JP2014113245A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2014113245A
JP2014113245A JP2012268353A JP2012268353A JP2014113245A JP 2014113245 A JP2014113245 A JP 2014113245A JP 2012268353 A JP2012268353 A JP 2012268353A JP 2012268353 A JP2012268353 A JP 2012268353A JP 2014113245 A JP2014113245 A JP 2014113245A
Authority
JP
Japan
Prior art keywords
effect member
effect
light source
light
decorative surface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2012268353A
Other languages
Japanese (ja)
Other versions
JP5411342B1 (en
Inventor
Tadashi Inagaki
忠 稲垣
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sanei R&D Co Ltd
Original Assignee
Sanei R&D Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanei R&D Co Ltd filed Critical Sanei R&D Co Ltd
Priority to JP2012268353A priority Critical patent/JP5411342B1/en
Application granted granted Critical
Publication of JP5411342B1 publication Critical patent/JP5411342B1/en
Publication of JP2014113245A publication Critical patent/JP2014113245A/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of restricting a game area from becoming dark due to the overlap of presentation members.SOLUTION: A light source is not arranged in the range of overlap with a second presentation member 5 in a front and rear direction in a first presentation member 3. The second presentation member 5 has a light source for radiating light backward on the rear surface side. When the first presentation member 3 is overlapped with the second presentation member 5 in a front and rear direction, a space S is formed between the side of a decorative surface 36 of the first presentation member 3 and the rear surface side of the second presentation member 5. The light source arranged in the second presentation member 5 radiates light toward the decorative surface 36 of the first presentation member 3 from the rear surface side.

Description

本発明は、演出効果を高める演出部材を備えた遊技機に関する。   The present invention relates to a gaming machine provided with a production member that enhances production effects.

例えば下記特許文献1に記載されるように、演出部材が表示装置の前方まで移動してくることがある遊技機が知られている。この特許文献1に記載の遊技機は、銅鑼の形をした演出部材と剣の形をした演出部材とが、前後方向(表示装置の表示面に直交する方向)で重なりあうことが可能な構成である(特許文献1の図12等参照)。   For example, as described in Patent Document 1 below, a gaming machine in which a production member may move to the front of a display device is known. The gaming machine described in Patent Document 1 is configured such that an effect member in the shape of a copper sword and an effect member in the shape of a sword can overlap in the front-rear direction (direction perpendicular to the display surface of the display device). (Refer to FIG. 12 of Patent Document 1).

特開2011−92648号公報JP 2011-92648 A

このような二種の演出部材が前後方向で重なる従来の遊技機では、重なる演出部材の間には光が進入しにくく、表示装置や演出部材そのものが暗く見えてしまうことがある。これを解消するため演出部材自体に光源を設けようとすると、光源や基板、配線といった電気的な部材によって、大型化(厚みの増加)、デザイン性の低下、大型化や配線によって可能な動きが限定されることによる動きの単調化、などといった問題が生じてしまう。   In such a conventional gaming machine in which two types of effect members overlap in the front-rear direction, light hardly enters between the overlapping effect members, and the display device or the effect member itself may appear dark. In order to eliminate this, if the light source is provided on the production member itself, the electrical members such as the light source, the substrate, and the wiring increase in size (increase in thickness), decrease in design, and possible movement due to increase in size and wiring. Problems such as monotonization of movement due to the limitation occur.

本発明は、重なり合う二種の演出部材を備える遊技機において、当該演出部材の重なりにより遊技領域が暗くなってしまうのを抑制することを目的とする。   An object of the present invention is to prevent a gaming area from becoming dark due to an overlap of the effect members in a gaming machine including two types of effect members that overlap.

上記課題を解決するためになされた請求項1の発明にかかる遊技機は、表面に装飾面が形成された第一演出部材と、前記第一演出部材の少なくとも一部と前後方向で重なる態様に変化可能な第二演出部材と、を備え、前記第一演出部材における前記第二演出部材と前後方向で重なる範囲には光源が設けられていない一方、前記第二演出部材にはその裏面側に後方に向けて光を照射する光源が設けられており、前記第一演出部材と前記第二演出部材が前後方向で重なった状態にあるときには前記第一演出部材の装飾面側と前記第二演出部材の裏面側との間に空間が形成され、前記第二演出部材に設けられた光源がその裏面側から前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする。   The gaming machine according to the invention of claim 1, which has been made to solve the above-described problems, has a first effect member having a decorative surface formed on a surface thereof and an aspect that overlaps at least a part of the first effect member in the front-rear direction. A second effect member that can be changed, and a light source is not provided in a range overlapping the second effect member in the first effect member in the front-rear direction, while the second effect member is provided on the back side thereof. A light source that emits light toward the rear is provided, and when the first effect member and the second effect member are overlapped in the front-rear direction, the decorative surface side of the first effect member and the second effect A space is formed between the rear surface side of the member, and the light source provided in the second effect member is configured to irradiate light from the rear surface side toward the decorative surface of the first effect member. It is characterized by.

請求項2に記載の発明は、請求項1に記載の遊技機において、前記第一演出部材の装飾面は、前記第二演出部材に設けられた光源から出射された光を反射可能な材料で形成されていることを特徴とする。   According to a second aspect of the present invention, in the gaming machine according to the first aspect, the decorative surface of the first effect member is a material capable of reflecting light emitted from a light source provided on the second effect member. It is formed.

請求項3に記載の発明は、請求項1または請求項2に記載の遊技機において、前記第二演出部材には、裏面側および表面側に光源が実装された基板が設けられ、当該基板の裏面側に実装された光源が前記第一演出部材の装飾面に向けて光を照射し、当該基板の表面側に実装された光源が前記第二演出部材の表面に形成された装飾面に向けて光を照射することで当該装飾面をその裏面側から照らすように構成されていることを特徴とする。   According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, the second effect member is provided with a substrate on which a light source is mounted on the back surface side and the front surface side. The light source mounted on the back surface irradiates light toward the decorative surface of the first effect member, and the light source mounted on the front surface side of the substrate is directed toward the decorative surface formed on the surface of the second effect member The decorative surface is illuminated from the back side by irradiating light.

請求項4に記載の発明は、請求項1から請求項3のいずれか一項に記載の遊技機において、前記第一演出部材は、複数の態様に変化可能に構成されるとともに、そのうちの一態様に変化した状態を維持しながら回転可能に構成され、前記第二演出部材は、前記一態様に変化した第一演出部材の少なくとも一部と前後方向で重なる態様に変化したときに、前記第二演出部材に設けられた光源が回転する前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the first effect member is configured to be changeable into a plurality of modes, and one of them. The second effect member is configured to be rotatable while maintaining the state changed to the aspect, and when the second effect member changes to an aspect that overlaps at least a part of the first effect member changed to the one aspect in the front-rear direction, the first effect member The light source provided in the two effect members is configured to irradiate light toward the decorative surface of the first effect member rotating.

