JP2000202162A5 - - Google Patents
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- JP2000202162A5 JP2000202162A5 JP1999005633A JP563399A JP2000202162A5 JP 2000202162 A5 JP2000202162 A5 JP 2000202162A5 JP 1999005633 A JP1999005633 A JP 1999005633A JP 563399 A JP563399 A JP 563399A JP 2000202162 A5 JP2000202162 A5 JP 2000202162A5
- Authority
- JP
- Japan
- Prior art keywords
- determining
- line
- virtual camera
- objects
- point
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000875 corresponding Effects 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
Description
【特許請求の範囲】
【請求項1】
三次元仮想空間内に配置されたステージ及び複数のオブジェクトの二次元画像を生成するための仮想カメラの視線方向及び位置を決定する方法であって、
前記ステージを挟んで前記仮想カメラの反対側に基準点を設定する第1のステップと、
前記複数のオブジェクトの位置に基づいて該複数のオブジェクトの代表点を定める第2のステップと、
前記基準点及び前記代表点を含む直線上に、前記代表点から最も離れたオブジェクトまでの距離に基づいて、前記仮想カメラの位置を決定する第3のステップと、
前記基準点を向く方向に前記仮想カメラの視線方向を決定する第4のステップと、
を備える仮想カメラの視線方向及び位置の決定方法。
【請求項2】
前記第2のステップにおいては、前記代表点を、所定方向において最も離間するいずれか2つのオブジェクトの位置により定められる線分の内分点に基づいて定める、
請求項1記載の仮想カメラの視線方向及び位置の決定方法。
【請求項3】
前記第2のステップにおいては、前記代表点として、前記複数のオブジェクトの位置を頂点とする多角形の重心点を定める、
請求項1記載の仮想カメラの視線方向及び位置の決定方法。
【請求項4】
前記第2のステップにおいては、前記2つのオブジェクトに重み付けをし、前記内分点として、前記線分を該重み付けの比で分割する点を定める、
請求項2記載の仮想カメラの視線方向及び位置の決定方法。
【請求項5】
前記第2のステップにおいては、前記所定方向が、前記三次元仮想空間内に設けられた前記ステージに沿う任意の複数の方向であり、前記内分点を、該任意の複数の方向のそれぞれにおいて定める、
請求項2記載の仮想カメラの視線方向及び位置の決定方法。
【請求項6】
前記代表点が前記ステージの所定の領域に位置し、又は、所定の条件に合致するときに、前記基準点を変更するステップを備える、
請求項1記載の仮想カメラの視線方向及び位置の決定方法。
【請求項7】
前記視線ベクトルが所定の角度を超えて傾斜するときに、前記基準点の位置を変更するステップを備える、
請求項1記載の仮想カメラの視線方向及び位置の決定方法。
【請求項8】
請求項1〜7のいずれか1項に記載された仮想カメラの視線方向及び位置決定方法を実行して前記ステージ及び前記複数のオブジェクトの2次元画像を生成するように構成された、
画像処理装置。
【請求項9】
請求項1〜7のいずれか1項に記載された仮想カメラの視線方向及び位置決定方法を実行して前記ステージ及び前記複数のオブジェクトの2次元画像を含むゲーム画面が表示される、
ゲーム装置。
【請求項10】
コンピュータに請求項1〜7のいずれか1項に記載された仮想カメラの視線方向及び位置の決定方法における各ステップを実行するためのプログラムを記録したコンピュータ読み取り可能な記録媒体。
【請求項11】
三次元仮想空間上に配置されたステージ及び複数のオブジェクトの状態を、該三次元仮想空間内に配置された仮想視点により視点座標系に変換して疑似三次元画像としてモニタに表示する装置であって、
前記複数のオブジェクトの配置パターンに対応した代表点を定める代表点決定手段と、
前記ステージを挟んで前記視点の反対側に設定される基準点と前記代表点とを含む直線上に、前記複数のオブジェクトのうちのいずれか2つのオブジェクト間の距離であって最長であるもの、又は前記代表点といずれかのオブジェクトまでの距離であって最長であるものに基づいて、前記仮想視点の位置を決定する視点方向及び位置決定手段と、
を備える表示装置。
[Claims]
[Claim 1]
A method of determining the line-of- sight direction and position of a virtual camera for generating a two-dimensional image of a stage and a plurality of objects arranged in a three-dimensional virtual space.
