JP2002331065A - Arrow mark type shohgi record - Google Patents

Arrow mark type shohgi record

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Publication number
JP2002331065A
JP2002331065A JP2001179380A JP2001179380A JP2002331065A JP 2002331065 A JP2002331065 A JP 2002331065A JP 2001179380 A JP2001179380 A JP 2001179380A JP 2001179380 A JP2001179380 A JP 2001179380A JP 2002331065 A JP2002331065 A JP 2002331065A
Authority
JP
Japan
Prior art keywords
shogi
record
arrow
type
shohgi
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001179380A
Other languages
Japanese (ja)
Inventor
Yoshinori Takahashi
良典 高橋
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Individual
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Individual
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Application filed by Individual filed Critical Individual
Priority to JP2001179380A priority Critical patent/JP2002331065A/en
Publication of JP2002331065A publication Critical patent/JP2002331065A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To seek a method which can ease hesitations in efforts to understand the record of the shohgi (Japanese chess) among more of beginners and intermediate-level players of the shohgi to a certain extent that raises a hope for increase in new shohgi enthusiasts replacing the conventional type in which specialists are well versed. SOLUTION: As shown in the Fig. 4, the first sheet of the record makes up the first zone chart which indicates the moves from first to 18th by alphanumeric characters. The phases of one round of shohgi are divided into several sheets to ten and several sheets to produce charts to the final phase. Each of the charts offers a guidance to be highly helpful for the interim study of the record. Professional shohgi players who have the record kept in mind needs no such a guidance. But this allows the beginners to use the guidance whenever at a loss for reviewing the record. This is the foremost of the merits of the arrow mark type shohgi record, and like a proverb, 'make haste slowly', extra efforts can be rewarded sufficiently. Thus, significant increase is expected in the number of enthusiasts covering infants, children of elementary and middle schools, women, foreign people and the like. Also, applications for personal computers and game equipment can be expected. Further, it is expected for retired professionals to participate in the publishing of the arrow mark type shohgi records.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】将棋棋譜を書面で表わす方
法。
BACKGROUND OF THE INVENTION A method for representing a shogi record in writing.

【0002】[0002]

【従来の技術】先ず将棋の歴史と古将棋を見てみると、
将棋は4〜5千年前にインドで発祥し西洋に伝わってチ
ェス(西洋将棋)になり、中国につたわって中国将棋に
成ったと言われており日本えは八世紀頃、遣唐使が持ち
込んだと言われており日本最古の資料は1142年頃、
大将棋を指したと言う記録がある、大将棋とは古将棋と
呼ばれる将棋の一つで次の六種類があったようである。
小将棋(9×9マス・駒46枚)中将棋(12×12マ
ス・駒92枚)大将棋(15×15マス・駒130枚大
々将棋(17×17マス・駒192枚)摩訶大々将棋
(19×19マス・駒192枚)泰将棋(25×25マ
ス・354枚)。
2. Description of the Related Art First, if we look at the history of shogi and old shogi,
It is said that shogi originated in India 4 to 5,000 years ago, passed down to the West and became chess (Western shogi), and it was said that it became China shogi along with China. The oldest document in Japan is around 1142,
There is a record that it points to large chess. Dai shogi is one of the shogi called old shogi and seems to have the following six types.
Small chess (9 × 9 squares, 46 pieces) Medium chess (12 × 12 squares, 92 pieces) Large chess (15 × 15 squares, 130 pieces) Large chess (17 × 17 squares, 192 pieces) Daishogi (19 × 19 squares, 192 pieces) Taishogi (25 × 25 squares, 354 pieces)

【0003】この様な将棋は平安時代・室町時代のもの
から現在のものに段々と変化して行き後奈良天皇の時代
に、今日の40枚の駒の将棋になったようで、この頃よ
り、取った駒を自分の駒として使えるようにしたのは他
に類例のないことであった。
[0003] Such shogi has gradually changed from the Heian era and the Muromachi era to the present shogi, and in the era of Emperor Nara, it seems to have become today's 40-piece shogi. It was unparalleled to be able to use a piece as a piece.

【0004】この当時の将棋は天皇・将軍・武将・貴族
等々の高級社会で普及していたようで戦国時代から後、
織田信長・豊臣秀吉・徳川家康の三代の将軍に仕えた大
橋宗慶と言う将棋の名人がいた。又その頃いくつかの将
棋の本家があってそのそれぞれの本家に各名人の人がい
たようだが、その人達は名人位と言う世襲性の名前を引
き継いでいたようで、明治維新の頃は当時の世相を反映
して将棋界は少し衰えていた時代であったがその間にあ
っても、11世名人伊藤宗印、12世名人小野五平、の
二人の名人が生まれた。
[0004] Shogi at this time seemed to have spread in high-class societies such as the emperor, shoguns, warlords, and nobles.
There was a shogi master named Sokei Ohashi, who served the third generals of Nobunaga Oda, Hideyoshi Toyotomi and Ieyasu Tokugawa. At that time, there were several shogi heads, each of which had its own master, but they seemed to have inherited the hereditary name of master, and at the time of the Meiji Restoration In the meantime, the shogi world was a little declining in the light of the world, but in the meantime, two masters were born: the eleventh master Muneto Ito and the twelfth master Gohei Ono.

【0005】明治の末期になって当時の大新聞(万朝
報)が率先して紙上を提供して将棋棋譜を掲載し、これ
が導火線になって各紙に将棋棋譜が報ぜられるようにな
り井上義雄、関根金次郎、坂田三吉、らのそうそうたる
名棋士らが生まれ、そのうちの何人かの内に門下生を育
てる人が出て来て名人制が敷かれた。
At the end of the Meiji era, large newspapers at the time (Manchoho) were the first to provide paper and publish shogi records, and this became a fuse and the shogi records were reported on each paper. Yoshio, Sekine Kinjiro, Sakita Sankichi, and other such great chess players were born, and some of them came to raise a junior student, and the master system was established.

【0006】第二次大戦後の昭和35年になり関根名人
の自発的申し出でによって旧来の一世一代の名人制は廃
止され選手権制ともいはれる実力本意の名人位決定戦が
始められ。昭和38年2月に木村義雄名人が生まれて。
昭和47年に塚田正夫が名人になり。昭和49年に再び
木村義雄が名人位を奪還した。昭和52年大山康晴が名
人となり。昭和57年升田幸三がこれを取り返し。昭和
59年大山康晴が又名人位に帰り咲き。さながら戦国模
様の状態が続き現在にいたっている。
[0006] In 1960 after World War II, the master's system of the first generation was abolished by the voluntary offer of the master of Sekine, and a fame-winning master's race, known as the championship system, began. Yoshio Kimura was born in February 1963.
Masao Tsukada became a master in 1972. In 1974, Yoshio Kimura regained his mastery. In 1977, Yasuharu Oyama became a master. In 1982, Kozo Masuda recovered this. In 1984, Yasuharu Oyama returned to masterpiece and bloomed again. The state of the Sengoku pattern continues, and it is now.

