JP2002008054A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2002008054A5 JP2002008054A5 JP2001129207A JP2001129207A JP2002008054A5 JP 2002008054 A5 JP2002008054 A5 JP 2002008054A5 JP 2001129207 A JP2001129207 A JP 2001129207A JP 2001129207 A JP2001129207 A JP 2001129207A JP 2002008054 A5 JP2002008054 A5 JP 2002008054A5
- Authority
- JP
- Japan
- Prior art keywords
- illumination
- space
- specular
- term
- diffuse
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US09/573,059 US6518968B1 (en) | 2000-05-17 | 2000-05-17 | Method and apparatus for performing H-space bump mapping suitable for implementation with H-space lighting in a graphics pipeline of a computer graphics display system |
| US09/573059 | 2000-05-17 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2002008054A JP2002008054A (ja) | 2002-01-11 |
| JP2002008054A5 true JP2002008054A5 (https=) | 2005-04-07 |
| JP4121717B2 JP4121717B2 (ja) | 2008-07-23 |
Family
ID=24290478
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2001129207A Expired - Fee Related JP4121717B2 (ja) | 2000-05-17 | 2001-04-26 | コンピュータ・グラフィックス表示システムのグラフィックス・パイプラインにおいてh空間照明と共に実施するのに適したh空間バンプ・マッピングを実行するための装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (2) | US6518968B1 (https=) |
| JP (1) | JP4121717B2 (https=) |
Families Citing this family (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6593925B1 (en) * | 2000-06-22 | 2003-07-15 | Microsoft Corporation | Parameterized animation compression methods and arrangements |
| US6980218B1 (en) * | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
| IL138123A0 (en) * | 2000-08-28 | 2001-10-31 | Accuramed 1999 Ltd | Medical decision support system and method |
| US6828980B1 (en) * | 2000-10-02 | 2004-12-07 | Nvidia Corporation | System, method and computer program product for z-texture mapping |
| JP3549871B2 (ja) * | 2001-07-27 | 2004-08-04 | 株式会社ソニー・コンピュータエンタテインメント | 描画処理装置及び方法、描画処理プログラムを記録した記録媒体、描画処理プログラム |
| US7313617B2 (en) | 2001-09-28 | 2007-12-25 | Dale Malik | Methods and systems for a communications and information resource manager |
| TW550520B (en) * | 2002-03-07 | 2003-09-01 | Ulead Systems Inc | Method for forming bump effect on 3D object in computer graphics |
| US6765584B1 (en) * | 2002-03-14 | 2004-07-20 | Nvidia Corporation | System and method for creating a vector map in a hardware graphics pipeline |
| US6954204B2 (en) * | 2002-07-18 | 2005-10-11 | Nvidia Corporation | Programmable graphics system and method using flexible, high-precision data formats |
| US7456851B2 (en) * | 2003-05-20 | 2008-11-25 | Honeywell International Inc. | Method and apparatus for spatial compensation for pixel pattern on LCD displays |
| US7298376B2 (en) * | 2003-07-28 | 2007-11-20 | Landmark Graphics Corporation | System and method for real-time co-rendering of multiple attributes |
| US7502024B2 (en) * | 2003-09-25 | 2009-03-10 | Honeywell International Inc. | Texture based circular arc generation |
| US7696995B2 (en) * | 2004-05-07 | 2010-04-13 | Valve Corporation | System and method for displaying the effects of light illumination on a surface |
| US7136071B1 (en) * | 2004-06-23 | 2006-11-14 | Nvidia Corporation | Method and apparatus for sampling non-power of two dimension texture maps |
| US20060018549A1 (en) * | 2004-07-20 | 2006-01-26 | Jianming Liang | System and method for object characterization of toboggan-based clusters |
| US7286139B2 (en) * | 2004-09-17 | 2007-10-23 | Via Technologies, Inc. | Partial guardband clipping |
| US20060209063A1 (en) * | 2004-10-12 | 2006-09-21 | Jianming Liang | Toboggan-based method for automatic detection and segmentation of objects in image data |
| US7385604B1 (en) * | 2004-11-04 | 2008-06-10 | Nvidia Corporation | Fragment scattering |
| USD552618S1 (en) * | 2005-07-14 | 2007-10-09 | Brother Industries, Ltd. | Graphic user interface for handheld terminal |
| GB2450260B (en) * | 2006-01-25 | 2011-09-14 | Pixar | Techniques for interior coordinates |
| USD567249S1 (en) * | 2006-01-30 | 2008-04-22 | Microsoft Corporation | Portion of a display screen with an animated image |
| USD565579S1 (en) * | 2006-01-30 | 2008-04-01 | Microsoft Corporation | Portion of a display screen with an animated image |
