GB2617956A - Skill-based wagering methods, devices and systems - Google Patents

Skill-based wagering methods, devices and systems Download PDF

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Publication number
GB2617956A
GB2617956A GB2310643.8A GB202310643A GB2617956A GB 2617956 A GB2617956 A GB 2617956A GB 202310643 A GB202310643 A GB 202310643A GB 2617956 A GB2617956 A GB 2617956A
Authority
GB
United Kingdom
Prior art keywords
event
player
bowling
accordance
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GB2310643.8A
Inventor
Mohan Gupta Sameer
Ventura Ofir
Schorr Seth
M Costello Andrew
O'Reilly Bryan
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Super Money Games Inc
Original Assignee
Super Money Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/136,396 external-priority patent/US11430303B2/en
Priority claimed from US17/354,118 external-priority patent/US11620877B2/en
Application filed by Super Money Games Inc filed Critical Super Money Games Inc
Publication of GB2617956A publication Critical patent/GB2617956A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Abstract

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.

Claims (25)

WHAT IS CLAIMED IS:
1. A method of presenting a wagering skill -based game to at least a first player and a second player, said game having an outcome which is determined primarily by a skillinput of each player relative to at least one event, comprising the steps of: receiving at a game server, from at least one an input device, information regarding an identity of said first player and said second player; determining, at said game server, a first player skill level assigned to said first player and a second player skill level assigned to said second player; determining, at said game server, a difficultly level for said at least one event; determining, at said game server, first odds of said first player achieving a successful outcome of said at least one event based upon said difficultly of said at least one event and said first player skill level and second odds of said second player achieving a successful outcome of said at least one event based upon said difficulty of said at least one event and said second player skill level; determining, at said game server, a first payout value for a winning outcome of said game as to said first player based upon said first odds and a wager or entry fee placed by said first player and a second payout value for a winning outcome of said game as to said second player based upon said second odds and a wager or entry fee placed by said second player; receiving, at said game server from one or more sensors, information regarding said first playerâ s performance in said at least one event and information regarding said second playerâ s performance in said at least one event; determining, via said game server a winner of said game based upon said information regarding said first playerâ s performance and said information regarding said second playerâ s performance; and awarding said first payout value when said first player is said winner of said game and awarding said second payout value when said second player is said winner of said game.
2. The method in accordance with claim 1 wherein said at least one event comprises a golf event. -47-
3. The method in accordance with claim 1 wherein said at least one event comprises a bowling event.
4. The method in accordance with claim 1 wherein said one or more sensors are selected from the group consisting of an RFID sensor, a GPS, a radar, a LIDAR, and a camera.
5. The method in accordance with claim 1 wherein said at least one input device comprises a mobile communication device.
6. The method in accordance with claim 1 wherein said at least one input device comprises an input kiosk.
7. The method in accordance with claim 1 wherein said first player skill level and said second player skill level each comprise a default value, which default value is modified based upon the playerâ s participation in said at least one event.
8. A method of presenting a wagering skill-based game to at least a first player and a second player, said game having an outcome which is determined primarily by a skillinput of each player relative to at least one event, comprising the steps of: receiving at a game server, from at least one user input device, information regarding an identity of said first player and said second player; determining, at said game server, a first player skill level assigned to said first player and a second player skill level assigned to said second player; selecting, at said game server, odds for achieving a winning outcome of at least one event comprising said game; determining, at said game server, a payout value for a winning outcome of said game, said payout value being based upon said odds and an amount of an entry fee or wager for said game; determining, at said game server, a first difficultly level for said at least one event, said first difficulty level comprising a level which, based upon said first player skill level, results in a probability of said first player achieving a successful outcome of said event matching said odds and a second difficulty level for said at least one event, said second difficulty level -48- comprising a level which, based upon said second player skill level, results in a probability of said second player achieving a successful outcome of said event matching said odds; receiving, at said game server from one or more sensors, information regarding said first playerâ s performance in said at least one event and information regarding said second playerâ s performance in said at least one event; determining, via said game server, a winner of said game; and awarding said payout to said winner.
9. The method in accordance with claim 8 wherein said at least one event comprises a golf event.
10. The method in accordance with claim 8 wherein said at least one event comprises a bowling event.
