GB2505417A - Snowboard/skateboard trajectory tracking and evaluation - Google Patents

Snowboard/skateboard trajectory tracking and evaluation Download PDF

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Publication number
GB2505417A
GB2505417A GB1215242.7A GB201215242A GB2505417A GB 2505417 A GB2505417 A GB 2505417A GB 201215242 A GB201215242 A GB 201215242A GB 2505417 A GB2505417 A GB 2505417A
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United Kingdom
Prior art keywords
trajectory
moving object
position data
predefined
producing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
GB1215242.7A
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GB201215242D0 (en
Inventor
Tommi Opas
Jari Ra Glund
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Individual
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Individual
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Priority to GB1215242.7A priority Critical patent/GB2505417A/en
Publication of GB201215242D0 publication Critical patent/GB201215242D0/en
Publication of GB2505417A publication Critical patent/GB2505417A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/12Acrobats
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/18Skating
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72409User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories
    • H04M1/72412User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories using two-way short-range wireless interfaces

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

The present invention relates to tracking and analyzing a trajectory of a moving object, like a piece of sports equipment used in an exercise such as a skateboard, snowboard or skiing. The present invention to provides a solution for tracking and analyzing a trajectory of a moving object in such a way, that the trajectories can be analyzed and compared to reference data created for the purpose, in order to evaluate and score the movement of the object - including a performance of a person using the object. The reference data may relate to the target trajectory for a specific trick to be performed by the equipment and the score reflects how closely the user conformed to the trick reference data. The equipment for measuring the trajectory may include accelerometers and MEMS gyroscopes and may be integrated into the equipment and may communicate with a device worn by the user or it may be collected using a smartphone or it may be transmitted over a network.

