JP2004205770A - Language memorization learning system using wandering animation on electronic display screen - Google Patents

Language memorization learning system using wandering animation on electronic display screen Download PDF

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Publication number
JP2004205770A
JP2004205770A JP2002374246A JP2002374246A JP2004205770A JP 2004205770 A JP2004205770 A JP 2004205770A JP 2002374246 A JP2002374246 A JP 2002374246A JP 2002374246 A JP2002374246 A JP 2002374246A JP 2004205770 A JP2004205770 A JP 2004205770A
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Japan
Prior art keywords
screen
words
sentences
learning system
learning
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JP2002374246A
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Japanese (ja)
Inventor
Takeo Sato
武夫 佐藤
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YUKAI KIKAKU KK
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YUKAI KIKAKU KK
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Priority to JP2002374246A priority Critical patent/JP2004205770A/en
Publication of JP2004205770A publication Critical patent/JP2004205770A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a learning system that enables a learner to learn without having any metal burden while enjoying many objects to be memorized and then securely memorize their contents. <P>SOLUTION: This language memorization learning system displays an animation in which a plurality words or sentences circulate individually at random on an electronic display screen of a personal computer or mobile telephone to put the words or sentences to be memorized and learnt in and out of the visual field of the learner and thus stimulates the brain to give learning memorization effect, and has a display means for the animation in which the objects appear on and disappear from the electronic display screen. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
外国語記憶学習に有効であるが、語学以外の記憶学習にも応用することが可能である。
【0002】
【従来の技術】
従来の外国語や専門語の記憶学習は、単語集、熟語集、例文集、用語集といった記憶対象の外国語や用語が辞書形式で静的に記述され、これを学習者は読み進めるものであった。パーソナルコンピュータやインターネットを利用した学習システムにおいても、この基本的な学習形態が基礎に置かれており、文字や文章が順番に、あるいはランダムに表示される時に画面上を動くもの、また単語や文章が意味する内容をアニメーションで表示する動きは従来もあったが、本発明のように、学習対象の単語・文章すべてを回遊させ、脳を刺激して記憶を促進させるよう、生き物として観賞しながら学習する発想はみられなかった。
【0003】
【発明が解決しようとする課題】
従来の記憶学習技術では、外国語単語のように綴りや意味の類似した多数の単語を正確に記憶するには、精読、筆記、および頭脳活動に個々人の多大な努力が必要であり、精神的にも大きな負担となるものであった。そこで本発明は、多数の記憶対象を観賞するように楽しみながら、また精神的負担を与えずに学習でき、確実にその内容を記憶することができる学習システムを考案することを課題とする。
【0004】
【課題を解決するための手段】
