JP2014147602A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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Publication number
JP2014147602A
JP2014147602A JP2013018981A JP2013018981A JP2014147602A JP 2014147602 A JP2014147602 A JP 2014147602A JP 2013018981 A JP2013018981 A JP 2013018981A JP 2013018981 A JP2013018981 A JP 2013018981A JP 2014147602 A JP2014147602 A JP 2014147602A
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game
special
ball
opening
round
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JP2013018981A
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JP5774036B2 (en
Inventor
Tamotsu Uchiyama
内山  保
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Fujishoji Co Ltd
株式会社藤商事
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Abstract

PROBLEM TO BE SOLVED: To provide a bullet ball game machine in which a player who is not cheating does not feel uncomfortable while preventing illegal winning in a variable winning device.
[Solution]
The special game execution means executes a special game having a normal operation state and a special operation state based on the determination that the lottery means is a winning, and the game state control means detects the game ball by the ball detection means. In this case, the game state is shifted to a game state advantageous to the player. The special game includes a first special game in which the game ball easily passes through the specific area during the special operation state, and a second special game in which the game ball does not pass through the specific area or is difficult to pass in comparison with the first special game. When a game ball passes through a specific area during the second special game, the passage information when difficult to pass based on the passage manages the plurality of gaming machines in the game hall from the external terminal. Sent to hall computer.
[Selection] Figure 9

Description

  The present invention relates to a ball game machine having a symbol display means for variably displaying various symbols.

  2. Description of the Related Art Conventionally, there is known a gaming machine that makes a notification that an abnormal winning is determined when a ball detection switch inside the variable winning device is not operated.

  For example, the gaming machine of Patent Document 1 is provided with a variable winning ball device (normal electric accessory) that performs an opening / closing operation, and the start opening switch is turned on while the normal electric accessory is not opening / closing. Sometimes, an AND operation is performed to determine an abnormal winning. If the result of the logical product is not 0, it is determined that an abnormal winning at the second start winning opening has occurred, and control is performed to transmit a second abnormal winning notification designating command to the effect control board (Patent Document 1, Paragraphs 0304 to 0306, FIG. 56).

JP 2008-54997 A

  However, in the gaming machine of Patent Document 1, when a normal electric accessory is actuated, a game ball is caught in the opening / closing part (so-called ball biting), and then the start opening switch is turned on by the released game ball. Even in this case, it is determined that there is an abnormal winning, and a notification designation command is transmitted. Therefore, there is a possibility that an abnormality notification is also given to a player who normally plays a game.

  The present invention has been made in view of such circumstances, and prevents a player who has not committed fraud from feeling unpleasant while preventing illegal prize winning in the variable prize winning device. The purpose is to provide.

  According to the first aspect of the present invention, the ball game machine includes a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter. A first variable winning means having a first opening / closing means for switching to a closed state where the ball is impossible or difficult; and a second variable which is switched between an open state where the game ball can be entered and a closed state where it is impossible or difficult to enter the ball. Opening / closing means, specific areas and non-specific areas through which game balls can pass, distribution means for distributing game balls to specific areas or non-specific areas, and ball detection means for detecting game balls that have passed through the specific areas Based on the second variable winning means and the lottery means determined to shift to a special game state advantageous to the player, the normal operation state in which the operation of the first opening / closing means is performed and the second opening / closing means Special play with special action state in which action is performed A special game execution means for executing the game, an opening / closing control means for controlling the operation of the first opening / closing means or the second opening / closing means, a distribution control means for controlling the operation of the distribution means, and the ball detecting means. A game state control means for making a transition to a specific game state advantageous to the player after the end of the special game when the game ball is detected, wherein the special ball includes the game ball during the special operation state; There is a first special game that easily passes through a specific area, and a second special game in which a game ball does not pass through the specific area or is difficult to pass compared to the first special game, and a game is played during the second special game. When the ball passes through the specific area, passage information when it is difficult to pass based on the passage is transmitted from an external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall. .

  A second invention is characterized in that, in the first invention, an output signal of fraud detection notification performed when fraud is detected for the ball game machine is output from the external terminal.

  According to a third aspect of the present invention, in the first or second aspect of the present invention, the passage information when difficult to pass is continuously transmitted from the external terminal to the hall computer even after the second special game ends. .

  According to a fourth aspect of the present invention, in the first to third aspects of the present invention, the distribution control unit is configured to distribute the game ball to the specific area for a predetermined time when the second opening / closing unit is opened. Controlling the distribution means, and when the second opening / closing means is closed before the predetermined time has elapsed, the distribution means is controlled so that the game balls are distributed to the non-specific area. And

  The fifth aspect of the present invention relates to a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter and an inaccessible ball. Opening / closing means for switching to a difficult closed state, specific areas and non-specific areas through which game balls can pass, distribution means for distributing game balls to the specific areas or non-specific areas, and game balls that have passed through the specific areas A variable winning means having a ball detecting means for detecting, a normal operation state in which the allocating means does not operate, and the allocating means based on the fact that the lottery means determines to shift to a special game state advantageous to the player Special game execution means for executing a special game having a special operation state in which the player operates, opening / closing control means for controlling the operation of the opening / closing means, distribution control means for controlling the operation of the distribution means, and the ball detection Play by means And a game state control means for making a transition to a specific game state advantageous to a player after the special game is ended when the special game is detected, and the special game includes the game ball during the special operation state. There are a first special game that easily passes through the area and a second special game in which the game ball does not pass through the specific area or is difficult to pass in comparison with the first special game, and the game ball during the second special game When passing through the specific area, passage information when difficult to pass based on the passage is transmitted from an external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall.

  According to the present invention, a player who is not cheating does not feel uncomfortable while preventing illegal winning in the variable winning device.

The perspective view of the front side which shows the external appearance of the pachinko game machine which concerns on embodiment. The perspective view of the back side which shows the external appearance of the pachinko machine of FIG. The front view of the game board of the pachinko machine of FIG. The block diagram which shows the structure of the control apparatus of the pachinko game machine of FIG. The figure (front view) explaining the winning apparatus containing a probability change transfer determination part. The figure (perspective view) explaining the prize-winning apparatus containing a probability change transfer determination part. The figure explaining the structure of the special game by jackpot type (Example 1). The figure explaining the structure of the special game by jackpot type (change example). FIG. 3 is a timing chart for explaining operations of an attacker and a distribution unit (first embodiment). FIG. The timing chart 1 (Example 1) explaining the characteristic of operation | movement of a distribution part. FIG. 3 is a timing chart 2 for explaining the characteristics of the operation of the distribution unit (Example 1). FIG. Specific examples of special round display and V prize display. The figure explaining the various flags set at the time of completion | finish of a special game. The figure explaining the kind of error. The flowchart which shows the game management process performed by the main control side. The flowchart which shows the special symbol management process in FIG. The flowchart which shows the special symbol change start process in FIG. 11 (the first half). FIG. 12 is a flowchart (second half) showing special symbol variation start processing in FIG. 11. The flowchart which shows the process during the special symbol confirmation time in FIG. 11 (the first half). The flowchart which shows the process during the special symbol confirmation time in FIG. 11 (second half). FIG. 11 is a flowchart showing a special electric accessory management process in FIG. 10. The flowchart which shows the big hit start process in FIG. The flowchart which shows the special electric accessory operation | movement start process in FIG. FIG. 17 is a flowchart showing a special winning opening / closing operation setting process in FIG. 16; The flowchart which shows the process during operation of the special electric accessory in FIG. FIG. 19 is a flowchart (first half) showing the big prize opening number check process in FIG. 18; The flowchart (latter half) which shows the number-of-winners winning number check process in FIG. FIG. 15 is a flowchart (first half) showing the special electric accessory operation continuation determination process in FIG. FIG. 15 is a flowchart (second half) illustrating the special electric accessory operation continuation determination process in FIG. 14. 20B is a flowchart showing the discharge confirmation process in FIG. 20A. The flowchart which shows the big hit end process in FIG. The flowchart which shows the main process performed by the sub-control side. The flowchart which shows the timer interruption process performed by the sub-control side. The figure explaining the structure of the special game by jackpot type (Example 2). A timing chart explaining operation of an attacker and a distribution part (example 2). A timing chart explaining the feature of operation of a distribution part (example 2).

  First, the outline of the ball game machine of the embodiment will be described.

  The ball game machine according to the first embodiment includes a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter. First variable winning means having a first opening / closing means for switching to a closed state where it is impossible or difficult to enter, and an open state where a game ball can be entered and a closed state where it is impossible or difficult to enter the ball 2 open / close means, specific areas and non-specific areas through which game balls can pass, distribution means for distributing game balls to the specific areas or non-specific areas, and ball detection means for detecting game balls that have passed the specific areas A normal operating state in which the allocating means does not operate and a special in which the allocating means operate based on the determination that the second variable winning means and the lottery means shift to a special gaming state advantageous to the player. A special game that has a running state When the game ball is detected by the game execution means, the opening / closing control means for controlling the operation of the opening / closing means, the distribution control means for controlling the operation of the distribution means, and the ball detection means, the special game And a game state control means for shifting to a specific game state advantageous to the player after the end of the game, the special game includes a first special game in which a game ball easily passes through the specific area during the special operation state, and There is a second special game in which the game ball does not pass through the specific area or is difficult to pass compared to the first special game, and when the game ball passes through the specific area during the second special game, The passage information when difficult to pass based on the passage is transmitted from an external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall.

  In the first embodiment, the first special game is such that the game ball easily passes through the specific area during the special operation state (special round described later), so that the game ball is distributed to the specific area and is detected by the ball detection means. When a game ball is detected, a transition is made to a specific game state advantageous to the player. The “specific game state advantageous to the player” includes, for example, a probability variation game and a short-time game that are more beneficial than the normal game state.

  In the second special game, the game ball does not pass through the specific area or is difficult to pass as compared with the first special game, but there is a slight possibility that the game ball passes through the specific area. This passage may be a coincidence or an illegal prize.

  When the game ball passes through the specific area during the second special game, passage information when it is difficult to pass based on the passage is transmitted from, for example, an external terminal on the back of the ball game machine to the hall computer. The passage information is only stored and managed by the hall computer, and an abnormality is not immediately notified. Therefore, a player who has not cheated does not feel uncomfortable. In addition, the game store can monitor the ball game machine and the player when a large amount of the passing information is transmitted, etc., so that it is useful for preventing illegal acts.

  In the present embodiment, it is preferable that an output signal of fraud detection notification that is performed when fraud with respect to the ball game machine is detected is output from the external terminal.

  In this embodiment, fraud detection notification is performed when fraud is detected for a ball game machine. This fraud detection notification is performed in a manner that anyone can recognize using, for example, an LED, a speaker, a liquid crystal display device, or the like. Further, since the fraud detection notification output signal is output from the external terminal, it is processed in the same manner as the passing notification, and the fraud information can be stored and managed by the hall computer.

  In the present embodiment, it is preferable that the passage information when difficult to pass is continuously transmitted from the external terminal to the hall computer even after the second special game is over.

  In the present embodiment, the passage information when difficult to pass is continuously transmitted to the hall computer even after the second special game is over. For example, by allowing the passing information to be continuously transmitted to the hall computer until the next big hit, the game store can monitor the ball game machine and the player that are transmitting the passing information. it can.

  Further, in the present embodiment, the distribution control unit controls the distribution unit so that the game balls are distributed to the specific area for a predetermined time when the second opening / closing unit is in an open state, When the second opening / closing means is closed before the predetermined time elapses, it is preferable to control the distributing means so that the game balls are distributed to the non-specific area.

  In the present embodiment, the distribution control means controls the distribution means so that the game balls are distributed to the specific area for a predetermined time when the second opening / closing means is in the open state. When the game ball is detected by the ball detection means, the game state shifts to a specific game state advantageous to the player. The operation of the distribution means may be slower than the transition of the second opening / closing means to the open state. Further, a period during which the game ball is not distributed to the specific area may be included until the second opening / closing means is in the closed state.

  For example, when the specified number of game balls enter the opening / closing control means, the second opening / closing means is closed even before the predetermined time has elapsed, and the distribution control means controls the distribution means accordingly. The specific area is closed. As a result, the period during which game balls are allocated to the specific area is shorter than a gaming machine that holds the specific area open for a predetermined period, and the game ball passes through the specific area at an unintended timing. Can be prevented.

  The ball game machine according to the second embodiment includes a symbol display means for variably displaying various symbols, a lottery means for determining whether or not the game ball is won, and an open state in which the game ball can enter. Opening / closing means for switching to a closed state where it is impossible or difficult to enter, a specific area and a non-specific area through which the game ball can pass, a distribution means for distributing the game ball to the specific area or the non-specific area, and the specific area A variable winning means having a ball detecting means for detecting a game ball that has passed the game, and a normal operation in which the allocating means does not operate based on the fact that the lottery means has determined that a special gaming state advantageous to the player is to be entered Special game execution means for executing a special game having a special operation state in which the state and the distribution means operate, an open / close control means for controlling the operation of the open / close means, and distribution control for controlling the operation of the distribution means Means and said ball test And a game state control means for making a transition to a specific game state advantageous to the player after the special game is finished when the game ball is detected by the means, and the special game includes a game ball during the special operation state. There is a first special game that is likely to pass through the specific area, and a second special game in which a game ball does not pass through the specific area or is difficult to pass compared to the first special game, and during the second special game When the game ball passes through the specific area, passage information when it is difficult to pass based on the passage is transmitted from the external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall. And

  In the second embodiment, the distribution control means controls so that the game ball easily passes through the specific area in the special operation state of the first special game, and in the special operation state of the second special game, Control is made so that it does not pass through a specific area or is difficult to pass through. The “normal operation state in which the distribution means does not operate” means, for example, that the distribution means is fixed so that a game ball does not pass through a specific area in a normal operation state (normal round to be described later). To do.

  During the special operation state of the first special game, the game balls are allocated to the specific area, and when the game balls are detected by the ball detection means, the game game state shifts to a specific game state advantageous to the player. During the special operation state of the second special game, it is difficult for the game ball to pass through the specific area, but there is little possibility of passing. This passage may be a coincidence or an illegal prize.

  When the game ball passes through the specific area during the second special game, passage information when it is difficult to pass based on the passage is transmitted from, for example, an external terminal on the back of the ball game machine to the hall computer. The passage information is only stored and managed by the hall computer, and an abnormality is not immediately notified. Therefore, a player who has not cheated does not feel uncomfortable. In addition, the game store can monitor the ball game machine and the player when a large amount of the passing information is transmitted, etc., so that it is useful for preventing illegal acts.

  Next, the configuration of the pachinko gaming machine according to the present embodiment will be described with reference to FIG.

  As shown in FIG. 1, the pachinko gaming machine 1 includes a rectangular outer frame 2, and a front frame 3 and a front door 5 that are pivotally attached to the outer frame 2 so as to be opened and closed. The front frame 3 has a frame shape, and a game board 4 (see FIG. 3) can be attached to the opening. Further, a glass plate 6 is fitted in the central portion of the front door 5 so that the game board 4 can be visually recognized from the outside.

  Speakers 7 are provided on the left and right sides of the upper part of the front door 5. The speaker 7 is a sound output unit that outputs the effect sound effect accompanying the game to the outside. In addition, frame decoration LEDs 8 are provided on the left and right sides and the upper part of the front door 5. The frame decoration LED 8 is a decoration part in which the LED emits light and blinks in conjunction with the effect of the game.

  A front plate 9 is provided on the lower side of the front door 5, and a left end portion thereof is pivotally attached to the front frame 3 so as to be openable. The front plate 9 is provided with a launch handle 10 for operating the launch mechanism, an upper storage tray 11 for storing game balls, a lower storage tray 12 and the like.

  Further, a left effect button 13 and a center effect button 14 that can be operated when the built-in lamp is lit are provided on the surface portion of the upper storage dish 11. The production buttons 13 and 14 are given an opportunity for operation during the game, and the production can be changed by pressing the buttons.

  FIG. 2 is a perspective view of the back side of the pachinko gaming machine according to the present embodiment.

  As shown in FIG. 2, a frame-like back mechanism board 16 that holds down the game board 4 from the back side is attached to the back surface of the pachinko gaming machine 1. A game ball storage tank 17 for storing game balls supplied from a game ball supply device (not shown) of the pachinko hall side island facility is provided on the upper side of the back mechanism board 16.

