JP2013034775A - Chair for game center - Google Patents

Chair for game center Download PDF

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JP2013034775A
JP2013034775A JP2011175057A JP2011175057A JP2013034775A JP 2013034775 A JP2013034775 A JP 2013034775A JP 2011175057 A JP2011175057 A JP 2011175057A JP 2011175057 A JP2011175057 A JP 2011175057A JP 2013034775 A JP2013034775 A JP 2013034775A
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surface forming
posture
seat surface
chair
forming portion
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JP5785458B2 (en
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Hidehiko Kanazawa
秀彦 金澤
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a chair for a game center in which a player having sat on does not compressed feeling by an adjacent chair by securing the space between adjacent chairs themselves before the player sits on wide.SOLUTION: The chair 1 for a game center is arranged in front of a game machine 30 corresponding to each of game machines 30 in the game center in which a large number of the game machines 30 are lined has a sitting part 2 on which the player sits. The sitting part 2 has a seat surface forming part 7 changing a posture via a hinge part and a biasing mechanism 8, the posture of the seat surface forming part 7 is maintained in a housing posture by the biasing mechanism 8. The housing posture is a posture in which the seat surface forming part 7 bends upward in a convex shape using the hinge part as a benchmark can reduce an area expanding in a right and left direction to the game machine 30 more than a sitting posture. An external force against a biasing direction acts on the seat surface forming part, the seat surface forming part 7 is changed to a sitting posture when sitting on seat surface forming part 7 in a housing posture.

Description

本発明は、遊技場用椅子に関するもので、特に着座部の姿勢変更が可能な遊技場用椅子に関する。   The present invention relates to a game room chair, and more particularly to a game room chair capable of changing the posture of a seating portion.

遊技場では、1人でも多くの遊技者にパチンコ機やスロット機等の遊技機を遊技してもらえるように、多数の遊技機が隙間なく設置されている。具体的には、遊技場は、所定の数の遊技機が連続的に列をなして並べられ、その列が遊技機群(所謂遊技機島)を形成して構成されている。   In the amusement hall, a large number of gaming machines are installed without gaps so that as many players as possible can play pachinko machines and slot machines. Specifically, the game hall is configured such that a predetermined number of gaming machines are continuously arranged in a row, and that row forms a gaming machine group (a so-called gaming machine island).

より具体的に説明すると、一般的に、遊技機島においては、各遊技機に隣接する位置に、遊技球やメダル等の遊技媒体を貸し出す貸出機等(以下台間機器という)が設置されているため、隣接する遊技機同士は、台間機器が有する幅程度の間隔を空けた配置とされている。即ち、この台間機器の幅は、40mm〜50mm程度であるため、隣接する遊技機同士の間に異なる機器が2台設置されたとしても、隣接する遊技機同士は広くても100mm程度の間隔を空けた配置とされている。   More specifically, generally, in gaming machine islands, lending machines that lend gaming media such as game balls and medals (hereinafter referred to as inter-devices) are installed at positions adjacent to each gaming machine. Therefore, adjacent gaming machines are arranged with an interval of about the width of the inter-device. In other words, since the width of this inter-device is about 40 mm to 50 mm, even if two different devices are installed between adjacent gaming machines, the adjacent gaming machines are at least about 100 mm apart. It is considered as an arrangement with a gap.

ところで、遊技場には、前記した大きさの間隔を空けて設置された各遊技機に向かい合うように、1脚ずつの遊技場用椅子が配置されている。即ち、遊技場における各遊技場用椅子は、遊技機同士の間隔に依存する配置となるように設置されている。また、一般的に、遊技場用椅子の幅(遊技機の幅に対応する長さ)は、遊技機の幅(例えば、520mm)よりも若干短く設計されている。例えば、遊技場用椅子の幅は、390〜450mm程度である。
そのような事情に鑑みると、遊技機の設置位置に依存する遊技場用椅子同士の間隔は、狭い場合、110mm程度の大きさしか確保できない場合がある。そのため、現在の遊技場では、遊技者が椅子に腰掛ける際に、椅子同士の間隔が狭すぎる場合があり、座席に着きにくいという不満があった。
By the way, in the amusement hall, one gaming hall chair is arranged so as to face each gaming machine installed with an interval of the size described above. That is, each gaming hall chair in the gaming hall is installed so as to be arranged depending on the interval between gaming machines. In general, the width of the game room chair (the length corresponding to the width of the gaming machine) is designed to be slightly shorter than the width of the gaming machine (for example, 520 mm). For example, the width of the game room chair is about 390 to 450 mm.
In view of such circumstances, there may be a case where the space between the game hall chairs depending on the installation position of the gaming machine can be secured only about 110 mm when it is narrow. For this reason, in current game halls, when a player sits on a chair, the distance between the chairs may be too narrow, and there is a complaint that it is difficult to get to the seat.

そこで、特許文献1には、椅子に対して上方からの負荷がない状態においては、遊技機の正面からずれた位置に待機(待機姿勢)し、遊技者が当該椅子に腰を掛けて負荷が発生すると、その負荷によって遊技機の正面に位置(遊技姿勢)するようにスライド移動する遊技場用椅子が開示されている。即ち、この椅子が採用された遊技場では、遊技者が腰掛ける際に、椅子は遊技機の正面からずれた待機姿勢にあるため、椅子同士の間隔が十分確保され、遊技者が座席に着きにくいと感じる不満が解消される。   Therefore, in Patent Document 1, in a state where there is no load on the chair from above, the chair waits at a position shifted from the front of the gaming machine (standby posture), and the player sits on the chair and loads on the chair. A game room chair is disclosed that, when generated, slides so as to be positioned in front of a gaming machine (a gaming posture) by the load. That is, in the game hall where this chair is adopted, when the player sits down, the chair is in a stand-by posture deviating from the front of the gaming machine, so that a sufficient space between the chairs is secured and the player is difficult to sit on the seat. Dissatisfaction to feel is eliminated.

特開2006−68084号公報JP 2006-68084 A

しかしながら、特許文献1に記載の遊技場用椅子は、既に腰を掛けた遊技者(着座状態の遊技者)に隣接する椅子が空席の場合、その着座状態の遊技者に隣接する空席の椅子が、その着座状態の遊技者に対して圧迫感を与えてしまう不満があった。より具体的に説明すると、特許文献1に記載の遊技場用椅子は、付勢手段により常時右又は左方向に付勢されており、遊技者が着座していない待機姿勢のときは、遊技機に対して右側又は左側にずれた位置で待機している。そのため、着座状態の遊技者の隣の椅子が空席の場合、その空席の椅子は着座状態の遊技者に近接した位置で待機しており、着座状態の遊技者に対して従来よりも窮屈さを感じさせる場合があった。   However, in the game room chair described in Patent Document 1, when a chair adjacent to a player who has already sat down (a player who is seated) is empty, the chair of the empty seat adjacent to the player who is seated is There was a dissatisfaction that gave a feeling of pressure to the player in the seated state. More specifically, the gaming room chair described in Patent Document 1 is always urged to the right or left by the urging means, and the gaming machine is in a standby position in which the player is not seated. Is waiting at a position shifted to the right or left. Therefore, if the chair next to the seated player is vacant, the seat in the vacant seat stands by in a position close to the seated player, which is more cramped than before. There was a case to make it feel.

そこで本発明では、従来技術の問題に鑑み、遊技者が着座する前の隣接した椅子同士の間隔を広く確保すると共に、既に着座した遊技者が隣接する椅子によって圧迫感を感じることがない遊技場用椅子を提供することを課題とする。   Therefore, in the present invention, in view of the problems of the prior art, a game hall that ensures a wide space between adjacent chairs before the player is seated and that the already seated player does not feel a sense of pressure due to the adjacent chairs. An object is to provide a chair.

上記課題を解決するため、請求項1に係る発明は、遊技者が腰掛ける着座部を有し、多数の遊技機が並べられた遊技場において各遊技機に対応するように遊技機の正面に設置される遊技場用椅子であって、着座部は、ヒンジ部を介して姿勢が変更される座面形成部と、当該座面形成部を所定の方向に付勢する付勢機構を有し、座面形成部は、遊技機に対して左及び/又は右方向に傾倒し、傾倒した姿勢たる収納姿勢と、着座可能な姿勢たる腰掛け姿勢とをとるものであり、付勢機構は、座面形成部が収納姿勢をとる方向に付勢し、無負荷状態の座面形成部を収納姿勢に維持可能なものであり、座面形成部に対して付勢方向に対向する外力が掛かると、座面形成部を腰掛け姿勢に変更できることを特徴とする遊技場用椅子である。   In order to solve the above-mentioned problem, the invention according to claim 1 is provided in front of a gaming machine so as to correspond to each gaming machine in a game hall having a seating portion on which a player sits and a large number of gaming machines are arranged. A seat for a game hall, wherein the seating portion includes a seat surface forming portion whose posture is changed via a hinge portion, and a biasing mechanism for biasing the seat surface forming portion in a predetermined direction, The seat surface forming part tilts left and / or right with respect to the gaming machine and takes a stowed posture as a tilted posture and a sitting posture as a seatable posture. When the forming portion is urged in the direction to take the storage posture, the seat surface formation portion in the unloaded state can be maintained in the storage posture, and when an external force is applied to the seat surface formation portion in the urging direction, It is a chair for a game hall characterized in that the seat surface forming part can be changed to a sitting posture.

本発明の遊技場用椅子は、隣接する椅子同士の間隔を十分に確保するべく、着座部の姿勢を変更できる構成としている。即ち、本発明では、着座部の構成部位たる座面形成部を、ヒンジ部を基準に、遊技機に対して左方向、右方向あるいは左右双方向に傾倒可能とし、付勢機構によって、座面形成部が傾倒した状態(収納姿勢)を維持できる構成とされている。これにより、収納姿勢をとった座面形成部は、遊技機に対して左右方向に広がる領域に占める割合を小さくできるため、隣接する別の椅子との間隔を拡げることが可能となる。即ち、本発明によれば、付勢機構によって座面形成部の収納姿勢が維持されている限り、当該座面形成部を備えた椅子は隣接する別の椅子との間隔を広く維持できるため、遊技者が腰掛ける際に当該椅子同士の間を通過しづらいと感じることがない。これにより、遊技者は、座席に着き易くなる。   The game room chair of the present invention is configured such that the posture of the seating portion can be changed in order to ensure a sufficient interval between adjacent chairs. That is, in the present invention, the seat surface forming portion, which is a constituent part of the seat portion, can be tilted leftward, rightward, or left / right with respect to the gaming machine with respect to the hinge portion, and the seating surface is It is set as the structure which can maintain the state (storage posture) in which the formation part inclined. Thereby, since the seat surface formation part which took the accommodation attitude | position can reduce the ratio which occupies for the area | region which spreads in the left-right direction with respect to a game machine, it becomes possible to expand the space | interval with another adjacent chair. That is, according to the present invention, as long as the storing posture of the seat surface forming portion is maintained by the urging mechanism, the chair provided with the seat surface forming portion can maintain a wide interval with another adjacent chair, When a player sits down, it does not feel difficult to pass between the chairs. This makes it easier for the player to get to the seat.

また、収納姿勢は着座可能な腰掛け姿勢から傾倒した姿勢、つまり座面形成部は遊技機に対して左右方向に移動した姿勢ではなく、あくまで傾倒した姿勢であり、さらに前記したように、遊技機に対して左右方向に広がる領域に占める割合が小さいため、遊技者が腰掛けた椅子に隣接する別の椅子が空席状態の場合、当該遊技者が隣接する別の椅子から圧迫感を感じるようなおそれがない。   In addition, the stowed posture is a tilted posture from a seatable seating posture, that is, the seat surface forming portion is not a posture that moves in the left-right direction with respect to the gaming machine, but is a tilted posture to the last. The percentage of the area that extends in the left-right direction is small, so if another chair adjacent to the chair on which the player sits is empty, the player may feel a sense of pressure from another adjacent chair. There is no.

また、本発明の遊技場用椅子は、座面形成部に対して付勢方向に対向する外力が掛かると、座面形成部は腰掛け姿勢に変更される構成であるため、腰掛ける際に遊技者に要する手間が殆どない。例えば、座面形成部が左方向又は右方向に傾倒する構成であれば、傾倒状態の座面形成部を起こした状態にしたり、座面形成部が左右方向に傾倒、つまり座面形成部が遊技機に対して左右方向中途が折れ曲がる(例えばヒンジ部を基準に上に凸に折れ曲がる)構成であれば、折れ曲がり状態を平坦にした状態にするだけである。
以上のように、本発明によれば、遊技者が着座する前の隣接した椅子同士の間隔を広く確保することができる。また、既に着座した遊技者が隣接する椅子によって圧迫感を感じることもない。また、腰掛ける際に要する椅子の姿勢変更の手間も殆ど掛からないため利便性が高い。
In addition, the game room chair of the present invention is configured such that when an external force that opposes the urging direction is applied to the seating surface forming portion, the seating surface forming portion is changed to a sitting posture. There is almost no hassle. For example, if the seating surface forming part is tilted leftward or rightward, the seating surface forming part in a tilted state is raised, or the seating surface forming part tilts in the left-right direction, that is, the seating surface forming part is If the configuration is such that the middle in the left-right direction is bent with respect to the gaming machine (for example, bent upwards with reference to the hinge portion), the bent state is simply made flat.
As described above, according to the present invention, it is possible to ensure a wide interval between adjacent chairs before the player is seated. In addition, a player who has already been seated does not feel a sense of pressure by an adjacent chair. In addition, it is very convenient because there is almost no need to change the posture of the chair required for sitting.

請求項2に係る発明は、座面形成部は、ヒンジ部を介して屈曲するもので、遊技機に対して左右方向両端側が互いに近接・離反する方向に移動し、屈曲した姿勢たる収納姿勢と、着座可能なほぼ平坦な姿勢たる腰掛け姿勢とをとるものであり、座面形成部に遊技者が腰掛けると、座面形成部は腰掛け姿勢に変更されることを特徴とする請求項1に記載の遊技場用椅子である。   In the invention according to claim 2, the seat surface forming portion is bent via the hinge portion, and the left and right direction both end sides move toward and away from each other with respect to the gaming machine, and the storage posture is a bent posture. The seating surface is a substantially flat posture that can be seated, and when the player sits on the seating surface forming portion, the seating surface forming portion is changed to the seating posture. This is a playground chair.

かかる構成によれば、座面形成部は、ヒンジ部を介して、遊技機に対して左右方向両端側を互いに近接・離反する方向に移動させることができるため、当該座面形成部を備えた椅子と隣接する左右双方の椅子との間隔を同時に広げた状態にすることが可能である。即ち、本発明によれば、収納姿勢をとった椅子に腰掛ける際に、当該椅子と左側に隣接する椅子との間を通過する場合や、当該椅子と右側に隣接する椅子との間を通過する場合のどちらの場合であっても、遊技者が当該椅子同士の間を通過しづらいと感じることがない。
また、本発明では、座面形成部をほぼ平坦にした姿勢を腰掛け姿勢としているため、例えば、座面形成部がヒンジ部を基準として、上に凸となるように折れ曲がる構成とすれば、遊技者が普段通り椅子に腰掛ける動作をすることで、座面形成部が腰掛け姿勢に変更されるため、椅子の姿勢を変更するという煩わしい手間がなく便利である。
According to such a configuration, since the seat surface forming portion can move the left and right ends in the direction of approaching and moving away from each other via the hinge portion, the seat surface forming portion is provided. It is possible to make the space between the chair and the left and right adjacent chairs wide at the same time. That is, according to the present invention, when sitting on a chair in the storage position, when passing between the chair and the chair adjacent to the left side, or passing between the chair and the chair adjacent to the right side. In either case, the player does not feel that it is difficult to pass between the chairs.
Further, in the present invention, since the seat surface forming portion is almost flat, the seat surface forming portion is a sitting posture. For example, if the seat surface forming portion is bent so as to be convex upward with respect to the hinge portion, Since the person sitting on the chair as usual, the seat surface forming portion is changed to the sitting posture, which is convenient without the trouble of changing the posture of the chair.

本発明の遊技場用椅子は、前記付勢機構は、バネと、1組の摺動体を有した直動部材とを備え、バネは1組の摺動体が互いに近接する方向に付勢するものであって、前記座面形成部は、摺動体の動作に連動して姿勢が変更されるものであることが望ましい。(請求項3)   In the gaming chair according to the present invention, the urging mechanism includes a spring and a linear motion member having a pair of sliding bodies, and the spring urges the pair of sliding bodies in a direction close to each other. And it is desirable for the said seat surface formation part to change an attitude | position in connection with operation | movement of a sliding body. (Claim 3)

本発明の遊技場用椅子では、当該椅子の座面形成部がヒンジ部を介して、遊技機に対して左方向及び/又は右方向に傾倒し、その傾倒した収納姿勢が付勢機構によって維持される構成であるため、遊技者が収納姿勢をとった椅子に腰掛ける際に、椅子同士の間が狭すぎて通りにくいと感じることがない。また、本発明では、座面形成部が隣接する椅子に近接移動することはなく、単に傾倒姿勢をとるだけであるため、当該傾倒姿勢たる収納姿勢の椅子が既に椅子に腰掛けた遊技者に対して圧迫感を与えることがない。   In the gaming hall chair of the present invention, the seat surface forming portion of the chair tilts leftward and / or rightward with respect to the gaming machine via the hinge portion, and the tilted storage posture is maintained by the biasing mechanism. Therefore, when the player sits down on the chair in the stowed position, the space between the chairs is not so narrow that it does not feel difficult to pass. Further, in the present invention, the seat surface forming portion does not move close to the adjacent chair, but simply takes a tilted posture, so that the chair in the storage posture corresponding to the tilted posture has already been seated on the chair. Does not give a feeling of oppression.

本発明の実施形態に係る遊技場用椅子を備えた遊技機島の一部を示した正面図である。It is the front view which showed a part of game machine island provided with the chair for game halls concerning embodiment of this invention. 図1の第一実施形態に係る遊技場用椅子を示す斜視図である。It is a perspective view which shows the chair for game centers which concerns on 1st embodiment of FIG. 図2の遊技場用椅子を示す分解斜視図である。It is a disassembled perspective view which shows the chair for game halls of FIG. クッション部の断面図である。It is sectional drawing of a cushion part. 摺動体を概念的に示した図で、(a)は斜視図で、(b)は断面図である。It is the figure which showed the sliding body notionally, (a) is a perspective view, (b) is sectional drawing. 図3の遊技場用椅子における背もたれ部の基材を別の角度から示した斜視図である。It is the perspective view which showed the base material of the backrest part in the chair for game centers of FIG. 3 from another angle. 図2の遊技場用椅子を正面から見た説明図である。It is explanatory drawing which looked at the chair for game halls of FIG. 2 from the front. 着座部と背もたれ部と脚部との接続関係を示す説明図である。It is explanatory drawing which shows the connection relation of a seat part, a backrest part, and a leg part. (a)〜(c)は、遊技場用椅子を姿勢変更した際の各部材の動作を示す説明図である。(A)-(c) is explanatory drawing which shows operation | movement of each member at the time of changing the attitude | position of the chair for game halls. 第二実施形態の遊技場用椅子を示す一部透明化した斜視図である。It is the partially transparent perspective view which shows the chair for game halls of 2nd embodiment. (a)〜(c)は、図10に示す遊技場用椅子を姿勢変更した際の各部材の動作を示す概念図である。(A)-(c) is a conceptual diagram which shows operation | movement of each member at the time of changing the attitude | position of the game chair shown in FIG. 第三実施形態の遊技場用椅子を示す概念図であり、(a)〜(c)は、姿勢変更した際の各部材の動作を示す。It is a conceptual diagram which shows the chair for game halls of 3rd embodiment, (a)-(c) shows operation | movement of each member at the time of attitude | position change. 第三実施形態の遊技場用椅子の変形例を示す図で、(a)は収納姿勢を示す説明図で、(b)は腰掛け姿勢を示す説明図である。It is a figure which shows the modification of the chair for game halls of 3rd embodiment, (a) is explanatory drawing which shows a storage attitude | position, (b) is explanatory drawing which shows a seating attitude | position.

以下に、本発明の第一実施形態に係る遊技場用椅子1について説明する。
本実施形態の遊技場用椅子1は、図1に示すように、パチンコ機やスロット機等の遊技機30が群をなした遊技機群(所謂遊技機島)に設置されるもので、遊技者が遊技する際に腰掛けるものである。具体的には、遊技場用椅子1は、並列的に並べられた各遊技機30に対向するように1脚ずつ配されており、各遊技機30の設置位置に依存した配置とされている。
Below, the chair 1 for game centers which concerns on 1st embodiment of this invention is demonstrated.
As shown in FIG. 1, the gaming hall chair 1 of the present embodiment is installed in a gaming machine group (so-called gaming machine island) in which gaming machines 30 such as pachinko machines and slot machines form a group. It is something that a person sits down when playing. Specifically, the game room chair 1 is arranged one by one so as to face each gaming machine 30 arranged in parallel, and is arranged depending on the installation position of each gaming machine 30. .

本実施形態の遊技場用椅子1は、図2に示すように、遊技者が腰掛けた際に当該遊技者のでん部が置かれる着座部2と、遊技者が腰掛けてもたれた際に当該遊技者の背中が接する背もたれ部3と、着座部2及び背もたれ部3を床面から離れた位置で支持する脚部5とによって構成されている。   As shown in FIG. 2, the game room chair 1 according to the present embodiment has a seat 2 on which the player's seat is placed when the player sits down, and the game when the player sits down. The back portion 3 is in contact with the person's back, and the leg portion 5 supports the seat portion 2 and the back portion 3 at a position away from the floor surface.

着座部2は、図3に示すように、クッション部6と、そのクッション部6が保持される座面形成部7と、付勢機構8とを備えている。
クッション部6は、図4に示すように、衝撃を緩和する機能を備えたクッション材27と、そのクッション材27を一定の形状に保持しカバーするカバー部材28とを有する。即ち、クッション部6は、カバー部材28内部にクッション材27が充填された構成である。
As shown in FIG. 3, the seat portion 2 includes a cushion portion 6, a seat surface forming portion 7 on which the cushion portion 6 is held, and an urging mechanism 8.
As shown in FIG. 4, the cushion portion 6 includes a cushion material 27 having a function of reducing an impact, and a cover member 28 that holds and covers the cushion material 27 in a certain shape. That is, the cushion portion 6 has a configuration in which the cushion member 27 is filled in the cover member 28.

座面形成部7は、樹脂の射出成形によって成形された2つのケース部材11、12と、そのケース部材11、12を連結する2つのケース回動ヒンジ部材21とを有し、隣接するように並べた2つのケース部材11、12を、ケース回動ヒンジ部材21によって回動可能に接続したものである。
ケース部材11、12は、図3に示すように、平面視した形状がほぼ長方形で、1面が開放された筐体である。即ち、ケース部材11、12は、開放面と対向する位置の底壁35と、その底壁35を囲繞するように配された周壁36とを有し、底壁35と周壁36とによって座部クッション保持空間34が形成されている。即ち、ケース部材11、12の座部クッション保持空間34は、ケース部材11、12の開放面側からクッション部6が嵌め込まれる部分である。なお、クッション部6は、接着剤等によって座部クッション保持空間34に固定される。
The seat surface forming portion 7 has two case members 11 and 12 formed by resin injection molding, and two case rotating hinge members 21 that connect the case members 11 and 12 so as to be adjacent to each other. Two case members 11 and 12 arranged side by side are pivotally connected by a case rotation hinge member 21.
As shown in FIG. 3, the case members 11 and 12 are housings having a substantially rectangular shape in plan view and having one surface opened. That is, the case members 11 and 12 have a bottom wall 35 at a position facing the open surface and a peripheral wall 36 disposed so as to surround the bottom wall 35, and the seat portion is formed by the bottom wall 35 and the peripheral wall 36. A cushion holding space 34 is formed. That is, the seat cushion holding space 34 of the case members 11 and 12 is a portion into which the cushion portion 6 is fitted from the open surface side of the case members 11 and 12. The cushion portion 6 is fixed to the seat cushion holding space 34 with an adhesive or the like.

ケース回動ヒンジ部材21は、公知の平蝶番であり、ケース部材11、12の双方の底壁35に固定されるものである。即ち、ケース回動ヒンジ部材21は、ケース部材11、12を回動可能に接続し、ケース部材11、12の動作を、底壁35同士がヒンジを基準として、近接・離反するように制限することができるものである。換言すれば、ケース回動ヒンジ部材21は、ケース部材11、12をそれぞれ、右方向又は左方向に傾倒した状態に姿勢を変更することを可能にするものである。   The case rotation hinge member 21 is a known flat hinge, and is fixed to the bottom walls 35 of the case members 11 and 12. That is, the case rotation hinge member 21 connects the case members 11 and 12 so that the case members 11 and 12 can rotate, and restricts the operations of the case members 11 and 12 so that the bottom walls 35 approach and separate from each other with reference to the hinge. It is something that can be done. In other words, the case rotation hinge member 21 makes it possible to change the postures of the case members 11 and 12 so as to be tilted rightward or leftward.

付勢機構8は、2組の直動部材9、10と、引っ張りバネ18とを有し、直動部材9、10が座面形成部7と接続されて、引っ張りバネ18の作用によって、その座面形成部7の姿勢を一定に維持することを可能とする機構である。
直動部材9、10はそれぞれ、公知の直動案内手段であって、2つの同一構造の摺動体13、15と、摺動体13、15の移動をガイドするレール部材16とを有し、レール部材16に沿って摺動体13、15が移動するものである。
The urging mechanism 8 includes two sets of linear motion members 9 and 10 and a tension spring 18, and the linear motion members 9 and 10 are connected to the seat surface forming portion 7, This is a mechanism that makes it possible to maintain the posture of the seat surface forming part 7 constant.
Each of the linear motion members 9 and 10 is a known linear motion guide means, and includes two slide bodies 13 and 15 having the same structure and a rail member 16 for guiding the movement of the slide bodies 13 and 15. The sliding bodies 13 and 15 move along the member 16.

摺動体13、15は、図5(b)に示すように、断面形状がほぼC型の部材で、図5(a)に示すように、スライド保持部23と、引っ張りバネ18を保持する被係合部25とを有する。
スライド保持部23は、各摺動体13、15の内部中途に設けられた2つ1組の突起部であり、当該突起部は互いに近接する方向(内側方向)に突出した構成とされている。そして、このスライド保持部23は、後述するレール部材16に対してスライド可能に係合する。
被係合部25は、平面視した形状がコの字型のコの字部32と、コの字部32の端部から外方向に張り出した係合フランジ部33とを組み合わせて形成された金具であり、摺動体13、15の移動方向の一方の端面にそれぞれ取り付けられている。具体的には、被係合部25は、摺動体13、15が互いに向き合う側の端面にそれぞれ設けられている。
なお、係合フランジ部33には、ネジ等の締結部材を挿通する孔が形成されており、その孔を介して摺動体13、15本体に固定されている。
The sliding bodies 13 and 15 are members having a substantially C-shaped cross section as shown in FIG. 5 (b). As shown in FIG. 5 (a), the sliding bodies 13 and 15 are covered with the slide holding portion 23 and the tension springs 18. And an engaging portion 25.
The slide holding part 23 is a set of two protrusions provided in the middle of each of the sliding bodies 13 and 15, and the protrusions protrude in a direction (inward direction) close to each other. And this slide holding | maintenance part 23 engages with the rail member 16 mentioned later so that a slide is possible.
The engaged portion 25 is formed by combining a U-shaped portion 32 having a U-shape in plan view and an engaging flange portion 33 projecting outward from the end of the U-shaped portion 32. It is a metal fitting, and is attached to one end face in the moving direction of the sliding bodies 13 and 15, respectively. Specifically, the engaged portions 25 are respectively provided on end surfaces on the side where the sliding bodies 13 and 15 face each other.
The engagement flange portion 33 is formed with a hole through which a fastening member such as a screw is inserted, and is fixed to the main bodies of the sliding bodies 13 and 15 through the hole.

レール部材16は、外観がほぼ直方体の部材であって、スライド係合部24と、2つの固定用の貫通孔26を有する。
スライド係合部24は、レール部材16の対向する1組の長手方向側面に形成された溝で、摺動体13、15のスライド保持部23がスライド可能に係合する部分である。
貫通孔26は、レール部材16の厚み方向に貫通した孔であり、ネジ又はボルト等の締結部材が螺合される孔である。
なお、レール部材16には、所定の位置に、図示しないストッパーが設けられ、摺動体13、15の可動領域が制限されている。
The rail member 16 is a substantially rectangular parallelepiped member, and has a slide engagement portion 24 and two fixing through holes 26.
The slide engagement portion 24 is a groove formed in a pair of opposing longitudinal side surfaces of the rail member 16 and is a portion where the slide holding portions 23 of the slide bodies 13 and 15 are slidably engaged.
The through hole 26 is a hole penetrating in the thickness direction of the rail member 16 and is a hole into which a fastening member such as a screw or a bolt is screwed.
The rail member 16 is provided with a stopper (not shown) at a predetermined position, and the movable area of the sliding bodies 13 and 15 is limited.

引っ張りバネ18は、公知のそれと同様のものが採用されており、摺動体13、15同士が互いに引き合うような付勢力を作用させるものである。即ち、引っ張りバネ18は、両端が角フックのものが採用されており、摺動体13、15の被係合部25に係合可能な構成とされている。なお、引っ張りバネ18の両端形状は、角フックに限らず、丸フックでも、半丸フック等でも構わない。   The tension spring 18 is the same as the known one, and applies an urging force that causes the sliding bodies 13 and 15 to attract each other. That is, the tension spring 18 has a square hook at both ends, and can be engaged with the engaged portions 25 of the sliding bodies 13 and 15. The shape of both ends of the tension spring 18 is not limited to a square hook, and may be a round hook, a half-round hook, or the like.

背もたれ部3は、着座部2に対してほぼ垂直に設けられるもので、金属又は樹脂等で構成された基材29と、遊技者が腰掛けてもたれた際に当該遊技者の背中が当接するクッション部31とを備え、基材29にクッション部31が保持された構成である。
基材29は、クッション部31が保持される1面が開放された筐体部37と、後述する脚部5に固定される接続部38とを有する。
The backrest part 3 is provided substantially perpendicular to the seating part 2, and a base material 29 made of metal or resin, etc., and a cushion against which the back of the player abuts when the player sits down The cushion 31 is held by the base material 29.
The base material 29 has a housing part 37 that is open on one surface where the cushion part 31 is held, and a connection part 38 that is fixed to the leg part 5 described later.

筐体部37は、図6に示すように、正面視した形状がほぼ長方形状の部分であり、底壁40と底壁40を囲繞するように配された周壁41とを有し、底壁40と周壁41とによって背もたれクッション保持空間44が形成されている。即ち、筐体部37の背もたれクッション保持空間44は、筐体部37の開放面側からクッション部31が嵌め込まれる部分である。なお、クッション部31は、接着剤等によって背もたれクッション保持空間44に固定される。   As shown in FIG. 6, the housing portion 37 is a portion having a substantially rectangular shape when viewed from the front, and includes a bottom wall 40 and a peripheral wall 41 arranged so as to surround the bottom wall 40. A back cushion holding space 44 is formed by 40 and the peripheral wall 41. That is, the back cushion holding space 44 of the housing part 37 is a part into which the cushion part 31 is fitted from the open surface side of the housing part 37. The cushion portion 31 is fixed to the back cushion holding space 44 by an adhesive or the like.

接続部38は、筐体部37の周壁41を形成するいずれか1つの壁面(図6では下方の側壁)から延びた部分で、側面視した形状が滑らかな「L」字型とされた部分である。そして、接続部38には、筐体部37側の端部(基端側端部)と反対側の端部(先端側端部)側に、固定孔42が設けられている。なお、固定孔42は、ネジ又はボルト等の締結部材が螺合される孔である。   The connecting portion 38 is a portion extending from any one wall surface (lower side wall in FIG. 6) forming the peripheral wall 41 of the housing portion 37, and a portion having a smooth “L” shape when viewed from the side. It is. The connecting portion 38 is provided with a fixing hole 42 on the end portion (end end side end portion) side opposite to the end portion (base end side end portion) on the housing portion 37 side. The fixing hole 42 is a hole into which a fastening member such as a screw or a bolt is screwed.

脚部5は、着座部2及び背もたれ部3を遊技場の床面から所定の高さに維持できる支持部材であって、長尺状の本体部45と、本体部45の端部に一体的に形成されたフランジ部46、49と、フランジ部46に固定された取付部47とで構成されている。   The leg portion 5 is a support member that can maintain the seating portion 2 and the backrest portion 3 at a predetermined height from the floor of the game hall, and is integrated with the long main body portion 45 and the end portion of the main body portion 45. The flange portions 46 and 49 are formed on the flange portion 46, and the mounting portion 47 is fixed to the flange portion 46.

本体部45は、長尺状の丸パイプであり、当該丸パイプの端部にそれぞれ、フランジ部が取り付けられている。即ち、本体部45は、一方の端部側に円形状のフランジ部49が設けられ、他方の端部側には方形状のフランジ部46が設けられている。
なお、いずれのフランジ部46、49においても、ネジ又はボルト用の孔が形成されており、当該孔にネジ又はボルト等の締結部材を螺合する構成とされている。
The main body 45 is a long round pipe, and a flange is attached to each end of the round pipe. That is, the main body portion 45 is provided with a circular flange portion 49 on one end side, and a square flange portion 46 on the other end side.
In any of the flange portions 46 and 49, a screw or bolt hole is formed, and a fastening member such as a screw or bolt is screwed into the hole.

取付部47は、直方体状の内空部材であって、着座部2が取り付けられる複数の取付孔(図示しない)と、フランジ部46及び背もたれ部3が接続される接続孔(図示しない)が設けられている。
なお、取付孔及び接続孔は、ネジ又はボルト等の締結部材が螺合される孔であり、接続孔は取付部47の下面(フランジ部46に対向する面)側に位置し、取付孔は取付部47の上面(前記下面と対向する面)側に位置する。
The attachment portion 47 is a rectangular parallelepiped inner hollow member, and is provided with a plurality of attachment holes (not shown) to which the seat portion 2 is attached, and connection holes (not shown) to which the flange portion 46 and the backrest portion 3 are connected. It has been.
The attachment hole and the connection hole are holes into which a fastening member such as a screw or a bolt is screwed. The connection hole is located on the lower surface of the attachment portion 47 (the surface facing the flange portion 46). It is located on the upper surface (surface facing the lower surface) side of the mounting portion 47.

次に、本実施形態に係る遊技場用椅子1の各構成部材の位置関係について説明する。
本実施形態に係る遊技場用椅子1は、図1に示すように、遊技機30の正面に対向する位置に配されて、遊技場の床面に脚部5の一方の端部側に設けられたフランジ部49を介して固定されている。そして、脚部5の他方の端部側は、図7、8に示すように、フランジ部46に接続された取付部47に着座部2及び背もたれ部3が固定されている。具体的には、着座部2は、取付部47の上面側の面に固定され、背もたれ部3が、取付部47の下面側に固定されている。
Next, the positional relationship of each component of the gaming chair 1 according to this embodiment will be described.
As shown in FIG. 1, the gaming hall chair 1 according to the present embodiment is arranged at a position facing the front of the gaming machine 30 and is provided on one floor of the leg 5 on the floor of the gaming hall. The flange portion 49 is fixed. And the other edge part side of the leg part 5 is fixing the seat part 2 and the backrest part 3 to the attaching part 47 connected to the flange part 46, as shown in FIG. Specifically, the seat portion 2 is fixed to the upper surface side of the attachment portion 47, and the backrest portion 3 is fixed to the lower surface side of the attachment portion 47.

より詳細に説明すると、着座部2は、直動部材9、10を構成するそれぞれのレール部材16が互いに平行となるように並べられ、各レール部材16の貫通孔26と、脚部5の取付部47の取付孔(図示しない)とを連通させた状態で、締結部材によって締結されている。そして、このレール部材16に対して相対的に移動可能に係合された摺動体13、15に、座面形成部7が接続されている。   More specifically, the seat portion 2 is arranged so that the rail members 16 constituting the linear motion members 9 and 10 are parallel to each other, and the through holes 26 of the rail members 16 and the attachment of the leg portions 5 are arranged. It is fastened by a fastening member in a state where a mounting hole (not shown) of the portion 47 is in communication. And the seat surface formation part 7 is connected to the sliding bodies 13 and 15 engaged with this rail member 16 so that a movement was relatively possible.

摺動体13、15と座面形成部7は、図7、8に示すように、公知の平蝶番たる補助ヒンジ部材43を介して接続されており、座面形成部7が摺動体13、15に対して相対的に回動可能な構成である。より具体的には、補助ヒンジ部材43は、座面形成部7に対しては、底壁35であって図7の左右方向中途に配され、且つ、摺動体13、15に対しては、摺動体13、15の移動方向の他方の端面、つまり、被係合部25が設けられた端面とは反対側の端面に位置するように接続されている。また、このとき、座面形成部7に対して外力による負荷がない状態であれば、座面形成部7のケース回動ヒンジ部材21は、レール部材16の図示しないストッパーによって、摺動体13、15のほぼ中央に位置する配置とされている。
一方、背もたれ部3は、接続部38の固定孔42と、取付部47の下部に設けられた接続孔(図示しない)とを連通させた状態で、締結部材によって締結されている。
As shown in FIGS. 7 and 8, the sliding bodies 13 and 15 and the seat surface forming portion 7 are connected via an auxiliary hinge member 43, which is a known flat hinge, and the seat surface forming portion 7 is connected to the sliding bodies 13 and 15. It is the structure which can be rotated relatively with respect to. More specifically, the auxiliary hinge member 43 is a bottom wall 35 with respect to the seat surface forming portion 7 and is disposed in the middle in the left-right direction in FIG. 7, and with respect to the sliding bodies 13 and 15, The sliding bodies 13 and 15 are connected so as to be located on the other end face in the moving direction, that is, on the end face opposite to the end face where the engaged portion 25 is provided. Further, at this time, if there is no load due to external force on the seat surface forming portion 7, the case rotating hinge member 21 of the seat surface forming portion 7 is moved by the stopper (not shown) of the rail member 16, 15 is arranged at approximately the center.
On the other hand, the backrest part 3 is fastened by a fastening member in a state where the fixing hole 42 of the connection part 38 and a connection hole (not shown) provided in the lower part of the attachment part 47 are communicated.

次に、本実施形態に係る遊技場用椅子1の使用時の動作について説明する。
本実施形態の遊技場用椅子1は、図9(a)に示すように、空席時には、着座部2の座面形成部7が上方に屈曲した姿勢(収納姿勢)が維持される。即ち、図9(a)に示すように、収納姿勢の遊技場用椅子1は、付勢機構8の構成部材たる引っ張りバネ18の付勢力によって、摺動体13、15同士が互いに近接した状態であり、さらにこの状態に連動するように、座面形成部7がケース回動ヒンジ部材21を基準として、ケース部材11、12の底壁35の外側が互いに近接した状態が維持されている。換言すれば、収納姿勢の遊技場用椅子1は、座面形成部7がケース回動ヒンジ部材21を基準に上向きに凸状に屈曲した状態であり、座面形成部7の遊技機30に対する左右方向の広がり(座面形成部7が背もたれ部3の側面から外側にはみ出した長さp)が、減少させられた姿勢である。即ち、収納姿勢の遊技場用椅子1は、遊技機30に対する左右方向に隣接する別の遊技場用椅子との間隔を広くした姿勢である。
Next, the operation | movement at the time of use of the game chair 1 which concerns on this embodiment is demonstrated.
As shown in FIG. 9A, the gaming chair 1 according to the present embodiment maintains a posture (storage posture) in which the seat surface forming portion 7 of the seat portion 2 is bent upward when the seat is empty. That is, as shown in FIG. 9A, the gaming chair 1 in the storage position is in a state where the sliding bodies 13 and 15 are close to each other by the urging force of the tension spring 18 that is a constituent member of the urging mechanism 8. In addition, the seat surface forming portion 7 is maintained in a state in which the outer sides of the bottom walls 35 of the case members 11 and 12 are close to each other with the case rotation hinge member 21 as a reference so as to be interlocked with this state. In other words, the game room chair 1 in the storage position is in a state in which the seat surface forming portion 7 is bent upward and convex with respect to the case rotation hinge member 21, and the seat surface forming portion 7 with respect to the gaming machine 30. This is a posture in which the spread in the left-right direction (the length p of the seat surface forming portion 7 protruding outward from the side surface of the backrest portion 3) is reduced. In other words, the game room chair 1 in the stowed position is a posture in which the distance from another game room chair adjacent to the gaming machine 30 in the left-right direction is widened.

