JP2003126556A - Method and system for implementing network game using semantic information network, terminal, program and recording medium - Google Patents

Method and system for implementing network game using semantic information network, terminal, program and recording medium

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Publication number
JP2003126556A
JP2003126556A JP2001327682A JP2001327682A JP2003126556A JP 2003126556 A JP2003126556 A JP 2003126556A JP 2001327682 A JP2001327682 A JP 2001327682A JP 2001327682 A JP2001327682 A JP 2001327682A JP 2003126556 A JP2003126556 A JP 2003126556A
Authority
JP
Japan
Prior art keywords
game
network
user
terminal
event
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001327682A
Other languages
Japanese (ja)
Inventor
Takanari Hoshiai
Shoji Kimura
Sumio Miyazaki
Mitsuharu Takemoto
Kiyoshi Ueda
清志 上田
純生 宮崎
隆成 星合
正二 木村
充治 武本
Original Assignee
Nippon Telegr & Teleph Corp <Ntt>
日本電信電話株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nippon Telegr & Teleph Corp <Ntt>, 日本電信電話株式会社 filed Critical Nippon Telegr & Teleph Corp <Ntt>
Priority to JP2001327682A priority Critical patent/JP2003126556A/en
Publication of JP2003126556A publication Critical patent/JP2003126556A/en
Application status is Pending legal-status Critical

Links

Abstract

(57) [Summary] [PROBLEMS] To realize a large-scale network game system by eliminating the need for a server on which traffic is concentrated. SOLUTION: User terminals 50 1 to 50 6 of a user notify a service provider's terminal 20 that provides a network game to be participated that a user wishes to participate in the game. Each user terminal uses the information received from the service terminal 20 and only information necessary for the progress of the game from the information related to the game transmitted from the user terminals of other users participating in the game. Is set in the semantic information network 10 as a filter. When each user terminal changes its own state during the game, it transmits the state after the change to the semantic information network 10 as an event, and receives an event indicating a state change from another user's user terminal. The state of the user during the game is changed.

Description

DETAILED DESCRIPTION OF THE INVENTION [0001] BACKGROUND OF THE INVENTION 1. Field of the Invention
Play games with other users over the network
Network game implementation method and network
It relates to a game system. [0002] 2. Description of the Related Art Recently, personal computer interfaces
-Improvement of internet connection rate and network broadband
, Constant connection, home game console communication functions, etc.
Against other users in remote locations.
Network games that play games via network
It attracts attention. For example, Japanese Patent Laid-Open No. 11-319319
In the described “network game system”, a plurality of
Multiple terminals on the network where the end is connected to the server
Network games that can be played against computer games
A system is disclosed. This network game system
System, multiple terminals are running on each
Supply computer game status data to the server,
Based on the status data, the server
To create integrated data and integrate data into multiple terminals each
It is characterized by being supplied to each. Japanese Patent Laid-Open No. 11-288393
The "Network Game System"
Network game system consisting of network servers
It is disclosed. In this network game system
Has multiple types of game software on each game server.
Store each game in a game terminal and game.
Games that can participate at the same time depending on the communication distance between servers
Different number of devices and playable content, different types of games
Each game terminal selects and executes one of the software
At the same time on the network game system
It was intended to increase the total number of game terminals that can participate. Also, as disclosed in JP-A-9-6700
In the “real-time network system”, the server
That can send and receive data to and from the server
The terminal device that stores the software is connected via a communication line,
For data to be transmitted / received, the data array to be transmitted
Control number assigned to each block.
Data from the received control number data
Read the block data array corresponding to
And the original data array is reproduced. this
In a network system, users operate game software.
At least other users
The necessary data is sent to the server, and this data
Read by other users and users based on it
They played games at the same time. Further, JP-A-6-327835 describes
"Communication game device and communication game management device"
Is a relatively large amount of information on the game screen (background
Etc.), corresponding to areas with relatively small changes (such as distant views)
Data to be stored on the package media (CD-ROM, memo
The first image that is read and processed from the re-cartridge etc.
As data, there is relatively little information on the game screen
The image data of the area (appearance character etc.) is converted into the second image.
The first image data is received as data from a communication line.
Combined with the second image data and the game screen
Communication game provided with composition means for generating display data
An apparatus and a communication game management apparatus are disclosed. this
According to the communication game device, the preciseness of the expression is obtained, and the user
You can use your favorite characters, high real
A network game capable of obtaining time is possible. However, various conventional techniques described above.