請求項5に記載の発明は、請求項1から請求項4のいずれか一項に記載の遊技機において、前記第一演出部材は、複数の態様に変化可能に構成されるとともに、そのうちの一態様においてある所定の態様に変化した前記第二演出部材と前後方向で重なるように構成され、当該一態様に変化した第一演出部材の後方には表示装置が位置し、この表示装置が第一演出部材の裏面側に向けて光を照射することで当該第一演出部材をその裏面側から照らすとともに、前記第二演出部材に設けられた光源が前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする。   According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to fourth aspects, the first effect member is configured to be changeable into a plurality of modes, and one of them. It is comprised so that it may overlap in the front-back direction with said 2nd production member changed into the predetermined mode in a mode, a display device is located behind the 1st production member changed into the one mode, and this display device is the first The first effect member is illuminated from the back side by irradiating light toward the back side of the effect member, and the light source provided on the second effect member emits light toward the decorative surface of the first effect member. It is comprised so that may be irradiated.

請求項1に記載の発明では、第一演出部材は少なくとも第二演出部材と前後方向で重なる範囲において光源を備えていないが、第二演出部材と前後方向で重なったとき、この第二演出部材に設けられた光源により照らされる。つまり、当該演出部材の重なりにより遊技領域が暗くなってしまうのを抑制することが可能である。   In the first aspect of the present invention, the first effect member does not include a light source in a range that overlaps at least the second effect member in the front-rear direction, but when the second effect member overlaps in the front-rear direction, the second effect member Illuminated by a light source provided in That is, it is possible to suppress the gaming area from becoming dark due to the overlapping of the effect members.

請求項2に記載の発明によれば、第二演出部材と前後方向で重なることがある第一演出部材の装飾面は、光源から出射された光を反射可能な材料で形成されているため、第二演出部材と前後方向で重なる範囲において光源が設けられていない第一演出部材に、あたかも光源が設けられているかのような演出効果を発現させることが可能となる。   According to the invention of claim 2, the decorative surface of the first effect member that may overlap the second effect member in the front-rear direction is formed of a material that can reflect the light emitted from the light source. It is possible to express the effect as if the light source is provided in the first effect member in which the light source is not provided in the range overlapping with the second effect member in the front-rear direction.

請求項3に記載の発明のように、第一演出部材とは異なる演出部材である第二演出部材に第二演出部材の装飾面を照らすための光源が設けられる場合には、当該光源が実装される基板を第一演出部材を照らすための光源が実装される基板として共通化を図ることが可能である。すなわち、第二演出部材を演出部材としてだけでなく第一演出部材の演出効果を向上させる部材として機能させることが可能である。   If the light source for illuminating the decorative surface of the second effect member is provided on the second effect member, which is an effect member different from the first effect member, as in the invention according to claim 3, the light source is mounted. It is possible to share the substrate to be used as a substrate on which a light source for illuminating the first effect member is mounted. That is, it is possible to make the second effect member function not only as an effect member but also as a member that improves the effect of the first effect member.

請求項4に記載の発明のように、第一演出部材は、複数の演出態様のうちの一態様に変化したときその態様を維持しながら回転することが可能である。このように回転している第一演出部材に対し第二演出部材に設けられた光源から光を照射することで、当該光が第一演出部材の装飾面でランダムに反射されるから、より激しい演出効果を発現させることが可能である。このように第一演出部材が回転する場合、第一演出部材自体に光源を設けることは極めて困難である。第一演出部材に設けられた光源に電力を供給したり、制御信号を送る配線を、回転することがある(位置が変化する)第一演出部材に沿って設けることは困難であるからである。上記請求項4にかかる発明によれば、このように光源を設けることが極めて困難な回転する演出部材であっても、光源を設けた場合に匹敵する演出効果を発現させることが可能である。   As in the invention described in claim 4, when the first effect member is changed to one aspect among the plurality of effect aspects, the first effect member can rotate while maintaining the aspect. By irradiating light from the light source provided on the second effect member with respect to the first effect member rotating in this way, the light is randomly reflected on the decorative surface of the first effect member. It is possible to produce a production effect. When the first effect member rotates as described above, it is extremely difficult to provide a light source on the first effect member itself. This is because it is difficult to provide a wire that supplies power to the light source provided in the first effect member or sends a control signal along the first effect member that may rotate (position changes). . According to the fourth aspect of the present invention, it is possible to produce an effect that is comparable to the case where the light source is provided, even if the effect member rotates in such a manner that it is extremely difficult to provide the light source.

請求項5に記載の発明によれば、第一演出部材が第二演出部材に設けられた光源による前方からの光および表示装置による後方からの光によって照らされた演出を提供することが可能である。   According to the fifth aspect of the present invention, it is possible to provide an effect in which the first effect member is illuminated by the light from the front by the light source provided on the second effect member and the light from the rear by the display device. is there.

本発明の実施形態にかかる遊技機の正面図である。1 is a front view of a gaming machine according to an embodiment of the present invention. センターベースユニット(図を分かりやすくするため一つの第一演出部材以外の第一演出部材と二つの第二演出部材以外の第二演出部材は削除している)の正面図である。FIG. 4 is a front view of a center base unit (a first effect member other than one first effect member and a second effect member other than two second effect members are deleted for easy understanding of the drawing). 図2に示したA−A線断面図である。It is the sectional view on the AA line shown in FIG. 図3に示したセンターベースユニットの斜視図である。FIG. 4 is a perspective view of the center base unit shown in FIG. 3. 図3に示したセンターベースユニットの分解斜視図である。FIG. 4 is an exploded perspective view of the center base unit shown in FIG. 3. 第一演出部材が非演出態様にあるときの正面図(図6(a))および第一演出部材が演出態様にあるときの正面図(図6(b))である。FIG. 6 is a front view when the first effect member is in the non-effect mode (FIG. 6A) and a front view when the first effect member is in the effect mode (FIG. 6B). 第二演出部材が非演出態様にあるときの正面図(図7(a))および第二演出部材が演出態様にあるときの正面図(図7(b))である。FIG. 7 is a front view when the second effect member is in the non-effect mode (FIG. 7A) and a front view when the second effect member is in the effect mode (FIG. 7B). 第二演出部材が非演出態様にあるときの背面図(図8(a))および第二演出部材が演出態様にあるときの背面図(図8(b))である。FIG. 8 is a rear view when the second effect member is in the non-effect mode (FIG. 8A) and a rear view when the second effect member is in the effect mode (FIG. 8B). 演出体を装飾部側から見た分解斜視図(図9(a))およびベース部側から見た分解者視図(図9(b))である。FIG. 9 is an exploded perspective view (FIG. 9 (a)) of the effect body viewed from the decoration portion side and an exploded view (FIG. 9 (b)) viewed from the base portion side. 全ての第一演出部材および全ての第二演出部材が非演出態様にあるときのセンターベースユニットの正面図である。It is a front view of the center base unit when all the first effect members and all the second effect members are in the non-effect mode. 全ての第一演出部材および全ての第二演出部材が演出態様にあり、第一演出部材が回転しているときのセンターベースユニットの正面図である。It is a front view of the center base unit when all the first effect members and all the second effect members are in the effect mode and the first effect member is rotating. 演出態様に位置する第一演出部材が回転する構造を説明するための図である。It is a figure for demonstrating the structure where the 1st effect member located in an effect aspect rotates.

