GB2318745A - Board game - Google Patents

Board game Download PDF

Info

Publication number
GB2318745A
GB2318745A GB9622624A GB9622624A GB2318745A GB 2318745 A GB2318745 A GB 2318745A GB 9622624 A GB9622624 A GB 9622624A GB 9622624 A GB9622624 A GB 9622624A GB 2318745 A GB2318745 A GB 2318745A
Authority
GB
United Kingdom
Prior art keywords
game
container
pegs
peg
version
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9622624A
Other versions
GB2318745B (en
GB9622624D0 (en
Inventor
Robert Roger Smith
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB9622624A priority Critical patent/GB2318745B/en
Publication of GB9622624D0 publication Critical patent/GB9622624D0/en
Publication of GB2318745A publication Critical patent/GB2318745A/en
Application granted granted Critical
Publication of GB2318745B publication Critical patent/GB2318745B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0093Punchboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • A63F2003/00227Three-dimensional game boards shaped as a container into which playing pieces may enter with five play locations and optionally a sixth in the middle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • A63F2003/00255Foldable, rollable, collapsible or segmented boards playable during travel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

Game apparatus comprises a container one of whose surfaces is laid out to a pattern of holes of two differing sizes, a plurality of pegs dimensioned to be received by the smaller holes and a random number generator. In the course of playing the game, pegs are to be passed through the larger holes into the interior of the container.