Let's set up a game server and realize network games
Reduce server load and communication traffic.
The purpose is to distribute servers and communicate only necessary data
However, with these methods, a very large number
Server and network around the server when
The burden on the network cannot be avoided. Also send
Send all necessary data for the information to be transmitted.
The unit of information is small.
When the number becomes too large, servers and servers
The burden on the network around the server is inevitable. That
Therefore, the network game according to the prior art described above
In the system, the number of users that can be used
Realize a large-scale, large-scale usage environment with restrictions.
It is difficult. [0008] SUMMARY OF THE INVENTION The above-mentioned conventional net
The work game system sends and receives information between each user
Server is required for a large number of users.
If used, traffic concentration will occur and
The problem is that the number of people that can be used is limited
there were. The object of the present invention is to concentrate traffic.
Can be used by eliminating the need for a server
Network game system with unlimited number of people
Is to provide. [0010] [Means for Solving the Problems] To achieve the above object
In addition, the network game system of the present invention receives data.
Sending terminal as an event and sending as an event
In order to selectively receive the received data,
A filter consisting of the default type and acquisition conditions is set
Using a semantic information network composed of receiving terminals
Network with other users in remote locations
A semantic information network for playing games
A network game realization method used for a game
The user terminal of the user who wants to join tries to join
Service providers that provide network games
The party's terminal wishes to participate in the network game
The service terminal, and the service terminal
-When you receive a notification from the user terminal
Information necessary to participate in the game is stored in the user terminal.
Each transmitting step, and each user terminal,
Participate in the game using information received from the service terminal
That are sent from the user terminals of other users
Necessary for the progress of your game
Semantic information net with conditions for receiving only information
A step of setting the workpiece as a filter,
-When the terminal changes its state during the game
In the case of
Transmitting to the information network, and each user terminal
The end indicates the status change from another user's user terminal.
When the event is received, the other user's game
And changing the state. According to the present invention, a semantic information network is provided.
Event between user terminals participating in the game using
And sending and receiving information directly to advance the game.
You can. Therefore, the server where the traffic is concentrated
There is no need for existence, and it can be used simultaneously by a large number of people.
Network game system can be realized
The [0012] DETAILED DESCRIPTION OF THE INVENTION The present invention provides a message for information to be transmitted.
Meaning of distributed network system
Assuming use of information network system
Therefore, first of all, this semantic information network
explain. About this semantic information network,
2000-062447 and Japanese Patent Application 2000-2840
76 or Takanari Hoshiai, etc., "Semantic Information Network
Architecture ", IEICE Transactions B, Vol.J8
4-B, No.3, pp.411-424 (2001-3).
Has been. Therefore, in the following, this semantic information network
Only an overview of the network is described. First, the semantic information network (Semantic I
nformation-Oriented Network, hereinafter referred to as SION
The network architecture will be described.
FIG. 1 shows a SION network model. here,
For convenience of explanation, the terminal 2 is connected to the event sender's transmission terminal 2.
1 and the receiving terminal 22 of the event receiver
The The event receiver can receive the event using the receiving terminal 22.
Semantic information of the event you wish to send
Event type and acquisition conditions) as meta information SION
Register to 1. This is called a filter. one
On the other hand, the event sender uses the transmission terminal 21 to
Stimulate SION by sending event to 1
Give (Incentive). This event is shown in Figure 2
From semantic information and data describing the characteristics of the event
Composed. The definition of semantic information is shown in FIG. Semantic information
Is the meta information of the event and the semantic information type
It is an instance of (event type). SION1 was registered by the event recipient
Events sent by event senders to the filter
Autonomous distributed type for matching (filtering)
It is a matching network. Event passes as a result of verification
The filter (in response to the event) ignited (Ignitio
n) and the receiving terminal 22 of the corresponding event receiver is autonomous
to start. Due to this mechanism, it is possible to have a large number of terminals 2
From the target terminal 2 is scalable and real-time
It is possible to search and discover the system. Next, event types will be described.
Figure 4 shows an event type that is a template for an event.
An example definition is shown below. As shown in Figure 4, the event type
Is the event type name and condition name
(In Figure 4, “Service” and “CPU power” are equivalent.