【0007】今日の将棋の隆盛の原因は新聞や書籍、テ
レビ放送等で専門棋士の対局譜(本発明では従来の棋譜
と書いている)が広く一般愛好者の目に触れるようにな
ってから定跡の普及もはなはだしく愛好者の棋力も大い
に向上している。が本発明の「矢印式将棋棋譜」で、初
めて将棋を習いたい人や、少し将棋を知っているがも一
つ興味が沸かない人、外国人で日本将棋になじめない
人、等々将棋に対する興味の薄い人に、将棋を分かり易
く理解させ、尚一層興味を沸かさせる事によって将棋愛
好者の層を尚一層拡大することが出きる。
The prosperity of shogi today is due to the fact that the game score of a professional chess player (written as a conventional game record in the present invention) is widely seen by general enthusiasts in newspapers, books, television broadcasts and the like. The popularity of the site has been greatly improved, and the playing power of enthusiasts has been greatly improved. Is the "arrow shogi score" of the present invention, for those who want to learn shogi for the first time, those who know a little but not interested in shogi, those who are foreigners who are not familiar with Japanese shogi, interest in shogi, etc. It is possible to make shogi lovers even more widespread by making people who are thin can understand shogi in an easy-to-understand manner and even more interested.

【0008】現在の将棋界の様子は、名人戦(毎日新
聞)、竜王戦(読売新聞)、棋聖戦(産経新聞、王位戦
(三社連合)・王座戦(日本経済新聞)、王将戦(スポ
ーツニッポン新聞)、棋王戦(共同通信社)、NHK戦
(N・H・K)、その他各新聞社、報道機関、等々のス
ポンサー主催の選手権が争われ隆盛を極めていると共に
棋士の方も以上のトーナメント戦でそれぞれ上位進出を
狙って日夜研鑽に励んでいる。
[0008] The current state of the shogi world includes master battles (Mainichi Shimbun), Ryuo Battle (Yomiuri Shimbun), Shogi Battle (Sankei Shimbun, Throne Battle (Three Alliances) / Championship Battle (Nippon Keizai Shimbun), King Shosen ( Sports Nippon Shimbun), Shogi (Kyodo News), NHK (NHK), other championships sponsored by various newspapers, news organizations, etc. are competing and the prosperity is extremely high, and the players are more than enough. In the tournament match, he is working hard to improve his day and night.

【0009】将棋の対局の方法は二人で先手番と後手番
を決めて交互に一手ずつ駒を打って対局するのであるが
これを文面で表わすものを棋譜と言う。棋譜とは将棋盤
のマス目を利用して、縦マスには英数字、横マスには漢
数字の譜号をつけてタテ・ヨコの組み合わせで将棋盤面
の位置を表わすもので、先手の座った席を基準にして、
縦マスは英数字で右から左え1〜9まで、横の段は漢数
字で上から下え一〜九までと表示し双方の組み合わせで
合計81個のマス目を符号で表わし、一手ごとに(2六
歩)(8四歩)のごとく表わす。
In the method of playing shogi, two players decide the first move and the second move, and alternately hit the pieces one by one to play the game. A shogi score uses the squares of the shogi board, with alphanumeric characters on the vertical squares and kanji numbers on the horizontal squares, and shows the position of the shogi board surface by a combination of vertical and horizontal. Based on the seat
The vertical squares are alphanumeric from right to left, from 1 to 9, and the horizontal columns are Chinese numbers from top to bottom, from 1 to 9, and a total of 81 squares are indicated by a code in a combination of both. (26 steps) (84 steps).

【0010】[0010]

【発明が解決しようとする課題】従来の棋譜では、将棋
の初心者にとって棋譜を使いこなせるようになるには、
5年とか10年、人によってはそれ以上必要とする人も
ある。とにかく初心者には、棋譜を通じて将棋をこなす
事は困難である。将棋の初心者は何故棋譜が苦手なの
か、将棋の専門家は棋譜を理解するのに素質と鍛練を有
しているので苦労しない。その差の原因を探ってみる
と、(イ)将棋を打つ時には、2人で打つが棋譜を並べ
るときは、1人で2人分を見なければならないため、明
らかに神経を2倍使っている。(ロ)将棋の初心者に
は、縦軸・横軸の座標軸の組み合わせが苦手の人が多
い。(ハ)中盤以降になり、将棋の局面が込みいってく
るといろいろな錯覚が多くなる。(ニ)特に2カ所、3
か所、4か所と駒がぶっかり合い、又同じ(マス)で取
ったり取られたりすることを数回繰り返すと戦法が解か
らなくなる。(ホ)その他文面で表示すると理解が困難
になることが多い。以上将棋の初心者には、従来の棋譜
を苦手とする人が多い。そこで本発明の矢印式将棋棋譜
を将棋盤図の上に矢印で描いてみると、一見複雑なよう
に思えるが、完成してみると非常に解かりやすくなる。
即ち従来の棋譜を本発明の矢印式将棋棋譜に作り替えて
初心者の思考の負担を少しでも緩和することが最大の課
題である。
With the conventional game record, in order for beginner of shogi to be able to use the game record,
Five or ten years, some people need more. Anyway, it is difficult for beginners to play shogi through the game record. Why shogi beginners are not good at chess records, shogi experts do not have difficulty because they have the skills and skills to understand shogi records. Looking at the cause of the difference, (a) When you play shogi, you play with two people, but when arranging game records, you have to look at two people by yourself, obviously using twice the nerves I have. (B) Many novice shogi players are not good at combining vertical and horizontal coordinate axes. (C) After the middle stage, various illusions will increase as the shogi phase becomes more involved. (D) Two locations, especially three
If four or more pieces collide with each other and are repeatedly taken and taken in the same (square) several times, the tactics cannot be solved. (E) In addition, it is often difficult to comprehend if displayed in text. As described above, many beginners of shogi are not good at conventional chess records. Thus, drawing an arrow-type shogi record of the present invention with an arrow on a shogi board diagram may seem complicated at first glance, but it is very easy to understand when completed.
In other words, the biggest problem is to rewrite the conventional game record into the arrow-type shogi game record of the present invention to alleviate the burden of thinking for beginners.

