GB2369916A - Gaming machine where points may be exchanged for game playing hints - Google Patents

Gaming machine where points may be exchanged for game playing hints Download PDF

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Publication number
GB2369916A
GB2369916A GB0127967A GB0127967A GB2369916A GB 2369916 A GB2369916 A GB 2369916A GB 0127967 A GB0127967 A GB 0127967A GB 0127967 A GB0127967 A GB 0127967A GB 2369916 A GB2369916 A GB 2369916A
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United Kingdom
Prior art keywords
machine
player
points
game
machine according
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GB0127967A
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GB0127967D0 (en
GB2369916B (en
Inventor
Richard Wilson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mazooma Games Ltd
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Mazooma Games Ltd
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Publication date
Priority claimed from GB0028458A external-priority patent/GB0028458D0/en
Priority claimed from GB0028417A external-priority patent/GB0028417D0/en
Application filed by Mazooma Games Ltd filed Critical Mazooma Games Ltd
Publication of GB0127967D0 publication Critical patent/GB0127967D0/en
Publication of GB2369916A publication Critical patent/GB2369916A/en
Application granted granted Critical
Publication of GB2369916B publication Critical patent/GB2369916B/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A gaming or amusement machine (100) arranged to allow a player to accumulate points or the like, the machine (100) being further arranged to allow a player to exhange said accumulated points for a game facilitating option (354) providing a real, and/or perceived advancement in the game. The machine also incorporates secondary "trail" games and outcome- influencing features. Points are won depending on the results obtained from a pseudo- random generator, as in a conventional fruit machine. In one embodiment, the player is provided with a list (354) of hints or helpful tricks etc., which a player can exchange for points, each hint providing the player with a real and/or perceived advancement in the game.

Description

IMPROVEMENTS IN OR RELATING TO GAMING AND AMUSEMENT MACHINES This invention relates to improvements in gaming and amusement machines, especially but not exclusively Amusement-with-Prizes (AWP) machines.
Amusement machines generally provide a primary game, which a player can play by putting credits into the machine, and a secondary game, or feature which can be accessed are a level of success that has been achieved in the primary game. Machines are known in which a player can use points won in the primary game to enter the secondary game. In other machines, it is known that players may choose to gamble a selected proportion of their points for a win or may enter an end game, the apparent reward and difficulty of which is set according to points accumulated.
One example of such a prior art amusement machine is shown in GB 2 230 373, which shows a machine in which a predetermined number of credits accumulated over a number of games may be exchanged for a special feature. Such machines are therefore well known and may not provide the level of player appeal that is desired.
It is a common aim to produce a machine that is more interesting to a player. Players play AWP machines to win prizes, but also to be amused: to get value for money.
The aim of some embodiments of the present invention is to increase player interest in playing the machine, and/or to give the player a greater perception of involvement/greater perception that things are happening as
a result of their actions. It is also an aim to increase the players perception that their tactics and skill will result in a greater chance of winning.
Figure 2 illustrates prior art and shows a games machine in which three reels, referenced 20,21 and 22, spin around a horizontal axis and symbols appear in a window having a win line 24. Some of the symbols have over printed on them points 27 which move a player along a trail 25 until the points are exchanged for a win 26.
According to the invention there is provided a gaming or amusement machine having a generator display displaying a portion of at least one pseudo-random generator having a plurality of different symbols; wherein one or more of the symbols has a number of points associated with it; and wherein the machine is arranged to allow the points to be exchanged for one or more options from a plurality of options during a feature.
Thus, the use of the points in a feature give the user of the machine the perception that they are improving their chances of winning a larger sum of money thereby enhancing their enjoyment of the game.
According to another aspect of the invention there is provided a gaming or amusement machine arranged to allow a player to accumulate points, or the like, the machine being further arranged to allow a player to exchange said accumulated points for a game facilitating option providing a real, and/or perceived advancement in the game.
The game facilitating option may be thought of as a way of providing a benefit to a player, but which does not directly result in a win; it may be thought of as an aid to progressing the game.
The skilled person will appreciate that points may be represented by the accumulation of credits, money, symbols and may not simply be a numerical value.
Preferably there are a plurality of generators. The generator is optionally either mechanical (e. g. a reel or a gimballed dice) or computer-generated (e. g. a pseudo reel display simulating a reel, a dice, or a card). Where the generator is computer-generated, the machine is provided with a display unit such as an LCD or CRT display (such displays are commonly referred to as video displays in the art). A points total (or points accumulated) display may be provided by or on the display unit, but said points total display may be elsewhere on the machine, for example in or part of the art-work on a housing or casing of the machine.
The generator display preferably displays a win line of symbols from the at least one generator and one or more symbols above and/or below the win line.
Conveniently, the machine is arranged to maintain a balance of points that remain after a player has exchanged said accumulated points for a game facilitating option. Such an arrangement allows a player to accumulate points, exchange a portion of them on a feature, and be left with a balance to which further points can be added, or may be the player may exchange the balance for a further game facilitating option.
A feature is generally a game or a gamble which, may be accessed following a cash win or a points win. A cash win is obtained in a game on a machine with a plurality of generators when the generators produce a predetermined arrangement of symbols, which may be a line of identical symbols, along the win line, with the value of the win being determined by the predetermined of symbols. A points win is obtained in a game on
a similar machine when each generator produces, may be in the win line, a symbol having a number of points associated with it. The game facilitating option, or option, may be provided by the machine during a primary, or a secondary game, but will generally be provided during a secondary game.
If the player has won points, the machine may be arranged to allow the points to be used in a feature to exchange for an option giving some real and/or perceived benefit or advantage. If the player chooses to be given the opportunity of exchanging the points, the machine may be arranged to present a list of options where each option has a value in points associated with it. The value of an option is not necessarily fixed and the machine may be arranged to vary the value randomly or according to how far through the feature and/or game the player has progressed or how much money the player has won. The options available to the player may depend upon the number of points they have won. The machine may be arranged to allow a player to select which option from the list of available options they use or the choice may be made for them by the machine.
Where the machine is provided with a display unit, the list of options is optionally provided in the form of a list or a menu. Alternatively, the list of options may be provided on a further reel with the value of each option being displayed on a separate reel. Whilst said list or menu may be provided by or on the display unit, the list may be visually displayed elsewhere on the machine, for example in or part of the art-work on the housing or casing.