And the data type for each condition name (St
Ring and Long are equivalent) and conditional expressions (== and> = are equivalent)
Defined). The event type name is
This is a name for uniquely identifying the vent type. It is possible to inherit the parent type of the event type
Noh. As shown in FIG.
Create an event according to the data structure. The event
Event type name, combination of condition name and condition value, and
It consists of a data part. Articles defined in the event
Subject, conditional expression, condition value does not match the event type
If you get an error. However, it is used in the event
The condition name may be a subset of the event type. FIG. 6 shows an example of filter definition. filter
Is the event type name (Event type nam
e), attribute name ("CPU power" and "Ag" in Fig. 6)
e ”corresponds to) and an attribute value (in FIG. 6, 200 or
25). Event accepting
Events belonging to the event type defined by the event type name
Only the target is subject to filtering. This is where
You can define a number of event type names,
By specifying a wild card (*. *), All
It is also possible to target this event. Note that
The event type that the attribute name defined in the filter accepts
Does not exist in the event type condition name defined by
Otherwise, an error occurs. However, event type support
Busset is also acceptable. Next, the configuration of SION 1 will be described. FIG.
FIG. 3 is a diagram showing a configuration of SION1. As shown in FIG.
SION1 is a semantic information switch (Semantic Informa
option-Switch, shown as SI-SW in the drawing), meaning
Information Router (Semantic Information -Router, in the drawing)
SI-R), semantic information gateway (Semant
ic Information-Gateway, illustrated as SI-GW in the drawing
It is composed of. The semantic information switch (SI-SW) is
Semantic information registered as a filter and assigned to events
Received event that fired as a result
A switching mechanism for starting the user's terminal 2 is provided. Intention
Taste information switch (SI-SW) and each terminal 2 are star type
Combined. The semantic information router (SI-R)
Terminal 2 selects the event route between switches and
Other events sent to the semantic information switch from
It plays the role of transferring to the semantic information switch. This means
Achieved by dynamic event routing based on taste information
Is done. The semantic information gateway (SI-GW) is
Event transfer between event places
Send. Here, event places are common semantic information.
In the smallest unit (ontology domain) that guarantees information space
is there. In the event place, the name of the event type
Of ontology system such as name, concept, vocabulary, meaning and relation
Uniqueness is guaranteed and semantics based on a common ontology
Information will be described. Basically, sending events
The event sent from the follower's terminal 2 is event play.
Is distributed only within the network, but the semantic information gateway (SI-
GW) to create a different ontology system
Allows mutual distribution of events between event places
Become capable. At this time, the semantic information gateway (SI-G
W) is different after performing event ontology conversion
Forward the event to the event place. Next, an embodiment of the present invention will be described with reference to the drawings.
Details will be described with reference to FIG. (First Embodiment) First, the first embodiment of the present invention
The structure of the network game system according to the embodiment
It is shown in FIG. Network game system of this embodiment
Behave arbitrarily by a large number of users in a common field
Virtual games like dragons and goblins
Characters in the virtual world where monsters inhabit
RP is a game that performs an event on behalf of
Provide G (Role Playing Game) and community
It introduces as software to do. Network game system of this embodiment
As shown in FIG. 8, the semantic information network 10
And the service end connected to the semantic information network 10
Terminal 20 and user terminal 501~ 506And consists of
Yes. Service terminal 20 and user terminal 501~
506The network game control unit 30
Is provided. In the present embodiment, the service terminal 20 and
Each user terminal 501~ 506Network
The game control unit 30 can download media such as CDs and download media.
User terminal and service terminal
It is distributed at the end of the game.
The data and game fields that are kept in a row will also be distributed
Let's say. Semantic information network 10 used here
Then, narrow down the destination by condition from a large number of unspecified
In this system, a notification is sent to the person who meets certain conditions.
is there. In order to use this, a registration mechanism such as conditions is required.
It becomes. Hereinafter, when simply referring to “event”,
This means “event” and “semantic information network
It is distinguished from what is described as “event”. The network game control unit 30 also
As shown in FIG. 9, the game participation means 31 and the information deletion hand
Stage 32, event registration means 33, event state change
Means 34, information registration means 35, and information collection means 36
Event information transmission means 37, event deletion notification
Stage 38, information receiving means 39, information change transmitting means 40
Conditional messaging transmission means 41, semantic information
Registration means 42, display means 43, user information transmission means
44, message receiving means 45, message replyer
Stage 46, state storage means 47, semantic information network
Detaching means 48. The game participation registration means 31 is used when a user plays a game.
