GB2415146A - Dice game - Google Patents

Dice game Download PDF

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Publication number
GB2415146A
GB2415146A GB0413405A GB0413405A GB2415146A GB 2415146 A GB2415146 A GB 2415146A GB 0413405 A GB0413405 A GB 0413405A GB 0413405 A GB0413405 A GB 0413405A GB 2415146 A GB2415146 A GB 2415146A
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United Kingdom
Prior art keywords
dice
type
game
die
representation
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Application number
GB0413405A
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GB0413405D0 (en
Inventor
Louis Richard Rodriguez
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to GB0413405A priority Critical patent/GB2415146A/en
Publication of GB0413405D0 publication Critical patent/GB0413405D0/en
Publication of GB2415146A publication Critical patent/GB2415146A/en
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A dice game pack comprises: ```a set of dice comprising a plurality of dice of a first type; ```one or more dice of a second type; and, optionally a game board comprising a grid defining a plurality of areas onto each of which a die of the first type may be placed; wherein at least two of the sides of each die in the set of dice of the first type shows a different design such that the designs on the sides of dice in the set may be combined to complete at least two different representations. At least two of the sides of each die of the second type shows a design which is different from the designs of the first set. The one or more dice of a second type are selected from a set of dice of the second type but are not provided in a sufficient number to form a set of dice. A first type of representation may be completed by appropriately arranging a set of dice of the first type showing designs of that representation on their upper surface. Both types of dice are used to form large images by placing next to other dice of the same type. Also disclosed are rules for playing a game with the dice.

