GB2494626A - Finger mounted game token holders - Google Patents

Finger mounted game token holders Download PDF

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Publication number
GB2494626A
GB2494626A GB201115430A GB201115430A GB2494626A GB 2494626 A GB2494626 A GB 2494626A GB 201115430 A GB201115430 A GB 201115430A GB 201115430 A GB201115430 A GB 201115430A GB 2494626 A GB2494626 A GB 2494626A
Authority
GB
United Kingdom
Prior art keywords
token
finger
sleeve
user
mounting portion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB201115430A
Other versions
GB2494626B (en
GB201115430D0 (en
Inventor
Malcolm Trollope-Davis
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB1115430.9A priority Critical patent/GB2494626B/en
Publication of GB201115430D0 publication Critical patent/GB201115430D0/en
Publication of GB2494626A publication Critical patent/GB2494626A/en
Application granted granted Critical
Publication of GB2494626B publication Critical patent/GB2494626B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/10Card holders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0002Dispensing or collecting devices for tokens or chips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • A63F2250/482Miscellaneous game characteristics with special provisions for gripping by hand with holes or fingers, e.g. blind hole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • A63F2250/482Miscellaneous game characteristics with special provisions for gripping by hand with holes or fingers, e.g. blind hole
    • A63F2250/484Miscellaneous game characteristics with special provisions for gripping by hand with holes or fingers, e.g. blind hole adapted for fingernail
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/49Miscellaneous game characteristics with provisions for connecting to a part of the body
    • A63F2250/491Finger
    • A63F2250/492Thumb
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/60Connection between elements not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/60Connection between elements not otherwise provided for
    • A63F2250/601Connection between elements not otherwise provided for with hook and loop-type fastener
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/60Connection between elements not otherwise provided for
    • A63F2250/602Connection between elements not otherwise provided for with adhesive
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/60Connection between elements not otherwise provided for
    • A63F2250/605Connection between elements not otherwise provided for with clamps or clips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/60Connection between elements not otherwise provided for
    • A63F2250/609Inserts, e.g. for replaceable indicia or figures

Abstract

A finger-mountable game apparatus 10 comprises a sleeve, ring, or collar for placing over a finger of a user. An interior portion of the sleeve 13 grips the inserted finger, and the exterior portion 11 of the sleeve comprises means for releasably mounting any one of a plurality of game tokens 30. The token mounting means may retain the token via magnetic or electrostatic attraction, semi-permanent adhesive, hook and loop means, or deformable gripping jaws. In a preferred embodiment the token mounting means comprises a seating surface 18 with a rear peripheral groove 28 into which the token 30 is slidably inserted, with a biasing member 21 being provided for securing the token in the groove. The interior surface of the sleeve may narrow towards the tip in order to grip the inserted finger, and/or may include deformable teeth or ribs 15. The sleeve may be adapted to receive more than one finger simultaneously (see figure 10). The sleeve and token may communicate electronically, and the sleeve may include electronic display means adapted to display data stored in a data storage means of the token (see fig. 11).