Process to participate in the program. Specifically, game participation
The registration means 31 is a network game to be joined
Service terminal 20 of the service provider who provides
Notify that you want to join the network game
The The information registration means 35 is the service terminal 20.
Using the information received from other users participating in the game
Information about the game sent from the user terminal
Only the information necessary for the progress of your game
To the semantic information network 10
Set as a filter. Necessary for the progress of my game
For example, the information is a virtual space in the game
The current position of the user in the world called the field
Information that indicates a certain range within the center. The information change transmission means 40 is used during the game.
If the state of self changes, the state after the change
Semantic information as an event in the semantic information network
Transmit to the network 10. Information collecting means 36 and
The display means 43 is notified from the user terminal of another user.
To display the reflected information in the field of your terminal.
Do it. The event registration means 33 is the service terminal 2
Register event conditions that occur in the field from 0
The Event state change means 34 occurs in the field
Receive an action to the event condition to
Change the state of. The event deletion notification means 38 is used during the game.
When an item has become unnecessary due to achievement of an item such as an issue
If this is the case, notify that the item is to be deleted. Information deletion means 3
2 is the deletion notified by the event deletion notification means 38
Semantic information network 1 that represents the semantic information condition corresponding to the notification
Processing to delete from 0 is performed. When the state storage means 47 interrupts the game,
Save the current state of the user during the game
The The semantic information network leaving means 48 is in a non-communication state.
Notification is given to the user terminal at
To leave the semantic information network 10
Yeah. When the semantic information re-registration means 42 resumes the game
Next, the game stored in the state storage means 47 is interrupted.
The last information is read and the game is used
Re-register with. Conditional messaging sending means 41 comprises:
A message from many users participating in the game.
Set the conditions for users who should send
Semantic information event in the semantic information network
Transmit to the network 10. Message receiving means 45
Send conditional messaging on other user terminals
The set filter of the message from the means 41
Only those that meet the conditions are received. Message reply
The stage 46 includes a message received by the message receiving means 45.
Reply to the message. Next, the network game system of the present embodiment will be described.
The operation of the stem will be described in detail with reference to the drawings.
In the following description, the user terminal 506Users of the service
The network provided by the service provider of the network terminal 20
The explanation is based on the case of participating in a network game and playing a game.
Do the light. (Participation phase) Participation in the procedure to participate in the game
The addition phase is shown in FIG. User terminal 506Users
If you try to join a network game,
Using the game participation means 31 of the work game control unit 30
And participate in the game. At this time, the user end
End 506Realizes the network game control unit 30
Install and run applications for
Follow the participation procedure. When actually holding a game
Network game providers in this participation phase
It is also possible to collect participation fees. Specifically, the game participation means 31 is a server.
Access to HP etc. provided by service terminal 20
And clearly indicate the email address of your user terminal.
Apply for a count. Then, the service terminal 20
Send login and login information to your email address
The user terminal using the login information
Log in to the terminal 20
Download and obtain programs and field information
The (Registration phase) Next, start the game
A registration phase for initial setting is shown in FIG. User end
End 506Is information registration means in the network control unit 30
35, in the local common field
User information that changes according to the game situation
Register in the taste information network 10. Also the service end
The end 20 is also an event in the network game control unit 30.
Event information to be provided by the registration means 33
Terminal 506As in the case of the semantic information network 10
Perform the registration process. For example, if a current user is in the field
If you were at the (30, 30) mark,
The information registration means 35 in the user terminal receives
The position information is (x, y) and the field of view is 1 in field coordinates.
Assuming zero mass, 30-10 <x <= 30 + 10 30-10 <y <= 30 + 10 Is registered in the semantic information network 10
To do. (Game execution phase) Next, actually execute the game
FIG. 12 shows the game execution phase performed at this time. this
The game execution phase means that the user moves in the field.
Perform actions, change information (status), etc.
The person with whom you need to communicate (for example, the field
To notify other people who are nearby)
This is the second phase. Where people on the other side of the planet
Even if you don't know what you are doing, it will hinder your current life
Distant users in the field as well as
You don't have to know what you are doing and you
There is no need to notify the user of a status change. For example, a user is in (20, 25).
If you have moved, you registered in the registration phase
The user who installed the filter that matches the filter and conditions
The information of the user who has moved is added to the field.
