GB2620591A8 - System for audio and video simulation - Google Patents

System for audio and video simulation Download PDF

Info

Publication number
GB2620591A8
GB2620591A8 GB2210228.9A GB202210228A GB2620591A8 GB 2620591 A8 GB2620591 A8 GB 2620591A8 GB 202210228 A GB202210228 A GB 202210228A GB 2620591 A8 GB2620591 A8 GB 2620591A8
Authority
GB
United Kingdom
Prior art keywords
sample
audio
virtual environment
simulation
run
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GB2210228.9A
Other versions
GB202210228D0 (en
GB2620591A (en
Inventor
Augar Will
Hammond Ben
Hair Andrew
Bartlett Tim
Ricalde Gonzalo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Frontier Developments PLC
Original Assignee
Frontier Developments PLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Frontier Developments PLC filed Critical Frontier Developments PLC
Priority to GB2210228.9A priority Critical patent/GB2620591A/en
Publication of GB202210228D0 publication Critical patent/GB202210228D0/en
Publication of GB2620591A publication Critical patent/GB2620591A/en
Publication of GB2620591A8 publication Critical patent/GB2620591A8/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
    • G10L19/008Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S2400/00Details of stereophonic systems covered by H04S but not provided for in its groups
    • H04S2400/11Positioning of individual sound objects, e.g. moving airplane, within a sound field

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Mathematical Physics (AREA)
  • Computational Linguistics (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Human Computer Interaction (AREA)
  • Stereophonic System (AREA)

Abstract

A system for synthesis of a virtual environment. The system comprising a visual simulation subsystem and an audio simulation subsystem that create visual and audio simulations of a corresponding location in a virtual environment. the audio simulation subsystem including i. a storage pool populated with a multiplicity of sound samples, each sound sample being a recording made in a real-world environment, wherein each sample is associated with sample metadata that describes conditions existing in the real-world environment when the sample was recorded; and ii. A matching engine operative, at run-time of a simulation, to select a sound sample from the storage pool which has sample metadata substantially corresponding to conditions within the virtual environment at run-time; and iii. an audio output device that is operative at run-time to reproduce the selected sound sample. Also disclosed is a method of synthesising a virtual environment comprising visual and audio simulation subsystems.
GB2210228.9A 2022-07-12 2022-07-12 System for audio and video simulation Pending GB2620591A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB2210228.9A GB2620591A (en) 2022-07-12 2022-07-12 System for audio and video simulation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB2210228.9A GB2620591A (en) 2022-07-12 2022-07-12 System for audio and video simulation

Publications (3)

Publication Number Publication Date
GB202210228D0 GB202210228D0 (en) 2022-08-24
GB2620591A GB2620591A (en) 2024-01-17
GB2620591A8 true GB2620591A8 (en) 2024-03-20

Family

ID=84540012

Family Applications (1)

Application Number Title Priority Date Filing Date
GB2210228.9A Pending GB2620591A (en) 2022-07-12 2022-07-12 System for audio and video simulation

Country Status (1)

Country Link
GB (1) GB2620591A (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100197401A1 (en) * 2009-02-04 2010-08-05 Yaniv Altshuler Reliable, efficient and low cost method for games audio rendering
US9432790B2 (en) * 2009-10-05 2016-08-30 Microsoft Technology Licensing, Llc Real-time sound propagation for dynamic sources
US10086285B2 (en) * 2014-05-08 2018-10-02 High Fidelity, Inc. Systems and methods for implementing distributed computer-generated virtual environments using user contributed computing devices
WO2019012133A1 (en) * 2017-07-14 2019-01-17 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Concept for generating an enhanced sound-field description or a modified sound field description using a multi-layer description
EP3777248A4 (en) * 2018-04-04 2021-12-22 Nokia Technologies Oy An apparatus, a method and a computer program for controlling playback of spatial audio

Also Published As

Publication number Publication date
GB202210228D0 (en) 2022-08-24
GB2620591A (en) 2024-01-17

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