JP2014079414A5 - - Google Patents
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- JP2014079414A5 JP2014079414A5 JP2012229809A JP2012229809A JP2014079414A5 JP 2014079414 A5 JP2014079414 A5 JP 2014079414A5 JP 2012229809 A JP2012229809 A JP 2012229809A JP 2012229809 A JP2012229809 A JP 2012229809A JP 2014079414 A5 JP2014079414 A5 JP 2014079414A5
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- gaming state
- advantageous gaming
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- 230000000694 effects Effects 0.000 claims description 6
- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 claims description 2
Description
所定の演出を表示可能な演出表示手段と、所定の表示領域に表示される図柄の組合せごとに対応して遊技者に付与する特典が規定されている遊技価値規定手段と、複数の可動体の停止順序に応じて前記特典の度合いが異なる押下対応役が少なくとも含まれた複数の当選役の中からいずれの当選役にするかを抽選する抽選手段と、通常遊技状態および該通常遊技状態よりも有利な有利遊技状態がある中でいずれかの遊技状態に制御する遊技状態制御手段と、を備えた遊技機であって、前記有利遊技状態には、複数のゲームに跨って実行可能な第1の有利遊技状態と第2の有利遊技状態とが少なくとも含まれており、前記第1の有利遊技状態は、前記第2の有利遊技状態である期間における1ゲームあたりの純増枚数を「X」としたとき、該「X」よりも高い「Y」とされており、前記有利遊技状態に制御されているとき、前記第1の有利遊技状態で遊技を進行させるか前記第2の有利遊技状態で遊技を進行させるかを遊技者が選択可能な状態選択手段と、実行されている前記第1の有利遊技状態から実行されていない前記第2の有利遊技状態への変更または実行されている前記第2の有利遊技状態から実行されていない前記第1の有利遊技状態への変更が可能であることを前記演出表示手段に表示させる変更教示手段と、前記状態選択手段は、複数の前記有利遊技状態がある中で特定の有利遊技状態である場合に限り選択可能とする限定選択手段と、を備えることを特徴とする遊技機。
An effect display means capable of displaying a predetermined effect, a game value defining means in which a privilege to be given to a player is defined for each combination of symbols displayed in a predetermined display area, and a plurality of movable bodies A lottery means for lottery to select which winning combination from among a plurality of winning combinations including at least a pressing corresponding combination whose degree of privilege differs according to the stop order, and more than the normal gaming state and the normal gaming state A gaming machine comprising a gaming state control means for controlling to any gaming state in the presence of an advantageous advantageous gaming state, wherein the advantageous gaming state includes a first that can be executed across a plurality of games. At least a second advantageous gaming state, and the first advantageous gaming state includes a net increase in number per game during the period of the second advantageous gaming state as “X”. When “X” When the game is controlled to be in the advantageous game state, it is determined whether the game is advanced in the first advantageous game state or the game is advanced in the second advantageous game state. A state selection means selectable by a person, and a change from the first advantageous gaming state being executed to a change to the second advantageous gaming state not being executed or an execution from the second advantageous gaming state being executed The change teaching means for displaying on the effect display means that the change to the first advantageous gaming state that has not been made is possible, and the state selection means have a specific advantage among the plurality of advantageous gaming states. And a limited selection means that can be selected only in a gaming state .
