JP2008023377A5 - - Google Patents
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- JP2008023377A5 JP2008023377A5 JP2007265758A JP2007265758A JP2008023377A5 JP 2008023377 A5 JP2008023377 A5 JP 2008023377A5 JP 2007265758 A JP2007265758 A JP 2007265758A JP 2007265758 A JP2007265758 A JP 2007265758A JP 2008023377 A5 JP2008023377 A5 JP 2008023377A5
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- JP
- Japan
- Prior art keywords
- storage means
- game
- arithmetic processing
- information
- game program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (4)
前記遊技プログラムを実行して遊技機の遊技制御を行う演算処理手段と、
前記遊技プログラムの実行に必要なデータ領域とスタック領域を含む作業領域を提供する揮発性記憶手段とを備えた遊技用演算処理装置において、
当該遊技用演算処理装置の正当性を判定するための固有IDを記憶する固有情報記憶手段と、
前記外部から入力される遊技プログラムを前記不揮発性記憶手段に書き込む書込み手段と、
前記書込み手段による前記遊技プログラムの書き込み終了時に、書込終了コードが記憶される書込終了コード記憶手段と、
前記書込終了コード記憶手段に前記書込終了コードが記録されている場合に、前記書込み手段による新たな遊技プログラムの書き込みを禁止する書き込み禁止手段と、
前記演算処理手段による前記遊技プログラムの実行に基づいて前記揮発性記憶手段の作業領域に記憶される遊技情報と同一の情報を記憶可能な情報記憶手段と、
前記演算処理手段の遊技制御動作をバスの状態により監視し、非動作中に前記揮発性記憶手段の作業領域に記憶された遊技情報を複写して前記情報記憶手段に記憶させる複写記憶制御手段と、
遊技用演算処理装置の正当性を判定可能な外部装置からの所定の指令に応答して、前記固有情報記憶手段に記憶された固有IDを前記外部装置へ転送すると共に、前記外部装置からのメモリ内容要求指令に応答して、前記情報記憶手段に複写・記憶された遊技情報を前記外部装置へ転送し、且つ、前記外部装置からの遊技プログラム要求指令に応答して、前記不揮発性記憶手段に記憶されている遊技プログラムを前記外部装置へ転送する外部通信制御手段と、
前記データ領域とスタック領域の間に該二つの領域に属さず且つ該二つの領域に接する少なくとも1バイト以上の使用禁止領域を設定する禁止領域設定手段と、
前記禁止領域設定手段により設定された前記使用禁止領域のアドレス範囲がアクセスされた場合に所定の警報信号をアクティブにする監視手段と、
前記警報信号のアクティブに応答して前記演算処理手段の状態をリセット状態にするリセット手段と、
を備えたことを特徴とする遊技用演算処理装置。 A non-volatile storage means storing a game program;
Arithmetic processing means for executing the game program and controlling the game machine;
In a gaming arithmetic processing apparatus comprising a volatile storage means for providing a work area including a data area and a stack area necessary for execution of the game program,
A unique information storage means for storing a unique ID for determining the legitimacy of the game processing device;
Writing means for writing the game program input from the outside into the nonvolatile storage means;
A write end code storage means for storing a write end code at the end of writing of the game program by the writing means;
Write prohibiting means for prohibiting writing of a new game program by the writing means when the write end code is recorded in the write end code storage means;
Information storage means capable of storing the same information as the game information stored in the work area of the volatile storage means based on the execution of the game program by the arithmetic processing means;
Copy storage control means for monitoring the game control operation of the arithmetic processing means according to the state of the bus, copying the game information stored in the work area of the volatile storage means during non-operation and storing it in the information storage means; ,
In response to a predetermined command from an external device capable of determining the legitimacy of the arithmetic processing device for gaming , the unique ID stored in the unique information storage means is transferred to the external device, and the memory from the external device In response to a content request command, game information copied and stored in the information storage means is transferred to the external device, and in response to a game program request command from the external device, the nonvolatile storage means External communication control means for transferring a stored game program to the external device ;
Forbidden area setting means for setting a forbidden area of at least 1 byte not belonging to the two areas and in contact with the two areas between the data area and the stack area;
Monitoring means for activating a predetermined alarm signal when the address range of the prohibited area set by the prohibited area setting means is accessed;
Resetting means for resetting the state of the arithmetic processing means in response to the activation of the alarm signal;
An arithmetic processing unit for gaming, comprising:
前記揮発性記憶手段に記憶された遊技情報を複写して前記情報記憶手段の同一アドレスに記憶させることを特徴とする請求項1に記載の遊技用演算処理装置。 The copy storage control means includes:
2. The game arithmetic processing apparatus according to claim 1, wherein the game information stored in the volatile storage means is copied and stored at the same address of the information storage means.
前記複写記憶制御手段は、前記揮発性記憶手段から複写した情報を一旦前記バッファ手段にプールさせることで、当該情報を前記情報記憶手段に記憶させるタイミングをコントロールすることを特徴とする請求項1又は2に記載の遊技用演算処理装置。 Comprising buffer means capable of temporarily pooling information stored in the information storage means;
The copy storage control means controls the timing for storing the information in the information storage means by temporarily pooling the information copied from the volatile storage means in the buffer means. 3. The game arithmetic processing device according to 2.
前記遊技プログラムを暗号化して前記外部装置へ転送することを特徴とする請求項1から3の何れかに記載の遊技用演算処理装置。 The game program transfer means includes
4. The game arithmetic processing device according to claim 1, wherein the game program is encrypted and transferred to the external device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007265758A JP4518338B2 (en) | 2007-10-11 | 2007-10-11 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007265758A JP4518338B2 (en) | 2007-10-11 | 2007-10-11 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP30388598A Division JP4056150B2 (en) | 1998-10-26 | 1998-10-26 | Game processing unit |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008023377A JP2008023377A (en) | 2008-02-07 |
JP2008023377A5 true JP2008023377A5 (en) | 2008-03-21 |
JP4518338B2 JP4518338B2 (en) | 2010-08-04 |
Family
ID=39114572
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007265758A Expired - Fee Related JP4518338B2 (en) | 2007-10-11 | 2007-10-11 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP4518338B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5807036B2 (en) * | 2013-04-25 | 2015-11-10 | 株式会社三共 | Game machine |
JP5946792B2 (en) * | 2013-04-25 | 2016-07-06 | 株式会社三共 | Game machine |
JP5841559B2 (en) * | 2013-04-25 | 2016-01-13 | 株式会社三共 | Game machine |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0553801A (en) * | 1991-08-28 | 1993-03-05 | Seiko Epson Corp | Stack consumption retrieving system |
JPH05100847A (en) * | 1991-10-07 | 1993-04-23 | Nec Ibaraki Ltd | Memory protection system for information processor |
JPH06165857A (en) * | 1992-11-30 | 1994-06-14 | Sankyo Kk | Game machine with variable display device |
JPH06218130A (en) * | 1993-01-29 | 1994-08-09 | Sophia Co Ltd | Game machine controller |
JPH08155114A (en) * | 1994-12-01 | 1996-06-18 | Ace Denken:Kk | Fraud-deterrent system of game machine and deterring of fraud by using the same |
JPH0917956A (en) * | 1995-06-30 | 1997-01-17 | L Ii Tec:Kk | Microcomputer chip for control of game machine |
JPH09198258A (en) * | 1996-01-19 | 1997-07-31 | Nec Corp | Task stack overflow detecting circuit |
JPH10192533A (en) * | 1997-01-13 | 1998-07-28 | Sophia Co Ltd | Arithmetic processor for game machine |
-
2007
- 2007-10-11 JP JP2007265758A patent/JP4518338B2/en not_active Expired - Fee Related
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