IT202100009029A1 - AN INNOVATIVE METHOD AND RELATED SYSTEM FOR THE IMPLEMENTATION OF A FUZZY ACOUSTIC TRANSMISSION SUITABLE FOR THE TRANSITION OF EMOTIONAL STATES AIMED AT AN EXPERIENCE IN A LIMITED AREA - Google Patents
AN INNOVATIVE METHOD AND RELATED SYSTEM FOR THE IMPLEMENTATION OF A FUZZY ACOUSTIC TRANSMISSION SUITABLE FOR THE TRANSITION OF EMOTIONAL STATES AIMED AT AN EXPERIENCE IN A LIMITED AREA Download PDFInfo
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- IT202100009029A1 IT202100009029A1 IT102021000009029A IT202100009029A IT202100009029A1 IT 202100009029 A1 IT202100009029 A1 IT 202100009029A1 IT 102021000009029 A IT102021000009029 A IT 102021000009029A IT 202100009029 A IT202100009029 A IT 202100009029A IT 202100009029 A1 IT202100009029 A1 IT 202100009029A1
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- 230000002996 emotional effect Effects 0.000 title claims description 7
- 238000000034 method Methods 0.000 title claims description 6
- 230000005540 biological transmission Effects 0.000 title claims description 4
- 230000007704 transition Effects 0.000 title claims description 4
- 241001539473 Euphoria Species 0.000 claims description 11
- 206010015535 Euphoric mood Diseases 0.000 claims description 11
- 230000001537 neural effect Effects 0.000 claims description 8
- 230000035807 sensation Effects 0.000 claims description 6
- 230000000875 corresponding effect Effects 0.000 claims description 4
- 230000001339 gustatory effect Effects 0.000 claims description 4
- 230000006872 improvement Effects 0.000 claims description 4
- 239000000463 material Substances 0.000 claims description 4
- 230000001755 vocal effect Effects 0.000 claims description 4
- 235000013305 food Nutrition 0.000 claims description 3
- 230000001953 sensory effect Effects 0.000 claims description 3
- 239000003086 colorant Substances 0.000 claims description 2
- 230000002596 correlated effect Effects 0.000 claims description 2
- 238000001514 detection method Methods 0.000 claims description 2
- 230000003993 interaction Effects 0.000 claims description 2
- 230000035943 smell Effects 0.000 claims description 2
- KJLPSBMDOIVXSN-UHFFFAOYSA-N 4-[4-[2-[4-(3,4-dicarboxyphenoxy)phenyl]propan-2-yl]phenoxy]phthalic acid Chemical compound C=1C=C(OC=2C=C(C(C(O)=O)=CC=2)C(O)=O)C=CC=1C(C)(C)C(C=C1)=CC=C1OC1=CC=C(C(O)=O)C(C(O)=O)=C1 KJLPSBMDOIVXSN-UHFFFAOYSA-N 0.000 description 1
- 208000025721 COVID-19 Diseases 0.000 description 1
- 230000003190 augmentative effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/70—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
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- Child & Adolescent Psychology (AREA)
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- Psychiatry (AREA)
- Psychology (AREA)
- Social Psychology (AREA)
- Engineering & Computer Science (AREA)
- Epidemiology (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Primary Health Care (AREA)
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- Feedback Control In General (AREA)
Description
DESCRIZIONE DESCRIPTION
La presente invenzione riguarda un metodo innovativo e relativo sistema per la implementazione di una trasmissione acustica fuzzy atta alla transizione di stati emotivi finalizzati ad una esperienza in una area delimitata. The present invention relates to an innovative method and related system for implementing a fuzzy acoustic transmission suitable for the transition of emotional states aimed at an experience in a delimited area.
Nel periodo del lockdown legato alla gestione dell?emergenza Covid-19 la gente trascorrendo molto tempo all?interno delle proprie abitazioni ha iniziato a richiedere alla multimedialit? forme di evocazioni esperienziali. Tutto questo ha visto la realt? virtuale, la realt? aumentata ed i contenuti multimediali ASMR stereofonici ossia basati su risposta sensoriale meridiana autonoma essere una possibile risorsa atta a regale nuove sensazioni e nuovi stati emotivi. Vivere quindi un?esperienza in una area delimitata ? diventata sempre pi? una esigenza. In the period of the lockdown linked to the management of the Covid-19 emergency, people spending a lot of time inside their homes began to ask multimedia for forms of experiential evocations. Did all this see reality? virtual, reality augmented and stereophonic ASMR multimedia contents, i.e. based on autonomous meridian sensory response, can be a possible resource capable of providing new sensations and new emotional states. So living an experience in a delimited area? has become more and more a need.
