特城ずする遊技機。   In the gaming machine C4, the area forming portion of the center frame is provided with a side wall portion which is provided in the region and defines a passage through which the game balls flow down, and is integrally formed on the center frame. A game machine C5 characterized in that it is connected to a wall.

遊技機によれば、遊技機の奏する効果に加え、センタヌフレヌムの領域圢成郚は、その領域内に立蚭され遊技球が流䞋する通路を区画する偎壁郚を備え、その偎壁郚が䞋流壁郚に連結されるので、流䞋する遊技球を受け止める䞋流壁郚の剛性を高めるこずができる。これにより、䞋流壁郚の砎損を防止できる。たた、連結壁郚は、センタヌフレヌムに䞀䜓に圢成されるので、型成圢により容易に成圢可胜ずでき、別郚品の締結固定などを䞍芁ずできるので、その分、補造コストを䜎枛するこずができる。曎に、遊技球が流䞋する通路を区画する圹割の偎壁郚分に、䞋流壁郚の剛性を高めるための圹割を兌甚させるこずができるので、構造を簡玠化しお、その分、郚品コストの削枛を図るこずができる。   According to the gaming machine C5, in addition to the effects produced by the gaming machine C4, the area forming portion of the center frame is provided with a side wall portion which is erected in the region and which divides the passage where the game ball flows down. Because it is connected to the wall, the rigidity of the downstream wall that receives the game balls flowing down can be increased. Thereby, damage to the downstream wall can be prevented. Further, since the connecting wall is integrally formed on the center frame, it can be easily molded by molding, and fastening and fixing of other parts can be omitted, so that the manufacturing cost can be reduced accordingly. . Furthermore, since the side wall portion serving to divide the passage through which the game ball flows down can also be used to increase the rigidity of the downstream wall portion, the structure is simplified and the part cost is reduced accordingly. be able to.

遊技機においお、前蚘遊技盀の前面から立蚭され発射された遊技球を前蚘遊技領域ぞ誘導する内レヌルを備え、前蚘偎壁郚は、前蚘内レヌルに䞊蚭されるこずを特城ずする遊技機。   The gaming machine C5 includes an inner rail for guiding a gaming ball erected and fired from the front of the gaming board to the gaming area, and the side wall portion is juxtaposed to the inner rail. Machine C6.

ここで、埓来の遊技機では、遊技領域を流䞋する遊技球が内レヌルに衝突する態様は、釘に衝突しお跳ねた埌に衝突するものであり、比范的速床が遅く、これが内レヌルの損傷を招くなどの問題ずなるこずはなかった。これに察し、本発明では、倉䜍郚材を芖認可胜な領域を最倧限確保するために、遊技領域の䞀郚を圢成する領域圢成郚の幅が狭く䟋えば、の遊技球のみの通過を蚱容する幅に蚭定される。即ち、遊技領域の幅が領域圢成郚で絞られる。そのため、領域圢成郚の䞊流偎では、遊技領域を流䞋しおきた遊技球を、領域圢成郚ぞ向けお案内する必芁が生じ、その案内の結果、遊技球の䞀郚が比范的速い速床で内レヌルに衝突し、内レヌルが曲がる恐れがある。   Here, in the conventional gaming machine, the mode in which the game balls flowing down the game area collide with the inner rail collides with the nail and then collides, and the speed is relatively slow, and this is damage to the inner rail Was not a problem. On the other hand, in the present invention, the width of the area forming portion forming a part of the game area is narrow (for example, the passage of only one game ball is permitted) in order to secure the area where the displacement member can be visually recognized to the maximum. Is set to the That is, the width of the game area is narrowed by the area forming unit. Therefore, on the upstream side of the area forming unit, it is necessary to guide the game balls having flowed down the game area toward the area forming unit, and as a result of that guidance, a part of the game balls is in the inner rail at a relatively high speed. And the inner rail may bend.

これに察し、遊技機によれば、偎壁郚が内レヌルに䞊蚭されるので、遊技領域を流䞋しおきた遊技球が領域圢成郚ぞ向けお案内された結果、遊技球が内レヌルぞ向けお流䞋したずしおも、かかる遊技球を偎壁郚で受け止めお、内レヌルに衝突するこずを回避できる。その結果、遊技機の奏する効果に加え、内レヌルが曲がるこずを抑制できる。   On the other hand, according to the gaming machine C6, since the side wall portion is juxtaposed to the inner rail, the gaming ball having flowed down the gaming area is guided to the area forming portion, so that the gaming ball is directed to the inner rail Even if it flows down, such a game ball can be received by the side wall portion and collision with the inner rail can be avoided. As a result, in addition to the effects of the gaming machine C5, bending of the inner rail can be suppressed.

遊技機又はにおいお、前蚘センタヌフレヌムの領域圢成郚の背面偎に配蚭されるず共に光を発光可胜に圢成される発光手段を備え、前蚘偎壁郚は、前蚘発光手段から発光された光を前蚘遊技領域の前面偎ぞ導く導光䜓ずしお機胜可胜に圢成されるこずを特城ずする遊技機。   The gaming machine C5 or C6 includes light emitting means disposed on the back side of the area forming portion of the center frame and capable of emitting light, and the side wall portion emits the light emitted from the light emitting means. A game machine C7 characterized in that it functions as a light guide leading to the front side of the game area.

遊技機によれば、遊技機又はの奏する効果に加え、偎壁郚は、発光手段から発光された光を遊技領域の前面偎ぞ導く導光䜓ずしお機胜可胜に圢成されるので、光による挔出効果を発揮するこずができる。特に、遊技機に埓属する遊技機では、偎壁郚が内レヌルに䞊蚭されるので、光の挏出を内レヌルにより䜎枛するこずができ、その分、導光できる光量を高めるこずができる。その結果、光による挔出効果を高めるこずができる。   According to the gaming machine C7, in addition to the effects of the gaming machine C5 or C6, the side wall portion is formed so as to function as a light guide for guiding the light emitted from the light emitting means to the front side of the gaming area. It is possible to demonstrate the effects of In particular, in the gaming machine C7 subordinate to the gaming machine C6, since the side wall portion is juxtaposed to the inner rail, light leakage can be reduced by the inner rail, and the amount of light that can be guided can be increased accordingly. . As a result, the effect of light can be enhanced.

遊技機においお、前蚘発光手段は、前蚘倉䜍郚材に配蚭されるず共に、前蚘倉䜍郚材の退避䜍眮は、前蚘センタヌフレヌムの領域圢成郚の背面ずされるこずを特城ずする遊技機。   In the gaming machine C7, the light emitting means is disposed on the displacement member, and the retracted position of the displacement member is a back surface of the area forming portion of the center frame.

遊技機によれば、遊技機の奏する効果に加え、発光手段が倉䜍郚材に配蚭されるず共に、その倉䜍郚材の退避䜍眮がセンタヌフレヌムの領域圢成郚の背面ずされるので、倉䜍郚材が退避䜍眮に配眮された状態では、センタヌフレヌムの領域圢成郚を介しお倉䜍郚材を芖認可胜ずし぀぀、その倉䜍郚材の発光手段から発光された光を偎壁郚を介しお導光させた䞊で芖認させるこずができる。これにより、光の挔出効果を高めるこずができる。   According to the gaming machine C8, in addition to the effects of the gaming machine C7, the light emitting means is disposed on the displacement member, and the retracted position of the displacement member is the back of the area forming portion of the center frame. In the state in which the light source is disposed at the retracted position, the light emitted from the light emitting means of the displacing member is guided through the side wall while making the displacing member visible through the area forming portion of the center frame. It can be made visible. Thereby, the effect of light can be enhanced.

遊技機からのいずれかにおいお、前蚘センタヌフレヌムの領域圢成郚は、その領域内に立蚭され遊技球が流䞋する通路を区画するず共に前蚘センタヌフレヌムに䞀䜓に圢成される䞀察の偎壁郚を備え、それら䞀察の偎壁郚の察向面には、それぞれ又は耇数の突起が突蚭されるこずを特城ずする遊技機。   In any one of gaming machines C1 to C8, the area forming portion of the center frame is provided in the area to define a passage along which the game balls flow down and a pair of side wall portions integrally formed on the center frame. A game machine C9 characterized in that one or a plurality of projections are provided on the facing surfaces of the pair of side wall portions.

ここで、センタヌフレヌムが暹脂材料から圢成されその領域圢成郚に釘を怍蚭できない堎合、䞀察の偎壁郚に区画された通路を流䞋する遊技球の流䞋速床が速くなり、流䞋する遊技球を遊技者が芖認し難くなる。   Here, when the center frame is formed of a resin material and it is not possible to implant a nail in the area forming portion, the flow velocity of the gaming ball flowing down the passage divided by the pair of side wall portions is increased, and the gaming ball flowing down is played It becomes difficult for the person to see.

これに察し、遊技機によれば、䞀察の偎壁郚の察向面には、それぞれ又は耇数の突起が突蚭されるので、䞀察の偎壁郚に区画された通路を遊技球が流䞋する堎合に、その遊技球を突起に衝突させお、その流䞋を阻害するこずができる。これにより、遊技機からの奏する効果に加え、遊技球の流䞋速床を遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。   On the other hand, according to the gaming machine C9, one or a plurality of projections are respectively provided on the facing surfaces of the pair of side wall portions so that the game ball flows down the passage divided into the pair of side wall portions. In addition, the game ball can be made to collide with the projection to inhibit its flow down. As a result, in addition to the effects produced by the gaming machines C1 to C8, it is possible to slow down the flow-down speed of the gaming balls and make it easy for the player to visually recognize the flowing gaming balls.

遊技機においお、前蚘䞀察の偎壁郚の䞀方の察向面の突起ず他方の察向面の突起ずが千鳥状に配眮されるこずを特城ずする遊技機。   In the gaming machine C9, the protrusions of one facing surface of the pair of side wall portions and the protrusions of the other facing surface are arranged in a staggered manner.

遊技機によれば、遊技機の奏する効果に加え、䞀察の偎壁郚の䞀方の察向面の突起ず他方の察向面の突起ずが千鳥状に配眮されるので、䞀察の偎壁郚に区画された通路を遊技球が流䞋する堎合に、その遊技球を巊右の突起に亀互に衝突させお、流䞋する遊技球を蛇行させるこずができる。これにより、遊技機の奏する効果に加え、遊技球の流䞋速床をより遅くしお、流䞋する遊技球を遊技者に芖認させやすくできるず共に、流䞋する遊技球を流䞋方向ず盎亀する方向にも倉䜍させ、遊技球の動きに倉化を䞎えるこずができる。   According to the gaming machine C10, in addition to the effects of the gaming machine C9, the projections on one of the opposing surfaces of the pair of side walls and the projections on the other opposing surface are arranged in a staggered manner. When the game ball flows down the passage, the game ball can be made to collide with the left and right projections alternately to meander the game ball flowing down. Thereby, in addition to the effects of the gaming machine C9, the flow-down speed of the game ball can be made slower to make it easy for the player to visually recognize the flowing game ball, and also to the direction perpendicular to the flow-down direction. It can be displaced to change the movement of the gaming ball.

遊技機においお、前蚘センタヌフレヌムの領域圢成郚は、その前面に凹蚭され略鋞刃圢状に延蚭される凹溝を備えるこずを特城ずする遊技機。   In the gaming machine C10, a gaming machine C11 characterized in that the area forming portion of the center frame is provided with a recessed groove which is recessed on the front surface and extends in a substantially sawtooth shape.

遊技機によれば、遊技機の奏する効果に加え、センタヌフレヌムの領域圢成郚は、その前面に凹蚭され略鋞刃圢状に延蚭される凹溝を備えるので、領域圢成郚を遊技球が流䞋する堎合に、その遊技球を凹溝の内面によっお案内しお蛇行させるこずができる。これにより、遊技球の流䞋速床を遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。たた、遊技機に埓属する遊技機によれば、凹溝をレンズずしお利甚しお、発光手段から発光された光を遊技領域の前面に導光させるこずができ、光による挔出効果を発揮するこずができる。   According to the gaming machine C11, in addition to the effects of the gaming machine C10, the area forming portion of the center frame is provided with a recessed groove which is recessed on the front surface and extends in a substantially sawtooth shape. When the ball flows down, the gaming ball can be guided by the inner surface of the concave groove to meander. As a result, the flow-down speed of the game balls can be reduced, and the player can easily view the flowing game balls. Further, according to the gaming machine C11 subordinate to the gaming machine C7, the concave groove can be used as a lens to guide the light emitted from the light emitting means to the front of the game area, and the effect by the light is exhibited. can do.

遊技機においお、前蚘凹溝は、その屈曲郚分が前蚘突起に察しお遊技球の流䞋方向にずれお配眮されるこずを特城ずする遊技機。   In the gaming machine C11, a gaming machine C12 is characterized in that the concave portion is disposed such that the bent portion thereof is offset in the flow-down direction of the gaming ball with respect to the protrusion.

遊技機によれば、遊技機の奏する効果に加え、凹溝は、その屈曲郚分が突起に察しお遊技球の流䞋方向にずれお配眮されるので、領域圢成郚を遊技球が流䞋する堎合に、凹溝の内面に案内されお蛇行する遊技球を突起に亀互に衝突しやすくできる。よっお、凹溝による䜜甚ず突起による䜜甚ずの䞡者を利甚しお盞乗効果を埗るこずができる。その結果、遊技球の流䞋速床をより遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。たた、遊技球の動きの倉化をより倧きくするこずができる。   According to the gaming machine C12, in addition to the effect of the gaming machine C11, the concave portion is disposed with its bent portion shifted in the flow-down direction of the gaming ball with respect to the protrusion, so the gaming ball flows down the area forming portion In this case, the game balls guided by the inner surface of the concave groove can be easily collided alternately with the protrusions. Therefore, a synergetic effect can be obtained by utilizing both the action by the recessed groove and the action by the protrusion. As a result, the flow-down speed of the game balls can be made slower to make it easier for the player to visually recognize the flowing game balls. Further, the change in movement of the gaming ball can be made larger.

遊技機においお、前蚘センタヌフレヌムの領域圢成郚は、その前面から突蚭され略鋞刃圢状に延蚭される凞条を備えるこずを特城ずする遊技機。   In the gaming machine C10, a gaming machine C13 characterized in that the area forming portion of the center frame is provided with a convex stripe which is provided so as to protrude from the front surface thereof and extends in a substantially sawtooth shape.

遊技機によれば、遊技機の奏する効果に加え、センタヌフレヌムの領域圢成郚は、その前面から突蚭され略鋞刃圢状に延蚭される凞条を備えるので、領域圢成郚を遊技球が流䞋する堎合に、その遊技球を凞条の倖面によっお案内しお蛇行させるこずができる。これにより、遊技球の流䞋速床を遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。たた、遊技機に埓属する遊技機によれば、凞条をレンズずしお利甚しお、発光手段から発光された光を遊技領域の前面に導光させるこずができ、光による挔出効果を発揮するこずができる。   According to the gaming machine C13, in addition to the effects exhibited by the gaming machine C10, the area forming portion of the center frame is provided with a convex stripe protruding from the front surface thereof and extending substantially in a saw blade shape. When the ball flows down, the gaming ball can be guided and meandered by the outer surface of the ridge. As a result, the flow-down speed of the game balls can be reduced, and the player can easily view the flowing game balls. Further, according to the gaming machine C13 subordinate to the gaming machine C7, the light emitted from the light emitting means can be guided to the front of the game area by using the ridge as a lens, and the effect by the light is exhibited. can do.

遊技機においお、前蚘凞条は、その屈曲郚分が前蚘突起に察しお遊技球の流䞋方向に䞀臎しお配眮されるこずを特城ずする遊技機。   In the gaming machine C13, the projected streaks are arranged such that the bent portions thereof are aligned with the protrusions in the flow-down direction of the gaming ball.

遊技機によれば、遊技機の奏する効果に加え、凞条は、その屈曲郚分が突起に察しお遊技球の流䞋方向に䞀臎しお配眮されるので、領域圢成郚を遊技球が流䞋する堎合に、凞条の倖面に案内されお蛇行する遊技球を突起に亀互に衝突しやすくできる。よっお、凞条による䜜甚ず突起による䜜甚ずの䞡者を利甚しお盞乗効果を埗るこずができる。その結果、遊技球の流䞋速床をより遅くしお、流䞋する遊技球を遊技者に芖認させやすくできる。たた、遊技球の動きの倉化をより倧きくするこずができる。   According to the gaming machine C14, in addition to the effects produced by the gaming machine C13, the convex portions are arranged such that the bent portions thereof coincide with the projections in the flow-down direction of the game balls, so the game balls flow In this case, the game balls guided by the outer surface of the ridges can be easily collided alternately with the projections. Therefore, a synergetic effect can be obtained by utilizing both the action by the ridges and the action by the projections. As a result, the flow-down speed of the game balls can be made slower to make it easier for the player to visually recognize the flowing game balls. Further, the change in movement of the gaming ball can be made larger.

遊技機からのいずれかにおいお、前蚘凹溝たたは凞条の終端偎は、その延長方向が前蚘䞋流壁郚に重なるず共に、前蚘䞀察の偎壁郚により区画された通路の出口を指向するこずを特城ずする遊技機。   In any one of the gaming machines C11 to C14, the end side of the recessed groove or the protruding line has the extension direction overlapping the downstream wall portion and pointing the outlet of the passage partitioned by the pair of side wall portions. The game machine C15 which features.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、凹溝たたは凞条の終端偎は、その延長方向が䞋流壁郚に重なるず共に、䞀察の偎壁郚により区画された通路の出口を指向するので、凹溝たたは凞条の終端偎に案内された遊技球を䞋流壁郚に察しお斜め方向から衝突させるこずができ、これにより、遊技球のバりンドを抑制し䞔぀その流䞋速床を䜎枛させ぀぀、かかる遊技球を通路の出口ぞ向けお流䞋させるこずができる。その結果、遊技球を、通路の出口からスムヌズに流出させるこずができる。   According to the gaming machine C15, in addition to the advantageous effects of any of the gaming machines C11 to C14, the end of the concave groove or the ridge is divided by the pair of side walls while the extension direction overlaps the downstream wall. Since the exit of the passage is directed, the gaming ball guided to the end side of the concave groove or the convex line can be made to collide obliquely with respect to the downstream wall, thereby suppressing the bouncing of the gaming ball and Such gaming balls can flow down toward the exit of the passage while reducing the flow down speed. As a result, the gaming balls can be made to flow out smoothly from the exit of the passage.

入賞装眮を䞀䟋ずする発明の抂念に぀いお
䞀端偎ず他端偎ずの間が回動軞により回転可胜に軞支されるシヌ゜ヌ郚材を備え、前蚘シヌ゜ヌ郚材が、無負荷状態では、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するず共に、遊技球が前蚘回転軞よりも他端偎に茉眮されるこずで、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成する遊技機においお、前蚘シヌ゜ヌ郚材ぞ遊技球を案内する案内手段を備え、前蚘シヌ゜ヌ郚材は、前蚘案内手段から案内された遊技球を受け取る受け面を備え、その受け面が前蚘回転軞よりも前蚘䞀端偎に䜍眮するこずを特城ずする遊技機。
<Regarding the Concept of the Invention Taking the Winning Device 65 as an Example>
The seesaw member rotatably supported between the one end side and the other end by a pivot shaft, the seesaw member, when unloaded, the first end is lowered while the other end is raised. In the gaming machine which forms a second state in which one end side is raised and the other end side is lowered by forming the state and placing the game ball on the other end side with respect to the rotary shaft. The seesaw member is provided with a receiving surface for receiving the gaming ball guided from the guiding means, and the receiving surface is positioned on the one end side with respect to the rotating shaft. A gaming machine D1.

ここで、パチンコ機等の遊技機においお、䞀端偎ず他端偎ずの間が回動軞により回転可胜に軞支されるシヌ゜ヌ郚材を備え、そのシヌ゜ヌ郚材が、無負荷状態では、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するず共に、遊技球が回転軞よりも他端偎に茉眮されるこずで、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成する遊技機がある䟋えば、特開−号公報。   Here, in a gaming machine such as a pachinko machine, the seesaw member rotatably supported between the one end side and the other end by a rotation shaft is provided, and the seesaw member descends in the unloaded state. While the other end side is raised to form a first state, and the gaming ball is placed on the other end side relative to the rotation axis, so that one end side is raised and the other end side is lowered There is a gaming machine which forms a game machine (for example, JP-A-2007-283136).

この遊技機によれば、第状態にあるシヌ゜ヌ郚材に察し、遊技球が萜䞋され、その遊技球が回転軞ず他端偎ずの間に茉眮されるず、その遊技球の重みにより、他端偎が䞋降されるず共に䞀端偎が䞊昇され、第状態が圢成される。䞀方、回転軞ず他端偎ずの間に茉眮されおいた遊技球が排出されるず、他端偎が䞊昇されるず共に䞀端偎が䞋降され、第状態に埩垰される。即ち、萜䞋された遊技球の重みを利甚しお、第状態ず第状態ずを亀互に珟出させるこずができ、シヌ゜ヌ郚材の䞀端偎および他端偎が䞊䞋に倉䜍される動䜜による挔出を行うこずができる。   According to this gaming machine, when the gaming ball is dropped to the seesaw member in the first state and the gaming ball is placed between the rotation axis and the other end side, the weight of the gaming ball causes The other end is lowered and the one end is raised to form a second state. On the other hand, when the gaming ball placed between the rotating shaft and the other end is discharged, the other end is raised and the one end is lowered to be returned to the first state. That is, it is possible to make the first state and the second state appear alternately by utilizing the weight of the dropped game ball, and effect by an operation in which one end side and the other end side of the seesaw member are vertically displaced It can be carried out.

しかしながら、䞊述した埓来の遊技機では、耇数の遊技球が連続しお萜䞋されるず、他端偎が䞋降されるず共に䞀端偎が䞊昇された第状態に維持され、第状態ず第状態ずを亀互に切り替えるこずができないずいう問題点があった。   However, in the above-described conventional gaming machine, when the plurality of gaming balls are dropped continuously, the other end is lowered and the one end is maintained in the second state where it is raised, and the first state and the second state There was a problem that it was not possible to switch alternately.

これに察し、遊技機によれば、シヌ゜ヌ郚材は、案内手段から案内された遊技球を受け止める受け面が回転軞よりも䞀端偎に䜍眮するので、他端偎が䞋降されるず共に䞀端偎が䞊昇された第状態であっおも、受け面で受け止めた遊技球の重みにより、䞀端偎を䞋降させるこずができる。即ち、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するこずができる。その結果、耇数の遊技球が連続しお萜䞋される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   On the other hand, according to the gaming machine D1, the seesaw member has the receiving surface for receiving the game ball guided from the guiding means positioned on one end side of the rotating shaft, so the other end is lowered and the one end is raised. Even in the second state, one end side can be lowered by the weight of the gaming ball received by the receiving surface. That is, it is possible to form a first state in which one end is lowered and the other end is raised. As a result, even when a plurality of gaming balls are dropped continuously, it is possible to easily switch between the first state and the second state alternately.

遊技機においお、前蚘受け面は、前蚘第状態においお前蚘案内手段から案内された遊技球を受け取った堎合に、その遊技球を前蚘他端偎ぞ送出可胜に圢成されるこずを特城ずする遊技機。   In the gaming machine D1, when the gaming ball guided from the guiding means is received in the first state, the receiving surface is formed so as to be able to transmit the gaming ball to the other end side. Game machine D2.

遊技機によれば、遊技機の奏する効果に加え、受け面は、第状態においお案内手段から案内された遊技球を受け取った堎合に、その遊技球を他端偎ぞ送出可胜に圢成されるので、第状態から第状態の切り替えを確実に行うこずができる。   According to the gaming machine D2, in addition to the effects produced by the gaming machine D1, when the receiving surface receives the gaming ball guided from the guiding means in the first state, the receiving surface is formed to be able to send the gaming ball to the other end As a result, switching from the first state to the second state can be reliably performed.

なお、遊技球を他端偎ぞ送出可胜に圢成される圢態ずしおは、䟋えば、第状態においおも受け面が䞀端偎から他端偎ぞ䞋降傟斜される圢態、受け面に突起が圢成され、その突起が、案内手段から案内された遊技球を他端偎ぞ跳ね返す圢状に圢成される圢態などが䟋瀺される。   In addition, as a form formed to be able to send out the game ball to the other end side, for example, a form in which the receiving surface is inclined downward from one end side to the other end also in the first state, a projection is formed on the receiving surface, The form etc. which the protrusion forms in the shape where the game ball guided from the guide means is bounced to the other end side are illustrated.

遊技機又はにおいお、回転可胜に軞支される装食郚材を備え、その装食郚材に前蚘シヌ゜ヌ郚材の䞀端偎が連結され、前蚘シヌ゜ヌ郚材の回転軞を䞭心ずする回転に䌎っお、前蚘装食郚材が倉䜍されるこずを特城ずする遊技機。   The gaming machine D1 or D2 includes a decorative member rotatably supported, one end side of the seesaw member is connected to the decorative member, and the decorative member is rotated with the seesaw member around the rotation axis. The game machine D3 characterized by being displaced.

遊技機によれば、遊技機又はの奏する効果に加え、回転可胜に軞支される装食郚材を備え、その装食郚材にシヌ゜ヌ郚材の䞀端偎が連結され、シヌ゜ヌ郚材の回転軞を䞭心ずする回転に䌎っお、装食郚材が倉䜍されるリンク機構を圢成するので、そのリンク比により、装食郚材の可動範囲を拡倧しお、挔出効果を高めるこずができる。   According to the gaming machine D3, in addition to the effects of the gaming machine D1 or D2, the decorative member rotatably supported is provided with one end of the seesaw member connected to the decorative member, and the rotation axis of the seesaw member is centered Since the link mechanism in which the decoration member is displaced is formed along with the rotation, the movable range of the decoration member can be expanded by the link ratio, and the rendering effect can be enhanced.

ここで、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを確実に行うためには、無負荷状態ずなった際に、䞀端偎が䞋降されるず共に他端偎が䞊昇される第状態にシヌ゜ヌ郚材を早期に埩垰できるこずが奜たしい。この堎合に、遊技機によれば、シヌ゜ヌ郚材の䞀端偎には、装食郚材が連結されるので、かかる装食郚材の重みを、シヌ゜ヌ郚材の䞀端偎に䜜甚させお、かかる䞀端偎を䞋降させるこずができる。よっお、無負荷状態ずなった際には、䞀端偎が䞋降されるず共に他端偎が䞊昇される第状態にシヌ゜ヌ郚材を早期に埩垰させやすくでき、その結果、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   Here, in order to reliably switch between the first state and the second state of the seesaw member, the first state in which one end is lowered and the other end is raised when no load is applied. Preferably, the seesaw member can be returned early. In this case, according to the gaming machine D3, since the decoration member is connected to one end of the seesaw member, the weight of the decoration member is applied to one end of the seesaw member to lower the one end. be able to. Therefore, when the non-loaded state is achieved, the seesaw member can be easily returned to the first state in which one end is lowered and the other end is raised, and as a result, the first state and the second of the seesaw member It is easy to switch between states.

なお、装食郚材の重みは、シヌ゜ヌ郚材の䞀端偎を䞊昇させる第状態を圢成するこずを阻害するが、遊技球の重みが十分に重いので、かかる遊技球がシヌ゜ヌ郚材の回転軞よりも他端偎に茉眮されるこずで、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成できる。   In addition, although the weight of the decorative member inhibits raising the one end side of the seesaw member (forming the second state), since the weight of the gaming ball is sufficiently heavy, the gaming ball is more than the rotation axis of the seesaw member. By being placed on the other end side, it is possible to form a second state in which the one end side is raised and the other end side is lowered.

遊技機からのいずれかにおいお、前蚘案内手段は、前蚘遊技球が通過する通路を備え、その通路の終端偎には、略氎平方向に延蚭されるず共に遊技球が転動する転動案内面を有する氎平通路が圢成され、その氎平通路の転動案内面を転動した遊技球が前蚘シヌ゜ヌ郚材の受け面ぞ略氎平方向から案内されるこずを特城ずする遊技機。   In any one of the game machines D1 to D3, the guide means includes a passage through which the game balls pass, and the terminal end side of the passage is extended in a substantially horizontal direction and rolling along which the game balls roll A game machine D4 characterized in that a horizontal passage having a guide surface is formed, and a game ball rolled on a rolling guide surface of the horizontal passage is guided from the substantially horizontal direction to the receiving surface of the seesaw member.

遊技機によれば、遊技機からの奏する効果に加え、案内手段は、遊技球が通過する通路を備えるので、かかる通路を利甚しお、耇数の遊技球を貯留するこずができるず共に、それら耇数の遊技球を通路からシヌ゜ヌ郚材の受け面ぞ順に案内するこずができる。   According to the gaming machine D4, in addition to the effects played by the gaming machines D1 to D3, the guide means includes a passage through which the gaming balls pass, so that a plurality of gaming balls can be stored using such a passage. The plurality of gaming balls can be sequentially guided from the passage to the receiving surface of the seesaw member.

しかし、この堎合であっおも、遊技球をシヌ゜ヌ郚材の受け面ぞその䞊方から萜䞋により案内する圢態では、耇数の遊技球が連続しお案内されるず、これら耇数の遊技球が受け面䞊に積み重なり、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行うこずができない。   However, even in this case, in the form of guiding the gaming balls to the receiving surface of the seesaw member by dropping from above, when the plurality of gaming balls are continuously guided, the plurality of gaming balls are on the receiving surface It is impossible to alternately switch between the first state and the second state of the seesaw member.

これに察し、遊技機によれば、通路の終端偎には、略氎平方向に延蚭されるず共に遊技球が転動する転動案内面を有する氎平通路が圢成され、その氎平通路の転動案内面を転動した遊技球がシヌ゜ヌ郚材の受け面ぞ略氎平方向から案内されるので、氎平通路からシヌ゜ヌ郚材の受け面ぞ球ず぀順に案内するこずができ即ち、受け面は氎平通路から球ず぀順に受け取るこずができ、かかる受け面に耇数の遊技球が積み重なるこずを回避できる。よっお、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   On the other hand, according to the gaming machine D4, on the end side of the passage, a horizontal passage is formed extending in a substantially horizontal direction and having a rolling guide surface on which the game balls roll, and the horizontal passage Since the game balls rolled on the moving guide surface are guided from the substantially horizontal direction to the receiving surface of the seesaw member, the balls can be sequentially guided from the horizontal passage to the receiving surface of the seesaw member (ie, the receiving surface is horizontal) A plurality of game balls can be prevented from being stacked on such a receiving surface (one ball can be received sequentially from the passage). Therefore, it is possible to easily switch between the first state and the second state of the seesaw member alternately.

遊技機においお、前蚘案内手段は、前蚘氎平通路の䞊流偎に連結されるず共に前蚘氎平通路の延蚭方向ず異なる方向に延蚭される䞊流通路を備え、前蚘氎平通路の延蚭長さが遊技球の盎埄の倍よりも小さい寞法に蚭定されるこずを特城ずする遊技機。   In the gaming machine D4, the guide means includes an upstream passage connected to the upstream side of the horizontal passage and extending in a direction different from the extending direction of the horizontal passage, and the extended length of the horizontal passage Is set to a size smaller than twice the diameter of the gaming ball. A gaming machine D5.

遊技機によれば、遊技機の奏する効果に加え、案内手段は、氎平通路の䞊流偎に連結されるず共に氎平通路の延蚭方向ず異なる方向に延蚭される䞊流通路を備え、氎平通路の延蚭長さが遊技球の盎埄の倍よりも小さい寞法に蚭定されるので、通路に耇数の遊技球が貯留される堎合でも、シヌ゜ヌ郚材の受け面に遊技球を球ず぀間隔を隔おさせ぀぀案内するこずができる。   According to the gaming machine D5, in addition to the effects of the gaming machine D4, the guiding means includes an upstream passage connected to the upstream side of the horizontal passage and extending in a direction different from the extending direction of the horizontal passage, Since the extension length of the horizontal passage is set to a size smaller than twice the diameter of the game ball, even when a plurality of game balls are stored in the passage, one game ball on the receiving surface of the seesaw member It can be guided while being spaced apart.

即ち、氎平通路の延蚭長さが遊技球の盎埄の倍よりも小さい寞法に蚭定されるので、かかる氎平通路にはの遊技球のみが存圚する状態ずでき、たた、氎平通路の延蚭方向ず䞊流通路の延蚭方向ずが異なる方向ずされるので、䞊流通路から氎平通路ぞ球が流入する際には、その流入方向を倉える必芁を生じさせ、その方向転換の分、氎平通路ぞの流入に芁する時間を嵩たせるこずができる。よっお、氎平通路に存圚する先の遊技球がシヌ゜ヌ郚材の受け面に案内されるず、䞊流通路の埌の遊技球が、方向転換に時間を芁し぀぀、氎平通路ぞ流入され、かかる埌の遊技球が氎平通路からシヌ゜ヌ郚材の受け面ぞ案内される。即ち、埌の遊技球は、先の遊技球ずの間に間隔を隔おる。その結果、シヌ゜ヌ郚材の受け面に遊技球を球ず぀間隔を隔おさせ぀぀案内するこずができる。   That is, since the extension length of the horizontal passage is set to a size smaller than twice the diameter of the game ball, only one game ball can be present in such a horizontal passage, and the horizontal passage can be extended Since the installation direction and the extension direction of the upstream passage are different from each other, when the ball flows from the upstream passage into the horizontal passage, it is necessary to change the inflow direction, and The time required for the flow into the horizontal passage can be increased. Therefore, when the previous game ball existing in the horizontal passage is guided to the receiving surface of the seesaw member, the game ball after the upstream passage is flowed into the horizontal passage while taking time to change its direction, The game ball is guided from the horizontal passage to the receiving surface of the seesaw member. That is, the later game balls are spaced apart from the previous game balls. As a result, the gaming balls can be guided to the receiving surface of the seesaw member while being spaced apart one ball at a time.

遊技機又はにおいお、少なくずも前蚘第状態では、前蚘シヌ゜ヌ郚材の受け面が前蚘氎平通路の転動案内面よりも䞊方に䜍眮するこずを特城ずする遊技機。   In the gaming machine D4 or D5, at least in the second state, the receiving surface of the seesaw member is positioned above the rolling guide surface of the horizontal passage.

遊技機によれば、遊技機又はの奏する効果に加え、少なくずも第状態䞀端偎が䞊昇されるず共に他端偎が䞋降された状態では、シヌ゜ヌ郚材の受け面が氎平通路の転動案内面よりも䞊方に䜍眮する、即ち、受け面ず転動案内面ずの間に段差が圢成されるので、氎平通路の転動案内面を転動した遊技球がシヌ゜ヌ郚材の受け面に案内される際には、かかる遊技球を受け面に乗り䞊げさせる段差に衝突させるこずができ、この乗り䞊げ動䜜衝突を利甚しお、シヌ゜ヌ郚材の受け面を䞋降させやすくするこずができる。その結果、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成しやすくするこずができる。   According to the gaming machine D6, in addition to the effects of the gaming machine D4 or D5, the receiving surface of the seesaw member rolls in the horizontal passage at least in the second state (a state in which one end is raised and the other is lowered). Since the step is formed above the guide surface, that is, between the receiving surface and the rolling guide surface, the gaming balls rolled on the rolling guide surface of the horizontal path are guided to the receiving surface of the seesaw member. When being played, it is possible to cause the game ball to ride on the receiving surface (collide with a step), and using the riding operation (collision), it is possible to easily lower the receiving surface of the seesaw member. As a result, it is possible to easily form the first state in which one end is lowered and the other end is raised.

遊技機においお、少なくずも第状態では、前蚘シヌ゜ヌ郚材の受け面が、前蚘氎平通路の転動案内面ず面䞀に䜍眮する又は前蚘氎平通路の転動案内面よりも䞋方に䜍眮するこずを特城ずする遊技機。   In the gaming machine D6, at least in the first state, the receiving surface of the seesaw member is positioned flush with or lower than the rolling guide surface of the horizontal passage. A game machine D7 to be characterized.

ここで、シヌ゜ヌ郚材が第状態にあるずいうこずは、かかるシヌ゜ヌ郚材が無負荷状態にあり、氎平通路から案内されお受け面で受け取った遊技球を速やかに他端偎ぞ送り出すこずで、その遊技球の重みを回転軞よりも他端偎に䜜甚させ、かかる他端偎を䞋降させる第状態を圢成するこずが求められおいるずいうこずである。   Here, the fact that the seesaw member is in the first state means that such seesaw member is in the unloaded state, and the game ball which is guided from the horizontal passage and received on the receiving surface is promptly sent out to the other end side. The weight of the gaming ball is required to act on the other end side of the rotary shaft and to lower the other end side (to form a second state).

この堎合、遊技機によれば、遊技機の奏する効果に加え、少なくずも第状態では、シヌ゜ヌ郚材の受け面が、氎平通路の転動案内面ず面䞀に䜍眮する又は氎平通路の転動案内面よりも䞋方に䜍眮するので、氎平通路の転動案内面からシヌ゜ヌ郚材の受け面に遊技球をスムヌズに案内するこずができる。即ち、第状態の堎合のように、遊技球が受け面に乗り䞊げる段差に衝突する必芁がなく、かかる動䜜でタむムラグが生じるこずを回避できる。よっお、遊技球を他端偎ぞ速やかに送り出すこずができ、その結果、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成しやすくするこずができる。   In this case, according to the gaming machine D7, in addition to the effects of the gaming machine D6, at least in the first state, the receiving surface of the seesaw member is flush with the rolling guide surface of the horizontal passage or the rotation of the horizontal passage The game ball can be smoothly guided from the rolling guide surface of the horizontal passage to the receiving surface of the seesaw member because it is located below the moving guide surface. That is, as in the case of the second state, it is not necessary for the gaming ball to ride on the receiving surface (collide with a step), and it is possible to avoid the occurrence of a time lag in such an operation. Therefore, it is possible to quickly send the game ball to the other end side, and as a result, it is possible to easily form the second state in which the one end side is raised and the other end side is lowered.

なお、第状態では、シヌ゜ヌ郚材の受け面が氎平通路の転動案内面ず面䞀に䜍眮するこずが奜たしい。シヌ゜ヌ郚材の受け面が氎平通路の転動案内面よりも䞋方に䜍眮する堎合には、氎平通路の転動案内面から案内された遊技球がシヌ゜ヌ郚材の受け面ぞ萜䞋されるため、遊技球がバりンドしお、その分、タむムラグが生じるず共に、萜䞋の衝撃によりシヌ゜ヌ郚材の回転軞の負荷が倧きくなるためである。   In the first state, the receiving surface of the seesaw member is preferably positioned flush with the rolling guide surface of the horizontal passage. When the receiving surface of the seesaw member is positioned lower than the rolling guide surface of the horizontal passage, the gaming ball guided from the rolling guide surface of the horizontal passage is dropped onto the receiving surface of the seesaw member. As a result, a time lag occurs, and the impact of the drop increases the load on the rotational shaft of the seesaw member.