Description

A COMPACT (SELF CONTAINED) - NOVELTY PRODUCT / GAME and LEARNING AID This invention relates to a self contained, compact novelty product.(Travel Game) and learning aid.
Novelty products / Travelling Games are many and varied and come in various shapes and sizes, with differing applications and numerous operational functions.
By the nature of the products, in many cases they are designed to be easily transportable. Therefore1 compact in their design. There will be various combinations of components according to the product in question.
The individual products will comprise of various combinations of components. e.g. Containers, Dice, Pegs, Markers, Disc's or other items. Some products may require a separate specific playing board, that is required for the operation of the specific product in question. In most instances the product will have been designed / Invented with a view to satisfy one or more of the following options:a) As a convenient means of passing time, whilst travelling.
b) As a convenient way of occupying children and / or adults for periods of time, both at home, or whilst visiting friends or when travelling.
c) A convenient means of developing a platform for social interaction, when played with other family members, / friends1 or by playing with new acquaintances whilst travelling.
d) In some instances these products may be used as additional learning aids for younger children and other categories of people.
According to the present invention there is provided with each game, Two Dice and a quantity of cylindrical / wedge shaped pegs (with rounded ends), a container which incorporates it's own integral (main playing area with numbered holes) together with copies of the individual game rules, of which there are Three. The game Rules are used only with the Version of Container for which the rules are intended.
There are two versions of the container. A Six Hole version and a Twelve Hole version. Both Versions of the container have their own unique top (main playing area) and each container will have a removable flat base/cap end, which will allow for the removal of any contents / components to be removed from the container at any time.
This removable, flat base area / cap end will also act as the platform on which the container will stand, insuring that the top (main playing area) will always be facing upwards and in full un-obstructed view to all of the competing game players.
The numbered holes are of specific dimensions. These holes are found only in the unique (main playing area) on the top surface of the container. The actual shape of the container may vary from time to time, it may be manufactured Square, Oval, Rectangular, Diamond shaped, or other shapes as required.
The example illustrated a circular / canister type container. Sketch sheets No:1/2.
and No:2/2. refer. Illustrations/ Fig No's:1. to Fig No: 11. Offers visual examples of the novelty product / game, container and also the game peg specifications and the relationship between the two components. Fig.6. , Fig.9. and also Fig.10.
illustrate the effects and the proportional relationship between the specific sizes of the holes, (either 6mm or 9mm diameter), found only in the (main playing area) of the container. These holes in direct relationship to the size / diameter and shape of the cylindrical / wedge shaped game pegs used in this particular game. It is intended to emphasise the must fit / must match size aspects of the game pegs in relation to the size of the numbered holes found in the (main playing area) of the container. These proportions must always be maintained in any container of any shape, or size, to maintain the correct operational aspects of this game.
A special embodiment of the invention will now be described by way of examples with reference to the accompanying sketches / drawings, in which a circular / canister shaped container is used to illustrate the components of this game and show the importance of the relationship between the diameters of the numbered holes in the (main playing area), in relationship to the size and shape of the cylindrical / wedge shaped game pegs used for this game. The effects of the size differences is crucial to the operation of playing this game.
Fig.1. Shows in perspective the elevation of the container, with the clip on cap end, Fig ii. This plain cap, is used to seal off the numbered holes in the top (main playing area) of the container.
The plain cap is used only whilst the game is not in use, or when transporting the game from one location to an other.
(The clip on plain cap is removed when playing the game, exposing the (main playing area - numbered holes) Fig 2 and Fig 3.
The cap end, or other methods of closing / sealing the holes in the main playing area may be adopted, depending on which shape container is used.
Fig.2. Plan view of the Basic game - version .1. container1 Fig 2, which has only six holes in the top (main playing area). The number six hole is larger (9mm) than all the other holes. The other holes No's 1 to 5 are only (6mm) in diameter, (the hole size ratio's are critical to the operation of this game in relation to the diameter of the game pegs).
Fig.3. Plan view of the advanced game - Version .2. Fig 3, container which has twelve holes in the top (main playing area). The number six hole is larger (9mm)than all the other holes. The other holes No's 1 to 5 and also 7 to 12 are only (6mm) in diameter, (the hole size rafio's are critical to the operation of this game in relation to the diameter of the game pegs) Fig.4. Plan view section of the (removable/re-sealable) plug end type cap. Fig 4 detailing the finger pull / grip lip. (used for the circular shaped container, this allows the storage and removal of game pegs, and other Components from within the container, as required).
Fig.5. Examples of the standard dice used in this game. Fig 5 (x 2 - per container).
Fig.6. Elevational view of cylindrical / wedge shaped game peg, Fig 6, used for this game, which are (8mm) diameter at the widest point on the top finger grip end. Fig 7, but only (4mm) diameter at the narrower insertion end.
Fig 8. Both ends of the peg will be domed / rounded.
(The diameter of the pegs used in this game in relation to the diameters of the holes in the top (main playing area's) of both versions of this game are critical and must be maintained, to allow for the operation of this game no matter what shape container is used).
Fig.7. Plan view of the game peg (looking down from the top finger grip end) showing the (8mm) widest point of the Cylindrical / wedge shaped game peg.