Description

DICE GAME
The present invention relates to a dice game pack and a method of playing a dice game.
Competitive games involving the rolling of dice such as poker dice, Monopoly, snakes and ladders are well known. However the general public may become bored with such games and long for something new.
1() A solution to this problem has been sought.
According to the invention there is provided a dice game pack comprising: a set of dice comprising a plurality of dice of a first type; 1.S one or more dice of a second type; and, optionally a game board comprising a grid defining a plurality of areas onto each of which a die of the first type may be placed; wherein at least two of the sides of each die in the set of dice of the first type shows a different design such that the designs on the sides of dice in 2() the set may be combined to complete at least two clilferent representations; at least two of the sides of each die of the second type shows a design which is different from the designs of the first set; and the one or more dice of a second type are selected from a set of dice of the second type hut are not provided in a sufficient number to form a set of dice.
A first type of representation may be completed by appropriately arranging a set of dice of the first type showing designs of that representation on their upper surface. A)
Preferably at least three, more preferably at least four or at least five, most preferably six of the sides each die in the set of dice of the first type shows a different design.
The at least two designs on the sides of each die of the second type arc designs. Preferably at least three of the sides of each die of the second type shows a different design. More preferably on each opposing side to the side which shows a different design there is provided identification means. Identification means is preferably provided in order to facilitate completion of a representation formed by a set of dice of the second type having designs of that representation on their upper surface.
According to the invention there is also provided a method of playing a game between a plurality of players each using a game pack according to 1> the invention which method comprises the sequential steps of (a) each player identifying a die of the second type to be used as a slake in the game; (b) each player in turn: (i) throwing their set of dice on a playing surface; 2() (ii) selecting \vhich representation is lo be completed; and (iii) removing from the playing surface a remainder of clie/dice which do not show a design from the selected representation on their upper surface; (c) each player in turn: (i) throwing the remainder of die/dice; (ii) removing from the playing surface the remainder of die/dice which do not show a design from the player's selected representation on their upper surface; (d) repeating step (c) until a winning player completes a A) representation; /e) allocating the slake(s) to the winning player; wherein a player may optionally repeat step (b) to change the representation to be completed.
The game pack provides a game where an aim is to complete a second set of dice. As will be understood, each game pack comprises a complete set of dice of a first type but an insufficient number of dice of a second type to complete a second set. Thus the method of playing a game according to the invention needs to be performed in order for a player to obtain a further die of the second set. 1()
The game pack according to the invention preferably further comprises a set of rules which includes rules which identify at least one characteristic for each representation and define al least one rule regarding how a game is to be played.
The characteristics may be defined generally as the relative strengths and weaknesses of the representations. For example suitable characteristics include an attack characteristic, a defence characteristic, a speed characteristic, or a manocuvrability characteristic. In general the A) characteristic(s) of a representation completed by a set of dice of the second type arc more powerful Ihat the characteristic(s) of a representation completed by a set of dice of the first type.
The at least one rule defines the way the game is played between at least twill players building different rcprescutations. According to the characteristicts) of each representation, examples of rules include missing a throw, gaining an extra throw, or a representation being unable to win a game against another representation.
A) Where the game pack includes a set of rules, the method of the invention preferably includes a further step: (bl) determining from the characteristic(s) of each representation to be completed which rules will apply to the playing of the game.
The game pack according to the invention preferably also comprises a game board to assist a player in the completion of a representation.
Preferably the game pack comprises a game board for each representation to be completed by the dice of the first type or of the second type included in the game pack.
The set of dice of the first type are generally six sided, square faced dice.
The set of dice of the first type comprises a plurality of dice. The lower limit to the number of dice in the set of dice of the first type is preferably 2, more preferably 4, more preferably 6, most preferably 8 and the upper limit is preferably 1:', more preferably 12, most preferably 10. The particularly preferred number of dice in the set is 9.
The number of dice in a set of dice of the second type is preferably greater than the number of dice in the first set. There may be one or more sets of dice of the second type. The lower limit to the number of 2O dice in the set of dice calf the second type is preferably 8, more preferably 12, more preferably I 6, most preferably 18 and the upper limit is preferably 48, more preferably 42, most preferably 36, especially 18 or 12. The particularly preferred number of dice in a set of dice of the second type is 12, 18 -,r 36.
Where there is a set of dice of the second type having 36 dice and each die has three different designs on three of its sides, one design is for completing a representation formed from.36 dice' another design is preferably for completing a representation formed from 18 dice and the 3() last design is preferably for completing representation formed from 12 dice. Thus a set of tfice of the second type having.36 dice will comprise two subsets of dice having 18 dice and three subsets of dice having 12 dice.
