IT201600124198A1 - "INTERACTIVE SYSTEM TO BE APPLIED TO GYMNASTER EQUIPMENT, BASED ON THE INCREASED REALITY" - Google Patents

"INTERACTIVE SYSTEM TO BE APPLIED TO GYMNASTER EQUIPMENT, BASED ON THE INCREASED REALITY"

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Publication number
IT201600124198A1
IT201600124198A1 IT102016000124198A IT201600124198A IT201600124198A1 IT 201600124198 A1 IT201600124198 A1 IT 201600124198A1 IT 102016000124198 A IT102016000124198 A IT 102016000124198A IT 201600124198 A IT201600124198 A IT 201600124198A IT 201600124198 A1 IT201600124198 A1 IT 201600124198A1
Authority
IT
Italy
Prior art keywords
treadmill
interactive system
augmented reality
speed
fact
Prior art date
Application number
IT102016000124198A
Other languages
Italian (it)
Inventor
Michele Presicci
Angelo Michele Vannella
Original Assignee
Michele Presicci
Angelo Michele Vannella
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Michele Presicci, Angelo Michele Vannella filed Critical Michele Presicci
Priority to IT102016000124198A priority Critical patent/IT201600124198A1/en
Publication of IT201600124198A1 publication Critical patent/IT201600124198A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • A63B22/0235Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor
    • A63B22/0242Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor with speed variation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0093Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled by performance parameters, e.g. distance or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/06363D visualisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0641Displaying moving images of recorded environment, e.g. virtual environment with a marker advancing in function of the exercise
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0644Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • A63B2071/0661Position or arrangement of display arranged on the user
    • A63B2071/0666Position or arrangement of display arranged on the user worn on the head or face, e.g. combined with goggles or glasses
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/13Relative positions

Description

“Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata” "Interactive system to be applied to gym equipment, based on augmented reality"

La presente invenzione si colloca nel settore delle attrezzature da palestra e, più in particolare ha per oggetto un sistema in grado di rendere più divertenti gli esercizi ginnici quando eseguiti con un attrezzo da palestra quale il “tapis roulant”, attraverso la realtà aumentata. The present invention relates to the field of gym equipment and, more particularly, it relates to a system capable of making gymnastic exercises more enjoyable when performed with a gym equipment such as the "treadmill", through augmented reality.

Come è noto, i “tapis roulant” sono degli attrezzi sportivi che consentono, in un luogo chiuso, di fare attività fisica. Nati per diagnosticare malattie cardiache e polmonari, sono oggi presenti in stragrande maggioranza nelle palestre. As is known, the "treadmills" are sports equipment that allow you to do physical activity in a closed place. Born to diagnose heart and lung diseases, they are nowadays overwhelmingly present in gyms.

I “tapis roulant” sono per lo più motorizzati e si compongono di una piattaforma con una piastra scorrevole dove un nastro gira, delimitato da due assi che si trovano nella parte iniziale e finale della macchina. The "treadmills" are mostly motorized and consist of a platform with a sliding plate where a belt runs, delimited by two axes that are located in the initial and final part of the machine.

Sui tapis roulant moderni è presente un elemento che, al variare della sua altezza, varia anche la pendenza dell'esercizio svolto dall'individuo, così da simulare una salita. Alcuni tapis roulant hanno anche la funzione inversa, cioè possono simulare la discesa. La maggior parte dei tapis roulant presenti nelle palestre sono larghi 50cm e lunghi 150cm, hanno una velocità che varia da 0 a 20 km/h e un angolo di inclinazione da 0 a più o meno 20°. On modern treadmills there is an element which, as its height varies, also the slope of the exercise performed by the individual, so as to simulate a climb. Some treadmills also have the reverse function, that is, they can simulate the descent. Most of the treadmills present in gyms are 50cm wide and 150cm long, have a speed that varies from 0 to 20 km / h and an angle of inclination from 0 to plus or minus 20 °.

Per gli atleti sono necessari tapis roulant più grandi e stabili. I velocisti raggiungono i 45 km/h su piattaforme lunghe 300cm e larghe 100cm. In queste condizioni lo sforzo fisico e il rischio di cadere è maggiore, infatti, gli atleti, nello svolgimento dell'esercizio, utilizzano una corda così da diminuire i rischi. For athletes, larger and more stable treadmills are needed. Sprinters reach 45km / h on platforms 300cm long and 100cm wide. In these conditions the physical effort and the risk of falling is greater, in fact, the athletes, in carrying out the exercise, use a rope in order to reduce the risks.

In alcuni uffici i dipendenti sono dotati di una scrivania sul tapis roulant in modo da camminare mentre lavorano con il computer o mentre parlano al telefono. In some offices, employees are equipped with a desk on the treadmill so they can walk while working on the computer or while talking on the phone.