Fig.8. Plan view of the game peg (looking upwards from the bottom insertion end towards the top (finger grip) end, indicating the (4mm) narrowest point of the game peg.
Fig.9. Sectional Elevational view of the container and game peg inserted in any (6mm) numbered hole, on both versions of this game.
When any game peg is inserted into any (6mm) hole the peg will be pinch held in position in the top main playing area at the (6mm) point of insertion along the length of the peg.
(Hole No's 1 to 5 in the Basic Version .1. Six Hole Container. (Fig. 2.) Hole No's 1 to 5 also 7 to 12 in the Advanced Version .2. Twelve Hole Container. (Fig. 3).
Fig.10.Sectional elevation view of the container and game peg inserted into the (9mm) number Six holes only, on Both versions of this game.
This sketch illustrates how any cylindricallwedge shaped game peg being inserted into the number Six (9mm) hole, will NOT be pinch held.
The (8mm) game peg will pass through the larger (9mm) number Six hole and be retained inside the container.
Fig. 11 .Elevational view of the clip on, plain cap end, used to coverlseal off the main playing area when the game is not in use, or when the game is being carried / transported from one location to an other. The cap end is then clipped on to the top main playing area surface, to prevent the game pegs from coming out of the enlarged number six hole whilst in transit.
(The sketch sheets No's:. 1/2. and No:.2/2. refer. Figures 1. to II detailed above illustrate the novelty product / game and learning aid).
Over view of the Novelty ProductlGame.
The objective of this game is for each player to lose all of the pegs from his I her own (Live) peg pile, before any of the other players. The Players then must finish by placing his/her last (Live) peg in the Number Six Hole, (without using a default peg to complete the peg move).
The current player may dispose (Reduce) the number of the pegs from their own (Live) peg pile, by either placing their pegs in the vacant numbered holes in the unique top surface (main playing area) of the container/s, or by giving their own pegs to any of the other player/s, in accordance with the specific game (playing) rules for the relevant game, or by losing their pegs down the larger (9mm) No: Six Hole when making a peg move. Alternatively, the current player may find that they are obliged to (increase) the number of pegs in their own peg pile. This will occur when the current player is required to make a peg move and tries to place a (Live) peg in one of the numbered holes found in the (main playing area). The specific peg move is dictated by the numbers showing on the top surface of the dice.
The player finds that the hole already has a (Live) peg, pinch held in that particular hole, therefore cannot place the game peg. When this occurs, the player is obliged to pick out the existing game peg from the hole, and place the peg in his / her own peg pile, to complete the required peg move. Therefore, (increasing) the number of pegs in their own (Live) peg pile.
One other way the players peg pile may (increase), will be when any other player gives a peg/s from their own peg pile, intended as a blocking move to delay their opponent from finishing. This is permitted when throwing a double six, or other prime numbers, as detailed in the individual playing rules sheet for each of the individual games referred to on Rule sheets (A) ,(B), and (C).
In all Versions and each of the playing levels of the game, the current player must always complete the required peg move. The specific peg move is dictated by the numberls showing on the top surface of the dice.
Should the current player find that he/she cannot complete any peg move as they have no (Live) pegs left in their own peg pile (without Live pegs) and there are no playable (Live) pegs in the corresponding holes on the (main playing Area) of the container relating to the numbers showing on the dice. The current player will then have to use a (default peg) to complete the required peg move.
The default pegs are found in the default peg pile. The pegs that were placed at the base of the container at the start of the game after each player was issued their (live) game pegs, when setting up the game.
(The default peg pile may be replenished with the pegs being collected inside the container at any time during the game, or as required.
The current player CANNOT declare being the Game winner if a (default peg) has been played to complete any peg move on this throw of the dice.
Even when placingllosing their last peg down the number Six Hole.
The player will only be (without pegs), not - (THE - WINNER of the game).
Play must then continue onto the next player, until the first player is able to place a (Live) game peg from the (main playing area), or (Live) game peg from the players own peg pile, to complete the finishing peg move, by losing the peg down the number Six Hole. Only then can the player declare being the WINNER of this round of the game.
A Championship match may be played by playing the best of Three, Five, up to Ten game competitions.
Referring to the DrawingslSketches No:.1/2. and No:.212, of the Novelty product I Game. The game comprises of a container with a unique top surface (main playing area with numbered holes). Two Dice, a number of cylindricallwedge shaped pegs, and the game playing rules for the specific version of the container and the game to be played.
The novelty productlgame becomes the item for which protection is sought and on which this application relies, when the container with the unique top surface (main playing area) is used in conjunction with the Game Pegs, Two Dice and the individual game (playing) Rules, for each of the three different playing levels, which are identified as Rule sheet (A), Rule Sheet (B) and Rule Sheet (C).
Game I Rule Sheet (B) Will be used with the Version .1. Six Hole Container - The Basic Game. Having simplified rules and using only one dice and requiring only one peg move when playing this Game.
Game / Rule Sheet (C) Will be used with the Version .1. Six Hole Container.
This is the intermediate level game, Two dice are used and this game requires two peg moves, (one move for each number showing on each of the dice) when playing this game.
Game / Rule Sheet (A) Will be used with the Version.2. Twelve Hole container.
This is the advanced level game, Two dice are used, but only one peg move is required for the accumulative number of both the dice when playing this game.