In addition, another user moves to (50, 45).
The semantic information network during the registration phase.
Users who set event conditions in
The user's field information is not changed.
Yes. User terminal 506The information changing means 40 of
The user's location information in the game field
Send as event in taste information network
And its semantic information network events
Service terminal 20 and user terminal 502Information receiving means 3
9 is received. Then, the service terminal 20
The event information is transmitted by the event information transmitting means 37, and the user
User terminal 502The user information transmission means 44
Reply information. These pieces of information are stored in the user terminal 50.6of
Received by the information collecting means 36 and stored in the storage device 4
It is. By performing such processing, the user
User terminal 506Of users in the field during the game
Move within a certain range of positions in the field.
Information on other users present can be obtained. (Game End Phase) Next, the game that ends the game
The end phase of the program is shown in FIG. There are game challenges
If the user clears it, it is necessary to set the end of the task.
There is a point. At this time, for cleared users
Back part of the entry fee in the form of prize money
To improve the user's willingness to participate
You can also. Specifically, the game end procedure is as follows.
This is done. First, the event state change of the service terminal 20 is changed.
The updating means 34 sends the status change notification to the semantic information network 1
If transmitted to 0, the user terminal 506Information collecting means 36
Receives this state change notification. And then service
The event deletion notification means 38 of the service terminal 20
When it is sent to the taste information network 10, the deletion notification is
User terminal 506Received by the information collecting means 36 of
The Further, the information deletion means 3 of the service terminal 20
2 indicates the semantic information condition corresponding to the deletion notification.
Deletion from network 10 means that the deletion is complete
When notified to the information network 10, this notification is sent to the user.
Terminal 506Is received by the information collecting means 36. (Messaging phase) Next, during the game
Fig. 14 shows the phase of messaging between user terminals.
Show. This messaging phase participates in the game
Select other users' user terminals selectively.
It is what performs saging. The condition is set arbitrarily
For example, the user end of a user who exists in any region
At the end, users whose specific status value is greater than or equal to the condition value
Selective messaging under conditions such as terminals. For example, in terms of field coordinates, 5
A user who is within 0 square and has the technology to unlock keys.
-(Even if you can use magic, your health is below a certain value.
Invite the thief to
When considering the above, the filter position conditions and personal scan
Match the status and send a message to a specific partner
Page transmission. In this messaging phase, specific
The following processing is performed. First, the user terminal 506Conditional messages
The aging transmission means 41 is a user who should transmit a message.
The semantic information network in which the conditions are set
The event is transmitted to the semantic information network 10. Do
And the user terminal 50 that matches the set condition2, 50Fourof
This semantic information network is provided by the message receiving means 45.
Event is received at And user end
End 502, 50FourReceived by the message reply means 46
Message reply means 4 for messages corresponding to messages
6 to reply to the semantic information network 10
Messages are received by the message receiving means 45.
It is. In this way, participating in the same game
With other users that meet certain conditions
Messages can be exchanged between them. (Game interruption phase) The game is temporarily interrupted and replayed at a later date
The interruption phase for performing the procedure for opening is shown in FIG.
Here, the user terminal 506Users interrupt the game
The description will be made using the case where it is performed. You want to interrupt the game
The information is notified by the information change transmission means 40 of the state change.
The Then, this user terminal 506Notifications from
Service terminal 20, user terminal 502Information receiving means 39
And the user terminal 50 at each terminal.6To users of
Related information is deleted. And the user terminal 50
6Then, the current game state is displayed by the state storage means 47.
Processing to save in the storage device 4 is performed. In addition, communication may be disconnected at the user terminal.
The user terminal 506Then, semantic information
Semantic information network by network leaving means 48
The departure from 10 is also performed at the same time. Do this process
Other users and network game systems.
Interrupt the game without affecting the entire game
Can do. (Suspended game resumption phase)
The resuming phase to open is shown in FIG. Resumed the game
User terminal 506Then, semantic information re-registration means
42 calls the interruption data from the storage device 4, meaning
Re-register to the information network 10 and send information changes
Means 40 sends an information change notification. Then this strange
The update notification is made by the service terminal 20 or the user terminal 50.2Information
Received by the receiving means 39. This user terminal 506
The service terminal 20 that received the change notification from
Event information is transmitted by the event information transmitting means 37.
