JP2003236228A - Game tool - Google Patents

Game tool

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Publication number
JP2003236228A
JP2003236228A JP2002038461A JP2002038461A JP2003236228A JP 2003236228 A JP2003236228 A JP 2003236228A JP 2002038461 A JP2002038461 A JP 2002038461A JP 2002038461 A JP2002038461 A JP 2002038461A JP 2003236228 A JP2003236228 A JP 2003236228A
Authority
JP
Japan
Prior art keywords
container
game
game tool
pedestal
launching device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002038461A
Other languages
Japanese (ja)
Other versions
JP3652657B2 (en
Inventor
Akio Kitamura
晃男 北村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takara Co Ltd
Original Assignee
Takara Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takara Co Ltd filed Critical Takara Co Ltd
Priority to JP2002038461A priority Critical patent/JP3652657B2/en
Publication of JP2003236228A publication Critical patent/JP2003236228A/en
Application granted granted Critical
Publication of JP3652657B2 publication Critical patent/JP3652657B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game tool provided with visual fun which does not intervene intention of a player. <P>SOLUTION: This game tool is characterized by providing following requirements that the game tool is structured of a square base 1 and a figure body 2 of a doll and animal or the like provided on the base 1, and that the figure body 2 includes four protruding parts 4a-4d protruding to an upper direction of four corners of the base 1, and structures apexes of a cube by tip ends of the protruding parts 4a-4d and corner parts b1-b4 of the base 1. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、ゲームツール、詳
しくは正方形の台座上と、該台座上に設けられた人形や
動物などのフィギュア体とで構成され、サイコロと同じ
ように転がして遊ぶゲームツールに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game tool, more specifically, a game including a square pedestal and a figure body such as a doll or an animal provided on the pedestal. Regarding tools.

【0002】[0002]

【従来の技術】従来、双六のような盤上ゲームとして様
々なゲームが提案され実用に供されている。これらのゲ
ームは、ゲームの進行を司る道具としてサイコロが用い
られるケースが多い。このサイコロはプレイヤーの意志
が反映されないので公平性が保てることと簡単なオペレ
ーションでゲームを進行させることができるので、昔か
ら広く採用されている。また、サイコロに代えてルーレ
ットの機構を盤上に設け、ルーレットでゲームの進行を
司るものも提案されている。
2. Description of the Related Art Conventionally, various games have been proposed and put to practical use as on-board games such as Sugoroku. In many of these games, dice are used as tools for controlling the progress of the game. Since this dice does not reflect the player's will, it can maintain the fairness and allows the game to proceed with simple operations, so it has been widely adopted since ancient times. It is also proposed that a roulette mechanism is provided on the board in place of the dice, and the roulette controls the progress of the game.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、何れの
ツールも、結果が数で表されるものであり、ゲームを進
行させる上では大きな問題はないが、機械的であるため
味気なさがあった。
However, the results of any of the tools are expressed by numbers, and although there is no big problem in advancing the game, they are mechanical and have a pitifulness.

【0004】本発明は上記問題点を解消し、プレイヤー
の意志を介在させない、視覚的面白さを備えたゲームツ
ールを提供することをその課題とする。
SUMMARY OF THE INVENTION It is an object of the present invention to solve the above problems and provide a game tool which is visually interesting and does not involve the player's will.

【0005】[0005]

【課題を解決するための手段】前記課題を解決するた
め、本発明に係るゲームツールは、以下の要件を備える
ことを特徴とする。 (イ)ゲームツールは正方形の台座と、該台座上に設け
られた人形や動物などのフィギュア体とで構成されてい
ること (ロ)上記フィギュア体は上記台座の四隅の上方に向か
って突出する4つの突出部が形成され、該突出部の先端
と上記台座の角部とで立方体の頂点を構成すること
In order to solve the above problems, a game tool according to the present invention is characterized by having the following requirements. (A) The game tool is composed of a square pedestal and a figure body such as a doll or animal provided on the pedestal. (B) The figure body projects above the four corners of the pedestal. Four protrusions are formed, and a tip of the protrusion and a corner of the pedestal form a vertex of a cube.