Allo stato dell?arte non sono presenti soluzioni che prevedono di indurre e monitorare esperienze di euforia, neutralit? o rilassamento facendo uso di battiti monofonici, isocronici, rumori o ASMR in caso di gruppi di persone/ambienti o di battiti binaurali o ASMR unitamente a messaggi vocali, canzoni, canzoni preferite e opportunamente personalizzate sulla base del proprio profilo o del contesto. At the state of the art there are no solutions that plan to induce and monitor experiences of euphoria, neutrality, o relaxation using monophonic, isochronic beats, noises or ASMR in the case of groups of people/environments or binaural beats or ASMR together with vocal messages, songs, favorite songs and appropriately customized on the basis of one's profile or context.
Tali soluzioni si presterebbero a contesti indoor al fine di generare sensazioni esperienziali legate al cibo, nei musei per poter raccontare/presentare un?opera d?arte utilizzando battiti binaurali correlati, nelle sale cinematografiche e teatri per emozionare le platee tramite battiti monaurali e ASMR, nelle trasmissioni televisive/radiofoniche e broadcast, nei ristoranti per invitare al meglio le persone ad una degustazione. These solutions would lend themselves to indoor contexts in order to generate experiential sensations related to food, in museums to be able to tell/present a work of art using correlated binaural beats, in cinemas and theaters to excite audiences through monaural beats and ASMR, in television/radio and broadcast broadcasts, in restaurants to best invite people to a tasting.
Scopo della presente invenzione ? quindi quella di un metodo innovativo e relativo sistema per la implementazione di una trasmissione acustica fuzzy atta alla transizione di stati emotivi finalizzati ad una esperienza in una area delimitata che prevede una prima fase di predisposizione di una base di conoscenza relativa a logiche acustiche di tipo binaurale, monaurale, isocronico, rumore o ASMR e corrispondenti stringhe neuronali, definite dalle componenti di onde gamma, beta, alfa, teta, delta a loro volta classificate in termini fuzzy di euforia e rilassamento, una fase di predisposizione di una base di conoscenza del contesto applicativo ove ogni logica acustica viene correlata ad uno o pi? input/oggetto/materiale da presentare, sensazione tattile/gustativa/olfattiva da evocare o esperienza da far vivere, una fase di selezione tramite HMI da parte dell?utente del tipo di stato emotivo target desiderato espresso in modo fuzzy in termini di euforia, rilassamento e neutralit?, una fase di definizione tramite HMI da parte dell?utente di un profilo sensoriale preferito caratterizzato da un set di canzoni, odori, colori, cibi, ambienti preferiti, una fase di classificazione fuzzy da parte dell?utente del proprio stato attuale di euforia, rilassamento o neutralit?, una fase di selezione della tipologia di attuazione in forma individuale, gruppo o di contesto, una fase di generazione di una forma d?onda audio binaurale o ASMR o rumore per i singoli utenti da ascoltare tramite auricolari o cuffie caratterizzata dalla combinazione di battiti binaurali, suoni ASMR e un vocale/audio funzionale o canzone preferita/selezionata dall?utente, una fase di generazione di una forma d?onda ambientale di tipo monaurale, isocronica, ASMR o rumore combinata/mixata ad audio funzionali o canzoni preferite/selezionate dagli utenti, una fase di survey tramite HMI relativa allo stato rilevato dall?utente dopo un intervallo temporale definito espresso in modo fuzzy in termini di euforia, rilassamento e neutralit? per effettuare trend e report e per il miglioramento continuo delle basi di conoscenza, una fase di rilevamento dello stato neuronale di uno o pi? utenti tramite uno o pi? dispositivi di neuro-feedback indossati dagli utenti in relazione al tipo di riscontro acquisito in termini di stringa neuronale per effettuare trend e report e per il miglioramento continuo delle basi di conoscenza. Purpose of the present invention? then that of an innovative method and related system for the implementation of a fuzzy acoustic transmission suitable for the transition of emotional states aimed at an experience in a delimited area which provides for a first phase of preparation of a knowledge base relating to binaural type acoustic logics , monaural, isochronic, noise or ASMR and corresponding neuronal strings, defined by the components of gamma, beta, alpha, theta, delta waves in turn classified in fuzzy terms of euphoria and relaxation, a phase of preparation of a knowledge base of