Description

Game Apparatus
Field of the Inventli)n
This invention relates to a game apparatus, particularly a game apparatus for being worn on a user's finger.
Background of the Invention
Games involving collectible cards or tokens are well known. Typically, players have a set of cards or tokens each of which shows a particular entity from a collection or theme, e.g. characters from a film. Each card shows a plurality of attributes for the entity, e.g. strength, agility, stamina, with a perceived value for each that is interrogated by each player. (k)mparison of a given attribute for the current card' determines who wins the current round of play, with the winner usually taking the loser's card and having the choice of attribute to compare in the next round.
Such games traditionally require a flat, stable playing surface such as a table in order to play the game efficiendy. It can be difficult to play the game on-the-go, such as in a moving vehicle, playground or active environment. Individual cards/tokens are susceptible to being lost or damaged in such circumstances.
Summary of the Invention
According to the invention, there is provided wearable apparatus for use in a game, the apparatus comprising a finger mounting portion adaptec] for placement over a user's finger and a token mounting portion adapted to removably secure a game token to the apparatus when worn by a user.
There is therefore provided a convenient system for playing games, for example collectable card or token games, in which the card, data or token may be held secureiy in place regardless of the physical location of the players. The card or token is less likely to be lost or damaged as it can be securely held on a player's finger, can be exchanged during gameplav by virtue of it being removable, and the fact that it can be held on a finger allows the displayed information-bearing face of the card or token to be moved between hidden and revealed positions by bending of the finger.
In this description, the term finger' is intended to cover the thumb also.
The finger mounting portion may comprise a ring, sleeve or collar -like portion whose inner surface defines an interior channel through which a user's finger is in use inserted from a rear end to\vards a front end for being detachably retained.
The inner surface may narrow from the rear end towards the front end, for example in a tapering or step-like manner.
The inner surface may be comprised of a resilient plastics-material. The resilient plastics-material may be formed with a plurality of deformable dots, teeth or ribs.
Other suitable retaining details and surfaces ma be employed The material's inner surface may be provided as a sleeve that fits within, and is removable from, an outer sleeve of the apparatus.
The token mounting portion may comprise a seating surface with a raised, overhanging lip adjacent an edge thereof defining a slot into which at least part of a token is received in use. The overhanging lip may extend around a peripheral rear edge of the seating surface, the front edge being open to allow a game token to be inserted and removed in use by means of a sliding action. The overhanging lip may be generally U or V -shaped, or rectangular.
The token mounting portion may further comprise biasing means for urging a token, when inserted, towards the overhanging lip so as to secure the token in place within the slot. User action, e.g. a depression or compression of, or the use of force on, the biasing means, may be used to release the token from the token mounting portion.
Additinally, or alternatively, the token mounting portion may comprise a seating surface having a magnetic portion arranged in use to retain a game token on said surface by means of magnetic attraction therewith. Additionally, or alternatively, the seating surface may have an electro-statically charged portion arranged in use to retain the game token thereon by means of eletro-static attraction with the game token.
Additionally, or alternatively, the token mounting portion may comprise a seating surface having a pair of resilient jaws arranged in use to grip the edge or edges of a game token and which can be deformed, e.g. outwards, by user action on the token to allow removal of the token from the seating surface.
A second aspect of the invention provides a finger-mountable apparatus for use in a game involving tokens having an information-bearing surface, the apparatus comprising a ring, sleeve or collar -like portion for placement over the finger of a user with an interior surface adapted to grip an inserted finger, and a token mounting portion arranged to be disposed above the finger when the apparatus is worn, the token mounting portion comprising a seating surface with a peripheral groove adjacent or around a rear peripheral edge into which can he inserted a peripheral edge of one of a plurality of interchangeable tokens, and a biasing member for urging an inserted token towards a surface of the groove so that it is secured in place.
Brief Description of the Drawings
The invention will now be described, by way of example only, with reference to the accompanying drawings in which: Figure 1 is a perspective diagram of a user's hand over which a plurality of finger-mounted gaming apparatuses are worn, which is useful for understanding the
background of the invention;
Figure 2a is a perspective view of a gaming apparatus according to a first embodiment of the invention; Figure 2b is a top plan view of the apparatus shown in Figure 1; Figure 3 is a perspective view of the apparatus shown in Figure 1 with a gaming token, showing ho\v the token can be removed and inserted; Figure 4a is a side view of a gaming apparatus according to a second embodiment of the invention; Figure 4b is a schematic cross-sectional view of the apparatus shown in Figure 4a; Figure 5 is a side-sectional view of the apparatuses shown in Figures 2 -4; and Figures 6 to 11 are perspective views of a gaming apparatus according to further embodiments.
Detailed Description of Preferred Embodiments
Embodiments described herein relate to a finger-wearable apparatus for use in a collectible card or token game. For ease of explanation, the term token will be used throughout. The principle of the apparatus and intended game play is better understood with reference to Figure 1.
Referring to Figure 1, there is shown a user's hand I on which one or more of the apparatus 2 to be described hereafter is/are placed over respective fingers. The dimensions of the apparatus 2, particularly the part that is placed over the finger, are arranged such that the apparatus 2 locates on the upper part of the finger (either the distal or middle phalanx); in this way, the apparatus when worn can be moved between hidden and revealed positions by means of the user bending the relevant finger(s).