以上の課題を解決するために、請求項1の発明は、パーソナルコンピュータ又は携帯電話の電子表示画面上で複数の単語又は文章を個々にランダムに回遊させるアニメーションを表示させる表示手段と、学習対象の単語又は文章が学習者の視野に入ったり出たりすることで脳に刺激を与え学習記憶効果を得られるよう、電子表示画面に出入りさせるアニメーションの表示手段を有することを特徴とする言語記憶学習システムである。
また、請求項2の発明は、パーソナルコンピュータ又は携帯電話の電子画面上を回遊する個々の単語又は文章を、動物の回遊する姿に擬するため、動物の画像の表面に単語又は文章を表示する表示手段と、アニメーションとして動物の画像を回遊移動させる表示手段を有することを特徴とする請求項1記載の言語記憶学習システム。
また、請求項3の発明は、パーソナルコンピュータ又は携帯電話の電子画面上を回遊移動する複数の擬動物化された単語または文章を、操作者のマウス、ポインター、又は画面をタッチするタッチ式のペン型ポインターなどの任意の操作で個別に捕捉・静止、また、放出させることを可能とする操作手段と、動物の体の各所に対応する複数のボタンをマウス、ポインター、又は画面をタッチするタッチ式のペン型ポインターなどを操作することで、記憶対象内容の詳細(単語の意味、発音、使用例等)を表示させる表示手段又は音声により確認する音声発声手段を有することを特徴とする上記請求項1、および請求項2の言語記憶学習システムである。
また、請求項4の発明は、パーソナルコンピュータ又は携帯電話の電子画面上を回遊移動する複数の擬動物化された単語または文章を学習対象として、これを個別に捕捉・静止させた際にそれぞれの単語または文章に記憶済みマークを付ける記録手段、またこれをはずすことができ、放出した後もこの記憶済みデータ、及びこれを累計した数が維持され、必要な画面上でこれをカウンターとして表示、確認することで記憶学習の進捗が把握できる表示手段を有することを特徴とする上記請求項1、請求項2、及び請求項3の言語記憶学習システムである。
【0005】
【発明の実施の形態】
この発明の一実施形態を、図1及び図2に示す。
図1ではパーソナルコンピュータ等の画面上で魚が回遊する水槽を表示させることを示す。学習対象の英単語に対応する複数の魚が、この水槽内で回遊するようアニメーション表示させる。学習対象の英単語はテーマごとに分類され各水槽を回遊する魚に擬生物化するため、各英単語が回遊する各魚に割り当てられ、それぞれの魚の表面に表示される「英単語5」。この英単語は対訳、発音、例文等のデータを収めた英単語データベースに連携されている。一つの水槽には20〜40種類の魚たち(英単語)が画面内に出たり入ったりしながら静かに泳いでおり、学習者は魚たちの回遊を観賞しながら英単語のつづりを自然に目で追うことで、覚えていく。学習者は画面内を泳ぐ魚を自由に捕捉(マウスのクリックで静止させる)することができる。静止した魚には「対訳ボタン1」(目)、「発音ボタン2」(口)、「例文表示ボタン3」(胸びれ)、「記憶チェックボタン4」(背びれ)があり、学習者はマウス、ポインタ、タッチ式ポインタなどをその位置でクリック(動作)させることにより、体の表面の表示を日本語訳に変えたり、英語の正しい発音を聞いたり、単語の使い方を例文で知ったり、記憶した単語(魚)にチェックマークをつけたりすることができる。画面上には学習対象単語数と記憶チェック済みの単語数が「カウンター7」として表示され、記憶の進捗度を確認することができる。内容の確認を終えた魚(英単語)は尻びれの「リリース部6」をクリックすることで、放出し再び回遊させることができる。
図2はこのシステムの機能を示す。画面上のインスタンス(回遊魚)の側面に表示される単語は単語データベースと連動している。個々の魚はアニメーションエンジンによって画面内に出入りしながら自然に回遊して表示される。マウスなどで指定された回遊魚は停止し問合せを受付ける状態となる。、クリックされる位置により発生するイベントに対しメソッドあるいはアクションが機能し、単語データベースに問い合わせた個々の単語のデータを表示、あるいは発声させる。背びれのクリックで単語の記憶が単語データベースに記憶されると同時にカウンター表示される。魚の尻びれをクリックすることでその魚は放出され、回遊に戻る。
【0006】
「実施形態の効果」
この実施形態によれば、「覚え進める」あるいは「見直す」という精神的に負担のかかる頭脳活動は、記憶学習対象が回遊し、ランダムに視野内を出入りし、受身的に観賞することで置き換わるため、英単語の学習を無理なく、楽しみながら行なうことが可能になり、しかも進度を把握することで確実かつ効率的にこれを進めることができるようになる。
【0007】
「他の実施形態」
図1、図2の実施形態では、英単語の学習の例を挙げたが、単語でなく熟語や文章、また英語以外の言語の学習、さらに言語以外の専門用語等の記憶学習課題についても実施することが可能である。また、回遊させるアニメーションは魚だけでなく、鳥や、虫、架空の生物などに擬することが可能である。
【0008】
【発明の効果】
以上説明したように、この発明によれば、電子画面上のアニメーションを利用し、動物の姿を借りた記憶学習対象の言語が、視野に入ったり出たりするのを観賞することで学習が可能なため、精神的な負担を要さず、効率的に単語、用語記憶などの記憶学習を進めることができる。
【図面の簡単な説明】
【図1】この発明の一実施形態を示す電子表示画面の概観図である。
【図2】この発明の一実施形態を示すシステム機能図である。
【符号の説明】
1 対訳ボタン 2 発音ボタン 3 例文表示ボタン
4 記憶チェックマーク 5 単語表示部 6 リリース部
7 記憶済単語カウンター 8 例文表示部 9 表題部
[0001]
TECHNICAL FIELD OF THE INVENTION
Although it is effective for learning foreign languages, it can be applied to learning other than languages.