(遊技機の全体構成)
以下、本発明にかかる実施形態について図面を参照して詳細に説明する。なお、以下の説明において単に平面方向というときは表示装置93の表示画面に沿う方向をいい、単に前後方向というときは平面方向に直交する方向(遊技者側を前、その反対を後とする)をいうものとする。また、図を分かりやすくするため、図2〜図6においては、本実施形態にかかる遊技機1が備える複数の第一演出部材3のうち、ある一つの第一演出部材3以外の演出部材は削除している。同様に、当該図2〜図6においては、本実施形態にかかる遊技機1が備える複数の第二演出部材5のうち、上記ある一つの第一演出部材3に前後方向で重なりうる二つの第二演出部材5以外の第二演出部材5は削除している。これに対し、図10〜図12には、全ての第一演出部材3および全ての第二演出部材5を表示している。
(Overall configuration of gaming machine)
Hereinafter, embodiments according to the present invention will be described in detail with reference to the drawings. In the following description, the term “plane direction” simply refers to the direction along the display screen of the display device 93, and the term “front-rear direction” refers to a direction orthogonal to the plane direction (the player side is the front and the opposite is the rear). It shall be said. Moreover, in order to make a figure intelligible, in FIGS. 2-6, among the several 1st production members 3 with which the gaming machine 1 concerning this embodiment is provided, production members other than a certain 1st production member 3 are. It has been deleted. Similarly, in FIGS. 2 to 6, among the plurality of second effect members 5 provided in the gaming machine 1 according to the present embodiment, two second effect members that can overlap the one first effect member 3 in the front-rear direction. The second effect member 5 other than the second effect member 5 is deleted. On the other hand, in FIGS. 10-12, all the 1st production members 3 and all the 2nd production members 5 are displayed.

まず、図1および図2等を参照して遊技機1の構成について簡単に説明する。遊技機1の骨格は、周知の構成が適用できる。例えば、図1に示すように、額縁形状の機枠90に前面枠91が回動自在に支持されてなる。前面枠91には、前側から遊技盤11を視認可能とする透明な板が設けられている。   First, the configuration of the gaming machine 1 will be briefly described with reference to FIG. 1 and FIG. A well-known configuration can be applied to the skeleton of the gaming machine 1. For example, as shown in FIG. 1, a front frame 91 is rotatably supported on a frame-shaped machine frame 90. The front frame 91 is provided with a transparent plate that allows the game board 11 to be visually recognized from the front side.

遊技盤11は、ほぼ正方形の合板により成形されており、前面枠91に着脱可能に取り付けられている。この遊技盤11には、略中央に形成された開口921を取り囲むように装飾部材等を有するセンター役物12が取り付けられており、この遊技盤11およびセンター役物12の一部の前側に、発射された遊技球が流下する遊技領域13が設けられる。遊技盤11には、発射装置96の操作によって発射された遊技球を遊技領域13に案内する金属製の薄板からなる帯状のガイドレール92が略円弧形状となるように設けられている。   The game board 11 is formed of a substantially square plywood and is detachably attached to the front frame 91. A center accessory 12 having a decorative member or the like is attached to the game board 11 so as to surround an opening 921 formed substantially at the center, and on the front side of a part of the game board 11 and the center accessory 12, A game area 13 is provided in which the launched game balls flow down. The game board 11 is provided with a strip-shaped guide rail 92 made of a thin metal plate for guiding a game ball launched by the operation of the launching device 96 to the game area 13 so as to have a substantially arc shape.

遊技領域13には、表示装置93、始動入賞口941、大入賞口942、アウト口95などが設けられている。表示装置93は、例えば液晶表示装置が用いられ、表示装置93の表示画面(表示部)において特別図柄や普通図柄等が表示される。かかる表示装置93の表示画面は、遊技盤11に形成された開口921を通じて視認可能である。   The game area 13 is provided with a display device 93, a start winning port 941, a big winning port 942, an out port 95, and the like. As the display device 93, for example, a liquid crystal display device is used, and special symbols, normal symbols, and the like are displayed on the display screen (display unit) of the display device 93. The display screen of the display device 93 is visible through an opening 921 formed in the game board 11.

表示装置93は、遊技盤11の後方に設けられたセンターベース2の後方に取り付けられている。センターベース2には開口21が形成されており、この開口21を覆うように表示装置93が取り付けられている。つまり、表示装置93の表示画面は、センターベース2に形成された開口21および遊技盤11に形成された開口921を通じて視認可能である。このセンターベース2には、表示装置93の他に、第一演出部材3および第二演出部材5が取り付けられている(センターベースおよびこれに取り付けられた各部材の組体をセンターベースユニットと称する)。これらセンターベース2に取り付けられた各構成(特に第一演出部材3および第二演出部材5)の詳細や位置関係については後述する。   The display device 93 is attached to the rear of the center base 2 provided behind the game board 11. An opening 21 is formed in the center base 2, and a display device 93 is attached so as to cover the opening 21. That is, the display screen of the display device 93 is visible through the opening 21 formed in the center base 2 and the opening 921 formed in the game board 11. In addition to the display device 93, the first effect member 3 and the second effect member 5 are attached to the center base 2 (the center base and the assembly of each member attached thereto is referred to as a center base unit). ). Details and positional relationships of the components (particularly the first effect member 3 and the second effect member 5) attached to the center base 2 will be described later.

また、遊技領域13には、流下する遊技球が衝突することにより遊技球の流下態様に変化を与える障害物としての遊技釘923が複数設けられている。遊技領域13を流下する遊技球は、遊技釘に衝突したときの条件に応じて様々な態様に変化する。   In addition, the game area 13 is provided with a plurality of game nails 923 as obstacles that change the flow-down mode of the game ball when the flow-down game ball collides. The game ball flowing down the game area 13 changes into various modes according to the conditions when it collides with the game nail.

このような遊技機1では、発射装置96(ハンドル)を操作することにより遊技領域13に向けて上皿97内の遊技球を発射する。遊技領域13を流下する遊技球が、始動入賞口941や大入賞口942等の入賞口に入賞すると、所定の数の賞球が払出装置により払い出される。その他、大当たりの抽選方法や演出等は、公知の遊技機と同様のものが適用できるため、説明は省略する。   In such a gaming machine 1, the game ball in the upper plate 97 is launched toward the game area 13 by operating the launching device 96 (handle). When a game ball flowing down the game area 13 wins a winning opening such as a start winning opening 941 or a grand winning opening 942, a predetermined number of winning balls are paid out by the payout device. In addition, the jackpot lottery method, effects, and the like can be applied to those similar to known game machines, and thus description thereof is omitted.

以下、遊技機1が備える第一演出部材3および第二演出部材5の構成および動作について図2〜図12を参照して詳細に説明する。   Hereinafter, the configuration and operation of the first effect member 3 and the second effect member 5 included in the gaming machine 1 will be described in detail with reference to FIGS.

第一演出部材3は、複数の態様に変化可能に構成される部材である。本実施形態では、第一演出部材3は、原位置に位置した状態である非演出態様と終端位置に位置した状態である演出態様のいずれかの態様に変化することができる。また、演出態様となったときにはその状態を維持したまま回転することもできる。具体的な構成は以下の通りである。   The first effect member 3 is a member configured to be changeable into a plurality of modes. In the present embodiment, the first effect member 3 can be changed to any one of the non-effect mode that is in the original position and the effect mode that is in the terminal position. Moreover, when it becomes a production | presentation aspect, it can also rotate, maintaining the state. The specific configuration is as follows.

