IL201951A0 - User creatable machines - Google Patents

User creatable machines

Info

Publication number
IL201951A0
IL201951A0 IL201951A IL20195109A IL201951A0 IL 201951 A0 IL201951 A0 IL 201951A0 IL 201951 A IL201951 A IL 201951A IL 20195109 A IL20195109 A IL 20195109A IL 201951 A0 IL201951 A0 IL 201951A0
Authority
IL
Israel
Prior art keywords
machines
user creatable
creatable
user
creatable machines
Prior art date
Application number
IL201951A
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of IL201951A0 publication Critical patent/IL201951A0/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
IL201951A 2007-06-28 2009-11-05 User creatable machines IL201951A0 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/770,118 US20090005138A1 (en) 2007-06-28 2007-06-28 User Creatable Machines
PCT/US2008/067807 WO2009006052A2 (en) 2007-06-28 2008-06-21 User creatable machines

Publications (1)

Publication Number Publication Date
IL201951A0 true IL201951A0 (en) 2010-06-16

Family

ID=40161268

Family Applications (1)

Application Number Title Priority Date Filing Date
IL201951A IL201951A0 (en) 2007-06-28 2009-11-05 User creatable machines

Country Status (8)

Country Link
US (1) US20090005138A1 (en)
EP (1) EP2158016A4 (en)
JP (1) JP2010531711A (en)
KR (1) KR20100024427A (en)
CN (1) CN101687114A (en)
CA (1) CA2689153A1 (en)
IL (1) IL201951A0 (en)
WO (1) WO2009006052A2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5530128B2 (en) 2009-07-31 2014-06-25 株式会社小糸製作所 Phosphor and light emitting device
US10912991B2 (en) * 2009-12-09 2021-02-09 Sony Interactive Entertainment LLC Portable game controller settings
EP2542982A4 (en) * 2010-03-05 2016-10-26 Infrared5 Inc System and method for two way communication and controlling content in a web browser
US9183676B2 (en) 2012-04-27 2015-11-10 Microsoft Technology Licensing, Llc Displaying a collision between real and virtual objects
CN107930121B (en) * 2017-12-12 2020-09-01 苏州蜗牛数字科技股份有限公司 Method and device for controlling game target to move according to input device type
EP3866941A1 (en) * 2018-10-19 2021-08-25 Hit Box. L.L.C. Ergonomic game controller and system

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5577185A (en) * 1994-11-10 1996-11-19 Dynamix, Inc. Computerized puzzle gaming method and apparatus
US6272223B1 (en) * 1997-10-28 2001-08-07 Rolf Carlson System for supplying screened random numbers for use in recreational gaming in a casino or over the internet
US6283858B1 (en) * 1997-02-25 2001-09-04 Bgk International Incorporated Method for manipulating images
JP2000157741A (en) * 1998-11-26 2000-06-13 Namco Ltd Game machine and information storage medium
IL130513A (en) * 1999-06-17 2001-09-13 Cadent Ltd Computer game
US7198568B2 (en) * 2002-05-01 2007-04-03 Nintendo Co., Ltd. Game machine and game program for changing the movement of one character based on the movement of another character
US7739479B2 (en) * 2003-10-02 2010-06-15 Nvidia Corporation Method for providing physics simulation data
AU2005292264B2 (en) * 2004-10-01 2009-06-11 Wms Gaming Inc. System and method for 3D image manipulation in gaming machines
US7874921B2 (en) * 2005-05-11 2011-01-25 Roblox Corporation Online building toy
JP2006314705A (en) * 2005-05-16 2006-11-24 Nintendo Co Ltd Game program and game device
US9104294B2 (en) * 2005-10-27 2015-08-11 Apple Inc. Linked widgets

Also Published As

Publication number Publication date
KR20100024427A (en) 2010-03-05
CN101687114A (en) 2010-03-31
CA2689153A1 (en) 2009-01-08
US20090005138A1 (en) 2009-01-01
EP2158016A2 (en) 2010-03-03
WO2009006052A2 (en) 2009-01-08
JP2010531711A (en) 2010-09-30
EP2158016A4 (en) 2014-01-15
WO2009006052A3 (en) 2009-03-12

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