JP2002325880A - Game board - Google Patents
Game boardInfo
- Publication number
- JP2002325880A JP2002325880A JP2001171790A JP2001171790A JP2002325880A JP 2002325880 A JP2002325880 A JP 2002325880A JP 2001171790 A JP2001171790 A JP 2001171790A JP 2001171790 A JP2001171790 A JP 2001171790A JP 2002325880 A JP2002325880 A JP 2002325880A
- Authority
- JP
- Japan
- Prior art keywords
- game board
- character
- ball
- diversity
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Toys (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】 本発明は卓上用ゲーム盤で
遊戯機器の分野です。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention is in the field of tabletop game boards and play equipment.
【0002】[0002]
【従来の技術】 親子や子供たちが、卓上で共に遊べる
ゲーム盤でキャラクターの用具や、手足、尻尾等を回転
させて球技をするゲーム盤は従来ありません。[Prior Art] There has never been a game board in which parents and children or children can play together on a table, and there is no game board that plays ball games by rotating character's equipment, limbs, tails, etc.
【0003】[0003]
【発明が解決しようとする課題】 人や動物やロボット
等のキャラクターの用具や手足や尻尾等を回転させる事
により変化や障害物のあるゲーム盤のさまざまのゴール
に球を打ちこんで得点を競いゲームを楽しむ。もちろん
一人でても楽しめる。[PROBLEMS TO BE SOLVED] A game in which a player competes for a score by rotating a tool, a limb, a tail, or the like of a character such as a person, an animal, or a robot, and hitting various balls on a game board having changes and obstacles. Enjoy. Of course, you can enjoy it alone.
【0004】[0004]
【課題を解決する為の手段】 キャラクター等の頭部を
指で摘んで回転させてキャラクター等の用具や手足や尻
尾を回転させて球をゴールに打ち込み、順番でケームを
楽しむ。回転のさせ方は電動リモコンその他も可。[Means for Solving the Problems] Grab the head of a character or the like with a finger and rotate it to rotate a tool or a limb or a tail of the character or the like and drive a ball into a goal to enjoy a game in order. The method of rotation is also possible with electric remote control and others.
【0005】[0005]
【発明の実施の形態】 キャラクター等を盤から軸を通
してセットし、キャラクター等の頭部を指で摘んで用具
や手足や尻尾を回転させて球をうつ。球は常にゴール以
外はいずれかのキャラクター等が球を打つ位置に転がり
込むように盤に変化がつけられている。BEST MODE FOR CARRYING OUT THE INVENTION A character or the like is set from a board through a shaft, the head of the character or the like is pinched with a finger, and tools, limbs and tail are rotated to move a ball. The board is changed so that the ball always rolls to the position where any character hits the ball other than the goal.
【0006】[0006]
【発明の効果】 この発明の基本をもとにさまざまな多
様な楽しい球技のゲーム盤が展開出来る。キャラクター
のバリエーション、障害物のバリエーション、ゴールの
バリエーション、球技のバリエーションとしてはゴル
フ、ホッケー、水球などの類似性のあるさまざまなゲー
ムが展開出来る。遊戯ルールの多様性の中ででもさまざ
まな遊びが出来る。無限に展開出来るユーモア性、芸術
性や民族性の側面からもこのゲームの基本動作となるさ
まざまなキャラクター等の用具や手足や尻尾等の回転に
より球を打つ遊戯機器は親子の間や友人との間や個人と
してもさまざまな夢のある遊びが無限に生み出してゆけ
る。[Effects of the Invention] Based on the basics of the present invention, various and fun ball game boards can be developed. Various games with similarities such as golf, hockey, and water polo can be developed as variations of characters, obstacles, goals, and ball games. A variety of games can be played within the diversity of game rules. From the aspect of humor, artisticity and ethnicity that can be developed infinitely, the game's basic operation is to use various characters and other equipment and play equipment that hits the ball by rotating limbs, tails, etc. Plays with various dreams can be created indefinitely, even between individuals.
【図1】 斜視図FIG. 1 is a perspective view
【図2】 キャラクター等の正面図[Figure 2] Front view of characters etc.
【図3】 キャラクター等の側面図[Figure 3] Side view of a character etc.
【図4】 キャラクター等の平面図FIG. 4 is a plan view of a character or the like.
1 ゲーム盤 2 キャラクター等 3 キャラクター等の持つ用具 4 球を打つ為のキャラクター等の回転軸 1 Game board 2 Character etc. 3 Character possession tool 4 Rotation axis of character etc. to hit ball
Claims (1)
等(2)のキャラクターの持つ用具や手足や尻尾等
(3)の回転運動で球を打ち、ゴールに入れて競うゲー
ム盤。1. A game board which competes by hitting a ball with a rotary motion of a tool, a limb, a tail, etc. of a character such as a person, an animal, a robot or the like on a tabletop game board, and putting the ball into a goal.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001171790A JP2002325880A (en) | 2001-05-01 | 2001-05-01 | Game board |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001171790A JP2002325880A (en) | 2001-05-01 | 2001-05-01 | Game board |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2002325880A true JP2002325880A (en) | 2002-11-12 |
Family
ID=19013504
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001171790A Pending JP2002325880A (en) | 2001-05-01 | 2001-05-01 | Game board |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2002325880A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006510425A (en) * | 2002-12-18 | 2006-03-30 | シルビアス | Movable elements such as game tokens and related game systems |
-
2001
- 2001-05-01 JP JP2001171790A patent/JP2002325880A/en active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006510425A (en) * | 2002-12-18 | 2006-03-30 | シルビアス | Movable elements such as game tokens and related game systems |
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