Description

A METHOD AND A SYSTEM FOR TRACKING AND ANALYZING A
TRAJECTORY OF A MOVING OBJECT, AND FOR PROVIDING A SCORE OF
SUCH A TRAJECTORY
Field of the Invention
The present invention relates to tracking and analyzing a trajectory of a moving object, like a sports equipment used in an exercise. Especially in action sports like skateboarding and snowboarding, the overall performance is depending on the execution of certain tricks and movements, where the performer has to take him and his board up in the air. These three-dimensional movements are difficult to track and record, in terms of evaluating and instructing athletes with regard to their performance.
Description of Related Art
European patent application EF1846726 discloses a system for detecting, calculating, and displaying the time-of-flight or "hang-time" of a moving and jumping object such as a skier or snowboarder. Accelerometers are used to determine over a period of time, typically when doing a performance in a particular slope, how long the trajectories are and how much the total "hang-time" amounts to during the run. This time can then be evaluated out of different criteria, i.e. a snowboarder probably wants to be in the air as much as possible, while a skier most likely wants to minimize the same.
In the PCT application document W09854581 a similar system is presented, where the jumps performed by a snowboarding or ski-boarding person are measured with regard to the duration and also the height of the jump. Acceleration sensors are used also here, and a variety of recording and displaying methods are devised. The recording of the length and height of individual jumps makes it possible to review and compare such data after the performance. However, each jump is measured only in 2 dimensions, time and height, so the use is limited to track each performer's personal improvements in this regard, and perhaps to compare the height of the jumps between friends, and is not suitable to establish a score indicating the quality of the performance as a whole, and to compare it with e.g. independent instructions for an "ideal" jump, or competition rules and standards.
Summary of the Invention
It is an aim of the present invention to provide a solution for tracking and analyzing a trajectory of a moving object in such a way, that the trajectories can be analyzed and compared to reference data created for the purpose, in order to evaluate and score the movement of the object -including a performance of a person using the object. The invention is characterized by what is presented in the appending claims. Next, the invention will be examined more closely with the aid of a detailed
description of preferred embodiments.
Brief Description of the Drawings
The invention will be described below in detail, with reference to the attached drawings, wherein: Figure 1 shows an embodiment of the invention integrated in a snowboard; Figure 2 shows another embodiment of the invention used on a skateboard; Figure 3 shows a simplified flowchart diagram of the inventive process; Figure 4 is a block diagram of a system according to the invention.
Detailed Descrirtion of the Invention Figure 1 shows a self-contained and standalone unit 3 integrated in a snowboard 1 with boot holders 2. Attaching sensing elements to skateboards, snowboards and other sports equipment like boots, bicycles etc., are known from prior art.
According to the present invention, tracking and registering the trajectory in three dimensions is however the key task of the sensors, so instead of complicated speed, height and time measuring sensor setups, the inventive solution is based on having on board sensors only to detect the movement of the object (here a snowboard) in three dimensions. Because the process of evaluating the trajectory is reduced to a comparative operation, the hardware and software setup needed is greatly simplified. The unit 3 incorporates three accelerometer sensors 5, a display 6 and a user interface 4 that provides a user with buttons to select a mode of operation, e.g. between normal performance tracking or new-trick-recording, pre- selection of the trick to be performed, etc. It is also possible to use a single 3D-acceleration sensor in a sensor unit.
Instead of accelerometers, or in combination with them, gyroscopes may be used.
Solid-state and low-cost MEMS gyroscopes are nowadays available. Especially in trajectories involving much rotational motion it may become unfeasible to track the movement with only accelerometers. The unit can be stand-alone as in Fig, 1, or have an interface to a computer for later data downloading, or it can be provided with wireless communication with external devices, as shown in Fig. 2.
Figure 2 shows an inventive system consisting of a skateboard 7 with an is integrated sensing element 8. The sensor element may locate e.g. at the board surface or hidden at wheel trucks. There may be one sensor unit in one of the trucks, or there may be two sensor units, one in each truck. A central unit 9 carried by the user on his waist, or alternatively wrist. Unit 9 has a wireless communication interface with the sensing element 8. The communication channel used between the sensor unit and the central unit can be e.g. a Bluetooth link, WIFI, NFC or any other low power radio system with a continuous data transfer capability. In a system like the one in Fig. 2, the measuring results may be stored either in the sensing element 8 or the central unit 9, while the score is calculated and presented in a display of the central unit 9. A central unit may also be a mobile phone. As handheld devices like smartphones are getting very sophisticated, such a device (not shown) may also contain a software application for receiving the measurement data and with a scoring algorithm according to the present invention.
The score is then visible to the user on his own smartphone right after the performance.
In a further embodiment, as some smartphones also contain built-in accelerometers and gyroscopes, the smartphone device itself can be used as a standalone unit. In such a case no unit integrated in the board or any other equipment is needed. Of course the movements of the human body, and its temporary parting from the sports equipment like in skateboarding, determines if, where and how such a device may be attached to the body, in order to fulfill the requirement of reliable data for the system according to the present invention.
In one further embodiment the sensor unit has a wireless connection with a cellular data transfer system, such as a GSM system. This way the sensor data can be transmitted directly through the network without a central unit for the data transfer.
It is clear to one skilled in the art that the data received and stored in such a device can easily be shared e.g. through social media channels to the peers of the users, to facilitate score tables of live tricks on a website, or to send it forward onto a cloud computing service to induce micropayments related to participation in a competition or a game over the internet. A user can also record and introduce his own tricks. When several users generate trick data and store it in a common network, a commensurable trick data archive with time, location etc. identifiers can be created.
As a non-exclusive example, an algorithm that identifies the trajectories of say the top 20 skateboarding tricks is developed. The recognition is based on data through machine-learning methods, having different users repeating the tricks using a skateboard. Successful performances are recorded by measuring the acceleration rate and direction of the boards as a function of time in 3 dimensions through selected sensors according to the invention.
With reference now to Fig. 3, the algorithm can identifies the start and the end of a performance by recognizing when there is no acceleration (constant speed or standstill). When a user performance is to be evaluated, the system according to the present invention captures the acceleration data of the board between two standstill or constant-speed events, and compares it with the pre-stored trajectories in its memory. According to one embodiment of the invention, the length of the actual performance is scaled in turn to the length of each of the pre-recorded tricks, and the data sets of the actual and pre-recorded trick is compared by calculating the correlation between the two sets of data. The decision on which trick was in question is made based on the highest correlation. For each of the pre-recorded tricks, a score table is defined, e.g: 0.. .0,4 poor 0,5.. .0,6 passable 0,6.. .0,7 satisfactory 0,7.. .0,8 good 0,9-1,0 excellent The score is then presented to the user as shown in Fig. 3.
In another embodiment of the invention, the user selects the trick first before trying to do it, whereby the algorithm only performs the correlation calculation on the set of pre-recorded data that corresponds to the selected trick. The selection process to find the highest correlation can then be omitted.
The time scaling of the trajectory, to match a pre-recorded model or target trajectory, plays an important role in the present invention, as it conditions the signals from the sensors and contributes to circumvent the need of difficult timing, speed and distance measurements.
In fig. 4 is presented a block diagram of a system according to the present invention. A system according to the invention consists of various sensors, here accelerometers 10 for the x,y and z axes in a 3-D Cartesian coordinate system, as well as a gyroscope 11. The sensor signals are fed, by wire or by wireless communication, to the central unit 12 that extracts the acceleration, speed and distance data from the signals. From acceleration and time data, the speed and distance of the object in all three directions can be easily calculated. With one or more gyroscopes 11, the sensors may provide a full 6 component motion sensing; acceleration for X, Y and Z movement, and the extent and rate of rotation in space (roll, pitch and yaw). Such sensing systems adapted to handheld and end-user appliances are known from modern smartphones and gaming gear. The number and configuration of sensors fixed on sport equipment, obviously depend on the various motions that reasonably can be expected from such equipment in normal use.
The central unit produces a trajectory curve of the movement of the object where the sensors reside, and also calculates the score, as explained above. A RF, e.g. a Bluetooth interface 13a provides a wireless link to a corresponding interface 13b of a user device 14, such as a smartphone or a laptop computer with internet S connection.
The tricks are recognized and evaluated by calculation and comparison to target reference data of certain known tricks. The storage of the reference data as well as the calculation and comparison can be implemented in the central unit or in the network or distributed in both central unit and network. It is also possible that the user trick data is stored in the network and used for recognizing new tricks which can be further used as new target reference trick data. The users can thus teach new tricks to the system.
It is clear to one skilled in the art that the invention is not restricted to the examples and embodiments presented above, but may vary within the scope of the appended claims.