11. The method in accordance with claim 8 wherein said one or more sensors are selected from the group consisting of an RFID sensor, a GPS, a radar, a LIDAR, and a camera.
12. The method in accordance with claim 8 wherein said at least one input device comprises a mobile communication device.
13. The method in accordance with claim 8 wherein said at least one input device comprises an input kiosk.
14. The method in accordance with claim 8 wherein said first player skill level and said second player skill level each comprise a default value, which default value is modified based upon the playerâ s participation in said at least one event.
15. The method in accordance with claim 8, comprising presenting at least one first event to said first player, said least one first event having said first difficulty level, and presenting at least one second event to said second player, said at least one second event having a second difficulty level. -49-
16. A system for presenting a wager-based bowling event, comprising: a bowling system controller; at least one bowling lane pinsetter; and a game server, said game server comprising a processor, a memory and machine- readable code stored in said memory and executable by said processor to cause said processor to: receive, from a user input device, information regarding an identity of a player; determine a player skill level assigned to said player; determine a difficultly level for said bowling event; determine, odds of said player achieving a successful outcome of said event based upon said difficultly of said event and said player skill level; determine, a payout value for a winning outcome of said event; transmit, to said bowling system controller, pinsetter instructions, said pinsetter instructions utilized by said bowling system controller to control one of said bowling lane pinsetters corresponding to a bowling lane; accept a wager from said player to participate in said bowling event; present said bowling event to said player, wherein said player utilizes their skill to attempt to obtain a winning outcome of said bowling event; receiving, at said game server, information regarding said playerâ s performance in said bowling event; determine an outcome of said wagering event based upon said playerâ s performance; and award an award to said player in the event of a winning outcome of said bowling event, a size of said award dependent upon said payout value.
17. The system in accordance with claim 16, wherein said user input device comprises at least one of: a playerâ s mobile communication device, a bowling lane interface, a kiosk and a secondary bowling lane interface.
18. The system in accordance with claim 16, wherein said step of receiving information regarding said playerâ s performance comprises receiving information from one or more sensors associated with said bowling lane regarding a condition of one or more pins. -SO-
19. The system in accordance with claim 16, wherein said bowling event comprises one or more frames of bowling.
20. The system in accordance with claim 16, wherein said pinsetter instructions cause said bowling lane pinsetter to set a number of pins other than 10.
21. A system for presenting a wager-based bowling event, comprising: a bowling system controller; at least one bowling lane pinsetter; and a game server, said game server comprising a processor, a memory and machine- readable code stored in said memory and executable by said processor to cause said processor to: receive, from a user input device, information regarding an identity of a player; determine a player skill level assigned to said player; select odds for achieving a winning outcome of said at least one bowling event; determine a payout value for a winning outcome of said bowling event, said payout value being based upon said odds; determine a difficultly level for said bowling event, said difficulty level comprising a level which, based upon said player skill level, results in a probability of said player achieving a successful outcome of said event matching said odds; transmit pinsetter instructions to said bowling system controller, said pinsetter instructions dependent upon said determined difficulty level and utilized to control one of said bowling lane pinsetters corresponding to a bowling lane; accept a wager from said player to participate in said bowling event; present said bowling event to said player, wherein said player utilizes their skill to attempt to obtain a winning outcome of said bowling event; receive information regarding said playerâ s performance in said bowling event; determine an outcome of said wagering event based upon said playerâ s performance; and award an award to said player in the event of a winning outcome of said bowling event, a size of said award dependent upon said payout value.
22. The system in accordance with claim 21, wherein said user input device comprises at least one of: a playerâ s mobile communication device, a bowling lane interface, a kiosk and a secondary bowling lane interface.
23. The system in accordance with claim 21, wherein said step of receiving information regarding said playerâ s performance comprises receiving information from one or more sensors associated with said bowling lane regarding a condition of one or more pins.
24. The system in accordance with claim 21, wherein said bowling event comprises one or more frames of bowling.
25. The system in accordance with claim 21, wherein said pinsetter instructions cause said pinsetter to set a number of pins other than 10.
GB2310643.8A 2020-12-29 2021-12-23 Skill-based wagering methods, devices and systems Pending GB2617956A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US17/136,396 US11430303B2 (en) 2017-05-22 2020-12-29 Skill-based wagering methods, devices and systems
US17/354,118 US11620877B2 (en) 2017-05-22 2021-06-22 Skill-based wagering methods, devices and systems
PCT/US2021/065041 WO2022146862A1 (en) 2020-12-29 2021-12-23 Skill-based wagering methods, devices and systems