【0006】なお、前記ゲームツールは以下の要件を備
えることが好ましい。 (イ)上記ゲームツールは分離可能な球体状の容器に収
容されていること (ロ)上記容器は発射装置で発射可能に形成されている
こと (ハ)上記発射装置は上記容器を挟持する複数の挟持片
と、該挟持片に挟持された容器を押し出す押し出し部材
を備え、該押し出し部材は発射装置の後方から押し出し
操作可能であること (二)上記容器は上記発射装置で発射された後、分離し
て収容したゲームツールが放出されること
The game tool preferably has the following requirements. (A) The game tool is housed in a separable spherical container (b) The container is formed so that it can be fired by a launching device (c) The launching device holds a plurality of containers. And a push-out member for pushing out the container sandwiched by the sandwiching piece, the push-out member being capable of being pushed out from the rear of the launching device (2) after the container is launched by the launching device, Release of separately housed game tools

【0007】[0007]

【発明の実施の形態】図1において符号Aは、本発明に
係るゲームツールの一例を示し、このゲームツールAは
正方形の板状の台座1と、この台座1上に設けた人形や
動物などのフィギュア体2とで構成されている。上記フ
ィギュア体2は上記台座1の四隅の上方に向かって突出
する4つの突出部4a〜4dが形成され、該突出部4a
〜4dの先端a1〜a4と上記台座1の角部b1〜b4
とは立方体の頂点を構成している。
BEST MODE FOR CARRYING OUT THE INVENTION In FIG. 1, reference numeral A indicates an example of a game tool according to the present invention. The game tool A is a square plate-shaped base 1 and a doll, an animal or the like provided on the base 1. And the figure body 2 of. The figure body 2 is formed with four projecting portions 4a to 4d projecting upward from the four corners of the pedestal 1, and the projecting portions 4a are formed.
~ 4d tip a1 ~ a4 and the corners b1 ~ b4 of the pedestal 1
And form the vertices of a cube.

【0008】図1において、フィギュア体2は人獣を模
して形成されたもので突出部4a〜4dを剣の先端と、
羽根の両端と、尻尾の先端とで構成し、台座1の角部b
1〜b4と4つの突出部4a〜4dの先端a1〜a4と
は1辺が10ミリ程度の大きさの立方体の頂点を形成し
ている。
In FIG. 1, the figure body 2 is formed in the shape of a human beast, and the protrusions 4a to 4d are the tips of the swords.
Consists of both ends of the blade and the tip of the tail, and the corner b of the pedestal 1
1 to b4 and the tips a1 to a4 of the four protrusions 4a to 4d form a vertex of a cube whose one side is about 10 mm in size.

【0009】なお、図2に示すように、台座1の1つの
角部から上方に支柱体5を突出形成してもよい。このこ
とにより、台座1の四隅b1〜b4とフィギュア体2’
の突出部4a’、4c’の先端a1’、a3’と支柱体
5の角部5a、5bとで立方体の頂点を構成することが
できる。このことにより、フィギュア体から無理やり4
つの突出部を設ける必要がなくフィギュア体2の形状に
自由度が生まれる。
As shown in FIG. 2, a support 5 may be formed so as to project upward from one corner of the pedestal 1. As a result, the four corners b1 to b4 of the base 1 and the figure body 2 '
The vertices a1 'and a3' of the protrusions 4a 'and 4c' and the corners 5a and 5b of the column 5 can form the apex of the cube. As a result, the figure body is forced to 4
Since it is not necessary to provide two protrusions, the shape of the figure body 2 has a degree of freedom.

【0010】上記構成のゲームツールを用いてゲームを
行なう場合は、ゲームツールAを手の平に載せてサイコ
ロを振るように振り出せばよい。振り出した結果ゲーム
ツールが停止した状態は、図3(a)〜(e)に示すよ
うに、正位置、あお向け、横位置、逆位置、うつ伏せの
5つのパターンが発生するので、その状態をゲームに反
映すればよい。例えば、テレビゲームでバトルゲームを
行なう場合に自分のキャラクターのエネルギーを設定す
る手段としてゲームツールを用いればよい。5つのパタ
ーンに対応して予めエネルギーの値(例えば、正位置で
あれば100%、横位置であれば50%、逆位置であれ
ば200%など)を設定し、静止した状態から値を決定
しゲームに用いればよい。
When a game is played using the game tool having the above structure, the game tool A may be placed on the palm of the hand and the dice may be shaken. As shown in FIGS. 3 (a) to 3 (e), when the game tool is stopped as a result of being swung out, five patterns of a normal position, a back facing position, a lateral position, a reverse position, and a prone position are generated. Should be reflected in. For example, when playing a battle game in a video game, a game tool may be used as a means for setting the energy of one's character. Energy values (eg 100% for normal position, 50% for lateral position, 200% for reverse position, etc.) are set in advance corresponding to the five patterns, and the value is determined from the stationary state. It can be used for games.

