JP2010142280A - Prize display structure of game machine - Google Patents

Prize display structure of game machine Download PDF

Info

Publication number
JP2010142280A
JP2010142280A JP2008319831A JP2008319831A JP2010142280A JP 2010142280 A JP2010142280 A JP 2010142280A JP 2008319831 A JP2008319831 A JP 2008319831A JP 2008319831 A JP2008319831 A JP 2008319831A JP 2010142280 A JP2010142280 A JP 2010142280A
Authority
JP
Japan
Prior art keywords
game machine
corners
prize
slits
pillars
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2008319831A
Other languages
Japanese (ja)
Inventor
Kazuaki Kamio
和顕 神尾
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP2008319831A priority Critical patent/JP2010142280A/en
Publication of JP2010142280A publication Critical patent/JP2010142280A/en
Pending legal-status Critical Current

Links

Landscapes

  • Display Racks (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a prize display structure of a game machine which is capable of effectively using a dead space in a crane game and appealing a prize display and stocking prizes by including slits with high expandability or the like at supports or the like of a crane game machine housing as standard equipment. <P>SOLUTION: The left/right supports 2 at the back face of the crane game machine 1 are formed with multiple slits 3 at equal intervals. The back face and the peripheries of its both corners of the game machine housing are sections where a crane catcher 7 does not move to and areas not interfering with the crane catcher, even if the crane catcher 7 is opened. Prizes can be displayed by inserting display racks into slits 3 or locking hanging bars and hanging nets thereto, and the display rack or the like is also functioned as a prize storage. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、景品獲得ゲームにおいて、ゲーム機筐体内のデッドスペースを有効活用した景品陳列用の構造に関する。   The present invention relates to a structure for a prize display that effectively uses a dead space in a game machine casing in a prize acquisition game.

クレーンゲーム機において、ゲーム内容をアピールするためにゲーム機筐体内に景品を効果的にディスプレイする方法が講じられている。
その一例として特許文献1に示す筐体構造が提案されている。
これは筐体の底面に配置された景品載置台を複数設け、各景品載置台を個別に高さ調整できるようにしたものである。景品載置台の高さ位置を変えることにより景品の大きさに応じて、また、景品毎に効果的にアピールすることができるものである。
特許文献1は、このように景品ごとに景品載置台の高さレベルを変更することにより効果的にディスプレイを行うことが可能である。しかしながら、このような構造はあくまで獲得用景品をアームが到達する景品獲得エリアにおいて拡張する機能に留まるものである。
In a crane game machine, a method for effectively displaying prizes in a game machine housing has been taken in order to appeal game contents.
As an example, a housing structure shown in Patent Document 1 has been proposed.
This is provided with a plurality of prize placement tables arranged on the bottom surface of the casing, and the height of each prize placement table can be adjusted individually. By changing the height position of the prize placing table, it is possible to effectively appeal according to the magnitude of the prize and for each prize.
In Patent Document 1, it is possible to effectively perform display by changing the height level of the prize placing table for each prize as described above. However, such a structure is merely a function of expanding the prize for acquisition in the prize acquisition area where the arm reaches.

クレーンゲーム機内でクレーンキャッチャーを左右前後に移動させる範囲において、筐体内の一部にクレーンキャッチャーが移動できないスペース部分があり、クレーンゲーム機を運営するにあたり、キャッチャーが到達・干渉しない隅部や背面部などのいわゆるデッドスペースに景品を陳列したり、ストックしたりする利用方法がニーズとして存在する。しかしながら、これを満たす機能を搭載するクレーンゲーム機類は存在せず、店舗運営者が必要において、クレーンゲーム機のデッドスペースの大きさに応じて現場で利用できる機能を追加工しているのが現状である。
特開2006−68219号公報
In the range where the crane catcher is moved left and right and back and forth within the crane game machine, there is a space part where the crane catcher cannot move in a part of the housing, and the corner and back part where the catcher does not reach or interfere when operating the crane game machine There is a need for a usage method for displaying and stocking prizes in a so-called dead space. However, there is no crane game machine equipped with a function that satisfies this, and the shop operator needs to add a function that can be used on site according to the size of the dead space of the crane game machine. Currently.
JP 2006-68219 A