Claims (7)

  1. Claims: 1. A method for tracking and analyzing a trajectory of a moving object by measuring the acceleration and direction of said object, and for producing a set of position data and by saving said position data in a memory; characterized bythestepsof: -defining at least one trajectory as a target trajectory along which said moving object should move; -retrieving from said memory said data set of position data; -analyzing said position data to produce a trajectory of said moving object; -comparing said trajectory to said predefined target trajectory; and -producing a score indicative of how closely said trajectory of the moving object follows said target trajectory.
  2. 2. Amethodaccordingtoclaiml, ch racterized bythatthedatasetof position data is compared to at least two data sets of predefined target trajectories, whereby the length of the actual performance is scaled to the length of each of the predefined trajectories, and the selection of the predefined trajectory closest to the trajectory of the moving object is done by calculating the correlation between each of the predefined trajectories and said trajectory of the moving object, and producing a score based on said correlation and indicative of how closely said trajectory of the moving object follows said selected target trajectory.
  3. 3. A method according to claim 2, c h a r a c t e r i z e d by that the selected target trajectory is informed to the user as a recognized trick.
  4. 4. Amethodaccordingtoclaiml, ch racterized bythatthedatasetof position data is compared to a data set of a target trajectory pre-selected by the user, whereby the length of the actual performance is scaled to the length of the pre-selected and predefined trajectory, the correlation between the predefined trajectory and said trajectory of the moving object is calculated, and producing a score based on said correlation and indicative of how closely said trajectory of the moving object follows said selected target trajectory.
  5. 5. A system for tracking and analyzing a trajectory of a moving object (1;7) including sensors (5; 10, 11) for measuring the acceleration and direction of said object, and means for producing a set of position data of said object for saving said position data in a memory; c h a r a c t e r i z e d by that the system comprises means (3; 8; 12) for retrieving from said memory said position data and to produce a trajectory of said moving object, means to compare said trajectory to a predefined target trajectory, and means to produce a score indicative of how closely said trajectory of the moving object follows said target trajectory.
  6. 6. A system according to claim 5, c h a r a c t e r i z e d bythatthe sensors (10, 11) and the means (12) for measuring the movement and producing and saving the position data for said object is integrated in the sports equipment, together with a wireless interface (13a).
  7. 7. Asystemaccordingtoclaim 5or6, characterized bythatthetarget trajectory is a trajectory of a predefined skateboard trick or a snowboard trick.
GB1215242.7A 2012-08-28 2012-08-28 Snowboard/skateboard trajectory tracking and evaluation Withdrawn GB2505417A (en)