【0011】[0011]

【課題を解決するための手段】日本の現代将棋は、千変
万化数百年の歴史の内に他の古将棋・チェスなどと違う
ものを持っている。先ず古将棋との比較だがその内の大
将棋では駒の数とマス目の数が大将棋(130駒・15
×15マス)大々将棋(192駒・17×17マス)摩
訶大々将棋(192駒・19×19マス)泰将棋(35
4駒・25×25マス)等々駒の数とマス目の数が多す
ぎた。
[Means for Solving the Problems] Japanese modern shogi has a history different from that of other old chess and chess in its history of hundreds of years. First of all, in comparison with the old shogi, of the large shogi, the number of pieces and the number of squares are large shogi (130 pieces
* 15 squares) Daishogi (192 pieces / 17x17 squares) Mega Daishogi (192 pieces / 19x19 squares) Taishogi (35 pieces
(4 pieces, 25 × 25 squares) There were too many pieces and so on.

【0012】そのうちに中将棋(92駒・12×12マ
ス)小将棋(46駒・9×9マス)とだんだん駒とマス
の目が減ってきた。その後現代将棋の(40駒・9×9
マス)に近いものになってきたが。逆に駒の数とマス目
が減少し、複雑さが単純化された。その単純化えの対策
として、角行と飛車の二つの駒が増加した。又相手陣の
三段目までに自分の駒が進入すると「成る」といってそ
の駒を裏返して銀・桂・香・歩の下位四つの駒は「金」
と同じ働きをするようになり。又先述の角行と飛車で、
角行は本来の斜め利きに、縦・横に各一マスだけ利きが
増える。同様に飛車は、本来の縦・横利きに、斜め各一
マスだけ利きが増える。と言うふうに働きを強化するル
ールが出来る。また日本将棋の他に類例のない最大の特
徴として、相手の駒を取ってそれを再使用すると言う方
法を考えた。以上のごとく他の頭脳競技(古将棋・チェ
ス・囲碁・麻雀)等々に類例のない日本将棋独特のルー
ルを加え、今日の日本将棋の面白さを飛躍的に世界に広
めつつある大きな要素になっている。
In the meantime, the number of middle shogi (92 pieces, 12 × 12 squares), small shogi (46 pieces, 9 × 9 squares), and the number of pieces and squares gradually decreased. After that, modern shogi (40 pieces, 9 × 9
Mass). Conversely, the number and squares of pieces have been reduced, and complexity has been simplified. As a countermeasure for the simplification, two pieces, horn and rook, increased. Also, when your own piece enters the opponent's third stage, it says "come" and flips that piece, and the lower four pieces of silver, katsura, incense, and step are "gold".
Work the same as In addition, with the horn and rook mentioned above,
In the case of square, the dominance increases by one square each in the vertical and horizontal directions. Similarly, in the case of a rook, the dominance increases by one square for each diagonal to the original vertical and horizontal dominance. There is a rule that strengthens the work. In addition to Japanese chess, the biggest feature that is unparalleled is to take the opponent's piece and reuse it. As mentioned above, the rules unique to Japanese shogi, which are unparalleled in other brain games (old shogi, chess, go, mahjong), etc., have become a major element that is spreading the fun of today's shogi to the world dramatically. ing.

【0013】日本将棋に良く似て、欧米諸国のほか世界
的に流行しているチェスと日本将棋が近年コンピュータ
ー対戦をして日本将棋が勝った、と言うことで世界の多
くのチエス・フアンが日本将棋に多大の関心を示してい
る、と聞いているがこのことは日本将棋の今後の発展の
ために、多いに慶賀すべきことと思われる。と共に本発
明の矢印式将棋棋譜は英数字と矢印だけで流動的に駒の
動きを表わすので外国人には苦手であろう日本語を勉強
することが非常に少なくて将棋の面白さを満喫すること
ができ、言葉の壁を破って日本将棋と外国人の間の重要
なパイプ役となり日本将棋が世界に向けて普及飛躍でき
る。又女性で将棋は全く知らない人が将棋の初歩の駒の
動き方を少し習って、請求項3に出てくる4点セットで
「王の囲い方の基本」を本発明の矢印式将棋棋譜で小学
生の子供さんと毎日将棋に興じることが出来、親子のコ
ミニュケーション、親子の頭脳鍛練、等一石二鳥どころ
かそれ以上の効果が期待できる手段となる。
Similar to Japanese shogi, many Chess Juan in the world said that chess, which is prevalent in Europe and the United States, as well as chess, which has become popular worldwide, and computer shogi in recent years have won Japanese shogi. I have heard that they have shown a great deal of interest in Japanese shogi, but this is something that should be keenly done for the future development of Japanese shogi. In addition, the arrow-type shogi score of the present invention uses only alphanumeric characters and arrows to express the movement of pieces in a fluid manner, so it is very unlikely for foreigners to study Japanese, so enjoy the fun of shogi Breaks down the language barrier and becomes an important link between Japanese shogi and foreigners. In addition, a woman who does not know shogi at all learns a little how to move the elementary pieces of shogi, and uses the four-point set described in claim 3 to explain "the basics of enclosing the king" with the arrow-type shogi score of the present invention. It is possible to play shogi every day with children of elementary school children, and it is a means that can be expected to be more effective than two birds with one stone, such as communication between parents and children, brain training of parents and children.

【0014】[0014]

【発明の実施の形態】本発明の矢印式将棋棋譜を使って
請求項の順にしたがって追ってみよう。請求項1の記載
については、二つの方法が考えられるがその1は将棋の
専門家が内容を良く吟味して矢印式将棋棋譜を作成す
る。その2は矢印式将棋棋譜を自分で作成することはさ
して難しいことでも無く専門棋士でなければできないこ
とではない。従来の棋譜を手に入れて図4のマスのなか
に入れて行くだけで事がたりる、むしろ矢印式将棋棋譜
を作ることで別の角度より将棋の本質を再認識する良い
機会にもなる。この次の請求項3のところで出てくるが
4点セットを使えば尚楽しく将棋の別途の勉強になり、
この矢印式将棋棋譜を完成させて、ゆっくり将棋盤上の
駒を矢印式将棋棋譜の矢印にしたがって駒を並べて行
く、今度は棋譜を並べることに神経を使わずに済むので
将棋本来の進行に全神経を集中でき将棋の醍醐味、駆け
引きの妙味、受けの技術、攻めの筋、等々初心者に経験
できなかった専門家の味を体験できる。先ずどれでも一
局だけ特定の勝負を矢印式将棋棋譜で置いてみると、そ
の良さが解かるようになりいろいろな面で一段と向上す
る、次々と何局かを置いて行くのが上達えの近道にな
る。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Let's follow the order of claims using the arrow-type shogi record of the present invention. Regarding the description of claim 1, two methods are conceivable. In the first method, a shogi expert examines the contents well and creates an arrow-type shogi record. Second, it is not difficult to create an arrow-type chess record by yourself, and it is not something that only a professional shogi player can do. You can get the traditional chess record and put it in the box in Fig.4. Rather, making an arrow-type shogi record is a good opportunity to re-recognize the essence of shogi from another angle. . In the next claim 3, if you use the 4-piece set, it will be fun to study shogi separately,
Complete this arrow-type shogi record, and slowly arrange the pieces on the shogi board according to the arrows of the arrow-type shogi record. You can concentrate on your nerves and experience the true pleasure of shogi, the sensation of bargaining, the skill of receiving, the aggression, the taste of professionals that you could not experience for beginners. First of all, if you put a specific game on an arrow-type shogi record for only one station, you can understand its goodness and it will improve further in various aspects, it is better to put several stations one after another Be a shortcut.

【0015】請求項2の記載については、将棋の内容が
相当複雑化し幾つもの枝分かれした局面が出てくるよう
に成って来ると、初心者にはかなり難しくなってくる、
将棋雑誌などに専門家の技術解説が出てくるがこれが初
心者には複雑すぎて十分に消化し切れない事があるが、
この時、将棋の専門家が本発明の矢印式将棋棋譜に工夫
を施して、その枝分かれした局面別に矢印と英数番号を
色分けして記入する。また必要に応じて駒別に矢印と英
数番号を色分けして記入することもできる。以上初心者
とか外国人に解かりやすい新しいタイプの将棋解説書を
作ることが出来る。
Regarding the description of claim 2, if the content of shogi becomes considerably complicated and a number of branched phases appear, it becomes considerably difficult for a beginner.
Expert technical commentary appears in shogi magazines etc., but this may be too complicated for beginners to fully digest,
At this time, a shogi expert devises the arrow-type shogi score of the present invention, and color-codes the arrows and alphanumeric numbers for each of the branched phases. If necessary, the arrow and the alphanumeric number can be entered in different colors for each piece. As described above, a new type of shogi commentary that can be easily understood by beginners and foreigners can be created.

【0016】請求項3の記載については、「矢印式将棋
棋譜4点セット」を使うことによって初心者が将棋を研
究することの労力が緩和される様に工夫されたもので。
これは(イ)整理用棋譜綴りの用紙綴り帖、(ロ)対局
スタートの駒配置図用紙綴り帖、(ハ)将棋盤罫線入り
白紙用紙綴り帖、(ニ)駒型の切り取りシール。でこれ
を使って本発明の矢印式将棋棋譜を作って行く。先ず
(イ)は(図6)に記載してあるごとく将棋の記録を取
るのに使う。(ロ)は(図3)に記載してあるごとく将
棋を開始する時のスタート図である。(ハ)は(図2)
に記載してあるごとく将棋盤だけの白紙の図である。
(ニ)は将棋の駒の、王・飛・角・金・銀・桂・香・
歩、の8種類と、王と金以外の6種類の「成る」事ので
きる駒の裏面と、打駒の表示のしてある王以外の駒7種
類、の合計21種類の駒の、切り取りシールを作る。こ
れを一枚一枚切り取って図2のマス目の必要位置に駒の
シールを貼り付けて行く。矢印の記入方法については、
マス目は正方形になっているのでその対角線を利用して
矢印を書いて行くのを基本にして、その余白を上手に利
用し、次の矢印えの連結には出来るだけその線を結合し
て行けば、次々と打つ手筋の関連が理解できる。この記
入方法は矢印式将棋棋譜を作ってみればすぐ理解できる
ようになってくる。この4点セットを使うと、従来の棋
譜を読む研究の労力を緩和し、説明書に記載してある順
序にしたがって矢印式棋譜を作るだけに頭を使うように
して、これが出来あがってから、矢印式棋譜を見れば、
その将棋の局面の流動的状況が頭の中に明確に成ってく
る様になる。将棋は構想の学問である、昔から王候・貴
族・武将等々が将棋を嗜なんだ最大の理由は、この構想
力を練ることに意義が有り、又将棋を勉強する人の最大
の理由もここにある。本発明の矢印式将棋棋譜を利用す
ることにで将棋の実力を上げて行く事えの援けになる。
According to the third aspect of the present invention, the use of the "arrow-type shogi score set of four" reduces the effort of a beginner to study shogi.
These are (a) a paper spelling spelling book for organizing chess, (b) a paper spelling sheet for game start layout, (c) a blank paper spelling sheet with shogi board ruled lines, and (d) a piece-shaped cutout sticker. This is used to make the arrow-type shogi record of the present invention. First, (a) is used to record shogi as described in (FIG. 6). (B) is a start diagram when shogi is started as described in (FIG. 3). (C) is (Fig. 2)
It is a blank sheet only of the shogi board as described in.
(D) is the shogi pieces, king, flying, horn, gold, silver, katsura, incense,
A total of 21 kinds of cut-out stickers are made of 8 types of steps, the back of 6 types of "composed" pieces other than king and gold, and 7 types of pieces other than king with a percussion mark displayed . This is cut out one by one, and a sticker of a piece is pasted on a required position of the square in FIG. For information on how to fill the arrows,
Since the square is a square, it is based on writing an arrow using the diagonal line, using the margin well, and connecting the line as much as possible to connect the next arrow If you go, you can understand the relationship between the struts to hit one after another. This entry method can be easily understood by making an arrow-type shogi record. By using this 4-point set, you can ease the research effort of reading traditional game records, use your head only to make arrow-type game records in the order described in the manual, and after this is completed, If you look at the arrow-type game record,
The fluid situation of the shogi phase becomes clear in my mind. Shogi is a study of conception.The biggest reason why kings, aristocrats, warlords, etc. have tasted shogi since ancient times is that it is meaningful to work on this concept, and also the biggest reason for those who study shogi. It is here. The use of the arrow-type shogi record of the present invention helps to improve the shogi's ability.