また、クレーンゲーム機のクレーンキャッチャーが動く方向は左右方向および前後方向であり、平面が矩形形状のゲーム機筐体では、隅部にデッドスペースが存在するものの、その部分に景品を飾るなどのスペースとして十分な面積が確保できないことが多い。そのため、従来のクレーンゲーム機の構造では、デッドスペースを製造者段階で利用のための機構を設けることは難点があった。
本件発明者は、クレーンゲーム機のクレーンキャッチャーの動きを円形方向およびその放射方向に移動させる機能を提案しており、かかる構造では従来のクレーンゲーム機筐体に比較し矩形形状の隅部に大きなデッドスペースを取り得ることになる。したがって、クレーンゲーム機のデッドスペースに景品を陳列したり、ストックしたりする利用が現実味を帯びてくる。
In addition, the crane catcher of the crane game machine moves in the left-right direction and the front-rear direction, and in the case of a game machine housing with a rectangular plane, there is a dead space at the corner, but a space for decorating a prize at that part. In many cases, a sufficient area cannot be secured. Therefore, in the structure of the conventional crane game machine, it has been difficult to provide a mechanism for using the dead space at the manufacturer stage.
The present inventor has proposed a function for moving the movement of the crane catcher of the crane game machine in the circular direction and the radial direction thereof. In such a structure, the corner of the rectangular shape is larger than that of the conventional crane game machine case. Dead space can be taken. Therefore, the use of displaying and stocking prizes in the dead space of a crane game machine becomes realistic.

本発明は上記背景に鑑みなしたもので、その目的はクレーンゲーム機筐体の支柱などに拡張性の高いスリットなどを標準装備することにより、クレーンゲームにおけるデッドスペースを有効活用し、景品陳列アピールや景品ストックを可能とするゲーム機の景品陳列構造を提供することにある。   The present invention has been made in view of the above-mentioned background, and its purpose is to provide a highly scalable dead space in a crane game machine chassis as a standard feature, thereby effectively utilizing dead space in a crane game and giving a prize display appeal. It is another object of the present invention to provide a prize display structure for a game machine that enables stock of prizes.

前記目的を達成するために本発明の請求項1は、ゲーム機筐体の隅または辺部分に支柱を設け、該支柱に複数のスリットを形成し、該複数のスリットの任意のスリットに景品陳列棚を差し込んで取り付けたことを特徴とする。
本発明の請求項2は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ複数のスリットを形成し、該2つの隅の支柱に形成した複数のスリットの任意のスリット間にぶら下げ棒の端部をそれぞれ差し込みぶら下げ棒を取り付けたことを特徴とする。
本発明の請求項3は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ複数のスリットを形成し、該2つの隅の支柱に形成した複数のスリットの任意のスリット間にぶら下げネットの端部をそれぞれ差し込みぶら下げネットを取り付けたことを特徴とする。
本発明の請求項4はゲーム機筐体の隅または辺部分に支柱を設け、該支柱に複数の孔を形成し、該複数の孔の任意の孔に突起を嵌入し、該突起に景品陳列棚の端部を係止して取り付けたことを特徴とする。
本発明の請求項5は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ複数の孔を形成し、該2つの隅の支柱に形成した複数の孔の任意の孔に突起を嵌入し、該突起間にぶら下げ棒の端部をそれぞれ係止しぶら下げ棒を取り付けたことを特徴とする。
本発明の請求項6は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ複数の孔を形成し、該2つの隅の支柱に形成した複数の孔の任意の孔に突起を嵌入し、該突起間にぶら下げネットの端部をそれぞれ係止しぶら下げネットを取り付けたことを特徴とする。
本発明の請求項7はゲーム機筐体の隅または辺部分に支柱を設け、該支柱に縦長の孔を形成し、該縦長の孔の任意の位置に景品陳列棚の端部を係止し取り付けたことを特徴とする。
本発明の請求項8は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ縦長の孔を形成し、該2つの隅の支柱に形成した縦長の孔の任意の位置にぶら下げ棒の端部をそれぞれ係止しぶら下げ棒を取り付けたことを特徴とする。
本発明の請求項9は前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、該2つの隅の支柱にそれぞれ縦長の孔を形成し、該2つの隅の支柱に形成した縦長の孔の任意の位置にぶら下げネットの端部をそれぞれ係止しぶら下げネットを取り付けたことを特徴とする。
In order to achieve the above object, according to a first aspect of the present invention, a pillar is provided at a corner or a side portion of a game machine housing, a plurality of slits are formed in the pillar, and a prize is displayed in any slit of the plurality of slits. It is characterized by inserting and attaching a shelf.
According to a second aspect of the present invention, pillars are provided in at least two corners of the game machine housing, a plurality of slits are formed in the pillars in the two corners, and a plurality of slits formed in the pillars in the two corners are formed. The hanging rods are attached by inserting the end portions of the hanging rods between arbitrary slits.
According to a third aspect of the present invention, pillars are provided in at least two corners of the game machine housing, a plurality of slits are formed in the pillars in the two corners, and a plurality of slits formed in the pillars in the two corners are formed. The hanging net is attached by inserting the end portions of the hanging net between arbitrary slits.
According to a fourth aspect of the present invention, a support is provided at a corner or side portion of the game machine housing, a plurality of holes are formed in the support, a protrusion is inserted into any of the plurality of holes, and a prize display is provided on the protrusion. It is characterized in that the end of the shelf is locked and attached.
According to a fifth aspect of the present invention, pillars are provided in at least two corners of the game machine housing, a plurality of holes are formed in the pillars in the two corners, and a plurality of holes formed in the pillars in the two corners are formed. A protrusion is inserted into an arbitrary hole, the end of the hanging rod is locked between the protrusions, and the hanging rod is attached.
According to a sixth aspect of the present invention, pillars are provided in at least two corners of the game machine casing, a plurality of holes are formed in the pillars in the two corners, and a plurality of holes formed in the pillars in the two corners are formed. A protrusion is inserted into an arbitrary hole, the end of the hanging net is locked between the protrusions, and the hanging net is attached.
According to a seventh aspect of the present invention, a pillar is provided at a corner or side portion of the game machine housing, a vertically long hole is formed in the pillar, and an end of the prize display shelf is locked at an arbitrary position of the vertically long hole. It is attached.
According to claim 8 of the present invention, pillars are provided in at least two corners of the game machine casing, and vertically long holes are formed in the pillars in the two corners, respectively, and the vertically long holes formed in the pillars in the two corners. The end of the hanging rod is locked at an arbitrary position, and the hanging rod is attached.
According to a ninth aspect of the present invention, pillars are provided in at least two corners of the game machine casing, and vertically long holes are formed in the pillars in the two corners, respectively. The hanging net is attached to the end of the hanging net at an arbitrary position.