(For Specific playing rules see the detailed Rule sheets referred to above).
Basic Game -- cpyright Version .1. Six Hole - One Dice Game -RuI - The ultimate interactive family game Setting up the Game: Each Player is given Six (Live) . Pegs. Then each player throws both the dice. The Player with the highest accumulative number will start the game. The game will then rotate around the table in a clockwise direction each player in turn.
The Surplus pegs are then put in a default peg pile at the base of the container. One or the dice is then taken out of play, and the game continues with only one dice.
The objective of this game is: for each player to lose all of the pegs from hislher own peg pile, by playing one peg move for the number showing on the top surface of the dice, or by the current player giving pegls from hislher own peg pile to the other players upon throwing a Sb or One (Blocking Move). Having the effect of reducing the number of pegs in the current players own (Live) peg pile, whilst at the same time increasing the number of pegs in hislher opponents peg piles.
There are Two categories of Peas:- flivei Pegs. and also (Default0 Degs.
a) Live Pegs, are any pegs found in the players own (live) peg pile, or any (live) pegs still in play, that are found in the numbered holes in the top of the container No's. 1 to 5.
b) Default pegs are the surplus pegs. The pegs that were placed at the base of the container at the start of the game, after each player has been issued their Six (Live). Pegs. when setting up the game. The Default Pegs will only be used when the current player finds that they can not complete the required peg move, as there are no (Live) pegs left in their own peg pile, and there are no (live) pegs in the holes in the top of the container that match the numbers showing on the top surface of the dice.
In this instant a default ceo must be Dlaved to complete the required peg move. The current player cannot declare being the WINNER of the game (this throw ) if helshe has played a default peg.
(Play wS continue to the next player).
IMPORTANT NOTES: 1) All placed Default Pegs will become (Live Pegs) once play moves onto the next player. except those pegs still in the default peg pile 2) Replenish the Default Peg Pile with pegs from inside the container as required.
3) During the game players may find that they are without (Live) pegs in their own peg pile, but are not yet finished. When this occurs the player will have to use the default pegs to complete the required peg moves. The player can not be The WINNER even when placing their last peg in the number six hole, if a default peg has been used. The player is with out Pegs. Not the WINNER. The game will continue until the first player is able to finish by placing hislher last {Live peg in the number Six Hole without using any default pegs to complete any move on this throw of the dice. Only then can the player declare being the. - (WINNER OF THIS GAME).
PLAYING RULES 1) Players must have on show at all times, Any pegs in their own peg pile.(not concealed in the hand or otherplaces).
Once the move has been made and the peg has been released I played, the move can not be chanced.
2) The current player must always complete the oeo move for the number showing on the top surface of the dice.
3) Only when (Live) pegs are played, can the player declare being THE WINNER.
4) When a Default Peg has been used to complele a move. the player can not declare beina the Winner. Even when the last peg has been placed in the number six hole. The player must take hither next throw of the dice and complete the required peg move as dictated by the number on the dice.
5) Throwing a one. Rule.
The current player must place one peg in the number one hole and also give one peg to any player of hislher choice, and, must then take an extra throw of the dice and play the required peg move.
6) Throwing a Six Rule. (OPTION).
The current player must give either two decks to any one Slaver of hislher choice, or one Dec to any two players of hislher choice and must then take an extra throw of the dice and play the required peg move.
(The extra throw for a six rule is void when the player is able to place hisAher last (Live) peg in the number six hole to finish THE WINNER of the Game) 7) Declaring WINNER The current player is only Winner, if he/she has placed hislher own Last (Live) Peg in the number six hole without using a Default Pea to complete hislher last peg move.
Basic (Intermediate) Game Version .1. Six Hole - Two Dice Game :RFe3w( t The ultimate interactive family game Setting up the Game: Each Player is given Ten (live) . Pegs. Then each player throws both the dice. The Player with the highest accumulative number will start the game. The game will then rotate around the table in a clockwise direclion each player In tum.
The Surplus pegs are then put in a default peg pile at the base of the container.
The objective of this game is: for each player to lose all of the pegs from his/her own peg pile, by playing one peg moye for each number showing on the top surface of each dice, or by the current player giving peg/s from his/her own peg pile to the other playerls upon throwing a double (Blocking move). Having the effect of reducing the number of pegs in the current players own (Live) peg pile, whilst at the same time increasing the number of pegs in his/her opponents peg piles.
There are Two categories of Peas:- (gve) Pews and also (Defaultl peas.
a) Live Pegs are any pegs found in the players own (live) peg pile, or any (live) pegs still in play, that are found in the numbered holes in the top of the container Nods. 1 to 5.
b) Default pegs are the surplus pegs. The pegs that were placed at the base of the container at the start of the game, after each player has been issued their Ten (Live) Pegs, when setting up the game. The Default Pegs will only be used when the current player finds that they can not complete the required peg move, as there are no (Live) pegs left in their own peg pile, and there are no (live) pegs in the holes in the top of the container that match the numbers showing on the top surface of each of the dice. In this Instant a defauit Dea rnust must be slaved to complete the required peg move. The current player cannot declare being The WINNER (this throw) if helshe has played a default peg. (Play 'Micontinue to the next player).
IMPORTANT NOTES: 1) All placed Default Pegs will become (Live Pegs) once play moves onto the next player. except those pegs still in the default peg pile.
