GB2375009A - Method for playing real time game between cellular phones - Google Patents

Method for playing real time game between cellular phones Download PDF

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Publication number
GB2375009A
GB2375009A GB0110019A GB0110019A GB2375009A GB 2375009 A GB2375009 A GB 2375009A GB 0110019 A GB0110019 A GB 0110019A GB 0110019 A GB0110019 A GB 0110019A GB 2375009 A GB2375009 A GB 2375009A
Authority
GB
United Kingdom
Prior art keywords
packet
real time
data
time game
cellular phone
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB0110019A
Other versions
GB2375009B (en
GB0110019D0 (en
Inventor
Cheng-Shing Lai
Wei-Feng Gu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Inventec Appliances Corp
Original Assignee
Inventec Appliances Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Inventec Appliances Corp filed Critical Inventec Appliances Corp
Priority to GB0110019A priority Critical patent/GB2375009B/en
Publication of GB0110019D0 publication Critical patent/GB0110019D0/en
Publication of GB2375009A publication Critical patent/GB2375009A/en
Application granted granted Critical
Publication of GB2375009B publication Critical patent/GB2375009B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

A packet of a communication protocol for communicating real time game data so as to effect a method for playing a real time game between two cellular phones is disclosed. A plurality of protocol data units (PDUs) are contained in the packet. Different data about real time game are contained in the PDUs. Hence, one cellular phone may transmit the packet to the other remote cellular phone. The other cellular phone may process data based on the communication protocol for permitting users to play a real time game therebetween.

Description

<Desc/Clms Page number 1>
METHOD FOR PLAYING REAL TIME GAME BETWEEN CELLULAR PHONES The present invention relates to cellular phones and more particularly to a method for playing a real time game between cellular phones.
Recently, there is a trend of developing slim cellular phones among cellular phone manufacturers. Further, the functions of a cellular phone may incorporate features of many consumer electronic products to form a multifunctional cellular phone. For example, a cellular phone having built-in modem and installed communication software may connect to server of the Internet for downloading information therefrom or uploading information thereto. In other words, this is a cellular phone having the capability of accessing the Internet. Further, a cellular phone may have a variety of installed video games for playing. Hence, user may play games for entertainment while not using the cellular phone. At this time, the cellular phone is like a palm sized video game machine. Furthermore, a cellular phone having an embedded infrared device may communicate with another cellular phone having the same embedded infrared device through the infrared devices. Hence, one user holding a cellular phone having installed games and embedded infrared device may play the same game with another user holding a cellular phone having the same capability. However, users may feel dull after playing such games for a period of time. Thus, users may not want to play it anymore in extreme cases. This has departed from the purpose of designing
<Desc/Clms Page number 2>
such cellular phones. As to cellular phone having an embedded infrared device, only the dullness of one man play is eliminated. As to the problem of incapable of finding another on line user who is playing a game, such cellular phone having an embedded infrared device does not provide a solution thereto. This is inconvenient. Thus improvement exists.
It is an object of the present invention to provide a method implemented in cellular phones comprising transmitting real time game data from one cellular phone through a communication protocol, receiving the real time game data at the other remote cellular phone, reading data, and playing a real time game between the cellular phones.
The invention will now be described further by way of example with reference to the accompanying drawings in which : FIG. 1 depicts the structure of a packet according to the invention; and FIG. 2 depicts the structure of a packet of a preferred embodiment according to the invention.
Referring to FIG. 1, there is shown a structure of a packet of a communication protocol for communicating real time game data so as to effect a method for playing a real time game between two cellular phones in accordance with the invention. As shown, a plurality of protocol data units (PDUs) are contained in the packet of communication protocol. Different data about real time game are contained in the PDUs. Hence, one cellular phone may transmit the packet to the other remote cellular phone. Then the other cellular phone may process data based on the communication protocol for permitting users to play a
<Desc/Clms Page number 3>
real time game therebetween. In the invention, a communication protocol is implemented for transmitting data from one cellular phone to the other remote cellular phone and browsing data sent from the remote server. In the implementation, data is transmitted in the form of packet. As shown, a packet is comprised of a header data section 1 including a source address 11, an object address 12, and a control address 13 for processing errors and maintaining a normal transmission in the packet and a general data section 2 containing data to be transmitted from one cellular phone to the other remote cellular phone including a game label unit 21 for labeling the packet to be transmitted as real time game data such that the microprocessor of the other cellular phone may identify data contained in the packet as real time game data after reading the packet, a protocol edition unit 22 for labeling the communication protocol utilized in transmitting the packet such that the microprocessor of the other cellular phone may read data contained in the packet by utilizing the communication protocol after reading the packet, a data length unit 23 for indicating the volume of packet to be transmitted such that the microprocessor of the other cellular phone may know the size of data contained in the packet after reading the packet, an identification unit 24 for indicating the kind of game contained in the packet to be transmitted such that the microprocessor of the other cellular phone may know the kind of real time game contained in the packet after reading the packet so as to access a corresponding game software thereafter, and a plurality of predetermined units 25 for containing a variety of data such that the microprocessor of the other cellular phone may process data contained in the packet after reading the packet. In the process of playing, one of the plurality of predetermined units 25 may contain a text message such that user at the other remote cellular phone may enjoy the message when receiving the same. This is for entertainment purpose. Note that most space of the packet is occupied by the
<Desc/Clms Page number 4>
general data section 2.
Referring to FIG. 2, there is shown the structure of a packet of a preferred embodiment according to the invention. In the preferred embodiment, a game of Chinese chess is illustrated. As shown, source address 11, object address 12, control address 13, game label unit 21, protocol edition unit 22, and data length unit 23 are the same as that illustrated in FIG. 1. Thus, the description thereof is omitted herein for the sake of brevity. Identification unit 24 is implemented as one containing Chinese chess label. The plurality of predetermined units 25 comprise a piece kind unit 251, an axis of abscissa unit 252 for indicating the horizontal position of the piece, an axis of ordinate unit 253 for indicating the vertical position of the piece, etc. Hence, one user at one cellular phone and another user at the other remote cellular phone may play a Chinese chess therebetween in a real time manner by communicating real time game data in a packet constructed according to the invention.
While the invention has been described by means of specific embodiments, numerous modifications and variations could be made thereto by those skilled in the art without departing from the scope of the invention set forth in the claims.