【0011】次に、上記ゲームツールAを収容する容器
10について説明する。この容器10は、図4に示すよ
うに、透明なプラスチックなどの樹脂で半球状に形成さ
れた第1の容器10aと第2の容器10bとからなり、
各容器10a、10bの開口端面には嵌合凹部12と嵌
合突縁11とがそれぞれ形成され、第1の容器10aと
第2の容器10bとを突き合わせたときには球体を構成
するようになっている。
Next, the container 10 for housing the game tool A will be described. As shown in FIG. 4, this container 10 is composed of a first container 10a and a second container 10b that are formed in a hemispherical shape with a resin such as transparent plastic,
A fitting recess 12 and a fitting projecting edge 11 are formed on the open end faces of the containers 10a and 10b, respectively, so that when the first container 10a and the second container 10b are butted, they form a sphere. There is.

【0012】上記容器を用いてゲームを行なう場合は、
容器10内にゲームツールAを収容し、ゲームツールA
が収容された状態で、サイコロを振るように容器を振れ
ばよい。容器が落下すると衝撃で容器が第1の容器10
aと第2の容器10bとに分離し、収容されているゲー
ムツールAが放り出されるので、上述したように止まっ
た状態をゲームに反映させればよい。
When playing a game using the above container,
The game tool A is housed in the container 10, and the game tool A is
The container may be shaken like a dice in a state of being stored. When the container falls, the container is impacted and the first container 10
Since the game tool A stored in the container a and the second container 10b is separated and thrown out, the stopped state may be reflected in the game as described above.

【0013】そして、上記容器を発射する発射装置Bの
一例について説明する。この発射装置Bは、図5に示す
ように、ロボットを模して形成され、一方の腕部は上述
の容器10を発射する発射機構Cを構成している。
Then, an example of the launching device B for launching the container will be described. As shown in FIG. 5, this launching device B is formed by imitating a robot, and one arm constitutes a launching mechanism C that launches the container 10 described above.

【0014】この発射機構Cは胴体部15の側面に上下
に回動可能に軸支された支持体16の先端に設けられた
円板状の基板17から前方に複数の挟持片18(本発明
では4つの挟持片)を突出形成したもので、挟持片18
は容器10を挟持できるように湾曲するとともに先端は
先窄まりに形成されている。
This firing mechanism C is provided with a plurality of holding pieces 18 (in the present invention) from a disk-shaped base plate 17 provided at the tip of a support body 16 which is pivotally supported on the side surface of the body portion 15 so as to be vertically rotatable. Then, four clamping pieces) are formed in a protruding manner.
Is curved so that the container 10 can be clamped, and the tip is tapered.

【0015】上記基板17の中央には上記容器10を前
方に押し出す押し出し部材19が設けてある。この押し
出し部材19は上記基板17の前面に配置された円形の
押圧板20とこの押圧板20の裏面から支持体16を貫
通して支持体16の後方に突出した軸体状の操作桿21
とで構成され、操作桿21を前方に押し操作することに
より押圧板20が容器10を挟持片18を押し広げなが
ら前方に押し出すことができるようになっている。
A push-out member 19 for pushing the container 10 forward is provided at the center of the substrate 17. The push-out member 19 has a circular pressing plate 20 arranged on the front surface of the substrate 17 and a shaft-like operating rod 21 penetrating the supporting body 16 from the rear surface of the pressing plate 20 and projecting to the rear of the supporting body 16.
By pressing the operation rod 21 forward, the pressing plate 20 can push the container 10 forward while spreading the holding piece 18.

【0016】上記発射装置Aを使用して、容器10を発
射する場合は、先ず容器10内にゲームツールAを収容
し、球体状に組み立てた容器10を挟持片18を押し広
げながら押し込み、挟持片18に容器10を挟持させる
(図6(a)、図7(a)参照)。
When firing the container 10 using the above-described launching device A, first, the game tool A is housed in the container 10, and the container 10 assembled in a spherical shape is pushed in while expanding the holding piece 18 to hold it. The container 18 is held between the pieces 18 (see FIGS. 6A and 7A).