  A game ball payout device 19 for paying out game balls is provided at the inclined lower end of the tank rail 18 for drawing out the balls from the game ball storage tank 17. Furthermore, an external terminal board 21 for electrically connecting to a hall computer (see FIG. 4) that collectively manages all the gaming machines in the pachinko hall (game hall) is provided at the corner of the back mechanism board 16. The terminal board case 22 is housed and provided.

  In addition, a transparent back cover 23 mounted on the back side of the game board 4 is provided substantially at the center of the back mechanism board 16, and transparent effect control in which the effect control board 25 is accommodated in the back cover 23. A substrate case 25a and a transparent liquid crystal control substrate case 26a that houses the liquid crystal control substrate 26 are provided.

  A volume switch 31 is provided at an intermediate portion between the effect control board 25 and the liquid crystal control board 26. The volume can be set in 10 steps by rotating the knob.

  A transparent main control board case 24a that houses the main control board 24 is provided below the liquid crystal control board case 26a. The main control board 24 controls the operation of the pachinko gaming machine 1 in an integrated manner. Since the main control board 24 is connected to various switches and sensors, it receives these detection signals and performs various processes.

  The main control board 24 is provided with a RAM clear switch 27. By turning on the power while pressing down the RAM clear switch 27, the stored contents of the RAM area are erased, and the pachinko gaming machine 1 is in the initial state.

  The effect control board 25 receives various control commands transmitted from the main control board 24, and controls the effects by the panel decoration LED 35 or the liquid crystal display device 36, for example, based on the control commands. In addition, on the back side of the pachinko gaming machine 1, there is an abnormality notification LED 32 (not shown) that lights and blinks in response to a signal from the effect control board 25, and is used to confirm a specific abnormality.

  Below the main control board case 24a, a transparent power supply board case 28a containing a power supply board 28 and a transparent payout control board case 29a containing a payout control board 29 are disposed.

  Further, at a position corresponding to the launch handle 10, a launch control board 30 is provided on the rear side of a game ball launcher (not shown) provided with a strike rod for hitting the game ball and a launch motor for driving the hit ball. .

  Next, with reference to FIG. 3, the gaming board of the pachinko gaming machine of this embodiment will be described.

  As shown in FIG. 3, the game board 4 is formed of a substantially square panel, and the game area 4a on the board surface includes a center decorative body 34a fixed to the front surface of the decorative board 4b with a screw or the like, and a left corner decorative body. 34b, a right corner decoration body 34c, and the like. The decorative bodies 34a to 34c are each formed by integral molding by injection molding using a hard resin material such as polycarbonate.

  A plurality of panel decoration LEDs 35 are arranged on the center decoration body 34a. The board decoration LED 35 is a decoration unit that enhances the effect by changing the light emission color and the light emission mode in accordance with the symbol change display and the notice display in each game.

  An opening is formed in the center of the game board 4, and the display screen of the liquid crystal display device 36 is disposed in the opening. The liquid crystal display device 36 is a display that displays various effects such as a pattern on which various numbers, characters, and the like are drawn, a background image, and reach according to the game. The liquid crystal display device 36 corresponds to the “symbol display means” of the present invention.

  An effect gate 40a is arranged in the approximate center of the upper part of the center ornament 34a. The effect gate 40a is a gate used for a specific effect during the game. In the case of this specific effect, if the player wins the game ball with the aim of the effect gate 40a, the effect will be further developed, and the player will be in an advantageous state.

  In addition, a normal symbol start gate 40b is arranged on the upper right side of the second big prize device 39b described later. The normal symbol start gate 40b is a winning device that triggers the start of a normal symbol. A lottery is performed when the game ball passes through the normal symbol start gate 40b, and the normal symbol changes in the normal symbol display device 43b described later.

  On the right side of the liquid crystal display device 36, a movable accessory 37 having the shape of a dragon head is disposed. The movable accessory 37 operates according to the effects in the game and the expectation degree of jackpot. The pachinko gaming machine 1 is provided with a plurality of movable accessories in addition to the movable accessory 37, but is omitted in the drawing.

  A stage member 33 is disposed below the center decorative body 34a. The game ball guided here falls after swinging the central part of the stage, but the game ball that has passed through the groove in the center has a structure that makes it easy to win a first special symbol starting port 38a described later. .

  Below the stage member 33, a start winning device 38 including a first special symbol start port 38a and a second special symbol start port 38b is arranged. A lottery is performed when a game ball flowing down the game area 4a wins the first special symbol starting port 38a or the second special symbol starting port 38b, and the special symbol display device 43a described later displays a variation display of the special symbol. Made. In addition, the liquid crystal display device 36 also performs a variable display of decorative symbols corresponding to the special symbols.

  In the following, the special symbol that starts the variable display by winning at the first special symbol starting port 38a is the special symbol 1 (special symbol 1), and the special symbol that starts changing display by winning the second special symbol starting port 38b. The symbol is called special symbol 2 (special symbol 2).

  The second special symbol start port 38b is provided with an opening / closing member, and when the opening / closing member is opened, the game ball is easily won. The above open / close member is opened a predetermined number of times for a predetermined time when a normal symbol lottery is won. Hereinafter, a device that combines the second special symbol start opening 38b and the opening / closing member may be referred to as an ordinary electric accessory (electric tulip or abbreviated “electric chew”).

  Below the start winning device 38, a first big winning device 39a is arranged. The first grand prize winning device 39a has an opening / closing door into which a game ball can enter when it is moved forward, and corresponds to the “first opening / closing means” of the present invention.

  As will be described in detail later, a second big prize device 39b is arranged on the right side of the start prize device 38. The special winning devices 39a and 39b are special winning devices that are opened for a predetermined time in a special game generated when a special symbol lottery is won, that is, a big win. A lot of prize balls can be obtained by winning the game balls in the big prize opening (not shown) inside the big prize winning devices 39a and 39b.

  The winning device 49 including the second big winning device 39b includes a probability change transition determining unit. The probability change transition determination unit has a specific region (V zone) that is shifted to a probability variation (hereinafter also referred to as probability variation) state after the end of a special game by passing a game ball, and a probability variation state even if the game ball passes. It has a non-specific area that is not migrated.

  In the present embodiment, the shape of the probability variation transition determination unit is covered with a sheet so that it cannot be visually recognized, and thus is indicated by a broken line. The first grand prize device 39a corresponds to the “first variable prize means” of the present invention, and the second big prize device 39b corresponds to the “second variable prize means” of the present invention. In the following, the first big prize device 39a may be called the attacker 1, and the second big prize device 39b may be called the attacker 2.

  A special symbol display device 43a and a normal symbol display device 43b are arranged on the upper right side of the game area 4a. The special symbol display device 43a is composed of two 7-segment LEDs (left and middle), and changes the special symbol in response to winning in the special symbol start ports 38a and 38b, and displays the lottery result. In addition, the remaining one (right) displays the number of reserved balls of special symbols and normal symbols and the short-time state.

  The normal symbol display device 43b is a display unit composed of a plurality of LEDs. The normal symbol is started by the winning of the normal symbol start gate 40b, and the lottery result is displayed by turning on the LED.

  On the left side of the game area 4a, a windmill 41 that changes the flow direction of the game ball and a large number of game nails (not shown) are arranged. In addition, a plurality of general winning ports 42 are arranged below the game area 4a. When a game ball wins the general winning opening 42, a predetermined number of prize balls are paid out.

  On the leftmost side of the game area 4a, a guide rail 44 extending in a substantially vertical direction is arranged to guide the game ball launched by the launch mechanism to the game area 4a. The guide rail 44 is composed of two metal strip-shaped outer and inner guide rails 44a and 44b.

  A space extending in the vertical direction between the two outer and inner guide rails 44a and 44b forms a launch passage 45 through which a game ball launched from the launch mechanism passes. At the upper end of the inner guide rail 44b, a return ball prevention piece 46 that allows the shot ball to pass in the launch direction (the game area 4a side) and prevents the return ball (the launch path 45 side) from passing is provided. ing. Further, at the lowermost part of the inner guide rail 44 b, an out ball collection port 47 and a ball approaching portion 48 for introducing the out ball into the out ball collection port 47 are formed.

  FIG. 4 is a block diagram showing the configuration of the control device of the pachinko gaming machine. In FIG. 4, the configuration of a relay board for relaying signals and some members not related to the present invention are omitted.

  This control device is mainly configured of a main control board 24 that comprehensively controls the operation of the pachinko gaming machine 1 and an effect control board 25 that receives commands from the main control board 24 and controls the effects. The power supply board 28 is connected to each board including the main control board 24, receives an AC voltage 24V from an external power supply, converts it to a DC voltage, and supplies it to each board.

  The main control board 24 includes a main control board CPU 241, a ROM 242, and a RAM 243 therein. The main control board side CPU 241 is a so-called processor unit, and performs a lottery process for determining whether or not to generate a big hit, creates a control command from information on the determined variation pattern and stop symbol, and transmits it to the effect control board 25. Process. The CPU 241 corresponds to “lottery means”, “open / close control means”, “distribution control means”, “special game execution means”, and “game state control means” of the present invention.

  The ROM 242 is a storage unit that stores a control program describing a series of gaming machine control procedures, control data, and the like. The RAM 243 is a storage unit having a work area for temporarily storing data set by the processing of the main control board side CPU 241.

  The main control board 24 is connected with a start winning opening sensor 38c, a large winning opening sensor 39c, a starting gate passage sensor 40c, a general winning opening sensor 42c, a specific area sensor 56c, a magnetic sensor 50, a radio wave sensor 51, and a vibration sensor 52. Each detection signal can be received.

  The magnetic sensor 50 is a sensor that detects an abnormality when a magnet or the like is brought close to the pachinko gaming machine 1. The radio wave sensor 51 is a sensor that detects an abnormality when a strong radio wave is emitted to the pachinko gaming machine 1, and the vibration sensor 52 is abnormal when a strong vibration is applied to the pachinko gaming machine 1. It is a sensor to detect.

  Further, a special symbol display device 43a and a normal symbol display device 43b are connected to the main control board 24, and random number information acquired by the main control board side CPU 241 through a lottery process is transmitted to each of the symbol display devices 43a and 43b. .

  Further, the main control board 24 is connected to an external terminal board 21 having terminals for connecting to the outside of the pachinko gaming machine 1. Various information such as a big hit in a game, the number of winnings, the number of games, and errors that have occurred are transmitted from the main control board 24 to the hall computer via the external terminal board 21. The hall computer can store and manage various types of transmitted information.

  Further, a payout control board 29 is connected to the main control board 24. Since the lower storage tray full sensor 12c and the front door opening sensor 20 are connected to the payout control board 29, when these sensors detect an abnormality, a detection signal is transmitted from the payout control board 29 to the main control board 24. The Note that the game ball payout device 19 and the launch control board 30 (further connected to the launch device 10a) are connected to the payout control board 29.

  Next, the effect control board 25 includes an effect control board side CPU 251, a ROM 252 and a RAM 253 therein. The effect control board side CPU 251 is a so-called processor unit, which receives a control command transmitted from the main control board 24 and performs processing for controlling various effects based on the control command.

  The ROM 252 is a storage unit that stores a control program describing a series of effect control procedures, effect data, and the like. Moreover, RAM253 is a memory | storage part provided with the work area which memorize | stores temporarily the data set by the process of the production control board side CPU251.

  Speaker 7, frame decoration LED 8, abnormality notification LED 32, panel decoration LED 35, volume switch 31, position detection sensor 55 c, left effect button 13, and center effect button 14 are connected to effect control board 25. Thereby, the production control board 25 controls the sound effect of the speaker 7, operation | movement of each LED, etc., and is raising the production effect, for example. The abnormality notification LED 32 is an LED provided on the back surface (the effect control board 25) of the pachinko gaming machine 1, and notifies that a specific abnormality has occurred.

  The position detection sensor 55c is a sensor that detects the position of the distribution unit in the probability variation transition determination unit described later. In addition, when the player pushes down the effect buttons 13 and 14 during the effective period, the detection signal is transmitted to the effect control board 25, and the effect displayed on the liquid crystal display device 36 changes.

  A liquid crystal control board 26 is connected to the effect control board 25. The liquid crystal control board 26 receives a command from the effect control board 25 and performs display control of the liquid crystal display device 36.

  The liquid crystal control board 26 includes a liquid crystal control CPU 261, a liquid crystal control ROM 262, a liquid crystal control RAM 263, a video display processor VDP 264, an image data ROM 265, and a VRAM 266 therein.

  The liquid crystal control CPU 261 is a so-called processor unit, and generates liquid crystal control data necessary for performing display control based on the liquid crystal control command received from the effect control board 25. The data is output to the video display processor VDP 264.

  The liquid crystal control ROM 262 is a storage unit that stores a program that describes the operation procedure of the liquid crystal control CPU 261, and the liquid crystal control RAM 263 is a storage unit that functions as a work area or a buffer memory.

  The video display processor VDP 264 is a processor that performs image processing of image data displayed on the liquid crystal display device 36. The image data ROM 265 is a storage unit that stores image data necessary for the video display processor VDP 264 to perform image processing. The VRAM 266 is a storage unit that temporarily stores image data processed by the video display processor VDP 264. is there.

  With the above configuration, the liquid crystal control board 26 performs image processing based on the liquid crystal control command transmitted from the effect control board 25, and displays effect images and moving images on the liquid crystal display device 36.

  Next, with reference to FIGS. 5A and 5B, a winning device including a probability variation transition determining unit of a pachinko gaming machine will be described. The probability variation transition determination unit is in the prize winning device 49 including the second large prize winning device 39b and the normal symbol start gate 40b, and makes a determination regarding the right acquisition of the probability variation transition.

  In the present embodiment, in the special game, the player is right-handed. Accordingly, the game ball flows down from the upper right part of the winning device 49. Then, the game ball passes through the vicinity of the normal symbol start gate 40b and reaches the second grand prize device 39b. In addition, the game ball that has passed through the normal symbol start gate 40b is guided toward the second grand prize device 39b by the ball guiding portion 53 (see FIG. 5B).

  The second big prize winning device 39b has an opening / closing door (corresponding to the “second opening / closing means” of the present invention), and when the opening / closing door is retracted rearward, a game ball can enter inside. The game balls that have been entered are detected by the big prize opening sensor 39c and counted as the number of prizes received by the second big prize winning device 39b. The game ball then proceeds in the direction of the probability change transition determination unit 54.

  On the other hand, when the open / close door protrudes forward, the game ball cannot enter the inside of the second large winning device 39b. In this case, the game ball can pass through the upper part of the open / close door, and the game ball is guided in the direction of the second special symbol starting port 38b.

  The probability change transition determination unit 54 is initially one passage, but is finally distributed to the left specific area 56 or the right non-specific area 57. The distribution unit 55 (corresponding to the “distribution means” of the present invention) provided in the middle of the passage is movable in the left-right direction, and the position information is transmitted to the effect control board 25 by the position detection sensor 55c. In FIG. 5B, the distribution unit 55 is omitted.

  The probability change determination unit 54 determines the right acquisition of right change transfer in a special round during the special game (sixth round in the present embodiment). Although details will be described later, when winning per probability variation symbol, after the end of the special game, it shifts to a probability variation mode in which the jackpot probability is set high. For this reason, in the special round, the specific area 56 is opened for a period of time that allows the game ball to pass.

  When the specific area 56 is in the open state, the sorting unit 55 is moved to the right side, and when in the closed state, the specific area 56 is moved to the left side. In the present embodiment, the specific area 56 is opened in the sixth round so that the right of probability change can be acquired.

  On the other hand, in the case of winning per non-probable variation symbol, basically, it is not permitted to enter the probability variation mode after the special game ends. In this case, the opening time of the open / close door is set to be short so that the game ball does not easily pass through the specific area 56.

  Further, as shown in FIG. 5B, a ball detection sensor is provided in the specific area 56 and the non-specific area 57, and when the game ball passes, a ball detection signal is transmitted to the main control board 24. Yes. These ball detection sensors count the number of discharged balls discharged from the second big winning device 39b. In particular, the specific area sensor 56c of the specific area 56 corresponds to the “sphere detecting means” of the present invention.

[Example 1]
Next, with reference to FIG. 6A, the structure of the special game by the pachinko game machine of Example 1 is demonstrated.