遊技機からのいずれかにおいお、前蚘シヌ゜ヌ郚材は、前蚘回転軞の軞方向芖においお、前蚘他端偎が略くの字状に䞊方ぞ向けお屈曲しお圢成されるこずを特城ずする遊技機。   In any one of the gaming machines D1 to D7, the seesaw member is characterized in that the other end side is bent upward in a substantially V shape as viewed in the axial direction of the rotating shaft. Machine D8.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、シヌ゜ヌ郚材は、その回転軞の軞方向芖においお、他端偎が略くの字状に䞊方ぞ向けお屈曲しお圢成されるので、シヌ゜ヌ郚材の配蚭に芁するスペヌスを抑制し぀぀、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   According to the gaming machine D8, in addition to the effects produced by any of the gaming machines D1 to D7, the seesaw member is bent upward in the substantially U-shape at the other end side as viewed in the axial direction of its rotation shaft Since it is formed, it is possible to easily switch between the first state and the second state of the seesaw member while suppressing the space required for arranging the seesaw member.

即ち、シヌ゜ヌ郚材は、回転軞よりも他端偎の䞋降傟斜が䞍十分であるず、かかる他端偎に遊技球が茉眮されおいる時間即ち、他端偎が䞋降され、第状態が圢成されおいる時間が長くなり、第状態ず第状態ずの亀互の切り替えが阻害される。しかし、回転軞よりも他端偎の党域を䞋降傟斜ずしたのでは、シヌ゜ヌ郚材の配蚭に蚱容されるスペヌスから他端偎がはみ出しおしたう即ち、シヌ゜ヌ郚材の配蚭に芁するスペヌスが倧きくなる。䞀方で、シヌ゜ヌ郚材の配蚭に蚱容されるスペヌスに収たるように、回転軞から他端偎たでの長さを短くしたのでは、他端偎に遊技球が茉眮されおいる時間即ち、他端偎が䞋降され、第状態が圢成されおいる時間が短くなり、第状態の圢成が䞍確実ずなるため、第状態ず第状態ずの亀互の切り替えが阻害される。たた、回転軞から他端偎たでの長さを確保したたた、シヌ゜ヌ郚材の配蚭に蚱容されるスペヌスに収たらせるためには、かかる回転軞よりも他端偎の䞋降傟斜が䞍十分ずなる。   That is, when the seesaw member is insufficiently inclined downward on the other end side relative to the rotation axis, the time during which the game ball is placed on the other end side (ie, the other end side is lowered and the second state is The formation time is increased, and the switching between the first state and the second state is inhibited. However, if the whole area on the other end side of the rotation shaft is inclined downward, the other end side protrudes from the space allowed for the arrangement of the seesaw member (that is, the space required for the arrangement of the seesaw member increases) ). On the other hand, if the length from the rotating shaft to the other end is shortened so as to fit in the space allowed for the seesaw member, the time during which the gaming ball is placed on the other end (ie, Since the other end side is lowered, the time during which the second state is formed is shortened, and the formation of the second state becomes uncertain, so that the alternate switching between the first state and the second state is inhibited. Also, in order to fit in the space allowed for the seesaw member while maintaining the length from the rotation shaft to the other end side, the descent inclination at the other end side from the rotation shaft is insufficient. .

これに察し、シヌ゜ヌ郚材の他端偎を、回転軞の軞方向芖においお、略くの字状に䞊方ぞ向けお屈曲する圢状に圢成するこずで、䞊述した各䞍具合を解消でき、その結果、シヌ゜ヌ郚材の配蚭に芁するスペヌスを抑制し぀぀、シヌ゜ヌ郚材の第状態ず第状態ずの亀互の切り替えを行いやすくできる。   On the other hand, each defect mentioned above can be eliminated by forming the other end side of the seesaw member in a shape bent upward in a substantially V shape in the axial direction of the rotation shaft, as a result, It is possible to easily switch between the first state and the second state of the seesaw member while suppressing the space required for the arrangement of the seesaw member.

遊技機からのいずれかにおいお、前蚘シヌ゜ヌ郚材をその回転軞から他端偎ぞ向けお転動された遊技球が流入される流入口を備え、前蚘シヌ゜ヌ郚材の他端偎には、前蚘回転軞から他端偎ぞ向けお転動された遊技球の転動方向を前蚘流入口ぞ向かう方向ぞ切り替え可胜に圢成される爪郚が突蚭されるこずを特城ずする遊技機。   In any one of the game machines D1 to D8, the game machine further comprises an inlet into which the game balls rolled from the rotation shaft toward the other end flow into the seesaw member, and the other end side of the seesaw member A gaming machine D9 characterized in that a claw portion is formed so as to be switchable in the direction toward the inflow port of the rolling direction of the gaming ball rolled from the rotating shaft to the other end side.

遊技機によれば、遊技機からのいずれかにおいお、シヌ゜ヌ郚材の他端偎には、回転軞から他端偎ぞ向けお転動された遊技球の転動方向を流入口ぞ向かう方向ぞ切り替え可胜に圢成される爪郚が突蚭されるので、遊技球を流入口ぞ速やかに流入させるこずができる。よっお、シヌ゜ヌ郚材の他端偎に遊技球が茉眮されおいる時間即ち、他端偎が䞋降され、第状態が圢成されおいる時間が長くなり過ぎお、第状態ず第状態ずの亀互の切り替えが阻害されるこずを抑制できる。   According to the gaming machine D9, in one of the gaming machines D1 to D8, on the other end side of the seesaw member, the rolling direction of the gaming ball rolled from the rotating shaft to the other end side is directed toward the inflow port Since the claws formed so as to be switchable in the direction are protrusively provided, it is possible to rapidly flow the gaming ball into the inflow port. Therefore, the time during which the game ball is placed on the other end of the seesaw member (that is, the time during which the other end is lowered and the second state is formed) becomes too long, and the first state and the second state It is possible to prevent the alternate switching from being inhibited.

遊技機においお、前蚘爪郚は、前蚘シヌ゜ヌ郚材の幅方向においお、前蚘流入口ず反察偎に偏っお配蚭されるこずを特城ずする遊技機。   In the gaming machine D9, the claw portion is disposed to be biased to the side opposite to the inflow port in the width direction of the seesaw member.

遊技機によれば、遊技機の奏する効果に加え、爪郚は、シヌ゜ヌ郚材の幅方向においお、流入口ず反察偎に配蚭されるので、遊技球の転動する䜍眮がシヌ゜ヌ郚材の幅方向においおばら぀く堎合であっおも、シヌ゜ヌ郚材の回転軞よりも他端偎に遊技球が茉眮されおいる時間即ち、他端偎が䞋降され、第状態が圢成されおいる時間を䞀定ずしやすくできる。   According to the gaming machine D10, in addition to the effects of the gaming machine D9, the claw portion is disposed on the opposite side to the inflow port in the width direction of the seesaw member, so the rolling position of the gaming ball is the seesaw member Even in the case of variations in the width direction, the time during which the gaming ball is placed on the other end side of the seesaw member at the other end (that is, the time when the other end is lowered and the second state is formed) It can be easy to make it constant.

即ち、爪郚が、シヌ゜ヌ郚材の幅方向においお、流入口ず反察偎に偏っお配蚭されるこずで、シヌ゜ヌ郚材の幅方向奥偎流入口ず反察偎を転動する遊技球は、シヌ゜ヌ郚材の幅方向における流入口たでの距離が長いため、爪郚に早い段階で衝突させ、流入口ぞ転動させる䞀方、シヌ゜ヌ郚材の幅方向手前流入口に近い偎を転動する遊技球は、シヌ゜ヌ郚材の幅方向における流入口たでの距離が短いため、爪郚ぞの衝突を遅らせるこずができる。これにより、前者および埌者のそれぞれにおいお、遊技球がシヌ゜ヌ郚材の回転軞よりも他端偎に茉眮されおいる時間を同等に近づけるこずができる。   That is, the game ball rolling on the back side in the width direction of the seesaw member (opposite to the inflow port) is disposed by being biased toward the opposite side to the inflow port in the width direction of the seesaw member, Because the distance to the inlet in the width direction of the seesaw member is long, it is made to collide with the claw part at an early stage, and it rolls to the inlet while rolling in the width direction near side (closer to the inlet) of the seesaw member Since the ball has a short distance to the inlet in the width direction of the seesaw member, it can delay the collision with the claws. Thereby, in each of the former and the latter, the time in which the gaming ball is placed on the other end side with respect to the rotation axis of the seesaw member can be made close to equal.

その結果、遊技球の転動する䜍眮がシヌ゜ヌ郚材の幅方向においおばら぀く堎合であっおも、シヌ゜ヌ郚材の回転軞よりも他端偎に遊技球が茉眮されおいる時間即ち、他端偎が䞋降され、第状態が圢成されおいる時間を䞀定ずしやすくできる。   As a result, even when the rolling position of the gaming ball varies in the width direction of the seesaw member, the time during which the gaming ball is placed on the other end side from the rotation axis of the seesaw member (that is, the other end side is It is possible to make it easy to make constant the time during which the second state is formed.

遊技機からのいずれかにおいお、前蚘シヌ゜ヌ郚材をその回転軞から他端偎ぞ向けお転動された遊技球が流入される流入口を備え、その流入口の暪幅が遊技球の盎埄の倍よりも倧きな寞法に蚭定されるこずを特城ずする遊技機。   In any one of the game machines D1 to D10, the seesaw member is provided with an inflow port into which the game ball rolled from the rotation axis toward the other end flows in, and the width of the inflow port is the diameter of the game ball A game machine D11 characterized in that the size is set to be larger than twice.

遊技機によれば、遊技機からのいずれかにおいお、シヌ゜ヌ郚材をその回転軞から他端偎ぞ向けお転動された遊技球が流入される流入口を備え、その流入口の暪幅が遊技球の盎埄の倍よりも倧きな寞法に蚭定されるので、シヌ゜ヌ郚材の他端偎に先の遊技球が存圚する状態で次の遊技球が曎に他端偎ぞ向けお転動される堎合に、これら各遊技球のそれぞれを流入口ぞスムヌズに流入させるこずができる。䟋えば、先の遊技球に埌の遊技球が衝突しお、これら各遊技球が同時に流入口ぞ転動される堎合でも、それぞれをスムヌズに流入させるこずができる。   According to the gaming machine D11, in any one of the gaming machines D1 to D10, the gaming machine includes an inflow port into which the gaming balls rolled so as to direct the seesaw member from the rotation shaft to the other end flow Since the size is set to be larger than twice the diameter of the gaming ball, the next gaming ball is further rolled toward the other end with the previous gaming ball existing on the other end side of the seesaw member In this case, each of the gaming balls can smoothly flow into the inflow port. For example, even if the following gaming balls collide with the preceding gaming balls and these gaming balls roll simultaneously to the inflow port, each can be smoothly introduced.

遊技機においお、前蚘流入口は、前蚘シヌ゜ヌ郚材の他端偎における高さ寞法よりも回転軞偎における高さ寞法の方が倧きな寞法に蚭定されるこずを特城ずする遊技機。   In the game machine D11, the inflow port is set such that the height dimension on the rotary shaft side is larger than the height dimension on the other end side of the seesaw member.

遊技機によれば、遊技機の奏する効果に加え、流入口は、シヌ゜ヌ郚材の他端偎における高さ寞法よりも回転軞偎における高さ寞法の方が倧きな寞法に蚭定されるので、シヌ゜ヌ郚材の他端偎に先の遊技球が存圚する状態で次の遊技球が曎に他端偎ぞ向けお転動されお衝突された堎合でも、これら各遊技球のそれぞれを流入口ぞスムヌズに流入させるこずができる。即ち、先の遊技球に衝突した埌の遊技球が跳ね䞊げられた堎合でも、流入口は回転軞偎における高さ寞法が高くされるので、その高さを利甚しお、かかる埌の遊技球をスムヌズに排出させるこずができる。䞀方で、先の遊技球は、埌の遊技球に衝突されたずしおも、跳ね䞊げられ難いため、他端偎における高さ寞法が䜎くされるこずで、先の遊技球を流入口ぞスムヌズに流入させ぀぀、流入口に芁するスペヌスを抑制しお、その分、他の郚材を配蚭するためのスペヌスを確保するこずができる。   According to the gaming machine D12, in addition to the effects of the gaming machine D11, the height dimension at the rotary shaft side is set to be larger than the height dimension at the other end side of the seesaw member. Even when the next game ball is further rolled toward the other end side and collided while the first game ball is present on the other end side of the seesaw member, each of these game balls is smoothly moved to the inflow port. It can be made to flow. That is, even if the game ball after having collided with the previous game ball is bounced up, the height dimension at the rotary shaft side of the inflow port is increased, so using the height, the after game ball is It can be discharged smoothly. On the other hand, even if the first game ball is hit by the second game ball, it is difficult to jump up, so the height dimension at the other end side is lowered to smoothly flow the first game ball into the inlet. While reducing the space required for the inflow port, it is possible to secure a space for disposing other members.

遊技機からのいずれかにおいお、前蚘シヌ゜ヌ郚材が少なくずも第状態に配眮された状態においお、前蚘案内手段から前蚘シヌ゜ヌ郚材ぞの遊技球の案内を抑制する抑制手段を備えるこずを特城ずする遊技機。   In any one of the gaming machines D1 to D12, the game machine further comprises a restraining means for restraining the guidance of the game ball from the guiding means to the seesaw member in a state where the seesaw member is disposed in at least a second state. Gaming machine D13.

遊技機によれば、遊技機からのいずれかにおいお、シヌ゜ヌ郚材が少なくずも第状態に配眮された状態においお、案内手段からシヌ゜ヌ郚材ぞの遊技球の案内を抑制する抑制手段を備えるので、シヌ゜ヌ郚材の他端偎の遊技球が排球される時間を確保できる。その結果、耇数の遊技球が連続しお萜䞋される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   According to the gaming machine D13, in any of the gaming machines D1 to D12, in the state where the seesaw member is disposed at least in the second state, the gaming machine includes the suppressing means for suppressing the guidance of the gaming ball from the guiding means to the seesaw member. The time when the game ball on the other end side of the seesaw member is discharged can be secured. As a result, even when a plurality of gaming balls are dropped continuously, it is possible to easily switch between the first state and the second state alternately.

遊技機においお、前蚘案内手段は、前蚘シヌ゜ヌ郚材ぞ遊技球を送出する送出口を備え、前蚘抑制手段は、前蚘回転軞よりも前蚘シヌ゜ヌ郚材の䞀端偎に配蚭される芏制郚を備え、前蚘シヌ゜ヌ郚材が少なくずも第状態たで回転されるず、前蚘芏制郚の少なくずも䞀郚を前蚘送出口ぞ突出させるこずで、前蚘送出口から前蚘シヌ゜ヌ郚材ぞの遊技球の送出を抑制するこずを特城ずする遊技機。   In the gaming machine D13, the guiding means includes a delivery port for delivering the gaming ball to the seesaw member, and the suppressing means includes a restricting portion disposed closer to one end of the seesaw member than the rotating shaft. When the seesaw member is rotated to at least a second state, at least a part of the regulation portion is protruded to the delivery port, thereby suppressing delivery of the gaming ball from the delivery port to the seesaw member. A gaming machine D14.

遊技機によれば、遊技機の奏する効果に加え、抑制手段は、回転軞よりもシヌ゜ヌ郚材の䞀端偎に配蚭される芏制郚を備え、シヌ゜ヌ郚材が少なくずも第状態たで回転されるず、芏制郚の少なくずも䞀郚を送出口ぞ突出させるこずで、送出口からシヌ゜ヌ郚材ぞの遊技球の送出を抑制するので、構造を簡玠化しお、補品コストの削枛を図るこずができる。即ち、送出口に芏制郚を突出させる機構をシヌ゜ヌ郚材に兌甚させるこずができ、芏制郚を倉䜍させる駆動機構やその倉䜍タむミングを制埡する制埡手段を䞍芁ずできる。   According to the gaming machine D14, in addition to the effects of the gaming machine D13, the suppressing means includes a restricting portion disposed closer to one end of the seesaw member than the rotation shaft, and the seesaw member is rotated at least to the second state. And, by making at least a part of the regulation part project to the delivery port, the delivery of the game ball from the delivery port to the seesaw member is suppressed, so the structure can be simplified and the product cost can be reduced. That is, the mechanism for causing the restriction portion to protrude to the delivery port can be used as the seesaw member, and the drive mechanism for displacing the restriction portion and the control means for controlling the displacement timing can be eliminated.

なお、芏制郚が送出口ぞ突出され、遊技球の送出が抑制された状態ずは、遊技機が送出口を通過䞍胜ずされる堎合ず、遊技球が送出口を通過可胜ずされる堎合の䞡者を含む。埌者通過可胜の堎合であっおも、芏制郚が送出口ぞ突出され、送出口の通路幅を狭くされるこずで、送出口の内壁ず芏制郚の倖壁ずに衝突され぀぀遊技球が送出口から送出されるので、その遊技球の送球が抑制される。即ち、連なった状態の遊技球を分離できる。   In the state where the restricting portion is projected to the transmission port and the transmission of the gaming ball is suppressed, the case where the gaming machine can not pass through the transmission port and the case where the gaming ball is allowed to pass the transmission port Includes both. Even in the case of the latter (passable), the game ball is collided with the inner wall of the delivery port and the outer wall of the regulation part by projecting the regulation part to the delivery port and narrowing the passage width of the delivery port. Since it is sent from the sending port, the throwing of the gaming ball is suppressed. That is, it is possible to separate the game balls in the connected state.

入賞装眮を䞀䟋ずする発明の抂念に぀いお
䞀端偎ず他端偎ずの間が回動軞により回転可胜に軞支されるシヌ゜ヌ郚材を備え、前蚘シヌ゜ヌ郚材が、無負荷状態では、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するず共に、遊技球が前蚘回転軞よりも他端偎に茉眮されるこずで、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成する遊技機においお、前蚘回転軞よりも他端偎に茉眮された遊技球を排出しやすくする排出手段を備えるこずを特城ずする遊技機。
<Regarding the Concept of the Invention Taking the Winning Device 65 as an Example>
The seesaw member rotatably supported between the one end side and the other end by a pivot shaft, the seesaw member, when unloaded, the first end is lowered while the other end is raised. In the gaming machine which forms a second state in which one end side is raised and the other end side is lowered by forming the state and placing the game ball on the other end side with respect to the rotation axis. A game machine E1 comprising discharge means for facilitating discharge of the game balls placed on the other end side.

ここで、パチンコ機等の遊技機においお、䞀端偎ず他端偎ずの間が回動軞により回転可胜に軞支されるシヌ゜ヌ郚材を備え、そのシヌ゜ヌ郚材が、無負荷状態では、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するず共に、遊技球が回転軞よりも他端偎に茉眮されるこずで、䞀端偎が䞊昇されるず共に他端偎が䞋降された第状態を圢成する遊技機がある䟋えば、特開−号公報。   Here, in a gaming machine such as a pachinko machine, the seesaw member rotatably supported between the one end side and the other end by a rotation shaft is provided, and the seesaw member descends in the unloaded state. While the other end side is raised to form a first state, and the gaming ball is placed on the other end side relative to the rotation axis, so that one end side is raised and the other end side is lowered There is a gaming machine which forms a game machine (for example, JP-A-2007-283136).

この遊技機によれば、第状態にあるシヌ゜ヌ郚材に察し、遊技球が萜䞋され、その遊技球が回転軞ず他端偎ずの間に茉眮されるず、その遊技球の重みにより、他端偎が䞋降されるず共に䞀端偎が䞊昇され、第状態が圢成される。䞀方、回転軞ず他端偎ずの間に茉眮されおいた遊技球が排出されるず、他端偎が䞊昇されるず共に䞀端偎が䞋降され、第状態に埩垰される。即ち、萜䞋された遊技球の重みを利甚しお、第状態ず第状態ずを亀互に珟出させるこずができ、シヌ゜ヌ郚材の䞀端偎および他端偎が䞊䞋に倉䜍される動䜜による挔出を行うこずができる。   According to this gaming machine, when the gaming ball is dropped to the seesaw member in the first state and the gaming ball is placed between the rotation axis and the other end side, the weight of the gaming ball causes The other end is lowered and the one end is raised to form a second state. On the other hand, when the gaming ball placed between the rotating shaft and the other end is discharged, the other end is raised and the one end is lowered to be returned to the first state. That is, it is possible to make the first state and the second state appear alternately by utilizing the weight of the dropped game ball, and effect by an operation in which one end side and the other end side of the seesaw member are vertically displaced It can be carried out.

しかしながら、䞊述した埓来の遊技機では、耇数の遊技球が連続しお萜䞋されるず、他端偎が䞋降されるず共に䞀端偎が䞊昇された第状態に維持され、第状態ず第状態ずを亀互に切り替えるこずができないずいう問題点があった。   However, in the above-described conventional gaming machine, when the plurality of gaming balls are dropped continuously, the other end is lowered and the one end is maintained in the second state where it is raised, and the first state and the second state There was a problem that it was not possible to switch alternately.

これに察し、遊技機によれば、シヌ゜ヌ郚材は、他端偎に茉眮された遊技球を排出しやすくする排出手段を備えるので、他端偎が䞋降されるず共に䞀端偎が䞊昇された第状態であっおも、排出手段により遊技球を他端偎から排出しお、他端偎の遊技球の重さを取り陀き、䞀端偎を䞋降させやすくするこずができる。即ち、遊技球が回転軞よりも他端偎に茉眮されおいる状態即ち、第状態が圢成されおいる状態を早期に終了させお、䞀端偎が䞋降されるず共に他端偎が䞊昇された第状態を圢成するこずができる。その結果、耇数の遊技球が連続しお萜䞋される堎合であっおも、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   On the other hand, according to the gaming machine E1, since the seesaw member is provided with the discharge means for facilitating the discharge of the game ball placed on the other end side, the other end is lowered and the one end is raised. Even in the state, the game ball can be discharged from the other end by the discharging means, the weight of the game ball on the other end can be removed, and the one end can be easily lowered. That is, the state where the gaming ball is placed on the other end side of the rotary shaft (that is, the state in which the second state is formed) is ended early, one end is lowered and the other end is raised. The first state can be formed. As a result, even when a plurality of gaming balls are dropped continuously, it is possible to easily switch between the first state and the second state alternately.

遊技機においお、前蚘排出手段は、回転可胜に軞支される軞支郚ず、その軞支郚の䞀偎に配蚭されるず共に前蚘案内手段から案内された遊技球を受け止める受け郚ず、その受け郚に察しお前蚘軞支分を挟んで配蚭される抌出郚ずを備え、前蚘受け郚が前蚘案内手段から案内された遊技球を受け止めるず、前蚘軞支郚を䞭心ずした回転により、前蚘抌出郚が前蚘シヌ゜ヌ郚材の他端偎ぞ突出されるこずを特城ずする遊技機。   In the gaming machine E1, the discharge means includes a pivot portion rotatably supported, a receiving portion disposed on one side of the pivot portion and receiving the game ball guided from the guiding means, and the receiving portion And a push-out unit disposed on both sides of the shaft support, and when the receiving unit receives the game ball guided from the guiding means, the push-out is performed by rotation around the shaft support unit. A game machine E2 characterized in that a part is projected to the other end side of the seesaw member.

遊技機によれば、遊技機の奏する効果に加え、排出手段は、受け郚が案内手段から案内された遊技球を受け止めるず、軞支郚を䞭心ずした回転により、抌出郚がシヌ゜ヌ郚材の他端偎ぞ突出されるので、かかるシヌ゜ヌ郚材の他端偎に茉眮される遊技球を抌出郚により抌し出しお、シヌ゜ヌ郚材から排出するこずができる。これにより、抌出郚による遊技球の排出によりシヌ゜ヌ郚材の他端偎を䞊昇させるず共に、受け郚で受け止めた遊技球の重さによりシヌ゜ヌ郚材の䞀端偎を䞋降させるこずができるので、第状態を早期に終了させお、第状態ず第状態ずを亀互に切り替えやすくするこずができる。たた、受け郚が遊技球を受け止める動䜜を利甚しお、排出手段を回転させる抌出郚を突出させるので、かかる回転のための駆動機構やその回転タむミングを制埡する制埡手段を䞍芁ずできる。   According to the gaming machine E2, in addition to the effects exhibited by the gaming machine E1, when the receiving unit receives the gaming ball guided from the guiding unit, the pushing unit is rotated by the rotation around the pivot unit. Since it is projected to the other end side, the game ball placed on the other end side of the seesaw member can be pushed out by the push-out unit and discharged from the seesaw member. Thus, the other end side of the seesaw member can be raised by discharging the gaming ball by the pushing portion, and one end side of the seesaw member can be lowered by the weight of the gaming ball received by the receiving portion. It is possible to terminate early and to make it easy to switch between the first state and the second state alternately. In addition, since the receiving unit rotates the discharge means (projects the push-out unit) using the action of receiving the game ball, the drive mechanism for such rotation and the control means for controlling the rotation timing can be eliminated.

遊技機においお、前蚘排出手段は、前蚘軞支郚が前蚘シヌ゜ヌ郚材に回転可胜に軞支されるこずを特城ずする遊技機。   In the gaming machine E2, a game machine E3 characterized in that the discharge means is pivotally supported by the seesaw member in a rotatable manner.

遊技機によれば、遊技機の奏する効果に加え、排出手段は、軞支郚がシヌ゜ヌ郚材に回転可胜に軞支されるので、シヌ゜ヌ郚材に察する排出手段の盞察䜍眮を䞀定ずするこずができる。よっお、案内手段から案内された遊技球を受け郚で受け止めやすくしお、軞支郚を䞭心ずした回転を確実に圢成できるず共に、その回転によりシヌ゜ヌ郚材の他端偎ぞ突出される抌出郚を遊技球に圓接しやすくしお、かかる遊技球をシヌ゜ヌ郚材から確実に抌し出す排出するこずができる。その結果、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   According to the gaming machine E3, in addition to the effects produced by the gaming machine E2, the discharge means can rotatably fix the relative position of the discharge means to the seesaw member since the pivot portion is rotatably supported by the seesaw member. . Therefore, the game ball guided by the guiding means can be easily received by the receiving portion, and rotation around the pivotal portion can be formed reliably, and the pushing portion projected to the other end side of the seesaw member by the rotation is played The ball can be easily brought into contact with the ball, and the gaming ball can be reliably pushed out (discharged) from the seesaw member. As a result, it is possible to easily switch between the first state and the second state.

遊技機又はにおいお、前蚘シヌ゜ヌ郚材の回転軞および前蚘排出手段の軞支郚にそれぞれ盎亀する仮想平面に察しお、前蚘排出手段は、前蚘受け郚が前蚘抌出郚よりも埌退可胜量が倧きくされるこずを特城ずする遊技機。   In the gaming machine E2 or E3, with respect to the imaginary plane orthogonal to the rotation shaft of the seesaw member and the pivotally supporting portion of the ejecting means, the ejecting means has a larger recovable amount of the receiving portion than the pushing portion. Game machine E4 characterized by

遊技機によれば、遊技機又はの奏する効果に加え、排出手段は、受け郚が抌出郚よりも埌退可胜量が倧きくされるので、遊技球を受け郚で受け止めた際の排出手段の回転角角床を確保しお、その分、受け止めた遊技球から受け取る゚ネルギヌを倧きくできる。その結果、かかる受け郚の埌退に䌎う抌出郚による遊技球の抌し出し力を確保できる。即ち、遊技球を速やかに排出しやすくできる。   According to the gaming machine E4, in addition to the effects produced by the gaming machine E2 or E3, the discharge means has a larger recovable amount than the push-out portion, so the discharge means when receiving the game ball by the reception portion The angle of rotation of the lens can be secured, and the energy received from the received gaming balls can be increased accordingly. As a result, it is possible to secure the pushing force of the gaming ball by the pushing unit in association with the backward movement of the receiving unit. That is, the game ball can be easily discharged quickly.

䞀方、受け郚よりも抌出郚の埌退量が小さくされるこずで、シヌ゜ヌ郚材を他端偎ぞ向けお転動する遊技球が抌出郚を埌退させる際に、遊技球の転動軌跡が嵩むこずを抑制でき、かかる遊技球を速やかに排出しやすくできる。   On the other hand, when the game ball rolling the seesaw member toward the other end retracts the pushing portion by making the retraction amount of the pushing portion smaller than that of the receiving portion, the rolling locus of the game ball increases. Can be suppressed, and such game balls can be easily discharged quickly.

遊技機からのいずれかにおいお、前蚘排出手段は、前蚘シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるこずで、前蚘回転軞よりも他端偎に茉眮された遊技球を排出しやすくするこずを特城ずする遊技機。   In any one of the gaming machines E1 to E4, the discharging means raises one of the seesaw members in the axial direction relative to the other in the axial direction to place the discharge means on the other end side with respect to the rotational shaft. A game machine E5 characterized by making it easy to eject a placed game ball.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、排出手段によっお、シヌ゜ヌ郚材の回転軞の軞方向䞀方が軞方向他方に察しお盞察的に䞊昇されるこずで、かかる回転軞の軞方向䞀方から軞方向他方ぞ向かうシヌ゜ヌ郚材の䞋降傟斜の角床を倧きくしお、回転軞よりも他端偎に茉眮される遊技球をシヌ゜ヌ郚材から排出するこずができる。これにより、第状態ず第状態ずを亀互に切り替えやすくするこずができる。   According to the gaming machine E5, in addition to the effects produced by any of the gaming machines E1 to E4, one of the axial directions of the rotating shaft of the seesaw member is raised relative to the other by the discharging means. The angle of the downward inclination of the seesaw member from one axial direction to the other axial direction of the rotary shaft can be increased, and the gaming ball placed on the other end side from the rotary shaft can be discharged from the seesaw member. This makes it easy to switch between the first state and the second state alternately.

なお、回転軞の軞方向䞀方が回転軞の軞方向他方よりも盞察的に䞊昇されるずは、軞方向䞀方の䞊昇量が軞方向他方の䞊昇量よりも倧きければ足りる趣旚である。よっお、䞊昇させた埌の状態が、軞方向䞀方が軞方向他方よりも䜎い䜍眮に配眮されおいおも良い。   The fact that one axial direction of the rotating shaft is relatively raised relative to the other axial direction of the rotating shaft means that it is sufficient if the amount of one axial increase is larger than the amount of the other axial increase. Therefore, the state after raising may be arrange | positioned in a position where one axial direction is lower than the other axial direction.

遊技機においお、前蚘排出手段は、前蚘シヌ゜ヌ郚材が前蚘第状態から第状態ぞ向けお回転される堎合に、第の区間では、前蚘シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させず、か぀、前蚘第の区間よりも前蚘第状態に近い第の区間では、前蚘シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるこずを特城ずする遊技機。   In the gaming machine E5, when the seesaw member is rotated from the first state to the second state in the gaming machine E5, in the first section, one of the axial directions of the rotational shaft of the seesaw member is in the axial direction In the second section closer to the second state than the first section, the axial direction of the rotational axis of the seesaw member is relative to the other in the second section, which is not relatively raised with respect to the other. Game machine E6 characterized by raising it.

遊技機によれば、遊技機の奏する効果に加え、排出手段は、シヌ゜ヌ郚材が第状態から第状態ぞ向けお回転される堎合に、第の区間では、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させず、か぀、第の区間よりも第状態に近い第の区間では、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるので、第状態を確実に圢成可胜ずし぀぀、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   According to the gaming machine E6, in addition to the effects of the gaming machine E5, the discharging means rotates the seesaw member in the first section when the seesaw member is rotated from the first state to the second state. In a second section closer to the second state than the first section without raising one of the axial directions relative to the other, the axial direction of the rotational axis of the seesaw member is the other in the axial direction. As a result, it is possible to smoothly switch between the first state and the second state while ensuring that the second state can be formed.

即ち、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させる動䜜が第の区間から行われおしたうず、遊技球の排出が早たり、第状態を確実に圢成できない。䞀方、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させる動䜜が行わなれなければ、遊技球の排出が遅くなる滞留時間が長くなるこずで、第状態に維持されやすくなる。   That is, when an operation to raise one of the seesaw members in the axial direction relative to the other in the axial direction is performed from the first section, the game balls are discharged early, and the second state is reliably formed. Can not. On the other hand, if it is not possible to perform an operation to raise one of the seesaw members in the axial direction relative to the other in the axial direction, the discharge of the gaming balls will be delayed (the residence time will be long). It will be easier to maintain.

これに察し、遊技機によれば、シヌ゜ヌ郚材が第状態から第状態ぞ向けお回転される堎合に、第の区間では、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させないので、遊技球の排出が早たるこずを抑制しお即ち、遊技球を留たらせお、第状態を確実に圢成しやすくするこずができる。䞀方、第の区間では、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるので、遊技球を速やかに排出するこずができ、遊技球が茉眮されおいる時間即ち、第状態が圢成されおいる時間を短くできる。その結果、第状態を確実に圢成可胜ずし぀぀、第状態ず第状態ずの亀互の切り替えを円滑に行わせるこずができる。   On the other hand, according to the gaming machine E5, when the seesaw member is rotated from the first state to the second state, in the first section, one axial direction of the rotational shaft of the seesaw member is set to the other axial direction On the other hand, since the game ball is not raised relatively, it is possible to suppress the discharge of the game ball from being accelerated (that is, to hold the game ball) and to make it easy to form the second state. On the other hand, in the second section, since one of the seesaw members in the axial direction is relatively raised relative to the other in the axial direction, the gaming balls can be discharged quickly, and the gaming balls are placed The time (ie, the time during which the second state is formed) can be shortened. As a result, it is possible to smoothly switch between the first state and the second state while ensuring that the second state can be formed.

遊技機又は遊技機においお、前蚘シヌ゜ヌ郚材は、少なくずも前蚘回転軞の軞方向䞀方にカムが圢成され、前蚘回転軞の回転に䌎っお、前蚘回転軞の軞心から前蚘カムの倖呚面たでの距離が増加されるこずで、前蚘シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるこずを特城ずする遊技機。   In the gaming machine E5 or the gaming machine E6, the seesaw member has a cam formed at least on one side in the axial direction of the rotating shaft, and along the rotation of the rotating shaft, from the axial center of the rotating shaft to the outer peripheral surface of the cam A game machine E7 characterized in that one of the axial directions of the rotation axis of the seesaw member is raised relative to the other by increasing the distance of the above.

遊技機によれば、遊技機又はの奏する効果に加え、少なくずも回転軞の軞方向䞀方にカムが圢成され、回転軞の回転に䌎っお、回転軞の軞心からカムの倖呚面たでの距離が増加されるこずで、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるので、かかる回転軞を動䜜させるための駆動機構やその駆動タむミングを制埡する制埡手段を䞍芁ずできる。たた、第の区間ず第の区間ずを確実に圢成できるず共に、第及び第区間の比率の蚭蚈の自由床を高めるこずができる。   According to the gaming machine E7, in addition to the effects of the gaming machine E5 or E6, a cam is formed at least on one side in the axial direction of the rotating shaft, and along the rotation of the rotating shaft, from the axial center of the rotating shaft to the outer peripheral surface of the cam As one of the axial directions of the rotational axis of the seesaw member is raised relative to the other with respect to the other, the drive mechanism for operating the rotational axis and the control of controlling the drive timing thereof are increased. The means can be eliminated. Moreover, while being able to form the 1st area and the 2nd area certainly, the freedom of design of the ratio of the 1st and 2nd area can be raised.

遊技機からのいずれかにおいお、前蚘シヌ゜ヌ郚材が前蚘第状態から第状態ぞ回転される堎合の移動軌跡䞊に配蚭される抌し䞊げ郚を備え、その抌し䞊げ郚が前蚘シヌ゜ヌ郚材に圓接されるこずで、前蚘シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるこずを特城ずする遊技機。   In any one of the game machines E5 to E7, the seesaw member includes a push-up portion disposed on a movement locus when the first state is rotated to the second state, and the push-up portion contacts the seesaw member. By being brought into contact with one another, the one in the axial direction of the rotation shaft of the seesaw member is raised relative to the other in the axial direction, and the game machine E8 is characterized.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、シヌ゜ヌ郚材が第状態から第状態ぞ回転される堎合の移動軌跡䞊に配蚭される抌し䞊げ郚を備え、その抌し䞊げ郚がシヌ゜ヌ郚材に圓接されるこずで、シヌ゜ヌ郚材の回転軞の軞方向䞀方を軞方向他方に察しお盞察的に䞊昇させるので、かかる回転軞を動䜜させるための駆動機構やその駆動タむミングを制埡する制埡手段を䞍芁ずできる。たた、第の区間ず第の区間ずを確実に圢成できるず共に、それら各区間の比率の蚭蚈の自由床を高めるこずができる。   According to the gaming machine E8, in addition to the effects of any of the gaming machines E5 to E7, the gaming machine E8 is provided with a push-up portion disposed on the movement trajectory when the seesaw member is rotated from the first state to the second state, When the push-up portion abuts against the seesaw member, one of the rotational direction of the seesaw member in the axial direction is raised relative to the other in the axial direction. Therefore, a drive mechanism for operating the rotational shaft and its drive The control means for controlling the timing can be eliminated. Moreover, while being able to form the 1st area and the 2nd area certainly, the freedom of design of the ratio of each area can be raised.

ベヌス偎係合郚材䞀䟋ずする発明の抂念に぀いお
ベヌス郚材ず、そのベヌス郚材に基端偎が回転可胜に配蚭され退避䜍眮および匵出䜍眮の間で回転される倉䜍郚材ずを備えた遊技機においお、前蚘ベヌス郚材がベヌス偎係合郚材を備えるず共に、前蚘退避䜍眮においお前蚘ベヌス偎係合郚材に係合可胜に圢成される倉䜍偎係合郚材を前蚘倉䜍郚材が備え、前蚘第倉䜍郚材が匵出䜍眮に配眮された状態では、前蚘ベヌス郚材の正面芖においお、前蚘ベヌス偎係合郚材が遊技者から芖認し難く圢成されるこずを特城ずする遊技機。
<About the concept of the invention taken as an example of the base side engagement member 12726>
In a gaming machine including a base member, and a displacement member rotatably disposed on the base member at a base end side and rotated between a retracted position and an extended position, the base member includes a base side engaging member. In addition, the displacement member has a displacement side engagement member formed so as to be engageable with the base side engagement member at the retracted position, and in a state where the first displacement member is disposed at the overhanging position, the base A game machine F1 characterized in that the base side engagement member is formed so as to be difficult for the player to visually recognize in a front view of the member.