The apparatus 2 comprises a finger mounting portkrn adapted to receive the distal end of the wearer's finger, typically a cylindrical sleeve or collar defining an interior, longitudinal channel. The channel may taper inwardly from a proximal end, that is the end in which the user's finger is first inserted, towards the opposite, distal end. The tapering enables the apparatus 2 to grip the finger. Additionally, or alternatively, a removable sleeve can be located within the channel, the skeve having a tactile interior surface to improve gripping of the finger. The sleeve can be formed of a plastics material, such as rubber, and have in its interior surface a plurality of dots, ribs or similar deformable members which improve gripping of the user's finger. The removable sleeve may be preferable for hygiene reasons in that it can be replaced, interchanged or simply washed; it also allows for a variety of finger sizes to use the apparatus 2.
The apparatus 2 also comprises a token mounting portion associated with means for releasably securing a token in place on the mounting portion. In this sense, securing' means retaining the token on the apparatus 2 regardless of orientation, so that even if the apparatus is held upside down, the token will not fall out due to gravity.
The token mounting portion can be a planar seat or surface on or recessed in the upper surface of the apparatus 2 so that the token, particularly an information-bearing portion of the token, will be visible in use. The securing described in further detail below comprises a slot recessed within a rear wall behind the mounting portion for receiving part of the edge of an inserted token; a resilient biasing member is provided on the token mounting portion and is adapted to apply an upwards force SC) that an inserted token is secured in place against the upper wall of the slot. In USC, therefore, the token will not slip out of its mounting as the user moves his or her fingers between hidden and revealed positions. Removal of the token from the slot is achieved by the user applying force against the direction of the biasing member, downwards in this case, and then sliding the token in the reverse direction to remove it from the slot and its mounting.
Referring to Figures 2a and 2b, a detailed description of a first preferred embodiment will now be described.
Referring to Figure 2a, the game apparatus 10 comprises a longitudinal body in the form of a hollow outer body 11 defining an interior, frusto-conical, channel 12 between proximal and distal ends 14, 1 6. The interior channel 12 narrows / tapers inwardly towards the distal end 16 so that the apparatus 10 will grip any size of finger inserted towards the distal end. A separate and removable plastics sleeve 13 is co-located within the interior channel 12; its shape and outer diameter is substantially the same as that of the interior channel 12 thereby to provide a tight fit.
The material of the plastics sleeve 13 is preferably a rubber or similarly deformable, resilient material. This helps with removal and insertion of the sleeve from and into the body 11 of the apparatus 10. A series of tactile rubber ribs 15 are arranged on the inner surface of the sleeve 13 to aid gripping of a range of finger sizes.
On the upper surface of the outer body 11, adjacent the distal end 16, is provided a token mounting portion 18 in the form of a planar seat. The seat 18 can be of a variety of shapes and sizes but is here shown as an oval platform. A wall 26 is arranged around a rear part of the seat's periphery, upstanding therefrom, and has an overhanging upper section 22 which defines an arcuate slot or groove 28. The dimensions of the slot 28 are such that a peripheral edge of a selected gaming token is receivable within the slot.
The shape of the wall 26 is substantially U-shaped (see Figure 2b) but can also be V-shaped or rectangular in plan view. The shape is such as to permit a substantial part of the information-bearing side of the token to be visible from the exterior.
A U-shaped cut 20 is formed within the plastics material of the seat 18 to form a tongue 21 with a raised dome-like end 21. This provides a simple spring or biasing mechanism which in use applies an upwards force to an inserted token to keep it in place between the seat 18 and the upper surface 22 of the slot 28.
Referring to Figure 3, there will now be described the process of interchanging a token 30 during typical game play. A token 30 here comprises a planar, oval disk having an information-bearing side 32 and an opposite, blank side.
To insert the token 30 into seat 18, it is guided into the slot 28 by means of lateral guide arms 33 at the front edge of the wall 28. The token effectively slides over the seat 18 in a direction generally parallel to axis X-X. As the leading edge of the token makes contact with the dome-like end 21 of the tongue 21, applied user force forces the spring-like tongue downwards and the token 30 thereafter continues to slide towards the rearmost end 34 of the slot 28. The resilience of the tongue 21, which is biased upwards, holds the token 30 within the slot 28 and user force is necessary to remove it by again applying a downwards force and sliding the token in the opposite direction. When the token 30 is secured within the slot 28, it cannot slip or fall out, even if the apparatus 10 is tilted vertical or upside down.
S
Alternative or additional configurations and methods may be employed to hold the token 31 in place on the seat 18. Such alternative or additional configurations are described below.
For example, respective magnets can be used on the token 30 and the seat 18, the attraction being suitable to hold the token in place.
Respective electro-statically charged portions can be used on the token 30 and the seat 18, the attraction being suitable to hold the token in place.
The use of adhesive technology, particularly semi-permanent adhesive on either or both of the token 31) and seat 18 might be employed.
The use of other material intervention technology, e.g. heat or friction, is also an option.
The use of hook and loop (e.g. VelcroTM technology is yet another option, one part of the technology being provided on the token 30 and the other on the seat 18..
Additionally, or alternatively, a pair of opposed jaws may be provided into which the token 31) is introduced; the jaws in use deform outwards to allow the token to pass within their mouth and thereafter close to retain the token in place. Such an arrangement is described later on with reference to Figure 6.
Referring to Figures 4a and 4b, a further embodiment wifi now be briefly described. In this embodiment, the outer body 11 of the apparatus 10' is provided in the form of a collar as opposed to the closed tube, as was the case in the first embodiment shown in Figures 2a and 2b. Figure 4b shows the outer body 11 in cross-section which shows that it has an opening along its length; its purpose is to allow some flexibility as the wearer's finotr is introduced and removed and thereby h caters for a range of finger sizes. Otherwise, the structure is the same as for the first embodiment.