上記構成によれば、ゲーム機筐体に景品陳列構造が標準装備されデッドスペースを有効活用することによって、簡単に景品のサンプル陳列兼ストックが可能となる。また、プレイヤに景品がたくさんあるようにアピールできる。店舗運営者にとって景品ストックも兼ねるため、景品補充時便利である。   According to the above configuration, the prize display structure is standard equipment in the game machine housing, and the dead space is effectively utilized, so that it is possible to easily display and stock the prizes. In addition, the player can be appealed so that there are many prizes. This is convenient for store operators because it also serves as a freebie stock.

以下、図面を参照して本発明の実施の形態を詳しく説明する。
図1は本発明による景品陳列構造を適用したゲーム機の実施の形態を示す外観斜視図である。
クレーンゲーム機1の筐体内にクレーンキャッチャー7が吊架されている。景品載置フィールドの前部に景品獲得口4が設けられており、クレーンキャッチャー7はゲーム開始前はこの上部に停止した状態で待機している。
操作パネル面5の操作部をプレイヤが操作することによりクレーンキャッチャー7を筐体内で円形に旋回させて位置を決め、さらに放射方向に移動させて景品をキャッチするために下降する位置を選択する。
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.
FIG. 1 is an external perspective view showing an embodiment of a game machine to which a prize display structure according to the present invention is applied.
A crane catcher 7 is suspended in the casing of the crane game machine 1. The prize acquisition port 4 is provided in the front part of the prize placing field, and the crane catcher 7 stands by in a state of being stopped at the upper part before the game is started.
When the player operates the operation portion of the operation panel surface 5, the crane catcher 7 is turned in a circular shape in the casing to determine the position, and further moved in the radial direction to select the position to be lowered to catch the prize.