A suitable feature to which the player has access following a cash win and in which the points might be used is a Hi-Lo gamble. A Hi-Lo gamble involves at least two pseudo-random generators, which generate symbols
having a value wherein the first may be greater than, the same as or less than the second. The Hi-Lo generators may be mechanical (e. g. reels or gimballed dice) or, where the machine is provided with a video display, computer-generated (e. g. reels, dice, cards etc.).
In the following description of a Hi-Lo gamble, the Hi-Lo generators produce or deal playing cards; it is to be understood, though, that alternative Hi-Lo generators may also be used. In this Hi-Lo gamble, at least two playing cards are dealt. The first card is dealt face-up and the second card is shown face-down. Where more than two cards are dealt, the further cards are also dealt face-down. One or more of the backs of the face-down cards are optionally marked to indicate to the player the hidden value of certain cards.
In this feature, the player gambles whether the face-down card will be higher or lower than the face-up card. The machine may be arranged to give a player the option to collect the win or may be to change to another feature.
Upon gambling (i. e selecting whether the next card will be higher or lower), the machine is arranged to turn the face-down card over. If the player guessed correctly, play moves to the next card and the value of the win increases. If the card turned is the same value as the previous card, the player does not lose but the value of the win does not increase. If the player did not gamble correctly, the win is lost and the feature ends.
This process continues until the player loses, collects the win, exchanges to another feature or the jackpot is reached.
Examples of options that the machine may be arranged to present a player for use in a gamble (which may be a Hi/Lo playing card gamble) include the following: a guaranteed win, a guaranteed win until a playing card
with a certain number appears, an extra life, revealing one of the next cards, change card, or re-deal cards. The value in points of the first four options will generally be higher than the last two.
Optionally, in the machine according to the invention with a plurality of generators, access to a points feature is provided following a points win.
This points feature may be the same or different to the win feature which is accessed following a cash win; preferably it is different.
Optionally, the points feature may be a one-or multi-dimensional trail comprising a plurality of squares. Where the trail is a multi-dimensional trail, it is generally a two-dimensional trail, which may have one or more end squares. By reaching a square at the end of the trail, the player wins a prize, e. g. the jackpot. The squares themselves on the trail optionally provide bonuses such as more points, access to a spot feature, or they may progress the player along one or more bonus trails which provide the player with further prizes (e. g. a gold run) or, where the machine is provided with a display, give access to a hidden feature such as a video game at their culmination.
The machine may be arranged such that movement between the squares, on the trail, is generally achieved by the player performing a gamble e. g. a Hi-Lo gamble such as that described above where the number of Hi-Lo generators is generally two. Thus, if the player wins the gamble, the player is allowed to move between the squares; if the player neither wins nor loses, the player does not move and, optionally, access to the feature is maintained; and if the player loses the gamble, movement is not allowed and access to the feature is lost. In a two-dimensional trail there is optionally a choice of direction of movement forward. Preferably, the machine is arranged such that a different gamble is provided according to the direction chosen. Typically, the apparent difficulty of the gamble will
depend upon the direction of movement. Thus, if the movement is in the direction of the End Square or is towards a square having a valuable bonus, the difficulty of the gamble may be greater.
The machine may be arranged such that points accumulated by a player can be used to buy options that at least give the player the impression that movement through the points feature is being facilitated. The options available are generally the same as those listed above in relation to the win feature. Further options may be provided which progress the player along one of the bonus trails.
At least a proportion (e. g. 25% or 50%) of the points won in a game is optionally held over between games according to a random or pseudorandom selection. If the number of points reaches a certain level, they may optionally be exchanged for a win.
The machine is also optionally provided with one or more of the features commonly used in an AWP machine generally known in the art such as a nudge facility, or a hold facility.
The machine optionally may be arranged to provide an indication of the number of points available to the player using a mechanical or computergenerated indicator.
According to a further aspect of the invention there is provided a method of increasing player appeal of a gaming or amusement machine having a generator display displaying a portion of at least one pseudo-random generator having a plurality of different symbols; wherein one or more of the symbols has a number of points associated with it; wherein the method comprises allowing the player to exchange the points for one or more options from a plurality of options during a feature.
According to yet a further aspect of the invention there is provided a computer readable medium arranged to carry instructions, which are arranged to cause an amusement machine to perform the method of any one of claims 17 to 19 when loaded into the amusement machine.
The computer readable medium may be any one or more of the following: a floppy disc, a CD ROM, a DVD ROM/RAM, a memory, a hard drive, a transmitted signal (such as an internet down load etc).