[0002]
[Prior art]
In conventional memory learning of foreign languages and jargons, foreign languages and terms to be stored, such as vocabulary, idioms, example sentences, and glossaries, are statically described in a dictionary format, and the learner reads them. there were. Learning systems using personal computers and the Internet are also based on this basic form of learning, such as those that move on the screen when letters and sentences are displayed sequentially or randomly, words and sentences. There have been movements to animate the contents of the meaning in the past, but as in the present invention, all the words and sentences to be learned are migrated, and the brain is stimulated to promote memory while watching as a creature There was no idea to learn.
[0003]
[Problems to be solved by the invention]
With conventional memory learning techniques, accurate memorization of many words with similar spellings and meanings, such as foreign words, requires a great deal of individual effort in reading, writing, and brain activity, Was a heavy burden. Therefore, an object of the present invention is to devise a learning system that allows learning while enjoying a large number of storage objects without giving a mental burden, and that can reliably store the contents.
[0004]
[Means for Solving the Problems]
In order to solve the above problems, the invention according to claim 1 includes a display unit for displaying an animation for randomly moving a plurality of words or sentences individually on an electronic display screen of a personal computer or a mobile phone; A language memory learning system comprising animation display means for moving in and out of an electronic display screen so that a word or a sentence enters and exits a learner's field of view to stimulate the brain and obtain a learning memory effect. It is.
The invention of claim 2 displays the words or sentences on the surface of the image of the animal in order to simulate the individual words or sentences migrating on the electronic screen of the personal computer or the mobile phone as the migratory appearance of the animal. 2. The language storage learning system according to claim 1, further comprising a display unit, and a display unit for migrating an animal image as an animation.
The invention according to claim 3 is a touch pen for touching a mouse, a pointer, or a screen of an operator with a plurality of animated words or sentences migrating on an electronic screen of a personal computer or a mobile phone. An operation means that can be individually captured, stopped, and released by any operation such as a type pointer, and a touch type that touches the mouse, pointer, or screen with multiple buttons corresponding to various parts of the animal's body A display means for displaying details of the contents to be stored (word meaning, pronunciation, usage example, etc.) or a voice utterance means for confirming by voice by operating a pen-type pointer or the like. A linguistic memory learning system according to Claim 1 and Claim 2.
Further, the invention of claim 4 provides a method for learning a plurality of pseudo-animalized words or sentences that migrate on an electronic screen of a personal computer or a mobile phone, and individually capturing and stopping the words or sentences. A recording means for marking a word or a sentence with a stored mark, which can be removed, and even after release, the stored data, and the accumulated number thereof are maintained, and displayed as a counter on a necessary screen, The linguistic memory learning system according to any one of claims 1, 2 and 3, further comprising display means for confirming the progress of the memory learning by checking.
[0005]
BEST MODE FOR CARRYING OUT THE INVENTION
One embodiment of the present invention is shown in FIGS.