Indipendentemente da come realizzati, i tapis roulant con il passare del tempo possono risultare noiosi per il loro utilizzatore, con la conseguenza che quest’ultimo è indotto ad abbandonare l’esercizio prima del tempo programmato o, addirittura, a sostituirlo con un altro. Regardless of how they are made, over time the treadmills can be boring for their user, with the consequence that the latter is induced to abandon the exercise before the scheduled time or, even, to replace it with another one.

Scopo della presente invenzione è quello di fornire un sistema che renda l’esercizio ginnico effettuato mediante l’utilizzo di un tapis roulant più divertente. The purpose of the present invention is to provide a system that makes gymnastic exercise performed by using a treadmill more fun.

Un ulteriore scopo è quello di simulare, attraverso un sistema di realtà aumentata, una corsa fra due o più soggetti al fine di sollecitare l’esercizio fisico da parte dell’utilizzatore di un tapis roulant. A further purpose is to simulate, through an augmented reality system, a run between two or more subjects in order to solicit physical exercise by the user of a treadmill.

Ancora uno scopo è quello di consentire lo svolgimento dell’esercizio fisico, ed in particolare, della corsa simulata, all’interno di un ambiente reale integrato da un sistema di realtà aumentata. Another object is to allow physical exercise, and in particular, simulated running, to take place within a real environment integrated by an augmented reality system.

La realtà aumentata, o realtà mediata dall’elaboratore, in sigla AR, consiste nell’arricchimento della percezione sensoriale umana mediante informazioni, in genere manipolate e convogliate elettricamente, che non sarebbero percepibili dai 5 sensi. Augmented reality, or computer-mediated reality, abbreviated to AR, consists of enriching human sensory perception by means of information, generally manipulated and electrically conveyed, which would not be perceptible to the 5 senses.

Normalmente gli elementi che "aumentano" la realtà sono aggiunti attraverso un dispositivo mobile, come uno smartphone o un pc dotato di webcam o altri sensori, dispositivi di visione, ad esempio occhiali a proiezione sulla retina, di ascolto (auricolari) e di manipolazione (guanti) che aggiungono informazioni multimediali alla realtà già normalmente percepita. Normally the elements that "increase" reality are added through a mobile device, such as a smartphone or a PC equipped with a webcam or other sensors, vision devices, such as projection glasses on the retina, listening (earphones) and manipulation ( gloves) that add multimedia information to the reality already normally perceived.

Le informazioni "aggiuntive" possono in realtà consistere anche in una diminuzione della quantità di informazioni normalmente percepibili per via sensoriale, sempre al fine di presentare una situazione più chiara o più utile o più divertente. Anche in questo caso si parla di AR. The "additional" information can actually also consist in a decrease in the amount of information normally perceived through the senses, again in order to present a situation that is clearer or more useful or more amusing. Also in this case we speak of AR.

Diversamente, nella realtà virtuale “VR”, le informazioni aggiunte o sottratte elettronicamente sono preponderanti, al punto che le persone si trovano immerse in una situazione nella quale le percezioni naturali di molti dei cinque sensi non sembrano neppure essere più presenti e sono sostituite da altre. Nella realtà aumentata (AR), invece, la persona continua a vivere la comune realtà fisica, ma usufruisce di informazioni aggiuntive o manipolate della realtà stessa. On the other hand, in virtual reality "VR", the information added or subtracted electronically is preponderant, to the point that people find themselves immersed in a situation in which the natural perceptions of many of the five senses do not even seem to be present anymore and are replaced by others. . In augmented reality (AR), on the other hand, the person continues to experience the common physical reality, but benefits from additional or manipulated information from reality itself.

La distinzione tra VR e AR è peraltro artificiosa: la realtà mediata, infatti, può essere considerata come un continuo, nel quale VR e AR si collocano adiacenti e non sono semplicemente due concetti opposti. The distinction between VR and AR is, moreover, artificial: the mediated reality, in fact, can be considered as a continuum, in which VR and AR are placed adjacent and are not simply two opposite concepts.

La mediazione avviene solitamente in tempo reale. Le informazioni circa il mondo reale che circonda l'utente possono diventare interattive e manipolabili digitalmente. Mediation usually takes place in real time. Information about the real world surrounding the user can become interactive and digitally manipulated.

Il sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata, è nel seguito descritto, in un’esecuzione preferita non limitativa di ulteriori sviluppi nell’ambito dell’invenzione stessa, con l’aiuto della tavola di disegno allegata che illustra la seguente figura: The interactive system to be applied to gym equipment, based on augmented reality, is described below, in a preferred non-limiting execution of further developments within the scope of the invention itself, with the help of the attached drawing table which illustrates the following figure:

Fig. 1, uno schema a blocchi del sistema comprendente un tapis roulant, un PC, un controller ed un dispositivo di visione ad occhiali. Fig. 1, a block diagram of the system comprising a treadmill, a PC, a controller and a goggle vision device.