本実施形態の第一演出部材3は、周方向等間隔に並ぶ同じ構成の部材組を四組有する(図11、図12参照)。当該各部材組は、二つの支持体31、32と、二つの装飾体33、34と、一つの回転体35と、を有する。支持体31、32における周方向外側の一方側端部311、321は、リング歯車42に形成された長孔421内に挿入されている。長孔421はリング歯車42の中心から遠い部分と近い部分とを含む形状となっており、上記一方側端部311、321はこの長孔421に沿って移動可能である。支持体31、32における他方側端部は装飾体33、34の一方側端部に回転自在に接続されている。装飾体33と装飾体34の他方側端部は互いに回転自在に支持されている。回転体35の裏側には図示されない歯車部が設けられている。また、二つの支持体のうちの一方の支持体31における他方側端部の外側は歯車部312となっている。回転体35の歯車部と支持体31の歯車部は、ともに図示されない中間歯車に噛み合っている。   The first effect member 3 of the present embodiment has four sets of members having the same configuration arranged at equal intervals in the circumferential direction (see FIGS. 11 and 12). Each member set includes two supports 31 and 32, two decorative bodies 33 and 34, and one rotating body 35. One end portions 311 and 321 on the outer sides in the circumferential direction of the supports 31 and 32 are inserted into elongated holes 421 formed in the ring gear 42. The long hole 421 has a shape including a portion far from the center of the ring gear 42 and a portion close to the center, and the one side end portions 311 and 321 are movable along the long hole 421. The other end portions of the support bodies 31 and 32 are rotatably connected to one end portions of the decorative bodies 33 and 34. The other end portions of the decorative body 33 and the decorative body 34 are supported rotatably. A gear portion (not shown) is provided on the back side of the rotating body 35. Further, the outer side of the other side end portion of one of the two supports 31 is a gear portion 312. Both the gear portion of the rotating body 35 and the gear portion of the support 31 mesh with an intermediate gear (not shown).

各部材組における装飾体33、34と回転体35の表面(前側の面)は、メッキなどによって形成された装飾面36となっている。具体的には、詳細を後述する第二演出部材5に設けられた後側光源54から出射された光が反射可能な材料で形成されている。当該装飾体33、34および回転体35は、演出位置に位置する状態において、第二演出部材5の演出体52と前後方向で重なることがある部分である。   The surfaces (front surfaces) of the decorative bodies 33 and 34 and the rotating body 35 in each member set are decorative surfaces 36 formed by plating or the like. Specifically, it is formed of a material capable of reflecting light emitted from the rear light source 54 provided on the second effect member 5 described later in detail. The decorative bodies 33 and 34 and the rotating body 35 are portions that may overlap with the effect body 52 of the second effect member 5 in the front-rear direction in a state where the decoration bodies 33 and 34 are located at the effect position.

また、このような構成の第一演出部材3における少なくとも第二演出部材5と前後方向で重なる可能性がある範囲には光源が設けられていない。なお、本実施形態では、このような範囲に限られず第一演出部材3に設けられる光源は存在しない。   Moreover, the light source is not provided in the range which may overlap with the 2nd production member 5 at least in the front-back direction in the 1st production member 3 of such a structure. In the present embodiment, the light source provided in the first effect member 3 is not limited to such a range.

上記リング歯車42は、外周に歯車部が形成された環状の部材である。このリング歯車42の歯車部は、第一演出部材駆動モータ4の出力軸と一体的に回転する出力歯車41に噛み合っている。したがって、第一演出部材3が非演出態様にある状態で第一演出部材駆動モータ4を一方に駆動させると、図6(a)に示す矢印の方向にリング歯車42が回転し、その場に留まろうとする第一演出部材3と回転するリング歯車42の相対的な位置関係が変化する。つまり、リング歯車42の長孔421の位置は周方向に変化するものの、第一演出部材3を構成する各支持体31、32の一方側端部311、321はその場に留まろうとするため、長孔421内における当該一方側端部311、321の相対的な位置が変化する。具体的には、リング歯車42が回転する前には長孔421内におけるリング歯車42の中心から遠い部分に位置していた各支持体31、32の一方側端部311、321が、リング歯車42が回転すると長孔421内におけるリング歯車42の中心から近い部分に移動する。   The ring gear 42 is an annular member having a gear portion formed on the outer periphery. The gear portion of the ring gear 42 meshes with an output gear 41 that rotates integrally with the output shaft of the first effect member drive motor 4. Therefore, when the first effect member drive motor 4 is driven in one state while the first effect member 3 is in the non-effect mode, the ring gear 42 rotates in the direction of the arrow shown in FIG. The relative positional relationship between the first performance member 3 to be retained and the rotating ring gear 42 changes. That is, although the position of the long hole 421 of the ring gear 42 changes in the circumferential direction, the one end portions 311 and 321 of the support bodies 31 and 32 constituting the first effect member 3 tend to stay in place. The relative positions of the one end portions 311 and 321 in the long hole 421 change. Specifically, before the ring gear 42 rotates, the one end portions 311 and 321 of the respective support bodies 31 and 32 that are located in a portion far from the center of the ring gear 42 in the long hole 421 are the ring gears. When 42 rotates, it moves to a portion near the center of the ring gear 42 in the long hole 421.

このように各支持体31、32の一方側端部311、321が長孔421内を相対的に移動すると、当該一方側端部311、321が長孔421の周囲の壁面に押され、各支持体31、32は、その他方側端部がリング歯車42の中央に近づく方向に移動する。これに伴って各装飾体33、34もその他方側端部がリング歯車42の中央に近づく方向に移動する。これにより第一演出部材3は演出態様となる。また、各部材組の一方の支持体31の他方側端部には歯車部312が形成されているため、当該支持体31の他方側端部312がリング歯車42の中央に近づく方向に移動する際、中間歯車が回転し、それに噛み合う回転体35の歯車部も回転する。つまり、本実施形態では、回転体35が回転しながら第一演出部材3(装飾体33、34および支持体31、32)が非演出態様から演出態様に変化する。具体的には、各回転体35がリング歯車42の径方向外側に位置した状態から中央に集まるような態様の変化が見られる。   When the one end portions 311 and 321 of the support bodies 31 and 32 are relatively moved in the long holes 421 as described above, the one end portions 311 and 321 are pushed by the wall surface around the long holes 421, The support bodies 31 and 32 move in the direction in which the other side end approaches the center of the ring gear 42. Accordingly, the decorative bodies 33 and 34 also move in the direction in which the other side end approaches the center of the ring gear 42. Thereby, the 1st effect member 3 becomes an effect mode. Moreover, since the gear part 312 is formed in the other side edge part of the one support body 31 of each member set, the other side edge part 312 of the said support body 31 moves to the direction approaching the center of the ring gearwheel 42. At this time, the intermediate gear rotates, and the gear portion of the rotating body 35 engaged therewith also rotates. That is, in the present embodiment, the first effect member 3 (the decorative bodies 33 and 34 and the support bodies 31 and 32) changes from the non-effect mode to the effect mode while the rotating body 35 rotates. Specifically, there is a change in a mode in which each rotating body 35 gathers in the center from a state where the rotating bodies 35 are located on the radially outer side of the ring gear 42.

