GB2579155B - Frustum rendering - Google Patents
Frustum rendering Download PDFInfo
- Publication number
- GB2579155B GB2579155B GB2002151.5A GB202002151A GB2579155B GB 2579155 B GB2579155 B GB 2579155B GB 202002151 A GB202002151 A GB 202002151A GB 2579155 B GB2579155 B GB 2579155B
- Authority
- GB
- United Kingdom
- Prior art keywords
- frustum rendering
- frustum
- rendering
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/60—Memory management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/12—Shadow map, environment map
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2002151.5A GB2579155B (en) | 2016-02-01 | 2016-02-01 | Frustum rendering |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2002151.5A GB2579155B (en) | 2016-02-01 | 2016-02-01 | Frustum rendering |
GB1601767.5A GB2546811B (en) | 2016-02-01 | 2016-02-01 | Frustum rendering |
Publications (3)
Publication Number | Publication Date |
---|---|
GB202002151D0 GB202002151D0 (en) | 2020-04-01 |
GB2579155A GB2579155A (en) | 2020-06-10 |
GB2579155B true GB2579155B (en) | 2020-11-25 |
Family
ID=69956653
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB2002151.5A Active GB2579155B (en) | 2016-02-01 | 2016-02-01 | Frustum rendering |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2579155B (en) |
-
2016
- 2016-02-01 GB GB2002151.5A patent/GB2579155B/en active Active
Non-Patent Citations (2)
Title |
---|
Daniel Scherzer, "Shadow Mapping of Large Environments", Diplomarbeit - Computergraphik und Algorithmen det T.U. Wien, (20060216), pages 1 - 95 * |
JIRÃ BITTNER ET AL, "Shadow caster culling for efficient shadow mapping", SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES 2011 (I3D 2011) : PROCEEDING; SAN FRANCISCO, CALIFORNIA, USA, 18 - 20 FEBRUARY, New York NY, pages 81 - 88 * |
Also Published As
Publication number | Publication date |
---|---|
GB2579155A (en) | 2020-06-10 |
GB202002151D0 (en) | 2020-04-01 |
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