GB2620591A8 - System for audio and video simulation - Google Patents
System for audio and video simulation Download PDFInfo
- Publication number
- GB2620591A8 GB2620591A8 GB2210228.9A GB202210228A GB2620591A8 GB 2620591 A8 GB2620591 A8 GB 2620591A8 GB 202210228 A GB202210228 A GB 202210228A GB 2620591 A8 GB2620591 A8 GB 2620591A8
- Authority
- GB
- United Kingdom
- Prior art keywords
- sample
- audio
- virtual environment
- simulation
- run
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000004088 simulation Methods 0.000 title abstract 7
- 230000000007 visual effect Effects 0.000 abstract 3
- 230000015572 biosynthetic process Effects 0.000 abstract 1
- 238000000034 method Methods 0.000 abstract 1
- 238000003786 synthesis reaction Methods 0.000 abstract 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/008—Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Mathematical Physics (AREA)
- Computational Linguistics (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Human Computer Interaction (AREA)
- Stereophonic System (AREA)
Abstract
A system for synthesis of a virtual environment. The system comprising a visual simulation subsystem and an audio simulation subsystem that create visual and audio simulations of a corresponding location in a virtual environment. the audio simulation subsystem including i. a storage pool populated with a multiplicity of sound samples, each sound sample being a recording made in a real-world environment, wherein each sample is associated with sample metadata that describes conditions existing in the real-world environment when the sample was recorded; and ii. A matching engine operative, at run-time of a simulation, to select a sound sample from the storage pool which has sample metadata substantially corresponding to conditions within the virtual environment at run-time; and iii. an audio output device that is operative at run-time to reproduce the selected sound sample. Also disclosed is a method of synthesising a virtual environment comprising visual and audio simulation subsystems.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2210228.9A GB2620591A (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2210228.9A GB2620591A (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Publications (3)
Publication Number | Publication Date |
---|---|
GB202210228D0 GB202210228D0 (en) | 2022-08-24 |
GB2620591A GB2620591A (en) | 2024-01-17 |
GB2620591A8 true GB2620591A8 (en) | 2024-03-20 |
Family
ID=84540012
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB2210228.9A Pending GB2620591A (en) | 2022-07-12 | 2022-07-12 | System for audio and video simulation |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2620591A (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100197401A1 (en) * | 2009-02-04 | 2010-08-05 | Yaniv Altshuler | Reliable, efficient and low cost method for games audio rendering |
US9432790B2 (en) * | 2009-10-05 | 2016-08-30 | Microsoft Technology Licensing, Llc | Real-time sound propagation for dynamic sources |
US10086285B2 (en) * | 2014-05-08 | 2018-10-02 | High Fidelity, Inc. | Systems and methods for implementing distributed computer-generated virtual environments using user contributed computing devices |
WO2019012133A1 (en) * | 2017-07-14 | 2019-01-17 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Concept for generating an enhanced sound-field description or a modified sound field description using a multi-layer description |
EP3777248A4 (en) * | 2018-04-04 | 2021-12-22 | Nokia Technologies Oy | An apparatus, a method and a computer program for controlling playback of spatial audio |
-
2022
- 2022-07-12 GB GB2210228.9A patent/GB2620591A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
GB202210228D0 (en) | 2022-08-24 |
GB2620591A (en) | 2024-01-17 |
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