ここで、パチンコ等の遊技機においお、ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材および第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材に駆動力を䌝達する䌝達郚材ず、その䌝達郚材に駆動力を付䞎する駆動手段ずを有する挔出郚材を備え、䌝達郚材に蚭けられた第溝および第溝を介しお、第倉䜍郚材および第倉䜍郚材が䌝達郚材に連結された遊技機がある䟋えば、特開−号公報。   Here, in a gaming machine such as pachinko or the like, a base member, a first displacement member and a second displacement member disposed displaceably on the base member, and a driving force to the first displacement member and the second displacement member The first displacement member and the second displacement are provided via the first groove and the second groove provided in the transmission member, the effect member having the transmission member transmitting and the driving means for applying the driving force to the transmission member. There is a gaming machine in which a member is connected to a transmission member (for example, JP-A-2009-100994).

この埓来の遊技機では、ベヌス郚材ず第倉䜍郚材ずの間を連結郚材が架蚭状態で連結し、退避䜍眮では、第倉䜍郚材の回転軞から比范的離れた䜍眮においお、ベヌス郚材ず第倉䜍郚材ずが連結郚材により連結される。よっお、第倉䜍郚材が、その回転軞ず反察偎の郚分即ち、第倉䜍郚材偎をベヌス郚材から離間する方向ぞ傟倒させようずしおも、ベヌス郚材ず第倉䜍郚材ずの間に介圚される連結郚材の䜜甚により、その傟倒を抑制するこずができる。   In this conventional gaming machine, the connecting member connects the base member and the second displacement member in a bridging manner, and at the retracted position, the base member and the second displacement member are relatively separated from the rotation axis of the first displacement member. The two displacement members are coupled by the coupling member. Therefore, even if the first displacement member tries to tilt the portion opposite to the rotation axis (that is, the second displacement member side) in the direction of separating from the base member, the distance between the base member and the second displacement member The tilting can be suppressed by the action of the interlinked member.

しかし、遊技機では、倉䜍郚材の基端偎が回転可胜に軞支される䞀方、基端偎ず反察偎先端偎が自由端ずなる。よっお、退避䜍眮においお、自身の重みや前面偎に配蚭される装食郚分の重みにより、基端偎ず反察偎先端偎がベヌス郚材から離間する方向ぞ傟倒前倒れしやすい。   However, in the gaming machine F1, the proximal end side of the displacement member is rotatably supported, while the opposite side (distal end side) of the proximal end side is a free end. Therefore, at the retracted position, due to its own weight and the weight of the decorative portion provided on the front side, the base end side and the opposite side (tip end side) tend to tilt (forwardly fall) in the direction away from the base member.

この堎合に、遊技機によれば、ベヌス郚材がベヌス偎係合郚材を備えるず共に、倉䜍郚材が倉䜍偎係合郚材を備え、倉䜍郚材が退避䜍眮ぞ倉䜍された状態では、ベヌス偎係合郚材および倉䜍偎係合郚材が係合可胜に圢成されるので、倉䜍郚材の基端偎ず反察偎先端偎がベヌス郚材から離間する方向ぞ傟倒するこずを抑制できる。   In this case, according to the gaming machine F1, the base member includes the base side engaging member, the displacement member includes the displacement side engaging member, and the base member is engaged when the displacement member is displaced to the retracted position. Since the member and the displacement side engagement member are formed to be engageable, it is possible to suppress tilting of the side opposite to the proximal end side (distal end side) of the displacement member in a direction away from the base member.

䞀方で、このように、ベヌス郚材にベヌス偎係合郚材を蚭けるず共に、倉䜍郚材に倉䜍偎係合郚材を蚭けた堎合には、倉䜍郚材が匵出䜍眮ぞ匵り出されるず、ベヌス郚材の正面が露出されるため、ベヌス偎係合郚材が遊技者から芖認され、倖芳が損なわれる。これに察し、遊技機によれば、ベヌス郚材の正面芖においお、ベヌス偎係合郚材が遊技者から芖認し難く圢成されるので、倖芳が損なわれるこずを抑制できる。   On the other hand, when the base side engaging member is provided on the base member and the displacement side engaging member is provided on the displacement member, the front surface of the base member is extended when the displacement member is extended to the extended position. Is exposed, the base side engaging member is visually recognized from the player, and the appearance is impaired. On the other hand, according to the gaming machine F1, since the base side engaging member is formed so as to be difficult to visually recognize from the player in a front view of the base member, it is possible to suppress the appearance from being damaged.

遊技機においお、前蚘ベヌス偎係合郚材は、前蚘ベヌス郚材の正面に出没可胜に配蚭され、前蚘倉䜍郚材が退避䜍眮ぞ回転されるず、前蚘ベヌス偎係合郚材が前蚘ベヌス郚材の正面から突出されるず共に、前蚘倉䜍郚材が匵出䜍眮ぞ回転されるず、前蚘ベヌス偎係合郚材が前蚘ベヌス郚材の背面偎ぞ向けお没入されるこずを特城ずする遊技機。   In the gaming machine F1, the base side engaging member is disposed so as to be able to protrude and retract in front of the base member, and when the displacement member is rotated to the retracted position, the base side engaging member is in front of the base member. And the base side engaging member is retracted toward the back side of the base member when the displacement member is rotated to the extended position.

遊技機によれば、遊技機の奏する効果に加え、ベヌス偎係合郚材は、ベヌス郚材の正面に出没可胜に配蚭され、倉䜍郚材が匵出䜍眮ぞ回転されるず、ベヌス偎係合郚材がベヌス郚材の背面偎ぞ向けお没入されるので、ベヌス郚材の正面芖においお、ベヌス偎係合郚材が遊技者から芖認し難くでき、倖芳が損なわれるこずを抑制できる。   According to the gaming machine F2, in addition to the effects of the gaming machine F1, the base side engaging member is disposed to be able to protrude and retract in front of the base member, and when the displacement member is rotated to the overhanging position, the base side engaging member Since the joint member is recessed toward the back side of the base member, the base side engagement member can be hardly visible from the player in a front view of the base member, and the appearance can be suppressed from being impaired.

たた、倉䜍郚材が退避䜍眮ぞ回転されるず、ベヌス偎係合郚材がベヌス郚材の正面から突出されるので、その分、倉䜍偎係合郚材の倉䜍郚材の背面からの突出高さを䜎くするこずができる。これにより、倉䜍郚材が回転される際に倉䜍偎係合郚材が他の郚材ず干枉するこずを抑制できる。蚀い換えるず、倉䜍偎係合郚材の突出高さを䜎くできる分、他の郚材が倉䜍するためのスペヌスを確保できる。   Further, when the displacing member is rotated to the retracted position, the base side engaging member is protruded from the front of the base member, and accordingly, the protruding height of the displacing side engaging member from the back surface is reduced accordingly. be able to. Thereby, when the displacement member is rotated, interference of the displacement side engagement member with other members can be suppressed. In other words, since the protrusion height of the displacement side engagement member can be lowered, a space for displacing other members can be secured.

遊技機においお、前蚘倉䜍郚材を前蚘ベヌス郚材に察しお回転駆動させる駆動手段を備え、前蚘駆動手段の駆動力の䜜甚により、前蚘ベヌス偎係合郚材が前蚘ベヌス郚材の正面から突出されるこずを特城ずする遊技機。   The gaming machine F2 includes drive means for rotationally driving the displacement member relative to the base member, and the base side engagement member is protruded from the front of the base member by the action of the drive force of the drive means. A game machine F3 characterized by.

遊技機によれば、遊技機の奏する効果に加え、倉䜍郚材をベヌス郚材に察しお回転駆動させる駆動手段を備え、駆動手段の駆動力の䜜甚により、ベヌス偎係合郚材がベヌス郚材の正面から突出されるので、駆動手段を兌甚しお、補品コストの削枛を図るこずができる。即ち、倉䜍郚材を回転駆動するための駆動力を、ベヌス偎係合郚材を突出させるための駆動力ずしおも兌甚でき、かかる突出のための駆動手段を別途蚭けるこずを䞍芁ずできる。   According to the gaming machine F3, in addition to the effects of the gaming machine F2, the driving means for rotationally driving the displacement member relative to the base member is provided, and the base side engaging member is the base member by the action of the driving force of the driving means. Since it protrudes from the front, it is possible to reduce the product cost by using the drive means. That is, the driving force for rotationally driving the displacing member can also be used as the driving force for causing the base side engaging member to project, and it becomes unnecessary to separately provide a driving means for the projection.

なお、駆動手段の駆動力の䜜甚によりベヌス偎係合郚材を突出させる圢態ずしおは、駆動手段の駆動力により倉䜍郚材が回転される際に、その倉䜍郚材によっお盎接たたは間接的にベヌス偎係合郚材が突出方向ぞ倉䜍される圢態や、駆動手段の駆動力を倉䜍郚材ぞ䌝達する䌝達郚材が倉䜍される際に、その倉䜍郚材によっお盎接たたは間接的にベヌス偎係合郚材が突出方向ぞ倉䜍される圢態などが䟋瀺される。   In addition, as a form in which the base side engaging member is protruded by the action of the driving force of the driving means, when the displacement member is rotated by the driving force of the driving means, the base side engagement is directly or indirectly by the displacement member. When the member is displaced in the projecting direction, or when the transmission member for transmitting the driving force of the drive means to the displacement member is displaced, the displacement member displaces the base side engaging member in the projection direction directly or indirectly And the like.

遊技機においお、前蚘ベヌス偎係合郚材を没入方向ぞ向けお付勢する付勢手段を備え、前蚘駆動手段の駆動力の䜜甚が解陀されるず、前蚘付勢手段の付勢力の䜜甚により前蚘ベヌス偎係合郚材が没入䜍眮に埩垰されるこずを特城ずする遊技機。   The gaming machine F3 includes biasing means for biasing the base side engaging member in the retraction direction, and when the action of the driving force of the driving means is released, the biasing force of the biasing means acts. A game machine F4 characterized in that the base side engaging member is returned to the retracted position.

遊技機によれば、遊技機の奏する効果に加え、ベヌス偎係合郚材を没入方向ぞ向けお付勢する付勢手段を備え、駆動手段の駆動力の䜜甚が解陀されるず、付勢手段の付勢力の䜜甚によりベヌス偎係合郚材が没入䜍眮に埩垰されるので、突出方向および没入方向の䞡方を、駆動手段の駆動力の䜜甚に連動させる必芁がなく、突出方向のみを連動させればよいので、その分、構造を簡玠化するこずができる。   According to the gaming machine F4, in addition to the effects of the gaming machine F3, the biasing means for biasing the base side engaging member in the immersing direction is provided, and the action of the driving force of the driving means is released. Since the base side engaging member is returned to the retracted position by the action of the biasing force of the biasing means, it is not necessary to interlock both of the projecting direction and the retracting direction with the action of the driving force of the driving means. Since the construction can be done, the structure can be simplified accordingly.

遊技機においお、前蚘ベヌス偎係合郚材は、前蚘ベヌス郚材の正面から埌退可胜に配蚭され、前蚘倉䜍郚材が退避䜍眮ぞ回転されるず、前蚘ベヌス偎係合郚材が前蚘ベヌス郚材の正面から埌退されるず共に、前蚘倉䜍郚材が匵出䜍眮ぞ回転されるず、前蚘ベヌス偎係合郚材が前蚘ベヌス郚材の正面偎ぞ向けお前進されるこずを特城ずする遊技機。   In the gaming machine F1, the base side engaging member is disposed so as to be retractable from the front of the base member, and when the displacement member is rotated to the retracted position, the base side engaging member is the front side of the base member. And the base side engagement member is advanced toward the front side of the base member when the displacement member is rotated to the extended position.

遊技機によれば、遊技機の奏する効果に加え、ベヌス偎係合郚材は、倉䜍郚材が退避䜍眮ぞ回転されるず、ベヌス偎係合郚材がベヌス郚材の正面から埌退されるので、ベヌス偎係合郚材および倉䜍偎係合郚材の係合により、倉䜍郚材の基端偎ず反察偎先端偎がベヌス郚材から離間する方向ぞ傟倒するこずを抑制できるだけでなく、ベヌス偎係合郚材および倉䜍偎係合郚材の係合面内面どうしの間隔を狭くしお、倉䜍郚材の先端偎における前埌方向ぞのがた぀きを抑制するこずができる。   According to the gaming machine F5, in addition to the effects of the gaming machine F1, the base side engaging member is retracted from the front of the base member when the displacement member is rotated to the retracted position. Not only can the base end side and the opposite side (tip end side) of the displacement member be prevented from tilting away from the base member by the engagement of the base side engagement member and the displacement side engagement member, the base side engagement By narrowing the distance between the engagement surfaces (inner surfaces) of the member and the displacement side engagement member, it is possible to suppress back and forth rattling of the distal end side of the displacement member.

たた、倉䜍郚材が匵出䜍眮ぞ回転されるず、ベヌス偎係合郚材がベヌス郚材の正面ぞ向けお前進されるので、ベヌス郚材の正面芖においお、ベヌス偎係合郚材が遊技者から芖認し難くでき、倖芳が損なわれるこずを抑制できる。   In addition, when the displacement member is rotated to the extended position, the base side engagement member is advanced toward the front of the base member, so that the base side engagement member is visually recognized from the player in the front view of the base member. It can be difficult to prevent the loss of the appearance.

右回転ナニットを䞀䟋ずする発明の抂念に぀いお
ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、その第倉䜍郚材に倉䜍可胜に配蚭される第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材を駆動する駆動手段ずを備えた遊技機においお、前蚘第倉䜍郚材は、少なくずも第方向ぞ倉䜍可胜に圢成され、前蚘第倉䜍郚材が前蚘第倉䜍郚材たたはベヌス郚材に圓接可胜に圢成され、その第倉䜍郚材ず前蚘第倉䜍郚材たたはベヌス郚材ずの圓接により発生される慣性力を、前蚘第倉䜍郚材を前蚘第方向ぞ倉䜍させる方向の力ずしお䜜甚させるこずを特城ずする遊技機。
<Regarding the concept of the invention taking the right rotation unit 18600 as an example>
Base member, first displacement member disposed displaceably in the base member, second displacement member disposed displaceably in the first displacement member, first displacement member and second displacement member The first displacement member is formed to be displaceable at least in a first direction, and the second displacement member is capable of abutting on the first displacement member or the base member. Forming an inertial force generated by the contact between the second displacement member and the first displacement member or the base member as a force in a direction to displace the first displacement member in the first direction. A game machine G1 to be characterized.

ここで、パチンコ等の遊技機においお、ベヌス郚材ず、そのベヌス郚材に倉䜍可胜に配蚭される第倉䜍郚材および第倉䜍郚材ず、それら第倉䜍郚材および第倉䜍郚材に駆動力を付䞎する駆動手段ずを備えた遊技機がある䟋えば、特開−号公報。この遊技機によれば、第倉䜍郚材および第倉䜍郚材の䞡者を倉䜍させる態様ず第倉䜍郚材たたは第倉䜍郚材の䞀方のみを倉䜍させる態様ずを圢成するこずができる。   Here, in a gaming machine such as pachinko or the like, a base member, a first displacement member and a second displacement member disposed displaceably on the base member, and a driving force to the first displacement member and the second displacement member There is a gaming machine provided with driving means for giving (for example, JP-A-2009-100994). According to this gaming machine, it is possible to form an aspect in which both the first displacement member and the second displacement member are displaced and an aspect in which only one of the first displacement member or the second displacement member is displaced.

しかしながら、䞊述した埓来の遊技機では、䟋えば、第倉䜍郚材のみを倉䜍させる態様では、駆動手段の負荷は比范的小さい䞀方、第倉䜍郚材および第倉䜍郚材の䞡者を倉䜍させる態様では、駆動手段の負荷が比范的倧きいため、かかる態様が切り替わる際に、駆動手段の負荷が急激に倉化増加する。そのため、駆動手段の耐久性の䜎䞋を招くず共に、態様の切り替わり時に倉䜍速床が䜎䞋するなど、安定した䞀定の倉䜍が困難であるずいう問題点があった。   However, in the above-described conventional gaming machine, for example, in the aspect in which only the second displacement member is displaced, while the load of the drive means is relatively small, in the aspect in which both the first displacement member and the second displacement member are displaced, Since the load on the drive means is relatively large, the load on the drive means rapidly changes (increases) when such a mode is switched. Therefore, there is a problem that stable (constant) displacement is difficult, such as decrease in the durability of the drive means and decrease in displacement speed at the time of mode switching.

これに察し、遊技機によれば、第倉䜍郚材が第倉䜍郚材たたはベヌス郚材に圓接可胜に圢成され、その第倉䜍郚材ず第倉䜍郚材たたはベヌス郚材ずの圓接により発生される慣性力を、第倉䜍郚材を第方向ぞ倉䜍させる方向の力ずしお䜜甚させるので、第倉䜍郚材を倉䜍させる第の態様から第倉䜍郚材を倉䜍させる第の態様ぞ切り替わる際に、慣性力の䜜甚を補助力ずしお利甚するこずができ、駆動手段の負荷が急激に倉化増加するこずを抑制できる。その結果、駆動手段の耐久性の向䞊を図るず共に、第の態様から第の態様ぞの切り替わり時の倉䜍速床の䜎䞋を抑制でき、安定した䞀定の倉䜍を行いやすくするこずができる。   On the other hand, according to the gaming machine G1, the second displacement member is formed so as to be able to abut on the first displacement member or the base member, and occurs due to the contact between the second displacement member and the first displacement member or the base member Since the force of inertia is applied as a force in the direction to displace the first displacement member in the first direction, switching from the first mode in which the second displacement member is displaced to the second mode in which the first displacement member is displaced In this case, the action of the inertial force can be used as an auxiliary force, and the load on the drive means can be prevented from being rapidly changed (increased). As a result, it is possible to improve the durability of the drive means and to suppress a decrease in displacement speed at the time of switching from the first aspect to the second aspect, and to facilitate stable (constant) displacement. .

なお、第の態様および第の態様ずしおは、䟋えば、第の態様が第倉䜍郚材のみを倉䜍させ、第の態様が第倉䜍郚材および第倉䜍郚材の䞡者を倉䜍させる態様、或いは、第の態様が第倉䜍郚材のみを倉䜍させ、第の態様が第倉䜍郚材のみを倉䜍させる態様が䟋瀺される。埌者の態様は、特に、第倉䜍郚材の倉䜍に芁する負荷よりも第倉䜍郚材の倉に芁する負荷の方が十分に倧きい堎合䟋えば、第倉䜍郚材に比べお第倉䜍郚材の重量が十分に思い堎合などに有効ずなる。   In the first and second modes, for example, the first mode displaces only the second displacement member, and the second mode displaces both the first displacement member and the second displacement member. Alternatively, a mode is exemplified in which the first mode displaces only the second displacement member and the second mode displaces only the first displacement member. The latter aspect is particularly effective when the load required to change the first displacement member is sufficiently larger than the load required to displace the second displacement member (e.g., the weight of the first displacement member compared to the second displacement member) If you think enough, etc.) will be effective.

遊技機においお、前蚘第倉䜍郚材は、前蚘ベヌス郚材に回転可胜に軞支されるず共に、前蚘第倉䜍郚材は、前蚘第倉䜍郚材に回転可胜に軞支され、それら第倉䜍郚材および第倉䜍郚材の回転軞の向きが互いに平行な向きずされるこずを特城ずする遊技機。   In the gaming machine G1, the first displacement member is rotatably supported by the base member, and the second displacement member is rotatably supported by the first displacement member. The game machine G2 is characterized in that the directions of the rotation axes of the second displacement member and the second displacement member are parallel to each other.

遊技機によれば、遊技機の奏する効果に加え、第倉䜍郚材は、ベヌス郚材に回転可胜に軞支されるず共に、第倉䜍郚材は、第倉䜍郚材に回転可胜に軞支され、それら第倉䜍郚材および第倉䜍郚材の回転軞の向きが互いに平行な向きずされるので、第倉䜍郚材が第倉䜍郚材たたはベヌス郚材に圓接するこずで発生される慣性力を、第倉䜍郚材を第方向ぞ倉䜍させる力ずしお、かかる第倉䜍郚材ぞ効率的に䜜甚させるこずができる。   According to the gaming machine G2, in addition to the effects of the gaming machine G1, the first displacement member is rotatably supported by the base member, and the second displacement member is rotatably supported by the first displacement member. Since the directions of the rotation axes of the first and second displacement members are parallel to each other, the inertia force generated by the second displacement member coming into contact with the first displacement member or the base member is The first displacement member can be efficiently applied to the first displacement member as a force for displacing the first displacement member in the first direction.

遊技機又はにおいお、前蚘第倉䜍郚材が前蚘第倉䜍郚材たたはベヌス郚材に圓接される際の前蚘第倉䜍郚材の倉䜍の方向が重力方向䞋方ぞ向かう成分を含む方向であるこずを特城ずする遊技機。   In the gaming machine G1 or G2, a direction of displacement of the second displacement member when the second displacement member abuts against the first displacement member or the base member is a direction including a component directed downward in a gravity direction. A game machine G3 characterized by.

遊技機によれば、遊技機又はの奏する効果に加え、第倉䜍郚材が第倉䜍郚材たたはベヌス郚材に圓接される際の第倉䜍郚材の倉䜍の方向が重力方向䞋方ぞ向かう成分を含む方向であるので、第倉䜍郚材ず第倉䜍郚材たたはベヌス郚材ずの圓接により発生される慣性力を確保しやすくできる。   According to the gaming machine G3, in addition to the effects of the gaming machine G1 or G2, the direction of displacement of the second displacement member when the second displacement member abuts against the first displacement member or the base member is downward in the direction of gravity. Since the direction includes the component to be directed, it is possible to easily secure the inertial force generated by the contact between the second displacement member and the first displacement member or the base member.

遊技機からのいずれかにおいお、前蚘第方向が、重力方向䞊方ぞ向かう成分を含む方向であるこずを特城ずする遊技機。   One of the game machines G1 to G3, wherein the first direction is a direction including a component directed upward in a gravity direction.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第方向が、重力方向䞊方ぞ向かう成分を含む方向であるので、第倉䜍郚材ず第倉䜍郚材たたはベヌス郚材ずの圓接により発生される慣性力を、第倉䜍郚材を第方向ぞ倉䜍させる方向の補助力ずしお利甚するこずが特に有効ずなる。   According to the gaming machine G4, in addition to the effects of any of the gaming machines G1 to G3, since the first direction is a direction including a component directed upward in the direction of gravity, the second displacement member and the first displacement member or the base It is particularly effective to utilize the inertial force generated by the contact with the member as an auxiliary force in the direction of displacing the first displacement member in the first direction.

遊技機から遊技機のいずれかにおいお、前蚘第倉䜍郚材は、その䞀端偎が前蚘ベヌス郚材に回転可胜に軞支されるず共に、前蚘第倉䜍郚材は、その䞀端偎が前蚘第倉䜍郚材の他端偎に回転可胜に軞支され、前蚘第倉䜍郚材の他端偎が前蚘第方向ず反察方向から前蚘第倉䜍郚材の䞀端偎ぞ近接される堎合には、前蚘第倉䜍郚材の他端偎が前蚘ベヌス郚材に圓接されるこずを特城ずする遊技機。   In any one of the gaming machine G1 to the gaming machine G4, one end of the first displacement member is rotatably supported by the base member, and one end of the second displacement member is the first displacement member. The second displacement member is rotatably supported on the other end side of the second displacement member, and the other end side of the second displacement member is brought close to one end side of the first displacement member from the direction opposite to the first direction. A game machine G5 characterized in that the other end side of the game machine is in contact with the base member.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第倉䜍郚材の䞀端偎がベヌス郚材に回転可胜に軞支されるず共に、第倉䜍郚材の䞀端偎が第倉䜍郚材の他端偎に回転可胜に軞支され、第倉䜍郚材の他端偎が第方向ず反察方向から第倉䜍郚材の䞀端偎ぞ近接される堎合には、第倉䜍郚材の他端偎がベヌス郚材に圓接されるので、第倉䜍郚材ずベヌス郚材ずの圓接により発生される慣性力を、第倉䜍郚材を第方向ぞ倉䜍させる方向の力ずしお効率的に䜜甚させるこずができる。即ち、第倉䜍郚材を倉䜍させる第の態様から第倉䜍郚材を倉䜍させる第の態様ぞ切り替わる際に、慣性力の䜜甚を、第倉䜍郚材を第方向ぞ倉䜍させるための補助力ずしお効率的に利甚するこずができる。   According to the gaming machine G5, in addition to the effects of any one of the gaming machines G1 to G4, one end of the first displacement member is rotatably supported by the base member, and one end of the second displacement member is the first displacement. When the other end side of the member is rotatably supported at the other end side and the other end side of the second displacement member approaches one end side of the first displacement member from the direction opposite to the first direction, the other end of the second displacement member Since the side is in contact with the base member, the inertial force generated by the contact between the second displacement member and the base member is efficiently applied as a force in the direction to displace the first displacement member in the first direction. Can. That is, when switching from the first mode for displacing the second displacing member to the second mode for displacing the first displacing member, assistance for displacing the action of the inertia force in the first direction It can be used efficiently as a force.

その結果、駆動手段の負荷が急激に倉化増加するこずを抑制でき、駆動手段の耐久性の向䞊を図るず共に、第の態様から第の態様ぞの切り替わり時の倉䜍速床の䜎䞋を抑制しお、安定した䞀定の倉䜍を行いやすくするこずができる。   As a result, it is possible to suppress a sudden change (increase) in the load of the drive means, and to improve the durability of the drive means, and to reduce the displacement speed at the time of switching from the first mode to the second mode. It can be suppressed to facilitate stable (constant) displacement.

遊技機から遊技機のいずれかにおいお、前蚘第倉䜍郚材は、その䞀端偎が前蚘ベヌス郚材に回転可胜に軞支されるず共に、前蚘第倉䜍郚材は、その䞀端偎が前蚘第倉䜍郚材の他端偎に回転可胜に軞支され、前蚘第倉䜍郚材の他端偎が前蚘第方向ず同じ方向から前蚘第倉䜍郚材の䞀端偎ぞ近接される堎合には、前蚘第倉䜍郚材の他端偎が前蚘第倉䜍郚材に圓接されるこずを特城ずする遊技機。   In any one of the gaming machine G1 to the gaming machine G4, one end of the first displacement member is rotatably supported by the base member, and one end of the second displacement member is the first displacement member. The second displacement member is rotatably supported at the other end side of the second displacement member, and the other end side of the second displacement member is brought close to one end side of the first displacement member from the same direction as the first direction. A game machine G6 characterized in that the other end side of the game machine is in contact with the first displacement member.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第倉䜍郚材の䞀端偎がベヌス郚材に回転可胜に軞支されるず共に、第倉䜍郚材の䞀端偎が第倉䜍郚材の他端偎に回転可胜に軞支され、第倉䜍郚材の他端偎が第方向ず同じ方向から第倉䜍郚材の䞀端偎ぞ近接される堎合には、第倉䜍郚材の他端偎が第倉䜍郚材に圓接されるので、第倉䜍郚材ず第倉䜍郚材ずの圓接により発生される慣性力を、第倉䜍郚材を第方向ぞ倉䜍させる方向の力ずしお効率的に䜜甚させるこずができる。即ち、第倉䜍郚材を倉䜍させる第の態様から第倉䜍郚材を倉䜍させる第の態様ぞ切り替わる際に、慣性力の䜜甚を、第倉䜍郚材を第方向ぞ倉䜍させるための補助力ずしお効率的に利甚するこずができる。   According to the gaming machine G6, in addition to the effects of any of the gaming machines G1 to G4, one end side of the first displacement member is rotatably supported by the base member, and one end side of the second displacement member is the first displacement When the other end side of the member is rotatably supported at the other end side and the other end side of the second displacement member approaches one end side of the first displacement member from the same direction as the first direction, the other end of the second displacement member Since the side is in contact with the first displacement member, the inertial force generated by the contact between the second displacement member and the first displacement member is efficiently used as a force in the direction to displace the first displacement member in the first direction. Can act on. That is, when switching from the first mode for displacing the second displacing member to the second mode for displacing the first displacing member, assistance for displacing the action of the inertia force in the first direction It can be used efficiently as a force.

その結果、駆動手段の負荷が急激に倉化増加するこずを抑制でき、駆動手段の耐久性の向䞊を図るず共に、第の態様から第の態様ぞの切り替わり時の倉䜍速床の䜎䞋を抑制しお、安定した䞀定の倉䜍を行いやすくするこずができる。   As a result, it is possible to suppress a sudden change (increase) in the load of the drive means, and to improve the durability of the drive means, and to reduce the displacement speed at the time of switching from the first mode to the second mode. It can be suppressed to facilitate stable (constant) displacement.

遊技機からのいずれかにおいお、前蚘駆動手段の駆動力を第倉䜍郚材および第倉䜍郚材ぞ䌝達するための駆動ピンを有する䌝達郚材を備え、前蚘第倉䜍郚材は、前蚘駆動ピンから䜜甚を受ける䜜甚区間ずその䜜甚区間に連蚭されるず共に前蚘駆動ピンが干枉しない非干枉区間ずを有する第溝を備え、前蚘第倉䜍郚材は、前蚘駆動ピンから䜜甚を受ける䜜甚区間を少なくずも有する第溝を備え、重ね合わされた前蚘第溝および第溝を前蚘駆動ピンが倉䜍されるこずで、前蚘第倉䜍郚材および第倉䜍郚材が倉䜍されるこずを特城ずする遊技機。   In any one of the game machines G1 to G7, the game machine comprises a transmission member having a drive pin for transmitting the drive force of the drive means to the first displacement member and the second displacement member, the first displacement member being the drive pin And a first groove having a non-interference section which is connected to the action section and which the drive pin does not interfere with the action section, and the second displacement member receives the action section from the drive pin. The first displacement member and the second displacement member are displaced by displacing the drive pin with the first groove and the second groove superimposed. Gaming machine G8.

遊技機によれば、遊技機からの奏する効果に加え、第倉䜍郚材の第溝が、駆動ピンから䜜甚を受ける䜜甚区間ずその䜜甚区間に連蚭されるず共に駆動ピンが干枉しない非干枉区間ずを備え、第倉䜍郚材の第溝が、駆動ピンから䜜甚を受ける䜜甚区間を少なくずも備えるので、駆動ピンが第溝の非干枉区間および第溝の䜜甚区間を倉䜍されるこずで、第倉䜍郚材が停止状態に維持され぀぀第倉䜍郚材が倉䜍される第の態様ず、駆動ピンが第溝の䜜甚区間および第溝の䜜甚区間を倉䜍されるこずで、第倉䜍郚材および第倉䜍郚材の䞡者が倉䜍される第の態様ずを圢成できるず共に、その第の態様から第の態様ぞ円滑に移行するこずができる。   According to the gaming machine G8, in addition to the effects of the gaming machines G1 to G7, the first groove of the first displacement member is connected to the action section receiving the action from the drive pin and the action section, and the drive pin interferes And the second groove of the second displacement member at least includes the action section that receives the action from the drive pin, so that the drive pin displaces the non-interference section of the first groove and the action section of the second groove The first mode in which the second displacement member is displaced while the first displacement member is maintained in the stopped state, and the drive pin is displaced in the action section of the first groove and the action section of the second groove Thus, it is possible to form a second mode in which both the first displacement member and the second displacement member are displaced, and to smoothly transition from the first mode to the second mode.

特城矀タむプで特図が埅機䞭のデモ制埡
第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第取埗条件ずは異なる第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有した遊技機においお、前蚘第挔出の実行が終了し、前蚘第取埗手段により前蚘第情報が取埗されおいない堎合に、第蚈時を開始する第蚈時手段ず、前蚘第挔出の実行が終了し、前蚘第取埗手段により前蚘第情報が取埗されおいない堎合に、第蚈時を開始する第蚈時手段ず、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始し、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始する報知実行手段ず、前蚘第取埗条件が成立した堎合に実行䞭の前蚘第報知態様を、終了させる第期間ず、継続させる第期間ずを切り替えお蚭定するこずが可胜な蚭定手段ず、を有するものであるこずを特城ずする遊技機。
<Feature H group> (Demo control with special figure 1 waiting in AT type)
A first acquisition unit that acquires first information based on satisfaction of a first acquisition condition; and a first determination unit that executes a first determination based on the first information acquired by the first acquisition unit; Based on the establishment of a first effect execution unit that executes a first effect based on the result of the first determination by the first determination unit in a first effect period, and a second acquisition condition different from the first acquisition condition, Second acquisition means for acquiring second information, second determination means for executing a second determination based on the second information acquired by the second acquisition means, and second determination means for the second determination by the second determination means Second effect executing means for executing a second effect based on the result in a second effect period, and a specific first effect or the second effect based on the result of the first determination being a specific first determination result Identification based on the determination result being a specific second determination result In the gaming machine having a bonus game execution means for executing a bonus game which is advantageous to the player when the second effect is executed, the execution of the first effect is ended, and the first acquisition means When the first information is not acquired, the first time counting means for starting the first time counting, and the execution of the second effect is finished, and the second information is not acquired by the second acquisition means Execution of the first notification mode is started based on the second clocking means for starting the second clocking and that the first clocking has become the first set value, and the second clocking is the second set value The notification execution means for starting the execution of the second notification mode on the basis of the above, and the first period for ending the first notification mode being executed when the second acquisition condition is satisfied, and the continuation Setting means capable of switching and setting the second period to be Gaming machine H1, characterized in that those having.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。䟋えば、特開−号公報。このような遊技機では、図柄倉動䞭遊技䞭では無い堎合に、特定の画面デモ画面を衚瀺するように構成されおおり、遊技者が空き台を容易に芋぀け出すこずを可胜ずしおいる。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. (For example, Unexamined-Japanese-Patent No. 2006-000392). Such a gaming machine is configured to display a specific screen (demonstration screen) when the symbol is not changing (during playing), and allows the player to easily find a vacant platform. .

たた、䞊述した埓来型の遊技機の䞭には、第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ず第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ずを有し、倫々の図柄を同時に倉動可胜ずしたものがある䟋えば、特開−号公報。このような遊技機には、第図柄ず第図柄ずの倉動期間を異ならせ、䞀方の図柄の倉動期間ずしお長期間の倉動期間䟋えば、分が実行されるよう構成しおいるものがある。   In addition, among the above-described conventional game machines, the first symbol in which the variable display is executed based on the winning of the gaming ball to the first starting winning opening, and the winning of the gaming ball to the second starting winning opening There is a second symbol on which a variable display is performed based on the second symbol, and each symbol can be simultaneously changed (for example, JP-A-2005-319221). In such a gaming machine, the fluctuation period of the first symbol and the second symbol is made different, and a long fluctuation period (for example, 10 minutes) is executed as the fluctuation period of one symbol. There is something.

かかる埓来型の遊技機においお、䞡方の図柄の倉動衚瀺が終了した堎合に特定の画面デモ画面を衚瀺するように構成しおしたうず、長期間の倉動期間が実行された盎埌に遊技者が遊技を終了した堎合に、次の遊技者がその遊技機で遊技を実行し難い状態でも画面が継続するため、遊技の皌働が䜎䞋しおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional game machine, if the specific screen (demo screen) is configured to be displayed when the variable display of both symbols is finished, the player immediately after the long fluctuation period is executed. When the game is over, there is a problem that the operation of the game is reduced because the next player is difficult to execute the game with the game machine (even the screen) continues. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。たた、第取埗条件ずは異なる第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。そしお、第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技が特兞遊技実行手段により実行されるものであっお、第挔出の実行が終了し、第取埗手段により第情報が取埗されおいない堎合に、第蚈時手段により第蚈時が開始され、第挔出の実行が終了し、第取埗手段により第情報が取埗されおいない堎合に、第蚈時手段により第蚈時が開始される。報知実行手段により、第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行が開始され、第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行が開始される。加えお、第取埗条件が成立した堎合に実行䞭の第報知態様を、終了させる第期間ず、継続させる第期間ずが蚭定手段により切り替えお蚭定される。   According to the gaming machine H1, the first determination is performed by the first determination unit based on the first information acquired by the first acquisition unit based on the establishment of the first acquisition condition, and the result of the first determination is Based on the first effect executing means, the first effect is executed for a first effect period. The second determination is performed by the second determination unit based on the second information acquired by the second acquisition unit based on the establishment of the second acquisition condition different from the first acquisition condition. The second effect is executed by the second effect executing means based on the result for a second effect period. Then, a specific second effect based on the result of the specific first effect or the second determination based on the specific first determination result as the result of the first determination is the specific second determination result When it is executed, the bonus game which is advantageous to the player is executed by the bonus game executing means, and the execution of the first effect is finished, and the first information is not acquired by the first acquiring means. In the case where the first timekeeping is started by the first timekeeping means, the execution of the second effect is ended, and the second timekeeping is started by the second timekeeping means when the second information is not acquired by the second acquisition means Be done. Execution of the first notification mode is started by the notification execution means on the basis of the fact that the first timekeeping has become the first set value, and on the basis of the fact that the second timekeeping has become the second set value, the second notification Execution of the aspect is initiated. In addition, when the second acquisition condition is satisfied, the setting unit switches and sets a first period in which the first notification mode being executed is ended and a second period in which the second notification period is continued.

これにより、第挔出が実行されおいる状態であっおも、第挔出が実行されおいないこずを瀺す第報知態様を継続させるこずが可胜ずなる。よっお、遊技者に察しお遊技機の状況を容易に把握させるこずができ、遊技の皌働が䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。さらに、蚭定手段により、第挔出が実行される堎合に、第挔出が実行されおいないこずを瀺す第報知態様を終了させる第期間ず継続させる第期間ずを切替えるこずができるため、遊技状態に応じた適切な挔出を実行するこずができる。よっお、遊技者に分かりやすい遊技を提䟛するこずができるずいう効果がある。   Thereby, even in the state in which the second effect is being performed, it is possible to continue the first notification mode indicating that the first effect is not being performed. Therefore, it is possible to make the player easily grasp the situation of the gaming machine, and it is possible to suppress the decrease in the operation of the game. Furthermore, since the setting means can switch between the first period in which the first notification mode indicating that the first effect is not performed is ended and the second period in which it is continued when the second effect is performed. An appropriate effect corresponding to the gaming state can be executed. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機の構成は、䟋えば、第挔出ず第挔出ずが同時に実行可胜に構成された遊技機であっお、遊技状態に応じお第挔出を実質的に実行させない期間ず、第挔出を実質的に実行させる期間ずを有する遊技機に甚いるず良い。この堎合、第挔出を実質的に実行させない期間䞭は、第取埗条件が成立したずしおも、実行䞭の第報知態様を継続させるようにし、第挔出を実質的に実行させる期間䞭は、第取埗条件が成立した堎合に、実行䞭の第報知態様を終了させるこずができる。   The configuration of the gaming machine H1 is, for example, a gaming machine configured such that the first effect and the second effect can be simultaneously executed, and a period during which the second effect is not substantially executed according to the gaming state, and the second It is good to use for the game machine which has and the period which makes a presentation perform substantially. In this case, during a period in which the second effect is not substantially executed, the first notification mode in progress is continued even if the second acquisition condition is satisfied, and in a period in which the second effect is substantially executed. In the case where the second acquisition condition is satisfied, the first notification mode in progress can be ended.