そして、遊技者が収納姿勢の遊技場用椅子1に着席すると、遊技者の体重がクッション部6を介して座面形成部7に伝導されて、図9(c)に示すように、当該座面形成部7がほぼ平坦な姿勢(腰掛け姿勢)に変更される。具体的には、図9(b)に示すように、座面形成部7に伝導された体重(以下、単に外力という)が、摺動体13、15に伝導され、引っ張りバネ18の付勢力と対向する方向に働く。即ち、この外力は、摺動体13、15を近接した状態から引き離す方向に働く。そして、外力が引っ張りバネ18の付勢力以上となった瞬間から、摺動体13、15が互いに離反する方向に移動する。これにより、座面形成部7がケース回動ヒンジ部材21を基準に上向き(ケース部材11、12の底壁35の外側が互いに離反する方向)に回動するため、座面形成部7のはみ出し長さxが前記はみ出し長さpより大きくなる。そしてその後、座面形成部7がほぼ平坦な姿勢となれば、摺動体13、15の移動が制限されて姿勢が安定する。このとき、座面形成部7のはみ出し長さxは、最大値たるはみ出し長さqとなる。
なお、腰掛け姿勢の遊技場用椅子1において、遊技者が起立等によって引っ張りバネ18に働いていた外力が解放されると、付勢力によって摺動体13、15は近接する方向に移動して、座面形成部7を再び屈曲した収納姿勢に変更する。
When the player sits on the gaming chair 1 in the stowed position, the weight of the player is conducted to the seat surface forming portion 7 through the cushion portion 6, and as shown in FIG. The surface forming unit 7 is changed to a substantially flat posture (sitting posture). Specifically, as shown in FIG. 9B, the body weight (hereinafter simply referred to as external force) conducted to the seat surface forming portion 7 is conducted to the sliding bodies 13 and 15, and the urging force of the tension spring 18 is Work in the opposite direction. That is, the external force acts in a direction to pull the sliding bodies 13 and 15 away from the close state. Then, from the moment when the external force becomes equal to or greater than the urging force of the tension spring 18, the sliding bodies 13 and 15 move in directions away from each other. As a result, the seat surface forming portion 7 rotates upward with respect to the case rotating hinge member 21 (the direction in which the outer sides of the bottom walls 35 of the case members 11 and 12 are separated from each other), so that the seat surface forming portion 7 protrudes. The length x becomes larger than the protruding length p. After that, if the seat surface forming portion 7 is in a substantially flat posture, the movement of the sliding bodies 13 and 15 is restricted, and the posture is stabilized. At this time, the protruding length x of the seat surface forming portion 7 becomes the protruding length q which is the maximum value.
In the gaming chair 1 in the sitting position, when the external force acting on the tension spring 18 is released by the player standing up or the like, the sliding bodies 13 and 15 are moved in the approaching direction by the biasing force, and the seat The surface forming unit 7 is changed to the bent storage posture again.

以上のように、本実施形態では、座面形成部7をケース回動ヒンジ部材21によって屈曲可能とし、さらに付勢機構8によって収納姿勢を維持できる構成としたため、座面形成部7の収納姿勢が維持されている限り、隣接する椅子同士の間隔を広く維持することができる。即ち、座面形成部7の背もたれ部3の側面からのはみ出し長さxを小さくできる。そのため、遊技者が腰掛ける際に当該椅子同士の間を通過しづらいと感じることがない。またこれにより、遊技者は座席に着き易くなる。
さらに、本実施形態では、収納姿勢の座面形成部6に遊技者が腰掛けるだけで、座面形成部7の姿勢が収納姿勢から腰掛け姿勢に変更されるため、煩わしい手間がなく便利である。
また、本実施形態では、収納姿勢は、着座可能な腰掛け姿勢から座面形成部7が左右に傾倒した姿勢、つまり座面形成部7は遊技機に対して左右方向に移動した姿勢ではなく、あくまで傾倒しただけの姿勢であるため、座面形成部6が腰掛け姿勢の際に占める以上の領域を要さない。即ち、収納姿勢の座面形成部7の遊技機30に対する左右方向の広がりは、腰掛け姿勢の座面形成部7の遊技機30に対する左右方向の広がりより小さい。これにより、本実施形態によれば、遊技者が腰掛けた椅子に隣接する別の椅子が空席状態の場合であっても、当該遊技者が隣接する別の椅子から圧迫感を感じるようなおそれがない。
As described above, in the present embodiment, since the seat surface forming portion 7 can be bent by the case rotating hinge member 21 and the storage posture can be maintained by the urging mechanism 8, the storage posture of the seat surface forming portion 7 can be maintained. As long as this is maintained, the spacing between adjacent chairs can be kept wide. That is, the protrusion length x from the side surface of the backrest portion 3 of the seat surface forming portion 7 can be reduced. Therefore, the player does not feel that it is difficult to pass between the chairs when sitting. This also makes it easier for the player to get to the seat.
Furthermore, in this embodiment, since the posture of the seat surface forming unit 7 is changed from the stored posture to the sitting posture only by the player sitting on the seat surface forming unit 6 in the storage posture, it is convenient without troublesome work.
Further, in the present embodiment, the storage posture is not a posture in which the seat surface forming unit 7 tilts to the left or right from a seatable seating posture, i.e., the posture in which the seat surface forming unit 7 moves in the left-right direction with respect to the gaming machine, Since the posture is merely tilted, an area larger than the seat surface forming unit 6 occupies in the sitting posture is not required. That is, the lateral extension of the seating surface forming unit 7 in the stowed posture with respect to the gaming machine 30 is smaller than the lateral extension of the seating surface forming unit 7 in the sitting posture with respect to the gaming machine 30. Thereby, according to this embodiment, even if another chair adjacent to the chair on which the player sits is in an empty seat state, the player may feel a sense of pressure from another adjacent chair. Absent.

上記実施形態では、直動部材9、10と引っ張りバネ18を備え、水平方向に移動する摺動体13、15に付勢力を作用させて、座面形成部7の収納姿勢を維持する構成を示したが、本発明はこれに限定されず、例えば、直動部材を用いることなく、鉛直方向に付勢力を作用させて、座面形成部7の収納姿勢を維持する構成であっても構わない。
なお、以下の説明では、上記実施形態と同一の部品等に関しては、同一の符番を符して説明を省略する。
In the above embodiment, a configuration is shown in which the linear motion members 9 and 10 and the tension spring 18 are provided, and a biasing force is applied to the sliding bodies 13 and 15 that move in the horizontal direction to maintain the storage posture of the seat surface forming portion 7. However, the present invention is not limited to this, and for example, a configuration in which the urging force is applied in the vertical direction without using the linear motion member and the seating posture of the seat surface forming portion 7 may be maintained. .
In the following description, the same parts and the like as those in the above embodiment are denoted by the same reference numerals and the description thereof is omitted.

第二実施形態の遊技場用椅子51では、図10に示すように、座面形成部55のケース部材56、57を回動可能に接続するケース回動ヒンジ部材58の支持軸59を通常より長くし、その支持軸59の両端部を圧縮バネ60で鉛直方向上方に付勢して座面形成部55の姿勢を屈曲した収納姿勢に維持できる構成としても構わない。   In the game room chair 51 of the second embodiment, as shown in FIG. 10, the support shaft 59 of the case rotation hinge member 58 that rotatably connects the case members 56 and 57 of the seat surface forming portion 55 is more than usual. A configuration may be adopted in which both ends of the support shaft 59 are urged vertically upward by the compression springs 60 to maintain the seat surface forming portion 55 in a bent storage posture.

即ち、本実施形態の遊技場用椅子51は、脚部69のフランジ部46に所定の大きさの支持板53を固定し、その支持板53に圧縮バネ60を固定し、その圧縮バネ60で支持軸59の両端を支持した構成とされている。これにより、支持軸59は、圧縮バネ60の付勢力に対抗する外力が働いていない場合又はその付勢力よりも小さな外力が働いている場合においては、図11(a)に示すように、支持板53から鉛直方向所定の位置まで持ち上げられた状態が維持される。このとき、ケース回動ヒンジ部材58の回動板61は、重力の作用により、支持軸59と支持板53との間で垂れ下がったような姿勢が維持される。即ち、回動板61は、支持軸59を基点として、当該支持軸59と対向する側の縁端に向かって下り勾配の傾倒姿勢となり、支持板53に当接した位置で当該姿勢が維持される。そして、この回動板61の姿勢に追従するように、回動板61に固定されたケース部材56、57は、傾倒した姿勢、つまり上に凸状態で屈曲した収納姿勢が維持される。   That is, the gaming chair 51 of the present embodiment fixes a support plate 53 of a predetermined size to the flange portion 46 of the leg portion 69, fixes the compression spring 60 to the support plate 53, and the compression spring 60 The both ends of the support shaft 59 are supported. As a result, when the external force that opposes the urging force of the compression spring 60 is not working or when an external force smaller than the urging force is working, the support shaft 59 is supported as shown in FIG. The state of being lifted from the plate 53 to a predetermined position in the vertical direction is maintained. At this time, the rotation plate 61 of the case rotation hinge member 58 is maintained in a posture that hangs down between the support shaft 59 and the support plate 53 due to the action of gravity. That is, the rotation plate 61 is inclined downwardly from the support shaft 59 toward the edge on the side facing the support shaft 59, and the posture is maintained at a position where it contacts the support plate 53. The The case members 56 and 57 fixed to the rotating plate 61 are maintained in an inclined posture, that is, a storage posture bent in a convex state so as to follow the posture of the rotating plate 61.