  The pachinko gaming machine 1 has a probability variation symbol and a non-probability variation symbol, and a special game is awarded by winning each. The special game per probability variation symbol is the “first special game” of the present invention, and the special game per non-probability variation symbol is the “second special game” of the present invention, and the details thereof will be described below.

  First, the first special game is composed of a total of 13 rounds (see FIG. 6A (a)). In addition, after the first special game is over, the gaming state becomes the probability variation mode. The probability variation mode is an example of the “specific game state” in the present invention.

  It is well known that the probability variation mode continues until the next jackpot occurrence, but in this embodiment, the number of times is limited, and the game ends when a predetermined number of games (100 times) are performed. At this time, not only the winning probability is high, but the opening / closing member of the ordinary electric accessory is frequently opened (with the electric chew support), so that the game ball is easy to start and win.

  In the first special game, first, a pre-start interval is performed. This consists of a jackpot display of 6000 ms (6.0 seconds) and an attacker suggestion display of 6000 ms. The big hit display is, for example, a character display such as “big hit” performed before the start of the first round, and a plurality of displays according to the big hit type are prepared.

  The attacker suggesting display indicates an attacker to use in a special game, and in particular, there is a round using the attacker 2 (second grand prize winning device 39b) arranged on the right side of the board. Instruct the player to make a right strike.

  Thereafter, the first round starts. In the first round, the operation time of the open / close door is 29000 ms (29.0 seconds), and the attacker to be used is the attacker 1 (first grand prize winning device 39a). In addition, each round (normal round) except the 6th round mentioned later is corresponded to the "normal operation state" of this invention.

  At this time, “Round 01” is displayed on the liquid crystal display device 36 as a round display. In addition, a “battle” effect is performed as a video. In the first round, a battle between the main character and the opponent character starts. Although it is not known at this stage whether the game is winning or losing, for example, one of a plurality of characters having different strengths is selected. It is also possible to prepare effects such as determining the first and second attacks using the effect buttons 13 and 14.

  When the opening / closing door operation time (opening time) ends, the remaining ball discharge time of 1980 ms is reached. This is a time for confirming the discharge of the game ball won in the attacker 1, and the number of winnings and the number of discharging until the elapse of this time are regarded as valid. Since the attacker 1 has only a big winning opening sensor, the number of winning and the number of discharging always match.

  Then, after the interval of the first round of 20 ms, the process proceeds to the second round. Since the second to fifth rounds are the same as the first round except that the round display proceeds according to the progress of the rounds, some drawings are omitted.

  The “battle” performance develops as the round progresses, and the victory or defeat is determined by the end of the fifth round. In the first special game, the hero defeats the opponent character in this “battle” production and becomes a winning story. Thereafter, the process proceeds to the sixth round through the remaining ball discharge time and the fifth round interval.

  In the sixth round, unlike the first to fifth rounds, the opening / closing door has an operating time of 15000 ms (15.0 seconds). Also, the attacker to be used is the attacker 2 (second big prize device 39b). Here, the above-described allocating unit 55 operates to open the specific area 56 for a predetermined time. The sixth round (special round) corresponds to the “special operation state” of the present invention.

  Although the round display progresses in the same way, “special round display (game instruction effect)” is performed as a video. This is a display that is performed during the special round of the first special game. Specifically, it indicates the location of the attacker 2 and displays characters such as “Aim here!” (FIG. 7 ( a)). In other words, when the main character wins in the “battle” effect described above, the effect flow is such that the mode shifts to the probability variation mode after the end of the special game.

  When the game ball passes through the specific area 56 (hereinafter also referred to as a V prize), the player can acquire the right to shift to the probability variation mode. In the first special game, since the specific area 56 is open for a long time, in most cases, the right can be acquired if the player has launched a game ball aiming at the attacker 2. Then, when the right of probability transfer is acquired, “V winning display” is performed (see FIG. 7B).

  The remaining ball discharge time of the sixth round is 4980 ms, and the number of winnings and the number of discharges until the elapse of this time are confirmed. Unlike the attacker 1, the number of discharges is the sum of the game balls that have passed through the specific area 56 and the non-specific area 57, so the remaining ball discharge time is set longer.

  Then, it becomes the interval of the 6th round of 20 ms. Here, the seventh round does not start until it is confirmed that all the game balls entering the attacker 2 are discharged. In other words, in the sixth round, when both the condition that 5000 ms (5.0 seconds), which is the sum of the remaining ball discharge time and the interval time, elapses and the number of winnings and the number of discharges are met, Proceed to round 7.

  The “V winning display” may end at the same time as the end of the sixth round, or only the small V mark may be displayed after the seventh round. The “V winning display” may be continued until the final round, but it is necessary to finish the game in the probability variation mode at the latest.

  In the seventh round, the attacker 1 is used again. The operation time of the door is 29000 ms (29.0 seconds), which is the same as in the first to fifth rounds. The point that the round display proceeds is the same, but “musical song round 1” is performed as an image. This is an effect in which specific music is played.

  Then, after the remaining ball discharge time of 1980 ms and the interval of the seventh round of 20 ms, the process proceeds to the eighth round. Since the eighth to tenth rounds are the same as the seventh round except that the round display proceeds, some of the drawings are omitted. Note that the performance of the music ends by the end of the tenth round.

  Then, after the 10th round interval, the process proceeds to the 11th round. The attacker 1 is also used in each of the 11th to 13th rounds. The operation time of the open / close door and the remaining ball discharge time are the same as those in the seventh round, and the round display proceeds according to the progress of the round.

  In addition, an “episode round” is performed as a video. This is an effect such as introducing episodes of characters appearing in the pachinko gaming machine 1, and continues until the end of the 13th round.

  The 13th round is the final round, and after the opening / closing door is closed, an end interval (ending) of 20000 ms (20.0 seconds), which means the end of the special game, is performed. Although all the attackers are closed, the liquid crystal display device 36 performs “ending display” and “ending video”.

  The “ending display” is a character display such as “Fin” or “probability change mode entry” indicating that the specific game has ended. In addition, the “ending video” is made up of alerts for the strategy, company logo display, and the like. As the end interval elapses, the first special game ends, and then the probability variation mode game starts.

  Next, the second special game will be described with a focus on differences from the first special game. The second special game is also composed of a total of 13 rounds. In addition, after the end, the gaming state becomes the time reduction mode (see FIG. 6A (b)). The time saving mode is an example of the “specific game state” in the present invention.

  The short-time mode is a gaming state in which the big hit probability is low, but the symbol variation display time is shortened. Since the opening / closing member of the ordinary electric accessory is opened more frequently than in the normal game mode (with the electric chew support), the game ball is easy to start and win. In addition, the time-saving game mode of the present embodiment ends when a predetermined number of games (for example, 100 times) are performed.

  The attackers used in the first to fifth rounds, the operation time of the doors, etc. are the same as in the case of the first special game, but the contents of the video are different. Although the video is a “battle” effect, it is a story in which the main character is eventually defeated by the opponent character, so a strong character is selected, for example.

  Here too, the production using the production buttons 13 and 14 is prepared, but the hero's defeat is decided by the end of the fifth round, the remaining ball discharge time, the fifth round interval, the sixth round Proceed to

  Since the sixth round is a round using the attacker 2, it is still a “special round”. However, the operation time of the open / close door is set to 80 ms, which is extremely short compared to the first special game.

  In this case, even if the player launches a game ball aiming at the attacker 2, in most cases, the player does not win V and cannot acquire the right to change probability. That is, since the protagonist has been defeated in the above-mentioned “battle” effect, the probability variation mode is not given.

  Therefore, unlike the first special game, the video that targets the attacker 2 is not performed, and the ending video starts as soon as possible. On the other hand, there is still a possibility of winning the V prize by chance. When the V prize is won, the right to shift to the probability variation mode is acquired, so the “V prize display” is performed.

  The “V winning display” may be different depending on whether the V winning in the first special game or the V winning in the second special game. In such a case, the player can rarely see the “V prize display” that is different from the normal one, and does not get bored with the “V prize display” even if the game is played for a long time.

  Note that when a V prize is won in the second special game, there is a possibility that the V prize has been obtained illegally, so an error notification or warning display may be performed simultaneously with the “V prize display”. In this case, the display time of “V winning display” may be set longer than in the case of winning V in the first special game.

  Then, after passing through the remaining ball discharge time of 4980 ms and the interval of the sixth round of 20 ms, the process proceeds to the seventh round. Note that round display is not performed after the sixth round.

  In the seventh to thirteenth rounds, the attacker 1 is used again. However, since the operation time of the open / close door is 80 ms, the open / close door is in a state of repeatedly opening and closing extremely short. Therefore, even if the player continues to launch the game ball, the player rarely enters the attacker 1.

  In the liquid crystal display device 36, the round display is not performed, and the “ending video” started in the sixth round is continuously performed. Thereafter, after the remaining ball discharge time of the 13th round which is the final round, the process proceeds to the end interval (ending).

  Since the end interval time is 6880 ms (6.88 seconds), it is shorter than the end interval of the first special game, but the same “ending video” as in the first special game is set to end. Thus, the second special game ends, and then the game in the time-saving mode starts.

  Finally, a special situation during a special game will be described. In the first special game, the operation time of the open / close door in the sixth round is relatively long. However, if the player does not strike a game ball, the V prize is not won and the right to shift to the probability variation mode cannot be acquired. In such a case, it is necessary to shift to a gaming state other than the probability variation mode, but in the present embodiment, a low probability state with electric chew support is set.

  At this time, since there is no restriction on the production, the background displayed on the liquid crystal display device 36 is the same as the probability variation mode. Therefore, the player does not notice that the appearance is in a low probability state.

  On the other hand, in the second special game, the operation time of the open / close door in the sixth round is extremely short, but there is a slight possibility that the game ball will enter the attacker 2 and further win a V prize. In this case, in the present embodiment, a high probability state with electric chew support is obtained. Also in this case, since there is no restriction on the production, the background displayed on the liquid crystal display device 36 is the same as that in the time reduction mode. Therefore, the player is unaware that the appearance is in a high probability state.

  Thereby, the effect after the end of the special game always corresponds to the jackpot type. Regardless of whether or not the game ball has won a V, after that, a pre-determined effect during the round (such as “Music Round 1” in the case of the first special game) and an ending effect (ending display, ending effect) ) Is performed, for example, there is no inconsistency or contradiction in the production, such as the fact that the game is not in the probability variation mode after the special game is ended even though the “battle” production is won.

  Next, with reference to FIG. 6B, the example of a change of the structure of the special game of Example 1 is demonstrated. Here, a modified example of the first special game (FIG. 6A (a)) will be described with a focus on the differences.

  The first special game (modified example) is a special game given per probability variation symbol, and is composed of a total of 13 rounds (see FIG. 6B (c)). In addition, after the end of the first special game, the gaming state becomes the probability variation mode.

  From the pre-start interval to the end of the fifth round, the same control as in the second special game (FIG. 6A (b)) is performed, and details are omitted. In the production, it will be a story where the main character is defeated. Then proceed to the sixth round.

  The sixth round is a “special round”, but the operating time of the open / close door is set to 80 ms as in the second special game. Therefore, even if a player launches a game ball aiming at the attacker 2, in most cases, the player does not win a V and cannot acquire the right to change probability. At this time, an “ending video” is performed as the video. Thereafter, the process proceeds to the seventh round after the remaining ball discharge time and the sixth round interval.

  In the seventh round, the attacker 1 is used again, but since the opening / closing door operating time is set to 29000 ms (29.0 seconds), the player recognizes that it is different from the second special game described above. . In addition, “revival video” is performed as the video. The “resurrection video” is, for example, an effect in which the main character defeated in the “battle” effect is revived by repeatedly striking the effect button 13, and once revived, the chance to acquire the right to change is obtained again.

  When the protagonist is revived with a “revival video”, the process proceeds to the eighth round through the remaining ball discharge time and the seventh round interval. In the eighth to tenth rounds, “Music Round 1” is performed as a video, and continues until the end of the tenth round.

  Then, after the 10th round interval, the process proceeds to the 11th round. In the eleventh and twelfth rounds, an “episode round” is performed as a video and continues until the end of the twelfth round.

  Then, after the twelfth round interval, the process proceeds to the thirteenth round. The final 13th round is the second “special round”, and the attacker 2 is used again. Here, the operating time of the open / close door is 15000 ms (15.0 seconds). In this case, if the player is aiming at the attacker 2 and launches a game ball, in most cases, the right to change probability is obtained. Can do.

  In addition, as a video, “special round display” is performed, and when a game ball wins V and acquires the right of probability transfer, “V winning display” is performed. In other words, as the main character is revived in the “revival video”, the flow of the effect is such that the transition to the probability variation mode is made after the special game is ended, as in the case of winning the “battle” effect.

  After the opening / closing door of the attacker 2 is closed, an end interval (ending) is performed. Then, as the end interval elapses, the first special game ends, and then the probability variation mode game starts.

  In this way, the first special game (modified example) is designed to make it seem that the right to shift to probability change cannot be acquired at first, but finally the right is acquired. Therefore, it is the same as the first special game (FIG. 6A (a)) in that it is a special game in the case of the probability variation symbol and the mode shifts to the probability variation mode after the completion. When the probability variation symbol wins, the first special game (modified example) may be executed, or any of the first special games may be selected.

  Next, with reference to FIG. 6C, the operation of the attacker and the distribution unit will be described.

  First, the attacker operation in the normal round will be described. Specifically, it is the operation of the door of the attacker 1 (first grand prize winning device 39a), which means an open state when the signal is “ON” and a closed state when the signal is “OFF”.

  As described above, the operation time of the opening / closing door in the normal round is 29.0 seconds, and after the opening / closing door is closed, the remaining ball discharge time of 1.98 seconds and the round interval of 0.02 seconds are advanced to the next round. In the normal round, the distribution unit (the distribution unit 55 in FIG. 5A) does not operate.

  Next, the attacker operation in the special round (sixth round) of the first special game will be described. Specifically, it is the operation of the opening / closing door of the attacker 2 (second large winning device 39b). As described above, the opening / closing door operating time in the special round of the first special game is 15.0 seconds (the longest time).

  When the opening / closing door operation time elapses, it proceeds to the next round through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds. Note that the open / close door of the attacker 2 need not always be kept open, and there may be a period during which the door is closed in synchronization with the operation of the distribution unit.

  Here, the operation of the distribution unit in the first special game will be described. The distribution unit moves to a position (hereinafter referred to as an open position) for opening the specific area (the specific area 56 in FIG. 5A) for 0.02 seconds in synchronization with the opening of the opening / closing door of the attacker 2 in the special round. After that, it returns to the closed position for 5.38 seconds and moves to the open position again. The allocator is then held in the open position for 14.58 seconds and returns to the closed position again. The total time for which the distribution unit is held in the open position is 14.6 (= 0.02 + 14.58) seconds, which corresponds to the “predetermined time” of the present invention.

  Next, a special round attacker operation in the second special game will be described. As described above, in the second special game, the operation time of the special round opening / closing door is 0.08 seconds. When this operation time elapses, the next round is advanced through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds.

  Although the operation of the distribution unit in this case will be described later, the remaining ball discharge time ends when the distribution unit is in the closed position, and even if the game ball passes through the specific area after that, Is not considered. Therefore, in the second special game, the possibility that the game ball will win V is extremely low.

  Next, with reference to FIGS. 6D and 6E, problems of the conventional distribution unit and features of the first embodiment will be described.

  Conventionally, the distribution unit reciprocates between the open position and the closed position independently of the operation pattern of the opening / closing door of the attacker 2. In the first special game, when the opening / closing door of the attacker 2 is closed after being opened for the longest 15.0 seconds, the time for which the sorting part is held in the open position is the remaining ball discharge time than the opening time of the opening / closing door. Only longer (see FIG. 6C).

  However, in reality, it is rare that the open / close door of the attacker 2 is opened for 15.0 seconds in the special round (sixth round), and the time during which the sorting unit is in the open position (the above-mentioned “predetermined time”) Before the time elapses, the maximum number of winnings in one round is reached with a sufficient margin, and the door is closed (see FIG. 6D (a)). Then, after the opening / closing door of the attacker 2 is closed, the next round (seventh round) is advanced through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds.

