GB2533637B - An Interactive Video System and a Method of Controlling an Interactive Video System - Google Patents

An Interactive Video System and a Method of Controlling an Interactive Video System Download PDF

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Publication number
GB2533637B
GB2533637B GB1423191.4A GB201423191A GB2533637B GB 2533637 B GB2533637 B GB 2533637B GB 201423191 A GB201423191 A GB 201423191A GB 2533637 B GB2533637 B GB 2533637B
Authority
GB
United Kingdom
Prior art keywords
video system
interactive video
controlling
interactive
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
GB1423191.4A
Other versions
GB2533637A (en
Inventor
Dragayeva Svetlana
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fountain Digital Labs Ltd
Fountain Digital Labs Ltd
Original Assignee
Fountain Digital Labs Ltd
Fountain Digital Labs Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fountain Digital Labs Ltd, Fountain Digital Labs Ltd filed Critical Fountain Digital Labs Ltd
Priority to GB1423191.4A priority Critical patent/GB2533637B/en
Publication of GB2533637A publication Critical patent/GB2533637A/en
Application granted granted Critical
Publication of GB2533637B publication Critical patent/GB2533637B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • User Interface Of Digital Computer (AREA)
GB1423191.4A 2014-12-24 2014-12-24 An Interactive Video System and a Method of Controlling an Interactive Video System Expired - Fee Related GB2533637B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1423191.4A GB2533637B (en) 2014-12-24 2014-12-24 An Interactive Video System and a Method of Controlling an Interactive Video System

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1423191.4A GB2533637B (en) 2014-12-24 2014-12-24 An Interactive Video System and a Method of Controlling an Interactive Video System

Publications (2)

Publication Number Publication Date
GB2533637A GB2533637A (en) 2016-06-29
GB2533637B true GB2533637B (en) 2021-05-19

Family

ID=56100092

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1423191.4A Expired - Fee Related GB2533637B (en) 2014-12-24 2014-12-24 An Interactive Video System and a Method of Controlling an Interactive Video System

Country Status (1)

Country Link
GB (1) GB2533637B (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020072418A1 (en) * 1999-10-04 2002-06-13 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game program
US20030216176A1 (en) * 2002-05-20 2003-11-20 Takao Shimizu Game system and game program
US20060046848A1 (en) * 2004-08-31 2006-03-02 Nintendo Co., Ltd., Game apparatus, storage medium storing a game program, and game control method
US20110148789A1 (en) * 2009-12-18 2011-06-23 Samsung Electronics Co. Ltd. Mobile device having projector module and method for operating the same
US20130066586A1 (en) * 2011-09-09 2013-03-14 Nintendo Co., Ltd. Input device, computer-readable storage medium having input processing program stored therein, input processing method, and input processing system
US20130265217A1 (en) * 2012-04-04 2013-10-10 Nintendo Co., Ltd. Display control system, display control method, computer-readable storage medium having stored thereon display control program, and display control apparatus
US20130337917A1 (en) * 2012-06-14 2013-12-19 Carrie Baugus Method and system for watching content and playing games on a mobile communication device
WO2014037876A2 (en) * 2012-09-04 2014-03-13 Nds Limited Augmented reality for video system
US20140071039A1 (en) * 2012-09-07 2014-03-13 Kabushiki Kaisha Toshiba Electronic Apparatus and Display Control Method
US20140274239A1 (en) * 2013-03-12 2014-09-18 Fourthirtythree Inc. Computer readable medium recording shooting game

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020072418A1 (en) * 1999-10-04 2002-06-13 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game program
US20030216176A1 (en) * 2002-05-20 2003-11-20 Takao Shimizu Game system and game program
US20060046848A1 (en) * 2004-08-31 2006-03-02 Nintendo Co., Ltd., Game apparatus, storage medium storing a game program, and game control method
US20110148789A1 (en) * 2009-12-18 2011-06-23 Samsung Electronics Co. Ltd. Mobile device having projector module and method for operating the same
US20130066586A1 (en) * 2011-09-09 2013-03-14 Nintendo Co., Ltd. Input device, computer-readable storage medium having input processing program stored therein, input processing method, and input processing system
US20130265217A1 (en) * 2012-04-04 2013-10-10 Nintendo Co., Ltd. Display control system, display control method, computer-readable storage medium having stored thereon display control program, and display control apparatus
US20130337917A1 (en) * 2012-06-14 2013-12-19 Carrie Baugus Method and system for watching content and playing games on a mobile communication device
WO2014037876A2 (en) * 2012-09-04 2014-03-13 Nds Limited Augmented reality for video system
US20140071039A1 (en) * 2012-09-07 2014-03-13 Kabushiki Kaisha Toshiba Electronic Apparatus and Display Control Method
US20140274239A1 (en) * 2013-03-12 2014-09-18 Fourthirtythree Inc. Computer readable medium recording shooting game

Also Published As

Publication number Publication date
GB2533637A (en) 2016-06-29

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20210819