筐体の背後の両隅の支柱2にはそれぞれ等間隔にスリット3が多数設けられている。
この両隅の支柱2の付近には、クレーンキャッチャー7は円形に旋回するため、大きなデッドスペースが形成される。
図4にクレーンゲーム機を平面から見た図を示す。
斜線が引かれた範囲8が、クレーンキャッチャー7は進入せず、アームを開いて景品をキャッチするときの動作範囲9a,9b,9cが及ばない部分である。
この範囲8内に支柱2のスリット3に陳列棚などを取り付け、景品を陳列することができる。
A number of slits 3 are provided at equal intervals in the pillars 2 at both corners behind the casing.
In the vicinity of the pillars 2 at both corners, since the crane catcher 7 turns in a circular shape, a large dead space is formed.
The figure which looked at the crane game machine from the plane in FIG. 4 is shown.
A hatched range 8 is a portion where the crane catcher 7 does not enter and the operating ranges 9a, 9b, 9c when the arm is opened and the prize is caught are not reached.
A display shelf or the like can be attached to the slit 3 of the support column 2 within this range 8 to display a prize.

図5Aは図1のゲーム機に陳列棚を取り付けた状態を説明するための図である。
景品見本のための陳列棚31は矩形で、その1隅が欠いた形状の板であり、欠いた形状に対面する隅部31aをスリット3の任意の孔に差し込むことにより支柱2に取り付けることができる。図5Aでは左右の支柱2にそれぞれ1個ずつ陳列棚31が差し込まれている。必要に応じ多数陳列棚31を設けることができる。
この陳列棚31に景品を載せれば、効果的にキャッチする景品をアピールすることができる。また、景品載置フィールドに景品が不足した場合、陳列した景品を補充することができ、景品保管庫の機能を有する。
FIG. 5A is a view for explaining a state in which a display shelf is attached to the game machine of FIG.
The display shelf 31 for a prize sample is a rectangular plate having a shape with one corner omitted, and can be attached to the column 2 by inserting a corner 31a facing the lacked shape into an arbitrary hole of the slit 3. it can. In FIG. 5A, one display shelf 31 is inserted into each of the left and right columns 2. Multiple display shelves 31 can be provided as necessary.
If a prize is placed on the display shelf 31, it is possible to appeal a prize that is effectively caught. In addition, when there are not enough prizes in the prize placement field, the prizes displayed can be replenished, and the prize storage function is provided.

図5Bは図1のゲーム機にぶら下げ棒を取り付けた状態を説明するための図である。
景品ぶら下げ棒32をその両端を背面左右の支柱2の間に掛け渡し両端部をスリット3に差し込んだ状態を示している。この図は景品ぶら下げ棒32を2個配置した例を示しており、多数景品ぶら下げ棒32を設けることができる。
景品ぶら下げ棒32に景品に取り付けられている係止部を引っ掛けることにより景品を吊り下げることができる。
FIG. 5B is a diagram for explaining a state in which a hanging rod is attached to the game machine of FIG.
The state is shown in which the free-end hanging rod 32 is spanned between the right and left columns 2 on the back and both ends are inserted into the slits 3. This figure shows an example in which two prize hanging bars 32 are arranged, and a large number of prize hanging bars 32 can be provided.
The prize can be hung by hooking the engaging portion attached to the prize on the prize hanging rod 32.

図5Cは図1のゲーム機にぶら下げネットを取り付けた状態を説明するための図である。
景品ぶら下げネット33は四角のネット形状に形成されており、その四隅にスリット3に引っ掛けるための係止部33a,33b,33c,33dを有している。係止部33a,33bを左側の支柱2の上部と下部のスリット3に係止し、係止部33c,33dを右側の支柱2の上部と下部のスリット3に係止することにより、筐体背面部分にぶら下げネット33を張ることができる。ぶら下げネット33には多数の景品をぶら下げることができる。
FIG. 5C is a view for explaining a state in which a hanging net is attached to the game machine of FIG.
The prize hanging net 33 is formed in a square net shape, and has locking portions 33a, 33b, 33c, 33d for hooking the slit 3 at the four corners. The locking portions 33a and 33b are locked to the upper and lower slits 3 of the left column 2, and the locking portions 33c and 33d are locked to the upper and lower slits 3 of the right column 2, thereby A hanging net 33 can be stretched on the back portion. A large number of prizes can be hung on the hanging net 33.