第一演出部材3が非演出態様から演出態様に変化した後、さらに第一演出部材駆動モータ4を一方に駆動させ続ける(リング歯車42を回転させ続ける)と、各支持体31、32の一方側端部311、321はそれ以上長孔421内を移動することができない状態にあるから、第一演出部材3はリング歯車42とともに回転する。つまり、演出態様となった第一演出部材3は、その態様(回転体35が中央に集まった状態)を維持したままリング歯車42とともに回転する(図12参照)。   After the first effect member 3 changes from the non-effect effect mode to the effect mode, if the first effect member drive motor 4 is continuously driven to one side (the ring gear 42 is continuously rotated), one of the support bodies 31 and 32 Since the side end portions 311 and 321 cannot move in the elongated hole 421 any more, the first effect member 3 rotates together with the ring gear 42. That is, the 1st production member 3 used as the production | generation aspect rotates with the ring gear 42, maintaining the aspect (state which the rotary body 35 gathered in the center) (refer FIG. 12).

第二演出部材5は、原位置に位置する非演出態様と終端位置に位置する演出態様のいずれかの態様に変化可能な部材である。本実施形態では、リング歯車42の周方向に沿って計八つの第二演出部材5が設けられている(図10、図11参照)。各第二演出部材5は、ガイド部材62に対してスライド自在に係合されたスライドベース51、およびこのスライドベース51に固定された演出体52を有する。   The second effect member 5 is a member that can be changed to any one of a non-effect mode located at the original position and an effect mode positioned at the end position. In the present embodiment, a total of eight second effect members 5 are provided along the circumferential direction of the ring gear 42 (see FIGS. 10 and 11). Each second effect member 5 has a slide base 51 slidably engaged with the guide member 62 and an effect body 52 fixed to the slide base 51.

スライドベース51は、ガイド部材62に対し、リング歯車42の外側から中央に向かう方向にスライド自在に係合されている。スライドベース51は、各スライドベース51の隣に設けられた第二演出部材駆動モータ6の動力により駆動する。この動力の伝達は特定の方法に限定されない。本実施形態では、第二演出部材駆動モータ6を駆動させると、第二演出部材駆動モータ6の出力軸と一体的に回転する出力歯車61に噛み合う歯車部を有するカム部材(図示せず)によってスライドベース51が押され、当該スライドベース51がガイド部材62に沿ってスライドする。演出体52は、スライドベース51の中央側端部に固定されている。スライドベース51が最も外側に位置するときの態様が非演出態様であり、最も中央側に位置するときが演出態様となる。   The slide base 51 is engaged with the guide member 62 so as to be slidable in the direction from the outer side of the ring gear 42 toward the center. The slide base 51 is driven by the power of the second effect member drive motor 6 provided next to each slide base 51. This power transmission is not limited to a specific method. In the present embodiment, when the second effect member drive motor 6 is driven, a cam member (not shown) having a gear portion that meshes with the output gear 61 that rotates integrally with the output shaft of the second effect member drive motor 6. The slide base 51 is pushed, and the slide base 51 slides along the guide member 62. The effect body 52 is fixed to the center side end of the slide base 51. The mode when the slide base 51 is located on the outermost side is the non-rendering mode, and the mode when the slide base 51 is positioned on the most central side is the rendering mode.

演出体52は、前側に位置する装飾部521と後側に位置するベース部522とを有する。これら装飾部521とベース部522とによって囲まれる内側の空間に、光源(例えばLED光源)が実装された基板53(図9参照)が収容されている。光源は基板53の裏面(後面)側および表面(前面)側の両方に実装されている。つまり、基板53の裏面に実装された後側光源54(図8(b)および図9(b)参照)は後方に向けて光を出射し、基板53の表面に実装された前側光源55(図8(b)および図9(a)参照)は前方に向けて光を出射する。装飾部521の表面には演出効果を発現する装飾面5211が形成されており、基板53の表面に実装された前側光源55から出射された光は当該装飾面5211を照らす。   The effect body 52 includes a decorative portion 521 located on the front side and a base portion 522 located on the rear side. A substrate 53 (see FIG. 9) on which a light source (for example, an LED light source) is mounted is accommodated in an inner space surrounded by the decorative portion 521 and the base portion 522. The light source is mounted on both the back surface (rear surface) side and the front surface (front surface) side of the substrate 53. That is, the rear light source 54 (see FIGS. 8B and 9B) mounted on the back surface of the substrate 53 emits light rearward, and the front light source 55 (mounted on the surface of the substrate 53). In FIGS. 8B and 9A), light is emitted forward. A decorative surface 5211 that produces a rendering effect is formed on the surface of the decorative portion 521, and light emitted from the front light source 55 mounted on the surface of the substrate 53 illuminates the decorative surface 5211.

演出体52が最も中央側に位置したとき、すなわち第二演出部材5が演出態様となったとき、第二演出部材5の演出体52は、第一演出部材3が演出態様となっている場合には、その第一演出部材3の装飾面36の少なくとも一部と前後方向に重なる。このとき、本実施形態では、第一演出部材3が見えるようにするために、第一演出部材3の装飾面36側と第二演出部材5の裏面側との間に上記空間Sが形成されるが、この空間Sの周囲の部材が遊技機外部(例えば店内の照明等)の光を遮り、その空間Sを暗くするため第一演出部材3の装飾面36が見えにくくなる。しかしながら、上記のように第二演出部材5に設けられた後側光源54が後方に向けて光を出射することで、暗くなった空間Sを明るくし、暗くなって見えにくくなった第一演出部材3の装飾面36を空間Sを介して見えやくすることが可能となる。   When the staging body 52 is located closest to the center, that is, when the second staging member 5 is in a staging mode, the staging body 52 of the second staging member 5 is when the first staging member 3 is in the staging mode. Is overlapped with at least a part of the decorative surface 36 of the first effect member 3 in the front-rear direction. At this time, in the present embodiment, the space S is formed between the decorative surface 36 side of the first effect member 3 and the back surface side of the second effect member 5 so that the first effect member 3 can be seen. However, since the members around the space S block light outside the gaming machine (for example, lighting in the store) and darken the space S, the decorative surface 36 of the first effect member 3 becomes difficult to see. However, as described above, the rear light source 54 provided in the second effect member 5 emits light toward the rear, so that the dark space S is brightened and becomes dark and difficult to see. The decorative surface 36 of the member 3 can be easily seen through the space S.

以下、このような構成を備える第一演出部材3および第二演出部材5による作用(演出)について、一部上記説明と重複するが詳細に説明する。   Hereinafter, the actions (effects) by the first effect member 3 and the second effect member 5 having such a configuration will be described in detail although they partially overlap with the above description.

