GB2425966A - Method and system for providing a real-time, interactive game over a client-server network - Google Patents
Method and system for providing a real-time, interactive game over a client-server network Download PDFInfo
- Publication number
- GB2425966A GB2425966A GB0612710A GB0612710A GB2425966A GB 2425966 A GB2425966 A GB 2425966A GB 0612710 A GB0612710 A GB 0612710A GB 0612710 A GB0612710 A GB 0612710A GB 2425966 A GB2425966 A GB 2425966A
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- clients
- server
- client
- input events
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000002452 interceptive effect Effects 0.000 title abstract 2
- 230000011664 signaling Effects 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer And Data Communications (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A real-time, interactive, distributed game involves a server and multiple clients. The clients are connected to the server by one or more communications networks. Each client includes a skin having a multimedia player providing screen access on multiple data input keys for signalling corresponding game input events to update a game score for that client; and a real-time graphical display showing updated game scores for multiple different clients; in comparison with one another. The client further includes a client communications facility for transmitting game input events to the server and for receiving updated game scores from the server. The server includes a server communications facility for receiving game input events from the clients and for transmitting updated game scores to the clients. The server further includes a game controller for saving client game input events received from the clients into a database for maintaining a set of game scores for the clients. The game scores are updated in accordance with the game input events received from the clients.
Description
GB 2425966 A continuation (74) Agent and/or Address for Service: (58)
Field of Search by ISA: D Young & Co INT CL A63F, GO9B Holborn, LONDON, EC1N 2DY, Other: EPO- Internal, WPI Data United Kingdom
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/GB2003/005672 WO2005065796A1 (en) | 2003-12-30 | 2003-12-30 | Method and system for providing a real-time, interactive game over a client-server network |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0612710D0 GB0612710D0 (en) | 2006-08-16 |
GB2425966A true GB2425966A (en) | 2006-11-15 |
Family
ID=34746577
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0612710A Withdrawn GB2425966A (en) | 2003-12-30 | 2003-12-30 | Method and system for providing a real-time, interactive game over a client-server network |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU2003290348A1 (en) |
GB (1) | GB2425966A (en) |
WO (1) | WO2005065796A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6348726B2 (en) | 2014-02-13 | 2018-06-27 | 任天堂株式会社 | Information sharing system, information processing apparatus, program, and information sharing method |
JP2015150172A (en) * | 2014-02-13 | 2015-08-24 | 任天堂株式会社 | Information sharing system, information-processing device, program, and information sharing method |
-
2003
- 2003-12-30 WO PCT/GB2003/005672 patent/WO2005065796A1/en active Application Filing
- 2003-12-30 AU AU2003290348A patent/AU2003290348A1/en not_active Abandoned
- 2003-12-30 GB GB0612710A patent/GB2425966A/en not_active Withdrawn
Non-Patent Citations (3)
Title |
---|
ID SOFTWARE: "Quake 3 Arena demo" QUAKE 3 ARENA DEMO, Online 3 December 1999 (1999-12-03), Retrieved from the Internet: URL:ftp://ftp.idsoftware.com/idstuff/quake3/win32 * |
SONY ENTERTAINMENT: "Everquest Demo" EVERQUEST DEMO, Online 28 February 1999 (1999-02-28), Retrieved from the Internet: URL:http://everquest.station.sony.com/about.jsp * |
SONY ENTERTAINMENT: "Everquest Game MMORPG URL - http://everquest.station.sony.com/about.jsp DWWW- 2003-11-06" Online 6 November 2003 (2003-11-06), Retrieved from the Internet: URL:http://everquest.station.sony.com/about.jsp * |
Also Published As
Publication number | Publication date |
---|---|
GB0612710D0 (en) | 2006-08-16 |
AU2003290348A1 (en) | 2005-08-12 |
WO2005065796A1 (en) | 2005-07-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |