GB2334456A8 - Character oriented game memory - Google Patents
Character oriented game memoryInfo
- Publication number
- GB2334456A8 GB2334456A8 GB9910910A GB9910910A GB2334456A8 GB 2334456 A8 GB2334456 A8 GB 2334456A8 GB 9910910 A GB9910910 A GB 9910910A GB 9910910 A GB9910910 A GB 9910910A GB 2334456 A8 GB2334456 A8 GB 2334456A8
- Authority
- GB
- United Kingdom
- Prior art keywords
- game memory
- oriented game
- character oriented
- character
- memory
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Toys (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9910910A GB2334456B (en) | 1997-10-24 | 1998-10-21 | Character oriented game memory |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB9722423.2A GB9722423D0 (en) | 1997-10-24 | 1997-10-24 | Character oriented game memory |
GB9910910A GB2334456B (en) | 1997-10-24 | 1998-10-21 | Character oriented game memory |
GB9822914A GB2330540A (en) | 1997-10-24 | 1998-10-21 | Game memory pack |
Publications (4)
Publication Number | Publication Date |
---|---|
GB9910910D0 GB9910910D0 (en) | 1999-07-07 |
GB2334456A GB2334456A (en) | 1999-08-25 |
GB2334456A8 true GB2334456A8 (en) | 2000-05-11 |
GB2334456B GB2334456B (en) | 2000-06-21 |
Family
ID=26312480
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9910910A Expired - Fee Related GB2334456B (en) | 1997-10-24 | 1998-10-21 | Character oriented game memory |
GB9910913A Withdrawn GB2334457A (en) | 1997-10-24 | 1998-10-21 | Character oriented game memory |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9910913A Withdrawn GB2334457A (en) | 1997-10-24 | 1998-10-21 | Character oriented game memory |
Country Status (1)
Country | Link |
---|---|
GB (2) | GB2334456B (en) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
JP4024993B2 (en) * | 2000-06-01 | 2007-12-19 | 株式会社コナミデジタルエンタテインメント | Candidate character data registration method, recording medium, and video game apparatus |
US8556712B2 (en) * | 2001-05-17 | 2013-10-15 | Koninklijke Philips N.V. | System for presenting interactive content |
US7452279B2 (en) * | 2001-08-09 | 2008-11-18 | Kabushiki Kaisha Sega | Recording medium of game program and game device using card |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
JP3830862B2 (en) * | 2002-05-29 | 2006-10-11 | アルゼ株式会社 | Medal game machine |
JP3830861B2 (en) * | 2002-05-29 | 2006-10-11 | アルゼ株式会社 | Medal game machine |
JP3980936B2 (en) * | 2002-05-29 | 2007-09-26 | アルゼ株式会社 | Medal game machine |
JP2004073583A (en) * | 2002-08-20 | 2004-03-11 | Aruze Corp | Medal game machine and server for game management |
JP4326766B2 (en) * | 2002-08-20 | 2009-09-09 | アルゼ株式会社 | Medal issuing machine |
JP2004229753A (en) * | 2003-01-28 | 2004-08-19 | Aruze Corp | Game machine |
GB2416710B (en) * | 2004-07-30 | 2009-02-11 | Hewlett Packard Development Co | Physical representational objects with digital memory and methods of manufacture and use thereof |
US7690998B2 (en) * | 2004-11-26 | 2010-04-06 | Universal Entertainment Corporation | Gaming machine |
SG122892A1 (en) * | 2004-11-29 | 2006-06-29 | Aruze Corp | Gaming machine |
AU2005246947A1 (en) * | 2004-12-28 | 2006-07-13 | Aruze Corp. | Gaming machine and game article |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3022713B2 (en) * | 1993-09-30 | 2000-03-21 | 日本ビクター株式会社 | Image signal processing method |
EP0844010B1 (en) * | 1996-11-26 | 2003-05-14 | Kabushiki Kaisha Konami Computer Entertainment Osaka | Apparatus for and method of controlling the abilities of play character in video game and video game storage medium |
-
1998
- 1998-10-21 GB GB9910910A patent/GB2334456B/en not_active Expired - Fee Related
- 1998-10-21 GB GB9910913A patent/GB2334457A/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
GB2334457A (en) | 1999-08-25 |
GB9910913D0 (en) | 1999-07-07 |
GB2334456B (en) | 2000-06-21 |
GB2334456A (en) | 1999-08-25 |
GB9910910D0 (en) | 1999-07-07 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
GB2334456B (en) | Character oriented game memory | |
ZA9710661B (en) | Word forming game | |
GB9822914D0 (en) | Character oriented game memory | |
GB9808686D0 (en) | Word game | |
AU133227S (en) | Game board | |
GB9807157D0 (en) | Game | |
GB2345645B (en) | Puzzle | |
GB2323298B (en) | Board game | |
GB2330316B (en) | Game | |
PL319111A1 (en) | Game | |
GB9722975D0 (en) | Game | |
GB9700659D0 (en) | Game | |
GB9714118D0 (en) | Game | |
GB9723251D0 (en) | Game | |
GB9721275D0 (en) | Game | |
GB9706917D0 (en) | Game | |
GB9726552D0 (en) | Game | |
GB9705556D0 (en) | Game | |
GB9700327D0 (en) | Game | |
GB9701008D0 (en) | Game | |
GB9721994D0 (en) | Card game | |
GB9701594D0 (en) | Character figurine | |
CZ2021097A3 (en) | Brain-twister combination game | |
CA79961S (en) | Board game | |
CA82167S (en) | Game board |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20121021 |