第一演出部材3が非演出態様にある状態から第一演出部材駆動モータ4を一方に駆動させると第一演出部材3が演出態様となる。この演出態様にある第一演出部材3は、表示装置93(表示画面)と前後方向で重なる。同様に、第二演出部材5の少なくとも一つが非演出態様にある状態から当該第二演出部材5に対応する第二演出部材駆動モータ6を一方に駆動させるとその第二演出部材5が演出態様となる。この演出態様にある第二演出部材5は、第一演出態様の装飾面36の少なくとも一部および表示装置93(表示画面)と前後方向で重なる(図2、図11参照)。第一演出部材3と第二演出部材5のどちらを先に演出態様とするかは問わない。一方の演出部材を先に演出態様とした後、他方の演出部材を演出態様にしてもよいし、両演出部材を同時に駆動させてもよい。   When the first effect member drive motor 4 is driven in one direction from the state where the first effect member 3 is in the non-effect mode, the first effect member 3 becomes the effect mode. The first effect member 3 in this effect mode overlaps the display device 93 (display screen) in the front-rear direction. Similarly, when the second effect member drive motor 6 corresponding to the second effect member 5 is driven in a state where at least one of the second effect members 5 is in the non-effect mode, the second effect member 5 is in the effect mode. It becomes. The second effect member 5 in this effect mode overlaps at least a part of the decorative surface 36 of the first effect mode and the display device 93 (display screen) in the front-rear direction (see FIGS. 2 and 11). It does not matter which of the first effect member 3 and the second effect member 5 is the effect mode first. After setting one effect member to the effect mode first, the other effect member may be set to the effect mode, or both effect members may be driven simultaneously.

前後方向で第一演出部材3と第二演出部材5が重なった状態で第二演出部材5の後側光源54が光を出射すると、第二演出部材5における演出体52の後方から光が出射され、当該光により第一演出部材3と第二演出部材5の間の空間S(図3参照)、および第二演出部材5(演出体52)に重なる部分を有する第一演出部材3の装飾面36が照らされる。つまり、第一演出部材3には光源が設けられていないものの、第二演出部材5から出射される光により、あたかも光源を有しているかのような演出効果を発現する。演出態様にある第一演出部材3は、上述のように回転させてもよいし、回転させなくてもよい。本実施形態では、回転する第一演出部材3に向けて後側光源54から光が出射されるように構成される。このように回転する第一演出部材3が光で照らされることにより、後側光源54から出射された光が第一演出部材3の装飾面36でランダムに反射されるため、回転させない場合よりも激しい演出効果を発現する。   When the rear light source 54 of the second effect member 5 emits light with the first effect member 3 and the second effect member 5 overlapping in the front-rear direction, the light is emitted from the rear of the effect body 52 in the second effect member 5. The decoration of the 1st effect member 3 which has the part which overlaps the space S (refer FIG. 3) between the 1st effect member 3 and the 2nd effect member 5, and the 2nd effect member 5 (effect body 52) with the said light. Surface 36 is illuminated. That is, although the first effect member 3 is not provided with a light source, the light emitted from the second effect member 5 produces an effect as if it had a light source. The first effect member 3 in the effect mode may be rotated as described above or may not be rotated. In the present embodiment, light is emitted from the rear light source 54 toward the rotating first effect member 3. Since the first effect member 3 rotating in this way is illuminated with light, the light emitted from the rear light source 54 is randomly reflected by the decorative surface 36 of the first effect member 3, so that it does not rotate. Expresses a dramatic production effect.

また、本実施形態では、一方の演出部材のみ演出態様となった際は空間Sが形成されず、第一演出部材3と第二演出部材5がともに演出態様となった際(前後方向に重なった際)に空間Sが形成されるように構成しているが、いずれか一方または両方が演出態様となった際に空間Sが形成されるように構成してもよい。例えばいずれか一方の演出部材が演出態様となった際に他方の演出部材と重なりあって空間Sが形成される構成であってもよい。   Moreover, in this embodiment, when only one effect member becomes an effect mode, space S is not formed, but when both the 1st effect member 3 and the 2nd effect member 5 become an effect mode (it overlaps in the front-back direction). However, it may be configured such that the space S is formed when one or both of them are in the production mode. For example, the configuration may be such that when any one of the production members becomes the production mode, the space S is formed so as to overlap with the other production member.

また、第二演出部材5の前側光源55が光を出射することにより、第二演出部材5の装飾面5211も当該光源から出射された光で照らされる。つまり、第二演出部材5に設けられた前側光源55および後側光源54により、第一演出部材3の装飾面36と第二演出部材5の装飾面5211の両方が光で照らされた演出を提供することができる。なお、第一演出部材3の装飾面36と第二演出部材5の装飾面5211は別々のタイミングで光に照らされるようにしてもよいし、同時に光に照らされるようにしてもよい。   Moreover, when the front light source 55 of the second effect member 5 emits light, the decorative surface 5211 of the second effect member 5 is also illuminated with the light emitted from the light source. That is, the front light source 55 and the rear light source 54 provided on the second effect member 5 produce an effect in which both the decoration surface 36 of the first effect member 3 and the decoration surface 5211 of the second effect member 5 are illuminated with light. Can be provided. The decorative surface 36 of the first effect member 3 and the decorative surface 5211 of the second effect member 5 may be illuminated with light at different timings, or may be illuminated with light at the same time.

また、第一演出部材3および第二演出部材5は、前後方向で表示装置93にも重なる。そのため、表示装置93の光(映像)で第一演出部材3や第二演出部材5を後方から照らすこともできる。つまり、演出態様にある第一演出部材3は、第二演出部材5に設けられた後側光源54により前側から照らされ、表示装置93により後側から照らされた状態とすることが可能である。同様に、演出態様にある第二演出部材5は、前側光源55により演出体52の装飾面5211(装飾部521)のみが照らされ、表示装置93により演出体52の全体が後側から照らされた状態とすることが可能である。このとき、光源のない第一演出部材3の装飾面36は、表示装置93の光が第一演出部材によって遮られるため、明るくなった周囲によって暗く感じさせてしまう(目立たなくなる)が、第一演出部材5の演出体52が装飾面36と重なった際に後側光源54によって装飾面36が照らされるため、上記のように装飾面36を暗く感じさせることを抑制することが可能となる。   Moreover, the 1st effect member 3 and the 2nd effect member 5 also overlap with the display apparatus 93 in the front-back direction. Therefore, the 1st effect member 3 and the 2nd effect member 5 can also be illuminated from back by the light (video) of the display apparatus 93. FIG. That is, the first effect member 3 in the effect mode can be illuminated from the front side by the rear light source 54 provided on the second effect member 5 and illuminated from the rear side by the display device 93. . Similarly, in the second effect member 5 in the effect mode, only the decorative surface 5211 (decoration part 521) of the effector 52 is illuminated by the front light source 55, and the entire effector 52 is illuminated from the rear side by the display device 93. It is possible to have a state. At this time, since the light of the display device 93 is blocked by the first effect member, the decorative surface 36 of the first effect member 3 without the light source feels darker (less noticeable) due to the brighter surroundings. Since the decoration surface 36 is illuminated by the rear light source 54 when the effect body 52 of the effect member 5 overlaps the decoration surface 36, it is possible to suppress the decoration surface 36 from being felt dark as described above.

以上説明した本実施形態にかかる遊技機1によれば、次のような効果が奏される。   According to the gaming machine 1 according to the present embodiment described above, the following effects are exhibited.