図2は本発明による景品陳列構造を適用したゲーム機の他の実施の形態を示す外観斜視図である。
この実施の形態は両側の支柱12にスリットではなく丸孔13を等間隔にそれぞれ設けたものである。他の構成、すなわち景品獲得口14,操作パネル面15などは図1と変わることはない。
この丸孔13に丸棒形状の突起16を差し込んで固定する。この突起16に景品に取り付けた係止部を係止することにより景品をぶら下げることができる。また、突起16に景品陳列棚の端部を係止し、景品陳列棚に景品を載せることができる。
また、この突起16に図5Bのぶら下げ棒32,図5Cのぶら下げネット33を係止することができる。かかる場合、ぶら下げ棒32の両端を突起16に載せる形状にする。また、ぶら下げネット33の四隅には輪形状の係止部を設け、左側および右側の支柱2の上部および下部の丸孔13にそれぞれ差し込んだ突起16に輪を係止することによりぶら下げネット33を取り付けることができる。
FIG. 2 is an external perspective view showing another embodiment of the game machine to which the prize display structure according to the present invention is applied.
In this embodiment, not the slits but the round holes 13 are provided at equal intervals on the support columns 12 on both sides. Other configurations, that is, the prize acquisition port 14 and the operation panel surface 15 are the same as in FIG.
A round bar-shaped protrusion 16 is inserted into the round hole 13 and fixed. The prize can be hung by engaging the projection 16 with a locking portion attached to the prize. Further, the end of the prize display shelf can be locked to the protrusion 16 so that the prize can be placed on the prize display shelf.
Further, the hanging rod 32 in FIG. 5B and the hanging net 33 in FIG. 5C can be locked to the protrusion 16. In such a case, both ends of the hanging bar 32 are placed on the protrusion 16. Also, ring-shaped locking portions are provided at the four corners of the hanging net 33, and the hanging net 33 is locked by locking the ring to the protrusions 16 inserted into the upper and lower round holes 13 of the left and right columns 2, respectively. Can be attached.

図3は本発明による景品陳列構造を適用したゲーム機のさらに他の実施の形態を示す外観斜視図である。
この実施の形態は両側の支柱22に縦長の孔23をそれぞれ1個ずつ設けたものである。他の構成、すなわち景品獲得口24,操作パネル面25などは図1と変わることはない。
両側の支柱22の縦長の孔23に図5Bに示すようなぶら下げ棒の両端部を差し込み、縦長の孔23の下方にぶら下げ棒の端部が下がらないように止め板を留めることにより、縦長の孔23の任意の高さ位置にぶら下げ棒を掛け渡すことができる。
また、図5Aに示すような陳列棚の端部を縦長の孔23に挿入し、縦長の孔23に陳列棚がさがらないように止め板を留めることにより陳列棚を設置することができる。さらに左側および右側の支柱22の縦長の孔23の上部および下部にそれぞれ止め板を留め、止め板に図5Cに示すようなぶら下げネットの四隅を係止することによりぶら下げネットを張ることができる。
FIG. 3 is an external perspective view showing still another embodiment of the game machine to which the prize display structure according to the present invention is applied.
In this embodiment, one vertically long hole 23 is provided in each of the columns 22 on both sides. Other configurations, that is, the prize acquisition port 24, the operation panel surface 25, and the like are the same as in FIG.
By inserting both ends of a hanging rod as shown in FIG. 5B into the vertically long holes 23 of the support columns 22 on both sides, and fastening the stop plates so that the ends of the hanging rods do not fall below the vertically long holes 23, A hanging rod can be hung at an arbitrary height position of the hole 23.
Further, the display shelf can be installed by inserting the end of the display shelf as shown in FIG. 5A into the vertically long hole 23, and fastening the stop plate so that the display shelf does not fall in the vertically long hole 23. Further, the hanging nets can be stretched by fastening stop plates to the upper and lower portions of the vertically long holes 23 of the left and right support columns 22 and locking the four corners of the hanging net as shown in FIG. 5C to the stop plates.