An embodiment of the invention will now be described by way of example only with reference to the accompanying drawings of which: Figure 1 shows an overview of a gaming and amusement machine for use in the invention; Figure 2 shows what is believed to be prior art ; Figure 3 shows a gaming and amusement machine in accordance with the present invention; and Figure 4 shows a modification of the machine of Figure 3.
Figure 1 shows a coin/token feed amusement-with-prizes (AWP) machine 100 having a housing 102, coin and token pay in slot 104, a payout slot 106, a feature 108, a video display unit 110, trails 112 and 114, three hold buttons 120,122, 124 (one for each generator in the video display), a stop/collect button 126, "exchange for feature"buttons 128 and 136, a start/gamble button 130, a cancel button 132 and an "exchange points"button 134.
Figure 2 has already been described on page 1.
An AWP machine, referenced 300, is shown in Figures 3 and 4. It is basically similar to that of Figure 1 and similar components have been given similar numbers (e. g. nudge display 118 of machine 100 becomes nudge display 318 of machine 300, and so on).
The feature 308 is shown in more detail from which it is clear that it is a two-dimensional trail.
The display 310 is also shown in more detail as comprising three virtual reels, or generators, 340,342 and 344 on which are marked symbols which optionally have points 348 marked on them. The display 310 also shows the points total 346. However, the points total display 346 and/or the below discussed list of options 354 may be elsewhere on the machine, for example in or part of the art-work on the housing or casing of the machine.
When the three symbols in the win line 350 each have points associated with them, access to the feature 308 is obtained and the player may choose to access that feature by pressing the exchange button 328.
In Figure 4, the play during the feature 308 is illustrated. The reference symbols used in Figure 4 have the same meaning to where they are used in Figure 3. In Figure 4, the player has reached position 358 on feature 308. At this position, they have four options on where to move next. They can move directly to the left or to the right or ahead to the left or ahead to the right. These four directions of movement each have an associated Hi-Lo gamble as shown by the four arrows 356, each arrow being associated with a pair of cards 352 on video display 310. The hold
button 324 can be used to change the direction of movement selected. In this feature (and other features using a Hi-Lo gamble), hold button 320 is the Hi-select button and hold button 322 is the Lo-select button.
In playing feature 308, the player may choose to exchange the points for a hint, or an option, by pressing the exchange button 334. The video display then shows the list of options 354. The machine may randomly illuminate one of the available options such that the player has no control over which option is selected or, by pressing the cancel button 332, the player may have control over the choice of option. The list of options may include some or all of the following:
Sure thing when this option is used, the next turn of a card is guaranteed to be a winner; Lucky number if this option is used, the player is guaranteed to win card until a card having the correct number is turned; Extra life this option allows the player to lose a Hi-Lo gamble without ending the feature; X-ray this option will x-ray the face-down card (or one of the face-down cards where more than one is present) and allow the player to know what they need to do to win; Change card this option allows the player to change the face-up card for another (usually better) card; or Re-deal cards this option causes the machine to replace all the current cards with a new set.
The cost of each option may vary, for example, according to how far the player has progressed along feature 308 from the start 360 to the finish 362 or according to how much money the player has won
Once a player has selected an option, the cost of that option in points is deducted from the points total 346, leaving a balance. This balance can be further increased, and if sufficient a player may exchange more points for a further option.
Examples of spot features, which might be accessed by landing on the relevant square, include the following games:
Multi-slots this feature consists of several miniature'casino style' fruit machines. The player presses the start button and the machines play quickly in succession. The wins achieved are accumulated.
Horse Racing Several horses are available and the player selects one of them. At the end of the race, the player is awarded a win depending upon the position in which his chosen horse finishes.
Lotto After selecting a Lotto play card, a random series of numbers is drawn: the number of numbers matched on the card determines the win level.
Blackjack The player plays a number of hands of blackjack against a dealer. The wins achieved are accumulated.
Wheel of A pin of a wheel of fortune determines the win.
Fortune Roulette The player makes a bet and spins a roulette wheel.
Dice/Craps Win is determined by the throw of a plurality of dice.
Net Cash A number of random bank-notes flies around, on and off the screen, the value of notes still on the screen is the award. Examples of video games, which may be reached at the end of bonus trail 313, include:
Cash Invaders The player has to shoot down a number of'invaders' in a set time, the greater the number of those shot before the time runs out or the player is killed, the greater the amount of money awarded.
Frogger The player has to move a frog around by landing on moving lily pads, logs etc. while avoiding crocodiles and sinking lily pads, the longer the player survives, the greater the amount of money awarded.
Cash-teroids The player has to blow up asteroids: the number of hits before dying or running out of time, determines the cash prize.
Duck Shoot A number of ducks pop up and down and the player tries to hit as many as he can.
Mine Sweeper A grid is shown on the screen and the path to the jackpot is shown momentarily. The player then has to move trying to remember the path. Each successful move is rewarded with a value until the jackpot is reached or a wrong move is made.
Rally The player has to navigate a car through a slalom course. The number of successful gates navigated determines the amount of the cash prize.
The above video games are given as examples only. Variants of them The above vldeo gas D could also be used.