Claims (1)
所定の表示領域に表示される図柄の組合せごとに対応して遊技者に付与する特典が規定されている遊技価値規定手段と、
複数の可動体の停止順序に応じて前記特典の度合いが異なる押下対応役が少なくとも含まれた複数の当選役の中からいずれの当選役にするかを抽選する抽選手段と、
通常遊技状態および該通常遊技状態よりも有利な有利遊技状態がある中でいずれかの遊技状態に制御する遊技状態制御手段と、を備えた遊技機であって、
前記有利遊技状態には、
複数のゲームに跨って実行可能な第1の有利遊技状態と第2の有利遊技状態とが少なくとも含まれており、
前記第1の有利遊技状態は、
前記第2の有利遊技状態である期間における1ゲームあたりの純増枚数を「X」としたとき、該「X」よりも高い「Y」とされており、
前記有利遊技状態に制御されているとき、前記第1の有利遊技状態で遊技を進行させるか前記第2の有利遊技状態で遊技を進行させるかを遊技者が選択可能な状態選択手段と、
実行されている前記第1の有利遊技状態から実行されていない前記第2の有利遊技状態への変更または実行されている前記第2の有利遊技状態から実行されていない前記第1の有利遊技状態への変更が可能であることを前記演出表示手段に表示させる変更教示手段と、
前記状態選択手段は、複数の前記有利遊技状態がある中で特定の有利遊技状態である場合に限り選択可能とする限定選択手段と、
を備えることを特徴とする遊技機。 Effect display means capable of displaying a predetermined effect;
A game value defining means in which a privilege to be given to a player is defined for each combination of symbols displayed in a predetermined display area;
Lottery means for lottery to select which winning combination from among a plurality of winning combinations including at least pressing corresponding combinations having different degrees of privileges according to a stop order of a plurality of movable bodies;
A gaming machine comprising: a normal gaming state and a gaming state control means for controlling to any gaming state while there is an advantageous gaming state that is more advantageous than the normal gaming state,
In the advantageous gaming state,
At least a first advantageous gaming state and a second advantageous gaming state that can be executed across a plurality of games;
The first advantageous gaming state is:
When the net increase number per game in the period of the second advantageous gaming state is “X”, it is set to “Y” higher than “X”.
A state selection means that allows the player to select whether to advance the game in the first advantageous gaming state or to advance the game in the second advantageous gaming state when controlled to the advantageous gaming state;
Change from the first advantageous gaming state being executed to the second advantageous gaming state not being executed or the first advantageous gaming state not being executed from the second advantageous gaming state being executed Change teaching means for displaying on the effect display means that the change to can be made,
The state selection means is a limited selection means that can be selected only when there is a specific advantageous gaming state among the plurality of advantageous gaming states,
Gaming machine, characterized in that it comprises a.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2012229809A JP6222913B2 (en) | 2012-10-17 | 2012-10-17 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2012229809A JP6222913B2 (en) | 2012-10-17 | 2012-10-17 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017193458A Division JP2017221857A (en) | 2017-10-03 | 2017-10-03 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2014079414A JP2014079414A (en) | 2014-05-08 |
JP2014079414A5 true JP2014079414A5 (en) | 2016-06-09 |
JP6222913B2 JP6222913B2 (en) | 2017-11-01 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2012229809A Active JP6222913B2 (en) | 2012-10-17 | 2012-10-17 | Game machine |
Country Status (1)
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JP (1) | JP6222913B2 (en) |
Families Citing this family (1)
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JP2017221857A (en) * | 2017-10-03 | 2017-12-21 | 株式会社ディ・ライト | Game machine |
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JP3670568B2 (en) * | 2000-10-18 | 2005-07-13 | 株式会社ソフィア | Slot machine |
JP2003126336A (en) * | 2001-10-25 | 2003-05-07 | Heiwa Corp | Slot game machine |
JP4021236B2 (en) * | 2002-04-17 | 2007-12-12 | Kpe株式会社 | Slot machine |
JP2005270448A (en) * | 2004-03-25 | 2005-10-06 | Aruze Corp | Game machine |
JP4702872B2 (en) * | 2004-08-16 | 2011-06-15 | サミー株式会社 | Slot machine |
JP2008079658A (en) * | 2006-09-26 | 2008-04-10 | Taiyo Elec Co Ltd | Rotary-reel type game machine |
JP4957360B2 (en) * | 2007-04-27 | 2012-06-20 | タイヨーエレック株式会社 | Revolving machine |
JP5038781B2 (en) * | 2007-05-30 | 2012-10-03 | 高砂電器産業株式会社 | Slot machine |
JP5029958B2 (en) * | 2007-11-07 | 2012-09-19 | 株式会社三洋物産 | Game machine |
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JP5278896B2 (en) * | 2008-07-23 | 2013-09-04 | サミー株式会社 | Slot machine |
JP2010099290A (en) * | 2008-10-24 | 2010-05-06 | Oizumi Corp | Game machine |
JP5890090B2 (en) * | 2010-10-08 | 2016-03-22 | 株式会社オーイズミ | Game machine |
JP5945794B2 (en) * | 2011-09-30 | 2016-07-05 | 株式会社オリンピア | Game machine |
JP5213196B2 (en) * | 2012-03-15 | 2013-06-19 | サミー株式会社 | Slot machine |
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