2) Replenish the Default Peg Pile with pegs from inside the container as required.
3) During the game players may find that they are without (Live) pegs in their own peg pile, but are not yet finished. When this occurs the player will have to use the default pegs to complete the required peg moves. The player can not be the Winner, even when placing their bst peg in the number six hole, if a default peg has been used. The player is with out Pegs. Not the WINNER. The game will continue until the first player is able to finish by placing hislher last (Live) peg in the number Six Hole without using anv default pegs to complete any move on this throw of the dice. Only then can the player declare being the .- (WINNER OF THIS GAME) PLAYING RULES 1) Players must have on show at all times, Any pegs in their own peg pile.(not concealed in the hand or any other place).
Once the move has been made and the peg has been released I played. the move can not be changed.
2) The current player must always complete one Dep move for each number showing the top surface of each dice.
3) Only when (Live) pegs are played. can the player declare being WINNER of the Game" 4) When a Default Pea has been used to complete a move. the player can not declare being the Winner. Even when the last peg has been placed in the number six hole. The player must take hrslher next throw of the dice and complete the required peg moves as dictated by the numbers on each of the dice.
5) Extra throw for a Double.
When the current player throws any double. Helshe must take an extra throw of the dice and complete the required peg moves. (see rule 6 and 7) 6) Throwing DoubIeL 1+1 to 5+5 The current player must give only one pea to any player of his/her choice, and must then take an extra throw of the dice and play the required peg moves.
7) Throwinaadouib eSix. OPTION).
The current player must give either two was to any one slaver of his/her choice, or one Dec to any two Slavers of his/her choice and must then take an extra throw of the dice and play the required peg moves.
(The extra throw rule Is vold when the player Is able to place histlier last two (Live) pegs In the number six hole to finish. The WINNER of the game.
8) Declaring "WINNER" The current player is only the Winner if helshe has placed his/her own Last fElve) Peg in the number six hole without using Default Peo to complete his/her last peg moves.
c-9p? Rlght Robe rIth Advanced Game 7Oc: Rev Final - Version .2. Twelve Hole - Two Dice Game (Rule (Ruie;She t -- The ultimate interactive family game Setting up the Game: Each Player is given Six (Live) Pegs. Then each player throws both the dice. The Player with the highest accumulative number will start the game. The game will then rotate around the table In a clockwise direction each player in turn.
The Surplus pegs are then put in a default peg pile at the base of the container.
The objective of this game is: for each player to lose all of the pegs from hislher own peg pile, by playing one peg move for the accumulative number showing on the top surface of both dice, or by the current player giving peg/s from hislher own peg pile to the other players upon throwing a double (Blocking Move). Having the effect of reducing the number of pegs in the current players own (Live) peg pile, whilst at the same time increasing the number of pegs in hither opponents peg piles.
There are Two categories of Peas:- rivet Pegs and also (Default) reens.
a) Live Pegs are any pegs found in the players own (live) peg pile, or any (lIve) pegs still in play, that are found in the numbered holes in the top of the container No's. 1 to 5. or 7 to 12.
b) Default pegs are the surplus pegs. The pegs that were placed at the base of the container at the start of the game, after each player has been Issued their Six (Live) Pegs, when setting up the game.
The Default Pegs will only be used when the current player finds that they can not complete the required peg move, as there are no (Live) pegs left in their own peg pile, and there are no (live) pegs in the holes in the top of the container that match the accumulative number showing on the top surface of both of the dice.
In this instant a default pea must be played to complete the required peg move. The current player cannot declare being the Winner, (this throw) if he/she has played a default peg.
(Play wil continue to the next player).
IMPORTANT NOTES: 1) Default Pegs will become (Live Pegs) once play moves onto the next player.
2) Replenish the Default Peg Pile with pegs from inside the container as required.
3) During the game players may find that they are without (Live) pegs in their own peg pile, but are not yet finished. When this occurs the player will have to use the default pegs to complete the required peg moves. The player can not be the Winner, even when placing their last peg in the number six hole. If a default peg has been used. The player is with out Pegs. - Not the WINNER. The game will continue until the first player is able to finish by placing his/her last (Llve) peg in the number Six Hole.
without using anv default Deps to complete any move on this throw of the dice. Only then can the player declare being the .- (WINNER OF THIS GAME) PLAYING RULES 1) Players must have on show at all times, Any pegs in their own peg pile. (not concealed In the hand or other place).
Once the move has been made and the peg has been released I played, The move can not be changed.
2) The cumnt player must always comdete one peq mave for the accumulative number showing on the top surface of both the dice.
3) Only when (live) pegs are played, can the player declare being the WINNER of the Game".
4) When a Default Pen has been used to complete a move. the player can not declare being the Winner. Even when the last peg has been placed in the number six hole. The player must take hislher next throw of the dice and complete the required peg move as dictated by the accumulative number of both dice.
5) Extra throw for a Double.
When the current player throws any double. He'shoe must take an extra throw of the dice and complete the required peg moves. (see rule 6 and 7) 6) Throwina Doubles. 1+1.
The current player must place one peq in the number one hole. and also give only one pea to any player of hislher choice, and must then take an extra throw of the dice and play the required peg movels.
7) Throwing (Other) Doubles. 2+2 to 6+6 The current player must give only one Deg to any player of his/her choice, and must then take an ex