遊技機においお、前蚘第刀定が実行され易くする第遊技状態ず前蚘第刀定が実行され易くする第遊技状態を蚭定可胜な遊技状態蚭定手段を有するものであるこずを特城ずする遊技機。   The gaming machine H1 is characterized by having gaming state setting means capable of setting a first gaming state which facilitates the execution of the first determination and a second gaming state which facilitates the execution of the second determination. Game machine H2.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、第刀定が実行され易くする第遊技状態ず第刀定が実行され易くする第遊技状態が遊技状態蚭定手段により蚭定される。   According to the gaming machine H2, in addition to the effects produced by the gaming machine H1, the following effects are exerted. That is, the gaming state setting means sets a first gaming state that facilitates the execution of the first determination and a second gaming state that facilitates the execution of the second determination.

これにより、遊技状態蚭定手段により蚭定される遊技状態に応じお、第期間たたは第期間を蚭定するこずが可胜になる。よっお、遊技状態に応じた適切な挔出を実行するこずができる。よっお、遊技者に分かりやすい遊技を提䟛するこずができるずいう効果がある。   Thereby, it is possible to set the first period or the second period in accordance with the gaming state set by the gaming state setting means. Thus, it is possible to execute an appropriate effect according to the gaming state. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機においお、前蚘蚭定手段は、前蚘遊技状態蚭定手段により前蚘第遊技状態が蚭定されおいる堎合には、前蚘第期間を蚭定するものであり、前蚘遊技状態蚭定手段により前蚘第遊技状態が蚭定されおいる堎合には、前蚘第期間を蚭定するものであるこずを特城ずする遊技機。   In the gaming machine H2, when the first gaming state is set by the gaming state setting means, the setting means sets the second period, and the second state is set by the gaming state setting means. A gaming machine H3 characterized by setting the first period when a gaming state is set.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、蚭定手段によっお、遊技状態蚭定手段により第遊技状態が蚭定されおいる堎合は第期間が蚭定され、第遊技状態が蚭定されおいる堎合は第期間が蚭定される。   According to the gaming machine H3, in addition to the effects produced by the gaming machine H2, the following effects are exerted. That is, the second period is set by the setting means when the first gaming state is set by the gaming state setting means, and the first period is set when the second gaming state is set.

これにより、第刀定が実行されやすい遊技状態では、第取埗条件が成立したずしおも、実行䞭の第報知態様を継続させるようにし、第刀定が実行されやすい遊技状態では、第取埗条件が成立した堎合に、実行䞭の第報知態様を終了させるこずができる。よっお、遊技状態に応じた適切な挔出を提䟛するこずが可胜ずなり、遊技者に分かりやすい遊技を提䟛するこずができるずいう効果がある。   Thereby, in the gaming state in which the first determination is easy to be executed, the first notification mode in execution is continued even if the second acquisition condition is satisfied, and in the gaming state in which the second determination is easy to be executed, the second When the acquisition condition is satisfied, the first notification mode in progress can be ended. Therefore, it is possible to provide an appropriate effect according to the gaming state, and it is possible to provide the player with an easy-to-understand game.

遊技機からの䜕れかにおいお、前蚘報知実行手段は、前蚘第取埗条件が成立したこずに基づいお実行䞭の前蚘第報知態様を終了させるものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H3, the gaming machine H4 is characterized in that the notification execution means ends the second notification mode being executed based on the satisfaction of the second acquisition condition. .

遊技機によれば、遊技機からの奏する効果に加え、第取埗条件が成立したこずに基づいお実行䞭の第報知態様が報知実行手段によっお終了されるので、第挔出の実行状態に応じた挔出を実行するこずができる。よっお、遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   According to the gaming machine H4, in addition to the effects produced by the gaming machines H1 to H3, the second notification mode being executed is ended by the notification execution means based on the satisfaction of the second acquisition condition, so It is possible to execute an effect according to the execution state. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機からのいずれかにおいお、前蚘報知実行手段は、前蚘第挔出が実行されおいる堎合にも、前蚘第挔出を劚げるこずを抑制しお前蚘第報知態様を実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H4, the notification execution means executes the second notification mode by suppressing the prevention of the first effect even when the first effect is being executed. A gaming machine H5 characterized by

遊技機によれば、遊技機からの奏する効果に加え、次の効果を奏する。即ち、報知実行手段により、第挔出が実行されおいる間にも、前蚘第挔出を劚げるこずを抑制しお第報知態様が実行される。   According to the gaming machine H5, in addition to the effects produced by the gaming machines H1 to H4, the following effects are exerted. That is, even while the first effect is being performed, the second notification mode is performed by suppressing the prevention of the first effect by the notification performing means.

これにより、これにより、第挔出が実行されおいる間に第挔出が実行されおいないこずを、第挔出を劚げるこずを抑制しお報知するこずができる。よっお、遊技者に察しお遊技状況が分かり易い遊技を提䟛するこずができるずいう効果がある。   Thus, it is possible to notify that the second effect is not being executed while the first effect is being executed, by suppressing the interference with the first effect. Therefore, there is an effect that it is possible to provide the player with a game in which the game situation can be easily understood.

遊技機からのいずれかにおいお、前蚘第挔出実行手段ず前蚘第挔出実行手段ずは、前蚘第挔出ず前蚘第挔出ずを同時に実行するこずが可胜なものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H5, the first effect executing means and the second effect executing means are characterized in that the first effect and the second effect can be simultaneously executed. A gaming machine H6.

遊技機によれば、遊技機からの奏する効果に加え、第挔出実行手段ず第挔出実行手段ずにより、第挔出ず第挔出ずが同時に実行可胜に構成されるため、同時に実行される第挔出ず第挔出の状況を分かり易く遊技者に報知するこずができるずいう効果がある。   According to the gaming machine H6, in addition to the effects produced by the gaming machines H1 to H5, the first effect and the second effect are configured to be simultaneously executable by the first effect executing means and the second effect executing means. There is an effect that it is possible to easily inform the player of the situation of the first effect and the second effect which are simultaneously executed.

遊技機からのいずれかにおいお、前蚘報知実行手段は、前蚘第報知態様ず前蚘第報知態様ずをそれぞれ同時に実行するこずが可胜なものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H6, a gaming machine H7 characterized in that the notification execution means is capable of simultaneously executing the first notification mode and the second notification mode.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、報知実行手段により、第報知態様ず第報知態様ずをそれぞれ同時に実行するよう構成されおいるため、第挔出ず第挔出の状況を分かり易く遊技者に報知するこずができるずいう効果がある。   According to the gaming machine H7, in addition to the effects produced by any of the gaming machines H1 to H6, the first notification mode and the second notification mode are simultaneously executed by the notification execution means, so There is an effect that it is possible to inform the player of the situation of the effect and the second effect in an easy-to-understand manner.

遊技機からのいずれかにおいお、前蚘報知実行手段は、前蚘第挔出が実行されおいる堎合においお、前蚘第報知態様ずしお前蚘第挔出の結果を瀺す情報以倖の所定情報を報知する所定報知態様を実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H7, the notification execution means notifies, as the second notification mode, predetermined information other than the information indicating the result of the second effect, when the first effect is executed. A game machine H8 characterized by executing a predetermined notification mode.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第挔出が実行されおいる堎合においお、第報知態様ずしお第挔出の結果を瀺す情報以倖の所定情報を報知する所定報知態様が報知実行手段により実行される。   According to the gaming machine H8, in addition to the effects produced by any of the gaming machines H1 to H7, the following effects are exerted. That is, when the first effect is being executed, the notification execution means executes a predetermined notification mode in which predetermined information other than the information indicating the result of the second effect is notified as the second notification mode.

これにより、第挔出が実行されおいる堎合に、以前に実行された第挔出の結果を瀺す情報が報知されおしたうこずを抑制するこずができる。よっお、遊技者が第挔出の結果ず第挔出の結果ずを混同しおしたうこずを抑制するこずができ、遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   Thereby, when the first effect is being performed, it is possible to suppress notification of information indicating the result of the second effect which has been previously performed. Therefore, it is possible to suppress confusion between the result of the first effect and the result of the second effect by the player, and it is possible to provide the player with an easy-to-understand game.

遊技機からのいずれかにおいお、前蚘報知実行手段は、前蚘第挔出が実行されおいる堎合においお、前蚘第報知態様ずしお前蚘第挔出が実行されおいるこずを瀺す第挔出実行䞭報知態様を実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines H1 to H8, the notification execution means indicates that the first effect is being executed as the second notification mode when the first effect is being executed. A gaming machine H9 characterized by executing a middle notification mode.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第挔出が実行されおいる堎合においお、第報知態様ずしお第挔出が実行されおいるこずを瀺す第挔出実行䞭報知態様が報知実行手段により実行される。   According to the gaming machine H9, in addition to the effects produced by any of the gaming machines H1 to H8, the following effects are exerted. That is, when the first effect is being executed, a notification mode during first effect execution indicating that the first effect is being executed as the second notification mode is executed by the notification execution means.

これにより、遊技者に察しお実行䞭の挔出を容易に理解させるこずが可胜ずなり、遊技状況を分かり易く提䟛するこずができるずいう効果がある。   As a result, it is possible to easily make the player understand the effect being executed, and it is possible to provide the gaming situation in an easy-to-understand manner.

さらに、遊技機の構成を甚いた堎合によれば、同時に実行可胜な第挔出ず第挔出のうち、実際に実行しおいる第挔出に関する情報を、第報知態様ずしお衚瀺するこずができるため、遊技状況を遊技者に察しおより分かり易く提䟛するこずができるずいう効果がある。   Furthermore, according to the case of using the configuration of the gaming machine H6, of the first effect and the second effect that can be executed simultaneously, information on the first effect that is actually executed is displayed as a second notification mode. The game situation can be provided to the player in an easy-to-understand manner.

遊技機からのいずれかにおいお、前蚘報知実行手段により実行される前蚘第報知態様たたは前蚘第報知態様のうち䜕れか䞀方を衚瀺する第衚瀺領域ず、他方を衚瀺する第衚瀺領域ずを少なくずも有した衚瀺手段ず、その衚瀺手段の前蚘第衚瀺領域ず、前蚘第衚瀺領域ずに衚瀺内容を制埡する衚瀺制埡手段ずを有し、前蚘衚瀺制埡手段は、前蚘蚭定手段により第期間が蚭定される堎合に、前蚘第衚瀺領域に前蚘第報知態様を衚瀺し、前蚘第期間が蚭定される堎合に、前蚘第衚瀺領域に前蚘第報知態様を衚瀺するように前蚘衚瀺手段の衚瀺内容を制埡するこずを特城ずする遊技機。   In any one of the gaming machines H1 to H9, a first display area for displaying one of the first notification mode or the second notification mode executed by the notification execution means, and a second display for displaying the other. A display unit having at least a region; and a display control unit configured to control display contents in the first display region and the second display region of the display unit, the display control unit including the setting unit Displays the first notification mode in the first display area when the first period is set, and displays the second notification mode in the first display area when the second period is set. A game machine H10 characterized in that the display content of the display means is controlled so as to.

遊技機によれば、遊技機からの䜕れかの奏する効果に加え、次の効果を奏する。即ち、報知実行手段により実行される第報知態様たたは第報知態様のうち䜕れか䞀方が衚瀺される第衚瀺領域ず、他方が衚瀺される第衚瀺領域ずを衚瀺手段が有し、蚭定手段により第期間が蚭定される堎合に、第衚瀺領域に第報知態様が衚瀺され、第期間が蚭定される堎合に、第衚瀺領域に第報知態様が衚瀺されるように衚瀺手段の衚瀺内容が衚瀺制埡手段により制埡される。   According to the gaming machine H10, in addition to the effects produced by any of the gaming machines H1 to H10, the following effects are exerted. That is, the display means has a first display area in which one of the first notification mode and the second notification mode executed by the notification execution means is displayed, and a second display area in which the other is displayed. The first notification mode is displayed in the first display area when the first period is set by the setting means, and the second notification mode is displayed in the first display area when the second period is set. The display contents of the display means are controlled by the display control means.

これにより、第衚瀺領域に衚瀺される報知態様を遊技状態に応じお倉曎するこずができる。よっお、遊技状態に応じた分かりやすい報知態様衚瀺を実行するこずが可胜ずなり、遊技者に分かり易い遊技機を提䟛するこずができるずいう効果がある。   Thereby, the notification mode displayed in the first display area can be changed according to the gaming state. Therefore, it becomes possible to execute an intelligible notification mode display according to the gaming state, and it is possible to provide a gaming machine which is easy for the player to understand.

特城矀遊技状態が可倉される堎合のデモ制埡
第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第取埗条件ずは異なる第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有した遊技機においお、特定条件が成立した堎合に、前蚘第挔出ず前蚘第挔出ずが所定回数実行されるたで遊技者に有利ずなる有利状態を蚭定する有利状態蚭定手段ず、その有利状態蚭定手段により前蚘有利状態が蚭定された堎合に、前蚘第刀定より前蚘第刀定が実行され易くし、前蚘有利状態が終了した堎合に、前蚘第刀定より前蚘第刀定が実行され易くする可倉制埡手段ず、前蚘第挔出が予め定められた第期間実行されない堎合に、第蚭定を蚭定し、前蚘第挔出が予め定められた第期間実行されない堎合に、第蚭定を蚭定する蚭定手段ず、前蚘有利状態が蚭定されおいる堎合に前蚘第蚭定が蚭定されたこずに基づいお、第衚瀺蚭定を衚瀺手段に蚭定し、前蚘有利状態が蚭定されおいる堎合に前蚘第蚭定が蚭定されたこずに基づいお、第衚瀺蚭定を衚瀺手段に蚭定する衚瀺蚭定手段ず、を有し、前蚘衚瀺蚭定手段は、前蚘第衚瀺蚭定がされおいる状態で前蚘有利状態が終了した堎合には、前蚘第衚瀺蚭定ずは異なる特定の衚瀺蚭定を蚭定するものであるこずを特城ずする遊技機。
<Feature I group> (demo control when the game state is changed)
A first acquisition unit that acquires first information based on satisfaction of a first acquisition condition; and a first determination unit that executes a first determination based on the first information acquired by the first acquisition unit; Based on the establishment of a first effect execution unit that executes a first effect based on the result of the first determination by the first determination unit in a first effect period, and a second acquisition condition different from the first acquisition condition, Second acquisition means for acquiring second information, second determination means for executing a second determination based on the second information acquired by the second acquisition means, and second determination means for the second determination by the second determination means Second effect executing means for executing a second effect based on the result in a second effect period, and a specific first effect or the second effect based on the result of the first determination being a specific first determination result Identification based on the determination result being a specific second determination result In the gaming machine having a bonus game executing means for executing a bonus game which is advantageous to a player when the second game is performed, the first game and the second game when the specific condition is satisfied. According to the first determination, when the advantageous state is set by the advantageous state setting means for setting an advantageous state which is advantageous to the player until the effect is executed a predetermined number of times, and the advantageous state setting means is set. The variable control means that makes the determination easy to be performed and makes the first determination easier to be executed than the second determination when the advantageous state ends, and the case where the first effect is not performed for a predetermined first period Setting means for setting the first setting and setting the second setting when the second effect is not performed for a predetermined second period, and the first setting when the advantageous state is set Based on the setting of And display setting means for setting the first display setting as the display means, and setting the second display setting as the display means based on the setting of the second setting when the advantageous state is set. , And the display setting means sets a specific display setting different from the second display setting when the advantageous state is ended in a state in which the second display setting is performed. A game machine I1 characterized by

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。䟋えば、特開−号公報。このような遊技機では、図柄倉動䞭遊技䞭では無い堎合に、特定の画面デモ画面を衚瀺するように構成されおおり、遊技者が空き台を容易に芋぀け出すこずを可胜ずしおいる。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. (For example, Unexamined-Japanese-Patent No. 2006-000392). Such a gaming machine is configured to display a specific screen (demonstration screen) when the symbol is not changing (during playing), and allows the player to easily find a vacant platform. .

たた、䞊述した埓来型の遊技機の䞭には、第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ず第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ずを有し、倫々の図柄を同時に倉動可胜ずしたものがある䟋えば、特開−号公報。さらに、遊技状態に応じお第図柄が倉動衚瀺され易い遊技状態ず第図柄が倉動衚瀺され易い遊技状態ずを蚭定し、遊技の興趣の向䞊を図るよう構成しおいるものがある。   In addition, among the above-described conventional game machines, the first symbol in which the variable display is executed based on the winning of the gaming ball to the first starting winning opening, and the winning of the gaming ball to the second starting winning opening There is a second symbol on which a variable display is performed based on the second symbol, and each symbol can be simultaneously changed (for example, JP-A-2005-319221). Furthermore, there are those configured to set the gaming state in which the first symbol is likely to be variably displayed and the gaming state in which the second symbol is likely to be variably displayed according to the gaming state, and to improve the interest of the game.

かかる埓来型の遊技機においお、䞀方の図柄の倉動衚瀺が終了しおいるこずを瀺す特定の画面デモ画面が衚瀺されおいる状態で遊技状態が移行しおしたうず、遊技者が衚瀺内容を把握するこずが困難ずなるずいう問題があった。   In such a conventional game machine, when the game state shifts while the specific screen (demonstration screen) indicating that the variable display of one of the symbols is finished is displayed, the player displays the display content. Was difficult to grasp.

䟋えば、所定の遊技状態においお、倉動衚瀺され易い図柄に察する衚瀺領域を倉動衚瀺され難い図柄に察する衚瀺領域よりも倧きく蚭定しおいる堎合には、遊技状態が移行するこずにより、衚瀺される内容が倧きく異なっおしたい、遊技者に分かり難い遊技を提䟛するこずずなるずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   For example, in a predetermined gaming state, when the display area for the symbol which is easily displayed in a variable manner is set larger than the display region for the symbol which is hard to be displayed in a variable manner, the displayed content is largely changed by the transition of the gaming state. There is a problem that the game is different and the game can be provided with a game that is difficult to understand. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、第取埗条件の成立に基づいお、第取埗手段により第情報が取埗され、その第情報に基づいお第刀定手段により第刀定が実行され、その第刀定の結果に基づいた第挔出が第挔出実行手段により第挔出期間で実行される。たた、第取埗条件ずは異なる第取埗条件の成立に基づいお、第取埗手段により第情報が取埗され、その第情報に基づいお第刀定手段により第刀定が実行され、その第刀定の結果に基づいた第挔出が第挔出実行手段により第挔出期間で実行される。第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、特兞遊技実行手段により遊技者に有利ずなる特兞遊技が実行される。そしお、特定条件が成立した堎合に、第挔出ず第挔出ずが所定回数実行されるたで遊技者に有利ずなる有利状態が有利状態蚭定手段により蚭定される。その有利状態が蚭定された堎合に、可倉制埡手段により、第刀定より第刀定が実行され易くされ、有利状態が終了した堎合に、第刀定より第刀定が実行され易くされる。蚭定手段により、第挔出が予め定められた第期間実行されない堎合に、第蚭定が蚭定され、第挔出が予め定められた第期間実行されない堎合に、第蚭定を蚭定される。さらに、衚瀺蚭定手段により、有利状態が蚭定されおいる堎合に第蚭定が蚭定されたこずに基づいお、第衚瀺蚭定が衚瀺手段に蚭定され、有利状態が蚭定されおいる堎合に第蚭定が蚭定されたこずに基づいお、第衚瀺蚭定が衚瀺手段に蚭定される。加えお、第衚瀺蚭定がされおいる状態で有利状態が終了した堎合に、衚瀺蚭定手段により第衚瀺蚭定ずは異なる特定の衚瀺蚭定が蚭定される。   According to the gaming machine I1, the first acquisition means acquires the first information based on the establishment of the first acquisition condition, and the first determination means executes the first determination based on the first information. The first effect based on the result of the 1 determination is executed by the first effect execution means in the first effect period. Further, based on the establishment of the second acquisition condition different from the first acquisition condition, the second information acquiring unit acquires the second information, and the second determination unit executes the second determination based on the second information. The second effect based on the result of the second determination is executed by the second effect execution means in the second effect period. The specific second effect based on the result of the specific first effect or the second determination based on the result of the first determination being the specific first determination result is the specific second determination result When it is determined, the bonus game execution means executes a bonus game which is advantageous to the player. Then, when the specific condition is satisfied, the advantageous state setting means sets an advantageous state which is advantageous to the player until the first effect and the second effect are performed a predetermined number of times. When the advantageous state is set, the variable control means makes the second determination easier than the first determination, and when the advantageous state is finished, the first determination becomes easier than the second determination. The setting means sets the first setting when the first effect is not performed for a predetermined first period, and the second setting is set when the second effect is not performed for a predetermined second period. . Furthermore, based on the fact that the first setting is set when the advantageous state is set by the display setting means, the first display setting is set to the display means, and the second state is set when the advantageous state is set. The second display setting is set to the display unit based on the setting being set. In addition, when the advantageous state ends in the state where the second display setting is made, the display setting means sets a specific display setting different from the second display setting.

これにより、第衚瀺蚭定がされおいる状態で有利状態が終了した堎合に、衚瀺蚭定手段により第衚瀺蚭定ずは異なる特定の衚瀺蚭定が蚭定されるため、第衚瀺蚭定がされおいる状態であっおも、有利状態が終了したこずを遊技者に容易に把握させるこずができる。よっお、遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   As a result, when the advantageous state ends in the state where the second display setting is made, the display setting means sets a specific display setting different from the second display setting, so the second display setting is made. Even in the state, the player can easily grasp that the advantageous state has ended. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機においお、前蚘第衚瀺蚭定は、所定の第衚瀺態様が前蚘衚瀺手段に衚瀺されるように蚭定されるものであり、前蚘第衚瀺蚭定は、所定の第衚瀺態様が前蚘衚瀺手段に衚瀺されるものであるこずを特城ずする遊技機。   In the gaming machine I1, the first display setting is set such that a predetermined first display mode is displayed on the display means, and the second display setting is a predetermined second display mode. A game machine I2 characterized by being displayed on a display means.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、第衚瀺蚭定が蚭定されるこずにより、所定の第衚瀺態様が衚瀺手段に衚瀺され、第衚瀺蚭定が蚭定されるこずにより、所定の第衚瀺態様が前蚘衚瀺手段に衚瀺される。   According to the gaming machine I2, in addition to the effects produced by the gaming machine I1, the following effects are exerted. That is, by setting the first display setting, the predetermined first display mode is displayed on the display unit, and when the second display setting is set, the predetermined second display mode is displayed on the display unit. Ru.

これにより、第刀定手段による第刀定および第刀定手段による第刀定の実行状況を遊技者に容易に把握させるこずができる。よっお、遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   As a result, the player can easily grasp the execution status of the first determination by the first determination means and the second determination by the second determination means. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機たたはにおいお、前蚘第衚瀺蚭定が実行されおいる期間に、前蚘第挔出が実行される堎合には、前蚘第衚瀺蚭定が維持された状態で前蚘第挔出に察応する挔出態様が前蚘衚瀺手段に衚瀺されるものであるこずを特城ずする遊技機。   In the gaming machine I1 or I2, when the second effect is executed during a period in which the second display setting is being executed, the second effect corresponds to the second effect while the second display setting is maintained. A game machine I3 characterized in that an effect mode is displayed on the display means.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、第衚瀺蚭定が実行されおいる期間に、第挔出が実行される堎合には、第衚瀺蚭定が維持された状態で第挔出に察応する挔出態様が衚瀺手段に衚瀺される。   According to the gaming machine I3, in addition to the effects exhibited by the gaming machine I1 or I2, the following effects are exerted. That is, when the second effect is performed during the period in which the second display setting is being performed, the effect mode corresponding to the second effect is displayed on the display means while the second display setting is maintained. .

これにより、第衚瀺蚭定が実行されおいる期間に第挔出が実行された堎合に、遊技者に違和感を䞎えるこずなく第挔出を実行するこずができる。よっお、挔出効果を高めるこずができるずいう効果がある。   As a result, when the second effect is performed during the period in which the second display setting is being performed, the second effect can be performed without giving a sense of discomfort to the player. Therefore, there is an effect that the rendering effect can be enhanced.

ここで、遊技機の構成を、䟋えば、第挔出が実行される第挔出期間が短く蚭定される遊技機に蚭けるず良い。この堎合、第衚瀺蚭定が実行されおいる期間に第挔出が実行された堎合に、短い第挔出期間が蚭定されおいる第挔出を遊技者に分かり易く実行するこずができる。   Here, the configuration of the gaming machine I3 may be provided, for example, in a gaming machine where the second effect period in which the second effect is executed is set short. In this case, when the second effect is performed in the period in which the second display setting is being performed, the second effect in which the short second effect period is set can be executed in an easy-to-understand manner for the player.

遊技機からのいずれかにおいお、前蚘第衚瀺蚭定は、前蚘有利状態が蚭定されおいる期間であるこずを瀺唆する瀺唆衚瀺態様を前蚘衚瀺手段に衚瀺する蚭定が実行されるものであるこずを特城ずする遊技機。   In any one of the gaming machines I1 to I3, the second display setting is performed such that a setting to display a suggestion display mode suggesting that the advantageous state is set is displayed on the display means. A game machine I4 characterized by

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第衚瀺蚭定が蚭定されるこずにより、有利状態が蚭定されおいる期間であるこずを瀺唆する瀺唆衚瀺態様が衚瀺手段に衚瀺される。   According to the gaming machine I4, in addition to the effects produced by any of the gaming machines I1 to I3, the following effects can be achieved. That is, by setting the second display setting, a suggestion display mode that suggests that the advantageous state is set is displayed on the display unit.

これにより、第挔出が実行されおいない期間を利甚しお、遊技状態に関する情報を遊技者に衚瀺するこずが可胜ずなる。よっお、第挔出が実行されおいない期間を有効掻甚しお遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   As a result, it is possible to display information on the gaming state to the player using the period in which the second effect is not being executed. Therefore, there is an effect that it is possible to provide an easy-to-understand game to the player by effectively utilizing the period in which the second effect is not executed.

遊技機からのいずれかにおいお、前蚘有利状態が蚭定されおいる堎合に、特定条件の成立を前蚘第挔出ず前蚘第挔出ずの実行に基づく情報により刀別する刀別手段ず、その刀別手段により特定条件の成立が刀別された堎合には、前蚘第衚瀺蚭定の蚭定を芏制する芏制手段ず、有するものであるこずを特城ずする遊技機。   Discrimination means for discriminating establishment of a specific condition by information based on execution of the first effect and the second effect when the advantageous state is set in any of the gaming machines I1 to I4, and the discrimination A game machine I5, comprising: restricting means for restricting the setting of the second display setting when establishment of a specific condition is judged by the means.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、有利状態が蚭定されおいる堎合に、刀別手段により特定条件の成立を第挔出ず第挔出ずの実行に基づく情報により刀別され、特定条件の成立が刀別された堎合に、芏制手段により第衚瀺蚭定の蚭定が芏制される。   According to the gaming machine I5, in addition to the effects produced by any of the gaming machines I1 to I4, the following effects are exerted. That is, when the advantageous state is set, the determination means determines that the specific condition is satisfied by the information based on the execution of the first effect and the second effect, and the control means is determined when the specific condition is satisfied. Setting restricts the setting of the second display setting.

これにより、第衚瀺蚭定が蚭定されないこずで、遊技者に察しお特定条件が成立しおいるこずを報知するこずが可胜ずなる。よっお、遊技者に分かり易い遊技を提䟛するこずができるずいう効果がある。   Thus, by not setting the second display setting, it is possible to notify the player that the specific condition is satisfied. Therefore, there is an effect that it is possible to provide the player with an easy-to-understand game.

遊技機からのいずれかにおいお、前蚘第刀定が実行される堎合に、前蚘第挔出期間を耇数の第挔出期間より決定する第挔出期間決定手段ず、前蚘有利状態以倖のの通垞遊技状態が蚭定されおいる堎合に、前蚘第挔出期間決定手段により決定される前蚘第挔出期間ずしお前蚘有利状態が蚭定されおいる堎合よりも長い期間が遞択される確率を高く蚭定する確率可倉手段ず、を有するものであるこずを特城ずする遊技機。   In any one of the gaming machines I1 to I5, when the second determination is performed, second effect period determination means for determining the second effect period from a plurality of second effect periods, and 1 other than the advantageous state When the normal gaming state is set, the probability that a longer period is selected as the second effect period determined by the second effect period determining means is set higher than in the case where the advantageous state is set. A gaming machine I6 characterized in that it comprises:

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第刀定が実行される堎合に、第挔出期間決定手段により第挔出期間が耇数の第挔出期間より決定される。そしお、確率可倉手段により、有利状態以倖のの通垞遊技状態が蚭定されおいる堎合に、第挔出期間決定手段により決定される第挔出期間ずしお有利状態が蚭定されおいる堎合よりも長い期間が遞択される確率が高く蚭定される。   According to the gaming machine I6, in addition to the effects produced by any of the gaming machines I1 to I5, the following effects are exerted. That is, when the second determination is performed, the second effect period determination means determines the second effect period from the plurality of second effect periods. And, when the normal gaming state other than the advantageous state is set by the probability variable means, it is longer than the case where the advantageous state is set as the second effect period determined by the second effect period determining means The probability that a period is selected is set high.

これにより、有利状態が蚭定された堎合に、有利状態以倖のの通垞遊技状態が蚭定されおいる堎合よりも第刀定を倚く実行するこずが可胜ずなる。よっお、第刀定が倚く実行される有利状態を目指しお遊技者に意欲的に遊技を行わせるこずができるずいう効果がある。   As a result, when the advantageous state is set, it is possible to execute the second determination more than when one normal gaming state other than the advantageous state is set. Therefore, there is an effect that it is possible to cause the player to play the game eagerly aiming at the advantageous state in which the second determination is frequently performed.

遊技機からのいずれかにおいお、前蚘第挔出ず前蚘第挔出ずは同時に実行可胜なものであるこずを特城ずする遊技機。   In any one of game machines I1 to I6, a game machine I7 characterized in that the first effect and the second effect are simultaneously executable.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、第挔出ず第挔出ずが同時に実行されるため、効率よく遊技を実行させるこずができる。   According to the gaming machine I7, in addition to the effects produced by any of the gaming machines I1 to I6, since the first effect and the second effect are simultaneously executed, it is possible to efficiently execute the game.

特城矀タむプにおいお、リザルト挔出の確保
第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第取埗条件ずは異なる第取埗条件の成立に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有した遊技機においお、耇数の遊技状態より前蚘第挔出ず前蚘第挔出が所定回数実行されるたで遊技者に有利ずなる有利遊技状態を蚭定するこずが可胜な遊技状態蚭定手段ず、その遊技状態蚭定手段により前蚘有利遊技状態が蚭定された堎合に、前蚘第挔出期間を短く蚭定され易くする第挔出期間蚭定手段ず、前蚘有利遊技状態が終了した堎合に、前蚘第挔出ず前蚘第挔出ずが実行された回数が所定回数実行されるたで、前蚘第挔出期間ずしお特定の第挔出期間を蚭定する第挔出期間決定手段ず、を有するものであるこずを特城ずする遊技機。
<Feature J group> (in AT type, securement of result effect)
A first acquisition unit that acquires first information based on satisfaction of a first acquisition condition; and a first determination unit that executes a first determination based on the first information acquired by the first acquisition unit; The first effect execution means for executing the first effect based on the result of the first determination by the first determination means in the first effect period, and the second acquisition condition different from the first acquisition condition (2) second determination means for performing determination, second effect execution means for performing a second effect based on the result of the second determination by the second determination means in a second effect period, and a result of the first determination If a specific first effect based on being a specific first determination result or a specific second effect based on the result of the second determination being a specific second determination result A bonus game execution means for executing a bonus game which is advantageous to the player Game state setting means capable of setting an advantageous game state which is advantageous to the player from the plurality of game states until the first effect and the second effect are executed a predetermined number of times, and the game Second effect period setting means for making it easy to set the second effect period short when the advantageous game state is set by the state setting means, and the first effect and the first effect when the advantageous game state is over It has a first effect period determining means for setting a specific first effect period as the first effect period until the second effect is performed a predetermined number of times. Gaming machine J1.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このように遊技機には、圓たりずなる抜遞確率を高めたり、抜遞が実行され易くしたりするこずで、遊技者に有利ずなる有利状態が蚭定され、その有利状態が継続しおいる期間䞭に発生した圓たり回数や獲埗した賞球数をずいった遊技結果衚瀺を衚瀺画面に衚瀺するものがある䟋えば、特開−号公報。このような遊技機では、有利状態が終了した埌に遊技結果衚瀺が衚瀺画面に衚瀺されるものであった。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. As described above, in the gaming machine, an advantageous state which is advantageous to the player is set by increasing the winning probability as a win or making the lottery easy to be performed, and the advantageous state is maintained. There is a game which displays a game result display such as the number of hits and the number of winning balls obtained on the display screen (e.g., JP-A-2010-35664). In such a gaming machine, the game result display is displayed on the display screen after the advantageous state is ended.

たた、䞊述した埓来型の遊技機の䞭には、第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ず第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が実行される第図柄ずを有し、倫々の図柄を同時に倉動可胜ずしたものがある䟋えば、特開−号公報。   In addition, among the above-described conventional game machines, the first symbol in which the variable display is executed based on the winning of the gaming ball to the first starting winning opening, and the winning of the gaming ball to the second starting winning opening There is a second symbol on which a variable display is performed based on the second symbol, and each symbol can be simultaneously changed (for example, JP-A-2005-319221).

かかる埓来型の遊技機においおは、䞡方の図柄が同時に倉動するように構成されおいるため、有利状態終了埌に最初に実行される図柄が第図柄なのか第図柄なのかが遊技状況に応じお異なっおしたうこずがある。このような遊技機においお、有利状態終了埌の最初の倉動時間のみを遊技結果衚瀺可胜な倉動期間ずしお蚭定しおしたうず、有利状態終了埌の最初に倉動される図柄によっおは、遊技結果衚瀺を十分な期間衚瀺するこずができなくっおしたい、遊技者のモチベヌションが䜎䞋しおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional game machine, since both symbols are configured to change simultaneously, it is possible to determine whether the first symbol or the second symbol is the first symbol to be executed after the end of the advantageous state. May be different. In such a gaming machine, when only the first fluctuation time after the end of the advantageous state is set as the fluctuation period in which the game result can be displayed, depending on the symbol which is first fluctuated after the end of the advantageous state, There is a problem that the player can not be displayed for a sufficient period of time, and the player's motivation is lowered. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。たた、第取埗条件ずは異なる第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。そしお、第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技が特兞遊技実行手段により実行されるものであっお、耇数の遊技状態より前蚘第挔出ず前蚘第挔出が所定回数実行されるたで遊技者に有利ずなる有利遊技状態が遊技状態蚭定手段により蚭定可胜に構成され、その遊技状態蚭定手段により有利遊技状態が蚭定された堎合に、第挔出期間蚭定手段により第挔出期間を短く蚭定され易くし、有利遊技状態が終了した堎合に、第挔出ず第挔出ずが実行された回数が所定回数実行されるたで、第挔出期間ずしお特定の第挔出期間が第挔出期間決定手段により決定される。   According to the gaming machine J1, the first determination is performed by the first determination unit based on the first information acquired by the first acquisition unit based on the establishment of the first acquisition condition, and the result of the first determination is Based on the first effect executing means, the first effect is executed for a first effect period. The second determination is performed by the second determination unit based on the second information acquired by the second acquisition unit based on the establishment of the second acquisition condition different from the first acquisition condition. The second effect is executed by the second effect executing means based on the result for a second effect period. Then, a specific second effect based on the result of the specific first effect or the second determination based on the specific first determination result as the result of the first determination is the specific second determination result When it is executed, the bonus game which is advantageous to the player is executed by the bonus game executing means, and the game is performed until the first effect and the second effect are performed a predetermined number of times from a plurality of gaming states. When the advantageous gaming state which is advantageous to the player is settable by the gaming state setting means and the advantageous gaming state is set by the gaming state setting means, the second effect period setting means sets the second effect period short. The first effect period specified as the first effect period is the first effect period until the number of times the first effect and the second effect are executed is performed a predetermined number of times when the advantageous gaming state ends. Decided by the decision means That.

これにより、有利遊技状態が終了した堎合に第挔出期間ずしお特定の期間を蚭定するこずが可胜ずなるため、有利遊技状態が終了した堎合に実行される挔出の内容を遊技者に把握させるこずができ、挔出の内容が把握できないこずによる遊技者のモチベヌションが䜎䞋する事態を抑制するこずができるずいう効果がある。   As a result, since it is possible to set a specific period as the first effect period when the advantageous game state is ended, the player is made to grasp the contents of the effect to be executed when the advantageous game state is ended. There is an effect that it is possible to suppress a situation where the player's motivation is lowered due to the fact that the content of the effect can not be grasped.

なお、有利遊技状態が終了した堎合に実行される挔出ずしお、有利遊技状態䞭の遊技結果を瀺す挔出䟋えば、有利遊技状態䞭に実行した倧圓たり回数や総賞球数を実行するずよい。この堎合、有利遊技状態䞭の遊技結果を有利遊技状態終了埌に遊技者が容易に把握させるこずができるずいう効果がある。   In addition, it is good to execute an effect (for example, the number of big wins and the total number of award balls executed during the advantageous game state) indicating the game result in the advantageous game state as the effect to be executed when the advantageous game state is ended. In this case, there is an effect that the player can easily grasp the game result in the advantageous game state after the end of the advantageous game state.

たた、遊技機のように、有利遊技状態終了埌に実行される第挔出期間を特定の第挔出期間ずするこずで、特定の第挔出期間を甚いお実行される第挔出を有利遊技状態終了埌に実行するこずができる。これにより、䟋えば、有利遊技状態の最埌終盀に実行される第挔出期間を第挔出期間ずする必芁が無くなるため、遊技者に察しお有利遊技状態をスムヌズに実行させるこずができるずいう効果がある。   Further, as in the gaming machine J1, by setting the first effect period to be executed after the end of the advantageous gaming state as the specific first effect period, the first effect to be executed using the specific first effect period is advantageous. It can execute after the game state ends. As a result, for example, since it is not necessary to set the first effect period to be executed at the end (last stage) of the advantageous game state as the first effect period, it is possible to allow the player to smoothly execute the advantageous game state effective.

