GB2584638B - Method for server load balancing - Google Patents
Method for server load balancing Download PDFInfo
- Publication number
- GB2584638B GB2584638B GB1907886.4A GB201907886A GB2584638B GB 2584638 B GB2584638 B GB 2584638B GB 201907886 A GB201907886 A GB 201907886A GB 2584638 B GB2584638 B GB 2584638B
- Authority
- GB
- United Kingdom
- Prior art keywords
- load balancing
- server load
- server
- balancing
- load
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/52—Network services specially adapted for the location of the user terminal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB1907886.4A GB2584638B (en) | 2019-06-03 | 2019-06-03 | Method for server load balancing |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB1907886.4A GB2584638B (en) | 2019-06-03 | 2019-06-03 | Method for server load balancing |
Publications (3)
Publication Number | Publication Date |
---|---|
GB201907886D0 GB201907886D0 (en) | 2019-07-17 |
GB2584638A GB2584638A (en) | 2020-12-16 |
GB2584638B true GB2584638B (en) | 2023-04-12 |
Family
ID=67385961
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB1907886.4A Active GB2584638B (en) | 2019-06-03 | 2019-06-03 | Method for server load balancing |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2584638B (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050253872A1 (en) * | 2003-10-09 | 2005-11-17 | Goss Michael E | Method and system for culling view dependent visual data streams for a virtual environment |
US20100113159A1 (en) * | 2008-11-06 | 2010-05-06 | International Business Machines Corporation | Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems |
US20160315895A1 (en) * | 2008-09-22 | 2016-10-27 | International Business Machines Corporation | Modifying environmental chat distance based on chat density in an area of a virtual world |
-
2019
- 2019-06-03 GB GB1907886.4A patent/GB2584638B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050253872A1 (en) * | 2003-10-09 | 2005-11-17 | Goss Michael E | Method and system for culling view dependent visual data streams for a virtual environment |
US20160315895A1 (en) * | 2008-09-22 | 2016-10-27 | International Business Machines Corporation | Modifying environmental chat distance based on chat density in an area of a virtual world |
US20100113159A1 (en) * | 2008-11-06 | 2010-05-06 | International Business Machines Corporation | Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems |
Also Published As
Publication number | Publication date |
---|---|
GB2584638A (en) | 2020-12-16 |
GB201907886D0 (en) | 2019-07-17 |
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