Claims (8)

1 A Self contained, Compact, Novelty Product (Travel Game) and Learning Aid, comprising of a container Fig.1. with it's own integral top (main playing area with numbered holes) surface. Fig 2. and Fig.3., together with a number of cylindrical I wedge shaped game pegs. Fig 6, Fig.7 and Fig.8. One hundred game pegs for version .1., or Seventy game pegs for version .2. Two dice, Fig.5. and copies of the game playing rules, of which there are three different playing levels for players of different abilities. Rule sheets (A) Rule sheet (B) and Rule sheet (C) Refer. There are two versions of the container: The Basic Version.1. Fig 2, and the Advanced Version.2: Fig 3. containers.
Version 1. Container. Being the Basic Six Hole (main playing area) version of the container, used with rule sheets (B) and (C), and Version 2. Container, being the advanced Twelve Hole (Main playing area) version of the container, used with rule sheet (A). All games may be played by upto eight players.
2 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 wherein self contained container means that the actual container is also used as the place in which all of the required components and playing rules for the game/s are stored and carried when not in use, or whilst being transported from one location to another and the (main playing area) e.g. the numbered holes on the top surface, are an integral part of the actual container Fig.2. and Fig.3, refer, forming the top surface of the container. The container will have a clip on cap/cover and must have a removable base allowing for the removal of all other game components and playing rules..
3 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 and claim 2, wherein Novelty Product (Travel Game) means the game may be played by upto eight persons as a convenient means of passing time whilst travelling, or by occupying children and/or adults for periods of time whilst at home, or visiting friends, or when travelling.
4 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 and claim 3, wherein Learning Aid means that as this game is socially interactive and also requires the players to learn the values of the numbers showing on the top surface of the dice. Numbers 1 to 6 when playing the games for rule sheets (B) or (C) or 1 to 12 (accumulative twelve), when playing the rule sheet (A) advanced game. The current player is required to work out the corresponding individual peg move/s for the numbers showing on the dice for the basic games, alternatively the one peg move required for the accumulative number of both dice when playing the advanced game.
4 cont.. As the game progresses, the individual players will have further considerations to either play to finish, or to play a blocking move to stop other players losing their pegs first, therefore winning. This therefore creates an environment for learning, whilst having fun, at the same time stimulating the agility of mind for the players when working out the required peg moves, or blocking moves applicable to game and level selected to be played. Rule sheets (A), Rule sheet (B) or Rule sheet (C). Refer to the three game levels.
5 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 and 4, wherein Rule sheets (A) Rule sheet (B) and Rule sheet (C) means the three different games for three different levels of playing ability. Rule sheets (B) and (C) apply to the Six Hole version 1. Fig 2 container.
Used for the Basic and intermediate games. Rule sheet (A) applies to the Twelve hole version 2. Fig 3 advanced (accumulative) game.
6 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 and claim 4, wherein Game Pegs means the cylindrical / wedge shaped pegs. The specific wedge shape and diameter of the game pegs must always be proportional to the diameter of the numbered holes found only in the top (main playing area - numbered holes) surface of the container for the correct operation of this game. The proportional relationship of the game pegs and the holes, are essential for the operation of the game when making the required peg moves. The (8mm) game peg must be pinch held in position in all (6mm) holes.
No's 1-5 on the Version.1. - Six Hole container, and 1-5 also 7-12 on the Twelve Hole-version 2. container. Fig.9. The only exception will be when the (9mm) number six hole is played. It will be found that when any (8mm) game peg is inserted into the (9mm) number six hole, the game peg will pass through the enlarged (9mm) number six hole and be retained inside the container, Fig.10. This function is fundamental to the operation and playing procedures of all the three different games / levels of playing ability. Therefore the game pegs must fit I must match the numbered holes found only in the (main playing area) of any container.
Any container of any size and any shape that may be manufactured in conjunction with this game.
7 A Self Contained1 Compact, Novelty Product (Travel Game) and Learning Aid, as claimed in claim 1 and claim 6, wherein (main playing area with numbered holes) means the top integral surface of the container/s. There are two different versions of the (Main playing area) used for this game/s, which are identified below: Version 1. container has only six holes on the top surface. Fig 2. The holes numbered one to five are (6mm) in diameter and the number six hole is (9mm) in diameter.
The difference in size is intended and must be proportional to the game pegs referred to in claim number six. The game playing Rule sheets (B) and (C) apply to this Six Hole - version .1. container only. The version 2. container has Twelve holes on the top surface. Fig 3. The holes numbered one to five and also seven to twelve are (6mm) in diameter and the number six hole is (9mm) in diameter.
7 cont... The difference in size is intended and proportional to the game pegs referred to in claim number six. The game playing Rule sheet (A) applies to this Twelve Hole - version .2. container only. The top surface of any container may vary in shape and size, according to future manufacturing requirements, provided the numbers of holes1 and the proportional differences are maintained, between the cylindrical / wedge shaped game pegs and the two different sizes of holes found only in the main playing area of either version 1. or version 2. containers.
8 A Self Contained, Compact, Novelty Product (Travel Game) and Learning Aid substantially described herein with reference to figures 1-11 of the accompanying sketch sheets No's.1I2, and sheet No.2/2, and overview of the game.
GB9622624A 1996-10-30 1996-10-30 A compact (self contained) gaming apparatus and learning aid Expired - Fee Related GB2318745B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9622624A GB2318745B (en) 1996-10-30 1996-10-30 A compact (self contained) gaming apparatus and learning aid