The Further, this user terminal 506Receive change notifications from
User terminal 502In the user information transmission means 44,
User information is transmitted. This information is for users
Terminal 506Is received by the information collecting means 36. By performing such processing, other
Without affecting users and game systems
Can be resumed. For example, the resumed position
When sent as an event condition, it is registered in the registration phase.
If the filter conditions are met, the user who installed the filter
By passing the resumed user information to the user,
Can be resumed. Network game system of this embodiment
According to the above series of processing, there is a server installed
Instead of registering and playing games,
Users exchange event information and information about each user
This means that the necessary software can be installed without installing a server.
Just install the software.
You can. Also, a server that manages the entire system is unnecessary.
Large-scale network game that many people participate in
Realization of the system is possible. In addition, the network game system of this embodiment
According to the system, it affects other users and the entire game system.
The user can do that at any time
Network games can be interrupted
Other users and games
Network without affecting the system
It is possible to return to the game. (Second Embodiment) Next, the net of the present invention is described.
A second embodiment of the work game system will be described.
The The first embodiment described above is the RPG
Although the present invention was applied to the
The network game system is a book about camp games.
The invention is applied. According to this embodiment, some
Although there are restrictions on the functions, the network
A network game can be executed. Of this embodiment
Basic configuration of network game system
Is the network game of the first embodiment shown in FIG.
Semantic information network that is almost the same as the system configuration
Filter condition to be set to 10, semantic information net to be transmitted
The only difference is the content of events in the work. (Participation / registration phase) Different from the case of the first embodiment
Therefore, the information held by each user terminal
-Data within the location managed by the terminal. And books
In the case of the embodiment, set in the semantic information network 10
As a filter condition to filter the location information of your territory
Register with Ruta. (Game execution phase) User terminals that operate other positions
Action (attack, alliance, tribute, reconnaissance, etc.)
When doing this, it is necessary to know the information of the other user terminal.
And can be done. For example, a user
If you invade an area,
Meaning as an event in a semantic information network
Transmit to the information network 10. In this case, send
And filters in a semantic information network
The user who matches the conditions is the owner of the area
Therefore, a battle is started between the two during this game. Although not shown in the figure, the present embodiment
Service end in state network game system
At the end, the user terminal is the network game described above
Recording medium recording a program for executing the realization method
Has a body. This recording medium is a magnetic disk, a semiconductor
It may be a memory or other recording medium. This
The program is transferred from the recording medium to the service terminal and user terminal.
Read and control the operation of service terminals and user terminals
The Specifically, CPUs in service terminals and user terminals
The service terminal and user terminal are controlled by this program.
Directs the end hardware resource to perform a specific operation
Thus, the above processing is realized. [0055] As described above, according to the present invention,
Each participating in a game using a semantic information network
Sending event information and information about each user between user terminals
The game can be progressed by receiving directly
This eliminates the need for a server where traffic is concentrated.
A large-scale network that can be used simultaneously by many people
The effect that a game system can be realized
Can be.

BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a diagram showing a model of a semantic information network. FIG. 2 is an explanatory diagram showing a configuration of an event. FIG. 3 is an explanatory diagram showing a definition of semantic information. FIG. 4 is an explanatory diagram showing an example of definition of an event type. FIG. 5 is an explanatory diagram showing an example of an event. FIG. 6 is an explanatory diagram illustrating a definition example of a filter. FIG. 7 is a diagram illustrating a configuration of a semantic information network. FIG. 8 is a block diagram showing a configuration of a first network game system of the present invention. 9 is a block diagram showing a configuration of the network game control unit 30 in FIG. 8. FIG. FIG. 10 is a participation phase sequence diagram in the first network game system of the present invention. FIG. 11 is a registration phase sequence diagram in the first network game system of the present invention. FIG. 12 is a game phase sequence diagram in the first network game system of the present invention. FIG. 13 is an end phase sequence diagram in the first network game system of the present invention. FIG. 14 is a game phase and messaging sequence diagram in the first network game system of the present invention. FIG. 15 is an interruption phase sequence diagram in the first network game system of the present invention. FIG. 16 is a restart phase sequence diagram in the first network game system of the present invention. [Explanation of Symbols] 1 Semantic Information Network (SION) 2 Terminals 3 to 5 Storage Device 10 Semantic Information Network 20 Service Terminal 21 Transmitting Terminal 22 Receiving Terminal 30 Network Game Control Unit 31 Game Participating Means 32 Information Deleting Means 33 Event Registration Means 34 Event status change means 35 Information registration means 36 Information collection means 37 Event information transmission means 38 Event deletion notification means 39 Information reception means 40 Information change transmission means 41 Conditional messaging transmission means 42 Meaning information registration means 43 Display means 44 User information transmission means 45 message receiving means 46 message returning means 47 state saving means 48 semantic information network leaving means 50 1 to 50 6 user terminal

   ─────────────────────────────────────────────────── ─── Continued front page    (72) Inventor Shoji Kimura             2-1-1 Otemachi, Chiyoda-ku, Tokyo             Within this Telegraph and Telephone Corporation (72) Inventor Kiyoshi Ueda             2-1-1 Otemachi, Chiyoda-ku, Tokyo             Within this Telegraph and Telephone Corporation (72) Inventor Takanari Hoshiai             2-1-1 Otemachi, Chiyoda-ku, Tokyo             Within this Telegraph and Telephone Corporation F-term (reference) 2C001 BA02 BA05 BA06 BB07 BD03                       BD07 CB01 CB06 CB08 CC02                       CC08 DA04

Claims (1)

  1. [Claim 1] A transmission terminal that transmits data as an event, and a filter including an event type and an acquisition condition are set in order to selectively receive the data transmitted as an event. Using a semantic information network composed of a receiving terminal to play a game with another user at a remote location via the network,
    A network game realization method using a semantic information network, in which a user terminal of a user who intends to participate in a game joins the network provider to a terminal of a service provider who provides the network game to participate in A step of notifying that the user desires, and a step of transmitting to the user terminal information necessary for participating in the game when the service terminal receives a notification of participation in the game from each of the user terminals, Each user terminal uses information received from the service terminal, and from among the information about the game transmitted from the user terminals of other users participating in the game,
    A step for setting a condition in the semantic information network as a filter for receiving only information necessary for the progress of the game of the player, and when each user terminal changes its state during the game, the change A step of transmitting a later state as an event to the semantic information network; and when each user terminal receives an event indicating a state change from the user terminal of another user, the state of the other user during the game is changed. And a network game realization method using a semantic information network. 2. A transmission terminal that transmits data as an event, and a reception terminal in which a filter including an event type and an acquisition condition is set in order to selectively receive the data transmitted as an event. Using the semantic information network to play games with other users at remote locations via the network,
    A network game system using a semantic information network, in which a service provider that provides a network game to be participated is notified of the desire to participate in the network game and received from the service terminal Using information, a condition for receiving only information necessary for the progress of the game from the information related to the game transmitted from the user terminals of other users participating in the game means a semantic information network If the state of the player changes during the game, the state after the change is sent as an event to the semantic information network, and an event indicating a state change from another user's user terminal is received. Then, a plurality of user terminals that change the state of the other user during the game, Upon receiving the notification of participation from the user terminal to the game, the information required to participate in a game with a said service terminal for transmitting respectively to the user terminal,
    Network game system using semantic information network. 3. A game participation registration means for each of the user terminals notifying the terminal of a service provider who is providing a network game to participate in that the user wishes to participate in the network game, and the service terminal. Using the information received from, the conditions for receiving only the information necessary for the progress of the game from the information about the game transmitted from the user terminals of other users participating in the game An information registration means for setting as a filter in the semantic information network, an information change transmitting means for sending the changed state to the semantic information network as an event when the state of the player changes during the game, and other users When an event indicating a state change from a user terminal is received, the state of the other user during the game is changed That includes an information collection unit, a network game system using a semantic information network of claim 2 wherein. 4. When each of the user terminals interrupts the game, state saving means for saving the current state of the user during the game and a user terminal in a non-communication state during the state The semantic information network leaving means for leaving the semantic information network so as not to be notified, and the last information when the game saved in the state saving means is interrupted when the game is resumed are read. 4. A network game system using a semantic information network according to claim 3, further comprising semantic information re-registration means for performing re-registration in the game using the information. 5. Each user terminal sets a condition for a user to send a message from a large number of users participating in the game, and transmits an event based on the condition to the semantic information network. Conditional messaging transmission means, message reception means for receiving only messages that meet a set filter condition among messages from conditional messaging transmission means in other user terminals, and messages received by the message reception means 5. A network game system using a semantic information network according to claim 3, further comprising message replying means for replying to the message. 6. A plurality of terminals in which a filter including an event type and an acquisition condition is set in order to transmit data as an event and to selectively receive the data transmitted as an event. Send data as events to the semantic information network