本実施形態にかかる遊技機1では、第一演出部材3は光源を備えていないが、第二演出部材5と前後方向で重なったとき、この第二演出部材5に設けられた後側光源54により照らされる。つまり、当該演出部材の重なりにより遊技領域が暗くなってしまうのを抑制することが可能である。   In the gaming machine 1 according to the present embodiment, the first effect member 3 does not include a light source, but when the second effect member 5 overlaps in the front-rear direction, the rear light source 54 provided in the second effect member 5. Illuminated by. That is, it is possible to suppress the gaming area from becoming dark due to the overlapping of the effect members.

また、第二演出部材5と前後方向で重なることがある第一演出部材3の装飾面36は、後側光源54から出射された光を反射可能な材料で形成されているため、光源が設けられていない第一演出部材3に、あたかも光源が設けられているかのような演出効果を発現させることが可能となる。   In addition, the decorative surface 36 of the first effect member 3 that may overlap with the second effect member 5 in the front-rear direction is formed of a material that can reflect the light emitted from the rear light source 54, so that a light source is provided. The first effect member 3 that is not provided can exhibit the effect as if a light source is provided.

特に、本実施形態にかかる遊技機1は、第一演出部材3に第二演出部材5が重なることを利用した点で優れる。つまり、第一演出部材3とは異なる演出部材である第二演出部材5にその第二演出部材5の装飾面5211を照らすための光源(前側光源55)が設けられることを巧みに利用し、装飾面5211を照らすための光源(前側光源55)が実装された基板53を第一演出部材3を照らすための光源(後側光源54)が実装される基板53として共通化を図った点、換言すれば、第二演出部材5を演出部材としてだけでなく第一演出部材3の演出効果を向上させる部材として機能させている点で優れる。   In particular, the gaming machine 1 according to the present embodiment is excellent in that the second effect member 5 overlaps the first effect member 3. That is, skillfully utilizing the fact that a light source (front light source 55) for illuminating the decorative surface 5211 of the second effect member 5 is provided on the second effect member 5 which is an effect member different from the first effect member 3, The substrate 53 on which the light source (front light source 55) for illuminating the decorative surface 5211 is mounted is shared as the substrate 53 on which the light source (rear light source 54) for illuminating the first effect member 3 is mounted. In other words, it is excellent in that the second effect member 5 is functioned not only as an effect member but also as a member that improves the effect of the first effect member 3.

また、第一演出部材3は、演出態様に変化したときその態様を維持しながら回転することが可能である。このように回転している第一演出部材3に対し第二演出部材5に設けられた後側光源54から光を照射することで、当該光が第一演出部材3の装飾面36でランダムに反射されるから、より激しい演出効果を発現させることが可能である。   Moreover, the 1st effect member 3 can be rotated, maintaining the aspect, when it changes to an effect aspect. By irradiating light from the rear light source 54 provided on the second effect member 5 to the first effect member 3 rotating in this way, the light is randomly generated on the decorative surface 36 of the first effect member 3. Since it is reflected, it is possible to express a more intense effect.

このように第一演出部材3が回転する場合、第一演出部材3自体に光源を設けることは極めて困難である。第一演出部材3に設けられた光源に電力を供給したり、制御信号を送る配線を、回転することがある(位置が変化する)第一演出部材3に沿って設けることは困難であるからである。特に、本願のように回転を支持する部分(本実施形態ではリング歯車42に相当する部分)が中央ではなく第一演出部材3よりも外側に設けられる構成である場合、回転する各第一演出部材3に沿って配線を設けることは限りなく不可能に近いものと思われる。このように光源を設けることが極めて困難な回転する演出部材であっても、光源を設けた場合に匹敵する演出効果を発現させることが可能な点で本実施形態にかかる遊技機1は優れるものである。   Thus, when the 1st production member 3 rotates, it is very difficult to provide a light source in the 1st production member 3 itself. Since it is difficult to provide a wire that supplies power to the light source provided in the first effect member 3 or sends a control signal along the first effect member 3 that may rotate (position changes). It is. In particular, when the portion that supports the rotation (the portion corresponding to the ring gear 42 in the present embodiment) is provided not on the center but on the outside of the first effect member 3 as in the present application, each rotating first effect Providing wiring along the member 3 seems to be almost impossible. The gaming machine 1 according to the present embodiment is excellent in that it is possible to produce a rendering effect comparable to that provided with a light source, even with a rotating rendering member that is extremely difficult to provide a light source. It is.

さらに、第一演出部材3は、表示装置93の光(映像)によって後方からも照らされる。したがって、第一演出部材3が後側光源54による前方からの光および表示装置93による後方からの光によって照らされた演出を提供することが可能である。また、第二演出部材5が前側光源55により演出体52の装飾面5211(装飾部521)のみが照らされ、表示装置93により演出体52の全体が後側から照らされた演出を提供することが可能である。   Further, the first effect member 3 is also illuminated from behind by the light (video) of the display device 93. Therefore, it is possible to provide an effect in which the first effect member 3 is illuminated by light from the front by the rear light source 54 and light from the rear by the display device 93. Further, the second effect member 5 provides an effect in which only the decoration surface 5211 (decoration portion 521) of the effect body 52 is illuminated by the front light source 55 and the entire effect object 52 is illuminated from the rear side by the display device 93. Is possible.

以上、本発明の実施の形態について詳細に説明したが、本発明は上記実施の形態に何ら限定されるものではなく、本発明の要旨を逸脱しない範囲で以下のような種々の改変が可能である。   The embodiment of the present invention has been described in detail above. However, the present invention is not limited to the embodiment described above, and various modifications as described below are possible without departing from the gist of the present invention. is there.

例えば、本実施形態では、第一演出部材3および第二演出部材5はともに、非演出態様と演出態様という二つの態様に変化可能な構成であることを説明したが、これ以外の態様に変化可能な構成であってもよい。第一演出部材3が変化可能な複数の態様のうちの少なくとも一態様にあり、第二演出部材5が変化可能な複数の態様のうちの少なくとも一態様にあるときおいて、第一演出部材3の少なくとも一部と第二演出部材5の少なくとも一部が前後方向に重なる構成であれば、本発明の技術思想は適用可能である。また、第一演出部材3および第二演出部材5の具体的な形状、態様を変化させる機構などは、本発明の趣旨を逸脱しない範囲において適宜変更可能である。   For example, in the present embodiment, it has been described that both the first effect member 3 and the second effect member 5 have a configuration that can be changed into two modes, that is, a non-effect mode and an effect mode, but the mode changes to other modes. A possible configuration may be used. When the first effect member 3 is in at least one aspect of the plurality of changeable aspects and the second effect member 5 is in at least one aspect of the plurality of changeable aspects, the first effect member 3 The technical idea of the present invention can be applied as long as at least a portion of the second effect member 5 overlaps in the front-rear direction. Moreover, the mechanism etc. which change the specific shape of the 1st effect member 3 and the 2nd effect member 5, etc. can be suitably changed in the range which does not deviate from the meaning of this invention.