【0017】次に、支持体16を上下に回動して容器1
0の発射方向を定め、操作桿21を前方に押し操作す
る。操作桿21の先端に設けられた押圧板20は容器1
0を後方から押圧するが、この時容器10は挟持片18
を押し広げながら押し出される。容器10の最大径が挟
持片18の先端を通過した瞬間、挟持片18は弾性復元
するので容器を前方に弾き飛ばすように発射することに
なる(図6(b)参照)。
Next, the support 16 is rotated up and down to rotate the container 1
The firing direction of 0 is determined, and the operation rod 21 is pushed forward to operate. The pressing plate 20 provided at the tip of the operating rod 21 is the container 1
0 is pressed from the rear, but at this time, the container 10 holds the holding piece 18
Is pushed out while pushing out. At the moment when the maximum diameter of the container 10 passes through the tip of the sandwiching piece 18, the sandwiching piece 18 elastically restores, so that the container is ejected so as to fly forward (see FIG. 6B).

【0018】発射された容器10は、着地した衝撃で分
離し、内部に収容したゲームツールAが放出される(図
7(b)参照)。放出されたゲームツールAは前述した
ように静止した状態はサイコロの目のように特定されな
いので静止した状態の情報から、双六などの盤上ゲーム
やテレビゲームに適用して遊ぶことができる。しかも、
手で転がすのと異なり発射装置を用いて飛ばすので、視
覚的にも楽しいゲームツールを構築することができる。
The launched container 10 is separated by the impact of landing, and the game tool A housed inside is released (see FIG. 7B). As described above, the released game tool A can be applied to a board game such as Sugoroku or a video game by playing from the information of the stationary state because the stationary state is not specified like the dice eyes. Moreover,
Unlike rolling it by hand, you can use a launcher to fly it, making it possible to build visually pleasing game tools.

【0019】[0019]

【発明の効果】請求項1の発明によれば、正方形の台座
と、この台座上に設けた人形や動物などのフィギュア体
とで構成され、上記フィギュア体は上記台座の四隅の上
方に向かって突出する4つの突出部が形成され、該突出
部の先端と上記台座の角部とで立方体の頂点を構成する
ように形成されているので、見かけ上は台座上に固定さ
れたフィギュア体であるが、その突出部の先端と台座と
で立方体の8つの頂点を構成しているので、転がしたと
きにサイコロのようにどのような状態で静止するか判ら
ないので、その静止した状態をゲームに反映させること
により単に量的な表示ではない視覚的に面白いゲームツ
ールを構築することができる。
According to the invention of claim 1, it is composed of a square pedestal and a figure body such as a doll or an animal provided on the pedestal, and the figure body faces upwards of the four corners of the pedestal. Since four projecting portions are formed and the tip of the projecting portion and the corner of the pedestal form the apex of a cube, it is apparently a figure body fixed on the pedestal. However, since the tip of the protrusion and the pedestal form the eight vertices of the cube, it is not known how to stand like a dice when rolling, so that still state is used in the game. By reflecting it, it is possible to build a visually interesting game tool that is not merely a quantitative display.

【0020】請求項2の発明によれば、フィギュア体を
収容した球状の容器を発射することができるので、手で
直接ゲームツールを扱うのではなく、発射装置を介して
扱うことができ、プレイヤーの意志が全く介在しないフ
ェアなゲーム展開を図ることができる。
According to the second aspect of the present invention, since the spherical container containing the figure body can be fired, it is possible to handle the game tool not directly by hand, but through the launching device. It is possible to develop a fair game without any intention of

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るゲームツールの一例を説明する斜
視図
FIG. 1 is a perspective view illustrating an example of a game tool according to the present invention.

【図2】上記ゲームツールの他の例を説明する斜視図FIG. 2 is a perspective view illustrating another example of the game tool.

【図3】(a)〜(e)は上記他の例ゲームツールの静
止状態を説明する斜視図
3A to 3E are perspective views illustrating a stationary state of another example game tool described above.

【図4】上記ゲームツールを収容する容器を説明する斜
視図
FIG. 4 is a perspective view illustrating a container accommodating the game tool.

【図5】上記ゲームツールを発射する発射装置の斜視図FIG. 5 is a perspective view of a launching device that launches the game tool.

【図6】(a)(b)は上記発射装置の側面図6 (a) and 6 (b) are side views of the launching device.

【図7】(a)(b)は上記発射装置の使用状態を説明
する斜視図
7 (a) and 7 (b) are perspective views illustrating a usage state of the launching device.