Claims (5)

  1. CLAIMS 1. A method for playing a real time game between two cellular phones comprising utilzing a packet of a communication protocol for communicating real time game data, said packet including a plurality of protocol data units (PDUs) for storing a variety of data about said real time game whereby real time game data is transmitted from one of said cellular phones through said communication protocol, said real time game data is received and read at said other cellular phone, said real time game data is processed based on said communication protocol at said other cellular phone, and said real time game is played between said cellular phones.
  2. 2. The method of claim 1, wherein said packet comprises a header data section including a source address, an object address, and a control address for processing errors and maintaining a normal transmission in said packet; and a general data section including said plurality of PDUs so as to contain data to be transmitted from one of said cellular phones to said other remote cellular phone.
  3. 3. The method of claim 2, wherein said general data section further comprises: a game label unit for labeling said packet to be transmitted as real time game data such that a microprocessor of said other cellular phone is capable of identifying data contained in said packet as real time game data after reading said packet; a protocol edition unit for labeling said communication protocol utilized in transmitting said packet such that said microprocessor of said other cellular phone is capable of reading data contained in said packet by utilizing said communication protocol after reading said packet ; a data length unit for indicating volume of said packet to be transmitted such that said microprocessor of said other cellular phone is capable of knowing said size of data contained in said packet after reading said packet;
    <Desc/Clms Page number 6>
    an identification unit for indicating kind of said real time game contained in said packet to be transmitted such that said microprocessor of said other cellular phone is capable of knowing said kind of said real time game contained in said packet after reading said packet so as to access a corresponding game software thereafter; and a plurality of predetermined units for containing said variety of data such that said microprocessor of said other cellular phone is capable of processing data contained in said packet after reading said packet.
  4. 4. The method of claim 3, further comprising a text message contained in one of said predetermined units, said message being transmitted from one of said cellular phones to said other cellular phone while playing said real time game
  5. 5. A method for playing a real time game between two cellular phones substantially as herein described with reference to and as illustrated in the accompanying drawings.
GB0110019A 2001-04-24 2001-04-24 Method for playing real time game between cellular phones Expired - Fee Related GB2375009B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0110019A GB2375009B (en) 2001-04-24 2001-04-24 Method for playing real time game between cellular phones