    A network in which a filter consisting of an event type and an acquisition condition is set in order to selectively receive data sent as an event from another terminal via the semantic information network Game participation registration means for notifying the terminal of the service provider that is providing the game that the user wishes to participate in the network game, and using the information received from the service terminal, Information registration means for setting, as a filter in the semantic information network, a condition for receiving only information necessary for the progress of the game among the information about the game transmitted from the user terminal of the user; When the self status changes, the semantic information network is used as the event after the change. Terminal with the information changing transmission means for transmitting, to an information collecting means for changing the state in the other receives an event indicating the state change from the user terminal of the user of the other user games. 7. When a game is interrupted, a state storage means for storing the current state of the user during the game and a user terminal in a non-communication state are not notified during the state. The semantic information network leaving means for leaving the semantic information network, and when resuming the game, the last information when the game saved in the state saving means is interrupted is read and used. The terminal according to claim 6, further comprising semantic information re-registration means for performing re-registration to the game. 8. From among a large number of users participating in the game, set conditions for users to send messages,
    Only conditional messaging transmission means for transmitting an event based on the condition to the semantic information network and messages from the conditional messaging transmission means in other user terminals that satisfy a set filter condition are received. The terminal according to claim 6 or 7, further comprising: a message receiving unit; and a message reply unit that replies to the message received by the message receiving unit. 9. A transmission terminal that transmits data as an event, and a reception terminal in which a filter including an event type and an acquisition condition is set to selectively receive the data transmitted as an event. Using the semantic information network to play games with other users at remote locations via the network,
    A program for causing a computer to execute a network game realization method using a semantic information network, where a user terminal of a user who intends to participate in a game provides a network game to be participated in A process of notifying the terminal that the user wishes to participate in the network game; and when the service terminal receives a notification of participation in the game from each of the user terminals, the user is provided with information necessary for participating in the game. From the information about the game transmitted from the user terminals of other users participating in the game, using the information received from the service terminal by each user terminal,
    A process of setting a condition in the semantic information network as a filter for receiving only information necessary for the progress of the game of the player, and the change of each user terminal when the state of the user changes during the game A process of transmitting a later state to the semantic information network as an event; and when each user terminal receives an event indicating a state change from the user terminal of another user, the state of the other user in the game is changed. A program that causes a computer to execute processing. 10. A transmission terminal that transmits data as an event, and a reception terminal in which a filter including an event type and an acquisition condition is set in order to selectively receive the data transmitted as an event. A program for causing a computer to execute a network game realization method using a semantic information network for playing a game with another user at a remote location via the network using a semantic information network A recorded recording medium in which a user terminal of a user who intends to participate in a game notifies a terminal of a service provider who provides the network game to participate in that the user wishes to participate in the network game Processing and notification that the service terminal participates in the game from each user terminal When receiving, the process of transmitting the information necessary for participating in the game to the user terminal, and the information received by each user terminal from the service terminal using other users participating in the game. From the information about the game sent from the user terminal,
    A process of setting a condition in the semantic information network as a filter for receiving only information necessary for the progress of the game of the player, and the change of each user terminal when the state of the user changes during the game A process of transmitting a later state to the semantic information network as an event; and when each user terminal receives an event indicating a state change from the user terminal of another user, the state of the other user in the game is changed. A recording medium on which a program for causing a computer to execute processing is recorded.
JP2001327682A 2001-10-25 2001-10-25 Method and system for implementing network game using semantic information network, terminal, program and recording medium Pending JP2003126556A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006149671A (en) * 2004-11-29 2006-06-15 Aruze Corp Game program and server
JP2007097809A (en) * 2005-10-04 2007-04-19 Nintendo Co Ltd Game system, game device, and game program
KR101130495B1 (en) * 2003-06-13 2012-03-27 마이크로소프트 코포레이션 Limiting interaction between parties in a networked session

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101130495B1 (en) * 2003-06-13 2012-03-27 마이크로소프트 코포레이션 Limiting interaction between parties in a networked session
JP2006149671A (en) * 2004-11-29 2006-06-15 Aruze Corp Game program and server
JP2007097809A (en) * 2005-10-04 2007-04-19 Nintendo Co Ltd Game system, game device, and game program

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