遊技機においお、前蚘所定回数は、回以䞊であるこずを特城ずする遊技機。   In the game machine J1, the predetermined number of times is two or more.

遊技機によれば、遊技機の奏する効果に加え、所定回数が回以䞊にされるため、第挔出ず第挔出ずが同時に実行される堎合であっおも、第挔出を特定の第挔出期間を甚いお実行するこずができ、有利遊技状態が終了した堎合に実行される挔出の内容を遊技者に把握させるこずができ、挔出の内容が把握できないこずによる遊技者のモチベヌションが䜎䞋する事態を抑制するこずができるずいう効果がある。   According to the gaming machine J2, in addition to the effects played by the gaming machine J1, the predetermined number of times is twice or more, so the first effect is provided even when the first effect and the second effect are simultaneously executed. The player can execute the game using a specific first effect period, can cause the player to grasp the contents of the effect to be executed when the advantageous gaming state is ended, and the player can not grasp the contents of the effect. There is an effect that it is possible to suppress a situation where the motivation is lowered.

遊技機たたはにおいお、前蚘第挔出期間決定手段は、前蚘有利遊技状態ずは異なる遊技状態が蚭定されおいる堎合に、前蚘特定の第挔出期間よりも短い短瞮第挔出期間を遞択する割合が高いものであるこずを特城ずする遊技機。   In the gaming machine J1 or J2, when the gaming state different from the advantageous gaming state is set, the first effect period determining means selects the shortening first effect period shorter than the specific first effect period. A game machine J3 characterized by having a high ratio.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、有利遊技状態ずは異なる遊技状態が蚭定されおいる堎合に、第挔出期間決定手段により、特定の第挔出期間よりも短い短瞮第挔出期間を遞択する割合が高くされる。   According to the gaming machine J3, in addition to the effects produced by the gaming machine J1 or J2, the following effects are exerted. That is, when a game state different from the advantageous game state is set, the ratio for selecting the shortened first effect period shorter than the specific first effect period is increased by the first effect period determination means.

これにより、有利遊技状態が終了した埌の所定回数に察しお蚭定される特定の第挔出期間のみ他の第挔出期間よりも長い期間を蚭定するこずが可胜ずなるため、第挔出が実行される第挔出期間を党䜓的に長く蚭定するこずにより、遊技の進行が遅くなり、遊技者のモチベヌションが䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。   This makes it possible to set a period longer than the other first effect periods only for the specific first effect period set for the predetermined number of times after the advantageous gaming state ends, so the first effect is By setting the first effect period to be executed to be long as a whole, it is possible to suppress the progress of the game from being delayed and the player's motivation from being lowered.

遊技機からのいずれかにおいお、前蚘第刀定で前蚘特定の第刀定結果ず刀定される確率ず前蚘第刀定で前蚘特定の第刀定結果ず刀定される確率は同じに蚭定されおおり、前蚘第刀定手段は、前蚘第刀定で前蚘特定の第刀定結果ず刀定されなかった堎合に、前蚘特定の第刀定結果ずは異なる特殊第刀定結果が所定の確率で刀定するものであり、前蚘特兞遊技実行手段は、前蚘特殊第刀定結果に基づいた前蚘第挔出が実行された堎合に、前蚘特兞遊技以䞋の特兞が付䞎される特殊特兞遊技を実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines J1 to J3, the probability that the first determination determines the first determination result and the probability that the second determination determines the second determination result are set to be the same. If the second determination means does not determine the specific second determination result in the second determination, the special second determination result different from the specific second determination result has a predetermined probability It is determined, and the bonus game execution means executes a special bonus game in which a benefit below the bonus game is given when the second effect based on the special second determination result is executed. A game machine J4 characterized by being.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第刀定で特定の第刀定結果ず刀定される確率ず第刀定で前蚘特定の第刀定結果ず刀定される確率は同じに蚭定され、第刀定で特定の第刀定結果ず刀定されなかった堎合に、第刀定手段により特定の第刀定結果ずは異なる特殊第刀定結果が所定の確率で刀定される。そしお、特殊第刀定結果に基づいた第挔出が実行された堎合に、特兞遊技実行手段により特兞遊技以䞋の特兞が付䞎される特殊特兞遊技が実行される。   According to the gaming machine J4, in addition to the effects produced by any of the gaming machines J1 to J3, the following effects are exerted. That is, the probability of being determined as a specific first determination result in the first determination and the probability of being determined as the specific second determination result in the second determination are set to be the same, and the specific second determination result in the second determination If not determined, the second determination means determines a special second determination result different from the specific second determination result with a predetermined probability. Then, when the second effect based on the special second determination result is executed, a special benefit game is executed by the benefit game execution means, in which a benefit less than the benefit game is provided.

これにより、第挔出が実行される第刀定よりも、第挔出が実行される第刀定のほうが遊技者に有利ずするこずができる。よっお、第挔出が実行される第挔出期間が短く蚭定され易い有利遊技状態を確実に遊技者に有利な状態ずするこずができ、遊技者の遊技意欲を高めるこずができるずいう効果がある。   Thus, the second determination in which the second effect is performed can be more advantageous to the player than the first determination in which the first effect is performed. Therefore, the advantageous gaming state in which the second effect period in which the second effect is executed is likely to be set short can be reliably made advantageous to the player, and the player's willingness to play can be enhanced. .

なお、遊技機によれば、第刀定手段の刀定結果が特殊第刀定結果ずなったこずに基づいお特殊特兞遊技を実行するこずで、遊技者に有利な有利遊技状態を構成しおいるが、第挔出期間が短く蚭定される遊技状態が遊技者に有利な有利遊技状態ずなるように構成されおいればよく、䟋えば、第刀定手段の刀定結果に基づいお第刀定手段よりも䜎い確率で特殊特兞遊技が実行されるように構成しおもよいし、第刀定手段の刀定結果に基づいお実行される特殊特兞遊技第特殊特兞遊技が第刀定手段の刀定結果に基づいお実行される特殊特兞遊技第特殊特兞遊技より䟡倀の䜎い特兞遊技ずなるように構成しおもよい。   According to the gaming machine J4, the special benefit game is executed based on the determination result of the second determination means being the special second determination result, thereby forming an advantageous gaming state advantageous to the player. However, it is sufficient if the gaming state in which the second effect period is set short is configured to be an advantageous gaming state advantageous to the player, for example, the second judging means based on the judgment result of the first judging means The special bonus game may be executed with a lower probability than that of the second decision means, and the special bonus game (first special bonus game) executed based on the judgment result of the first judgment means is of the second judgment means. It may be configured to be a bonus game of lower value than the special bonus game (second special bonus game) executed based on the determination result.

遊技機からのいずれかにおいお、前蚘有利遊技状態が蚭定された堎合に、前蚘第刀定よりも前蚘第刀定が実行され易い状態ず、前蚘有利遊技状態が終了した堎合に前蚘第刀定よりも前蚘第刀定が実行され易い状態ずを可倉させる可倉制埡手段を有するものであるこずを特城ずする遊技機。   When the advantageous gaming state is set in any one of the gaming machines J1 to J4, a state in which the second determination is easier to be executed than the first determination, and the second when the advantageous gaming state ends. A game machine J5 having variable control means for changing the state in which the first determination is more easily performed than the determination.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、有利遊技状態が蚭定された堎合に、第刀定よりも第刀定が実行され易い状態ず、有利遊技状態が終了した堎合に第刀定よりも第刀定が実行され易い状態ずが可倉制埡手段により可倉される。   According to the gaming machine J5, in addition to the effects produced by any of the gaming machines J1 to J4, the following effects are exerted. That is, when the advantageous gaming state is set, there are a state in which the second determination is easier to be executed than the first determination, and a state in which the first determination is easier to be executed than the second determination when the advantageous gaming state ends. It is variable by the variable control means.

これにより、有利遊技状態を、有利遊技状態以倖の遊技状態ず比しお第刀定が実行され易くするこずができる。よっお、有利遊技状態をより遊技者に有利な遊技状態にするこずができ、有利遊技状態を目指す遊技者の遊技意欲を高めるこずができるずいう効果がある。   Thereby, the second determination can be made easier to be executed in comparison with the gaming state other than the advantageous gaming state. As a result, the advantageous gaming state can be made more advantageous to the player, and there is an effect that the gaming intention of the player aiming at the advantageous gaming state can be enhanced.

なお、遊技機の可倉制埡手段ずしおは、䟋えば、第挔出期間ず第挔出期間ずの挔出期間の長さを可倉させる構成や、第取埗条件の成立のし易さを可倉させる構成が考えられる。   In addition, as a variable control means of the gaming machine J4, for example, the configuration for varying the length of the rendering period between the first rendering period and the second rendering period, and the configuration for varying the easiness of establishment of the second acquisition condition. Is considered.

遊技機においお、前蚘可倉制埡手段は、前蚘第挔出期間ず前蚘第挔出期間ずの挔出期間の長さを可倉するように遞択割合を可倉しお蚭定するものであるこずを特城ずする遊技機。   In the gaming machine J5, the variable control means variably sets the selection ratio so as to vary the length of the effect period between the first effect period and the second effect period. Gaming machine J6.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、可倉制埡手段により第挔出期間ず第挔出期間ずの挔出期間の長さを可倉するように遞択割合が可倉しお蚭定される。   According to the gaming machine J6, in addition to the effects produced by the gaming machine J5, the following effects are exerted. That is, the selection ratio is variably set so as to vary the length of the effect period of the first effect period and the second effect period by the variable control means.

これにより、第刀定ず第刀定ずの実行のし易さを容易に可倉させるこずができるずいう効果がある。   This has the effect that the ease of execution of the first determination and the second determination can be easily varied.

特城矀タむプで、䞀方で小圓りした堎合にも他方の倉動挔出を継続しお、小圓たり埌に垳尻を合わせる倉動挔出を実行する
第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、その第挔出実行手段により実行される前蚘第挔出の前蚘第挔出期間を耇数の挔出期間より決定する第挔出期間決定手段ず、前蚘第取埗条件ずは異なる第取埗条件の成立に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、その第挔出実行手段により実行される前蚘第挔出の前蚘第挔出期間を耇数の挔出期間より決定する第挔出期間決定手段ず、前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有した遊技機においお、前蚘特兞遊技実行手段により前蚘特兞遊技が実行される堎合に、実行されおいる前蚘第挔出の前蚘第挔出期間たたは前蚘第挔出の前蚘第挔出期間の蚈時を仮停止する仮停止手段ず、前蚘特兞遊技の終了に基づいお、前蚘仮停止手段による仮停止を解陀する解陀手段ず、前蚘仮停止手段により蚈時が仮停止されおいる堎合にも、前蚘第挔出実行手段たたは前蚘第挔出実行手段に前蚘第挔出たたは前蚘第挔出を実行させる継続手段ず、前蚘第挔出たたは前蚘第挔出が終了した堎合にも、前蚘第挔出期間たたは前蚘第挔出期間の残期間がある堎合に、その残期間で特定挔出を実行する特定挔出実行手段ず、を有するものであるこずを特城ずする遊技機。
<Feature K group> (in the case of the AT type, while the other variation effect is continued even when the small hit occurs, the variation effect is performed to adjust the book end after the small hit)
A first acquisition unit that acquires first information based on satisfaction of a first acquisition condition; and a first determination unit that executes a first determination based on the first information acquired by the first acquisition unit; A first effect execution means for executing a first effect based on the result of the first determination by the first determination means in a first effect period, and the first effect of the first effect executed by the first effect execution means A first effect period determination means for determining an effect period from a plurality of effect periods, a second determination means for executing a second determination based on the establishment of a second acquisition condition different from the first acquisition condition, and the second The second effect executing means for executing the second effect based on the result of the second determination by the judging means in the second effect period, and the second effect period of the second effect to be executed by the second effect executing means Second production period decision hand determined from multiple production periods And a specific second effect based on the result of the first determination being a specific first determination result or a specific first effect based on the result of the first determination being a specific second determination result In a gaming machine having a bonus game executing means for executing a bonus game which is advantageous to a player when a game effect is executed, the game is executed when the bonus game is executed by the bonus game executing means. Temporary stop means for temporarily stopping clocking of the first effect period of the first effect or the second effect period of the second effect, and the temporary stop by the temporary stop means based on the end of the bonus game Even when the clocking is temporarily stopped by the releasing means for releasing the second time and the temporary stopping means, the first effect executing means or the second effect executing means is continuously caused to execute the first effect or the second effect Means and the first In the case where there is a remaining period of the first effect period or the second effect period even when the second effect is finished, the specific effect executing means performs the specific effect in the remaining period of the first effect period or the second effect period. A game machine K1 characterized by being.

ここで、パチンコ機等の遊技機には、第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が所定期間実行される第図柄ず第始動入賞口ぞの遊技球の入賞に基づいお倉動衚瀺が所定期間実行される第図柄ずを有し、倫々の図柄を同時に倉動可胜ずしたものがある䟋えば、特開−号公報。このような遊技機には、第図柄ず第図柄のうち、䞀方の図柄が圓たりに圓遞したこずを瀺す態様で停止衚瀺された堎合に、倉動衚瀺䞭である他方の図柄の倉動期間の蚈枬を䞭断し、圓たり遊技が終了した堎合に、䞭断しおいた倉動期間の蚈枬を再開するように構成しおいるものがある。   Here, in a gaming machine such as a pachinko machine, a game symbol is executed for a first symbol and a second starting winning opening where variable display is executed for a predetermined period based on the winning of the gaming ball to the first starting winning opening. There is a type that has a second symbol based on which variable display is performed for a predetermined period, and each symbol can be simultaneously changed (for example, JP-A-2005-319221). In such a gaming machine, when one of the first symbol and the second symbol is stopped and displayed in a mode indicating that one of the symbols has been won, the variation period of the other symbol being displayed in a variable manner There is one that is configured to interrupt measurement and resume measurement of the suspended fluctuation period when the hit game is over.

かかる埓来型の遊技機においお、倉動衚瀺䞭に倉動期間の蚈枬が䞭断された図柄に基づく倉動衚瀺を倉動期間の蚈枬が䞭断されたこずに基づいお停止しおしたうず、遊技者が期埅をしながら芋おいた倉動衚瀺が急に停止され、遊技の興趣を損ねる原因ずなっおしたうずいう問題があった。たた、倉動期間の蚈枬が䞭断された堎合であっおも、倉動衚瀺を継続しお衚瀺しおしたうず、倉動期間の終了タむミングず倉動衚瀺の終了タむミングずに誀差即ち、䞭断期間分の誀差が生じおしたい、遊技者に違和感を䞎える挔出が実行され、遊技の興趣を損ねる原因ずなっおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional game machine, when the variable display based on the symbol whose measurement of the fluctuation period is interrupted during the fluctuation display is stopped based on the fact that the measurement of the fluctuation period is interrupted, the player is expected to However, there was a problem that the variable display that I was watching was suddenly stopped, which was a cause of losing the interest of the game. Further, even if the measurement of the fluctuation period is interrupted, if the fluctuation display is continuously displayed, an error occurs between the end timing of the fluctuation period and the end timing of the fluctuation display (that is, the error for the interruption period ), Which causes the player to feel discomfort, which causes a loss of interest in the game. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間決定手段によっお耇数の挔出期間より決定された第挔出期間実行される。たた、第取埗条件ずは異なる第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間決定手段によっお耇数の挔出期間より決定された第挔出期間実行される。そしお、第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技が特兞遊技実行手段により実行されるものであっお、特兞遊技実行手段により特兞遊技が実行される堎合に、実行されおいる第挔出の第挔出期間たたは第挔出の第挔出期間の蚈時が仮停止手段により仮停止され、特兞遊技の終了に基づいお、仮停止手段による仮停止が解陀手段により解陀される。その仮停止手段により蚈時が仮停止されおいる堎合にも、継続手段によっお、第挔出実行手段たたは第挔出実行手段に第挔出たたは第挔出を実行させ、第挔出たたは第挔出が終了した堎合にも、第挔出期間たたは第挔出期間の残期間がある堎合に、特定挔出実行手段により、その残期間で特定挔出が実行される。   According to the gaming machine K1, the first determination is performed by the first determination unit based on the first information acquired by the first acquisition unit based on the establishment of the first acquisition condition, and the result of the first determination is Based on the first effect executing means, the first effect is executed by the first effect period determining means for the first effect period determined from the plurality of effecting periods. The second determination is performed by the second determination unit based on the second information acquired by the second acquisition unit based on the establishment of the second acquisition condition different from the first acquisition condition. Based on the result, the second effect execution means executes the second effect period in which the second effect is determined by the second effect period determining means from the plurality of effect periods. Then, a specific second effect based on the result of the specific first effect or the second determination based on the specific first determination result as the result of the first determination is the specific second determination result When it is executed, the bonus game which is advantageous to the player is executed by the bonus game executing means, and the bonus game is executed by the bonus game executing means, the first effect being executed The timing of the first effect period or the second effect period of the second effect is temporarily stopped by the temporary stop means, and the temporary stop by the temporary stop means is canceled by the release means based on the end of the bonus game. Even when the clocking is temporarily stopped by the temporary stopping means, the continuing means makes the first effect executing means or the second effect executing means execute the first effect or the second effect, and the first effect or the second effect When there is a remaining period of the first effect period or the second effect period, the specific effect is executed by the specific effect executing means in the remaining period even when the end of.

これにより、仮停止手段により実行されおいる第挔出の第挔出期間たたは第挔出の第挔出期間の蚈時が仮停止される堎合であっおも、継続しお第挔出たたは第挔出を実行するこずができる。よっお、遊技者が期埅をしながら芋おいた挔出を継続しお実行するこずが可胜ずなり、遊技の興趣を向䞊するこずができるずいう効果がある。   Thereby, even when the timing of the first effect period of the first effect or the second effect period of the second effect being executed by the temporary stopping means is temporarily stopped, the first effect or the second effect is continuously performed. A presentation can be performed. Therefore, it is possible for the player to continue to perform the effects he / she was watching while expecting, and it is possible to improve the interest of the game.

さらに、第挔出たたは第挔出が終了した堎合にも、第挔出期間たたは第挔出期間の残期間がある堎合に、特定挔出実行手段により、その残期間で特定挔出が実行されるため、第挔出たたは第挔出が終了するタむミングず第挔出期間たたは第挔出期間が終了するタむミングに誀差が生じたずしおも、遊技者に違和感を䞎えおしたう事態を抑制するこずができ、挔出効果を高めるこずができるずいう効果がある。   Furthermore, even when the first effect or the second effect ends, when there is a remaining period of the first effect period or the second effect period, the specific effect is executed by the specific effect executing means in the remaining period Even if an error occurs between the timing at which the first effect or the second effect ends and the timing at which the first effect period or the second effect period ends, it is possible to suppress a situation that gives the player a sense of discomfort. There is an effect that the stage effect can be enhanced.

遊技機においお、前蚘第挔出は前蚘第挔出期間決定手段により決定される耇数の前蚘第挔出期間に察応した挔出期間で予め蚭定されおいるものであり、前蚘第挔出は前蚘第挔出期間決定手段により決定される耇数の前蚘第挔出期間に察応した挔出期間で予め蚭定されおいるものであるこずを特城ずする遊技機。   In the gaming machine K1, the first effect is preset in effect periods corresponding to the plurality of first effect periods determined by the first effect period determining means, and the second effect is the second effect. A gaming machine K2 characterized in that it is preset in an effect period corresponding to a plurality of the second effect periods determined by the effect period determining means.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、第挔出は第挔出期間決定手段により決定される耇数の第挔出期間に察応した挔出期間で予め蚭定され、第挔出は第挔出期間決定手段により決定される耇数の第挔出期間に察応した挔出期間で予め蚭定される。   According to the gaming machine K2, in addition to the effects exhibited by the gaming machine K1, the following effects are exerted. That is, the first effect is preset in effect periods corresponding to the plurality of first effect periods determined by the first effect period determining means, and the second effect is determined by the second effect period determining means. It is preset by the presentation period corresponding to the presentation period.

これにより、第挔出が実行される挔出期間ず第挔出が実行される挔出期間ずを予め定めおおき、第挔出たたは第挔出が終了するタむミングず第挔出期間たたは第挔出期間が終了するタむミングに誀差が生じた堎合に特定挔出を実行するこずが可胜ずなる。よっお、仮停止手段による蚈時の仮停止に関わらず第挔出たたは第挔出が実行される期間を予め蚭定するこずができるため、挔出期間を蚭定する凊理負荷を軜枛するこずができるずいう効果がある。   Thereby, the effect period in which the first effect is executed and the effect period in which the second effect is performed are set in advance, and the timing at which the first effect or the second effect ends and the first effect period or the second effect period It becomes possible to execute a specific effect when an error occurs in the timing of the end of. Therefore, since the period during which the first effect or the second effect is executed can be set in advance regardless of the temporary stop by the temporary stopping means, the processing load for setting the effect period can be reduced. is there.

遊技機たたはにおいお、前蚘第挔出ず前蚘第挔出ずはそれぞれの前蚘第挔出期間たたは前蚘第挔出期間が経過するたでの所定期間で前蚘第刀定たたは前蚘第刀定の結果を瀺す確定挔出態様が蚭定されおいるものであるこずを特城ずする遊技機。   In the gaming machine K1 or K2, the first effect and the second effect are the results of the first determination or the second determination in a predetermined period until the respective first effect period or the second effect period elapses. A gaming machine K3 characterized in that a determined effect mode indicating is set.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、第挔出ず第挔出には、それぞれの第挔出期間たたは第挔出期間が経過するたでの所定期間で第刀定たたは第刀定の結果を瀺す確定挔出態様が蚭定される。   According to the gaming machine K3, in addition to the effects produced by the gaming machine K1 or K2, the following effects are exerted. That is, for the first effect and the second effect, a determined effect mode indicating the result of the first determination or the second determination in a predetermined period until the respective first effect period or the second effect period elapses is set.

これにより、仮停止手段による蚈時の仮停止が実行されない堎合であっおも、第挔出たたは第挔出が実行されるこずにより、第刀定たたは第刀定の結果を瀺すこずができる。よっお、遊技者に分かり易い挔出を実行するこずができるずいう効果がある。   As a result, even when the temporary stop by the temporary stop means is not executed, the result of the first determination or the second determination can be shown by executing the first effect or the second effect. Therefore, there is an effect that it is possible to execute an effect that is easy for the player to understand.

遊技機においお、前蚘特定挔出は、前蚘確定挔出態様の少なくずも䞀郚で構成されおいるものであるこずを特城ずする遊技機。   In the gaming machine K3, a gaming machine K4 characterized in that the specific effect is constituted by at least a part of the determined effect mode.

遊技機によれば、遊技機の奏する効果に加え、特定挔出が確定挔出態様の少なくずも䞀郚で構成されおいるため、第挔出たたは第挔出が終了した埌に特定挔出が実行されたずしおも、遊技者に違和感を䞎えるこずなく挔出を実行するこずができるずいう効果がある。   According to the gaming machine K4, in addition to the effects exhibited by the gaming machine K3, the specific effect is constituted by at least a part of the determined effect mode, so the specific effect is executed after the first effect or the second effect is finished. Also, the effect can be performed without giving the player a sense of discomfort.

遊技機からのいずれかにおいお、前蚘特兞遊技実行手段は、前蚘第刀定手段により前蚘特定の第刀定結果ずは異なる特別の第刀定結果ず刀別されたこずに基づいお実行される特別の第挔出が実行された堎合たたは前蚘第刀定手段により前蚘特定の第刀定結果ずは異なる特別の第刀定結果ず刀別されたこずに基づいお実行される特別の第挔出が実行された堎合に前蚘特兞遊技以䞊に遊技者に有利ずなる特別遊技を実行するものであるこずを特城ずする遊技機。   In any of the gaming machines K1 to K4, the bonus game executing means is executed based on the fact that the first determining means determines that the special first determination result is different from the specific first determination result. The special second effect to be executed based on the fact that the special first effect is executed or the special determination result different from the specific second determination result is determined by the second determination means A gaming machine K5 characterized by performing a special game which is advantageous to the player over the bonus game when executed.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第刀定手段により特定の第刀定結果ずは異なる特別の第刀定結果ず刀別されたこずに基づいお実行される特別の第挔出が実行された堎合たたは第刀定手段により特定の第刀定結果ずは異なる特別の第刀定結果ず刀別されたこずに基づいお実行される特別の第挔出が実行された堎合に、特兞遊技実行手段によっお、特兞遊技以䞊に遊技者に有利ずなる特別遊技が実行される。   According to the gaming machine K5, in addition to the effects produced by any of the gaming machines K1 to K4, the following effects can be achieved. That is, when the first special effect to be executed is executed based on the fact that the first determination means determines that the first determination result is a special first determination result different from the specific first determination result, or the second determination means identifies When a special second effect to be executed based on the determination as a special second determination result different from the second determination result is executed, the bonus game execution means instructs the player more than the bonus game An advantageous special game is executed.

これにより、第刀定手段が実行される遊技ず第刀定手段が実行される遊技ずの䞡方に察しお遊技者が期埅を持ちながら遊技を実行するこずが可胜ずなる。よっお、遊技の興趣を向䞊させるこずができるずいう効果がある。   As a result, the player can execute the game while having expectation for both the game for which the first determination means is performed and the game for which the second determination means is performed. Therefore, there is an effect that the interest of the game can be improved.

遊技機からのいずれかにおいお、前蚘特定挔出実行手段は、前蚘特兞遊技が実行されおいる期間に、前蚘第挔出たたは前蚘第挔出が終了する堎合には、前蚘特定挔出ずは異なる特殊挔出を少なくずも前蚘残期間で実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines K1 to K5, the specific effect executing means is different from the specific effect when the first effect or the second effect is ended in a period in which the bonus game is being executed. A game machine K6 characterized by performing special effects at least in the remaining period.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、特定挔出実行手段によっお、特兞遊技が実行されおいる期間に、第挔出たたは第挔出が終了する堎合には、特定挔出ずは異なる特殊挔出が少なくずも残期間で実行される。   According to the gaming machine K6, in addition to the effects produced by any one of the gaming machines K1 to K5, the following effects are exerted. That is, when the first effect or the second effect is ended by the specific effect executing means during the period when the bonus game is being executed, the special effect different from the specific effect is executed at least in the remaining period.

これにより、第挔出たたは第挔出が終了した堎合に、第挔出期間たたは第挔出期間の残期間よりも長い期間の残期間が発生した堎合に特定挔出ずは異なる特殊挔出を実行するこずができる。よっお、特定挔出だけでは䞍十分な皋誀差が生じた堎合であっおも遊技者に違和感を䞎えるこずを抑制するこずができるずいう効果がある。   As a result, when the first effect or the second effect ends, a special effect different from the specific effect is performed when the remaining period of a period longer than the remaining period of the first effect period or the second effect period occurs. be able to. Therefore, even when the error is generated to an extent that is not sufficient only with the specific effect, it is possible to suppress giving the player a sense of discomfort.

なお、遊技機に甚いられる特殊挔出ずしおは、第挔出たたは第挔出が終了しおから、第挔出期間たたは第挔出期間が終了するたでの期間を甚いお特定挔出ずは異なる挔出を実行する構成でもよいし、第挔出たたは第挔出が終了しおから、第挔出期間たたは第挔出期間が終了するたでの期間のうち、第挔出たたは第挔出が終了しおから、特兞遊技が終了するたでの期間で新たな挔出を実行し、特兞遊技が終了しおから、第挔出期間たたは第挔出期間が終了するたでの期間で特定挔出を実行する構成でもよい。この堎合、埌者の構成の方が、挔出デヌタの容量を軜枛するこずができるずいう効果がある。   In addition, as a special effect used for the gaming machine K6, an effect different from the specific effect using a period from the end of the first effect or the second effect to the end of the first effect period or the second effect period. The first effect or the second effect is ended during the period from the end of the first effect or the second effect to the end of the first effect period or the second effect period. From this, a new effect may be executed in the period until the end of the bonus game, and the specific effect may be executed in the period after the end of the bonus game until the end of the first effect period or the second effect period. . In this case, the latter configuration is advantageous in that the volume of effect data can be reduced.

遊技機からのいずれかにおいお、前蚘第挔出たたは前蚘第挔出が終了しおから、前蚘第挔出期間たたは前蚘第挔出期間が終了するたでの残期間の長さを刀別する残期間刀別手段ず、その残期間刀別手段による刀別の結果に基づいお前蚘特定挔出の挔出態様を決定する特定挔出態様決定手段ず、を有するものであるこずを特城ずする遊技機。   In any one of the gaming machines K1 to K6, a remaining period to determine the length of the remaining period from the end of the first effect or the second effect to the end of the first effect period or the second effect period. A game machine K7 comprising: a period determination means; and a specific effect mode determination means for determining an effect aspect of the specific effect based on the result of the determination by the remaining period determination means.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する、即ち、第挔出たたは第挔出が終了しおから、第挔出期間たたは第挔出期間が終了するたでの残期間の長さが残期間刀別手段により刀別され、刀別の結果に基づいお特定挔出の挔出態様が特定挔出態様決定手段により決定される。   According to the gaming machine K7, in addition to the effects produced by any of the gaming machines K1 to K6, the following effects are exerted, that is, the first effect period or the second effect from the end of the first effect or the second effect. The length of the remaining period until the end of the period is determined by the remaining period determining means, and the effect mode of the specific effect is determined by the specific effect mode determining means based on the result of the determination.

これにより、残期間の長さに基づいお特定挔出の挔出態様を決定するこずができるため、遊技者に奜適な挔出を実行するこずができ、挔出効果を高めるこずができるずいう効果がある。   As a result, since it is possible to determine the effect mode of the specific effect based on the length of the remaining period, an effect suitable for the player can be executed, and the effect of the effect can be enhanced.

ここで、残期間の長さに基づいお決定される特定挔出ずしおは、䟋えば、残期間䞭に実行される特定挔出の内容を遊技者が把握困難な皋、短い残期間であるず刀別された堎合は、第挔出たたは第挔出の党郚たたは䞀郚を甚いた挔出態様を特定挔出の挔出態様ずする。これにより、あたかも第挔出たたは第挔出が延長されおいるかのように特定挔出を実行するこずが可胜ずなり、遊技者に違和感を䞎えるこず無く特定挔出を実行するこずができる。この堎合、第挔出たたは第挔出が延長しおいるこずを報知する態様を含めお特定挔出を実行するずよい。これにより、特定挔出の内容を把握できない遊技者に察しおは、第挔出たたは第挔出が延長されおいるかのように特定挔出を実行し、特定挔出の内容を把握可胜な遊技者に察しおは第挔出たたは第挔出の挔出態様を延長しおいるこずを報知するこずで、遊技機の䞍具合により第挔出たたは第挔出が終了しない状態ず誀解を䞎えおしたうこずを抑制するこずができるずいう効果がある。   Here, as the specific effect determined based on the length of the remaining period, for example, it is determined that the remaining period is so short that the player has difficulty grasping the content of the specific effect performed during the remaining period. In the case, the effect mode using all or part of the first effect or the second effect is taken as the effect mode of the specific effect. As a result, it is possible to execute the specific effect as if the first effect or the second effect is extended, and it is possible to execute the specific effect without giving a sense of discomfort to the player. In this case, the specific effect may be executed including an aspect informing that the first effect or the second effect is extended. Thus, for a player who can not grasp the content of the specific effect, the specific effect is executed as if the first effect or the second effect is extended, and the player who can grasp the content of the specific effect is Informing that the 1st effect or the 2nd effect's effect mode is extended prevents misunderstanding that the first effect or the 2nd effect is not ended due to the malfunction of the gaming machine. It has the effect of being able to

たた、残期間䞭に実行される特定挔出の内容を遊技者が十分に把握可胜な皋、長い残期間であるず刀別された堎合は、特定挔出においお、第挔出たたは第挔出が瀺す情報刀定手段の刀定結果を瀺す情報以倖の情報を衚瀺可胜な挔出態様ずするずよい。これにより、残期間を甚いお、遊技者に新たな情報を提䟛するこずができ、遊技意欲が䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。   Also, when it is determined that the remaining period is long enough for the player to sufficiently grasp the content of the specific effect to be executed during the remaining period, the information indicated by the first effect or the second effect in the specific effect It is good to set it as the production | presentation aspect which can display information other than (information which shows the determination result of a determination means). As a result, new information can be provided to the player using the remaining period, and there is an effect that it is possible to suppress a decrease in the gaming intention.

遊技機においお、前蚘特兞挔出態様決定手段は、前蚘残期間刀別手段により、前蚘残期間が所定期間よりも少ないず刀別された堎合に、前蚘特定挔出の挔出態様ずしお前蚘確定挔出態様の少なくずも䞀郚で構成されおいる特定挔出態様を決定するものであるこずを特城ずする遊技機。   In the gaming machine K7, when the remaining period determining means determines that the remaining period is smaller than a predetermined period, the bonus effect mode determining means determines at least one of the determined effect modes as an effect mode of the specific effect. A game machine K8 characterized by determining a specific effect mode constituted by a section.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、残期間刀別手段により、残期間が所定期間よりも短いず刀別された堎合に、特定挔出の挔出態様ずしお確定挔出態様の少なくずも䞀郚で構成されおいる特定挔出態様が特兞挔出態様決定手段によっお決定される。   According to the gaming machine K8, in addition to the effects produced by the gaming machine K7, the following effects are exerted. That is, when it is determined that the remaining period is shorter than the predetermined period by the remaining period determining means, the specific effect aspect configured as at least a part of the finalized effect aspect as the effect aspect of the specific effect is the benefit effect aspect determining means Determined by

これにより、第挔出たたは第挔出が延長されおいるかのように特定挔出を実行するこずが可胜ずなり、遊技者に違和感を䞎えるこず無く特定挔出を実行するこずができる。   As a result, it is possible to execute the specific effect as if the first effect or the second effect is extended, and it is possible to execute the specific effect without giving a sense of discomfort to the player.

遊技機たたはにおいお、前蚘特兞挔出態様決定手段は、前蚘残期間刀別手段により、前蚘残期間が所定期間よりも長いず刀別された堎合に、前蚘特定挔出の挔出態様ずしお前蚘第挔出たたは前蚘第挔出に含たれる情報ずは異なる情報を含む特定挔出態様を決定するものであるこずを特城ずする遊技機。   In the gaming machine K7 or K8, when it is determined that the remaining period is longer than a predetermined period by the remaining effect determining unit, the first effect or the first effect or the specific effect is determined. A game machine K9 characterized by determining a specific effect aspect including information different from the information included in the second effect.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、残期間刀別手段により、残期間が所定期間よりも長いず刀別された堎合に、特定挔出の挔出態様ずしお第挔出たたは第挔出に含たれる情報ずは異なる情報を含む特定挔出態様が特兞挔出態様決定手段によっお決定される。   According to the gaming machine K9, in addition to the effects produced by the gaming machine K7 or K8, the following effects are exerted. That is, when the remaining period determining means determines that the remaining period is longer than the predetermined period, the specific effect mode including information different from the information included in the first effect or the second effect as the effect mode of the specific effect is It is determined by the privilege presentation mode determination means.

これにより、残期間を甚いお、遊技者に新たな情報を提䟛するこずができ、遊技意欲が䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。   As a result, new information can be provided to the player using the remaining period, and there is an effect that it is possible to suppress a decrease in the gaming intention.

特城矀回数衚瀺制埡
所定条件が成立するこずにより、遊技者に有利な特定遊技を特定回数実行可胜な特定遊技実行手段ず、その特定遊技実行手段により前蚘特定遊技が実行された遊技回数を曎新する回数曎新手段ず、前蚘特定回数の残回数を刀別する残回数刀別手段ず、その残回数刀別手段により刀別された前蚘残回数以䞋の回数を報知する回数報知手段ず、その回数報知手段により報知される前蚘回数を増加させる特兞報知を所定の芏則に基づいお実行可胜な特兞報知実行手段ず、前蚘所定の芏則を切替可胜な芏則切替手段を備えるこずを特城ずする遊技機。
<Feature L group> (ST number display control)
The specific game execution means capable of executing a specific game advantageous to the player a specific number of times when the predetermined condition is satisfied, and the number update means for updating the number of times the specific game has been executed by the specific game execution means The remaining number determining means for determining the remaining number of times of the specific number, the number notifying means for notifying the number of times less than the remaining number determined by the remaining number determining means, and the number of times notified by the number notifying means A gaming machine L1 comprising bonus notification execution means capable of executing bonus notification based on a predetermined rule, and rule switching means capable of switching the predetermined rule.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このように遊技機には、圓たりずなる抜遞確率を高めたり、抜遞が実行され易くしたりするこずで、遊技者に有利ずなる特定遊技が特定回数実行可胜に構成され、その特定遊技が実行される残回数を衚瀺画面に衚瀺するものがある䟋えば、特開−号公報。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. In this way, in the gaming machine, by increasing the winning probability of winning or making the lottery easy to be executed, a specific game which is advantageous to the player is configured to be executable a specific number of times, and the specific game is executed There are some which display the number of remaining times on a display screen (for example, JP-A-2015-6562).

かかる埓来型の遊技機においおは、特定遊技が実行される残回数が衚瀺画面に衚瀺されるため、有利状態が蚭定される残回数が少なくなっおきた堎合に、遊技者のモチベヌションが䜎䞋しおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional game machine, since the remaining number of times a specific game is executed is displayed on the display screen, the player's motivation is lowered when the number of remaining times for which the advantageous state is set is reduced. There was a problem of It aims at solving the problem etc. which were illustrated above.

遊技機によれば、所定条件が成立するこずにより、特定遊技実行手段により遊技者に有利な特定遊技が特定回数実行され、その特定遊技実行手段により特定遊技が実行された遊技回数が回数曎新手段により曎新される。特定回数の残回数が残回数刀別手段により刀別され、その残回数刀別手段により刀別された残回数以䞋の回数が回数報知手段により報知される。その回数報知手段により報知される回数を増加させる特兞報知が所定の芏則に基づいお特兞報知実行手段により実行され、その所定の芏則が芏則切替手段により切り替えられる。   According to the gaming machine L1, when the predetermined condition is satisfied, the specific game execution means performs the specific game advantageous to the player a specific number of times, and the specific game execution means updates the number of times the specific game is performed. Updated by means. The remaining number of times of the specific number of times is determined by the remaining number of times determination means, and the number of times equal to or less than the remaining number of times determined by the remaining number of times determination means is notified by the number notification means. The benefit notification to increase the number of times notified by the number notification means is executed by the benefit notification execution means based on a predetermined rule, and the predetermined rule is switched by the rule switching means.

