GB2395136A - A three dimensional board game - Google Patents

A three dimensional board game Download PDF

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Publication number
GB2395136A
GB2395136A GB0225935A GB0225935A GB2395136A GB 2395136 A GB2395136 A GB 2395136A GB 0225935 A GB0225935 A GB 0225935A GB 0225935 A GB0225935 A GB 0225935A GB 2395136 A GB2395136 A GB 2395136A
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GB
Grant status
Application
Patent type
Prior art keywords
shots
move
crystals
dice
square
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0225935A
Other versions
GB0225935D0 (en )
Inventor
John Murphy
Original Assignee
John Murphy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00287Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00406Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games

Abstract

A three dimensional board game for two players comprises a base divided by an upright structure. On each side of the base is a board with squares marked out and instructions on each square. The players move counters from square to square using a dice, and obey the instructions on each square. The upright structure contains two arrays of shelves, each facing one of the players. On the reverse of each shelf is a button. Each player places twelve crystals on the shelves: when instructed to do so a player presses a button. If the shelf is occupied by a crystal it is pushed onto a collecting ramp and falls to the base of the board. The game ends when all twelve crystals are found.

Description

Description

I Crystal capers is a game for two players. The game has two elements, (figure 1) a game board with a grid of 64 squares. Each of the squares has an instruction. (figure 1) Should be placed on a table or flat surface. (Figure 2) is a vertical standing frame with a flat side on each side (figure 2/1 + 2/2). On each side of (figure 2) there is a grid of 162 squares - 81 buttons (A) and 81 shelves (B) set in chess board format both sides are the same (2-/1 + 2-/2) the (A's) and (B's) are directly opposite - (fig 2 /5) 2 The game begins on the start square (figure 1.1) - both players take turns to play the dice (figure 1-) and according to the number the player moves there counter (figure 1 ). When the player lands a 'shots square' they get to press one of the buttons (A) on (fig 2) the amount of times according to the square.

3 Both players begin the game with 12 crystals (figure 2 J) each. The 12 crystals are placed on any 12 of the 81 shelves (fig 2-13). The 12 chosen shelves should not be known to the opponent.

4 As the game proceeds and when a player gets shots and hits a button with a crystal on the opposite shelve (fig 2-5) the (fig 2-1) prod with knock of the crystal. The crystal will then fall into (C) the catcher shelve roll down inside and fall through (D) the hole/passage inside and fall through the hole/passage inside and on to (E) a smaller catcher container. Again as the game proceeds both players move around the board (figure 1) with there counter (figure l) wining crystals from each other and complying with the instructions on each square (figurel)-(1-64) key figure 1.

5 The game comes to an end when one of the players has no crystals left on there side and the players with no crystals is the looser.

Key to Figure 1 I Start here.

2 If you land here from a double six - you w 3 5 shots and dice again 4 3 shots - next dice - if you hit an odd number mouve double - if its even move half that number 5 5 shots - may put up 1 crystal if you have 1 6 stay on this square until you dice an even number 7 3 shots and move forward the number you have just diced.

8 Your opponent gets double shots until you dice a double - your still in the game 9 3 shots and you get double shots for next two turns - if you land on shots squares.

10 2 shots and dice again.

11 Choose a square - any square.

12 6 shots - you may put up I crystal if you have I 13 3 shots - you may move 1 of your crystals 14 do not move till you dice an odd number 15 3 shots - reverse direction for 1 turn 16 move forward double your dice.

17 2 shots - for your next dice you may move forward or back.

18 Shoot a line - vertical or horizontal 19 you may move 2 of your crystals.

20 You are stuck here until you dice two consecative even numbers or a double.

21 3 shots - you may put up two captured crystals 22 2 shots - next dice if you dice and odd number move back double - if forward i/2.

23 Give your opponent your captured crystals to be put up.

24 5 shots - you may move 1 of your crystals 25 6 shots - next two turns move backwards 26 if you are winning shoot 2 lines - if loosing tak 2 shots.