そして、遊技者が収納姿勢の遊技場用椅子51に着席すると、遊技者の体重が座面形成部55に伝導されて、当該座面形成部55がほぼ平坦な姿勢(腰掛け姿勢)に変更される。具体的には、図11(b)に示すように、座面形成部55に伝導された体重(以下、単に外力という)が、ケース回動ヒンジ部材58の支持軸59を介して、圧縮バネ60の付勢力と対向する方向に働く。即ち、この外力は、鉛直方向下方に働く。そして、外力が圧縮バネ60の付勢力以上となった瞬間から、支持軸59が鉛直方向下方に移動する。そして、その支持軸59の移動に追従するように、座面形成部55が支持板53に近接する方向に移動する。その後、座面形成部55のほぼ全体が、ほぼ平坦な姿勢となれば、支持軸59及び座面形成部55の移動が制限されて姿勢が安定する。
そして、腰掛け姿勢の遊技場用椅子51において、遊技者が起立等によって圧縮バネ60に働いていた外力が解放されると、付勢力によって支持軸59は鉛直上方に移動して、座面形成部7を再び屈曲した収納姿勢に変更される。
なお、本実施形態では、支持板53とケース回動ヒンジ部材58との間に、スペーサ70を設け、腰掛け姿勢をより平坦に維持できる構成にすると共に、支持軸59の鉛直方向の移動をガイドするガイド部材71が設けられた構成にされている。
When the player sits on the game room chair 51 in the stowed position, the weight of the player is transmitted to the seat surface forming portion 55, and the seat surface forming portion 55 is changed to a substantially flat posture (sitting posture). The Specifically, as shown in FIG. 11 (b), a weight transmitted to the seat surface forming portion 55 (hereinafter simply referred to as an external force) is compressed via a support shaft 59 of the case rotating hinge member 58. It works in the direction opposite to the urging force of 60. That is, this external force works downward in the vertical direction. Then, from the moment when the external force becomes equal to or greater than the urging force of the compression spring 60, the support shaft 59 moves downward in the vertical direction. Then, the seat surface forming portion 55 moves in the direction approaching the support plate 53 so as to follow the movement of the support shaft 59. After that, if almost the entire seat surface forming portion 55 is in a substantially flat posture, the movement of the support shaft 59 and the seat surface forming portion 55 is restricted and the posture is stabilized.
Then, in the gaming chair 51 in the sitting position, when the external force acting on the compression spring 60 is released by the player standing up or the like, the support shaft 59 moves vertically upward by the biasing force, and the seat surface forming portion 7 is changed to the bent storage posture.
In the present embodiment, a spacer 70 is provided between the support plate 53 and the case rotation hinge member 58 so that the seating posture can be maintained more flat, and the vertical movement of the support shaft 59 is guided. The guide member 71 is provided.

また、上記第一、第二実施形態では、座面形成部7、55が2つのケース部材11、12、56、57を備え、2つのケース部材11、12、56、57の境界部分で、上に凸状態に屈曲する構成(二方向に傾倒する構成)を示したが、本発明はこれに限定されず、例えば、ケース部材を1部材とし、一方向に傾倒して収納姿勢となる構成であっても構わない。   Moreover, in said 1st, 2nd embodiment, the seat surface formation parts 7 and 55 are provided with the two case members 11, 12, 56, 57, and the boundary part of the two case members 11, 12, 56, 57, Although a configuration that bends upward in a convex state (a configuration that tilts in two directions) has been shown, the present invention is not limited to this, for example, a configuration in which the case member is a single member and tilts in one direction to be in a storage posture. It does not matter.

即ち、第三実施形態の遊技場用椅子62は、図12(a)に示すように、脚部69に固定された支持板64と、座面形成部63のケース部材65とをヒンジ部材67で回動可能に接続し、さらに支持板64の上部側に圧縮バネ66を取り付け、圧縮バネ66の作用によって、支持板64に対して座面形成部63が一方向に傾倒する構成とされている。具体的には、遊技場用椅子62は、ヒンジ部材67が、支持板64における脚部69寄りに配されて、座面形成部63の左右方向(図12基準)中途を基準に傾倒する構成である。これにより、座面形成部63は、圧縮バネ66の付勢力に対抗する外力が働いていない場合又はその付勢力よりも小さな外力が働いている場合においては、座面形成部63の左右方向中途を基準に、遊技機30に対して左方向(又は右方向)に傾倒した収納姿勢が維持される。   That is, in the gaming room chair 62 of the third embodiment, as shown in FIG. 12A, the support plate 64 fixed to the leg portion 69 and the case member 65 of the seat surface forming portion 63 are hinged members 67. Further, a compression spring 66 is attached to the upper side of the support plate 64, and the seat surface forming portion 63 is tilted in one direction with respect to the support plate 64 by the action of the compression spring 66. Yes. Specifically, the gaming chair 62 is configured such that the hinge member 67 is disposed near the leg portion 69 of the support plate 64 and tilts with respect to the middle of the seat surface forming portion 63 in the left-right direction (reference to FIG. 12). It is. Thereby, the seat surface forming portion 63 is halfway in the left-right direction of the seat surface forming portion 63 when an external force that opposes the urging force of the compression spring 66 is not working or when an external force smaller than the urging force is working. Based on the above, the storage posture tilted leftward (or rightward) with respect to the gaming machine 30 is maintained.

そして、遊技者が収納姿勢の遊技場用椅子62に着席する際には、まず、図12(b)に示すように、当該遊技者自身が腰を掛けることができる程度の位置まで、座面形成部63をヒンジ部材67を基準に回動させて寝かせた状態にする。そして、その状態の座面形成部63に着席して、座面形成部63の姿勢を変更する。即ち、遊技者が座面形成部63に着席すると、遊技者の体重が座面形成部63に伝導されて、図12(c)に示すように、当該座面形成部63がほぼ平坦な姿勢(腰掛け姿勢)に変更される。具体的には、座面形成部63に体重(以下、単に外力という)が伝導されると、圧縮バネ66には付勢力と対向する方向に外力が働く。そしてその後、座面形成部63が、ほぼ平坦な姿勢となれば、座面形成部63の移動が支持板64によって制限されて姿勢が安定する(腰掛け姿勢)。
そして、腰掛け姿勢の遊技場用椅子62において、遊技者が起立等によって圧縮バネ66に働いていた外力が解放されると、付勢力によって座面形成部63はヒンジ部材67を基準に回動して、座面形成部63を再び一方向に傾倒した収納姿勢に変更される。
なお、本実施形態に採用された支持板64は、中心がフランジ部46の中心からずれた配置で固定されている。また、本実施形態では、支持板64と座面形成部63との間にスペーサ70を設け、ヒンジ部材67がスペーサ70に跨るように取り付け、腰掛け姿勢を平坦に維持できる構成としている。
また、本実施形態においては、遊技者が着座している状態であっても、遊技者の重心の位置によっては、不意に座面形成部63が収納姿勢に変更されるおそれがあるため、それを予め防止する腰掛け姿勢ロック機構を設ける構成を付加することが好ましい。
Then, when the player sits on the game room chair 62 in the stowed position, first, as shown in FIG. 12B, the seat surface is moved to a position where the player can sit down. The forming portion 63 is rotated with respect to the hinge member 67 to be laid down. Then, the user sits on the seat surface forming portion 63 in that state and changes the posture of the seat surface forming portion 63. That is, when the player sits on the seating surface forming part 63, the weight of the player is transmitted to the seating surface forming part 63, and the seating surface forming part 63 has a substantially flat posture as shown in FIG. Changed to (sitting posture). Specifically, when body weight (hereinafter simply referred to as an external force) is transmitted to the seat surface forming portion 63, an external force acts on the compression spring 66 in a direction opposite to the urging force. After that, when the seat surface forming portion 63 is in a substantially flat posture, the movement of the seat surface forming portion 63 is restricted by the support plate 64 and the posture is stabilized (sitting posture).
In the sitting room chair 62 in the sitting position, when the external force acting on the compression spring 66 is released by the player standing up or the like, the seat surface forming portion 63 is rotated based on the hinge member 67 by the biasing force. Thus, the seating surface forming portion 63 is changed to the storage posture tilted again in one direction.
Note that the support plate 64 employed in the present embodiment is fixed in an arrangement in which the center is shifted from the center of the flange portion 46. In the present embodiment, the spacer 70 is provided between the support plate 64 and the seat surface forming portion 63, and the hinge member 67 is attached so as to straddle the spacer 70, so that the sitting posture can be maintained flat.
Further, in the present embodiment, even when the player is seated, the seat surface forming portion 63 may be unexpectedly changed to the storage position depending on the position of the center of gravity of the player. It is preferable to add a configuration in which a sitting posture locking mechanism for preventing the above is provided.