【0017】請求項4の記載については、各種ゲーム機
器、パソコン機器、えの矢印式将棋棋譜の応用は今後時
代の発展と共にさまざまな方向に進展して行く可能性を
秘めており、これらの研究を進めて行けば将棋の発展に
役立つと思はれる。将棋の専門家の役にも立つであろう
し、外国人、将棋の勉強のスタートの遅れた人、社会人
で将棋だけに専念できない環境の人、学生で将棋を専門
にできない人、等々の将棋勉強の援けになる。
Regarding the description of claim 4, the application of various game machines, personal computer devices, and en-arrow shogi game records has the potential to evolve in various directions with the development of the era in the future. I think it will be useful for the development of shogi. It will also serve as a shogi expert, shogi for foreigners, people who have started studying shogi late, people who are professionals who can not concentrate exclusively on shogi, students who can not specialize in shogi, etc. It will help you study.

【0018】請求項5の記載については、どのような勝
負事でも基本が最も大切であることは当然のことで実施
例のところで、「王の囲い方の基本形態」「各種攻撃用
戦略の基本形態」について説明してあるが、この「守
り」と「攻め」の基本形態が、各々十数項目ずつある
が、案外頭の中に入ってない人が多く、これが出来れば
もう初心者の域を脱しているわけである。本発明の矢印
式将棋棋譜でこの基本形態を時間を掛けて習熟する事が
大切である。咀嚼(そしゃく)しないままの丸暗記でも
う自分のものになったと思う錯覚が恐い、ここらの判断
が難しいがおおむね自分に都合の良いように解釈してい
る場合が多いと思われるので常に己に厳しくこの道の研
鑽に努めるのが将棋の上級者になろうとする人の大切な
心構えと思はれる。又忘れてはならない事は将棋や囲碁
で定石を学び知るのが本来の学問だとする思潮が強すぎ
て定石外の独創性を危険視したり異端視したりしてはい
けない、初心者といえども案外専門家の気がつかない盲
点があるかも知れないのが将棋の魅力の一つでありこの
矢印式将棋棋譜は作るときに手間がかかるが、できあが
ってからの思考が楽になる、又難しいことを解決すると
きにこれをに分解して、簡単にしてから見直してみる
と、案外楽に糸が解けることもある、「棋譜」を「矢
印」に変形さすだけで、ずいぶん思考が楽になり、その
流動性とあいまって、発想の転換に、役に立つことは間
違いない、本発明の矢印式将棋棋譜を使って「守り」と
「攻め」の極意を研究する。
Regarding the description of claim 5, it is natural that the basics are the most important in any game, and in the embodiment, "basic form of enclosing king", "basic form of various attack strategies" The basic form of this "defense" and "attack" has more than a dozen items each, but many people are not in the unexpected head, and if this can be done, it has already escaped the area of beginners That is. It is important to take time to master this basic form with the arrow-type shogi record of the present invention. The illusion that you have already become your own by memorizing without chewing (chewing) is scary, it is difficult to judge these things, but it is thought that it is often interpreted in a way that is convenient for you. Strictly studying this path seems to be an important attitude for those who want to become advanced shogi players. Also, it is important to remember that learning shogi and goseki is the only discipline that must be learned.You must be a novice. One of the charms of shogi is that there may be blind spots that may not be noticed by unexpected experts, and this arrow-type shogi score takes time and effort to make, but it makes it easier to think after it is completed and difficult. When you solve it, you can break it down, make it simple, and review it.Sometimes, you can easily unravel the thread. It is undoubtedly useful for the change of ideas, combined with the gender. We study the secrets of "defense" and "offensive" using the arrow-type shogi record of the present invention.

【0019】請求項6の記載については、専門家の作っ
た、各種詰め将棋問題、棋力テスト設問、将棋の1ポイ
ント設問、を請求項1、請求項2、の要領で研究しなが
ら設問を解くときに新しい解説用矢印式将棋棋譜を作れ
ば将棋の初心者には又新しい将棋の魅力が生まれてく
る。以上実施の形態の説明をしたが、ついでに棋譜を作
るときの画面を少しでも大きくして文字を少なくし矢印
を入れるようにすれば掲載する局面を流動的に表現でき
初心者には猶ほ将棋えの親近感が増えてくる、本発明の
請求項3の4点セットもA4用紙にして見やすく設計し
た。
In the case of solving the questions while studying the various stuffed shogi problems, the shogi power test questions, and the one-point questions of shogi made by the expert in the manner of claims 1 and 2, If a new arrow-style shogi record for commentary is created, a new shogi appeal will be born again for beginners of shogi. Although the embodiment has been described above, if the screen for making a game record is made a little larger, the number of characters is reduced, and if an arrow is inserted, the posting phase can be expressed in a fluid manner, and for beginners, it is a good time The four-piece set according to claim 3 of the present invention, in which the familiarity of the present invention increases, is also designed to be easy to see by using A4 paper.

【0020】[0020]

