JP2015177905A5 - - Google Patents

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Publication number
JP2015177905A5
JP2015177905A5 JP2014056858A JP2014056858A JP2015177905A5 JP 2015177905 A5 JP2015177905 A5 JP 2015177905A5 JP 2014056858 A JP2014056858 A JP 2014056858A JP 2014056858 A JP2014056858 A JP 2014056858A JP 2015177905 A5 JP2015177905 A5 JP 2015177905A5
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JP
Japan
Prior art keywords
image display
display means
gaming machine
game
area
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Pending
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JP2014056858A
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Japanese (ja)
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JP2015177905A (en
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Priority to JP2014056858A priority Critical patent/JP2015177905A/en
Priority claimed from JP2014056858A external-priority patent/JP2015177905A/en
Publication of JP2015177905A publication Critical patent/JP2015177905A/en
Publication of JP2015177905A5 publication Critical patent/JP2015177905A5/ja
Pending legal-status Critical Current

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Description

前記の目的を達成するための請求項1に記載の発明は、遊技球が流下する遊技領域(S)および遊技の演出のための演出領域(P)を有する遊技盤(5)と、前記演出領域に配置され、第1の演出画像を表示する第1画像表示手段(17)と、前記演出領域に配置され、第2の演出画像を表示する第2画像表示手段(18)と、前記第2画像表示手段の前側に位置する前側部材(43)と、を備えた遊技機(1)において、前記遊技盤を流下する遊技球の検出を契機として取得される変動記憶情報を所定の条件が成立するまで、所定の上限個数を限度として記憶する記憶手段(212)を含み、前記記憶手段に記憶された前記変動記憶情報の個数である保留表示(221A,221B)を、前記第2画像表示手段において表示する場合に、正面視で該保留表示が前記前側部材の上辺(82A)に重ならないように表示することを特徴とする遊技機を提供する。 In order to achieve the above object, the invention according to claim 1 includes a game board (5) having a game area (S) where game balls flow down and an effect area (P) for effect of the game, and the effect A first image display means (17) arranged in the area and displaying a first effect image; a second image display means (18) arranged in the effect area and displaying a second effect image; In a gaming machine (1) provided with a front member (43) positioned on the front side of the two-image display means, a predetermined condition is defined as variable storage information acquired in response to detection of a gaming ball flowing down the gaming board. A storage means (212) that stores a predetermined upper limit number as a limit until it is established, and a hold display (221A, 221B) that is the number of the variable storage information stored in the storage means is displayed in the second image display When displaying on the means, The hold display provides a game machine and displaying so as not to overlap the upper side (82A) of said front member in view.

Claims (4)

遊技球が流下する遊技領域および遊技の演出のための演出領域を有する遊技盤と、
前記演出領域に配置され、第1の演出画像を表示する第1画像表示手段と、
前記演出領域に配置され、第2の演出画像を表示する第2画像表示手段と、
前記第2画像表示手段の前側に位置する前側部材と、
を備えた遊技機において、
前記遊技盤を流下する遊技球の検出を契機として取得される変動記憶情報を所定の条件が成立するまで、所定の上限個数を限度として記憶する記憶手段を含み、
前記記憶手段に記憶された前記変動記憶情報の個数である保留表示を、前記第2画像表示手段において表示する場合に、正面視で該保留表示が前記前側部材の上辺に重ならないように表示することを特徴とする遊技機。
A game board having a game area where game balls flow down and a production area for the production of the game;
First image display means arranged in the effect area and displaying a first effect image;
Second image display means arranged in the effect area and displaying a second effect image;
A front member positioned on the front side of the second image display means;
In a gaming machine equipped with
Storage means for storing, as a limit, a predetermined upper limit number of pieces of variable storage information acquired upon detection of a game ball flowing down the game board until a predetermined condition is satisfied,
When the hold display, which is the number of the variable storage information stored in the storage means, is displayed on the second image display means, the hold display is displayed so as not to overlap the upper side of the front member when viewed from the front. A gaming machine characterized by that.
前記第2画像表示手段は、所定の第1位置と、当該第1位置よりも前記第1画像表示手段と重なる位置に設定された第2位置との間で可動することを特徴とする請求項1に記載の遊技機。   The second image display means is movable between a predetermined first position and a second position set at a position that overlaps the first image display means more than the first position. The gaming machine according to 1. 前記第2画像表示手段が前記第2位置に位置する場合には、前記第1画像表示手段に保留表示を表示することを特徴とする請求項1または2に記載の遊技機。   The gaming machine according to claim 1 or 2, wherein when the second image display means is located at the second position, a hold display is displayed on the first image display means. 前記前側部材は前記演出領域側に進入する遊技球を阻止する進入防止部材であることを特徴とする請求項1〜3のいずれか1項に記載の遊技機。   The gaming machine according to claim 1, wherein the front member is an entry preventing member that blocks a game ball entering the production area side.
JP2014056858A 2014-03-19 2014-03-19 Game machine Pending JP2015177905A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014056858A JP2015177905A (en) 2014-03-19 2014-03-19 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014056858A JP2015177905A (en) 2014-03-19 2014-03-19 Game machine

Publications (2)

Publication Number Publication Date
JP2015177905A JP2015177905A (en) 2015-10-08
JP2015177905A5 true JP2015177905A5 (en) 2017-04-13

Family

ID=54262415

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014056858A Pending JP2015177905A (en) 2014-03-19 2014-03-19 Game machine

Country Status (1)

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JP (1) JP2015177905A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017108927A (en) * 2015-12-17 2017-06-22 株式会社三共 Game machine
JP2018161178A (en) * 2017-03-24 2018-10-18 株式会社サンセイアールアンドディ Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005312515A (en) * 2004-04-27 2005-11-10 Takao:Kk Pinball machine
JP2013123602A (en) * 2011-12-16 2013-06-24 Sophia Co Ltd Game machine
JP5374611B2 (en) * 2012-05-09 2013-12-25 株式会社藤商事 Game machine
JP6068054B2 (en) * 2012-08-23 2017-01-25 株式会社ソフイア Game machine
JP6144106B2 (en) * 2013-05-09 2017-06-07 株式会社三共 Game machine
JP2015066024A (en) * 2013-09-27 2015-04-13 株式会社ソフイア Enclosed ball type game machine

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