Publications (1)

Publication Number Publication Date
GB2617956A true GB2617956A (en) 2023-10-25

Family

ID=82259664

Family Applications (1)

Application Number Title Priority Date Filing Date
GB2310643.8A Pending GB2617956A (en) 2020-12-29 2021-12-23 Skill-based wagering methods, devices and systems

Country Status (5)

Country Link
AU (1) AU2021412973A1 (en)
CA (1) CA3203539A1 (en)
GB (1) GB2617956A (en)
MX (1) MX2023007813A (en)
WO (1) WO2022146862A1 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090131174A1 (en) * 2006-01-24 2009-05-21 Acei Ab Game Session Management
US20090227313A1 (en) * 2006-02-10 2009-09-10 Microsoft Corporation Determining Relative Skills of Players
US20140187304A1 (en) * 2007-03-19 2014-07-03 Sean Malek System and method of conducting games of chance with enhanced payouts and bonus rounds
US20180336765A1 (en) * 2017-05-22 2018-11-22 Bet On Yourself Gaming, LLC Skill-based wagering methods, devices and systems
US20210118267A1 (en) * 2017-05-22 2021-04-22 Super Money Games, Inc. Skill-based wagering methods, devices and systems
US20210312767A1 (en) * 2017-05-22 2021-10-07 Super Money Games, Inc. Skill-based wagering methods, devices and systems

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090131174A1 (en) * 2006-01-24 2009-05-21 Acei Ab Game Session Management
US20090227313A1 (en) * 2006-02-10 2009-09-10 Microsoft Corporation Determining Relative Skills of Players
US20140187304A1 (en) * 2007-03-19 2014-07-03 Sean Malek System and method of conducting games of chance with enhanced payouts and bonus rounds
US20180336765A1 (en) * 2017-05-22 2018-11-22 Bet On Yourself Gaming, LLC Skill-based wagering methods, devices and systems
US20190197837A1 (en) * 2017-05-22 2019-06-27 Bet On Yourself Gaming, LLC Skill-based wagering methods, devices and systems
US20210035417A1 (en) * 2017-05-22 2021-02-04 Bet On Yourself Gaming, LLC Skill-based wagering methods, devices and systems
US20210118267A1 (en) * 2017-05-22 2021-04-22 Super Money Games, Inc. Skill-based wagering methods, devices and systems
US20210312767A1 (en) * 2017-05-22 2021-10-07 Super Money Games, Inc. Skill-based wagering methods, devices and systems

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Carter et al,"Player Identity Dissonance and Voice Interaction in Games",Proceedings of the 2015 Annual Symposium on computer-human interaction in play, 2015 ACM, (2015.10.05), Retrieved on (25.02.2022) from https://dl.acm.org/doi:10.1145/2793107.2793 144> entire document *

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Publication number Publication date
CA3203539A1 (en) 2022-07-07
MX2023007813A (en) 2023-07-11
WO2022146862A1 (en) 2022-07-07
AU2021412973A1 (en) 2023-06-29

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