FIG. 1 shows that an aquarium in which fish migrate is displayed on a screen of a personal computer or the like. An animation is displayed so that a plurality of fish corresponding to the English words to be learned migrate in the aquarium. The English words to be learned are classified according to the theme and imitated as fish migrating in each aquarium, so each English word is assigned to each fish migrating, and "English word 5" is displayed on the surface of each fish. These English words are linked to an English word database containing data such as translations, pronunciations, and example sentences. In one aquarium, 20 to 40 kinds of fish (English words) are swimming quietly while entering and leaving the screen, and learners can naturally spell English words while watching the fish migrate. You can learn by chasing with your eyes. The learner can freely catch the fish swimming on the screen (to stop it by clicking the mouse). The stationary fish has "translation button 1" (eye), "pronunciation button 2" (mouth), "example sentence display button 3" (chest fin), and "memory check button 4" (back fin). By clicking (moving) the pointer, touch pointer, etc. at the position, the display of the body surface is changed to a Japanese translation, the correct pronunciation of English is heard, the usage of words is known by example sentences, and memorized A check mark can be added to the word (fish) that has been added. On the screen, the number of words to be learned and the number of words for which storage has been checked are displayed as "counter 7" so that the degree of progress of storage can be confirmed. The fish (English words) whose contents have been confirmed can be released and re-migrated by clicking the “release part 6” of the butt fin.
FIG. 2 shows the function of this system. The words displayed on the side of the instance (migratory fish) on the screen are linked to the word database. The individual fishes are naturally moved and displayed while moving in and out of the screen by the animation engine. The migratory fish specified by the mouse or the like stops and is ready to receive an inquiry. A method or an action is performed for an event generated according to a clicked position, and the data of each queried word is displayed or uttered in a word database. Clicking on the dorsal fin will store the word in the word database and display it as a counter. By clicking on the fin of the fish, the fish is released and returns to its migration.
[0006]
"Effects of the embodiment"
According to this embodiment, the mentally burdensome brain activities of "remembering" or "reviewing" are replaced by memory learning and learning objects migrating, randomly entering and exiting the field of view, and passively watching. In addition, it is possible to enjoy learning English words with ease and enjoyment, and it is possible to surely and efficiently advance the learning by grasping the progress.
[0007]
"Other embodiments"
In the embodiment of FIGS. 1 and 2, an example of learning English words has been described. However, not only words but also idioms and sentences, learning of languages other than English, and learning and learning tasks of non-language technical terms are also performed. It is possible to do. In addition, the migrating animation can be simulated not only with fish but also with birds, insects, fictional creatures, and the like.
[0008]
【The invention's effect】
As described above, according to the present invention, it is possible to learn by using an animation on an electronic screen and watching the language of a memory learning object borrowing the appearance of an animal enter and exit a visual field. Therefore, memory learning such as word and term memory can be efficiently advanced without requiring a mental burden.
[Brief description of the drawings]
FIG. 1 is a schematic view of an electronic display screen showing an embodiment of the present invention.
FIG. 2 is a system function diagram showing an embodiment of the present invention.
[Explanation of symbols]
1 parallel translation button 2 pronunciation button 3 example sentence display button 4 memory check mark 5 word display section 6 release section 7 stored word counter 8 example sentence display section 9 title section

Claims (4)