The design on each side of a die from the first set may be the same as or different from the design on other sides of the die, preferably it is different such that each die depicts six different designs and that the dice in the first set may be combined to complete six different representations.
The designs on each side of a first die in the set may be combined with designs on the first sides of other dice in the set to complete a representation. In one embodiment, the designs on a first sides of each die in the set of dice of the first type combine to form a representation.
I he invention is illustrated with reference to the Figures of the accompanying drawings in which: Figure I shows a template for a first type of six-sided die for use in the invention; 2() Figure 2 shows a template for a second type of six-sided die for use in the invention; Figure 3 shows a first game board having 9 squares for use with the first type of six-sided dice; 2.' Figure shows a second game board having I2 squares for use with a first set "X" of the second type of six-sided dice; Figure 5 shows a third game board having 18 squares for use with 3() a second set "Y" of the second type of six-sided dice; and Figure 6 shows a fourth game board having.36 squares for use with a third set "Z" of the second type of six-sided dice; and Figure 7 shows a sales pack of nine dice of the first type and three dice of the second type.
Figure 1 shows a template 10 suitable for application to the six sides of a first type of six-sided die for use in the invention. The template has six squares on each of which the following indicators are placed: Al, Bl, Cl, Dl, El and Fl. The letter refers to the design to be applied on each side of the die such that the die will have six different designs, one on each face. The numeral " I " indicates that the die is the first die of a set of dice of the first type which comprises nine dice.
In A die may suitably have a dimension of from 18 to 22mm, preferably about 20mm. It has been found that a die having a dimension substantially greater than this range is less convenient to throw in one hand with up lo eight other dice whilst a die having a dimension substantially smaller than this range is too small to show sufficient detail of each design.
Figure 2 shows a template 2() suitable for application lo the six sides oi'a second type of six-sideci die for use in the invention. The template has six squares on each of which the following indicators are placed: X I, 2. Xl', Yl, Yl', Zl, and Zl'. 'I'he teller refers to the design to be applied on each side of the die such that the die will have three different designs, one on each lace of three of its faces. The numeral " I " indicates that the die is the first die of each set of dice of the second type "X" to "Z" which comprise 12, I X and.36 dice, respectively. The indicators X I ', 3() Yl,nci Zl' are arranged on the template such that they will be applied to the die on opposing faces lo the indicators HI, Yl anti Zl, respectively.
These indicators are labels. Since the representations of the second set are more complex than the first, the labels are provided to help locating each die on the appropriate square of the gameboard.
Figure 3 shows a game board 30 suitable for use with the first type of die. It is in the form of a grid of squares having three squares along each side. The dimensions of each square are approximately the same as the dimensions of the first type of die. Each square in the grid is labelled with a letter "A" and a consecutive integral number such that the labels are from Al to A9. The labels are arranged in number order across the grid.
Figure 4 shows a game board 40 suitable for use with a first set of the second type of die. It is in the form of a grid of squares having four 1.S squares along one side and three squares along the other side. The dimensions of each square are approximately the same as the dimensions of the second type of die. Each square in the grid is labelled with a letter "X" and a consecutive integral number such that the labels are from Xl to Xl2. The labels are arranged in number order across the grid. As an alternate arrangement, the squares in the grid could be arranged differently such as a grid in the shape of an inverted "T" having four squares along the cross bar of the "T", two squares creep and two squares across the upright of the T,,' two squares high.
2> Figure shows a game board A) suitable for use with a second set ol the second type of die. It is in the form of a grid of squares having six squares along one side and three squares along the other side. The dimensions of each square are approximately the same as the dimensions of the second type of die. Each square in the grid is labciled with a letter () "Y" and a consecutive integral number such that the labels are from Yl to Yip. The labels are arranged in number order across the grid. As an alternate arrangement, the squares in the grid could be arranged differently such as a grid with the squares arranged in the shape of pyramid.
Figure 6 shows a game board 60 suitable for use with a third set of the second type of die. It is in the form of a grid of squares having six squares along one side and six squares along the other side. The dimensions of each square are approximately the same as the dimensions of the second type of die. Each square in the grid is labelled with a letter "Z" and a consecutive integral number such that the labels are from Zl to Z36. The labels are arranged in number order across the grid. As an alternate arrangement, the squares in the grid could be arranged differently such as a grid with the squares arranged in the shape of pyramid.
Figure 7 shows a game pack 70 of dice comprising nine dice of the first type 80 and three dice of the second type 9(). The nine dice ol the first type form a set of dice whereas the three dice of Ihe second type are randomly selected from a set of the second type of dice. 2()
The first type of die 80 is designed to form a set of nine dice. Thus each design A, B. C, D, E or F on each side -' f each die is designed to be a part of a complete picture formed by arranging all nine dice in a grid such as that shown in Figure 3 where all SitiCS A of the dice are facing uppermost and are arranged in order from I to') to form a representation.