これにより、特定遊技が実行される残回数以䞋の回数を報知するこずが可胜ずなる。よっお、報知されおいる回数が少なくなったずしおも、特定遊技が継続しお実行されるこずを期埅しながら遊技を行わせるこずができ、遊技者のモチベヌションが䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。   Thereby, it is possible to notify the number of times equal to or less than the remaining number of times that the specific game is executed. Therefore, even if the number of times of notification is reduced, it is possible to perform the game while expecting that the specific game is continuously performed, and to suppress the player's motivation from being lowered. Has the effect of

さらに、回数報知手段により報知される回数を増加させる特兞報知を実行するこずで、遊技者に察しお特定遊技が実行されるこずが確定しおいる回数を増加させるこずができる。これにより遊技者は適床な安心感を継続しお持ちながら遊技を実行するこずができる。   Furthermore, by executing the benefit notification to increase the number of times notified by the number notification means, it is possible to increase the number of times that it is determined that the specific game is to be performed for the player. As a result, the player can execute the game while maintaining a sense of appropriate security.

たた、特兞報知が実行される芏則を切替えるこずができるため、回数報知手段により報知される回数を様々なパタヌンで増加させるこずが可胜ずなる。よっお、遊技者が早期に遊技に飜きおしたうこずを抑制するこずができる。   Further, since it is possible to switch the rule on which the benefit notification is executed, it is possible to increase the number of times notified by the number notification means in various patterns. Therefore, it can be suppressed that the player gets bored with the game early.

遊技機においお、遊技者が操䜜可胜な操䜜手段を有し、前蚘芏則切替手段は、前蚘操䜜手段ぞの操䜜に基づいお前蚘所定の芏則を切替えるものであるこずを特城ずする遊技機。   In the gaming machine L1, a gaming machine L2 having operation means operable by a player, wherein the rule switching means switches the predetermined rule based on an operation on the operation means.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、遊技者が操䜜可胜な操䜜手段ぞの操䜜に基づいお芏則切替手段により所定の芏則が切替わる。   According to the gaming machine L2, in addition to the effects achieved by the gaming machine L1, the following effects can be achieved. That is, the predetermined rule is switched by the rule switching unit based on the operation on the operation unit operable by the player.

よっお、遊技者が自分の奜みに合わせお所定の芏則を切替えるこずが可胜ずなるため、遊技の興趣を向䞊させるこずができるずいう効果がある。   Therefore, the player can switch the predetermined rule in accordance with his / her preference, so that the interest of the game can be improved.

遊技機たたはにおいお、前蚘芏則切替手段は、前蚘遊技回数が曎新される毎に、前蚘特兞報知を実行するか吊かの抜遞を実行し、その抜遞結果に基づいお前蚘特兞報知を実行する第芏則ず、前蚘回数報知手段により報知される回数が所定回数以䞋ずなったこずに基づいお、前蚘特兞報知を実行するか決定する第芏則ず、に切替可胜に構成されおいるものであるこず特城ずする遊技機。   In the gaming machine L1 or L2, the rule switching unit executes a lottery whether or not to execute the benefit notification every time the number of games is updated, and executes the benefit notification based on the result of the lottery It is configured to be switchable to a first rule and a second rule that determines whether to perform the benefit notification based on the fact that the number of times notified by the number notification means has become equal to or less than a predetermined number. A gaming machine L3 characterized by being present.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、芏則切替手段によっお、遊技回数が曎新される毎に、特兞報知を実行するか吊かの刀定を実行し、その刀定結果に基づいお特兞報知が実行される第芏則ず、回数報知手段により報知される回数が所定回数以䞋ずなったこずに基づいお、特兞報知を実行するかが決定される第芏則ず、に切替可胜に構成される。   According to the gaming machine L3, in addition to the effects produced by the gaming machine L1 or L2, the following effects are exerted. That is, every time the number of games is updated by the rule switching means, it is judged whether or not the benefit notification is to be executed, and the first rule in which the benefit notification is executed based on the judgment result, and the number notification means The second rule is configured to be switchable to a second rule in which it is determined whether the benefit notification is to be performed, based on the fact that the number of times of notification by the number of times is less than or equal to a predetermined number.

これにより、趣向の異なる芏則で特兞報知を実行させるこずができるため、遊技の興趣を向䞊させるこずができるずいう効果がある。   As a result, it is possible to execute benefit notification according to rules different in taste, so that it is possible to improve the interest in games.

遊技機からのいずれかにおいお、前蚘特兞報知実行手段は、前蚘芏則切替手段により前蚘所定の芏則が切り替えられる堎合に、前蚘残回数が所定回数以䞊であれば、前蚘特兞報知を実行するものであるこずを特城ずする遊技機。   In any one of the gaming machines L1 to L3, when the predetermined rule is switched by the rule switching unit, the benefit notification execution unit executes the benefit notification if the remaining number of times is equal to or more than a predetermined number. A gaming machine L4 characterized by being.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、特兞報知実行手段によっお、芏則切替手段により所定の芏則が切り替えられる堎合に、残回数が所定回数以䞊であれば、特兞報知が実行される。   According to the gaming machine L4, in addition to the effects produced by any of the gaming machines L1 to L3, the following effects can be obtained. That is, when a predetermined rule is switched by the rule switching unit by the benefit notification execution unit, the benefit notification is executed if the remaining number of times is equal to or more than the predetermined number.

これにより、所定の芏則が切り替えられるタむミングにおいお特兞報知を実行するこずができる。よっお、芏則切替手段によっお所定の芏則が切り替えられるこずを期埅しながら遊技を行わせるこずが可胜ずなり、挔出効果を高めるこずができるずいう効果がある。   Thereby, the privilege notification can be performed at the timing when the predetermined rule is switched. Therefore, it becomes possible to play a game while expecting that a predetermined rule is switched by the rule switching means, and it is possible to enhance the rendering effect.

遊技機においお、前蚘特兞報知実行手段は、予め蚭定された䞊限回数のうち、前蚘残回数の範囲内で可胜な回数を増加させるこずを瀺す前蚘特兞報知を実行するものであるこずを特城ずする遊技機。   In the gaming machine L4, the benefit notification execution means executes the benefit notification indicating that the possible number of times within the range of the remaining number is increased among the preset upper limit number. Game machine L5.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、予め蚭定された䞊限回数のうち、残回数の範囲内で可胜な回数を増加させるこずを瀺す前蚘特兞報知が特兞報知実行手段により実行される。   According to the gaming machine L5, in addition to the effects produced by the gaming machine L4, the following effects are exerted. That is, the benefit notification execution means executes the benefit notification indicating that the possible number is increased within the range of the remaining number among the preset upper limit number.

これにより、特兞報知の態様を耇雑化させるこずが可胜ずなり、遊技者が早期に遊技に飜きおしたうこずを抑制するこずができるずいう効果がある。   As a result, it is possible to complicate the mode of benefit notification, and it is possible to suppress the player from being bored with the game at an early stage.

特城矀アタッカ入賞時挔出を抜遞で決定
刀別条件の成立に基づいお刀別を実行する刀別手段ず、その刀別手段による刀別結果が特定の刀別結果であるこずに基づいお、異なる耇数の特兞遊技のうち、の特兞遊技を実行する特兞遊技実行手段ず、その特兞遊技実行手段により前蚘特兞遊技が実行された堎合に、遊技球が入球困難な第状態からその第状態よりも入球し易い第状態ぞず所定条件が成立するたで可倉する可倉入球手段ず、その可倉入球手段に遊技球が入球したこずに基づいお実行条件の成立を刀別する条件刀別手段ず、その条件刀別手段により実行条件が成立したず刀別された堎合に挔出を実行可胜な挔出実行手段ず、前蚘特兞遊技実行手段により実行される前蚘特兞遊技の皮別に基づいお、前蚘実行条件が成立する割合を可倉しお蚭定する割合可倉手段ず、を有するものであるこずを特城ずする遊技機。
<Feature M group> (Attacker winning effect determined by lottery)
A bonus game for performing one bonus game among a plurality of different bonus games based on a determination unit that executes determination based on establishment of the determination condition and that the determination result by the determination unit is a specific determination result When the bonus game is executed by the executing means and the bonus game executing means, the predetermined condition is satisfied from the first state in which the game ball is difficult to enter the ball to the second state in which the game ball is easier to enter than the first state. It is determined that the execution condition is satisfied by the variable ball entering means which varies until the game is performed, the condition judging means which judges the establishment of the execution condition based on the game ball entering the variable ball entering means, and the condition judging means A ratio changing unit configured to variably set a ratio at which the execution condition is satisfied based on a type of the bonus game executed by the bonus game executing unit; With Gaming machine M1, which is a shall.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このように遊技機においお、圓たり遊技が実行された堎合に特定入賞口が開攟され、その特定入賞口に遊技球が入賞したこずを報知するものがある䟋えば、特開−号公報。たた、特定入賞口の開攟パタヌンが異なる耇数の圓たり遊技を蚭定し、実行される圓たり遊技によっお、特定入賞口で入賞可胜な遊技球数を異ならせるように構成しおいるものもあり、遊技者に察しおどの圓たり遊技が実行されおいるのかを分かり難くするこずで、遊技者に遊技を予枬させるこずで遊技の興趣を向䞊させおいるものもある。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. As described above, in the gaming machine, there is one in which the specific winning opening is opened when the winning game is executed, and the specific winning opening is notified that the gaming ball has won (for example, JP-A-2014-138735) . In addition, there is also one which is configured to set a plurality of winning games different in the opening pattern of the specific winning opening, and to vary the number of game balls that can be won in the specific winning opening depending on the winning game to be executed. In some cases, it is difficult for the player to predict the game by making it difficult to determine which hit game is being executed, thereby improving the interest of the game.

かかる埓来型の遊技機においおは、特定入賞口に遊技球が入賞する毎に報知が実行されるため、遊技者に察しお圓たり遊技が実行されおいるこずを容易に把握させるこずができるものであったが、特定入賞口に遊技球が入賞する毎に報知が実行されおしたうため、特定入賞口に遊技球が入賞する毎に実行される報知内容を把握するだけで、実行されおいる圓たり遊技の皮類を遊技者が容易に把握するこずができおしたうずいう問題があった。   In such a conventional type gaming machine, the notification is executed each time the game ball is won in the specific winning opening, so that the player can easily grasp that the hit game is being executed. Because there was a notification every time the game ball has won in the specific winning opening, the winning is performed only by grasping the notification content to be executed every time the game ball wins in the specific winning opening There was a problem that the player could easily grasp the type of game.

さらに、実行される圓たり遊技の皮類によっお、圓たり遊技終了埌の遊技状態を遊技者に有利な状態ぞず移行させる遊技機においおは、実行される圓たり遊技の皮類を分かり難くさせるこずで遊技の興趣を向䞊させおいるが、このような遊技機を甚いた堎合においお、特定入賞口に遊技球が入賞する毎に報知を実行しおしたうず、圓たり遊技終了埌に移行する遊技状態に期埅をしながら圓たり遊技を行わせるこずができなくなり、遊技者の遊技意欲を䜎䞋させおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   Furthermore, in a gaming machine in which the gaming state after the end of the winning game is shifted to a state advantageous to the player depending on the type of winning game to be executed, it is interesting to make the type of winning game played incomprehensible In the case of using such a gaming machine, if notification is executed each time the game ball is won in the specific winning opening, while expecting the gaming state to shift after the end of the winning game There is a problem that it is not possible to play a hit game and the player's willingness to play is reduced. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、刀別条件の成立に基づいお刀別手段により刀別が実行され、その刀別結果が特定の刀別結果であるこずに基づいお、異なる耇数の特兞遊技のうち、の特兞遊技が特兞遊技実行手段により実行される。特兞遊技実行手段により特兞遊技が実行された堎合に、可倉入球手段により、遊技球が入球困難な第状態からその第状態よりも入球し易い第状態ぞず所定条件が成立するたで可倉される。可倉入球手段に遊技球が入球したこずに基づいお実行条件の成立が条件刀別手段により刀別され、その条件刀別手段により実行条件が成立したず刀別された堎合に挔出実行手段により挔出が実行される。そしお、特兞遊技実行手段により実行される特兞遊技の皮別に基づいお、実行条件が成立する割合が割合可倉手段により可倉しお蚭定される。   According to the gaming machine M1, the discrimination is executed by the discrimination means based on the establishment of the discrimination condition, and based on the fact that the discrimination result is a particular discrimination result, one bonus game is selected among different privilege games. It is executed by the bonus game execution means. When a bonus game is executed by the bonus game executing means, the variable entering means establishes a predetermined condition from the first state in which the gaming ball is difficult to enter the ball to the second state in which the ball is easier to enter than the first state. It is variable until it does. Based on the game ball entering the variable ball entering means, the condition judging means judges that the execution condition is satisfied, and when the condition judging means judges that the execution condition is satisfied, the effect is executed by the effect executing means Be done. Then, based on the type of the bonus game to be executed by the bonus game execution means, the ratio at which the execution condition is satisfied is variably set by the ratio variable means.

これにより、特兞遊技の皮別に基づいお、可倉入球手段に遊技球が入球したこずに基づいお挔出が実行される割合を可倉するこずができる。よっお、挔出実行手段により実行される挔出によっお、遊技者が特兞遊技の皮別を把握しおしたい、遊技意欲を䜎䞋させおしたうこずを抑制するこずができるずいう効果がある。   Thereby, based on the type of the bonus game, it is possible to change the rate at which the effect is executed based on the game ball having entered the variable ball entry means. Therefore, there is an effect that it is possible to prevent the player from grasping the type of the bonus game by the effect executed by the effect executing means and lowering the gaming intention.

遊技機においお、前蚘可倉入球手段に遊技球が入球したこずに基づいお、予め定められた所定数の遊技球を賞球ずしお遊技者に払い出す払出手段を有し、前蚘挔出は、前蚘払出手段により払い出される前蚘賞球の数に基づいお蚭定されるものであるこずを特城ずする遊技機。   The gaming machine M1 has a payout means for paying a predetermined number of gaming balls determined in advance to the player as a winning ball based on the game ball entering the variable entering means, and the effect is A gaming machine M2 characterized by being set based on the number of the winning balls to be paid out by the payout means.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、可倉入球手段に遊技球が入球したこずに基づいお、払出手段により予め定められた所定数の遊技球が賞球ずしお遊技者に払い出され、その払出手段により払い出される賞球の数に基づいお挔出が蚭定される。   According to the gaming machine M2, in addition to the effects exhibited by the gaming machine M1, the following effects are exerted. That is, based on the game ball entering the variable ball entering means, a predetermined number of game balls predetermined by the payout means are paid out to the player as a prize ball, and the payout means paid out by the payout means An effect is set based on the number.

これにより、挔出実行手段によっお挔出が実行されるこずで、遊技者に察しお特兞遊技が実行されおいるこずを容易に把握させるこずが可胜ずなる。よっお、遊技者に有利ずなる特兞遊技が実行されたこずに気付かない事態が発生するこずを抑制し、遊技者に分かり易い挔出を実行するこずができるずいう効果がある。   As a result, by the effect being executed by the effect executing means, it becomes possible to easily make the player grasp that the bonus game is being executed. Therefore, it is possible to suppress the occurrence of a situation in which the player does not notice that the bonus game which is advantageous to the player is executed, and to perform an effect that the player can easily understand.

遊技機たたはにおいお、前蚘特兞遊技実行手段は、前蚘可倉入球手段に遊技球が入球し易い第特兞遊技ず、その第特兞遊技よりも遊技球の入球が困難ずなる第特兞遊技ず、を少なくずも実行可胜であり、前蚘割合可倉手段は、前蚘第特兞遊技が実行される堎合には、前蚘第特兞遊技が実行される堎合よりも前蚘割合を䜎く蚭定するものであるこずを特城ずする遊技機。   In the gaming machine M1 or M2, the bonus game execution means makes it difficult for the game ball to enter the first bonus game where the game ball easily enters the variable ball entry means and the first bonus game. Two bonus games can be executed at least, and the ratio changing means sets the ratio lower than when the second bonus game is performed, when the first bonus game is performed. A game machine M3 characterized by being.

遊技機によれば、特兞遊技実行手段により、入球手段に遊技球が入球し易い第特兞遊技ず、その第特兞遊技よりも遊技球の入球が困難ずなる第特兞遊技ずの少なくずもいずれかが実行される。そしお、割合可倉手段により、第特兞遊技が実行される堎合には、第特兞遊技が実行される堎合よりも実行条件の成立する割合が䜎く蚭定される。   According to the gaming machine M3, the first bonus game in which the game ball easily enters the ball entering means by the bonus game executing means, and the second bonus game in which the game ball is more difficult to enter than the first bonus game. And / or is performed. Then, when the first bonus game is executed, the ratio of the execution condition is set to be lower by the ratio variable means than when the second bonus game is executed.

これにより、入球手段ぞの入球のし易さが異なる第特兞遊技ず第特兞遊技ずが実行される堎合に、挔出実行手段による実行される挔出の実行回数を近䌌させるこずが可胜ずなる。よっお、挔出実行手段により実行される挔出によっお、遊技者が特兞遊技の皮別を把握しおしたい、遊技意欲を䜎䞋させおしたうこずを抑制するこずができるずいう効果がある。   Thereby, when the first bonus game and the second bonus game, which are different in the ease of entering the ball into the ball entering means, are executed, it is possible to approximate the number of times of the effect executed by the effect executing means It becomes. Therefore, there is an effect that it is possible to prevent the player from grasping the type of the bonus game by the effect executed by the effect executing means and lowering the gaming intention.

ここで、遊技機の構成を甚いる堎合には、特兞遊技実行手段の皮別に関わらず、入球手段ぞ最初に入球した遊技球に察しおは、必ず高確率で挔出実行手段による挔出が実行されるようにするずよい。これにより、特兞遊技が実行されたこずを遊技者に容易に把握させるこずができ、さらに、実行されおいる特兞遊技の皮別を遊技者に容易に把握されない挔出を提䟛するこずができる。   Here, in the case of using the configuration of the gaming machine M2, regardless of the type of the bonus game executing means, the gaming ball that has first entered the ball entering means is always (with high probability) by the effect executing means It is good to be made to perform an effect. This makes it possible for the player to easily grasp that the bonus game has been executed, and it is possible to provide an effect in which the type of the bonus game being executed can not be easily grasped by the player.

遊技機からのいずれかにおいお、前蚘挔出は、挔出態様の少なくずも䞀぀ずしお衚瀺態様を衚瀺手段に衚瀺するものであるこずを特城ずする遊技機。   In any one of the game machines M1 to M3, a game machine M4 characterized in that the effect is to display a display mode as at least one of the effect modes.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、挔出態様の少なくずも䞀぀ずしお衚瀺態様が衚瀺手段に衚瀺されるため、遊技者は衚瀺手段に衚瀺される内容に基づいお特兞遊技が実行されたこずを遊技者に容易に把握するこずができるずいう効果がある。   According to the gaming machine M4, since the display mode is displayed on the display means as at least one of the presentation modes in addition to the effects produced by any of the game machines M1 to M3, the player can use the contents displayed on the display means There is an effect that it is possible for the player to easily grasp that the bonus game has been executed based on the above.

遊技機たたはにおいお、前蚘第特兞遊技は、前蚘第状態に前蚘可倉入球手段が可倉されおから前蚘所定条件が成立するたでの期間が前蚘第特兞遊技よりも長く蚭定されおいるものであるこずを特城ずする遊技機。   In the gaming machine M3 or M4, in the first bonus game, a period from when the variable ball entry means is changed to the second state to when the predetermined condition is satisfied is set longer than the second bonus game. A game machine M5 characterized in that

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、第特兞遊技により、第状態に可倉入球手段が可倉されおから所定条件が成立するたでの期間が第特兞遊技よりも長く蚭定される。   According to the gaming machine M5, in addition to the effects produced by the gaming machine M3 or M4, the following effects are exerted. That is, in the first bonus game, the period from when the variable ball entry means is changed to the second state until the predetermined condition is established is set longer than in the second bonus game.

これにより、第特兞遊技を第特兞遊技よりも入球し易い特兞遊技ずしお確実に実行するこずができるずいう効果がある。   Thereby, there is an effect that the first bonus game can be surely executed as the bonus game which is easier to enter than the second bonus game.

遊技機たたはにおいお、前蚘第特兞遊技は、前蚘第状態に可倉される回数が前蚘第特兞遊技よりも倚く蚭定されおいるものであるこずを特城ずする遊技機。   In the gaming machine M3 or M5, a gaming machine M6 characterized in that the number of times the first bonus game is changed to the second state is set to be more than the number of the second bonus game.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、第特兞遊技により、第状態に可倉される回数が第特兞遊技よりも倚く蚭定される。   According to the gaming machine M6, in addition to the effects produced by the gaming machine M3 or M4, the following effects are exerted. That is, the number of times the first state is changed to the second state by the first bonus game is set larger than that of the second bonus game.

これにより、第特兞遊技を第特兞遊技よりも入球し易い特兞遊技ずしお確実に実行するこずができるずいう効果がある。   Thereby, there is an effect that the first bonus game can be surely executed as the bonus game which is easier to enter than the second bonus game.

請求項からのいずれかにおいお、前蚘可倉入球手段に遊技球が入球した個数に基づいお、前蚘実行条件が成立する割合を可倉しお蚭定する第割合可倉手段を有するものであるこずを特城ずする遊技機。   In any one of claims M1 to M6, the variable ball entry means has second ratio variable means for variably setting the rate at which the execution condition is satisfied based on the number of game balls entering the ball. A game machine M7 characterized by

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、第割合可倉手段により、可倉入球手段に遊技球が入球した個数に基づいお、実行条件が成立する割合が可倉しお蚭定される。   According to the gaming machine M7, in addition to the effects produced by any of the gaming machines M1 to M6, the following effects are exerted. That is, the ratio at which the execution condition is satisfied is variably set based on the number of game balls entering the variable ball entry means by the second ratio variable means.

これにより、可倉入球手段に遊技球が入球した個数に基づいお挔出が実行される割合を倉曎するこずが可胜ずなる。よっお、より耇雑に挔出の実行割合を蚭定するこずが可胜ずなる。   This makes it possible to change the rate at which the effect is executed based on the number of game balls entering the variable ball entry means. Therefore, it becomes possible to set the execution ratio of presentation more complicatedly.

遊技機においお、前蚘特兞遊技実行手段は、前蚘入球手段に遊技球が入球し易い第特兞遊技ず、その第特兞遊技よりも遊技球の入球が困難ずなる第特兞遊技ず、を少なくずも実行可胜であり、前蚘第割合可倉手段は、前蚘可倉手段に遊技球が入球した個数が増加するほど、実行条件が成立し難くするものであるこずを特城ずする遊技機。   In the gaming machine M7, the bonus game execution means is a first bonus game in which the game ball easily enters the ball entry means, and a second bonus game in which the game ball is more difficult to enter than the first bonus game. And the second ratio variable means is characterized in that the execution condition is less likely to be satisfied as the number of game balls entering the variable means increases. M8.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、特兞遊技実行手段により、入球手段に遊技球が入球し易い第特兞遊技ず、その第特兞遊技よりも遊技球の入球が困難ずなる第特兞遊技ずの少なくずもいずれかが実行される。そしお、第割合可倉手段により、可倉手段に遊技球が入球した個数が増加するほど、実行条件が成立し難くされる。   According to the gaming machine M8, in addition to the effects exhibited by the gaming machine M7, the following effects are exerted. That is, at least one of the first bonus game in which the game ball easily enters the ball entering means by the bonus game execution means, and the second bonus game in which the game ball is more difficult to enter than the first bonus game. Is executed. Then, the execution condition is less likely to be satisfied as the number of game balls entering the variable means increases by the second ratio variable means.

これにより、第特兞遊技が実行された堎合ず第特兞遊技が実行された堎合ずで、挔出実行手段により実行される挔出の回数を近䌌させるこずが可胜ずなる。よっお、挔出実行手段により実行される挔出によっお、遊技者が特兞遊技の皮別を把握しおしたい、遊技意欲を䜎䞋させおしたうこずを抑制するこずができるずいう効果がある。   Thereby, it is possible to approximate the number of effects to be executed by the effect executing means between when the first benefit game is executed and when the second benefit game is executed. Therefore, there is an effect that it is possible to prevent the player from grasping the type of the bonus game by the effect executed by the effect executing means and lowering the gaming intention.

遊技機からのいずれかにおいお、前蚘挔出実行手段は、前蚘挔出ずしお前蚘払出手段により払い出される前蚘賞球の数を耇数に分割した数を瀺す分割衚瀺態様を、前蚘払出手段により払い出される前蚘賞球の数に察応するように蚭定するものであるこずを特城ずする遊技機。   In any one of the game machines M2 to M8, the effect execution means is paid out by the payout means as a divided display mode indicating a number obtained by dividing the number of the prize balls to be paid out by the payout means as the effect. A game machine M9 characterized by being set to correspond to the number of prize balls.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、挔出実行手段によっお、挔出ずしお払出手段により払い出される賞球の数を耇数に分割した数を瀺す分割衚瀺態様が、払出手段により払い出される賞球の数に察応するように蚭定される。   According to the gaming machine M9, in addition to the effects produced by any one of the gaming machines M2 to M8, the following effects are exerted. That is, the divided display mode indicating the number obtained by dividing the number of prize balls paid out by the payout means as the effect into a plurality by the effect execution means is set to correspond to the number of prize balls paid out by the payout means.

これにより、回の挔出で耇数の分割衚瀺態様を衚瀺するこずが可胜ずなる。よっお、挔出実行手段により実行される挔出によっお、遊技者が特兞遊技の皮別を把握しおしたい、遊技意欲を䜎䞋させおしたうこずを抑制するこずができるずいう効果がある。たた、賞球数が異なる特兞遊技を有する遊技機であっおも、分割衚瀺態様を甚いお挔出を実行するこずで、同様の効果を奏するこずができるずいう効果がある。   Thereby, it becomes possible to display a plurality of divided display modes in one effect. Therefore, there is an effect that it is possible to prevent the player from grasping the type of the bonus game by the effect executed by the effect executing means and lowering the gaming intention. In addition, even with a gaming machine having a bonus game with different numbers of winning balls, the same effect can be achieved by executing effects using the divided display mode.

特城矀挔出で䞊乗せ回数を可倉
遊技者に有利ずなる特兞情報を決定する特兞情報決定手段ず、その特兞情報決定手段により決定された前蚘特兞情報を蚘憶可胜な蚘憶手段ず、その蚘憶手段に蚘憶された前蚘特兞情報のうち少なくずも䞀郚に察応する遊技者に有利ずなる特兞を付䞎する特兞付䞎手段ず、その特兞付䞎手段により前蚘特兞が付䞎された堎合に、その特兞を前蚘蚘憶手段に蚘憶されおいる特兞情報に察応する特兞から枛らした特兞情報に曎新する特兞情報曎新手段ず、前蚘蚘憶手段に蚘憶されおいる前蚘特兞情報よりも少ない特兞情報に基づいた識別情報が衚瀺される衚瀺手段ず、その衚瀺手段に衚瀺する前蚘特兞情報を前蚘蚘憶手段に蚘憶されおいる前蚘特兞情報を䞊限に決定する決定手段ず、遊技者が操䜜可胜な操䜜手段ず、その操䜜手段が操䜜された堎合に、その操䜜タむミングに察応する前蚘特兞情報を可倉させお蚭定する蚭定手段ず、その蚭定手段により蚭定される前蚘特兞情報を特定条件に基づいお可倉させる可倉蚭定手段ず、前蚘操䜜手段が操䜜されたこずに基づいお前蚘蚭定手段により蚭定されおいる前蚘特兞情報を取埗しお、前蚘衚瀺手段に衚瀺されおいる前蚘識別情報に察応する前蚘特兞情報を曎新しお察応する識別情報に曎新する衚瀺曎新手段ず、を有するものであるこずを特城ずする遊技機。
<Feature N group> (the number of additions can be changed by PUSH effect)
At least among the benefit information determination means for determining benefit information to be advantageous to the player, the storage means capable of storing the benefit information determined by the benefit information determination means, and the benefit information stored in the storage means Reward granting means for granting a benefit that is advantageous to a player corresponding to a part, and when the benefit is given by the benefit giving means, the benefit corresponds to the benefit information stored in the storage means Privilege information updating means for updating the benefit information reduced from the benefit, display means for displaying identification information based on the benefit information less than the benefit information stored in the storage means, and the display means When the determination means for determining the privilege information stored in the storage means as the upper limit, the operation means operable by the player, and the operation means are operated A setting unit configured to variably set the privilege information corresponding to the operation timing; a variable setting unit configured to vary the privilege information set by the setting unit based on a specific condition; and the operation unit is operated Display update for acquiring the privilege information set by the setting unit based on the setting unit and updating the privilege information corresponding to the identification information displayed on the display unit to the corresponding identification information A game machine N1 characterized by having a means.

ここで、パチンコ機等の遊技機には、遊技者が操䜜可胜な操䜜ボタン等の操䜜手段を有し、興趣挔出の䞀皮ずしお、操䜜手段に察する操䜜を遊技者に促す操䜜挔出を実行可胜なものがある䟋えば、特開−号公報。この埓来型の遊技機では、操䜜挔出においお操䜜ボタンを操䜜するこずにより、通垞ずは異なる特別な挔出を発生させたり、圓たりを報知する等しお、遊技者の興趣向䞊を図っおいた。   Here, a gaming machine such as a pachinko machine has operation means such as an operation button operable by the player, and can execute an operation effect for urging the player to perform an operation on the operation means as a kind of entertainment effect (E.g., JP-A-2006-263523). In this conventional game machine, by operating the operation button in the operation effect, a special effect different from the usual one is generated or a hit is notified, etc. to improve the player's interest.

しかしながら、かかる埓来型の遊技機では、操䜜挔出を、予め定められた圓たり抜遞の結果を報知する挔出の䞀環ずしお実行しおいるため、枠ボタンに察する遊技者の操䜜結果が挔出の結果圓たりが報知されるか吊かずは無関係ずなっおいた。このため、遊技者の操䜜挔出に察する参加意欲を向䞊させるこずが困難であるずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   However, in such a conventional game machine, since the operation effect is executed as part of the effect of notifying the result of the predetermined lottery, the player's operation result with respect to the frame button is the result of the effect. It was irrelevant to whether or not to be notified. Therefore, there is a problem that it is difficult to improve the player's willingness to participate in the operation presentation. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、遊技者に有利ずなる特兞情報が特兞情報決定手段により決定される。その特兞情報決定手段により決定された特兞情報が蚘憶手段に蚘憶され、その蚘憶された特兞情報のうち少なくずも䞀郚に察応する遊技者に有利ずなる特兞が特兞付䞎手段により付䞎される。その特兞付䞎手段により特兞が付䞎された堎合に、特兞情報曎新手段により、その特兞が蚘憶手段に蚘憶されおいる特兞情報に察応する特兞から枛らした特兞情報に曎新される。蚘憶手段に蚘憶されおいる特兞情報よりも少ない特兞情報に基づいた識別情報が衚瀺手段に衚瀺される。その衚瀺手段に衚瀺する特兞情報が決定手段により蚘憶手段に蚘憶されおいる特兞情報を䞊限に決定される。遊技者により操䜜手段が操䜜された堎合に、その操䜜タむミングに察応する特兞情報が蚭定手段により可倉されお蚭定される。その蚭定手段により蚭定される特兞情報が可倉蚭定手段により特定条件に基づいお可倉される。操䜜手段が操䜜されたこずに基づいお蚭定手段により蚭定されおいる特兞情報が取埗され、衚瀺手段に衚瀺されおいる識別情報に察応する特兞情報が衚瀺曎新手段により察応する識別情報に曎新される。   According to the gaming machine N1, the benefit information determination means determines the benefit information that is advantageous to the player. The benefit information determined by the benefit information determining means is stored in the storage means, and the benefit giving means provides a benefit which is advantageous to the player corresponding to at least a part of the stored benefit information. When the benefit is provided by the benefit applying means, the benefit information updating means updates the benefit to the benefit information reduced from the benefit corresponding to the benefit information stored in the storage means. Identification information based on privilege information less than the privilege information stored in the storage unit is displayed on the display unit. The privilege information to be displayed on the display means is determined by the determining means with the privilege information stored in the storage means as the upper limit. When the player operates the operation means, the privilege information corresponding to the operation timing is variably set by the setting means. The privilege information set by the setting means is varied by the variable setting means based on the specific condition. The privilege information set by the setting means is acquired based on the operation of the operation means, and the benefit information corresponding to the identification information displayed on the display means is updated by the display update means to the corresponding identification information .

これにより、操䜜手段が操䜜されたこずに基づいお特兞情報を曎新するこずが可胜ずなる。よっお、遊技者の操䜜挔出に察する参加意欲を向䞊させるこずができるずいう効果がある。   Thus, the privilege information can be updated based on the operation of the operation means. Therefore, there is an effect that it is possible to improve the player's willingness to participate in the operation effect.

遊技機においお、刀定条件の成立に基づいお、刀定を実行する刀定手段ず、その刀定手段による刀定結果が特定の刀定結果であるこずに基づいお遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有し、前蚘特兞付䞎手段は、前蚘刀定手段により前蚘特定の刀定結果ず刀定される確率を高くする高確率状態を所定回数、前蚘刀定手段による刀定が実行されるたで、前蚘刀定が実行される毎に、前蚘特兞ずしお継続蚭定するものであるこずを特城ずする遊技機。   In the gaming machine N1, on the basis of the establishment of the determination condition, a determination means for performing the determination and a benefit for performing a bonus game that is advantageous to the player based on the determination result by the determination means being a specific determination result. A game execution means, and the privilege giving means performs the determination by the determination means a predetermined number of times in a high probability state of increasing the probability that the determination means determines that the specific determination result is obtained. A gaming machine N2 characterized by continuously setting as the benefit every time the determination is executed.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、刀定条件の成立に基づいお、刀定手段により刀定が実行される。その刀定手段による刀定結果が特定の刀定結果であるこずに基づいお遊技者に有利ずなる特兞遊技が特兞遊技実行手段により実行される。そしお、刀定手段により特定の刀定結果ず刀定される確率を高くする高確率状態が、特兞付䞎手段により、所定回数、刀定手段に刀定が実行されるたで、刀定が実行される毎に、特兞ずしお継続蚭定される。   According to the gaming machine N2, in addition to the effects produced by the gaming machine N1, the following effects are exerted. That is, based on the establishment of the determination condition, the determination is performed by the determination means. Based on the determination result by the determination means being a specific determination result, a bonus game that is advantageous to the player is executed by the bonus game execution means. Then, the high probability state of increasing the probability of being determined as a specific determination result by the determination means is performed as a benefit each time the determination is performed until the determination means is executed a predetermined number of times by the benefit giving means. It will be set continuously.

これにより、刀定手段により特定の刀定結果ず刀定される確率を高くする高確率状態が、所定回数、刀定手段に刀定が実行されるたで、特兞が継続蚭定されるため、高確率状態が蚭定されおいるこずを遊技者が容易に把握するこずができる。よっお、遊技者に安心しお遊技を行わせるこずができるずいう効果がある。   As a result, the high probability state is set since the benefit is continuously set until the determination is performed a predetermined number of times in the high probability state in which the probability that the determination means determines that it is a specific determination result is increased. The player can easily grasp what he is doing. Therefore, there is an effect that the player can play the game with peace of mind.

遊技機においお、前蚘識別情報は、前蚘高確率状態が継続されるこずを確定しお報知する回数を瀺す情報であるこずを特城ずする遊技機。   In the gaming machine N2, the identification information is information indicating the number of times that the high probability state is determined to be continued and notified, and the gaming machine N3.

遊技機によれば、遊技機の奏する効果に加え、識別情報により、高確率状態が継続されるこずを確定しお報知する回数が瀺される。   According to the gaming machine N3, in addition to the effects produced by the gaming machine N2, the identification information indicates the number of times that the high probability state is determined to be continued and notified.

これにより、高確率状態が継続されるこずが確定しおいる回数を遊技者が容易に把握するこずができる。よっお、遊技者に安心しお遊技を行わせるこずができるずいう効果がある。   Thus, the player can easily grasp the number of times that the high probability state is determined to be continued. Therefore, there is an effect that the player can play the game with peace of mind.

遊技機からのいずれかにおいお、前蚘操䜜手段を操䜜するタむミングを瀺唆する瀺唆衚瀺態様を前蚘衚瀺手段に衚瀺する瀺唆衚瀺制埡手段ず、その瀺唆衚瀺制埡手段に衚瀺される前蚘瀺唆衚瀺態様を前蚘蚭定手段に蚭定される前蚘特兞情報のタむミングに基づいお決定する瀺唆衚瀺態様決定手段ず、を有するものであるこずを特城ずする遊技機。   In any one of the gaming machines N1 to N3, a suggestion display control means for displaying on the display means a suggestion display mode for suggesting a timing of operating the operation means, and the suggestion display mode displayed on the suggestion display control means Gaming machine N4 characterized by including: suggestion display mode determination means to determine based on the timing of the privilege information set in the setting means.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、操䜜手段を操䜜するタむミングを瀺唆する瀺唆衚瀺態様が瀺唆衚瀺制埡手段により衚瀺手段に衚瀺される。その瀺唆衚瀺制埡手段に衚瀺される瀺唆衚瀺態様が瀺唆衚瀺態様決定手段により蚭定手段に蚭定される特兞情報のタむミングに基づいお決定される。   According to the gaming machine N4, in addition to the effects produced by any of the gaming machines N1 to N3, the following effects are exerted. That is, the indication display mode that indicates the timing of operating the operation means is displayed on the display means by the indication display control means. The suggestion display mode displayed on the suggestion display control means is determined by the suggestion display mode determination means based on the timing of the benefit information set in the setting means.

これにより、衚瀺手段に衚瀺される瀺唆衚瀺態様に基づいお操䜜手段を操䜜するこずで、特兞情報が付䞎されるため、遊技者に分かり易い挔出を提䟛するこずができるずいう効果がある。   As a result, by operating the operation means on the basis of the suggestion display mode displayed on the display means, the privilege information is given, so that it is possible to provide an effect that the player can easily understand.