第三実施形態では、座面形成部63のケース部材65を、座面形成部63の図12の左右方向中途を基準に、回動可能に接続した構成を示したが、本発明はこれに限定されず、ケース部材65を脚部69に固定された支持板64の端部に回動可能に接続する構成であっても構わない(第三実施形態の変形例)。具体的には、図13(a)に示すように、脚部69のフランジ部46に支持板64を固定し、その支持板64の左右方向(図13基準)一方の端部にケース部材65を、ヒンジ部材67を介して回動可能に接続し、さらに支持板64に圧縮バネ66を取り付け、その圧縮バネ66の作用によって、支持板64に対してケース部材65が一方向に傾倒する構成である。これにより、圧縮バネ66の付勢力に対抗する外力が働いていない場合又はその付勢力よりも小さな外力が働いている場合においては、一方向に傾倒した姿勢が維持される。具体的には、座面形成部63は、ヒンジ部材67を基準として、遊技機30に対して右方向(又は左方向)に傾倒した収納姿勢が維持される。そして、遊技者が着席する際においては、座面形成部63を支持板64に近接する方向に回動して寝かせた状態にし、その状態で当該遊技者が着席すると座面形成部63が腰掛け姿勢に変更される(図13(b))。
また、本実施形態においては、支持板64と座面形成部63との間にスペーサ70を設け、ヒンジ部材67をスペーサ70に取り付け、腰掛け姿勢を平坦に維持できる構成としている。
In the third embodiment, the case member 65 of the seating surface forming portion 63 is configured to be pivotally connected with reference to the middle of the seating surface forming portion 63 in the left-right direction in FIG. 12. It is not limited, You may be the structure which connects the case member 65 to the edge part of the support plate 64 fixed to the leg part 69 so that rotation is possible (modification of 3rd embodiment). Specifically, as shown in FIG. 13A, a support plate 64 is fixed to the flange portion 46 of the leg 69, and a case member 65 is provided at one end of the support plate 64 in the left-right direction (reference to FIG. 13). Are connected to each other via a hinge member 67, and a compression spring 66 is attached to the support plate 64, and the case member 65 tilts in one direction with respect to the support plate 64 by the action of the compression spring 66. It is. Thereby, when the external force which opposes the urging | biasing force of the compression spring 66 is not working, or when the external force smaller than the urging | biasing force is working, the attitude | position inclined in one direction is maintained. Specifically, the seating surface forming portion 63 is maintained in the stowed posture inclined to the right (or left) with respect to the gaming machine 30 with the hinge member 67 as a reference. When the player is seated, the seat surface forming portion 63 is rotated in the direction close to the support plate 64 and laid down. When the player sits in this state, the seat surface forming portion 63 sits down. The posture is changed (FIG. 13B).
Further, in the present embodiment, the spacer 70 is provided between the support plate 64 and the seat surface forming portion 63 and the hinge member 67 is attached to the spacer 70 so that the sitting posture can be maintained flat.

上記実施形態では、着座部2が脚部5の軸回り方向に回転しない構成を示したが、本発明はこれに限定されず、公知の回転機構を備えた回転装置を設け、着座部2が脚部5に対して相対的に回転する構成を備えたものであっても構わない。   In the above embodiment, the configuration in which the seating portion 2 does not rotate in the direction around the axis of the leg portion 5 is shown. However, the present invention is not limited to this, and a rotation device including a known rotation mechanism is provided. You may provide the structure rotated relatively with respect to the leg part 5. FIG.

上記第一実施形態では、2組の直動部材9、10を設けた構成を示したが、本発明はこれに限定されず、1組の直動部材のみで構成したものであっても構わない。   In the first embodiment, the configuration in which the two sets of linear motion members 9 and 10 are provided is shown. However, the present invention is not limited to this and may be configured by only one set of linear motion members. Absent.

1、51、62 遊技場用椅子
2 着座部
3 背もたれ部
5 脚部
7、55、63 座面形成部
8 付勢機構
9、10 直動部材
11、12、56、57 ケース部材
13、15 摺動体(摺動部材)
16 レール部材
18 引っ張りバネ
21 ケース回動ヒンジ部材(ヒンジ部)
67、68 ヒンジ部材(ヒンジ部)
DESCRIPTION OF SYMBOLS 1, 51, 62 Game room chair 2 Seat part 3 Backrest part 5 Leg part 7, 55, 63 Seat surface formation part 8 Energizing mechanism 9, 10, Linear motion member 11, 12, 56, 57 Case member 13, 15 Slide Moving object (sliding member)
16 Rail member 18 Tension spring 21 Case rotation hinge member (hinge part)
67, 68 Hinge member (hinge part)

Claims (3)

遊技者が腰掛ける着座部を有し、多数の遊技機が並べられた遊技場において各遊技機に対応するように遊技機の正面に設置される遊技場用椅子であって、
着座部は、ヒンジ部を介して姿勢が変更される座面形成部と、当該座面形成部を所定の方向に付勢する付勢機構を有し、
座面形成部は、遊技機に対して左及び/又は右方向に傾倒し、傾倒した姿勢たる収納姿勢と、着座可能な姿勢たる腰掛け姿勢とをとるものであり、
付勢機構は、座面形成部が収納姿勢をとる方向に付勢し、無負荷状態の座面形成部を収納姿勢に維持可能なものであり、
座面形成部に対して付勢方向に対抗する外力が掛かると、座面形成部を腰掛け姿勢に変更できることを特徴とする遊技場用椅子。
A gaming hall chair installed on the front of a gaming machine so as to correspond to each gaming machine in a gaming hall having a seating portion on which a player sits and a large number of gaming machines are arranged,
The seating portion has a seat surface forming portion whose posture is changed via the hinge portion, and an urging mechanism for urging the seat surface forming portion in a predetermined direction,
The seat surface forming portion tilts left and / or right with respect to the gaming machine, and takes a storage posture as a tilted posture and a sitting posture as a seatable posture,
The urging mechanism urges the seat surface forming portion in the storage posture and can maintain the unloaded seat surface formation portion in the storage posture.
A gaming chair, wherein the seat surface forming portion can be changed to a sitting posture when an external force that opposes the urging direction is applied to the seat surface forming portion.
座面形成部は、ヒンジ部を介して屈曲するもので、遊技機に対して左右方向両端側が互いに近接・離反する方向に移動し、屈曲した姿勢たる収納姿勢と、着座可能なほぼ平坦な姿勢たる腰掛け姿勢とをとるものであり、
座面形成部に遊技者が腰掛けると、座面形成部は腰掛け姿勢に変更されることを特徴とする請求項1に記載の遊技場用椅子。
The seat surface forming part bends through the hinge part, and the left and right side ends move toward and away from each other with respect to the gaming machine, and the storage position is a bent position, and the seat is almost flat. It takes a sitting posture
2. The game room chair according to claim 1, wherein when the player sits on the seat surface forming portion, the seat surface forming portion is changed to a sitting posture.
前記付勢機構は、バネと、1組の摺動体を有した直動部材とを備え、バネは1組の摺動体が互いに近接する方向に付勢するものであって、
前記座面形成部は、摺動体の動作に連動して姿勢が変更されるものであることを特徴とする請求項2に記載の遊技場用椅子。
The urging mechanism includes a spring and a linear motion member having a pair of sliding bodies, and the spring urges the pair of sliding bodies in a direction approaching each other,
The game room chair according to claim 2, wherein the seat surface forming portion is changed in posture in conjunction with an operation of the sliding body.
JP2011175057A 2011-08-10 2011-08-10 Playground chairs Expired - Fee Related JP5785458B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101450600B1 (en) * 2014-02-11 2014-10-15 (주) 아모스아인스가구 dual seat of chair

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11346865A (en) * 1998-06-08 1999-12-21 Atekkusu:Kk Foldable long chair
JP2007282828A (en) * 2006-04-17 2007-11-01 Ace Denken:Kk Chair

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11346865A (en) * 1998-06-08 1999-12-21 Atekkusu:Kk Foldable long chair
JP2007282828A (en) * 2006-04-17 2007-11-01 Ace Denken:Kk Chair

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101450600B1 (en) * 2014-02-11 2014-10-15 (주) 아모스아인스가구 dual seat of chair

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