The second type of die 9() has a design X, Y or Z on one side and a corresponding label X', Y' or Z' on respective opposing side of the die.
Each design X, Y or Z is designed to be a part of a complete picture.
For representation X, the complete picture is formed by arranging 12 dice of the second type in a grid as shown in Figure 4. For representation Y. the complete picture is formed by arranging 18 dice of the second type in a grid as shown in Figure A. For representation Z. the complete picture is formed by arranging.36 dice of the second type in a grid as shown in Figure 6. The corresponding labels X', Y' or Z' can be used to help arrange the dice in the grid.
The dice are arranged to play the game as follows. With each sales pack of dice, there might be provided the following background information: "The year is 2018 and the world as you know it is now just a distant memory. During the early years of the twenty first century, there was huge public fear and uproar with regards to the imminent threat of nuclear war. After much global debate, it was decided to rid the world of not only these weapons of mass destruction, but of all weapons altogether. And so it was done! All weapons, whether big or small, 11; were destroyed once and for all. And, for almost a decade, life vitas tranquil and safe. No wars, no riots, no violence, in fact, almost no crime at all. It was an era of incredible peace and harmony.
"In this new civilization, there was no need for armies, vigilantes, police 9() or any other enforces of law and order... and so it was for many peaceful years... But recently things have become very clifferenl. With no one to police their actions, rebels began to lake things upon themselves, and destroy the peace. Why work for food, necessities and luxuries, when they could simply take them?!! This hostile looting increased and continued. But no one was prepared for what we have now... Looters, bandits, pirates of the modern world roaming the earth with machinery made to destroy everything and everyone in its path. You have no choice but to build you own machine of destruction to protect what is rightfully yours and destroy any opponent hoping to challenge you. Be the first to 3() build your machine and destroy your challenger. Then collect spare parts to build bigger and stronger machines because in this new world. you must fight to survive!" In this the representations, formed by combining the designs on 9 dice of the first type or the designs on 12, 18 or 36 dice of the second type, are of machines of destruction. The representations of machines of destruction on the dice of the first type are of ordinary machines whereas the representations of machines on the dice of the second type are of superior machines.
Each of the ordinary machines has a different characteristic in terms of speed, manocuvrability, and aggressive behaviour/weaponry. A set of rules may be provided with each sales pack which define how these relative characteristics influence the way that the game is played.
Examples of ordinary machines include a machine that charges which would lose a throw of the dice against a machine that throws or casts an object' a machine that attacks from close range with a heavy object which would give an extra throw of the dice to a machine which strikes from a distance, a machine that casts a chain link net to pull over an opponent 2() machine which would be of no use against a superior machine, a machine which attacks by frying to turn an opponent machine over which would be of' no use against a superior machine, a machine which has a rolling attack which would be vulnerable to attack from a charging machine or a turning over machine and so would lose one throw against such machines.
It will he understood that each sales pack contains suf'f'icient dice lo build a representation of an ordinary machine but only contains three dice of the second type. Therefore to build a superior machine' more dice need to be obtained. One way of playing the game is to find at least one 3() .suilahle opponent who has a different die of the second type who is willing to use it as a stake in the game. Alternatively the game may be played for a duplicate or a spare die of the second type or it may be played just for fun.
Having agreed which die each player is willing to play for, each player takes it in turn to throw his dice, the object of the game being to complete a machine. Unless a player is particularly lucky, it will normally take a few throws of the dice to do this. Normally after the first throw, a plurality of dice would have designs of the same representation of machine facing upwards. A player may then decide to build a machine having that representation.
Once the other player(s) have taken their first turn, the relationships between the machines may be determined according to the rules. At this stage, a player may decide to abandon the machine he/she had decided to 1.5 build because it is ineffective against other machines. For example if one player is building a superior machine, another player will not want to build a machine which is ineffective against a superior machine. If a player abandons a machine, he/she will have to start again from the beginning. To assist in the building of a machine, a player may choose lo 2() use a game board such as one shown in Figures.3, 1, ;5 or (i.
To complete the game, each player takes it in turn to throw their dice to try to eompicte their chosen machine, subject to the relative rules as delerminccl. The first one lo complete their machine wins the game and 2 collects the die/dice used as slake(s). II will be understood that two or more players may choose lo play the game such that a winner may collect more than one additional dice to add to their collection. Where a player chooses to build a superior machine, the stake in that game may be a die from that machine. 3()
It will be understood that the references to representations being in the form of machines are given by way of example only. Alternative forms of representation include spaceships, aliens, warriors, fantastical creatures (such as elves, ores or dwarves), or football teams.
Furthermore, each representation may be formed from a different number of dice.