以上の実施の形態は1人用クレーンゲーム機を用いた例を説明したが、一般的な2人用クレーンゲーム機にも同様に支柱に陳列棚等を設けることができる。
また、陳列箇所は背面部分に限らず、前部の支柱の柱内側にもスリットを設けることにより同様に陳列棚等を設けることができる。さらに、側面部においても同様に取り付け可能である。また、背面の隅の支柱にスリットなどを設ける例を示したが、背面の隅ではなく辺の部分に支柱が存在する場合には、その支柱にスリットなどを設けてもよい。
Although the above embodiment demonstrated the example using the crane game machine for 1 person, the display rack etc. can be similarly provided in a support | pillar also in a common 2 person crane game machine.
In addition, the display location is not limited to the back surface portion, and a display shelf or the like can be similarly provided by providing a slit on the inner side of the pillar of the front column. Furthermore, it can be similarly attached to the side portion. Moreover, although the example which provides a slit etc. in the support | pillar of the back corner was shown, you may provide a slit etc. in the support | pillar when the support | pillar exists in the part of the side instead of the corner of a back surface.

イベント会場やゲームセンタなどに設置されるクレーンゲーム機である。   This is a crane game machine installed at an event venue or game center.

本発明による景品陳列構造を適用したゲーム機の実施の形態を示す外観斜視図である。It is an external appearance perspective view which shows embodiment of the game machine to which the prize display structure by this invention is applied. 本発明による景品陳列構造を適用したゲーム機の他の実施の形態を示す外観斜視図である。It is an external appearance perspective view which shows other embodiment of the game machine to which the prize display structure by this invention is applied. 本発明による景品陳列構造を適用したゲーム機のさらに他の実施の形態を示す外観斜視図である。It is an external appearance perspective view which shows other embodiment of the game machine to which the prize display structure by this invention is applied. 図1のゲーム機の天井部を省略した平面図である。It is the top view which abbreviate | omitted the ceiling part of the game machine of FIG. 図1のゲーム機に陳列棚を取り付けた状態を説明するための図である。It is a figure for demonstrating the state which attached the display shelf to the game machine of FIG. 図1のゲーム機にぶら下げ棒を取り付けた状態を説明するための図である。It is a figure for demonstrating the state which attached the hanging stick to the game machine of FIG. 図1のゲーム機にぶら下げネットを取り付けた状態を説明するための図である。It is a figure for demonstrating the state which attached the hanging net to the game machine of FIG.

符号の説明Explanation of symbols

1,10,20 クレーンゲーム機
2,12,22 支柱
3 スリット
4,14,24 景品獲得口
5,15,25 操作パネル面
7 クレーンキャッチャー
13 孔
23 縦孔
31 陳列棚
32 ぶら下げ棒
33 ぶら下げネット
DESCRIPTION OF SYMBOLS 1,10,20 Crane game machine 2,12,22 Support | pillar 3 Slit 4,14,24 Premium acquisition port 5,15,25 Operation panel surface 7 Crane catcher 13 Hole 23 Vertical hole 31 Display shelf 32 Hanging rod 33 Hanging net

Claims (9)