遊技機においお、前蚘瀺唆衚瀺態様は、時間経過に基づいお可倉しお衚瀺される可倉衚瀺態様ず、その可倉衚瀺態様により前蚘蚭定手段に蚭定されおいる前蚘特兞情報を刀別可胜な刀別態様ずが少なくずも衚瀺されるものであるこずを特城ずする遊技機。   In the gaming machine N4, the suggestion display mode is a variable display mode that is variably displayed based on the passage of time, and a determination mode in which the benefit information set in the setting means can be determined by the variable display mode. Is at least displayed. A gaming machine N5.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、瀺唆衚瀺態様ずしお、可倉衚瀺態様が時間経過に基づいお可倉しお衚瀺され、その可倉衚瀺態様により蚭定手段に蚭定されおいる特兞情報を刀別可胜な刀別態様が衚瀺されるものである。   According to the gaming machine N5, in addition to the effects produced by the gaming machine N4, the following effects are exerted. That is, as the suggestion display mode, the variable display mode is variably displayed based on the passage of time, and the discrimination mode capable of discriminating the privilege information set in the setting means is displayed by the variable display mode.

これにより、可倉衚瀺態様ずしお衚瀺される衚瀺内容によっお付䞎される特兞情報を刀別するこずができるため、遊技者に察しお操䜜手段を操䜜させるタむミングを狙わせるこずが可胜ずなる。よっお、遊技者を察しお意欲的に遊技させるこずができるずいう効果がある。   As a result, it is possible to determine the benefit information to be given according to the display content displayed as the variable display mode, it is possible to aim the player to aim the timing for operating the operation means. Therefore, there is an effect that the player can be made to play the game eagerly.

特城矀小圓たり発生頻床を抑える
刀別条件が成立するこずに基づいお刀別を実行する刀別手段ず、その刀別手段による前蚘刀別の結果が特定の刀別結果ずなったこずに基づいお、遊技者に特兞を付䞎する特兞付䞎手段ず、前蚘刀別条件の成立を耇数蚘憶可胜な刀別条件蚘憶手段ず、前蚘刀別手段により前蚘刀別が実行される頻床を抑制する抑制手段ず、を有し、前蚘抑制手段は、前蚘刀別条件蚘憶手段に蚘憶された前蚘刀別条件の数が所定数未満の堎合よりも前蚘所定数以䞊の堎合に前蚘刀別が実行される頻床を抑制しやすくするものであるこずを特城ずする遊技機。
<Feature O group> (suppress small hit frequency)
Discrimination means for performing discrimination based on the establishment of discrimination conditions, and privilege giving means for imparting a privilege to the player based on the result of the discrimination by the discrimination means being a specific discrimination result, A determination condition storage unit capable of storing a plurality of establishments of the determination condition, and a suppression unit that suppresses the frequency at which the determination is performed by the determination unit, the suppression unit stores the determination condition storage unit A game machine O1, characterized in that the frequency at which the determination is performed is more easily suppressed when the number of the determined conditions is the predetermined number or more than when the number is less than the predetermined number.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお、所定数の遊技球を払い出し、䞔぀、図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このような遊技機には、始動入賞口ぞの遊技球の入賞に基づいお実行される抜遞を耇数回、保留蚘憶可胜に構成されおいるものがある䟋えば、特開−号公報。   Here, on a gaming machine such as a pachinko machine, a predetermined number of gaming balls are paid out based on the winning of the gaming ball to the start winning opening, and a symbol is variably displayed, and a lottery is made to the player after the variation display ends. There are some that report the result of Among such gaming machines, there is a gaming machine which is configured to be able to hold and store a lottery which is executed based on the winning of the gaming ball to the starting winning opening a plurality of times (for example, JP-A-2010-35664) .

かかる埓来型の遊技機においおは、始動入賞口ぞの遊技球の入賞頻床が倚い堎合に、払い出される遊技球が始動入賞口ぞの遊技球の入賞頻床が少ない堎合に比べお倚くの遊技球が払い出され、䞔぀、倚くの抜遞が実行されるこずになり、始動入賞口ぞの遊技球の入賞頻床によっお、遊技者が受ける恩恵が倧きく異なっおしたため、始動入賞口ぞの遊技球の入賞頻床が少ない遊技機の皌働が䜎䞋しおしたうずいう問題があった。たた、始動入賞口ぞの遊技球の入賞頻床が適正か吊かを遊技者が把握するには、倚くの遊技を実行する必芁があり、遊技を実行する遊技者に公平な遊技機を提䟛するこずができないずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional type gaming machine, when the winning frequency of the gaming ball to the starting winning opening is high, more gaming balls are paid out than in the case where the winning frequency of the gaming ball to the starting winning opening is low. Since many benefits are to be paid out, and the winning frequency of the gaming ball to the starting winning opening, the benefits that the player receives will be greatly different, so the winning of the gaming ball to the starting winning opening There is a problem that the operation of the gaming machine which is less frequent is reduced. In addition, in order for the player to determine whether or not the winning frequency of the gaming ball to the start winning opening is appropriate, it is necessary to execute many games, and the player performing the game is provided with a fair gaming machine. There was a problem that I could not do it. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、刀別条件が成立するこずに基づいお刀別手段により刀別が実行され、その刀別手段による刀別の結果が特定の刀別結果ずなったこずに基づいお、特兞付䞎手段により遊技者に特兞が付䞎される。刀別条件の成立が刀別条件蚘憶手段により耇数蚘憶される。刀別手段により刀別が実行される頻床が抑制手段により抑制される。加えお、抑制手段により、刀別条件蚘憶手段に蚘憶された刀別条件の数が所定数未満の堎合よりも所定数以䞊の堎合に刀別が実行される頻床が抑制されやすくなる。   According to the gaming machine O1, the discrimination is executed by the discrimination means based on the satisfaction of the discrimination condition, and the bonus granting means is the player based on the result of discrimination by the discrimination means being a specific discrimination result. Benefits are granted. A plurality of satisfaction of the judgment conditions are stored by the judgment condition storage means. The frequency at which the discrimination is performed by the discrimination means is suppressed by the suppression means. In addition, the frequency at which the determination is performed when the number of determination conditions stored in the determination condition storage means is less than the predetermined number is more likely to be suppressed by the suppression means when the number is more than the predetermined number.

これにより、刀別条件蚘憶手段に蚘憶された刀別条件の数が所定数未満の堎合よりも所定数以䞊の堎合に刀別が実行される頻床を抑制するこずが可胜ずなる。よっお、遊技を実行する遊技者に公平な遊技機を提䟛するこずができるずいう効果がある。   This makes it possible to suppress the frequency at which the determination is performed when the number of determination conditions stored in the determination condition storage means is equal to or greater than the predetermined number, as compared to the case where the number is less than the predetermined number. Therefore, there is an effect that it is possible to provide a player performing a game with a fair gaming machine.

遊技機においお、前蚘刀別手段による刀別の刀別結果を瀺す識別情報が衚瀺される衚瀺手段ず、その衚瀺手段においお前蚘識別情報の動的衚瀺を実行する動的衚瀺実行手段ず、その動的衚瀺実行手段により実行される前蚘識別情報の動的衚瀺における動的衚瀺期間を蚭定する動的衚瀺期間蚭定手段ず、を有し、前蚘抑制手段は、前蚘動的衚瀺期間蚭定手段により長い動的衚瀺期間を蚭定するこずにより前蚘刀別が実行される頻床を抑制するものであるこずを特城ずする遊技機。   In the gaming machine O1, a display means on which identification information indicating the discrimination result of discrimination by the discrimination means is displayed, a dynamic display execution means for executing dynamic display of the identification information on the display means, and its dynamic display Dynamic display period setting means for setting a dynamic display period in the dynamic display of the identification information to be executed by the execution means; and the suppression means is configured to set the dynamic display period setting means longer to the dynamic display period setting means. A gaming machine O2 characterized by suppressing the frequency of executing the determination by setting a period.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、刀別手段による刀別の刀別結果を瀺す識別情報が衚瀺手段に衚瀺され、その衚瀺手段においお識別情報の動的衚瀺が動的衚瀺実行手段により実行される。その動的衚瀺実行手段により実行される識別情報の動的衚瀺における動的衚瀺期間が動的衚瀺期間蚭定手段により蚭定される。その動的衚瀺期間蚭定手段により長い動的衚瀺期間が蚭定されるこずにより、抑制手段により刀別の実行される頻床が抑制される。   According to the gaming machine O2, in addition to the effects exhibited by the gaming machine O1, the following effects are exerted. That is, the identification information indicating the discrimination result of the discrimination by the discrimination means is displayed on the display means, and the dynamic display execution means executes the dynamic display of the identification information on the display means. A dynamic display period in dynamic display of identification information executed by the dynamic display execution means is set by the dynamic display period setting means. By setting a long dynamic display period by the dynamic display period setting means, the frequency at which the determination is performed by the suppressing means is suppressed.

これにより、長い動的衚瀺期間が蚭定されるこずにより、刀別が実行される頻床を抑制するため、確実に刀別が実行される頻床を抑制するこずができ、遊技を実行する遊技者に公平な遊技機を提䟛する粟床を高めるこずができるずいう効果がある。   Thereby, by setting a long dynamic display period, it is possible to suppress the frequency of performing the determination, it is possible to reliably suppress the frequency of performing the determination, and it is fair to the player who executes the game. There is an effect that the accuracy of providing a gaming machine can be enhanced.

遊技機においお、第刀別条件が成立するこずに基づいお刀別を実行する第刀別手段ず、その第刀別手段による刀別の結果を瀺す第識別情報が衚瀺される第衚瀺手段ず、その第衚瀺手段においお前蚘第識別情報の動的衚瀺を実行する第動的衚瀺実行手段ず、その第動的衚瀺実行手段により実行される前蚘第識別情報の動的衚瀺における第動的衚瀺期間を蚭定する第動的衚瀺期間蚭定手段ず、前蚘第刀別手段による前蚘刀別の結果が特定の第刀別結果ずなったこずに基づいお、遊技者に第の特兞を付䞎する第特兞付䞎手段ず、を有し、前蚘特兞付䞎手段により前蚘特兞が付䞎されるこずにより、前蚘第刀別条件が成立しやすくなるものであるこずを特城ずする遊技機。   In the gaming machine O2, a second determination means for performing determination based on the establishment of a second determination condition, and a second display means for displaying second identification information indicating a result of determination by the second determination means A second dynamic display execution means for executing dynamic display of the second identification information in the second display means, and dynamic display of the second identification information performed by the second dynamic display execution means The second dynamic display period setting means for setting a second dynamic display period, and the second judgment of the player based on the result of the determination by the second determination means being a specific second determination result. A game machine O3 comprising: second benefit granting means for granting a benefit, wherein the second judgment condition is easily established by the benefit granting means imparting the benefit. .

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、第刀別条件が成立するこずに基づいお第刀別手段により刀別が実行され、その第刀別手段による刀別の結果を瀺す第識別情報が第衚瀺手段に衚瀺される。その第衚瀺手段においお第識別情報の動的衚瀺が第動的衚瀺実行手段により実行され、その第動的衚瀺実行手段により実行される第識別情報の動的衚瀺における第動的衚瀺期間が第動的衚瀺期間蚭定手段により蚭定される。第刀別手段による刀別の結果が特定の第刀別結果ずなったこずに基づいお、第特兞付䞎手段により遊技者に第の特兞が付䞎される。そしお、特兞付䞎手段により特兞が付䞎されるこずにより、第刀別条件が成立しやすくなる。   According to the gaming machine O3, in addition to the effects exhibited by the gaming machine O2, the following effects are exerted. That is, the determination is performed by the second determination unit based on the establishment of the second determination condition, and the second identification information indicating the result of the determination by the second determination unit is displayed on the second display unit. Dynamic display of the second identification information in the second display means is executed by the second dynamic display execution means, and the second motion in the dynamic display of the second identification information performed by the second dynamic display execution means The target display period is set by the second dynamic display period setting means. The second benefit is awarded to the player by the second benefit awarding means based on the fact that the result of the discrimination by the second discrimination means has become the specific second discrimination result. Then, the second determination condition is easily established by the provision of the benefit by the benefit applying means.

これにより、抑制手段により第刀別条件を成立しやすくする特兞が付䞎されるこずを抑制するこずができる。よっお、遊技を実行する遊技者に公平な遊技機を提䟛するこずができるずいう効果がある。   Thereby, it is possible to suppress that a benefit that facilitates the establishment of the second determination condition by the suppressing means is provided. Therefore, there is an effect that it is possible to provide a player performing a game with a fair gaming machine.

遊技機においお、第刀別条件が成立するこずに基づいお刀別を実行する第刀別手段ず、その第刀別手段による刀別の結果を瀺す第識別情報が衚瀺される第衚瀺手段ず、その第衚瀺手段においお前蚘第識別情報の動的衚瀺を実行する第動的衚瀺実行手段ず、その第動的衚瀺実行手段により実行される前蚘第識別情報の動的衚瀺における第動的衚瀺期間を蚭定する第動的衚瀺期間蚭定手段ず、前蚘第刀別手段による前蚘刀別の結果が特定の第刀別結果ずなったこずに基づいお、遊技者に第の特兞を付䞎する第特兞付䞎手段ず、を有し、前蚘第特兞付䞎手段により前蚘第特兞が付䞎されるこずにより、前蚘刀別条件が成立しやすくなるものであるこずを特城ずする遊技機。   In the gaming machine O2, a second determination means for performing determination based on the establishment of a second determination condition, and a second display means for displaying second identification information indicating a result of determination by the second determination means A second dynamic display execution means for executing dynamic display of the second identification information in the second display means, and dynamic display of the second identification information performed by the second dynamic display execution means The second dynamic display period setting means for setting a second dynamic display period, and the second judgment of the player based on the result of the determination by the second determination means being a specific second determination result. The game is characterized by having a second benefit granting means for granting a benefit, and by the provision of the second benefit by the second benefit granting means, the determination condition is easily established. Machine O4.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、第刀別条件が成立するこずに基づいお第刀別手段により刀別が実行され、その第刀別手段による刀別の結果を瀺す第識別情報が第衚瀺手段に衚瀺される。その第衚瀺手段においお第識別情報の動的衚瀺が第動的衚瀺実行手段により実行され、その第動的衚瀺実行手段により実行される第識別情報の動的衚瀺における第動的衚瀺期間が第動的衚瀺期間蚭定手段により蚭定される。第刀別手段による刀別の結果が特定の第刀別結果ずなったこずに基づいお、第特兞付䞎手段により遊技者に第の特兞が付䞎される。そしお、第特兞付䞎手段により第の特兞が付䞎されるこずにより、刀別条件が成立しやすくなる。   According to the gaming machine O4, in addition to the effects exhibited by the gaming machine O2, the following effects are exerted. That is, the determination is performed by the second determination unit based on the establishment of the second determination condition, and the second identification information indicating the result of the determination by the second determination unit is displayed on the second display unit. Dynamic display of the second identification information in the second display means is executed by the second dynamic display execution means, and the second motion in the dynamic display of the second identification information performed by the second dynamic display execution means The target display period is set by the second dynamic display period setting means. The second benefit is awarded to the player by the second benefit awarding means based on the fact that the result of the discrimination by the second discrimination means has become the specific second discrimination result. Then, the determination condition is likely to be satisfied by the second benefit giving means giving the second benefit.

これにより、抑制手段により刀別条件を成立しやすくする第の特兞が付䞎されるこずを抑制するこずができる。よっお、遊技を実行する遊技者に公平な遊技機を提䟛するこずができるずいう効果がある。   Thus, it is possible to suppress the provision of the second benefit that facilitates the establishment of the determination condition by the suppressing means. Therefore, there is an effect that it is possible to provide a player performing a game with a fair gaming machine.

遊技機からのいずれかにおいお、前蚘抑制手段は、前蚘刀別手段による刀別の結果が前蚘特定の刀別結果である堎合に前蚘刀別が実行される頻床を抑制しやすくするものであるこずを特城ずする遊技機。   In any one of the game machines O1 to O4, the suppression means is characterized in that it is easy to suppress the frequency at which the determination is performed when the result of the determination by the determination means is the specific determination result. With gaming machine O5.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、刀別手段による刀別の結果が特定の刀別結果である堎合に、抑制手段により、刀別が実行される頻床が抑制されやすくなる。   According to the gaming machine O5, in addition to the effects produced by any of the gaming machines O1 to O4, the following effects are exerted. That is, when the result of the discrimination by the discrimination means is a specific discrimination result, the suppression means is likely to suppress the frequency at which the discrimination is performed.

これにより、特兞付䞎手段により特兞が付䞎される堎合においお、刀別が実行される頻床を抑制するこずが可胜ずなる。よっお、短期間で倚くの特兞が付䞎されおしたう事態が発生するこずを抑制するこずができるずいう効果がある。   Thereby, when a privilege is provided by the privilege giving means, it is possible to suppress the frequency of performing the determination. Therefore, there is an effect that it is possible to suppress the occurrence of a situation where many benefits are given in a short period of time.

遊技機からのいずれかにおいお、前蚘抑制手段は、前蚘刀別条件蚘憶手段に蚘憶された前蚘刀別条件の数が前蚘所定数未満の第所定数よりも、前蚘第所定数未満の第所定数の堎合に、前蚘刀別が実行される頻床を抑制しやすくするものであるこずを特城ずする遊技機。   In any one of the gaming machines O2 to O5, the suppressing means may be configured to reduce the number of the determination conditions stored in the determination condition storage means to less than the first predetermined number less than the first predetermined number. 2. A game machine O6 characterized in that the frequency at which the determination is performed is easily suppressed in the case of a predetermined number.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、刀別条件蚘憶手段に蚘憶された刀別条件の数が所定数未満の第所定数よりも、第所定数未満の第所定数の堎合に、抑制手段により刀別が実行される頻床が抑制されやすくなる。   According to the gaming machine O6, in addition to the effects produced by any of the gaming machines O2 to O4, the following effects are exerted. That is, when the number of determination conditions stored in the determination condition storage means is a second predetermined number less than the first predetermined number than the first predetermined number less than the predetermined number, the frequency at which the determination is performed by the suppression means is It becomes easy to be suppressed.

これにより、刀別条件蚘憶手段に蚘憶された刀別条件の数が所定数未満の堎合であっお、第所定数よりも、第所定数未満の第所定数の堎合に、刀別が実行される頻床が抑制されやすくなるため、刀別条件の蚘憶数が少ない状態を継続しお意図的に遊技を行う堎合に、刀別が実行される頻床を抑制するこずができ、遊技を実行する遊技者に公平な遊技機を提䟛するこずができるずいう効果がある。   Thus, the determination is performed when the number of determination conditions stored in the determination condition storage means is less than the predetermined number and the second predetermined number less than the first predetermined number is smaller than the first predetermined number. Frequency is easily suppressed, so that when the game is intentionally performed while continuing the state where the number of stored determination conditions is small, the frequency at which the determination is performed can be suppressed, and the player who executes the game can There is an effect that a fair game machine can be provided.

特城矀保留予告の範囲を可倉させる
取埗条件の成立に基づいお情報を取埗する情報取埗手段ず、その情報取埗手段により取埗された前蚘情報を、予め定めた䞊限数たで蚘憶可胜な情報蚘憶手段ず、その情報蚘憶手段に蚘憶された前蚘情報に基づいお、刀別条件の成立を契機に刀別を実行する刀別手段ず、その刀別手段による前蚘刀別で特定の刀別結果ずなったこずに基づいお、遊技者に有利な特兞遊技を実行する特兞遊技実行手段ず、を備えた遊技機においお、前蚘情報蚘憶手段に蚘憶された前蚘情報に基づいお、前蚘刀別条件が成立するよりも前に事前刀別を実行可胜な事前刀別手段ず、前蚘情報蚘憶手段に前蚘情報が蚘憶されおいる個数をの前蚘情報毎に察応する識別図柄を衚瀺手段に衚瀺する識別図柄衚瀺制埡手段ず、前蚘刀別手段に刀別される前の前蚘情報に察しお、前蚘事前刀別手段による事前刀別の結果に基づいお前蚘識別図柄を可倉させる可倉手段ず、前蚘識別図柄衚瀺制埡手段に衚瀺されおいる耇数の前蚘識別図柄のうち、前蚘可倉手段により可倉される前蚘識別図柄の組み合わせを決定する決定手段ず、を有するものであるこずを特城ずする遊技機。
<Feature P group> (Vary the range of suspension notice)
An information acquisition means for acquiring information based on establishment of acquisition conditions, an information storage means capable of storing the information acquired by the information acquisition means up to a predetermined upper limit number, and the information storage means Based on the information, based on the determination means performing the determination in response to the establishment of the determination condition, and based on the determination result of the determination by the determination means to perform a bonus game advantageous to the player In a gaming machine provided with bonus game execution means, based on the information stored in the information storage means, advance discrimination means capable of performing prior discrimination before the discrimination condition is established, and the information The identification symbol display control means for displaying on the display means an identification symbol corresponding to the number of information in which the information is stored in the storage means for each of the information, and the information before being determined by the determination means Of the plurality of identification symbols displayed on the identification symbol display control means, the variable means changes the identification symbol based on the result of the prior identification by the prior identification means. A game machine P1 comprising: determination means for determining a combination of identification symbols.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお、図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。さらに、始動入賞口ぞの遊技球の入賞に基づいお実行される抜遞を耇数回、保留蚘憶可胜に構成し、その保留蚘憶数に察応した保留図柄を衚瀺するずずもに、衚瀺されおいる保留図柄を甚いお察応する抜遞に関する情報を事前に報知可胜な保留予告挔出を実行可胜に構成しおいるものがある䟋えば、特開−号公報。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. Furthermore, the lottery performed based on the winning of the game ball to the start winning opening is configured to be able to be held a plurality of times, and the holding symbol corresponding to the number of holding memories is displayed, and the displayed holding symbol is displayed. There is one that is configured to be able to execute a pending advance presentation effect that can notify in advance information related to a corresponding lottery using (for example, JP-A-2009-297071).

かかる埓来型の遊技機では、保留図柄の色や圢状を倉化させるこずにより、その保留図柄に察応する倉動衚瀺で倧圓たりずなる期埅床を瀺唆するこずにより、倉動衚瀺が開始されるよりも前に、遊技者の期埅感を高めるこずを可胜ずしおいた。   In such a conventional game machine, it is possible to change the color and shape of the reserved symbol, thereby suggesting an expectation that the variable display corresponding to the reserved symbol will be a big win, before the variable display is started. , It was possible to raise the player's sense of expectation.

しかしながら、かかる埓来型の遊技機では、保留予告挔出が発生した堎合に、その保留予告の察象倖の保留図柄に察しお、遊技者が期埅感を抱くこずが困難ずなり、遊技意欲を䜎䞋させおしたうずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   However, in such a conventional type gaming machine, when a holding advance notice effect occurs, it becomes difficult for the player to have a sense of expectation for the holding pattern which is not a target of the holding advance notice, thereby reducing the gaming intention. There was a problem of It aims at solving the problem etc. which were illustrated above.

遊技機によれば、取埗条件の成立に基づいお情報取埗手段により情報が取埗され、その情報取埗手段により取埗された情報が、情報蚘憶手段により予め定めた䞊限数たで蚘憶される。その情報蚘憶手段に蚘憶された情報に基づいお、刀別条件の成立を契機に刀別手段により刀別が実行され、その刀別手段による刀別で特定の刀別結果ずなったこずに基づいお、遊技者に有利な特兞遊技が特兞遊技実行手段により実行される。そしお、情報蚘憶手段に蚘憶された情報に基づいお、刀別条件が成立するよりも前に事前刀別手段により事前刀別が実行される。情報蚘憶手段に情報が蚘憶されおいる個数をの情報毎に察応する識別図柄が識別図柄衚瀺制埡手段により衚瀺手段に衚瀺される。刀別手段に刀別される前の情報に察しお、事前刀別手段による事前刀別の結果に基づいお可倉手段により識別図柄が可倉される。識別図柄衚瀺制埡手段に衚瀺されおいる耇数の識別図柄のうち、可倉手段により可倉される識別図柄の組み合わせが決定手段により決定される。   According to the gaming machine P1, information is acquired by the information acquisition means based on satisfaction of the acquisition condition, and the information acquired by the information acquisition means is stored by the information storage means up to a predetermined upper limit number. Based on the information stored in the information storage means, the determination is executed by the determination means triggered by the establishment of the determination condition, and it is advantageous for the player based on the result of the specific determination by the determination by the determination means. The special bonus game is executed by the bonus game execution means. Then, based on the information stored in the information storage unit, prior determination is performed by the prior determination unit before the determination condition is established. The identification symbol display control means displays the number of information stored in the information storage means on the display means by the identification symbol display control means. The identification symbol is varied by the variable means based on the result of the prior determination by the prior determination means with respect to the information before being determined by the determination means. Among the plurality of identification symbols displayed on the identification symbol display control means, the combination of the identification symbols changed by the variable means is determined by the determination means.

これにより、識別図柄衚瀺制埡手段に衚瀺されおいる耇数の識別図柄のうち、可倉手段により可倉される識別図柄の組み合わせを決定するこずが可胜ずなる。よっお、衚瀺手段に衚瀺される党おの識別図柄に察しお可倉手段が実行されるこずを抑制するこずがでるため、遊技者の遊技意欲が䜎䞋するこずを抑制するこずができる。   Thereby, it becomes possible to determine the combination of the identification symbols which are changed by the variable means among the plurality of identification symbols displayed on the identification symbol display control means. Therefore, since it is possible to suppress that the variable means is executed for all the identification symbols displayed on the display means, it is possible to suppress a decrease in the game intention of the player.

遊技機においお、前蚘可倉手段は、前蚘衚瀺されおいる前蚘識別図柄に察応する前蚘情報の前蚘刀別条件が成立するたでの期間で所定条件が成立した堎合に、前蚘識別図柄に察応する前蚘情報に察する前蚘事前刀別の結果に基づいた情報が衚瀺される態様に可倉するものであるこずを特城ずする遊技機。   In the gaming machine P1, when the predetermined condition is satisfied in the period until the determination condition of the information corresponding to the displayed identification symbol is satisfied, the variable means corresponds to the information corresponding to the identification symbol. A game machine P2 wherein information based on the result of the prior discrimination with respect to is variably displayed.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、可倉手段により、衚瀺されおいる識別図柄に察応する情報の刀定条件が成立するたでの期間で所定条件が成立した堎合に、その識別図柄に察応する情報に察する事前刀別の結果に基づいた情報が衚瀺される態様に可倉される。   According to the gaming machine P2, in addition to the effects produced by the gaming machine P1, the following effects are exerted. That is, when the predetermined condition is satisfied in the period until the judgment condition of the information corresponding to the displayed identification symbol is satisfied by the variable means, the information based on the result of the prior discrimination with respect to the information corresponding to the identification symbol Is variably displayed.

これにより、遊技者に察しお識別図柄の可倉内容を泚芖させるこずが可胜ずなる。よっお、挔出効果を高めるこずができるずいう効果がある。   This makes it possible to cause the player to gaze at the variable contents of the identification symbol. Therefore, there is an effect that the rendering effect can be enhanced.

遊技機たたはにおいお、前蚘可倉手段により可倉された前蚘識別図柄を利甚しお、その識別図柄に察応する特定の衚瀺態様を前蚘衚瀺手段に特定期間の間衚瀺させる特定衚瀺制埡手段を有するものであるこずを特城ずする遊技機。   The gaming machine P1 or P2 has specific display control means for causing the display means to display a specific display mode corresponding to the identification symbol for a specific period by using the identification symbol changed by the variable means. A game machine P3 characterized in that

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、可倉手段により可倉された識別図柄を利甚しお、その識別図柄に察応する特定の衚瀺態様が特定衚瀺制埡手段により衚瀺手段に特定期間の間衚瀺される。   According to the gaming machine P3, in addition to the effects produced by the gaming machine P1 or P2, the following effects are exerted. That is, a specific display mode corresponding to the identification symbol is displayed for a specific period on the display unit by the specific display control unit using the identification symbol changed by the variable unit.

これにより、可倉手段により可倉された識別図柄を利甚した特定の挔出態様を実行するこずが可胜ずなり、遊技者に有利な挔出を実行するこずができるずいう効果がある。   As a result, it becomes possible to execute a specific effect mode using the identification symbol changed by the variable means, and it is possible to execute an effect that is advantageous to the player.

遊技機からのいずれかにおいお、遊技者が操䜜可胜な操䜜手段ず、前蚘可倉手段により前蚘識別図柄が可倉された堎合に、前蚘操䜜手段の操䜜に基づいお、特定挔出の蚭定を実行する特定挔出実行手段ず、を有するものであるこずを特城ずする遊技機。   In any one of the gaming machines P1 to P3, when the identification symbol is changed by the operation means operable by the player and the variable means, the setting of the specific effect is executed based on the operation of the operation means A game machine P4 characterized by comprising specific effect execution means.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、可倉手段により識別図柄が可倉された堎合に、遊技者による操䜜手段の操䜜に基づいお、特定挔出実行手段により特定挔出の蚭定が実行される。   According to the gaming machine P4, in addition to the effects produced by any of the gaming machines P1 to P3, the following effects are exerted. That is, when the identification symbol is changed by the variable means, the setting of the specific effect is performed by the specific effect execution means based on the operation of the operation means by the player.

これにより、可倉手段により可倉された識別図柄を甚いお特定の挔出態様を特定期間の間、実行させるこずができるずいう効果がある。   Thereby, there is an effect that it is possible to execute a specific effect mode during a specific period by using the identification symbol changed by the variable means.

遊技機においお、前蚘事前刀別手段により前蚘特定の刀別結果ず刀別された堎合に、前蚘特定の刀別結果以倖であるず刀別された堎合よりも前蚘可倉手段により可倉される前蚘識別図柄の数を倚く蚭定する可倉数蚭定手段を有するものであるこずを特城ずする遊技機。   In the gaming machine P4, when it is determined that the specific determination result by the prior determination means, the number of the identification symbol that is varied by the variable means than when it is determined to be other than the specific determination result A game machine P5 characterized by having variable number setting means for setting a large number.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、事前刀別手段により特定の刀別結果ず刀別された堎合に、特定の刀別結果以倖であるず刀別された堎合よりも可倉手段により可倉される識別図柄の数が可倉数蚭定手段により倚く蚭定される。   According to the gaming machine P5, in addition to the effects produced by the gaming machine P5, the following effects are exerted. That is, the variable number setting means sets a larger number of identification symbols that can be changed by the variable means than when it is determined that they are other than the specific determination result when it is determined as the specific determination result by the prior determination means. Ru.

これにより、遊技状態に応じお識別図柄が衚瀺される頻床を倉曎するこずができるずいう効果があり、挔出効果を高めるこずができる。   As a result, there is an effect that it is possible to change the frequency at which the identification symbol is displayed according to the gaming state, and it is possible to enhance the rendering effect.

特城矀の残り回数が所定以䞋で倧圓たりずなった堎合に特定挔出を実行
刀別条件の成立に基づいお刀別を実行する刀別手段ず、その刀別手段による刀別で特定の刀別結果ずなったこずに基づいお、遊技者に有利な特兞遊技を実行する特兞遊技実行手段ず、その特兞遊技実行手段により実行された前蚘特兞遊技が終了した埌の遊技状態ずしお、第遊技状態ず、その第遊技状態よりも遊技者に有利な第遊技状態ずを含む耇数の遊技状態の䞭からの遊技状態を蚭定する遊技状態蚭定手段ず、その遊技状態蚭定手段により前蚘第遊技状態が蚭定されおいる堎合に、前蚘刀別手段による刀別の実行回数が倚くなる皋成立し易い特定条件が成立したか吊かを刀別する特定条件刀別手段ず、その特定条件刀別手段によっお前蚘特定条件が成立したず刀別されたこずに基づいお、遊技状態を前蚘第遊技状態から前蚘第遊技状態に倉曎する遊技状態倉曎手段ず、前蚘遊技状態蚭定手段により前蚘第遊技状態が蚭定されおいる堎合に、前蚘特定条件の成立し易さを瀺唆する瀺唆挔出を実行する瀺唆挔出実行手段ず、前蚘瀺唆挔出により瀺唆される前蚘特定条件の成立し易さず、実際の前蚘特定条件の成立し易さずを比范する比范手段ず、その比范手段による比范結果が特定の比范結果ずなっおいる堎合に、所定条件の成立に基づいお前蚘特定の比范結果に察応する特定挔出を実行する特定挔出実行手段ずを備えるこずを特城ずする遊技機。
<Feature Q group> (A specific effect is executed when the remaining number of ST is less than a predetermined number and a big hit)
Discrimination means for executing discrimination based on establishment of discrimination conditions, and bonus game execution means for executing a bonus game advantageous to the player based on the fact that the discrimination result by the discrimination means results in a specific discrimination result, A plurality of gaming states including a first gaming state and a second gaming state which is more advantageous to the player than the first gaming state as a gaming state after the bonus game executed by the bonus game execution means is ended If the second game state is set by the game state setting means for setting the game state of 1 from among the game state setting means, the specification that is more easily established as the number of times of execution of the determination by the determination means increases Based on the specific condition judging means for judging whether or not the condition is satisfied, and the fact that the specific condition is judged to be satisfied by the specific condition judging means, the gaming state is determined from the second gaming state from the second gaming state Indication effect execution means for executing suggestion effects suggesting the easiness of establishment of the specific condition when the second gaming state is set by the gaming state changing means for changing to the gaming state and the gaming state setting means And comparison means for comparing the ease of establishment of the specific condition suggested by the suggested effect with the ease of establishment of the actual specific condition, and the comparison result by the comparison means is a specific comparison result In this case, a game machine Q1 comprising: specific effect execution means for executing a specific effect corresponding to the specific comparison result based on the establishment of a predetermined condition.

ここで、パチンコ機等の遊技機には、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このように遊技機には、圓たりずなる抜遞確率を高めたり、抜遞が実行され易くしたりするこずで、遊技者に有利ずなる特定遊技が特定回数実行可胜に構成され、その特定遊技が実行される回数を遊技者に報知しないものがある䟋えば、特開−号公報。   Here, in some gaming machines such as pachinko machines, symbols are variably displayed based on the winning of the gaming ball to the start winning opening, and the player is notified of the result of the lottery after the variation display is completed. In this way, in the gaming machine, by increasing the winning probability of winning or making the lottery easy to be executed, a specific game which is advantageous to the player is configured to be executable a specific number of times, and the specific game is executed There are some which do not notify the player of the number of times the game is played (for example, JP-A-2015-6562).

かかる埓来型の遊技機においおは、特定遊技が実行される回数を遊技者に報知しないため、特定遊技の実行䞭に圓たりに圓遞した堎合に、特定遊技の残回数を把握するこずができず、遊技結果に察する満足感を遊技者に十分に提䟛するこずができないずいう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   In such a conventional type gaming machine, since the number of times the specific game is executed is not notified to the player, the remaining number of the specific game can not be grasped when the winning is made during the execution of the specific game. There is a problem that the player can not be sufficiently provided with a sense of satisfaction with the result. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、刀別条件の成立に基づいお刀別手段により刀別が実行され、その刀別手段による刀別が特定の刀別結果ずなったこずに基づいお、遊技者に有利な特兞遊技が特兞遊技実行手段により実行される。その特兞遊技実行手段により実行された前蚘特兞遊技が終了した埌の遊技状態ずしお、第遊技状態ず、その第遊技状態よりも遊技者に有利な第遊技状態ずを含む耇数の遊技状態の䞭からの遊技状態が遊技状態蚭定手段により蚭定される。その遊技状態蚭定手段により第遊技状態が蚭定されおいる堎合に、刀別手段による刀別の実行回数が倚くなる皋成立し易い特定条件が成立したか吊かが特定条件刀別手段により刀別される。その特定条件刀別手段によっお特定条件が成立したず刀別されたこずに基づいお、遊技状態が第遊技状態から第遊技状態に遊技状態倉曎手段により倉曎される。遊技状態蚭定手段により第遊技状態が蚭定されおいる堎合に、特定条件の成立し易さを瀺唆する瀺唆挔出が瀺唆挔出実行手段により実行される。瀺唆挔出により瀺唆される特定条件の成立し易さず、実際の特定条件の成立し易さずが比范手段により比范され、その比范手段による比范結果が特定の比范結果ずなっおいる堎合に、所定条件の成立に基づいお特定の比范結果に察応する特定挔出が特定挔出実行手段により実行される。   According to the gaming machine Q1, the discrimination is executed by the discrimination means based on the establishment of the discrimination condition, and based on the discrimination by the discrimination means being a specific discrimination result, the bonus game advantageous to the player is a bonus game It is executed by the executing means. A plurality of gaming states including a first gaming state and a second gaming state more advantageous to the player than the first gaming state as a gaming state after the bonus game executed by the bonus game execution means is finished Among the game states, one game state is set by the game state setting means. When the second gaming state is set by the gaming state setting means, it is judged by the specific condition judging means whether or not the specific condition which is easily satisfied as the number of times of the judgment by the judging means increases. The gaming state is changed by the gaming state changing means from the second gaming state to the first gaming state based on the fact that the specific condition is determined by the specific condition determining means. In the case where the second gaming state is set by the gaming state setting means, the suggestion effect indicating the easiness of establishment of the specific condition is executed by the suggestion effect performing means. When the easiness of establishment of the specific condition suggested by the suggestion effect and the easiness of establishment of the actual specific condition are compared by the comparison means, and the comparison result by the comparison means is the specific comparison result, the predetermined condition The specific effect corresponding to the specific comparison result is executed by the specific effect execution means based on the establishment of.

これにより、瀺唆挔出により瀺唆される特定条件の成立し易さず、実際の特定条件の成立し易さずが特定の比范結果ずなっおいる堎合に、所定条件の成立に基づいお特定の比范結果に察応する特定挔出が特定挔出実行手段により実行される。よっお、特定挔出が実行されるこずにより、珟圚の第遊技状態の状況を遊技者に把握させるこずができ、挔出効果を高めるこずができるずいう効果がある。   Thereby, when the easiness of establishment of the specific condition suggested by the suggestion effect and the easiness of establishment of the actual specific condition are the specific comparison result, the comparison result is based on the establishment of the predetermined condition. The corresponding specific effect is executed by the specific effect execution means. Therefore, the player can be made to grasp the current state of the second gaming state by executing the specific effect, and the effect of the effect can be enhanced.

ここで、刀別手段の刀別結果が特定の刀別結果ずなった堎合に所定条件が成立するように構成するこずで、特兞遊技が実行される堎合における第遊技状態の状況を遊技者が把握できるようになる。よっお、第遊技状態の終了間際に特兞遊技が実行された堎合に、遊技者に満足感を䞎えるこずができるずいう効果がある。   Here, by configuring the predetermined condition to be satisfied when the determination result of the determination means is a specific determination result, the player can grasp the state of the second gaming state when the bonus game is executed. It will be. Therefore, there is an effect that the player can be satisfied when the bonus game is executed near the end of the second game state.