Claims (21)

1. A gaming or amusement machine arranged to allow a player to accumulate points, or the like, the machine being further arranged to allow a player to exchange said accumulated points for a game facilitating option providing a real, and/or perceived advancement in the game.
2. A machine according to claim 1, wherein said points are provided by pseudo-random generators.
3. A machine according to claim 2 having at least two generators.
4. A machine according to claim 2 or 3 wherein the generator displays a win line of symbols from the at least one generator and one or more symbols above and/or below the win line.
5. A machine according to any of claims 2 to 4 wherein the machine is arranged to provide a primary game and a secondary, or feature game, and said feature game is accessible when the generator (s) show the same symbol or where the generator (s) show symbol (s) having points associated with them.
6. A machine according to claim 5 wherein the generator (s) show the same symbol or where the generator (s) show symbol (s) having points associated with them in the win line.
7. A machine according to any of claims 2 to 6 wherein the at least one generator is a computer generated generator and the machine comprises a display.
8. A machine according to any one of the preceding claims wherein the machine is arranged to allow a player to select the game facilitating option from a plurality of options each of which appears to increase the likelihood of a player of the machine winning.
9. A machine according to claim 8 wherein the plurality of options is presented as a menu from which a player can select one or more of said options.
10. A machine according to any one of the preceding claims wherein the machine is arranged to provide a gamble, such as a Hi-Lo gamble, to allow a player to select an option.
11. A machine according to any one of the preceding claims which is arranged to provide an indication of the total number of points.
12. A machine according to any one of the preceding claims which is arranged to hold at least a proportion of the points won in a game over to the following game.
13. A machine according to any one of the preceding claims wherein the machine is arranged to provide an option which comprises exchanging the points for a win.
14. A machine according to any one of the preceding claims which comprises one or more trails.
15. A machine according to claim 14 wherein the machine is arranged to provide an option which comprises exchanging points for progress along a trail.
16. A machine according to any one of the preceding claims wherein the machine is arranged to vary the points required to exchange for an option.
17. A gaming or amusement machine substantially as hereinbefore described or illustrated with reference to Figures 1,3 or 4 of the accompanying drawings.
18. A method of increasing the player appeal of a gaming or amusement machine comprising allowing a player to accumulate points, and further, allowing said player to exchange points for a game facilitating option which provides a perceived advancement in the game.
19. A method according to claim 17 wherein the machine is as defined in any one of claims 1 to 17.
20. A method of increasing player appeal of a gaming or amusement machine substantially as described herein with reference to Figures 1,3, or 4 of the accompanying drawings.
21. A computer readable medium arranged to carry instructions, which are arranged to cause an amusement machine to perform the method of any one of claims 18 to 20 when loaded into the amusement machine.
GB0127967A 2000-11-22 2001-11-22 Improvements in or relating to gaming and amusement machines Expired - Lifetime GB2369916B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0028458A GB0028458D0 (en) 2000-11-22 2000-11-22 Improvements in or relating to gaming and amusement machines
GB0028417A GB0028417D0 (en) 2000-11-22 2000-11-22 Gaming and amusement machines

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GB0127967D0 GB0127967D0 (en) 2002-01-16
GB2369916A true GB2369916A (en) 2002-06-12
GB2369916B GB2369916B (en) 2004-09-29

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2374293A (en) * 2001-03-09 2002-10-16 Igt Uk Ltd Entertainment machine with communications link display
GB2391375A (en) * 2002-07-27 2004-02-04 Igt Uk Ltd Supplementary trail game for amusement machine
GB2404873A (en) * 2003-07-17 2005-02-16 Nt Media Ltd Gaming System
GB2426465A (en) * 2005-05-26 2006-11-29 Bell Fruit Group Ltd Roulette apparatus
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator
US8616954B2 (en) 2008-11-24 2013-12-31 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller

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GB2098778A (en) * 1981-04-02 1982-11-24 Questenco Ltd Game-playing machines
GB2230373A (en) * 1989-03-17 1990-10-17 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2349494A (en) * 1999-03-02 2000-11-01 Igt Uk Limited Entertainment machine with supplementary play feature

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Publication number Priority date Publication date Assignee Title
GB0020927D0 (en) * 2000-08-25 2000-10-11 Red Gaming Ltd Entertainment machine

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Publication number Priority date Publication date Assignee Title
GB2098778A (en) * 1981-04-02 1982-11-24 Questenco Ltd Game-playing machines
GB2230373A (en) * 1989-03-17 1990-10-17 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2349494A (en) * 1999-03-02 2000-11-01 Igt Uk Limited Entertainment machine with supplementary play feature

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Internet printout of game details for "Blood Money" *
Internet printout of game details for "Xenon 2" *

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2374293A (en) * 2001-03-09 2002-10-16 Igt Uk Ltd Entertainment machine with communications link display
GB2374293B (en) * 2001-03-09 2004-11-10 Igt Uk Ltd Entertainment machines
GB2391375A (en) * 2002-07-27 2004-02-04 Igt Uk Ltd Supplementary trail game for amusement machine
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator
GB2404873A (en) * 2003-07-17 2005-02-16 Nt Media Ltd Gaming System
GB2426465A (en) * 2005-05-26 2006-11-29 Bell Fruit Group Ltd Roulette apparatus
US8616954B2 (en) 2008-11-24 2013-12-31 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller
US9711000B2 (en) 2008-11-24 2017-07-18 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller

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GB0127967D0 (en) 2002-01-16
GB2369916B (en) 2004-09-29

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