1 遊技機
3 第一演出部材
31、32 支持体
311、321 一方側端部
33、34 装飾体
35 回転体
36 装飾面
4 第一演出部材駆動モータ
42 リング歯車
421 長孔
5 第二演出部材
51 スライドベース
52 演出体
521 装飾部
5211 装飾面
522 ベース部
53 基板
54 後側光源
55 前側光源
6 第二演出部材駆動モータ
S 空間
DESCRIPTION OF SYMBOLS 1 Game machine 3 1st direction member 31, 32 Support body 311, 321 One side edge part 33, 34 Decoration body 35 Rotor 36 Decoration surface 4 1st direction member drive motor 42 Ring gear 421 Long hole 5 2nd effect member 51 Slide base 52 Production body 521 Decoration portion 5211 Decoration surface 522 Base portion 53 Substrate 54 Rear light source 55 Front light source 6 Second production member drive motor S Space

Claims (5)

表面に装飾面が形成された第一演出部材と、
前記第一演出部材の少なくとも一部と前後方向で重なる態様に変化可能な第二演出部材と、
を備え、
前記第一演出部材における前記第二演出部材と前後方向で重なる範囲には光源が設けられていない一方、前記第二演出部材にはその裏面側に後方に向けて光を照射する光源が設けられており、
前記第一演出部材と前記第二演出部材が前後方向で重なった状態にあるときには前記第一演出部材の装飾面側と前記第二演出部材の裏面側との間に空間が形成され、前記第二演出部材に設けられた光源がその裏面側から前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする遊技機。
A first effect member having a decorative surface formed on the surface;
A second effect member capable of changing to an aspect that overlaps at least a part of the first effect member in the front-rear direction;
With
A light source is not provided in a range overlapping the second effect member in the first effect member in the front-rear direction, while a light source that irradiates light toward the rear side is provided on the back surface side of the second effect member. And
When the first effect member and the second effect member are overlapped in the front-rear direction, a space is formed between the decorative surface side of the first effect member and the back surface side of the second effect member, A gaming machine characterized in that a light source provided in the second effect member is configured to irradiate light from the back surface side toward the decorative surface of the first effect member.
前記第一演出部材の装飾面は、前記第二演出部材に設けられた光源から出射された光を反射可能な材料で形成されていることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the decorative surface of the first effect member is formed of a material capable of reflecting light emitted from a light source provided on the second effect member. 前記第二演出部材には、裏面側および表面側に光源が実装された基板が設けられ、
当該基板の裏面側に実装された光源が前記第一演出部材の装飾面に向けて光を照射し、当該基板の表面側に実装された光源が前記第二演出部材の表面に形成された装飾面に向けて光を照射することで当該装飾面をその裏面側から照らすように構成されていることを特徴とする請求項1または請求項2に記載の遊技機。
The second effect member is provided with a substrate on which a light source is mounted on the back side and the front side,
A light source mounted on the back side of the substrate irradiates light toward the decorative surface of the first effect member, and a light source mounted on the surface side of the substrate is formed on the surface of the second effect member The gaming machine according to claim 1 or 2, characterized in that the decorative surface is illuminated from the back side by irradiating light toward the surface.
前記第一演出部材は、複数の態様に変化可能に構成されるとともに、そのうちの一態様に変化した状態を維持しながら回転可能に構成され、
前記第二演出部材は、前記一態様に変化した第一演出部材の少なくとも一部と前後方向で重なる態様に変化したときに、前記第二演出部材に設けられた光源が回転する前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする請求項1から請求項3のいずれか一項に記載の遊技機。
The first effect member is configured to be able to change into a plurality of modes, and is configured to be rotatable while maintaining a state changed to one of the modes,
The first effect that the light source provided in the second effect member rotates when the second effect member changes to an aspect that overlaps at least a part of the first effect member that has changed to the one aspect in the front-rear direction. The game machine according to any one of claims 1 to 3, wherein the game machine is configured to irradiate light toward a decorative surface of a member.
前記第一演出部材は、複数の態様に変化可能に構成されるとともに、そのうちの一態様においてある所定の態様に変化した前記第二演出部材と前後方向で重なるように構成され、
当該一態様に変化した第一演出部材の後方には表示装置が位置し、
この表示装置が第一演出部材の裏面側に向けて光を照射することで当該第一演出部材をその裏面側から照らすとともに、前記第二演出部材に設けられた光源が前記第一演出部材の装飾面に向けて光を照射するように構成されていることを特徴とする請求項1から請求項4のいずれか一項に記載の遊技機。
The first effect member is configured to be changeable into a plurality of aspects, and is configured to overlap in the front-rear direction with the second effect member changed to a predetermined aspect in one aspect of the first effect member,
A display device is located behind the first effect member changed to the one aspect,
The display device irradiates light toward the back side of the first effect member to illuminate the first effect member from the back side, and the light source provided on the second effect member is the first effect member. The gaming machine according to any one of claims 1 to 4, wherein the gaming machine is configured to emit light toward the decorative surface.
JP2012268353A 2012-12-07 2012-12-07 Game machine Active JP5411342B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012268353A JP5411342B1 (en) 2012-12-07 2012-12-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012268353A JP5411342B1 (en) 2012-12-07 2012-12-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2013224278A Division JP2014113464A (en) 2013-10-29 2013-10-29 Game machine

Publications (2)

Publication Number Publication Date
JP5411342B1 JP5411342B1 (en) 2014-02-12
JP2014113245A true JP2014113245A (en) 2014-06-26

Family

ID=50202695

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012268353A Active JP5411342B1 (en) 2012-12-07 2012-12-07 Game machine

Country Status (1)

Country Link
JP (1) JP5411342B1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020014954A (en) * 2019-11-05 2020-01-30 株式会社ユニバーサルエンターテインメント Game machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014113464A (en) * 2013-10-29 2014-06-26 Sanei R & D Co Ltd Game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5737802B2 (en) * 2011-03-04 2015-06-17 株式会社平和 Luminous decoration device
JP5650602B2 (en) * 2011-07-06 2015-01-07 株式会社ニューギン Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020014954A (en) * 2019-11-05 2020-01-30 株式会社ユニバーサルエンターテインメント Game machine

Also Published As

Publication number Publication date
JP5411342B1 (en) 2014-02-12

Similar Documents

Publication Publication Date Title
JP4814972B2 (en) Game machine
JP2016123800A (en) Game machine
JP2011104289A (en) Game machine
JP2014100354A (en) Movable performance device of game machine
JP2013111205A (en) Light emitting device for game machine
JP5411342B1 (en) Game machine
JP2014113464A (en) Game machine
JP5643704B2 (en) Game machine
JP2015029729A (en) Game machine
JP5643701B2 (en) Game machine
JP2015213812A (en) Game machine
JP2015051096A (en) Movable performance device of game machine
JP2013094465A (en) Pachinko game machine
JP5659383B2 (en) Game machine
JP5049370B2 (en) Light emitting unit
JP5458049B2 (en) Game machine
JP6143237B2 (en) Game machine
JP2013081545A (en) Light emission device for game machine
JP5643703B2 (en) Game machine
JP5468038B2 (en) Game machine
JP5643702B2 (en) Game machine
JP2017047256A (en) Game machine
JP6156892B2 (en) Game machine
JP2017046805A (en) Game machine
JP2015051080A (en) Movable performance device for game machine

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20131107

R150 Certificate of patent or registration of utility model

Ref document number: 5411342

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250