the context application where each acoustic logic is related to one or more? input/object/material to present, tactile/gustatory/olfactory sensation to evoke or experience to experience, a selection phase via HMI by the user of the type of desired target emotional state expressed in a fuzzy way in terms of euphoria, relaxation and neutrality, a phase of definition via HMI by the user of a preferred sensory profile characterized by a set of favorite songs, smells, colours, foods, environments, a phase of fuzzy classification by the user of his current state of euphoria, relaxation or neutrality, a phase of selection of the type of actuation in individual, group or context form, a phase of generation of a binaural audio waveform or ASMR or noise for individual users to listen to through earphones or headphones characterized by the combination of binaural beats, ASMR sounds and a vocal/functional audio or favorite/user selected song, a phase of generation of an ambient waveform of monaural, isochronic, ASMR or noise type combined/mixed with audio functions or favorite/user-selected songs, a survey phase via HMI relating to the state detected by the user after a defined time interval expressed in a fuzzy way in terms of euphoria, relaxation and neutrality? to carry out trends and reports and for the continuous improvement of the knowledge bases, a phase of detection of the neuronal state of one or more? users through one or more? neuro-feedback devices worn by users in relation to the type of feedback acquired in terms of neuronal string to carry out trends and reports and for the continuous improvement of knowledge bases.
Detto metodo prevede per l?implementazione di un sistema basato su dispositivo embedded (1), base di conoscenza (2) caratterizzata da logiche acustiche di tipo binaurale, monaurale, isocronico, rumore o ASMR e corrispondenti stringhe neuronali, definite dalle componenti di onde gamma, beta, alfa, teta, delta a loro volta classificate in termini fuzzy di euforia e rilassamento, base di conoscenza (3) caratterizzata da logiche acustiche che sono correlate ad uno o pi? input/oggetto/materiale da presentare, sensazione tattile/gustativa/olfattiva da evocare o esperienza da far vivere, modulo base di dati audio locale o remota o streaming (4), interfaccia di connettivit? (5) intranet/internet, modulo (6) per la generazione di una o pi? forme d?onda acustiche binaurali, monaurali, isocroniche, rumore, ASMR singole o combinate ossia mixata ad audio funzionali o canzoni selezionate dagli utenti tramite HMI (7), dispositivi di neuro-feedback (9), interfacce HMI (7) per effettuare interazione dotate di auricolari o cuffie (8), speaker distribuiti (10). This method provides for the implementation of a system based on an embedded device (1), a knowledge base (2) characterized by acoustic logics of the binaural, monaural, isochronic, noise or ASMR type and corresponding neuronal strings, defined by the gamma wave components , beta, alpha, theta, delta in turn classified in fuzzy terms of euphoria and relaxation, knowledge base (3) characterized by acoustic logics that are related to one or more? input/object/material to present, tactile/gustatory/olfactory sensation to evoke or experience to live, local or remote audio database module or streaming (4), connectivity interface? (5) intranet/internet, module (6) for the generation of one or more? binaural, monaural, isochronic, noise, ASMR single or combined acoustic waveforms, i.e. mixed with functional audio or songs selected by users via HMI (7), neuro-feedback devices (9), HMI interfaces (7) for interaction equipped with earphones or headphones (8), distributed speakers (10).
Tale soluzione rappresenta un esempio di sistema di raccomandazione dinamico multisensoriale associato al neuro-feedback. This solution represents an example of a dynamic multisensory recommendation system associated with neurofeedback.
L?unita figura ? una rappresentazione esemplificativa e non limitativa del sistema sopra descritto. The unit figure ? a non-limiting exemplary representation of the system described above.
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US20190200888A1 (en) * | 2017-12-31 | 2019-07-04 | Neuroenhancement Lab, LLC | Method and apparatus for neuroenhancement to enhance emotional response |
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US20190200888A1 (en) * | 2017-12-31 | 2019-07-04 | Neuroenhancement Lab, LLC | Method and apparatus for neuroenhancement to enhance emotional response |
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