Claims (14)

1. A dice game pack comprising: a set of dice comprising a plurality of dice of a first type; one or more dice of a second type; and, optionally a game board comprising a grid defining a plurality of areas onto each of which a die of the first type may be placed; wherein at least two of the sides of each die in the set of dice of the first type shows a different design such that the designs on the sides of dice in the set may be combined to complete at least two different representations; at least two of the sides of each die of the second type shows a design which is different from the designs of the first set; and the one or more dice of a second type are selected from a set of dice of the second type but are not provided in a sufficient number to form a set ot' 1.> dice.
2. A pack according to claim I wherein at least three, more preferably at least four or at least five, most preferably six of the sides each die in the set of dice of the first type shows a different clesign.
SO
3. A pack according to claim I or claim 2 wherein at least three of the sides of each die of the second type shows a different design.
1. A pack according lo claim.3 wherein on each opposing side to the 2.
5 side of each die of the second type which shows a different design there is provided identification means for the opposing design.
A. A pack according to any one of Ihe preceding claims which further comprises a set of rules which includes rules which identify al least one 3() characteristic for each representation and define at least one rifle regarding how a game is lo be played.
6. A pack according to claim 5 vat herein according to the characteristic(s) of each representation, a rule includes missing a throw, gaining an extra throw, or a representation being unable to win a game against another representation.
7. A pack according to any one of the preceding claims which also comprises a game board to assist a player in the completion of a representation. Preferably the game pack comprises a game board for each representation to be completed by the dice of the first type or of the second type included in the game pack.
8. A pack according to any one of the preceding claims wherein the lower limit to the number of dice in the set of dice of the first type is preferably 2, more preferably 4, more preferably 6, most preferably 8 and the upper limit is preferably 15, more preferably 12, most preferably 10.
9. A pack according to claim 8 wherein the number of dice in a set of dice of the first type is 9.
1(). A pack according to any one of the preceding claims wherein lower limit to the number of dice in a set of dice of the second type is 8, more preferably 12, more preferably 16, most preferably 18 and the upper limit is 4X, more preferably 42, most preferably.36, especially 18 or 12.
11. A dice game pack substantially as hereinbefore described and/or illustrated with reference to the Figures of the accompanying drawings.
12. A method of playing a game between a plurality of players each using a game pack according to any one of the preceding claims which method comprises the sequential steps of (a) each player identifying a die of the second type to be used as a stake in the game; (b) each player in turn: (i) throwing their set of dice on a playing surface; (ii) selecting which representation is to be completed; and (iii) removing from the playing surface a remainder of die/dice which do not show a design from the selected representation on their upper surface; (c) each player in turn: (i) throwing the remainder of die/dice; (ii) removing from the playing surface the remainder of die/dice which do not show a design from the player's selected representation on their upper surface; (d) repeating step (c) until a winning player completes a representation; (e) allocating the stake(s) lo the winning player; 9() wherein a player may optionally repeat step (b) lo change the representation to be completed.
1.3. A method according to claim 12 wherein the game pack includes a set of rules as defined in claim A, wherein the method of the invention 25; includes a further step of: (bl) determining from the characteristic(s) of each representation to be completed which rules will apply to the playing of the game.
14. A method of playing a game hetweon a plurality of players each using a game pack according to any one of claims I to 11 which method is substantially as hereinbefore described with reference to the Figures of the accompanying drawings.
GB0413405A 2004-06-16 2004-06-16 Dice game Withdrawn GB2415146A (en)

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GB0413405A GB2415146A (en) 2004-06-16 2004-06-16 Dice game

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GB0413405D0 GB0413405D0 (en) 2004-07-21
GB2415146A true GB2415146A (en) 2005-12-21

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2454537A (en) * 2007-11-12 2009-05-13 Nigel Robert Wood Puzzle game with multiple solutions

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4741534A (en) * 1987-01-09 1988-05-03 Rogahn Dino J Multi-picture puzzle apparatus
GB2307866A (en) * 1995-12-06 1997-06-11 Richard Attack Puzzle
WO2004000429A1 (en) * 2002-06-20 2003-12-31 Cary Povitz Multiple game block assembly

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4741534A (en) * 1987-01-09 1988-05-03 Rogahn Dino J Multi-picture puzzle apparatus
GB2307866A (en) * 1995-12-06 1997-06-11 Richard Attack Puzzle
WO2004000429A1 (en) * 2002-06-20 2003-12-31 Cary Povitz Multiple game block assembly

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2454537A (en) * 2007-11-12 2009-05-13 Nigel Robert Wood Puzzle game with multiple solutions

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