| US7752543B2 (en) * | 2006-02-17 | 2010-07-06 | Microsoft Corporation | Applying effects to a merged text path |
| USD566721S1 (en) * | 2006-04-17 | 2008-04-15 | Samsung Electronics Co., Ltd. | Display panel with a generated image for a PDA |
| US7859537B2 (en) * | 2007-01-23 | 2010-12-28 | Microsoft Corporation | Evaluation of self-intersecting vector graphics objects via planar map profiles |
| USD574391S1 (en) * | 2007-04-03 | 2008-08-05 | Samsung Electronics Co., Ltd. | Transitional image display for mobile phone |
| USD574841S1 (en) * | 2007-04-06 | 2008-08-12 | Samsung Electronics Co., Ltd. | Transitional image display for mobile phone |
| USD591760S1 (en) * | 2007-09-28 | 2009-05-05 | Microsoft Corporation | Portion of a display screen showing a user interface |
| USD580943S1 (en) * | 2007-09-28 | 2008-11-18 | Microsoft Corporation | Portion of a display screen showing a user interface |
| USD589968S1 (en) * | 2008-01-11 | 2009-04-07 | Samsung Electronics Co., Ltd. | Video image display for portable phone |
| EP2320381A1 (en) * | 2009-11-04 | 2011-05-11 | TomTec Imaging Systems GmbH | Method and device for visualizing surface-like structures in volumetric data sets |
| USD745559S1 (en) * | 2013-11-21 | 2015-12-15 | Microsoft Corporation | Display screen with animated graphical user interface |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5710876A (en) * | 1995-05-25 | 1998-01-20 | Silicon Graphics, Inc. | Computer graphics system for rendering images using full spectral illumination data |
| US5880736A (en) * | 1997-02-28 | 1999-03-09 | Silicon Graphics, Inc. | Method system and computer program product for shading |
| US5956042A (en) * | 1997-04-30 | 1999-09-21 | Hewlett-Packard Co. | Graphics accelerator with improved lighting processor |
| US6226006B1 (en) * | 1997-06-27 | 2001-05-01 | C-Light Partners, Inc. | Method and apparatus for providing shading in a graphic display system |
| US6188409B1 (en) * | 1998-09-24 | 2001-02-13 | Vlsi Solution Oy | 3D graphics device |
| US6297833B1 (en) * | 1999-03-23 | 2001-10-02 | Nvidia Corporation | Bump mapping in a computer graphics pipeline |
| US6583790B1 (en) * | 2000-03-17 | 2003-06-24 | Hewlett-Packard Development Company Lp | Apparatus for and method of converting height fields into parametric texture maps |
-
2000
- 2000-05-17 US US09/573,059 patent/US6518968B1/en not_active Expired - Lifetime
-
2001
- 2001-04-26 JP JP2001129207A patent/JP4121717B2/ja not_active Expired - Fee Related
- 2001-08-03 US US09/921,680 patent/US6922193B2/en not_active Expired - Lifetime
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP2002008054A5 (https=) | ||
| JP6293923B2 (ja) | スクリーンの位置によって異なる解像度のターゲットの複数レンダリングのテクスチャ・マッピングの傾き調整 | |
| JP4121717B2 (ja) | コンピュータ・グラフィックス表示システムのグラフィックス・パイプラインにおいてh空間照明と共に実施するのに適したh空間バンプ・マッピングを実行するための装置 | |
| US6016151A (en) | 3D triangle rendering by texture hardware and color software using simultaneous triangle-walking and interpolation for parallel operation | |
| US9626789B2 (en) | Implicit texture map parameterization for GPU rendering | |
| JP2020047266A5 (https=) | ||
| WO2002007092A8 (en) | Multiprocessor system for 3d image rendering | |
| EP1355276A3 (en) | System and method for distance adjusted rendering | |
| CN104822059B (zh) | 一种基于gpu加速的虚拟视点合成方法 | |
| WO2001048692A3 (en) | Method and apparatus for creating motion illusion | |
| CN104517313A (zh) | 基于屏幕空间的环境光遮蔽的方法 | |
| KR20100075351A (ko) | 모바일용 컴퓨터 그래픽 랜더링 방법 및 시스템 | |
| US9773342B2 (en) | Barycentric filtering for measured biderectional scattering distribution function | |
| CN103559721B (zh) | 一种基于图像梯度的三角剖分快速图像融合方法 | |
| US10049491B1 (en) | Dynamic global illumination system | |
| Nienhaus et al. | Sketchy drawings | |
| KR0166106B1 (ko) | 화상 처리 장치 및 그 방법 | |
| CN109636874B (zh) | 一种三维模型透视投影方法、系统及相关装置 | |
| JP2003505773A (ja) | テクスチャ付き表面のコンピュータグラフィックス画像を計算する方法及び装置 | |
| US20110102436A1 (en) | Smooth shading and texture mapping using linear gradients | |
| KR20240140624A (ko) | 고품질 vfx 구현을 위한 스마트 cg 랜더링 방법 | |
| CN111667558B (zh) | 基于虚幻引擎的绳索连接优化方法和相关设备 | |
| Kim et al. | A fast and efficient bump mapping algorithm by angular perturbation | |
| Kawata et al. | Direct point rendering on GPU | |
| JP4756107B1 (ja) | グラフィックス処理装置 |