【実施例】本発明の矢印式将棋棋譜の実施例の可能性に
就いては、特許請求の範囲の請求項と、発明の実施の形
態で詳しく説明した。今後出願後に作製される実施例を
纏めてみると。既に述べた請求項3の、4点セットを使
って、守りの型の矢印式将棋棋譜と。攻めの型の矢印式
将棋棋譜、を自分で作製することが出来る。また数多く
の将棋対局実戦譜の中から選出した自分の好みの棋譜を
矢印式将棋棋譜で一つ一つ丁寧に築き上げて行くことが
できる。次に請求項1、と請求項2、で説明した矢印式
将棋棋譜を使って作製した、新しいタイプの将棋の参考
書を発売すれば将棋の初心者にとってはこのうえもない
福音である。次に4点セットで作成するのが複雑で困難
な局面の出てくる実戦譜を将棋専門棋士が入念に研究し
たうえ矢印式将棋棋譜を出版することができ、必要に応
じて矢印のカラー付のものを出版することもできる。又
初心者向けの入門書、将棋の手筋の解説書、等々を矢印
式将棋棋譜で出版すれば初心者の将棋技術向上に大変役
に立つ。各種ゲーム機器、およびパソコン機器類で画像
でもつて、将棋の技術向上に役立てる、矢印式将棋棋譜
えの応用に就いては電子機器類の専門家の協力を期待す
るもので、ソフトえの応用に就いては期待するところ大
である。又将棋の基本勉強に大切な「王の囲い方」に金
矢倉囲い、美濃囲い、高美濃囲い、美濃銀冠囲い、舟囲
い、カニ囲い、雁木、銀矢倉囲い、左美濃囲い、四枚美
濃囲い、振り飛車穴熊囲い、居飛車穴熊囲い、等々があ
る。次に「攻撃の方法」として石田流、急戦石田流三間
飛車戦法、棒銀戦法、ひねり飛車戦法、横歩取り作戦、
角変わり戦法、のような居飛車中心の戦法、と振り飛車
中心の戦法、として、原始中飛車、急戦中飛車、四間飛
車、三間飛車、二間飛車、中飛車、向い飛車、相振り飛
車、等々の戦法が有り、最近は、中座8五飛作戦、藤井
システム、等々最新式戦法が近年流行して来て、益々将
棋界も複雑多岐化し新しい戦法が出て来る可能性が有る
ので、本発明の矢印式将棋棋譜で将棋専門家が研究し
て、新しいタイプの将棋解説書が出版されれば初心者の
将棋の習得の援けになること大である。。
DESCRIPTION OF THE PREFERRED EMBODIMENTS The possibility of the embodiment of the arrow-type shogi record of the present invention has been described in detail in the claims and the embodiments of the invention. The following is a summary of examples produced after filing the application. An arrow-type shogi record of a defense type using the four-piece set of claim 3 described above. You can make your own offensive arrow-type shogi record. In addition, it is possible to carefully build one's favorite game record selected from a large number of chess game actual game records with the arrow-type shogi game record. Next, if a reference book of a new type of shogi made using the arrow-type shogi score described in claim 1 and claim 2 is released, it is an excellent gospel for beginners of shogi. Next, a professional shogi chess player carefully studies the actual battle score, which is difficult and difficult to create with a set of four points, and can publish an arrow-type chess game record, with arrow colors as necessary You can also publish If you publish an introductory book for beginners, a guide to shogi, etc. in an arrow-style shogi record, it will be very useful for improving shogi skills for beginners. The application of arrow-type shogi shogi, which can be used to improve the technology of shogi by using images on various game devices and personal computer devices, is expected to cooperate with experts in electronic devices. It is great to expect. In addition, it is important to learn the basics of chess, `` King's enclosure '' is Kanayakura enclosure, Mino enclosure, Takamino enclosure, Mino silver crown enclosure, boat enclosure, crab enclosure, gangi, Ginyakura enclosure, left Mino enclosure, four pieces Mino There are fences, swinging bears, bears, and so on. Next, "Issue Ryu", "Ishida Ryu Mima Hikami Tactics", "Silver Silver Tactics", "Tweak Hiki Tactics", "Yokohama"
Turnaround tactics, such as Iwaki-centered tactics, and swinging rook-centered tactics, such as primordial midships, rushing midships, four-way territory, three-way territory, two-way territory, medium-type trajectory, head-to-way territory, phase swing-type There are tactics, etc., and recently, the latest tactics such as the operation of Nakaza 885 flying, the Fujii system, etc. have become popular in the recent years, and the shogi world is becoming more and more complex and diversified, and new tactics may come out. A shogi expert researching the shogi score of the present invention using the arrow-type shogi score and publishing a new type of shogi commentary will help beginners learn shogi. .

【0021】[0021]

【発明の効果】本発明の矢印式将棋棋譜の効果は将棋の
初心者向けで、幼児、小学生、中学生、高校生、職場の
新入社員、老人、将棋は初めての女性、等々、又外国人
で漢字は苦手だが日本将棋を勉強したい人達に本発明の
矢印式将棋棋譜を提供し今までよりも割合に楽に将棋の
上達を期待することが出来るようになる。従来の将棋棋
譜と本発明の申請図の(図1)と(図4)を並べて眺め
てみればその効果は一目瞭然である。些か私事で恐縮至
極だが本考案者が将棋を始めて四年間にN・H・Kのビ
デオテープを150枚くらい撮ってそのうち、攻防に味
の有る対局を50枚以上、本発明の矢印式将棋棋譜を作
って研究した結果、比較的短期間で可なりの成果を得た
ことは68歳で将棋を始めて72歳で可成り上達する、
と言うことをご参考にしていた頂きたい。
[Effect of the invention] The effect of the arrow-type shogi score of the present invention is for shogi beginners, infants, elementary school students, junior high school students, high school students, new employees at work, elderly people, shogi is the first woman, etc. The arrow-type shogi score of the present invention is provided to those who are not good but want to study Japanese shogi so that they can expect to improve shogi more easily than ever before. The effect is obvious at a glance when the conventional shogi record and the application diagram of the present invention (FIG. 1) and (FIG. 4) are viewed side by side. The inventor started playing shogi in the last four years and took about 150 video tapes of N, H, and K. More than 50 games with a taste of offense and defense, the arrow-type shogi of the present invention. As a result of making and studying a chess record, it was found that considerable results were obtained in a relatively short period of time.
I would like you to refer to that.

【図面の簡単な説明】[Brief description of the drawings]

【図1】図1の記載に就いては、将棋の対局のスタート
より18手目までを一区切りとしてこれを従来の棋譜で
表わしたもので、符号11では、矢印式将棋棋譜で使う
英数番号を順番に1〜18とつけたものである。符号1
の、B図とは棋譜の第一区分帯の符号を表わし、最初の
スタート図は符号A図と表わす、符号3、は黒抜きで先
手の記号、符号4は白抜きで後手の記号である、符号2
は従来の棋譜で(2六歩)と示してあるもので、(縦軸
2・横段六・駒の名前)の三個一組の、まとめの符号で
ある。
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a diagram of a conventional game record in which the 18th move from the start of a game of chess to the 18th game is represented by a conventional game record. Are sequentially numbered 1 to 18. Sign 1
, B shows the code of the first section of the game record, the first start diagram is shown as A, 3 is the first symbol in black, and 4 is the second symbol in white. , Code 2
Is (26 steps) in a conventional game record, which is a set of three codes of (vertical axis 2, horizontal row 6, and piece name).

【図2】図2の記載に就いては、これは将棋盤の図面で
あり、符号14に示してあるA版4号の用紙を使う、又
これは請求項3の記載に説明してある、4点セットの
(ハ)の貼り付け用紙の図でもある。符号5は将棋盤図
の縦、横の罫線で、符号6は縦軸の英数番号、符号7は
横段の漢数番号、符号8は先手の持ち駒の記載欄、符号
9は後手の持ち駒の記載欄、である。
FIG. 2 is a drawing of a shogi board, which uses the A-version No. 4 paper indicated by reference numeral 14, and which is described in claim 3. It is also a diagram of the pasting paper of (c) of a four-point set. Reference numeral 5 is a vertical and horizontal ruled line of the shogi board diagram, reference numeral 6 is an alphanumeric number on the vertical axis, reference numeral 7 is a Chinese number in the horizontal row, reference numeral 8 is a description field of the first hand, and reference numeral 9 is a rear hand. Column.

