GB2556801A - Three-dimensional display interaction for gaming systems - Google Patents

Three-dimensional display interaction for gaming systems

Info

Publication number
GB2556801A
GB2556801A GB1803587.3A GB201803587A GB2556801A GB 2556801 A GB2556801 A GB 2556801A GB 201803587 A GB201803587 A GB 201803587A GB 2556801 A GB2556801 A GB 2556801A
Authority
GB
United Kingdom
Prior art keywords
processor
player
scene
dimensional display
executable instructions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB1803587.3A
Other versions
GB2556801B (en
GB201803587D0 (en
Inventor
Keilwert Stefan
Aurich Sven
Pierer Franz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
IGT Canada Solutions ULC
Original Assignee
IGT Canada Solutions ULC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US14/821,678 external-priority patent/US9978202B2/en
Application filed by IGT Canada Solutions ULC filed Critical IGT Canada Solutions ULC
Publication of GB201803587D0 publication Critical patent/GB201803587D0/en
Publication of GB2556801A publication Critical patent/GB2556801A/en
Application granted granted Critical
Publication of GB2556801B publication Critical patent/GB2556801B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/20Image signal generators
    • H04N13/275Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
    • H04N13/279Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/048023D-info-object: information is displayed on the internal or external surface of a three dimensional manipulable object, e.g. on the faces of a cube that can be rotated by the user

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
GB1803587.3A 2015-08-07 2015-08-13 Three-dimensional display interaction for gaming systems Active GB2556801B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US14/821,678 US9978202B2 (en) 2014-02-14 2015-08-07 Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display
PCT/CA2015/050772 WO2017024375A1 (en) 2015-08-07 2015-08-13 Three-dimensional display interaction for gaming systems

Publications (3)

Publication Number Publication Date
GB201803587D0 GB201803587D0 (en) 2018-04-18
GB2556801A true GB2556801A (en) 2018-06-06
GB2556801B GB2556801B (en) 2021-12-15

Family

ID=57982910

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1803587.3A Active GB2556801B (en) 2015-08-07 2015-08-13 Three-dimensional display interaction for gaming systems

Country Status (4)

Country Link
AU (1) AU2015405544B2 (en)
CA (1) CA2997575A1 (en)
GB (1) GB2556801B (en)
WO (1) WO2017024375A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10546446B2 (en) * 2015-11-23 2020-01-28 Igt Canada Solutions Ulc Three-dimensional display for wagering gaming systems with distortion compensation
CN113727088B (en) * 2020-05-26 2023-12-19 上海三思电子工程有限公司 3D glasses control system, method and device, storage medium and terminal

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120322542A1 (en) * 2011-06-16 2012-12-20 Igt Methods and apparatus for providing an adaptive gaming machine display
US20140194183A1 (en) * 2012-09-18 2014-07-10 Spielo International Canada Ulc Enhancements to game components in gaming systems
WO2014113507A1 (en) * 2013-01-15 2014-07-24 Leap Motion, Inc. Dynamic user interactions for display control and customized gesture interpretation
US20150192991A1 (en) * 2014-01-07 2015-07-09 Aquifi, Inc. Systems and Methods for Implementing Head Tracking Based Graphical User Interfaces (GUI) that Incorporate Gesture Reactive Interface Objects
CA2881565A1 (en) * 2014-02-14 2015-08-14 Stefan KEILWERT Gesture input interface for gaming systems

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10235827B2 (en) * 2007-11-09 2019-03-19 Ball Gaming, Inc. Interaction with 3D space in a gaming system
US20120113223A1 (en) * 2010-11-05 2012-05-10 Microsoft Corporation User Interaction in Augmented Reality

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120322542A1 (en) * 2011-06-16 2012-12-20 Igt Methods and apparatus for providing an adaptive gaming machine display
US20140194183A1 (en) * 2012-09-18 2014-07-10 Spielo International Canada Ulc Enhancements to game components in gaming systems
WO2014113507A1 (en) * 2013-01-15 2014-07-24 Leap Motion, Inc. Dynamic user interactions for display control and customized gesture interpretation
US20150192991A1 (en) * 2014-01-07 2015-07-09 Aquifi, Inc. Systems and Methods for Implementing Head Tracking Based Graphical User Interfaces (GUI) that Incorporate Gesture Reactive Interface Objects
CA2881565A1 (en) * 2014-02-14 2015-08-14 Stefan KEILWERT Gesture input interface for gaming systems

Also Published As

Publication number Publication date
WO2017024375A1 (en) 2017-02-16
CA2997575A1 (en) 2017-02-16
GB2556801B (en) 2021-12-15
GB201803587D0 (en) 2018-04-18
AU2015405544A1 (en) 2018-03-29
AU2015405544B2 (en) 2021-12-16

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