The first step of setting a reference point on the opposite side of the virtual camera across the stage, and
A second step of determining the representative points of the plurality of objects based on positions of the plurality of objects,
On a straight line including the reference point及beauty the representative point based on the distance to the farthest object from the representative point, and a third step of determining a position of the virtual camera,
The fourth step of determining the line-of-sight direction of the virtual camera in the direction facing the reference point, and
Method for determining the gaze direction and the position of the virtual camera with a.
2.
Wherein in the second step, the constant Mel based on dividing point of the line segment defined by the position of any two objects of the representative point is farthest in a predetermined direction,
The method for determining the line-of-sight direction and position of the virtual camera according to claim 1.
3.
In the second step, as the representative point , the center of gravity point of the polygon having the positions of the plurality of objects as vertices is determined.
The method for determining the line-of-sight direction and position of the virtual camera according to claim 1.
4.
Wherein in the second step, the weighting to the two objects, as the internal division points, constant mel points for dividing the line segment ratio of the weighting,
The method for determining the line-of-sight direction and position of the virtual camera according to claim 2.
5.
Wherein in the second step, the predetermined direction is the a plurality of arbitrary direction along the stage provided in the three-dimensional virtual space, the internal division points, at each of said plurality of arbitrary directions Determine ,
The method for determining the line-of-sight direction and position of the virtual camera according to claim 2.
6.
A step of changing the reference point when the representative point is located in a predetermined area of the stage or meets a predetermined condition is provided.
The method for determining the line-of-sight direction and position of the virtual camera according to claim 1.
7.
When the line of sight vector is super strong point inclined a predetermined angle, comprising the step of changing the position of the reference point,
The method for determining the line-of-sight direction and position of the virtual camera according to claim 1.
8.
The method for determining the line-of-sight direction and position of the virtual camera according to any one of claims 1 to 7 is executed to generate a two-dimensional image of the stage and the plurality of objects.
Image processing device .
9.
The game screen including the two-dimensional images of the stage and the plurality of objects is displayed by executing the method for determining the line-of-sight direction and position of the virtual camera according to any one of claims 1 to 7.
Game device .
10.
A computer-readable recording medium in which a computer records a program for executing each step in the method for determining the line-of-sight direction and position of the virtual camera according to any one of claims 1 to 7 .
11.
A state of a three-dimensional virtual space being arranged on the stage and a plurality of objects, an apparatus to be displayed on the monitor is converted to a viewpoint coordinate system as a pseudo three-dimensional image by a virtual viewpoint disposed in the three-dimensional virtual space hand,
The representative point corresponding to the arrangement pattern of the plurality of objects and a constant Mel representative point determining means,
On a straight line including said representative point and the reference point is set on the opposite side of the viewpoint across the stage, that is the longest a distance between any two objects of the plurality of objects, or it based on what is the longest a distance to the representative point and any object, and the virtual lateral gaze point to determine the position of the viewing point direction and position determining means,
A display device comprising.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP00563399A JP4022847B2 (en) | 1999-01-12 | 1999-01-12 | Game device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP00563399A JP4022847B2 (en) | 1999-01-12 | 1999-01-12 | Game device |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2000202162A JP2000202162A (en) | 2000-07-25 |
JP2000202162A5 true JP2000202162A5 (en) | 2006-04-06 |
JP4022847B2 JP4022847B2 (en) | 2007-12-19 |
Family
ID=11616561
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP00563399A Expired - Fee Related JP4022847B2 (en) | 1999-01-12 | 1999-01-12 | Game device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4022847B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4535604B2 (en) * | 2000-11-28 | 2010-09-01 | 株式会社バンダイナムコゲームス | Game system and program |
JP4099434B2 (en) * | 2003-07-08 | 2008-06-11 | 任天堂株式会社 | Image generation program and game device |
JP2007272375A (en) * | 2006-03-30 | 2007-10-18 | Terumasa Aoki | Method and program for generating script |
JP5386070B2 (en) * | 2007-06-07 | 2014-01-15 | 株式会社タイトー | GAME DEVICE, GAME SCREEN DISPLAY PROGRAM, AND DISPLAY CONTROL METHOD |
JP5463455B2 (en) * | 2009-03-03 | 2014-04-09 | トヨタ自動車株式会社 | Map display device and map display method |
JP6905568B2 (en) * | 2019-11-21 | 2021-07-21 | 株式会社コーエーテクモゲームス | Game program, game processing method and information processing device |
-
1999
- 1999-01-12 JP JP00563399A patent/JP4022847B2/en not_active Expired - Fee Related
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