  As a result, even if the next round starts, a time during which the distribution unit is held at the open position is generated, and the time is 4.98 seconds if the open time of the attacker 2 is 10.0 seconds. (Shaded portion in FIG. 6D (a)).

  In the first embodiment, the attacker 1 is used in the next round and the open / close door of the attacker 2 is closed. Therefore, there is usually no V prize in the next round. However, if the distribution unit is in the open position for a longer time than necessary, it may cause an unintended V prize such as fraud.

  Therefore, in the first embodiment, when the open / close door of the attacker 2 is closed, the sorting portion is moved to the closed position when the remaining ball discharge time has elapsed (see FIG. 6D (b)). In this way, the operation of the sorting unit in the special round can be ended during the round, and the closing operation of the sorting unit is not carried over to the next round.

  Conventionally, the allocating unit has performed the same operation in the first special game and the second special game. As a result, in the second special game, when the opening / closing door of the attacker 2 is closed after being opened for 0.08 seconds, the time during which the sorting portion is held in the open position even when the next round starts is further increased. It was. The time is 14.58 seconds (shaded portion in FIG. 6E (a)).

  Therefore, in the case of an operation pattern in which the distribution unit is in the open position when the remaining ball discharge time has elapsed, the distribution unit is moved to the closed position when the remaining ball discharge time has elapsed, as in the first special game. Let Here, since the distribution unit is in the closed position when the remaining ball discharge time has elapsed, the distribution unit of the second special game is set to only a short release of 0.02 seconds, and no long release is performed (FIG. 6E ( b)).

  Thus, after the special round, it is assumed that the normal round using the attacker 1 is performed, and when the open / close door of the attacker 2 is closed and the remaining ball discharge time has elapsed, the distribution portion is set to the closed position, An unintended V prize can be prevented with certainty. Note that the timing at which the distribution unit is set to the closed position is not limited to when the remaining ball discharge time has elapsed, and can be changed, for example, when the round interval has elapsed or at any point in time during the remaining ball discharge time. .

  Next, the special round display and the V winning display will be described with reference to FIG.

  The “special round display” in FIG. 7A shows a state before the game ball wins V in the special round. In the display area 60 at the top of the display area of the liquid crystal display device 36, a plurality of “right-handed →” characters are scrolled to the right. During the special game, the player needs to make a right-hand shot, so this is displayed.

  In the display area 63 at the upper left of the display area, the current number of big hit rounds is displayed. Here, “Round 06” is displayed. On the other hand, in the display areas 64 and 65 in the upper right of the display area, the number of acquired balls (“00520 ball”) and the number of consecutive resorts (“01th time”) are displayed, respectively.

  In addition, the display area 61 displays an image of the attacker 2 and the characters “Aim here!” To prompt the player to aim at the attacker 2 and launch a game ball during the special round. In the display area 62 at the lower right of the display area, a number indicating a big hit symbol (decorative symbol) is displayed.

  The “special round display” is performed using the first half section of the opening / closing door of the attacker 2. As a result, the player launches a game ball aiming at the attacker 2 and becomes easy to win a V. Also, by performing the “special round display” at this timing, for example, a sufficient time for the “battle” effect can be ensured as compared to performing in the round before the start of the special round.

  Next, the “V winning display” in FIG. 7B will be described. This display is performed by winning V in a special round. In the display area 61, a large “V mark” and a letter “probability change mode Get!” Are displayed, indicating that the right to change probability is acquired. Here, the display that the dragon exhaled the flame is performed together with the “V mark” to enhance the effect.

  Similarly to FIG. 7A, the number of rounds, the number of balls acquired, and the number of consecutive resorts are displayed in each display area. Since the number of balls acquired is counted in real time, the number increases during the round. A big hit symbol is shown in the display area 62, but a small “V mark” is superimposed on the number to emphasize that the V prize has been won.

  Next, various flags set at the end of the special game will be described with reference to FIG.

  First, various flags set after the end of the special game (first special game) based on probability variation symbols will be described. As shown in FIG. 8 (a), regardless of whether or not the game ball has won a V, the normal train open extended state flag, the normal time short transition state flag, the normal probability transition state flag, the special time short state transition “5AH” is set in the status flag. “5AH” means that the flag is on.

  In the case of “V winning”, the special figure probability variation transition state flag is set to “5AH”. On the other hand, in the case of “no V prize”, since the transition to the probability variation mode is not performed after the special game ends, “00H” is set in the special figure probability variation transition state flag. “00H” means that the flag is off.

  Even in the case of “no V prize”, the open / close member of the ordinary electric accessory is frequently opened (with electric chew support). Therefore, “5AH” is set in the above-described usual probability change transition state flag regardless of whether or not a V prize is won.

  Regardless of whether or not V is won, “100” is set in the special figure short-time counter. Here, “100” means 100 games. The special figure probability variation counter is set to “100” only in the case of “V winning”.

  Further, a fluctuation pattern distribution designation number and a special figure fluctuation number counter are set. First, “1” is set to the change pattern assignment designation number, and “30” is set to the special figure change frequency counter 1. This means that 30 times (1 to 30 rotations) out of 100 probability fluctuation modes means that the production mode is “probability 1”. In “probability change 1”, the design fluctuates at high speed, and the reach effect is none or even short (see FIG. 8B).

  Thereafter, “2” is set in the change pattern assignment designation number, and “60” is set in the special figure change frequency counter 2. This means that 60 times (31 to 90 rotations) of the 100 probability fluctuation modes means that the production mode becomes “probability 2”. “Probability variation 2” is a normal symbol variation at the time of probability variation, and various patterns are executed for reach production.

  Thereafter, “3” is set in the change pattern assignment designation number, and “9” is set in the special figure change frequency counter 3. This means that 9 times (91 to 99 rotations) out of 100 probability fluctuation modes means that the production mode is “probability 3”. In “probability variation 3”, an effect of counting down the remaining number of times of the probability variation mode is performed.

  Finally, “4” is set as the variation pattern distribution designation number. This means that the last one of the 100 probability variation modes (100th rotation) is the production mode “probability variation 4”. In “probability variation 4”, an effect for final variation is performed. Although not shown, when the probability variation mode ends and returns to the normal mode, “0” is set to the variation pattern distribution designation number.

  The values of the special figure short time counter and the special figure probability fluctuation counter can be changed. For example, in the case of “V winning”, if “150” is set in the special figure short time counter and the special figure probability fluctuation counter, the mode shifts to the 150 probability fluctuation mode after the special game ends. At this time, the number of production modes “probability variation 2” is increased, and the production mode can be shifted in the order of “probability variation 1”, “probability variation 2”, “probability variation 3”, and “probability variation 4” in the same manner as described above.

  Next, various flags set after the end of the special game (second special game) based on the non-probability variable symbol will be described. As in the case of the probability variation symbol, regardless of whether or not the game ball has won a V, the normal power open extended state flag, the normal figure short transition state flag, the general figure probability variation transition state flag, the special figure short state transition state “5AH” is set in the flag.

  Also, the special figure probability transition state flag is set to “00H” when “no V prize” and “5AH” when “V prize present”, regardless of whether or not the V prize has been won. “100” is set in the counter. Furthermore, the special figure probability variation counter is set to “100” only when “V winning” is present.

  Next, a variation pattern distribution designation number is set. After the special game per non-probable variation symbol is completed, the mode is the short time mode, so “5” is set in the variation pattern allocation designation number. This means that the effect mode is “short time”, and a short time effect is performed (see FIG. 8B). The game in the short time mode is 100 times, but the value of the special figure fluctuation number counter is not set at the end of the special game.

  Although not shown, when the time reduction mode ends and the mode returns to the normal mode, “0” is set to the variation pattern assignment designation number. Further, in the case of “with V prize”, 100 rotations after the end of the special game are in the short time mode (high probability state), and then the production mode returns to “normal”.

  Again, the values of the special figure short time counter and the special figure probability fluctuation counter can be changed. For example, in the case of “V winning”, “100” is set in the special figure short time counter and “150” is set in the special figure probability fluctuation counter. As a result, the effect mode is “short time” until 100 rotations after the end of the special game, and the effect mode is “normal” (both high probability states) from 101 to 150 rotations.

  Next, with reference to FIG. 9, the error type of the pachinko gaming machine of this embodiment will be described. The pachinko gaming machine 1 may generate many errors other than those described below, but the description thereof is omitted here. In addition, the following includes what is not an error, but is a target for warning and notification.

(1) RAM clear “RAM clear” is an error that is given the highest priority. The RAM clear is a process of erasing a part or all of the stored contents of the RAM area by starting up while operating the RAM clear switch 27 when the power is turned on.

  In the pachinko gaming machine 1, the main-control-side CPU 241 obtains a random number for lottery at the time of starting winning and determines whether or not the game is successful. However, there is a case where a fraudulent act of returning the random number counter to the initial state by clearing the RAM and aiming at the big hit random number is performed. For this reason, in order to prevent such an illegal act, when the RAM clear switch 27 is operated when the power is turned on, an error is notified.

  The notification of RAM clear includes lighting of the frame decoration LED 8 and the panel decoration LED 35 in addition to the warning by the speaker 7. Moreover, the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 is turned on. The lighting of the abnormality notification LED 32 needs to be confirmed by looking at the back of the pachinko gaming machine 1 by a shop clerk. Although it is not displayed on the liquid crystal display device 36 that the RAM is cleared, this information is transmitted to the hall computer via the external terminal board 21 (hereinafter referred to as an external terminal) under the name of “security signal”. The

  The RAM clear notification is started when the effect control board 25 receives a RAM clear command transmitted from the main control board 24 (not shown), and is continuously performed until the notification time of 30 seconds elapses. Thereby, the surrounding customers and shop assistants recognize that the RAM clear switch 27 has been operated.

  The errors (2) to (6) described below relate to the probability change transition determination unit 54, but are defined as errors with high priority. Here, the priority order is an order in which notification is given priority when a plurality of errors occur simultaneously in the pachinko gaming machine 1.

(2) Extra prize opening 2 excessive discharge abnormality (error 8)
As an error having the second highest priority after “RAM clear”, there is “Large winning mouth 2 overdischarge abnormality”. The big prize opening 2 excessive discharge abnormality is an error that is notified when the number of discharges of the attacker 2 is greater than the number of winning prizes (the number of discharging> the number of winning prizes). This may be reported as an error because there is a possibility that the specific area sensor 56c is turned on by an illegal act.

  As a notification of the extra prize opening 2 excessive discharge abnormality, there is lighting of the frame decoration LED 8. Further, the liquid crystal display device 36 is displayed such as “Error 8. Excessive winning mouth 2 discharged abnormally. Please call a staff member”, and a specific illegal winning sound is emitted from the speaker 7. When the panel decoration LED 35 is lit, it is turned off, and the abnormality information is transmitted to the hall computer via the external terminal (security signal).

  The notification of the excessive winning mouth 2 discharge abnormality is started when the production control board 25 receives the excessive discharge abnormality detection command transmitted from the main control board 24, and is continuously performed until the power is turned off. For example, if the power is cut off during a special game, the excessive discharge abnormality flag is cleared, and the values of the winning number confirmation counter and the discharging number confirmation counter for detecting the excessive winning port 2 excessive discharge are cleared. As a result, the same abnormality is not notified again after the power is restored, and the player can continue the special game.

(3) Abnormal winning mouth 2 discharge error (Error 9)
Next, as the error having the highest priority order, there is “Large winning mouth 2 discharge abnormality”. The abnormal winning opening 2 discharge abnormality is an error that is notified when the number of winnings of the attacker 2 is greater than the number of discharges when the remaining ball discharge time elapses (the number of winnings> the number of discharges). When the number of winnings is larger than the number of discharging, there is a possibility that the game balls are clogged inside the winning device 49, so that an error is notified.

  As a notification of the abnormal winning mouth 2 discharge abnormality, a message such as “Error 9. Extra winning opening 2 discharge abnormality. Please call a staff member” is displayed on the liquid crystal display device 36. Note that the notification by the speaker 7 or the like is the same as that in the case of the extra winning mouth 2 excessive discharge abnormality, and thus the details are omitted.

  The notification of the abnormal winning opening 2 discharge abnormality starts when the production control board 25 receives a discharge abnormality detection command transmitted from the main control board 24, and continues until the number of balls entered matches the number of discharges or the power is turned off. Done. For example, when the power is turned off, the discharge abnormality flag is cleared, and the values of the prize winning number confirmation counter and the discharge number confirmation counter for detecting the abnormal winning opening 2 discharge abnormality are cleared. As a result, the number of balls entered and the number of discharges coincide (the discharge abnormality flag is also off), and the player can continue the special game after the power is restored.

(4) Magnetic anomaly (strong) (error 16)
The next highest priority error is “magnetic anomaly (strong)”. A magnetic abnormality is an error detected by the magnetic sensor 50 when a magnet or the like is brought close to the pachinko gaming machine 1, and in particular, during a special round (during the opening of the attacker 2 in the sixth round and the remaining ball discharge time) ) Corresponds to the detected error. There are cases where fraud such as causing the electronic device of the pachinko gaming machine 1 to malfunction by bringing a magnet or the like close to the game machine or guiding a game ball flowing down on the board surface to any winning opening may be performed. For this reason, when magnetism is detected, an error is reported.

  As a notification of the magnetic abnormality, a message such as “Error 16. Magnetic sensor error. Please call an attendant” is displayed on the liquid crystal display device 36, and a unique magnetic detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the extra prize opening 2 excessive discharge abnormality, and the details are omitted.

  The notification of the magnetic abnormality is started when the effect control board 25 receives a magnetic detection command transmitted from the main control board 24, and is continuously performed until the power is turned off.

(5) Radio wave abnormality (strong) (Error 17)
The next highest priority error is “radio wave abnormality (strong)”. The radio wave abnormality is an error detected by the radio wave sensor 51 when a radio wave is emitted to the pachinko gaming machine 1, and particularly an error detected during a special round. Injustices such as causing a malfunction of a sensor in the pachinko gaming machine 1 by emitting a strong radio wave from the outside of the pachinko gaming machine 1 may be performed. For this reason, when radio waves are detected, an error is reported.

  As a notification of the radio wave abnormality, a message such as “Error 17. Radio wave sensor error. Please call a staff member” is displayed on the liquid crystal display device 36, and a specific radio wave detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the extra prize opening 2 excessive discharge abnormality, and the details are omitted.

  The notification of the radio wave abnormality starts when the effect control board 25 receives a radio wave detection command transmitted from the main control board 24, and continues until the power is turned off.

(6) Distributor error (Error 19)
The next highest priority error is “distributor error”. The distribution device abnormality is an abnormality of the distribution unit 55 in the probability change transition determination unit 54, and is detected by the position detection sensor 55c disposed in this portion. When the distribution unit 55 does not operate due to a failure or the like, an error is notified.

  As a notification of the abnormality of the sorting device, a message such as “Error 19. Sorting device error. Please call a staff member” is displayed on the liquid crystal display device 36, and a unique warning sound is emitted from the speaker 7. This abnormality information is not transmitted to the external terminal.

  Notification of the distribution device abnormality starts when the production control board 25 receives a position signal transmitted from the position detection sensor 55c, and continues until the power is turned off.

(7) Magnetic abnormality (error 6)
The next highest priority error is “magnetic anomaly”. The contents of the magnetic anomaly are as described in (4) “Magnetic anomaly (strong)”. In particular, the anomaly when the attacker 2 is not operating (other than the sixth round) belongs here.

  As a notification of the magnetic abnormality, there is lighting of the frame decoration LED 8. Further, “error 6, magnetic sensor error” or the like is displayed on the liquid crystal display device 36, and a unique magnetic detection warning sound is emitted from the speaker 7. When the panel decoration LED 35 is lit, it is turned off, and the abnormality information is transmitted to the hall computer via the external terminal (security signal).

  The notification of the magnetic abnormality is started when the effect control board 25 receives a magnetic detection command transmitted from the main control board 24. This notification continues until 30 seconds after the start of notification and the effect control board 25 receives the release command. Therefore, the notification is usually shorter than in the case of (4) “magnetic abnormality (strong)”. . In order to distinguish this abnormality from (4) “magnetic abnormality (strong)”, the light emission mode and volume of the lamp may be varied.