ゲーム機筐体の隅または辺部分に支柱を設け、
該支柱に複数のスリットを形成し、
該複数のスリットの任意のスリットに景品陳列棚を差し込んで取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in the corner or side of the game machine housing,
Forming a plurality of slits in the column;
A prize display structure of a game machine, wherein a prize display shelf is inserted and attached to an arbitrary slit of the plurality of slits.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ複数のスリットを形成し、
該2つの隅の支柱に形成した複数のスリットの任意のスリット間にぶら下げ棒の端部をそれぞれ差し込みぶら下げ棒を取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A plurality of slits are formed in each of the two corner posts,
A prize display structure for a game machine, wherein an end of a hanging rod is inserted between arbitrary slits of a plurality of slits formed on the pillars at the two corners, and a hanging rod is attached.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ複数のスリットを形成し、
該2つの隅の支柱に形成した複数のスリットの任意のスリット間にぶら下げネットの端部をそれぞれ差し込みぶら下げネットを取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A plurality of slits are formed in each of the two corner posts,
A prize display structure for a game machine, wherein an end of a hanging net is inserted between arbitrary slits of a plurality of slits formed on the pillars at the two corners, and a hanging net is attached.
ゲーム機筐体の隅または辺部分に支柱を設け、
該支柱に複数の孔を形成し、
該複数の孔の任意の孔に突起を嵌入し、該突起に景品陳列棚の端部を係止して取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in the corner or side of the game machine housing,
Forming a plurality of holes in the column;
A prize display structure for a game machine, wherein a projection is inserted into an arbitrary hole of the plurality of holes, and an end of a prize display shelf is locked and attached to the projection.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ複数の孔を形成し、
該2つの隅の支柱に形成した複数の孔の任意の孔に突起を嵌入し、該突起間にぶら下げ棒の端部をそれぞれ係止しぶら下げ棒を取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A plurality of holes are formed in each of the pillars at the two corners,
A prize for a game machine, characterized in that a protrusion is inserted into an arbitrary hole of the plurality of holes formed in the pillars at the two corners, the end of the hanging bar is locked between the protrusions, and the hanging bar is attached. Display structure.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ複数の孔を形成し、
該2つの隅の支柱に形成した複数の孔の任意の孔に突起を嵌入し、該突起間にぶら下げネットの端部をそれぞれ係止しぶら下げネットを取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A plurality of holes are formed in each of the pillars at the two corners,
A prize for a game machine, characterized in that a projection is inserted into any of a plurality of holes formed in the pillars at the two corners, and an end of the hanging net is locked between the projections to attach the hanging net. Display structure.
ゲーム機筐体の隅または辺部分に支柱を設け、
該支柱に縦長の孔を形成し、
該縦長の孔の任意の位置に景品陳列棚の端部を係止し取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in the corner or side of the game machine housing,
A vertically long hole is formed in the column,
A prize display structure for a game machine, wherein an end of a prize display shelf is locked and attached to an arbitrary position of the vertically long hole.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ縦長の孔を形成し、
該2つの隅の支柱に形成した縦長の孔の任意の位置にぶら下げ棒の端部をそれぞれ係止しぶら下げ棒を取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A vertical hole is formed in each of the pillars at the two corners,
A prize display structure for a game machine, wherein an end of a hanging bar is locked at an arbitrary position of a vertically long hole formed in the pillars at the two corners, and the hanging bar is attached.
前記ゲーム機筐体の少なくとも2つの隅に支柱を設け、
該2つの隅の支柱にそれぞれ縦長の孔を形成し、
該2つの隅の支柱に形成した縦長の孔の任意の位置にぶら下げネットの端部をそれぞれ係止しぶら下げネットを取り付けたことを特徴とするゲーム機の景品陳列構造。
Prop is provided in at least two corners of the game machine housing,
A vertical hole is formed in each of the pillars at the two corners,
A prize display structure for a game machine, wherein an end of a hanging net is locked to an arbitrary position of a vertically long hole formed in the two corner struts, and the hanging net is attached.
JP2008319831A 2008-12-16 2008-12-16 Prize display structure of game machine Pending JP2010142280A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008319831A JP2010142280A (en) 2008-12-16 2008-12-16 Prize display structure of game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008319831A JP2010142280A (en) 2008-12-16 2008-12-16 Prize display structure of game machine

Publications (1)

Publication Number Publication Date
JP2010142280A true JP2010142280A (en) 2010-07-01

Family

ID=42563343

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008319831A Pending JP2010142280A (en) 2008-12-16 2008-12-16 Prize display structure of game machine

Country Status (1)

Country Link
JP (1) JP2010142280A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014004176A (en) * 2012-06-25 2014-01-16 Sega Corp Prize display structure and prize acquisition game apparatus
JP7458239B2 (en) 2020-05-12 2024-03-29 株式会社バンダイナムコアミューズメント Prize winning game device and components used in the prize winning game device

Citations (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0282957U (en) * 1988-12-15 1990-06-27
JPH02121857U (en) * 1989-03-20 1990-10-04
JPH0321376U (en) * 1989-05-26 1991-03-04
JPH03114411A (en) * 1989-06-23 1991-05-15 Protoned Bv Article-showing system
JPH0565379U (en) * 1992-02-24 1993-08-31 株式会社セガ・エンタープライゼス Freebie grabbing game machine
JPH0613625U (en) * 1992-07-31 1994-02-22 株式会社ニワインテリア Product display device
JP2002153361A (en) * 2000-11-16 2002-05-28 Kanebo Ltd Lighting system for commodities display rack
JP2004236751A (en) * 2003-02-04 2004-08-26 Fujiyama:Kk Wall surface housing fitting-tool
US7063326B1 (en) * 2004-05-24 2006-06-20 Smart Industries Corporation Arcade game and method of making, transporting and assembling same
JP2006223330A (en) * 2005-02-15 2006-08-31 Copcom Co Ltd Game machine
JP2007301110A (en) * 2006-05-10 2007-11-22 Sega Corp Air conditioning apparatus used for prize acquisition game apparatus
JP2008237731A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2008237730A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2008272192A (en) * 2007-04-27 2008-11-13 Sega Corp Article acquisition game apparatus
JP2009022559A (en) * 2007-07-20 2009-02-05 Namco Bandai Games Inc Prize acquisition game device
JP2009240594A (en) * 2008-03-31 2009-10-22 Sega Corp Article acquisition game device
JP2010011987A (en) * 2008-07-02 2010-01-21 Sega Corp Article acquisition game machine