Referring to Figure 5, a side-sectional view of the apparatuses (10 and 10') is shown. The frusto-conical shape of the outer body 11 and inner sleeve 13 is clearly shown, as are the ribs that help grip a user's finger.
Tn a further embodiment (not shown). the apparatus is adapted for top-side placement on a user's finger, that is without requiring the user's finger to pass through the finger mounting portion from one end towards the other. Rather, the finger-mounting portion is substantiafly C-shaped in cross-section and therefore allows a vertical placement of the apparatus so that it sits on, and grips, the top side of the user's finger.
Referring to Figure 6, there is shown a further embodiment device 50 which comprises a finger mounting portion 52 in the form of a closed cup into which a user's finger is inserted in the direction indicated by arrow 54. The token mounting portion 56 is similar to that described above with reference to Figures 2 to 5 in that there is a substantially flat seat; in this case, however, the retaining means is provided by a pair of opposed jaws 62 which are provided on lateral sides of a substantially U-shaped rear wall 58 having a C-shaped profile 60.
Figures 7a to 7i are illustrations of yet further embodiments in which different types of token mounting portion are provided. In brief, Figure 7a shows an embodiment employing a LI-shaped wall structure that provides a pair of jaws that deform in use as the token is introduced and thereafter close around the token to hold it in place. Figure 7b shows a token mounting portion in the form of a planar scat surrounded by a peripheral wall defining a retaining slot. A deformable/resiient stud or pimple is provided at a front edge thereof to retain an inserted token in place. Figure 7c shows a token mounting portion comprising a complete circular or ovoid wall having a slot within the front edge of the wall in which the token is introduced. The width of the slot may be such as to correspond substantially to the thickness of the token thereby to provide a frictional engagement to retain the token in place. Figure 7d shows a token mounting portion in the form of a planar seat \vith a resilient arm extending from a rear part of the device with the free end in use acting as a damping device to retain the token in place. Figure 7e is substantially similar to the first embodiment shown in Figures 2 to S but employs a wire-form coil spring as the biasing mechanism instead of the plastics LI-shaped member. Figure 7f provides a substantially U-shaped rear wall with a rubber (or other resilient material) lining within which the token can be wedged; for example the rubber lining may itself be shaped with a groove for gripping the token due to friction and inherent resilience of the rubber.
Figure 7g is similar to the embodiment shown in Figure 7d, but provides a plurality of clamping arms; Figure 7h employs a slot and growe retaining mechanism and Figure 7i employs a ball and socket retaining mechanism, the ball being the token in this case.
Figures 8a to Sc show yet further examples of token retaining mechanisms that can be employed. Figures Sa and Sb are similar to Figure 6 in that, in both cases, a pair of opposed resilient arms/jaws are employed to retain the token in place and which deform in response t.o user pressure in the reverse direction to allow removal of the token. Figure Sc is a variation on the first embodiment shown in Figures 2 to 5 with a V-shaped tongue emp'oyed as part of the retaining mechanism. Figures 9a to 9c are useful for understanding how a token is inserted and removed from the embodiment shoii in Figure 8c.
A yet frirther embodiment will now be described with reference to FigLire 10.
Referring to that Figure, the embodiment device 70, and particularly the interior channel 72, is constructed and arranged such that a plurality of adjacent fingers can in use be inserted from the rear end towards the front end. Here, a single interior channel 72 is used but separate side-by-side channels could be provided for receiving respective fingers. This embodiment is particularly stable when located on plural fingers of a player. Any of the above-described alternative retaining mechanisms can be employed for the token mounting portion 76.
A yet further embodiment will now be described with reference to Figure 11.
Referring to that Figure, the embodiment device 80 is mechanically similar to that shown and described with reference to Figures 2 to 5, and in addition comprises an electronic system including a connector 82, a display 84 and processing module (not shown). The connector 82 is configured to make eleccrical connection with a corresponding connector 88 of a token 86 which stores data relating to game play, e.g. an image and attribute values for a character or entity. Said data may be stored in a non-volatile memory chip on or within the token 86. When the token 86 is secured in place on the token retaining portion of the device 80, which can be achieved using any of the mechanisms previously described, the respective positions of the connectors 82, 88 achieve the required electrical connection. The processing module is operable to receive the data for subsequent processing and output to the display 84. The display 84 may be a light emitting diode (LED) or liquid crystal display (LCD) type device or a variant thereof.
Data exchange may be initiated by the device 80, for example in response to it detecting the token 86 in proximity or secured to the device. Data exchange may be initiated in response to user action, e.g. by means of a button or motion sensor on the device 80 activation of which causes the processing module to acquire the data from the token 86.
Alternatively, wireless data exchange between the token 86 and the device 80 can be employed in which the connectors are provided as wireless transmitter/receivers rather than physical connectors 82, 88. The wireless transmitter/receivers may use near field communications NFC) technology such as REED so that the data exchange can be initiated when the token is within a predetermined range of the device 80.
It will be appreciated that the above described embodiments are purely illustrative and are not limiting on the scope of the invention. Other variations and modifications wi11 be apparent to persons skilled in the art upon reading the present application.
Moreover, the disclosure of the present application should be understood to include any novel features or am novel combination of features either explicidy or implicitly disclosed herein or any generalization thereof and during the prosecution of the present application or of any application derived therefrom, new claims may be formulated to cover any such features and/or combinaton of such features.
GB1115430.9A 2011-09-07 2011-09-07 Finger-Mountable Game Apparatus Expired - Fee Related GB2494626B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1115430.9A GB2494626B (en) 2011-09-07 2011-09-07 Finger-Mountable Game Apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1115430.9A GB2494626B (en) 2011-09-07 2011-09-07 Finger-Mountable Game Apparatus

