GB2357982B - Electronic game interface - Google Patents

Electronic game interface

Info

Publication number
GB2357982B
GB2357982B GB0105648A GB0105648A GB2357982B GB 2357982 B GB2357982 B GB 2357982B GB 0105648 A GB0105648 A GB 0105648A GB 0105648 A GB0105648 A GB 0105648A GB 2357982 B GB2357982 B GB 2357982B
Authority
GB
United Kingdom
Prior art keywords
electronic game
game interface
interface
electronic
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
GB0105648A
Other versions
GB0105648D0 (en
GB2357982A (en
Inventor
Craig Stuart Leigh
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BLUE 52 Ltd
Original Assignee
BLUE 52 Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BLUE 52 Ltd filed Critical BLUE 52 Ltd
Priority to GB0105648A priority Critical patent/GB2357982B/en
Publication of GB0105648D0 publication Critical patent/GB0105648D0/en
Publication of GB2357982A publication Critical patent/GB2357982A/en
Application granted granted Critical
Publication of GB2357982B publication Critical patent/GB2357982B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
GB0105648A 2001-03-07 2001-03-07 Electronic game interface Expired - Fee Related GB2357982B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0105648A GB2357982B (en) 2001-03-07 2001-03-07 Electronic game interface

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0105648A GB2357982B (en) 2001-03-07 2001-03-07 Electronic game interface

Publications (3)

Publication Number Publication Date
GB0105648D0 GB0105648D0 (en) 2001-04-25
GB2357982A GB2357982A (en) 2001-07-11
GB2357982B true GB2357982B (en) 2001-11-21

Family

ID=9910178

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0105648A Expired - Fee Related GB2357982B (en) 2001-03-07 2001-03-07 Electronic game interface

Country Status (1)

Country Link
GB (1) GB2357982B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2004019197A1 (en) * 2002-08-22 2004-03-04 Matsushita Electric Industrial Co., Ltd. Control system, method, and program using rhythm pattern

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2044511A (en) * 1979-02-23 1980-10-15 Gaf Corp Music teaching system
US5278347A (en) * 1991-02-28 1994-01-11 Kabushiki Kaisha Kawai Gakki Susakusho Auto-play musical instrument with an animation display controlled by auto-play data
EP1033157A2 (en) * 1999-02-26 2000-09-06 Konami Co., Ltd. Music game system, game control method for the game system, and computer-readable memory medium

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2044511A (en) * 1979-02-23 1980-10-15 Gaf Corp Music teaching system
US5278347A (en) * 1991-02-28 1994-01-11 Kabushiki Kaisha Kawai Gakki Susakusho Auto-play musical instrument with an animation display controlled by auto-play data
EP1033157A2 (en) * 1999-02-26 2000-09-06 Konami Co., Ltd. Music game system, game control method for the game system, and computer-readable memory medium

Also Published As

Publication number Publication date
GB0105648D0 (en) 2001-04-25
GB2357982A (en) 2001-07-11

Similar Documents

Publication Publication Date Title
GB2375970B (en) Electronic gaming
GB0113191D0 (en) Electronic gaming
GB2391388B (en) Electronic structure
GB2395441B (en) Improved game
EP1357771A4 (en) Electronic parts
EP1387718A4 (en) Electronic game player
GB2357982B (en) Electronic game interface
GB2382995B (en) Board game
AUPR270801A0 (en) Electronic game
GB0122820D0 (en) Board game
GB2388047B (en) Game
GB2371995B (en) Board Game
GB0124476D0 (en) Computer game
GB0130856D0 (en) Game
GB0119133D0 (en) Board game
GB0122508D0 (en) Electronic interface
CA97085S (en) Game board
GB2377185B (en) Board game
CA92580S (en) Game board
GB2373452B (en) Board game
GB0128545D0 (en) Electronic de-scalers
GB0114164D0 (en) Electronic de-scalers
GB0116602D0 (en) Electronic spirit level
AU2002226188A1 (en) Electronic game
GB0130638D0 (en) Game

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20050307