【図3】図3の記載に就いては、この図は対局のスター
ト図で対局者が先手、後手と将棋盤に向かい合って着座
し、合計40枚の駒を規定通りに並べたときの図で。対
戦者双方が振り駒等の規定の方法で先手と後手を決め
る。そして先手より順に1手ごとに二人が交互に駒を進
めて行く、ここで大切なのはこの棋譜の表示の基準をど
こにおくかと言うことだが。符号3の黒抜き符号の位置
を基準に考え先手番のこの位置を、上・下・左・右の基
準にすることで、左・右は右上の縦第一マスを1とし、
左に向かって1〜9と英数番号で表わし、上・下は一番
上の段を一とし上から下に向かって一〜九と漢数字で表
わし、この縦・横番号の組み合わせに駒の名前を入れて
図1の1手目7六歩)、2手目(3四歩)、と言うふう
に縦・横81マスに各々の名前をつけてある、以上が図
3の概略の説明である。
FIG. 3 is a diagram showing a start of a game, in which a player sits facing a shogi board with a first player, a second player, and a total of 40 pieces arranged as prescribed. so. Both opponents decide the first move and the second move by the prescribed method such as a swing piece. Then, the two players alternately advance the pieces in order from the first move, and the important thing here is where to set the reference for displaying this game record. Considering the position of the black symbol of code 3 as a reference, this position of the first move is used as a reference for upper, lower, left and right, so that the first vertical cell at the upper right is 1 for left and right,
It is represented by alphanumeric numbers 1 to 9 to the left, top and bottom are represented by 1 to 9 and Chinese numerals from top to bottom with 1 to 9 at the top, and this combination of vertical and horizontal numbers The first and second steps (3 and 4 steps in Fig. 1) are given the names of the 81 vertical and horizontal squares, respectively. It is.

【図4】図4の記載に就いては、この図が本発明の矢印
式将棋棋譜の説明に一番大切な図で。従来の棋譜の代わ
りに符号11の英数番号と符号10の矢印とに依って将
棋の局面の変化を示したもので図3のスタート図から対
局者は一手一手相手の出方に応じて駒を進めて、符号1
2の1〜18手目まで進んだもので。図1の「従来の棋
譜」を本発明の図4の「矢印式将棋棋譜」に変えたもの
であり。図1と図4の双方を並べて眺めてみれば、一目
瞭然、矢印式将棋棋譜が、はるかに解りやすく成る。此
れで新しい感覚で将棋を見直すことが出来る様になり、
老若男女、外国人までもが親近感を持つようになれば、
日本将棋の発展にこの上もないことである。
FIG. 4 is the most important diagram for describing the arrow-type shogi record of the present invention in the description of FIG. Instead of the conventional game record, the change of the phase of shogi is indicated by the alphanumeric number 11 and the arrow 10 and the player starts playing from the start diagram in FIG. To sign 1
It is advanced to the 1st to 18th moves of 2. The "conventional game record" of FIG. 1 is changed to the "arrow-type game record" of FIG. 4 of the present invention. If you look at both FIG. 1 and FIG. 4 side by side, the arrow-type shogi score will be much easier to understand. Now you can review shogi with a new sense,
If young and old, men and women, even foreigners, have a feeling of closeness,
This is what makes Japanese chess so great.

【図5】図5の記載に就いては、図4の最終手の局面を
示めし、これを1図として、引き続き2図・3図・4図
・・・・・・・と終局図まで続いて行く。この図は居飛
車と振り飛車と言う将棋の代表的な対局の序盤を示した
ものである。この他かに実施例(0020)のところで
少し説明するが将棋の「守りの型」「攻めの型」等々の
定跡を勉強をするときとか、全ての将棋の対局について
の記録とか、で本発明の矢印式将棋棋譜を使って数多く
の将棋の事例を研究をすることができる。今まで小学生
で全国大会で優秀な成績を収めた人がプロ棋士に成るこ
とが多かった様であるが、少し遅れて、中学、高校、大
学、社会人、に成ってから将棋の勉強を始めた人でも、
その遅れを取り戻して、矢印式将棋棋譜で勉強し、将棋
の高段者にも成れるし、その中からプロ棋士を目指す人
が出るようになればこんな悦ばしいことはない。
FIG. 5 shows the final phase of FIG. 4 with the description of FIG. 5 as one figure, and continues to FIG. 5, FIG. 3, FIG. 4, FIG. Go on. This figure shows the beginning of a typical game of shogi called “Iburi” and “Shuribashi”. In addition to this, a little explanation will be given in the embodiment (0020). However, when studying the fixed traces such as "defense type" and "offensive type" of shogi, or recording all the chess games, the present invention You can study many shogi cases using the arrow-type shogi record. It seems that many elementary school students who achieved excellent results in the national tournament often became professional shogi players, but after a little delay, they began studying shogi after becoming junior high school, high school, university, and working adults. People
To catch up with that delay, study with the arrow-type shogi record, become a high-ranked shogi player, and if there are those who aim to become professional chess players, there will be no such pleasure.

【図6】図6の記載に就いては、請求項3の四点セット
に使う表紙の参考図であり。符号14は、A4型用紙を
表わしてある。作成の日付、棋譜の番号、棋譜のタイト
ルの名称、スポンサー企業の名称、対戦者の名前、先
手、後手の区別と勝ち負けの符号、解説者の名前、解説
者の戦型予想、その他の記録、対戦戦型とその特徴等
々、を記録し後日矢印式将棋棋譜を参考にしていろいろ
なデータをとるときの大切な資料になるものである。
FIG. 6 is a reference drawing of a cover used in the four-point set according to claim 3; Reference numeral 14 indicates A4 type paper. Date of creation, number of the game record, title of the game title, name of the sponsor company, name of the opponent, distinction of the first mover and second mover and the sign of winning or losing, signator's name, commentator's type prediction, other records, competition It will be an important material when recording various types of data, such as fighting styles and their characteristics, and referring to the arrow-type shogi game record at a later date.