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9622624A GB2318745B (en) 1996-10-30 1996-10-30 A compact (self contained) gaming apparatus and learning aid

Publications (3)

Publication Number Publication Date
GB9622624D0 GB9622624D0 (en) 1997-01-08
GB2318745A true GB2318745A (en) 1998-05-06
GB2318745B GB2318745B (en) 2001-02-28

Family

ID=10802193

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9622624A Expired - Fee Related GB2318745B (en) 1996-10-30 1996-10-30 A compact (self contained) gaming apparatus and learning aid

Country Status (1)

Country Link
GB (1) GB2318745B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4422644A (en) * 1981-11-05 1983-12-27 Marvin Glass & Associates Board game apparatus
US5219170A (en) * 1992-10-29 1993-06-15 Ledford Kevin D Action board game apparatus

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2317575A (en) * 1996-09-27 1998-04-01 Kendall Jethro Beam Game

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4422644A (en) * 1981-11-05 1983-12-27 Marvin Glass & Associates Board game apparatus
US5219170A (en) * 1992-10-29 1993-06-15 Ledford Kevin D Action board game apparatus

Also Published As

Publication number Publication date
GB2318745B (en) 2001-02-28
GB9622624D0 (en) 1997-01-08

Similar Documents

Publication Publication Date Title
US7582011B2 (en) Multiple player participation game
US4807885A (en) Card game
US4892319A (en) Word game
US6692002B2 (en) Board game for enhancing word building skills
US7334793B2 (en) Game and method of playing the game
US6446968B1 (en) Themed board game
US5328173A (en) Device for the random selection of letters and game utilizing same
US4938472A (en) Game with stacking pieces on inclined surfaces
US6279776B1 (en) Dispensing apparatus
GB2356153A (en) Crossword puzzle game
US20050225032A1 (en) Game involving stack of elements
US5405148A (en) Board game apparatus
US1546831A (en) Game
US4795160A (en) Strategy game utilizing boards and cards
US5868391A (en) Card game
WO2014176412A9 (en) A dice game kit and method of playing a dice game using the same
GB2318745A (en) Board game
US6764075B2 (en) Two color chance device and two games using the same
US4541634A (en) Board game
US9993720B1 (en) Dice angle game
US600738A (en) Game apparatus
US5308077A (en) Board game
US20070200291A1 (en) Game device and method of playing a game
US20150224391A1 (en) Math Challenger
US5209487A (en) Board game box

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20101030