Come illustrato in figura 1, il sistema interattivo di cui alla presente invenzione comprende un tapis roulant 1, un’unita centrale di elaborazione 2, un controller 3 ed un dispositivo di visione olografica da applicare sugli occhi 4, del tipo HoloLens® della Microsoft®. As shown in Figure 1, the interactive system of the present invention comprises a treadmill 1, a central processing unit 2, a controller 3 and a holographic vision device to be applied to the eyes 4, of the HoloLens® type by Microsoft®. .

Conformemente alla presente invenzione, l’unità di elaborazione 2 dispone dell’accesso ad una banca dati 5 in cui sono archiviati una serie di video che si riferiscono a corse realmente avvenute e registrate eventualmente da un suo partecipante; ad esempio vi può essere il filmato della maratona di New York o di Roma ripresa da un atleta attrezzato di una telecamera del tipo GoPro®. In accordance with the present invention, the processing unit 2 has access to a database 5 in which a series of videos are stored that refer to races actually occurred and possibly recorded by one of its participants; for example, there may be the video of the New York or Rome marathon shot by an athlete equipped with a GoPro® camera.

L’unità di elaborazione 2 è inoltre collegata ad un controller 3 il quale comanda almeno tre diversi dispositivi, ovvero, il motore 6 che imprime la velocità al tapis roulant 1, il motore 7 che controlla l’inclinazione del tappeto, ed un motore vibrante 8. The processing unit 2 is also connected to a controller 3 which controls at least three different devices, that is, the motor 6 which gives speed to the treadmill 1, the motor 7 which controls the inclination of the carpet, and a vibrating motor 8.

Infine, l’unità di elaborazione 2 è collegata, preferibilmente via wireless, al dispositivo di visione olografica 4. Finally, the processing unit 2 is connected, preferably via wireless, to the holographic vision device 4.

Il sistema si basa sull’interazione tra immagini olografiche scelte dall’atleta o da un operatore, mediante un apposito menù visualizzato su un monitor o sullo stesso dispositivo di visione 4, che permette l’accesso alla banca dati 5 su cui, come accennato, sono disponibili filmati pre-registrati. Un software dedicato coordina il filmato con il movimento dell’atleta il quale si vedrà proiettato al centro del filmato con il quale potrà interagire. The system is based on the interaction between holographic images chosen by the athlete or by an operator, through a special menu displayed on a monitor or on the same viewing device 4, which allows access to the database 5 on which, as mentioned, pre-recorded movies are available. A dedicated software coordinates the video with the movement of the athlete who will be projected in the center of the video with which he can interact.

Inoltre, il filmato ha la capacità di interagire con il tapis roulant, tramite il controller 3 il quale alimenta i dispositivi 6, 7 e 8, per cui nel caso in cui il filmato pre-registrato mostra una salita, l’elaboratore 2, attraverso il controller 3, agirà sul motore 7 che interverrà sull’inclinazione del tappeto, così come potrà agire su un secondo motore 6, nel caso in cui si voglia imprimere una maggiore velocità al tapis roulant. Furthermore, the video has the ability to interact with the treadmill, through the controller 3 which powers the devices 6, 7 and 8, so if the pre-recorded video shows a climb, the processor 2, through the controller 3, will act on the motor 7 which will intervene on the inclination of the carpet, as well as it will act on a second motor 6, in the case in which you want to give a greater speed to the treadmill.

Inoltre, il controller 3 potrà agire sul motore vibrante 8 qualora si voglia simulare la pavimentazione sconnessa eventualmente presente in un filmato pre-caricato, ad esempio di una corsa campestre. Furthermore, the controller 3 can act on the vibrating motor 8 if it is desired to simulate the disconnected pavement possibly present in a pre-loaded video, for example of a cross-country race.

Pertanto, l’atleta, eseguendo un allenamento sul tapis roulant, potrà scegliere tra diversi scenari, ad esempio una corsa campestre o una corsa urbana che andranno ad interagire con l’ambiente reale che lo circonda, sovrapponendosi e non alterando la relazione spaziale in cui l’atleta stesso si trova. Therefore, the athlete, by performing a workout on the treadmill, can choose between different scenarios, for example a cross-country run or an urban run that will interact with the real environment that surrounds it, overlapping and not altering the spatial relationship in which the athlete himself stands.

L’interazione con il dispositivo RA, non si limita alla sola sovrapposizione di ologrammi sotto forma di immagini, ma anche di suoni realistici e profumi. The interaction with the RA device is not limited to the superimposition of holograms in the form of images, but also of realistic sounds and perfumes.