(8) Radio wave abnormality (Error 7)
The next highest priority error is “radio wave abnormality”. The contents of the radio wave abnormality are as described in (5) “Radio wave abnormality (strong)”, and in particular, the radio wave abnormality when the attacker 2 is not operating (other than the sixth round) belongs here.

  As a notification of radio wave abnormality, a message such as “Error 7. Radio wave sensor error” is displayed on the liquid crystal display device 36, and a specific radio wave detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of the magnetic abnormality, and the details are omitted. In addition, the trigger for starting and ending notification of radio wave abnormality is the same as in the case of magnetic abnormality. In addition, in order to distinguish this abnormality from (5) “Radio wave abnormality (strong)”, the light emission mode and volume of the lamp may be varied.

(9) Abnormal vibration (Error 18)
The next highest priority error is “vibration abnormality”. The vibration abnormality is an error detected by the vibration sensor 52 when a strong vibration is applied to the pachinko gaming machine 1. There are cases where fraud such as giving a strong vibration to the pachinko gaming machine 1 to break down electronic devices and parts inside the pachinko gaming machine 1 or forcibly winning a game ball flowing down on the board surface. For this reason, when vibration is detected, an error is reported.

  As a notification of vibration abnormality, a message such as “Error 18. Vibration sensor error” is displayed on the liquid crystal display device 36, and a unique vibration detection warning sound is emitted from the speaker 7. The other notifications are the same as in the case of magnetic anomaly, so details are omitted. Abnormal information is not sent to the external terminal. The trigger for starting and ending the vibration abnormality notification is the same as in the case of the magnetic abnormality. As for the vibration abnormality, the notification time, the light emission mode of the lamp, and the like may be different depending on whether the attacker 2 is operating or not.

(10) Door open The next highest priority error is “door open”. The door opening is an error detected by the front door opening sensor 20 when the front door 5 of the pachinko gaming machine 1 is opened. Since the front door 5 is opened and a game ball is made to win a game ball at a winning opening, etc., there is a case where an illegal action is performed.

  Moreover, the front plate 9 provided with the upper storage tray 11 and the lower storage tray 12 may open | release. However, since the front plate 9 has a structure that can be opened only after the front door 5 is opened, it is sufficient to detect the opening of the front door 5. Hereinafter, a case where the opening of the front door 5 is detected will be described.

  As the door opening notification, the frame decoration LED 8 and the panel decoration LED 35 blink. Further, the speaker 7 emits a unique door opening error sound or a sound such as “the door is open”, and a message such as “the door is open” is displayed on the liquid crystal display device 36.

  The door opening notification is started when the production control board 25 receives a door opening command transmitted from the main control board 24, and is continuously performed until the production control board 25 receives a door closing command. This notification may be terminated when the above sound is emitted a predetermined number of times. Moreover, even if the front door opening sensor 20 (see FIG. 4) senses the closing of the front door 5 during the notification, the notification may be continued until a predetermined number of audio warnings are completed.

(11) Door closure The next highest priority is "door closure". This is detected by the front door opening sensor 20 when the front door 5 being opened is closed (exactly, it is not an error).

  As the door closing notification, the frame decoration LED 8 and the panel decoration LED 35 blink. In addition, the indication “opening the door” displayed on the liquid crystal display device 36 disappears. This notification is continuously performed until the effect control board 25 receives the door opening command or the notification time of 30 seconds elapses.

(12) Abnormal movable item (error 11)
The next highest priority error is “movable accessory abnormality”. The movable accessory abnormality is an error detected by the movable accessory abnormality sensor when the movable accessory 37 does not operate due to some trouble during the movable accessory operation check at power-on. If this error occurs, the game cannot be started, so notification is made.

  In order to notify the movable accessory abnormality, the liquid crystal display device 36 displays, for example, a right-side accessory error to identify the accessory in which the error has been detected. (Abnormal sound error).

  The notification of the movable accessory abnormality starts after the production control board 25 receives the movable accessory abnormality signal detected by the movable accessory abnormality sensor, and is continuously performed until the notification time of 30 seconds elapses.

(13) Right / left hand instruction As a next highest priority, there is a “right / left hand instruction”. Hereinafter, “right-handed instruction” will be described as an example.

  When the game mode changes, there is a case where the game ball is switched to “right-handed” to play a game. When the switch on the left side of the board detects a game ball in the right-handed state, the player's ball may be consumed significantly unless instructed to do so. ).

  As the right-handed instruction, a message such as “right-handed →” is displayed on the liquid crystal display device 36, and a sound such as “please right-handed” is emitted from the speaker 7 as a specific sound (right-handed sound)

  The right-handed instruction starts when the game state changes to the right-handed state, the start gate passage sensor 40c of the normal symbol start gate 40b detects the passage of the game ball, and the effect control board 25 receives the release command. It continues until.

(14) Ball removal warning when hit (Error 1)
The next highest priority error is a “hit-hitting warning”. The hitting ball removal warning is an error detected by the lower storage tray full sensor 12c (see FIG. 4) when the game balls of the lower storage tray 12 become full during a special game (so-called ball clogging). Since the prize ball may not be paid out during the occurrence of this error, notification is made.

  As a hitting ball removal warning, a message such as “Pull out the ball” is displayed on the liquid crystal display device 36, and the speaker 7 “Please pull the lower plate lever” as a unique sound (ball clogging error sound). Etc. are emitted.

  The hitting ball removal warning starts when the production control board 25 receives a ball clogging abnormality detection command transmitted from the main control board 24. Further, this notification is made until an abnormality is not detected from the lower storage tray full sensor 12c by moving the game ball of the lower storage tray 12 to the dollar box (release of the factor), that is, the effect control board 25 issues a release command. It continues until it is received.

(15) Abnormal winning (Error 10)
The next highest priority error is “abnormal winning”. The winning abnormality is, for example, an abnormality detected by the big winning opening sensor 39c of the first big winning device 39a. When a game ball larger than usual is sandwiched between the special winning opening sensor 39c, the special winning opening sensor 39c may continue to output the passing signal of the gaming ball during that period. For this reason, it is supposed to report as abnormal.

  As a notification of a prize winning abnormality, a display such as “winning prize switch error” is only displayed on the liquid crystal display device 36. The notification is started when the effect control board 25 receives a winning abnormality detection command transmitted from the main control board 24. In addition, this notification is continuously performed until 30 seconds have elapsed from the start of notification and the effect control board 25 receives a release command.

(16) Out of supply (error 2)
The next highest priority error is “out of supply”. The shortage of supply is an abnormality detected when the game balls stored in the game ball storage tank 17 or the tank rail 18 are insufficient. If there are not enough game balls, the prize balls cannot be paid out.

  As a notification of replenishment of supply, only a message such as “There are not enough game balls” is displayed on the liquid crystal display device 36. The notification of the supply shortage abnormality is started after the production control board 25 receives the supply shortage detection command transmitted from the main control board 24. This notification is continued until the ball detection sensor in the game ball storage tank 17 or the like detects a game ball (factor release), that is, until the effect control board 25 receives a release command.

(17) Disconnection (Error 4)
The next highest priority error is “disconnection”. The disconnection is an error detected when the wiring (harness) connecting the substrates or the substrate and various sensors is disconnected. For example, when the wiring of the start winning opening sensor 38c is disconnected, the start winning signal cannot be transmitted, so that an error is notified.

  As a notification of disconnection, only a message such as “disconnected” is displayed on the liquid crystal display device 36. The disconnection notification is started after the production control board 25 receives the replenishment detection command transmitted from the main control board 24. Further, this notification is continuously performed until the factor is canceled by replacing the harness or the like, that is, until the effect control board 25 receives the cancel command.

(18) Allocation always on Next, “allocation always on” is an error with a high priority of notification. The distribution always on is an error detected by the position detection sensor 55c of the distribution unit 55. For example, if the distribution unit 55 stops moving from the right position when the attacker 2 is activated, the game ball will pass through the specific area 56 even if it is a non-probable variation, so that an error will be notified. Yes.

  When the distribution is always on, notification by the speaker 7 or the liquid crystal display device 36 is not performed, but the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 is turned on. The distribution always-on notification starts when the effect control board 25 receives a signal transmitted from the position detection sensor 55c and continues until the power is turned off.

(19) Accumulated two balls Next, as an error having a high priority of notification, there is “cumulative two balls”. Accumulated two balls are to be notified as an error when the specific area sensor 56c accumulates and detects two or more game balls at the time of non-probable variation. In addition, even if it is per non-probable variation pattern, since the specific area | region 56 will be in an open state for a short time, detection of one ball is not determined to be abnormal. Also, a notification is given when two accumulated balls have been generated in a plurality of special games within a day.

  Although the cumulative two balls are not notified by the speaker 7 or the liquid crystal display device 36, the abnormality notification LED 32 provided on the back surface of the pachinko gaming machine 1 blinks. The notification of the accumulated two balls is started when the main control board 24 receives an incoming ball detection signal transmitted from the specific area sensor 56c, and is continuously performed until the power is turned off.

(20) Non-specific V prize Next, there is a "non-specific V prize" as a priority of notification. The non-specific V winning is a notification performed when a game ball wins a V per non-probable variation regardless of whether or not it is an illegal winning, and is positioned according to an abnormality notification.

  In the special round per non-probable variation, the time for the specific area 56 to be in an open state is short, but there is a slight possibility of winning V. Therefore, when the V prize is won in this state, notice is not made by the speaker 7 or the liquid crystal display device 36, but the frame decoration LED 8 is turned on and the abnormality notice LED 32 is blinked. Further, this information (“passage information when difficult to pass” in the present invention) is transmitted to the hall computer via the external terminal (security signal).

  The notification of the non-specific V prize starts when the effect control board 25 receives the specific area passing command transmitted from the main control board 24 and the non-specific V prize flag is turned on (details will be described later). Further, this notification is continuously performed until the power is cut off, the next jackpot is generated, or the time reduction mode is ended.

  For example, as long as the non-specific V winning flag is on, if the notification command is transmitted to the effect control board 25 at the start of each change, the notification can be continued until the next big hit. At this time, the security signal may be further transmitted to the external terminal. The above (18) to (20) are related to the probability variation transition determination unit 54, but are defined as errors with low priority.

  Next, with reference to FIG. 10, the game management process performed on the main control side will be described. The game management process described below is a timer interrupt process that is executed for the main loop on the main control side when the power-on process ends normally.

  First, the main control means (main control board 24) performs timer management processing (step S10). The pachinko gaming machine 1 is provided with a plurality of timers such as a special symbol accessory operation timer, which will be described later, and clocks the time relating to the game.

  The main control means manages a number of timers by updating various timers (subtracting the timers) according to the processing state. Thereafter, the process proceeds to step S20.

  In step S20, the main control means performs prize ball management processing. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol starting port 38a or the general winning port 42. For example, the general winning opening sensor 42c in the general winning opening 42 detects a game ball and transmits a ball detection signal to the main control means.

  When receiving the above signal, the main control means transmits a control signal for paying out a predetermined number of prize balls to the payout control board 29 (further, the game ball payout device 19). After receiving the control signal, the game ball payout device 19 pays out a predetermined number of prize balls to the upper storage tray 11 (or the lower storage tray 12 when the upper storage tray 11 is full). Thereafter, the process proceeds to step S30.

  In step S30, the main control means performs normal symbol management processing. This is a process performed when a game ball flowing down the game area of the game board 4 passes through the normal symbol start gate 40b. Specifically, the start gate passage sensor 40c inside the normal symbol start gate 40b detects a game ball that has passed through the gate, and transmits a ball detection signal to the main control means.

  When the main control means receives the signal, it obtains a lottery random number of normal symbols. A maximum of four lottery random numbers can be stored, and whether or not the lottery random numbers are appropriate is lottered in the order of storage.

  Further, the main control means transmits a control signal to the normal symbol display device 43b. In the normal symbol display device 43b, the normal symbol is changed by the blinking of the LED, and the normal symbol is displayed after a predetermined time has elapsed and stopped according to the lottery result. Thereafter, the process proceeds to step S40.

  In step S40, the main control means performs a normal electric accessory management process. This is a process for controlling the operation of the ordinary electric accessory according to the lottery result of the ordinary symbol. In the normal symbol management process (step S30), when the normal symbol is stopped in the hit state, the main control means transmits a control signal to the solenoid for the ordinary electric accessory, and the second special symbol start port for a predetermined time. The opening / closing member 38b is opened.

  The main control means is configured to close the opening / closing member when the predetermined time has elapsed or when a predetermined upper limit number of game balls have been won in the second special symbol starting port 38b before the predetermined time has elapsed. A control signal is transmitted to the solenoid for ordinary electric accessories. Thereby, the opening / closing member is closed. Thereafter, the process proceeds to step S50.

  In the normal symbol management process (step S30), when the normal symbol is stopped in a disengaged manner, the opening / closing member is not opened, and the main control means does not perform the normal electric accessory game process. finish.

  In step S50, the main control means performs a special symbol management process. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol start port 38a or the second special symbol start port 38b.

  Although details will be described later, when the start winning port sensor 38c detects a game ball, the start winning port sensor 38c transmits a ball detection signal to the main control means, and the main control means draws a special symbol.

  The main control means transmits a control signal to the special symbol display device 43a. In the special symbol display device 43a, the special symbol is changed by the 7-segment LED, and the special symbol is stopped in a manner of winning or losing according to the lottery result after a predetermined time has elapsed. Further, the variation of the special symbol is displayed on the liquid crystal display device 36 with a decorative symbol that can be surely recognized by the player. Thereafter, the process proceeds to step S60.

  Finally, in step S60, the main control means performs a special electric accessory management process. This is a process of controlling the operation of the special electric accessory (large winning devices 39a, 39b) according to the lottery result of the special symbol.

  Although details will be described later, when a special symbol stops in a winning manner, it becomes a so-called big hit, and a special game consisting of a plurality of rounds is given to the player. As will be described later, in the special symbol management process (step S50), when the special symbol is stopped in a detaching manner, the special electric accessory management process is immediately terminated. When the special electric accessory management process ends, the game management process also ends.

  Next, the special symbol management process performed in the game management process will be described with reference to FIG. In the special symbol management process (FIG. 10: step S50), the main control means determines a special symbol operation status (waiting for change, changing, and confirmation time) to be described later, and manages each process.

  First, the main control means performs a start port check process 1 (step S51). This is to determine the winning of a game ball to the first special symbol start port 38a, store a big hit determination random number or the like in a reserved storage area, and create a reserved look-ahead command if necessary. Thereafter, the process proceeds to step S52.

  In step S52, the main control means performs a start port check process 2. The same process as the start opening check process 1 is performed for winning a game ball in the second special symbol start opening 38b. Thereafter, the process proceeds to step S53.

  Next, the main control means determines whether or not the condition device operation flag is 5AH (step S53). The condition device is a device that operates when a condition for continuing the big hit is established when the big hit occurs, and this step is a determination as to whether or not the conditional device operation flag is turned on. If the condition device operation flag is “5AH”, the determination is “YES”, and the process proceeds to step S58.

  On the other hand, when the condition device operation flag is not “5AH”, the determination is “NO”, and the process proceeds to step S54. That is, the processing after step S54 is processing in the normal game mode in which no big hit has occurred.

  When the determination in step S53 is “NO”, the main control means performs a special symbol operation status determination (step S54). If the special symbol operation status (hereinafter also referred to as special symbol operation status) is set to “00H” or “01H”, it means that the special symbol is “waiting for variation”, and the process proceeds to step S55. .

  If the special figure operation status is set to “02H”, it means that the special symbol is “fluctuating”, and the process proceeds to step S56. Further, when the special figure operation status is set to “03H”, it means that the special symbol is “during confirmation time”, and the process proceeds to step S57. Hereinafter, processing in each special figure operation status will be described.

  First, with reference to FIGS. 12A and 12B, the special symbol variation start process performed in the special symbol management process will be described. As described above, when the special symbol operation status determination (FIG. 11: step S54) determines that the special symbol operation status is “00H” or “01H” (both on standby for variation), the main control means performs this processing. I do.

  First, in FIG. 12A, the main control means determines whether or not the special figure 2 reserved ball number is 0 (step S71). If the number of reserved balls in FIG. 2 is 0, the determination is “YES”, and the process proceeds to step S72. On the other hand, if the number of reserved balls in FIG. 2 is not 0, the determination is “NO”, and the process proceeds to step S76 (see FIG. 12B).

  When the determination in step S71 is “YES”, the main control means determines whether or not the special figure 1 reserved ball number is 0 (step S72). If the number of reserved balls in FIG. 1 is 0, the determination is “YES”, and the process proceeds to step S73. On the other hand, if the number of reserved balls in FIG. 1 is not 0, the determination is “NO” and the process proceeds to step S76 (see FIG. 12B).

  When the determination in step S72 is “YES”, the main control means determines whether or not the special figure operation status is 00H (step S73). As will be described later, “01H” is set as the special figure operation status immediately after the special symbol confirmation time processing (FIG. 11: step S57) is executed.

  If the special figure operation status is “00H”, the determination is “YES”, and the special symbol variation start process is terminated. On the other hand, when the special figure operation status is not “00H” (when it is “01H”), the determination is “NO”, and the process proceeds to step S74.

  If the determination in step S73 is “NO”, the main control means transmits a customer waiting demo command (step S74). The “customer waiting demonstration command” is sent from the main control means (main control board 24) to the sub-control means (when the number of held balls in both FIG. 1 and FIG. 2 is 0 and the special figure operation status is “01H”). It is transmitted toward the production control board 25). Thereafter, the process proceeds to step S75.

  In step S75, the main control means sets 00H to the special figure operation status. Thus, the special symbol variation start process is ended. Thereafter, in the special symbol variation start process, unless the holding information is generated, the process of “YES” in the determination of step S73 is repeated.

  When the determinations in step S71 and step S72 are “NO”, the main control means subtracts 1 from the number of reserved balls in FIG. 1 or FIG. 2 (FIG. 12B: step S76). Thereafter, the process proceeds to step S77.

  In step S77, the main control means transmits a hold subtraction command. Since the main control means transmits a “hold subtraction command” to the sub control means, the hold display of the special symbol display device 43a (the right 7-segment LED) and the hold display displayed on the liquid crystal display device 1 are decremented by 1. Is done. Thereafter, the process proceeds to step S78.

  In step S78, the main control means sets special symbol operation confirmation data. Specifically, “00H” is set as the special symbol operation confirmation data when special figure 1 starts to change, and “01H” is set when special figure 2 starts to change. Thereafter, the process proceeds to step S79.

  In step S79, the main control means shifts the reserved storage area. The reserved storage areas 1 to 4 having the same number as the maximum number of reserves are shifted by 1 as the number of reserved balls is subtracted. At this time, 0 is set for the holding storage area 4 in which the latest holding information is stored. Thereafter, the process proceeds to step S80.

  In step S80, the main control means performs a special electric accessory activation determination random number determination process. This is a so-called special drawing lottery process in which a random number determination process is performed by determining a hit random number determination table corresponding to a special figure. Also, a process for storing the big hit determination flag in the work area is performed. Thereafter, the process proceeds to step S81.

  In step S81, the main control means performs a special stop symbol creation process. Here, a symbol table selection table corresponding to the special symbol is selected, and a random symbol value for symbol determination and a big hit determination flag are acquired to create a special symbol stop symbol. Thereafter, the process proceeds to step S82.

  In step S82, the main control means performs a game state transition preparation process. Here, when the big hit determination flag is ON, the game state transition table corresponding to the big hit type is selected, and values are stored in various buffers with reference to this table. Thereafter, the process proceeds to step S83.

  In step S83, the main control means performs special figure variation pattern creation processing. This is a process of selecting a variation pattern distribution table and creating a variation pattern of a special figure based on a variation pattern random number. Further, referring to the variation time table, the variation time of the special figure is stored in the special symbol accessory operation timer, and a “variation pattern designation command” is transmitted to the sub-control means (production control board 25). Thereafter, the process proceeds to step S84.

  In step S84, the main control means sets the changing flag in FIG. 1 or FIG. 2 to 5AH. Specifically, the changing flag of one special figure that will change from now on is turned on. Thereafter, the process proceeds to step S85.

  In step S85, the main control means transmits a decorative design designation command. The decorative symbol is a symbol that is variably displayed on the liquid crystal display device 36. The main control means (main control board 24) creates a “decorative symbol designation command” and transmits it to the sub-control means (effect control board 25).

  When the sub-control means receives the above-described “variation pattern designation command” and “decoration symbol designation command”, the sub-control means can acquire information such as the jackpot type generated by the current symbol variation. Thereafter, the process proceeds to step S86.

  Finally, the main control means performs various settings at the start of fluctuation (step S86). Specifically, “00H” (erase) is set in the random number storage area 0. Also, since the special symbol operation status is set to “02H” (being changed), in the next special symbol management process, in the special symbol operation status determination (FIG. 11: step S54), a special symbol changing process (described later) FIG. 11: Branches to step S56). Thereafter, the special symbol variation start process is terminated. Returning to FIG. 11, thereafter, the process proceeds to step S58 (described later).

  Next, a special symbol changing process performed in the special symbol management process will be briefly described. The main control means performs this process when it is determined that the special symbol operation status is “02H” (being changed) in the special symbol operation status determination (FIG. 11: step S54).

  The main control means determines whether or not a special symbol accessory operation timer that is a timer relating to the fluctuation time of the special figure is 0, and transmits a “variation stop command” when the timer becomes 0. In addition, various settings at the time of fluctuation stop are performed, but since the special symbol operation status is set to “03H” (during the confirmation time), in the next special symbol management process, the special symbol operation status determination (FIG. 11: step S54). The process branches to a special symbol confirmation time process (FIG. 11: step S57) which will be described later. Thereafter, the special symbol changing process is terminated. Thereafter, the process proceeds to step S58 (described later).

  Next, with reference to FIGS. 13A and 13B, the special symbol confirmation time process performed in the special symbol management process will be described. The main control means performs this process when it is determined that the special symbol operation status is “03H” (during the confirmation time) in the special symbol operation status determination (FIG. 11: step S54).

  First, in FIG. 13A, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S91). Here, it is determined whether or not the time for the special figure confirmation display has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S92. On the other hand, if the special symbol accessory operation timer is not yet 0, the determination is “NO” and the process during the special symbol confirmation time is ended (see FIG. 13B).

  When the determination in step S91 is “YES”, the main control means sets the special figure operation status to “01H” (step S92). When the special symbol operation status is set to “01H” (waiting for variation), the next special symbol management process branches to the special symbol variation start processing (FIG. 11: step S55) in the special symbol operation status determination. Become. Thereafter, the process proceeds to step S93.

  Next, the main control means determines whether or not the big hit determination flag is 5AH (step S93). This is a determination as to whether or not the big hit determination flag is on. If the big hit determination flag is “5AH”, the determination is “YES”, and the process proceeds to step S94. On the other hand, if the big hit determination flag is not “5AH”, the determination is “NO”, and the process proceeds to step S95.

  When the determination in step S93 is “YES”, the main control means performs various settings when the big hit symbol is stopped (step S94). For example, the big hit determination flag is returned to “00H”, and the condition device operation flag is set to “5AH”. Thereafter, the processing during the special symbol confirmation time is terminated.

  When the determination in step S93 is “NO”, the main control means determines whether or not the special figure short-time counter is 0 (step S95). The special figure short-time counter is a counter for counting the number of short-time game modes. For example, 0 is set in the normal game mode.

  If the special figure short-time counter is 0, the determination is “YES”, and the process proceeds to step S99 (see FIG. 13B). On the other hand, if the special time counter is not 0, the determination is “NO” and the process proceeds to step S96.

  If the determination in step S95 is “NO”, the main control means subtracts 1 from the special figure short-time counter (step S96). Steps S96 to S98 are processing related to subtraction of the number of time reductions. Thereafter, the process proceeds to step S97.

  Next, the main control means determines whether or not the special figure time reduction counter is 0 (step S97). If the special figure time counter is 0, the determination is “YES”, and the process proceeds to step S98. On the other hand, if the special figure time counter is not 0, the determination is “NO” and the process proceeds to step S99 (see FIG. 13B).

  When the determination in step S97 is “YES”, the main control means performs various settings at the time-short end (step S98). For example, the normal state short state flag and the special figure short state flag are set to “00H”, respectively. Then, it progresses to step S99 (refer FIG. 13B).

  Next, in FIG. 13B, the main control means determines whether or not the special figure probability variation counter is 0 (step S99). The probability variation mode of this embodiment is limited in number of times, and the remaining number of times in the probability variation mode is counted by the special figure probability variation number counter.

  If the special figure probability variation counter is 0, the determination is “YES”, and the process proceeds to step S103. On the other hand, if the special figure probability variation counter is not 0, the determination is “NO”, and the process proceeds to step S100.

  If the determination in step S99 is “NO”, the main control means decrements the special figure probability variation counter by 1 (step S100). Steps S100 to S102 are processing related to subtraction of the probability variation number. Then, it progresses to step S101.

  Next, the main control means determines whether or not the special figure probability variation counter is 0 (step S101). If the special figure probability variation counter is 0, the determination is “YES”, and the process proceeds to step S102. On the other hand, if the special figure probability variation counter is not 0, the determination is “NO”, and the process proceeds to step S103.

  When the determination in step S101 is “YES”, the main control means performs various settings at the end of probability change (step S102). For example, the universal figure certain change state flag and the special figure certain change state flag are each set to “00H”. Thereafter, the process proceeds to step S103.

  Next, the main control means determines whether or not the special figure fluctuation number counter is 0 (step S103). The special figure fluctuation number counter is a counter used when changing the fluctuation pattern or effect according to the number of fluctuations of the special figure.

  When the special figure fluctuation number counter is 0, the determination is “YES”, and the special symbol confirmation time process is terminated. On the other hand, if the special figure probability variation counter is not 0, the determination is “NO” and the process proceeds to step S104.

  If the determination in step S103 is “NO”, the main control means decrements the special figure fluctuation number counter by 1 (step S104). Steps S104 to S106 are processing related to subtraction of the variation pattern distribution count. Thereafter, the process proceeds to step S105.

  Next, the main control means determines whether or not the special figure fluctuation number counter is 0 (step S105). If the special figure fluctuation counter is 0, the determination is “YES”, and the process proceeds to step S106. On the other hand, if the special symbol probability variation counter is not 0, the determination is “NO”, and the special symbol confirmation time process is terminated.

  Finally, if the determination in step S105 is “YES”, the main control means sets the next number as the variation pattern distribution designation number, and sets the number corresponding to the special figure variation number counter (step S106). .

  For example, after a special game per probability variation symbol (with a V prize), the variation pattern allocation designation number is set to “1”, and the special diagram variation counter 1 is set to “30” (see FIG. 8A). . At this time, when the special figure fluctuation number counter is counted 30 times and the special figure fluctuation number counter becomes 0, the fluctuation pattern distribution designation number is “2” and the special figure fluctuation number counter 2 is “ 60 ". Thereafter, the processing during the special symbol confirmation time is terminated. Returning to FIG. 11, the process then proceeds to step S58.

  Finally, the main control means updates the special symbol display data (step S58). Specifically, the special symbol of the special symbol display device 43a is updated. Thereafter, the special symbol management process is terminated.

  Next, with reference to FIG. 14, the special electric accessory management process performed in the game management process will be described. In the special electric accessory management process (FIG. 10: step S60), the main control means performs a special electric accessory operation status (a jackpot start process, a special electric accessory activation start process, a special electric accessory active process, Electric power article operation continuation determination process, jackpot end process) are determined, and each process is managed.

  First, the main control means determines whether or not the condition device operation flag is 5AH (step S61). If the condition device operation flag is “5AH (ON)”, the determination is “YES”, and the process proceeds to step S62. On the other hand, if the condition device operation flag is not “5AH”, the determination is “NO”, and this process is terminated. That is, the processing after step S62 is processing when a big hit occurs.

  When the determination in step S61 is “YES”, the main control means performs a special electric accessory operation status determination (step S62). If the special electric accessory operation status (hereinafter also referred to as a special electric operation status) is set to “00H”, it means that it is “start of big hit”, and the process proceeds to step S63.

  When the special operation status is set to “01H”, it means that “special operation is being started”, and the process proceeds to step S64. Similarly, when the special electricity operation status is set to “02H”, it means that the special electricity operation is being performed, and the process proceeds to step S65.

  Further, when the special electric operation status is set to “03H”, it means that “special electric operation continuation determination is in progress”. Therefore, the process proceeds to step S66, and the special electric operation status is set to “04H”. Means that the jackpot is being ended, and the process proceeds to step S67.

  Details of the processing in steps S63 to S67 will be described below. Moreover, after these processes are completed, the main control means ends the special electric accessory management process.

  Next, with reference to FIG. 15, the jackpot start process performed in the special electric utility management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “00H” (big hit start) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means performs various settings at the start of the big hit (step S111). Specifically, “5 AH” is set in the accessory continuous operation device operation flag, and “01H” is set in the continuous number counter. The continuous number counter is used to count the number of rounds in the special electric accessory operation continuation determination process described later (see FIG. 20B), and “01H” means the first round.

  Also, since the special electric accessory operation status is set to “01H” (during special electric operation start), in the next special electric accessory operation status determination (FIG. 14: step S62), the special electric accessory operation start processing (FIG. 14: Proceed to step S64). After various settings at the start of the big hit are completed, the process proceeds to step S112.

  In step S112, the main control means sets various data according to the jackpot type. Specifically, the maximum number of rounds, round display LED number, and jackpot start interval (interval before start in FIG. 6A) time are stored in the RAM 243. The jackpot start interval time is used in the special electric accessory operation start process described later (see FIG. 16). Thereafter, the process proceeds to step S113.

  Finally, the main control means transmits a big hit start interval command (step S113). Specifically, the main control means (main control board 24) transmits a “big hit start interval (fanfare) command” to the sub-control means (production control board 25). Thereafter, the big hit starting process is terminated.

  Next, with reference to FIG. 16, the special electric accessory operation start process performed in the special electric accessory management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “01H” (special electric operation is starting) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S121). Specifically, it is determined whether or not the jackpot start interval time has elapsed or whether the interval time between rounds described later has elapsed.

  If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S122. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO”, and the special electric accessory operation start process is terminated.

  If the determination in step S121 is “YES”, the main control means transmits a special winning opening release command (step S122). Specifically, the main control means (main control board 24) transmits a “big prize opening opening command” to the sub-control means (effect control board 25). Thereafter, the process proceeds to step S123.

  In step S123, the main control means stores the special electric accessory operating time corresponding to the jackpot type and the number of rounds in the special symbol accessory operating timer. For example, this time, when winning per probability variation symbol, the special electric accessory operating time for each of the 13 rounds is set in the special symbol accessory operating timer. Thereafter, the process proceeds to step S124.

  Next, the main control means determines whether or not it is a special round (step S124). As described above, the special round is the sixth round of the present embodiment (see FIG. 6A (a)). If it is a special round, the determination is “YES”, and the process proceeds to step S125. On the other hand, if it is not a special round, the determination is “NO”, and the process proceeds to step S126.

  If the determination in step S124 is “YES”, the main control means sets a solenoid operation timer for the distribution unit (step S125). In the special round, the position of the distributing unit 55 is switched according to time, but an operation timer for a solenoid that drives the distributing unit 55 is set. Thereafter, the process proceeds to step S126.

  In step S126, the main control means performs various settings when starting the opening operation. Specifically, the special winning opening winning number counter is set to “00H”. “00H” means that the number of winnings is “0”.

  In addition, since the special electric accessory operating status is set to “02H” (during special electric operation), in the next special electric accessory operating status determination (FIG. 14: step S62), the special electric accessory operating process (FIG. 14) is performed. : Go to step S65). Thereafter, the process proceeds to step S127.

  Finally, the main control means performs a special winning opening / closing operation setting process (step S127). The details of the special winning opening / closing operation setting process will be described below with reference to FIG.

  First, the main control means sets the solenoid ON / OFF based on the jackpot type, the number of rounds, the special symbol accessory operation timer, and the solenoid operation pattern (step S131). The solenoid here is a solenoid that drives the door of the attacker 1 or the attacker 2. Thereafter, the process proceeds to step S132.

  Next, the main control means determines whether or not it is a special round (step S132). If it is a special round, the determination is “YES”, and the process proceeds to step S133. On the other hand, if it is not a special round, the determination is “NO”, and the special winning opening / closing operation setting process is terminated.