27 4 shots - dice again 28 miss a turn and bin your captured crystals if you have any 29 7 shots - any crystals won during this turn may be put up on your side 30 10 shots - if you land on a shots square next dice double shots 31 move to square 1 behind your opponent 32 3 shots - you may put up 1 captured crystal if you have 1 33 miss 2 turns and bin all captured crystals 34 if you have landed here from an even number - move forward 4 - if odd - back 4 35 4 shots - you may move I crystal 36 If you are winning - 7 shots - if loosing - bin all captured crystals 37 Shoot 2 lines - 1 vertical - 1 horizontal 38 You are stuck - throw a double or two consecutive 7's to move 39 If your next dice is odd move forward double if even back]/2 40 You don't have to move till you throw a number you like 41 If you have landed here from an odd number move forward 11 - if even back 11 42 Shoot I line and you may move 2 of your crystals 43 4 shots and you may put up 4 crystals if you have any 44 Miss 3 turns and bin all your captured crystals

45 5 shots - move forward the number you have just diced 46 If you are winning shoot I line if loosing take 1 shot 47 3 shots - if your next number is even get double shots - if you land on shots square 48 Go to start and move forward the number you have just diced.

49 4 shots - dice again 50 Miss 2 turns and bin your captured crystals.

51 7 shots move backwards for 2 turns.

52 You are stuck here till you throw a 7.

53 Shoot 2 lines and move back for next shot if its and even number.

54 Choose a square for your opponent - any square.

55 4 shots if you are winning no shots if loosin 56 If you are loosing move back two if winning forward.

57 6 shots and you may move 1 of your crystals.

58 Miss 2 turns and bin all captured crystals.

59 3 shots if you landed here from an even number - shoot 1 line if odd.

60 Move back what your opponents last dice was.

61 Stay here till you dice an odd number then take that number of shots.

62 4 shots and move back treble the number of your dice.

63 Bin your captured crystals + move two crystals.

64 10 shots - continue through start.

65 Dice buble 66 Crystal bin 67 Counter for moving around fig 1.

Key to Figure 2 A is a button - part of the spring loaded mechanism.

B are shelves - for the crsytals to stand on.

C is an angled slope, catching tray.

D is a passage hole between C & E E is a catching box.

F is the casing/frame of the game.

G are the feet of F / to stand it up.

H is a spring loaded mechanism I is the proder inside H. J is a crystal, there are 24 in the game - 12 for each player.

Claims (4)

  1. Claims
    I Crystal Capers is a game for two players.
  2. 2 The game comprises of two elements. (A) A vertical standing square flat frame. The flat frame has two identical sides. Within each side there is a small grid of squares in chess board format, alternatively each square contains either a button or a little shelf.
    Where on one side is you push a button directly on the opposite side a shelf will tilt and if a crystal is on that shelf it will fall off.
    (B) A flat game board with a grid of numbered squares - within each square there is an instruction telling the player how many times they can push a button on the frame or what they must do on the flat board.
  3. 3 As the game progresses both players will move around the board gaining button shots and wining crystals.
  4. 4 The winer will be the player with crystals left on there side of the frame.
GB0225935A 2002-11-07 2002-11-07 Crystal capers (Children's game) Withdrawn GB0225935D0 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0225935A GB0225935D0 (en) 2002-11-07 2002-11-07 Crystal capers (Children's game)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0225935A GB0225935D0 (en) 2002-11-07 2002-11-07 Crystal capers (Children's game)

Publications (2)

Publication Number Publication Date
GB0225935D0 GB0225935D0 (en) 2002-12-11
GB2395136A true true GB2395136A (en) 2004-05-19

Family

ID=9947349

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0225935A Withdrawn GB0225935D0 (en) 2002-11-07 2002-11-07 Crystal capers (Children's game)

Country Status (1)

Country Link
GB (1) GB0225935D0 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2293298A (en) * 1941-07-25 1942-08-18 James M Macdonald Game device
US3550943A (en) * 1967-03-16 1970-12-29 John B Hatcher Apertured board and marker game apparatus
US4550916A (en) * 1984-06-21 1985-11-05 Ortiz Ralph O Cube game of skill and chance

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2293298A (en) * 1941-07-25 1942-08-18 James M Macdonald Game device
US3550943A (en) * 1967-03-16 1970-12-29 John B Hatcher Apertured board and marker game apparatus
US4550916A (en) * 1984-06-21 1985-11-05 Ortiz Ralph O Cube game of skill and chance

Also Published As

Publication number Publication date Type
GB0225935D0 (en) 2002-12-11 grant

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)