Infine, il tapis roulant 1 dispone di almeno uno sensore di prossimità 9 il quale misura costantemente la distanza fra l’atleta e lo stesso sensore di prossimità 9, regolando, attraverso il controller 3, la velocità del tapis roulant in modo che detta distanza risulti sempre costante, la velocità di quest’ultimo essendo idonea a modificare proporzionalmente la velocità del filmato precaricato. Finally, the treadmill 1 has at least one proximity sensor 9 which constantly measures the distance between the athlete and the same proximity sensor 9, adjusting, through the controller 3, the speed of the treadmill so that said distance is always constant, the speed of the latter being suitable to proportionally modify the speed of the preloaded movie.

Claims (5)

RIVENDICAZIONI 1. Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata comprendente, un tapis roulant (1), almeno una unità di elaborazione dati (2), almeno un controller (3), un dispositivo di visione olografica da applicare sugli occhi (4), del tipo HoloLens® della Microsoft®, caratterizzato dal fatto che, l’unità di elaborazione centrale (2) dispone di una banca data di filmati reali (5), detti filmati reali essendo visibili all’atleta che utilizza il tapis roulant (1) attraverso il dispositivo di visione olografica da applicare sugli occhi (4). CLAIMS 1. Interactive system to be applied to gym equipment, based on augmented reality comprising, a treadmill (1), at least one data processing unit (2), at least one controller (3), a holographic vision device to be applied on the eyes (4), of the Microsoft® HoloLens® type, characterized by the fact that the central processing unit (2) has a database of real videos (5), said real videos being visible to the athlete who uses the treadmill treadmill (1) through the holographic vision device to be applied to the eyes (4). 2. Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata di cui a rivendicazione 1, caratterizzato dal fatto che l’almeno un controller (3) gestisce le motorizzazioni (6, 7 e 8) del tapis roulant, in funzione delle salite, delle discese, e della pavimentazione presenti nei filmati pre-caricati nella banca dati (5). 2. Interactive system to be applied to gym equipment, based on the augmented reality as per claim 1, characterized by the fact that the at least one controller (3) manages the motors (6, 7 and 8) of the treadmill, according to the climbs, descents, and pavement present in the films pre-loaded in the database (5). 3. Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata di cui a rivendicazioni precedenti, caratterizzato dal fatto che la velocità dei filmati visibili attraverso il dispositivo di visione olografica da applicare sugli occhi (4) è in funzione della velocità con cui l’atleta corre sul tapis roulant (1). 3. Interactive system to be applied to gym equipment, based on the augmented reality referred to in the previous claims, characterized by the fact that the speed of the films visible through the holographic vision device to be applied to the eyes (4) is a function of the speed with which the athlete runs on the treadmill (1). 4. Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata di cui a rivendicazioni precedenti, caratterizzato dal fatto che, il tapis roulant (1) dispone di almeno un sensore di prossimità (9), idoneo a misurare costantemente la distanza fra l’atleta ed il medesimo sensore di prossimità (9), regolando, di conseguenza, attraverso il controller (3), la velocità del tapis roulant (1) in modo che detta distanza risulti sempre costante, la velocità del tapis roulant (1) essendo idonea a modificare la velocità del filmato pre-caricato visibile attraverso il dispositivo di visione olografica (4). 4. Interactive system to be applied to gym equipment, based on the augmented reality referred to in the previous claims, characterized by the fact that the treadmill (1) has at least one proximity sensor (9), suitable for constantly measuring the distance between the athlete and the same proximity sensor (9), consequently adjusting, through the controller (3), the speed of the treadmill (1) so that said distance is always constant, the speed of the treadmill (1) being suitable for modifying the speed of the pre-loaded movie visible through the holographic vision device (4). 5. Sistema interattivo da applicare ad attrezzature da palestre, basato sulla realtà aumentata di cui a rivendicazioni precedenti, caratterizzato dal fatto che il tapis roulant (1) dispone di almeno un erogatore di odori (10) che agisce in funzione delle immagini proiettate sul dispositivo di visione olografica (4).5. Interactive system to be applied to gym equipment, based on the augmented reality referred to in the preceding claims, characterized by the fact that the treadmill (1) has at least one odor dispenser (10) which acts according to the images projected on the holographic vision device (4).
IT102016000124198A 2016-12-07 2016-12-07 "INTERACTIVE SYSTEM TO BE APPLIED TO GYMNASTER EQUIPMENT, BASED ON THE INCREASED REALITY" IT201600124198A1 (en)

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US20060122035A1 (en) * 2004-12-08 2006-06-08 Felix Ronnie D Virtual reality exercise system and method
FR2997631A1 (en) * 2012-11-08 2014-05-09 Philippe Laurent PHYSICAL EXERCISE METHOD AND DEVICE
ES2545306A1 (en) * 2014-03-04 2015-09-09 Luis GANCEDO BOTELLA 3d virtual simulator system (Machine-translation by Google Translate, not legally binding)

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