  When the determination in step S132 is “YES”, the main control means determines whether or not the solenoid operation timer of the distribution unit has become 0 (step S133). When the solenoid operation timer reaches 0, the determination is “YES”, and the special winning opening / closing operation setting process is terminated. On the other hand, if the solenoid operation timer has not yet reached 0, the determination is “NO” and the process proceeds to step S134.

  When the determination in step S133 is “NO”, the main control means sets the solenoid ON / OFF based on the solenoid operation timer and the solenoid operation pattern (step S134). This is the setting of the solenoid that drives the distribution unit 55. Thereafter, the special prize opening / closing operation setting process is terminated. Thus, the special electric accessory operation start process is terminated.

  Next, with reference to FIG. 18, the special electric accessory operating process performed in the special electric accessory management process will be described. As described above, the main control means performs this processing when it is determined that the special electric operation status is “02H” (during special electric operation) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means performs a special winning opening prize number check process (step S141). Hereinafter, with reference to FIGS. 19A and 19B, the details of the big prize winning number check process will be described.

  First, in FIG. 19A, the main control means determines whether or not there has been a winning in a big winning opening (step S151). The big prize opening is a big prize opening of either the attacker 1 or the attacker 2, and a prize is detected by the big prize opening sensor of each attacker. If there is a winning at the big winning opening, the determination is “YES”, and the process proceeds to step S152. On the other hand, if there is no winning, the determination is “NO” and the process proceeds to step S155.

  If the determination in step S151 is “YES”, the main control means adds 1 to the specified number of winnings (step S152). In other words, this is a process of counting the prescribed number of winnings that the winning prize sensor wins in the winning prize opening. Thereafter, the process proceeds to step S153.

  Next, the main control means determines whether or not the maximum number of winnings has been reached (step S153). The maximum number of winnings varies depending on the type of attacker, and 9 for attacker 1 and 5 for attacker 2. If the maximum number of winnings has been reached, the determination is “YES”, and the process proceeds to step S154. On the other hand, if the maximum number of winnings has not been reached, the determination is “NO” and the process proceeds to step S155. The maximum number of winning prizes may be the same for the attackers 1 and 2.

  When the determination in step S153 is “YES”, the main control means clears the special symbol accessory operation timer to 0 (step S154). By clearing the special symbol accessory operation timer, the process proceeds when one round game is completed (FIG. 18: YES in step S143). Thereafter, the process proceeds to step S155.

  Next, the main control means determines whether or not it is a special round (step S155). If it is a special round, the determination is “YES”, and the process proceeds to step S156. On the other hand, if it is not a special round, the determination is “NO”, and the big prize opening winning number check process is ended (see FIG. 19B).

  If the determination in step S155 is “YES”, the main control means determines whether or not the special winning opening sensor has been passed (step S156). Since it is a case of a special round, the big winning mouth sensor is the big winning mouth sensor 39c of the attacker 2. If the game ball has passed the big prize opening sensor, the determination is “YES”, and the process proceeds to step S157. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S158 (refer FIG. 19B).

  If the determination in step S156 is “YES”, the main control means adds 1 to the number of winnings (step S157). In other words, the special winning opening sensor 39c is a process of counting the number of winning of the attacker 2. Thereafter, the process proceeds to step S158 (see FIG. 19B).

  Next, in FIG. 19B, the main control means determines whether or not the specific area sensor has been passed (step S158). If the game ball has passed the specific area sensor 56c, the determination is “YES”, and the process proceeds to step S159. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S160.

  When the determination in step S158 is “YES”, the main control means adds 1 to the number of discharges (step S159). That is, the specific area sensor 56c is a process of counting the number of discharges of the attacker 2. Thereafter, the process proceeds to step S160.

  Next, the main control means determines whether or not the non-specific area sensor has been passed (step S160). If the game ball has passed the ball detection sensor in the non-specific area, the determination is “YES”, and the process proceeds to step S161. On the other hand, when it has not passed, it becomes determination of "NO" and progresses to step S162.

  When the determination in step S160 is “YES”, the main control means adds 1 to the number of discharges (step S161). That is, the non-specific area sphere detection sensor counts the number of discharges of the attacker 2. Thereafter, the process proceeds to step S162.

  Next, the main control means determines whether or not error 9 is occurring (step S162). Error 9 is an error in discharging the special winning opening 2 (see FIG. 9), and is notified when the number of winnings is greater than the number of discharging.

  If error 9 is currently occurring, the determination is “YES”, and the big prize winning number check process is terminated. On the other hand, if the error 9 is not occurring, that is, if the discharge is completed normally, the determination is “NO” and the process proceeds to step S163.

  When the determination in step S162 is “NO”, the main control unit determines whether or not the specific area sensor has been passed (step S163). If the game ball has passed the specific area sensor 56c, the determination is “YES”, and the process proceeds to step S164. On the other hand, if it has not passed, the determination is “NO”, and the big prize winning number check process is ended.

  If the determination in step S163 is “YES”, the main control means turns on the specific area passing flag (step S164). This “specific area passing flag” is confirmed by a jackpot end process (FIG. 22: step S203) described later. Thereafter, the process proceeds to step S165.

  In step S165, the main control means transmits a specific area passing command. The “specific area passing command” is transmitted from the main control means (main control board 24) to the sub control means (production control board 25). When the sub control means receives this command, the display on the liquid crystal display device 36 is displayed. “V winning display” (see FIG. 7B) is displayed in the area. Thereafter, the process proceeds to step S166.

  Next, the main control means determines whether or not it is a non-probable variation symbol (step S166). If the special game being executed is based on the non-probable variation symbol, the determination is “YES” and the process proceeds to step S167. On the other hand, if it is not based on the non-probable variation symbol, the determination is “NO”, and the big prize opening winning number check process is terminated.

  Finally, when the determination in step S166 is “YES”, the main control means turns on the non-specific V winning flag (step S167). The “non-specific V prize flag” is a flag that is turned on when the game ball has won a V per non-probability variable symbol, and the “non-specific V prize” (see FIG. 9) based on this flag and the above-mentioned specific area passing command. ) Is performed. Thereafter, the process for checking the number of winning prizes is completed. Then, it returns to FIG. 18 and progresses to step S142.

  In step S142, the main control means performs a special winning opening / closing operation setting process. Details of the big prize opening / closing operation setting processing have been described with reference to FIG. Thereafter, the process proceeds to step S143.

  Next, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S143). Here, it is determined whether or not the special electric accessory operating time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S144. On the other hand, if the special symbol accessory operation timer is not yet 0, the determination is “NO”, and the special electric accessory operating process is terminated.

  If the determination in step S143 is “YES”, the main control means transmits an inter-round interval command (step S144). Specifically, the main control means (main control board 24) transmits an “inter-round interval command” to the sub-control means (effect control board 25). The “inter-round interval command” is, for example, a command that informs the transition to the interval between the first round and the second round. Thereafter, the process proceeds to step S145.

  In step S145, the main control means performs various settings 1 at the end of the opening operation. Specifically, the special electric accessory operation status is set to “03H” (during special electric operation continuation determination). Thus, in the next special electric accessory operation status determination process (FIG. 14: step S62), the process proceeds to the special electric accessory operation continuation determination process (FIG. 14: step S66). Thereafter, the process proceeds to step S146.

  Next, the main control means determines whether or not it is a special round (step S146). If it is a special round, the determination is “YES”, and the process proceeds to step S147. On the other hand, if it is not a special round, the determination is “NO”, and the process proceeds to step S148.

  When the determination in step S146 is “YES”, the main control means performs various settings 2 at the end of the opening operation (step S147). Specifically, the special symbol accessory operation timer is set to 4980 ms. This corresponds to the remaining round discharge time of the special round (see FIG. 6A). Then, the process during operation of the special electric accessory is terminated.

  On the other hand, when the determination in step S146 is “NO”, the main control means performs various settings 3 at the end of the opening operation (step S148). Here, the special symbol accessory operation timer is set to 1980 ms. This corresponds to a normal round remaining ball discharge time. Then, the process during operation of the special electric accessory is terminated.

  Next, with reference to FIGS. 20A and 20B, the special electric accessory operation continuation determination process performed in the special electric accessory management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is “03H” (during special electric operation continuation determination) in the special electric accessory operation status determination (FIG. 14: step S62). .

  First, in FIG. 20A, the main control means performs a big prize opening prize number check process (step S171). Since the details of the big prize opening number-of-wins check are as described with reference to FIGS. 19A and 19B, description thereof is omitted here. Thereafter, the process proceeds to step S172.

  In step S172, the main control means performs a special winning opening / closing operation setting process. The big prize opening / closing operation setting process is as described with reference to FIG. Thereafter, the process proceeds to step S173.

  Next, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S173). Since the special symbol accessory operation timer is the remaining ball discharge time set in step S147 or step S148 in FIG. 18, it is determined whether or not this time has elapsed.

  If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the flow proceeds to step S174. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO”, and the special electric accessory operation continuation determination process ends (see FIG. 20B).

  When the determination in step S173 is “YES”, the main control means determines whether or not the solenoid operation timer of the distribution unit has become 0 (step S174). If the solenoid operation timer reaches 0, the determination is “YES” and the process proceeds to step S176. On the other hand, if the solenoid operation timer has not yet reached 0, the determination is “NO” and the process proceeds to step S175.

  When the determination in step S174 is “NO”, the main control unit performs setting related to the solenoid of the distribution unit (step S175). Specifically, even when the solenoid operation timer of the distribution unit is not 0 due to the elapse of the remaining ball discharge time, “00H” is set and the timer is reset.

  Moreover, the solenoid of the distribution part is turned “OFF” to return to the closed position. Thereby, when the remaining ball discharge time has elapsed, the specific area can be closed, and the game ball can be prevented from passing through the specific area at an unintended timing. Thereafter, the process proceeds to step S176.

  In step S176, the main control means performs a discharge confirmation process. Hereinafter, the details of the discharge confirmation process will be described with reference to FIG.

  First, the main control means determines whether or not it is a special round (step S191). If it is a special round, the determination is “YES”, and the process proceeds to step S192. On the other hand, if it is not a special round, the determination is “NO” and the discharge confirmation process is terminated.

  If the determination in step S191 is “YES”, the main control means determines whether or not error 9 is occurring (step S192). If error 9 is currently occurring, the determination is “YES”, and the process proceeds to step S195. On the other hand, if the error 9 is not occurring, the determination is “NO”, and the process proceeds to step S193.

  First, the case where the determination in step S192 is “NO” will be described. In this case, the main control means transmits a special winning opening 2 winning / discharging check command (step S193). The “Large winning mouth 2 winning / discharging check command” is a command relating to the number of winnings and discharging of the attacker 2, and there are three types depending on the case where the winning number = the number of discharges, the number of winnings> the number of discharges, and the number of winnings <the number of discharges.

  Specifically, the main control means (main control board 24) transmits a “large winning mouth 2 winning / discharging check command” to the sub control means (production control board 25). Is received, notification according to each of the above cases is performed. Thereafter, the process proceeds to step S194.

  In step S194, the main control means sets an error from the number of winnings and the number of discharging. Specifically, error 8 is set if the number of discharges is greater than the number of winnings. The error 8 is an extra prize 2 excessive discharge abnormality (see FIG. 9). Also, if the number of winnings is greater than the number of discharges, error 9 is set. If the number of winnings and the number of winnings match, it is normal and no error is set. Thereafter, the discharge confirmation process ends.

  Next, the case where the determination in step S192 is “YES” will be described. In this case, the main control means determines whether or not the number of winnings and the number of winnings match (step S195). If the number of winnings and the number of discharges match, the determination is “YES” and the process proceeds to step S196. On the other hand, if they do not match, the determination is “NO” and the discharge confirmation process is terminated.

  If the determination in step S195 is “YES”, the main control means clears error 9. Since this is a case where error 9 is occurring, error 9 is canceled when the number of winnings and the number of winning matches. Thereafter, the discharge confirmation process ends. Returning to FIG. 20A, the process then proceeds to step S177.

  Next, the main control means determines whether or not error 8 or error 9 is occurring (step S177). If error 8 or error 9 is currently occurring, the determination is “YES”, and the special electric accessory operation continuation determination process ends (see FIG. 20B). In this case, the next round is not transferred. On the other hand, if no error has occurred, the determination is “NO”, and the process proceeds to step S178 (see FIG. 20B).

  If the determination in step S177 is “NO”, the main control means determines whether or not the maximum number of rounds has been reached (FIG. 20B: step S178). In the present embodiment, “YES” is determined when the maximum 13th round is reached, and the process proceeds to step S182. On the other hand, until the 12th round, the determination is “NO”, and the process proceeds to step S179.

  When the determination in step S178 is “NO”, the main control means adds 1 to the continuous number counter (step S179). In other words, the number of special game rounds is counted. Thereafter, the process proceeds to step S180.

  In step S180, the main control means stores the interval time between rounds according to the jackpot type in the special symbol accessory operation timer. The interval time between rounds is used in the process when returning to the special electric accessory operation start process (see FIG. 16). Thereafter, the process proceeds to step S181.

  In step S181, the main control means performs various settings for continuation. Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to “00H”. The special electric accessory operation flag is set to “00H” in any of “start”, “between rounds”, and “ends” of the big hit round, but here “between rounds”.

  Also, since the special electric accessory operation status is set to “01H” (during special electric operation start), in the next special electric accessory operation status determination (FIG. 14: step S62), the special electric accessory operation start processing (FIG. 14: Proceed to step S64). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, when the determination in step S178 is “YES”, the main control means performs various settings at the end (step S182). Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to “00H”. The reason for setting the special electric accessory operation flag to “00H” is that the big hit round is “finished”.

  In addition, since the special electric operation status is set to “04H” (during the completion of the big hit), the next special electric accessory operation status determination (FIG. 14: step S62) proceeds to the big hit end processing (FIG. 14: step S67). become. Thereafter, the process proceeds to step S183.

  In step S183, the main control means stores the end interval time corresponding to the jackpot type in the special symbol accessory operation timer. The end interval time is used in a jackpot end process described later (see FIG. 22). Thereafter, the process proceeds to step S184.

  Finally, the main control means transmits a jackpot end interval command (step S184). Specifically, the main control means (main control board 24) transmits a “big hit end interval (fanfare) command” to the sub-control means (production control board 25). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, with reference to FIG. 22, the jackpot ending process performed in the special electric utility management process will be described. As described above, the main control means performs this processing when it is determined that the special electric operation status is “04H” (during big hit) in the special electric accessory operation status determination (FIG. 14: step S62).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S201). Here, it is determined whether or not the end interval time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S202. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO” and the jackpot end processing is terminated.

  When the determination in step S201 is “YES”, the main control means performs various settings 1 at the end of the big hit (step S202). Specifically, the condition device operation flag, the continuous number counter, the maximum continuous number buffer, etc. used in each step during the special electric accessory management process are all cleared to zero. Thereafter, the process proceeds to step S203.

  In step S203, the main control means performs various settings 2 at the end of the big hit. Specifically, a public power open extension state flag or the like is set in accordance with the presence / absence of a specific area passing flag set in the large winning opening winning number check process (see FIG. 19B). Details of the setting are as described in FIG. Thereafter, the process proceeds to step S204.

  In step S204, the main control means performs various settings 3 at the end of the big hit. Specifically, since the special electric operation status is set to “00H” (big hit start), in the next special electric accessory operation status determination (FIG. 14: step S62), the big hit start processing (FIG. 14: step S63) is performed. Come on. Thereafter, the process proceeds to step S205.

  Finally, the main control means updates the gaming state notification information (step S205). For example, when shifting to the short-time gaming state after this, the short-and-short-time notification lamp is turned on. Thereafter, the big hit ending process is ended. The processing performed by the main control unit has been described above.

  Below, with reference to FIG. 23, the main process performed by the sub-control side is demonstrated. This main process includes an initialization process that is performed when the sub-control means (the effect control board 25) is activated.

  First, the sub control means performs an initialization process (step S211). This mainly performs various initial settings of the sub-control means, and is performed only once at the time of activation. Thereafter, the process proceeds to step S212.

  Next, the sub-control means determines whether or not the main loop update period has come (step S212). The main loop is processing from steps S214 to S219 described later, and its update cycle is 16 ms.