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GB2505417A true GB2505417A (en) 2014-03-05

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111757254A (en) * 2020-06-16 2020-10-09 北京软通智慧城市科技有限公司 Skating motion analysis method, device and system and storage medium
CN112933573A (en) * 2021-01-27 2021-06-11 北京驭胜晏然体育文化有限公司 Indoor snow skating game control method and system and readable storage medium
CN112933580A (en) * 2021-01-27 2021-06-11 北京驭胜晏然体育文化有限公司 Skiing competition data acquisition method and system based on sonar sensor and readable storage medium
US11207582B2 (en) 2019-11-15 2021-12-28 Toca Football, Inc. System and method for a user adaptive training and gaming platform
US11514590B2 (en) 2020-08-13 2022-11-29 Toca Football, Inc. System and method for object tracking
US11657906B2 (en) 2011-11-02 2023-05-23 Toca Football, Inc. System and method for object tracking in coordination with a ball-throwing machine
US11710316B2 (en) 2020-08-13 2023-07-25 Toca Football, Inc. System and method for object tracking and metric generation

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112915519B (en) * 2021-01-27 2022-05-24 北京驭胜晏然体育文化有限公司 Skiing competition data acquisition method and system based on switch sensor and readable storage medium

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US7739076B1 (en) * 1999-06-30 2010-06-15 Nike, Inc. Event and sport performance methods and systems
JP2009153856A (en) * 2007-12-27 2009-07-16 Panasonic Electric Works Co Ltd Golf improvement support system
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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11657906B2 (en) 2011-11-02 2023-05-23 Toca Football, Inc. System and method for object tracking in coordination with a ball-throwing machine
US11207582B2 (en) 2019-11-15 2021-12-28 Toca Football, Inc. System and method for a user adaptive training and gaming platform
CN111757254A (en) * 2020-06-16 2020-10-09 北京软通智慧城市科技有限公司 Skating motion analysis method, device and system and storage medium
US11514590B2 (en) 2020-08-13 2022-11-29 Toca Football, Inc. System and method for object tracking
US11710316B2 (en) 2020-08-13 2023-07-25 Toca Football, Inc. System and method for object tracking and metric generation
US11972579B1 (en) 2020-08-13 2024-04-30 Toca Football, Inc. System, method and apparatus for object tracking and human pose estimation
CN112933573A (en) * 2021-01-27 2021-06-11 北京驭胜晏然体育文化有限公司 Indoor snow skating game control method and system and readable storage medium
CN112933580A (en) * 2021-01-27 2021-06-11 北京驭胜晏然体育文化有限公司 Skiing competition data acquisition method and system based on sonar sensor and readable storage medium
CN112933573B (en) * 2021-01-27 2022-05-24 北京驭胜晏然体育文化有限公司 Indoor snow skating game control method and system and readable storage medium
CN112933580B (en) * 2021-01-27 2022-06-14 北京驭胜晏然体育文化有限公司 Skiing competition data acquisition method and system based on sonar sensor and readable storage medium

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