Patent Citations (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0282957U (en) * 1988-12-15 1990-06-27
JPH02121857U (en) * 1989-03-20 1990-10-04
JPH0321376U (en) * 1989-05-26 1991-03-04
JPH03114411A (en) * 1989-06-23 1991-05-15 Protoned Bv Article-showing system
JPH0565379U (en) * 1992-02-24 1993-08-31 株式会社セガ・エンタープライゼス Freebie grabbing game machine
JPH0613625U (en) * 1992-07-31 1994-02-22 株式会社ニワインテリア Product display device
JP2002153361A (en) * 2000-11-16 2002-05-28 Kanebo Ltd Lighting system for commodities display rack
JP2004236751A (en) * 2003-02-04 2004-08-26 Fujiyama:Kk Wall surface housing fitting-tool
US7063326B1 (en) * 2004-05-24 2006-06-20 Smart Industries Corporation Arcade game and method of making, transporting and assembling same
JP2006223330A (en) * 2005-02-15 2006-08-31 Copcom Co Ltd Game machine
JP2007301110A (en) * 2006-05-10 2007-11-22 Sega Corp Air conditioning apparatus used for prize acquisition game apparatus
JP2008237731A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2008237730A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2008272192A (en) * 2007-04-27 2008-11-13 Sega Corp Article acquisition game apparatus
JP2009022559A (en) * 2007-07-20 2009-02-05 Namco Bandai Games Inc Prize acquisition game device
JP2009240594A (en) * 2008-03-31 2009-10-22 Sega Corp Article acquisition game device
JP2010011987A (en) * 2008-07-02 2010-01-21 Sega Corp Article acquisition game machine

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
JPN6012062776; '"セガの『UFOキャッチャー』新機種『8』稼動開始。 難易度アップか?"' インサイド , 20080417, 株式会社イード *
JPN6012062778; CLENA-FLEX 3DFLEXFLOOR 3Dフレックスフロア , 20080215, 株式会社バンダイナムコゲームス *
JPN6012062781; CAPRICCIO SESAME2alpha カプリチオ・セサミ2alpha , 20070216, 株式会社タイトー *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014004176A (en) * 2012-06-25 2014-01-16 Sega Corp Prize display structure and prize acquisition game apparatus
JP7458239B2 (en) 2020-05-12 2024-03-29 株式会社バンダイナムコアミューズメント Prize winning game device and components used in the prize winning game device

Similar Documents

Publication Publication Date Title
TWI234444B (en) Commodity display device
US20100117499A1 (en) Telescopic storage device
JP2010142280A (en) Prize display structure of game machine
JP2006068219A (en) Crane game machine
CN207517210U (en) Internet of Things practice teaching table
JP5472957B1 (en) Shelf bracket and product display device
JP2009000431A (en) Cabinet
JP5851203B2 (en) Optional member mounting structure and cart apparatus provided with the same
JP2010188010A (en) Support mechanism for prize winning game apparatus, and prize winning game apparatus
JP2010082323A (en) Shelf support pole
JP5677022B2 (en) Product display stand
JP3175329U (en) Cabinet with auxiliary panel to hold shelves
JP3155995U (en) Folding table
CN216166590U (en) Rotary multi-angle house type display device
CN204722667U (en) Showcase device
JP3124091U (en) Product display stand
JP2014140310A (en) Spinning reel stand
JP3200473U (en) Nesting rack with alignment pins
JP6899310B2 (en) Display support fixtures
JP7126258B2 (en) Bracket, product display shelf device, and bracket mounting method
JP3147839U (en) Stock equipment
JP3139863U (en) Furniture for flat-screen TV installation
JP2017038675A (en) Collapsible furniture
JP3170392U (en) Positional fall prevention device
JP3186354U (en) Display wall

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100408

RD03 Notification of appointment of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7423

Effective date: 20100415

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20111101

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20121031

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20121204

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20121226

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20131001

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20140401