  If the update period of 16 ms elapses when the process proceeds to step S212, the determination is “YES”, and the process proceeds to step S214. On the other hand, in the state before 16 ms elapses, the update cycle is not reached, and therefore the determination is “NO”. In this case, the process proceeds to step S213.

  When the determination in step S212 is “NO”, the sub-control unit performs various soft random number update processes (step S213). Thereafter, the processes in steps S212 and S213 are repeated until the determination in step S212 becomes “YES”. During this loop period, a timer interrupt process (see FIG. 24) with a period of 1 ms is executed. The sub-control means counts the number of interrupt processes and determines whether the above 16 ms has elapsed. To do.

  If the determination in step S212 is “YES”, the sub-control means performs LED data update processing (step S214). As described above, steps S214 to S219 are processing of the main loop. Here, the data of the frame decoration LED 8 and the panel decoration LED 35 is updated to change the light emission mode of the decoration LED. Thereafter, the process proceeds to step S215.

  In step S215, the sub control means performs a received command analysis process. In this method, the type of the received control command is analyzed, and various settings are made accordingly. For example, when the “big hit start interval command” transmitted in the big hit start process (see FIG. 15) is received, the sub control means sets the pre-start interval (see FIG. 6A). Thereafter, the process proceeds to step S216.

  In step S216, the sub control means performs a main scenario update process. Specifically, the effect is updated according to the received control command. Thereafter, the process proceeds to step S217.

  In step S217, the sub control means performs a sound output process. Specifically, sound is output from the speaker 7 according to the scenario. Thereafter, the process proceeds to step S218.

  In step S218, the sub-control means performs solenoid update processing. Specifically, detailed operation of the solenoid used for the movable accessory is set. Thereafter, the process proceeds to step S219.

  Finally, the sub-control unit performs noise countermeasure processing (step S219). Specifically, it is checked whether the peripheral LSI is affected by noise. When this process ends, the process returns to step S212, and the subsequent processes are continued.

  Next, with reference to FIG. 24, timer interrupt processing on the sub-control side will be described. This is an interrupt process executed at a cycle of 1 ms with respect to the above-described sub-control-side main process (see FIG. 23).

  First, the sub control means initializes the CPU register (step S221). Specifically, the port refresh initial value is set. Thereafter, the process proceeds to step S222.

  In step S222, the sub-control means performs output processing. Specifically, output processing of a solenoid or a motor used for the movable accessory is performed. Thereafter, the process proceeds to step S223.

  In step S223, the sub control means performs an effect button input state update process. The sub-control means updates the input state when the production buttons 13 and 14 are operated. Thereafter, the process proceeds to step S224.

  In step S224, the sub control means performs a switch input state update process. Specifically, input information such as the volume switch 31 is confirmed, and processing corresponding to the information is performed. Thereafter, the process proceeds to step S225.

  In step S225, the sub-control means performs a liquid crystal control command transmission process. For example, the effect control board 25 transmits an effect command selected by the effect counter to the liquid crystal control board 26. Thereafter, the process proceeds to step S226.

  In step S226, the sub control means performs a motor update process. Specifically, the detailed operation setting of the motor used for the movable accessory is performed. Thereafter, the process proceeds to step S227.

  In step S227, the sub-control unit performs LED data output processing. Specifically, LED data output for turning on and blinking the frame decoration LED 8 and the panel decoration LED 35 at a necessary timing is performed. Thereafter, the process proceeds to step S228.

  Finally, the sub-control means increments the main loop update cycle work by 1 (step S228). This is a process of incrementing the main loop update cycle work by 1 in order to count 16 ms, which is the update cycle of the main loop processing (FIG. 23: steps S214 to S219). Thereafter, the timer interrupt process is terminated. The series of operations of the pachinko gaming machine 1 according to the present embodiment has been described above.

  As described above, in the first embodiment, in the special round of the special game, when the attacker 2 is in the open state, the distribution unit is controlled so that the game ball is distributed to the specific area for a predetermined time. When the attacker 2 is in a closed state before the predetermined time elapses, the distribution unit is controlled so that the game balls are distributed to the non-specific area when the remaining ball discharge time elapses. Further, after the special round, a game of a normal round is executed, and the attacker 2 is not used continuously. Thereby, it is possible to reliably prevent the game ball from passing through the specific area at an unintended timing.

[Example 2]
Next, with reference to FIGS. 25A to 25C, an example (Example 2) in the case of a pachinko gaming machine having only one big winning device will be described. In the case of a pachinko machine that has a single winning device with a probability change transition inside, the attacker used in the special round and the normal round is not switched. The phenomenon that the game ball wins a V at a timing when it does not occur easily.

  Therefore, even in such a pachinko gaming machine, when the remaining ball discharge time has elapsed, the sorting unit is returned to the closed position so that the operation of the sorting unit is not carried over to the next round. In the following description, a pachinko gaming machine in which only the second grand prize winning device 39b (hereinafter referred to as “attacker 2”) is on the game board will be described as an example, focusing on differences from the first embodiment.

  First, FIG. 25A shows a configuration of a special game by the pachinko gaming machine according to the second embodiment. As shown in the figure, the attacker used is “Attacker 2” in all rounds of the first special game and the second special game.

  In the first special game, the player can acquire the right to shift to the probability variation mode when the game ball wins V in the special round (sixth round) (see FIG. 25A (a)). Note that the opening time of the door and the remaining ball discharge time are different between the special round and the normal round (other than the sixth round).

  In the second special game, since the opening time of the special round opening / closing door is short, the game ball rarely wins V. Therefore, after the end of the second special game, the mode shifts to the time reduction mode (see FIG. 25A (b)).

  Next, with reference to FIG. 25B, the operation of the attacker and the distribution unit will be described by taking the case of the first special game as an example. Regarding the operation of the door of the attacker 2, when the signal is "ON", it means an open state, and when it is "OFF", it means a closed state.

  First, a special round attacker operation will be described. The opening / closing door operating time in the special round of the first special game is 15.0 seconds (longest time). When the opening / closing door operation time elapses, it proceeds to the next round through a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds. The next round is a normal round, and the operation time of the door is 29.0 seconds (not shown).

  The operation of the distribution unit moves to a position where the specific area 56 is opened for 0.02 seconds in synchronization with the opening of the opening / closing door of the attacker 2 in the special round. After that, it returns to the closed position for 5.38 seconds and moves to the open position again. The allocator is then held in the open position for 14.58 seconds and returns to the closed position again. The total time for which the distribution unit is held in the open position is 14.6 (= 0.02 + 14.58) seconds, which corresponds to the “predetermined time” of the present invention (fifth aspect).

  Next, with reference to FIG. 25C, the characteristics of the second embodiment will be described by taking the case of the first special game as an example.

  When the opening / closing door of the attacker 2 is closed after being opened for the longest 15.0 seconds, the time for which the sorting part is held in the open position is longer than the opening time of the opening / closing door by the remaining ball discharge time (see FIG. 25B). However, in reality, it is rare that the opening / closing door of the attacker 2 opens for 15.0 seconds, and the time when the distributing unit is in the open position (the above-mentioned “predetermined time”) has passed with sufficient margin. The maximum number of winnings in one round is reached and the door is closed.

  In the special round, after the open / close door of the attacker 2 is closed, the next round (seventh round) proceeds after a remaining ball discharge time of 4.98 seconds and a round interval of 0.02 seconds. However, there is a case where the next round starts while the distribution unit is held in the open position. In such a case, the V round can be won in the next round, so the significance of the special round is lost. . In addition, if the distribution unit is in the open position for a longer time than necessary, it may cause an unintended V prize.

  Therefore, in the second embodiment, when the open / close door of the attacker 2 is closed, the distribution unit is moved to the closed position when the remaining ball discharge time has elapsed. In this way, the operation of the sorting unit in the special round can be ended during the round, and the closing operation of the sorting unit is not carried over to the next round. Further, after the opening / closing door is closed, the time during which the distribution unit is held at the open position is only the remaining ball discharge time, and thus it is difficult for unintended V winning.

  As described above, in the second embodiment, in the special game special round, when the attacker is in an open state, the distribution unit is controlled so that the game ball is distributed to the specific area for a predetermined time. When the attacker is in a closed state before the predetermined time elapses, the distribution unit is controlled so that the game balls are distributed to the non-specific area when the remaining ball discharge time elapses. Thereby, it is possible to prevent the game ball from passing through the specific area at an unintended timing.

  The above embodiment is an example of the present invention, and various modifications other than this can be considered. In the first and second embodiments, the special round is only the sixth round, but any round such as the special round as the final round may be used.

  Further, a plurality of special rounds may be provided, and the player may be given a plurality of opportunities to acquire the right to change probability. For example, the fourth, eighth, and twelfth rounds can be special rounds. In this case, a “battle” effect is performed in the first to third rounds, and if the main character wins, the game ball passes through the specific area in the fourth round. On the other hand, if the main character loses, the “battle” effect is performed again in the fifth to seventh rounds or subsequent rounds.

  The opening / closing pattern of the opening / closing door of the attacker 2 can be arbitrarily set, and may be an operation linked to the position of the allocating portion. For example, when the distribution unit is in the closed position, the opening / closing door of the attacker 2 can be closed, or the opening / closing operation can be repeated. In addition, it is not necessary to completely match the opening timing of the open / close door with the timing at which the sorting unit moves to the open position.

  The error notification for the error that has occurred in the pachinko gaming machine is not limited to the mode of FIG. For example, the magnetic abnormality (strong) (error 16) and radio wave abnormality (strong) (error 17) can be changed so as to continue until 90 seconds elapse from the start of notification. In addition, a plurality of errors that occur during the special round may be reported in a more conspicuous manner (for example, maximum volume) than errors that occur in other states.

  Not only after the end of the special round but also when the game ball passes through the specific area at an unintended timing such as during a special game per non-probable variation, an error or a warning may be given. At this time, it may be determined whether it is accidental or illegal. For example, when two or more game balls are detected in an open state of a very short specific area (“cumulative two balls” in FIG. 9), it can be determined as “illegal”.

  As a notification of “injustice”, the abnormality notification LED on the back of the pachinko gaming machine may be lit or blinked. .

As described above, the pachinko gaming machine has been described as the present embodiment. However, the present invention is not limited to this, and can be applied to a sparrow ball type gaming machine, an arrangement ball machine, an enclosed type gaming machine, and the like. For example,
The present invention can be applied to a second type pachinko machine (blade mono).

  Usually, in the type 2 pachinko machine, there is a specific area inside the winning device where the blades open and close, and a big hit occurs when winning V, but when the remaining ball discharge time elapses when the blade closes, the specific area also If it is closed, it is possible to prevent V winning at an unintended timing.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Front frame 4 Game board 4a Game area 4b Decoration board 5 Front door 6 Glass board 7 Speaker 8 Frame decoration LED
9 Front plate 10 Launch handle 10a Launcher 11 Upper storage tray 12 Lower storage tray 12a Lower storage tray full sensor 13 Left production button 14 Center production button 16 Back mechanism panel 17 Game ball storage tank 18 Tank rail 19 Game ball delivery device 20 Door Open sensor 21 External terminal board 22 Terminal board case 23 Back cover 24 Main control board (lottery means, opening / closing control means, distribution control means, special game execution means, gaming state control means)
24a main control board case 25 effect control board 25a effect control board case 26 liquid crystal control board 26a liquid crystal control board case 27 RAM clear switch 28 power supply board 28a power supply board case 29 payout control board 29a payout control board case 30 launch control board 31 volume switch 32 Abnormality notification LED
33 Stage member 34a Center decorative body 34b Left corner decorative body 34c Right corner decorative body 35 Panel decoration LED
36 Liquid crystal display (design display means)
37 Movable accessory 38 Start winning device 38a First special symbol starting port 38b Second special symbol starting port 38c Starting winning port sensor 39 Large winning device 39a First large winning device (first variable winning means)
39b Second big prize device (second variable prize means)
39c Big prize opening sensor 40a Production gate 40b Normal design start gate 40c Start gate passage sensor 41 Windmill
42 General winning opening 42c General winning opening sensor 43a Special symbol display device 43b Normal symbol display device 44 Guide rail 44a Outer guide rail 44b Inner guide rail 45 Firing passage 46 Return ball prevention piece 47 Out ball collection port 48 Ball gathering portion 49 Winning device DESCRIPTION OF SYMBOLS 50 Magnetic sensor 51 Radio wave sensor 52 Vibration sensor 53 Sphere guidance | induction part 54 Probability change transition determination part 55 Distribution part (Distribution means)
56 specific area 56c specific area sensor (sphere detecting means)
57 Non-specific area

Claims (5)

  1. A symbol display means for variably displaying various symbols;
    Lottery means for determining whether or not the game ball is won,
    First variable winning means having first opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter;
    Second opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter, a specific region and a non-specific region through which a game ball can pass, a game ball in the specific region or the non-specific A second variable winning means having a distribution means for allocating the area, and a ball detection means for detecting a game ball that has passed through the specific area;
    A normal operation state in which the operation of the first opening / closing means is performed and a special operation state in which the operation of the second opening / closing means is performed based on the fact that the lottery means determines to shift to a special gaming state advantageous to the player. Special game execution means for executing a special game having:
    An opening / closing control means for controlling the operation of the first opening / closing means or the second opening / closing means;
    Distribution control means for controlling the operation of the distribution means;
    A game state control means for making a transition to a specific game state advantageous to the player after the special game is ended when a game ball is detected by the ball detection means;
    In the special game, the first special game in which the game ball easily passes through the specific area during the special operation state, and the game ball does not pass through the specific area or is difficult to pass in comparison with the first special game. There is a second special game,
    When a game ball passes through the specific area during the second special game, passage information when difficult to pass based on the passage is transferred from an external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall. A ball game machine characterized by being transmitted.
  2. In the ball game machine according to claim 1,
    An output signal of fraud detection notification that is performed when fraud is detected for the ball game machine, is output from the external terminal.
  3. In the bullet ball game machine according to claim 1 or 2,
    The bullet ball game machine, wherein the passage information when difficult to pass is continuously transmitted from the external terminal to the hall computer even after the second special game is over.
  4. In the ball game machine according to any one of claims 1 to 3,
    The distribution control means controls the distribution means so that the game balls are distributed to the specific area for a predetermined time when the second opening / closing means is opened, and the second opening / closing means A ball game machine characterized by controlling the allocating means so that a game ball is distributed to the non-specific area when it is in a closed state before a predetermined time elapses.
  5. A symbol display means for variably displaying various symbols;
    Lottery means for determining whether or not the game ball is won,
    Opening / closing means for switching between an open state in which a game ball can enter and a closed state in which it is impossible or difficult to enter, a specific region and a non-specific region through which the game ball can pass, and a game ball into the specific region or the non-specific region A variable winning means having a sorting means for sorting, and a ball detecting means for detecting a game ball that has passed through the specific area;
    Based on the fact that the lottery means determines to shift to a special game state advantageous to the player, a special game having a normal operation state in which the distribution means does not operate and a special operation state in which the distribution means operates is executed. Special game execution means to perform,
    Opening and closing control means for controlling the operation of the opening and closing means;
    Distribution control means for controlling the operation of the distribution means;
    A game state control means for making a transition to a specific game state advantageous to the player after the special game is ended when a game ball is detected by the ball detection means;
    In the special game, the first special game in which the game ball easily passes through the specific area during the special operation state, and the game ball does not pass through the specific area or is difficult to pass in comparison with the first special game. There is a second special game,
    When a game ball passes through the specific area during the second special game, passage information when difficult to pass based on the passage is transferred from an external terminal to a hall computer that collectively manages a plurality of gaming machines in the game hall. A ball game machine characterized by being transmitted.
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JP2016063964A (en) * 2014-09-24 2016-04-28 株式会社大一商会 Game machine
JP2016063963A (en) * 2014-09-24 2016-04-28 株式会社大一商会 Game machine
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JP2016077469A (en) * 2014-10-15 2016-05-16 株式会社ニューギン Game machine
JP2016077609A (en) * 2014-10-17 2016-05-16 株式会社大一商会 Game machine
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JP2016087134A (en) * 2014-11-06 2016-05-23 株式会社サンセイアールアンドディ Game machine
JP2016143541A (en) * 2015-01-30 2016-08-08 株式会社大一商会 Game machine
JP2016059785A (en) * 2015-02-09 2016-04-25 タイヨーエレック株式会社 Game machine
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