GB2611599B - Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit - Google Patents

Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit Download PDF

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Publication number
GB2611599B
GB2611599B GB2204701.3A GB202204701A GB2611599B GB 2611599 B GB2611599 B GB 2611599B GB 202204701 A GB202204701 A GB 202204701A GB 2611599 B GB2611599 B GB 2611599B
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Prior art keywords
processing unit
loading
methods
ray tracing
hardware logic
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Active
Application number
GB2204701.3A
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GB2611599A (en
GB202204701D0 (en
Inventor
Barnard Daniel
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Imagination Technologies Ltd
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Imagination Technologies Ltd
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Publication date
Application filed by Imagination Technologies Ltd filed Critical Imagination Technologies Ltd
Priority to GB2204701.3A priority Critical patent/GB2611599B/en
Publication of GB202204701D0 publication Critical patent/GB202204701D0/en
Priority to US18/126,460 priority patent/US20230334758A1/en
Priority to US18/126,462 priority patent/US20230334750A1/en
Priority to CN202310334861.2A priority patent/CN116894758A/en
Priority to EP23165849.3A priority patent/EP4258217A1/en
Priority to EP23165850.1A priority patent/EP4254347A1/en
Publication of GB2611599A publication Critical patent/GB2611599A/en
Application granted granted Critical
Publication of GB2611599B publication Critical patent/GB2611599B/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)
GB2204701.3A 2022-03-31 2022-03-31 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit Active GB2611599B (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
GB2204701.3A GB2611599B (en) 2022-03-31 2022-03-31 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit
US18/126,460 US20230334758A1 (en) 2022-03-31 2023-03-26 Methods and hardware logic for writing ray tracing data from a shader processing unit of a graphics processing unit
US18/126,462 US20230334750A1 (en) 2022-03-31 2023-03-26 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit
CN202310334861.2A CN116894758A (en) 2022-03-31 2023-03-30 Method and hardware logic for writing ray traced data from a shader processing unit of a graphics processing unit
EP23165849.3A EP4258217A1 (en) 2022-03-31 2023-03-31 Methods and hardware logic for writing ray tracing data from a shader processing unit of a graphics processing unit
EP23165850.1A EP4254347A1 (en) 2022-03-31 2023-03-31 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB2204701.3A GB2611599B (en) 2022-03-31 2022-03-31 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit

Publications (3)

Publication Number Publication Date
GB202204701D0 GB202204701D0 (en) 2022-05-18
GB2611599A GB2611599A (en) 2023-04-12
GB2611599B true GB2611599B (en) 2024-03-20

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GB2204701.3A Active GB2611599B (en) 2022-03-31 2022-03-31 Methods and hardware logic for loading ray tracing data into a shader processing unit of a graphics processing unit

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CN (1) CN116894758A (en)
GB (1) GB2611599B (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140098086A1 (en) * 2012-10-05 2014-04-10 Disney Enterprises, Inc. Ray cone hierarchy renderer
US20210125395A1 (en) * 2019-10-28 2021-04-29 Apical Limited Rendering method and processor
US20210295583A1 (en) * 2020-03-16 2021-09-23 Intel Corporation Apparatus and method for throttling a ray tracing pipeline

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140098086A1 (en) * 2012-10-05 2014-04-10 Disney Enterprises, Inc. Ray cone hierarchy renderer
US20210125395A1 (en) * 2019-10-28 2021-04-29 Apical Limited Rendering method and processor
US20210295583A1 (en) * 2020-03-16 2021-09-23 Intel Corporation Apparatus and method for throttling a ray tracing pipeline

Also Published As

Publication number Publication date
GB2611599A (en) 2023-04-12
GB202204701D0 (en) 2022-05-18
CN116894758A (en) 2023-10-17

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