IT1280936B1 - Piattaforma di supporto della persona in un sistema di simulazione a realta' virtuale. - Google Patents
Piattaforma di supporto della persona in un sistema di simulazione a realta' virtuale.Info
- Publication number
- IT1280936B1 IT1280936B1 IT95TO000715A ITTO950715A IT1280936B1 IT 1280936 B1 IT1280936 B1 IT 1280936B1 IT 95TO000715 A IT95TO000715 A IT 95TO000715A IT TO950715 A ITTO950715 A IT TO950715A IT 1280936 B1 IT1280936 B1 IT 1280936B1
- Authority
- IT
- Italy
- Prior art keywords
- virtual reality
- support platform
- simulation system
- person support
- reality simulation
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/015—Force feedback applied to a joystick
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Aviation & Aerospace Engineering (AREA)
- Manipulator (AREA)
- Position Input By Displaying (AREA)
- Details Of Audible-Bandwidth Transducers (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IT95TO000715A IT1280936B1 (it) | 1995-09-08 | 1995-09-08 | Piattaforma di supporto della persona in un sistema di simulazione a realta' virtuale. |
EP96114230A EP0761266A3 (en) | 1995-09-08 | 1996-09-05 | Operator stand for a virtual-reality simulation system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IT95TO000715A IT1280936B1 (it) | 1995-09-08 | 1995-09-08 | Piattaforma di supporto della persona in un sistema di simulazione a realta' virtuale. |
Publications (3)
Publication Number | Publication Date |
---|---|
ITTO950715A0 ITTO950715A0 (it) | 1995-09-08 |
ITTO950715A1 ITTO950715A1 (it) | 1997-03-08 |
IT1280936B1 true IT1280936B1 (it) | 1998-02-11 |
Family
ID=11413804
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
IT95TO000715A IT1280936B1 (it) | 1995-09-08 | 1995-09-08 | Piattaforma di supporto della persona in un sistema di simulazione a realta' virtuale. |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP0761266A3 (it) |
IT (1) | IT1280936B1 (it) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19709456A1 (de) * | 1997-03-07 | 1998-09-10 | Maximilian Klein | Vorrichtung und Verfahren zum Erfassen bestimmter Bewegungszustände eines Benutzers |
JP2001516863A (ja) * | 1997-09-17 | 2001-10-02 | アドバンスト モーション テクノロジーズ リミテッド ライアビリティー カンパニー | 負荷に対し運動を付与する装置 |
US6468082B1 (en) | 1997-09-17 | 2002-10-22 | Advanced Motion Technologies, Llc | Motion-imparting apparatus |
US7094157B2 (en) | 2003-07-22 | 2006-08-22 | Oceaneering International, Inc. | Amusement ride vehicle with pneumatically actuated cabin and motion base |
AT501622B1 (de) * | 2005-04-14 | 2010-03-15 | Helmut Dipl Ing Landerl | Gleichgewichtstrainingsgerät mit fixiereinrichtung |
DE102009033440A1 (de) * | 2009-07-16 | 2011-01-20 | Ithaca Ventures K.S. | Vorrichtung für Gleichgewichtsübungen und Gleichgewichtsspiele mit einstellbaren Rückstellkräften |
AT509939A1 (de) * | 2010-06-14 | 2011-12-15 | Kogler Thomas | Gleichgewichtstrainingsgerät |
AR084482A1 (es) * | 2011-09-27 | 2013-05-22 | Ruben Gustavo Rodriguez | Aparato para ejercicios fisicos, coadyuvante al tratamiento de patologias metabolicas, cardiovasculares, obesidad y osteomioarticulares |
AT516135B1 (de) | 2014-08-08 | 2016-08-15 | Sense Product Gmbh | Vorrichtung zur Posturographie |
CN114333445B (zh) * | 2022-01-21 | 2024-02-02 | 深圳市励深展览策划有限公司 | 一种数字化三维动感体验台 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2978243A (en) * | 1959-08-27 | 1961-04-04 | Gabrielson Harold | Toy |
US4660828A (en) * | 1983-06-15 | 1987-04-28 | Allen Schwab | Reactive control apparatus |
US4461470A (en) * | 1983-06-20 | 1984-07-24 | Mark E. Astroth | System for adding realism to video display |
US4817950A (en) * | 1987-05-08 | 1989-04-04 | Goo Paul E | Video game control unit and attitude sensor |
US5409226A (en) * | 1993-05-28 | 1995-04-25 | The Walt Disney Company | Apparatus for providing position signals |
GB2281857A (en) * | 1993-09-18 | 1995-03-22 | Ind Limited W | "Enclosure apparatus" |
CA2130980A1 (en) * | 1994-08-26 | 1996-02-27 | Carl Treftlin | Control apparatus for a video display or virtual reality system |
-
1995
- 1995-09-08 IT IT95TO000715A patent/IT1280936B1/it active IP Right Grant
-
1996
- 1996-09-05 EP EP96114230A patent/EP0761266A3/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
EP0761266A3 (en) | 1998-02-11 |
EP0761266A2 (en) | 1997-03-12 |
ITTO950715A1 (it) | 1997-03-08 |
ITTO950715A0 (it) | 1995-09-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
0001 | Granted |