【符号の説明】[Explanation of symbols]

1 台座 2 フィギュア体 4a〜4d 突出部 5 支柱体 18 挟持片 19 押し出し部材 A ゲームツール B 発射装置 1 pedestal 2 figure bodies 4a-4d protrusion 5 prop bodies 18 Clip 19 Extruded member A game tool B launcher

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 以下の要件を備えることを特徴とするゲ
ームツール。 (イ)上記ゲームツールは正方形の台座と、該台座上に
設けられた人形や動物などのフィギュア体とで構成され
ていること (ロ)上記フィギュア体は上記台座の四隅の上方に向か
って突出する4つの突出部が形成され、該突出部の先端
と上記台座の角部とで立方体の頂点を構成すること
1. A game tool having the following requirements. (A) The game tool is composed of a square pedestal and a figure body such as a doll or an animal provided on the pedestal. (B) The figure body projects upward from the four corners of the pedestal. And four corners of the pedestal form the apex of a cube.
【請求項2】 以下の要件を備えることを特徴とする、
請求項1記載のゲームツール。 (イ)前記ゲームツールは分離可能な球体状の容器に収
容されていること (ロ)上記容器は発射装置で発射可能に形成されている
こと (ハ)上記発射装置は上記容器を挟持する複数の挟持片
と、該挟持片に挟持された容器を押し出す押し出し部材
を備え、該押し出し部材は発射装置の後方から押し出し
操作可能であること (二)上記容器は上記発射装置で発射された後、分離し
て収容したゲームツールが放出されること
2. The following requirements are provided,
The game tool according to claim 1. (A) The game tool is housed in a separable spherical container (b) The container is formed so that it can be launched by a launching device (c) The launching device holds a plurality of containers. And a push-out member for pushing out the container sandwiched by the sandwiching piece, the push-out member being capable of being pushed out from the rear of the launching device (2) after the container is launched by the launching device, Release of separately housed game tools
JP2002038461A 2002-02-15 2002-02-15 Game tools Expired - Fee Related JP3652657B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002038461A JP3652657B2 (en) 2002-02-15 2002-02-15 Game tools

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002038461A JP3652657B2 (en) 2002-02-15 2002-02-15 Game tools

Publications (2)

Publication Number Publication Date
JP2003236228A true JP2003236228A (en) 2003-08-26
JP3652657B2 JP3652657B2 (en) 2005-05-25

Family

ID=27779766

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002038461A Expired - Fee Related JP3652657B2 (en) 2002-02-15 2002-02-15 Game tools

Country Status (1)

Country Link
JP (1) JP3652657B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016509910A (en) * 2013-03-12 2016-04-04 レゴ エー/エス Shooting toys
JP2018533456A (en) * 2015-12-07 2018-11-15 チェ ジョンイルCHOI, Jong−Ill Launch toy
CN111566016A (en) * 2017-11-20 2020-08-21 马修·皮特·蒙布雷 Novel breakable shell
FR3112963A1 (en) * 2020-08-03 2022-02-04 Gilles Monnet Polyhedron of making an animal-shaped die
EP3737613A4 (en) * 2018-01-10 2022-02-23 ZURU (Singapore) Pte. Ltd. A novelty breakable shell
US11426674B2 (en) 2017-11-20 2022-08-30 Zuru (Singapore) Pte. Ltd. Novelty breakable shell

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JPH084412Y2 (en) * 1993-11-18 1996-02-07 相模製凾株式会社 Assembly partition for transport box
JP3029368U (en) * 1996-03-25 1996-09-27 株式会社トミー Collection case with figurines
JP2001187274A (en) * 1999-12-28 2001-07-10 Bandai Co Ltd Die doll

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Publication number Priority date Publication date Assignee Title
JPH084412Y2 (en) * 1993-11-18 1996-02-07 相模製凾株式会社 Assembly partition for transport box
JP3029368U (en) * 1996-03-25 1996-09-27 株式会社トミー Collection case with figurines
JP2001187274A (en) * 1999-12-28 2001-07-10 Bandai Co Ltd Die doll

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016509910A (en) * 2013-03-12 2016-04-04 レゴ エー/エス Shooting toys
JP2018533456A (en) * 2015-12-07 2018-11-15 チェ ジョンイルCHOI, Jong−Ill Launch toy
CN111566016A (en) * 2017-11-20 2020-08-21 马修·皮特·蒙布雷 Novel breakable shell
US11426674B2 (en) 2017-11-20 2022-08-30 Zuru (Singapore) Pte. Ltd. Novelty breakable shell
EP3737613A4 (en) * 2018-01-10 2022-02-23 ZURU (Singapore) Pte. Ltd. A novelty breakable shell
EP4238881A3 (en) * 2018-01-10 2023-11-15 ZURU (Singapore) Pte. Ltd. A novelty breakable shell
FR3112963A1 (en) * 2020-08-03 2022-02-04 Gilles Monnet Polyhedron of making an animal-shaped die

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