GB2384719B - Virtual game tournament arrangement - Google Patents

Virtual game tournament arrangement

Info

Publication number
GB2384719B
GB2384719B GB0202135A GB0202135A GB2384719B GB 2384719 B GB2384719 B GB 2384719B GB 0202135 A GB0202135 A GB 0202135A GB 0202135 A GB0202135 A GB 0202135A GB 2384719 B GB2384719 B GB 2384719B
Authority
GB
United Kingdom
Prior art keywords
virtual game
game tournament
arrangement
tournament arrangement
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
GB0202135A
Other versions
GB0202135D0 (en
GB2384719A (en
Inventor
Stuart Philip Stenton
Robert Francis Squibbs
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HP Inc
Original Assignee
Hewlett Packard Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hewlett Packard Co filed Critical Hewlett Packard Co
Priority to GB0202135A priority Critical patent/GB2384719B/en
Publication of GB0202135D0 publication Critical patent/GB0202135D0/en
Publication of GB2384719A publication Critical patent/GB2384719A/en
Application granted granted Critical
Publication of GB2384719B publication Critical patent/GB2384719B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Mobile Radio Communication Systems (AREA)
GB0202135A 2002-01-30 2002-01-30 Virtual game tournament arrangement Expired - Fee Related GB2384719B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0202135A GB2384719B (en) 2002-01-30 2002-01-30 Virtual game tournament arrangement

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0202135A GB2384719B (en) 2002-01-30 2002-01-30 Virtual game tournament arrangement

Publications (3)

Publication Number Publication Date
GB0202135D0 GB0202135D0 (en) 2002-03-20
GB2384719A GB2384719A (en) 2003-08-06
GB2384719B true GB2384719B (en) 2005-07-06

Family

ID=9930041

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0202135A Expired - Fee Related GB2384719B (en) 2002-01-30 2002-01-30 Virtual game tournament arrangement

Country Status (1)

Country Link
GB (1) GB2384719B (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6937998B1 (en) * 1987-12-28 2005-08-30 Symbol Technologies, Inc. Arrangement for and method of expediting transactions based on a customer's proximity to the transactions
US7270605B2 (en) * 2003-07-08 2007-09-18 Gt Peer-to-peer gaming system
US20070191101A1 (en) * 2006-02-16 2007-08-16 Microsoft Corporation Quickly providing good matchups

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5984787A (en) * 1997-06-17 1999-11-16 International Business Machines Corp. Method and system for multi-user game recovery
US6119229A (en) * 1997-04-11 2000-09-12 The Brodia Group Virtual property system
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US20010031654A1 (en) * 1996-12-30 2001-10-18 Walker Jay S. System and method for automated play of multiple gaming devices
US20010039211A1 (en) * 2000-03-30 2001-11-08 Namco,Ltd. Client computer, server computer, network ranking system, network ranking method, task processing method and recording medium

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US20010031654A1 (en) * 1996-12-30 2001-10-18 Walker Jay S. System and method for automated play of multiple gaming devices
US6119229A (en) * 1997-04-11 2000-09-12 The Brodia Group Virtual property system
US5984787A (en) * 1997-06-17 1999-11-16 International Business Machines Corp. Method and system for multi-user game recovery
US20010039211A1 (en) * 2000-03-30 2001-11-08 Namco,Ltd. Client computer, server computer, network ranking system, network ranking method, task processing method and recording medium

Also Published As

Publication number Publication date
GB0202135D0 (en) 2002-03-20
GB2384719A (en) 2003-08-06

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20120130