GB2334456A8 - Character oriented game memory - Google Patents

Character oriented game memory

Info

Publication number
GB2334456A8
GB2334456A8 GB9910910A GB9910910A GB2334456A8 GB 2334456 A8 GB2334456 A8 GB 2334456A8 GB 9910910 A GB9910910 A GB 9910910A GB 9910910 A GB9910910 A GB 9910910A GB 2334456 A8 GB2334456 A8 GB 2334456A8
Authority
GB
United Kingdom
Prior art keywords
game memory
oriented game
character oriented
character
memory
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9910910A
Other versions
GB2334456B (en
GB2334456A (en
GB9910910D0 (en
Inventor
C T J Stamper
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Rare Ltd
Original Assignee
Rare Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB9722423.2A external-priority patent/GB9722423D0/en
Application filed by Rare Ltd filed Critical Rare Ltd
Priority to GB9910910A priority Critical patent/GB2334456B/en
Publication of GB9910910D0 publication Critical patent/GB9910910D0/en
Publication of GB2334456A publication Critical patent/GB2334456A/en
Publication of GB2334456A8 publication Critical patent/GB2334456A8/en
Application granted granted Critical
Publication of GB2334456B publication Critical patent/GB2334456B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Toys (AREA)
GB9910910A 1997-10-24 1998-10-21 Character oriented game memory Expired - Fee Related GB2334456B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9910910A GB2334456B (en) 1997-10-24 1998-10-21 Character oriented game memory

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GBGB9722423.2A GB9722423D0 (en) 1997-10-24 1997-10-24 Character oriented game memory
GB9910910A GB2334456B (en) 1997-10-24 1998-10-21 Character oriented game memory
GB9822914A GB2330540A (en) 1997-10-24 1998-10-21 Game memory pack

Publications (4)

Publication Number Publication Date
GB9910910D0 GB9910910D0 (en) 1999-07-07
GB2334456A GB2334456A (en) 1999-08-25
GB2334456A8 true GB2334456A8 (en) 2000-05-11
GB2334456B GB2334456B (en) 2000-06-21

Family

ID=26312480

Family Applications (2)

Application Number Title Priority Date Filing Date
GB9910910A Expired - Fee Related GB2334456B (en) 1997-10-24 1998-10-21 Character oriented game memory
GB9910913A Withdrawn GB2334457A (en) 1997-10-24 1998-10-21 Character oriented game memory

Family Applications After (1)

Application Number Title Priority Date Filing Date
GB9910913A Withdrawn GB2334457A (en) 1997-10-24 1998-10-21 Character oriented game memory

Country Status (1)

Country Link
GB (2) GB2334456B (en)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7445550B2 (en) 2000-02-22 2008-11-04 Creative Kingdoms, Llc Magical wand and interactive play experience
US7878905B2 (en) 2000-02-22 2011-02-01 Creative Kingdoms, Llc Multi-layered interactive play experience
JP4024993B2 (en) * 2000-06-01 2007-12-19 株式会社コナミデジタルエンタテインメント Candidate character data registration method, recording medium, and video game apparatus
US8556712B2 (en) * 2001-05-17 2013-10-15 Koninklijke Philips N.V. System for presenting interactive content
US7452279B2 (en) * 2001-08-09 2008-11-18 Kabushiki Kaisha Sega Recording medium of game program and game device using card
US20070066396A1 (en) 2002-04-05 2007-03-22 Denise Chapman Weston Retail methods for providing an interactive product to a consumer
JP3830862B2 (en) * 2002-05-29 2006-10-11 アルゼ株式会社 Medal game machine
JP3830861B2 (en) * 2002-05-29 2006-10-11 アルゼ株式会社 Medal game machine
JP3980936B2 (en) * 2002-05-29 2007-09-26 アルゼ株式会社 Medal game machine
JP2004073583A (en) * 2002-08-20 2004-03-11 Aruze Corp Medal game machine and server for game management
JP4326766B2 (en) * 2002-08-20 2009-09-09 アルゼ株式会社 Medal issuing machine
JP2004229753A (en) * 2003-01-28 2004-08-19 Aruze Corp Game machine
GB2416710B (en) * 2004-07-30 2009-02-11 Hewlett Packard Development Co Physical representational objects with digital memory and methods of manufacture and use thereof
US7690998B2 (en) * 2004-11-26 2010-04-06 Universal Entertainment Corporation Gaming machine
SG122892A1 (en) * 2004-11-29 2006-06-29 Aruze Corp Gaming machine
AU2005246947A1 (en) * 2004-12-28 2006-07-13 Aruze Corp. Gaming machine and game article

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3022713B2 (en) * 1993-09-30 2000-03-21 日本ビクター株式会社 Image signal processing method
EP0844010B1 (en) * 1996-11-26 2003-05-14 Kabushiki Kaisha Konami Computer Entertainment Osaka Apparatus for and method of controlling the abilities of play character in video game and video game storage medium

Also Published As

Publication number Publication date
GB2334457A (en) 1999-08-25
GB9910913D0 (en) 1999-07-07
GB2334456B (en) 2000-06-21
GB2334456A (en) 1999-08-25
GB9910910D0 (en) 1999-07-07

Similar Documents

Publication Publication Date Title
GB2334456B (en) Character oriented game memory
ZA9710661B (en) Word forming game
GB9822914D0 (en) Character oriented game memory
GB9808686D0 (en) Word game
AU133227S (en) Game board
GB9807157D0 (en) Game
GB2345645B (en) Puzzle
GB2323298B (en) Board game
GB2330316B (en) Game
PL319111A1 (en) Game
GB9722975D0 (en) Game
GB9700659D0 (en) Game
GB9714118D0 (en) Game
GB9723251D0 (en) Game
GB9721275D0 (en) Game
GB9706917D0 (en) Game
GB9726552D0 (en) Game
GB9705556D0 (en) Game
GB9700327D0 (en) Game
GB9701008D0 (en) Game
GB9721994D0 (en) Card game
GB9701594D0 (en) Character figurine
CZ2021097A3 (en) Brain-twister combination game
CA79961S (en) Board game
CA82167S (en) Game board

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20121021