パーソナルコンピュータ又は携帯電話の電子表示画面上で複数の単語又は文章を個々にランダムに回遊させるアニメーションを表示させる表示手段と、学習対象の単語又は文章が学習者の視野に入ったり出たりすることで脳に刺激を与え学習記憶効果を得られるよう、電子表示画面に出入りさせるアニメーションの表示手段を有することを特徴とする言語記憶学習システム。A display means for displaying an animation for randomly moving a plurality of words or sentences individually on an electronic display screen of a personal computer or a mobile phone, and a word or sentence to be learned entering or leaving the learner's field of view. A language memory learning system comprising animation display means for entering and leaving an electronic display screen so as to stimulate the brain and obtain a learning memory effect. パーソナルコンピュータ又は携帯電話の電子画面上を回遊する個々の単語又は文章を、動物の回遊する姿に擬するため、動物の画像の表面に単語又は文章を表示する表示手段と、アニメーションとして動物の画像を回遊移動させる表示手段を有することを特徴とする請求項1記載の言語記憶学習システム。Display means for displaying words or sentences on the surface of an image of an animal in order to simulate the migration of an individual word or sentence on the electronic screen of a personal computer or a mobile phone; 2. A linguistic memory learning system according to claim 1, further comprising a display means for migrating and moving the object. パーソナルコンピュータ又は携帯電話の電子画面上を回遊移動する複数の擬動物化された単語または文章を、操作者のマウス、ポインター、又は画面をタッチするタッチ式のペン型ポインターなどの任意の操作で個別に捕捉・静止、また、放出させることを可能とする操作手段と、動物の体の各所に対応する複数のボタンをマウス、ポインター、又は画面をタッチするタッチ式のペン型ポインターなどを操作することで、記憶対象内容の詳細(単語の意味、発音、使用例等)を表示させる表示手段又は音声により確認する音声発声手段を有することを特徴とする上記請求項1、および請求項2の言語記憶学習システム。Multiple animalized words or sentences migrating on the electronic screen of a personal computer or a mobile phone can be individually separated by any operation such as an operator's mouse, pointer, or touch pen-type pointer that touches the screen. Operating means that can capture, stop, and release, and operate a mouse, pointer, or touch-type pen-type pointer that touches the screen with a plurality of buttons corresponding to various parts of the animal's body 3. The language storage according to claim 1, further comprising display means for displaying details of the contents to be stored (word meaning, pronunciation, usage example, etc.) or voice utterance means for confirming by voice. Learning system. パーソナルコンピュータ又は携帯電話の電子画面上を回遊移動する複数の擬動物化された単語または文章を学習対象として、これを個別に捕捉・静止させた際にそれぞれの単語または文章に記憶済みマークを付ける記録手段、またこれをはずすことができ、放出した後もこの記憶済みデータ、及びこれを累計した数が維持され、必要な画面上でこれをカウンターとして表示、確認することで記憶学習の進捗が把握できる表示手段を有することを特徴とする上記請求項1、請求項2、及び請求項3の言語記憶学習システム。A plurality of simulated words or sentences migrating on the electronic screen of a personal computer or a mobile phone are targeted for learning, and when these are individually captured and stopped, a mark is stored for each word or sentence. The recording means can also be removed, and even after release, the stored data and the accumulated number are maintained, and by displaying and confirming this as a counter on the necessary screen, the progress of memory learning is 4. The linguistic memory learning system according to claim 1, further comprising display means for grasping.
JP2002374246A 2002-12-25 2002-12-25 Language memorization learning system using wandering animation on electronic display screen Pending JP2004205770A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100968366B1 (en) 2010-01-27 2010-07-06 신효상 Dynamic graphic playing of english sentence that is optimized for visual processing of brain
WO2011071267A2 (en) * 2009-12-09 2011-06-16 Shin Hyo Sang Method for playing dynamic english graphics of english sentences for speed reading

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011071267A2 (en) * 2009-12-09 2011-06-16 Shin Hyo Sang Method for playing dynamic english graphics of english sentences for speed reading
WO2011071267A3 (en) * 2009-12-09 2011-09-15 Shin Hyo Sang Method for playing dynamic english graphics of english sentences for speed reading
GB2488005A (en) * 2009-12-09 2012-08-15 Hyo Sang Shin Method for playing dynamic english graphics of english sentences for speed reading
US8310505B2 (en) 2009-12-09 2012-11-13 Hyo Sang Shin Method for playing dynamic english graphics of english sentences for speed reading
KR100968366B1 (en) 2010-01-27 2010-07-06 신효상 Dynamic graphic playing of english sentence that is optimized for visual processing of brain
WO2011093588A2 (en) * 2010-01-27 2011-08-04 Shin Hyo Sang Method for playing dynamic english graphics optimized to visual processing patterns of brain
WO2011093588A3 (en) * 2010-01-27 2011-10-20 Shin Hyo Sang Method for playing dynamic english graphics optimized to visual processing patterns of brain

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