Publications (3)

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GB201115430D0 GB201115430D0 (en) 2011-10-19
GB2494626A true GB2494626A (en) 2013-03-20
GB2494626B GB2494626B (en) 2017-02-22

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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5472198A (en) * 1994-07-05 1995-12-05 Alvarez; Moises N. Cards holder for playing card games
US6155836A (en) * 1999-02-01 2000-12-05 Hancock; Tapp System for teaching mathematics
US20030186198A1 (en) * 2002-04-01 2003-10-02 Diana Cubeta Reading learning tool with finger puppets
WO2006053003A2 (en) * 2004-11-10 2006-05-18 Mattel, Inc. Board games with player-wearable costume components
US20060105304A1 (en) * 2004-11-04 2006-05-18 Webber Sharon G Educational display mitt for magnetic playing pieces and method
GB2451223A (en) * 2006-12-20 2009-01-28 Caroline Merrie Teaching aid in the form of glove or set of rings.
US20090286451A1 (en) * 2008-05-13 2009-11-19 Moshe Bar-Hen Thimble Warrior Game

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5193360A (en) * 1991-09-30 1993-03-16 Lovegrove Daniel C Tablet finger ring having a removable tablet

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5472198A (en) * 1994-07-05 1995-12-05 Alvarez; Moises N. Cards holder for playing card games
US6155836A (en) * 1999-02-01 2000-12-05 Hancock; Tapp System for teaching mathematics
US20030186198A1 (en) * 2002-04-01 2003-10-02 Diana Cubeta Reading learning tool with finger puppets
US20060105304A1 (en) * 2004-11-04 2006-05-18 Webber Sharon G Educational display mitt for magnetic playing pieces and method
WO2006053003A2 (en) * 2004-11-10 2006-05-18 Mattel, Inc. Board games with player-wearable costume components
GB2451223A (en) * 2006-12-20 2009-01-28 Caroline Merrie Teaching aid in the form of glove or set of rings.
US20090286451A1 (en) * 2008-05-13 2009-11-19 Moshe Bar-Hen Thimble Warrior Game

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Publication number Publication date
GB2494626B (en) 2017-02-22
GB201115430D0 (en) 2011-10-19

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