GB2556801A - Three-dimensional display interaction for gaming systems - Google Patents
Three-dimensional display interaction for gaming systemsInfo
- Publication number
- GB2556801A GB2556801A GB1803587.3A GB201803587A GB2556801A GB 2556801 A GB2556801 A GB 2556801A GB 201803587 A GB201803587 A GB 201803587A GB 2556801 A GB2556801 A GB 2556801A
- Authority
- GB
- United Kingdom
- Prior art keywords
- processor
- player
- scene
- dimensional display
- executable instructions
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/275—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
- H04N13/279—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04802—3D-info-object: information is displayed on the internal or external surface of a three dimensional manipulable object, e.g. on the faces of a cube that can be rotated by the user
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
Abstract
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/821,678 US9978202B2 (en) | 2014-02-14 | 2015-08-07 | Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display |
PCT/CA2015/050772 WO2017024375A1 (en) | 2015-08-07 | 2015-08-13 | Three-dimensional display interaction for gaming systems |
Publications (3)
Publication Number | Publication Date |
---|---|
GB201803587D0 GB201803587D0 (en) | 2018-04-18 |
GB2556801A true GB2556801A (en) | 2018-06-06 |
GB2556801B GB2556801B (en) | 2021-12-15 |
Family
ID=57982910
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB1803587.3A Active GB2556801B (en) | 2015-08-07 | 2015-08-13 | Three-dimensional display interaction for gaming systems |
Country Status (4)
Country | Link |
---|---|
AU (1) | AU2015405544B2 (en) |
CA (1) | CA2997575A1 (en) |
GB (1) | GB2556801B (en) |
WO (1) | WO2017024375A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10546446B2 (en) * | 2015-11-23 | 2020-01-28 | Igt Canada Solutions Ulc | Three-dimensional display for wagering gaming systems with distortion compensation |
CN113727088B (en) * | 2020-05-26 | 2023-12-19 | 上海三思电子工程有限公司 | 3D glasses control system, method and device, storage medium and terminal |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120322542A1 (en) * | 2011-06-16 | 2012-12-20 | Igt | Methods and apparatus for providing an adaptive gaming machine display |
US20140194183A1 (en) * | 2012-09-18 | 2014-07-10 | Spielo International Canada Ulc | Enhancements to game components in gaming systems |
WO2014113507A1 (en) * | 2013-01-15 | 2014-07-24 | Leap Motion, Inc. | Dynamic user interactions for display control and customized gesture interpretation |
US20150192991A1 (en) * | 2014-01-07 | 2015-07-09 | Aquifi, Inc. | Systems and Methods for Implementing Head Tracking Based Graphical User Interfaces (GUI) that Incorporate Gesture Reactive Interface Objects |
CA2881565A1 (en) * | 2014-02-14 | 2015-08-14 | Stefan KEILWERT | Gesture input interface for gaming systems |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10235827B2 (en) * | 2007-11-09 | 2019-03-19 | Ball Gaming, Inc. | Interaction with 3D space in a gaming system |
US20120113223A1 (en) * | 2010-11-05 | 2012-05-10 | Microsoft Corporation | User Interaction in Augmented Reality |
-
2015
- 2015-08-13 GB GB1803587.3A patent/GB2556801B/en active Active
- 2015-08-13 AU AU2015405544A patent/AU2015405544B2/en active Active
- 2015-08-13 WO PCT/CA2015/050772 patent/WO2017024375A1/en active Application Filing
- 2015-08-13 CA CA2997575A patent/CA2997575A1/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120322542A1 (en) * | 2011-06-16 | 2012-12-20 | Igt | Methods and apparatus for providing an adaptive gaming machine display |
US20140194183A1 (en) * | 2012-09-18 | 2014-07-10 | Spielo International Canada Ulc | Enhancements to game components in gaming systems |
WO2014113507A1 (en) * | 2013-01-15 | 2014-07-24 | Leap Motion, Inc. | Dynamic user interactions for display control and customized gesture interpretation |
US20150192991A1 (en) * | 2014-01-07 | 2015-07-09 | Aquifi, Inc. | Systems and Methods for Implementing Head Tracking Based Graphical User Interfaces (GUI) that Incorporate Gesture Reactive Interface Objects |
CA2881565A1 (en) * | 2014-02-14 | 2015-08-14 | Stefan KEILWERT | Gesture input interface for gaming systems |
Also Published As
Publication number | Publication date |
---|---|
WO2017024375A1 (en) | 2017-02-16 |
CA2997575A1 (en) | 2017-02-16 |
GB2556801B (en) | 2021-12-15 |
GB201803587D0 (en) | 2018-04-18 |
AU2015405544A1 (en) | 2018-03-29 |
AU2015405544B2 (en) | 2021-12-16 |
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