【符号の説明】[Explanation of symbols]

1、将棋の記録を取る棋譜を作るときに、一局の将棋の
百数十手以上の手数を十枚以上の区分に分けてA、B、
C、D、・・・・・と分類したときの各区分につける符
号。図1の符号1にて詳しく説明した。 2 将棋の駒の位置を表わす記号で三個が一組に成って
おり、縦軸を英数字、横段を漢数字、最後が駒の名前に
成っている。 3、将棋盤の図に表わす黒塗りの符号で将棋盤の右下に
書き将棋対局者の先手番を表わし、将棋棋譜の表示の基
準は符号3の位置を基準にして、上・下・左・右と表わ
す。 4、将棋盤の図に表わす白抜きの符号で将棋盤の左上に
書き将棋対局者の後手番を表わす。 5、将棋盤に引いた縦と横の罫線、請求項3の四点セッ
トに用いてそのマス目の寸法は2糎くらいとしてある。 6、将棋盤の縦マスにつけた英数番号で右肩より左方向
え、1〜9までとつけてあり将棋の棋譜を作るときの縦
マスの組合わせ番号で英数字で表わす。 7、将棋盤の横段につけた漢数字番号で最上段より下方
向、え一〜九までつけてあり将棋の棋譜を作るときの横
段の組み合わせ番号で漢数字で表わす。 8、将棋対局者の先手番の持ち駒を書く欄で右より左に
上位の駒より順に書く。 9、将棋対局者の後手番の持ち駒を書く欄で上から下え
上位の駒より順に書く。 10、本発明の矢印式将棋棋譜に用いる「矢印」。 11、将棋の一手一手につける番号を英数字で表わした
もの。 12、符号1の局面の一手目よりその区分の最後までの
手数の内容。 13、王、飛、角、金、銀、桂、香、歩、の八種類の駒
の名前で、請求項3の4点セットに用いるときには字の
大きさを34か38ポイントにしてある。 14、請求項3の四点セットに用いる用紙の寸法でA版
4号を用い従来の将棋の解説に使った用紙よりもスペー
スに余裕を持たせて英数番号や矢印を書き入れるのに便
利で見易い様に工夫してある。
1. When making a game record that records shogi, divide the number of hands of more than a hundred shogi in one station into ten or more divisions, A, B,
A code assigned to each category when classified as C, D,.... This has been described in detail with reference numeral 1 in FIG. 2. Symbols representing the positions of the pieces of shogi, three of which are in a set, the vertical axis is alphanumeric, the horizontal row is Chinese numerals, and the last is the name of the piece. 3. Write the black symbol on the shogi board in the lower right corner of the shogi board to indicate the first move of the shogi player. -Expressed as right. 4. A white code shown in the figure of the shogi board is written on the upper left of the shogi board to indicate the turn of the shogi player. 5. The vertical and horizontal ruled lines drawn on the shogi board, and the dimensions of the squares used for the four-point set of claim 3 are about 2 cm. 6. The alphanumeric number assigned to the vertical square of the shogi board is leftward from the right shoulder and is assigned from 1 to 9 and is represented by an alphanumeric character with the combination number of the vertical square when making a shogi record. 7. Kanji numbers attached to the horizontal row of the shogi board, numbered from the top to the bottom, from E1 to N9, and the combination number of the horizontal row when making a chess record for shogi is expressed in Chinese numbers. 8. In the column for writing the player's first hand piece of the shogi player, write the piece in order from the upper left to the right. 9. Write down the top player's pieces from the top in the column to write the last player's possession of the shogi player. 10. The "arrow" used in the arrow-type shogi record of the present invention. 11. The numbers given to each move of shogi are represented by alphanumeric characters. 12, the content of the number of moves from the first move to the end of the classification in the aspect of reference numeral 1. 13. The names of eight types of pieces, such as king, flying, horn, gold, silver, katsura, incense, and a step. When used in the four-point set of claim 3, the character size is set to 34 or 38 points. 14. Convenient for writing alphanumeric numbers and arrows with more space than paper used for conventional shogi commentary using the A version No. 4 in the paper dimensions used for the four-point set of claim 3. It is devised so that it is easy to see.

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 将棋棋譜を将棋盤の図形の上に矢印と英
数番号にて表わす矢印式将棋棋譜。
1. An arrow-type shogi record in which a shogi record is indicated by an arrow and an alphanumeric number on a shogi board figure.
【請求項2】 将棋棋譜の進行途中、本譜(対局の本番
のこと)以外の幾通りもの手段が考えられる局面でその
幾通りか枝分れする局面ごとに色分けした矢印と英数字
番号にて表わす矢印式将棋棋譜。
2. During the course of a shogi record, a number of different means other than the actual score (playing the game) are considered. Arrow-type shogi record.
【請求項3】 矢印式将棋棋譜4点セットを使って初心
者が従来の棋譜を読むことの難しさを理解しやすい方式
に切り替えるように工夫した技術を構成する矢印式将棋
棋譜。
3. An arrow-type shogi score comprising a technique devised so that a beginner can switch to a method that makes it easy for a beginner to understand the difficulty of reading a conventional game score using a four-point set of arrow-type shogi scores.
【請求項4】 各種ゲーム機器、及びパソコン機器類を
応用して画像でもって将棋の技術上の上達に役立て又楽
しみを増やすことができる矢印式将棋棋譜。
4. An arrow-type shogi record that can be used to improve shogi's technical skills and increase enjoyment with images by applying various game machines and personal computer devices.
【請求項5】 各種王の囲い方の基本形態と各種攻撃用
戦略の基本形態をそれぞれの初手より完成されるまでの
手数を構成する矢印式将棋棋譜。
5. An arrow-type shogi record comprising the number of steps required to complete the basic form of how to enclose various kings and the basic form of various strategies for attack from their first move.
【請求項6】 各種詰め将棋問題、棋力テスト設問、将
棋の1ポイント設問等々の設問を構成する矢印式将棋棋
譜。
6. An arrow-type shogi record that constitutes various shogi questions, shogi test questions, one-point shogi questions, and the like.
JP2001179380A 2001-05-10 2001-05-10 Arrow mark type shohgi record Pending JP2002331065A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001179380A JP2002331065A (en) 2001-05-10 2001-05-10 Arrow mark type shohgi record

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001179380A JP2002331065A (en) 2001-05-10 2001-05-10 Arrow mark type shohgi record

Publications (1)

Publication Number Publication Date
JP2002331065A true JP2002331065A (en) 2002-11-19

Family

ID=19019947

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001179380A Pending JP2002331065A (en) 2001-05-10 2001-05-10 Arrow mark type shohgi record

Country Status (1)

Country Link
JP (1) JP2002331065A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015204969A (en) * 2014-04-18 2015-11-19 株式会社藤商事 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015204969A (en) * 2014-04-18 2015-11-19 株式会社藤商事 Game machine

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