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0110019A GB2375009B (en) 2001-04-24 2001-04-24 Method for playing real time game between cellular phones

Publications (3)

Publication Number Publication Date
GB0110019D0 GB0110019D0 (en) 2001-06-13
GB2375009A true GB2375009A (en) 2002-10-30
GB2375009B GB2375009B (en) 2004-11-10

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GB0110019A Expired - Fee Related GB2375009B (en) 2001-04-24 2001-04-24 Method for playing real time game between cellular phones

Country Status (1)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2396780A (en) * 2002-12-27 2004-06-30 Nokia Corp Providing games to a mobile communication device for use online and offline
GB2399992A (en) * 2003-03-24 2004-09-29 Inventec Appliances Corp Method of playing instant game on wireless network terminal device
WO2005092458A1 (en) * 2004-03-01 2005-10-06 Nokia Corporation Mobile game download to a cellular phone via a down load module by an internet access
WO2006069521A1 (en) * 2004-12-29 2006-07-06 Huawei Technologies Co., Ltd. System of mobile game on-line and method for communication between mobile game terminals

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1129055A (en) * 1997-07-14 1999-02-02 Koyo Seiko Co Ltd Motor-driven power steering system
WO2000070848A1 (en) * 1999-05-14 2000-11-23 Freie Erfindungskünstler GmbH Method for transmitting symbols and/or information from a sender to a recipient
DE19923026A1 (en) * 1999-05-19 2000-11-30 Petra Schuetze Transmitting symbols and/or information from transmitter to receiver involves transmitting selected spoken utterances associated with symbols to be transferred
DE10032814A1 (en) * 2000-07-06 2002-01-24 Guenter Duerschinger Whole body treatment device for magnetic field therapy has bearer elements associated with drive devices so bearer elements can be moved mutually independently and relative to lying surface

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1129055A (en) * 1997-07-14 1999-02-02 Koyo Seiko Co Ltd Motor-driven power steering system
WO2000070848A1 (en) * 1999-05-14 2000-11-23 Freie Erfindungskünstler GmbH Method for transmitting symbols and/or information from a sender to a recipient
DE19923026A1 (en) * 1999-05-19 2000-11-30 Petra Schuetze Transmitting symbols and/or information from transmitter to receiver involves transmitting selected spoken utterances associated with symbols to be transferred
DE10032814A1 (en) * 2000-07-06 2002-01-24 Guenter Duerschinger Whole body treatment device for magnetic field therapy has bearer elements associated with drive devices so bearer elements can be moved mutually independently and relative to lying surface

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2396780A (en) * 2002-12-27 2004-06-30 Nokia Corp Providing games to a mobile communication device for use online and offline
GB2399992A (en) * 2003-03-24 2004-09-29 Inventec Appliances Corp Method of playing instant game on wireless network terminal device
GB2399992B (en) * 2003-03-24 2007-04-04 Inventec Appliances Corp Method of playing instant game on wireless network terminal device
WO2005092458A1 (en) * 2004-03-01 2005-10-06 Nokia Corporation Mobile game download to a cellular phone via a down load module by an internet access
WO2006069521A1 (en) * 2004-12-29 2006-07-06 Huawei Technologies Co., Ltd. System of mobile game on-line and method for communication between mobile game terminals
KR100878934B1 (en) 2004-12-29 2009-01-19 후아웨이 테크놀러지 컴퍼니 리미티드 System of mobile online game and method for communication between mobile game terminals
US8353771B2 (en) 2004-12-29 2013-01-15 Huawei Technologies Co., Ltd. System of mobile online game and method for communicating between mobile game terminals

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Publication number Publication date
GB2375009B (en) 2004-11-10
GB0110019D0 (en) 2001-06-13

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PCNP Patent ceased through non-payment of renewal fee

Effective date: 20140424