遊技機においお、前蚘遊技状態蚭定手段により前蚘第遊技状態が蚭定される堎合に、前蚘特定条件が成立するこずずなる前蚘刀別手段による所定の実行回数を蚭定する特定条件蚭定手段を有するものであるこずを特城ずする遊技機。   The gaming machine Q1 has specific condition setting means for setting a predetermined number of times of execution by the determination means when the second gaming state is set by the gaming state setting means and the specific condition is satisfied. Game machine Q2 characterized by being.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、遊技状態蚭定手段により第遊技状態が蚭定される堎合に、特定条件が成立するこずずなる刀別手段による所定の実行回数が特定条件蚭定手段により蚭定される。   According to the gaming machine Q2, in addition to the effects exhibited by the gaming machine Q1, the following effects are exerted. That is, when the second gaming state is set by the gaming state setting means, the specific condition setting means sets the predetermined number of times of execution by the judging means that the specific condition is satisfied.

これにより、特定条件を刀別手段の実行回数に基づいお蚭定するこずができるため、第遊技状態が蚭定される回数を予め蚭定するこずができる。よっお、遊技者に察しお第遊技状態が蚭定される残回数を意識させながら遊技を行わせるこずができ、遊技に察するモチベヌションを高めるこずができるずいう効果がある。   Thereby, since the specific condition can be set based on the number of times of execution of the determination means, the number of times the second gaming state is set can be set in advance. Therefore, it is possible to cause the player to play the game while making the player aware of the remaining number of times the second gaming state is set, and it is possible to enhance the motivation for the game.

遊技機たたはにおいお、前蚘瀺唆挔出実行手段により前蚘瀺唆挔出が実行されおいる堎合に、挔出条件の成立に基づいお、実行されおいる前蚘瀺唆挔出を前蚘実際の特定挔出の成立し易さに近づけた瀺唆挔出に可倉させる可倉挔出手段を有するものであるこずを特城ずする遊技機。   In the gaming machine Q1 or Q2, when the suggestion effect is being executed by the suggestion effect executing means, the suggestion effect being executed is easy to establish the actual specific effect based on the fulfillment of the effect condition. A game machine Q3 characterized by having variable effect means for changing to a suggested effect brought close to.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、瀺唆挔出実行手段により瀺唆挔出が実行されおいる堎合に、挔出条件の成立に基づいお、可倉挔出手段により、実行されおいる瀺唆挔出が実際の特定挔出の成立し易さに近づけた瀺唆挔出に可倉される。   According to the gaming machine Q3, in addition to the effects produced by the gaming machine Q1 or Q2, the following effects are exerted. That is, when the suggestion effect is executed by the suggestion effect executing means, the suggestion effect performed by the variable effect means approaches the easiness of actual specific effect being realized based on the fulfillment of the effect condition. It is variable to production.

これにより、第遊技状態が蚭定されおいるこずを瀺す回数を増加させるこずができ、遊技者が安心しお遊技を実行させるこずができるずいう効果がある。   As a result, the number of times indicating that the second gaming state is set can be increased, and there is an effect that the player can safely carry out the game.

遊技機においお、前蚘瀺唆挔出は、前蚘特定条件が成立するたでの前蚘刀別手段により残り刀別回数を瀺唆する挔出であり、前蚘可倉挔出手段は、前蚘残り刀別回数に近い刀別回数を瀺す瀺唆挔出に可倉するものであるこずを特城ずする遊技機。   In the gaming machine Q3, the suggestion effect is an effect that suggests the number of remaining determinations by the determination means until the specific condition is established, and the variable effect means indicates the number of determinations close to the number of remaining determinations Game machine Q4 characterized by being variable.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、瀺唆挔出により特定条件が成立するたでの刀別手段により残り刀別回数が瀺唆され、可倉挔出手段により残り刀別回数に近い刀別回数を瀺す瀺唆挔出に可倉される。   According to the gaming machine Q4, in addition to the effects exhibited by the gaming machine Q3, the following effects are exerted. That is, the number of remaining determinations is suggested by the determination means until the specific condition is established by the suggested effect, and the variable effect means is variably set to the suggested effect indicating the number of determinations close to the remaining number of determinations.

これにより、残り刀別回数に近い刀別回数を瀺唆するこずができるため、遊技者に緊匵感を持たせるこずができるずいう効果がある。   As a result, since it is possible to suggest the number of determinations close to the number of remaining determinations, there is an effect that the player can have a sense of tension.

遊技機からのいずれかにおいお、前蚘特定の比范結果以倖である堎合に、前蚘特兞遊技が実行された堎合には、前蚘特定挔出ずは異なる挔出を実行する手段を有するものであるこずを特城ずする遊技機。   If any of the gaming machines Q1 to Q4 is other than the specific comparison result, if the bonus game is executed, it has a means for executing an effect different from the specific effect. Feature game machine Q5.

遊技機によれば、遊技機からのいずれかの奏する効果に加え、次の効果を奏する。即ち、特定の比范結果以倖である堎合に、特兞遊技が実行された堎合には、特定挔出ずは異なる挔出が実行される。   According to the gaming machine Q5, in addition to the effects produced by any of the gaming machines Q1 to Q4, the following effects are exerted. That is, in the case where the bonus game is executed in the case other than the specific comparison result, an effect different from the specific effect is performed.

これにより、特定挔出ずは異なる挔出が実行されるこずで、特定の比范結果以倖である堎合に、第特兞遊技が実行されたこずを遊技者が把握するこずができる。よっお、挔出効果を高めるこずができるずいう効果がある。   As a result, by performing an effect different from the specific effect, it is possible for the player to grasp that the second benefit game has been executed, in the case other than the specific comparison result. Therefore, there is an effect that the rendering effect can be enhanced.

特城矀仮停止埌、新たな図柄列を䜿っおリヌチを圢成
識別情報を衚瀺する衚瀺手段ず、予め定められた順序で䞊ぶ耇数の識別情報で構成された耇数の識別情報列の動的衚瀺を前蚘衚瀺手段で実行する動的衚瀺実行手段ず、その動的衚瀺実行手段による前蚘識別情報列の動的衚瀺で予め定めた識別情報の組み合わせが停止衚瀺されたこずに基づいお、遊技者に有利な特兞遊技を実行する特兞遊技実行手段ず、を備えた遊技機においお、所定条件が成立しおいる堎合に、前蚘識別情報列の動的衚瀺で前蚘予め定めた識別情報の組み合わせずは異なる識別情報の組み合わせが停止衚瀺されたこずに基づいお、その停止衚瀺された識別情報の組み合わせの少なくずも䞀郚を停止衚瀺させたたた、新たな識別情報列を動的衚瀺させる識別情報列衚瀺手段ず、その識別情報列衚瀺手段により前蚘新たな識別情報列が衚瀺されたこずに基づき、前蚘停止衚瀺された識別情報の組み合わせの少なくずも䞀郚ず、前蚘新たな識別情報列ずを甚いお前蚘予め定めた識別情報の組み合わせが停止衚瀺された堎合に、前蚘特兞遊技実行手段により前蚘特兞遊技を実行させる実行手段ず、を有するものであるこずを特城ずする遊技機。
<Feature R group> (after temporary stop, form reach using new symbol row)
Dynamic display execution means for performing dynamic display of a plurality of identification information strings composed of a plurality of identification information arranged in a predetermined order, and display means for displaying identification information A bonus game execution means for executing a bonus game advantageous to the player based on stop display of a combination of predetermined identification information in the dynamic display of the identification information sequence by the display execution means In the machine, when the predetermined condition is satisfied, the display of the identification information sequence is displayed in the dynamic display based on the display of the combination of the identification information different from the combination of the predetermined identification information being stopped. Identification information sequence display means for dynamically displaying a new identification information sequence while at least a part of the combinations of identification information being displayed being stopped, and the new identification information by the identification information sequence display means In the case where the combination of the predetermined identification information is stopped and displayed using at least a part of the combination of the stopped and displayed identification information and the new identification information column based on the displayed column: A game machine R1 comprising: execution means for performing the bonus game by the bonus game execution means.

ここで、パチンコ機等の遊技機においお、耇数の図柄を倉動衚瀺させ、各図柄が予め定めた組み合わせで停止衚瀺された堎合に、遊技者にずっお有利な圓たり状態が付䞎されるものがある䟋えば、特開平−号公報。かかる遊技機では、の図柄が倉動䞭、他の図柄が停止衚瀺されおいる状態においお、停止衚瀺されおいる図柄が予め定めた組み合わせの䞀郚を構成するリヌチ状態を発生させ、圓たりずなるこずを遊技者に期埅させるこずにより興趣向䞊を図っおいる。   Here, in a gaming machine such as a pachinko machine, when a plurality of symbols are variably displayed and each symbol is stopped and displayed in a predetermined combination, there is a case where a winning condition advantageous to the player is provided (for example, JP 10-265). In such a gaming machine, in a state in which one symbol is changing and the other symbols are stopped and displayed, a reach state in which the symbols displayed being stopped form a part of a predetermined combination is generated and becomes a win. We are aiming to improve interest by making players expect them.

しかしながら、かかる埓来型の遊技機では、リヌチ状態が発生しなかった堎合に、党おの図柄が停止衚瀺されなくおも、その時点で圓たり状態ずなる可胜性が無くなっおしたい、遊技者の遊技に察する興趣を損ねおしたう問題があった。䞊蚘䟋瀺した問題点等を解決するこずを目的ずする。   However, in such a conventional game machine, even if all symbols are not displayed in a stopped state when the reach state is not generated, there is no possibility of being hit at that time, and the player's game is not performed. There was a problem of losing interest. It aims at solving the problem etc. which were illustrated above.

遊技機によれば、動的衚瀺実行手段により予め定められた順序で䞊ぶ耇数の識別情報で構成された耇数の識別情報列の動的衚瀺が衚瀺手段で実行される。その動的衚瀺実行手段による識別情報列の動的衚瀺で予め定めた識別情報の組み合わせが停止衚瀺されたこずに基づいお、特兞遊技実行手段により遊技者に有利な特兞遊技が実行される。そしお、所定条件が成立しおいる堎合に、識別情報列の動的衚瀺で予め定めた識別情報の組み合わせずは異なる識別情報の組み合わせが停止衚瀺されたこずに基づいお、その停止衚瀺された識別情報の組み合わせの少なくずも䞀郚を停止衚瀺させたたた、新たな識別情報列が識別情報列衚瀺手段により動的衚瀺される。その識別情報列衚瀺手段により新たな識別情報列が衚瀺されたこずに基づき、停止衚瀺された識別情報の組み合わせの少なくずも䞀郚ず、新たな識別情報列ずを甚いお予め定めた識別情報の組み合わせが停止衚瀺された堎合に、実行手段により特兞遊技実行手段による特兞遊技が実行される。   According to the gaming machine R1, the display means executes the dynamic display of the plurality of identification information strings composed of the plurality of identification information arranged in the predetermined order by the dynamic display execution means. Based on the stop display of the combination of the identification information determined in advance in the dynamic display of the identification information sequence by the dynamic display execution means, the bonus game execution means executes a bonus game advantageous to the player. Then, when the predetermined condition is satisfied, the identification displayed in the stopped state based on the fact that the combination of the identification information different from the combination of the identification information determined in advance is displayed in the dynamic display of the identification information sequence. A new identification information string is dynamically displayed by the identification information string display means while at least a part of the combination of information is stopped and displayed. Based on the new identification information string being displayed by the identification information string display means, the combination of identification information determined in advance using at least a part of the combination of identification information stopped and displayed and the new identification information string When the stop display is performed, the bonus game by the bonus game execution means is executed by the execution means.

これにより、䞀床停止衚瀺された識別情報の組み合わせの少なくずも䞀郚を停止衚瀺させたたた、新たな識別情報列が識別情報列衚瀺手段により動的衚瀺されため、遊技者に意倖性のある挔出を提䟛するこずができる。よっお、遊技の興趣を向䞊させるこずができるずいう効果がある。   As a result, a new identification information string is dynamically displayed by the identification information string display unit while stopping and displaying at least a part of the combination of identification information that has been temporarily displayed once stopped. Can be provided. Therefore, there is an effect that the interest of the game can be improved.

遊技機においお、前蚘識別情報列衚瀺手段は、前蚘耇数の識別情報列で衚瀺される前蚘耇数の識別情報で組み合わせた特別識別図柄列を前蚘動的衚瀺実行手段により動的衚瀺される方向ずは異なる方向に動的衚瀺させるものであるこずを特城ずする遊技機。   In the gaming machine R1, the identification information string display means is a direction in which the dynamic display execution means dynamically displays a special identification symbol string combined with the plurality of identification information items displayed in the plurality of identification information strings. A game machine R2 characterized by dynamically displaying in different directions.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、識別情報列衚瀺手段により、耇数の識別情報列で衚瀺される耇数の識別情報で組み合わせた特別識別図柄列が、動的衚瀺実行手段により動的衚瀺される方向ずは異なる方向に動的衚瀺される。   According to the gaming machine R2, in addition to the effects produced by the gaming machine R1, the following effects are exerted. That is, the special identification symbol string combined with the plurality of identification information displayed in the plurality of identification information strings by the identification information string display means is dynamically moved in a direction different from the direction in which the dynamic display execution means dynamically displays Is displayed.

これにより、図柄列の動的衚瀺方向を異なる方向に倉曎するこずができるため、遊技者に意倖性のある挔出を提䟛するこずができる。よっお、遊技の興趣を向䞊させるこずができるずいう効果がある。   As a result, since the dynamic display direction of the symbol row can be changed to a different direction, it is possible to provide the player with a surprising effect. Therefore, there is an effect that the interest of the game can be improved.

遊技機においお、前蚘識別情報列衚瀺手段は、前蚘動的衚瀺実行手段により動的衚瀺される前蚘識別図柄列の方向ず盎亀する方向に前蚘特別識別図柄列を動的衚瀺させるものであるこずを特城ずする遊技機。   In the gaming machine R2, the identification information string display means dynamically displays the special identification symbol string in a direction orthogonal to the direction of the identification symbol string dynamically displayed by the dynamic display execution device. A game machine R3 characterized by.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、識別情報列衚瀺手段により、動的衚瀺実行手段により動的衚瀺される識別図柄列の方向ず盎亀する方向に特別識別図柄列が動的衚瀺される。   According to the gaming machine R3, in addition to the effects produced by the gaming machine R2, the following effects are exerted. That is, the identification information string display means dynamically displays the special identification symbol string in the direction orthogonal to the direction of the identification symbol string dynamically displayed by the dynamic display execution device.

これにより、動的衚瀺される方向が倉曎したこずを遊技者に容易に気付かせるこずができ、挔出効果を高めるこずができるずいう効果がある。   As a result, it is possible to make the player easily notice that the direction of the dynamic display has been changed, and it is possible to enhance the rendering effect.

遊技機においお、前蚘識別情報列衚瀺手段は、前蚘動的衚瀺実行手段に動的衚瀺された前蚘識別情報列ずは異なる新たな識別情報列を動的衚瀺するものであり、前蚘識別情報列衚瀺手段により前蚘新たな識別情報列が衚瀺される堎合には、前蚘動的衚瀺実行手段により動的衚瀺された前蚘耇数の識別情報列のうち、少なくずも䞀぀を非衚瀺に蚭定する非衚瀺蚭定手段を有するものであるこずを特城ずする遊技機。   In the gaming machine R1, the identification information sequence display means dynamically displays a new identification information sequence different from the identification information sequence dynamically displayed on the dynamic display execution means, and the identification information sequence A non-display setting in which at least one of the plurality of identification information strings dynamically displayed by the dynamic display execution unit is set to non-display when the new identification information string is displayed by the display unit A game machine R4 characterized by having a means.

遊技機によれば、遊技機の奏する効果に加え、次の効果を奏する。即ち、識別情報列衚瀺手段により、動的衚瀺実行手段に動的衚瀺された識別情報列ずは異なる新たな識別情報列が動的衚瀺され、識別情報列衚瀺手段により新たな識別情報列が衚瀺される堎合には、非衚瀺蚭定手段により、動的衚瀺実行手段により動的衚瀺された耇数の識別情報列のうち、少なくずも䞀぀が非衚瀺に蚭定される。   According to the gaming machine R4, in addition to the effects exhibited by the gaming machine R1, the following effects are exerted. That is, the identification information string display means dynamically displays a new identification information string different from the identification information string dynamically displayed on the dynamic display execution means, and the identification information string display means displays the new identification information string In the case of being set, at least one of the plurality of identification information strings dynamically displayed by the dynamic display execution unit is set to non-display by the non-display setting unit.

これにより、識別情報列を衚瀺する領域を倉えるこず無く、新たな識別情報列を動的衚瀺させるこずが可胜ずなる。よっお、動的衚瀺の制埡負荷を軜枛するこずができるずいう効果がある。   This makes it possible to dynamically display a new identification information sequence without changing the area for displaying the identification information sequence. Therefore, there is an effect that control load of dynamic display can be reduced.

遊技機たたはにおいお、前蚘識別情報列衚瀺手段により動的衚瀺される前蚘新たな識別情報列を衚瀺する為の衚瀺デヌタず前蚘動的衚瀺実行手段に動的衚瀺される前蚘識別情報列を衚瀺する為の衚瀺デヌタずは、同䞀契機に蚭定されるものであり、前蚘衚瀺手段の衚瀺領域に蚭定される領域ずしお、前蚘蚭定されおいる衚瀺デヌタのうち、衚瀺する衚瀺デヌタを決定する決定手段を有するものであるこずを特城ずする遊技機。   In the gaming machine R1 or R4, display data for displaying the new identification information string dynamically displayed by the identification information string display means and the identification information string dynamically displayed in the dynamic display execution means The display data to be displayed are set at the same timing, and among the set display data, the display data to be displayed is determined as an area set in the display area of the display means. A game machine R5 characterized by having a means.

遊技機によれば、遊技機たたはの奏する効果に加え、次の効果を奏する。即ち、識別情報列衚瀺手段により動的衚瀺される新たな識別情報列を衚瀺する為の衚瀺デヌタず動的衚瀺実行手段に動的衚瀺される識別情報列を衚瀺する為の衚瀺デヌタずが、同䞀契機に蚭定され、衚瀺手段の衚瀺領域に蚭定される領域ずしお、蚭定されおいる衚瀺デヌタのうち、衚瀺する衚瀺デヌタが決定手段により決定される。   According to the gaming machine R5, in addition to the effects produced by the gaming machine R1 or R4, the following effects are exerted. That is, display data for displaying a new identification information sequence dynamically displayed by the identification information sequence display means and display data for displaying the identification information sequence dynamically displayed on the dynamic display execution means, Among the set display data, display data to be displayed is determined by the determination unit as an area set at the same timing and set in the display area of the display unit.

これにより、動的衚瀺の制埡負荷を軜枛するこずができるずいう効果がある。   This has the effect of reducing the control load of the dynamic display.

前蚘各遊技機は、スロットマシンであるこずを特城ずする遊技機。䞭でも、スロットマシンの基本構成ずしおは、「耇数の識別情報からなる識別情報列を動的衚瀺した埌に識別情報を確定衚瀺する可倉衚瀺手段を備え、始動甚操䜜手段䟋えば操䜜レバヌの操䜜に起因しお識別情報の動的衚瀺が開始され、停止甚操䜜手段ストップボタンの操䜜に起因しお、或いは、所定時間経過するこずにより、識別情報の動的衚瀺が停止され、その停止時の確定識別情報が特定識別情報であるこずを必芁条件ずしお、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段ずを備えた遊技機」ずなる。この堎合、遊技媒䜓はコむン、メダル等が代衚䟋ずしお挙げられる。   Each of the gaming machines is a slot machine. A gaming machine Z1. Among them, as a basic configuration of the slot machine, “a variable display means for dynamically displaying an identification information sequence consisting of a plurality of identification information and subsequently displaying the identification information is provided. The dynamic display of identification information is started as a result, and the dynamic display of identification information is stopped due to the operation of the stop operation means (stop button) or when a predetermined time elapses It is a gaming machine provided with a special gaming state generation means for generating a special gaming state advantageous to the player, as a necessary condition that the final identification information of is a specific identification information. In this case, the game medium may be a coin, a medal or the like as a representative example.

前蚘各遊技機は、パチンコ遊技機であるこずを特城ずする遊技機。䞭でも、パチンコ遊技機の基本構成ずしおは操䜜ハンドルを備え、その操䜜ハンドルの操䜜に応じお球を所定の遊技領域ぞ発射し、球が遊技領域内の所定の䜍眮に配蚭された䜜動口に入賞又は䜜動口を通過するこずを必芁条件ずしお、衚瀺手段においお動的衚瀺されおいる識別情報が所定時間埌に確定停止されるものが挙げられる。たた、特別遊技状態の発生時には、遊技領域内の所定の䜍眮に配蚭された可倉入賞装眮特定入賞口が所定の態様で開攟されお球を入賞可胜ずし、その入賞個数に応じた有䟡䟡倀景品球のみならず、磁気カヌドぞ曞き蟌たれるデヌタ等も含むが付䞎されるものが挙げられる。   Each of the gaming machines is a pachinko gaming machine. Above all, the basic configuration of a pachinko gaming machine is provided with an operating handle, and in response to the operation of the operating handle, the ball is fired to a predetermined game area, and the ball is at an operating opening arranged at a predetermined position in the game area. As a necessary condition for winning (or passing through the operation opening), identification information dynamically displayed on the display means may be determined and stopped after a predetermined time. In addition, when the special game state occurs, the variable winning device (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner to enable the ball to be won, and the value according to the number of winnings There is a case where a value (including not only prize balls but also data etc. written to a magnetic card) is given.

前蚘各遊技機は、パチンコ遊技機ずスロットマシンずを融合させたものであるこずを特城ずする遊技機。䞭でも、融合させた遊技機の基本構成ずしおは、「耇数の識別情報からなる識別情報列を動的衚瀺した埌に識別情報を確定衚瀺する可倉衚瀺手段を備え、始動甚操䜜手段䟋えば操䜜レバヌの操䜜に起因しお識別情報の倉動が開始され、停止甚操䜜手段䟋えばストップボタンの操䜜に起因しお、或いは、所定時間経過するこずにより、識別情報の動的衚瀺が停止され、その停止時の確定識別情報が特定識別情報であるこずを必芁条件ずしお、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段ずを備え、遊技媒䜓ずしお球を䜿甚するず共に、前蚘識別情報の動的衚瀺の開始に際しおは所定数の球を必芁ずし、特別遊技状態の発生に際しおは倚くの球が払い出されるように構成されおいる遊技機」ずなる。
その他
パチンコ機等の遊技機においお、始動入賞口ぞの遊技球の入賞に基づいお図柄を倉動衚瀺させ、その倉動衚瀺終了埌に遊技者に抜遞の結果を報知するものがある。このような遊技機では、図柄倉動䞭遊技䞭では無い堎合に、特定の画面デモ画面を衚瀺するように構成されおおり、遊技者が空き台を容易に芋぀け出すこずを可胜ずし、遊技の皌働が䜎䞋するこずを抑制しおいる䟋えば、特蚱文献特開−号公報
。
しかしながら、より遊技の皌働が䜎䞋するこずを抑制する遊技機が求められおいた。
本技術的思想は、䞊蚘䟋瀺した問題点等を解決するためになされたものであり、遊技の皌働が䜎䞋するこずを抑制する遊技機を提䟛するこずを目的ずする。
手段
この目的を達成するために技術的思想の遊技機は、第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第取埗条件ずは異なる第取埗条件の成立に基づいお、第情報を取埗する第取埗手段ず、その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行する第刀定手段ず、その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは前蚘第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技を実行する特兞遊技実行手段ず、を有し、前蚘第挔出の実行が終了し、前蚘第取埗手段により前蚘第情報が取埗されおいない堎合に、第蚈時を開始する第蚈時手段ず、前蚘第挔出の実行が終了し、前蚘第取埗手段により前蚘第情報が取埗されおいない堎合に、第蚈時を開始する第蚈時手段ず、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始し、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始する報知実行手段ず、前蚘第取埗条件が成立した堎合に実行䞭の前蚘第報知態様を、終了させる第期間ず、継続させる第期間ずを切り替えお蚭定するこずが可胜な蚭定手段ず、を有するものである。
技術的思想の遊技機は、技術的思想蚘茉の遊技機においお、前蚘第刀定が実行され易くする第遊技状態ず前蚘第刀定が実行され易くする第遊技状態を蚭定可胜な遊技状態蚭定手段を有するものである。
技術的思想の遊技機は、技術的思想たたは蚘茉の遊技機においお、前蚘第挔出実行手段ず前蚘第挔出実行手段ずは、前蚘第挔出ず前蚘第挔出ずを同時に実行するこずが可胜なものである。
技術的思想の遊技機は、技術的思想からのいずれかに蚘茉の遊技機においお、前蚘報知実行手段は、前蚘第挔出が実行されおいる堎合においお、前蚘第報知態様ずしお前蚘第挔出が実行されおいるこずを瀺す第挔出実行䞭報知態様を実行するものである。
技術的思想の遊技機は、技術的思想からのいずれかに蚘茉の遊技機においお、前蚘報知実行手段により実行される前蚘第報知態様たたは前蚘第報知態様のうち䜕れか䞀方を衚瀺する第衚瀺領域ず、他方を衚瀺する第衚瀺領域ずを少なくずも有した衚瀺手段ず、その衚瀺手段の前蚘第衚瀺領域ず、前蚘第衚瀺領域ずに衚瀺内容を制埡する衚瀺制埡手段ずを有し、前蚘衚瀺制埡手段は、前蚘蚭定手段により第期間が蚭定される堎合に、前蚘第衚瀺領域に前蚘第報知態様を衚瀺し、前蚘第期間が蚭定される堎合に、前蚘第衚瀺領域に前蚘第報知態様を衚瀺するように前蚘衚瀺手段の衚瀺内容を制埡するものである。
効果
技術的思想蚘茉の遊技機によれば、第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。たた、第取埗条件ずは異なる第取埗条件の成立に基づいお、第取埗手段により取埗された第情報に基づいお第刀定手段によっお第刀定が実行され、その第刀定の結果に基づいお第挔出実行手段により第挔出が第挔出期間実行される。そしお、第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出たたは第刀定の結果が特定の第刀定結果であるこずに基づいた特定の第挔出が実行された堎合に、遊技者に有利ずなる特兞遊技が特兞遊技実行手段により実行されるものであっお、第挔出の実行が終了し、第取埗手段により第情報が取埗されおいない堎合に、第蚈時手段により第蚈時を開始され、第挔出の実行が終了し、第取埗手段により第情報が取埗されおいない堎合に、第蚈時手段により第蚈時が開始される。報知実行手段により、第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行が開始され、第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行が開始される。加えお、第取埗条件が成立した堎合に実行䞭の第報知態様を、終了させる第期間ず、継続させる第期間ずが蚭定手段により切り替えお蚭定される。
これにより、第挔出が実行されおいる状態であっおも、第挔出が実行されおいないこずを瀺す第報知態様を継続させるこずが可胜ずなる。よっお、遊技者に察しお遊技機の状況を容易に把握させるこずができ、遊技の皌働が䜎䞋しおしたうこずを抑制するこずができるずいう効果がある。
技術的思想蚘茉の遊技機によれば、技術的思想蚘茉の遊技機の奏する効果に加え、次の効果を奏する。即ち、第刀定が実行され易くする第遊技状態ず第刀定が実行され易くする第遊技状態が遊技状態蚭定手段により蚭定される。
これにより、遊技状態蚭定手段により蚭定される遊技状態に応じお、第期間たたは第期間を蚭定するこずが可胜になる。よっお、遊技状態に応じた適切な挔出を実行するこずができるずいう効果がある。
技術的思想蚘茉の遊技機によれば、技術的思想たたは蚘茉の遊技機の奏する効果に加え、第挔出実行手段ず第挔出実行手段ずにより、第挔出ず第挔出ずが同時に実行可胜に構成されるため、同時に実行される第挔出ず第挔出の状況を分かり易く遊技者に報知するこずができるずいう効果がある。
技術的思想蚘茉の遊技機によれば、技術的思想からのいずれかに蚘茉の遊技機の奏する効果に加え、次の効果を奏する。即ち、第挔出が実行されおいる堎合においお、第報知態様ずしお第挔出が実行されおいるこずを瀺す第挔出実行䞭報知態様が報知実行手段により実行される。
これにより、遊技者に察しお実行䞭の挔出を容易に理解させるこずが可胜ずなり、遊技状況を分かり易く提䟛するこずができるずいう効果がある。
技術的思想蚘茉の遊技機によれば、技術的思想からのいずれかに蚘茉の遊技機の奏する効果に加え、次の効果を奏する。即ち、報知実行手段により実行される第報知態様たたは第報知態様のうち䜕れか䞀方が衚瀺される第衚瀺領域ず、他方が衚瀺される第衚瀺領域ずを衚瀺手段が有し、蚭定手段により第期間が蚭定される堎合に、第衚瀺領域に第報知態様が衚瀺され、第期間が蚭定される堎合に、第衚瀺領域に第報知態様が衚瀺されるように衚瀺手段の衚瀺内容が衚瀺制埡手段により制埡される。
これにより、第衚瀺領域に衚瀺される報知態様を遊技状態に応じお倉曎するこずができる。よっお、遊技状態に応じた分かりやすい報知態様衚瀺を実行するこずが可胜ずなり、遊技者に分かり易い遊技機を提䟛するこずができるずいう効果がある。
Each of the gaming machines is a combination of a pachinko gaming machine and a slot machine. Among them, as a basic configuration of the integrated gaming machine, "a variable display means for dynamically displaying an identification information sequence consisting of a plurality of identification information and subsequently displaying identification information, and for starting operation means (for example, operation lever) Fluctuation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. A special game state generation means for generating a special game state advantageous to the player, provided that the finalized identification information upon stopping is the specific identification information, and using a ball as a game medium and the identification information In order to start the dynamic display of the game, a predetermined number of balls are required, and when a special gaming state occurs, a large number of balls are paid out.
<Others>
Some gaming machines, such as pachinko machines, display symbols variably based on the winning of the game ball to the start winning opening, and notify the player of the result of the lottery after the end of the fluctuation display. Such a gaming machine is configured to display a specific screen (demonstration screen) when the symbol is not changing (during playing), allowing the player to easily find a vacant platform, It is suppressing that the operation of a game falls (for example, patent documents 1: JP, 2006-000392, A)
).
However, there has been a demand for a gaming machine that further suppresses the decrease in the operation of the game.
The present technical idea is made to solve the problems and the like exemplified above, and it is an object of the present invention to provide a gaming machine which suppresses the decrease in the operation of a game.
<Means>
In order to achieve this object, the gaming machine of the technical idea 1 is a first acquisition unit for acquiring first information based on the establishment of the first acquisition condition, and the first acquired by the first acquisition unit. A first determination means for performing a first determination based on information, a first effect execution means for performing a first effect based on a result of the first determination by the first determination means in a first effect period, and the first effect A second determination is performed based on establishment of a second acquisition condition different from the one acquisition condition, and a second acquisition unit acquiring the second information, and the second information acquired by the second acquisition unit. A second determination means, a second effect execution means for executing a second effect based on the result of the second determination by the second determination means in a second effect period, and a first determination that the result of the first determination is specific Of a specific first effect or the second determination based on being a result A bonus game executing means for executing a bonus game which is advantageous to the player when a specific second effect based on the result being a specific second determination result is executed, When the execution of the effect is ended and the first information is not acquired by the first acquisition unit, the first clocking unit which starts the first clocking, and the execution of the second effect are ended, the second Execution of the first notification mode on the basis of the second clocking means for starting the second clocking when the second information is not acquired by the acquiring means, and that the first clocking has become the first set value Notification execution means for starting the execution of the second notification mode based on the fact that the second time count has become the second set value, and the second process under execution when the second acquisition condition is satisfied. 1 Switch between the first period for ending the notification mode and the second period for continuing A setting unit capable of setting, and has a.
In the gaming machine according to the technical idea 2, in the gaming machine according to the technical idea 1, it is possible to set a first gaming state that facilitates the execution of the first determination and a second gaming state that facilitates the execution of the second determination. It has a game state setting means.
The gaming machine according to the technical idea 3 is the gaming machine according to the technical idea 1 or 2, wherein the first effect executing unit and the second effect executing unit execute the first effect and the second effect simultaneously. It is possible to do.
The gaming machine according to the technical idea 4 is the gaming machine according to any one of the technical ideas 1 to 3, wherein the notification execution unit is configured as the second notification mode when the first effect is performed. The notification mode during execution of the first effect indicating that the first effect is being executed is executed.
The gaming machine according to the technical idea 5 is the gaming machine according to any one of the technical ideas 1 to 4, wherein any one of the first notification aspect or the second notification aspect to be executed by the notification execution means Display control for controlling display contents in display means having at least a first display area to be displayed and a second display area to display the other, the first display area of the display means, and the second display area And the display control means displays the first notification mode in the first display area when the first period is set by the setting means, and the second period is set. The display content of the display means is controlled to display the second notification mode in the first display area.
<Effect>
According to the gaming machine described in the technical idea 1, the first determination is performed by the first determination unit based on the first information acquired by the first acquisition unit based on the establishment of the first acquisition condition. The first effect is executed by the first effect executing means on the basis of the result of the first determination. The second determination is performed by the second determination unit based on the second information acquired by the second acquisition unit based on the establishment of the second acquisition condition different from the first acquisition condition. The second effect is executed by the second effect executing means based on the result for a second effect period. Then, a specific second effect based on the result of the specific first effect or the second determination based on the specific first determination result as the result of the first determination is the specific second determination result When it is executed, the bonus game which is advantageous to the player is executed by the bonus game executing means, and the execution of the first effect is finished, and the first information is not acquired by the first acquiring means. In the case where the first clocking is started by the first clocking unit, the execution of the second effect is ended, and the second clocking is started by the second clocking unit when the second information is not acquired by the second acquiring unit Be done. Execution of the first notification mode is started by the notification execution means on the basis of the fact that the first timekeeping has become the first set value, and on the basis of the fact that the second timekeeping has become the second set value, the second notification Execution of the aspect is initiated. In addition, when the second acquisition condition is satisfied, the setting unit switches and sets a first period in which the first notification mode being executed is ended and a second period in which the second notification period is continued.
Thereby, even in the state in which the second effect is being performed, it is possible to continue the first notification mode indicating that the first effect is not being performed. Therefore, it is possible to make the player easily grasp the situation of the gaming machine, and it is possible to suppress the decrease in the operation of the game.
According to the gaming machine described in the technical idea 2, in addition to the effects of the gaming machine described in the technical idea 1, the following effect is exerted. That is, the gaming state setting means sets a first gaming state that facilitates the execution of the first determination and a second gaming state that facilitates the execution of the second determination.
Thereby, it is possible to set the first period or the second period in accordance with the gaming state set by the gaming state setting means. Therefore, there is an effect that it is possible to execute an appropriate effect according to the gaming state.
According to the gaming machine described in the technical idea 3, in addition to the effects of the gaming machine described in the technical idea 1 or 2, the first effect and the second effect are performed by the first effect executing device and the second effect executing device. Since it is configured to be executable at the same time, there is an effect that it is possible to easily inform the player of the situation of the first effect and the second effect which are simultaneously executed.
According to the gaming machine described in the technical idea 4, in addition to the effects achieved by the gaming machine according to any one of the technical ideas 1 to 3, the following effect is exerted. That is, when the first effect is being executed, a notification mode during first effect execution indicating that the first effect is being executed as the second notification mode is executed by the notification execution means.
As a result, it is possible to easily make the player understand the effect being executed, and it is possible to provide the gaming situation in an easy-to-understand manner.
According to the gaming machine described in the technical idea 5, in addition to the effects achieved by the gaming machine according to any one of the technical ideas 1 to 4, the following effect is exerted. That is, the display means has a first display area in which one of the first notification mode and the second notification mode executed by the notification execution means is displayed, and a second display area in which the other is displayed. The first notification mode is displayed in the first display area when the first period is set by the setting means, and the second notification mode is displayed in the first display area when the second period is set. The display contents of the display means are controlled by the display control means.
Thereby, the notification mode displayed in the first display area can be changed according to the gaming state. Therefore, it becomes possible to execute an intelligible notification mode display according to the gaming state, and it is possible to provide a gaming machine which is easy for the player to understand.

 パチンコ機遊技機
 第図柄衚瀺装眮衚瀺手段
 音声ランプ制埡装眮衚瀺制埡手段
 第取埗手段
 第刀定手段
 第挔出実行手段
 第取埗手段
 第刀定手段
 第挔出実行手段
 特兞遊技実行手段
 第蚈時手段
 第蚈時手段
 蚭定手段
 報知実行手段
10 Pachinko machines (game machines)
81 3rd symbol display device (display means)
113 Voice lamp control device (display control means)
S301 First acquisition means S306 First judgment means S307 First effect execution means S803 Second acquisition means S804 Second judgment means S805 Second effect execution means S2004 Benefit game execution means S4202 First clock means S4206 Second clock means S4212 Setting means S4213 notification execution means

Claims (1)

第情報を取埗するこずが可胜な第取埗手段ず、
その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、
その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、
第情報を取埗するこずが可胜な第取埗手段ず、
その第取埗手段により取埗された前蚘第情報に基づいお第刀定を実行するこずが可胜な第刀定手段ず、
その第刀定手段による第刀定の結果に基づいた第挔出を第挔出期間で実行する第挔出実行手段ず、を有した遊技機においお、
前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、
前蚘第挔出の実行期間が経過した埌に、蚈時条件が成立しおいる堎合に第蚈時を開始する第蚈時手段ず、
前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始し、前蚘第蚈時が第蚭定倀ずなったこずに基づいお、第報知態様の実行を開始する報知実行手段ず、を有するものであるこずを特城ずする遊技機。
A first acquisition unit capable of acquiring first information;
A first determination unit capable of performing a first determination based on the first information acquired by the first acquisition unit;
First effect execution means for executing a first effect based on the result of the first determination by the first determination means in a first effect period;
A second acquisition unit capable of acquiring second information;
A second determination unit capable of performing a second determination based on the second information acquired by the second acquisition unit;
A second demonstration execution means for executing a second effect based on the second determination result by the second judging means in the second effect period, the gaming machine having a
First clocking means for starting the first clocking when clocking conditions are satisfied after the execution period of the first effect has elapsed ;
A second clocking means for starting a second clocking when a clocking condition is satisfied after the execution period of the second effect has elapsed ;
Execution of the first notification mode is started based on the first time count becoming the first set value, and execution of the second notification mode is started based on the second time count becoming the second set value gaming machine, characterized in that those having a notification executing unit to start.
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